1.0 is up
is this game any good nowit took like 6 years to finish for some reasoni remember it being very slow with not much content
Not a huge fan of the aestethics. That doesn't look like a space ship but more like a space Theme Hospital.
>>2402680shill me on it>>2402870yeah from ops pic, looks like a space station not a space ship
kusoge, i'm afraid
>>2402870>>2402875you can build your ships to look however you wanthowever, there is no reason to build anything but a square brick, unless you feel like cheating in which case you can build a 2:3 rectangle with 50% more space than normalstations are slightly more interesting but stations can't jump and the game is balanced around being able to jump away from threats you can't deal with
>>2402680It's like a mix of FTL (do a thing at a node, then jump to the next node) and every shitty design decision of a colony sim (mostly waiting around at max game speed for some boring shit to get done)The devs were constantly overhauling core gameplay mechanics throughout development (which is already a very bad sign), but this tedious pattern has not changed.
The gun turret sprites all default to pointing down the the left so i wanna build my ship pointing in that direction to make it look nice but relative to the galactic map you're mostly moving towards 'the right'
My fat barge i made several years agoMaybe it will be worth returning but apparently they didn't fully finish the game? Like even though it's the 1.0 release there's still placeholder stuff left unaddressed like the most advanced blocks still not being used for anything even though they said it would beBut i guess.. steam workshop support is nice..
>>2402907>however, there is no reason to build anything but a square brickThis is one of my big gripes, ship design is meaningless and there's no incentive to be creative outside of ePeening screenshots (which everyone cheats for). Really needs a skeleton system where the 'frame' of the ship is fixed and there's a limit in how far you can build away from it. Would give you a better reason to jump ships (bigger/better frame layouts) and make you feel like you're building a ship and not just another generic slab.
>>2402723Would also like to know.I like the spacestation gameplay until the difficulty curve reasserted itself whereby the threats ramp up just as fast as you grow and if you "restart" in a new sector, the difficult doesn't and you're facing giant robot, alien and pirate raids from day zero.I remember the spacestation service meters also having two layers to them but never showing you what they mean... I think one of them was disapproval but it never goes away after you do a good job, and you have to keep closing your doors because ships keep draining you of resources and giving negative reviews when the hotel system gives no complaints when you have no rooms left and is a lot more reasonable to provide for.
>>2402875One of those 1.0 but still early access crap games
I can't go back after I've experienced Stardeus. It's early access and more rimworld like, but it mogs all other spaceship sims
>tfw when jump light oddesy got canned.God damn I was so excited for that game. That one would have been a game changer.