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File: 1778513846007517.jpg (382 KB, 819x1349)
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TRADE edition
prev >>2380747
excited for the new dlc?
>>
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Why does the AI always get stuck on the voyager tree, anyone else facing the same thing?
>>
>>2402412
>the Binning
https://youtu.be/JqHaJkIvz0Q?si=iiEo0wAZ9CDhcP5U
>>
Is there anything similar to this type of game that I can just play off-steam or in-browser for some quick and casual play?

Weirdly enough, the eraTohoK game at least seemed to be the closest to it I could find.
>>
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I guess it's time to do a LOT of raiding
>>
>>2402547
you can migrate south for some easier raid targets. i think it's the "balenciaga" coalition or something got like 200-400 ducats in a 2k strong kingdom. rape them then begin forcing tributaries around you for some easy +60 ducats/month. also remember to fully reload your campaing at start so only 2 unimportant courtiers die in the migration, you can also get your hag of a wife killed so you can marry your daughter with no problem.
>>
South Asian Buddhism and Hinduistic religions should have the same stuff as East Asian religions where they consider each other as Righteous instead of Astray
>>
>playing Byzantine Empire
>someone steals 25 treasury every 3-4 months
>can't punish the few I identify because zero% arrest chance

About to just start assassinating these motherfuckers
>>
>>2402690
>About to just start assassinating these motherfuckers
Which also has a 0% chance
>>
>>2402409
Kind of surprising how well this is being received, on one hand it's a lot better than nothing, but this is just yet another copy and paste of the Victoria 3 trade system with minor tweaks, just like EU5's, and it's going to have all the same issues and feel just as clunky.
>>
>>2402690
>zero% arrest chance
If it is a vassal, then you can just deal with him on the battlefield after the failed arrest.
>>
>>2402498
there is actually a flash game from way back in the day called "Feudalism" and its kind of a flash browser version of mount and blade warband
>>
>>2402498
But why?
>>
>>2402498
>>2402736
That would be Genghis Khan II rather.
>>
>>2403016
I work with 3D stuff, I need something quick and light to just fuck around with a bit while waiting for things to render out or when I'm taking a bit of a break in between the hours of work so I don't just completely burn out.

I could probably just go outside or exercise for a bit instead of that but still, I was just asking.
>>
>>2402409
>game is too easy anyways so just use cheat mods to skip grindy early game so I can roleplay wacky scenarios without wasting too much time
Anyone else do this? I do it in vanilla and overhaul mods too.
>>
>>2403082
Take your breaks away from the computer this is ergonomics 101 anon
>>
>>2403173
I use mods to make the game harder and thus actually fun. Right now I have More Interactive Vassals, Dark Ages, Nye's Aggressive AI, and The Great Man at Arms Humbling. I'd like Dark Ages to have much higher infant and childhood mortality and lower maternal mortality though, but that migh tbe a performance thing of not generating too many characters.
>>
>>2402721
Even a copy-paste of an economic system from a different Paradox game is enough to make this static piece of shit of a game a hundred times more interesting and engaging.
>>
>>2402721
How would you do things differently?
>>
Can they improve the combat system next please?
>>
>>2403778
That's down the list. We need character lifestyles overhauled and character relationships expanded first.
>>
>>2403778
For the love of GOD add ally commands
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=3723494357
Finally, activities no longer take half a year to finish a feast
>>
>>2404439
this just seems like it would make it so you see all possible choices and event combinations for activities way faster than normally to the point they just become more tedious and repetitive
>>
>>2402690
Just arrest him anyway so you can go to war and kill off his lineage?
>>
>>2404439
I assume it's not compatible with dark ages
>>
>>2402409
>excited for the new dlc?
My entire thought process for CK3 DLC is "how will it benefit the WoDslop mod?".
Trade goods, I guess not much, unless the underlying simulation could be rigged to represent something else entirely, like shifts in the world of mortals. Which is rather unlikely.
>>
>ate and fallen eagle still not updated
>>
>>2404945
didn't play fallen eagle since forever, still map is filled with randomly generated characters who all share similar dynasty names?
>>
>>2404945
Is there a decent tall map for ate? that east is north map is the most retarted and ugly decision i've seen in CK3.
>>
>>2405005
no the turd worlder latinx devs started seething and sabotaging when people made submods removing the irrelevant parts (south america) from the map
>>
>>2405005
Turn off map auto rotation in settings and just spin it around, besides i personally get used to it after like 20 minutes
>>
>>2405005
>that east is north map is the most retarted and ugly decision i've seen in CK3
Roman map convention had east at the top of the map. To “orient” one’s self meant to face east and line up the map, which is where our verb orient comes from.
>>
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>>2405005
>>
>>2405031
>>2405050
I found the ATE devs
>>
>>2405013
I want the whole map but vertical
>>2405029
The names look ugly when i do so
>>2405031
>>2405050
Fuck i guess the romans weren't perfect. Sad.
>>
I remember when the GOT mod was in the "YouTubers are beta testing this and it's coming out in a month" stage the map was also retardedly sideways but they fixed that by adding Essos (it didn't have content yet) to orient the map to be north up
>>
>can't throw a feast with my heir as guest of honor because he's the designated regent and has to watch the throne while I'm out partying
why can't I just have a nice evening at my castle instead of spending a full two months eating
>>
>>2405374
>why can't I just have a nice evening at my castle instead of spending a full two months eating
because paradox decided that activities needed to take place over time, instead of just pausing the game and letting it all happen at once
see >>2404439 for a fix
>>
>want to conquer England
>the "duke of Mercia" title belongs to a random count in Valencia
>he has zero vassals or territory in the actual area encompassed by Mercia
>attacking him would entail a war with the king of Valencia and the war would take place exclusively in Iberia, not England.
I am so confused right now. Is this what saxon elective does to you?
>>
>>2405489
To be fair, some activities like weddings should last several weeks. So should fairs and tourneys. Hunts and Parties should be one, and only few days at most.
>>
>>2405703
All of the activities would be strictly improved by only being half as long than currently. There's understandably some level of balancing in having activities take time but CK3 is ridiculous in having them take several months.
>>
>>2405689
Change your ethos to bureaucratic, you can become an administrative kingdom and don't have to worry about foreigners inheriting your vassals' lands
>>
>>2402409
someone help me out, what's the easiest choice of religion as an adventurer if you wanna rip it apart and make your own? i wanna go for a travelling prophet/messiah kind of vibe.
>>
I can't wait for war AI to be improved one day. Right now it's just stacks of units back capping each other as they slowly die to attrition
>>
>>2406521
Nestorian Christianity if we're talking historical, it was the most widespread form of medieval Christianity in terms of how many different people believed in it, (Arabs, Persians, Indians, Steppe Nomads, Chinese, etc), if CK3 modeled religious minorities it would be all over Central Asia, and ingame it's got syncretism with the Eastern religions
>>
>>2406521
Good old gnosticism
>>
>>2406560
I would genuinely prefer it if all units didn't just spawn in one county altogether.
CK2 did it better where they raised them individually for each specific county then you would have to either manually rally them to where you wanted the stack to be in, or automate it to some extent by using waypoints.

Made more sense and you could create multiple stacks that could for example sacrifice themselves to tackle an oncoming army to give your other stack enough time to reach the capital and defend it.

I know they're justifying it as them just streamlining the fact that armies would usually rally together at one specific point and only from there on go to war, but the way it worked in CK2 was still better since you could technically see all the different levies of the kingdom having to march to their specific locations. Some only had like double or triple digits men, while others had thousands. It was a nice touch which made things feel just a bit more immersive and interactive to begin with.
>>
>>2406656
>
That would be needlessly autistic. Rallying was put in for a good reason.
>>
>>2405489
That wouldn't work for multiplayer
>>
>>2406656
>CK2 did it better where they raised them individually for each specific county then you would have to either manually rally them to where you wanted the stack to be in, or automate it to some extent by using waypoints.
Mobilisation was like this in vic2 and it worked great
I would personally make it so that you can only raise troops from your own lands, and levies provided by your vassals are raised as allies that you can't directly control and may become rebellious, like they did in Imperator.
>>
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Now THAT's some real shit
https://steamcommunity.com/sharedfiles/filedetails/?id=3710609552&searchtext=
>>
>>2406700
Why do you keep posting this ugly shit? I said it before and I will say it again. These look literally like transvestites.
>>
>>2406728
That's my second time posting it after a while, I let em develop a bit, in five years from now you're gonna be singing a different tune
>>
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I haven't played CK3 in ages. I think the last DLC I bought was the Iberia one. If I want landless play I need to buy Roads to Power, right? Is it worth it?

I guess is the game as a whole worth coming back to? I remember I gave up in frustration because it was all so unfinished while the devs just kept piling on bloat. Have they balanced money now so that your cat doesn't cause property damage akin to a kingdom's yearly income? Have they fixed the crusades in this crusading game yet? Have they added the church yet? War targets for allied armies? Marriage alliences with your vassals?
>>
>>2406700
>3 stars
>>
>>2406760
>Have they balanced money now so that your cat doesn't cause property damage akin to a kingdom's yearly income?
No. Price still scales based on realm size, but I think there's some mod out there that fixes it and a few other events in general so that they don't just straight up bankrupt you.
>Have they fixed the crusades in this crusading game yet?
No.
>Have they added the church yet?
That's the one new addition that's coming out this summer as one part of the new upcoming DLC expansion. Big rework to how faith works with specific focus on Christianity and how it works -- like with them finally adding the College of Cardinals in but also apparently letting you be able to play as the Pope or as Theocratic governments.
>>
God damn they made a change to how trigger happy rulers are with the expel adventurer thing they do. You used to only get booted if you were -75 or lower, but im getting kicked out by people who're -10 or so. Its kind of annoying.
>>
>>2406760 (me)
Ok, I've reinstalled the game and tried it for a while. They changed some of the graphics and UI, so that looks nice. I think they also did something with the crusaders, the armies got a special symbol and all decided to clump up in rome before heading out to starve in the desert.

But holy shit, I was immediately reminded why I got so frustrated with it back then. One of the first things I did was to romance my wife. The game of course does not recognize that we're already married with children, and instead the event chain has me sneak around her and ultimately happen upon her bedchamber to save her from a rapist. Going up to that there was the event in the garden where it randomly grabbed an NPC as an antagonist, and made one of my vassals and councilors publicly insult his liege lord's wife. I beat him up and fired him from his position ofc, but you can't rp any of that when you know it's all just arbitrary rng.
>>
>>2407398
It's my biggest issue with it too. CK2 had 7 positive and 7 negative sin/virtue traits (plus the neutral state of not having one) that would block characters from events. This is a LOT more to work with than 3 personality traits per character, next please. Everyone feels the fucking same in CK3. This is a death sentence for a game that's meant to be all about RP and character interaction. No amount of expansions will ever fix it for me until they get rid of the core issue.
>>
>play with one holding
>Raiders attack
>cant raise troops to fend the tribalniggers off
>>
>>2407441
huh? pretty sure CK2 let you raise troops in your county WHILE it was getting either sieged or raided. yeah, you would get penalties in the sense that your army would start with no morale against and army with likely full morale, and you were more likely to just lose, but still, it counted for something, and in my head, i usually imagine it as one of those things were the defenders of the castle decide to do a decisive assault where they just swing the doors open and have their entire garrison just run forward into the attacking enemy and try to rout them.
>>
Oh yay... Realms in Exile is working on dwarves content... I can't wait for it to get pushed to the side so they focus on adding more bullshit to the south while they pretend they respect the setting more than Shadow of War... Yay...
>>
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>adoptions
I swear PDX is so fucking stupid. Church succession was literally decided by elections on all levels from simple monastery to Papal elections.
They literally even have system for this already made with adventurers, nomads and asian governments in china and japan. Why the fuck did they not use it there? I swear I will fucking bomb their HQ. They literally are too lazy to do anything correctly. I so fucking hope Gilded Destiny succeeds so that we get more medieval grand strategy games not made by PDX.
>>
>>2407590
https://steamcommunity.com/profiles/76561198054408611
>>
https://forum.paradoxplaza.com/forum/developer-diary/by-god-alone-dev-diary-3-puppets-theocratic-play.1923707/>>2407590
Dev Diary 200/By God Alone 3 - Puppets & Theocratic Play/Do I look Like I know what a Jay Peg Is
Previous Dev Diary - Silk and Silver 2 - Trade Vision >>2401111
Puppets
>NPCs you can act through
>Court Chaplain is BGA puppet; need to be compliant via Hook, Devotion, Friend, fear, or family
>CC can: Found a Rite, Construct Grand Cathedral, Mass Convert neighboring pagans, excommunicate character in same archdiocese, request new ecclesiastical title, elevate puppet's see, turn into Head of Faith
>Papacy puppet has special rules, too
Playable Theocracies
>if you die without a member to inherit your title, you will play as the next clergyman in line for your title
>Ecclesiastical Government type for Christians, to seperate from other Theocratic Governments
>succession by appointment, has Church Treasury, clerical domicile, appoints subordinates within hierarchy, serve as Court Chaplain, cannot start wars against Christians (can gain from inheritance), maintain Church Authority laws (like Crown authority)
>dynastic loop of a theocrat is to educate a family member as your heir
Papacy
>head of Church Treasury, pay Cardinals and give orders, call Ecumenical Councils, Excommunicate rulers, approve Holy Sites, issue Papal Bulls (crusade, Rite status, Tenet permission/forbidden)
>"Christian Kings and Emperors will line up at the Apostolic Palace to request some favor or another."
>unique Throne Room
College of Cardinals
>election of popes: "most entrenched," highest devotion, rite head with largest flock
>can choose new name
Other Faiths
>playable theocracies for other religions, doesn't have the unique bits of Christianity
>>
>>2407590
>"adopting" family members into a bishop's foster family so you can groom them into priests and successors
What sort of unholy jank is this?
Just ditch this shit. Just don't. It is fine if one out of the 5485239 government types does not run a dynasty and is simply more like playing an EU state in the CK3 engine with some church politics gimmicks attached. Just have your next bishop be whoever the investiture holder's rng picked and not care for their last name. Maybe give the player tools to nudge the AI's choice towards someone specific so they don't end up with a total retard. It's that simple.
>>
>>2407590
>costs renown
and why exactly is a theocracy even spending renown?
>theocracies are just feudal monarchies except you adopt people and dont get married
damn what a dud
>>
I know im late to the party but im just trying out the China DLC, which of the 3 starting dates are the most stable for China? I just want to try out the government mechanics without the country blowing up around me.
>>
>>2407666
1066 by far
867 i see the AI implode 50% of the time
1178 mongols gape everyone around them

by the way playing in china is incredibly boring
>>
>>2407666
867 blows up very quickly. i didn't even finish my first character before it exbloded
a new dynasty took over eventually and now it has just exploded again around the year 1000
>>
File: merp.png (1.34 MB, 1055x1023)
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>>2407537
>Realms in Exile is working on dwarves content...
They're already in the mod though, except for the Eastern Dwarves which are being worked on
>I can't wait for it to get pushed to the side so they focus on adding more bullshit to the south
Most of that content is based off of the MERP tabletop (this is also where their Nazgul lore comes from). If you don't like it you can set everything that's not book canon as wasteland in character select
Anyways for me it's the 10th Aragorn playthrough and forming the Numenor in Exile hegemony as him
>>
So what's the go to mod to enjoy CK3? I tried Princes of Darkness since I'm a WoD junkie and God knows there's fuck all else to play there in that setting, but it honestly was pretty ass. Wide as an ocean, deep as a puddle. Billions of disciplines that are all either +5 prowess or "actually does something cool, but works on nobody you'd want to use it on". That and it felt like it fights the vanilla mechanics more than it builds on them, doubly so with the base game events that usually don't fucking fit the theme at all. Not really worth trading away the eugenics and inheritance aspects.
>>
>>2407684
The futa mod
>>
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>>2407684
See >>2406700
>>
>>2407675
That's literally a chinese dragon lmao
>>
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>>2407684
>So what's the go to mod to enjoy CK3?
For me, it's picrel
>>
>>2407689
>>2407692
>>2407695
So the game is hopeless, thanks lads.
>>
>>2407655
>>2407665
PDX didnt even bother to read something like Pillars of Earth, where Follet goes quite in depth into how next Abbot or Bishop or Archbishop is choosen. That is way more interesting than adopting and designating an heir. PDX is simply too fucking retarded for grand strategy ever since they became open to shareholders.
>>
>>2407649
I haven't seen every dev diary lately. Have they made any mentions of updating feudal so its not the worst government by far?

>>2407695
Ehh, i had fun with that mod for a while cause the corruption stuff was fun even though im not a fan of that extreme blacked stuff. But its one of those mods that as it got more updates it kept breaking more things. Last time i tried playing it half the scenes would brick the game or the event spam would get so annoying it made it a chore to click the same 10 events over and over once too many black guys moved in(insert irl joke here).
>>
>>2407695
>this is ck audience
Jesus christ
>>
>>2407675
>Anyways for me it's the 10th Aragorn playthrough and forming the Numenor in Exile hegemony as him
Is there a way to increase numenor blood? I know it works on virtue not eugenics but i would like a more immersive method instead of milking the witch king.
>>
>>2407590
if they wanted a gameplay loop for religious leaders, it shouldn't be about lineal descent but be about disciples and proteges, so you have to build the power of your movement by collecting capable followers and advancing their religious missions (converting counties, characters, etc), and/or positions within the religious hierarchy. Your successor gets decided by various factors like ability, prestige, favour from your character, and alignment with your character's/founder's goals. You have an incentive to expand your "dynasty" but it's more complicated than just getting as many followers as possible and appointing the smartest guy you can find.

Nobody's really interested in being able to play the archbishop of Cologne and then play whoever the next archbishop of Cologne is, forever. Calling it a "dynasty-building loop" is insane. People are more interested in playing random preachers and converting the world to their religion, or in a more grounded way, forming holy orders within their religion.
Military holy orders are the closest to conventional feudal gameplay, but it's still not about the dynasty, but strengthening the order. It reminds me of a weak point of the societies in CK2 - they didn't really have trajectories or fortunes of their own, it was all about the members' experiences.
>>
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>Ehh, i had fun with that mod for a while cause the corruption stuff was fun even though im not a fan of that extreme blacked stuff. But its one of those mods that as it got more updates it kept breaking more things. Last time i tried playing it half the scenes would brick the game or the event spam would get so annoying it made it a chore to click the same 10 events over and over once too many black guys moved in(insert irl joke here).
>>
So is there any way to go soryo/feudal if you play as the figurehead emperor of japan? Last run i did i took rulership incredibly easily, but i couldn't swap out of ritsoryo/administrarive and the administrative gameplay was kind of boring. But i can't see a way to flip.
>>
>>2408004
>Instead of a system that emphasizes the laying of hands that connects all clergy back to Christ, it's a scuffed Roman Republic adoption system because we can't have one singular government that doesn't focus on dynasties whatsoever
>>
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>>2407998
>Is there a way to increase numenor blood?
You can't max it out normally, you can marry those of higher tier and their tier might supercede your own (or you can make a custom character). However, there is another way. If you get the Unified Dunedain submod it lets you get the max tier of Numenor blood that lets you live for 500 years if you form the Numenorean Hegemony. I also recommend Eriador Expanded because it adds lots of flavor to Arnor which is otherwise a peaceful region (if Arnor comes back, the witch king gets sent up to reestablish Angmar)
>milking the witch king.
Kinky...
>>
>>2408032
Also, do sailing expeditions. When you're a max rank sailor you can try to find the remnants of Numenor (it's just a tiny barren rock that used to be a tall mountain) and if you find it you get +40 life expectancy, if you fail you die
>>
>>2408032
>Unified Dunedain
didn't know about this one, will try it out on my next campaign.
>>2408033
I once had a character with numenor blood III, skinchanger and who also visited the Meneltarma. I also had a mod to remove the childcap so this one man got over 100 legitimate kids and Eru knows how many bastards.
>>
>>2407695
i heard there were "purity" mechanics in this mod, so avoiding the main corruption theme. Fact or cap?
>>
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>get tours and tournaments due to the steam medieval sale
>this is one of the tournament events
what the fuck, paradox?
>>
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>>2408094
Everyone point at laugh at the self-admitted cuck
>>
>>2408094
You keep posting this AI slop cuck mod, is it supposed to shock people? We already know Paradox fanboys around the world are born cucks.
>>
I do not like administrative.
I do not like celestial.
I do not like mandala.
I do not like clan.
I. FUCKING. LOVE. FEUDAL!!!
>>
>>2408185
Maybe you will like ecclesiastical?
Or maybe theocratic?
What about republic?
Feudal? Never heard of it and I'm not going to waste any dev time on something like that.
>>
>>2408185
administrative just feels weird, doesn't it?
>>
>>2408022
pls respond i can barely fucking declare war as a ritsoryo-led empire how the FUCK do i change my government type
>>
>>2408247
heh heh. i'll tell you if you slip me a tenner
>>
in ck3's After the End, I can sort of get Japanese only having something existing down in fucking Brazil as lame as it is having the only notable source of maximum weebery being tied to names like Ronaldo, but I'm surprised there aren't more blatantly Chinese pockets riddled around North America outside IIRC Ontario and Califucks
I half expect either group getting more presence will be locked up in California at most because of course it would
>>
>>2407537
>>2407675
The problem with the mod lore isn't the content by itself, so much as the developers twisting themselves into pretzels to justify their own biases so that they eventually iterate their work into the worst version of itself
>every mod team in a nutshell
>>
>>2408185
I really don't like the fact that Clan government is basically restricted to Muslims.
Shouldn't the Irish specifically get some form of it as well? And maybe a few distinct Norse characters as well?
>>
Soon we will be able to just play as a bank directly
>>
>>2408185
>I do not like administrative.
administrative is extremely good if you're willing to put up with the hassle it comes with, if you're autistic you might actually enjoy it
>>
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>making combat at least as good as ck2?
>nah, let's make priests playable and make them have not-dynasties where they adopt people
>>
>>2408419
The warfare update will come in time be patient
>>
>>2408419
The combat was intentionally dumbed down for the modern paradox audience. You can even automate it if you're too scared to click on the little guys on the map.
Basically, a precursor to the totally raped military combat made for literal retards that vicky3 has.
>>
>>2408412
What? We can already play as the Jews though.
>>
>>2408417
>if you're autistic
well, i'm not. i'm BPD.
>>
>>2403082
You might like lines of battle
>>
>>2408419
>least as good as ck2
so, bad? they got you already.
>>
>>2408419
>>2408423
CK3 was literally made for console players, it's why levies are all raised in one spot, why there's no navies, and why 30 knights can defeat thousands of enemy soldiers
>>
>Inane event spam while 5speeding through a war
>>
>>2408454
>5 speeding through a war
>>
>>2408498
You want to watch those sieges tick down at 1 speed?
>>
>>2402409
read the dev logs
>decline to put slavery in the game because ???
>but also you can kidnap a married woman and make her your concubine/rape slave
what did they mean by this
>>
>>2408419
>only field commanders with 8 or above martial, avoid traits like craven/lazy, moves horsies to flanks, aim for certain-culture commanders and certain compositions where possible, or ignore all of the above and simply fight in same-faith territory with terrain advantage as a reformed defensive pagan
I didn't even go to maximum autism territory but idk if I'd call that good so much as going down a checklist
>>
>>2408694
sounds better than the autobattler ck3 is now
also managing armies in a an empire is somehow much more of a hassle than ck2, i can't imagine playing the mongols due to it
>>
>>2408498
I'm crushing a neighboring county/duchy I don't need to strategize or anything with that ok
>>
>>2408444
Anon consoles only just got Wandering Nobles. They're nowhere near the primary audience (Chinese Steam users).
>>
>>2402409
Been playing the WTWSMS for CK2. Is the CK3 version any good?
>>
>>2409077
There's a ck3 version? I didn't know that, but I've played plenty of the fallen eagle mod for my taste of late antiquity
>>
Why doesn't ck3 have battle events
>>
>>2408698
seems easier to me with the banner things, though it might be a little annoying getting MAA to deploy on particular checkpoints
idk if it's possible but if it were, if you could like predetermine which MAA get raised where in the army settings in relation to those banners that'd be swell
IDK why anyone would leave the autowar thing on given how stupid the AI is with where it decides to march
>>
>>2409134
It does tho
>>
lotr mod sucks because tranny devs decided humans and orcs can't impregnate elves even though it happens multiple times in the lore
>>
>>2409352
just use mods to fix it
>>
>>2402692
-164% chance
>>
>>2409215
I've never gotten a single one since I started playing again a week ago
>>
>>2409499
focus on the battle by clicking the units as they fight. there are events. they're minievents. you really should already be aware of them
>>
>>2409504
>just start micromanaging shit bro
really?
>>
>>2409504
>they're minievents
If it doesn't pop up in the middle of a screen it's not a real event
>>
>>2409590
it isn't management, it's seeing where in the fuck random knight E got his dick and ear cut off
>>
playing as a landless would be so much more fun and interesting if you where allowed to raid. its a fucking stupid restriction that doesnt make sense
>>
>>2409616
unrelated to raiding outside the shitty travel option, but I found landless significantly more bearable once I realized I could initiate a contract with my camp on top of a location, then fuck off and do traveling oriented/book contracts without breaking it off
>>
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>>2409616
install the "Let's Raid" mod
>>
>>2409352
I remember there being only like 3 or 4 human and elf couples in all of middle earth history. Is there even orc women at all in the works? I think orc breeding lore is just too nebulous on this. Still wish there was an interspecies submod to tallify the shire. I think the magic submod added maiar offsprings but it didn't work when i tried it.
>>
>>2409352
Elves don't get pregnant through random chance in that mod like how it works normally in game, it's through a voluntary decision (can only be done once a century or so), and half Elves are very rare in the lore, it's not like DND where they're an entire race running around
>>
>>2409767
Tolkien lists the usual big three in the Appendices, but there are the existence of other marriages like Mithrellas and Imrazor. The developers for some reason disbelieve Tolkien on his own writing and came up with headcanon for elf/human marriage. I think it's good to have it be a very difficult and player-only sort of thing to represent this, but they decided to not have it at all (they were lazy) and just leave it entirely to the whims of a sometimes-updated submod.
>is there even orc women
None that show up, so their existence is implicit. Sometimes they were mud creatures. I think the mod goes for the corrupted elves version
>>
I managed to marry a female relative of mine off to an iberian king. But holy shit she got seven children and all of them were daughters.
>>
>>2410034
average iberian experience
it's why they have equal inheritance as a thing by default in their culture just so that daughters could inherit the kingdom by default if there are no available male heirs since it happened so often that more daugthers would be bon than sons.
>>
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i want to turn China into a Muslim state
Would it be better to do it from the outside as a Turkic khanate (but not a *yghur), from the inside as a Hue bureaucrat, or some some mixture as a jiedushi after the inevitable Tang collapse?
>>
>>2409616
>>2409641
Landless should be extremely fun. You're untethered and freeroaming through a giant map. Anything could happen. You could starve and struggle. Make friends. build a dynasty.
But it's just not. You do contracts.
>>
>>2408694
I never bothered with any of that shit. Have a bigger number of levies and faceroll with some commanders you like in all three slots
>>
>>2410134
Whatever larp you prefer
>Either a Khanate that conquests China and becomes the new emperors, or an adventurer that becomes a Chinese bureaucrat
>>
>AGOT
>LOTR
>EK2
>POD
Which mod is the best lads?
>>
>>2410185
Carnalitas Framework.
>>
>>2410185
futa mod
>>
>>2410191
>>2410203
It's actually amazing how shit the lewd mods in ck3 are compared to ck2.
>>
>>2410134
I'd go with a khanate, but someone more obscure than mongols or oghuz turks
>>
>>2410185
I like POD more, because while LOTR does some interesting stuff, it also does some really stupid shit. They haven't even added the Fellowship yet, so 9 times out of 10 Aragorn ends up becoming king 3 seconds before Gondor loses the war to Mordor. Then you watch as Sauron slowly mops up the entire map before triggering an invasion. The other start date isn't much better about this either.
>>
>>2410185
I want to get into PoD but not knowing shit about WoD or having to learn all new mechanics makes me put it off over and over
>>
>>2410302
>There's only like 7 dynasties for the vampires
>Early game is savescumming and hoping they pick the right ones, no matter who you play as
Doesn't help that the mod runs like shit
>>
>>2410302
it's not really that big of a deal beyond adjusting to moneyflow and armies
I'd chalk all the WoD and mechanical stuff up to "there's probably going to be some weird shit you haven't tried yet that the AI just doesn't know wtf to do with" factor. Like fuck there's more than a few things I still haven't touched myself mostly because I feel like fucking shit at the idea of playing Infernalist/Demons.
>>
>>2410256
If you don't want Sauron to win use the gamerules to turn his strength down or the strength of Gondor up
>>
>>2410217
3D models is the fly paper taking all the attention of sex mod developers letting everything else suffer
>>
>>2410359
Remove the "sex" part and that's just all mods in general
>I want to add goblins or whatever to the game. Instead of them being a 2D portrait with just a few color variations they're now 3D models with an entire DNA system involved
>>
>>2410191
>>2410203
>>2410256
>>2410302
>>2410359
Really only AGOT and EK2 are any fun to play because ck is about breeding your dynasty and eugenics. LOTR and POD go completely against that gameplay loop and end up playing retarded
>>
>>2410394
but there is breeding and eugenics in POD, even for Vampires through ghouls
>>
>>2410378
There's not enough 3D models. We're only just getting urban sprawl later this year. We need models for animals and events and domiciles.
>>
>>2410378
I wish paradox had the foresight to offer 100% paper map mode and simple 2d portraits, so much shit seems to get hung up waiting for the 5 3d artists to do work and that shader shit recently was brutal apparently
>>
>>2410438
>>2410378
AI can easily do the level of slop work required for ck3 3d models, it's no excuse.
>>
>>2410439
(you)
>>
>>2410441
Are you a modder? Get back to work you lazy fuck
>>
>>2410444
nah
I might slop recreationally and for some cheap T&A for characters I like with a half-autistic focus on thighs, but I don't want that in the autistic map painters. I would really fucking like it if paradox implemented body type selection in ruler designer though so I can stop using out of date mods on such a trivial thing, last two times I glanced it didn't seem like an abundantly easy thing to just do myself but I'm also retarded.
>>
>>2410449
though having said that, I'm thinking specifically of AI in relation to 3D shit. IIRC at least two of the big mods had AI for MAA/Event art, but the latter at least can be quickly clicked away and it's gone, hardly look at that shit anyway. Some jank-ass armor or character model or map graphic would be a lot harder to ignore.
>>
>>2410422
>We need models for animals
we really don't need zoophile shit into the game
>>
>>2410508
>t. doesnt have a dog or a cat
Oh how I pity you, you will never have a true companion by your side
>>
>>2410533
I want a ferret / polecat in-game.
They were somewhat common in the Middle Ages and used for hunting rabbits, yet they pretty much never depict them.
>>
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>>2410185
>no fallen eagle nor bronze age listed
just a crumb of an update plz
>>
What are some good mods to expand on the waifu aspect of CK3? Doesn't have to be sex stuff, wholesomeness is also ok.
>>
>>2410641
idk, something that adds virginity as a trait for women
>>
>>2410588
WTWSMS also had a CK3 project
>>
>>2410788
I like how it had rome held by republic gov senate, wish fallen eagle did same
>>
>>2410535
That would be nice too, it is also weird, that you can hunt stuff like stags, boars, lions, tigers and wolves in game. But you cant hunt Sobols despite them being highly prized afor their fur. Or the fact that you cant have an actual sobol cloaks and hatsa in game.
>>
>>2410394
>LOTR
You can still eugenics here as a human/dwarf, but your criticism does apply for elves
>>
>>2410378
Throne rooms are the worst aspect of the game for modders
>Giant 3D model with tons of detail that takes hundreds of hours to make
>It's for an undercooked and forgettable game mechanic
>>
>>2410588
I miss after the end, I don't care if it's troonslop
>>
tfw no mod that makes artifacts add only tiny bonuses like +5% knight strenght instead of making me immortal
>>
>>2410898
You don't understand medieval aesthetics and appeal
>>
>>2410866
Not being able to kidnap elves as sex slaves for enriching your human bloodline morgoth style is retarded and enough for the game to be written off as troonslop.
>>
>>2410898
>tiny bonuses like +5% knight strenght
those pile up FAST
>>
>>2411348
erm actually that's because elves would die if they were raped and also who cares if tolkien later changed his mind so shut up i know what he really meant ok??
>>
Do anons here play Haisteinn?
>>
>>2411644
The only Norse ruler I play is Holmgar Hammer, the guy in Bornholm in 867, because his name is Hammer
>>
>>2411663
how big is it?
>>
>>2411348
There was one elven maiden that got captured by orcs during the story of Turin but all they did to her was impale her on a tree with a spear. If not even orcs rape elves it's hard to argue for humans to do it. Then again we don't know if orcs even have penis so maybe it's because of that. Still evil in lotr tends to "corrupt" and "defile" places like forests and lakes so why couldn't they do the same to people?
>>
>>2411644
He always declares a varangian adventure for 1 county in lancaster, nothing else. Is it autism?
>>
>>2411644
before adventurers were added ye
not much point now
>>
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How many years will I have to wait for naval battles?
>>
>>2411644
half the time he only takes a random county in england and his son loses everything. why is he not a landless adventurer
>>
>>2411792
Wait for the 4th installment of Crusader Kings. (Never)
>>
>>2411644
only when ck3 came out
>>
>>2411644
I know he can become one by decision at the start but they should've made him outright start as a landless adventurer
Also the old age traits cuck him hard, you really only have like 20-30 years to do something as him, no more "GUYS MY HAESTEINN IS 120 YEARS OLD!!"
>>
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>>2411743
>>2411644
in my game he goes for lancaster and if he gets kicked from there he goes for ireland
though had one game where he was moving a lot and ended up conquering estonia, though it was ancient times
I remember on release every single time he would go for entire kingdom of germany just to explode right afterwards
>>
Has anything been done about the insane modifier stacking breaking the game in the hands of anyone remotely competent?
>>
My CK3 keeps crashing, and the crash reporter afterwards crashes too lol.
Everything worked fine until yesterday when I bought the persia DLC (yes, yes I know it's not worth the money) and started a new campaign.

Btw does anyone here actually care about the struggle mechanic when playing in Iberia or Persia? Because I give zero shits about it.
>>
>>2412257
I mean it's not like ck2 didn't have that either. Honestly all Paradox games have the problem where it's absurdly easy to snowball beyond belief
>>
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I can't tell how much is a joke or not with the ek2 server talking about cannibal nords, but given how long they've kept it going, they better add a death reason "eaten by a pack of hungry nords" to at least one poor shmuck in title history
>>
>>2412284
I dont know why but while i hated the Iberian one i had a lot of fun in the Persian struggle. Maybe i just find the location a little more interesting.
>>
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Why don't we have something like religious debates in-game?
I know you have have stuff like literal debates if you have the Literalism tenet or whatever, but I mean, like... Getting some kind of event where you may attempt to convert one of your best friends that is of another faith, or maybe one of your vassals or just have a debate with them.

And the options you can choose from and their success rate is based on either your learning, if you choose to engage in it yourself or the learning of a scholar or priest you might choose to have the debate ongoing.

It can span multiple different religions combinations like with Christians attempting to point out issues in the Quran and hopefully managing to convert the Muslim into a Christian, or vice versa with the Muslim attempting to point out what they see as flaws in the Bible according to the Quran and hopefully sway the person to convert to Islam.

Those might be the easier ones to work with, but you could also have stuff like Pagans trying to convert Christians, Muslim / Christians attempting to convert Buddhists and so forth.

Maybe I should look into how to mod something like this into the game... But I'm not sure if I actually want to since I have other work to do so going out of my way to learn how to make this stuff will just make me feel like I'm wasting my time instead of just having fun with the game for a while and then leave it at that.
>>
>>2412382
>cannibal nords
I know about the bosmer but who's meat are the nords eating?
>>
>>2411734
>it's hard to argue for humans to do it
I am a human and I would do it.
>>
>Strategy game
>I can just simply sit on my ass to win
Interesting.
>>
>>2412486
yeah what do you think strategists do? they sit at camp playing games all day while men go out and fight
>>
I just wanted to try a comfy Ireland campaign. The adventurers and conquerors have traumatized me into mercilessly raiding, scheming and annexing the British Isles itself.
>>
How are you supposed to New England? Followed the event chain but William died in a random duel. Restart?
>>
>>2410898
+5% knight effectiveness is genuinely strong
>>
>>2412395
It seemed like board game challenging was a prototype for rapid, multi phase character interactions but then they didn't do anything else with it
>>
>>2413212
>but then they didn't do anything else with it
They did duels and the tournaments minigames with it.
>>
good game
>>
why are they remaking buildings and economy, it works fine as it is. Is this another stellaris situation where they must be doing something in order to keep the company alive
>>
>>2407590
because the game is tied to your dynasty in design and code?
>>
they made intrigue path even more busted when they added the ledger, no other lifestyle even comes close.
but dont tell these assholes since they will nerf it like with everything else that is fun
>>
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>>2413443
yeah, i can tell by the inclusion of the switch character button
>>
>>2411644
i never played any pdx's oc characters
>>
>>2413474
which disabled achievements for the remainder of the playthrough
>>
>>2413443
If i'm paying USD 43.99 for an expansion I don't think it's unreasonable to ask for an expansion of design and effort put into new code
>>
>>2407590
they literally talk about elections here
i think its you who are fucking stupid
>Succession is appointment-based: when a theocrat dies, the next holder is selected from local clergy, with weights based on how good of a Christian they are (or appear to be) and how well they have served the faith.
>>
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>>2413533
>>
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adoption is bullshit, they didnt do it, its more of a chinese eunuch thing
>>
Modder here, is there an easy way to make/edit ethnicities?
>>
>>2413533
>>2413534
Doesn't this apply exclusively to the Pope's title?
>>
>>2413595
You tell me, "modder"
>>
>>2413463
average hungaro-cuman rapist
>>
>>2405005
My autistic brain is just wondering when someone will take the ATE map with PoD assets to cover the pre and post columbian Americas
>>
>>2413608
I don't that's why I'm asking
>>
>>2402409
let me just be able to travel the holy roman empire as a merchant and learn the mysteries of the world, experience the complexities of the intersection between politics, economics and faith while having a smoldering romance with my exotic erotic pagan wife by 2028 and have it be actually enjoyable for more than 3 months after it's all released thats all I'm fucking asking god for
>>
>>2413754
There was a mod to cover all of pre columbian Mexico but i don't know how it's going.
>>
>>2413761
Just play the Guild, PDX will never make that fun
>>
>>2413754
Making a submod for a single start that's far less vamp-dominated is something that's been on my backburner, it's just that it kept getting delayed for the Changeling social rework. After that, reducing vampire+kuei-jin territory to about 2/3rds its current map presence and filling in the gaps with more fera, garou and changeling starts (with one or two hunter, mummy and demon opm/dukes for every 5-6 opms/minor dukes added of the other non-Vampire splats) is as easy as spending time tweaking DNA and making everything look pretty on-map.
>>
>>2413761
I just want to know how you can interact with merchants as other gov types, as well as if they just generally will function as very useful/important to track unlanded courtiers who have the potential to be uppity independent actors who need to be either carefully managed or kept happy.
>>
>>2413785
kinda surprised they haven't pushed changeling rework out yet desu
>>
>>2413805
It's been complicated; right now their landless gameplay is very good and the court system is currently nice and complicated for generating drama, but we're working on gameplay balance to prevent situations where a court gets wiped out routinely through non-scripted means as well as creating methods for allying with and interacting with non-changeling splats when appropriate, like with powerful Unseelie with certain vampires and Wyrm-associated splats and certain Garou and Fera with Seelie. Playing a commoner splat vs playing a noble vs playing a seelie now all feels different enough to be worth the time and effort, especially, again, with how the court rework has shaped up. The Hsien also had a small amount of work done on them before they got scrapped as well, so that was a hiccup that cost a good month and a half of time and energy.
>>
>>2413595
yes, go to "common\ethnicities". You can easily tweak the text files there or copy and paste one of them to use as a template.
>>
>>2413840
I just can't wrap my head around to what the numbers do.
I could try tweaking and looking what they look like ingame but it takes me a literal hour to boot up the game.
>>
>>2413845
what exactly are you trying to do with the ethnicities? Most of the genes have self-explanatory names and the numbers are actually the chance that a specific gene will be used and the range of values that that gene can have. You can use debug mode to see your ethnicity changes in realtime in the ruler designer.
>>
>>2413463
Ive noticed black people in this game become blacker with age, which is the opposite of how it is irl
>>
>>2413834
looking forward to it
>we're working on gameplay balance to prevent situations where a court gets wiped out routinely through non-scripted means...
That reminds me, back in December saw Summer go HAM and totally overrun Mithras a decade or two prior to getting vibe checked by the shattering. I could not figure out how in the hell they managed it, only saw an army a few hundred strong when I checked.
>>
>>2402409
>adding trade goods to crusader kings
paradox doesn't know wtf made their games unique, do they?
>>
>>2413513
That's retail price for a new slitherine game.
>>
>>2413596
no
>Within Christianity this is done within the confines of a new government type, Ecclesiastical Government - similar to but not identical to Theocratic Government. Succession is appointment-based
>>
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Uh, was this not supposed to happen? I'm not a lotrfag (only played Shadow of Mordor and War). I'm trying to usurp Sauron as a vassal Man of Darkness but Gondor and co were too weak to contest Sauron and Saruman.
>>
>>2413930
it is lore accurate
this is exactly why he was building an army to begin with
>>
>>2413905
they had a survey last year on what direction to take, i personally voted for religion https://forum.paradoxplaza.com/forum/threads/help-determine-the-direction-of-future-content.1788817/

>So for anyone who can't view it right now (or who is looking back at this in the far future), the topics that are focused on (i.e., have their own question about what you would expect on the topic) in the survey are:
Trade & Merchants
Feudalism & Crusades
Empires & Laws
Religion
Edit: Have a little bit more time now, so here are the potential features that they asked about for each category of the survey:
Trade & Merchants
Economic Diplomacy (embargoes, trade deals)
Landless Merchants gameplay
Merchant republics
Trade Routes
Land trade
Trade goods
Production Chains
Banking
Non-merchant Republics
Non-merchant trade (trading as a Feudal ruler)
Buildable infrastructure (markets, ports, trade posts)
Naval trade
Feudalism & Crusades
Loyalty system
Vassal Directives
Temporary buildings during crusades
Crusade Situation (more roles and and actions)
Vassal management (marches, principalities, etc)
Feudal contracts and obligations
Council
Holy Orders
Peace negotiations
Alliance pacts
Edicts (e.g., liege decrees that taxes will be increased for the next 10 years)
Dread and Tyranny
Crusader States
More focus on playing as a vassal
Vassal stances (vassal agendas)
Empires & Laws
Vassal integration and autonomy options
Imperial administration and bureaucracy
Legal reforms and codification
Religious and cultural freedoms
Empire-wide policy implementation
Council roles and decision-making powers
Customizable succession laws
Army laws and military reforms
Religion
Religious councils and synods
Church hierarchy and influence
Interfaith relations and diplomacy
Religious Casus Belli and warfare
Heresy development and suppression
Monostatic orders and their roles
Religious building / Great Projects / artifacts
Pilgrimages and holy sites
>>
>>2413954
no slavery option?
>>
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>>2413933
Accurate without protagonist plot armor I suppose. Welp, Saruman is dead and Isengard was conquered. Unless there's some event to fuck Sauron over my future coup will be a lot harder to pull off. I did a little test with the coup cb I snagged from Anime Kings and these faggot Rohirrum won't join me (only the two Gondorian dukes did) despite hating Sauron as much as they do me.
>>
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Nevermind, an event procced while he was fighting the remnants of Gondor. If they wanted to force canon then it should have happened before Minas Tirith fell in the first war.
>>
will they ever fix your spymaster discovering and breaking seduction schemes that are completely tolerated by your religion
>>
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And done. Even with his emergency event troops he couldn't do shit. Now to deal with the 15k doomstack Witch-King and the crusading Gondor. Hopefully the WK doesn't rape me.
>>
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what is the chance of this
>>
>>2413987
does ck2 version of this mod have the ring quest?
>>
>>2414023
Yes.
>>
>>2414028
cool
>>
>>2414022
1.5625%
>>
>>2413954
Feudalism and crusades rework next year please I beg you. Every other fucking government type than the vanilla core one gets shiny baubles.
>>
>>2414071
whats wrong with feudalism
except that its too stable and reliable and you should be waging wars on your vassals most of the time
>>
>>2414098
also vassals should be whores who swear allegiance to tens different lords for small pieces of land but this is probably not possible to implement
>>
did you know that you could form religion as an adventurer without settling?
and then you could convert rulers to it
for example you could make it female dominated and allow female adultery, remove bastards and then seduce the rulers as a man filling everything with your children, without settling so you could convert anyone instantly if your stats are high enough.
And you could massively decrease the time of seduction with artifacts.
Although there is a bug that sometimes blocks renown increase for adventurers since the game doesnt recognize you as the head of the house.

this is the strength of this game, not historical simulation or whatever, not economy, but freedom to do whatever and bend the world to your will.
I fear that they will make it lame and gay like eu5 with their reworks.
>>
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11,615 people dont understand how the game works
neither is the mod author
>hard cap on the number of children is approximately fifteen

i currently have ~50 children without any mods
>>
>>2414133
it's just a softcap associated with player's court isn't it
if that removes it for EVERYONE that's gonna be some nasty-ass lag come lategame
>>
>>2414135
its an automatic cap
if you are proactive there is no limit
which you have to be if you want to overcome it

its achieved via seduction without becoming lovers.
i imagine normally your wife is on the top, doing everything herself as often as she wants, and seduction is you taking the reins
>>
>>2414003
No, just like they will never fix the day 1 bug of you suspecting your wife of infidelity, discovering she was faithful though, but she still gets the adulerer trait.
>>
>>2414167
havent seen that.
at this point i just ignore all suspicions since some characters are just crazy like that and will be permanently paranoid even without the trait
and also i barely ever saw wife cheat, last time was funny: due to house feud their entire house was trying to seduce her for some reason, one out of 6 has managed to do it... before being assassinated.
>>
>>2414098
It's weirdly basic now compared to other governments post release
>>
>>2414167
>suspecting your wife of infidelity, discovering she was faithful though, but she still gets the adulerer trait.
muslim gaming
>>
one massive thing that is lacking in the current feudal representation is the inability to marry whoever you wish. Especially as a boy. You should have close to 0 say in the matter. Everything should be decided by the council, as with other things. Player could do what he wants anyway but with consequences.
>>
so merchants are reskinned adventurers, thank you for watching
>>
>>2414022
Your son is very lucky boy, he gets so many sisters to fuck
>>
>>2414241
a lot of historical accuracy is sacrificed at the alter of playability, imagine how many people would get pissed if every decision you made had to be approved by the council of backseat gamers and you constantly get gameovers because they're all retards
>>
>>2414339
That's what rules are there for
Just make a hardcore or historical rule
>>
>>2414339
Except that is not how medieval councils worked. They were largely an advisory institution for the King. Only time they might have actual power was during regency.
What you and other anon are talking about is Noble Diet and that was only Late Medieval intitution as the fragmentation of patrimonial state reached its peak.
>>
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Conquered the rest of Mordor and Nurn and now I'm stronger than both the WK and Gondor. Unfortunately I'm starting to crash. Not sure whether it's due to DWF fucking with things or just plain old unfinished mod problems. I do recall years ago when I tried a Sauron run I ran into crashes even without DWF. Oh well, I'll try a post-Aragorn and Arwen Fourth Age 121 playthrough.

If you're wondering why I have so much prestige and money it's because DWF prestige and money building (the grand inn) spawned maxed out in every settlement in the world. Gonna have to disable the mod for the next run.
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>>2413930
Frodo Wight thing is scripted and happens when Gondor loses War for the Ring against Mordor. Not sure about Saruman Invasion.
>>2414354
Yeah, that mod is very prone to crashes and frankly quite a mess. Interestingly, there was Silmarillion spin-off and it was pretty stable if not super fleshed-out
https://github.com/Porkenstein/Middle-Earth
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>>2414391
>Not sure about Saruman Invasion.
Also scripted, though Saruman is doomed to lose as Sauron's horde is too much for him.
>there was Silmarillion spin-off and it was pretty stable if not super fleshed-out
Is this the same thing as https://www.moddb.com/mods/ck2-middle-earth-project/downloads/middle-earth-project-0831-final-installer-by-brojan ? The last commit on that git was on Jun 8 2020, while the final moddb version that I'm using was posted on Jun 17th 2020.
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>>2414137
>just cheat on your wife if you want more children bro
No. I was to achieve 20+ children naturally with my wife alone that I've married since she was 16 and I put a new baby in her at least every 1~2 years.
>>
>>2414472
land your children or otherwise kick them out of court and you'll be able to have more children past softcap
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>>2414212
>muslim gaming
Speaking of those... Why haven't they incorporated the different types of marriages they have where you can basically marry a woman for one night, have your one night stand with her, then divorce without any downside to you whatsoever, but every downside and shame for the woman for being called a whore for it who must have done something wrong for her new husband to just dump her like that after sex?
>>
I have a friend who said he really doesn't care about Merchant Republics and all that, and I used to think "but how tho?" even though I understand where he's coming from, it's still weird to imagine not even at least being a bit interested in seeing how it plays out... But then they announced Theocracies being played and now I understood even better how he felt because I genuinely have no interest whatsoever in playing them, and the more I hear, the gayer it sounds, and I would rather just let the AI handle that shit or make one of my family members bishop or whatever that can make use of that system.
>>
I get the idea of focusing on one specific good as Merchant that you can specialize in and shit, but I hope you can diversify, or sort of be able to possibly have multiple things specialized at once, because having to railroad that hard onto one specific good alone sounds like it would get kind of annoying or bothersome after a while, similar to how coronations or having to take examinations is.
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lol
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>>2414547
A modder will do it.
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>>2402498
EraTohoK mentioned

Despite my attempts to steer you towards any of the other K variants, I should also recommend their spiritual ancestor: Sengoku Rance and Kichikuou Rance
>>
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Why is PDX so unoriginal?
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>>2414547
it doesn't really make sense beyond a shitty provincial modifier until they implement minority culture/faiths, and that alone before taking into account potential slaves and how they would affect provinces would probably tank the performance to shitfaced territory
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>>2414637
though having said that, maybe the Mamluk variant would be more plausible? I hadn't actually looked into them enough to have any clue how it'd function, nor do I know how often a nobleborn child would be whisked away to become a slave soldier.
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>>2414472
You can seduce your wife too, bruh, didnt you know
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>>2414618
It allows people to be able to go "I'm already pretty familiar with [old thing] so getting into [new thing] isn't that difficult since they're so similar"
If they made something brand new every time it'd just be annoying.
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>>2414673
multiple times???
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>>2414351
King didnt choose his own wife and thats a fact, doing so was an act of tyranny, and marrying a random peasant would have collapsed his dynasty
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>>2414475
I dont think it influences anything, the cap is on you personally, it doesnt matter what happens to them
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>>2414547
Imagine what it would do to their esg score, sheesh
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>>2414637
They couldnt even do it for eu5 even tho they tried, the whole system is ass and doesnt work
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>you can capture live exotic animals like elephants, lions, bears, monkeys etc as a merchant and have them display in your palace
>yet still no ferret as a potential addition for a pet
sad.
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>>2414682
If you have the stamina
Just never become lovers, its a passive chance increase, and you want to do it manually
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>>2414696
What modifiers would the ferret even bring you?
Slight increase in hunts being successful?
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>>2414696
They will never achieve anno 1800 in this game, animals wont be rendered beyond a jpeg so you will be able to mod in anything, even your slaves
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>>2414705
I mean, they could just purchase some model on an animal only then shove it into the game with different textures that they made to look more like the stylized stuff they're going for. No need to create everything from scratch then.
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>>2414705
I really hope 117 can overcome it's initial problems and eventually become better and larger than 1800. The current state of the game is a bit barren, besides the few novel additions.
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>>2414351
kings never had absolute control before 16th century, they were always answering to their nobles, a noble council, each member of which saw themselves as the new king if something goes wrong
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>>2414711
nah, in anno you have zoos where animals move around and do stuff, they are all animated. Birds, mammals, water beasts. Ck is more of a visual novel, all the the visual budget goes in to characters and the static, prerendered map. They could theoretically add animals in to dialogue boxes but they havent even done it for hunts since release so the chance is slim.
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>>2414716
i always saw it as a meme they do in-between actual games, like 2070 and to me 2205, which does not compare to 1404.
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>>2414339
i personally think the game is too easy and welcome more hurdles, but with options to be able to do whatever you want anyway
regarding marriage there could be a new screen of potential brides consisting of daughters of your noblemen and foreign rulers with different factions weighing each choice. And you could ignore them all and marry a peasant basically sparking a rebellion. Add some weight to decisions.
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>>2414775
That's how it works already...
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>>2414783
it doesnt
one funeral and a feasts and you are set for life in terms of opinions and legitimacy. Nobody ever tries to elevate their position by proposing their daughter because it doesnt give them anything really, military alliance and prestige. What does a military alliance with your vassal do exactly
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>>2414791
and in terms of the game it doesnt matter if you are marrying your vassal's daughter or a distant traveling gypsy from bumfuck where who happens to had a bastard father who started his own dynasty, absolutely zero difference for legitimacy.
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>>2414791
It stops them from joining a faction opposing you for one. You high or just ESL?
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>>2414797
one feast does the same thing
are you shit or the game or just retarded?
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>>2414801
No, my unhinged friend. It does not. Going befriend and hoping for a best friend kinda does but that's softlocked behind traditions or lifestyle perks. Sober up and we'll continue tomorrow if you have something other than venting to offer.
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>>2414804
what does a military alliance with you does for your vassal, do they become more wealthy from it? or less wealthy because they have to pay more tax due to their positive opinion of you.
why would they want you to marry off their daughter, how does the game represent personal family goals?
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>>2414830
So.. are we on gameplay mechanics, lack of them or your feelings on the depth and quality of moral fibre of AI characters in a paradox game? But what do they get out of it? I mean, they almost always get hardlocked out of joining a silly faction and since they don't inconvenience me they get to keep their land, their family and their heads. By extension them keeping their skull out of my artifact tab they technically get to be wealthier. Idealistically they can also hope to get their further offsprings on the throne or at least closer to it.

Not dying and positioning your grandchildren for a potential inheritance seems very in theme for non royalty in the setting.
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>>2414837
so you just want to randomly argue and have nothing to offer on the game design or historical representation of the setting
thank you for your comment >>2414783
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are you even gaming
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>>2414839
>it's about muh exploits
>no it's not here's a better one
>it's about muh roleplay
>no it's not here's why it works for rp
>i-i don't know what it's about but i'm still angry at something
OK man, hope things get better for you.
>>
>>2414851
ok retard
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>>2414849
i wish you could destroy or sell blue and purple artifacts by default, wasting a tenet on this isnt cool when there are only 3 of them max, hopefully they will increase mass limit in september when dlc comes out
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>>2414852
Sober up and we'll continue tomorrow if you have something other than venting to offer. I do try to be nice towards you brown people. Someone has to.
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>>2414858
desu i dont really understand why you cant sell them when they were traded all the time in history

>In 1238, the Latin Emperor Baldwin II was so deeply in debt that he pawned the Crown of Thorns (the ultimate holy relic) to Venetian merchants for a massive cash loan. King Louis IX of France later bought the debt to acquire the relic for Paris.
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>>2414858
>hopefully they will increase mass limit
They won't. We saw the in-work screenshots.
Religion are still locked to 3 tenets slots, but supposedly you might be able to adopt more that are specifically personal to you. But the effect for them would be different so who knows how that would work.

You have 5 tenet slots mods though. Which is what I personally use and think is just about the best option to not make everything OP as fuck but also nice enough to provide enough variation not to make every religion seem like the same thing.

https://steamcommunity.com/sharedfiles/filedetails/?id=3175652923
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>>2414867
That might be interesting but not sure how it will work out on the wider realm. Presumably as a limited heresy of sorts locked behind being an independent ruler.
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>>2414867
hopefully its modular so you could take iconoclasm, break the artifacts or whatever and then change it back
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>>2414867
I use https://steamcommunity.com/sharedfiles/filedetails/?id=3696815055
but i dont like being dependent on modders for design because they always fuck it up, for example this one gives tengrism sacred mountains for whatever reason
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>>2414872
this dlc looks far better than the economy one so far to me
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>>2414872
I wonder how "Rite" works as a personal tenet, isn't its purpose supposed to be that the original Spiritual leader (Pope) is still in charge of the religion?
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>>2414877
Yeah. Or what if you reformed a religion with you as the head and one of your vassals takes it.
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>>2414873
Ah, that one also fills in the extra slots for all religions instead of leaving them empty like the one I posted does. I can see how that would add in problems since the added tenets are pretty much subjective to what the mod author thought would best fit.

Personally I use the one I posted combined with the Divine Intervention Cheat menu and just manually add in the extra tenets for the religions that are near the zone my character will be active in. If I end up stumbling over a new place or character with a religion that I haven't edited yet, I'll just add them in as I go.
>>
So much of this game is anachronistic if you think about it and comes directly from henry 8 who lived after the game ends. Secular head of the faith for example, absolute power that you have, etc
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>>2414908
Even Henry didnt have the absolute power, he basically destroyed english monarchy long term by empowering the parliament in order to do whatever he wants
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>>2414908
Not necessarily. Caesaropapism was a thing. Armenians and Ethiopians both had their king as the head of faith at one point. Charlemagne did that council of Council of Frankfurt where he dictated just how correct he is, how everyone else (byzantium mostly) is wrong and pope wasn't even invited. Otto I picked his own bishops and when the pope got pissy he marched on Rome and deposed him while making every new pope swear to the emperor and not the other way around. Henry III also marched on Rome, told everyone to shut up and this guy y'all are seeing for the first time is going to be the new pope. Philip IV taxed the church, seized their lands and when the pope complained he appointed his pocket pope in Avignon. That's without going into non christian states and mentioning caliphate and such.

>henry
Gustav Vasa of Sweden beat him to it by a decade or two iirc.
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>>2414908
google investiture controversy
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>>2414908
1453 is too early to end the game. It should extend somewhere into the early modern period but not too far.
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>>2414737
Kings did have a high degree of authority during the Patrimonial Kingdoms, it was only from 11th century onwards that the patrimonial states were slowly weaking as the land was dwindling more and more and between various sons and more and more nobles were becoming influential. And even then, the King never had to answer to the nobles in such a way as you suggest it. He could very well ignroe the entire council, if he wished to and had strong enough control over the economy and army. The councils were more of a suggestion to see what your advisors (prominent nobilty) thought was important. And the King could work with them to make them into an ally or not.
As I said, what you are talking about is a Diet, which was a Late Medieval thing.
>>
Is mandala even playable if you arent started with templex complex
2 demese cap is stupid
>>
>>2414877
>>2414881
rite is probably going away now that rites are gonna be a mechanic
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>>2415160
They didnt have shit. 10th century kings didn't even have a royal army and had to personally convince their vassals to support the war they want to wage. And if a vassal was doing something the king didnt like he could do absolutely nothing to stop it, example is count Adalbert's quote to Hugh Capet: "Who made you a king?" when ordered to stop the war he was waging, implying that the king only remains in his position because of his vassals.
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>>2415179
the only government that makes faith points a useful currency
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>free dlc makes the game worse
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>>2414791
>What does a military alliance with your vassal do exactly
In vanilla nothing, except disabling then from joining factions against you I think. I have no idea why the devs made it retarded like that. I can not play without mods that enable actual alliances with your vassals.
>>
I can already see how societies will have their own private domiciles
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>>2415664
>They didnt have shit. 10th century kings didn't even have a royal army
10th century Kings literally had their personal armies, because at that point feudalism wasnt yet fully formed. That is literally how you got Kingdom of Hungary being on par power with HRE. And Normans being ascendant power in south Italy. Stop talking about things you only have popular understanding of.
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>>2416014
100 people under command of a tribal chieftain isnt an army
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>>2416026
>100 people
Absolute retard
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>>2414167
what's even the point of the option to secretly investigate? Even at 100% odds of success it always fails and your wife just bitches that you didn't trust her
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>>2416126
>Even at 100% odds of success it always fails
because they don't have a lover?
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>>2416141
yeah but then it should remain secret? it was an intrigue check for a secret investigation
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Damn Space Communists, I'm trying to restore the Federation.
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>>2416039
yes, that is your hungarian "king" of the 10th century, a barbarian and a small mob of followers.
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>>2414003
>>2414167
Just use the unoffical patch, paradox will never fix all the bugs until they allocate a custodian team for ck3.
>>
Everything to do with prisoners and concubines is so bugged and broken in ck3. My vassals rebelled after succession and one of them managed to siege down my capital before I could win, taking my new young wife as his concubine. After I won I saw no option to free her directly. I executed the guy, which just made her go back to her father's court where she refused to marry me again lol. I used debug mode to make her my courtier, and the opinion buffs made her like me enough to agree to marry me again.

Thankfully I also captured the guy's wife and daughter. The wife I could make my own concubine no problem, but the daughter somehow inherited a barony while in prison, so I couldn't make her my sex slave. Apparently the console command to switch a title holder does not work on baronies? It told me the ID was invalid.
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>>2416667
its not bugged, you cant save prisoners in vanilla, here's a mod
https://steamcommunity.com/workshop/filedetails/?id=3729549239
imo it should be part of the base game, it also gives ai more casus bellis which is good
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>>2416671
vanilla solution would be to kidnap her via a left intrigue tree scheme or if you are lovers or soulmates there is elope scheme so she could run away
>>
I hope stress traits get progression bars one day so I can bitch slap an errant relative out of tearing his back to ribbons inbetween pints before he's even 25.
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>>2416674
just dont cause them stress
one of the main sources is the death of close relatives or friends. Feasts and other activities also help the npcs
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>>2416674
>>2416679
I keep telling y'all you're sleeping on clans. You literally get to nag to your relatives for them to get their shit together.
>>muslim
It's not religion locked. They even have different culture and or religion localized title names.
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>>2416679
easier said than done to my experience, though admittedly I'm not as diligent about hosting things as I could be even when it's relatively cheap outside spamming hunts for trophies to flip for $$$
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>>2416683
I'll have to check that out next time I play around in Iran, thanks for pointing that out
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>>2416683
clans similar to feudals are now weaker than bureaucracies because of the lack of estate for one
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>>2416691
they should remove clans entirely, give their mechanics to everybody by default and give muslims their iqta
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>>2416691
Yeah, no thank you. Admin is such a mess in ck3 I gave up on the game for a full year last time I played with it.
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>>2416695
its not even a lot of work, its just feudalism but without inheritance, sultan have to reappoint governors. I dont understand why they havent done it or why they gave them the current shitty system.
>>
>>2416700
i assume because you started as eastern roman empire immediately. If you play as a small kingdom max like me and manage your land so that only your dynasty holds any power there are only benefits, massive benefits.
>>
I'd like admin more if it didn't fuck with appointing non-admin characters
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>>2416703
At one point sure, it being the focus of the dlc with its narrative content. But I started out as one of those notnorman counts in southern Greece. What broke the camels back was when I did a yemen into recreating Persia by carving out land from both seljuks and other muslims which hated my guts. Hella fun until I "reformed" into actual admin Persia. Just blows. Use eunuchs? Cool, you're getting fucked. Use co-rulers? Cool, you're getting fucked. You forbade inter-realm wars? Cool, we don't care, we're going to scheme and take land from a vassal on the other side of the empire and you can't leash us with enforced gavel either. Still going to hate your guts and faction constantly because of law forbidding us to interwar despite it not stopping us fucking with your borders. What's that, you made a province army you want to use? Lol no, I'll delete that. You can enjoy your reduced core MAAs only. What's that, you want a republic vassal? Sorry bro, admin vassals hold cities so that doesn't work.

And then they did the whole celestial empire revolves around mandatory penis inspections. Have your fun anon but I honest to God can't stand how they handled admin and this is just what comes to mind first.

Meanwhile with clans I get unlimited CBs with no hassle, or every vassal related to me loves me which gives me both hassle free realm and good income. I got that neat tax collector minigame. The vizier isn't hard coded to fuck with me if I appoint him. As bonus points I get to easily wipe the godawful contracts feudal AIs gave to their vassals and all the while being called The Patriarch. Or The Archon. Cheesy, but fancier than a garden variety King.
>>
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And so that little bitch Sauron was once more reminded, who the real Lord of Men was. Eärendil would surely smile from upon high, for the light of Numenor has not been extinguished.
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>>2416674
Literally every trait would be directly improved with more granular scaling.
>>
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looking forward too this
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>>2416804
why are all fantasy maps just the UK
>>
I've been looking up World of Darkness and I was surpised to find out that it wasn't just about vampires, werewolves, fey and hunters.
There's homonculi, mutants and even horror slashers.

How many of these are in the mod?
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>>2417020
if they were given an independent splat you could maaaybe count psychics?
>>
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>>2416900
Most fantasy authors are either british or not very good
>>
>>2417020
Wasn't the studio that owns WOD banned from Chechnya? I remember it happened but i forgot the story.
>>
>>2416714
Only the eminent eunich is scripted to screw with you. Just murder him everytime he shows up and there won't be any problems, he even gets an event pop-up when he first shows up so you can starting scheming before he screws anything up.
Co-rulers suck in general, they either do nothing or screw with you and your vassals. Greek diarch gets a cool empire invasion CB that calls in all of your vassals to gank a rival empire and take all of their land. Unfortunately it requires an ambitious diarch who is also going to screw with you and keep all of the land from the invasion to screw with you more.
Greek culture despite having flavor is terrible, it suffers constant revolts from the minus 10 popular opinion from Roman Cermonies, it's otherwise a decent tradition, especially because chariot races gather a lot of your vassals' gold for you. Just don't forget to hire a bookeeper. And Palace Politics is the worst tradition in the game, varangians are cool, having all of your vassals trying to revolt at all times isn't, also intruduces eunichs. If you're not playing admin with greek for the afformentioned reasons, it isn't as bad as described.
They changed cities getting released into admin in 1.9. Now when admin governments gives up cities it turns into a republic. AI releases cities fairly regularly when they hit domain limit so there's about the same amount of republics as in fedual. Not sure why that matters though, barons don't do anything anyways.
>>
>>2416900
Because all faggy gay modern fantasy comes from tolkien, even your japanese cartoons although indirectly
>>
I hope they update the warfare at some point. It really is a low point of the game.
>>
>>2417061
>feudal/clan
Power is tied to the Title/Land. You can secure stability almost permanently by managing the core individuals who hold that land as your retainers. You care about your land. You care about your family since they're the tools you're using to control your realm. It aligns with the larp narrative core design of CK3 very well and most systems in the game smoothly interact with it rewarding your growth with actionable and gratifying results. There are no trap mechanics or bad choices as long as your competency can match your ambition.

>admin
Power is tied to influence ie artificial mana currency paradox is so fond of and imperial bureaucracy ie submenu bloat paradox is so fond of. Your gold is softcaped with treasury, most of it coming from your pocket domain or core demesne since the AI tanks their average efficiency. Your MMAs are limited since you have province armies but often at mercy of very inconsistent AI. The land is leased meaning the map is in constant flux with zero attachment to anything. The mechanical friction of vassals using schemes to steal land despite external war bans is a hardcoded feature of the government type. You cannot out-build, reform or dread this mechanic; it is a permanent systemic annoyance loop. Yes, you finally can release republics, and I'm aware, but since admin vassals naturally hold cities they'll target fellow republic vassals and there's very little you can do to stop that except play janitor every so often. You don't care about your land because you float your economy with your pocket estate. You don't care about your family, or your vassals, because claims are almost never an issue and there's only an unending string of generic faces which you'll inevitably execute because say embezzlement. There are trap mechanics or bad choices regardless of your competency and your ambition or basic agency is leashed to arbitrary mechanics like mana.

So yeah, I'll die on that cross saying admin sucks by design.
>>
Do you guys think paradox should integrate obfusckate and dark ages into vanilla as a kind of hardcore mode? Since the game being too easy has been one of the most common complaints since release.
>>
>>2416844
I still remember the original design docs for the game. Devs were mad about how you would pile on a million traits and gain or lose them over a lifespan in CK2. Fair. So they wanted to give you a handful of traits only which were meant to have a big impact.
In a vaccum not terrible.
But instead they did nothing and made lives horribly rigid. Made even worse by the life trees. I hate those.
And now we're back to modifier stacking anyway.
>>
Why the fuck is that tranny Panzer taking so long to update his faggot mod? it cannot be THAT good to justify the wait. Panzer you stupid fucking faggot i hope you die for putting the beta on a paywall.
>>
>>2417478
it actually is good but still undercooked as of the latest patch, the start date still has missing localizations, icons etc.
t. paid 5 bucks for the beta
>>
on that note, i fucking despise how every total overhaul in CK3 can't just release compatibility patches and have to be outdated for half a year or longer just to get updated few days before next major patch
The Fallen Eagle, After the End, Elder Kings, Godherja, everything is fucking outdated
>>
>>2417472
i want more info, not less.
would love to see all positive hereditary traits removed
what would make the game harder is ai having the actual spine to do anything for themselves, not just react to your actions

also they already added so called hardcore mode but its hilarious, ai has massive 40k armies in 1000 yes but if you know anything you will be able to abuse this fact so much that the game will become significantly easy instead
>>
>>2417484
Panzer, shut the fuck up. Your mouth's only use is sucking my dick. now upload the files, panzer or else ill take your ass too. stupid ugly tranny.
>>
>>2417491
>i want more info, not less.
Yeah but that makes it ridiculously easy to cheese stuff. A medieval king would realistically have no idea what anyone but his direct vassals and courtiers would look like, what their personality, age, diplomacy, etc would be.
>would love to see all positive hereditary traits removed
Imo they should stay but be hidden. Some characters would just have naturally high fecundity, high prowes, etc but without you being able to select for it.
>what would make the game harder is ai having the actual spine to do anything for themselves, not just react to your actions
That's the problem with paradox using the same 20 year old ai with a bit of polish
>>
>>2417484
>>2417494
Actually help a brother out. i can't contain my autism any longer. i MUST avenge Aversaria against the sjalvolki barbarians NOW.
>>
>>2417495
>easy to cheese
imo you are looking at it from a point of view that the player should be fought against, kinda like they themselves and many other devs, nerfing shit that the players do, instead of trying to make the game fun to play. If i love stacking life expectancy buildings i shouldnt be robbed of this modifier completely because the devs think that im playing their game wrong, its just malicious thinking.
>>
>>2417495
>but without you being able to select for it
i will just sort by age and prowess and look in to their families with presumption that they must have herculean trait. It will always remain a videogame. Thankfully they arent moving in that direction, since they added a ledger which makes my intrigue playthrough 3 times more powerful if not more.
>>
>>2417489
it wouldn't be so bad across the board if paradox hadn't fucked with the map/shaders
IDK wtf TFE is up to since it uses vanilla map like PoD IIRC but those others got assfucked especially on snow apparently
>>
>>2417513
I forgot, east asia got added, that would fuck with TFE quite a bit lmao
>>
>>2417484
is it permaaccess like with PoD or do you have to maintain the subscription to keep access?
>>
>>2417499
I get that ck3 isn't really going for a sandbox simulation vibe, but there should still be reasons not to blob other than not wanting to. Also if you want to live to 150 that's up to you, hence why i proposed a "hardcore mode" that would tone down some of the more ridiculous parts of the game.
>>
>>2417472
>Do you guys think paradox should integrate obfusckate and dark ages into vanilla as a kind of hardcore mode?
That's already semi-officially planned as project "Terra Obscura"
https://store.steampowered.com/news/app/1158310/view/509590093865943751
>>
>Dark Ages + RICE compatch still not update
:(
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>>2417537
doesn't it still work? guy seemed adamant in comments that it works despite rice being updated and patch not
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>>2417539
dark ages got updated this week but the compatch is still from last month
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Is there anything in particular that attracts people to playing as Zoroastrians aside from the incestuous shit being considered holy and giving bonuses?

I just genuinely cannot see myself ever bothering to play them. Maybe against them, sure. But CK3 doesn't by default have a bookmark that let's you play as Heraclius fighting against the Sassanid Empire, and other than that, I'm not quite aware of them being that much of a threat in further dates.

I think they have some scuffles with Muslims and then there's that whole Iranian struggle thing going on, but again, neither of those are are characters or religions I'm interested in playing either.
>>
I just tried playing as an adventurer for the first time. And holy shit, this might have been the wort gaming experience I've ever had with anything lol.

Is it intended gameplay to just sit in front of your screen and watch a scheme slowly tick up for months? Even when the story of it is supposedly time critical, like finding a woman lost in the woods. The monotony of which is only interrupted by inane, badly written events with grammar errors and weird esl phrasing?

And then my character died of typhus lmao.
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>>2417540
dark ages only got microupdates, check changelog (or comments, i think he puts that there)
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>>2417543
in ck2 it was easiest way to play incest religion and I think it just followed from that
otherwise it's just "I wanna play this old ancient thing", if there was some historical hellenist guy you would see everyone play that
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>>2417526
i dont blob, or upgrade to an empire because the game doesnt have any late game, it quickly becomes pointless and i drop it
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>>2417526
>if you want to live to 150 that's up to you
not anymore, they've removed that possibility from the game entirely
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>>2417544
you supposed to play it at 5th speed
if you dont want to grind missions you could do mercenary contracts which is not like normal combat with start and finish but 24/7 all the time free for all since you could just barge into any war without permission.
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>>2417601
and change sides in the middle of it for no other reason than more murder and loot you get from killing enemies. Its easy to get like 30k gold or more within one character life starting with nothing just from constant combat.
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>>2417543
Anti-islamism, plus reclaiming persa from the caliphate makes for a great underdog story for those who like to larp
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>>2417543
nobody plays anything but europe in general, and maybe china now too.
theoretically iran has one of the strongest development potential cultures at the start.
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>>2417544
move your camp on top of the contract location before initializing it
if you do that, you can still move your camp around and do more mobile contracts. I can't think of what's safe off the top of my head beyond "increase control", "improvised spying", any travel events. You'll also still be able to visit towns.
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>>2417625
also, if you participate in a war and the war ends, that'll break the contract initialized on top of your camp IIRC, it's a wee bit fucky
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>>2417625
create work of learning is also safe, just remembered that one. training knights should also be safe.
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>>2417609
It has the strongest. Developement modifier stacking typically targets developement % growth with flat developement only coming in small amounts for buildings and promote dev. Persian by contrast get the court garderner position, which gives as a base, gives developement at least equivalent to a university. For every vassal duke and above. And then they get the Mural Sextant for 0.2 in every realm capital including counts... Garden architects is the best development tradition in the game, but development is worthless so it equals out.
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>>2417543
I like Gayomarthianism simply because it has holy sites available when I'm in the mood to play around in Transoxiana&Khorasan, used to like Khurmazda back in CK2. I'd be a lot happier with Mazdayasna if the "divine marriage" shit was restricted to mobads, whoever can claim descent from a former Shahanshah, and holders of E_Persia, it's fucking ridiculous when every bumfuck nobody does it.
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>>2417601
>>2417625
Thanks for the advise. I'm playing as that norman guy in Constantinople.

I recently joined a war, but it ended before I could do much. I still got paid though lol. After that I visited a castle for the first time, I didn't have much money to do anything, but I hired a whore as a follower. Then I accepted a contract to hunt bandits, but I get killed in the duel every time lol. Will keep at it I guess.

But it all seems super buggy/low QA, just like the normal game. I had an event where two of my followers became friends. And then shortly after that I got an event that claimed these same two guys hated each other, then they fought and I think both died.
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>>2417657
You might assume that is terrible gameplay. Some redditor will think that a norse adventurer conquering China is epic. The course of CK3 isn't in your favor.
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>>2417657
are you running any mods whatsoever? It doesn't seem to shit itself horribly to my experience
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>>2417658
We understand you have a micropenis
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>>2417686
kek
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Ok, I think I'll give up on adventuring.

I just accepted to help a count against a peasant uprising. I raised my army, rushed over and joined in the battle where we killed all of them. The war was won, but the count then called me an oathbreaker for supposedly not showing up. And refused to pay me.
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>>2417709
Do you want it spoiled on what you missed or would you prefer to keep it as is?
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>>2417709
Combat contribution is broken not only for adventurers, but for landed characters as well. The most reliable way to build it up is by sieging
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>>2417712
not him but I'll say yes in case it's something new to work with
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>>2417712
Sure, tell me what I missed lol
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In other news: Apparently the latest update has somehow made the hunchback trait much more common.
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>>2417716
In short you participated less than 10% while suffering near 0 casualties. Paradox events like these work on thresholds and as retarded and as counterintuitive it may sound if you deleted a small force like peasant or popular rebels with little or no casualties you simply didn't get enough war score. In the future focus on something that allows for sieges, focusing on primary opponent fiefs for hostages and on intrigue/thief contracts since those are busted.
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>>2417729
That's fucking retarded. This is a 6 year old game.
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>>2417731
I also have some original europa universalis or crown of the north takes if you think this is bad.

t. dead inside for longer than 6 years
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>>2417735
Sybau nigga
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>>2417731
>This is a 6 year old game.
Reminder that we are now six years into this medieval warrior aristocracy simulater and still don't have knights. And no, I don't mean those generic fightermen in your court. I mean knighthood as a social institution. Where boys have to squire until they get a knighting ceremony, which then makes them a member of a special social caste that atleast publicly has to adhere to a code of chivalric conduct.
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>>2416853
Vanilla CK3 gave me Britannia fatigue. Norse Britannia, Irish Britannia, Scottish Britannia, Islamic Britannia. I've done it all and now I can't even look at these islands without my desire to play getting sapped in an instant. A shame too, never played the CK2 Winter King.
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>>2417855
you could probably have some fun with the ck2 version right now, it's a world of difference
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>>2417857
I don't want to play as Arthur, will he rape the rest of South England via doomstacks and scripted events regardless of what's happening on the map? If he does then I might have to play in the North or in Eire so I can get some breathing room.
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>>2417861
I wouldn't worry too much about Arthur unless you're an Angloid
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>>2417868
actually, I should rephrase that
King Arthur isn't an Anglo-Saxon.
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They need to rework how moving camps across sea trigger getting expelled/arrested.
>Moving across southern france to Italy
>Not stopping at all just moving though
>Get the expelled message as im passing through
>Reach the coast of Barcelona and start crossing the Med
>The camp via gameplay is still technically in his lands even though the travel has my character over sea and passing Sardinia.
>Get the popup that i get arresed or have to fight
>My options are 1. Get arrested, 2. If i win the war i get his lands that i dont want for some stupid reason. 3, White peace which costs me 150 prestige for some stupid reason even though they declared on me.

I generally dont mind the expel mechanic but it causes a whole bunch of problems when it has to interact with a camp traveling across water.
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>>2417643
>development is worthless
what?
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>>2417709
contract payouts are more often minuscule compare to what you can get from spoils
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>>2417853
you can similarly pick any tradition in the game and say that its underdeveloped. Compare to others this is a lot of shit actually
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>>2417719
yes i've noticed that too, significantly more common
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>>2417709
get this and you wont ever need their contract payment, Lockwagon in the Proving Grounds
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>>2417950
and if you combine it with 4th north germanic pillage legacy you will be swimming in gold
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>>2417853
I think accolades represent that a little ATM if you're on vanilla and not some out of date mod
I'm under the impression you'd need a game with smaller map scope to be able to cope with that level of shit running all the time without being abstracted to hell, and on top of that, there's the matter of romanticism vs reality, when stuff kicked in, where stuff kicked in, to what extent, just fuck my shit up tier depth potentially.
They seem like they're inching closer to society oriented stuff at least given church and merchants but I'm fully expecting the latter to be a horrible shitshow. I want Paradox to surprise me coming from keeping track of CK since Sons of Abraham.
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die you sexist pig
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>>2417958
why titties so small?
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>>2417963
are you objectifying my queen
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one of the cutest girls ive seen in this game and this is only possible with a bunch of mods, default ones are all 4/10 even the ones that are supposed to be beautiful
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>japanese tournaments use mudhut aesthetic
lmao good job paradox
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>>2417976
WABI SABI AS FUCK BOIIIIII
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>>2417970
You have to be trolling right? That bitch looks 3/10 at best
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>>2417999
Never be surprised at how shit someone's taste can be
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>>2417970
beauty trait simply morphs faces in vanilla, kinda weirdly at that imo
paradox could stand to introduce more variations so something like what you posted there is naturally possible
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>>2417923
It's up to 50% more taxes, levies, and 666% more inovation growth. Levies are worthless and should always be replaced by MAAs at the first opportunity. Taxes require buildings to get base tax to modify, and once you start building tax generating buildings, you'll very quickly run out of things to spend gold on. Which will be before you get to that 50%, which if you are focusing on tax generation, will be further diluted by other percent modifers which stack additively not multiplicatively.
The best effect of developement is the potential 6.6 times inovation boost, but it takes the average so you only get it practically if you cheese having a very small amount of cultural provinces.
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>>2418034
They had to make it weird to not have blacks turn into europeans when applied. It also doesn't alter the DNA unless the character has no parents and was generated with it. Thus if their children doesn't have it, they look disimilar. It's the same case for ugly traits which is why you should murder them if they have no parents before they screw up the genepool.
>>2417970
The game can make good looking characters as show in my cherry picked example. It's just that the beauty trait isn't a descriptor of beauty but rather an applier, and a shitty one at that.
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>>
>AtE patch got a release date
well at least something's updating
>...and its last dev diary was california focused
of fucking course
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yoooo i got an asian guy in france
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>>2417881
War targets in general are buggy
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>>2418880
That is not an asien character, he just has droopy eyes. Asian models look different
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>>2417970
I did see characters like that in base game, but they are rare
>>2417958
he deffinetelly looks very happy about this "OH MAAAAN OH GOD THANK YOU"
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>>2417976
Japan outside of Heian-kyo was predominantly actual pit dwellings
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>>2418935
Not really, they were huts
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>>2418459
Based.
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>>2418459
>this is a crime
Is that some coomer mod or something? While I could under the minus stewardship, prowess, prestige or dread. Minut piety or making a crime, make no sense in medieval european catholic society.
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Are you able to unite the entirety of the United States in AtE or does it only extend to the east coast?
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>>2419016
The most unrealistic thing about AtE is that none of the technocrats, militaries, deep states, or big corporations made it through. And dont have their own domains or trying to reunite US.
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>>2419025
its a left wing west coast utopian fantasy game. what were you expecting
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>>2419025
I'm still ass blasted there aren't greek larpers in tennessee courtesy of the parthenon in nashville
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>>2419081
I'm sure you are.
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>>2419084
yeah.
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>>2409352
Orcs never impregnated elves in lore though, IIRC. Also, elves only really marry humans in a special rare legendary occasion and it has to be blessed by Eru, so if you got a problem with that restriction, blame Tolkien.
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>>2419025
>technocrats
Most "technocrats" are just posers who happened to inherit a lot wealth from their family. Actual geniuses are usually in subservient positions, due to their lack of money and charisma.

>militaries
The modern American military has no competent and charismatic generals to lead them, and most soldiers just volunteered for the benefits.

>deep state
Irrelevant without technology.

>big corporations
Nobody is actually loyal to big corporations, and most of the service and financial corporations become worthless with the collapse of society.

On the contrary, the most unrealistic thing about AtE is the lack of racism. White and black people do not get along in the slightest. In the event of a societal collapse, all of the majority black areas in the South would quickly regress to tribalism.

When Hurricane Katrina hit New Orleans, and order broke down, White vigilantes started shooting black people who "trespassed" in "White neighborhoods" on sight.
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>>2417853
Yeah. Only AGOT really does knights justice. Is there anything similar for vanilla?
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>>2419099
Why would you blame a man that married and had four kids for current year incel frustration?
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>>2419105
Tolkien was the one who made the rules about Elves generally not marrying humans unless absolutely necessary. Blaming what is essentially original lore on "muh trannie developers" is unhinged because this is literally just the way the universe was written.
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>>2418935
The point is that they just lazily copy pasted indian assets to east asian events
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>>2419100
>On the contrary, the most unrealistic thing about AtE is the lack of racism. White and black people do not get along in the slightest. In the event of a societal collapse, all of the majority black areas in the South would quickly regress to tribalism.
or how the southerners would drop their fetish for the csa because the devs didn't want any flags resembling the confederate battle flag.
also i find it weird that so many native cultures survived, some probably would, but there is alot of one county native cultures in heavily populated areas on the west and east coast that probably would have completly assimilated by the time the game starts. But i find the native cultures interesting so i don't mind it too much
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wonder what they're changing
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>>2419100
The KKK were practically built to be be in something like AtE
>all their imagery works in the setting
>easily bastardised real history (confederate leaders are the old gods, segregationists the new gods)
>goofy titles (exalted cyclops, grand dragon, titan etc)
>literally called the fucking invisible empire
I really hope someone makes a submod for them
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is ck3 worth it now? should i buy all the dlc? i have been playing ck2 for years but the UI in ck3 is horrible its full of clutter
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>>2419311
just get it on sale then creamapi the dlc
>>
I wish Holy Orders would or could be landed like in CK2. Or even if there wasn't an option to directly land them, at least start them off as landed with specific unique government types. Every time you started playing as Jerusalem in CK2. You would have the Templars and Hospitallers landed within one county next to each other near Antioch, usually not vassalized if starting in a specific date, but in another, they would be your vassal and you could basically just give them more land so that they expand their base of operations and you would get a reduction in hiring costs cause you were their liege.
CK3 is annoying cause you can't really do anything else but "lease" cities to them and that's about it. From what I could figure out, you aren't even able to manually choose which city to give to them, it's usually just randomly chosen based on the event that fires out and you get like one option to give them a different randomly chosen city and that's it. Very annoying.
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>>2419316
>From what I could figure out, you aren't even able to manually choose which city to give to them
You can if you're the one founding the Holy Order, after that it's random. Usually I pick a county that has a 2nd castle barony.
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>>2419229
They're adding Henry of Skaltiz's friend, Musa of Mali, to the game. He will be traveling the land spreading the good word of Allah and dicking down every rulers wife and concubines with his huge African BBC.
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>>2419317
Yeah, but still, you can't just be like "You know, I actually really like you guys, so since I know my land better than you, how about we renegotiate this so that you can have a way better managed domain as your base of operation than what you initially thought about?"
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>>2419252
i think the devs to the official mod would seethe and activly try to sabotage any compability
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>>2419311
CK3 has been better overall for a couple years now. Weighing the value of Paradox games is a pointless endeavor.
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>>2419311
It's a very bad game. But it's also the only game that offers this specific experience, so you are forever caught in an abusiv relationship with it where you irrationally hope it will get better.

But never, under no circumstances are the DLCs worth the asking price. Get them at 50% discount.
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W-what ... what does the loli want to do to me?!
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>>2419452
I believe she's suggesting that you should take your meds.
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>>2419452
>12
Too old
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>>2419452
which porn mod is this?
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>>2419540
It's vanilla I guess. I only have a handfull of mods, none of wich should effect events like that (unofficial patch, more interactive vassals, invite debutants, quick debug mode, etc.)
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>>2419561
nta but you are running something that changes age adulthood value from 16.
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>>2419567
Characters become adult and eligible for positions at 16 in my game, that pic was the only irregularity I've come across.
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>>2419570
Oh well, likely just paradox jank then.
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>>2418932
jocko willink headass
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>>2419311
CK3 will always remain inferior until they rework the warfare system (useless peasant fodder, Space Marine men-at-arms, Supermen knights, Instant rally of men from Persia to England to a single location) from scratch and fix the retarded ai that can't even handle basic mechanics like stress and building up their demesne properly. The only thing CK3 has over 2 is base game character graphics.
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>>2419452
>>2419561
The event itself is vanilla, it's fertility treatment for players on the medicine path of the scholarship lifestyle. I do think one of your mods might have messed it up since that specific event uses the "pool_repopulate_learning" template when creating a physician (because you don't have one) and that pool is supposed to generate a character with an age range between 25 to 60.
>>
https://www.loverslab.com/topic/266450-gender-metamorphosis-%C2%B7-%E8%9D%B6%E5%8F%98%E4%B9%8B%E8%B7%AF-ck3-gender-overhaul-mod/
thoughts?
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>>2419916
>loverslab mods
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>>2419916
what the fuck is wrong with chinks???
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This is some bullshit George would come up with just to induce drama. My perfect only son (personality wise) died just 16 days after his 16th birthday from a weak constitution. Decided to check my back up save and he was born with a below average health of 4.6 while his sister-wife has 6.1 (without robust) and the other two sisters both possess 5.8.

I'm not a save-scummer so I'll roll with it. Might go with Trystane's second son or the Essosi Valyrian noble son who followed me to Westeros in the Golden Company.
>>
as a consort
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>>2417853
they should fix warfare, enemy and ally making retarded decisions first
i mean it's probably the most important mechanic in the game and it's been broken since the beginning
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>>2420441
>Tfw the ai ally breacks off its siege a few days before completion because you dared to move your army by one holding.

Can we finally get war coordination targets?
>>
Is there any reliable way to get more commander traits?
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>>2421061
Yes.



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