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We're five hotfixes in. Is 1.13 finally playable?
>>
>introduce major controversial balance change in a hotfix

Yep, that's Paradox alright!
>>
>>2403019
You referring to nerfing Political Concessions? I actually like that change, but calling it a hotfix change is nuts
>>
hope you didn't like using political concessions at all bozos!
-Paradox Interactive
>>
>>2403019
>>2403036
>controversial
Take anti-histamines, if you're allergic to difficulty, bozo.
>>
>>2403024
Nerfing political concessions is fine, but the other concessions are impossible to fulfill from the midgame onward.
The ammount of shit you gotta build is just unreasonable, like hundreds of staple crop farms when all farmland is already used up.
>>
>>2403044
Compromise is a tool of the weak.
>>
>>2403044
That's still better than the SOL requests, which are literally impossible. Their existence is insulting.
>>
Prev >>2386717
>>
>>2403136
>>neoliberalism
>what

Trade/Capitalism is very strong. Multicultural migration is very strong. They're neoliberal principles the game favors. It also favors authoritarianism, evidenced by Secret Police being great and Protected Speech being comically bad. The game favors an odd mix of authoritarian neoliberalism.
>>
>>2403056
Am I the only one who doesn't mind the lower tax request? I already try to keep taxes low since it hurts SOL
>>
Does anyone else just lose interest in this game when the migrant wave spam starts happening?
>2403179
In my experience it is fine late game when you kinda already won most of the time
>>
File: 1758352713783021.png (2.35 MB, 1673x1012)
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>>2402928
you were right... fuck these bolivian pussies. i only got this tiny piece of land, so i didn't even notice that they folded. I still need the northern parts to make canon brazil.
>>
>>2403043
I've seen a bunch a forum posts going "You're just mad because Paradox took away your win button"

This issue isn't that political concessions didn't need a nerf, it totally did, the issue was that this was a completely wrong place and time to introduce it. Also it was done in such a manner that it broke saves. One can also argue they overdid the nerf as well. A decaying penalty exactly what they did with bureaucracy would be much better.

Apparently YET another hotfix is in the works and I can almost guarantee they are going to dial the nerf back a bit.

Fuck at this point I might as well go back to Vic 2 or wait for Gilded Destiny. Maybe even reinstall S2:FotS to get my bakumatsu fix
>>
>>2403155
I thought Worker Co-ops and Council Republics were totally busted? Am I wrong?
>>
>>2403208
>It broke saves
Oh no, you have to turn off encourage manufacturing in a few states. The precious GDP
>>
Who taught magatards the word "neoliberal"
>>
>>2403296
The Bernie-to-Trump pipeline is real.
>>
>>2403301
In this house we support the people's ethnostate
>>
So what's the general strat for Japan with the DLC? I replace surfdom with tenant farmers ASAP and usually China gets their asses kicked by GB so I can open up the country but I'm at a loss of what to do next. Should I bother with dealing with famines or just build iron mines and tooling workshops in Tohoku so I can get construction going? Any techs I should beeline?
>>
>>2403179
It's objectively very bad before you're past a certain level of development.
>>
>>2403155
>The game favors an odd mix of authoritarian neoliberalism.
Every country is Singapore.
>>
>>2403233
Only when you're completely squeezed on margin, so very late game.
>>
In one of the Charters of Commerce hotfixes they randomly halved the construction to make power plants which was another huge balance change, but no one complained because it made things easier
>>
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I'm too retarded to understand how warfare works in this game. All I know is that they raise troops and move them to the front and then I raise troops and move therm to the front and then I watch my army get steamrolled
>>
>>2403471
Turns out that supplying your army is very important.
>>
>>2403010
I hate how this game has set the precedent of Paradox economic systems running on a historical-materialist narrative. You're practically pushed towards making a technocratic gay communist dictatorship that dominates the world economy with ease and is made out of the brownest melting pot ever.
>>
>>2403233
Only after you've already won the game and have more money than you can spend.
>>
>>2403310
No, Singapore is not migrant friendly. Every country wants to be a WEF Karl Shwab state.
>>
>>2403572
Singapore has been extremely reliant on immigration historically, moron.
>>
Multicultural technocratic capitalism is the most historically successful ideologically every time it is tried. Ancient Egypt, Alexander the Great, the Roman Empire, the British Empire, the United States, modern China, India. Not once has racism or fascism ever worked.
>>
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Could anyone give me a quick rundown on some stuff? I'm trying to get better at this as much as my potato PC allows
>MAPI - how do I into it? Do I need to build one furniture and textile in every state to satisfy the poor fucks?
>Construction Sector - I should focus on a single state with it + its inputs, right?
>Universities - also one on each state + focus on one till inovation cap?
>Diplo Treaties - how do I properly into it? I know that whatever good you put, you buy it from your market (so give away cheap shit), what about their stuff? What price will I actually pay? Is it worth it?
>Also diplo - AI never seems ok with selling me provinces or ships. Thats intended?
>Ships - I need tons if I want interests in Africa/Asia as an euro/american ? Whats a good number of them + shipyards?
>Laws - just pray for a Reformer activist to show up? I really like Free Trade + Laissez, but giving power to Trade Unions seem very hard
If I recall more I will post em. Thanks in advance
>>
>>2403208
>it broke saves
If you read .4 patch notes and went on to play a long game, I don't know what to tell you.

>Gilded Destiny
Ok. Nice meme.
>>
>>2403471
It's really simple.
>infantry = defense
> artillery = attack
>cavalry = speed
Then just make sure they're all supplied correctly and you have a good general.
>>
>>2403609
cavalry = attack early game when you're too poor to afford artillery
>>
>>2403609
>>2403613
Should also add that cavalry is more effective attackers than artillery until you unlock shrapnel artillery.
>>
>>2403595
Not great on this game but will try to give osme advice till someone better comes around
>MAPI
don't bother with furniture and textile early game. Focus on your lumber and tools industry and other substantial goods like paper for the admin.
Stock Exchange is obligatory to research early unless you only got one state that matters

>construction sector
build them in states that produce the input goods, wood and then iron. steel frame you can stack in your capital and other provinces of interest for the building bonus.
>unis
you build as many as you can afford. which is usually decided by your access to paper. though the return from every university diminishes the more you build. First 10 unis speeds up your reserch by 20%, the 10 after that speeds it up by 16%, pretty simple right?
Philosophy Department is inferior to Scholastic Education unless you're swimming in paper.
not one in each state, stacking them gives a throughput bonus. I've never experienced any trouble with Qualifications but maybe that's because i always play in high lit countries.

The rest I will leave to others
>>
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>>2403619
looked at the unit stats and you're right, holy hell
>>
>>2403624
>>2403619
Ehhh, 50-50 Line Infantry - Mobile Artillery, actually. And you get an Inexperienced Commander, so it will grind exp to get Artillery Commander, and you get Heavy Barrage. Gotta raise that Kill Rate, because the number of troops DOES matter.

>30% cavalry for Rapid Advance
>20% artillery for Heavy Barrage
The most flexible composition.

And yes, there is a hidden trait exp grinding mechanic, like in HoI4.
>>
>>2403136
Anon is referring to a term invented in the '80s and popularised in the '90s to refer to "Business leaders and politicians I don't like getting lots of money".
It is characterised by
>the influx of foreign labour to destabilise the security of the native labour to create both profit and consumers
>the creation of laws to formalise monopolies or an ad hoc creation of markets for products no-one bought before or since
>the belief that only states have agency, an anti-individualism, because consumers can have their right to private money revoked as tax is, non-consensually, spent on products and services which may not affect them positively, may not affect them at all, and again, most importantly, without their consent to pay for it
>the excessive focus on legalism, legalese, and lawfare
>the collapse in family life and fertility
>the focus on line goes up
It is a conjunction of the words Neo and Liberal, which refers to a New take on the Liberal model of doing what one wishes with the resources at one's disposal with no oversight, but ironically refers to a system of oversight, concert or support, that may be more easily relatable to conservative or feudal power structures and economics, as a corporate structure is required in the neoliberal paradigm.
>>
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>carefully pick laws to protect my autocracy
>no visible coup
>no visible revolt
>some random cunts turned my carefully planned autocracy into a presidential republic
>>
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>>2403233
Those don't disagree with immigration but promote it due to SOL and their supporting factions are the ones who get the Humanist ideologies. Anarchism itself is all about multiculturalism in this game.
The game itself is very inline with Swedish, or European neoliberalism where the State is King as despite enacting co-ops... nothing really changes because you were always the construction sector. You are the State.

You can relate it to Disney, Amazon or any modern game publsiher where creatives produce things that say "Um, crapitalism, amirite?!!" but ultimately the writer is a cog in the machine. A very comfortable cog.
>>
>>2403595
>MAPI
Let your capitalists build regionally. Traditionalism is bad.
If you want a lot of X, build it in a state with good market access (e.g. London).
It is better to build engine factories and steel mills in provinces with iron and coal, partly because it's a circular economy.
>Construction sectors
Yes, build up as much as you can reasonably afford in a single state, preferably a place with coal, iron, wood and sheep.
>Universities
In a single state, they do not provide literacy or education access and I don't remember if they provide qualifications
>Diplo
A good is bought at market rate from one market, and sold in the other
If it costs more in the receiving market, a profit is made by you
You can check prices per market before you do this and the AI will generally stop you from buying "too much" and distorting the market in a way that wouldn't be profitable
>I can't buy provinces
I recall there is another tool that lets you swap provinces
Very undeveloped, unpopulous, aka african provinces can be paid for but it's very, very costly, and often requires an upward trade of land, despite all the journal events based on real and fictional land purchases being extremely cheap
Unfortunately this feature is mostly for PvP, not singleplayer, possibly because it'd be abused harder than any other cheats
>Ships
It's a bit early to know what's a good amount
>Laws
You want laws that reflect your nation's economic status
Later laws are for developed nations, middle laws are for developing nations, early laws are for kingdoms
Trade Unions don't get power until later, sometimes never, ever since democracy was implemented along with wealth weighted voting, but the best bet is to go universal suffrage and have >12SoL for the poor, however remember that you cannot afford social welfare or minimum wage laws if you do not have a functioning economy (aka everyone is in a high productivity job and doesn't need welfare, aka you've already achieved "wealth redistribution")
>>
>>2403576
Singapore is Han supremacist. It's not multicultural like the game favors.
>>
>>2403623
For universities, the meta is to ignore them until you're rich. Catching up on tech in the late game is very easy.
>>
>>2403208
>Graphics: NVIDIA® GeForce® GTX 1070 (8 GB) / AMD® Radeon™ RX 580 (8 GB)
No competent dev wants to touch gsg
>>
any good map skin mods?
i don't like any of vanilla maps,
>>
>>2403203
You have to push everything you want to a primary demand if you want to get it even if the back down
>>
>>2403804
what on earth are they doing that needs 8 gb of vram
>>
>>2403630
>a hidden trait exp grinding mechanic, like in HoI4.
not completely hidden. If you look at a military assistance treaty, it's on there
>>
>>2403819
The 3D map is actually quite pretty. Best looking PDX game imo. A shame I play it zoomed out to the paper flat map 99% of the time.
>>
>>2403828
I don't know why they bother with these high graffix maps. I want a gsg I can play on my shitty laptop while I'm away from home. If Paradox can't provide that then I'm going to play something else.
>>
>>2403828
8GB is a whole lot of 4k textures applied to ten-pixel objects
>>
>>2403848
>ten-pixel objects
There's actually quite a bit going on during battles or harvest conditions.
>>
>>2403828
>>2403846
That's Gilded Destiny's minimum spec GPU. Recommended GPU is 4060 16gb. Victoria 3 can run on 2gb 660
>>
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>poland tries to secede
>your bloc junior has a revolt
>denmark tries to fuck you over
>west prussia tries to overthrow the government
>netherlands for some reason decides to fuck you over too
Holy shit there's so much action happening in central Europe. I'm used to not having a single war until the 1900s
>>
>>2403726
Wrong. Here it is straight from the horse's mouth, around 2 minutes in if you don't want to watch the whole thing:

https://www.youtube.com/shorts/A8zcKOrJ-v8
>>
What's the play for a minor vassal like Canada or Australia?
>part of Brit market so don't have to worry about basics like tools etc besides mapi
>mostly good laws at start
>very small pop
>so small tax base
>building anything takes forever because can't afford to build too much
>can't go into red because interest
>some only have one state
Pretty boring unless I'm doing something wrong.
Though pretty funny watching lower canada become quebec because gb couldn't be arsed to naval invade after rebels took over entire eastern seaboard.
>>
>>2403997
Conquer/balkanize the US, conquer South/Central American states and then declare independence while remembering to also conquer Newfoundland.
>>2403595
>MAPI
Doesn't really matter outside of underdeveloped nations in the early game, largely mitigated by laws/tech over time.
>Construction
More is better, build in high MAPI state(s) first if underdeveloped, but after that it doesn't matter. You often have the problem of running out of slots for expanding construction by the endgame.
>Unis
Stack to take advantage of throughput bonus, use tech spread if you're a low literacy nation since increasing literacy is too slow (can you tell I play China a lot?), no need to really think about qualifications since internal migration usually handles that.
>Diplo
Goods transfers are sold at market prices in the respective nations, think of it more like an exclusivity deal rather than something that modifies existing world trade. You can get them to trade states, but it always requires giving up a lot and stacking a bunch of modifiers, cash transfers and now boats are the most effective.
>Ships
As much as you are able to support, just like construction. I think ship stats matter more than quantity though.
>Laws
It's more about movements now, you can generate movements + agitators by exiling or pissing off a certain IG. TUs won't really be relevant before you invent the socialism tech, and even then they won't really get too strong unless you fuck up the economy so the socialism events play out.
>>
>>2403997
Gain independence so GB stops raping you with vassal fees.
>>
>>2404006
>>2404014
OK, but how do I get to the point of actually doing fun stuff? Seems like it's way too slow how I was doing it.
>>
>>2404018
Start as an already strong country if you want to do expansionism as quickly as possible. You kind of have to know what you're doing if you want to play as an underdeveloped state.
>>
>>2404018
Japan is great for learning the game and if you do it well you turn into a super power instead of just slightly more developed british victim
>>
>>2404050
>Japan is great for learning the game
Not anymore really, too many events thanks to the new DLC. Sweden or Belgium are the best beginner countries now.
>>
>>2404014
You just want autonomy, being in the british market and getting the power bloc bonuses are too good to give up until you're ready to be a great power
>>
>>2404226
Or play as South Africa or Australia and supply Britain with so much gold that you can pay their fees twice over.
>>
>>2404433
Gold is kind of undertuned and has been for a while tbqhwy
>>
>>2404610
Yeah, it's not even consumed or anything...

Wonder if Wiz had bigger plans for it. Like EU5's minting consuming gold AND silver.
>>
the only way to play this shit is just tag switch and surrender as ai and tag switch back, the way war score is counted is so fucking retarded it's unbelievable, the way that armies act and how battles go on is just nonsense. You can have 10 to 1 advantage in men, have 70 and over advantage and still be losing battles because the generals chose to bring no units. Unless every stinking general is commanded to attack the capital they will always go around it and I am not convinced that even that works. It's just dumb, just bring back the fucking stacks.
>>
>brazil dow me (USA) to transfer vassal (nicaragua)
>no common border
>brazil has small navy, usa big
>no common borders because for some reason puppets don't get called in
>blockade everything
>two separate navys on intercept
>no naval battles, brazil navy just passes through all of mine
>can't naval invade because brazil too big
No fighting, so war weariness just keeps ticking identically . Nice game.
>>
>I can't enact command economy because you need authoritarian distribution of power but communist ideology does not advocate for any of them
I just wanted to recreate Soviet Union for fuck sake
>>
So I started as Transvaal and conquered a lot of the states around me what now how can I get more boer?
>>
>>2404822
>>2404832
Skill issues, clearly.
>>2404849
You use single-party, which lots of different character ideologies approve of.
>>2404850
You don't, prepare for immigrants dutchboi
>>
>>2404884
>You use single-party, which lots of different character ideologies approve of.
I can't get a single party guy and for some reason vanguardists don't exists
>>
>>2404885
Well no, vanguardists practically don't exist unless you let the socialism JE complete, which in turn requires intentionally playing poorly.

Try inviting a fascist, positivist or bonapartist or something.
>>
>>2404849
The devs expect you to use wholesome co-op communism, not real communism.
>>
>>2404904
>co-op's
>100% government reinvestment
>35% private construction allocation
for fuck sake, I have to build everything, but don't benefit from it and retard private sector is to slow to buy up shit so it stays owned by me for forever
>>
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>Best SOL in the world.
>GDB per capita between number 1 and 2.
>4-2nd greatest GB, while being allied with Britain.
>Safe from any outside threat.
>Plenty of things to be proud about.

That sounds like the perfect conditions for a fascist uprising, and of course it's so popular that most of the army goes along with it, and of course Britain sends 14 whole divisions and nothing else to help because AI allies just can't seem to land troops in friendly territory. And of fucking course, the uprising somehow shat out like, 200 more divisions then I had pre-uprising. This shit makes no fucking sense. The entire run is ruined because people got pissed at living in the most comfortable nation on the planet for no reason.
>>
>>2404935
How did it get 300 battalions wtf
>>
>>2404938
>>2404935
>what are conscripts
Damn, you idiots really don't have any idea how to play the game.
>>
>>2404935
just continue playing as the revolt
game is retarded that it gives you lose screen for losing to revolution
>>
>>2404935
why do you have so many radicals? Show movement screen before the revolt
>>
>>2404935
>That sounds like the perfect conditions for a fascist uprising
Happened in the US IRL thoughbeit
>>
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Heh heh, don't mind if I expand a little bit. I'm just unifying the German people :)
>>
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had my puppet form Italy
>>
The reviews for the new DLC are the worst I’ve ever seen and that’s even for paradox, think I’ll steer clear of this one
>>
>>2404960
just pirate
>>
>>2404963
Why If it’s shit anyway? Apprently it’s game breaking all the great powers can’t use the new mechanics
>>
>>2404970
>Why If it’s shit anyway?
Still less shit than previous version
>>
>>2404935
You allowed the perfidious Belgian into your union and now you reap the consequences
>>
How are you supposed to play china? Am I supposed to just build infinity bureaucrats to fix tax waste and actually be able to got education? Also with so many people on farms I assume its impossible to properly industrialize and get the landowners to fuck off?
>>
>conquer böhmen from austria
>it came with 1 fucking million peasants
I felt like I hit the jackpot. I really should pay attention more to what sorts of states are around me
>>
How do I have fun playing France?
>>
>>2405067
You ignore tax collection for peasants, concentrate all of your industry and admins in a few states to collect taxes there, and snowball with your massive workforce. Never use institutions unless you want to spend an actual fortune on paper and only go homesteading if you want the rural folk to permanently have power
>>2405085
Go legitimist, support the carlists in spain, get a personal union and fuck up germany
>>
>>2404935
>spend decades growing radicals (by overtaxing?)
>provoke a civil war by trying to pass an extremely unpopular law
>pikachu face
bro is roleplaying modern eu doing replacement migration for "your own good"
>>
>>2404935
>Dutch fascist revolt
>its actually Belgians
>>
>watch Japan video
>"heres how to modernize with Japan and achieve 6 gorillion GDP by 1850"
>unpauses
>day 2 gets Modernizer agitator
I swear 99% of vic3 videos are plain cheaters
>>
>>2405105
Dude just restart 1000 times to get the modernizer its so fun :)
>>
>>2405067
As a certified China enjoyer, my loop has been:
>opium war is kind of eh these days, it used to be pretty good for instant recognition with the help of russia, but actually landing any british states is hard in current patch, even though britain won't be successful landing you either
>build up the iron having states first
>don't worry about bureaucracy, most of your tax collection boosts will be from tech/legislation at some point, run high taxes and stay on your starting tax law until development reaches a certain point (i.e., once prop tax goes positive)
>some swear to homesteading, there is an argument to be made for it as a stabilizing factor, but long-term it tends to cause stagnation
>institutions are no bueno until you reach the point of development where you can comfortably change tax law
>conquer burma, siam, vietnam, central asian states and then eventually indian states
>migration controls can actually be helpful, china is one of the only countries in the game were losing population isn't always necessarily bad
>>
>>2405105
>>2405113
It's pretty reliable for Japan by exiling the Intelligentsia leader, given how relatively strong they start compared to many other countries.
>>
>no migration policy that "allows" undesirables leave but not come back
But why?
>>
>>2405120
Emigration is pointless for China because it's too slow. Unemployed pops reproduce far faster than they leave.
>>
>>2405152
True, might help shift the ratio of radicals to loyalists though.
>>
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Playing Germany makes me feel so powerful. All that iron, coal and food... perfection
>>
>>2405172
I have literally never played germany in this game. I really should do a germany or britain game one of these days just to enjoy the powertrip of it
>>
>>2404938
Fuck if I know. It's more then twice what I had, and I got as much conscripts as possible.
>>2404940
But they have worse laws and shit. Everything will be weaker.
>>2404941
I have no idea. I make the most comfortable to live in nation in the world and people fucking go apeshit.
>>2405039
I started as Belgium.
>>2405097
Funnily enough, this was not long after passing stricter immigration laws.
>>
>>2405183
>But they have worse laws and shit. Everything will be weaker.
Like what?
>>
>>2405178
Germany is alright up until the unification at least, I think Austria is more fun but obviously much more difficult with the NA content. Britain is a snoozer, basically just playing with cheats.
>>
>>2404904
>>2404849
>>2404911
Vanguardism. You're thinking of Vanguardism.
>>
>decided to play vic 3 multiplayer, none of us have the DLC so i thought we'd be more or less fine
>makes it to only fucking 1845 before the game actually just collapses upon itself due to desyncs involving the retarded boats
bravo paradox, bravo
>>
>multiplayer
Nobody cares.
>>
>>2405326
Ya, I tried playing multiplayer a year or two ago with friend and it worked for ~20 years and then just broke and desynced.
Did paradox stop doing those big inhourse multiplayer sessions? Its probably for the best since most people always played the game single player and focusing on multiplayer balance was a detriment to the game, but it would be nice to do multiplayer larp games with friends sometimes
>>
>>2405172
Also, fuck that little Denmark-Sweden cuck strait. I did not enjoy doing a naval invasion on Sweden for Scania and England for Denmark
>>
>>2405361
Bokoen1 and friends seem to be doing those just fine.
>>
>>2404018
This is the fun stuff!
Yeah
It's that bad

No, warfare isn't fun
>>
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>>2404849
>>2405299
Why isn't vanguardism in my political movement?
>>2404901
>socialism JE
It didn't exist in that for me. Nor when I failed it. The movements only have anarchists and communists and any rebellions are anarch-led.

>>2404850
Immigration and assimilation of those immigrants.
How you specifically focus on getting Dutch immigrants I don't know. The game doesn't really do that.
>>
>>2404940
>game is retarded that it gives you lose screen for losing to revolution
Just pick the winning side!
I don't get it either. They should just give you a penalty for it if they think you're just going to abuse civil wars, like a low legitimacy ceiling for 20 years.
>>
>>2405105
>watch any tutorial video
>open any written guide
>ask any redditor how 2 gitgud

>"First thing is to [character ideology via spawn, invite, or event and to use DLC to grant leadership]"
Funny how politics in the game is literally what dear leader says the hive mind follows.
Is it a surprise the enlightened royalty interracial event was added that triggered every single game 5 years in? Even the devs know that's how their game works
>>
>>2405390
>Why isn't vanguardism in my political movement?
You can always expand to see modifiers that affect the weight, but it's mostly RNG.

The game does not currently have ideological development and progression of socialist theory.

Marx fell out with Anarchism after the failure of Cantonal Rebellion in Spain 1873. Socialism: Utopian and Scientific was a smackdown so hard it destroyed Utopians. Vanguardism itself rises out of bitter debate about the role of a political party as reflection of people's will (that had been propagandized to all their lives, and kept illiterate) and one that leads them to be better. Social Democracy and attempts at peaceful reform being largely failures did not help.
>>
>>2404935
>8M radicals in a country of 10M
>WTF why are we in a civil war i dindu nuffin
>>
>>2405416
Only a fraction of elderly and newborn kids aren't for government's blood.
>>
>>2404935
>Commitment: Raise AVERAGE SoL from 18.5 to 33
Jesus. No wonder everyone clicked concessions before. Paradox you have to make these reasonable if you expect us to use them at all.
>>
>>2405420
It's all relative, you know. The trick is to use it early, when you're on track to get Homesteading/Peasant proprietorship from Serfdom. There's nothing wrong with mechanics falling off later game.

Especially since this time period isn't known for being politically harmonious.
>>
>>2405423
You say that but I know these are the same swedes who slapdashed together the same checks for CK3 which will fine you an insane sum of gold off an event. They just have no system in place for reasonable scaling.
>>
I just learned that you can manually promote generals for more army capacity...
>>
>>2405435
The EU4 experience of discovering buttons to press is too authentic. They really should get rid EU4's influence. Rivalry system creates the dumbest diplo play scenarios.
>>
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They must've fucked up the AI. India is just jerking off instead of helping the British like they always do. When I played Germany and helped Russia invade China, the fucking Russians only sent 70 soldiers to the frontlines against China's 600 instead of going full force
>>
Favourite Victoria 3 track? Glory to the Queen for me.
>>
>>2405458
EIC can't really invade with gorillion jeets anymore because they don't have the boats
also they might be stayed home due to high liberty desire
>>
>>2405500
faded rose is too good

https://www.youtube.com/watch?v=j6AGNYZg41c
>>
>>2405420
That or other dumb shit like build 150 more agriculture or government buildings. It's so fucking dumb. What were they thinking when they decided to remove the only decent option before fixing everything else
>>
>>2405390
Get the Council Republic Expanded mod, it's great for commie gameplay.
>>
>Be Ottoman
>Fight Egypt to reduce automy and take lands
>Frontline fucking disapears out of nowhere
>Can't naval invade because not enough transport capacity
>Fucking loses the war because I literally can't win
Nice fucking game Paradox.
>>
>>2405957
had this bug too, just switch tag to Egypt and surrender
Beautiful map by the way
>>
>>2403010
so I've waited to buy vicky and I wonder; is it finally good now? Worth buying or not?
>>
>>2405990
Yeah if you mod it at least
>>
>>2405992
what mods and DLC's would you recommend make it good, and what kind of nation should I play first?
>>
>>2405995
Hail Columbia is my personal favorite, but I'm a burger. I also really like the dev's other mods such as War is Politics and Council Republics Expanded.
I dove in with America, got my butt kicked, but had a great time anyway.
>DLC
You don't need any, but Sphere of Influence helps.
>>
>>2405990
it's good in general but not at the moment as they have fucked up the naval DLC (patches 1.2.x). wait for 1.3 and 1.3.x patches, should be a really good time to jump in - i personally can't get back to liqqy2
>>
>>2406110
sorry im fucking retarded, fucked up patches are 1.13.x, 1.14.x should be the solid ones as, per Wiz diary, they will double down on improving AI interaction with game systems
>>
>>2405990
yeah, it's good just get or pirate the major dlcs
>>
>take Lombardy from Austria
>go to establish Mantero Sera
>they already established it
So... is there any way to get them to unestablish it, or am I just locked out of it until they get annexed or something
>>
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>get a heavenly kingdom revolt
>annex them
>whole economy is permanently fucked now
why yes i love barely breaking even with max taxes and no construction sectors
>>
I've been reasonably enjoying EU5 but the patches keep fucking up my save and the economic gameplay doesn't really seem appropriate to the time. Should I give Victoria 3 a shot? What's the state of warfare these days? Part of the reason I skipped it was some of the early decisions.
>>
>>2406363
This is normal after revolts. Just reset PMs and maybe delete some army, you might also be losing taxes due to incorporation issues and receiving higher interest rates due to dropped power rank.
>>
>>2406365
No toy soldiers.
>>
>>2406363
You're missing probably like 20% of your taxes just from the lack of bureaucracy.
>>
>>2406394
This is the number one China noob trap lmao
>>
>>2406397
No, it's not. Trying to max out local taxation is a noob trap. Having a balanced bureaucracy (so at least 0) is a must-have for any country, unless you decide to avoid taxing people at all and instead rely on tariffs and other sources of income, which is rough.
>>
>>2406397
>>2406398
Yeah, negative bureaucracy double dips your tax revenue.
>>
>>2406363
>£-283k
wtf are you spending on?
I've never played china
>>
>>2405405
>You can always expand to see modifiers that affect the weight, but it's mostly RNG.
It's straight up not in the movement.
>>
>>2405420
>raise SoL!
Sure I'll get right on creating jobs and pulling resources out of thin air for 40m people to buy.
I can definitely do that at any point and I don't have zero control over it and how it's 90% a wage issue.

Yeah, all the other options were always retarded, especially with lategame economies. "Build 40% more bureaucracy!" might not even be affordable early game now either.
>>
>>2406459
>I've never played china
NTA but go look at their pop numbers some time. They are playing an entirely different game over there from anyone else
>>
>>2406365
>What's the state of warfare these days?
Navy update broke the AI ability to play the game. Moving armies across the sea is annoying as fuck right now because of how bad the army UI is. A bandaid fix makes ships ferry troops back and forth in little chunks for as much carry capacity as they have, sounds nice right? Now you have 50 stacks of 2K guys each with no general, no org, and have to remerge them yourself. On top of that blockades with boats are brokenly weak because of how it divides blockade force across states by volume of trade going on. With enough trade flowing (read any) your expensive warships are worthless for anything except transport duty and coastal defense if the AI manages to figure out how to naval invade again. It won't.
Generating interests in regions on the map to be able to play the game is annoying. Having a direct land border with locations doesn't mean anything.
Roll back to 1.12 patch and it's much more playable if you can tolerate magic swimming armies the boat system was meant to solve.
>>
What the hell does the AI spend all their time and money on that you can reach top 10 GDP with minor nations and easily become the #1 producer for multiple goods
>>
>>2405990
the naval update has ruined the game for me and I don't even own the DLC
it's just Hoi4 all over again which I stopped playing as soon as the navy was given fuel and a ship designer
I'd want a refund so I'd never be tempted to play again but my hours would say no

i was already not liking how the game was going with the global market because it's not a properly built mechanic, it's just tacked on, so I can't actually see what's going on so it's sucking the fun out of the economy game
>>
>>2406479
Civil wars, mostly
>>
Not played this shit extensively or in a while, thinking of getting back into it. Looking for a few answers
>do civil wars still game over you if you lose?
>are railroads still always unprofitable and need subsidizing due to no demand for transportation good?
>is colonization still retarded where africa becomes an ungodly ugly mess instead of straight clean borders
>do you still become GP #1 if you're playing at all competently by 1880 as any country?
If the answer to all of these is yes I probably won't bother.
>>
>>2406484
Yes to all of the above. More like Africa just doesn't get colonized right now though.
>>
>>2406487
Damn, I need a less broken game. I'm going back to EU5.
>>
the war and peace "negotiation" system is such fucking dogshit
i want to end my war against prussia early without enforcing the german leadership wargoal, but nooo, anhalt, schaumburg-lippe and brunswick say otherwise. why the fuck do they have any say whatsoever in when and how the war ends, and why is there no separate peace option so i can abandon my co-belligerent(s) or force the enemy to abandon theirs without a full capitulation?
what the fuck were these idiots at paradox thinking
>>
Anyone ever tried 'forcing' the world economy to be productive? I mean shit like flooding the world with cheap ass merchant marine even when it's not profitable for you.
>>
>>2406484
I think railroads got better and investment pool builds them frequently, but sometimes they still do need subsidizing
>>
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What the actual fuck? I specifically stationed my troops in WA to prevent this very thing.
>>
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>>2406504
Figured out what was going on:
game thought that army was stationed overseas. Even though it obviously wasn't.
At least when the front eventually moved to the south, they got unfrozen and tried to move back to hq (as exiles). Rebels got 3/4 of the country without a fight as my army bounced back and forth, until they were finally able to make it to the front and won the war in three battles.
>TAD
>>
>>2406480
Imagine getting filtered by the ship designer of all fucking things.
>>
>>2406504
>>2406513
This certainly explains why I sometimes see independent uluru, bravo paradox
>>
>>2406504
tbf sea travel would've been the only way to make that trip irl. Even NSW to Perth overland wasn't possible until the railway was build in 1917, let alone northern WA. But yeah, troops movement overseas is fucked rn; successful Aboriginal uprisings happen every game because the AI just can't get armies there.

>>2406503
They become decent when you enable the rural labour saving PMs. Before that there's no demand for transportation so railroads need subsidies. That fact that railroads are just a boring building you have to build when you run out of infra is so demoralising. I don't know how I'd fix it though, the concept of transport infra and its effect on the economy is so awkwardly split between MAPI, infrastructure, and the transport good. They're all kind of trying to represent the same thing, but don't interact in any way and have different effects on the game.
>>
>>2406520
We can't have army men but give an autist his model train set to play with. They already have the 3D assets on map.
How about this napkin sketch of an idea: Replace "railroad" with a railhead building you would have as endpoints or hubs along routes, then you build rails from A to B in states in between which drives down local prices for goods along the route. Transportation as a good would probably have to be reworked.
>>
>>2406504
i hate that paradox add more tribal bullshit especially in australia
loud minority of wakanda revisionists genuinely need to be put down
>>
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>japanese radical revolt wins with 3000 men and annexes imperial japan
kek. you can't convince me 1.13.5 didn't completely fuck up the ai
>>
>>2406576
Kaurna starting as a civilised protectorate of the UK and the borders that creates annoys me so much. It's ahistorical and probably just so there's a playable Aboriginal tag. South Australia did uniquely have explicit protections for Aboriginals but they were still pushed from their traditional lands to make way for British settlement. The Kaurna language had died out by 1900.
>>
>>2405990
Same question but pirating instead of buying. That game looked so fucking trashy that I wasn't even willing to pirate it.
>>
Save my run /vsg/....
The chain revolts will destroy großß east asianiums....
1895 and everyone is a radical, from SOL rather then discrimination
Any feedback appreciated
>>
>>2406635
>universal suffrage with giga overcharged peasants on homesteading
>no home affairs
it's probably beyond repair
going universal suffrage before depeasanting is a really bad
other than that, you just need to grow faster and depeasant more aggressively
asian countries can build rice paddies to accelerate depeasanting since it doesn't result in unemployment
foreign investment are good on big backward countries
>>
>>2406641
I have a large unemployed pop in big states. Does building rice paddies take away land from subsistence farming?
Would going commercial agriculture help?
I've heard that since 1 level of rice paddies hires less then subsistence farms, it causes unemployment
>>
>>2406646
rice plantations with no labour saving hires 10k, same as subsistence. It's the only one that doesn't create unemployment.

Start by getting home affairs to reduce the turmoil penalities. You're pretty fucked even then though, it's probably even worth granting investment rights to other GPs and releasing some of your Chinese land as puppets.
>>
>>2406646
don't use labor saving pms until you ran out of peasants, you just tank productivity for no reason
>>
>>2406646
you gotta put people into the coal mines, the japanese yearn for it
>>
Anyone played the 1776 mod?
>>
>>2406515
I don't like fuel
If EU4, when sailors were added, decided manpower should be used in both armies and navies, I'd have quit that one there too rather than when they decided colonies need to be culture converted and abbos are stronk centralised kingdoms
>>
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>russia asking for a piece of your land every 5 years
>heavenly kingdom deciding to fuck you over
>britain randomly joining wars against you
China is actually surprisingly hard. Everyone treats you like a punching bag, but I survived, and it's time for revenge
>>
>>2406522
>How about this
I'm not sure I understand what you mean by drives down local prices. The only way I'm interpreting that is deleting profit.
I feel like railways should increase MAPI relative to the best access province they're connected to. I wish MAPI was... different... somehow. It feels like any landlocked region more easily trades with London and Amsterdam than the next province over.
>>
>>2406832
>I feel like railways should increase MAPI relative to the best access province they're connected to.
I was playing with a mod that lowers base MAPI and makes railroads and ports give MAPI. It still didn't feel right that the government has to subsidise them for the sake of industrial efficiency. In real life railroads were massively profitable and created huge investment bubbles.
>>
Are there any good mods yet?
>>
>>2406635
>expensive groceries, clothes, liquor
Food factories and clothes factories, if you can afford it.
>10% of radicals are TU aligned
That might mean your peasants are fine, might not.
>Restricted Child Labor
Retvrn to child labor (if you can):
1) you have a peasant economy, this is free welfare from the magic money tree because paradox doesn't model child labor as laborers, they can afford to buy more which will help when you build more consumer factories
2) increased mortality will reduce radicals
>Industrialists and Landowners have more radicals than loyalists
OOF

Do you know what their minimum expected SoL is? I can't remember if you can see, just that social tech increases it and subsistence halves it or something

You might want to go through your tariffs and take them off the essentials (don't put on subventions) but this relies on the world producing what you need at a lower price than you and your trading capacity to be big and profitable (oh and ask what your traders are currently trading if anything)
Check your PMs are actually good, i.e. turn off labor saving in places with lots of peasants and IF your consumer factories are struggling to be profitable, what you can do for that
Sorry that my advice is "just get a better consumer economy, lmao"

If you need quick cash, remember to privatize but that requires your industrialists to have money in the first place

>>2406646
>large unemployed pop
If the game let you encourage emigration I'd tell you to do that
If you're talking about your chinese province... well I'm not saying figuring out how to reduce their market access and their food supplies is a humane solution, but it would limit the economic impact on your functioning states...
>>
>start a game as non GP
>need to build iron/wood/tools for construction
>need ports for infrastructure
>need universities for faster research + qualifications
>need stuff pops need
>need army stuff
>need navy stuff
>a single building takes 2+ months to get done
>if you go too fast on construction sectors you're in deep debt on the first year
So in this game you basically idle click stuff and only start really playing on 1870+ ?
>>
>>2406880
No, you only really start playing on 1900+
>>
>>2406884
This, shame the game ends not long after you start playing
>>
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How am I supposed to get all that investment money out of there? I'll go bankrupt before they ever go red
>>
>>2406927
it's basically impossible to have enough construction as china, investment transfers will cover all construction goods costs
also iirc there's some fuckery with private construction queue, there's a cap on how many things it can have, but i don't remember the number
>>
>>2406923
'Member when fences were an endgame tech unlocked at the same time as electric fences?
>>2406927
Do you think modern countries also ask how do they get all that money out the private sector?

Anyway, if you can somehow reform off poll tax onto graduated, you might find it solves all your problems. It taxes dividends but only after investment so you get the benefits of capitalism and socialism in one law.
>>
>>2406520
Don't pops use transportation? I don't remember having any rural building labour saving PM's enabled and I got profitable railroads
>>
>>2406975
Yes, however it's used by 20SoL pops (and nothing else besides labour saving?) so if you have infrastructure problems you need farms, mines and loggers to fund it for you if you don't want it funded through taxation

Unless the wiki's wrong, there are also other quirks:
>train PM increases infrastructure at the same rate as transport
>except electric trains produce more transport, and with the Transport Infrastructure bloc principle diesel trains produce more infrastructure
>the carriage PM is all about producing more transport, aka go back down to wooden or no carriages to have pops pay for more, shittier trains, to fund more infrastructure

I hope they rejig the PMs, like how they made it so electricity doesn't start with pollutionless hydro power
It feels wrong that trains have a historic line of progression PMs when they all use different resources and you can unlock diesel trains at the same time as electric trains... it all feels a bit more gamey than the rest of the economy (economy with oil beats electricity beats coal beats nothing), which I can't tell if that's the point
Oh and then there's the whole thing where the engines you make in your engine factory have PMs for steam, electric and diesel... and that doesn't matter because they're generic engines that eat whatever fuel you feed them in their destination building


I'd prefer something like
>PM for engine tier
>PM for fuel type
>PM for +infrastructure -transport, balanced trains, -infrastructure +transport
or maybe to make it so that railways *just work* with minimal micromanagement. This game is really annoying with how it's always you need to build the rail to flip the factory to rail transport to then prove to the capitalists railways make money so they start building them. Victoria II did this fine somehow.
>>
>>2406818
Yes, you're a fucking casual and a shitter, we get it.

You don't even need to bust out the word "fun" when faced with any degree of difficulty, we already know you do it.
>>
>>2407066
>you're a fucking casual because you don't like mana bloat
Okay anon
Why don't you just play Captain of Industry or that Soviet city builder or whatever if paradox is too casual for you with its phone game UI?
>>
>>2403726
>Singapore is Han supremacist
Singaporean Chinese are native Hokkien speakers and got Mandarin beat into them for decades
>>
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>>2406932
>can't have enough construction
I didn't believe you at first...
>-1.65m welfare payments
I fugged up
>>
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>>2407123
>
>>
>>>
>>>>He doesn't know...
>>
>>2407035
>Victoria II did this fine somehow
Yeah, by making railways a passive throughput bonus, you dingus.

Just subsidize the things and force RGOs to consume transportation. Private ownership of railways was a mistake in real life, too.
>>
>>2407148
Which welfare and can you run out the clock? It'll be HoI4's problem instead.
>>
>>2407170
Just poor laws. I've done wage subsidies once, and it was fucking horrible. Everyone refused to work and just leeched off the state.
Yeah, I think I'll survive. Kinda broken that the interest rate is only 3%. I've been like 40-50 years in deficit. It's also crazy that I made it with 30-50% radicals throughout the whole game without any coups
>>
>>2407175
>Kinda broken that the interest rate is only 3%
My favorite strat is to push credit multiplier to 0
>>
>tfw failed to get Meiji in power
How the fuck do you do it?
Gotta wait until his Sickly father dies to progress with the Imperial Reformation journal? I think I went too fast.
Also doing the Imperial Marriage route on that makes me rewind all my good laws (migration and trade). Are you supposed to skip it?
Second time I merge the Shogunate and Emperor (leaving the Shogun as ruler). But these Tokugawas are all shit characters.
Also this time I managed to win the Tenpo Crisis with time to spare.
Always end up having the religious fuck too powerful though.
>>
>>2407193
Also forgot another question
How can I put Samurai in power and keep 50+ legitimacy? Big clout or just aligning my laws with their ideologies?
>>
>wonder why my generals keep dying
>the game spams you with 50+ yo grandpas
>>
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>>2407198
With a baseline autocratic monarchy you can have up to 170 legitimacy (full legitimacy chart not included in image related) if your ruler's IG is samurai and samurai are 100% of the clout.
A short version is you want an autocracy if your ruler is the right one but an oligarchy if they aren't. I find the army doesn't get much clout in a democracy but that's because they sort of fall off in all of my games. Maybe I'm not building an army the size paradox thinks I should.

Political concessions provide bigger clout boosts for the army than most other laws, remember that you need to focus on having the pops that will align themselves with the faction as +40% clout doesn't mean much if there's no clout.
Peasant levies is an exception because it's only appropriate in pre-industrial countries and makes a lot of aristocrats suddenly think they're a part of the army, because that's what the law is supposed to model, else it's entirely based on your population of officers and servicemen.

Interestingly servicemen, if conscripts, have a weight towards the TUs. If you underpay your army, that means more of your conscripts will want to be in the TU interest group. Presumably low-paid professional soldiers will just join the unaligned, and also get radical for having no money.
>>
>>2407148
>welfare before depeasanting
clicking on shit is fun, but it's a really bad idea
especially poor's law, it gimps your lower classes making shit harder to reform
>>
>>2407215
Yeah on Japan the army IG (Samurai) already start at 5%+ so its easy to give them concessions (I'm on the patch before they gave 100 authority cost for that, I will not tolerate this shit)
So I guess I have to increase their clout in any way I can (replacing Landowner/Daimyo generals with Samurai I guess) and lowering the Daimyo clout
And try to align the laws/leader ideology so its not too different from each other
>>
>>2407217
>(I'm on the patch before they gave 100 authority cost for that, I will not tolerate this shit)

>create siege reform system
>[Everyone disliked that]
>add concessions
>[Everyone abuses the only part that works]
>destroy concessions
>[Everyone REALLY disliked that]
I hope someone mods a fix if they haven't already, not playing until I find one
>>
>>2407219
They just need to keep the system as is, but heavily balance the numbers.
No one picks the other options because its way too outrageous
The "pls pass this law" option is ok, sometimes even if it regresses one of your laws. You can just pass it again later.
>>
I'm abusing foreign investment as Japan and yoinking their shit back whenever my coffers fill up. However, you can't nationalize shit built by foreign companies? Why the fuck not, let me takeover that shit
>>
>>2407221
You can't have an active investment rights treaty active, cancel that first and then you can nationalize it
>>
>>2407224
This
But beware it fucks with relations and I'm not sure it's even relative to GDP
>>
Is it true Bismarckianism is always the most OP strat?
>>
>>2406646
Playing in East Asia in tricky because most "normal" options are a trap. You should ignore agriculture completely. Only build up natural resources and industry. East Asia is a Malthusian nightmare that can only be solved through heavy industrialization.
>>
>>2406927
You have to periodically let your government construction queue go empty so the private industry can spend the money. It's really stupid and unintuitive.
>>
>>2407294
>Malthusian nightmare
I'd ask for Malthusianism to be an early game ideology, like Jacksonianism, but I don't think any of the laws support its concept, there are some... challenging... materials surrounding it that outright state Britain's lower classes were replaced by the middle classes (and propagated their values) because birthrates were not at all how Victoria 3 models them, and probably most importantly for this game, Marx had bad things to say about it because it was popular.
>>
>>2407320
Malthusianism isn't a political ideology, not as one traditionally thinks of one. Like for example, it has no opinions on how a government should be formed. Mathusianism is an socio-ecological model. I do think it should be implemented, but you'd have it parallel to the existing political system.
>>
A Malthusian ideology would be pointless since it would be identical to Feminism.
>>
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>brits lose control of part of their territory
>suddenly your troops are now cut off with no way back home
>they'd rather die in somalia than violate borders to walk back home
>>
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>1890
>already exporting South African cars to the world
I really am just leeching off GB's tech and third-world resources
>>
>Two Sicilies
>Sicily and Campania both have an eruption within 6 months of each other
Eruptions in general seem overtuned as fuck IMO. They happen all the time in V3 while IRL ones that matter are practically once-a-century.
>>
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:)
>>
>>2407700
NULL_STATE is my favorite location in the German "Empire".
>>
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>game is almost over
>france still has 0 industry states with 400k unemployed/400k peasants
Why is the AI so bad at building? I'm single-handedly industrializing their country 1 state at a time
>>
Giving away Foreign Investment rights doesnt seem all that bad. You can nationalize their shit once the treaty is over
>muh relations
its -1 per building level. On a 5 year treaty they will build what, 10 buildings?
>muh money
100k per level. Just dont debtmaxx early
>muh treaty duration
Of course you wont give it away for 25 years.
>>
So I bought this stupid dlc just because I want the Japanese flavour nothing else the ship designer looks shit
>>
>>2407810
It is shit
You either go the weakest options to inflate the navy
Or strongest options to kill shit
Or dont even bother because AI will never upgrade their ships until you kill the previous fleet
And troop transport is absolute cancer
>you can have 0.4 of a battalion in a fucking man-o-war
Lmao
>>
>>2407812
Can you sell ships? That part sounded fun, I dunno why they don’t just keep these ideas simple and easy to execute instead of just bloatmazing all the time
>>
>>2407823
its yet another multiplayer thing
AI is retarded and will never sell/trade theirs and pay pennies for yours
>>
>>2407532
Have you tried violating borders?
It's a wartime button
You're in war
Yes you should be allowed to march through unciv territory and it's bad that you have to respect their fake country borders
>>
>>2407812
>>you can have 0.4 of a battalion in a fucking man-o-war
A battalion is 1000 men. You can't fit thousands of men on a sailing ship. 400 sounds about right.
>>
give me a fun nation to play
>>
>>2408050
I only play Belgium, Japan, and Canada.
>>
>>2408050
GrossGermaniumsImperialis
>>
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>>2408050
russia
>>
How do you convert your populations culture and religion? Is 100 years enough time to do that?
>>
>>2408050
I honestly only find Japan fun to play, I always did in vic2 as well I think Japan just really captures the essence of the game
>>
>>2408083
Use the edict and select laws that place pops in the correct tolerance tier.

>Is 100 years enough time to do that?
No.
>>
>>2408076
> Victoria 3: State and Revolution - Immersion Pack
Literally named after Lenin's work.

>On the day of the decision to dissolve the Duma, when the court as well as the liberal circles were going through a paroxysm of fright, the tzar wrote in his diary: “July 7. Friday. Very busy morning. Half hour late to breakfast with the officers ... A storm came up and it was very muggy. We walked together. Received Goremykin. Signed a decree dissolving the Duma! Dined with Olga and Petia. Read all evening.” An exclamation point after the coming dissolution of the Duma is the highest expression of his emotions. The deputies of the dispersed Duma summoned the people to refuse to pay taxes. A series of military uprisings followed: in Sveaborg, Kronstadt, on ships, in army units. The revolutionary terror against high officials was renewed on an unheard-of scale. The tzar writes: “July 9. Sunday. It has happened! The Duma was closed today. At breakfast after Mass long faces were noticeable among many ... The weather was fine. On our walk we met Uncle Misha who came over yesterday from Gatchina. Was quietly busy until dinner and all evening. Went padding in a canoe.” It was in a canoe he went paddling – that is told. But with what he was busy all evening is not indicated. So it was always.
Post yfw you realized someone at Paradox, right now, is reading Trotsky and other Russian Revolution literature.
>>
>>2408126
>Naval DLC and Japan pack
>No Russo-Japanese War content
Please add some in the Russia pack I beg you Paradox
>>
>>2408130
>anno domini 2026
>gsg's still don't simulate bodies of water freezing in the winter and the importance of warm water ports to naval powers
I guess Port Arthur could be a treaty port?
>>
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>game crashes
>reload from last autosave
>suddenly every political movement decides to revolt at once
>>
Russia cucked me, 1880 as Japan I’ve taken Korea but the Russians managed to get a land border with it. I have a decent navy but my army can’t stand up to the Russians
>>
>>2408332
>be china
>russia invades you
>lose all your land in 1 year
>attack russia with cars and almost double the army
>takes 15 years to push them all the way to germany
>>
>>2408343
I don’t think I’ve got the mental bandwidth to play China
>>
I see what they’ve done here with this imitation of Vicky 2, they’ve made it so that pretty much by about 1900 no matter what you do you’re almost certainly going to have a liberal revolution, you’ll be strong as fuck after it but that’s always the outcome
>>
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Victoria 2 better?
>>
I’m not saying this is a bad game, as far as paradox releases go these days this one’s actually pretty good I don’t know what it was like at release though I’ve only started playing it recently
>>
>>2403296
RIght wingers use neo-liberal to describe the current Establishment, not as a synonym for capitalism. It also has an esthetic dimension to it, you recognize a neoliberal leader at first glance, it is this sort of fake cool no tie sleeves rolled up "Let's import millions of third worlders because muh GDP, also I love LGBTQ causes because it doesn't cost much to please the Left with that and let's hire more women because they ask less often for raises etc". Bean counting wrapped as progressism.
>>
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>>2403828
I've paired an 9070XT with a 9800x3D to finally display Vic3 map comfortably at 1440p.
>>
>>2405178
It is not just the power trip, I had a lot of fun having real world ambitions like redesigning the Middle East and Asia.
>>
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>Daiymu dies
>imperial marriage journal just vanishes
>got to wait till his son comes of age to try again
does the dlc deal with this?
>>
>>2408418
>not as a synonym for capitalism
Anybody who is not a Marxists/Commie has no reason to refer to capitalism, as it is really a buzzword made by Marxists/Commies. While you can say neo-liberals care a lot about monetary graphs going up, they are not are not for free markets.
>>
I have been at war with Lucca for a year now.
They have one unit.
I have 500k, plus subjects.
They keep losing battles (fucking obviously) and then instantly re-entering battle without wiping, preventing me from advancing.
What the fuck am I supposed to do
>>
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>>2408460
This is genuinely the most humiliated I have ever felt playing a Paradox game
>>
>>2408463
Skill issue
>>
>>2408460
set attacking tactic on your generals?
>>
>>2408465
>said in only PDX game where there is no skill to war
>>2408466
They were attacking. In fact I think they were attacking literally nothing for the most part, at least judging by the battle list there.

anyway I finally won once I decided to try a simultaneous naval invasion on a desperate whim
>>
>>2408460
That bug has been around for a while, you can just save and reload and it fixes itself
>>
>>2408459
Capitalism is a real historical phenomenon as a successor to feodalism (where economy is mostly about owning some land and cultivating it, with very limited finance) and a good political shortcut for private property (inc. of means of production) and free (to some extent) markets.
And of course, it is very relevant to Victoria games...
>>
>>2408477
No.
>>
>>2408477
Feudalism isn’t a real thing. Medievalists don’t even use the word anymore.

Capitalism isn’t real either, economists don’t use the term, the only reason historians still use it is because they know dropping it would generate massive seethe from religious devotees of Marxism.
>>
>>2408460
>>2408463
They hold a Thermopylae style pass. Millions of Germans are powerless against their superior geography.
>>
I feel like the tech rate is abit slow, I’m at 1914 and nobody is even in the dreadnought era yet
>>
>>2408709
so not only they broke AI university wise, you have a skill issue. truly cursed world
>>
>>2408130
They said they didn't add it because scripting wars beyond the early game feels too forced considering the state of the world could be very different.

It would be cool if there was an event or JE the first time a non-European power wins against a GP. Maybe you need to to be considered a proper GP? Japan wasn't really taken seriously until the Russo-Japanese war, even 10 years pripor they got bullied by the euros into rolling back the terms of the treaty of Shimonoseki against China.
>>
>>2408709
Skill issue in your case, but the AI doesn't build universities due to not being able to handle the economy now that they can't easily conquer and rely on nazinomics.
>>
If i play as Sweden and control the strait. Since my market access/capitol is behind the strait, do my own trade centers get taxed and if so is ti on import/export or both.
>>
>>2408805
Do I just spam unis everywhere then? I mean I’m already at 60% literacy
>>
>>2408858
The best strat is generally to just build a huge stack in a single state in order to take advantage of throughput, preferably choosing a state that has high production of paper. You also benefit from exceeding the research cap thanks to technology spread.
>>
>>2408477
No it isn't. Capitalism is not a system. The definition only refers to private property ownershup, which also existed under feudalism.
>>
>>2408463
Lucca has a pretty nice encirclement there
They have the entire German army wrapped up in a neat little bow

Maybe try a naval >>2408467 glad to hear that worked. Wonder what was going on. I'd guess they were initiating battles that were assigned no army to defend, and that meant it couldn't add to occupations or something.
>>
>>2408463
Why are you positive +40K income anon? You have a giant surplus you could be dumping back into your country there
>>
>>2409189
>reee why aren't you in debt?
Settle down, Keynes..
>>
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>>2408858
>I'm already at 60% literacy
I would recommend looking at how tech points work

The short version is tech is gained from unis and literacy
Unis can give you more points than your cap, which adds to researching techs other countries know but you don't (not that good if you're leading in research)

Literacy is gained from education access, which itself is gained from your schooling institution (remember it has to be an integrated state, not a territory) and SoL
Some jobs provide more education access but very few pops work these jobs
Universities DO NOT provide education access but qualifications, which I don't know if that has ever mattered
Promote Social Mobility helps if all your population is sat inside 2-3 regions and you have the authority to spare, it's crazy for small countries, and yes you might have noticed education has nothing to do with social mobility
An unhappy clergy HURTS this quite badly

Oh and another anon can tell me how I'm wrong when I think that public schools are busted and private schools don't ever catch up at every SoL level... and then it's the only one with literacy growth, and then it has fervor AND assimilation on top AND you start the game with it unlocked AND both goodguy factions want it over no schools (you may start with a school law so may need to revert it first)
>>
Does Austria get to keep its unique laws upon forming Germany/the Danubian state/Central Europe/etc.?
The way the wiki is worded implies to me that it doesn't but I want to check
>>
>>2409401
IIRC I kept their unique laws forming HRE but it has been at the release of the DLC so it might have changed since then
>>
>>2409401
easiest way to check is to start in console mode, enact all the unique laws and then form germany after cheat annexing prussia
I don't have the relevant dlc so can't check for you
>>
Is Indian Territory literally impossible with the rework to interests? You can only interact with USA, Texas, and Mexico.
>>
>>2408534
Feudalism very much is a real thing, and we do use the word plenty as a broad descriptor of the system of devolved military and political power that evolved in Europe following the collapse of the Carolingian Empire. Any historian who denies the existence of that trend; pretends that it was not a broad, multinational phenomenon; or claims that the similarities between feudalism in Europe and similar systems in other parts of the world somehow weakens, rather than strengthens, the pro-feudalism arguement is a hack who can be safely ignored
>>
>>2409205
The devs are socialists. Not shit public schools are objectively the best and the others are joke options.
>>
>>2409758
I doubt Frederick the Great was a socialist. I'm pretty sure only lolberts disagree with this.
>>
>>2409805
He's also an exception. Most premodern countries that bothered simply had mandatory education, which ended up mostly handled through parochial schools or private enterprises
>>
It's the same with healthcare laws. Public healthcare is comically superior to all other options, so much they may as well not exist. The game has a very obvious statist bias.
>>
>>2409928
>The game has a very obvious statist bias.
Much like reality itself.
>>
>>2409636
Colonialism in the US needs a complete overhaul. Right now it is
>settled US territory conflated with shit in the ass end of the Rocky Mountains that absolutely was not settled but instead the era's equivalent of flyover country on the way to Oregon
>Indian Territory, which has no mechanics and instead is border gore for most of the game
>Mexican territory, which was nothing but a collection of missions north of the Rio Grande that got regularly raided by Comanche's to the point it was still an issue post-Mexican American war
>Canada's unsettled beaver trapping zone, which was so irrelevant they gave it up the second the US put pressure on it
And I'm not disparaging Canada or Mexico in particular. The area is fucked and completely contrary to reality. Everyone involved deserves mechanics, but instead we have to pretend it was simply 'unincorporated' territory.
>>
>>2410007
It is quite a dilemma for a game dev to balance a game that is rooted in reality.
>>
attempt number four at keeping Metternich in power
I hate the Catholic traditionalist movement. And I hate Russia for constantly exporting them to me every time I nip them in the bud.
>>
>>2410075
t. Habsburg
>>
>>2410080
>boo hoo they are a quarter of the way to revolting there is no way that this will be suppressed before I get thrown into service :( I am moving to Sweden now
Get your ass back here and do your job as chancellor, you little prick.
>>
>>2409805
I don't understand
Did he make state schools or something? I'm not even sure this game models anything but state schools... because all of them are state schools and generally the statistical anomalies of illiterate adults who paid for night schooling who then invented things and bettered society, aka really good examples of the belief of individualism, are not modelled by the game, which is sad because these almost always became examples of elitism in the "intelligentsia" and their dislike for the upstart commoners from outside their cliques
>>
>>2410060
>which has no mechanics
Not true!
You get a journal entry about how the trail of tears is evil and is only happening because a bigot is the president!
Didn't know you can "end" it by enacting a law and it helps you to enact either of the choices
>>
>>2410093
As I said, no mechanics.
>>
>>2410060
This is a statist game. If an area isn't directly controlled by the state it may as well not exist.
>>
>>2410100
I ain't talking about some dick ass Indian tribe, I'm talking about fucking wilderness with nobody in it and as a result of nobody being in it, both the US, British, and Mexico had a free for all over it.
>>
>>2410089
Statist game. Pops will not wipe their own asses until the government does it for them.
>>
>>2410101
Same thing. The game mechanics do not support unowned wilderness. EU4 ironically is much better at it.
>>
>>2410103
Well Vicky 3 better fucking add the mechanics for it because as-is you can't represent the Oregon Territory properly and as a result it is in British hands until the US decides to get off its ass.
>>
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>>2410089
>are not modelled by the game

>Rationalism
>Rationalism is the philosophical doctrine that knowledge is acquired by reason without resort to experience.
>+1 Max Education institution investment
>+1% Education access per wealth

>Academia
>Institutions of higher education don't just improve individual minds, but bring the nation's best and brightest together, where they can create extraordinary things.
>+0.5% Education access per wealth

>Empiricism
>An epistemological philosophy deriving knowledge from empirical evidence, information gathered from experiences rather than cultural norms or religious beliefs.
>+25% Influence
>+10 Maneuvers per diplomatic play
>+1 Max Education institution investment
>+0.5% Education access per wealth
>>
In case you're an individual idiot, and need it chewed for you by the state - 3 Tier 1 techs combined give you 2% Literacy per SoL. Base. Private Schools are actually more efficient to get 100% Literacy Bureaucracy-wise if you can get your people to 22.3 SoL, and Assimilation isn't a concern.
>>
>Public Schools
>+0.01% Literacy growth
How does it work?
>>
>>2410137
>Hotfix 1.13.5
>Balance
>Halved base literacy growth further, from 0.1% to 0.05%
>>
>>2410115
>if you can get your people to 22.3 SoL
You have won the game at that point
>>
>>2410149
It's as if Public Education came about, because countries realized the benefits of having an educated labour force and had to play catch-up.
>>
>>2410140
That's cool but how does it work? How does education access scale with literacy?
>>
>>2410150
It came about to indoctrinate the population. If the state is charge of schooling it weakens the cultural hold of other institutions like the church.
>>
>>2410157
Weakening the church bis the no1 thing you do to not become a shithole like mexico
>>
>>2410159
Mexico is a shithole because the Spanish forced a caste based feudalism on it for centuries and oops no industry, all agriculture and resource extraction. Live as a colony, die as a colony.
>b-b-but the Church
Fedora or prot. Call it.
>>
>>2410152
Education Access IS Literacy. Well, max literacy you can have. Every week, it will trend towards specified amount. Factoring in decrees and buffs from interest groups, too.
>>
>>2410162
>he didn't play HoI4
Cristero War wasn't the whole story, but it's not an accident Spanish Empire's successors and the Catholic Church are at each other's throats so often.

It's only recently with Blasphemous that people got familiar with how weird Spanish Church is.
>>
>>2410152
Literacy growth appears to be the (modifier applied to?) rate-of-change of literacy trending as it trends to be in line with education access.
I assume this doesn't work backwards (the scripter probably doesn't know either) but it'll be very rare that your education access would go down rather than up.

It was nerfed last month because every country was becoming literate as soon as they adopted schools rather than slowly, or something. I don't remember the reason.
>>
>>2409758
>>2409924
Yes, I'm sure it's just coincidence that the regions of Europe (AND THE US!!!) that adopted the Prussian schooling system and were early to mandate public education are to this day the most developed in the world, I'm sure it's just coincidence that there's a literacy gap between Northwestern and Southern/Eastern Europe to this very day.
>>
>>2410111
>individualism is not modelled by the game
>"Hurpaderp it is
>because there's this thing called RATIONALISM
>have you ever heard of socratic dialogue? Didn't think so, god you're uneducated, I bet you even still think in the divine right of kings and not a republic"
You've listed three techs that improve baseline education access for all, equally. No-one becomes more or less literate than their fellow man and this benefit goes up to 2.5%.
I'm talking about the 8 SoL miner who spends his wages, gets to 80% literacy and then has an inventive drive. That can't happen in Victoria 3, definitely not if his ceiling is 20% literacy.

>>2410115
>Private Schools are actually more efficient to get 100% Literacy Bureaucracy-wise if you can get your people to 22.3 SoL
>22.3 SoL
Is that the number you hit in 1910 or 1930?
Literacy access = SoL * (Base 0.5 + Rationalism 1 + Academia 0.5 + Empiricism 0.5) + Education Type
Religious = 10% * Level
Public = 12.5% * Level
Private = SoL * (0.5 * Level)

20 SoL with all 3 techs (they're tier 1) and a max level institution:
Nothing = 50%
Religious = 100%
Public = 112.5% = 100%
Private = 100%
The further beyond SoL 20 your entirety, or supermajority, is, the less efficient public schools are if your only goal is bureaucracy per education (remember that pops are employed in bureaucracy which is a good and bad thing depending on your goals).
However... because the change is linear... and you start at 20 SoL being able to drop one tier of the public institution, you're actually at 80% bureaucracy versus religious's 80% and private's 60%... and every 5 SoL up to 40 SoL (100% education access from tech) you can drop another level of public (with a similar rate of change for the other two)... you get the picture, marginal savings. Tell me I'm wrong, I'd like to be.
This is also without considering other bureaucratic modifiers such as amendments as they're RNG and tech locked. Honestly amendments are convoluted flavour.
>>
>>2410233
>between Northwestern and Southern/Eastern Europe to this very day.
that's what too much socialism does to you
east germany has never recovered
maybe its turkic migrants will make a better people and a better country ala victoria 3's rules

an east german I used to know was vitriolic about capitalism and germans and wished communism would return, though he wasn't old enough to have lived in it and was slavic by paternal and maternal lineage
>>
>>2410093
What law? (Plz don't say multiculturalsim.)
>>
>>2410233
Oh, you mean like Scotland, the northeastern US, or the Scandies? The countries that had world-leading literacy rates for a centuries before any public schooling system was established? Faggot
>>
>Western Europe was more advance because their rulers waved their hands and made it so

Wow. How come no other rulers in the world thought to do that before? Were they stupid?
>>
>>2410234
>I'm talking about the 8 SoL miner who spends his wages, gets to 80% literacy and then has an inventive drive. That can't happen in Victoria 3
>UGH, muh individualist Tony Starks
>the pages of my copy of Atlas Shrugged are all stuck together
Good. Fuck off and be a laughing stock elsewhere.
>>
>>2410261
They couldn't afford to buy paper for their universities
>>
>>2410267
Yes anon, continue believing modern advancements are invented by the dole takers and elon musks both being able to go to a public school and aren't because of a select few driven individuals in the right place and time.
We'll get to Mars because the senate said we're researching lunar habitats!
>>
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>>2410244
No colonial affairs!
... and multiculturalism for the best ending.
You gain +10% siege, I mean enactment success chance if enacting either law when a monthly pulse event triggers related to the trail of tears
>wait so how do you colonize the west if you don't have a colonization law?
Well then you should have chosen the DEI law where injuns are as american as yankees, because as we all know colonisation is um a good thing if a good unbigoted person is doing it... wait a second that sounds just like actual victorian era politics, sans the kill the tribal save the man rhetoric which public schools mechanically do in the game by racially erasing other peoples...

>>2410272
kek
>>
>>2410292
Damn I wish assimilation was real.
>>
I always try to play this with an Autarky mindset (trying to produce literally everything in my country)
Is this a bad way to play?
Other than a few treaties here and there where I "give" countries my cheap shit for some easy money I dont know how to into trade
>>
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>>2410477
goods treaties are mostly pointless
trade is automatic
vertical integration is good, but full autarky is bad and mostly unachievable if you properly industrialize
your goal should be building economical imperial core -> periphery dynamic, with other countries digging raw goods while you produce manufactured shit
it's not that hard on starting GPs + japan/china
>>
>>2410484
>trade is automatic
But is the AI good at it? I never pay much attention
But if I'm having shortages and expand my trade centers / get more advantage / puppet someone with the goods I need, it will simply fix itself? Thats it?
>>
>>2410487
yeah, i never had issues
shortages usually create the most profitable trade possibilities so trade centers should be usually switching too that good and bringing prices to equilibrium
it's not guaranteed to fix your shortage, world market should have enough supply, it's easy to spike demand too hard if you switch to lategame pms with rubber or oil all at once
>>
Do I start spamming farms at some point to remove the last peasants by force?
>>
>>2410553
No, build more (profitable) factories.
>>
>>2410553
children yearn for the mines
>>
>>2410675
Presumably he has already built all mines available.
>>
>>2410553
No. That's a historical meme and doesn't even work in-game despite the devs wanting it to.
>>
>>2410748
I guess it *can* work if you're only building cash crops and are on commercial agriculture. If you're on homesteading (shit law btw) it's fucking over.
>>
>>2410484
> goods treaties are mostly pointless

I disagree. They are a great way to prop up your budget in the early game. Its a way to funnel trade profits directly to the state.
>>
>>2410477
Depends on whether you're annexing shit or not. Also, as usual, it depends on what the goal of your game is.
>>
>>2410477
>game originally designed as an autarky
>vassal/market/bloc held land COULD work with your market, but this rarely happened and the intent behind immigration mechanics left them depopulated
>MAPI destroyed collaborative or even imperialistic economics
>AI either noticeably struggles to build an economy or builds a generalist economy that has the same fluctuations as you ("I NEED iron!" turns into "wtf was I making all that iron for?" after a few PMs are unlocked)
I'm not sure how much trade works
Treaty ports seem to just not work

>>2410553
>>2410748
So the historical meme is that you need a factory for the peasants to go work in, but the peasants are choosing to stay on the land because it's more profitable and urban slums are hell
In game I'm not sure if factories and mines can ever pay less, or have less "attraction" than subsistence farms, because the game would probably fall apart if they couldn't get employees
Or in other words, no matter the implementation you need factories before you can depeasant unless you like unemployed, starving radicals, who refuse to emigrate because the game doesn't let you pay for boats to the new world
>>
>>2410804
>In game I'm not sure if factories and mines can ever pay less, or have less "attraction" than subsistence farms
They sure can, which is why you never, ever pick homesteading.
>>
>>2410809
t. Landlord
>>
>>2410809
How come the US industrialized? Shouldn't everyone have stayed on their homestead farm? Were they stupid?
>>
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>>
>be aus/can
>low labor population
>lots of resources
>build opium in india
>use own construction resources
>but use pajeet labor (non-imported)
>get profits
Am I doing it right?
>>
>>2410912
That's okay. But you should also work on your domestic industrial economy.
>>
>>2410912
Bananas > opium
>>
>>2410929
cant make the brits obsessed with Bananas though
Although it would be funny
>>
>>2410856
Poorfag yuro immigrants that didn't have land, and (later) the Dust Bowl that destroyed tens of thousands of homesteads.
In those days, you could almost always find work in a factory so long as you were the right race.
Weirdly, I think Germans were more accepted than the Irish because Germans were (mostly) protestant.
>>
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>>2410978
>Weirdly, I think Germans were more accepted than the Irish because Germans were (mostly) protestant.
Makes sense if you think about it. Being Catholic is truly subhuman behavior.
>>
>>2410981
Yeah, I'm playing Two Sicilies right now and it's pretty brutal starting with such low literacy.
The one upside of it is that the proles don't demand much for a while. As long as the Catholic Traditionalists are happy, I don't have to worry about turmoil, even in the face of Communism sweeping across Europe.
>>
>>2410981
>northern scandinavia
>highlands
lmao
fakest map i've ever seen
>>
>>2410990
sweden and norway started making the local parish priest force local kids learn how to read since the reformation and then that developed into public schooling
>>
>>2410990
>northern scandinavia
Very quick to embrace compulsory public schooling. With a mix of marginal indigenous animists and protestant extremists.
>highlands
Suppresive and basically 85% protestant by 1900.
>>
>>2410981
>redeemed zoomer
Confirmed prod bullshit. Proper source? Also Bavaria.
>>
>shrapnel artillery
>skirmish infantry
>russia backing me
>still lose against Qing
What the fuck, man
Whats the trick?
I get the landing with naval invasions, then their armies fuck off to fight Russia in Siberia and mine just stay put
And battles are pretty 50/50. Shouldnt I be absolutely raping them like it used to be in Vicky2?
>>
>>2411046
If they have line infantry it's extremely difficult. Numbers > everything else. Once your armies drop in manpower you enter a death feedback loop and can no longer win.
>>
>>2411054
>>2411046
If he properly made 50-50 Skirmish Inf - Shrapnel Artillery, he still should be winning on the Advance, unless he is heavily outnumbered.
>>
>>2411046
When up against massive numbers you need to stack morale damage, done properly you can chain route the enemy because their morale never improves enough
>>
Combat width (which is invisible. Thanks paradox.) in China proper is quite large. You need to land enough troops to fill it and then some, so your armies don't deplete.
>>
>>2411088
>which is invisible. Thanks paradox
Hidden mechanics are good, because they keep meta shitters out. Change my mind.
>>
>>2411091
Meta shitters will just go look at the game's files to figure things out, so this only hurts other people.
>>
>>2411093
Have they done that? Are there videos from pondscu- I mean, Victoria 3 content *gag* creators, making tier lists and explaining what V3 meta is and how to abuse AI?
>>
>>2411094
Generalist Gaming makes autistic spreadsheet videos about the game.
>>
>>2411094
There's plenty of such tutorial videos for vic3, but none for width as far as I know, because it's actually not that important to know because all armies are the same anyway and more is always better. It's not like in hoi4 where you have a division designer and width actually makes a difference in combat.
>>
>>2411091
Keeping stuff invisible is fine when it does not matter. That's not the case for combat width or the damn spline network, which is essential to winning wars.
>>
>>2411095
...

>22k views
Phew. We're still okay.
>>
>>2411099
That's the point, you're supposed to overcompensate for the uncertainty. Metashitters will calculate precise marginal victories.

Fuck off, mod.
>>
Please explain to me how I’m supposed to puppet Korea before 1880
>>
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How do I fix this
>>
>>2411623
check what they are spending their money on and build up the most expensive thing
>>
>>2411623
Why worry about it? Seriously, there is little to no advantage to SOL-maxxing.
>>
>>2411648
doesnt them being below expected greatly increase movement activism?
I dont want to kill my own people, man. I got the germans for that.
>>
>>2411688
SOL broadly speaking tracks GDP, so by developing the industrial economy you will also gradually raise SOL.
>doesnt them being below expected greatly increase movement activism?
Yes, but there is literally no reason to care about this given how easy movements are to manipulate. I don't think I've fought a single civil war other than the semi-scripted ones like the American and Taiping rebellion that you need in order to generate JEs.
>>
>>2411690
How do you always prevent a civil war? Can I tax the shit out of my country and never have them revolt?
>>
>>2411702
start enacting a law they want
>>
>>2411702
This >>2411707 and general clout manipulation.
>>
conditional event options on japan are pretty gay, you basically have to metagame
>>
>>2411690
Really? I thought it went by the wealth level of each class in the strata, then got averaged out.
>>
>>2411715
>Imperial Reform event ends
>doesnt get rid of stupid caste system
>>
>>2411727
You'll raise wages and industrial goods (tools, explosives, engines, steel) are used in basically every step in manufacturing of consumer goods, making pop needs broadly more accessible.
>>
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believable worlds
>>
+5 birth rate is better than -5% mortality right?
>>
>>2411818
Yes.
>>
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Which Indian state is the real India?
>>
>>2411930
the East India Company. The concept of a united India didn't exist before the British came
>>
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Is this a new thing? Having to plan invasions to attack China? This might be the reason why I've never seen India attack China in the latest patches
>>
Do hindus eat groceries if I make them with meat?
>>
>>2411967
i don't think so
you are probably invading via military access country, check your borders and inaccessible terrain
>>
>>2411975
I think the game is too stupid to know the difference between groceries done with meat and without
Maybe it is rationalized as dairy foods if used for grocceries?
>>
Best way to get/stay Technocracy for that extra company?
>>
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>>2411980
Ah yeah, it says impassable. Can you actually invade through a military access country with the invasion button though? The more you know...
>>
>>2412038
Agitate a big movement who prefers technocracy over your current govt, positivists basically don't exist unless you can get one for your industrialists
>>
>>2411623
Lower your fucking tax then. The higher the taxes, the higher are the people's expectations from the state.
>>2411702
Revolution should not be a treat for average players. The real threat that many average players experience is turmoil, lots of people set taxes to very high, jack up the SOL expectations which they can't fulfill and then the shit hits the fan once you get 25% turmoil in core states. Having 25% turmoil in incorporated regions is extremely bad not because of the construction malus but because of the horrible tax inneffiency debuff which decimates your tax base and can produce a debt death spiral very quickly, with the economy and expenditures growing while the collected tax is falling
>>
>>2412123
The turmoil penalties are the dumbest shit the devs ever introduced. All it does is create death feedback loops.
>>
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>>2412038
Very easy to get several positivist IG leaders in mid-game. Austria with suffrage get military absolutists military already in n1840~, which allows you to switch from voting to technocracy. Vanguardists are also extremely good for late-game technocracy switch, because they consider technocracy the 2nd best government after one-party state.
>>
>>2412143
And? Shitters always seem to think death spirals are a bug and not a feature, when a game aims for simulation.

>inb4 "it's a gaaame!" and "muh fuuuuun!"
>the cries of a shitter
>>
>>2412155
Wonder if the devs realize they can lead people by the nose to the "best" ideology of their choice with economic bonuses like extra companies.

>enact Anarchy

>Mutual Aid (Advance) event

>Agricultural Communes (Amendment)
>In rural areas, state power has been replaced by networks of autonomous agrarian communes which make use of novel agricultural techniques.

>+5% Agriculture throughput
>+5% Ranches throughput
>+1 Agriculture Employee Standard of Living
>+1 Ranching Employee Standard of Living
>>
Is it worth the cost of admission yet? DLC pirated, of course.
>>
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>IG is the only one in its party
>they recreate their party because of leadership+ideology change
>their clout from vote disappears and IG basically collapse
can trade unions be normal for 5 minutes
>>
>>2412235
>can trade unions be normal for 5 minutes
If they were full or normal people, they wouldn't go commie at the drop of a hat.
>>
>>2412235
kek
It was funny when they did the democracy update, with wealth = votes, and there was a clout threshold, so TUs couldn't exist until they were literally half your clout
>>
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>pass no border control because industrialists ask nicely
>game turns into a disaster with 30m radicals and endless revolts
i regret everything
bankruptcy resetting institutions back to level 1 is nuts, losing 2 SOL from healthcare is legit going to kill me
>>
>>2412278
Did you think about how profitable all this cheap labour is?
What's your ethnic pie chart look like?
>>
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>>2412292
95% japanese
couldn't even create new japanese peoples baka
ai is building bnwo in communist turkey
>>
>>2412304
Oh, why are you in a revolution then?
Why'd your SoL tank or did you never get much higher than 10?
>>
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>1860
>70 construction barely making any money getting fucked by everything
>1842
>have double the construction and a strong economy
It's crazy how fast you can snowball and how a couple wrong decisions can fuck up your game. If there's something I've learned, it's to avoid any institutional laws in big countries, support your goverment buildings and construction, checking your production methods at the start of the game, and dividing predicted earnings by their construction time
>>
>>2412304
KARA BOGA
>>
>>2412310
>in big countries
Yeah, when you have 100bn serfs who will require 100m schools as soon as a bill is written into law, and you have literally one factory to pay for this let alone the fact that you don't know what paper mills are, you can't afford it
>>
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I can't fucking conquer these niggers. It's already been a decade
>>
>>2412438
>Nepal
You are literally getting mountain passed'd on
>>
>>2412450
>>2412438
AYO GORKHALI!
>>
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>>2412307
i did too much shit at once
radicals spiked from commercialized agriculture + open borders
i panicked and passed pensions from event which completely tanked my budget as i was drowning in unemployment
couldn't do anything about budget, so i bankrupted

this game was extra stupid
giga germany spent most of the game in hugbox with britain
britain lost india to mega rebellion of entire eic
russia didn't pass a single reform with their good tsar
mexico mogged usa
china did really well after somehow getting protectionism, i thought open market always forces free trade

japan is really different after the dlc, i couldn't take off for a long time
>>
>>2412123
The trouble is when I’m playing as Japan it doesn’t matter what I set the tax rate everyone’s Sol is shit anyway and I can never seem to get it any better so I just think fuck um I’ll kill them all when they revolt
>>
>>2412555
Japan is rebellion because their literacy is too high. SOL won't budge until you construction loop max.
>>
>>2412568
I always start off with the construction loop max but then I get distract by opium plantations
>>
>>2412438
have you tried reloading? you may just tag switch and surrender at them if the game is fucking with you
>>
isn't it funny the two best changes to this game, the market and ship patches (ignoring broken AI) went directly counter to Wiz original vision of the game.
>>
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>endless uprisings
>look up why the sol is so low
>slaves getting uppity
How would I go about suppressing them without getting radicals? Surely there is a way to make their lives so miserable that they can't even think about fighting back
>>2412450
>>2412649
Those fucks kept regenerating soldiers. The fights for the final years before I timed out were 1000 vs 3. Maybe if I take Tibet first and landlock them? Could that work?
>>
>>2412568
It would be nice if the game explained this a bit better
I guess it doesn't come up unless you're playing a non-western country
>>
>>2404050
Not really. Paradox decided to give Japan the exact opposite problem of every other GP. They have way too many laborers and not enough jobs for them because it's literally impossible to build fast enough to employ them all, so suppressing your laborers' political power and activism as much as possible is a necessity because otherwise all the unemployed people will just fucking kill you.
>>
>>2406397
Like the other guy said, tax inefficiency local to each state is a trap. The actual number at the top of your screen should always be above 0.
>>
>>2412555
You have to force people into profitable jobs as Japan and accept that there will always be a lot of unemployed people who will become rebellious at the drop of a hat. Keeping your unemployed laborers stupid, powerless, and content is important, because you will NEVER be able to employ them all. Only mass emigration can save you and literally no IGs you can realistically get into power want that.
>>
>>2412978
Until you get Central Archives, of course. As I said before, every Government Admin with Central Archives (+Appointed Bureaucrats +no Traditionalism) will pay for itself and then some. As long as you can keep supplying them with Paper. You essentially get to grow your economy AND and increase your tax revenue at the same time.
>>
Are there any downsides to building empty industries just for the throughput bonus?
>>
>>2413048
>nationally owned buildings losses
>>
How do you find people to sell ships to?
>>
Economy of scale (focusing your industries in specific states) is only for the early game, right?
Once I'm shitting out 900+ construction, I have to spam +5s everywhere profitable.
>>
>>2413093
It's for until you reach the cap (50). Afterwards it doesn't matter.
>>
>>2413048
You'll eat losses and potentially make your private buildings in the same industry unprofitable
>>2413093
EoS is good for anything the govt has to pay for (admins, universities, barracks, etc)
>>
>have a 70 ship armada
>gets fucked by 3 ironclads
kek
>>
>>2413143
>Cannonballs vs armor plating
Yeah they got dunked on hard for a reason
Iron frigates are better than Ships of the Line thanks to the better guns and armor of the smaller ship
>>
>>2412817
>woman
>woman
>beard
>beard
>woman
>woman
>woman
>>
>>2413093
economy of scale is how you get the edge in productivity
power bloc mandate can raise EOS cap to 60
EOS is always worth it unless you have endless peasants like china
>>
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>1k subsidies
>2k gov dividends
>high paper demand
Oh, but we can't be profitable!!!!
What jew runs this place?
>>
>get early laissez fairies
>-40k from goverment owned buildings
Apparently your private sector won't buy your buildings with laissez?
>>
>have the largest army in the world
>guarantee netherlands
>they start an independence play against the UK
>Brits make primary goal to steal YOUR subjects
>netherlands back away from the play
>lose my subjects
What the fuck is this nigger game?? In what world does a shitty foreign puppet get to dictate when a super power should give their lands away
>>
>>2413204
dividends are mandatory
it just means that it's not profitable at full employment
desu you shouldn't really subsidize anything but army good, rail or electricity
>>
>>2403024
Yeah, i also like it. Vic 3 is by far the easiest pdx game i've ever played and hearing people cry that it's "hard" now is fucking funny.
>>
>>2413268
It’s easy when you know a lot of the exploits yeah. But they will all be patched out in due time
>>
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>>2403155
It's very obvious that the game wants to apply a postmodern lense to hegelo-marxism. Like our leftists of today, they've abandoned actual class issues in favor of third worldism. Economics simply isn't important anymore as what's important is making sure you flood the west with shitskins. There's practically no way to increase birth rates and multicult has somehow no downsides when i've never actually seen a multicultural (not an empire with multiple cultures, an actual state that enforces differences of peoples) society in the history of mankind. Much like matriarchy, it's simply a fantasy. There's literally lines in the code that give "progressive" points to policies. I could go on, but i think you get my point. BTW, says itself that the devs are absolutely ideologically captured as there's more achievements for shitskin nations than actual european ones.

>>2403669
>liberals pretending to be liberals while also supporting a nanny state
almost every centrist/libtard euro i know is like this. They think they're so liberal and value freedom when if you'd actually analyze their politics, their much closer to Mussolini than Locke.

>>2410093
>because a bigot is the president
yeah, i remember this even at launch, that it hasn't been fixed is fucking retarded. Even the slave-owners don't like him because he's "bigoted" "Yeah, i literally own negroes as slaves and whip them when they don't work hard enough, BUT I DRAW THE FUCKING LINE AT MUH RAYCISM!!!"
>mfw slave-owners are actually le anti-racists

>>2403579
genuinely no idea if you're trolling to the fifth dimension or not.

I could go on and on and on and on about how shit Vic3 is and how godawful and half-baked almost every aspect of it is, but i think you get my points. I hate vic3 as anything other than a cookie clicker with a fancy map. Could share some funny screenshots if anyone's interested.
>>
>>2413272
>know exploits
i actually don't know any. Depends though, i sometimes don't know if something in Vic3 is an exploit or an intended game mechanic.
>>
>>2411930
>Which indian state is the real India?
we all know what the true indo-aryan state was
>>
Stupid Swedish holidays. When is the next dev diary?
>>
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>>2413278
>Even the slave-owners don't like him
When I first saw the icon I thought "Oh, they're using a real dictionary definition because it's literally a closed mind!"
Then read through the effects which were mostly correct, but for some reason don't affect how willing the interest group is to work with other interest groups in a party and in government
Then I found out there's a bunch of hidden effects like how you can only cut off hands in the Congo if your leader is bigoted or cruel, because of course ideological purists are naturally inclined to rubber plantations and it's definitely not another word for heckin white nazi

And then I remembered the petite bourgeoisie, when they get angry, make everyone else angry so they revolt and disempower the shopkeepers with anti-racism laws, because this game is a walking pile of contradictions
>>
>>2413392
>this game is a walking pile of contradictions
i think this is what's the most frustrating. If they want their "le-white is le ebil and have to be bred out of existence" simulator, fine, but at least make it consistent. I mean, for how colonialism is modelled, i'd say it actually depicts it as a good thing because usually your colonial subjects often get a large increase in SOL from you building resource extractors in them.

The retards who made a game to brainwash people into thinking colonialism is bad somehow made colonialism actually good for the indigenous population I've actually thought about maybe making a mod that just decreases qualifications of non-white pops and increases radicalism of white pops the more shitskins there are. Would be funny.

also, btw, most of the congo stuff is a complete lie literally made up by a jew to be anti-white. Look it up.
>>
>>2413392
forgot to add, but the petite bourgeois is also laughably modelled. They just took the "fascism is crapitalism in muh decay because le heckin middle class are all reactionary fascsits m'kay!?!?" and ran with it. There's no historical presidence for the middle class to support t hings like secret police, outlawed dissent and censorship. For God's sake, it was the petite bourgeois who did the french revolution and i'd hardly call them reactionary.

They just made the radicals the "good" liberal revolutionaries and the PB the "bad" revolutionaries. No wonder the vic3 plebbit is a fucking shitshow of sub 80 IQ subhumans who can barely string along two sentences before screeching raycism. I do believe the vic3 community is by far the lowest IQ one of the pdx games, if not amongst the lowest iq people in general.
>>
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>technocracy somehow gets gettable as Russia in 1850's
>do it because thread says techno is best
>finally get all the tech and laws to finish the event in 1900
>event doesn't tick up because 4/5 ig's hate it
What do?
>persia took apart the EIC
>persia still with line infantry
wtf you doing Engerland??
>>
>>2413417
seen some technocracy talk in the thread, but i'm not gonna bother finding it and just gonna rant from this one.

I find it really stupid how "technocracy" which of course is modelled after how they'd want it to be, is simply unreasonably strong for basically no reason. Also funny how they view it as "left wing" but the only actual technocratic country i can think of that has existed was Pinochet's Chile.
>>
>>2412817
>5m radical laborers
>2m radical slaves
>3m radical clerks
>1m radical machinists
>2m radical farmers
>slaves are more prosperous than laborers
I think your radicools aren't your slaves
Try reducing literacy, so little Hasan isn't asking "Why doesn't the government give me a free rocket ship?" whilst reading the anarchist's cookbook, and instead can't string a complete sentence together
You can then do one or both of improving living conditions (good jobs, cheap opium) and reducing the surplus population
You can do this via the violent repression decree, repealing your healthcare institution, fighting (more) civil wars to directly kill or injure your reproducing age adults, and to increase devastation for its positive impact towards mortality rates

>>2413093
EOS is, theoretically, for the lategame, because it's very costly until the mid-late game
Unless wage negotiations have been changed, it's good at reducing wages because factories only up wages for 2 reasons: expected wage from tech/literay, and if <50% employment, which if it's the only employer in a state, it won't be, and smaller manufactories become uncompetitive and even unprofitable in the face of megafactories
As other anons say, don't do this in populous countries where employing people is more important than economic efficiency or beating other countries on the world market for the economic security of your own people

>>2413204
How much paper is being made versus consumption in the state?
Have you tried taking away subsidies? Victoria 3 technically has a perfect economy, and doesn't have corruption or strikes, so subsidies have really niche use cases
>>
>>2413417
>technocracy
Could you show us the JE and where it's going wrong? The wiki doesn't have it unless I'm blind
It's been so long since I did that also as Russia
I see it now has a benefit with companies, so it's no longer just "Reddit Oligarchy", but in the past I usually just use to to let me reform into a law I want
I also see it apparently forces you off elected bureaucrats into appointed, even though positivists rate hereditary bureaucrats lower
>wtf you doing Engerland??
Can the AI use boats yet or can the Raj choose to not call them in? Side note, I really hate how speed 5 makes you miss calls to arms
>>
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Tried a new Japan run, and it's definitely a lot harder. Despite economy minmaxing I could only stop radicals from increasing in 1880. The way birthrates and unemployment works is idiotic and will screw over less experienced players (and the AI).

I'm also not a fan of the new naval system. It's actually MORE micro-intensive than PDS games with regular combat systems. The dev team is re-inventing the wheel but with a much worse user interface.
>>
>>2413472
>The way birthrates and unemployment works is idiotic and will screw over less experienced players (and the AI)
That's the point. It's a feature, not a bug.
>>
>>2413475
Getting punished with infinitely growing amounts of unemployed pops is neither fun nor realistic. It has zero counterplay.
>>
>>2413472
>It's actually MORE micro-intensive than PDS games with regular combat systems.
And anons tell me I'm a casual for saying this is why I'm not playing anymore.
>>2413478
Have you tried visa trade deals with Europe, Canada and the US? I hear remittances are over 3% of India's GDP these days
>>
>>2413481
>>It's actually MORE micro-intensive than PDS games with regular combat systems
yes and no. the bad parts are more micro intensive, but the good parts aren't.
>>
>>2413472
>The way birthrates and unemployment works is idiotic and will screw over less experienced players (and the AI).
I don't think this has actually changed at all?
>>
>>2413484
It hasn't, but economic growth is much slower, so you can't build your way out of it like you used to. Japan now is as slow as Qing used to be.
>>
>>2413481
>Have you tried visa trade deals with Europe, Canada and the US? I hear remittances are over 3% of India's GDP these days
Ironically you can't even do that, since pops barely emigrate. They would rather stay in place and destroy the country than move elsewhere.
>>
>>2413486
I haven't really experienced this issue personally, despite the economic growth indeed being slower.
>>
>>2413496
>I haven't really experienced this issue personally
Alright, show me what year you managed to make radicals stop growing.
>>
>>2413501
Oh, I didn't do that. But I've played with my country teetering on the edge of civil war for the first ~50 years basically every patch.
>>
>>2413501
i'll just leave this here, for anyone who's struggling with radicals, just pass, preferably secret police, or any other security law and dedicated police force and make sure both are lvl5 and you shouldn't have that many problems with radicals.
>>
>>2413508
Dedicated police doesn't do anything. By the time your incorporated states have turmoil penalties you're already screwed. Secret police can prevent civil wars, but only to a point. Maxing out both institutions is something for normal countries to do, not east Asian ones (it's really expensive).
>>
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>be russia
>start war with ching for turkistan
>higher army power, but it's spread all over because alaska keeps revolting or getting invaded by usa
>anybody on alaska stuck whenever revolts because lol exiled
>bunch of armies in japan and kurils because of this
>have to boat them all over to land
>all armies travel entire length of siberia to turkistan despite front being entire border
>despite all this fuckery still gaining territory little by little (somehow ching has skirmish inf now, which slows things way down)
>auto-lose despite gaining momentum and even losses
lNot a toy soldier game, despite armies functioning like toy soldiers in every way.
>>
>>2413560
warfare is still incredibly retarded despite all the bandaids
last game my armies got encircled because my puppet had a rebellion which caused armies to be stranded in enemy territory without supply line and i couldn't reassign armies because there were no routes
>>
>>2413560
>be spain
>us invades your puerto rico
>send privateers to new york
>steal all their cotton for a decade
>they default and split into free states of the america and new africa
>gets fucked by mexico
I'd like to call that divine retribution
>>
>>2413699
new africa alone existing is sign enough of how shit of a game it is. They also just took a flag from the 60's. I hate swedes more and more by the day.
>>
Anyone plays this on a potato PC? Any performance mods you recommend?
I know pop calculations is what drives CPU usage
Hopefully theres a mod that removes the 1000 different african cultures
Its HPM all over again
>>
>haha if you don't google historical ruler deaths for japan, you can't complete imperial marriage
fucking faggotry
>>
>>2413749
Limit FPS to 30.
>>
Are a lot of journal entries now broken because of the new interest system?
>>
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>>2413790
>play history-based game
>have to know history
>>
>>2413829
>>2413702
>>
>>2413829
>buys history-based game
>expects it to reflect the actual history
>actually is postmodern slop that's not even trying to be subtle about modern politics
I would've agreed with you if the game was actually about the victorian era and not just shitskin-import simulator 2022

>>2413832
yes, that's me >>2413702
>>
>be russia
>can't get right combo of leaders+movements+agitators to get off retarded starting econ laws
>die
Well, ok, that one *is* realistic.
>>
>>2414021
just boost peasant movement day one?
you can get rid of serfdom like 5 years in
just pass legal guardianship to have enough gentry approval for them to not bitch when you are trying to pass tenant farmers

wrangling the church is the hardest part, you can lose runs trying to move away from state religion to get public schools
>>
Late game suuuucks. Whenever I unlock electricity I want to quit the run.
>>
>supported by these!
>but also opposed by these
Gentry need to gtfo of the way of progress.
>>
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>conquer dogo thessaly so turk so I can get my ships past those turk fucks
>turk fucks rebel
>despite 70 armies sitting on the state because of the last war they all fuck off after the rebellion
>7 inf no general left to defend roaches
>biggest fleet can only hold 25
>naval forts so those seven roaches can hold off the russian hoards
>peace out despite my eventual victory
Auto peace when you're not destroyed/occupied needs to GET OUT of this game, especially if you're on a non-democratic system.
Fucking bullshit that the russians don't hate the turks so hard they'll fight to every last ivan just to spit in their face across the bosphorus.
Also, the obvious reason that there's a split between muhreens and normal armies for the boats is so you can have marines AND normal armies for invasions, not one or the other. If it were otherwise, you'd think that there'd be more room for marines than troops, since that's kinda the point, and it would be a trade-off to not having artillery and cav.
And I'll never stop being mad at the
>25 vs 7
>battle is only max 12 v 7, usually more even
>>
>>2413790
YOU'RE TOO SLOW
>>
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>replay vicky II
>look at reforms
>wonder why victoria 3 has dropped a bunch of these
Social reforms like image related seem like they'd be important and would give reason to make the TU relevant by the midgame... because they had an impact on this IRL then
And then I look longingly at the political reforms and wonder why we both ditched the upper house in 3 and handwaved suppression as a consequence of both extreme wealth and not implementing trve anarchism which seems to have nothing to do with IRL anarchism

>>2414089
>endorsed
>0% success
Eh? What's your current law?
>>
>>2414162
>implementing trve anarchism which seems to have nothing to do with IRL anarchism
Vic3 in a nutshel. It's so obviously blatant political propaganda and the only way i've enjoyed it is as being a cookie clicker with a skin. One of my friends who's got almost 1000 hours never even play with mods. I can't imagin playing the same country, doing the same thing, the same way, over and over and over again being fun for more than 5 hours tops.
He doesn't even seem low iq, but my God, the vic3 community is by far the lowest iq and stupidest community of all strategy games. They always just do
>council republic
>coop
>multicult
and some variation of libshitism on top. I don't get how it doesn't get boring after the fourth run. I mean, i've played my fair share of hoi4 soviet union and nazi germany, but doing the exact same shtick over and over again would become boring after like 3 games.

Are these people just braindead?
>>
>>2413790
Similar situation for Russia
A lot of players got upset when they didn't know you're *supposed* to wait until you get the ahistorical or historical reformer to start changing laws AND they hid how to save the ahistorical one (I'm not a history buff but I'm guessing his intelligentsia faction is creative writing by paradox, like how marx is in the workers faction and not a non-agitator lightbulb politician who complains about jews and english shopkeepers ripping him off)

Speaking of Russia... >>2414021 do you have the reformist ruler yet and his JE? Are you able to exile your land owner leader if he's the wrong one? I actually did that once and it made him communist, I then reinvited him and got stupid as shit laws passed but that might not be possible anymore
You don't NEED a land reformer for the orthodox patriarchy but it is a free win if you ca-
>I want total separation and public schools
... why? Is it easy to do that in this patch? I'd go private schools and try to keep hereditary bureaucrats (I can't remember what the reformer JE requires or the rewards) if I wanted to go hard anti-clerical but I'd consider it a losing battle when playing Russia
>>
>>2414168
>doing the same thing, the same way, over and over and over again being fun for more than 5 hours tops.
Isn't that all Paradox games anyway?
>>
>>2414060
local goods and pm micromanagement suck
>>
>>2414162
This is a statist game and thus is not capable of representing anarchism. The fact it's an actual (joke) law is insulting.
>>
I mean, if we're going to be like that, pretty much the entire game is silly. In what universe is a non-commie going to direct the building of any individual factory? In what universe is the main economic driver (and one of the largest variable government expense) "construction sectors"? WTF is even a construction sector, and why is the government directly in charge of it?
It's like they specifically didn't want to make a map-painting army man game, but didn't know how to do the rest of it in a way that's actually a game and not a spreadsheet monitoring simulation.
>>
>>2414180
i guess so, but vic3 is really the most extreme form of it at least from what i've seen and played.
>>
V2 was understood as the economy and ideologies game.
So now you micromanage both, and it is mostly the same play-through on repeat no matter what what you do.
>>
>>2414204
it's not a joke law, it's just supposed to be the "perfect marxist utopian communism" law where the state withers away and anarcho coops magically make everything great. Which is also why you literally can not have anarchy and laissez faire.

>>2414230
>it is mostly the same play-through on repeat no matter what what you do
which is the problem. i mean they could've at least tried to make some content at least for the major powers, but almost every single fucking game is completely identical. It's comical at this point to whenever i see some youtube shmuck play it i always immediately just check the last part and lo and behold, it's of course council, coop and multicult. Every. single. fucking. time.

Does any other country other than japan have any seemingly interesting content?
>>
>>2414233
I'm talking about the Anarchy law, not Coop. Nobody uses it because it's a joke.
>>
>>2414238
You're both right, it's a joke and it's the fully automated gay space communism law
>>
>vic2 glazing and political rants appear at the same time appears
>>
>>2414248
can you at least play the game once before trying to shitpost about it
>>
I agree that there's a lot of problems and biases of how victoria 3 portrays politics
but don't you think it's a tad bit silly to criticize games where the only playable entities are states for being statis? sort of like attacking crusader kings for being feudalist
>>
>>2414248
gonna be honest and say i'm surpriced they've not yet added MMIWG2SLGBTQQIA+ laws. I know there's a mod that adds it, but i wonder if PDX is actually gonna ad it into the game. I kinda want it now just so i can then go around and enforce faggot discrimination.
>>
>>2414254
fascinating habbit. wonder if these are the same guys who have been complaining about african wakandas before
>>
Was there ever a moment in the game history where the ai was capable of imperialism? Im tired of building up my country for ≈40 years just to see that absolutely nothing changed in Asia/Africa in the meantime, and now I can just "win" the game
>>
>>2414233
>of course council, coop and multicult
You sound upset. Does it bother you that raising SoL isn't just LARP?
>>
>>2414418
I'm upset that they said they'd make a game set in the victorian era, yet they've made nothing else other than a cookie clicker with a skin that's simply nothing more than postmarxist postmodernism. It's literally the "muh infinite growth because infinite shitskins" meme as a videogame. The whole game is simply passing those three laws because that was what they set out to do. That's the reason for why there's barely any actual content in the game because the whole game is simply that. Like someone else also said, it's a walking pile of contradictions that also somehow makes colonialism look good for the colonized.

Victoria 3, simply by the fact that it's being developed by who it is being developed by, will forever remain a bad game and nothing more than a propaganda piece for neolibs and postmarxist. The fact that they had to use plebbit language when they made the "racism update" devlog says itself on what they are. As a braindead cookie clicker i enjoy it, as an actual strategy game that's "supposed" to reflect the 19th century, it's absolute fucking hot garbage.
>>
>>2414423
>postmarxist postmodernism
>propaganda piece for neolibs and postmarxist
You really shouldn't use words you don't understand.
>>
>>2414424
>postmodernism
the rejection of modernity, as in the rejection of any sort of grand-narratives. You can define it more precisely, but it's easiest to define it more to what it rejects and what it isn't than what exactly it is. It's mostly the foundation for other post-war ideologies such as postmarxism, and modern leftism. There haven't yet been any postmodern right wing ideologies/movements yet developed, to my information at least, but i'd be more than happy to be disproven.

>postmarxism
The development from traditional material dialectics from just the proletariat v. bourgeois to be essentially just "oppressed" vs "oppressor". Now many confuse this with orthodox marxism, but they'd be wrong since marxism is specifically proletarian/marxist socialist and not that general. Modern postmarxist focus mostly on ethnic/national/identity movements rather than the actual working class of our societies since they've essentially abandoned them in favor of these new identity groups. Modern feminism, progressivism, leftism and liberalism are arguably under this parasol.

>neoliberalism
What the title says, a new form of liberalism that's mostly economically focused and places most importance on free international trade, stating that free trade will inherently create liberal societies to facilitate that trade. Neoliberalism views itself essentially as the absolute pinnacle of mankind and the end of history, see francis fukuyama, and thus view everything through the lens of economic growth. Everything has to be sacrificed to make apples 50 cents instead of 70 because that will ensure liberty. They also have a dogmatic view of the tabla rasa which is why they refuse to accept race as real since they'd rather believe that every single person is an economic unit rather than the animal we actually are.

Go on and ask questions if you want me to expand.
>>
>>2414438
Thanks, ChatGPT. Now relate it to Victoria 3.
>>
>>2414441
>spends time actually effortposting to sub 85 iq gas-chamber fodder
>gets written off as ai
i can't, i give up, you win. If you seriously can't see how multiculturalism ingame is unreasonably strong, something which has never worked in the history of mankind ever, is very obviously ideologically placed there, then i'm sorry, i actually don't know what to say.
>>
>>2414444
133 IQ, actually, future Barbara Pit resident. And if that child-like grasp on concepts you read from a Merriam-Webster dictionary constitutes "effort" on your part, you should avoid straining your smooth brain in the future. You actually miss the part where "neoliberalism" is a late 20th century response to social democratic welfare states stifling economic growth, and applying it to 19th century before those ever existed reveals what a complete know-nothing imbecile you really are. It's just "liberalism" at that point.
>>
>>2414451
>response to social democratic welfare states stifling economic growth
literally what i said
>applying it to 19th century before those ever existed
i'm not applying it to the 19th century, the devs are.
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>>2414454
>i'm not applying it to the 19th century, the devs are.
Okay, do I need to explain what "neo-" means? There is nothing to dismantle. It's just liberalism. Classic flavour.
>>
>>2414455
orthodox Lockean liberalism and neoliberalism are way different things. I can't think of a single lockean liberal alive today. As i said, it's the devs who're applying modern migration and ethnic politics to the 19th century, not me. I'm simply pointing out that the ingame modelling of these things reflect much more closely to our modern world than that of the 19th century.
>>
>>2414460
>it's the devs who're applying modern migration and ethnic politics to the 19th century
Do you even play the game? Only two interest groups support Multiculturalism by default, and they're both in India, three character ideologies. And only one of those also support No Migration Controls.
>>
>>2414469
doesn't disprove my point. How the game models migration and multiracial societies through its citizenry laws make it so that multiculturalism makes everything better while anything less is simply cutting yourself off from more people and since there's literally no difference between people according to them it means infinite growth. Also that there's essentially almost no way to get pop growth outside of the meager 5% growth from legal guardianship and a couple IG buffs, food company buff and work accident stuff. They're literally saying people can not be racist unless the state tells them to be. In the code there's even values for how "progressive" a law is and the colour for fascist germany is literally named "unpleasant germany."

I'm simply trying to state this game is very obviously ideologically filled and that ideology has made the game suffered especially in attempting to reflect real history. They focus more on having accurate borders for shitskin mudeaters in africa, NA and australia than making any actual content for the european powers.
>>
>>2414473
It is not filled with your ideology, you mean. And that's a good thing, actually. Kick sand, pound rocks.
>>
>>2414478
I never asked it to be filled with "my ideology". I simply asked wanted them to attempt to reflect the 19th century as we recognized it. I simply want it to have some form of realism. I'm sorry, but if you're making a physics simulator and somehow end up with things falling up, you've fucked up somewhere.

That and also making no fucking content for the country of which the ruling monarch the game is named after is fucking atrocious. Stuff like this is also happening to other titles of theirs and I'm simply going to abandon PDX if they continue. They've been so heavily ideologically captured that it's affecting the game quality.
>>
>>2414281
>Im tired of building up my country for ≈40 years just to see that absolutely nothing changed in Asia/Africa in the meantime
>~1870's - 80's
Wow, it's almost like they coded it so that specific sort of economic/resource imperialism doesn't really start until about when it should for "realistic worlds". Because it's tech-locked, and they specifically balanced tech so map-painters can't just rush the Scramble for Africa.
And because they ported over the colonization mechanic from EU, which makes sense for the EU context but not for the Vicky context. So you get stupid stuff like Canada or most of Indonesia already being painted vs US/Argentina/Chile/Aus not being painted and having to colonize """"properly"""".
>>
This guy clearly doesn't play the game. The fact he thought anarchy was an idealized law instead being being an insult/joke is embarrassing.
>>
>>2414513
>Argentina/Chile/Aus not being painted and having to colonize """"properly""""
That's AI's skill issue. It's easy, as is forming Rio De la Plata.
>>
>>2414522
Well, there IS a Mutual Aid amendment event, if Rural Folk aren't marginalized when you try to pass it.

>+5% Agriculture throughput
>+5% Ranches throughput
>+1 Agriculture Employee Standard of Living
>+1 Ranching Employee Standard of Living
Just free throughput and SoL.
>>
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>Qing backed down
Oh yeah, I'm giving them the Rossya special. Gotta claim my free land every 5 years
>>
>win every battle
>frontline makes no occupation progress
literally unplayable garbage
>>
>>2414639
>strong rural folk
>largely worthless bonus
>amendment
Wow, it's fucking nothing.
>>2414753
What you wanna do against Qing, especially if they have the opium debuff, is take Beijing, Manchurian states and possibly Shanxi from them. This will move their capital to Inner Mongolia IIRC, which is really easy to isolate by releasing the various southern countries, trapping them in a debt spiral that lets you easily protectorate/full annex them down the line.
>>
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>americans propose an alliance
>oh ok cool
>immediately declares war on spain
>end up having to fight all of europe alone while they jerk off in their own continent
Never again
>>2414992
>they move their capital inland
Kek. That's funny. I accidentally did declare war on them once when I thought they'd still be on the opium debuff. I barely managed to win after mobilizing all the reservists I had.
>>
>>2415001
>americans propose an alliance which demands me partake in future wars
>sign it
>america declares war and demands me join
>WTF WHY DO I HAVE TO FIGHT IN THEIR WAR!?!?
truly the highest iq community. Should've known the AI is more retarded than actual special ed kids.
>>
>>2415030
What's your job and education? :^)
>>
>>2415042
currently studying for my bachelor in econ and law, how so?
>>
>>2415045
Because you're a dumb racist chud taking out your anger on the thread after you got assblasted by another anon.
>>
>>2415046
>presents arguments and examples of how the game models things inaccurately and how it could improve.
>also shows how the devs focus on the wrong thins, hurting the overall experience for anyone actually interested in playing european powers
>explains terms very distinctively and accurately when called out on using seemingly meaningless terms
>gets called a dumb chud who doesn't know anything
>no actual counter arguments nor counter factuals presented
the victoria 3 community is by far the most retarded and low IQ game community i've ever encountered. No wonder only low iq browns and commies like this game, you genuinely need to go through a lobotomy and vasectomy to enjoy this piece of shit game for anything more than a braindead cookie clicker. I mean people make mods to make this game easier when it's by fucking far the most piss easy pdx game i've played. No wonder it has less players than eu4. Guess only browns and swedes actually enjoy it, fair enough, if the special ed class want their little circlejerk game, i'll stop giving it constructive criticism. You people don't even understand how fucking retarded you are. Großer Gott im Himmel.
>>
>>2415001
>ever getting into an alliance
>ever getting into alliances cross-ocean pre-ironclad
Asking to get duped like that. AI almost never suggests alliances unless it knows it's about to start a war it can't win by itself. Just like the players.
>>
>>2415051
>
>>2414418
>>2414423
What, that you're butthurt that the best way to grow is multiculturalism and you're not capable of playing a single-player impossible-to-lose videogame outside of the extreme meta? Also, you're oddly fixated on IQ despite not studying for a STEM degree, and maybe you should talk things out with your friend instead of using 4chan for therapy
>>
>>2415057
>you're not capable of playing a single-player impossible-to-lose videogame outside of the extreme meta?
i never play the meta, i always just larp since the game's so piss easy.
>butthurt that the best way to grow is multiculturalism.
there has never in the history of humanity been a multicultural state, never. More or less all states have either been imperial states or national states; deriving legitimacy from either an overlord or from the people, which is almost always the ethnos every single time. Our modern multiracial state has barely existed for thirty years if even that. It would be like implementing a stock market and stock speculation in a game about the roman empire, it simply wouldn't make sense.

I'm simply saying that it's very obviously ideologically enforced. There's more achievements for third world nations than for the actual european powers.
>>
>>2414753
britain never doing the opium war(s) after the boat patch is really gay
as russia you are supposed to get all that chinese land for free from a journal entry, but that requires qing to be at war and/or having some decline progress
>>
>big hotfix today
>no adjustments to the political concessions nerf despite numerous complaints
>could have made concessions easier to remove after 5/10 years
>could have made the other negotiation options more attractive
>back to losing 15% support because I failed an invisible die roll
Thanks Paradox
>>
>>2415133
Works on my machine. Always get "event" wars etc. All the cunts that should have navies do, and they use them (for troop transport; I've had like three naval battles total in the last few weeks). They even update them when they get the relevant tech, at least as of last week (much to my chagrin).
Sometimes, though, when they start a war they won't do naval invasions, so everyone sits there doing nothing. At least sometimes it's because of naval forts, which seem way overtuned if not op, and ai won't risk it. But sometimes they just won't bother, and let stuff like >>2413417 happen.
>>
>i never play the meta, i always just larp since the game's so piss easy
>he encounters a game that isn't piss easy
>that has a meta
>and choices not made equal
>his mind is thrown into confusion and lack of understanding
>>
wtf
i thought kiel canal was already a thing
>>
>>2415529
Well, you learn something new every day.
>>
I don't think I'll ever enjoy warfare in this game. It's such a buggy and anachronistic mess, but the thing that bothers me the most is the lack of control. Every other game has stacks, but this one doesn't, and I think it'll never be a great game because of that fundamental limitation.
>>
Anyone plays the full pirated game?
I want to install mods but I have no launcher to mess with playsets
>>
>>2414639
>>+1 Agriculture Employee Standard of Living
>>+1 Ranching Employee Standard of Living
I never really understood how artificial SoL works
Don't they need more goods that they can't afford, or don't exist, hence why they're not at 50SoL to begin with?
>>
>>2414259
>play crusader kings
>expect feudal larp
>get viking eugenics simulator with popup spam

>play victoria 3
>expect capitalist larp with monarchies slowly fading in importance or crashing into a brave new world of political machines
>get postmodern postracial postreligion benevolent authoritarian statism where humans are fungible, jews are a rounding error, and taxation will set you free
>>
>>2416068
Far as I understand, pops need two things to make SoL line go up.
>Affordable goods (from food to luxuries)
>Security (no turmoil or devastation)
>>
>>2416086
SoL is just based on consumption + modifiers (healthcare, leader traits)
Turmoil only affects consumption by reducing MAPI

If a pop can consume all of its needs for its SoL it will slowly increase its SoL, and the same happens in reverse
That's why I don't understand how the temporary ones work... unless it's somehow applied *after* pop purchases for the purpose of preventing radicalism and increasing literacy, which I have NO CLUE because the game doesn't say and the wiki doesn't know and I'd almost expect the swedish devs to not know either

Because starvation was a later added mechanic, it doesn't interact at all with SoL beyond the fact that the pop can't afford all of its needs to be starving
>>
>>2416086
>>2416098
SoL is mostly based on pop wealth, which is mostly influenced by wages. Wealth is like the cash reserves in buildings - it's built up by "profits" (income less expenses). But unlike cash reserves, when the "bar" fills up it resets, and adds +1 to the SoL.
Cheap goods helps this, because pop expenses are low. But it's not even the main thing - even if you make their expenses basically nil, their SoL won't go up if their wages are also nil.
Health care, turmoil, oppression, etc. are modifiers to this. At the end of the day, SoL is just an abstraction kinda sorta maybe based on the real world, just like construction sectors.
>>
>>2414259
I wouldn't mind it if it wasn't for the Anarchy law. It's actually spiteful and makes me angry (I'm an anarchist).
>>
i still don't understand how tolls work
do they apply to trades involving your market?
>>
>>2415987
as a noob I've enjoyed the game quite well so far, but with my first real war (Austro-Prussian), I have to say what the fuck are they doing
>fronts form and reform with no logic
>no good feedback on whether you've set up your orders well
>no strategy, you either give your troops all the goodies and modifiers to win, or they die
>you can't add war goals let alone make mutual concessions (not that paradox games have been good for this)
>allies can drop out but you can't call in new allies mid-war
>small wars don't consolidate into bigger wars, or let the highest-tier power take over
>diplomatic plays only expand the war or "prevent" the war by making one alliance too big, functionally like the "threaten war" mechanic
>inevitably massive casualties because lightning wars and low-stakes wars aren't really possible, and attrition is hard to avoid
>billions must die of famine every time a war is fought, far beyond what crop failure events ever risk even during the 1840s event

The way rebellions work seems ridiculously likely to cause famine, because first you and they are forced to sit around in "diplomatic plays" even though you can't do any diplomacy or march the army in to seize control, but there's somehow a strict blockade on resources which likely imposes famine on them.
>>
this thread should be moved to /pol/ desu senpai
>>
>>2416430
They apply to all trade center trades, even yours. It's an additional tax, but on everyone.
>>
>>2416402
Pay -> Consumer Goods
SoL = Bracket of Consumer Goods
If Pay covers 98% of the Bracket, SoL trends downwards at the speed of the deficit
If Pay Covers 102% of the Bracket, SoL trends upwards at the speed of the surplus (but twice as fast as it would trend downward)

Wages are a problem, yes, because they don't actually increase without an unmet expected SoL, minimum wage laws, discrimination laws (nationalism for primary pops, anti-nationalism for foreign pops), coop laws + being a profitable business, or labour scarcity + being a profitable business, and because goods can't actually bottom out in price... which is also why you shouldn't end child labour in wage poor countries and possibly even female work but I don't think anyone's checked if child labour + dependents income - dependents consumption > women's labour - worker consumption, and checking again under the rare scenario of passing the pension law)

I'm personally confused as to how adding SoL affects the pop as if it increases their consumer goods bracket, i.e. my SoL 9 labourer now is SoL 10, because he has a hospital to go to, does he start buying glass, services and transportation? Does he eventually downgrade back to SoL 9? If true, and I then take away the hospital, does he hit SoL 8 and will upgrade back to 9?
It would be bizarre if the free (taxpayer) healthcare law stimulated consumption. Even the private (taxpayer) healthcare law would stimulate more capitalist consumption if true.
>>
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>dumb niggers in the iron mines are importing coal from england because coal is locally v excpensive
>when there is cheaper coal one state over
>same in reverse but with the iron
Can't even do something simple like improve roads to increase mapi.
>>
>>2416693
>Can't even do something simple like improve roads to increase mapi.
You know, I'm surprised there isn't a decree which does this.
Call it "Encourage Trade" and make it mutually exclusive with the industrial encouragements.
It is annoying how atomic trade is. I can't remember if distance actually affects trade cost via merchant marines.
>>
>>2416709
It's amazing that there are so few ways to interact with all these systems.
The movement system is similarly bad. If they get feisty, the only way to deal with them is to either let it play out and kill them when they succeede/rebel, or give in to what they want. Supressing them doesn't seem do anything.
>have state religion
>know I want off of that as soon as possible
>start suppressing traditionalist religious movement day 1
>even after 25 years of this the whole country rises up when I try to get off state religion
>>
>>2416726
>Supressing them doesn't seem do anything.
Yeah, I never feel it either. I miss when it applied a multiplier to interest group strength (it did do that right?).
Apparently with a max secret police + outlawed dissent (aka endgame law) you can double, or negate attraction.
I'm not home to open the game right now and I don't remember how pops join or leave a movement or if there's even a number for it.
It's a complete waste of authority.

Apparently movement strength is based 33% on popularity, 33% on military popularity, and 33% on political power... and reading up on political power makes me think that depending on how the modifiers are applied, officer political strength per law (up to 1.5x) might actually be a tiny number because they're given another, larger modifier (3x) for being officers (I assume because the military faction would die without this).

Oh, weird thing the wiki's saying about movements:
>movements can be disbanded at <1 support
>but there is a 12 month grace period
>every month after the grace period rolls +0.04% per month spent <1 support
>aka, 11 years later, 4.8% chance per month or roughly 1 in 20
>but this is divided by support, or 1 + (0.01 x Support)
>so a movement with 0.5 support,
>on the 13th month, has 0.04 / (1 + 0.005) = 0.0398, or 0.04% chance
>after 2 years, has 0.48 / (1 + 0.005) = 0.4776% chance
>after 11 years, has 4.8 / (1 + 0.005) = 4.776% chance
>after 101 years, has 48 / (1 + 0.005) = 47.76% chance
that surely cannot be right. No-one would code such a pointless modifier, right?
The wiki doesn't say if it needs to breach 1 support or the 2.5 support required to start a movement to end this process.
>>
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>I am Literate, therefore I am Intelligentsia
>I am saving for a tenancy and have a meagre pension, therefore I am Industrialist
>I have Anarchist ideology, therefore I am TU
>I have Environmentalist ideology, therefore I am Rural Folx
>My parents own 2 houses, therefore I am Landowner
>I like the army, therefore I am Armed Forces
The last group the reddit ever associates with is the PB. Isn't it queer how their frame of reference is as though owning one home makes you an aristocrat.
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lmao
>>
>>2416666
>It would be bizarre if the free (taxpayer) healthcare law stimulated consumption.
I don't think it's bizarre. The pops no longer have to pay for their own healthcare, so they have more money to spend.
>>
how long until Bábism and/or the Baháʼí Faith are added?
We already have proselytism in power blocs and subjects. I want to spread a period-accurate nascent religion while I'm at it
>>
>>2415030
You did not get the operative part which is
>while they jerk off in their own continent
with a screenshot that clearly shows how they are keeping 200+ units for no reason at home.
But yeah, it is not very advisable to get into this kind of alliance as >>2415056 said.
>>
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Haven't played since launch. Is there any mod or expansion that puts the game on par with HPM/HFM yet? The lack of granularity with pops/provinces was unacceptable to me.
>>
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And no, as far as I can tell it doesn't pay dividends to anybody.
Great game.
>>
>>2416820
>>2416821
yeah, i remember that thread, my ip's perma'd on plebbit it seems so i can't even reply, probably a good thing either way; but as i've said in earlier replies, the vic3 community is by far the most retarded community of all pdx games if not all strategy games.. Also bet 90% of them are PB's larping as revolutionaries. They seriously think
>high iq, so intelligencia.
i fucking despise them, no wonder they just ban any opposition. Remember even seeing a comment like "we need op multiculturalism and migration so we don't get the hoi4 people in here!"

Please Hashem, please bring on the goyish holocaust, Hashem please!
>>
I really hate how the AI will incorporate states that are literally on the other side of the world.
>>
>>2417290
It's not like it's any different for players. Incorporating a state is the correct choice 100% of the time.
>>
How do I stop trying to autarkymaxx?
I see shortages I panic build
I see +40% or more prices I panic build
>>
>>2417300
colonial exploitation?
Have a woke tranny utopia in your homeland
Lash bash and slash niggers on your colonies
>>
>>2417300
>Incorporating a state is the correct choice 100% of the time.
Generally yeah but that's part of the problem. Incorporation is too easy. At greater distances and with a ton of pops of an unrelated culture, it should be hard.
Instead you just build some admins in your capitol and click the button.
>>
>>2417325
The fact colonies don't get institutions means incorporation is always worth it. It's the only way to police colonies, stupidly.
>>
>>2417324
Click the medium subvention button and import it. Once subvention costs get too high it becomes worth it to build local production.
>>
>>2417351
>It's the only way to police colonies
https://en.wikipedia.org/wiki/Force_Publique
Paradox, please
>>
>>2416693
>mapi so bad it's better to trade than to use own market goods
>but merchant marine is super expensive because no ports because land state
>trade centers are ghost towns so no trade
>can't use one (1) port in country to make mm because no state demand so no profit so also ghost towns
>can't sell fruit to euros for same reason
For as much as pdx loves brown cock, there's no point in playing as any of their countries.
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>Madagascar joins on the side of an Ethiopian country
>neither of us have a navy to strike at the other
>took some casualties in fight against the Ethiopians
>Ethiopians peace out, I won
>still ticking war score down against Madagascar
>mfw I have to build a navy to land on them or else give up my clay despite never meeting a single of their pop on the field of battle
>I will get nothing from winning this war
Bravo Sweden
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I forgot you could do this
>>
>>2416891
>it makes sense because the pops still consume the exact same amount of goods and services as before because healthcare, which isn't a good or service, is now provided through tax
Following that logic, you should lower taxes and not implement healthcare, because Victoria 3's taxation is not progressive and weighs the most on the peasants and the workers even if you skip poll tax to get income tax.

In fact the wiki's old graphs say pop growth is better for 20-30SoL if you don't have any healthcare, except private, unless you're an aristocrat or capitalist, which is completely unexplained.
>>
>>2417457
It's a nice nation to free as mexico or canada, africans will migrate to it from the european colonies and it's just a free market for you to sell to
>>
>>2417325
>niggers move to the woke metropole and start taking utopic hormones
it's a crime what they did to migration laws
>>2417351
you could technically make it an administration and then watch them never pass local police/never increase the institution/generally languish and decay
>>2417414
do you actually? They're only 20 reasons from accepting peace which should happen over time, right?
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>build navy
>unlock new tech
>entire navy is now useless and needs to be scrapped because you cannot retrofit fuck all
They couldn't have made this shit more annoying.
>>
>>2417508
At some level it just isn't possible to retrofit a wood ship into being an ironclad.
>>
>>2417486
My war support was ticking down over time faster than theirs. Wouldn't I autocapitulate even if they have no goals taken? Now, there is the chance they bankrupt themselves keeping mobilized I guess and peace over that.
>>
I don't like how assimilation works. Conversion is a percentage of the target population, meaning the best strategy breed more Japanese is to conquer Beijing and set up a decree there. You can't convert the state via migration because pops endlessly breed, become unemployed, and refuse to move anywhere.
>>
>>2417730
>pops endlessly breed, become unemployed, and refuse to move anywhere
now where have i heard that before
>>
>>2417730
Assimilation should have its own law set separate but not fully independent of citizenship laws, but I don't think paradox is willing to go full chud on that mechanic so we're stuck with a half baked system at the moment
>>
>>2417742
>I don't think paradox is willing to go full chud
The game is very obviously blatantly anti-chud. There's even code in the game that values a law's "progressiveness". Also funny how ashkenazi is somehow european. I could go on and on about this game, but i'll control myself.
>>
>>2417737
In the real world that happens in places with socialized welfare systems. That's not the case in the game, where pops engage in the same behavior despite said system and its perverse incentives not existing.
>>
>>2417602
>can't retrofit early ironclad into ironclad
>can't retrofit early dreadnought to dreadnought
It's dumb
>>
I didn't know that goods transfer treaties were direct trade routes.
>buy from your own market
>sell them at the target's market
>government gets to keep the profit without any fuckery
That's how it works, right?
>>
>>2417660
>Wouldn't I autocapitulate even if they have no goals taken?
Because paradox refuses to show you what an AI would do in your place, I don't know
I would assume not because you're not going under 0 warscore but I wouldn't trust it if you're in ironman or forgot to save at the start of the war

Normally you're not supposed to be able to demand things without occupying land in paradox games but I've almost never had a peer war in this game ever since a certain update broke a lot of the peace deal UI when it came to wars when playing vanilla or something
>>
>>2417804
Yes
You get money, the factories get paid, the consumers get goods
Everybody wins
There's no reason not to do it other than maybe it'll eat into convoys? And influence. And the AI usually doesn't have what you want in a quantity you want. And you probably need an interest to make it happen.

I don't know if it's distributed via your trade centres or if it's in your capital or if it's considered to be some kind of imaginary stockpile that exists in a 100% market access state inside your borders.

>>2417742
>Assimilation should have its own law set
I like how it's tied into it, like how I liked internal migration was affected by the external migration law... and then the neolib players got upset by it (literally why? None of them used closed borders or "racist" citizenship laws) so that was destroyed.
It feels gamey, because this is a game, and it helps reduce law bloat (I tire of siege reforms and social law bloat with 1000 modifiers to workers when we don't even have any nuanced political laws, or *cough cough* VOTING laws, just a "confidence" meter, and even only recently got a generic socialist/fascist/progressive catch-all neo-monarchy fantasy larp law). I'm also still wishing we had "dynasties", including political dynasties, so when you convert (or revert) to a monarchy you wouldn't just crown your current leader because this is the wrong century for that, and it would allow for monarchs in exile (see: Weimar Germany and the Netherlands).
>>
>>2417803
it's hard to say where paradox draws the line between those, but historically no pre-existing ship was ever converted to dreadnought
afaik conversions were only a thing for early carriers
>>
>>2417841
>or *cough cough* VOTING laws
Did you miss the entire track from No one can vote>landownders can vote>rich people can vote>test passers can vote>everyone can vote somehow
>>
What countries have challenging early games? Difficult to jumpstart economy, under pressure from foreign powers, etc.
>>
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>>2418041
It's almost like there's more to democracy than franchise and the impact of wealth is only affected by the Trve Anarchy law and cannot be modified for or against in any other law.
You also don't start with landowner voting, you start with aristocrat, capitalist, priest and officer voting.
I'm not even sure if census works as intended in Victoria 3. For most circumstances it's just another universal suffrage.
>>
>>2418063
Greece
>>
>>2418063
Any country that isn't GB/USA/Prussia/Russia/France/Austria. And those last three only start easy; once things get going all hell can easily break loose.
Of those three probably Russia is the easiest, because you aren't all but guaranteed to get fucked over by midgame; but you start out so far behind that it can be easy to make mistakes before getting gud.
And I guess Sweden is tutorial cunt, where things are difficult enough to actually have to learn the systems, but you aren't going to be actively screwed with while learning the ropes (probably).
>>
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>pops out of nowhere with zero notice
>4% marginal support
>somehow controls all your highest gdp/sol states
>has an army bigger than yours
>cuts your land in half along with your supply lines
Even the KGB can't do shit about it...
>>
>>2413833
>shitskin importing simulator

game never forces you to do so. It is always only because of greed and GDP line chasing. In that terms it is most historical, with Big Money importing cheap labour to get even more rich.
>>
>>2418098
>I'm not even sure if census works as intended in Victoria 3. For most circumstances it's just another universal suffrage.
Basically. The wealth requirement to vote in Census is too low (only 10).
Even a kind of shitty country like Siam can get to the point where ~80% of their pops are above 10 SoL.
>>
>>2418063
Almost all of them. The game absolutely shits on weak countries, to the extent there's literally no reason to play them.
>>
>>2418168
That did not exist during this time period. Most countries in fact desired the opposite. It's a modernist projection on the past.
>>
>>2418063
New granada. You have awful construction efficiency penalties, no infrastructure, and plenty to conquer as long as you don't piss off brazil or the big 3. Alternatively you can play bolivia and experience dante-must-die difficulty of the above start
>>
>>2418379
>Most countries in fact desired the opposite
While I won't argue against this, there are plenty of instances in history of people getting imported to a new country so that they could be exploited for cheap labor. Two that come to mind are the Irish and Chinese coming to the U.S. in the 1860's-1870's. The Irish worked factory jobs and fought in the civil war, and the Chinese constructed the Western half of the transcontinental railroad.
Now all that being said, they were spit on and viewed as second class citizens at best. The Victorian period was almost universally ultra-racist by today's standards, and I really don't like how passing a magic law just ends racism in Victoria 3. Passing laws shouldn't magically change how cultures interact.
Integrating foreigners with no common culture should cause turmoil, and the player should have to gradually build a "Tolerance" stat to be able to actually do multiculturalism. Otherwise you should have to try and force Assimilation, which should be a near-impossible process without institutions and decrees to boost it.
>>
>>2418432
completely agree, saying migration didn't happen is simply stupid, but overlaying modern mass migration to the victorian era is at best stupid and at worst insideous. The Irish and Chinese examples being exemptions, not the rule, although that isn't the end of course since moving people to exploit them for work has happened all throughout histoy, probably even in the victorian age; it's just how PDX represents it in vic3 is laughable.
>The Victorian period was almost universally ultra-racist by today's standards, and I really don't like how passing a magic law just ends racism in Victoria 3. Passing laws shouldn't magically change how cultures interact.
it's this that i have a major problem with. They're literally saying that racism only exists because the government is literally telling people to be racist or not and by simply instituting anti-racism it will go away. Even though i'd argue we've seen an extreme rise in racism the past ten or so years directly correlated with amongst reasons as mass migration and enforcement of multiculturalism.
I could go on for days criticizing this game, but i'll control myself. I just find it tiring how people can't admit it's a very obviously ideologically aligned game which desires to apply modern leftist ideological worldviews on top of the victorian age instead of trying to actually represent the age for what it was. Also why it feels extremely "samey" no matter what country you play as the end goal was always supposed to be communism. The whole game is simply about passing multiculturalism, council republic and coops.
>>
diplo play system is really dumb
crimean war literally can't happen in vic 3 because of how participation works
>>
>>2418642
I think it's a neet idea, but like the rest of victoria 3; nice on paper, horribly executed, just like actual communism.
>>
I fell for the marketing about diplo plays, they made it sounds like you could actually negotiate,compromise and threaten to avoid war most of the times.
In practice is just a delayed declaration of war.
>>
>late game
>revolutions every year for every country for 50 years straight
>if you have puppets they have their own revolutions like 5 times a year and you have to go around putting out their fires with no chance of preventing them
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>early interventionism
This is the game. It's ridiculous how fast your economy starts skyrocketing once you get out of traditionalism
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Oh look, I won the Civil War.
Not that it was a question; I didn't build a single barracks in the south because I can predict the future.
Also, they didn't even kick off because of ending slavery; they just didn't like me increasing police institution lmao. And once again suppression since the start of the game does literally nothing.
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>it's a revolt has 1.5-3x the conscripts it should have episode
>it's a two navies sit and stare at each other even though at least one of them is on intercept at full occupation
>it's a rebels win civil war despite only winning 1 (1) offensive battle to occupy a slice of my territory, while I occupy more of theirs episode
>it's a suppressing (or bolstering) a movement for decades and decades still does literally nothing episode
>it's a building doesn't produce despite there being a shortage in the market episode
>>
>Journal entry: Peasant reform
>can only reform into either tenant farmers or commercialized agr
>military reform
>only mass conscription
this fucking shit game, i can't.
>>
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>Sweden starts a play to force Schleswig to be a protectorate
>intervene to defend
>kick Swedish army out of Germany every attempt they make
>already somewhat in debt and fully mobilised from being dragged into and building an army for Ottoman war
>can't take the fight to Sweden because no navy, can't get access through Finland, and Kola to Finnmark is a week too long
>nothing happens
>nothing happens
>nothing happens

>forced to autowhite peace
>Sweden still at war with Schleswig

What the hell is this? What do you mean, they can just hide their army in Holland while making literally no progress and wait long enough that I am forced to let them win?
>>
>>2418996
Ladies and gentelemen, the victoria 3 war system.

In all seriousness, couldn't you have gotten mil acces through denmark and then invaded?
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Thanks Britain. I am sure that whatever the fuck was your war goal was worth destroying my country by forcing me in the war for nothing.
>>
Anyone else have a bug where naval invasions just don't start and return your troops to HQ until you spam it several times
>>
>>2419023
those error smileys freak me out
especially when they are part of some ui window
>>
>>2418996
It kind of makes sense that you can't stay in a war forever against someone who has no demands on you. It would be less retarded if the Schleswig AI didn't automatically put an unwinnable war goal on Sweden so they would have to white peace too.
>>
>>2403010
How come sovereign empire didn't get nerfed yet, it's the most stupid shit ever to just click some treaties and get all of south america for 0 infamy
Or they should at least buff the unusable blocs like military and idelogy
>>
>>2419023
>Australia in the Yukon
I can't play Victoria 3 because of this fucking shit.
I periodically check this general to see if they've finally fixed whatever fucking crazed bullshit causes this and they never have.
Why do Victoria 3 players accept this shit? Is it because redditors find in lol quirk random?
Completely immersion ruining. I just want Victoria 2 on an updated engine.
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>>2419060
>those error smileys freak me out
>>
I only play Japan. I have 1500 hours of V3 on Steam. If you got questions about it, I can answer them.
>>
>>2419012
nah, the Danes hated me too much for helping to free Schleswig
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>>2419248
How big is your JAV folder?
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>>2419207
>>
>>2419248
do you infamymaxx from the getgo?
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>>2419338
You literally can't. You can't declare war until you get off isolationism. It's not desirable either. There's a new DLC company that's better than the Manchuria one, so there's no incentive to conquer anything.
>>
>>2419348
which companies do you go for?
i did one japan after the dlc and i really struggled because companies seemed like a bunch of random bullshit
it felt pretty hard boosting the construction cycle goods
>>
>>2419351
Sumitomo (+Tools)
Mitsubishi (+Coal)
Noda Shoyu (+Rice)
Yasuda (+Textiles)
Basic Home Goods (+Wood)

You can swap in Mitsui (+Glass) for Home Goods and go with Yasuda (+Coal) and Mitsubishi (+Motor) if you want. I hate Mitsui because silk sucks. Sumitomo and Mitsubishi should always be taken ASAP as they are some of the best companies in the game.
>>
>>2419248
What's your strategy for the start? I'm a shitter that needs guidance.
>>
>>2419433
Start researching Romanticism. Bolster the peasant movement. Fake-pass Rigid Status Order so the Sabaku movement helps you pass Shinsengumi. Use Peasant movement to pass Tenant Farmers. Pass Rigid Status Order to make the landowners happy. Pass Agrarianism as soon as Romanticism finishes researching. These steps are reliable and should be done the same every playthrough.

For economy, on day 1 place country monopolies on Cotton, Tea, Tobacco, and Silk. You want the private sector to build as little of them as possible. Use wood construction and only build wood, tools, and iron. Because MAPI is so shit you should spread them out instead of concentrating. e.g., if tools are getting expensive, build a single tools workshop + a single iron mine in a new state. Once you revoke sakoku via journal entry or research atmospheric engine you can switch to iron construction. Use high subventions on iron, paper, and other government goods until you're good at producing them.

Once sakoku is revoked you can form your sovereign empire power bloc. Improve relations with Prussia/Austria (they won't rival you) for recognition. Getting interests now requires a navy, so you'll need some investment in that before you can subjugate South America for bloc mana. First principle should be a single point in construction. Then you max out the company principle. Then max out food. Afterwards is whatever.
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>1k conscripts
This is definitely going to put me deep into the red... I just wanted to build in peace, but the whole world wants you dead
>>
i love how laws work in this shit game
>monarchy and subjecthood? of course!
>social monarchy and subjecthood? no of course not!
>Anarchy and coops? Of course!
>anarchy and laissez faire? of course not!
>State religion and public schools? of course not! unless you pass some other religious laws, then pass public school, tjhen go back and pass state religion after that of course.
>>
>>2419181
>Australia in the Yukon
Yeah, I don't even know how the fuck they did that, it's not even connected to a sea node or anything, there is nothing to access it up there.
> Why do Victoria 3 players accept this shit?
Even with all its flaws (and there are a LOT of them), it's the only game that scratches that feeling of exponential growth and snow bowling to the top.
It's really the only game with such a developed and deep economics/politics system that complements each other.
>>
>>2419181
that anon is playing with gorillion mods
boat patch mostly fixed random blobbing
>>
>>2419023
Wait, what mods are those?
>>
>>2419588
The map is TGGM: Victorian Era with Clean Map
Hail Columbian (US) and From Sea to Sea (Canada) for reworked fronters and content for the Americas.
Tech & Res for new raw materials, tech, more depth to ressources like oil or energy and an extended tech tree beyound 1936
Kuromi's AI to make the AI actually do stuff and do it well. But it will still fucks up because it doesn't change the inherent mecanics of Vicky 3's AI. Still miles better than vanilla's AI.
Victorian Century for flavored journals and events.
Morgenröte - Dawn of Flavor for science, culture, sports, medecine, etc flavor and content. It's clearly one of the best mod of all time for roleplay and immersion, it adds so much content it's insane.
>>
>>2419637
Tech & Res adds so much shit its overhwelming
Morgentrote is cool but I dont like the scientists/astrology shit it adds
Also both make my game go even slower because of potato PC
>>
>>2419637
what's the mod that renames mexico?
>>
>>2419683
That one is Andy's Makeup Pack.
It renames a lot of countries to their local languages, so Mexico is in Spanish, German states in German, Russia in Russian, China in Chinese, etc.
It also adds new flags, name variations and colors for countries. (Red Ottoman for example)
>>
>Doing well, have one of the best SoL in the world, good GDP/Capita
>4x more loyalists than radicals
>No visible turmoil; only maluses are from weather or global effects (Krakatoa)
>Springtime of the peoples happens anyways! Have some radicals faggot!
T-thanks.
>>
>>2419704
well would you look at that, i'm actually Andy. When i first saw the screenshot i just thought "cool he's also using that map mod", but after i someone said it was modded to hell i got curious and noticed that mexico was renamed i got a feeling and just had to ask. Really cool to see people actually playing with it.

Currently in my own game and noticed something i've never seen before, the AI going ethnonationalist. I don't think i've seen it at least. The UK first went republic and then got council republic not too long ago and their still on ethnat, Nazbol Britain kek. I have a text document with notes for changes and fixes and thought of maybe adding something for Ethnat+CR britain since it actually happened. Sweden also went ethnat, but still sayed kingdom.

If there's anything you want or think is shit/should change, just say so.
>>
>>2419708
yeah it's scripted like that, although it's a bit weird. Did an mp game the other day with a buddy of mine and for some reason SOP didn't trigger until like the late 50's early 60's so it was basically SOP on steroids, really funny.
>>
>>2419712
picrel is current british laws

also thought of maybe changing the french 2nd republic flag back to the basic french flag or maybe do something mechanical with it so it doesn't stay the whole game as it've done for me, but not yet decided yet.
>>
>>2419715
forgot picrel
>>
>>2419712
Not trying to shit on you, just offering my perspective and asking for yours:
Why did you want to make a mod with endonyms?
For me, I want my map to look like it was written in London for a British Victorian audience, I want archaic and outdated terms. For example, I would never want "Zhong Guo" on the map, because it would never be called that in a European created map. Furthermore, the game should use Wade-Giles for all Chinese cities. Guangdong should be Canton, Muslims should be Moslems, it helps immersion.
Doesn't it bother you that an actual map would never have those sorts of names?
I've hated that style ever since seeing Georgia called Sakartvelo in CK2 HIP.
>>
>>2419931
completely understandable and fair and totally get the immersion part; to be honest i think it can go both ways. What i'd love is if names and so on changed depending on the country being played although that's obviously a bit of a project.

But to make it short, i just think it looks cool. Is it kinda stupid and definitively inaccurate to how a real map from the period would look like? yes, but again, i just find it neat, find it a bit more interesting.
>>
>>2419931
>>2419975
sorry to split this up into a second reply, but i just wanted to add that on the immersion part, i mean there's already a shit ton of stuff in base vic3 that i'd argue often breaks immersion. I mean that for example things like event pictures and such only having like a couple different variations and way too few are european or even country specific ones. I mean i do find it very immersionbreaking when there's a parliament issue and it's always the turkish fez picture no matter what country you play. I would actually kinda want to go around and fix stuff like that if not at least add some more immersive and country specific pictures and so on, but i'm fat and lazy so i probably won't bother.
>>
>>2419975
Your choice of using the Cyrillic script for Russia and Serbia also doesn't make sense to me, or else why isn't Devlet-i Aliyye-i Osmâniyye called دولت عليه عثمانیه?
idk bro, I've got the wrong kind of autism for this shit
Can I get a map of East Asia in the mod?
>>
>>2419991
I would do arabic, but it isn't supported sadly and i don't really know how, or even if, altering fonts would/could change it, but i'd love to change all the arabic names into actual arabic. It'd probably be hell to look at, but i'd find it cool.

>picrel map of east asia
>>
>>2420005
I don't know what rules you're using to choose what script to use (I suspect it's just rarest one wins) but Vietnam and Korea wouldn't have been using Latinized and Hangul respectively at this time. It'd have been 大南 and 朝鮮.
>>
>>2420039
i don't really have any "rules" per say, but i do go with first off simply by if it looks/sounds nice/good. Then i'd look for if it's accurate to the time, place and so on. I do my best to try to go for local scripts and what would be accurate; but since you pointed out those two i'll change them to that. Vietnam especially i was unsure of since using latin seemed off, but i didn't really look that much further into it so just stuck with it. What i think i'll do is change vietnam into 大南 and korean to 朝鮮, although maybe make a dyn name for independent korea using korean? Korea is also something i have no idea what would be most accurate for different scenarios and such. I already have a japanese name for korea if puppeted by japan so i guess 朝鮮 would at least be accurate for game start as tributary of china and maybe something else for generic?
>>
>>2420048
forgot to add, but i guess tibet too should be renamed?
>>
>>2420048
Qing should just be 大清, "Great Qing", the 帝國 is superfluous, it just means empire (literally emperor's country) and isn't how they would have referred to themselves. When/if they manage to overthrow Qing rule and form China it should become 中國 (literally Central country, what the Chinese have always called themselves). A Chinese republic should be 中華民國, literally "Chinese people's country", it's the official name of Taiwan today. Likewise, a communist China should be 中華人民共和國, literally Chinese people's republic. Note: It's in the traditional script, not the simplified script they use today. They only adopted that after WW2.
Also, I've just realized you're using the simplified character for country already. 国 and 國 are the same character, but you shouldn't use the simplified version because it wouldn't exist at this time.

The usage of Hanja (Korean name for Chinese characters) isn't a political matter. Hangul was invented in the 15th century, but it didn't achieve widespread use until after WW2 when it was adopted by both Koreas to both aid literacy and help form a national identity. At this time Hangul was seen as the language of women and plebs too retarded to learn Hanja. 朝鮮, Joseon was the name of the dynasty, 韓國 would have been the name of the nation (Korean country).
For a free independent Korean Republic formed in this timeline it could either be 韓國 or 한국, depending on whether or not you believe they'd have mass adopted Hangul whenever they got full independence. In real life mass adopting Hangul only came about due to wanting to distance themselves from Japanese rule (they pretty aggressively clamped down on Hangul, so it became a point of pride during the Japanese empire), so realistically they wouldn't have had any animosity towards using the Chinese characters, but I still think 한국 would be the best if they got independence, just for variety.

>>2420053
I don't know anything about Tibet I'm afraid.
>>
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>Arguably the best place to live in the world under the status quo
>We're even enacting poor laws since we have an insane economy and free toll money (Tolls are overpowered as hell honestly)
>NO YOU MUST BECOME SOCIALIST REEEEE
Fuck off, Paradox. I was playing Siam last time I got this far into a run and didn't get hit by many forced socialist/communist events since I was in the forgotten jungles of Southeast Asia.
This time, though? It's fucking absurd. The game wants me to throw away the Monarchy that's making Sweden a Great Power (thanks to the PU with Norway still holding) and to burn it all down for "bread" that the people already have.
>>
>>2420134
sounds like you know a lot about this, I'll change the korean and the chinese, but simply having 大清 on a map would look kinda weird imo. I know it's probably more historical, but it doesn't look as nice.
>>
>>2419931
>Furthermore, the game should use Wade-Giles for all Chinese cities. Guangdong should be Canton
Mispronouncing things isn't immersive...
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>>2420231
Well I speak Japanese and Chinese. I started learning Korean too, but I got bored of it.
大清帝國 isn't wrong, it's just something you'd only say if you were emphasising its system of government. For example, if you read CCP history accounts they'll frequently refer to it as 大清帝國 when they want to say it was a backwards feudal state.
>>2420238
It immerses you in the way a Victorian gentleman would refer to these things. Pic related, an actual map of China made by and for Westerners at this time.
Note things like Szechwan instead of Sichuan, Chekiang instead of Zhejiang, and Fukien instead of Fujian.
Wade-Giles was the official system of transliteration at this time, as such it immerses you in the time period by using it instead of modern transliterations.

For a non-Chinese example it's like calling Burma Myanmar.
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>>2420224
Sweedish leftists wouldn't want to notice that marxism failed to materialize wherever countries were properly industrialized. Because then they'd agree with fascists.
(Literally. This realization was what made Mussolini break from Marxism.)
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Well, that was a pain in the ass. Now to work on fixing this shithole
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>>2420415
>Because then they'd agree with fascists
this is literally the whole point and end goal of the game. Which is why the contradictions are so laughably obvious and i've not even heard anyone defend this shitpile of a game properly. I even remember some smug leftist prick even say that vic3 has "loads of content" and that the company mechanic is the main gameplay mechanic and what makes vic3 vic3. Again, i lke this game as a borderline braindead cookie clicker with fancy graphics, but as an actual grand strategy game that's supposed to reflect history it's absolute fucking dogshit. They even made colonialism actually look good since usually by simply colonizing a region you provide them your market and thus capital to increase their SOL. The whole petite bourgeois is a laughable parody of the marxist idea of a middle class and they're going to release a dlc focusing on russia and "revolution", codespeak for commie rev, even though the bolshevik revolution and takeover of russia was amongst the least likely things to happen in 1917, let alone earlier. As i've said earlier, only browns and low iq's can like this game as a "history" game.

Paradox doesn't really have any competitors at the moment, but i can't see how they won't have any in the near future. I think the start of the downfall was with götterdämmerung for hoi4 and the obvious lack of so much national socialist content when the soviets had a shit ton of bolshevik content, which of course if great, but it shows what their priorities are. I mean they focuse more on borderline fictional borders between shit eating hut people in africa and australia instead of making content for the empire of which the monarch has the game named after. I can't see the fanbase of history nerds who want to mostly larp that made up their original audience sticking around for much longer. I bought this round of dlc's, but i think i'll simply step away after this.
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>>2420415
>This realization was what made Mussolini break from Marxism
to add onto that, that is also one of the reasons i broke from it too. I think most fascists, natsocs, natsynds and so on simply went from marxist to liberal to third positionist. I actually can't really think of that many third positionists that weren't origianlly marxists of some variety, maybe the falangists, but i'm not really an expert on them.
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maybe making my own company mod isn't such a bad idea
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>>2420461
What were your thoughts on the Japan content in the DLC?
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>>2420683
Gonna be completely honest and say i haven't played japan since the dlc, so i can't really comment. I did play a fair bit of japan before since it's i'd say at least pre-dlc arguably maybe the only country that's not either completely piss easy you can fall asleep and still win, but also not a complete backwater shithole that you spend half the game just waiting until you can do something. I've always had a soft spot for japan in this game simply because the setting and the premise i'd argue is maybe the most interesting and compelling narrative this game can present. Going from a feudel, yet not completely backwards nation in which you'd have to manage modernization, and most importantly of all westernization which simply isn't a thing here it seems, seems like a really cool idea.

Sorry to rant, but i just wanna get this out there, i don't think most PDX fans or players play for the mechanics, the warfare, the economics, the diplomacy and so on; yes they're nice and it's important that they work, but i do genuinely think most people play for the story/narrative. Hoi4's focus tree being a clear example on how you're not just simply clicking buttons to make the tanks go faster, but that you're experiencing a story actively as you play and interact with the various systems. Which is also why i'd say the soviet union is by far the most entertaining and well-developed country in hoi4 and it's not even close. I can't really think of another country that has that well developed focus tree. Unlike what some other guy said, vic3's main point shouldn't be companies, but Journal entries. JE's are vic3's focus trees as much as eu4's mission trees. Haven't played EU5 so can't comment other than i've heard it lacks flavor.

I mean i could open up the game right now and do a japan run just to have done it, but it wouldn't be fair for me to do so and then just talk shit. Btw, could talk about the universal GS naval problem for all GS's, but idk if you'd be interested.
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>each turn takes 20-30 seconds
Holy lag. How are you ever supposed to finish a game? I think I even have pop consolidation at aggressive
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>>2420763
>How are you ever supposed to finish a game?
That's the neat part, you're not supposed to. I have a fairly alright cpu, 13th intel core i7.13700kf, and it does begin chugging around the 1900s if not 1910s. I mean they could've cut the native american pops from like 40 or 50 or so how many there are down to like 10, but they just HAVE TO have shitskin representation. Wouldn't actually be surprised if one day they do an optimization patch where they just replace all european pops with jeets, would be funny.
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>>2420695
>vic3's main point shouldn't be companies, but Journal entries
While I agree with this, I also think that Vic 3 should be more responsive to how the player plays the game.
Events/outcomes like >>2420224 should only trigger if the country has lots of Labor/Socialist radicals AND their interest groups have been disapproving for a long enough time.
Instead, we get shit events like this that trigger appropo of nothing, save the clock. They completely derail whatever strategy the player might be doing, and are the epitome of the "have some radicals, fuck you" design prevalent throughout the game.
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>>2420784
You're completely right, but doing so would damage the political message they want to pendle. It's why the fascism JE only shows up if a major power's gone CR. It's like mainstream media, you have to simply assume they're lying until disproven; with vic3 you have to assume their doing, adding or changing something primarily because of ideological reasons until the opposite is proven.

A dynamic world that makes sense is incompatible with the game they want this to be.
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>>2420763
>>2420781
Stop playing on a toaster. What are you, poor?
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>>2420815
>What are you, poor?
yes i am in fact a part of the proletariat comrade.
Slava Stalin.
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>>2420695
>Btw, could talk about the universal GS naval problem for all GS's, but idk if you'd be interested.
Go off, king. It's nice to hear people actually talking about the game. I main EU5 and currently the entire community is divided between copers sucking the devs off and people bitching, no one actually discusses the mechanics.

I'm probably the one person who thinks not having toy soldiers in Victoria 3 was a good idea. I never liked Victoria 2's park an army in a mountain tile and then pile on reinforcements when the AI attacks it so they get a -3 diceroll mechanics. I think a lot of the tactical wargame stuff should be out of the player's hands. At the end of the day we're playing as the state and we really should only have the power to improve technology, funding, and infrastructure for the army. The actual tactical deployments is a devolved matter to the military.
The British Prime Minister couldn't just kick in the door of the war office and tell the British army to flank the Zulu.
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>>2420877
On the war system, i think it was an interesting idea, it's just so horribly implemented. I never really played too much of vic2 so can't comment too much, but if it's anything like eu4 warfare of just mainly moving deathstacks around i can see why that'd be boring after a bit. Now the problem is that the thing they replaced warfare with is arguably even more boring, arcadey and gambley. Where it feels like you've got simultaneously a lot of control, but also none at all. It kinda feels like almost something total war esque, but you're simply always forced to autoresolve battles. Also ironically makes wars even more deathwary by simply having two lines going at each other instead of actually having any maneuvering in an age that i'd argue was the height if not second to the Napoleonic era in maneuver warfare. I'm not saying that vic2 combat was great or even good or that eu4's is that much better, i'm just saying that it's also not that much of an improvement over a 13 and 16 yo games respectively. Idk if you've played any of the lego games, but it feels kinda like the difference between the original lego star wars' and the skywalker saga. The newer being more flashy and having more spectacle, but ultimately being nothing more than a button mash, death stack mash in this case, with a victorian skin to cover for the casino. Although the war system is the least of my problems with this game as i'd say the main problem is that there's simply NO FUCKING CONTENT.

There's nothing to fucking do, which is why i've been calling it a glorified cookie clicker since launch. as i said, i've heard eu5 has had some flavour problems, but i mean for a 3 year old game to have barely any content for the main empire's monarch of which the game is named after having barely any content other than the measly bites of scrap and the obviously shared content for all countries is a shame at best and outright deceitful marketing at worst.

>cont in next
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>>2420951
I just feel making a japan focused dlc right now is fucking daft and tone deaf for what the game actually needs. As i said, i love Japan especially in this era, but as they've done with the whole game, they've focused to much on the sprinkles instead of actually making a cupcake i'd want to consume. CK3 had a similar problem arguably at launch and i'd rant about that, but at least it wasn't nearly half as absolutely fucking shite that the vic3 launch was. CK3 launched as a good although obviously a bit barren experience, which has turned into a great experience with the right dlc's and especially mods. It went from a solid 6/10 to a solid 8/10, which is actually really good. Vic3 on the other hand went from a weak 2/10 to a barely alright 6/10 cookie clicker if you own dlc's. Without them it's simply not anything more than anno 1800 without any of the actual good bits. They've had to claw their way to be where they are now, probably also giving up on a lot of their obviously ideologically enforced mechanics such as at launch essentially i'm pretty sure all money in the investment pool going to the state no matter what economic laws you had or that the PB were even more cartoonishly caricatured and i don't remember it too clearly, but there was a bug, if it even was meant to be a bug, that simply deleted money if it went into somewhere either private hands or i can't really remember. Also as i've said in other replies, i don't actually really have a problem with content focusing around asia, africa, native americans and so on, i just don't think it should be prioritized over content for europe. Although the devs do not want to make content for europe because i know they do not want to politically legitimize europe or any european country as distinctive from the third world. Paradox have been obviously ideologically captured and i think simply seeing that most of the achievements are for third world nations says enough on what the focus on victoria 3 was.
>c
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>>2420955
On the navy stuff, it's not just applicable to vic3, but arguable all grand strategy if not all strategy games. The problem with the navy is that it's usually completely unnecessary or just a waste of money. Also naval combat historically has usually been a very 'winners take all' kinda deal which makes it very difficult to make interesting for players to invest into one when there are better alternatives. Let's take hoi4's 'navy problem' for example. The problem with hoi4's navy is that it's borderline useless. Unless you're doing something very specific, simply having paratroopers is better. Either that or just stealing another's navy to just make some frankenavy to get enough naval supremacy so you barely interact with the system. Now let's look at vic3, which is also in an arguably similar spot. You don't really need that large of a navy to simply be able to colonize and expand into the third world and if you don't care for that at all then a navy's essentially useless. Also something that both hoi4 and vic3 kinda share is that the naval tech jumps are both so close and so far that i don't think anyone even builds anything other than the almost latest ships since you should either research other things than ships as they usually provide more from themselves than ships could or just wait until you've researched enough on society and technology to then make a deathstack fleet, thus not really interacting with the naval mechanics other than just maxing out everything and snowballing. None of this i'd really put on vic3 or hoi4, as i've said, making naval mechanics in strategy games are usually very hard since they're usually very superfluous and are rarely what you want or need.

What i think was a fairly well naval mechanic was the eu4 one, i hvaen't played it in a while and it is a fairly arcadey game, but for a 13 year old game that focuses a lot on exploration and early modern colonization, i think it did fairly well.

I really wanted vic3 to be good.



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