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Previous thread >>2394583
How many years till the game replaces eu4?
>>
Bankrupt Paradox.
>>
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The 'tinto is just Johan and his LLMs' schizo might be on to something after all
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>>2402009
Patch 1.3 Steiner will fix everything
>>
Dead game.
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>>2402026
rossbach was S tier I'm just hoping 1.3 is literally called steiner and fixes everything. I just want to have hopium I didn't waste 60 dollars on a game that was more complete on launch than it is now for some reason.
>>
>>2402026
My furher.. steiner has already declared the next patch will be introducing new buggy mechanics...
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>check new patch
>Byz now makes money at start
>???
>Decayed Theme system now no longer has the -10% max tax penalty
>Byz is now the strongest start in the Balkans
This isn't in the patch notes btw
>>
>Ryagi: UI team has had no time to look at official Reddit UI feedback thread that's been up since release
>>
>>2402054
Wait nvm I'm retarded, the tax malus was on the Pronoia law.
I think it's the update to trade? I'm making a lot more trade money than I used to
>>
>>2402054
Oh shit fr? It sounds like they fucking forgot to drop the 1.2.2 update on saturday then and that this is actually 1.2.3. Sick.

More evidence every day it's literally just johan with an llm but I'll take it, this is the one I've been waiting for, now if they could just un-ruin the games performance on middling systems that'd be fantastic. (never)
>>
>>2402062
>middling systems
i haven't heard of anyone not having ruined performance regardless of specs
>>
>>2402063
you should see the forums/reddit/steam forums/anywhere that's not here
>I have a 5090 and I only lost 50 fps out of 400! You're coping!
>>
>>2402067
that sounds like paracuck cope and you should never take the claims of a paracuck at face value
>>
>>2402056
Ok it is indeed the trade, I was making 5 bux/month at start, but its now down to 1.5 and I'm slightly in the red.

The new implementation of the Succession Crisis disaster is significant help for Byz though, if Andronikos loses the Sickly trait you're pretty much guaranteed to skip it entirely. Byzaboos keep winning I guess
>>
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Wait I think this happened at birth, I just clicked past what looked like a standard birth event, my culture doesn't practice such things, was he born all fucked up and the game just treats it the same way
>>
Turkish trebizond is sleeper OP
>>
>>2402107
sell me on it
>>
>>2402109
Once you win the Rise of the Turks situation your tag technically becomes the ottomans even if your name/flag doesn't change so you can get all their advances.
Then you can flip back to gayreek/pontic and reform the bizzies and get their cores and most of their events. I don't think you can get the restore roman borders cb though since that's tied to the disaster.
Also the flag is cooler
>>
YOOOO CREATING A MARKET ISNT SCALED BY HOW MUCH MONEY YOU MAKE ANYMORE LETS GO now there's no fucking reason to drop my economy to 0 for one month! awesome!
>>
>>2402015
Forum niggers and redditors getting excited over babby's easiest fix like keeping byz content as rome while autotrade, truces, diseases and pop growth are still fucked is all you need to know to understand what's wrong with this game.
>>
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I think the AI not starting wars is fixed (I played on aggressive though)
>>
>every negative post on the forum is multiple sentences to paragraphs with specific examples of what is wrong, how to fix it, and why the current implementation is incorrect
>every positive post on the forum is "yay, im having a BLAST"
>>
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Bro worked so much for me, RIP in peace
>>
>They made a fucking forum megathread to report performance issues
That's going to be 100% ignored, just like the UI feedback megathread.
>>
>>2402055
>The only other mega thread we have is UI, which UI team takes silently from but has yet to find the time to go in and respond to. (which I know is frusterating, apologies)

>With alldue respect but the thread has been up for 6 months

>Sadly I cannot speak for the UI team to give more info on that, trust me I am bugging them constantly ;)

Fire everyone at Tinto.
>>
>subject in a war of mine accrues 20 war exhaustion and automatically peaces out, giving up half their land
I don't think that should be allowed
>>
It's up, and it's fucking nothing
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-108-13th-of-may-2026.1922492/

>While we are at rather negative reviews on Fate of the Phoenix, the reception to 1.2 itself has been encouraging. . . the consensus is that the direction is right, and that means a lot to the team.
>We hear clearly that performance remains the number one frustration. We want to be straightforward about this: 1.2.2 does not contain performance work.
>What 1.2.2 does contain is a substantial round of fixes that came directly from your bug reports, forum threads, and the general chaos of playing as Byzantium.
>We have also made sure that when the Rome tag is formed by Byzantium, it keeps getting the Byzantine DHEs, instead of suddenly disappearing. . . For those playing the Fate of the Phoenix disaster, the Roman Borders CB has been updated to more accurately reflect the stable 2nd century AD frontier, Scotland removed, Rhine and Danube borders filled in properly, Mesopotamia removed.
>On the AI side: a significant number of military AI fixes have gone in, armies getting stuck in foreign territory, transports pursuing dead units, over-hiring of mercenaries, siege objective pathing, morale recovery logic. . . We've also made the AI and the Trade Automation more aggressive so it uses more of the capacity, while making the AI better at prioritising manpower buildings as economies grow.

>Here's the news we know many of you have been waiting for. Our plan is to release 1.3 as an feature complete open beta before the end of this month.
>Rather than developing it behind closed doors and shipping a finished patch, we're going to work on it together with the community, as we did with the 1.1 ‘Rossbach’ update.
>we are also investigating memory leaks, rendering performance and the late-game performance as well.
>>
I will turn every tile in France into a client state, 27 republics will grace Brittany alone, I can SAVE Europe
>>
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-108-13th-of-may-2026.1922492/
>While we are at rather negative reviews on Fate of the Phoenix, the reception to 1.2 itself has been encouraging. The HRE overhaul, AI Personalities, Orthodoxy rework, Event Viewer, the 300+ Balkan and Greek advances, the consensus is that the direction is right, and that means a lot to the team.
Johan is literally living in his own world.
>>
>>2402147
The patch is actually different from the patch notes.
>>
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have fun byz bros
>>
even that dumbfuck wiz used beta branches to playtest upcoming update
>>
>>2402159
Why would that even be a problem when the AI can't gather enough troops to oppose you anyway after your first war?
>>
>>2402159
this is literally just to get 1 or 2 more people to buy the dlc
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>>2402162
fucks the balkans up i'd imagine, more than usual at least
>>
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>>2402166
Here's the balkans on the current patch with the AI set to aggressive.
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>>2402167
barely any time has passed. show me in 50 years.
>>
>>2402170
I don't think I'm gonna make it that long, the 40 year truce timers got me all the way fucked up.
>>
>>2402171
funny that they didn't even touch those in the patch. guess its working as intended to johan.
>>
It takes THREE HUNDRED AND SIXTY FIVE DAYS to build a scriptorium.
>>
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lmfao
>>
Well I've triple checked and it's possible to make money in this patch. Very big upgrade from 1.2 and 1.2.1. Performance is still dogshit though, month tick takes longer than the entire month even on low speeds. Whatever they changed in 1.2 is so broken it's unreal (and I suspect it has something to do with disease resistance ticking down slightly in every single pop on the planet every month.)
>>
vibe coded chatjeetPT game
>>
So did they simply go too far as it pertains to the scope of the game? Trying to model everything in their lust for simulationism they kinda fucked up
>>
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Let it never be forgotten that they announced DLC before the game even came out (and when it did, it was a public beta test in all but name)
>>
Byzantroon fans really think they deserve to live
>>
>>2402263
I think it's really great and important that you hate things just for being relatively popular. You're not wasting your time in the most retarded way by wrathfully screaming at things you don't actually care about.
>>
>>2402259
i fear the france DLC, i see all of england being french in every game
>>
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>>2402211
eu5 traumatized me, im sick of being an unpaid qa
it will never be good because the game released 2 years early and paradox started to add bloat immediately instead of making base systems works
>>
Heres your Byzantium dlc bro
>10 events(half of which will not fire)
>Second situation which does right about nothing except for giving you free cb after it ends
>EPIG EGGSGLUSVE TECHNOLOGY(+10 to sniffing farts on sunday(x10))
>Slider which lets you build legions (VGH)
>3 sliders which give you useless modifiers
>Ai update (it still doesn't work)
Literally no changes from 1.0
You do exactly same thing you did first time you played the game
>Wait a month and no cb ottos(still no truce despite war ending year or so before the game start lol)
>Wait out civil war
>Conquer your helpless neighbours at any pace you like
Thx Johan can't wait to see france glowup next
>>
>>2402009
Depends. EU5 Origins when?
>>
Is it just me or is the new patch even more unstable than the previous one?
>>
Another coof. Another billion must die.
>>
>>2402278
DLC not sneeded.
>>
Is it playable yet
If not, will it be playable (and fun) with mods
>>
>>2402361
Wait at least till november lol
>>
>>2402355
imgagine believe the bubonic plague is real lmao
>>
>Number of DHEs alone is not a very good measurement of "content size" or even "number of events", and certainly not "content quality".
keeeeeeeek Johan you're hilarious
>>
>>2402357
i know that they pretty much always take london and the southern coast but i really mean ALL of it being french. that DLC will make that situation even worse.
>>
Fuck national ideas
Let the only things that make nations unique be DHEs (half of which never fire and the ones you do get are scaling income historical artists that cost 6 million shekels to give 5 prestige)
>>
"Ambitions" will NOT be mission trees guys teehee pinky promise
>>
>premium edition costs 30€ more than base
>DLCs included in premium have a -25% discount
>the first DLC costs 10 bucks
Bravo paradox.
>>
Be Ambitious*
*after 20+ Years of Truce
>>
>>2402361
Come back in 2 years. They are still at the stage where they break almost as much as they fix and have no clear idea what they are doing in general.
>>
>>2402278
france is going to be even worse with this patch making the ai more aggressively build manpower buildings and regulars
>>
>>2402259
Pretty obvious they rushed the byzantine dpc was rushed because they had to release something in q2
>>
>>2402378
I don't even post here man.
>>
>>2402400
Wait Truce is 20 years now?
>>
>>2402101
Jewish mother, he got circumcised
>>
>>2402420
Yeah, sometimes even for just 1% warscore. They fucked it up with the 1.2 patch and haven't managed to fix it yet.
>>
>>2402147
Why does he write this shit with AI
Whenever anyone does this it just makes me ignore whatever they're saying and think "this is AI"
>>
>>2402420
20 is minimum now
Hope you enjoy 40 years of peace and prosperity
>>
Conquering india because every in europe hada truce was my favourite part of eu4
>>
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>>2402420
no fun allowed
>>
I didn't see Swiss Confederation in the patch notes so I assume they didn't fix a very simple bug.
>>
>if you don't like EUV you must hate "nation gardening" gameplay and should go back to EUIV
This drivel on the forums is so counterproductive, and it's completely ignored by the devs because it's just a matter of opinion. My favorite Paradox game is Victoria 2. The problem with EUV is that it's shit as a nation gardening game and it's shit as a blobbing game. Johan needs some spastic screaming in his ear 24/7 that his game is shit, that he deceived players with Tinto Talks, and that a fuckup of this magnitude needs a comprehensive FREE plan a-la No Man's Sky to fix it. Plazatards need their typing hands ducttaped together.
>>
>>2402219
They spend too much time taking siestas and public holidays. It could absolutely be done with this team if everyone worked a 40 hour week.
>>
>>2402471
>should go back to EUIV
I'm sure shareholders are very happy half the player base is still sticking to a game that ended its dev cycle (AKA no more DLCs) instead of jumping to the shiny new thing lol
>>
>>2402471
tbqh the le blob vs le tall debate is immaterial to me, what I actually want is a version of the game that isn't full of annoying bugs so I can finally play it. I haven't played since 1.1 and haven't even formed an opinion on balance yet because I'm waiting for it to not be broken lol
>>
>>2402480
>I haven't played since 1.1 and haven't even formed an opinion on balance yet because I'm waiting for it to not be broken lol
I haven't either. I keep reading dev blogs waiting for them to acknowledge that their game is a complete mess and something needs to change, but it never happens. Even with how panned this patch has been, they still put out another ChatGPT Tinto Talk saying that they're proceeding as planned, nothing is getting fixed, and we should be thankful we're getting another "beta" that gets patched once a week while ignoring any tester feedback they don't want to hear.
>>
I think they fucked up by not doing what EU4 did and start with the same number of provinces as the previous game and building from there
Now they have to try building a good game base while ensuring that german duchy SchartenGarten is not ahistorically conquered by Freistadt PissenBerg in 1456 instead of the more Plausible date 1488
>>
>Want to play Brandenburg -> Prussia campaign but waiting for 1.3 to update reformation mechanics
>Want to play Swiss campaign but Tinto broke the Swiss Confederation update in the same patch they introduced it
>Want to play Morocco -> Al'Andalus campaign but core changes fucks them over (and they're getting a DLC soon)
>Want to play an Ireland campaign but fighting and taking land from subjects (like the Pale) is a miserable experience
>Want to play a Japan campaign but LMAO yeah right
>Want to play an England -> Colonial nation -> USA campaign but it seems like there'll be no content or challenge to it
>Don't want to play any campaign in the Balkans or Anatolia because it seems like you just want to take Constantinople and pretend you're Byzantium
>Don't want to play any campaign in China because I'm not a bug
>Don't want to play Russia because I want to see how the devs improved Muscovy's AI

Please give me a recommendation, the whole world looks so dull to play in. Sw*den? Is there an India tag I can flip to Christianity with?
>>
>nooooo the population doesn't heckin riserino
>diseases kill too many peoplerino
>why isn't this game accurately simulating victorian era population and economic trends?
GODhan consistently BTFOing historylets.
You WILL have a stagnant population.
You WILL have a stagnant economy.
You WILL have nothing ever happen.
And you will like it.
>>
>>2402510
Who are you quoting?
>>
>>2402523
>>2402120
>diseases and pop growth are still fucked is all you need to know to understand what's wrong with this game.
>>
>>2402427
Good. Peace deals only lasting for 15 years was awful. If I have to send a multinational coalition out to Egypt for my trade agreement, I'm getting my money's worth.
>>
Isn't it fucking hilarious how interconnected all the issues in this game are
>>
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finally time for comfy 30 year war chaos
800k catholics vs 600k protestants
>>
>>2402571
they all lead back to one place
>>
1.3 million vs 1 million now, it's escalating quickly
>>
>>2402510
>>2402535
You're the type of faggot that would justify the Plague hitting Europe another time in 1550.
>>
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I want to stay catholic but Luther keeps seducing me with the empire rank.
>>
>>2402575
England...
>>
>>2402571
They succeeded in making a real interconnected simulation, they just have no idea what all the variables are supposed to be set to.
>>
>>2402587
>complain about historical thing happening
>get called out
>"oh yeah? well what if this entirely ahistorical thing happened!?1! bet you wouldn't feel so epic then"
lmao
im sorry sweaty but the line will no longer go up
>>
i'm also trans btw if that matters
>>
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pretty kino league war honestly. the AI actually runs around to do battle instead of getting smashed during stubborn sieges.
>>
.
>>
Just noticed one of my locations has levies raised by a foreign bank
>>
>>2402509
>>Want to play an Ireland campaign but fighting and taking land from subjects (like the Pale) is a miserable experience
You don't like the only way to play in Ireland being to exploit being a tributary to annex the entire island?
>>
>>2402677
they can do this while at war with you btw
>>
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>>2402662
it's over, EOS incoming
>>
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>>2402677
>>2402684
>>
checked north america
>random tribe has 22 DHE
>sicily: 0
>tunisia: 1
>granada: 4
>provence: 0
>savoy: 1
>wallachia: 0
>bulgaria: 6
>burgundy: 0
>>
>>2402009
Is that really what the game looks like?
Why are the colors so dull and dark?
Why does the UI look like something from a 2010 flash game?
>>
>>2402707
it appears to be modded to look better than vanilla actually
>>
>>2402707
Look who woke up from the stasis time chamber
PDX games that have come out in the 2020s all have the same mobile game UI
>>
>>2402707
What? Don't you like the high fidelity amazing 3D model in the top left?
>>
the whole game was vibecoded wasn't it? that's why they can't fix anything
>>
>>2402707
God I wish 2010 flash games were like that
Imagine stick RPG with EU5's budget...
>>
>>2402707
PDX forums are full of people who think Vic 2 is the best thing ever.
>>
>>2402737
It iis
>>
can someone explain how the fuck do i get a colonial nation??
i already fully colonized 6 provinces in australia and it's starting to tank my average control thing
>>
>>2402704
Jewhan trying to get the mutts shekels
>>
>>2402722
It was also Jeetcoded
>>
>>2402759
i looked it up and i don't get the option to make a colonial nation after the colonization finishes
why tho
>>
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>>2402759
>>2402767
do i really need to culture convert in australia to lose my core and then make a custom subject like that
>>
>>2402716
I've been playing a lot of CK3 lately. Colors are much brighter and nicer. If I had to stare at that EU5 palette for 100 hours I might end up killing myself
All the text in the UI also just looks out of place, like it's a placeholder in some UI concept mockup or a prototype version of the game.
>>
>>2402716
large language model post.
EU5 is the first Paradox game in over a decade that DOESN'T have a mobile UI.
>>
>>2402739
Yeah, but only if you are looking for a game to show off how oldschool and hardcore you are, not to actually play.
>>
Does anyone know what order the buildings are in the location UI? It's not alphabetical. It's not by profit.
>>
>>2402771
It helps that CK3 doesn't have 6 million sliders and buttons (which you just automate anyway)
>>
>>2402777
I have more hours in it than every other Paradox game combined. Sad to say but EU5 will never be as mechanically solid as Liquoria 2.
>>
>>2402772
>all that wasted space in every menu
Brainlet post.
>>
>>2402778
Uh by most built building and what's currently being built, then alphabetical.
>>
>>2402778
alphabetical based on the swedish names
>>
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>>2402768
i don't even get the choice to make a colonial subject it only shows fiefdom and vassal

stop ignoring me help please
>>
>>2402767
You can make a new custom colonial nation SOMEWHERE. I think it's in the diplomacy or subjects tab. You can also rename colonial nations too.
>>
>>2402788
>>2402768
does eu5 not have trade companies?
>>
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>>2402783
I've never heard anyone call victoria that but it is certainly a game that one needs liquor for. (And I love it for that.) It's weird to think I played it when I was 13 though.
>>2402788
I've never colonized in euv you should try giving a (You) to the guy in the last thread who says that anyone who tries colonizing clearly hasn't played the game if they say china doesn't colonize regardless of game rules. He's probably right and nobody but him colonizes.
>>
>>2402788
Can you post a screenshot of your empire?
>>
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>>2402785
I'm doing a speed 7 Lubeck run to test trade and pop changes and that doesn't seem to be the case. I have 24 marketplaces and they're not first.

Also, does anyone know if you lose free city status when you colonize? I'm planning on creating a merchant USA.
>>
>Find mod on steam workshop that fixes Swiss IO
>Download and start new game
>Crashes on first month tick
>Look more at steam page, it changes the map to add new locations
>"Oh it's probably clashing with another mod"
>Turn some other mods off, start new game
>Crashes like 6 months in
>Turn off Swiss mod, turn original mods back on, start new game
>No more crashes
>Still no way to play a Swiss game

Goddamnit. Fuck this game, I'm gonna go play factorio.
>>
LMFAO THEY ANNOUNCED THE 1.2.4 PATCH IS NEXT, I KNEW IT, I KNEW THEY FUCKING RELEASED 1.2.3 AS 1.2.2 BECAUSE 1.2.2 WAS SUPPOSED TO GET DROPPED SATURDAY/SUNDAY AND THEY MIXED UP THE PATCHNOTES
BWAHAHAHAHAHAHAHAHAHA
>Before the 1.3 beta opens we also plan to ship a smaller 1.2.4 patch, targeting any urgent issues that surface over the coming days. Think of it as a safety net, if something critical comes up in 1.2.2 that needs addressing before we move into beta territory, we want to be able to act on it quickly rather than leaving it unresolved for weeks. We'll communicate what's in scope for 1.2.4 as it takes shape.
>>2402801
No that's based on order in the build queue, so you queued up at least 1 wool cloth then at least 1 fabric place and at least 1 papermaker after that, and so on. So it goes Build Queue then number of buildings then alphabetical I believe.
>>
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>>2402806
This is it. Thanks, anon.
Pretty retarded priority if you ask me. It should always be profit first.
>>
>>2402809
It would actually be the best way to sort things if there were only 8 buildings or if all the buildings could fit in the hud. For example if instead of a mobile game layout the province view just expanded to take up the entire screen, which is perfectly reasonable in a multiplayer game that's intended to be played at 3 speed.
>>
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>>2402793
idk im a newbie as well
>>2402800
idk if this helps
i took these then ragequit after not being able to make it work
>>
>>2402793
they technically exist but are barebones and broken since launch
>>
>>2402791
it doesn't work
see>>2402811
i did pop it out as vassal and checked the diplo actions as well
>>
>>2402812
That's my fault sorry paradox actually reads my bug reports however I never do colonizing mostly because I never play till the 1500's or if I do I've conquered all of europe and 100% of my focus has to go to maintaining my vast and disorderly empire.
>>
what were they thinking, adding time of day ticks to a 500 year spanning game
>>
>>2402817
They thought it would lead to better battles.
>>
>>2402817
i like it
you can do maximize tickspeed thing in the options and it skips hour ticks in max speed
>>
the population thing is funny because the small german AI states wind up with these 80000 population rural locations and dont bother urbanizing them and your cities never grow
>>
>>2402818
It did lead to better battles then they fucking broke them again because redditors just keep whining over and over and over and over and over and over that peasants with pitchforks don't perform well enough against paid professional killers with rifles and cannons and two warhorses named "I SHIT PEASANTS" and "PEASANTS BLEED AND I DRINK" respectively.
>>
>>2402811
There is some arbitrary distance where you cannot create colonial nations on your/adjacent continents (to stop Euros from making colonial nations in the Maghreb I believe)
You might be running into that
>>
>>2402821
>levies were just peasants with pichforks
based retard
>>
>>2402823
>(to stop Euros from making colonial nations in the Maghreb I believe)
Another anti fun mechanic, why can't I just make a colonial nation as naples in tunis and send all the sicilians there? idgi.
>>
>>2402823
hmm
thanks
>>
just lost 80000 to random smallpox
:)
>>
>>2402824
I'm (legally) a professional murderer for a living and even today I get put up against peasants with pitchforks, that's all levies have ever been. even if they have guns they won't use them. They're civilians. Every modern military is just civilians holding guns and they don't know how to use them and they're only there because their country is lying to them about free college or something.
>>
>>2402828
I actually love this mechanic. I love spreading disease with my armies. Millions must die.
>>
>>2402767
>>2402811
>i looked it up and i don't get the option to make a colonial nation after the colonization finishes
You're fucked Anon, Australia is counted as an "adjacent subcontinent" to you and there's a hard rule that you can't do colonize those. Another one of Johan's little treats. Also please don't circumcise your screenshots while asking for help, you're cutting out info that may help people help you; potentially getting cyber-bullied by a turbo-autist about the gold/month you're making is the price you pay.
>>
>>2402835
his screenshots are too big for 4chan saaar the technology just does not exist. 4mb is simply too big saar I cannot afford internet that strong saar
>>
Is there any way to not be elected as HRE emperor other than converting religion?
>>
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Why doesn't disease resistance increase population growth?
>>
>>2402840
just send 7 insults
>>
I think that Hussitism should be spread during the reformation situation if they win the hussite wars
>>
>>2402832
now another 300k to plague :D
>>
>>2402841
because it's not public healthcare
and pre-modern medicine was mostly worthless, isolating sick people was the main way to combat mass epidemics
>>
>>2402707
I don't think you dumb fucking zoomies even know what a bad UI even looks like.
>>
>>2402878
>>2402841
Yeah, it basically means they HAD the disease, and just didn't die from it. It's an acquired immunity thing.
>>
long sieges should have a way bigger impact on regional prosperity and disease spawning
prove me wrong
>>
>>2402882
Do you think that would make the game better, or are you just trying to show off that you watched a youtube video about sieges?
>>
grim.
>>
>>2402883
I think it would make the game more interesting because there would be real consequences for war.
But yes, I am also autistic.
>>
>>2402882
They already do impact prosperity and dev.
>>2402883
Who the fuck would brag about watching a youtube video?
>>
>>2402884
The brainlet hold outs can fuck off back to EU4 and stack their modifiers any time. C'mon, chop chop. It's still there.
>>
>>2402883
Increasing depth of simulation makes the game better, yes. Not for the map painters, I suppose, but I don't give a fuck about their dogshit opinions.
>>
>>2402888
>They already do impact prosperity and dev.
It's totally negligible then since they recover incredibly fast as soon as the siege is over.
>>
>>2402884
grok generate a tinto talk where i dismiss these numbers as irrelevant while also not committing to doing any extra work
>>
The entire dynamic around diseases is ass backwards.
In the game:
>diseases spread equally everywhere, rural, towns cities
>birth rates in cities are sky high because pop growth is exponential
>birth rates in rural provinces are tiny for the same reason
If I had my way it'd be like this:
>diseases in cities are frequent and catastrophic
>towns are pretty bad
>any location with a road from it should also be bad
>rural provinces generally should get very few diseases
>rural provinces birth rate is very high, but they have high emigration to cities
Basically cities should be apocalyptic hell holes that suck peasants from the surrounding areas to be churned and ground up in the machine.

The requirements for an urban location to prosper should be free mobility of the peasants. If Russia for example creates a city it should almost always be a failure due to their system of serfdom. In real life the only real city founded by them was St. Petersburg, and that was precisely because Peter the Great was a modernizer who disavowed serfdom. This should be the principle on which places like England and Holland are able to flourish whereas places like the aforementioned Russians and Spanish should fail to urbanize and modernize.
>>
>>2402889
>brainlet
Eu5 is literally easier than 4
In eu4 you at least had to use 2 braincells to avoid getting wrecked by coalitions early on
In 5 there's literally no way you can lose if you ain't 1 opn
>>
>>2402902
>coalitions
Of course it's a blobber subhuman that speaks up first.
>>
>>2402904
>oops i took 3 provinces in the HRE guess im BLOOOOBBBBIIIINNNNGGGG
>>
>>2402904
I wouldn't even bring them up if there was a possibility to lose 1vs3 countries with same amount of tax base/troops war in eu5
But you can't
Even vic3 wars work better than whatever Johan shat out this time
>>
>>2402889
EU5 is also a modifier stacking game
>Stacking production efficiency and goods access modifiers
>Stacking modifiers from national values
>Stacking modifiers from advances (some nations are very efffective at this)
>>
>>2402904
what is equivalently challenge in eu5
>>
>>2402913
The difference is stacking production efficiency bonuses is patrician.
>>
>>2402882
>>2402885
>>2402891
>>2402900
none of this sounds like it would make the game more entertaining
>>
>>2402897
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-108-13th-of-may-2026.1922492/
>>
>>2402916
To who? It does to me. That's all that matters. I don't bust into Total War games, demanding they cater to me and my autism more.
>>
>>2402916
Accurate simulations entertain me.
>>
*spams buildings for 100 hours* at least I'm not a blobber.
>>
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>>2402922
Yes. If you have a problem with that, you can kiss my hemorrhoids.
>>
File: truth-nuke-kanade.mp4 (1.02 MB, 498x374)
1.02 MB
1.02 MB MP4
>>2402922
>>
>Declare on three small German states
>They each shit out 30000 Mercs
Actually based
>>
>>2402925
Genuinely don't understand why you're playing eu and other map painters
Isn't there better games where you can be autistic about buildings and income?
Why not play Anno or whatever instead of shitting up multiple games(vic3, eu5 probably ck3 soon) with your micromanagement autism
>>
>>2402932
I have played Anno. I am done giving money to Ubisoft.

Cope, seethe, pound rocks, kick sand. Buy some colouring books and finger paint the maps. These are the games Paradox actually wanted to make. Maybe get some fucking skill, you worthless shitter.

I don't demand in-depth political simulation from HoI, because I understand that it's a WW2 simulator. But countries spanning centuries? Yes, I will have in-depth internal management, and I will gladly give Paradox money for it.
>>
>>2402937
Paradox WANTED to make this trash?
>>
>>2402941
Yes? Is this surprising to you? I wasn't even one of the Johan kneelers posters during dev diaries.

Every change done to Vic3 came from looking at Vic 2 Cold War mod and thinking "How could I implement this, but not stupid?"

Next you'll say you didn't realize HoI4 reintroduced every HoI3 mechanic, but slower, and a bit more casual friendly. That's what you are, by the way, a filthy casual.
>>
Remember when the East vs West beta build leaked.
That was cool.
>>
>>2402943
It's hilarious that you not only enjoy this cheesy idle game but also consider it to be hardcore
>>
File: eu5wordofpower.png (1.51 MB, 1447x2122)
1.51 MB PNG
>>2402945
>>
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>>2402945
>idle
And yet, the "idle" games are still too much going for brainlets like you. The problem with EU4 and the like is that there is nothing to manage internally. As outside enemies decline, internal ones do not grow. There is nothing to do EXCEPT blob, and the military meta is trivial to figure out. The blob simulators are fucking BORING. And trivial difficulty-wise. Paradox being madlads that bother coding AI that actually mostly the same game you do makes it easier, as you abuse their shortcomings.
>>
kiev
>>
dont know why blobbershitters wont just take the L
its obvious eu5 isn't for them, what you think if you whine enough they'll remove pops and buildings and just have core cost reduction modifiers?
how the fuck do you think we felt when eu4 was releasing "epic" teutonic horde dlc? thats right, WE took the L and played liqqy for 4,000 hours straight, now it's your turn to go back to eu4
you haven't even got all the cheevos yet bro, you still need to do the norse horse wc
>>
>>2402932
I don't think he's even playing EU5. He just decided to be mad about EU4.
>>
>>2402917
How will Johan ever recover?
>>
>Unlock "Restore Roman borders CB"
>Heard about how OP it is
>Build spy network on Venice
>Hit 20 spy network
>Fabricate CB
>Restore Roman borders is grayed out
>Hover over tooltip
>"X Venice is our neighbor"
>Try to fabricate on other nations
>"X they are our neighbor"

The fuck does that have to do with anything? Who cares if they're my neighbor? So I basically can't fabricate on anyone with this.

>"Hurr I was going to restore the Roman borders, but you're next to me and the obvious choice for where I'd expand, so I won't do it, neighbor."
>>
Why doesn't Pain is Salvation play anymore? The first few notes play and then it stops.
>>
>did nothing different
>updated to 1.2.2
>game crashed on opening for no reason
>submit crash report
>crash reporter not working
The absolute fucking state of paradox tinto (aka literally only johan+jeets)
>>
>>2402967
It's a fake tooltip same reason swiss confederation is broken. It's actually reversed in the code.
>>
>>2402970
Music player seems fucked up generally. I got it to play the Byzantine songs exactly ONCE, and then it just spammed North German organ music at me.
If you put it on static - cinematic it at least plays non-organ music.
Everything about the music in this game is terrible. Music player doesn't work, too few songs, the few songs there are sound terrible.

Music in EU4 is one of the very few things I actually liked.
>>
happening
>>
>>2402956
you can just blob in eu5 it isnt difficult dude
>>
ulm
>>
This is supposed to be EU for Vic fans but I like Vic3 a lot more than this game. So many different resources and buildings and I don't know what to build even at the very start, and war has way too much micro.
Plus it's such a buggy mess that I feel like I should wait until it's in a better state before I really start to learn, who knows how much rebalancing they'll need?
>>
>>2403002
its just tools and cloth -> fine cloth until you get books and rag paper and then it's cloth -> paper -> books
all while spamming universities and libraries to create demand for the books
>>
>>2402925
It's a game set in the era states blobbed
you are pushed heavily towards the states that historically blobbed the most
>>
>>2402889
>>2402904
>>2402925
>>2402937
>>2402943
>>2402947
fucking kill yourself, Johan~
shareholders will eventually rape you into submission until you cater to blobbers to win the EU4 audience back.
>>
>>2402962
Almost all of the pro eu5 posting comes from observer gamers at most. These people just like "the idea" of the game but of course they don't play the game.
>>
>>2403030
Sneed, brokie. EU4 is still right there.
>>
>>2403037
t. freshlyu banned from the steam forums
>>
File: 1546537854174.gif (3.86 MB, 240x266)
3.86 MB GIF
>>2403045
I... what? What's happening on the steam forums?
>>
>>2403037
Kill yourself Johan~
You're getting couped, like with Imperator.
>>
>>2403046
valve moderators are stepping in rn
>>
>>2403048
To do... what? Are people flaming each other on the steam forums over this update?
>>
>>2401921
I'm still waiting for the EU4 hating antiblob spergs to answer this question.
>>
>>2403052
I have no idea how that would work. You mean eliminating opportunity cost, any sense of realism and last droplets of challenge from the game?
>>
>>2403052
eu4 hating antiblob sperg now that eu5 is out, I scream 'wide and tall' all the time and think you're right in every way. It's a shame johan can't seem to make a map painter OR a line go up game right now because I want both.
>>
>>2403053
>challenge
>spam gold and silver RGOs
>artificially create demand for luxury goods by spamming clergy buildings
>spam cloth and paper guilds
>spam trade offices
>10000 monthly income
Here's your "challenge" , broski.
>>
>>2403057
>the game isn't challenging!
>do you
>a) make the game challenging
>b) make it even less challenging
Congratulations on solidifying my hatred for you and your "kind".
>>
>>2403058
you
don't
play
the
game
>>
>>2403059
Cope
and
Seethe
>>
>>2403060
VLM WC
>>
>>2403060
Post screenshots of your current game.
>>
2.0 will fix it, just trust the plan and be patient
>>
how can people laud the simulation in eu5 when nothing is actually simulated properly from pops to the economy
its almost impossible to not just have number go up in every aspect and there are basically no failure states or crises
>>
>>2403052
EU5 is a line go up and blob game, it just isn't very good at either and lacks the nation-specific content to drive people to play.
>>
>uniting the HRE diplomatically juust crashes the game now
ebin. one week of gameplay absolutely wasted. thanks johan.
>>
>>2403108
Spam bug reports everywhere except the paradox forums about it so that we don't have to deal with that bug when we would run into it please
>>
>>2403132
See >>2402971
The crash reporter literally doesn't work as of 1.2.
It's Joever. I'm going to go play hoi3 for 5 years and hope johan fixes his niggerlicious game. How do his pajeets fiverr slaves not play the game at all? You would find this bug if you just debug console in the HRE unification. I hate johan.
>>
>>2403068
>lacks the nation-specific content
It also mostly lacks from general content like managing estates/corruption so you don't end up as a rump state like any late Chinese dynasty. Seriously if they wanted to copy MEIOU they should have just committed to the bit.
>>
>>2403143
>pajeets fiverr slaves
paradox are drinking aislop coolaid big time, eu5 patches are literally vibecoded without any qa
>>
>>2403058
>The game is challenging if you play suboptimally
kys larper.
>>
>some poor weeb is unironically asking if there's "any gamebreaking bugs" with Japan before he plays
Lol. Existence as a eu5 playtester is torture
>>
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I present to you, the triple alliance of 20 "enjoy your 20 back-to-back wars to deal with them"
>>
>>2403187
Why 'deal' with them? Push up to their border, take the border territories you desperately desire in a gruesome and bloody war that cripples all three of their nations, and then go the opposite direction if you want to play wide. Let them cannibalize eachothers empires while you go play britain in afghanistan and iran.

Or that's what I would say if any of those systems worked correctly at all and that were remotely possible in any game right now. That's just all in theory.
>>
>>2403187
>Ai realizes they can't peacefully unify here because it'll crash
>Instead decides to blob
Based
>>
The game won't be truly good until they rework the entire fucking estates system
>>
>>2403204
bruhhh the estates are the only significant improvement from EU4
>>
Mixed total reviews soon kek
>>
>>2403187
>sit on border in your forts
>enemy suicide charges into you
>force them to break alliances in the peace deal
wow... so tough......................
>>
>>2403212
ai needs to learn not to do shit if they're the defender and they have the wargoal fr
>>
estates are boring
>burgers (hehe borgur) build roads for you
>nobles expand your rgos
>they all (sometimes) build econ buildings
>privileges are just the same stuff as eu4, set and forget bonuses
>half of them arent worth using and the others should be given out and remain the entire game
>happiness management not needed 99% of the time
BORING
>>
Is anyone here playing on 1.1? Haven't played on the newly releases 1.2.2 but the performance is worse, there is something weird about trade and you get debuffs from expanding either through direct conquests or vassals
The vassal spam + culture convert is gone but outside of that the game feels worse to play
>>
>redditors are angry at paradox
>cc are angry at paradox
>normal people (steam reviewers) are angry at paradox
>even paradox forums sycophants are angry at paradox
i think paradox may be cooked fr
>>
>>2402967
>tooltip
tooltips are bugged and lying ignore them
>>
>>2403223
The tooltip is dynamic, the thing can't be used because the button is greyd out because it's coded the wrong way (it should only allow you to fight your neighbor but it prevents you from fighting your neighbors at all instead)
>>
>>2402009
>How many years till the game replaces eu4?
CK3 eventually replaced CK2, at least for the people who treat it like The Sims instead of treating it as a game about the crusades. Imperator is also "good" now, albeit still very flawed but people find it playable now. So I think the old meta of shelving a new Paradox game for years waiting until it gets good is back, and EU4 and CK2 being mostly playable on release was a fluke that shouldn't be depended upon.
>>
>>2403221
I'm having fun.
>>
>>2403227
CK3 replaced CK2 immediately, it has never been lower than CK2 in player counts. In your subjective opinion it may have gotten better than 2 at some point but for the general public it was a smash hit (at least compared to CK2). The exact same thing happened with EU4 and especially Hoi4. Even victoria 3 despite being a bit of a failure was still immediately more successful than victoria 2. The idea that paradox games are bad at the start is entirely new phenomena mostly stemming from imperator and victoria 3 and now of course EU5
>>
>>2403229
Vicky 2 was pretty bad on launch though
>>
>>2403227
eu4 release had plenty of the same issues eu5 now has
release eu4 to current eu4 is as big a leap as eu4 to eu5 is

the problem isnt the state of the game as much as the direction its moving in. devs seemingly spending most of their time taking the fun out of their game for some insane reason. like every time some faggot content creator makes a video about a strategy one of his discord trannies fed him the immediate response is to "fix" it by nerfing into the ground.
>>
>>2403230
Being bad is subjective, Vicky 2 was still a fun game at the launch, did it get better? Yes but it was fun on it's own right. The same with EU4 and Hoi4 and CK3. Imperator just wasn't a good game which is why it immediately died, EU5 is also a terrible slog to play which is why it's dying.
>>
>>2403231
>OMG WHY WON'T JOHAN JUST GIVE ME THE MAGIC BUTTON THAT ADDS 10000000000% DISCIPLINE TO MY ARMIES BECAUSE I OWN PRUSSIA!!!!!!!!!
>HOW CAN I GROSSGERMANIUMICUMS TEUTON HORDE KOREAN HYPERWAR MAXX?????????????????????
>SHITGAMESHITGAMESHITGAMESHITGAMESHITGAMESHITGAMESHITGAMESHITGAMESHITGAMESHITGAME
>>
Kiev.
>>
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I do not like this mechanic 4chan, it's creeping doom mocks me
>>
>>2403239
dont worry next patch theyll add a brand new mechanic that you do not like even more and youll forget about complacency
>>
>>2403209
The fuck are you talking about, it's a straight up copy and paste from ew$
>>
>>2403235
niggerfaggot
Kiev
Ulm WC
>>
>>2403239
it's realistic, retard
look at Rome
Look at France
Look at Britain
Look at the USA
Look at China x10 times
you VILL become complacent and collapse
>>
>>2403239
Did they change complacency debuff from the previous patch? IIRC it basically did fuckall, even giving you prosperity gain
>>
File: 1752305841747766.png (954 B, 135x27)
954 B PNG
>>
>>2403239
It does fucking nothing so long as you maintain above 0 stab.
>>
>>2403216
1.2 is objectively worse in almost every way. I can't find a single thing they fixed that isn't overshadowed by shit like >>2403108
If anything I'm going to revert to 1.0.5 because at least navy and army combat worked back then. But I don't know how to make mods from that period work. I'm cooked, bros. I have 1700 hours in eu5 and Johans niggerdom has finally broken me
>>
>>2403263
retard
>>
>>2403264
Fuck off jeethan
>>
eu5 i'm quite sure has been vibocoded but i quite can't prove it yet
>>
Once again I am requesting a single photo of Johan with his paradox Tinto staff
>>
When will this stupid game be playable ive been waiting since November
>>
what if... forts spread zoc to two locations on each sides instead of one
>>
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>>2403269
Orbitters, so many orbitters...
>>
>>2403307
AI generated
>>
>>2403315
No, AI could never generate the sheer implication of the paradox nerds cock blocking eachother fighting over who gets to be an incel pick up artist around the one pick me
>>
>>2403316
I know you guys are reading this and I'm telling you, we can all tell
>>
>blobbing bad even though the game literally tells you to be ambitious
Explain this one, atheists.
>>
>>2403307
If I lived on the Catalonian coast and had a fake job with no accountability I'd at least have a tan. What do these pasty mfs do all day?
>>
>>2403337
Play EUV mp
>>
>>2403307
no timestamp
old photo
fake staff
fake company
>>
>>2403307
every person here is ai generated, yes even the dog
>>
>>2403371
an ai made this post
>>
>>2402788
>frog on a log on a frog
>>
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How the fuck do I get clergy courtiers and why is this available?
>>
>>2403235
this but entirely unironically
>>
>>2403379
Yes, my name is 4chanGPT (/vst/ instance) do you have any question that needs answering?
>>
>>2403394
There should be a button that just makes up courtiers and that's a default succession law.
>>
>>2403410
I only get nobility from the button
>>
>>2402009
okay how many years should I wait before EUV is as good as EUIV was 10 to 7 years ago?
>>
>>2403414
Bring me back to BYOND TYPVS VGHHHHHH
>>
>>2403414
about tree fiddy
>>
Sex with Johan
>>
>>2403414
EUIV was never good, M&T made it tolerable
>>
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Wasn't expecting my first war with Egypt to look like this. Going to have to start bullying them on treaty cooldown after this. Unfortunate that them not being the war leader in the coalition means I can't really do anything to them right now.
>>
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Should I vassalize Ahis or Cyprus in this deal?
>>
>>2403414
At this point it's more "how long until EU5 is utterly unplayable". Every update makes the game worse and adds more bugs.
>>
Kiev
>>
>open menu
>A bunch of voices mutter gibberish and cough in my ear nonstop

Shoot whoever thought this was a good idea.
>>
free city of ulm conquest of the planet
>>
>>2403481
I think its under ambiance and I turned it off before I even got out of the main menu in november because I knew it was gonna be the ck2 noise setting
>>
>>2403488
I take my EU4 slander back, it was an actually fun game.
>>
>>2403507
You can't take it back, it's on your permanent record
>>
File: What is Blobbing.png (524 KB, 5632x2048)
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If I am playing an England game, which of these are blobbing and which of these aren't?

Give detailed reasons for all of them.
>>
>>2403519
why are there 2 Cs?
>>
>>2403519
A. isn't blobbing because a union of these countries wasn't formed in the timeline.
B. is blobbing, because Britain could not reasonably have held on to France long term.
C. isn't blobbing because they took that land in real life.
D. is blobbing, because those are US claims, not British ones. Britain specifically restricted the colonists going West, so this is ahistorical and implausible.
E. isn't blobbing because England could have colonized the Cape if the Dutch hadn't gotten there first.
F. is blobbing, because those are from a much later era than EU takes place in, so is anachronistic.
G. is blobbing, because they couldn't have colonized that far inland without quinine. If it was restricted to just the coastal tiles it'd be okay.
H. is blobbing for the same reason as F.
I. isn't blobbing, because the East India company existed and basically had all that land under direct or indirect rule by 1836.
J. isn't blobbing, because it is the white man's duty to colonize and breed the Japanese to create a superhuman hapa race.
>>
>>2403528
All the settler dominions are the same color because they're all around the same level of "blobbing", I just labeled Australia so people didn't think it wasn't labeled.
>>
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Should the Mamluks be this strong in 1600?
>>
>>2403531
fair
I think there's an argument for including Oman/UAE under I though as I believe they were governed by the Raj
>>
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1.89 MB PNG
>>2403534
No. They should be stronger.
>>
>>2403540
>rank 5
lold
>>
The fuck is with this game instantly killing anyone over 45
>>
>>2403540
>no Spain
>no Sicily
>no Cyprus
>no Crete
ywnbaa
>>
>>2403519
B and J are blobbing because they didn't happen historically
The rest is not blobbing
>>
>>2403580
D didn't happen either
>>
>>2403583
But would have if the British won the war of independence.
>>
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r8
>>
>>2403584
then B is not blobbing because it could have happened if England won the Hundred Years War
>>
>>2403586
England couldn't have won the HYW, it was like Vietnam in that respect.
England easily could have averted and even won the WoI after it started if they'd just played their cards right.
>>
>the hundred years war was just like vietnam
these are the takes i come to 4chan for
>>
>>2403586
England could not win the Hundred Years War. The English king could win, but if he won he'd become king of France and England would have no longer mattered. The best case scenario for the English people was to rob and loot as much wealth as possible from France, drag the war out to cause chaos, then go home. Which is actually the best strat in EU5 too
>>
>>2402259
>across the pillars is just spain and morocco
lame was hoping It'd have something to do with the new world.
>>
>>2403597
Why would a minor DLC called across the PILLARS be about colonization?
>>
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uuuoohhh i'm blobbing
>>
>>2403600
>SOMETHING
>>
>>2403600
Across the pillars of Hercules from the Mediterranean into the Atlantic.
>>
>>2403603
Best I can do is a RETVRN to the Visigothic Kingdom slider for Castile and an Ummayad restoration event for Granada
>>
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Anyone else having an issue with not enough soldier pops?
>>
>>2403635
Promotion is slow as fuck generally now. I like the change, It's not like they had early 20th century tier conscription during the timeframe.

But reddit dislikes it, so expect it to get reverted 10 fold next patch.
>>
>>2403636
Do people not take Encourage Urbanization?
It fixes pop promotion at the cost of a wizard.
>>
>>2403638
Armories are generally spread out in every single town, so you'd have to do it in every province with an urban location.
>>
>>2403641
And? It only takes a few months to promote all the pops you need. So just change the location of the wizard every few months.
>>
>>2403644
And you do this if you're playing Russia, with 100+ provinces?
>>
>>2403645
Then it goes slightly faster than letting pops promote on their own.



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