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File: 1776351036513010.jpg (1.21 MB, 2560x1440)
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Fortress Entrance edition

Previous: >>2350059
Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>!!NEWS!!
1/12/26 - Dwarf Fortress 53.09 and 53.10 released since the previous /dfg/ with bug fixes, new portraits, and replacements for the goofy animal portraits.
>What is next?
Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defense for your dorfs.

>What has changed since I last stopped playing X years ago?
Check the version history on the wiki:
https://dwarffortresswiki.org/index.php/Version_history

Dwarf Fortress has an extensive wiki which can help you with your question about DF, as well as providing info about modding and 3rd party tools:
https://dwarffortresswiki.org/Main_Page
https://dwarffortresswiki.org/Utilities

>Utilities that (you) should know about:
DFHack: https://dwarffortresswiki.org/Utility:DFHack
Dwarf Therapist: https://dwarffortresswiki.org/Utility:Dwarf_therapist
Legends Viewer: https://dwarffortresswiki.org/Utility:Legends_viewer

>Tutorials:
Quickstart Fortress Mode: https://dwarffortresswiki.org/index.php/Quickstart_guide
Quickstart Adventure Mode: https://dwarffortresswiki.org/index.php/Adventure_mode_quick_start
Other tutorials: https://dwarffortresswiki.org/index.php/Tutorials

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF

Strike the earth!
>>
File: Plump helmet man.jpg (200 KB, 1461x747)
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I spotted a plump helmet man visiting the fortress tavern. The dwarves weren't tempted to eat her or brewing her, at least I think.
>>
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>>
New update just dropped

https://store.steampowered.com/news/app/975370/view/693135146596958388
>>
This patch gives messengers more tasks, like the ability to make peace and improve or open trade relations. You can assign messengers in the same menu where you assign other positions like the manager and broker, and you can give them missions from the world screen (button on the lower right.) There are also some optimizations and other fixes.

Diplomacy
>Your appointed messengers can now do a variety of diplomatic missions from the world screen. Make peace, declare war, make contact, and improve trade. You can also seek alliances if you have the monarch in your fortress.
>Increased the priority of messenger actions.
>It's possible to open trade with humans and elves before their usual time if you send a messenger.You can also open trade with multiple civilizations of the same type.
>If traders don't make decent profits and you do not engage in negotiations, trade will taper off.
>Added confirmation to mission interface.
>Changed some colors on mission interface.
>Added a dialog line for dwarven traders from other civilizations.
>Fixed issue where turning enemies off lead to early caravans (requires resetting difficulty to apply).

General updates
>Optimization: zombies don't consider their surrounding until disturbed.
>Optimization: throttled creatures trying to repeatedly failing path.
>Added announcements for residents and creatures that have begun throttling pathing.
>Can view activity details again from the residents list.
>Stopped scroll bar from disappearing when closing bins near the bottom of the trade list.
>Increased the maximum number of announcements that can be saved.
>Prioritized the removal of sparring announcements from the announcement list.
>Tries to repair corrupted musical instruments upon load.
>Did some exception handing for map saving and loading.
>Added the ability to display all logged errors on screen (useful for debugging mods etc).
>>
File: Echo.png (508 KB, 512x512)
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Want to play the latest DF?
Then solve This Riddle

Try Before You Buy
Delve Into The Archive
Above The Oldest Visage
Within The Thread Of Origin
My Shrouded Prize Awaits You
As This Is An Echo Of The Call
And The Response For Those Poor
>>
File: birin smoking.jpg (216 KB, 1500x1040)
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For the unknowledgeable, the Steam version of DF REQUIRES a new gen every significant* RAW change due to mods not being baked into the save anymore,
*For an idea of what constitutes a significant RAW change, see https://www.bay12forums.com/smf/index.php?topic=29157.0

Graphics IDs are baked into each save, and require a world regen to see changes.

The path to the RAWs differs based on pre or post steam versions
(if 47.05- then raw\objects)
(if 50.01+ then data\vanilla)

The following are examples of simple tweaks you can do yourself with minimal effort
===============
How To Remove Gays/Bisexuals/Asexuals From All Creatures
Notepad++
open all creature RAWs (creature_X.txt)
ctrl+H
[CASTE:MALE]

[CASTE:MALE]\n\t\t[ORIENTATION:FEMALE:0:0:100]\n\t\t[ORIENTATION:MALE:100:0:0]

Replace in all opened files


[CASTE:FEMALE]

[CASTE:FEMALE]\n\t\t[ORIENTATION:MALE:0:0:100]\n\t\t[ORIENTATION:FEMALE:100:0:0]


Replace in all opened files.


--NOTE: If you want your Adventurer to not be Indeterminate(asexual), you need to change their Orientation via DFHack in two places--

view the Adventurer
gui/gm-editor in DFHack panel/window
write down the hist_figure_ID of the creature(you'll need it for the second part)
navigate to status > current_soul > orientation_flags
change as desired.

now type "gui/gm-editor df.global.world.history.figures" in DFHack panel/window
navigate to histfig ID > orientation_flags
change as desired.
===============
How To Remove Black Dwarves
>creature_standard.txt
at line 437-439(435-437 if on versions 47.05-), replace contents with

[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PALE_PINK:1:PEACH:1:PINK:1]
[TLCM_NOUN:skin:SINGULAR]
===============
How To Remove Bald Dwarves
>entity_default.txt
under [ENTITY:MOUNTAIN]
at line 862(850 if on versions 47.05-), replace contents with

[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:NEATLY_COMBED]
[TS_PREFERRED_SHAPING:BRAIDED]
[TS_PREFERRED_SHAPING:DOUBLE_BRAIDS]
[TS_PREFERRED_SHAPING:PONY_TAILS]
>>
>>2402681
>>2402795
>You can expect to see the dinosaur update next
wut
>>
>>2402681
>>2402795
uploaded
>>
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Wtf, this guy just dropped dead, I was really confused but it was just old age, first time I've ever seen that, he was 151 then he just dropped dead while sparring, RIP legendary axedwarf.
>>
>>2403165
161 I meant
>>
>>2402960
Creatures RAWs will get expanded with prehistoric creatures, and also world gen options for how prima you want your world to be, or something among this line.
>>
File: catfished.png (469 KB, 744x633)
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Bruh what the hell is this bruh???
>>
>>2403298
It is a cat fish, what else would it be?



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