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Previous thread >>2394583
How many years till the game replaces eu4?
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Bankrupt Paradox.
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The 'tinto is just Johan and his LLMs' schizo might be on to something after all
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>>2402009
Patch 1.3 Steiner will fix everything
>>
Dead game.
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>>2402026
rossbach was S tier I'm just hoping 1.3 is literally called steiner and fixes everything. I just want to have hopium I didn't waste 60 dollars on a game that was more complete on launch than it is now for some reason.
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>>2402026
My furher.. steiner has already declared the next patch will be introducing new buggy mechanics...
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>check new patch
>Byz now makes money at start
>???
>Decayed Theme system now no longer has the -10% max tax penalty
>Byz is now the strongest start in the Balkans
This isn't in the patch notes btw
>>
>Ryagi: UI team has had no time to look at official Reddit UI feedback thread that's been up since release
>>
>>2402054
Wait nvm I'm retarded, the tax malus was on the Pronoia law.
I think it's the update to trade? I'm making a lot more trade money than I used to
>>
>>2402054
Oh shit fr? It sounds like they fucking forgot to drop the 1.2.2 update on saturday then and that this is actually 1.2.3. Sick.

More evidence every day it's literally just johan with an llm but I'll take it, this is the one I've been waiting for, now if they could just un-ruin the games performance on middling systems that'd be fantastic. (never)
>>
>>2402062
>middling systems
i haven't heard of anyone not having ruined performance regardless of specs
>>
>>2402063
you should see the forums/reddit/steam forums/anywhere that's not here
>I have a 5090 and I only lost 50 fps out of 400! You're coping!
>>
>>2402067
that sounds like paracuck cope and you should never take the claims of a paracuck at face value
>>
>>2402056
Ok it is indeed the trade, I was making 5 bux/month at start, but its now down to 1.5 and I'm slightly in the red.

The new implementation of the Succession Crisis disaster is significant help for Byz though, if Andronikos loses the Sickly trait you're pretty much guaranteed to skip it entirely. Byzaboos keep winning I guess
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Wait I think this happened at birth, I just clicked past what looked like a standard birth event, my culture doesn't practice such things, was he born all fucked up and the game just treats it the same way
>>
Turkish trebizond is sleeper OP
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>>2402107
sell me on it
>>
>>2402109
Once you win the Rise of the Turks situation your tag technically becomes the ottomans even if your name/flag doesn't change so you can get all their advances.
Then you can flip back to gayreek/pontic and reform the bizzies and get their cores and most of their events. I don't think you can get the restore roman borders cb though since that's tied to the disaster.
Also the flag is cooler
>>
YOOOO CREATING A MARKET ISNT SCALED BY HOW MUCH MONEY YOU MAKE ANYMORE LETS GO now there's no fucking reason to drop my economy to 0 for one month! awesome!
>>
>>2402015
Forum niggers and redditors getting excited over babby's easiest fix like keeping byz content as rome while autotrade, truces, diseases and pop growth are still fucked is all you need to know to understand what's wrong with this game.
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I think the AI not starting wars is fixed (I played on aggressive though)
>>
>every negative post on the forum is multiple sentences to paragraphs with specific examples of what is wrong, how to fix it, and why the current implementation is incorrect
>every positive post on the forum is "yay, im having a BLAST"
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Bro worked so much for me, RIP in peace
>>
>They made a fucking forum megathread to report performance issues
That's going to be 100% ignored, just like the UI feedback megathread.
>>
>>2402055
>The only other mega thread we have is UI, which UI team takes silently from but has yet to find the time to go in and respond to. (which I know is frusterating, apologies)

>With alldue respect but the thread has been up for 6 months

>Sadly I cannot speak for the UI team to give more info on that, trust me I am bugging them constantly ;)

Fire everyone at Tinto.
>>
>subject in a war of mine accrues 20 war exhaustion and automatically peaces out, giving up half their land
I don't think that should be allowed
>>
It's up, and it's fucking nothing
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-108-13th-of-may-2026.1922492/

>While we are at rather negative reviews on Fate of the Phoenix, the reception to 1.2 itself has been encouraging. . . the consensus is that the direction is right, and that means a lot to the team.
>We hear clearly that performance remains the number one frustration. We want to be straightforward about this: 1.2.2 does not contain performance work.
>What 1.2.2 does contain is a substantial round of fixes that came directly from your bug reports, forum threads, and the general chaos of playing as Byzantium.
>We have also made sure that when the Rome tag is formed by Byzantium, it keeps getting the Byzantine DHEs, instead of suddenly disappearing. . . For those playing the Fate of the Phoenix disaster, the Roman Borders CB has been updated to more accurately reflect the stable 2nd century AD frontier, Scotland removed, Rhine and Danube borders filled in properly, Mesopotamia removed.
>On the AI side: a significant number of military AI fixes have gone in, armies getting stuck in foreign territory, transports pursuing dead units, over-hiring of mercenaries, siege objective pathing, morale recovery logic. . . We've also made the AI and the Trade Automation more aggressive so it uses more of the capacity, while making the AI better at prioritising manpower buildings as economies grow.

>Here's the news we know many of you have been waiting for. Our plan is to release 1.3 as an feature complete open beta before the end of this month.
>Rather than developing it behind closed doors and shipping a finished patch, we're going to work on it together with the community, as we did with the 1.1 ‘Rossbach’ update.
>we are also investigating memory leaks, rendering performance and the late-game performance as well.
>>
I will turn every tile in France into a client state, 27 republics will grace Brittany alone, I can SAVE Europe
>>
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-108-13th-of-may-2026.1922492/
>While we are at rather negative reviews on Fate of the Phoenix, the reception to 1.2 itself has been encouraging. The HRE overhaul, AI Personalities, Orthodoxy rework, Event Viewer, the 300+ Balkan and Greek advances, the consensus is that the direction is right, and that means a lot to the team.
Johan is literally living in his own world.
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>>2402147
The patch is actually different from the patch notes.
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have fun byz bros
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even that dumbfuck wiz used beta branches to playtest upcoming update
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>>2402159
Why would that even be a problem when the AI can't gather enough troops to oppose you anyway after your first war?
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>>2402159
this is literally just to get 1 or 2 more people to buy the dlc
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>>2402162
fucks the balkans up i'd imagine, more than usual at least
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>>2402166
Here's the balkans on the current patch with the AI set to aggressive.
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>>2402167
barely any time has passed. show me in 50 years.
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>>2402170
I don't think I'm gonna make it that long, the 40 year truce timers got me all the way fucked up.
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>>2402171
funny that they didn't even touch those in the patch. guess its working as intended to johan.
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It takes THREE HUNDRED AND SIXTY FIVE DAYS to build a scriptorium.
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lmfao
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Well I've triple checked and it's possible to make money in this patch. Very big upgrade from 1.2 and 1.2.1. Performance is still dogshit though, month tick takes longer than the entire month even on low speeds. Whatever they changed in 1.2 is so broken it's unreal (and I suspect it has something to do with disease resistance ticking down slightly in every single pop on the planet every month.)
>>
vibe coded chatjeetPT game
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So did they simply go too far as it pertains to the scope of the game? Trying to model everything in their lust for simulationism they kinda fucked up
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Let it never be forgotten that they announced DLC before the game even came out (and when it did, it was a public beta test in all but name)
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Byzantroon fans really think they deserve to live
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>>2402263
I think it's really great and important that you hate things just for being relatively popular. You're not wasting your time in the most retarded way by wrathfully screaming at things you don't actually care about.
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>>2402259
i fear the france DLC, i see all of england being french in every game
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>>2402211
eu5 traumatized me, im sick of being an unpaid qa
it will never be good because the game released 2 years early and paradox started to add bloat immediately instead of making base systems works
>>
Heres your Byzantium dlc bro
>10 events(half of which will not fire)
>Second situation which does right about nothing except for giving you free cb after it ends
>EPIG EGGSGLUSVE TECHNOLOGY(+10 to sniffing farts on sunday(x10))
>Slider which lets you build legions (VGH)
>3 sliders which give you useless modifiers
>Ai update (it still doesn't work)
Literally no changes from 1.0
You do exactly same thing you did first time you played the game
>Wait a month and no cb ottos(still no truce despite war ending year or so before the game start lol)
>Wait out civil war
>Conquer your helpless neighbours at any pace you like
Thx Johan can't wait to see france glowup next
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>>2402009
Depends. EU5 Origins when?
>>
Is it just me or is the new patch even more unstable than the previous one?
>>
Another coof. Another billion must die.
>>
>>2402278
DLC not sneeded.
>>
Is it playable yet
If not, will it be playable (and fun) with mods
>>
>>2402361
Wait at least till november lol
>>
>>2402355
imgagine believe the bubonic plague is real lmao
>>
>Number of DHEs alone is not a very good measurement of "content size" or even "number of events", and certainly not "content quality".
keeeeeeeek Johan you're hilarious
>>
>>2402357
i know that they pretty much always take london and the southern coast but i really mean ALL of it being french. that DLC will make that situation even worse.
>>
Fuck national ideas
Let the only things that make nations unique be DHEs (half of which never fire and the ones you do get are scaling income historical artists that cost 6 million shekels to give 5 prestige)
>>
"Ambitions" will NOT be mission trees guys teehee pinky promise
>>
>premium edition costs 30€ more than base
>DLCs included in premium have a -25% discount
>the first DLC costs 10 bucks
Bravo paradox.
>>
Be Ambitious*
*after 20+ Years of Truce
>>
>>2402361
Come back in 2 years. They are still at the stage where they break almost as much as they fix and have no clear idea what they are doing in general.
>>
>>2402278
france is going to be even worse with this patch making the ai more aggressively build manpower buildings and regulars
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>>2402259
Pretty obvious they rushed the byzantine dpc was rushed because they had to release something in q2
>>
>>2402378
I don't even post here man.
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>>2402400
Wait Truce is 20 years now?
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>>2402101
Jewish mother, he got circumcised
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>>2402420
Yeah, sometimes even for just 1% warscore. They fucked it up with the 1.2 patch and haven't managed to fix it yet.
>>
>>2402147
Why does he write this shit with AI
Whenever anyone does this it just makes me ignore whatever they're saying and think "this is AI"
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>>2402420
20 is minimum now
Hope you enjoy 40 years of peace and prosperity
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Conquering india because every in europe hada truce was my favourite part of eu4
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>>2402420
no fun allowed
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I didn't see Swiss Confederation in the patch notes so I assume they didn't fix a very simple bug.
>>
>if you don't like EUV you must hate "nation gardening" gameplay and should go back to EUIV
This drivel on the forums is so counterproductive, and it's completely ignored by the devs because it's just a matter of opinion. My favorite Paradox game is Victoria 2. The problem with EUV is that it's shit as a nation gardening game and it's shit as a blobbing game. Johan needs some spastic screaming in his ear 24/7 that his game is shit, that he deceived players with Tinto Talks, and that a fuckup of this magnitude needs a comprehensive FREE plan a-la No Man's Sky to fix it. Plazatards need their typing hands ducttaped together.
>>
>>2402219
They spend too much time taking siestas and public holidays. It could absolutely be done with this team if everyone worked a 40 hour week.
>>
>>2402471
>should go back to EUIV
I'm sure shareholders are very happy half the player base is still sticking to a game that ended its dev cycle (AKA no more DLCs) instead of jumping to the shiny new thing lol
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>>2402471
tbqh the le blob vs le tall debate is immaterial to me, what I actually want is a version of the game that isn't full of annoying bugs so I can finally play it. I haven't played since 1.1 and haven't even formed an opinion on balance yet because I'm waiting for it to not be broken lol
>>
>>2402480
>I haven't played since 1.1 and haven't even formed an opinion on balance yet because I'm waiting for it to not be broken lol
I haven't either. I keep reading dev blogs waiting for them to acknowledge that their game is a complete mess and something needs to change, but it never happens. Even with how panned this patch has been, they still put out another ChatGPT Tinto Talk saying that they're proceeding as planned, nothing is getting fixed, and we should be thankful we're getting another "beta" that gets patched once a week while ignoring any tester feedback they don't want to hear.
>>
I think they fucked up by not doing what EU4 did and start with the same number of provinces as the previous game and building from there
Now they have to try building a good game base while ensuring that german duchy SchartenGarten is not ahistorically conquered by Freistadt PissenBerg in 1456 instead of the more Plausible date 1488
>>
>Want to play Brandenburg -> Prussia campaign but waiting for 1.3 to update reformation mechanics
>Want to play Swiss campaign but Tinto broke the Swiss Confederation update in the same patch they introduced it
>Want to play Morocco -> Al'Andalus campaign but core changes fucks them over (and they're getting a DLC soon)
>Want to play an Ireland campaign but fighting and taking land from subjects (like the Pale) is a miserable experience
>Want to play a Japan campaign but LMAO yeah right
>Want to play an England -> Colonial nation -> USA campaign but it seems like there'll be no content or challenge to it
>Don't want to play any campaign in the Balkans or Anatolia because it seems like you just want to take Constantinople and pretend you're Byzantium
>Don't want to play any campaign in China because I'm not a bug
>Don't want to play Russia because I want to see how the devs improved Muscovy's AI

Please give me a recommendation, the whole world looks so dull to play in. Sw*den? Is there an India tag I can flip to Christianity with?
>>
>nooooo the population doesn't heckin riserino
>diseases kill too many peoplerino
>why isn't this game accurately simulating victorian era population and economic trends?
GODhan consistently BTFOing historylets.
You WILL have a stagnant population.
You WILL have a stagnant economy.
You WILL have nothing ever happen.
And you will like it.
>>
>>2402510
Who are you quoting?
>>
>>2402523
>>2402120
>diseases and pop growth are still fucked is all you need to know to understand what's wrong with this game.
>>
>>2402427
Good. Peace deals only lasting for 15 years was awful. If I have to send a multinational coalition out to Egypt for my trade agreement, I'm getting my money's worth.
>>
Isn't it fucking hilarious how interconnected all the issues in this game are
>>
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finally time for comfy 30 year war chaos
800k catholics vs 600k protestants
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>>2402571
they all lead back to one place
>>
1.3 million vs 1 million now, it's escalating quickly
>>
>>2402510
>>2402535
You're the type of faggot that would justify the Plague hitting Europe another time in 1550.
>>
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I want to stay catholic but Luther keeps seducing me with the empire rank.
>>
>>2402575
England...
>>
>>2402571
They succeeded in making a real interconnected simulation, they just have no idea what all the variables are supposed to be set to.
>>
>>2402587
>complain about historical thing happening
>get called out
>"oh yeah? well what if this entirely ahistorical thing happened!?1! bet you wouldn't feel so epic then"
lmao
im sorry sweaty but the line will no longer go up
>>
i'm also trans btw if that matters
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pretty kino league war honestly. the AI actually runs around to do battle instead of getting smashed during stubborn sieges.
>>
.
>>
Just noticed one of my locations has levies raised by a foreign bank
>>
>>2402509
>>Want to play an Ireland campaign but fighting and taking land from subjects (like the Pale) is a miserable experience
You don't like the only way to play in Ireland being to exploit being a tributary to annex the entire island?
>>
>>2402677
they can do this while at war with you btw
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>>2402662
it's over, EOS incoming
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>>2402677
>>2402684
>>
checked north america
>random tribe has 22 DHE
>sicily: 0
>tunisia: 1
>granada: 4
>provence: 0
>savoy: 1
>wallachia: 0
>bulgaria: 6
>burgundy: 0
>>
>>2402009
Is that really what the game looks like?
Why are the colors so dull and dark?
Why does the UI look like something from a 2010 flash game?
>>
>>2402707
it appears to be modded to look better than vanilla actually
>>
>>2402707
Look who woke up from the stasis time chamber
PDX games that have come out in the 2020s all have the same mobile game UI
>>
>>2402707
What? Don't you like the high fidelity amazing 3D model in the top left?
>>
the whole game was vibecoded wasn't it? that's why they can't fix anything
>>
>>2402707
God I wish 2010 flash games were like that
Imagine stick RPG with EU5's budget...
>>
>>2402707
PDX forums are full of people who think Vic 2 is the best thing ever.
>>
>>2402737
It iis
>>
can someone explain how the fuck do i get a colonial nation??
i already fully colonized 6 provinces in australia and it's starting to tank my average control thing
>>
>>2402704
Jewhan trying to get the mutts shekels
>>
>>2402722
It was also Jeetcoded
>>
>>2402759
i looked it up and i don't get the option to make a colonial nation after the colonization finishes
why tho
>>
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>>2402759
>>2402767
do i really need to culture convert in australia to lose my core and then make a custom subject like that
>>
>>2402716
I've been playing a lot of CK3 lately. Colors are much brighter and nicer. If I had to stare at that EU5 palette for 100 hours I might end up killing myself
All the text in the UI also just looks out of place, like it's a placeholder in some UI concept mockup or a prototype version of the game.
>>
>>2402716
large language model post.
EU5 is the first Paradox game in over a decade that DOESN'T have a mobile UI.
>>
>>2402739
Yeah, but only if you are looking for a game to show off how oldschool and hardcore you are, not to actually play.
>>
Does anyone know what order the buildings are in the location UI? It's not alphabetical. It's not by profit.
>>
>>2402771
It helps that CK3 doesn't have 6 million sliders and buttons (which you just automate anyway)
>>
>>2402777
I have more hours in it than every other Paradox game combined. Sad to say but EU5 will never be as mechanically solid as Liquoria 2.
>>
>>2402772
>all that wasted space in every menu
Brainlet post.
>>
>>2402778
Uh by most built building and what's currently being built, then alphabetical.
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>>2402778
alphabetical based on the swedish names
>>
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>>2402768
i don't even get the choice to make a colonial subject it only shows fiefdom and vassal

stop ignoring me help please
>>
>>2402767
You can make a new custom colonial nation SOMEWHERE. I think it's in the diplomacy or subjects tab. You can also rename colonial nations too.
>>
>>2402788
>>2402768
does eu5 not have trade companies?
>>
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>>2402783
I've never heard anyone call victoria that but it is certainly a game that one needs liquor for. (And I love it for that.) It's weird to think I played it when I was 13 though.
>>2402788
I've never colonized in euv you should try giving a (You) to the guy in the last thread who says that anyone who tries colonizing clearly hasn't played the game if they say china doesn't colonize regardless of game rules. He's probably right and nobody but him colonizes.
>>
>>2402788
Can you post a screenshot of your empire?
>>
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>>2402785
I'm doing a speed 7 Lubeck run to test trade and pop changes and that doesn't seem to be the case. I have 24 marketplaces and they're not first.

Also, does anyone know if you lose free city status when you colonize? I'm planning on creating a merchant USA.
>>
>Find mod on steam workshop that fixes Swiss IO
>Download and start new game
>Crashes on first month tick
>Look more at steam page, it changes the map to add new locations
>"Oh it's probably clashing with another mod"
>Turn some other mods off, start new game
>Crashes like 6 months in
>Turn off Swiss mod, turn original mods back on, start new game
>No more crashes
>Still no way to play a Swiss game

Goddamnit. Fuck this game, I'm gonna go play factorio.
>>
LMFAO THEY ANNOUNCED THE 1.2.4 PATCH IS NEXT, I KNEW IT, I KNEW THEY FUCKING RELEASED 1.2.3 AS 1.2.2 BECAUSE 1.2.2 WAS SUPPOSED TO GET DROPPED SATURDAY/SUNDAY AND THEY MIXED UP THE PATCHNOTES
BWAHAHAHAHAHAHAHAHAHA
>Before the 1.3 beta opens we also plan to ship a smaller 1.2.4 patch, targeting any urgent issues that surface over the coming days. Think of it as a safety net, if something critical comes up in 1.2.2 that needs addressing before we move into beta territory, we want to be able to act on it quickly rather than leaving it unresolved for weeks. We'll communicate what's in scope for 1.2.4 as it takes shape.
>>2402801
No that's based on order in the build queue, so you queued up at least 1 wool cloth then at least 1 fabric place and at least 1 papermaker after that, and so on. So it goes Build Queue then number of buildings then alphabetical I believe.
>>
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>>2402806
This is it. Thanks, anon.
Pretty retarded priority if you ask me. It should always be profit first.
>>
>>2402809
It would actually be the best way to sort things if there were only 8 buildings or if all the buildings could fit in the hud. For example if instead of a mobile game layout the province view just expanded to take up the entire screen, which is perfectly reasonable in a multiplayer game that's intended to be played at 3 speed.
>>
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>>2402793
idk im a newbie as well
>>2402800
idk if this helps
i took these then ragequit after not being able to make it work
>>
>>2402793
they technically exist but are barebones and broken since launch
>>
>>2402791
it doesn't work
see>>2402811
i did pop it out as vassal and checked the diplo actions as well
>>
>>2402812
That's my fault sorry paradox actually reads my bug reports however I never do colonizing mostly because I never play till the 1500's or if I do I've conquered all of europe and 100% of my focus has to go to maintaining my vast and disorderly empire.
>>
what were they thinking, adding time of day ticks to a 500 year spanning game
>>
>>2402817
They thought it would lead to better battles.
>>
>>2402817
i like it
you can do maximize tickspeed thing in the options and it skips hour ticks in max speed
>>
the population thing is funny because the small german AI states wind up with these 80000 population rural locations and dont bother urbanizing them and your cities never grow
>>
>>2402818
It did lead to better battles then they fucking broke them again because redditors just keep whining over and over and over and over and over and over that peasants with pitchforks don't perform well enough against paid professional killers with rifles and cannons and two warhorses named "I SHIT PEASANTS" and "PEASANTS BLEED AND I DRINK" respectively.
>>
>>2402811
There is some arbitrary distance where you cannot create colonial nations on your/adjacent continents (to stop Euros from making colonial nations in the Maghreb I believe)
You might be running into that
>>
>>2402821
>levies were just peasants with pichforks
based retard
>>
>>2402823
>(to stop Euros from making colonial nations in the Maghreb I believe)
Another anti fun mechanic, why can't I just make a colonial nation as naples in tunis and send all the sicilians there? idgi.
>>
>>2402823
hmm
thanks
>>
just lost 80000 to random smallpox
:)
>>
>>2402824
I'm (legally) a professional murderer for a living and even today I get put up against peasants with pitchforks, that's all levies have ever been. even if they have guns they won't use them. They're civilians. Every modern military is just civilians holding guns and they don't know how to use them and they're only there because their country is lying to them about free college or something.
>>
>>2402828
I actually love this mechanic. I love spreading disease with my armies. Millions must die.
>>
>>2402767
>>2402811
>i looked it up and i don't get the option to make a colonial nation after the colonization finishes
You're fucked Anon, Australia is counted as an "adjacent subcontinent" to you and there's a hard rule that you can't do colonize those. Another one of Johan's little treats. Also please don't circumcise your screenshots while asking for help, you're cutting out info that may help people help you; potentially getting cyber-bullied by a turbo-autist about the gold/month you're making is the price you pay.
>>
>>2402835
his screenshots are too big for 4chan saaar the technology just does not exist. 4mb is simply too big saar I cannot afford internet that strong saar
>>
Is there any way to not be elected as HRE emperor other than converting religion?
>>
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Why doesn't disease resistance increase population growth?
>>
>>2402840
just send 7 insults
>>
I think that Hussitism should be spread during the reformation situation if they win the hussite wars
>>
>>2402832
now another 300k to plague :D
>>
>>2402841
because it's not public healthcare
and pre-modern medicine was mostly worthless, isolating sick people was the main way to combat mass epidemics
>>
>>2402707
I don't think you dumb fucking zoomies even know what a bad UI even looks like.
>>
>>2402878
>>2402841
Yeah, it basically means they HAD the disease, and just didn't die from it. It's an acquired immunity thing.
>>
long sieges should have a way bigger impact on regional prosperity and disease spawning
prove me wrong
>>
>>2402882
Do you think that would make the game better, or are you just trying to show off that you watched a youtube video about sieges?
>>
grim.
>>
>>2402883
I think it would make the game more interesting because there would be real consequences for war.
But yes, I am also autistic.
>>
>>2402882
They already do impact prosperity and dev.
>>2402883
Who the fuck would brag about watching a youtube video?
>>
>>2402884
The brainlet hold outs can fuck off back to EU4 and stack their modifiers any time. C'mon, chop chop. It's still there.
>>
>>2402883
Increasing depth of simulation makes the game better, yes. Not for the map painters, I suppose, but I don't give a fuck about their dogshit opinions.
>>
>>2402888
>They already do impact prosperity and dev.
It's totally negligible then since they recover incredibly fast as soon as the siege is over.
>>
>>2402884
grok generate a tinto talk where i dismiss these numbers as irrelevant while also not committing to doing any extra work
>>
The entire dynamic around diseases is ass backwards.
In the game:
>diseases spread equally everywhere, rural, towns cities
>birth rates in cities are sky high because pop growth is exponential
>birth rates in rural provinces are tiny for the same reason
If I had my way it'd be like this:
>diseases in cities are frequent and catastrophic
>towns are pretty bad
>any location with a road from it should also be bad
>rural provinces generally should get very few diseases
>rural provinces birth rate is very high, but they have high emigration to cities
Basically cities should be apocalyptic hell holes that suck peasants from the surrounding areas to be churned and ground up in the machine.

The requirements for an urban location to prosper should be free mobility of the peasants. If Russia for example creates a city it should almost always be a failure due to their system of serfdom. In real life the only real city founded by them was St. Petersburg, and that was precisely because Peter the Great was a modernizer who disavowed serfdom. This should be the principle on which places like England and Holland are able to flourish whereas places like the aforementioned Russians and Spanish should fail to urbanize and modernize.
>>
>>2402889
>brainlet
Eu5 is literally easier than 4
In eu4 you at least had to use 2 braincells to avoid getting wrecked by coalitions early on
In 5 there's literally no way you can lose if you ain't 1 opn
>>
>>2402902
>coalitions
Of course it's a blobber subhuman that speaks up first.
>>
>>2402904
>oops i took 3 provinces in the HRE guess im BLOOOOBBBBIIIINNNNGGGG
>>
>>2402904
I wouldn't even bring them up if there was a possibility to lose 1vs3 countries with same amount of tax base/troops war in eu5
But you can't
Even vic3 wars work better than whatever Johan shat out this time
>>
>>2402889
EU5 is also a modifier stacking game
>Stacking production efficiency and goods access modifiers
>Stacking modifiers from national values
>Stacking modifiers from advances (some nations are very efffective at this)
>>
>>2402904
what is equivalently challenge in eu5
>>
>>2402913
The difference is stacking production efficiency bonuses is patrician.
>>
>>2402882
>>2402885
>>2402891
>>2402900
none of this sounds like it would make the game more entertaining
>>
>>2402897
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-108-13th-of-may-2026.1922492/
>>
>>2402916
To who? It does to me. That's all that matters. I don't bust into Total War games, demanding they cater to me and my autism more.
>>
>>2402916
Accurate simulations entertain me.
>>
*spams buildings for 100 hours* at least I'm not a blobber.
>>
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>>2402922
Yes. If you have a problem with that, you can kiss my hemorrhoids.
>>
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1.02 MB
1.02 MB MP4
>>2402922
>>
>Declare on three small German states
>They each shit out 30000 Mercs
Actually based
>>
>>2402925
Genuinely don't understand why you're playing eu and other map painters
Isn't there better games where you can be autistic about buildings and income?
Why not play Anno or whatever instead of shitting up multiple games(vic3, eu5 probably ck3 soon) with your micromanagement autism
>>
>>2402932
I have played Anno. I am done giving money to Ubisoft.

Cope, seethe, pound rocks, kick sand. Buy some colouring books and finger paint the maps. These are the games Paradox actually wanted to make. Maybe get some fucking skill, you worthless shitter.

I don't demand in-depth political simulation from HoI, because I understand that it's a WW2 simulator. But countries spanning centuries? Yes, I will have in-depth internal management, and I will gladly give Paradox money for it.
>>
>>2402937
Paradox WANTED to make this trash?
>>
>>2402941
Yes? Is this surprising to you? I wasn't even one of the Johan kneelers posters during dev diaries.

Every change done to Vic3 came from looking at Vic 2 Cold War mod and thinking "How could I implement this, but not stupid?"

Next you'll say you didn't realize HoI4 reintroduced every HoI3 mechanic, but slower, and a bit more casual friendly. That's what you are, by the way, a filthy casual.
>>
Remember when the East vs West beta build leaked.
That was cool.
>>
>>2402943
It's hilarious that you not only enjoy this cheesy idle game but also consider it to be hardcore
>>
File: eu5wordofpower.png (1.51 MB, 1447x2122)
1.51 MB PNG
>>2402945
>>
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>>2402945
>idle
And yet, the "idle" games are still too much going for brainlets like you. The problem with EU4 and the like is that there is nothing to manage internally. As outside enemies decline, internal ones do not grow. There is nothing to do EXCEPT blob, and the military meta is trivial to figure out. The blob simulators are fucking BORING. And trivial difficulty-wise. Paradox being madlads that bother coding AI that actually mostly the same game you do makes it easier, as you abuse their shortcomings.
>>
kiev
>>
dont know why blobbershitters wont just take the L
its obvious eu5 isn't for them, what you think if you whine enough they'll remove pops and buildings and just have core cost reduction modifiers?
how the fuck do you think we felt when eu4 was releasing "epic" teutonic horde dlc? thats right, WE took the L and played liqqy for 4,000 hours straight, now it's your turn to go back to eu4
you haven't even got all the cheevos yet bro, you still need to do the norse horse wc
>>
>>2402932
I don't think he's even playing EU5. He just decided to be mad about EU4.
>>
>>2402917
How will Johan ever recover?
>>
>Unlock "Restore Roman borders CB"
>Heard about how OP it is
>Build spy network on Venice
>Hit 20 spy network
>Fabricate CB
>Restore Roman borders is grayed out
>Hover over tooltip
>"X Venice is our neighbor"
>Try to fabricate on other nations
>"X they are our neighbor"

The fuck does that have to do with anything? Who cares if they're my neighbor? So I basically can't fabricate on anyone with this.

>"Hurr I was going to restore the Roman borders, but you're next to me and the obvious choice for where I'd expand, so I won't do it, neighbor."
>>
Why doesn't Pain is Salvation play anymore? The first few notes play and then it stops.
>>
>did nothing different
>updated to 1.2.2
>game crashed on opening for no reason
>submit crash report
>crash reporter not working
The absolute fucking state of paradox tinto (aka literally only johan+jeets)
>>
>>2402967
It's a fake tooltip same reason swiss confederation is broken. It's actually reversed in the code.
>>
>>2402970
Music player seems fucked up generally. I got it to play the Byzantine songs exactly ONCE, and then it just spammed North German organ music at me.
If you put it on static - cinematic it at least plays non-organ music.
Everything about the music in this game is terrible. Music player doesn't work, too few songs, the few songs there are sound terrible.

Music in EU4 is one of the very few things I actually liked.
>>
happening
>>
>>2402956
you can just blob in eu5 it isnt difficult dude
>>
ulm
>>
This is supposed to be EU for Vic fans but I like Vic3 a lot more than this game. So many different resources and buildings and I don't know what to build even at the very start, and war has way too much micro.
Plus it's such a buggy mess that I feel like I should wait until it's in a better state before I really start to learn, who knows how much rebalancing they'll need?
>>
>>2403002
its just tools and cloth -> fine cloth until you get books and rag paper and then it's cloth -> paper -> books
all while spamming universities and libraries to create demand for the books
>>
>>2402925
It's a game set in the era states blobbed
you are pushed heavily towards the states that historically blobbed the most
>>
>>2402889
>>2402904
>>2402925
>>2402937
>>2402943
>>2402947
fucking kill yourself, Johan~
shareholders will eventually rape you into submission until you cater to blobbers to win the EU4 audience back.
>>
>>2402962
Almost all of the pro eu5 posting comes from observer gamers at most. These people just like "the idea" of the game but of course they don't play the game.
>>
>>2403030
Sneed, brokie. EU4 is still right there.
>>
File: 1546537854174.gif (3.86 MB, 240x266)
3.86 MB GIF
>>2403045
I... what? What's happening on the steam forums?
>>
>>2403037
Kill yourself Johan~
You're getting couped, like with Imperator.
>>
>>2403048
To do... what? Are people flaming each other on the steam forums over this update?
>>
>>2401921
I'm still waiting for the EU4 hating antiblob spergs to answer this question.
>>
>>2403052
I have no idea how that would work. You mean eliminating opportunity cost, any sense of realism and last droplets of challenge from the game?
>>
>>2403052
eu4 hating antiblob sperg now that eu5 is out, I scream 'wide and tall' all the time and think you're right in every way. It's a shame johan can't seem to make a map painter OR a line go up game right now because I want both.
>>
>>2403053
>challenge
>spam gold and silver RGOs
>artificially create demand for luxury goods by spamming clergy buildings
>spam cloth and paper guilds
>spam trade offices
>10000 monthly income
Here's your "challenge" , broski.
>>
>>2403057
>the game isn't challenging!
>do you
>a) make the game challenging
>b) make it even less challenging
Congratulations on solidifying my hatred for you and your "kind".
>>
>>2403058
you
don't
play
the
game
>>
>>2403059
Cope
and
Seethe
>>
>>2403060
VLM WC
>>
>>2403060
Post screenshots of your current game.
>>
2.0 will fix it, just trust the plan and be patient
>>
how can people laud the simulation in eu5 when nothing is actually simulated properly from pops to the economy
its almost impossible to not just have number go up in every aspect and there are basically no failure states or crises
>>
>>2403052
EU5 is a line go up and blob game, it just isn't very good at either and lacks the nation-specific content to drive people to play.
>>
>uniting the HRE diplomatically juust crashes the game now
ebin. one week of gameplay absolutely wasted. thanks johan.
>>
>>2403108
Spam bug reports everywhere except the paradox forums about it so that we don't have to deal with that bug when we would run into it please
>>
>>2403132
See >>2402971
The crash reporter literally doesn't work as of 1.2.
It's Joever. I'm going to go play hoi3 for 5 years and hope johan fixes his niggerlicious game. How do his pajeets fiverr slaves not play the game at all? You would find this bug if you just debug console in the HRE unification. I hate johan.
>>
>>2403068
>lacks the nation-specific content
It also mostly lacks from general content like managing estates/corruption so you don't end up as a rump state like any late Chinese dynasty. Seriously if they wanted to copy MEIOU they should have just committed to the bit.
>>
>>2403143
>pajeets fiverr slaves
paradox are drinking aislop coolaid big time, eu5 patches are literally vibecoded without any qa
>>
>>2403058
>The game is challenging if you play suboptimally
kys larper.
>>
>some poor weeb is unironically asking if there's "any gamebreaking bugs" with Japan before he plays
Lol. Existence as a eu5 playtester is torture
>>
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I present to you, the triple alliance of 20 "enjoy your 20 back-to-back wars to deal with them"
>>
>>2403187
>Ai realizes they can't peacefully unify here because it'll crash
>Instead decides to blob
Based
>>
The game won't be truly good until they rework the entire fucking estates system
>>
>>2403204
bruhhh the estates are the only significant improvement from EU4
>>
Mixed total reviews soon kek
>>
>>2403187
>sit on border in your forts
>enemy suicide charges into you
>force them to break alliances in the peace deal
wow... so tough......................
>>
estates are boring
>burgers (hehe borgur) build roads for you
>nobles expand your rgos
>they all (sometimes) build econ buildings
>privileges are just the same stuff as eu4, set and forget bonuses
>half of them arent worth using and the others should be given out and remain the entire game
>happiness management not needed 99% of the time
BORING
>>
Is anyone here playing on 1.1? Haven't played on the newly releases 1.2.2 but the performance is worse, there is something weird about trade and you get debuffs from expanding either through direct conquests or vassals
The vassal spam + culture convert is gone but outside of that the game feels worse to play
>>
>redditors are angry at paradox
>cc are angry at paradox
>normal people (steam reviewers) are angry at paradox
>even paradox forums sycophants are angry at paradox
i think paradox may be cooked fr
>>
>>2402967
>tooltip
tooltips are bugged and lying ignore them
>>
>>2403223
The tooltip is dynamic, the thing can't be used because the button is greyd out because it's coded the wrong way (it should only allow you to fight your neighbor but it prevents you from fighting your neighbors at all instead)
>>
>>2402009
>How many years till the game replaces eu4?
CK3 eventually replaced CK2, at least for the people who treat it like The Sims instead of treating it as a game about the crusades. Imperator is also "good" now, albeit still very flawed but people find it playable now. So I think the old meta of shelving a new Paradox game for years waiting until it gets good is back, and EU4 and CK2 being mostly playable on release was a fluke that shouldn't be depended upon.
>>
>>2403221
I'm having fun.
>>
>>2403227
CK3 replaced CK2 immediately, it has never been lower than CK2 in player counts. In your subjective opinion it may have gotten better than 2 at some point but for the general public it was a smash hit (at least compared to CK2). The exact same thing happened with EU4 and especially Hoi4. Even victoria 3 despite being a bit of a failure was still immediately more successful than victoria 2. The idea that paradox games are bad at the start is entirely new phenomena mostly stemming from imperator and victoria 3 and now of course EU5
>>
>>2403229
Vicky 2 was pretty bad on launch though
>>
>>2403227
eu4 release had plenty of the same issues eu5 now has
release eu4 to current eu4 is as big a leap as eu4 to eu5 is

the problem isnt the state of the game as much as the direction its moving in. devs seemingly spending most of their time taking the fun out of their game for some insane reason. like every time some faggot content creator makes a video about a strategy one of his discord trannies fed him the immediate response is to "fix" it by nerfing into the ground.
>>
>>2403230
Being bad is subjective, Vicky 2 was still a fun game at the launch, did it get better? Yes but it was fun on it's own right. The same with EU4 and Hoi4 and CK3. Imperator just wasn't a good game which is why it immediately died, EU5 is also a terrible slog to play which is why it's dying.
>>
>>2403231
>OMG WHY WON'T JOHAN JUST GIVE ME THE MAGIC BUTTON THAT ADDS 10000000000% DISCIPLINE TO MY ARMIES BECAUSE I OWN PRUSSIA!!!!!!!!!
>HOW CAN I GROSSGERMANIUMICUMS TEUTON HORDE KOREAN HYPERWAR MAXX?????????????????????
>SHITGAMESHITGAMESHITGAMESHITGAMESHITGAMESHITGAMESHITGAMESHITGAMESHITGAMESHITGAME
>>
Kiev.
>>
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I do not like this mechanic 4chan, it's creeping doom mocks me
>>
>>2403239
dont worry next patch theyll add a brand new mechanic that you do not like even more and youll forget about complacency
>>
>>2403209
The fuck are you talking about, it's a straight up copy and paste from ew$
>>
>>2403235
niggerfaggot
Kiev
Ulm WC
>>
>>2403239
it's realistic, retard
look at Rome
Look at France
Look at Britain
Look at the USA
Look at China x10 times
you VILL become complacent and collapse
>>
>>2403239
Did they change complacency debuff from the previous patch? IIRC it basically did fuckall, even giving you prosperity gain
>>
File: 1752305841747766.png (954 B, 135x27)
954 B PNG
>>
>>2403239
It does fucking nothing so long as you maintain above 0 stab.
>>
>>2403216
1.2 is objectively worse in almost every way. I can't find a single thing they fixed that isn't overshadowed by shit like >>2403108
If anything I'm going to revert to 1.0.5 because at least navy and army combat worked back then. But I don't know how to make mods from that period work. I'm cooked, bros. I have 1700 hours in eu5 and Johans niggerdom has finally broken me
>>
>>2403263
retard
>>
>>2403264
Fuck off jeethan
>>
eu5 i'm quite sure has been vibocoded but i quite can't prove it yet
>>
Once again I am requesting a single photo of Johan with his paradox Tinto staff
>>
When will this stupid game be playable ive been waiting since November
>>
what if... forts spread zoc to two locations on each sides instead of one
>>
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>>2403269
Orbitters, so many orbitters...
>>
>>2403307
AI generated
>>
>>2403315
No, AI could never generate the sheer implication of the paradox nerds cock blocking eachother fighting over who gets to be an incel pick up artist around the one pick me
>>
>>2403316
I know you guys are reading this and I'm telling you, we can all tell
>>
>blobbing bad even though the game literally tells you to be ambitious
Explain this one, atheists.
>>
>>2403307
If I lived on the Catalonian coast and had a fake job with no accountability I'd at least have a tan. What do these pasty mfs do all day?
>>
>>2403337
Play EUV mp
>>
>>2403307
no timestamp
old photo
fake staff
fake company
>>
>>2403307
every person here is ai generated, yes even the dog
>>
>>2403371
an ai made this post
>>
>>2402788
>frog on a log on a frog
>>
File: 2026_05_14_1.png (2.06 MB, 1920x1080)
2.06 MB PNG
How the fuck do I get clergy courtiers and why is this available?
>>
>>2403235
this but entirely unironically
>>
>>2403379
Yes, my name is 4chanGPT (/vst/ instance) do you have any question that needs answering?
>>
>>2403394
There should be a button that just makes up courtiers and that's a default succession law.
>>
>>2403410
I only get nobility from the button
>>
>>2402009
okay how many years should I wait before EUV is as good as EUIV was 10 to 7 years ago?
>>
>>2403414
about tree fiddy
>>
Sex with Johan
>>
>>2403414
EUIV was never good, M&T made it tolerable
>>
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Wasn't expecting my first war with Egypt to look like this. Going to have to start bullying them on treaty cooldown after this. Unfortunate that them not being the war leader in the coalition means I can't really do anything to them right now.
>>
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Should I vassalize Ahis or Cyprus in this deal?
>>
>>2403414
At this point it's more "how long until EU5 is utterly unplayable". Every update makes the game worse and adds more bugs.
>>
Kiev
>>
>open menu
>A bunch of voices mutter gibberish and cough in my ear nonstop

Shoot whoever thought this was a good idea.
>>
free city of ulm conquest of the planet
>>
>>2403488
I take my EU4 slander back, it was an actually fun game.
>>
>>2403507
You can't take it back, it's on your permanent record
>>
File: What is Blobbing.png (524 KB, 5632x2048)
524 KB PNG
If I am playing an England game, which of these are blobbing and which of these aren't?

Give detailed reasons for all of them.
>>
>>2403519
why are there 2 Cs?
>>
>>2403519
A. isn't blobbing because a union of these countries wasn't formed in the timeline.
B. is blobbing, because Britain could not reasonably have held on to France long term.
C. isn't blobbing because they took that land in real life.
D. is blobbing, because those are US claims, not British ones. Britain specifically restricted the colonists going West, so this is ahistorical and implausible.
E. isn't blobbing because England could have colonized the Cape if the Dutch hadn't gotten there first.
F. is blobbing, because those are from a much later era than EU takes place in, so is anachronistic.
G. is blobbing, because they couldn't have colonized that far inland without quinine. If it was restricted to just the coastal tiles it'd be okay.
H. is blobbing for the same reason as F.
I. isn't blobbing, because the East India company existed and basically had all that land under direct or indirect rule by 1836.
J. isn't blobbing, because it is the white man's duty to colonize and breed the Japanese to create a superhuman hapa race.
>>
>>2403528
All the settler dominions are the same color because they're all around the same level of "blobbing", I just labeled Australia so people didn't think it wasn't labeled.
>>
File: file.png (2.87 MB, 2000x1234)
2.87 MB PNG
Should the Mamluks be this strong in 1600?
>>
>>2403531
fair
I think there's an argument for including Oman/UAE under I though as I believe they were governed by the Raj
>>
File: Arab Union.png (1.89 MB, 1920x1080)
1.89 MB PNG
>>2403534
No. They should be stronger.
>>
>>2403540
>rank 5
lold
>>
The fuck is with this game instantly killing anyone over 45
>>
>>2403540
>no Spain
>no Sicily
>no Cyprus
>no Crete
ywnbaa
>>
>>2403519
B and J are blobbing because they didn't happen historically
The rest is not blobbing
>>
>>2403580
D didn't happen either
>>
>>2403583
But would have if the British won the war of independence.
>>
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r8
>>
>>2403584
then B is not blobbing because it could have happened if England won the Hundred Years War
>>
>>2403586
England couldn't have won the HYW, it was like Vietnam in that respect.
England easily could have averted and even won the WoI after it started if they'd just played their cards right.
>>
>the hundred years war was just like vietnam
these are the takes i come to 4chan for
>>
>>2403586
England could not win the Hundred Years War. The English king could win, but if he won he'd become king of France and England would have no longer mattered. The best case scenario for the English people was to rob and loot as much wealth as possible from France, drag the war out to cause chaos, then go home. Which is actually the best strat in EU5 too
>>
>>2402259
>across the pillars is just spain and morocco
lame was hoping It'd have something to do with the new world.
>>
>>2403597
Why would a minor DLC called across the PILLARS be about colonization?
>>
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uuuoohhh i'm blobbing
>>
>>2403600
>SOMETHING
>>
>>2403600
Across the pillars of Hercules from the Mediterranean into the Atlantic.
>>
>>2403603
Best I can do is a RETVRN to the Visigothic Kingdom slider for Castile and an Ummayad restoration event for Granada
>>
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Anyone else having an issue with not enough soldier pops?
>>
>>2403635
Promotion is slow as fuck generally now. I like the change, It's not like they had early 20th century tier conscription during the timeframe.

But reddit dislikes it, so expect it to get reverted 10 fold next patch.
>>
>>2403636
Do people not take Encourage Urbanization?
It fixes pop promotion at the cost of a wizard.
>>
>>2403638
Armories are generally spread out in every single town, so you'd have to do it in every province with an urban location.
>>
>>2403641
And? It only takes a few months to promote all the pops you need. So just change the location of the wizard every few months.
>>
>>2403644
And you do this if you're playing Russia, with 100+ provinces?
>>
>>2403645
Then it goes slightly faster than letting pops promote on their own.
>>
>>2403529
britain blobbed in real life
>>
>>2403590
>England couldn't have won the HYW
They were winning it for almost the entire duration.
>>
>>2403602
taking an entire province from the enemy is literally blobbing
>>
>>2403635
If soldiers are in such a deficit shouldn't you turn off a building like a training field elsewhere and they will migrate to where they can be employed?
>>
>>2403655
See the Vietnam analogy.
>>
>Playing Byz
>Have a lot of vassals, but they're all happy and loyal
>Small Miaphysite rebellion breaks out
>All of my vassals flip to being independent nations on the side of the Miaphysite rebellion
>Crush the rebellion, win via the "annex revolter" button
>Al of my vassals remain independent nations
>The provinces from the original rebellion are a new vassal that forms a personal union with me

What the fuck is going on in this game? Random shit that makes no sense is always happening.
>>
>>2403659
HYW was nothing like Vietnam
are you retarded?
>>
>>2403662
huh
>>
>>2403663
Vietnam and the HYW are both examples of wars where one side won every/most tactical engagements but ultimately controlling the land long term was an impossibility.
The only difference is, like >>2403596 says, even if England "won" it would just mean the English King moved his court to Paris and thus would be a French victory.
>>
>>2403670
>even if England "won" it would just mean the English King moved his court to Paris and thus would be a French victory
>when you defeat your enemy you lose
>>
>>2403681
If Hitler's goal in WW2 was to become chairman of the USSR and annex Germany into it as a SSR and he achieved it it couldn't meaningfully be called a "German victory."
>>
>>2403685
the english king was engaging in a dynastic conflict in order to take over the french crown in an act of blobbing
>>
>>2403670
The english royal court was french for a good part of their rule over England, them asserting dominion over France would in no way constitute a defeat and more of a homecoming with England joining in.
>>
>return to game after a few months
>play a game as genoa
>win a war against byz and trapezuntine
>not sure what to do with all my distant holdings
Should I release them as vassals and try to build fondacos in them?
If I do would integrating them delete the fondacos?
>>
>>2403231
It's fun to me.
>>
>>2403734
I know, Johan. But maybe you should calm down. Do it for the sake of the game.
>>
>>2403602
Based Theodoro player
>>
Wait, they removed Strumica? Uninstalling
>>
>>2403756
real tragedy.
why did they even add it tho
>>
>>2403753
Stop fucking crying blobber bitch. EU4 already exists.
>>
>>2403787
>take 2 locations in a war
>UUUOHHHHH IM BLOOOOOBBBBIIIINNNNGGGGGGG
>>
Are anybody else's games filled with almost nothing but bastards? Literally every major country is "the False" or "the Dubious"
>>
>>2403685
If Germans politically dominated the resulting state, why wouldn't it?
>>
>>2403316
You may not realize this because you're a brown simpleton but Johan is the ideal man to all women.
>>
then why is johan embezzling funds to have sex with brown prostitutes
>>
>>2403826
He doesn't pay them for sex, he pays them to leave.
>>
With Silk and Silver arriving this year I don't see a reason to keep playing EU5. CK3 was already a more fun and cohesive game to me even without any actual economy gameplay. I think somewhere along the way Tinto has clearly run into a creative block of where to take the game. CK3 had a much smoother and natural trajectory by cohesively tying everything to characters and storytelling.
>>
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>>2403876
>multiplayer
>>
>>2403877
Just because you have no friends and you have to play with toxic third world randoms does not mean the rest of us don't have friends.
>>
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>>2403892
>>
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Dead game
Dead thread
>>
>>2403935
eu4 and eu5 are different games by different teams with different visions and they SHOULD compete! There is nothing wrong with this.
>>
>>2403937
i've seen penny stock scams and shitcoins perform better than this.
>>
>>2403939
also since there's no real "hard" numbers to go by about DLC sales besides review count, let's go see how the DLC is performing.

12416 reviews for the base game, let's say that's 10% of total people who bought it on steam. so, approximately 125000 total sales. which seems to line up with the first day peak of 72k, because obviously not everyone who bought it was going to play it in the first 24 hours.

there are 707 current reviews for fate of the phoenix. jarvis, run those numbers for me.
>707/12416 = 0.0569426546391753
5.69% of people who bought the base game bought the DLC, if we extrapolate the previous numbers. this breaks down to ~7117 total DLC sales for fate of the phoenix, which I think would be generous considering the current daily player count goes between 5-7.5k players, and it's statistically impossible that those players are 80-90% all DLC holders. I myself have 1500 hours in the game and will not buuy the DLC because its byzzieboo power bloat dogshit.

paradox tinto (aka johan embezzling paradox studios) made a whopping total of 71,000$ in DLC sales for a game that's been out for 6 months. I've made more money swing trading options in one month than the entirety of johan/tinto's efforts on marketing and selling the DLC to their newest flagship game.

It's unironically over for johan. he's going to get bent over and raped by shareholders.
>>
>>2403944
The game sold something like 750k units.
>>
>>2403935
The fact that the EU4 number has barely moved since EU5's release does kind of prove that blobtards just stuck with 4 and 5 can disregard them as an audience.
>>2403944
>12416 reviews for the base game, let's say that's 10% of total people who bought it on steam. so, approximately 125000 total sales.
According to some third party tool:
>Copies sold: 618k (406.9k - 829k)
>Players total: 702.2k
(also it has 23K reviews, I think you're checking English only)
707 reviews is more than almost any EU4 DLC, I don't think you can infer anything meaningful from those numbers.

The truth is we'll eat up any slop Johan shits out, and I think they can keep Tinto open for 3-4 years just with the sales of the base game alone. If they patch it up sometime in the next 2 years and get that DLC money rolling in, Johan is riding out EU5 till retirement.
>>
>>2403949
even if you septuple my numbers, they haven't even broken even paying this studio >>2403307
for 5 years. and 350k for the first DLC is equally horrible for a company currently making 230 million a year annually on their other products.
>>
>>2403951
i forgot about brownoid reviews. 707 into 23k is even worse, in that case. that means 3% of all eu5 players at best have bought/own the DLC. that's fucking abysmal.
>>
>>2403953
There's 31 people in that picture. The sales for EU5 would be up to 30 million. The game absolutely paid for its development and a couple of years extra.
>>2403954
EU4 has 95K reviews and apart from Leviathan (which has 4K reviews shitting on it) the average DLC for EU4 is between 500 and 1000 reviews, so the same range as FotP. So it seems people just don't give a shit about reviewing DLC on steam.
>>
>>2403957
steam takes at minimum 20% of all sale revenue, bruh. that picture (assuming johan didn't fire them all a month in, which it seems like he did) would be 15 million as per paradox's own average wages. let's say that tinto somehow has 20% less wages, okay, fine. 12 million. Now whats the rule of thumb for any and all game made nowadays? marketing. even on the low end, 25% of the eu5 budget would be earmarked for marketing.

12 million+3 million 15 million, minimum.
30 million*.8 26 million, maximum.
That means from this newest flagship game, in the best of best case scenarios, eu5's 5 years of development has resulted in 2.2 million dollars of annualized revenue for a company worth 1.5 billion dollars. which currently makes 230 million in revenue from other avenues.

if i was an investor in paradox tinto, i'd have shut down the entire endeavor the second i got this budget and feasible ROI on my desk.
>>
>>2403963
profit* not revenue. im drunk.
>>
>>2403965
>>2403963
in fact out of curiousity i checked and compared imperator to eu5. the numbers are almost a mirror. 700k sales estimate. with "owners" absolutely dwarfing current eu5 numbers. yet that game was put out to pasture in two years.

johan needs to be fired right now, replaced with someone equally autistic but not fucking retarded, and give the entire game a sanitization and code audit from top to bottom. as of right now it's going to be end of service'd at the same time, once their obligation to steam DLC policy ends.
>>
Remember when Victoria 3 development was going to stop according to /gsg/tards?
>>
>>2403968
but vicky3 after the disastrous first half of the year began a complete overhaul of much of the game because it sucked ass at launch.
>>
>>2403963
700K sales * 60 bux = 42 million
Discounting about 25% for Steam's cut gives you the 30 million. (probably an underestimate, as they also sold through their own store)
A FTE in Spain probably comes up to 100K/y overhead included. So Tinto costs 3M/y to run. Bump that up to 4M to account for marketing.
That's still 7.5 years of runtime, of which they spent like 5.
To just get even on operations they only need to sell like 80K copies of the base game a year, which seems very doable. Tinto did just EU4 DLC for a couple of years and that kept them afloat. Paradox aren't business geniuses, making slop vidya for autists with a small-ish Spanish team is just fairly profitable.
>>
>>2403970
>B-b-b-but

They just released a patch for V3 that is so bad it makes current EU5 look like the most stable game ever made
>>
>>2403971
i dunno man, in an industry where reputation is basically the only thing guaranteeing future success for established studios, doing shit like launching DLCs with zero QA is the easiest way to hamstring your entire studio forever.
>>2403972
because wiz is equally as retarded and launched a DLC with zero QA. it's like poetry, it rhymes. but the point being vicky3 was salvaged by a major triage which kept it somewhere near feasible to keep stringing along.

all of this doesn't mean anything if the juice aint worth the squeeze. do YOU think a person invested in paradox is happy with 1-2% ROI and a massive black eye in reputation every few months?
>>
>>2403968
They're trying to "meme" things into existence. They're casting spells, basically.

EU5 numbers need to crater and DLC sales need to evaporate before they consider discontinuing development. Current ones are perfectly adequate, if they pay for themselves.

>Paradox has a mobile game division
>literally never heard anything from them
>>
>>2403980
>EU5 numbers need to crater
>need to
Losing 95% of players isn't cratering? what the fuck are you smoking?
>>
>>2403983
You're an idiot.

1. It's 80%.
2. This number is completely normal for overwhelming majority of games with hype behind them, period.

That's what people do - they buy a game, then they lose interest after two-three months. Team Fortress 2 was exactly the same way. Check Black Myth: Wukong numbers. It's normal.

If you want to see an actual collapse, look at Evolve.
>>
>>2403983
For a singleplayer game losing that amount of players is perfectly normal, for singleplayer games that are highly replayable its not that normal but its not an obvious sign of the game not being well recieved either
>>
>>2403670
Unlike the american army in Vietnam, the English army got obliterated in battles near the end of the war, see Patay and Castillon.
But yes, had the English king won, he would have most certainly ruled from Paris and England would have been absorbed into France not the other way around.
>>
https://forum.paradoxplaza.com/forum/threads/hotfix-1-2-3-out-now-progress-update.1922961/
>update
>no fix to hre unification crash
fire johan.
>>
>>2403670
>where one side won every/most tactical engagements
>Win irrelevant battles
>Lose the ones that matter
>Collectively forget about the latter
>Claim to have been dominant on the battlefield
Pretty weird how the end of the war was caused by the fact that the English controlled no territory in France if they just kept winning every engagement.
>>
>>2404023
Sounds like the next patch is the one that will make the game playable
>>
If I constantly get fucked trying to push into Georgia as ottomans every time might it be a wise idea to start the game by belining for that area while europe takes a backseat even if it means giving egypt more chance to push upwards
>>
>>2402120
>autotrade
and auto diplo having no granuality so you can't choose how much it's allowed to do which even fucking EU4 had to some extent
and auto general appointment not respecting the ruler general law, and for that matter the ruler general law being so strict in having to always be on the single biggest stack
>>
>>2404037
Or you know, ignore it until you have enough shitters to storm every castle and then end it in one or two wars by first taking every fortified province and then truce breaking or something to finish them off. You aren't going to get any proximity there anyways so you definitely want to blob into Europe and around the med first.
>>
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doomsissies won...
>>
How they speed up the game yet? Not played in months because it ran so slow.
>>
>>2404039
Eu5 had auto improve relations only which is the only thing you want to use auto diplo for 99% of the time
Which they really should have in the game
>>
>>2403974
>ROI and a massive black eye in reputation every few months?
That's all game studios though
>>
>>2404023
>we hear you
Really wished they'd quit with this infantilizing brown woman speak
>>
>>2404069
the majority of their playerbase are brown third worlders that want to LARP as their TRVE ARYAN ANCESTORS
>>
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Not a big fan of all these OC DONUT STEEL dynasties
>>
>>2404097
I literally don't care about dynasties at all in EU
We're not playing Crusader Kings, it's irrelevant.
>>
Does professing trust lessen the likelihood of the emperor demanding returning provinces?
>>
>>2402806
"Patch 1.2.2 Addendum

In addition to the notes above, we also have an addendum to patch 1.2.2 (Released May 13th 2026) Due to some technical errors on our end, The following points did not make into our notes for 1.2.2.
To be clear, these are changes that have been on live since version 1.2.2, here they are:"

Paradox reads this thread and confirmed that I was right after I called them out by the way. So the changes in the addendum are patch 1.2.2- which is actually patch 1.2.3- and patch 1.2.1 which should have been released on saturday and wasn't were the patch notes 1.2.2 shipped with. Jesus christ.
Here's the big highlights from their plan to make the game playable sometime before 2027.

(First highlights for 1.2.4)

differentiated the no-CB war cost between same-religion and cross-religion wars, and capped 100% peace deal truces at 15 years.

Several tooltip fixes are included: mercenary contract length in months, capital move development values, and a few broken strings.

We are also looking into tuning population growth up a bit

The total number of rows in the 1.2.4 patchnotes are currently at around 50.

Several more bugs related to the DLC and Byzantium will be fixed.

(now 1.3 god knows when, aprox 2 months away at the current patch rate.)
We hear you on performance. It remains our number one priority and is the central focus of 1.3, and we'll have more to say on that soon.
>>
>>2404106
You got blown out on the reading comprehension earlier already.
>>
>>2404108
>Before the 1.3 beta opens we also plan to ship a smaller 1.2.4 patch, targeting any urgent issues that surface over the coming days. Think of it as a safety net, if something critical comes up in 1.2.2 that needs addressing before we move into beta territory, we want to be able to act on it quickly rather than leaving it unresolved for weeks. We'll communicate what's in scope for 1.2.4 as it takes shape.
Is there a number that comes between 2 and 4 anon?
>>
Yikes
>>
>>2404104
You don't care about your early modern game not having the Habsburgs or the Bourbons or the Ottomans or the Romanovs?
>>
>>2402009
>How many years till the game replaces eu4?
Never. They're too different.
>>
>propose complacency mechanic
>community: no this sucks
>make it suck less
>community: this still sucks
>set to completely neuter it next patch
why not just remove it lol
>>
>>2404120
it has literally no impact on the game and 99.9% of people will never notice it unless they accidentally open the dynasty map mode, yes.
>>
>>2404126
Complacency giving prosperity is powerful as fuck but the negatives and causes of complacency make zero sense. If your nation has no existential threats people should want some more pay for joining the military and waste some more equipment in training from a lack of urgency but reducing research speed doesn't make sense. Furthermore if you get into a war against any number of nations that don't overnumber your professional army, being unable to raise levies because there's no such thing as an existential threat to your nation seems good because it prevents strong AI from killing off their pops and takes away a safety net the player probably won't need anyways. Go further and increase bank interest, why would it make sense for the player to be in debt unless they're misplaying? There's no existential threat so they don't need to take loans to death war. etc. Just slightly punish misplays with complacency by punishing the player if they are actually complacent.
>>
>>2404127
It matters if you are playing naples, poland, hungary, provence, france, or croatia and that's it.
>>
>>2404129
>and causes of complacency make zero sense.
To elaborate on this the only cause of complacency should be nations that are anywhere near as powerful as you on the same continent or bordering you in some way.
>>
>>2404023
>Make a huge change to cores
>People post screenshots of nation's cores at game start (Morocco's capital isn't a core, etc)
>Say that you clearly didn't think through the ramifications of this change and you're making the game worse for it
>People realize that this change also completely ruined events that give cores as a reward, because those cores now instantly disappear
>Even more people start pointing and laughing that you don't know what you're doing and that the only thing you know how to do is slap 10x modifiers on shit
>Slap a new 100 year modifier on rewarded cores and call it good

Jesus Christ, Johan. Why did you even bother making all these new systems if you're just going to make special addendums and fixes to handle every single obvious edge-case? This isn't historical, this isn't simulating anything, and it's terrible game design. Who told you this was a good idea?
>>
>>2404132
>This isn't historical, this isn't simulating anything, and it's terrible game design. Who told you this was a good idea?
This is literally what AI models do I have no idea what the fuck they are doing and it disturbs me this is the best game company right now because it means everybody else is more retarded than the retarded AI paradox is using to slop together their games now.
>>
>>2404132
Cores shouldn't have any benefits, only claims for wargoals.
Control and Proximity should be the only things that matter
>>
>>2404134
Control just comes from proximity and satisfaction though and satisfaction just comes from cores and nonsensical pop desires that have nothing to do with what you're actually doing as a leader and what you're building and everything to do with the arbitrary values that were set which don't really make sense and a modifier from the estate that makes every single person of a class in the country feel a certain way regardless of their literacy or nationality or religion.
>>
Oh I am a peasant and I demand sturdy grains AND WHEAT not or the other I need a gigantic amount of BOTH and I will simply not be substituting my diet with slightly more bread because I live in england, no sir, I demand imported sturdy grains from lithuania right this moment.
>>
>>2404136
The peasants DEMAND rice.
>>
>>2404129
The whole concept is retarded. You get complacency for making better choices as a player, which you'd think would mean that your administration is competent rather than complacent. If it HAS to exist as a mechanic, you should get complacency when you have something like wealthy, satisfied estates with low legitimacy. That would actually represent something about the state of your country's administrative and leadership classes.
I feel like the whole idea came to Johan in a fever dream because he wanted to nerf France, but why he couldn't just nerf France in the early game by making the HYW actually work is beyond me. I can't think of another AI country where complacency actually matters. Aside from France, the player experiences complacency, but if it's there to nerf the player and only in single player campaigns where there's no competition, why not just add a harder difficulty setting?
>>
>>2403638
I'm pretty sure they also nerfed the spell
>>
>>2403519
>A
Not blobbing. Practical conquest.
>B
Not blobbing. Ambitious, but highly beneficial conquest.
>C
Only blobbing if no CN mechanics.
>D
See C.
>E
Prime real estate. Not blobbing.
>F
Blobbing. No potential for gain here.
>G
Blobbing in the case of Nigeria.
>H
Irresponsible, but not blobbing.
>I
Only blobbing if directly managed.
>J
Not blobbing. Greatest investment possible.
>>
>>2404138
>You get complacency for making better choices as a player, which you'd think would mean that your administration is competent rather than complacent.
You are confusing player action as immortal ghost to the reality on the ground. Actual successful empires all suffer from complacency despite seeming success precisely because they lack peer competition due to being successful.

The effects off it largely make sense too, prosperity for being secure and peaceful, reducing army and navy tradition when you never have to fight seriously, lowering research from not having to compete, corruption growing which reduces cabinet power and enriches the estates and people wanting to chimp out when there's no unifying threats. All things which happened historically to empires like Rome, Persians, Arabs, Ottomans, China (multiple times), England and USA
>>
>>2404136
Literally me with my imported Japanese confectionary and my local other snacks
>>
>>2404138
>but if it's there to nerf the player
Oh I didn't mean to nerf the player the buffs should outweight the debuffs. Complacency under the system I'm proposing is good because it gives you prosperity and pop growth if you take out your existential threats but slightly debuffs you in ways you won't tangibly notice because you'll be rich and country gardening. But it could absolutely fuck you up if you're not busybodying making sure that the middle east doesn't get too strong and a genghis khan type pops up and you can't rally the levies because the people just don't give a fuck and you can't get your complacency down fast enough to raise up peasants to fight to the last man alongside your army, can't get a big enough bang for your buck out of the army because it costs more, etc. Gives you something to do as a player. Complacency should guide the player to making the world more stable and preserving the status quo between a dozen smaller powers that are way less relevant than them
>>
>>2404133
>The dumbest executives on earth are getting their egos stroked by the most sycophantic AI models on earth
>The dumbest people on earth are cheering for it because they think the corporations and the AI models are their friends
I fucking hate this planet.
>>
>>2404144
>You are confusing player action as immortal ghost to the reality on the ground. Actual successful empires all suffer from complacency despite seeming success precisely because they lack peer competition due to being successful.
In abstraction yes but the way the game mechanically handles this is idotic and no way reflective
>The effects off it largely make sense too, prosperity for being secure and peaceful, reducing army and navy tradition when you never have to fight seriously, lowering research from not having to compete, corruption growing which reduces cabinet power and enriches the estates and people wanting to chimp out when there's no unifying threats. All things which happened historically to empires like Rome, Persians, Arabs, Ottomans, China (multiple times), England and USA
Actually fucking study history proper, this is in actuality never what happened and it's only through some chud coded lens of "good times make weak men" that you can think so.
>>
>>2404149
we're not actually on earth that bus crashed when you nodded off. we're in limbo, anon, souls that aren't good enough for heaven or hell. until we repent and suddenly become perfect for gods vision or something or become literally hitler we just have to suffer this. idk
>>
>>2404151
>In abstraction yes but the way the game mechanically handles this is idotic and no way reflective
>Actually fucking study history proper, this is in actuality never what happened
All I can say is this is wrong and study history if you believe you are correct.
>>
>>2404144
I'm not confusing it. The mechanic is crossing the boundary between the two in an awkward way. Your country becomes complacent based on the actions of the Spirit of the Nation making good decisions, rather than based on the actual statistics that the game presents you about what's going on in your country. You should get complacency for failing to maintain effective leadership. The way complacency works is like if the game kept score based on how well you as a player are performing and used that to determine your government's legitimacy.
>>
>>2404154
The main issue is how big of an impact lacking proper rivals affects it, it leads to really nonsensical rivalries that you feel forced to make.
>>
>"I demand the finest parisian wines in my cup and the kings own deer on my table!"
The final words of the dung pie barons of Durness, Scotland, during the 3rd Lollard Rebellion against Her Majesties England before they were fired on by the 48th Royal Cavalry.
>>
>>2404153
The actual mechanisms of a state's "decline" if you even want to entertain the notion has little to do with soft living aristocrats, take Rome as an example who underwent continuous process of militarization and had a tremendous amount of crises that could have fractured it that began around the 3rd century, when the western empire "fell" in 476 it wasn't because the empire had become a soft complacent regime that was destroyed externally, it was a political fragmentation of elites that no longer saw themselves as being part of the former Empire.
>>
>>2404154
>The mechanic is crossing the boundary between the two in an awkward way. Your country becomes complacent based on the actions of the Spirit of the Nation making good decisions
Yes, that's how it happens in real life, success breeds complacency, it's quite literally the dictionary definition of the word.
>You should get complacency for failing to maintain effective leadership.
You are confusing what the word means, you probably do not speak English very well. Check out a what dictionary says about complacency because you clearly do not understand what the word means.

The actual problem with complacency btw is not the fantasy or what effects it has mechanically both of which are essentially correct, but the way it over relies on rivals as the source of it. In reality coalitions should play as big or even bigger part and winning wars and capturing land (even from trivial opponents) and actively fucking with your neighbors should all reduce complacency. As a side effect it would introduce interesting gameplay where a dying empires have to start wars in hopes of getting more land which on one hand gives a way to manage complacency and on the other if not done correctly just digs you deeper in and exposes you to larger empire implosions.

>>2404155
The entire rival system really is half baked in general.
>>
>>2404159
>it was a political fragmentation of elites that no longer saw themselves as being part of the former Empire.
This is the result in larger part due to complacency. When you no longer need to band together and have the luxury to internally fragment that's when you know you have become complacent. The key driver in empire collapse is complacency which happens when you have high levels of security (or at least illusion of security) and when the rewards for splitting up what you already own are far greater than gathering new resources from your enemies.
>>
paradox empire is experiencing complacency and now their game is bad
>>
>>2404164
Good games make bad developers...
>>
>>2404163
>This is the result in larger part due to complacency
Except it has nothing to do with complacency, the romans were fighting civil wars over who got to rule even in the midst of external wars, internal divisions are something that's even more apparent when you have a foe who can exploit it.
>>
Johan won.
You lost.
>>
>>2404168
>Except it has nothing to do with complacency
If you think that then I have nothing more to say on the topic with you except maybe read some history or something. You clearly can't be convinced or do not understand what complacency even means.
>>
>>2404174
And you're clearly just embracing the notion of history as a narrative of rise and decline rather than actually studying the history itself.
>>
>>2404170
Johan single handedly gas permanently ruined paradox Tinto as a studio kek
>>
>>2404179
the death of Paradox is a good thing.
>>
>>2404183
Not really. Paradox made vicky2, eu3, hoi2/hoi3. Three of my top 5 games ever made. And eu5 CAN be saved. But the current leads of the nuparadox studios are abjectly retarded. Seriously, I'll take the job just to shepherd this game for zero dollars. It's just a matter of not letting this entrenched unironic complacency destroy them.
>>
>>2404184
The Paradox that made those good games is long gone.
>>
>>2404155
That's why it should mostly be affected by internal stats like low legitimacy, wealthy estates, unskilled characters in cabinet, things like that. It should be a number that reflects a country with a complacent ruling class rather than a player who outscaled any potential rivals because the AI is bad.
>>
>>2403989
>For a singleplayer game
You're retarded if you don't understand that Paradox grand strategy titles are life service games. You're retarded.
>>
>>2404190
Did you check what complacency means in the dictionary yet because you seem to be confusing it with competency which while similar is not actually the same concept.
>>
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>>2404191
>life service
>>
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>>2404210
is this ai generated or was it made by an indian subhuman
>>
>>2404210
Vgh.... Why couldn't we just retvrn to Vicky 2...
>>
>>2404211
brown
>>
>>2404213
openvic 2 is nearly done I guess
>>
>>2404210
Bruh why is Suzerain catching shade? It's a Western visual novel, like Road Warden or the Life and Suffering of Sir Brante
>>
>>2404193
You are being complacent right now by suggesting that I read the dictionary when you don't know what the word means yourself. Complacency has nothing to do with success. People say that success breeds complacency, but that's just a saying, not a definition. Complacency is basically an unwarranted sense of security. A person can become complacent whether they are successful or not.

The word complacency doesn't accurately describe the in-game complacency mechanic, and there is no way to do it justice with the current estate system (what I think it should be based on) or rival system (what it is currently based on). That's why my suggestions don't feel quite right. I'd rather it be removed or reworked and renamed to decadence. Instead Johan is slashing all the effects of complacency in half and it will keep existing as yet another vestigial mechanic no one pays attention to.
>>
>>2404232
It's under the good times that created the weak men wdym
>>
>>2404234
>You are being complacent right now by suggesting that I read the dictionary when you don't know what the word means yourself.
I find it extremely funny that because you obviously do not understand what complacency means you manage to write this abomination which by itself disproves any point you may be attempting to make. If you are writing with intetion, this is a fantastic joke just like bravo got a great laugh out of me.
>>
>>2404239
>intetion

brown.
>>
>>2404239
>If you are writing with intetion, this is a fantastic joke just like bravo got a great laugh out of me.
sir please redeem grammarly subscription
>>
>>2404246
>>2404245
>doesn't understand the difference between complacency and competency
>gets stuck on a typo
the indian special
>>
>>2404247
>he thinks its the typo
kindly do the needful and stop embarrassing yourself
>>
>>2404249
saar
>>
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>Megali Idea fulfilled
>>
Why do brown "people" post in our gsg threads
>>
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>French Brazil
>Italian Argentina
>Catalan South
The horror
>>
Wallachia and serbia beat up hungary somehow
>>
>>2404224
>openvic 2
what about project alice
>>
>>2404273
dead as hell when I checked on it 4 years ago
>>
>>2404097
Why did they translate Rurikovich as Roderick in so many languages?
>>
>>2404278
Not a translation, it's a finnish dynasty
>>
>>2404269
I went through the autosaves and what happened is that serbia has a bunch of estate privileges given to the nobles at the start because of their flavor update in the balkans. That buffs their nobility influence which subsequently drastically buffs their levy fighting ability, and after winning just one battle in the mountains where they wiped 8k hungarians while only losing 500 serbians, Hungarian war exhaustion shot up to 2 and dropped their morale by about a half a point, which was enough for serbia to wrack up a chain of victories and further excemplify the problem. without wallachias help they just won the war singlehandedly. neat. idk why wallachia didn't do anything or take anything though they just sat there the whole war. This is probably repeatable in anyones game this patch since serbia always tries to defend itself, hungary always tries to declare war, and the starting situation is basically always the same.
>>
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You just can't argue with player numbers.

Anything that has more mass appeal must objectively be better.
>>
>>2404282
they had dynasties in the stone age?
>>
>>2404289
When we're comparing a sequel to the same game it makes sense to remark that it hasn't had the same traction that it's predecessor had.
>>
>>2404293
EU5 is a lot closer to EU3 than EU4 is. If you really want to get into the "unfaithful sequel" argument then you're damning yourself.

EU4 was essentially the pre-school version of EU, and as such it got a lot of retards into "the genre" (despite EU4 not being a faithful grand strategy game because there is extremely limited and shallow strategy in it)
>>
>>2404291
you don't have to tell me twice
>>
>>2404295
>EU3
dat be some unc shit fr fr
>>
>>2404295
>EU5 is a lot closer to EU3 than EU4 is
correct, eu3 is mid and eu4 is good. eu5 is bad
>>
>>2404312
How much bird mana do I need to pay you to fuck off back to >>2348071?
>>
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>>2404285
6k hungarians sorry
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>>2404295
EU5 isn't closer to EU3 than it is to EU4, why would you even say something as stupid as this.
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>>2404319
I've set all three of my court wizards on his ass don't worry
>>
What I love about EU5 is that it's extremely open and has so much depth of strategy in it. I mean just look at all the sliders you have, that's one hundred different choices PER SLIDER. Been cooking up a new strat where you run army maintenance at 83% and cost of court at 36%, then go Admin focus on age up. It's basically an entirely different game from my last run! I may do my minting slider at 0% inflation strat too, which I created in my Great Britain run.
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>eu4 is good
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>>2404324
EU3 had no mana, dynamic markets, "population" (extremely rudimentary form), value sliders, and most importantly no bloated powercreep mission trees.
EU5 is basically what would happen if you took EU3 and had it require more than 10 times the computing power to run.

EU4 follows the HoI4/CK3 skill tree model for those who just want the dopamine from clicking buttons without actually caring about the underlying history or strategy.
>>
>>2404328
You joke but hyper inflation and ultra violence followed by quantitative easing and massive recession and knowing when to ease off the extreme ends of those sliders and as what nations is literally the entire game.
>>
>>2404328
Explain what prosperity and development are in the game. You can't do it because you loaded it up, tried to blob, got angry you couldn't core the world, and then uninstalled.
>>
I just think EU4, Goi4, and CK3 were dogshit made to appeal to retarded zoomers that need constant dopamine and their hands held through everything so they can get all their epic updoots on reddit when they post the 90000th korean teutonic horde wc with a random new world that looks like johan had diarrhea on a blank map
>>
>>2404334
Nobody plays with random new world, though
>>
>>2404331
The eternal delulu poster
>>
>>2404289
Pretty sure Endgame was a way better Marvel slop movie than Age of Ultron.
>>
>>2404334
hoi4 yes however designing divisions and moving them around the map and breakneck pace is fun and arcadey and it's an entirely different game. Its also sad that paradox has done everything possible to take that away from the game to make it about battleplanning instead.
>>
>>2404338
The guy is just strawmanning, probably a result of some kind of mental illness.
>>
>>2404357
He is completely right about ck3 though so maybe he's a victoria 2 chad who played ck3 for five seconds and said "GLEEHHH I BET ALL NEW PARADOX SLOP IS LIKE THIS! DISGUSTING!"
>>
>>2404359
I'm not that guy but I do think CK3 went way too far into being a memey RP game rather than an actual (somewhat) serious medieval dynastic game, it's like they watched all the joke discussions people had about CK2 and decided that as the basis to built 3 on.
>>
>>2404361
That would be fine if playing the game with more than 1 person meant that events couldn't hold your character hostage lmao
>>
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theres nothing to do in eu5
in eu4 my mission trees and my cheevos tell me what to do
i blob into the provinces it tells me to and then i close the game
this makes sense
this works

in eu5 what, i'm supposed to actually give a shit about history? i'm supposed to care about populations? i'm supposed to decide where to build cities for the best pop growth and development based on the topography, climate, and underlying resources of the location? im supposed to plan my industries around shortages in the market and create demand to make these industries profitable? to what end?
all these systems they coded and at the end of the day it's still not as fun as doing exactly what the content creators, mission trees, and achievements tell me to do
THAT's fun, THAT's different gameplay, not marginal differences simulated dynamically through the mechanics of the game instead of awarded to me for being a good boy
>>
>>2404368
ulm wc

every other campaign you do is training to get good enough
>>
>strawmanner is going all out again
>>
>>2404334
EU4 is a pretty good game for making your coloured blob the biggest coloured blob on the map, with just enough history in it that someone cursory reading of wikipedia articles can be immersed in it. It's not very ambitious but it's a straightforward concept and relatively well executed. I don't love EU4, but I can see why people do.

For some reason that I don't fully understand, there's still an active fanbase for it (despite being 13 years old), with achievement mining youtubers and all. Is it because it's a cult game for a generation of autists or something? (so the new Vicky2? )
>>
>"s-strawman..." he says to himself, as tears roll down his cheeks from his own inability to comprehend and appreciate the dozen+ interwoven systems in eu5
>>
>>2404374
Kyiv.
Bohemia.
France.
>>
>gets called out
>makes yet another starwman
all out
>>
>MUH SYSTEMS he screams the game pinging yet again for same popup that takes up space as he builds the exact same economy every game as the AI builds everything else by itself
>>
The only thing more pathetic than the strawmanner is the being that spends all day seething over a game it doesn't play on an anonymous korean forum
>>
>>2404383
Those are one and the same, the guy obviously doesn't play the game. If I was a betting man the fact that most of his strawmans revolve around the idea that EU5 is some ultra hard game actually means he in particular got filtered by it somehow which causes him to post like this as some kind of double down revenge mode which of course is double asinine but that's the life of a seether.
>>
>>2404387
The point I'm getting at is you're both annoying faggots that actively shit up the thread.
>>
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In EU4oids seethe we are seeing a new, previously entirely unvocalized phenomenon that has never been realized before.

If you ask a HoI4 player what he thinks of HoI3 (an objectively less arcadified game not made for dopamine broken zoomers) he will come out with some apathetic reverence or another. Statistically they've never played it, but they've heard it was more hardcore, more complex, less memey. They won't openly criticize it because that would be shitting on the foundation that built their abhorrent meme game.

The exact same thing is true of CK3 players speaking of CK2. They pay a distant homage to it, despite the fact they personally wouldn't enjoy the game because the focus is less on zany fart events and congenital modifier stacking, and instead on actually managing a medieval dynasty.

Now the transition to EU4 to EU5 is different. If you go back in the archives and look at EU4 players opinions of EU3 prior to EU5's release you'd see the same pattern, they pay lip service to it despite the fact it would never suit their blobbing instant gratification playstyles. But now EU5 is finally a move in the other direction. It's not a game getting more arcadified, more memey, more content-creator led. It's actively LESS memified than the last game. For the first time in Paradox history.

And so rather than the aloof and cordial reception that is usually offered to (objectively better) games by the horde brought in by the wave of Paradox shareholders appealing to the lowest common denominator. We are for the first time seeing their true opinions. They are vengeful that their meme games are finally being shelved. In their eyes, despite EU5 representing a return to form for Paradox, they see it as a rugpull. "Paradox" in their eyes came to mean mission/lifestyle trees/national foci, diplomacy mana, fuhrer mana, they are used to lazy cookie cutter mechanics which require no further thought than spending their pool of points when it fills up.


In short, they lost.
>>
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>>2404122
>>
>>2404392
>The exact same thing is true of CK3 players speaking of CK2. They pay a distant homage to it, despite the fact they personally wouldn't enjoy the game because the focus is less on zany fart events and congenital modifier stacking, and instead on actually managing a medieval dynasty.
You really should play CK3. It's actually more difficult than CK2 (this relative comparison will ignored by retards to say that CK3 isn't difficult), and every RNG-based progress was replaced by a progress bar.

CK2 players seething about CK3 are just brokies and casuals.
>>
whats the assault meta in eu5 rn
>>
>>2404409
you press the assault button on forts
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>beat up poland for more land
>god sends the smallpox to kill 80k+ of my pops and another 200k spread among my vassals
>>
>>2404333
Bloooooobbbbbbbing in eu5 is easy.
>>
>>2404334
>if the game isnt an idle clicker 'mass expand rgo' 'nation gardener' then its for dopamine deprived zoomzooms
>>
>>2404411
>3d map
gross
>>
>>2404368
>i'm supposed to actually give a shit about history?
Obviously not since EU5 doesn't care about history from first principles.
>>
>>2404414
>>2404416
I think EU5 is extremely well designed.
It has complex mechanics for those that actually care about those things but you can ignore/automate them and just play it as a blobber if you're a retard.
>>
>>2404416
>idle clicker
Yes, you're a dopamine deprived zoomzoom.
>>
>>2404420
You don't get it bro the hyberborean mamluk sultanate is super historically accurate.
>>
>>2404410
it almost always says that we will lose an assault though
is that just the game lying to me
>>
>5
>well designed
You can say you think it's better but it's pretty obvious that game is horribly designed, the devs are flip flopping between every patch on the way it's supposed to work.
>>
>>2404425
EU5 has superficially poor balance which means things that shouldn't happen, like Victorian Mamluks happen.
EU4 is fundamentally poorly designed to the extent that even complete overhaul mods like MEIOU can't make it a serious grand strategy game.

You couldn't "fix" EU4 without making it a different game.
EU5 could easily be fixed if the dev team were competent.
>>
>>2404427
Assaults aren't worth it after 1.1, just kill their army and park your butt on their forts afterwards.
>>
>>2404432
Historical, desu.
>>
>>2404429
I'm talking about the underlying systems being well designed.
In EU4 everything is controlled by mana, everything comes back to mana. It's a crutch for bad game design. Want a new mechanic? Well it's controlled by mana. You can't remove mana from the game because it's a load bearing mechanic.
EU5 is it's own eco-system of interwoven mechanics, just like Victoria 2. That's the difference between good game design and bad game design, good game design won't have an all-controlling point pool. That's mobile game tier.
>>
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>>2404421
complex mechanics that you dont actually have to interact with in order to succeed in the game are irrelevant
yes you COULD sit there as a nation with 25 locations and carefully plan out your pop growth, rural and urban economy buildings based on available rgos and your market access and the goods in that market and others neighboring it, which location should be made into a town and so on based on various modifers each province has which are based on the terrain, climate and so on
BUT the tangible reward for doing so instead of just going with a cookie cutter economic loop is minimal which makes doing it tedious and pointless
you COULD take the time to maximize the profitability of your trades based on market factors and how the AI and you affect this with their trades and building, each month
BUT why would you when automating the entire process gets you most of that income and by doing it all manually you are frittering away your time on busywork
>>
>>2404440
What's more estates building on their own means that you won't actually be cities skyline'ing your utopia as they'll just build randomly for you likely cascading your house of cards.
>>
>>2404444
also the ai france or blobhemia will declare war on you and take all of your posessions because the ai is the spectre of an ulm world conqueror
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>>2404427
Tooltips don't matter but if you don't believe me, just you know save and try it out and see what happens instead of being helpless fucking baby. For the strawmanner this is the type of person who has to quit playing EU4 because it was too difficult and moved on to EU5 for more automation.
>>
>>2404447
>just you know save and try it out
im playing on ironman, i was just asking a simple question
>>
>>2404449 (me)
also the idea that the tooltips in the game don't matter shouldn't be acceptable. if the game tells you something it should reasonably be expected to be true
>>
>>2404444
The actual sad part is that the AI does an adequate job at it because fundamentally most building choices don't really matter. The amount of clicks required to get a noticeable increase over "just build what ever is the biggest green number" is just not worth it. If you build a "bad" building then that boosts the profit in trades and other buildings which compensates the "bad" choice. If you build a "good" building then than lowers the price of the "good" good, increases the price of the "bad" goods and lowers your trading profit on it. There's more systems like this but basically they compensate for bad decisions and nerf good decisions which muddles the difference between them which is fucking terrible game design in a strategy game, it's more of a mario kart rubberbanding (which is good for that sort of game to keep the challenge consistent)

If estates building their garbage actually ruined your cities then the mechanic would be at least interesting (though noticeably more annoying to deal with). As it stands it doesn't really matter that estate plopped down a winery or something to your cloth city because it doesn't really harm the city in any way and you can always demolish it if you really need that extra building slot.
>>
>>2404452
Building slots are a spook
>>
>>2404440
All I want out of any grand strategy game is to be able to make the most efficient tall state possible. That is my win condition.
Why do I want to do this? Because it's nice to imagine that MY state is the most functional in the world. It has the highest development, the people are the happiest, the locations are worth more than anywhere else because I built them correctly where as everyone else built things suboptimally.

EU5 is a big step up for me because it offers at least 10 times the options to do that than EU4 does. EU4's arbitrary and abstracted mechanic of just spending spare mana to "develop" a province never felt right to me. It shouldn't be instantaneous. It should be tangible and quantifiable like it is in EU5.

I "get" the people who want to blob. At the end of the day we're all just stacking modifiers, the reason I feel superior to them is because my preferred playstyle has an actual relationship to history, the best countries in real life were those that built tall, England, the Netherlands, Prussia. Tall play is making your country better in a realistic way and is the embodiment of Aryan perfection. You just can't understand it if you're not white.
>>
>>2404456
How large is your state before it ceases to be 'Tall' and begins to be a 'Blob'?
>>
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>Victoria 3 releases
>dumb assholes bitch about "planned economy simulator"
>want the dev to spend time coding private sector building
>and a complex economy sim that basically plays itself
>EU5 does precisely that
>...
>*you are here*
>>
>>2404456
How is England tall? It has hundreds of locations....
>>
>>2404459
england blobbed into irish and scottish land as well as all over the new world and india
>>
>>2404456
but England is a poster child of blobbing.....
>>
>>2404459
>>2404457
England isn't a blob because it's an island and historical.
A large part of what is and isn't a blob is purely aesthetics, something you can't teach, you just feel. History also has a lot to do with it Great Britain with Normandy for example is a blob, because the Norman/Plantagenet/HYW era (1066 - 1453) is entirely separate to the British era (1603 - 2032)
On the other hand Russia from Lithuania to Vladivostok isn't a blob because it's historical.
>>
>best countries in real world were tall
>points out the countries that expanded the hardest
we do bit of jestermaxing
>>
>>2404465
>the best countries in real life were those that built tall, England, the Netherlands, Prussia
England blobbed in real life history
>>
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>>2404467
Colonies don't count towards blobbing, everyone knows this.
>>
>>2404458
People can't usually vocalize what they actually want and say they want things they really don't. Simulationists in particular have a mean streak of wishing for harder simulation and then just not playing any games because they aren't simulating hard enough. The reality of the matter is that these games just plainly suck and no one "plays" CAD even though it's the "perfect" physics simulator. The simulationists dream game is just one game away, the next one for sure but exposure to reality shatters the illusion... of course X wasn't a good game it didn't simulate hard enough, now Y that will be good etc.
>>
>>2404465
>On the other hand Russia from Lithuania to Vladivostok isn't a blob because it's historical
it wasnt historical at the time which makes it blobbing when they should have just stuck to their slavic cultured lands where they could maintain high levels of control and satisfaction and where their market access was high
>>
Playing as an Italian minor and blobbing to JVSTINIAN borders isn't blobbing because it's historical (the city of Rome did it)
>>
>>2404465
>proceeds to name countries that formed global empires
>>
If I play Bohemia in EU5 should I lose wars and give away territory because it was what happened historically?
>>
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>>2404474
>it wasnt historical at the time
Game ends in 1836.
Also, territory that are clear continuums of territroy they actually had at the end date aren't blobbing.
For example, taking the Punjab as Britain isn't blobbing despite the fact the EIC didn't yet own it in 1836.
Again, determining factors for whether or not something is blobbing are:
1. History.
2. Aesthetics.
3. Physical geography.
>>
>>2404497
You are mixing and matching in game blobbing with historical blobbing constantly dodging from one to another when you get blown out. You can't say "the best countries in real life were those that built tall" and point out horrendous blobbers and then dodge to say that it's fine because it's historic because then all countries are "those that built tall" because all of them blobbed precisely to their historic borders in history.
>>
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>>2404481
Italy doesn't inherit Rome's claim. Best I can do is pic related.
>>
>>2404510
Colonies don't count towards blobbing as long as they're either:
1. Historical.
2. Aesthetically pleasing.
3. Based on real historical ambitions of the nation states in question.

Netherlands can take Indonesia, South Africa, Taiwan, and maybe even some Brazil, but taking Köln is blobbing.
>>
>>2404519
Again you dodged the argument back to the other kind of blobbing.
>>
>>2404520
Real historical countries had a tall core (Britain, Netherlands), colonies are a non-factor. Colonies aren't supposed to be tall, they are for resource extraction to serve the tall core.

The difference between this and blobbing is that in blobbing there is no tall core, you're just taking land, never developing up your homeland.

If Britain takes all of India, all of Australia, all of Canada, it isn't blobbing.
If Britain takes Caen it is blobbing.
>>
>>2404531
Again you dodged the argument back to the other kind of blobbing.
>>
>>2404515
That's still playing tall they could have wanted to take all of africa.
>>
>>2404532
"Blobbing" as a concept in real life doesn't exist, what I am describing is my definition of blobbing in game.
By my defintion no nation can blob in real life because anything a nation takes automatically becomes historical.
>>
>>2404515
vgh....
faccetta nera, bell'abissina....
>>
>>2404537
Which is why your first post was nonsense and honestly everything you have posted after is equally garbage. It really shows that you are a blobber btw.
>>
>>2404539
By your defintion Britain taking Canada is blobbing, and I don't really care for the opinions of retards.
>>
>>2404541
>By your defintion
Can you quote my definition?
>>
>I only play tall countries like England
the derangement of the el blobbo
>>
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>no nation can blob in real life because anything a nation takes automatically becomes historical
>>
why is /eu5/ significantly lower iq than the rest of /vst/
>>
>>2404548
/gsg/ infiltration
>>
>>2404551
This.
>>
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If you think a single one of these countries is "a blob" or "blobbing" you are a retard and are wrong.
>>
>>2404558
what's with the tribes
>>
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>>2404510
It's funny that Russia's blobbing into Siberia was basically just a series of forts connected by a road, because it was the fur trade. They didn't even know or particularly care about the northern coast. The colonization wasn't completed until the Soviets carried out a census there.

Siberian Steppe was worthless. Its history is nomadic tribes LEAVING it, and that goes back to before Christ.

How do you represent that in-game?
>>
no nation that follows history can be a "blob" because their borders are carefully crafted and choreographed
a blob is arbitrary and uncoordinated like the semen i leave on your mother after i'm done facefucking her
>>
>>2404561
I don't know what that has to do with my post. How game represents expansion doesn't really have anything to do with how stupid the statement I pointed out was.
>>
>>2404564
The real problem with blobbing is that there is no consequence to it. Blobbers are allergic to consequences. You can see it in the Complacency mechanic.
>>
>>2404565
Still don't know why you are quoting me
>>
>>2404568
i'll quote you too whiny faggot. at least he posted something interesting
>>
>>2404571
Fair enough, if you believe something comically retarded is interesting that also explains why you are quoting me with unrelated garbage. Carry on I guess.
>>
>>2404562
>their borders are carefully crafted and choreographed
lmao good joke
>>
>>2404551
that would raise it significantly
>>
>>2404558
why is germany blobbing into slavic land
>>
t./gsg/
>>
Board game.
Ulm.
Blob.
>>
>>2404590
I love board games!
My favorite is Eldritch Horror by Fantasy Flight.
>>
Johan here, just checking in
>>
your game sucks
>>
>>2404587
Pretty unhistorical desu
>>
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>>2404558
>imperial german tribes
>>
>>2404587
Also Danish
>>
>>2404608
Not to mention France
>>
>>2404599
Johan! Somebody conquered a province that the country he was playing never actually held. Please fix.
>>
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so i was randomly looking at the political power numbers and i noticed this
apparently commoners get massive pp boost when theres free jobs and other estates lose a lot
did anybody know this
>>
>>2404609
Next thing you'll now they also start blobbing into Africa baka
>>
>>2404614
I'm actually looking into it this weekend!
>>
>>2404616
It's more cute than actually relevant and is something that happened historically notably during the black death, however the commoners as an estate in the game will never have any real estate power unless you really skew towards it.
>>
>>2404619
why not just have claude do it like usual?
>>
I WILL conquer the lowlands as bohemia and nothing on gods green earth will stop me from it
>>
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>>2404625
>the commoners as an estate in the game will never have any real estate power unless you really skew towards it.
>>
why do catholic clergy have natural growth and why does a temple increase it
>>
more people applying to be priests
duh

the better question is why slaves don't naturally grow
>>
>>2404639
The Bible said that they need to have wive and kids if they want to lead a church. You have to research celibacy first, so you can inherit their stuff.
>>
>>2404639
Epstein island
>>
>>2404640
sex is banned for slaves
>>
>>2404661
shalom
>>
>>2404630
burgundian inheritance situation soon
>>
>>2404677
damn just like the modern west
>>
>>2404640
>the better question is why slaves don't naturally grow
???

American hands typed this post. Sorry, but the US is the only place where the had natural growth, because the land was so rich and unspoiled, they could simply forage a diet for it.
>>
Dead game
Dead thread
>>
I'm going to do it, bros, I'm going to save the Yuan through the power of Catholicism!
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is there an enforce religion peace deal in eu5?
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+2918.69 gold for britain in 1577 is really unimpressive
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>>2404747
I like RedHawk but I'm not watching an hour and a half video.
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>>2404747
Is Anglicanism still retardedly difficult to spawn?
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>>2404470
>no one "plays" CAD even though it's the "perfect" physics simulator.
look at the steam stats retard plenty of people are playing CAD
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eu5 is the cadkiller though mock my words
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If you have more than 20 locations you aren't tall.
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>>2404765
SAY IT WITH ME
TALL
AND
WIDE
>>
MY ECONOMY IS GOING TO BE A PARISIAN CAPITAL ECONOMY, AND A SWEEPING MASS DEVELOPMENT BUTTON ECONOMY, AND A CONQUEST ECONOMY
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'relative amount of tribesmen' is retarded
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>>2404801
Bright side is that tribesmen don't have needs so they'll never rebel
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>>2402510
Get fucking real.
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France needs MORE levies to blob with
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>>2404811
the power of unwashed french women
mmm
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>>2404846
1342 and aquitane just isn't doing another reform, they just have 2 open reform slots sitting there.
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why are they just not playing the game in the current patch lmao
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Haven't played in months. Where has this button gone? I can't hide all the map icon clutter without it
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>>2404847
That's actually historically accurate so don't complain.
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>>2404847
>>2404854
I'd imagine it's the AI thinking 17 stab isn't high enough to pick a new reform. Which could be reasonable if it's trying to do something like revoke a privilege but probably is a bug.
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>>2404864
Picking a reform doesn't reduce stability it's only changing a previously existing reform
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>>2404870
I thought it costs 5 or something, I guess the slots don't stay open long enough for me to remember that correctly. It's a bug then
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>>2404879
I double checked just to make sure for you and the answer is no.
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>>2404879
no it only costs stab if you want to swap an old one for something else. if a new slot opens up its free.
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>>2404888
Hey wait a second isn't stability a kind of mana
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.
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>>2404416
>this is what simulationfags actually believe
no wonder the game is bombing lol
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why the fuck am I suddenly paying THEM for their military sponsorship? holy fucking shit IM FUCKING RUINED
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>>2404918
we heard you that military orders are too strong so we did minor balance work on them, no need to thank me, you simply got #johanned
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>>2404918
>163 ducats in trade expenses, not making anymoney from trade
>making 0.04 from the nobility hundreds of years into the campaign
>spending 106 ducats on army maintanence while not at war
>culture investment, ever
>no legitimacy slider
what the fuck is going on this screenshot?
????
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>>2404934
there are no nobles in andorra
and before that happened I had a 500+ income so I just maxxed out everything
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>>2404934
It's a military order.
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Johan heroically ignoring bugs and broken mechanics so that he can TWEAAAAK existing and already working mechanics and values
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>>2404942
you realize you're paying maintenance on your trade but you get 0 of the money and it all goes to your burgers right?
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Love how every single fort past 1600 is completely unmanned because the the entire population keeps dying from disease and war.
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>game turns away from the notion that you need to expand aggressively to win
>game wants you to build an empire without excessive blobbing
>only way to make your country functional is by coring terrain
>you need primary or accepted culture to get cores
>this implies culture conversion, which along with integration, is the action that takes the most time
I think whoever was behind the decision-making is simply retarded and out of touch.
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>>2404997
They actually wanted you to accept more cultures, but that backfired because no one wants to do that and conjuring up more wizards with vassal wizards is far more effective
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>>2405002
Yes. Historically assimilation was glacial and mostly only happened among the middle and upper classes. But in EU5 for example finns go extinct every single time due to how colonization and court wizards work. When in reality Swedish culture never made it inland and though the people behaved much the same as Swedes they were very clearly Finnish.
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>>2405002
You're never going to be able to accept more than 1 or 2 cultures until you're in the very lategame I don't get this defence of "just accept the cultures chud" when that runs out very fast.
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>>2405037
That was my point yes. The intended mechanic just doesn't work so players gravitate to the mechanics that do work.
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Any mod that adds more locations and provinces? When I see the cheat mods at the top of the workshop it feels like the game came out a week ago
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>>2405051
Why on earth would you want more locations? The game barely chugs along with the ones that it currently has
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whats the point of having estates calculate their own opinions on other countries. it doesnt even do anything
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>>2405051
Only targeted ones and they tend to move locations around rather than add. Like "rus fixes" or whatever it was called for the rus, I think there was a china one too
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>>2404989
youre forced to settlement, irrigation, foodmaxx and expelmaxx and take every single census issue
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>>2405068
still sad they made census so rare, its almost 1500 in my run and i havent seen it once
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>>2405002
The lack of cultural union mechanics and the costs of cultural acceptance along with capacity make accepting or tolerating cultures annoying as opposed to just casting the enrichment spell.
Also why does humanism allow faster assimilation instead of alterong the costs of accepting other cultures? I don't think turning the entire world Swabian is in lone with the ideas of humanism.
Coring needs a rework or to simply be removed, along with how cultural and religious tolerance functions + capacities.
Culture groups should not require acceptance/tolerance within themselves unless cultural opinion is dimished through protracted warfare, expulsions and events and also culture should matter a lot less in general outside of certain historic rivalries and so on. Ultimately this is all something they need to rework entirely like 90% of the game since the systems in EU5 are all developed without thinking how they connect.
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>>2405068
It's not even just me, I can easily walk through every single enemy fort just because they're so undermanned.
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>>2405080
Yeah the whole Humanist vs Spiritualist really needs to be reworked
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How do I pump my economy in the late 1400s? It doesn’t feel like there is much available to me that will make much of a difference. Do I just keep extracting wealth from my neighbors along with land and reinvesting it into infrastructure like marketplaces and bridges for trade and control respectively? In my current game I maxed the silk in Constantinople for the special edict thing associated with it, and added a few more of the cloth buildings, but nothing seems like it will make that much of an impact on my income.
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>>2405122
charcoal
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>>2405122
I usually do
>capital buildings/RGO first
>roads
>RGOs for a bit
>ports/ light ships once you get Barques
>RGOmaxx wherever you have decent control
>buildingmaxx wherever you have decent control
And going by to control stuff whenever I get a new road upgrade/new building like the next level of Dock or whatever. Generally I give up before I max out every plausible RGO.
>>
>notice the AI doesn't urbanize like crazy anymore
>it's because locations don't meet population requirements to get their ranks upgraded anymore
kek how do you fuck up so badly
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>>2405132
The AI will peasant+labormaxx in rural locations with 45000 people
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>>2405122
1300s:
>Upgrade RGO
>Fiber crops/Wool -> Cloth -> Fine Cloth
>If you have gold, build Jewelry, if not then don't
1400s:
>tanneries/weapons/gunsmiths -> armories
>scriptoriums -> libraries
1500s:
>paper workshops/book workshops -> libraries/universities
By this point your economy should be so OP that you don't need a further guide, but from 1600 onwards it's just upgrading all your buildings to the next levels.
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>>2405122
mass upgrade rgo
build a few of the most profitable building and repeat
win because foretjought isnt needed
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>>2405122
Books, Paper, Cloth.
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>>2405122
If you're asking this question it's probably because your economy is failing because you blobbed and all your land has low control.
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>>2404126
Complacency could have saved the game, Mamluks would collapse, Byzantium would collpase, gross Bulgaria und Srbia would collapse, whoever takes over from Yuan would eventually collapse around the 1600s, it would have fixed everything.

But the redditors got mad their blob would be affected (despite the fact it doesn't even do anything before you get less than 0 stability and even then the "disaster" is perfectly navigatable for the player and even fun t. actually experienced it as Russia when the time of troubles tanked my stab unexpectedly) and so now we have to listen to them whine that Mamluks never collapse while refusing to allow any mechanic that would actually stop that from happening.
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>>2405175
Complacency is a decent idea but having the main source be the number of non-threatening rivals was dumb. They already have the Hegemony system for keeping track of who the big dick swingers are, they should have tied complacency into those things.
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>>2405175
>Complacency could have saved the game
Hi Johan!
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>>2405175
>Mamluks would collapse
>Byzantium would collpase
>gross Bulgaria und Srbia would collapse
Do you even play the game? None of these would ever get affected by complacency no matter which implementation have been announced or implemented.
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>>2405206
All of those countries are the prime examples of countries which would have been effected by complacency. It's based on "threatening rivals", for Mamluks there is none, for Byzantium there is none until the Ottomans rise, by which point it (should) be too late for them anyway.
For Bulgaria and Serbia dominating the entire Balkans they don't really have anything either, by this point they're as strong as Hungary and mog everything else.
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Holy orders apparently have a button to receive tons of money in perpetuity from the most powerful countries literally for free with ease.
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>>2405230
>he thinks the money is free
>>2404918
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>>2405231
Huh what the hell what causes that?
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Borrowing values from the wiki so assuming this is up to date, prosperity seems like the single highest-leverage modifier to minmax from an economic POV. There just doesn't seem to be any levers to increase prosperity equilibrium directly, besides the two privileges (Market Fairs and Agricultural Cultivation). What do?
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>>2403413
It's weighted based on estates powers I believe. If you got the money and time to spare to buy back your legitimacy you might eventually roll burgers or cleric courtiers.
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>>2405232
Probably one dumbass content designers mixed a plus and minus somewhere in the game scripts
It happened so many times now it's not even worth mentioning
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>>2404403
>It's actually more difficult than CK2
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>>2404852
pls respond. Or tell me another way to hide all the build icons it's driving me insane
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>>2405338
click the little thing icon that pins / unpins the mapmodes and once your mouse away and they hide your sacred little button appears
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>>2405347
Wow, thank you. Wonder why they changed that, it used to always be there whether the map modes were pinned or not
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so "liberating central poland" (2 locations in sieradz) is an enforced demand but taking the same land for the same warscore cost for myself is taking land and cant be enforced
makes sense
i cant beat bohemias army in this war but i got enough warscore to peace out, do i just take money or should i do something funny like stealing bohemias market (even though that might screw me too)
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>>2405351
liberate area is fucking busted
it spawns a nation out of nowhere
must have when playing as the emperor
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>>2405230
Mine give like 3 ducats
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I lost my 5% production efficiency bonus because of La Plata...
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>>2405415
>superkyivev
>uberbulgaria
>twoblobbilies
>bullheemia
>cuck cage ottomans
>border rape russia
>dead austria
>lowlands france
>spain eats portugal
i sure do love the dynamic sandbox with varied plausible alt history developments! if you want every game to play the same just read a book, railroadchuds
>>
sounds pretty good
paradox already outsourced qa to the players, might as well let players do gamedesign too

https://www.youtube.com/watch?v=oYP8pfJsCwQ
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>preacher translates bible
>burn him
>"bible translations banned"
>+10% assimilation
why would keeping the bible in latin increase the rate at which poles become germans
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>>2405425
you should get a core on any location with 25% of your primary culture. and you shouldn't be able to change your primary culture outside of extreme circumstances like an event which occurs when you're lets say only 10% pops with your primary. and you shouldn't be able to enforce cultures with wizards. and culture capacity should scale up with the culture slider, like diplo capacity.

there. i just fixed the coring aspect of the game
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>>2405297
So with further investigation it seems like prosperity equilibrium is capped at 60% early game with no modifiers/policies for the player to pursue to improve it. What's more, since Urban Development Grants is a flat increase in monthly development, at 70 and lower prosperity it's a better buff to development than all the possible location bonuses combined
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>>2405331
It objectively is. I say this with the authority of the Seven Centuries achievement gotten with no cheats whatsoever.

>Hermetic Society gives OP books, Tier 4 gear and Stressed-Depression removal
>Satanists give you an OP ruler
>all those Jade Dragon stats items that stack
If you have a skill issue, and don't know what "Destroy Duchy Title" and "Demand Gavelkind" buttons are actually for and why Elective Absolute is the best, that's on you.
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>>2405426
>Martin Luther translates the Bible into German
>printing press makes a lot of them
>people start reading scripture
>people start having opinions on it
>...
>Europe is on fire
>a third of the German population is dead
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Trying to ship slaves to La Plata to fill the RGOs and wondering what the hold up is.

Check my slave centers in Africa.

Slaves are being created and then instantly liberated on the same day because Africans can't have slaves of their own culture and religion.
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>>2405439
depending on your definition of early game you can get another +0.1 prosperity from decentralized bureaucracy law in age 2 after renaissance
then in later ages you can get government reforms and stuff for more
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>>2405452
>Africans can't have slaves of their own culture and religion.
thats the most ahistorical thing ive seen so far in this game
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>>2405006
They’ve said in dev diaries that cultural replacement doesn’t represent ethnic replacement though. Supposedly even if you culture convert stuff in Africa the levies/regulars from there should be black but dressed like you.
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>>2405441
Neither is difficult. But CK3 is a joke once you get going. Especially being able to steal all the good artifacts around the world and abuse genetics while CK2 actively punishes you for trying to practice eugenics.
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>>2405467
>CK2 actively punishes you for trying to practice eugenics
1. The fuck it does.
2. It doesn't even matter, because Devil Spawn will be better than anything you cook up.

>b-b-but CK3 is easy, too!
Thus always cries out the retard, not understanding that relative and absolute statements can happily coexist.

Incidentally, any attempt to make Paradox games challenging is met with tears of "removing fun" from the scum sucking fagots.
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>>2405460
More ahistorical than a Czech Hussite explorer born in La Plata marrying a Native American?
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>>2405478
plausible
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>>2405469
It literally increases the likelihood of negative genetic traits when you stack positive genetic traits. The fact that you didn’t even know this just reemphasizes that you don’t know what the fuck you are talking about
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>>2405481
I'm not going to reinstall the game to check the code to see if that's true. Game was so easy, I never needed it. Feel free to console yourself with that fact, and shut the fuck up. You can go back to playing that easy mode shit, and pretend CK3 is worse for any real reason other than you being a brokie that can't run it well.
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>>2405478
>Uriparacoxi
>Metoděj
>Ishtimmarharlechar Yoostenochla
Why is Paradox like this?
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>>2405452
Serves you right for trying to (ahistorically) make Argentina non-white.
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>>2405452
Could 17% of Benin peasants read in 1490?
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this particular bubonic plague has been going for 15 years now
starting near astrakhan, made its way across russia, killing a million russians, then destroyed me and sweden with 300k+ dead each, slowly snaking southern germany for a big outbreak in france and spain just to cross the mediterranean again back east right back where it began

on a completely different note, the sad remains of byzantium went hellenic in my game and every time their deity buff runs out i get a notification. great job paradox
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>>2405037
It's proportionally higher depending on how many pops are in your country and how big your main culture is. The CAP isn't what changes but the values the other cultures take up is, down to a minimum of 0.05 and 0.15
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>>2405506
>1.5 million dead frenchies
>300k dead prussians
A GREAT VICTORY TODAY

I prefer this plague mechanic plague outbreaks should never be totally eliminated. Johans TUNIIIINNNGGGGG actually worked out here however the problem I have with this instead is that when hospitals are reworked along with every other building during the 3rd, 4th, and 5th great economic reworks the black plague will stop working as intended along with every other ailment and he'll stop and go 'ermmm I need to FINE TUUUUUUUUNNNEEE' these before he does the 4th or 5th economic reworks where he breaks it again
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>>2405497
They didn't go far enough quite frankly
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>>2405506
>>2405509
The plagues don't do jack shit provided you have a hospital and a lazaretto.
>but the heckin peasantarinos
Who gives a shit? Cities are the only thing that matters.
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>>2405513
What the fuck am I looking at?
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>>2405515
Names in Arikara
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>>2405519
I don't watch anime.
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>>2405513
Not the heckin' čeekarino'
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>>2405513
>neesaanu
This is a Scots wikipedia incident if ever I've seen one.
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>>2405514
Ok, urbanoid. Go repost that hustle and bustle copypasta some more.
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>>2405521
lost
>>2405522
That one is like a little baby. Watch this.
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>>2405484
ck3 is worse
:D
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>>2405502
Could 17% of Russian peasants read in 1830?
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>>2405535
>Paradox game is a bit harder then before
>"it's worse!"
I know, troglodyte. You're all alike. Just look at the thread we're in.
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>>2405540
it has fewer mechanics and a shittier modding scene and ck2 is more fun and better for roleplaying
:D
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>300th fart event
Ah yes, now THIS is quality game design....
>>
i dont think eu5 will ever be even nearly free of bugs
there are too many different things they're trying to model
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>>2405553
Eu5 will never surpass eu4. Its trying to be too complicated.
Eu4 is simple. Simple is fun.
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>>2405557
eu5 is wide as an ocean deep as a puddle
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>>2405175
Sounds like it should be a CPU only feature then while the player gets to blob like they want, so ottoman players get to swallow up egypt and vice versa
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>>2405424
Similation sissies are actually ok with blobbing when it's the AI (ahistorical) doing that kek
>>
11 locations = blob
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>>2405557
Then why post in EU5 thread?
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>>2405680
>why would anons post EU5 related posts in the EU5 general?
Truly a mistery.
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>>2405680
You are arguing with chatgpt
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>>2405695
Johan is here?
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so i've figured out what error specifically renovating the empire event causes, which crashes the game:
>[05:05:30][interaction_target.cpp:943]: Could not find flag recipient
and even going and messing with all the HRE and related stuff, for example changing the flag to GER, etc, it still is popping up. which tells me it's an error in "interaction_target.cpp" itself. yet i can't find this file anywhere. does anyone know where that would be? i could've sworn i've seen raw .cpp files before in the game files, but now i can't find them anywhere.

thank you for your attention to this matter
>>
>>2402884
Listen to me
Take this goddamn post down
Do you realize? Do you realize something?
Let me tell you
If the shareholders' board of Paradox Interactive sees these numbers that you put on the damn internet they could shut down their studio in Spain and Johan would have to move out of it
>>
are galleys good in the med or should i only be building heavies?
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>>2405848
galleys are good in general for your sailor cost and you should be spamming them because unless you would have 40+ heavies you'll never ever fill naval combat width.
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>>2405848
Last time I tried galleys they were being shat on by heavies everywhere, haven't touched them since. Massing heavies is too easy anyways.
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>>2405848
you'll never win against an AI heavy stack with galleys
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>>2405857
>AI heavy stack
And when does the AI get the time to build these exactly?
>>
I saw portugal have 3 heavies one time in the 1600's that was impressive
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>>2405859
around 1550 i'd say
naples always seem to have one
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>>2405860
I always see venice with around 5 of them.
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>>2405861
Ah I've never had to fight a powerful naples cause I haven't played in the med except as hungary and aragon and egypt and greece and hungary makes friends with naples and hungary kills them very early. greece I made friends with naples and egypt I debtmaxxed my whole country to build pest houses in every single location and my cities saw hide nor hair of the black death so I was the indisputed #1 world power less than 10 years into the game.
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>>2405864
Sorry aragon kills them very early*. Point is I've never needed to fight a mid or late game neapolitan navy lol
>>
I'm just gonna go play vicky2 and hoi3 for another five years and hope johan gets replaced by ddrjake
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This worlds first grand strategy esport game is going to be bussin af when it's out of early-access
Johan is cooking
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>slower promotion speed means soldier POPs are cut back significantly if you suffer a lot of losses
>recovering from a costly war now takes years
>you can see the human cost of your wars on individual locations
K I N O
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>>2406068
That's not how soldier pops work since armories and sergeantries and training dummies just turn peasants directly into manpower.
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>>2406070
Maybe it didn't work like that before, but it sure is working like that now
I suspect it always worked like that, but if you have 50 pop promotion per month the losses in soldiers are compensated in a couple of months at most so you don't really notice the building is lacking.
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>>2406070
Losing manpower kills pops in relevant locations. iirc it goes for soldiers first then peasants if you run out. Sometimes it works weirdly though and kills pops concentrated in specific locations. There are obscure ways to massively genocide or massively boost certain culture pops in a location by abusing slave-taking and war losses.
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>>2406073
promote urbanisation spell fixes this
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>>2406123
>Losing manpower kills pops in relevant locations. iirc it goes for soldiers first then peasants if you run out.
Ye but that doesn't actually matter with the way manpower is one step removed from the actual soldier pops. Sure your soldiers die but why would that matter, unless you are being absolutely slaughtered (no reason for this to ever happen) you shouldn't burn trough the manpower + soldiers on the field in one war and if you aren't doing that then the fact that some soldiers die is irrelevant, they will just get replenished from peasants by the next war.
>>
Timurids have declared 3 wars against me without actually being able to reach me.
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>>2406170
Well yeah that's the point, the time imbalance. The peasants turn into manpower but it takes time to train the manpower back up. Whereas with levies you have instant soldiers. At least that was the idea until levies were nerfed into losing 2000:1
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>>2406170
>Sure your soldiers die but why would that matter
My pops deserve a happy healthy life and I will work to give it to them
>>
so the first 13 or something mapmode slots are set in stone, if you leave them empty then you have an empty slot. but if you make an additional one then clear it it disappears
why do i have to manually shift all my mapmode binds one to the right or left instead of being given the option of just creating or deleting one inbetween???? why is it only mapmode slot number 14 autodeletes after i already had to move 8 mapmodes????????????
>>
Kyiv
>>
Has anyone manage to get rich moving goods manually along the silk road for example to sell to europeans?
I'm thinking of trying a meme merchant run
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>>2407135
That's not really a thing in this game. You can make incredible bank off trade but you definitely don't want to manage it yourself. You just automate trade and build trade buildings along the silk road.
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>>2407135
Goods can not move, they get consumed on the spot
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>>2407756
>so butthurt about the player numbers he had to mention them twice
I'm sure that isn't a bad sign.
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>>2407756
>You may not compare eu5 to eu4
lol
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>>2407756
Get this anti free speech authoritarian off the team if he thinks it's remotely okay to ban people trying to talk about the game they like because it's similar to the sequel of the other game they like by the same company. In fact don't get him off the team just fucking lynch this nigger instead
>>
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Lel watch this guy get his post deleted from the eu5 q/a thread
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>Increased AI army size targets, leading to fewer, larger stacks as opposed to many smaller stacks.
But I rely on that to be good at the game
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>>2407756
Absolute state
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>johan adding another mechanic no one asked for
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>>2408658
wait no way is this real? Cool can it reduce the fucking crown power reduction from being in debt lol
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>>2408658
Why the fuck would ever willingly take debt in this game, if you're already winning?
>>
is it playable yet
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>>2409125
nah, it's fucked and it keeps getting more and more fucked
>>
>>2409150
this
>>2409125
no but my prediction says it won't be shit forever.
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>>2408658
>good boy credits points
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>>2409172
Think about the opportunity for a player bank to do hebrew impressions and extend only lines of credit to nations that are good goys in an MP game though
>>
is game fun yet?
>>
Reinstalled the game, remind me how do I play this
>>
I have removed levies from my game and added some manpower creation to different buildings such as castles, city walls, market villages, some estate buildings. Next up is changing all levy modifiers to other military bonuses. Levies are just fucking retarded and break the AI, as does cavalry.
>>
>>2410574
that sucks. what a garbage change
>>
>1 post/day
it's over
>>
>>2412047
There's several threads up that's why.
>>
anyone played Oan? apparently an event fires were you get most your land bac, but I let the game run in the background till like 1400 and nothing appened....
>>
>>2412331
Oman*
>>
File: 20260524233812_1.jpg (716 KB, 2560x1440)
716 KB JPG
r8
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>>2405848
I think they said they are buffing them in the next patch
>>
Is it fun yet lads
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>>2413535
They need a buff, they can't even beat lights in advantageous waters.
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>>2413316
0/10, ignoring patriarchates for mesopotomia
>>
>>2414195
That was an attack of opportunity, the Jalyarids exploded into vassals so I just had to annex them for the whole thing.
Also I just went Hellenic
>>
>>2413316
Does having so many vassals not cause you any issues?
>>
>>2415929
It wasn’t, but I finally went over the dip limit and that did start causing issues.



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