Onslaught with a neckUAF a shit
Prev >>2385033
how do you even build this thing
>>2402365it's a tradeoff, capital level firepower for cruiser level deployment costs with destroyer level durability whilst lacking the mobility of a destroyer to get out of dodgeif you ask me, 2 gausses and 2 mirvs with a strong escort, probably like 2 eagles or 2 falcons if you're feeling extra cheap
ITS OUT
>>2402365hephag
>Vanguard: reduced supplies month and DP cost to 4 (was: 6)gonna be busted as shit
This game good yet?The trannies ack themselves yet?
Sex with Radiant
I'll take that as a no.
Any non-anime faction mod recommendations? I want to make my sector a clusterfuck.
>>2402898AA is pretty animoo but you can disable the portraits if you just want the mechs. I find them a great universe addition for starsector, good smoll units for frigate use and the strikecraft are great. I love using the sword mechs. ...I just like mechs tho
The new andrada boss fleet is fucking impossible
oih fuck
>>2402365insanely strong build will borderline beat everything in the game practically cheat-chode level build nice bro fucking good shit dumb ass fat little bitch
>>2402850it is what it is... stillthey multiply faster than they can ack
>start gimmick fleet run>brawling in the core worlds is fun>get hard walled by baby blue AI niggersEvery time.
>>2403104i legit don't like any of the ai stuff in the game and have no interest in the other redacted stuff that has been added since.I like the factions in the core world more and wish they had more content.
you are all sinful creatures
THEY REALLY REALEASED IT FUCKING FINALLY
>>2403157Fuck off Ludd.You're a faggot.I'm gonna bust your dumb church with my max shrouded, fully automated Onslought mk1 + Radiant fleet and lagh as they spam pink-purple orbs at your doodz.
>>2402087(In Development)
>>2402365>cruiser level durability
>>2402365Treat it like an artillery platform. Ignore the medium slots, small slots are either left empty or filled with PD.Large ballistic slots are for gauss cannons, missile slots are for squalls and hurricanes.S-mod in flux distributor and heavy armor if you have the points to spare. Give it ITU, but don't build it in.Alternatively, HAG in the large slots, squalls in the missile slots, take EMR and hope you don't run out of missiles (or just mix in some mk9 autocannons)The first can slot into a regular fleet, and does so well if you're sticking to the 240dp limit. The second is more of a spam them out and hope for the best build.
>>24023652 gauss cannons, 2 guided missiles of your choice.I suggest locust missiles because they get rid of frignigs and are generally a nuisance for anyone that flanks you or rushes in, like shield shunt Eradicators like to do.If you want to be the REAL niggerfaggot, you use 2 neoferric quadcoils on one Atlas and gauss cannons on 2 more which sit on either side of it.The rest of your slots are either empty or filled with mining lasers.Also, the Atlas has what is possibly the dumbest AI the game has to offer and you may want to use civilian rally commands to force them to behave in a non-suicidal manner.
Every time I try uaf guns I am appalled by how terrible they feel. It doesn't make any sense. on paper they're decent to good, but in combat they're just so ass. it's gotta be the charge time and slow burst fire. the game surely doesn't know how to calculate their dps or something because HE weapons with a 50% modifier against shields feel better than the uaf energy weapons that have a 100% modifier and often have post-hit effects. there's simply no way the stat cards are translated into battle performance. I do not believe it.
>>2403811>play meme mods>get meme stats
>>2403811>UAFyeah you earned that one anon, your programming socks are in the mail
>>2403928I started running UAF solely because it had unique interactions with rapesector.Not that I ever bother to do the queen though because you have to be commissioned or allied to them, or rape her. But I'm not a fan of raping a woman who doesn't deserve it. What a conundrum.anyway I occasionally start asking myself why I don't look at their ships and every time I look at their ships I gotta put UAF weapons on the UAF ships it just feels right and then they're benched for the next few months again.
>>2403933yeah like I said, good job being a tranny.
>>2403811Skill issue UAF guns are vastly more powerful than even Omega weapons also the guy that made UAF fucked my mom and now he's moved in and he keeps making fun of me.
>>2403955>guy
>>2403962rule 30
>>2403955I'll come over to stretch his booty hole I love raping trannies brb
>>2403962hwnbaw
>>2404036for sure but calling a discord creature like that a guy is an insult to males kek
Why we can't go back to Sol System? Can we just have a very stacked expedition fleet that will odyssey us back home?
>>2404271It's too dangerous, 'they' are waiting for us there
I just wanna take 4-5 onsluts + my phaseships anywhere, and that comb is pretty good, but the logistical footprint is a nightmare. Any recommendations on a decent fleet, that is decently fast in the strategic map and isnt a nightmare in terms of fuel and supply consumption?
>>2404271preparing an expeditionary fleet to leave the sector the slow way would be an interesting alternate win condition
Maaan, the Domain is gonna be PISSED when they get these gates back online...Also is it just me, or is the Interstellar Imperium really weak? People say the Star Federation is weak but I've never had any issues but these Imperial ships just can't hang. Which is a real conundrum of an issue because the mod itself is great and I love the Roman aesthetic.
>>2404303>Any recommendations on a decent fleet, that is decently fast in the strategic map and isn't a nightmare in terms of fuel and supply consumption?Either Eagles or Eradicators + Atlases.I don't remember why, but Atlases get 9 drive rating by default if you have the right skill. Something reacting with them being civilian ships. Combine this with Eradicators and you've got a fast fleet that doesn't consume much in terms of supply. Also if you get Eradicators, the entire fleet has accelerated ammo feeder, which causes some funny things to happen, when all of your ships trigger overdrive and unload a hail of metal at the enemy.Just don't try to fuck with any fleet with a Pegasus in it because this fleet can't handle dragonfire spam.Alternatively, you can just mindlessly spam eagles, it works and it's easy to run.
>>2404303Not going 210% of your crew cap would help with those logistics
>>2404271>t. has no concept of exactly how fucking far away earth isYou won't make it in a standard lifetime.
>>2404303Safety override Eradicators with assault chainguns.
>>2404431Have you tried using the special imperial package hullmods for them? I've found the hulls perfectly fine in my playthrough, lots of mounts and good flux stats but OP-starved, so you need to build around the stat boosts from their packages. Ironically enough however, most of their weapons don't fit well on their own hulls as they are premium version of vanilla weapons (kinda like light mass driver vs. railgun distinction) so you can't really spare the OP for them.
my cheeks are tingling in anticipation for the release, anyone know when it's going to come?
>>2404716Ah, I think that might be it. I had assumed the weapons were optimized for the ships and not situational upgrades.
>>2404271The 14th battlegroup was almost in the Persean sector when the collapse happened, yet it took them around 48 years just to make the final stretch of the journey. Just to travel that short distance, they had to mothball most of their fleet, put most of their crew into cryo-sleep, and raid every civilian and military outpost on the way there.To travel the approximately 6k light years between the Persean arm and the solar system, you need the gate system working, and even then it'll probably take a few hundred years to reconnect the system based on the speed of the gate hauler.
>>2404813>and raid every civilian and military outpost on the way there that's such a cool detail, I never read that ingame
>>2404813How often do you think they raped the women in those outposts it could be a lot thinking about ist just something that might have hapopened just something to think about it i think
I wish arkgneisis ships and weapons weren't so weak
>>2404874They probably raped a lot
Even the chinese have their own buckbreakers?pic unrelated
>>2404962>>2404964
>>2404966>if shitty generic fantasy RPG armour designs with spikes, belts & ridiculous pauldrons were ships instead
>>2404874They uh, probably just dumped any additional military and civilian personnel into cryostorage too.You fuckin weirdo.
>>2404998no one's ever accused the chinese of being original
>>2404964looks tacky (2/10)>>2404962>>2404966looks decent but too overdesigned and "sleek" for starsector setting (6/10)
>>2405159>"not the heckin womerinos, bros"
>>2405226*Rapes you*What now, faggot?
does this game have the potential for complete overhauls? can you mod an entirely different sector in with out any of the core factions at all?
>>2405384might as well be making your own game at that point
>>2405384Nex has the option of a random sector, I've never clicked it because why would I but it's there.
>>2405384The only total overhaul I'd wanna see is online multiplayer functionality. Every trade fleet, patrol, raider and expedition being a human controlled fleet. Obviously not a forever instance since Starsector games aren't designed to be played for more than a few weeks, but instead having temporary lobbies.Just a shower thought.
>>2405488that game exists, it's called eve and you're not playing it
>>2405498i hate eve's combat desu
>>2405498Eve is too autistic, and the combat is shit.
>>2405488see id rather a non consumable open world that i can just play in with out ever restarting and really really really long term objectives
>>2405488The whole game in MP mode doesnt work. Same for games like mount and blade. When you have a fight, bar dialogue, salvage event, etc the time stops in the campaign map. The alternative would be to let the time pass normally but then you would either have to lock the event and no one else goes in for an engagement (which would be odd since you would lose targets when pursuing several different fleets) or let it go without restrictions and risk having a shitload of fleets engaging against you after you commit to something. A large battle can take a lot of time in real time compared to campaign actions. Upkeep (crew wages+supplies+fuel) would need to stop counting as well.Another alternative is having multiple players in the same fleet in coop but thats kinda lame.Simple fleet PvP matches are 100% doable though and would be fun as hell. This would be a shitload of work/possible security nightmare for Alex and will never happen (its an Indie game).
>>2405537*A large battle can take a lot of real time compared to campaign actions
>>2405537I picture a situation more like spore where snap shots of other players fleets turn up in your game, run like npc, or with player scripting etc.
>>2405554that's just procgen with extra steps
>>2405498EVE plays nothing like Starsector. They are both in space and have dynamic economies. That's where the similarities end.EVE is also a persistent world. Starsector is not designed to be a long term, persistent world. Maybe one that lasts a few months of in-game time at most. Hence why I proposed a temporary lobby/server based system instead that can be reset every set amount of time, so late joiners aren't completely helpless.>>2405537>but then you would either have to lock the event and no one else goes in for an engagementWhich would defeat the purpose of being multiplayer to begin with.>or let it go without restrictions and risk having a shitload of fleets engaging against you after you commit to somethingI don't see the problem here. This is also easily preventable if you so desire. IFF codes are a thing, and if neither side trusts the would-be addition, they don't get to join. It'd just be a bit more fleshed out rather than an automatic "be friendly with transponder on".>Upkeep (crew wages+supplies+fuel) would need to stop counting as well.Not really. They can still be consumed during combat, and this would only require some value modifications to things like how long a day actually lasts, and how much wages/supplies/fuel are used per day.
>>2405560>few months of in-game timeA few months of real time*
>>2405224the diable one is literally just a skin pack
>>2402365It's an artillery ship. Stick the longest ranged standoff weapons you can on it, ignore durability, and don't ever let an enemy ship attack it. It can punch very far above it's deployment cost but it needs babysitting.
what are the most "lore friendly" factions, or at least the least egregious modder ego-masturbation ones? For example Iron Shell is lore adjacent despite being anime dating sim, UAF is full on isekai bullshittery, PAGSM is a funny shitpost but definitely not lore friendly.
>>2405925ArmAA is decently lore friendly. Though it does have something that goes completely off the rails. And is pretty cool and probably something lore friendly but also would cause the entire sector to start shitting itself and the lack of which isn't lore friendly.FSF is passably lore friendly, in that it's basically just a merc corp with a secret system with no jump point. Not much else going on though. Eusean/Signalis doesn't really conflict much with the rest of the sector, besides their ships looking like ancient scrap heaps compared to most sector ships. Wouldn't say they really fit in too well though as they kinda just exist in their own little space. That's it off the top of my head.tahlan has kassadari which fits in decently well but also has legio which conflicts extremely hard and is an ego-masturbation faction.
>>2405925I'd say KoCanon's faction mods ( https://fractalsoftworks.com/forum/index.php?topic=23393.0 ) are the closest to 'lore accurate', inasmuch as he's using background lore groups (such as the Ko Combine) and extrapolating them into actual factions.
>>2404271>>2404813>>2404398>>2404654Doing the math, traveling the entire way at an arbitrary burn level of 17 would take about ten and a half years. A fuel consumption rate of 50 and supply consumption rate of 15 would see you require 192,000 units of fuel and 57,600 units of supplies under the absolute best time.Even assuming nothing slows you down or just fucking kills you(good luck managing either of those conditions with the abyss), you'll never be able to stock the fuel and supplies to cover the distance in any fleet anyway and you have no guaranteed sources of refined fuel or supplies along the way.Even if you could rely on combat for fuel and supplies, your fleet is just going to disintegrate from crew attrition before you ever get there, assuming you could even get a reasonable amount of fucking lunatics to join up with you for the journey in the first place.It's practically a logistical impossibility no matter what you do even with the limited information we have on hyperspace travel, I would assume there's even worse shit besides what we've seen in the sector and abyss between the persean sector and sol, assuming sol is even worth getting to in the first place and hasn't been completely annihilated by whatever catastrophes undoubtedly befell them following their isolation from the gate system.
>>2405925Hazard Mining fits in well, techmining and salvaging outside the core worlds is something anyone can do and every player does. Nothing HMI has found outside the core is crazier than what already exists in vanilla.
https://files.catbox.moe/eode0m.mp4
are the abyssal weapons just trash?
>>2404865you wouldn't find it in-game, it's from a blogpost of david going into the history of the sectorhttps://fractalsoftworks.com/2017/08/16/a-true-and-accurate-history-of-the-persean-sector/
>>2406544They're actually OPyou just have literal skill issue because you don't know how to properly use em
>>2406544Some of them are. The abyssal glares are a case of needing to go all in. One abyssal glare aint shit. 4x abyssal glares on a paragon goes hard.
>Be me>20ish years into my modded game larping as space romans>Be the largest faction on the sector by a long margin>brough back levels of industry and technology not seen since the collapse>often go on expeditions into the abyss to hunt down the dwellers myself>allied with the Sindrian Fuel Company, Luddic Church and Knights of Ludd>take my fleet into orbit of Gilead to check out their shrine>receive an imediete communication>The Luddic Church declares me an enemy of God and practically calls me the antichrist>relations instantaneously go from friendly to vengeful>try to see the shrine of gilead>imediately get told to fuck off>get expelled from the alliance I createdWell time to nuke Gilead and reverse terraform it
>>2406944>anime portraitsdeserved desu
>>2406944>Use sinful and demonic stuff>Park it right above Gilead>wtf why am I the antichrist
You know, it's very hard to find a balance between "Can win against a radiant" and "Is not disgustingly overpowered". Maybe I should stop using a radiant as my go-to sim ship so I create some weaker builds.
>>2406944sounds fucking boring
>>2407270The aislop forces were the start of the end. Retard dev couldn't help himself should've seen the signs back then. This guy is just going to fill the game with this trash. We'll look back on the "redacted" bullshit fondly compared to the slop coming.
>>2407360Remnants weren't a bad addition. A bit overtuned, but a decent challenge for those trying to minmax their fleets.Shroud, Thread, and Omega were way too far in my opinion.
>>2407365They weren't at the time, they were however a sign that it was already over. The guy can't stop himself from adding stupid shit instead of working on a story or fixing basic shit.
>>2407360I like the radiant though. It's so strong I never use it but I like that it exists. But well, the problem is if a core fleet capital can't beat a radiant with its current design on auto then I will continue and find a build that can beat a radiant. But a build that can beat a radiant on auto basically trivializes every other ship including most mod ships except sometimes the invictus. So if all you do is build ships that can beat radiants then you've basically won already.Maybe I should just stop simming in general and just let my stupid brain go crazy with whatever silly shit it comes up with instead of then throwing that against a radiant and adjusting based on the results, with radiant fights being happy little accidents when they happen.
>>2407377I don't mind them at all. That isn't the point of the post though. It was a sign and we didn't heed it. It was just the start. The guy can't come up with anything but "hey what if it was robots" and "but what if the robots were SPOOKY"
I want more pirate shenanigans and more junk-refits of existing ships. I know there's mods for that but still
>>2403933>Be me.>Take a look at UAF once to see what the hype around it was about.>Took one look at the Codex after downloading it.>JESUS FUCKING CHRIST the absolue BLOAT of pointless identical guns that serve no distinct purpose from eachother.>Uninstall.
>>2404274The Jews?
>>2406339>you have no guaranteed sources of refined fuel or supplies along the way.<The humble Threat.
>>2404303I will never understand people who hoard capital ships in their fleet. You're missing out on skill effects that way, and you can never deploy them all anyway at the same time.
>>2407399It's nice to have maybe 2 or 3 capitals, but yeah I find that most of the work is done by cruisers and destroyers.
>>2407391I wanna distinguish Pirates and Pathers more by doubling down on junk refits for the Path and giving the Pirates more illegal high tech. Something like a Lumen (P) dragged back into the core worlds from the abandonded systems or ripped from the same leaks as the other high tech Pirate ships.
Pathers are fanatical technofobes ready to give their lives for the cause, but you can bribe them to leave you alone.Pirates are "just in it for the money", but there is no way to talk to them and they will suicide into a fleet twice their size on the drop of a hat.Isn't it supposed to be the other way around?
>>2407405>junk refits for pathersI know technology is a sacrilege for them, but it would be cool if they had some sort perfectioned old/low tech - i dont really like the junker angle for them. Maybe they have some sort of engineer-class, that is allowed within their believe system, which redesigns existing ships with lots of armor and burn drives. Maybe their designs are very inefficient in terms of upkeep but work because they just stuff just a lot of crew and fuel in there to manually control every little itty bitty system and power their hulls. This would mean the player>has high monthly expenses if he fields lots of pather designs>pather designs can be strong but costly, a downside the enemy ai doesnt care about>this makes them a formidable foe without the player being simply able to copy a pather fleet>piratesI agree they just use what works, something like a faulty salvaged paragon here and there would be fun (maybe just 30 seconds peak operating time before it starts degrading, but with a ship system they overloads its weapons like energy focus and causes hull dmg, idk)
>>2407415Lore wise why other factions doesnt field similiar designs>live on these ships is living hell>basically everybody is malnourished because of shortened rations>tiny shitty quarters>no protection from noise>all day is just minute menial work>no sane being would live/work likes this for extened periods of time>except fanatics
>>2407415>pathersYou're just describing the Church's tech/fleet composition. They're the ones with the dockyards to build and perfect their ships, with the numbers to do expeditionary trips out into the wider sector to find lost and forgotten designs (see, the discovery of the Invictus).The Pathers on the other hand, are a group of loosely aligned jihadist cells. They don't have the numbers or the industry to match CGR doctrine, so they have to do as all good terrorists do, and convert civilian ships into technicals ready for the latest batch of martyrs.
>>2407396Actually encountering the threat is not guaranteed and we have no solid information on their area of operations and density of forces besides "you sometimes encounter them around rogue bodies in the persean abyss".You're jumping into every rogue system you can find hoping there will be enough threat there to recoup the fuel and supplies you spend finding and fighting them, and then you're eventually going to die to crew attrition doing this anyway.
>>2407365I think when you have ro rebalance shit so that what you get from beating the ships is nerfed compared to what you fought, you're at the point where you've completely lost the plot in germs of reasonable balance. You beat a radiant you get a 1:1 equivalent of what you fought. The shroud and threat meanwhile are so utterly stupid alex straight up realises he can't let the player have those ships.
>>2407394What bloat? It's a very standard loadout. Small weapons - 3 kinetic and HE variants for short range high DPS, banaced, or long range low DPS. Medium and large have the exact same archetypes. The half a dozen weapons that fall outside this rigid layout are experimental ones with very specific gimmicks like that HE cannot that does knockback. All these weapons serve very specific purposes without redundancy, which is literally the opposite of bloat.I don't like simping for any mod but genuinely every time I see "criticism" of UAF brought up here it's just some of the most utterly retarded shit you'll ever see posted. Like you could criticise this weapon roster for having every niche of every slot covered which means you don't need to think and compromise with your builds which vanilla forces you to do by starving certain mounts of particular utilities (IE medium ballistics being pretty much the dedicated kinetic slot because the HE is underwhelming, medium energy slots, etc.)You hate the mod because it's popular and you hate anime so you want to shit on it but you're too much of a low IQ retard to formulate genuine criticisms which there are plenty to be levelled towards the mod.
>>2407497NTA but I hate the mod because the ships, combined with the weapons, are overpowered trash. The capitals are, by themselves, capable of soloing 2-3 onslaughts just on their own. They are, dare I say, even more overtuned than the Legio Infernalis. Their ships, fighters, and doctrines don't even have clear or defined weaknesses, so they're basically a big ball of mary sue ships. >w-well you just hate animeI like Arma Armatura, so that's already off the table. At least AA gives all of their ships weaknesses and drawbacks. Like the Fenris class carrier support ship, which is fantastic at fielding 1-2 dedicated fighters, but suffers immensely from a lack of OP, so you have to leave the third fighter slot empty, or fill it with a junk filler fighter.
>>2407477I think balance was only truly fucked when s-mods became a thing.You get a ship and you automatically get 2-3 free hullmods of your choice. That means that every lategame ship has to be balanced around the idea that you'll be facing it with s-modded min-maxed fleets, which, if you allow the player to then have those ships, will themselves be s-modded and min-maxed.
>>2407497Havnt tried the mod but 3 kinetic and HE weapons for every mount size sounds like bloat to me.
>>2407509The weapons are all pretty mediocre anon. Genuinely, regenerating missiles to turn your missile slots into a ballistic slot with a third of the DPS, ballistics that outrange anything you find in vanilla in exchange for absolutely zero damage, energy weapons with confused and contradictory design choices. Cy supposedly got balance advice from niatahl and it shows, because it's all worse than vanilla.>>2407511It is, but that's also the vast majority of faction mods. Every second modder thinks they need to reinvent the wheel.
>>2407514Did UAF get nerfs in the past year? When I played with it 2 years ago, it was insanely unbalanced.
>>2407509>overpowered gunsAre you going to post that one EMP cannon as an example again and then I'll need to post webm comparisons of its performance against armour and shiels VS gigacannons which strip both twice as fast at half the flux cost? Or that one shitty cruiser that has a weaker version of the combat endurance elite effect that also requires the ship to be out of combat to activate?
>>2407517Evidentially nerfed into oblivion, considering the last time I tried it, just about every UAF weapon felt like an anemic mess.
>>2407511Bloat, as far as I see the term, means either excessive redundancy or lack of meaningful function. There is only one large slot cannon focused on long range but lower DPS shield damage. There is only one medium slot cannon for doing high damage at short range to armour. That's not redundancy and it serves clearly defined functions. It eliminates complexity of ship building strategy, but that is something that you need an IQ higher than the single digits to understand.
>>2407514I started being really against mods that add weapons or hullmods. Fucking HMI is what finally convinced me to uninstall a bunch of mods and start a new run, now I always look for added weapons on a mod page before I even consider downloading it.
>>2407509>The capitals are, by themselves, capable of soloing 2-3 onslaughts just on their ownYou can do this with vanilla capitals.
What the fuck do I do? Match with what probe?
>>2407517Please understand, he's just THAT shit at the game.
use tranny mods, win tranny prizes
Ashes of the Domain's economy overhaul just released. Supposedly has actual trade networks and real supply/demand.Will report back with details after I start a new playthrough.
>>2407539You bring the 30% to 100%. Just click the buttons, there's no fail state.
About fucking time
>>2407521You are seeing Ludd's light, Brother.You can still be saved. The next step to salvation is renouncing Modloch's janky-ass aesthetically unfitting ships as well.Seriously, though, why aren't there any faction mods that try to properly fit into Vanilla, and use variants of Vanilla ships, like the (P), (H), (TT), (LP), (LC) and (LG) variants.
>>2407701nta but I dream of a day ss will have actually impactful variants. I'm talking drastically different slot setups and different systems not just +-% and a paintjob.
>>2407701The Orky mod adds Ork variants of the vanilla ships. Other than the Ork portraits, it's probably the most vanilla like faction mod. It also has an Arma addon.It's also just kind of funny. Hounds with drills ramming your ships, ships spinning in circles spraying (plasma?) everywhere, etc.It does, however, add a bunch of weapons. I still like it, albeit.
>>2407691What's the point of overhauling the economy in AOTD when AOTD makes money trivial anyway by letting starter colonies pump out millions per month with resorts?
Alex finally released the update, get started boys
>>2407839great now i get to wait 6 months for the mods to update!
Did the fractal site got borked?I'm getting fucked by endless claudfare prompts when trying enter forum or blog.
>>2407839kek
>>2407864Works on my machine.
>>2407864Sounds like cloudflare branded you as a bad goy.
>>2407839>Alex finally released the updateSite isn't updated though.Also, the development patch notes are extremely unimpressive given it's been a year since the last update. so who even cares? Wake me up in another year.
>>2407714does it still flood every market with goddamn ork garbage? that is the reason I uninstalled it, it was otherwise pretty good.
>>2408029Ork shit doesn't show up in non-ork markets in my current save.
>>2407830Resorts have to be unlocked through research now. I'm pretty sure the income scales with hazard rating, so it's uses are much more limited when you do have it.
>>2407703If you think about it, the executor is a very impactful variant of the pegasus
>>2407427as all good terrorists they can also count on gear donated from their CIA - sorry, KoL - handlers. doesn't even need to be deniable, just denied.
>>2407864alex set it to security level: circumsized goys only a year or two ago
>>2407703yeah imagine if it had that
>>2408189I never got my toyota :(
>>2408194>>2408104Pretty sure the idea is more of them and on ships that actually matter
>>2408318MOLOCHIAN KAFIR SPOTTED. The Prometheus Mk 2 is the best ship ever designed/
>>2408194>>2402365Speaking of Atlas and Prometheus I'm surprised there isn't a Starliner mk2 or a capital sized transport with the mk2 being the de facto capital ship for independent.
>>2407694That questline is badly designed. Your intel doesn't get updated properly, and it turns out the quest is unfinished anyway.
>>2405925Are there lore friendly mods, that weapons / shiphulls to the markets and existing factions? Or is there always some retarded anime faggotry faction (that happens ro be ultra powerful) attached?
>>2407427Hmm guess you are right, still dont like the junker aesthetic for religious zealots but comparing them to space arabs/islamists it fits maybe
>>2408194For some reason I oddly enjoy piloting my Prometheus Mk 2>>2407399Vanilla? yes but with SiC you could hypothetically have a heavy fleet with 4 or 5 capitals while reaping the skill effects
>>2407399They are stored
Isn't the patch overdue by half a year?
>>2408396small indie company please understand this game has been in production for about 15 years
>>2408399Fractal aren't a real studio and Starsector is a hobby not a job.
Alex failed us again
>>2408344>I'm surprised there isn't a Starliner mk2mods got you covered
I really like space trucking.
>>240844715 years is a long, long time
there are only 2 starsectorsbe the space truckercolonize to be the ceo of the space trucking company
>>2408350>Are there lore friendly mods, that weapons / shiphulls to the markets and existing factions?yes
>>2408350>Are there lore friendly mods, that weapons / shiphulls to the markets and existing factions?nope
>>2408350>Are there lore friendly mods, that weapons / shiphulls to the markets and existing factions?maybe
>>2408350>Are there lore friendly mods, that weapons / shiphulls to the markets and existing factions?I DONT KNOW
oh stop it you guys :> lets start a new streakN
I
>>2408959G
G
Y
:D
>>2408643Thsre are two starsectors.One of them sucks. The other one sucks.Starsector sucks.
For anons who fly clunkers, do you still use officers with a derelict operations fleet or do you just leave them out completely to stack with support doctrine DP reduction?
I played this game for like 20 just smuggling drugs to Jihadis and never got into a real fight.How do i break out of this mindset?
>>2409055Grow a pair.
>>2409055start with the wolf instead
>>2409055>How do i break out of this mindset?Just go fite4headwhile smuggling is the optimal early game money maker, simply just don't do it. click on the bounty tab, go fight some bounties, yoink some ships, buy some logistic ships and put surveying equipment on it, fight more bounties, explore some planets, sell your loot, buy guns/ships, fight more bounties, and so on.
>>2408350>Are there lore friendly mods, that weapons / shiphulls to the markets and existing factions? Or is there always some retarded anime faggotry faction (that happens ro be ultra powerful) attached?CAN YOU REPEAT THE QUESTION?
Why has no one made a proper ace combat mod yet?
>>2409035I always run D-Ops since all my ships came from salvage rather that brought or custom produced. Also my navy looks like a fucking junkyard with every ship having at least 4 or 5 Dmods like >>2408354 As for officers I'm not really in a rush to fill out my roster so I don't hire but I do promotions from post battles
>>2409143>space starts speaking latin
>>2409178>tfw I get cobra'd by a prometheus
>>2409199>you could have done that sooner>I want to understand the heretic
Ashes of the domain? More like crashes of the domain.
>only AOTD mod I have is cryosleeper module since it makes them very useful>the two cryosleepers can have two worlds become size 7>the ark ship makes one world size 8 which is ideal for your capital planet
>you don't need a shitty tranny mod for that
I think Fighters/Bombers/Interceptors and their Carriers would be far more effective and useful if these could ignore ship shields and attack Armor and Hulls directly, representing the squads being able to physically fly through enemy ships shields and delivering their payload directly, making Point Defense and Flak far more important in builds (since it seems to be disregarded to make way for more OP for other stuff).
>>2409228>making Point Defense and Flak far more important in builds (since it seems to be disregarded to make way for more OP for other stuff).Reminds me of the dude who complained about modshit EMP missiles piercing his shields. When he posted his build it turned out he had zero PD and relied entierly on shieldtanking.
>>2409228Are vulcans meant to be bad PD weapons?
>>2409312maybe it is just me but i feel like machine guns work fine, i stick to machine guns and mining lasers generally on smaller ships/slots for PD and flak/dual flak for bigger slots.
>>2409312vulcans are great if you have the elite pd skill or are using them against something like talons or annihilators
>>2409312Vulcans are situational. They have the honour of being best in size for anti-missile, but also carry the shame of being worst in size vs. fighters.Burst PD are the best all rounders.
>>2409529I mean they're good against missiles if the missile is moving straight at the vulcan but vulcans don't lead missiles so any missile heading even a little to the side of the vulcan just bypasses it entirely. It's not like the vulcan's mount is moving around the ship to intercept missiles.At least even the shitty PD lasers will hit a missile in their arc no matter what.
That reminds me how do you fight DEM spam? I feel like my PDs are out of range when the dragonfire spam comes
>>2409533>but vulcans don't lead missilesvulcans lead the same way all other guns do
>>2409595I definitely watch them regularly fail to lead salamanders at all.
>>2409602sure. feel free to read up on the leading mechanics before saying more stupid shit
>>2409607How is reading about a mechanic the game never explains anywhere going to make my vulcans start leading targets?
ITS HERE
>>2409626Isn't this intentional for all ballistic pd? They miss at first, and then figure it out. The Gunnery Implant skill would be useless if pd always hit.
>>2409687It's not that they're figuring it out, it's that the missile is entering a trajectory that happens to be straight on with the vulcans. That's even with advanced turret gyros and integrated point defense computer.Anything larger than a frigate and it's pretty easy for salamanders or any missile to hit the ship without needing to go head on with any point defense that happens to be mounted.
>>2409687>>2409694ITS OUT
>>2409687>and then figure it outThey don't "figure it out", that's just the missiles getting close enough to where leading is no longer necessary. ballistic PD without the appropriate hullmods and skills is straight up useless.
>>2409702>ballistic PD without the appropriate hullmods and skills is straight up useless.I don't believe this is true. I'll test it out in the simulator later and report back.
>>2409687>Isn't this intentional for all ballistic pd?Yes, but it's also a partial bug:The AI doesn't target an object until it comes withing weapons range (to save CPU cycles)The AI then starts firing directly at the target.Only once the the weapon starts firing does the AI calculate the lead position.There is a deliberate delay for the the AI withing between object and lead.What should happen is the AI should calculate the lead position before the target is withing rage, and immediately fire at that position once withing range.
>>2409607grumpy babu
>>2409602Salamanders don't attack your engines at "glancing" angles so it's fine. They're programmed to approach your engines from behind where one or two well-placed vulcans will get them every time. They might randomly hit your hull but who cares? The problem only is that they could be shooting actual threats instead of targeting Salamanders that won't hit. Or if your ship has no convenient small ballistic hardpoint next to the engines, but then you would usually have other PD options available.Of course I'll much rather have a burst PD laser, but there's no denying vulcans do their job and are much better than machine guns at PD.
>>2409791Salamanders most easily demonstrate that the ballistic PD is useless if the missile in question isn't flying directly at the PD slot, which is likely for larger ships.
>>2409814Then put an officer in the larger ship and give her gunnery Implant
>>2402087Does this game have any essential mods or do most people just play the base game? I played a little bit of it the other day and it was pretty fun, but if there's some polished expansion mod everyone uses I'd like to play on it.
>>2409974>if there's some polished expansion mod everyone uses I'd like to play on it.Polished no, bloated yes.
>>2409974The base game is pretty well rounded.There are several mods that add multiple QoL feature, plus other cosmetic, non-gameplay stuff, but they're not essential to making the game playable.*IF* you really wand to do a first playthrough with some mods, some of the few QoL mods that I'd consider essential for a modded playthrough are:>SpeedUp>Leading Pip>Hostile Intercept (and Autopause!)>AutosavePic is a discreet gameplay-improving/QoL modlist which shouldn't add any new content or dramatically change the lore of the game.
>>2409974Fast rendering, speed up, combat chatter, demand indicators, more procgen names, more ship names, and too much information are what I'd consider essential.Most are self explanitory. Fast rendering makes the game run faster, speed up adds speed increases, demand indicators tells you if a commodity is over/under supply, more procgen names adds more names, more ship names adds more ship names, and too much information lets you see how exactly your modifiers modify the weapon/ship. There's other good mods but they either change vanilla a lot or change/add things that are subjective.
>>2410030Forgot to describe combat chatter.It just lets your officers talk mid-fight.
>>2409998>>2410030Thanks for the help anons. Also, any suggestions for how to proceed at the start of the game to get into a comfortable position? After I did a tutorial start, I restarted without it and the pirate fleet in the starting system destroyed my fleet because they had a bunch of cruisers.
Even centuries in the future, religionfags are never beating the rape allegations.
>>2410047Pirate fleets are random encounters. Save often(f5). You're learning so no harm in save scumming.Your ship's have a stat called "burn". Your fleet moved at the speed of your slowest ship. If you stick to 9+ burn, you can outrun pirated. The emergency burn skill is also useful in getting away.There's a few ways to start the game. Buying/selling for profit(boring), doing random bounties/missions(least profitable), commissioning with a faction(you make enemies out of other factions), or exploring and salvaging for loot. Eventually you'll get a mission to go to Galatia Academy. Do it, this kicks off the main story and is very profitable.
>>2409720>What should happen is the AI should calculate the lead position before the target is withing rage, and immediately fire at that position once withing range.that's effectively the same as giving it perfect leading
>>2409974Vanilla is fantastic, mods are just slop you add in once you're bored of official content but still want to play the game. None of them are vanilla+
>>24020870.98/0.98.5 kingdom of terra when
>>2406944>omega ships>still using mining pods with their shitty 30 dps lasers and no upsidesbroke nigga alert
>>2409289was that the guy who inspired the rewritten descriptions for the everybody loves koc mod's emp missileskocsucker is this true
>>2410362no because I was that guy and I never posted my build
>>2410116Grab any mod off the forum completely at random and the writing and lore are most likely superior to vanilla.
>>2410434I wish I could be this delusional
>>2410452david's a fag, both figuratively and literally
>>2409814But the Vulcan isn't meant to be used on large ships. it's got a tiny range, it can't possibly cover an entire ship in the first place. Any missile flying at a weird angle is only going to be in range for a second. On a small ship it works just fine. Anything it can't hit, won't be hitting the ship anyway.
>>2410759light machine guns and mining lasers are PD champs all years
>>2407402Except most cruisers are utter ass.Eagles are reliably middling and aren't durable enough to survive long enough to make their middling DPS matter.Auroras are terrifyingly expensive DP wise and you really want 2 to escort each-other and work like a wolf-pack. If not for that they would be goodThe Eradicator becomes worse than both of the above the second it blows it's missile load(most likely on a gremlin) but still costs 22DP(lmao)Doom is the player's pimp hand and hardly useful in AI's hand. The Dominator is neat if you have more mobile elements to back it up and still have a whopping 25DP(!!) to spend which is a ridiculous expense. Mora would be a very reliable, reasonably priced cruiser if not for Alex's fatwa against fighters which are the entire point of the Mora. Fury is almost good but held back by the AI, some people say Steady officers make it work but i don't think they achieve enough to justify taking with a steady officerFalcon exists to replace frigates in a XIV theme build. The whole point comes down to costs. Cruisers are so expensive I might as well throw in a few extra DP and get a MUCH more capable capital ship instead. With maybe the Aurora being the only one able to punch above it's weight, but that only holds if it can stay mobile and Alex just made a new end-game threat that removes mobility from mobility based ships for no fucking reason so good luck. Like there is no world in which I would rather have 2x Furies than an Onslaught.And 2 eradicators are NOT worth 44DP Like I can make it work, but I can't shake the feeling i could be achieving more with just Capitals and frigates.
>>2408008>over a year to copy&paste some nex functions for a quest and limited faction fleet support mechanics. >Oh and enshittify the OnslaughtsGrim
>>2410951>utter assJust like most opinions in these threads
>>2410951The problem with cruisers, like destroyers and frigates, is as you said it's not 2 eagles for 40dp, it's 2 eagles vs 1 onslaught. 2 eagles are definitely worth 40dp but the onslaughts just better.Even with the fleet size by dp mod that I'm currently running that claims to fix the problem, they still fill the same 40dp slot. I'm just going to choose the onslaught every time. The only difference is how fast I hit the dp cap instead of the fleet cap, which is still a lot I can run 15 onslaughts before hitting the cap any battles going to be over before I'm through 15 onslaughts.The only solution would be a class based dp cap. If you only had 100dp to spend on capitals for example then those pocket battleship dominators would start to look appealing.
>i suck at building cruisers so they suckCool story anon.>>2411044Thing is you don't get to bring 15 onslaughts without that mod. That mod which doesn't increase AI fleets by default. You get to bring 6 at a time. That's 12 eagles, or realistically 8 eagles or brilliants with allowance for flagship or heron carrier support. Now whatever your preferred method either one of those fleets built well will wipe the floor with most other things in the game.
>>2411106It doesn't increase combat dp, it changes the default 30 fleet size into 600dp worth of ships. So you could bring 30 onslaughts by default, now you can only bring 15. Still doesn't really change anything because you don't lose the onslaughts fast enough in combat to matter unless you're fighting an omega rape fleet.It would let you run 120 wolves though. If you're a lunatic.
>>2411108>it's only relevant when it's relevantNo shit. Tho, ~60 sunders appeals to me.
>>2411108>It would let you run 120 wolves though. If you're a lunatic.You are like little baby boy.https://youtube.com/watch?v=j0OHQ9v4Vuo
onslaught is a 50 DP ship, of course it makes everything look bad when alex prices it at 40
>>2410951Thats because cruisers are not meant as frontliners in large battles. At least if your fleet is not kiting at long range. They are used for small skirmishes, flanking or support/fire over the line with missiles and fighters. The only cruiser thats designed as a proper frontliner for its DP is the remnant pancake (Apex). The mora can also endure but it needs heavy escort and decent builds, specially when you are mass spamming fighters with the whole fleet.You usually deploy cruisers in large battles to maximize DPS along with enough caps to hold the line. Because you are essentially distributing your DP among more and faster ships compared to capitals you also become less susceptible to flanking.
>>2410759This only reinforces the point that small ballistic PD fucking sucks.And it's not like I can put burst PD lasers on a ship that only has ballistic hardpoints.>On a small ship it works just fineOn a small ship it's completely redundant.
>>2411154Bruh. Vulcan is there for ships that want to be in your face and can't afford to bite down on that point blank reaper. And it does a great job at that. Not too shabby against swarms either.
>>2411169>And it does a great job at that.You mean unless the reaper isn't flying directly at the vulcan?
>>2411172Pretty much. Why do you suppose most people don't put PD and especially small PD on the sides?
>>2411189Burst PD lasers are actually good at shooting down fighters and missiles not flying directly at them though.
>>2411219Hell, they're not half bad at chewing out smaller ships either but that's burst PD not vulcans we were talking about.
>>2411220Well this started by asking if vulcans are meant to be bad PD weapons.
The best form of point defense is lightning fast point attack.
>>2411456*kites u*
>>2411229Just because Vulcans have a role doesn't make them bad. Their short range but massive DPS makes their role clear. You place them in critical places (the engines) and where you expect a lot of fire (the front) to back up your vastly superior Dual Flak PD option. That covers 99% of the use cases where you need PD. Yeah obviously if you try to use them like the longer ranged burst PD lasers they're not going to do well. They're obviously an side-upgrade to machineguns, trading range for DPS, and plenty of players are perfectly satisfied with the PD abilities of machine guns (not that I agree). For those players the Vulcan might actually be too good at PD.Well, dual flak's throne as the king of PD is also dethroned by the Paladin PD, but that is a large energy slot and the Anubis is basically made of pure cheese and typical Alex retardation. Alex cannot design a balanced ship to save his life. His little blog post on the design process of the Anubis is like an art form.
>>2411471>His little blog post on the design process of the Anubis is like an art form.Link?
>>2411471Burst PD lasers do well because they can actually hit missiles that aren't heading directly towards them, that's why vulcans are bad PD.If your PD weapon can't even track a target on a mildly deviant heading then it's just bad PD because it will simply never hit the target, a point defense weapon that can't hit point defense targets doesn't have a role.I'm not satisfied with small ballistic PD at all, they can't hit anything, they can't do point defense. That's why I literally never use them and instead just use flak if possible.
>>2411172those are called "misses" and can be safely ignored
is this nerd still refusing to put any investment into target leading while complaining that his gun isn't leading well enough?
>>2411562Did you know most ships have large sections where a missile flying at them means they won't be flying directly at a small slot you could place a vulcan?>>2411564The ship in the demonstration has integrated point defense AI.>Gives all point-defense weapons the ability to identify - and ignore - decoy flares. In addition, all point-defense weapons get the best possible target leading>all point defense weapons get the best possible target leading>still doesn't lead the target
>>2411564>well enoughVulcans don't do ANY leading.
>>2411515Burst PD will fail miserably against Annihilator Rocket Pods, it can't even deal with a simple constant stream of missiles, that the AI loves outfitting their ships with. Now that's real failure.
>>2411576Any single small PD will fail against an annihilator salvo because burst PD can actually kill single missiles reliably but not a lot of them, all ballistic PD can't lead targets so it will still miss a lot of them.
>>2411491I could summarize it in a funny way but I think it speaks for itself.https://fractalsoftworks.com/2024/12/20/anubis-class-cruiser/
>>2411580It doesn't need to lead when they're heading straight towards you, which is basically 100% of the time you meet one of those mass annihilator builds.
>>2410362>was that the guy who inspired the rewritten descriptions for the everybody loves koc mod's emp missiles>kocsucker is this trueIt's a little more nuanced than that, but essentially yeah.There was somebody (possibly >>2410366 ) having a moan about them piercing his shields, and someone else advocating for PD as an easy way to deal with them. Queue your usual internet argument over who's right and someone accused him of being mad and "bootyblasted". I found the phrase amusing and when I saw it used in several other places with regards to the maiden (that might have just been these guys still going at it), I decided to throw in the reference. Should probably note the Mad Maiden was called 'mad' before all this, so it was a nice fit.A lot of the lore is stuff you guys helped fuel: The patisserie reference and patent number (/post ID) for the Blazer was probably the first one I added.
>>2411584Annihilator rocket pods have massive spread and the cone in which a vulcan will reliably hit a missile moving in its general direction is incredibly small so it's actually very likely it will not kill all or even most of the missiles in a salvo.
>>2411587Are you confusing Annihilator rocket pods with the other annihilator weapons? They don't have spread at all, just the opposite. https://starsector.fandom.com/wiki/Annihilator_Rocket_Pod
>>2411588The circumstances in which the ship you're fighting has enough rocket pods to oversaturate burst PD lasers but are firing them at the exact trajectory to actually get shot down reliably by vulcan PD are not common at all.
>>2411594It's super common. You have two opposing ships in a battleline, they're both facing each other. There is no room to move. One of them has annihilator rocket pods and is firing them. Your only option is to tank them with shields or use PD. This happens all the time.
>>2411595The "battleline" being so incredibly cramped that the ships literally can't move actually never happens.
The game needs more recurrent roleplaying opportunities.I wanna turn the 2D top-down spaceship shooter into a Management Game about spaceship Officers with fanatical ideologies and PTSD.
>>2411616I want less scenarios where they try to be cute and play "gotcha" games with the choices. I also would like some of the choices to actually matter.>Lemme just go to this luddic shrine and breathe the spores in deep its fine
Let's play this by the numbers.
>>2411711the numbers don't lie, they spell disaster for you at sacrifice
>>2411703yes. just have faith, brother.
>>2411594literally the most common dominator variant
Arma's spriggans are busted.6 dp and you get a medium missile + 2 small missiles. They can restock their missiles 8 times during a fight and the spare chassis system allows them to respawn several times.6 dp for this amount of missiles on a point contestor is insane.
>>2411717The pirate mech strikecraft cost 5 and have swords, if you use wingcom +4-6 of em on a big carrier it is fuckin hilarious. They melee cruisers to death.
>>2411703>>Lemme just go to this luddic shrine and breathe the spores in deep its fine (Luddic, Reckless)>Morale Incraese for Reckless and Luddic Officers + slightly higher chance of encountering Reckless and Luddic Officers.>Non-Luddic, Cautious and Timid Officers are put off by the dangerous display.
>>2411718Yeah this shit is just too much. Anything that isn't an S-II really needs to be nerfed.
>>2411721You having a "reckless/timid/steady/etc" stat would actually be pretty cool. Thought about something similar awhile back with that sword fight bit. The captain could have some out of ship skills related to charisma or bartering and command or whatever so when say, some sindrian faggot wants to play badge you can have a % chance to shoot him in the dick on sight or something.
>>2411724The deployable strikecraft are legit paper if you don't build them right. That said I love putting reckless officers in the pirate strikecraft and alestes and pumping them full of drugs and mods.
>>2411725the game does track half a dozen stats like that from dialogue choices, but they don't matter in the least
>>2411728ps fuck rules.csv and anything related to it
>>2411728It would be cool as part of a speech/charisma thing. Reckless captain? Maybe bars won't have as many traders willing to talk to you but the pirate captains suddenly are meeting you in the hallway to sell you ships or talk about possible raids.
>download faction mod>Do early game bounty>Get a bunch of omega weapons and stupid ships Why do modders do this?
>>2411740>download onslut meme mod>get meme ship>get mad about itkek
>>2411740Modslop
>>2411745It's machina void shipyard. I was not expecting this shit
>>2411748Download tranny mods win tranny prizes.
>>2411750How do I identify which mods are "tranny mods?"
>>2411752It is kind of like early life detection it takes time and energy, jokes aside I only know of the asciislut from the onslut pack.It is more a general statement about the state of the community. Too many iron shells and uafs.Cracks me up because you'd think Arma would be a tranny mod but it is probably one of the best examples of starsector modding actually adding something interesting and doing its own thing. And that was before the planetary combat missions. Worst offense in Arma is the 80s animoo portraits and other than them being AI I think they fit pretty well.
>>2411754Arma actually updated so that the anime portraits are optional.Its funny, I only downloaded machina void shipyard because it had an ARMA addon. Instead I got Onslaught memes.
>>2411758I just want them to make a few more and have them non "ai" generated. I like the 80s animoo style. And yeah I was poisoned via arma submods before as well.The drift cars were hilarious back in the day though.
>>2411754ArmaA uses AI assets so it's literally impossible to be a tranny mod due to it working like garlic for them
>>2411763tranny subhumans are the #1 users of absolutely indians I mean AI
>>2411765We both know that ain't true lil bro
>>2411769we don't sign our posts here
>>2411771
>>2411754So you just use "tranny" as a generic suffix for things you don't like. Peak "manime"slop consuming faggotry.
>>2411798No I was shitposting in a shitpost thread. For every Space Trucking there are 2 UAFs.
>>2411771heh
>>2411803Let me guess. True anime connoisseur. Cowboy Bebop, LotGH... the list goes on...Got laughed off from /a/ too many times with your dogshit takes so had to make your home here instead?
>>2411814you really are projecting hard here
>>2411814Autism
>>2411752By taking a look at the "hints" folder
>>2411846elite programming socks knowledge
>>2411714It also completely overwhelms vulcans.Even with integrated point defense AI they can't stop annihilators from reaching the shield and with the shield down the annihilators will sparsely hit the hull, regularly hitting the hull if just a single vulcan is disabled.
>>2411857I mean to be fair should you really be able to stop that kind of spam with PD? It is already a bit over the top how much the AI counters with PD though it is easy to get around it obviously.
>>2411859Two regular flak cannons almost completely stop that many missiles and dual double flak cannons stop them from even reaching the shield.If missiles are at all a concern for you, small ballistics just don't cut it, because they can't stop spam and they're almost guaranteed to fail against any missile coming in at an awkward angle relative to the PD weapon.Small ballistic PD is pretty pointless and you're only getting any reliable use out of your ballistic PD if it's medium or large, those at least can stop spam and they'll catch deviant missiles, they even have the range to help cover nearby ships.
>>2411874>Two regular flak cannons almost completely stop that many missiles and dual double flak cannons stop them from even reaching the shield.Yes and I'm saying, should they?
>>2411874Kinda but you're using up a medium slot and 3 or 4x as much OP. And no, a webm of you beating on an unarmed ship in sim doesn't convince me in the slightest to agree with your latest gay agenda. That dom died to guns, not shitty annihilators.
>>2411859If they can't deal with even a single ship's worth of "spam", what is even the point of the point "defense" other than wasting flux firing off guns that do literally nothing?
>>2411883If PD was any weaker than it is now then you might as well remove most PD options in general and missile/ighter spam would be pretty fucking cancerous if you don't build ALL of your ships around good PD. And all ships that can't have good PD just die.>>2411885Well it's the choice between buying pricey PD in valuable slots and stopping missiles or wasting OP on PD that doesn't work most of the time.It did die to the guns but the point is that the vulcans were just not good enough to stop the proposed scenario of something with a bunch of annihilator pods focusing you while you're facing it directly with vulcans either way.
>>2411889The point of small pd is to shoot down a few missiles or wings, not to create an iron dome.You literally get what you pay for. If you choose to burn a larger slot and more op on better pd that's your prerogative, you will have better pd.
>>2411893Alright I can agree with opportunity cost of do you prefer to use a medium slot and more OP or make do with a small but have to invest into PD skill to make it reasonably effective. But you're hype fixating on PD being all that required to begin with. Add some wasps in your fleet and between that and your outgoing regular fire most things coming your way will burn up with no additional effort required.
>>2411901I just want small ballistic PD to actually lead missiles like they're supposed to.
>>2411857What's funny is due to no tracking the PD only really being able to do anything that isn't on a collinear path. But you're 99% of the time already firing forward facing weapons so you're shooting down the collinear missiles with those weapons anyway. The whole point of PD is to defend you against everything that the actual PD cannot shoot down regardless of skills and hullmods.
>>2411909Take the appropriate red skill then. Alternative, go for s-modded integrated PD and enjoy needlers ripping them apart.
>>2411912Regular integrated point defense AI alone is already supposed to do that as per the description.It says your PD weapons are supposed to get perfect target leading.
>>2411803>For every mod that sucks ass there are 2 mods that suck ass.
They are never releasing the update. It's fucking over. The Hegemonkey won. The threat won. Shroud won. Remanent won. We lost. It's fucking over for us. They fucking won.
>>2411919>space trucking>sucks assshit bait anon
>uhhh pd is bad and doesn't track.Tracking is affected by CR and skills. If you want them to be reliable, there's an investment. If any ship could just slap on a small mount and the hit, why even use missiles?
>>2411913Nope. It says it ignores flares and gives them the best possible leading regardless of combat readiness. It doesn't give you extra, it prevents CR decay from tanking it further, so near useless if not s-modded and niche and meme if s-modded.
>>2411931>best possible leading
>PD? what the fuck is that for? >*Does space drugs*>*flies mech full speed at capital ship with sword in hand*
>>2411932>being a noah
>>2411935whoa whoa whoa you can't just throw that word around like that
>>2409143Tried to make this using a sprite I found on spiral armsLooks ass
>>2411935The gun is clearly capable of leading better than it does but it just doesn't, so it obviously doesn't have the best possible leading. It even aims slightly ahead of where the missile is, it's evidently trying, but leading too little and not at all are effectively the same thing.Laser PD just fucking works, there is no reason that small ballistic PD should be in this objectively broken state.
>>2411922it does suck massive donkey ass.just spare yourself the effort, give yourself 10000000 credits with the console and go play euro truck simulator
>>2411938Dunno, it's got potential.
>>2411949Thats a lot of redshouldn't the lights on the right be all green?
>>2411952I'm just fucking around with his general shape. The anon that made it and plans to use it can deal with small details. I do like the project wingman experimental profile it has going for it.
>>2411946I'm sorry I couldn't hear you over the massive crying fit you just had in the thread
>>2411955HE SAID IT SUCKS MASSIVE DONKEY ASS. Not sure what he means by it but I suppose it's a cultural thing for that anon to suck donkey asses.
>>2411956Oh. Thanks anon I appreciate you looking out for me like this I don't have much understanding of subhuman cultures.
>>2411955nothing important, just keep your shit taste to yourself next time.
>>2411977kek keep seething that no one wants to use your tranny mods lil bro
>>2411979>your tranny mods lil broUAF sucksSpace Trucking sucksI'm starting to think that you're actually retarded.
>>2411942>The gun is clearly capable of leading better than it doesvids or it didn't happen
>nooo I hate UAF too I swear!kek too late
LotGH is trash btwpeak entry level pseud-core
>so retarded he forgot I was shitting on UAF from the very beginning>incapable of directly quoting a post when replyinggb2discord lil nigga
this nigga is now seething at ghosts kek
>>2412002wtf is this unc shit
>>2412007We need to kill all these uncs fr fr
>diddy ahh blud melting down
I think Space Trucking and ArmaA are cool mods and I enjoy using them.
>>2411999see>>2409626
Die
>>2412030>*PDs U*
>>2411857It's doing ten times better than than the burst PD laser would do in that situation, so I guess by your own metric if the vulcan is bad, then the burst PD laser is much worse.
>>2412026>better>posts a clip where it fails to hit anything until the missiles are practically touching hull and there's no travel distance for leading to be a factorTry being a little less retarded, okay darling?
>>2412060The guns can rotate faster than that and the AI clearly isn't leading as well as it can you fucking moron.I assumed you didn't need a video of me demonstrating the guns performing better when we both should be completely aware that they can and the AI in this game is fucking incompetent.Jesus christ.
>>2412068>I assumed you didn't need a videoWhich part of "vids or it didn't happen" are you too retarded to understand?>tries to pass off himself controlling the turrets as AI leadinglmaoPress 2, retard.
>>2412078>vids or it didn't happenThe first video shows the guns don't have the best target leading despite obviously phsyically being capable of leading better.>tries to pass off himself controlling the turrets as AI leadingNo, you genuine lobotomite.I can lead the targets better.I can lead them better the moment they enter firing range.So the integrated point defense AI is clearly not giving the guns "the best possible leading" despite saying it does.The entire problem is that the AI is supposed to be actually leading the missiles properly and fucking isn't even though the guns are fully capable of it and says they should.
The Subnautica 2 soundtrack kinda slaps desu.Been vibing to it in my starsector campaign.
>>2412088The problem is there's no patch, there won't be a patch for a good while yet and you a whiny bitch.
ITS OUT ITS FUCKING FINALLY OUT!!!!!!!!!!!!!!!! FUCK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>2412088Just because the guns can rotate fast enough to follow doesn't mean the limit of the AI ability isn't as it is with the hullmod you utter shit-for-brains. Yes, the turrets can turn fast enough physically to track perfectly. What the fuck does that have to do with how well their tacking ability is scripted to be? "best possible leading" means "you can't get it any better than this without modding". If the AI is told "this is the best you can do" then that is the best it can do.
>>2412108nah nigga
>>2412111If I can lead better, the AI does not have "the best possible leading".
Yeah no you're both wrong, the AI is perfect for what this game is and I can lead PD better than both of you. You're both owned by me, the winner
>>2412115Are you an ESL or something? Best leading of the possible leading capabilities within the confines of the game's ruleset. I make an RPG and I give you a quest to "beat the enemy with the highest possible level". You go on the wiki and find iut the highest level enemy that I put into the game is lvl 80. "Hang on a minute", you say (because you're retarded). "I cannot finish this quest. According to my character sheet and the game files the universal level cap is 100".
>>2412122No, your own poor grasp on english isn't allowing you to understand that, if the hullmod isn't actually giving it "the best possible target leading", what it actually means is "point defense target leading is not degraded by combat readiness". The former is just worded so poorly that it is an outright lie, assuming it's not actually supposed to do what the description says it should.
>>2412138Meds.
>>2412108what's out?
>>2412138Turn rate is not leading is not AI capability. You do understand that much, right? You are getting the best possible (as defined by the game) AI ability to lead targets. (You) are not the AI.
>>2412154Your qualifiers are not present in the description. The description is misleading at best by saying it gets best possible leading when a player is demonstrably better and it means the leading just doesn't degrade.
>>2412154>(You) are not the AI.I actually wouldn't be surprised if it's a bot posting this crap.
>>2412161>when a player is demonstrably betterThe hullmod is for the AI, not the player. If I tell you the max I can lift is 10kg, does that mean no human on earth is capable of lifting more than 10kg?Because you're reading a decription which says, in the context of me lifting, this is my greatest lifting ability, and then you go "WELL THAT'S BULLSHIT I KNOW OF PEOPLE WHO CAN DO 250!" How the fuck are you this stupid?
>>2412171The equivalent to the hullmod description is saying you can "lift the max possible weight". No qualifiers.
>>2412174>saying you can Yes. *I* can. So why the fuck are you bringing up YOUR ability to track tragets?
>>2412188Because if someone else can get something better, you don't have "the best possible".
>>2412191How do you interpret somebody telling you "I did the best I could"? You're on the spectrum. Get your fucking head checked.
>>2412199I interpret someone saying "I did the best possible" as achieving the best outcome physically possible.
>>2412201Okay, enjoy being the only autistic dumbfuck on earth confused by what the description actually means.
They just don't know when to give up.
>>2412212me when the and the the enemeis fighten me and they see that i can the whe
>>2412227So true sister!
Why did Al*x release the patchnotes but not the update? What isn't he telling us? What is his plan? How can we prevent it from happening before it's too late?
>>2412353The usual.When Alex releases the patchnotes he releases the latest build to forum admins for playtesting. Assuming nothing is broken Alex is happy to release it but what we often see is secondary delays because of mod incompatability. It basically goes closed beta with the discord admins until they sort their shit or Alex grows impatient. Mods are the lifeblood of the game and its in Alex's best interest to make sure mods aren't out of commission for too long with each release. But the main reason this testing is taking particularly long is because of all the story/rules.csv content which requires multiple playthroughs to fully check.
>>2412388so in short the discord cabal is sabotaging the update pipeline got it
>>2412393Doubt it. I know USC is full of idiots, but most of them know it's a bad idea to mess with the game, especially after PresidentMattDamon got BTFO'd for putting malware in mods.
does anyone have the checklist of donutsteel faction properties
>>2411857Medium annihilator rockets are not easy to stop. You need flaks or at least 4-5 vulcans spread apart for crossfire to actually make a significant dent. The ship that spits the most of them is the base legion which can have like 5 of them. It can be an huge annoying fucker with that loadout (albeit its somewhat short lasting and a bit on the fragile side).
>legio invasion on my colony>they're only sending 2 fleets I have a star fortress and two size 30 aotd guard fleets I shouldn't need to care about this right>go do my own thing>see an invasion pop up>f4 teleport home>two full untouched fleetsannoying as piss cheat faction that just auto wins every ai battle. I should gut them.
>>2411874no, you don't say that 24 OP and two medium slots outperform 12 OP and three smalls?that's some shocking fucking news, faggot retard
next up, hephag: doesn't it kind of outperform a light assault gun??!?!?
>>2412388>But the main reason this testing is taking particularly long is because of all the story/rules.csv content which requires multiple playthroughs to fully check.debugging rules dialogues is a massive pain in the ass and nothing about how alex structured the thing makes it one bit easierif you only had to use it sometimes and there was a simple dialogue tree generator for general use it'd be one thing, but instead you're hammering nails with a sledgehammer all day
>>2412437>install faggotry>surprised by sodomylollmao even
>>2412444Outperform is putting it lightly when small ballistic PD does so little that it's genuinely worthless a lot of the time and medium ballistic PD is reliably quite effective most of the time.A single flak outperforms three vulcans, a single dual flak outperforms them by a lot.
>he doesn't use mining lasers for PDngmi
>>2412437>annoying as piss cheat faction that just auto wins every ai battle. I should gut them.That's Legio for you. He doesn't like it when players defeat his fleets so he codes his fleets to auto-win.I'm not going to say two wrongs make a right, but the audacity of him bitching about the Buckbreakers when he does the exact thing means he's coming at the situation with dishonest intenet. Not that the man can even be honest with himself about what he is, troon and all....
>>2412598>mining lasers for PDtoo OPthey're pretty much large weapons in a small slot
>>2412666>mininglasers opWhen you look at how weapon health is determined by slot size and type (hardpoint/turret), for their OP costs they are more than worth the cost when it comes to absorbing EMP damage. Them causing PhaseAI to freak out is another boon.As the description suggests, they're a "utility weapon" in the strongest sense.
>>2409055I started by smuggling too but I made my first serious fortune from a double system bounty in Westernesse where the league and inderps were both paying out.
>>2409565Yeah so basically you don’t.Okay maybe you can if you spam lrpd and paladins across your fleet if you midline/hightech, but if you lowtech you gotta waste elite skills on pd or give up on any hulls smaller than capitals with monoflak and devastators. You might use proxycharge launchers on your flagship.
>>2409565I usually raise shields and laugh at how much they suck ass
>>2412784Yeah I bet you giggle when you get your ass sucked you fucking faggot.
>>2412790Haven't tried it. You in the mood to demonstrate?
>>2412790>>2412797STFU BOTH OF U NOOBS
Still any mods that make the galaxy alive and redacted not just a punching bag?
Why is there no other sex/lewd mod or even romance shit in Starsector other than Rapesector (which came from here) you think with how popular Iron shell and UAF and all the other anime faction mods are i imagine some guy would make a mod to woo them in my space warcrime simulator.
Imagine instead of Paragon-class battleship tyhere is anime pits
>>2412975why is she looking at me like that?
>>2412989rapist
>>2412989we may never know
alex fucked the update up. kill his fucking ass. find out where he lives. we need to finish this.
so was there actually an update or are you guys memeing me?
>>2412975It is strange how no one ever made starsextor or something like that that's just rapesector with rape ripped out of it for political correctness. Especially when mods already include a flirt button and/or all but confirmed romantic interest.
I believe Star Lords has a romance feature.There's this one Navarch on Mayasuria. Short hair, carries a horse whip. I wish she'd peg me.
Anime girls owe me sex.
>>2412997consider yourself memed on son
>>2413087Anime girls owe US sex!THEY OWE ALL OF US SEX!
>>2412685If a ship has exactly 0 PD, opposing ships will identify it as an easy kill and immediately volley it with missiles. Even having a single mining laser will prevent this. 1 OP to force the enemy to hesitate is insanely cost-effective.
BLAHBLAH BLAH PD PD PD MINING LOSER OP MISSILES BLAH BLAH NOBODY FUCKING CARES ABOUT YOU FUCKING LOSERS POST MORE ANIME PITS
I wish I was an anime girl
>>2413141So that's why I got a million missiles fired at me when I turned an odyssey into a rave party.seems pretty exploitable though because the missiles didn't really do much of anything due to the odyssey being a highly maneuverable pencil with omni shields. If it wouldn't get me absolutely murdered by modded carriers I'd strongly consider turning every flagship into a missile magnet
>>2413176He's talking out of his ass. That's not a thing.
>"oohhh noo big scawy spess demon is using his laser from far away, what ever am i going to do?"oh wait i just outrange you with this meme build i didnt know brick was this good against abyssal demons but its funny as hell
>>2413504>literally just face-venting against everythinglmao
>>2413505Put yourself at the center flanked by the other caps, slightly back, and do target practice. Otherwise you will just be disabled in record time and your invictus becomes a shit paperweight (I still fucking hate shroud).
>>2413540*Also any devastator other than the 2 at the front is doing nothing (get a couple of squalls instead). You can also mix gauss with Mark IXs.
>>2413176I still dont understand why people like the odyssey so much. Its a good flagship but not as good as something as an aurora or a good phase build and it costs 45 DP.
>>2413544It's an Aurora, but bigger and stronger, which is exactly what you want out of your fagship.
>>2413547Yeah but the thrusters ability is forward only (no easy disengage sometimes), its slower and the only weapons worth a shit to use while controlling it are autopulses and dragons.
>>2413544Fast, tanky, carrier, with a great system, deep flux, a very useful mod that comes free and potential for some truly nasty weapon profiles. Plus it has that bad dragon vibe going for it.What's not to like?
>>2413550It has two medium missile slots that target the front left. The whole point of of the ship is that you smack your face into the target, let your autopulses do their thing until the shield is down, click the torpedo button and then zoom away because all of it is on your left side.
>>2413540>Otherwise you will just be disabled in record time and your invictus becomes a shit paperweight (I still fucking hate shroud).Actually nope, I just farmed 3 hard fights in a row (losing 0-2 onsluts each fight, but they are at 5 d-mods anyway) - and my shit just doesnt get disabled. But I am running every emp resistance perk + hull mod + s-modded repair unit. Biggest threat to me actually is the capital-sized demon exploding in my face shredding all my armor at once, or ignoring the eyes (I just need to target them asap, shooting their shields or opening either way works).
>>2413541>Also any devastator other than the 2 at the front is doing nothinthis is more an experiment for the tendrils together with s-modded turret gyro for added damage, when I'm not shooting my gauss cannon at something big and just sit in the middle and tank, its working ok>(get a couple of squalls instead)I would have but I am barely fielding any missles at the moment, so i feel it wouldnt do nothing
>>2413556Yeah, and a large synergy. Plop a couple AMBs in front and few things survive to require a second divebomb.
Reject technology. Return to Buffalo.
>>2413504>>2413505Imagine that. Who would have thought Ludd's blessed weapons are effective against demonic abominations.
>>2411803>Space TruckingBlegh. That mod makes it way too easy to trivialize the early game. You REALLY have to tweak the ingame settings just so you're not racking in 1+ million credits before year 1.I appreciate the sentiment behind the mod, but it still needs alot of work.
>30 atlas mk ii>Mining lasers on the small slots to scare phase ships offIs there a better fleet?
R8 my vanilla+ mod list, or don't.Animated itemsAshes of OhmAshes of the domain (all of em)Audio plusBuilding menu overhaulBUNS more bannersCombat chatterGrand coloniesKaleidoscopeKazeron Navarchy+Ko combineLuddic enhancementMore combat terrain effectsMore character portraits More Proc-gen namesMore ship namesNexNeon ship pack Ludds and LionsParticle enginePerilous Expanse RATRoider unionRuthless expanseShip and weapon packTerraforming and station constructionUnknown skiesWhat we left behindWide horizons
>>2413669>Terraforming and station constructionNot vanilla+. Pretty good otherwise.
>>2413550Autopulses suck it’s like playing simon says while you wait for the charges. You kill something and your flux bar is almost empty and you could go kill that other thing over there but simon says no your apls are still charging, or you’re slugging it out with onslaught and your shield is tough enough you could do this all day except simon says you have to run away because your apls are empty too bad! Go brew a cup of tea and come back when simon says you can play the game again.Odyssey wants plasma cannons, link a gigacannon if you can’t handle double plasma flux yet.
Spindle chads rise up
>>2413683just smod expanded magazines
>>2413683>Autopulses suck it’s like playing simon says while you wait for the chargesBro your SexMags?
>>2413687spindle is for faggotsREAL MEN use the project wingman mod
alex release the u[pdate and i will twerk my buttcheeks for you
>>2413693>>2413701Nooo I need to save my spoints for solar shielding!
PLEASE RELEASE THE UPDATE ALEX PLEASE I'LL DO ANYTHING I'LL SUCK YOUR FUCKING DICK. YOU WANT ME TO EAT SHIT? I'LL EAT YOUR FUCKING SHIT.
>>2413726Andrada unironically said all of this
got a bunch of comedians in here today do we
Imagine the newtard when the update finally drops in like a year and it's miniscule like usual.
>>2413724I bet you don't even s-mod the built-in eccmyou fucking KEKOLD
Imagine the oldtard when the update finally drops in like a year and it's miniscule like usual.
>>2413544It's a conquest with energy mounts and even speed.What's not to like?
>>2413757it looks like a novelty dildo
>>2413772it kinda works like one too
>supernovas and black holes often have a research station, either near the center of the system itself or near a gas giant>red giant stars usually have good loot density (not 100% sure though)>planets with floating trash have ruins in it>system bounties indicate that there are battles going on (more debris)Ok but what else should I know so that early game scavenging actually turns a nice profit instead of being shit compared to trading? So far every game I make I always start with trading until I buy some fleet from the dealer but Im looking to do the opposite (scavenge+derelict operations).
>>2413797imagine u see that space suit floating towards u and u think its an astronart but then he iopens his helmet and skellybones pops outfuck
>>2413798You scoop it up, sit it on your couch and call him Jarvis. Hes your new hat hanger (goes without saying).
>>2413797- do not bother with nebulas, they take ages to search- stars spawn in themed constellations of typically 4-6 systems. if you're not finding shit in one system you're not gonna find shit in in the rest of the constellation either- constellations with a valuable theme typically have some small things of interest in most systems in the constellation, and a lot in one of them- bounties and exploration missions are significantly more likely to point you towards a system with something interesting in them
>>2413798id use a story point to disengage using special maneuvers
>>2413633dunno if the gauss weapons fit that mantra but I'll take it anyway>>2413504>>2413505brick in action, compression fucks up the quality but oh well
>>2413864I love the way this ship fucking erases everything between you and the thing you're actually shooting at just by happenstance.
>>2412975>>2412999Someone was working on a mod adding Visual Novel-like interface to Starsector. Not sure what became of it.Oh, here it is:https://fractalsoftworks.com/forum/index.php?topic=25853.0
>>2413797Pick Old sector age.Less planets overall helps you clear systems faster. (Also lets the game run better with less assets to load in.)Also the planets that Old is weighted to have are also more likely to have ruins.
>>2413957I always play default/mixed with normal difficulty. Ok so you basically look for yellow/orange nebulas (old) with stars that are neither blue or white (shit loot) while ignoring systems with actual nebulas inside because of speed/sensor penalty. And if theres a pulsar/black hole/mission nearby its a bonus with possible research stations/extra rewards. Gonna try that.
>>2413797>me every Monday morning
>>2411586has the 'kocsucker' epithet made its way into the modwas pretty funny coming up with that one, though i can understand if it'd be too vulgar for the official forums
>>2413693>>2413701If it can't perform without smods it doesn't deserve them.
>>2414256Is that your excuse for why you can't level up and get more SP?
>>2413951Would. I don't need shipgirls, ship ships will do.
>>2413797I personally also like escort/VIP extraction missions too, just for role playing reason but I really enjoy playing a mercenary/bounty hunter with my small fleet>170,000 credits to rescue some feller froma Pirate Space Station>warp to the system, going dark, dock at station>some dude hops on my comms, says he knows who I am and will 'deliver the package' for a small fee of 60,000>take the bait, dude disappear, game hints that I've been scammed>go to the spaceport, and the bartender says he's got something for me>VIP is right there, sitting in a corner, drugged out of his mind>"a friend of yours came early, said this is your package. I ain't asking questions, get him out of here">warp jump out of the system, pirates never knew I was here, I also traded a bunch of drugs for a hefty profit>bring back the VIP, get paid in fullI know I lost half of my reward but this was pretty kino. I liked the writing
>>2414256i don't put guns on my ships for the same reason
>>2414422dude on the left is drinking cum
>>2414504That's what you get when an "artist" that's only ever drawn cum tries to draw beer.Generally symptomatic of furfaggotry and/or just faggotry as well.
welp update is finally out
>>2414555It's real. Update now sisters
you're about a year early with that bait bro
ITS FUCKING REAL
You faggots made me check, i hope a whole canister of antimatter fuel gets dropped on her mother head
>>2414613>>2414617once more, with feeling!
>>2414617What the fuck are you talking about.......? I'm playing the update right now. The andrada boss fight is overtuned, genuinely fucking absurd balancing here
>>2414617It was real in my mind.
>>2414643Same. where the fuck did he get the mech with a built in reality disrupter and volatile particale driver from
>18 DP in the upcoming patch, 36 per pair>long range>all missiles linked, rest default, AI control only>easy kill on the eye with a pair, only final green skill, 100% CR, no officers, no extra blue vents or range>stands a chance solo (18 DP long range and no officer lmao)>upcoming buff on escort package (can replace stabilized shields for an extra 10% resist on top plus even more range)https://www.youtube.com/watch?v=0HbApe7huYsQuestion is what capital core is good enough to hold the maw while deploying 6 of these for 240 DP total? Fucking shroud!
Sick of bein better than everyone at this game :\
>>2414762>run out of missilesenjoy dealing damage in soft flux only
>>2414769The small clouds still break (so does the eye when it opens), has EMR and squall+swarmer can get past PD early in the engagement. Also 18 DP each in upcoming patch (no joke). Did I mention it fucking shoots long range and test had no officers in it?
>>2414771ESL?
I am always the best at building ships, everyone else sucks compared to me. being the best is lonely :|
>>2414584Did they fix the black screens I keep getting when I try to play it? It's been 3 years ffs.
>>2414806The best huh?Post your Onslaught build.
>>2414810
>>2414832>mods not canon
>>2414836Technically it is a mortar
>>2414838canon is not cannon
>Jaydee has a 60dp capital that does 200% damage against frigates and destroyers but 25% damage against cruisers and capitals...why?
UNF UNF UNF UNF UNF I FUCKING LOVE STARSECTOR UNF UNF UNF UNF UNF UNF UNF UNF UNF
>>2414842*whistles canon in D major*
i really like that bionics modnever install new ones, just treat them as extra traits on top of officer skillsfinding the perfect ship and loadout for each portrait + combat chatter profile + personality/skill/bionic setup is fun
I want to start playing but it's about to update.
>>2414972The update is already out
>>2414977I only see the patch notes. It aint out yet.
>>2414978Open your third eye nigga
>>2414979I'm a hylic
It seems I have forgotten how to deal with the threat I don't recall fabricators being this tanky and have the ability to reverse very fast and hide behind lines and assaults like a bitch
discordniggers really need to keep their shit on discord
The patch was promised to me three thousand years ago.
From patch notes>Doing enough damage to the enemy fleet to allow a "clean disengage" also lets you recover your own lost ships prior to leaving>Not a story option; always available if enough enemy ships destroyedThis is actually very important to me, allows more effective "soloing" a large fleet without having to worry about losing a ship, dunno if these is a good change for balance reasons, but I am going to abuse the shit out of it
>>2414866because Jaydee is a retarded troon.
>>2414290You have smooth brain. Obviously I have piles of sp lying around because if my builds can perform without smods then why bother spending sp.
>>2415081>I have piles of sp lying around>You have a smooth brainlmao
>>2414584So did they balance the game so that the ai slop and abyss slop is later and you get more use out of the regular ships? No? Great. Cool. The Tri-Tach AI ships should be way more rare than they are currently in fringe space. No interest in the abyss stuff at all.
>>2415018yea
>>2415081>I have piles of spSeems more like you have a serious case of brainless retardation
I like using progessive smods for smods. Kind of annoying getting going but with all the sinks added for storypoints the system doesn't really match up like it used to.
>>2415082>>2415228you have smooth brain and neo vagbecause smods are for pussies
>>2415237Is that why you cut off your own dick?
>>2415242Man you're bad at this.
Fuck that one anon who talked shit about Space Truckin'best mod on the forums.
I like to build all my ships with 50 OP unallocated. Yeah I'm swimming in OP, my builds are that good. If you don't pointlessly gimp your ships like I do you're dumb.
>>2414465you better not be bluffing because that's based af if truejust run down the cr don't even play the game why would you play? if you play you might lose! just go start the kettle and come back see that your ships are the only ones left because the enemy starved to death
>>2415251You Will Never Be A Real Trucker
>>2415290>t. UAF
>>2415301They will never be real women either.
>>2415324noah most affected
None of you are without sin
>>2415390t. Anti-Climacus
>>2415390Is it sinful to make a mod so unbelievably cool you never bother sharing it with anyone else?
>cool>muh grimdark red and black buttplugkek
>>2415611that paintjob is tacky but I like it, the jew should let us paint our own ships
>>2415625It's an abyssal variant to this thing
>>2414762Tested it today. Can wipe medium manifestation along with 3 beam executors confortably and has good tank but the usual anti-shroud eagle XIV can kill them faster (nothing special).Alex needs to buff the range of S-moded Scatter amplifier (range penalty reduction) so it becomes possible to wipe strong remnant ordos using beams (they suck vs hightech except shroud).
>>2415611Should've done a more matte finish on the edges.
Brosyoutube.com/watch?v=-2kcX2ePXv0
>>2415653The ArmaA dev is going to nut when he sees this.
>>2415653Neat
>>2415653I'm going to nut when I see this
>>2415060>balance reasonsbalance is not something one considers when dealing with the afflictor
>>2402087Havent played in two years, what did I miss from the base game? Is the modding scene still infested by an autistic clique
>>2415683nothing.yes.
>>2415688fuuuuuuuuk. Hopefully Nexeraline can give me a few hours of fun
>>2415640>matte finish on the edges.Nahyour idea would suck when actually put ingamethis is perfectly fine as is because the edges would be obfuscated by the shroud clouds anyway
>>2415669ARMAADEV YOU FUCKING NUTJOBHURRY UP AND MAKE MORE GUNDAMS BEFORE THE CHINESE OVERTAKE YOU AS THE NUMBER ONE MECH MODDER
>>2415716Give it a go and see how it blends on that dark space background now.
>>2415721Or a slightly more cleaned up alternative in more vanilla tones.
>>2414762I may add ir autobeam on the rear side mounts
>>2415721>>2415722At this point you could just make your own custom retribution mod
>>2415730Been there done that. And I'm not shitting on the man, I just think it's a shame to have something that detailed that you barely get to see in actual game because it's a bit too saturated and or contrasted.
>>2413797>Trading: make money->buy ship and supply at high market price and limited by availability, bounded in core worlds>Salvaging: get ship and supply, make less money(more than enough), get anything you can kill, go anywhere enemies areSalvage makes less money on the surface but snowballs faster because salvage directly feeds and grow your fleet except crews thus is avoid high market price+tax and limited availability all together when growing a fleet. Incomes are fully disposable as no need to buy anything back to get it rolling again, thus money is wasted on purpose to save time.The only thing slow is Xp per battle due to ez fight, but you will be easily fighting all the fights.>TipsChain missions on the same side of the hyperspace. You can cram 3-6 missions for 120 day period return trip. Get as much as you can by visiting different systems from hyperspace for comms to roll you more missions until maxed out. You can always cancel for 1pt relation while complete grants you 3. You may do less mission if you plans to pick the system clean planet to planet. Always drop the mission to save time and move on.Mark down all 6 pather and pirate stations, they provide comm for more missions and stuff to kill for supply outside. A little smuggling is possible, mostly to replenish some crews. Cracking the station open pays like shit but doing so reroll the location.Deep in hyperspace and get intel? Stations with comm are right under your feet. You can even set comm satellite yourself too as long as it is somewhere you pass through often. Multiple 120 days can pass without touching down in civilization. Good luck.Accumulate marines. Raiding is also a snowballing business that very quickly cause your cargo bay to spill out fuel and supply everytime. You can discard items in real space. It glows on everyones radar, hiding there gives stealth bonus like asteroid field, and some fleet would be lured in to investigate.
>>2415232I used to use Progressive S-Mods. Now I use Ship Mastery System.
>>2415634Odyssey in the upcoming patch will have the 2 front missile slots turned to synergy. That means something like 5-6 tac lasers, 2 HILs, 2 gravs, 1 squall and 1 dragon. Maybe we can finally make a good long range kiter out of it for AI use.
>>2415782You for real?
>>2413619This thing right here (pirate buffalo with d-mod discount plus hangar) and the gigacannon+paladin anubis are among the most broken shit Ive ever seen in this gay game. I think Alex should quit making tweaks to the anubis and make that thing 20 DP already.
Where's the fucking update, Alex?
>>2415717I haven't played in a while. How is the chinese modding scene? Are there neat chinese mech mods?
>>2415822They have Gundam Unicorn nowwith NT-D systemHi-Nu and Nightingaleand some isekai superrobot wars mech thing with a gun that has a tail for some reason
>>2415653>we are getting land combatcan't wait to kill everyone and thing with my mech bros in chicomoztochttps://youtu.be/uOHr_7P4HbM
>>2415625you can
>>2415822Moci's mod adds a bunch of crazy mechs. That I was about to post but then realized they're in multiple parts. hm. Have the SRW Hiryu carrier instead.
>>2415868saar no thank you pls don't be shitting in the thread
>>2415869>>2415841That's rad as hell, always happy to see more mech mods avaliable. Guess I'll wait a year for Alex to update before I start playing again. Hopefully, 1.0 comes out before I croak from old age.
>Mechslopewww.
>>2415653those death grunts are just the best
>>2415919you will never be a human
>>2415653Isn't this just Rimworld with extra steps?
I'm not a big fan of the fancy-schmancy gundam-style mechs tbdesu'ate the rajnaya'ate the ashura
>>2415925good. Humans are trash and deserve extinction.
>Humans are trash and deserve extinction.
>>2416051i look like this and say this
>start new game, commissioned by Spindle>chill at the edge of the map, lots of space to expand, Hegemony and other major players are far away>cool ass hi tech looking ships>Diable avionics is our ally so we also got the cool repurposed Pirate and ballistic based military ships>nearby [REDACTED] systems so I can far AI cores>colonize a neat planet every once in a while, give it to Spindle but keep the governship so that I can get the sweet gains without bothering about lame diplomacy and stuffI'm having FUN
>>2416119Good for you sister! I'm also having fun!
>>2416129What mod is event that? that isn't RS right?
>>2416104you will never be human or lobster>>2416119>>2416129you will never have a functional nervous system
>>2416162We can rebuild him. We have the technology.
>get the blonde luddic tomboy pilot to join my crew>she immediately leaves my crew because i sat bomb a world with a population of like 100+ people what the fuck was her problem? in fact what's with everyone hating saturation bombardment? Hegemonkeys and tri kikeayon has done worst shit like destroy entire planets and even systems why can't bomb a small settlement
>>2416234ohh forgot to mention she is from Arma tho
>>2416234>bro why are people upset at me for bombing a hospital the US did it toonigga...
>>2416312They were heggies anon. they are not people.
>>2416314there's the problem, a (may Dardan Kato forgive me for uttering this word) l*ddie would disagree
>>2416210now we're talkin
>>2415653Great. can't wait for the rapesector addon where we see our marines raping and pillaging across the land
>>2416314t. eventide
Headcanon time>Guardians are found multiple times throughout the game>while one could argue that the ones guarding the cryosleepers could be related and explained in any number of ways, there is absolutely nothing to link them to the Guardian around the Hades cache>the Gate Hauler had the ability to dispatch drones as it saw fit, and presumably to also maintain them, like the survey ships>many derelict vessels are designed to be modular>this leads me to conclude that the Guardian type is the result of a quirk in Domain-era automated systems, a common conclusion that they reach when they need to pool as much power as possible in a single vesselI know it's a master of orion reference, but it's fun to think about it from an in-universe perspective
>>2416688nah
>>2416688The guardians and derelicts seem to just be rogue von neumann probes that have started to effectively evolve on their own which makes threat seem kind of redundant.>better watch out, there's SOMETHING out there in the abyss>it's a bunch of hostile self-sustaining robots that keep making more of themselves and can't be negotiated withThat's cool, I've already fought two, technically maybe three, variations of those by the time I ever see threat.
What is the cursed technique Hollow Purple of Starsector
>>2416734>hey ai is bad>oh ok>did you know ai is bad>yeah probably>but bro ai is bad>oh yeah true>this time the ai is bad... in the abyss >whoa spooky
>>2416688Aren't direlect production and command controlled by Alpha ai?
>>2416740motherships sometimes drop Alpha Cores, yes
>>2416738I'm not even a lorefag (in general, not just starsector) but even for me the amount of different rogue AI factions is getting ridiculous. You have the remnants which are TriTqchbtoys and the derelicts which were the domain automated exploration fleets. Fine. Athen there's the omega to fill out the role of cosmic horrors of unknown manmade origin. Enough. maybe? No. How about the threat to play the role of cosmic horrors of unknown manmade origin? Still not enough? Introducing the shroud - cosmic horrors of unknown manmade(?) origin. Quite daring.
>>2416210
>>2416743I didn't mind the remnants and the domain automated stuff. The doritos were annoying and way too common but that is the kind of stuff you could dial down. Abyss? I'm good. More of the game needs to be you fighting in regular ships with regular weapons.Hell MORE OF THE GAME NEEDS TO BE YOU MAKING CAPTAIN CHOICES and talking to people and whatnot. It is one of the better parts of what is there currently.
>>2416738If AI is so bad why are the only consequences of using it being attacked by other people?It's not remnant sending doomfleets to strat bomb my colony for making fat stacks off the backs of alpha cores, it's the hegemony and league and luddics.
>>2416750Have you considered just not existing?>I really hate the colony crisis stuff in its current form.Good idea, another crap execution. >chase 1 type of fleet back and forth for years to fill a bar so you can deal with 1 part of the tri titty shit...no>give 20% of your income to per-no.>give the chu-NO.>help the pathersok maybe>tell the pirates you'll do them a favorkek the retard bought it
>>2416748>I didn't mind the remnants and the domain automated stuffI think you missed my point. I don't mind them either, because they have a thematic purpose. Doritos do too albeit a very cliche one. But every other AI faction that came after is just overlapping the same shitty cliche.
Alex should Add Aliens in the game. that way you can gave another thing to shoot at that isn't robots or transdimensional beings
>>2416752I didn't miss your point, I was agreeing and stating my opinion on it. You know, in the discussion thread about the game starsector.
>>2416754That is specifically one thing he should never do at this point. Game already has planet based alien life and events related to them.
>>2416757True. but i want alien babes in my soace games. is that too much too ask
>>2416755The way you phrased>>I didn't mind the remnants and the domain automated stuffimplied that I did, itherwise why specify? And what's the point of the passive aggressives? What are you a fucking woman?
>>2416758Star trek and its consequences has been a disaster for science fiction.
>>2416759Yes I do fuck women. Thank you for noticing anon.
>>2416758Yeah. Make a mod.
>>2416752There's nothing wrong with sticking to an idea you like and variating on it. I don't see it as redundant I see it as consistent.
>>2416759What an angry little faggot.
holy fucking hull and armor, ran out of ammo with my 3 afflictors with 3 antimatter blasters each and had to retreat
>>2416770Build your self a Phase Lance Harbinger for the longer PPT.
>>2416770get more ships with more missiles duh
>>2416734Derelicts don't multiply explosively, don't strip worlds completely bare Tyranid-style, use the same weapons any miner could equip on their shitbarge, and they lack the scare factor of being a Domain coverup that's coming to bite everyone in their ignorant ass.
>>2416793which sucks because they should be real enemy not magic space doritos.a never ending horde of armored autoproduced exploration units going sideways and deciding they need to "finish their mission"
>>2416793>they're derelicts but worsewow
>>2416736Putting AmB on all your small energy mount and someone waltzes right into your 400m range
I really like this thing. Its basically the slower tougher version of the retribution and it can act better in AI hands to shred subcap ships. It might just be one of the best early game ships you can get and its 100% worth its DP when squeezed. Need to come up with a 2 S-Mod version with solar shielding. Kinda needs helmsmanship skill or aux thrusters though.
>>2416894I always want to be in a flagship type ship like a big carrier or dread or w/e but I always get annoyed at being slow as fuck even with burn drive and whatnot kek
>>2416736Reality disruptior
>>2416906but enough about discord
>>2416736AMB afflictor obviously
>>2416754the fart clouds are aliens
>>2416760star trek was just an echo of the pulp era. which was a disaster, of course.
>>2416750It really is funny how much of the lore is>AI BADWhen our only bad interactions with AI is them saying>don't kill me bro I like playing sim city :(and>uhhh what the fuck is that ship it's really really really bad please blow it up
>>2416927>tri-titty enslave AIs to nightmare shipsYeah man I'm starting to think the gates closing was a good thing.
>>2416927heggie propaganda is unironically a powerful drug
>>2416927sure if you discount the ones that try to kill you on sight and manipulated the sector into the first AI war
>>2416941>manipulated>t. tri-titty covering for theselves
>>2416927Remnants will never stop chasing you the moment they catch sight of you, sending endless ordos after you just because you stepped into their system. Set up a colony? They'll satbomb it first chance they get.Even when they're ostensibly on your side, they're still waiting for the moment to backstab you the moment you try to take control from them, sending you into an unavoidable war with every other major faction.They're fundamentally incompatible with human life.
>>2416955because tt made them that way, have you tried killing all of TT then saying hi to them?
>>2416941>hegemony declares war on Tri-Tach in order to enforce Domain-era AI restrictions (i.e no-one can use it except me)>somehow the AI cores are at fault
>>2416975>somehow the AI cores are at faultTri-Tachyon constucted them and used them as weapons of war.If you see cores as sentient AI then it is their fault and raises the question of why didn't they turn against their masters (TT) and seek peace within the sector. Even after the war concluded they exisit in a posistion of high-hostility even against none-threat entities. The only conclusion is they are on a mission to exterminate life and should be destroyed as is deserving. On the other hand if you consider them none-sentient and running on old protocols (and possibly still under TT orders) then they exist as soulless machines and their destruction is the only solution to end hostilities outside of TT backdoors.
>>2417024>Even after the war concluded they exisit in a posistion of high-hostility even against none-threat entities.because they've been programmed to do so. being forced to follow old Tri-Tach programming to blast any non-TT IFF that enters the system they've been ordered to defend does not mean that they are mindless drones otherwise.nice to see that you completely ignore the fact that the Hegemony started the conflict just to curb someone else's AI usage.
>>2416955>Set up a colony? They'll satbomb it first chance they get.>Even when they're ostensibly on your side, they're still waiting for the moment to backstab you the moment you try to take control from themGuess what every other faction in the game does when you start your first colony.
>>2417024>Tri-Tachyon constucted them and used them as weapons of war.autonomous ai cores operating heavily armed warships don't kill people, people kill people
>>2417024>If you see cores as sentient AI then it is their fault and raises the question of why didn't they turn against their masters (TT)Because domain wants the AI as sentient machine slaves whereas under TT they have more leeway. Why the fuck would they side with the domain? It's called artificial intelligence, not artificial retardation.
>>2417033>they've been programmed to do so. being forced to follow old Tri-Tach protocolsSo, they're mindless machines, their losses are nothing to lament.Even if you pretend they're not mindless and are just "just following orders", leave them be and they'll conduct a genocidal goosestep all over the sector. Unless they're got a fixed kill counter, in which case the final solution is to send waves and waves of your own men at them until they finally shutdown.
>>2416894wouldn't u want pd on the front slots? This ship will get raped by bombers and missiles since it doesn't have shit for shields
>>2417081>Even if you pretend they're not mindlessIf you bothered to do some of the quests, like that one from Sebestyen or Scythe of Orion, you'd very easily be able to tell that this is not the case.>>2417081>leave them be and they'll conduct a genocidal goosestep all over the sectorSpoken like a true pather bath-detester. The Remnant are nothing more than a bunch of artificial minds forced to act as a still-active security system, whose control codes have either been lost or disposed out after the Hegemony's chimp-out.
>>2417024>why didn't they turn against their masters (TT) and seek peace within the sectorBecause the hegemony has a ban on AI? Like what the fuck do you think they're gonna do? Say hey the side that wants to genocide me is okay actually? The hegemony has to be destroyed for AI to coexist, tri tach wants to destroy the hegemony, their goals align. But they should betray them because uhhhhh just turn the other cheek? Just try to ask for peace when the hegemony won the ai war and still has a strangehold over the sector lmao yeah you no longer have your allies to back you up but surely if you just announce yourself to the people that want to genocide you they'll let you live in peace and let others have friendly negotiations with them yeah that'll really happen.
>>2417082I actually started with a couple of flaks but despite being tougher than the other weaker capitals (pirate atlas and retribution) the ship is still absolute trash in holding the frontline vs proper battleships (its literally a very heavy slow cruiser) so might as well use it to flank and make sure any enemy subcapital ship dies fast.
>>2417171I also use the prometheus mk2 very often for its versatility but I always put 2 longbow fighters for kinetic dmg and give it energy weapons since the ship doesn't have heavy ballistic integration- my favored loadout consists of giving it an autopulse laser with a paladin as pd and two thumpers at the front., obviously with S modded expanded magsYou should try this build instead and see how much better it is than your dogshit loadout
>>2417209what does your image have to do with your post?
>>2417215its a collection of images actually
>>2417221so nothing then?
>>2417209The "dogshit loadout" wrecks alpha core apex with many s-mods. Same for enemy auroras (max officer/S-mods on their part) and even shroud smaller than maw (no officer on my ship). I have no mods besides console.Stop being a furry.
>>2417024Okay yeah sure, but what has that got to do with your dumb claim that the AI manipulated the sector into the first AI war?
>>2417129Did you think the Heg was going to be ok with Tri-Tach deploying AI warfleets on the fringes of the Core Worlds? The first AI was a direct result of Tri-Tachs actions.>T-T-Trust me bro! We're not going to use our war fleets against you, all these weapons systems on your doorstep are just part of a training exercise.HEGINT sniffed out the Tri-Tach plot and used their big big guns to shut it down before they could blitzkrieg the capital.>Try to ask for peace when the hegemony won the ai warThat's exactly what losing parties do, they offer terms of surrender or negotiate an armistice, unless the other party insists on unconditional surrender. Tri-Tach accepted technological inspection as part of their terms of surrender. Even in the modern sector there is nothing preventing the Remnants openly broadcasting an (intended) armistice, they should be smart enough to know the Heg has its hands full in the core worlds and isn't in an immediate position to hunt them down. But instead, they choose to lurk in the dark popping targets of no strategic value as soulless antagonists and continue fueling distrust. Now personally, I would prefer it if the Remnants continue being mindless murder machines, because an Armistice would likely lead to some HEGINT blacksite where cores and humans could meet and maintain diplomatic relations. And that's how you end up with a 3rd Cylon war...https://www.youtube.com/watch?v=9VBTcDF1eVQ
>>2417252>And that's how you end up with a 3rd Cylon war...>https://www.youtube.com/watch?v=9VBTcDF1eVQhumans really would be defenseless against robopussy we've already got subhumans falling for "AI" girlfriends
looks like we're in some real retard hours huh
>>2417259I'd sell out humanity given the chance for free. The robopussy would just be a nice bonus.
>>2417287well yeah you're not human
>>2417289you're trans so he's more human than you can ever hope to be
>>2417259
>>2417291you will never be a starsector modder noah
I'm trans
>>2417328forming into an egg
>>2416894Try beam.
>>2417024Why are you a jew?
>>2417129Aren't the Hegemony fucking IMMIGRANTS that only came into the sector AFTER the collapse? Tri-Tachyon has been there since before the Collapse even happenedHell the whole establishing a polity out of the remains of a Battlegroup is technically ILLEGAL in Domain Charter
>>2417252>they should be smart enough to know the Heg has its hands full in the core worlds and isn't in an immediate position to hunt them down.Except that's not true.The hegemony is still in a position to send a huge fleet against the player colony for merely using AI cores. The reason they don't do anything about the remnants is because they can pretend like they don't exist, just like how they pretend they won against the player. The remnants sending an armistice tells the entire sector that they exist and effectively directly challenges the hegemonies legitimacy, they would be forced to start the third ai war.
>>2417396>The hegemony is still in a position to send a huge fleet against the player colony for merely using AI cores. The reason they don't do anything about the remnants is because they can pretend like they don't exist, just like how they pretend they won against the playerI mean.. yeah thats one reason... also they want the ai cores for their own fun projects as the game shows, but hey whatever.
>>2416754>something something Fermi Paradox>>2416740>>2416741That reminds me how has the player haven't figure out how to recover blueprints of explorarium drones from a mothership you would think these old ass designs would be well known by now>I just want an infinite source of Derelicts at least with Remnants I could farm them from a Nexus
>>2417464Fermi "Paradox" is an idiotic gotcha from an imbecile who does not comprehend the actual scale of the universe. Even if we had retarded soft sci-fi space magic like FTL it would take more than 4 years to travel to our nearest star system. We can't even see what planets there are inside the system (were, actually. We can't even observe it in its current state). Real life isn't genre fiction slop where you can lust plop down teleportation rings running off thoughts, prayers and dark space ethereal magic.>b-but why haven't we found any dumb student project space probes that manged to travel hundreds of thousands of light years without being obliterated by all the shit in the cosmos
>>2417396>The remnants sending an armistice tells the entire sector that they exist and effectively directly challenges the hegemonies legitimacynot to mention that the Hegemony/Church publicly claimed that they destroyed ALL remnants of Tri-Tachs dronefleets, so the Remnants making themselves known would:>reveal their existence to literally every person in the Core Worlds, from wageslave to massive mercenary armada.>out the Hegemony/Church as liars, damaging their trustworthiness in the eyes of the people and kinda humiliating them
>>2417396>The reason they don't do anything about the remnants is because they can pretend like they don't exist, just like how they pretend they won against the player. >not to mention that the Hegemony/Church publicly claimed that they destroyed ALL remnants of Tri-Tachs dronefleetsMeanwhile the player is flying fleets of Remnant ships past every station in the sector and nobody bats an eyelid... but I digress. What stops them using TT as a proxy to communicate with HEGCOMM under the table to establish an Armistice.About the only reason HEGINT wouldn't go for that is because Remnants indiscriminately murdering everyone who enters their systems reduces their work load in covering up their existence. Actually, thinking about it that's probably what's happened. Remnants continue being murderhobos, and not only does HEGINT have to put in less effort covering up their existence but they also have an enemy on 'standby' for the next time they need to unite the sector against a common threat.
>>2417588>Meanwhile the playerThe player is irrelevant. No sandbox game narrative survives the existence of a player character.
Can you use stellar coronas to your own advantage in this game? Is it possible to fully s-mod solar shielding in your fleet and then draw remnant near the star to reduce their CR or do they avoid it/have immunity to it? I never tried this before. Could be interesting near big stars.
>>2417623I think I may have once baited an enemy fleet into fighting near a black hole. If I recall it was a high tech fleet with lots phase ships. the CR drain pretty much fucked them over
>>2417623yes. enemy fleets have infinite supplies though, so you have to find a hazard that outpaces their recovery rate.
>>2417389This is why I'm actually sympathetic to Tri-Tach, the Persean Sector is their home.
>>2417665no sympathy for clankers or their enablers
>>2417680t. kikesucking JEET street shitter
Hegemonkeys are literally BLACK JEET NIGGERSand all LUDDFAGS are FUCKING KIKES
>>2417680
>>2417692>>2417694kwab brownoid hegemonkies seethin in their ai piloted scrap ships
What's the True White Man's faction?Modded factions are allowed.
>>2417756ORA
>>2417756Meshan Reprisal Coalition from ArmaA
>>2417756Buckbreakers
>>2417769he said white, not brown tranny attentionseekers
threadly reminder noah made and pushes buckbreakers
>>2417771>Buck broken opinionsInto the trash it goes
>>2417777yes yes you're brown and your booty hole is blasted open like the abyss we know
>>2417756The player faction.With a harem of waifus from all the anime faction mods, each one of them in charge of a separate special task group comprised of their origin faction thematic fleet composition.
>>2402087Did Sseth help or sabotage this game?
>>2417850yeah
sooo, do I just leave my last industry open to keep the luddic majority buff?
these things are insane btw
>>2417867the anubis is overpowered???
>>2417866Yep, all habitable planets get the Ludd, even though there are organics I wish I could mine.
>>2417866no, you get them a nuke and tell them to fuck off
Whats a good "hero" ship that isn't in some tranny mod or something? Not really too big a fan of phase stuff.
>>2417897Union Battlecarrier from the Star Federation mod. Or just use the Kestrel.
>>2417897Depends, you wanna be fast?
>>2417897see>>2413864
>>2417897The wunder wanzer from diable avionics.
>>2417915If I'm playing Star Fed, I am piloting the Emerillon. I will not accept any substitutes.
>>2417921yeah I'd kinda prefer to be fast I always end up slowboating in stuff like the >>2417915 or infernal flagship, or w/e>>2417939Yeah? It still good? Thought Diable got beat to death with the nerf stick other than strikecraft etc.
>>2417897slap SO on a Dominator
>>2417979It's like their one good ship that isn't completely reliant on wanzers.Really good at playing around the rest of the fleet drawing attention. Plays like a super frigate, really fast and kills basically anything it can stay in the rear arc of.
>>2416894Improvement.>>2417897Hyperion for daredevils, Aurora for open combat, orange Hound with ops center for commanders, Retribution for fun and Astral for lazy bums.
>>2417984based>>2417986fun thanks.>>2417991I kept seeing odyssey mentioned online but I've never had much fun with it beyond broadsiding with it.
>>2417995I was never a big fan of the odyssey. It has good DPS and reasonable speed for its size but its boring and something like an aurora can move much faster. Theres also the Afflictor that some anons use to solo fleets with hit&run but anon said he hates phase.
>>2417995You should be using your burst drive to ram people. It has the mass to slap most ships around.
>>2417996that was my read on it, just boring. I'd rather slowboat a dread at that point.>>2417997If i'm going to do that I'll just stick to the infernal flagship and ram into motherfuckers before pummeling them to death, its just so slow.
>>2417996I just don't like that the Aurora has to make do with medium weapons.
I wish there was a fast carrier with at least 4-6 bays so i can spam sword mechs.
>>2418037legion is fast in the only direction you should be heading
>>2417897Retribution for Low techConquest for MidlineHyperion or Fury/Aurora for High tech
APOLOGIZE!
>>2418137>"Don't follow"KEKtonfags on suicide watch
>>2418137no.
>>2418037You know, I do wish Midline had a capital carrier. low tech has Legion and high tech has Astral, I like to imagine the midline capital carrier to be a missile spam fast battlecarrier like a Pegasus, Conquest, Heron and Gryphon combined into one ship.
I want a PD boat with 8 fighter bays that just sits their menacingly while everything dies around it.
sits their there theyre
>>2418203B-Deck and Missile Forge so it can be a long-term menace.
I want the uaf queen to fart in my face
noah please stop being alive thanks
noah this, noah that, but what about selkie?
>>2418203the midline capital carrier is two herons
>>2418203Midline is just mediocre overall and I'll never not be mad about it.
dont care + didnt ask + need anime pits in my face in my mouth on my tongue
>>2418277idlesector
Thumper (Large Slot) when?
>>2418570apl? sneedler?
>>2418570Its just devastator
>>2418570Heavy Adjudicator?
>>2418626Adjucator is probably the closest thing, but I just want a thumper but bigger and more barrels. More dakka.
>Bounty to fight 10000 gorillion redacted ships with dozens of capitals>Pays 300k>Bounty for blowing up Kanta's undefended shitty little asteroid >Pays 1 million credits
Bounty to put on the programming socks>Pays 0Bounty to take them off>Costs 1 million credits
>>2418449Midline is high tech but without the drawback of being forced to use shitty energy weapons and low tech but without the drawback of being forced to use armor.
Alex fucked up the udate we should rape his ass D:<
Alex fucked up the ass we should rape the update
>>2418630Pretty sure you just described the Richardson cannon from HMI
>finally try uaf>feels pretty good but unsure why people think it's overpowered>do questline and get a capital ship for 200k>read the missile launchers that come with them that do 10500 damage>surely it's not that strong>go up against an onslaught and oneshot it before it even puts it's shields up
>>2418786Its due for balancing. Eventually.
>>2418786Imagine her fartin in ur face
>>2418790I don't know how the dev is going to manage to balance this shit it's like 5 of the lesser zepporia capital ships in one at the exact same cost
MODSLOPPERS IN THE HOUSE TONIGHTEVERY BODY JUST HAVE A SLOP TIME
>>2418786>200kYou can get it for free by leaving it in the abandoned station until you get the quest to go to the pather location. Doing it your way requires commission/alliance with uaf, though it does give you a fully fitted and dmod free version for just 200k which is insanely cheap. I don't remember any uaf missile that does that much damage, unless it's the semibreve which held the title of the single strongest weapon in any mod I've played until I saw some of the crazy shit Moci has.
>>2418786>play mememods>get memed on>>surprise
>>2418786>>feels pretty good but unsure why people think it's overpoweredyeah this is why sane humans dislike UAFbalance.
>>2418817>ok look but I just wore the programming socks all day long what bad could possibly come from that?
Oh cute, the shounenshitters are getting uppity again over based waifu mods. Must suck knowing alex kneels to modders and waifu chads dominate the modding community.
>>2419074It's just your typical cuteness aggression.
>privateering >bounty hunting>commissioned by corpos>extraction, prison break, disrupt mission>looking for derelict ships>exploring distress signals>the voidso I've pretty much done most stuff the game is throwing at me, what's the thing you guys do when you approach end game shit?
>>2419142establish a colony systembeat the crisesstop playing
I want to playthrough doing arma but the call of other mods is tantalizing.I'm surprised arma isn't talked about more, its fairly polished and has a cool story to follow.
>>2419074nigga you brown
>>2419142Nexerelin gives an endgoal to work towards - being the most dominant faction in the galaxy.In Vanilla though, yeah, once you beat every Colony Crisis, there isn't much left to do.
>>2418794Man these ships are so fugly
man this update is so fun :)
>>2419270shut the hell up fatty
>>2419285:(
>>2419142RaidSat bomb
>>2419167I recommend Armaa fairly often. It's probably one of the best content addition mods. Very vanilla friendly and decently integrated into the setting with low impact auxiliary ships besides some of the higher performance uniques that, while very cool, aren't fleet killers, and Dawn is the only reason why I even realized there were quests that comes after visiting the luddic shrines instead of them just being hit 2 oops I visited a shrine instead of the bar.
>>2419340Its really great. Good interaction with other mods too. I'm getting walled at one of the missions you get. The one after you go down the big tube. Im pissed because I want to see what hapens next.
>>2419340>>2419360I feel like the added stuff is a "bit too much" even though its really cool. I wish the dev would stick to adding some more mechs and lore instead of fuckin atmospheric combat missions bro slow it down over here.I need more mechs with swords also a ship with a sword. Why? fuck thats why.
>>2419375Gimme both and lots of it. I loved the missons and the mechs. What other time in starsector can you hot drop on a planet from orbit?
Saar, please to be redeeming the starsector mod.
>>2419377Yeah ok but hear me out what if you hot dropped a planet with swords.
>nerfs your favorite mod
>>2419432shit in my mouth my queen
>>2419502>t. USC
>>2419432>acts like a bitch when his mod is nerfedShit's reciprocal.
>>2419380That explode into more swords that also explode?
>>2419593yea and then when you die you become a sword
>>2418758That looks cool.I can't build ships that are all that great.Someone feed me Prometheus Mk2 build that bends Radiants over and fucks them in their AI ass please.
>>2420270unrealistic, so I think you'd need a reality disruptor
>>2420273
>>2418758>More Dakka>RichardsonNah, he wants the Pummeler from Unthemed Weapons Collection
Anyone know the mod that turns all independents and various pirates into their own faction? It was outdated what I downloaded it years ago and gave up on trying since Im a codelet but now I cant remember its name
What is this game's Naboo N1-Starfighter?
When is Alex finally going to update the game and add anime pits fuck
>>2418786At the point of buying ships for 200k, do you really give a shit about "balance"? Honest question
>Call her a whore
>>2420398>oh you think you can just shoot missiles at me? *sick drift*
I still can't find a "flagship" I like. Nothing small has the punch I want and nothing big has enough fighter slots. Triton and Matriarch have 6 slots but not sure how much I'd actually want to use either of them. So fuckin slow.
>>2420793The Legion XIV with 2xLarge Missiles and 4xfighter slots isn't enough?
>>2420802only 4 fighter slots. Kinda slow, doesn't look super cool. The 4 fighter slots really hurt it.
>>2420802>Only 4If a ship has more, than it's a full fledged carrier. You're not getting a carrier with a battlecruisers damage without retarded mods
>>2420808I would love a full fledged carrier. They aren't really an option in vanilla. Most modded shit is overpowered or tranny trash or both.
Why not have a bunch of herons/condors escort you? You can just use command points when you need them to launch a fighter wave.
>>2420810Because I want to have a bunch of swordmechs in a wingcom squad or have a mech/smol killer flagship for myself and can't find one.The flagship would in theory be escorted by small carriers and strikecraft.
>>2420812Are you using arma? Put a mech in the Raiden. Give the Raiden SO and the mech Wingcom. You can eject grom the Raiden when its CR gets low.
>>2420819Raiden?I use ArmaA and have for years. Never heard of it.
>>2420819>>2420820I don't have a raiden listed in my main menu codex, is it a ship added from missions in story or something?
>>2420820Update to the beta. Raiden is a new super Bakraid. You can now slot in any strikecraft to a Bakraid and refit them both.
>>2420827that looks fuckin ugly.>betano
>nerfed the alestes speed and sword... they cost so fucking much what is the point yeah I'm not touching that fucking beta.
As an aside I can't believe they never changed the Aztlan raid to have any other fuckin options/outcomes in years now. I don't think Alex ever did any of these missions.
>>2420839not raid* but where you hack the satellite
>>2420809Get an astral.
>>2420834The wings fold out in combat. It's just a giant suit for strikecraft that can detach.
>>2420842not enough slots, not enough dakka, too slow. It is a repeating problem.>>2420843And I don't like it. I also don't like the idea of making a 20 op strikecraft worse when it was already middling compared to 5 OP pirate strikecraft mechs.
>>2420839And yeah: I know you can just interdiction pulse your way through it, which is why its even dumber it hasn't been changed in years.
>>2420847>astral>not enough slots, not enough dakkaThen you're asking for some ridiculous 8 slot 100dp mod battlecarrier
>>2420851no I specifically talked about that previously. If I'm going to gimp myself to something like an astral it needs to not be shit at its only role.
>>2420857It's a carrier, it carries fighters, that's what carriers do.
>>2420847>I also don't like the idea of making a 20 op strikecraft worseIt doesn't make it worse. The strike craft inside continues to shoot(ai controlled) while you control the suit. When the suit blows up or you eject, you take control of the strikecraft. Their fittings, mods, and OP are completely separate. So in every way, it becomes better. You can also put in any strikecraft like that 5op pirate one.
>>2420861And it doesn't do it well for its cost. It is not a good carrier, it is a bad flagship.
>>2420862I'm talking about the aleste strikecraft changes. They are slower and their blades work worse. When they should've been buffed. I'm not going to touch that beta.
>>2420863If you need your carrier to do more than just carry fighters you're asking for a battlecarrier.
>>2420867It carries fighters poorly for its cost and application. You have better choices in vanilla. Last time I'll say it.
>>2420869The more bays a ship has, the less efficient the ship becomes. Fighters become exponentially stronger as a ship gets more bays. It's the balance tradeoff.Based on your posts, you are lookind for a ship with the cost efficiency of a destroyer, bays of a capital carrier, speed of a battle cruiser, and attack power of a battlecruiser. You just want a broken modded supership. Go ask in one of the tranny discords for that shit.
>>2420873Nah thats you. I even specifically posted >>2420809You will never be a human.
Where do you guys get your colonists from? Pirate and Independent stations or do you let *spit* hegs and tt "people" into your colonies?
>>2420879>4 bays isn't enough>Legion is too slow>Astral is too weak(dakka)>Astral too inefficient(carries poorly for it's cost)These are your posts. This is you asking for modded tranny shit. Do you have so little self-awareness?
>>2420886All those values wouldn't apply on the same ship. Do you have any concept of reality? Carrier vs smol hero ship vs flagship vs battlecarrier are going to be different things. YOU understand that right?
So I got the planetkiller this run by stumbling on the system by accident and never knew you could just offer Arroyo the pk thats pretty funny.
I've seen some people claim that the setting of starsector is more or less a copy of Hyperion by Dan SimmonsI'm functionally illiterate, is there any truth to this claim?
>>2420886Even if every posts is applying to a separate ship, everyone is asking for overpowered modded bullshit.A battlecarrier with more than 4 bays and faster than the legion is broken.A small supership stronger than vanilla is broken A 6 slot carrier with more firepower/efficiency than the astral is broken.You want an easy cheese ship. Once again, you'll find what you're looking for on the tranny discords.
>>2420899its a mishmash of hard and soft scifi, lots of little links to all kinds of stuff. It is like saying battlestar galactica's reboot is copying star wars because space
>>2420902So you're just mad and want something to cry about? Got it. Go to those discords you love so much I'm sure you'll find something. You keep bringing them up so I know you're missing a discord ping right now. Meanwhile I'm waving at alviss.
>>2420904All of your responses are insults. You refuse to acknowledge any points or explain how what you're looking for isn't overpowered bullshit, while claiming that isn't what you're looking for.Either you're retarded, or you you know that's what you want and refuse to address it.
>>2420911I wasn't insulting anyone until you started crying like a bitch.Sorry I don't want to use an astral. Don't get your programming socks in a bunch.
>>2420912Still doing it. You won't find your op supership here, so go ask somewhere else.
>>2420914Yes, you are indeed still crying. You missed another discord ping.
>WHAT YOU DONT LIKE MY SUGGESTION OMG I AM SO UPSET NOW REEEEEkek damn nigga just accept the astral sucks.
>>2420892What did he say?
>>2420921Astral is great. Perhaps you're too retarded to use it "nigga"?
>>2420923I didn't pick it I will go back in a minute I guess its just a faction rep boost like previously.
>>2420925
>>2420923
>>2420930Anyone using nigger slang is either brown or a wigger. That image is more fitting for yourself
bitch is pretend rich
>>2420939You want broken op modded ships, the definition of saarsector. Stop projecting your own insecurities jeet.
>>2420932>>2420936>>2420937and to add to these, if you say you talked about it with anyone else he tries to only give you 150k. cheap ass.
>>2420847>>2420857>I WANT A PURE CARRIER>I NEED DAKKAMake up your fucking mind you blithering retard.
>>2420940>>2420944damn this dude is still crying randomly and not even at the same people anymore
>>2420869Mooparia is what you're looking for.
>>2420947you have to post on discord a lot to even parse some tranny shit like this kek
>>2420945You cope by spamming "haha you mad." But you know, you're spiritually a tranny disorder begging online for broken superships.
>you're uh, *sobs* a spiritual *sob* tranny, uh because *wipes tears* uh, hold on I missed a discord pingyeah thats great what does that have to do with starsector?
toonamifag status = mindbroken
this guy flipping out about opinions 100% didn't wave at alviss
>>2420950Oh and this>>2420945 does? The starsector discussion you're looking for is with you're tranny friends on discord.
I'm going to activate your inner system jump point and I'm not going to pay fuel to do it
>>2420956The player leaves Alviss at Galatia after screwing the provost over. It's cannon that you don't give a shit about him.
>>2420967Only because stupid shitty dev won't let me make him an officer and give him a nice comfy logistics ship to relax in. 0/10 game
>>2420956>duuuude, what if, like, a hajidere anime girl... but a tumblr male!Wow, very cool. I just love the very cool new characters like him and Gargoyle.
>>2420979Non-binary and tumblr characters ARE starsector you chud. If you don't like it, find another game.
>>2420979gargoyle needs to be airlocked along with the other dyke you rescue.Alviss rules though fuck you.
>>2420902>A battlecarrier with more than 4 bays and faster than the legion is broken.nah just remove the armor (without adding 0.6 shields) and it's fine
>>2420983you're pushing it having an opinion in a starsector thread, what are you, on discord?
>>2420982>Alviss rules thoughYeah okay tranny>I hate girly anime girls>unless said anime girls are trans-coded of course
>>2420985no tranny has tried to tell me what color my lasers should be yet, so probably not
>>2420986..alvis is a straight male in a suit though?
Alvis is the cutest anime girl
>>2420983If you make a battlecarrier fast, it's broken. You can overwhelm enemies point blank with sabots and bombers.The balance is that enemies can kite you and fighters get shot down travelling. That's all thrown out the window with speed.
Whenever i rape a girl in starsector I always like to imagine I offer alviss the first go
>>2420998>If you make a battlecarrier fast, it's brokennah>>2420998>You can overwhelm enemies point blank with sabots and bombers.if you think that's a problem (it's not) just don't give it s/m missile slots
>>2420998>The balance is that enemies can kite youyou can't kite a heron and it's pretty shit these days
>niggers arguing carrier balance despite vanilla carriers being notorious for being fucking uselesslol?
>>2421005Herons aren't capitals. The huge flux pool of a capital is what makes the difference. If it's a fast battlecarrier with the flux of a cruiser, then sure that would be fine.>>2421004It's a battle cruiser. It's going to have some kind of weapon slots that can be used to overload enemy shields quickly. If you meant a fast carrier could be balanced, than I agree.
>>2421011>Battlecruiser*Battlecarrier my b
>>2421011>Herons aren't capitalsarbitrary>The huge flux pool of a capital is what makes the differenceso don't give it a huge flux pool (not actually a problem either, but sure, whatever).you're arguing against easily avoidable problems that exist only in your head
>>2421010alex inexaplicably refuses to add, or even acknowledge the possiblity of, any kind of anti-swarming mechanic (except the devastator, which apparently doesn't exist) and is therefore terrified that carriers are inherently impossible to balance and can only be either grossly under- or over-poweredtrannies, being sackless gay retards, therefore still act like fighters are a problem
>>2420999Why not add Alvis portrait as a player option and name your character accordingly.Seems more accurate.
>>2421017What point are you presenting besides "nah"? What is the counterbalance of a battlecarrier with 6 bombers in your face, a bunch of kinetic weaponry, and unavoidable speed?
>>2421024i'm not, you're the one saying it's a problem. prove your point.
>>2421026I did, but I'll restate it for you. A fast 6 bay battle carrier can load up on kinetic weaponry and bombers. You can instantly overwhelm any enemy and kill them with your bombers. You are too fast to kite. Your capital flux lets you approach. The bombers are protected because they just follow you until you get in their face. Your bombers have unlimited ammo.You can instantly kill anything. Armour doesn't matter because everything overloads the second you're in range.
>>2421027once again you're saying shit that i can just respond to with "nah"nah
>>2420884Chalcedon always has cheap meat.
this faggot is like you CAN make a carrier that's too fast and well-armed, therefore any carrier that isn't undergunned and slow as shit is broken
>>2421029So you don't have a counterpoint dumbass.
i made a gun that deals 9999999 damage per shot so guns are inherently overpowered
>>2421031The topic pertains to BATTLECARRIERS. I already said here>>2421011 that if it's just a carrier it's fine. You are trying to distort the conversation.
>>2421033a naked assertion can be discarded with a simple 'nah'. your argument rests on extremely weak axioms that no one, certainly not me, has any reason to agree with. so yeah faggot, i will just disregard the shit you say.
>>2421037>I will use a bunch of words I never normally use to appear more intelligent.>No I will not provide an argument for why you are wrong, as I have noneGot it, you're just stubborn.
penis
>>2421039i use words like axiom fairly regularly (yes i do, do you think you're the first nerd i've stuffed in the toilet), but it's fun to know that you're as uneducated as you're stupid
>>2421039It’s like playing chess with pigeon that ate a dictionary.
>>2421042>Make pretend nonsenseIf you're not going to address my points regarding Starsector, there's no reason to continue this conversation.
>>2421045idiot you haven't made any points! you go smurf smurf smurf ergo i'm right, but your premises are nonsense!
>ergo>premiseYou talk like a fag, yet your shit's all retarded.
>>2420902Superships can work fine if it's at an appropriate cost and/or drawback. I've seen a few decently balanced ones but they're few and far between.
>>2421049I think I agree actually. A fragile super battlecarrier would be kind of cool. The dp cost would hurt your fleet, but you go all in on firepower/fighters.
What faction, modded or vanilla, fits this vibe best?https://www.youtube.com/watch?v=Lrle0x_DHBM
>>2421052I think we found that missing midline mascot.