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ART Edition

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT (embed)
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor
https://github.com/szszss/TpacTool
>Create Custom Companions
https://butterlord.com/wanderers

> WARBAND
>Warband Pastebin
https://rentry.org/x7u7t
>Noob Guide (READ This) https://imgur.com/a/FMAqV
>Anon's Mods and Upstab Guide: https://pastebin.com/agwZu9Df (embed)

>Thread(looted): >>2375825
>>
>>2403040
First for mommy empress.
>>
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Tell me your dream Bannerlord mods, doesn't matter how outlandish or unrealistic.
I'd love a good Mesoamerica mod that
>plays it loose with scale and timeframes for balancing reasons and to ensure all kinds of cool factions and characters can be included, like having characters like Eight Deer Jaguar Claw, Spearthrower Owl, Lady Six Sky, Pakal, and Nezahualcoyotl alive at the same time, or making lake Texcoco, the Oaxaca Valley, and the Yucatan much bigger for example
>has mechanics for sacrifices, the slave trade, education, council/senate lead governments, grand architecture projects, colonizing tribal frontiers and old ruins, etc
>tons of handcrafted maps based on the irl locations
>aesthetically accurate visuals instead of the typical goofy stereotypes of people living in mudhuts around unpainted pyramids
>designed with AI Influence in mind, comes with an addon module that teaches the AI to depict the region accurately instead of using the usual fantastical stereotypes
>overhauls the retarded vanilla clan system to make social interactions more meaningful
>Spain is in the game but isn't some apocalyptic endgame threat, just another culture you can join(or start as) or fight against, the main focus is on the Americans
I'd also love a good Pagan Roman Empire mod that also plays it loose with history and includes groups like Gauls, Carthage, Greeks, Jews, etc as active nations, and has a map that includes the whole middle east, India, and parts of Sub Saharan Africa so in the late game you can live out your alt his super-Rome fantasies.

Alternatively a mod that makes the characters not ugly
>>
>>2403492
Dickplomacy with a texture pack or two does everything I could want with minimal bloat already.
>>
>>2403040
>>2403128
>Domme Mommie memes
>When you have her daughter to peg
Shit taste
>>
>>2403492
>ell me your dream Bannerlord mods
WF&S 2.0, now with proper scale and textures
Quests can still be broken, I don't care
>>
>>2403757
It's a great taste if you imagine Rhagea watching... and complementing
>>
>>2403492
>I'd also love a good Pagan Roman Empire mod
>you can live out your alt his super-Rome fantasies
This is essentially my dream mod. Aut Caesar aut nihil being remade in Bannerlord would be great, I really like how you can make policy as an Emperor like granting citizenship.
>>
>>2403760
This guy gets it. Literally the only reason I put up with Memelords development is waiting for new version of WF&S
>>
>>2403492
Mesoamerica sounds great, I'd also love the abandonned caraibeans & arabian total conversions
but honestly at this point I don't think I can go on for a full playthrough of this game, it's so fucking stale. We really need a mod that makes the progression good
>>
>>2403040
I want Rhagaea to mount my blade iykyk
>>
so warband is still better than bannerlord?
>>
>>2403492
Viking Conquest port
Gangs of Glasgow port
>>
>>2403492
My dream mods are all extremely autistic simulator shit nobody in their right mind would play except me.

>water and thirst mod
Water is now a resource you have to have at all times to not just die in the field. Its counted like money instead of an inventory item, but you can have more vases, jugs, skins and so on to carry more of it for you and your party. Your party, horses and livestock all consume water and your travels require you to stop by water sources often for all of them to drink and refill your and their water storage. Animals can drink any water right from a river or pond, humans need spring or stream water, or for you to stop, camp and boil some. Water consumption fluctuates depending on events, location and weather, and hot season in the steppe or in the desert will just kill tons of troops when going unprepared. Stealth missions can be made to poison the water of a party or settlement.

>horses gotta eat
Horses now need to stop graze on the field if they can, or eat from your own supply of horse feed if there's no grass. You can starve horses to death or have them escape if you dont have enough men to manage them. Wild or runaway horses will be found in grazing pastures. Some pastures are private property of a lord and you wont be able to graze your horses there without his permission, being in the same faction of just being at war with him.

>Wagons, carts and caravans
You need to buy and use an actual cart to carry above a number of items or weight, which is a fully modelled, physics enabled vehicle. They show up in your battle scenes and you can place them as barricades, obstacles or bait. Enemies can raid you and steal or destroy them and all the loot and supplies in them. They can also fully fledged war wagons, or luxury transports for nobles that you can see them travel in instead of riding in full armor and horseback all the time.
>>
>>2403757
Rhaggy is prettier (for me).
>>
trying out viking conquest
I might be missing something but high tier units seem giga broken in this game. their armour makes them almost invincible to stabbing attacks which is what 95% of all units use to fight
>>
>>2403984
Yes. Warband still has more of that "little" stuff that brings the game to life. Plus the OST is pure soul. https://www.youtube.com/watch?v=TgYSIIWYAV8
>>
>>2404567
reviewers called it generic medieval music but i find it great. is it nostalgia?
>>
>>2404628
>opinions of reviewers
even if it is generic, a well fitting soundtrack in a game you really love can elevate it.
i love warband music aswell, it does indeed have soul.
>>
>>2403984
I have hundreds of hours in WB and finally got Bannerlord, I think the latter's inferiority is overblown by a lot of people who just miss the feast events where all the NPCs stand around doing nothing
>>
>>2403984
Not for me, no.
>>
>>2404824
This is pretty accurate.
It's overblown because there was massive hype behind Bannerlord and it released in a much worse state than it is in now.
I do not give two shits about the lack of feasts because the actual battles are way better in every single way.
>>
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>>2404824
>>2404961
i'll start by stating that pure vanilla bannerlord is better than pure vanilla warband and that modded warband runs nowhere nearly as well as bannerlord.

our issue is the Turks removing or dumbing down features from warband, its DLCs and its mods instead of expanding on them. not just feasts.
those listed features are from vanilla warband:
>renown decay
>kingdom court and minister
>all lords competing for the new fief instead of 3 at a time
>ability to convince lords to support (you) or someone else for fiefs
>individualized relations with lords
>suggesting a course of action to lords
>fighting your way into towns after failure to sneak in
>denounce or support a lord
>actual courtship instead of RNG
>dueling lords
>having lords make up
>raiding villages giving a huge amount of denars
>right to rule instead of being magically gated by clan level
>earning renown increases your party size incrementally instead of big magical jumps at clan level
>notifications when enemies walk by your fiefs (and same kingdom ones?) and their approximate size instead of warring blindly

things they added or i'm unsure of:
>deserters
added
>manhunters
added patrols for towns
>ability to interact with stuff in towns after sneaking in like trading or entering the arena
idk of this was added in 1.4
>economy based on taxes instead of battle loot so you don't have to battle all the time to stay afloat
they buffed taxes but loot is still too much. but then again, fiefs now mean something. a great step up.
>working armor so the difference between fighting and having top tiers and low tiers is pretty big
i can't remember if they enhanced armor further since 1.2.12 but i do remember nerfing archers somewhat

all in all, the Turks seem to be slowly re-adding the features but we'll never know for sure until they're in the gamd because they fear the backlash caused by pic related.
>>
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>>2404990
>our
>>
>>2403492
Might and Magic mod for warband but for banner lord.

Star wars mod for warband but for banner lord .

Tld for warband but for bannerlord.

Conan. Anything Conan, really.
>>
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>>2405004
>Might and Magic mod for warband
Kino, it could have been the best mod ever if they kept developing it
>>
>>2404995
yes, our.
>>
>>2404995
He did not stutter, anon.
>>
>>2404990
What was the backlash against entreprises?
>>
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>>2405035
those are not town enterprises
this is from an ancient blog about villages having 4 slots that you can build village production facilities in or a even a castle.
they decided to not implement the part about turning villages into castles because it would make the game too complicated iirc. but i can't remember why they didn't implement choosing village production.
>>
>>2405073
I can see how it would have been too complicated(for Turks) but some basic upgrade trees you could actually see on the map would greatly enhance the feel of being in control of a fief. If we could go back to being able to have a single village as fief, or not being a lord proper but having several tiers of rank in a faction you could have a much longer and better mid game, and growing out your village as a mini-castle with its own walls, a manor, production enterprises and storage would be really nice.
>>
>>2405073
I do think we should have the ability to change village production (limited choices depending on the location) or it should be randomized when starting a new campaign. Feels wrong that you have to go halfway across the world just to get some cows for these quests.
>>
>>2403040
Any good Warband mod with quests? I think the GoT mod had some, not sure which.
>>
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>village ScatenGarten has joined on your side
which mods let me torture villagers the most?
>>
>>2403492
A good Age of Sail mod. Bannerlord is pretty much the best (and possibly only) game where it'd be relatively easy to make something like a good Sid Meier's Pirates! facisimile, especially after War Sails. Ships moving between towns to trade, conquest happening all the time in the background, get a cute Governor's daughter as wife.
I just want to be a pirate in the Caribbean, hit fat ass Spanish Galleons and English merchant ships and set up my pirate nation somewhere.
>>
Played the new Full Invasion 3 patch.
New player faction is Warhammer Bretonnia while the invader faction is Tomb Kings.
The new factions themselves are pretty boring considering there is nothing to separate them from vanilla units besides the armor and weapons. Tomb kings are also a pain in the ass to fight because their ushabti are 1000+hp enemies with extreme amounts of armor and they rape melee fighters with knockdowns.
Difficulty is decent though, it's easier than FI2, but every boss wave is hard and will make you fight for you victory.
The best addition to the mod right now is the enchantment system that lets you loot enchanted equipment from rare enemies that have them or sacrifice weapon skill levels to roll a gacha to enchant your own weapons.
Overall the mod is better, but still extremely barebones compared to FI2, I'm hoping the next update doesn't take two and a half years to come out.
>>
How do I get 300 trade without wasting countless hours of my life? Sailing around and trading with deep profit margins only nets 1-2 points per trade even with maxed trade as attributes and 8 social. There's only 2 good sandnigger ports for selling snownigger goods and vice versa. I've tried a merchant run a couple times before but I get impatient and it inevitably devolves into a merciless bloodbath like every other campaign. I thought the dlc would make it more fun & interesting but it's equally boring.
>>
>>2407039
buy low sell high but at scale

that means buy a trade good that's actually valuable like jewelry, tools, etc and take it far away from where you found it and sell it for at least 150% of the price. You do that several times and you can grind to around 50 in half an hour, then, you just scale it up
>>
>>2407039
One method I used to do is trading food. Especially early age before trade really kicks in and grain is worth like 30 a pop. But you can just farm points by buying a fuckload of grain or fish for like 8-10 a piece and selling the grain for 15 and fish for like 20 in some areas. The profits aren’t the highest but the sheer scale of selling like 200 grain for profit will net you a lot of points
>>
>>2403984
>>2404567
Warband doesn't have anything that makes it better. Warband is better because it has mods that actually turn it into a proper fleshed out game. People who have been playing for over a decade have forgotten it doesn't come with Diplomacy as baseline.

Both mountain blades are barebone frameworks of a game. The only difference is modders were allowed to work into building up on that framework with Warband, and that's what still makes it the better title.
>>
Its pretty annoying that there are so many sword parts to craft with that its genuinely hard to scroll through but there are fuckall parts for axes, maces, javelins and even daggers. And so many of those parts arent used by any weapon in the game world. And that so many of those weapons those parts are actually used in are not used by any troop anywhere. They also added goofy 2H maces but not warhammers and picks which at least would set them apart more. I know 2H maces that are essentially just longer and larger 1H ones existed but they are so stupid looking, and polehammers wouldn't be too anachronistic. I yearn for a proper maul that has garbage stats other than massive damage and is only usable if your stats and perks are so maxxed out you can use it anyway.
>>
>>2407452
post this on the forums in the suggestions section
>>
>>2407411
The only mod I have ever played for warband is The eagle and the radiant cross. 99% of my hours are in vanilla for M&B, Warband, and Bonerlord.
>>
>>2407893
What stage of the game do you usually play at? I find I enjoy the early stage of the campaign 1000x more than the late game.
>>
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>>2407893
Reasonable.
>>
>>2407897
Generally merc to early lord. The games get less and less fun the more factions get crushed.
>>
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Once I start steamrolling armies solo I just quit
>>
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Leopold's leopards are a tough nut to crack damn. One didn't yield so he got executed, this one broke when I force fed him own soldiers until he did as I said. Apparently they will never attack you in future and he even gave me his troops to fight his own clansmen lmao.
>>
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>>2408648
This is after he broke
>>
>>2408648
what a sick bastard
>>
>>2408353
I hate that there aren't any brave modders out there that have the courage to create mods that, in the late-game, requires a lot of the players time to be spent managing their fiefs/kingdom. The game shouldn't be 100% about constantly seeking out battles. Once you actually manage castles and cities, and especially once you are a ruler, a lot of time should be spent on:
>Sending out messengers to bring people to a particular location, in order to conduct diplomacy with them, settling disputes between them.
>Holding court to manage petitioners. You may skip some, rule from a distance, but skipping many/all of them will begin affecting your realm negatively
>Attending councils in specific locations.
>Talking to specific influential individuals in your realm to convince them to support/not support certain upcoming votes.
>Being able to direct multiple armies from a distance, IF you choose to command them from a castle, or a city.

I know many of you are gonna say that sounds like shit. But they don't need to be obligatory, and also - how much worse can it be compared to spending 100% of your time constantly autoresolving battle after battle? You could potentially hire some people to take care of some of those tasks/roles, but not all.

Thoughts?
>>
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Bannerlord RBM status?
Eagle Rising is fucked from what I've read
>>
>>2408648
Why does he have a dark elf (too short, lore breaking) soldier with him?
>>
New patch, it's a pretty big one
>>
>>2409568
https://forums.taleworlds.com/index.php?threads/patch-notes-v1-4-5.470340/
>>
>>2404025
>You need to buy and use an actual cart to carry above a number of items or weight, which is a fully modelled, physics enabled vehicle. They show up in your battle scenes and you can place them as barricades, obstacles or bait.
just how heavy is your blanket?
>>
>order of battle captains STILL not fixed when joining an ongoing battle
>AI STILL can't shield/weapon bash or kick
the latter issue alone would make lone spearmen somewhat dangerous.
>>
>>2409466
used my little warband, switched to Retinues that let's you get tall dudes. Based and elfpilled.
>>
>>2409594
>>order of battle captains STILL not fixed when joining an ongoing battle
intended behavior
>>AI STILL can't shield/weapon bash or kick
i've been kicked and/or bashed by lords in thr lle arena. can't remember which.
>>
>>2409662
Stop lying anon.
>>
post homesteads please
>>
>>2409683
which part do you think is a lie?
>>
>>2409821
That you got bashed kicked by NPC in arena. Maybe you confused it with being stumbled when you're range equipped but even then AI rarely facehugs you this close
>>
Did they fix staging prisoer escapes while sneaking into settlement?
>>
>>2409151
A whole lot of the games' diplomacy and management issues come down to everything being menus and happening instantly via Calradian internet. It means you don't have any instance for them to form interplay with the rest of the game, like if all votes, or at least the important ones required a meeting lords in place, you could have charisma and speech checks going towards convincing them of supporting a position. You could also have additional players and interests involved, like land owners of the realm, guild members, gangs, minor factions, etc trying to get their way bribing or pressuring lords. You could have spontaneous rivalries and undermining happen. Even assassinations and staged political maneuvers. There simply aren't opportunities for interesting intra-faction things to happen. And if lords can't show up, clans sending a minor member, a son, brother or just some companion to do it would be a great way to pad their numbers with many new members.
>>
>>2403040
https://www.youtube.com/watch?v=PYAMfq-Aaso
>>
>>2410280
you really think i would go on /mbg/ and tell lies?
lords with high weapon skills some times bash.
>>
>>2410412
Post video, I will gladly eat my words and be surprised that TW developed a competent combat AI. Just I never saw this behavior on vanilla bannerlord difficulty, not even with Caladog, and I played bannerlord since public beta with 910 hours on steam alone. pirated would probably be another 500
>>
>>2403040
Is there a mod that make clans in factions use different color shields (and maybe flags), so you don't get all mono color factions? Same for tunics, it's kind of silly when you have empire peasants running around in purple tunics/clothes.

Also, what sort of changes are they making now, something with army sizes? Formations?
>>
I want to try butterlord with the AI mods I've seen people mentioning, is there a best one? I think I'll just try the base campaign for a bit to test it out, any other minor mods I should consider? I haven't played in years
>>
>>2410522
i believe there is only one AI mod. AI influence it is called iirc.
you do realize you need a local model or to subscribe to one, right?
i wouldn't advise starting a run right now. 1.4.5 dropped yesterday so i doubt there are mods for it yet.
the game needed a pretty big list of mods to be fun back when i played 1.2.12 and i doubt this changed.
>>
>>2410534
I do have a local model I've messed with a bit, I think it'll work since it seems pretty good on its own
Well I guess I can hang tight if an update just happened, thanks for pointing me in the right direction though
>>
>>2410518
iirc cloth color is the kingdom's color but find any mod that changes the clan banners and the shields will change accordingly
>>
>>2410518
POC color changer lets everyone have their own colors and banners if you set it up that way. It comes with an INI file that you can mess with to set specific color codes and banners for specific units per faction, for a whole tier of unit, for a ttpe of unit, and even to allow for random or multiple choices. It just takes a lot of autism to do all of that, so you can also use some of the prepackaged options in it.

Some people also make ini files to handle their own custom troops and submods.
>>
>>2410522
all AI mods are more or less built on the same thing which is this
https://www.nexusmods.com/mountandblade2bannerlord/mods/9711

>>2410412
You might have had this mod installed
https://www.nexusmods.com/mountandblade2bannerlord/mods/11019
>>
>>2409578
>just how heavy is your blanket?
It's a lead casket, you haven't even grasped the power level of my autism

>Accurate crafting materials
Now besides wood, crude iron, wrought iron, iron, steel, fine steel and thamaskene steel, crafting now involves other materials such as
>leather
>ivory
>antler
>bronze
>copper, tin, zinc, lead to make the bronze and the occasional finish
hardwood is now separated into
>softwood(pine, spruce, yew)
>hardwood(willow,, ash, elm, maple)
>luxury hardwood(oak, alden, chestnut, beech)
>exotic wood(bamboo, ebony)

>Law & Order & Blade
Now every town has a justice system that handles disputes between citizens as well as criminal trials. A building in the town, or the palace or castle hall of the fief host them periodically which you can visit and witness the trial of random farmers, merchants or lowly mooks being hanged or put on the stocks, and you can bribe, threaten, persuade or bring evidence to tilt a case one way or the other, which can be a quest that notables, lords and gang leaders can give out. You can be sued or accused of committing crimes, and the court of a will summon you willingly within a set time limit or declare you an outlaw. You can also be called to be a juror or to be the judge in cases yourself if your renown and relations with a location are high enough, or if you're the lord of the fief. Disputes between lords are only solvable by the faction leader. Notables or lords who quarrel with eachother and do not reach an amicable solution might break out into civil conflict with rival gangs or even armies fighting eachother in and outside of towns.
>>
>>2411005
>Retirement
all non-companion soldiers eventually retire or their service contract expires.

-Levied soldiers of the realm(men-at-arms and peasants) will prompt you to let them go home to their villages when campaign season ends(winter) and come back on the next one. You may let them or delay it s many times as you need with a small morale impact each time. They will retire for good after around 10 ingame years if they even last that long. This only happens if they were recruited from a kingdom you are a part of or a fief you own, if you recruit them from foreign or hostile kingdoms they will be mercenary troops,

-Mercenary troops do not leave your side but they charge more and more often, they will prompt you to renew their contract yearly or bi-yearly and eventually after around 15 years they will seek to retire with their riches.

-Noble soldiers will never leave you or ask to renew their bond, but after 20 ingame years they will get too old to fight and they will bring over family members or new recruits to replace them, and they will lose some of their XP.
>>
>>2404025
>>2411005
>>2411014
based
>>
Had a dream I was playing some mix of mount & blade and a grand strategy with a huge fantasy map and some prophesy of pendor fantasy stuff, it was so top tier
>>
>>2411122
kino
>>
>>2411124
Those wandering demon armies would take vast areas of the map sometimes fighting among themselves and it was scary as fuck
I need to play that mod again
>>
>>2411122
I both love and hate video game dreams. It's always some game that is so cool but will also clearly never exist.
Like the married life dreams.
>>
>>2411126
in my dream you and I were married anon
>>
>>2410820
>You might have had this mod installed
>https://www.nexusmods.com/mountandblade2bannerlord/mods/11019

holy based, thanks anon. Why are TW so incompetent
>>
>>2411354
I wonder if this improves speardudes
>>
>>2411361
Yes but only veeeery slightly
making webms, will probably report this to mod creator
>>
>>
>>2411122
It sounds fun on paper, but tedious in practice.
>>
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WAR SAILS MODDING KIT CLOSED BETA

>APPLY:
https://forms.gle/AxJMg7qB9CAgvSSj6
>>
>>2411674
>please beta test our tools
why would anyone do this to himself?
>>
>>2411768
Have you not caught on yet that modders are not people who are mentally stable?
>>
>>2411768
>Why do white people climb mountains?
You have a point, but you're still brown
>>
what's the best (cost/value) infantry to garrison with in bannerlord? I was thinking trained imperial infantry as they have a few javs to throw and are cheap enough.
>>
>>2412011
>to garrison
Does autoresolve even notice a difference between different kinds of infantry?
>>
>>2412011
Just get a governor with cost reduction skills, it'll work better than whatever minmaxing you're trying to do here.
>>
>>2412027
>>2412034
I like fighting defensive sieges.
>>
>>2412011
>>2412072
isn't the meta to stock up on crossbowmen and just use infantry in square formations to bait the enemy to expose their backs?
>>
>>2412136
>isn't the meta to abuse AI stupidity?
Yes, that's every game
>>
>>2412149
i miss poop. the AI or whatever Saxondragon and his friends accurately named it since it's technically not intelligence was challenging and fun to fight against.
>>
>>2412158
If that were true he wouldn't have had to give every enemy unit 300 gorillion weapons skill and a thousands levels in ironflesh.
>>
>>2412162
have you never played poop?
the AI cavalry actually attacked your archers from behind exclusively. they kept circling at your back waiting for your infantry to leave your archers alone.
i didn't run cavalry because it's expensive so i can't forget this behavior. if you had cavalry, they'd attack your cavalry first.
>enemy unit 300 gorillion weapons skill and a thousands levels in ironflesh.
that's just an extra challenge.
>>
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I don't think there is supposed to be THAt many empire deserters...
>>
>>2412206
looks fun
>>
>>2412206
>I don't think there is supposed to be THAT many empire deserters...
seems pretty accurate for pseudo HRE, now cough up those window taxes, burgher
>>
>>2412476
Window taxes didn't exist in the HRE though
>>
Wake me up when my little warband gets a 1.4 updoot
>>
>>2412809
ANOOOOOOOOOOOOOOOOOOOON!
WAAAAAAAAAAAAAKE UUUUUUUUUUUUP!
https://steamcommunity.com/sharedfiles/filedetails/?id=3627538517
>>
The TOR career button is really well hidden away, wouldn't be surprised if the vast majority of players don't even know it exists.
>>
>>2412966
>wouldn't be surprised if the vast majority of players don't even know it exists
you'd be correct. idk wtf you're talking about.
>>
>>2412966
>The Old Realms mod
forget it. we don't play the game here.
>>
>>2412973
When you pick a career at the start of the game in The Old Realms you get a button in your character menu that gives you access to a whole extra perk tree depending on your career quest progression.
It's even in the manual, but I don't think it ever states where that button is.
>>
>>2412966
knew that one
waiting for them to actually make worthwhile classes
Vampire is borderline immortal
>>
>>2412836
Huh. That was quick. Thanks.

>boot up bonerlord
>try to brainstorm a fun troop tree for 4 hours straight.
>restart
How do I stop myself from just making the optimal archer spam + javelins?
>>
>>2413076
you nerf archery
>>
many years too late but are there people who actually enjoy/enjoyed the part of viking conquest where you had to do a minigame and run around in a town to find a doctor every time you take a javelin to the face
it's not even a balancing thing, doctors exist everywhere and will stitch you together for less than the price of a tier 1 recruit. just a time waste
>>
You are telling me the turks still haven't balanced archery after five years?
>>
>>2413441
>implying archery has ever been balanced in M&B
>>
>>2413331
what would you nerf about archers? I think the biggest thing is archers should be expensive or far less effective against armor. If you want big archer armies to still be good I think the best option would be making them gain xp much slower than normal troops so you won't hit big elite archer forces often.
>>
>>2413076
i stopped using my little warband. if you want different troops, find a troops overhaul. there is one called "yet another troop overhaul warband inspired" or something.
>>2413385
i don't know about this feature but it sounds fun
>doctors exist everywhere and will stitch you together for less than the price of a tier 1 recruit.
lol no
>>2413441
they did nerf the damage but increased the accuracy. crossbows went untouched.
>>
>>2413590
>what would you nerf
accuracy primarily, horse archers need penalty when moving, foot archers need longer draw time
the more severe way would be reducing the number of arrows
to compensate, give them a decent one hander weapon (vlandian crossbowmen and druzhinikis already use that mindset)
>>
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i want to give bannerlord a try but it looks super jank
>>
>>2413649
The only thing actually jank in Bannerlord is the army AI constantly making the stupidest decisions imaginable
>>
>>2413649
Daily reminder that if you pre-set the editor to "default", then 90% of players are going to use it.
Fallout 4 did that on purpose, with non-default options being for people who care.
BG3 did this by accident, for it was made by idiots who thought that "default" setting is the right call

Ironically, even Memelords knows how to handle this stuff, just giving you a random-rolled character each time, but not an actual "default"

As for your post itself - it's not janky at all. Wasn't since like 2-3 years now. It just run out of any marketing money to properly announce it at any fucking point. Welcome to the special hell of endless open EA, I guess, where the bulk of profit is made before the game even has a truly stable build
>>
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>>2413642
>idiot going full idiot
They have those penalties already
You are just a moron who recruits top-of-the-line unit en-masse and then wonder why the fuck top-of-the-line is good.
Get yourself low tier archers, which are the intended default, or just use militia ones and that's the game's benchmark. AI also never upgrades full army into just mono-stack of tier 5 archers, so it's not even a real problem

But let me guess - the next thing you gonna bitch about is "paper armour", right?
>>
>>2413653
nah, I am just going to install RBM and ignore your baby tantrums, it gimps archers to appropriate levels
>paper armor
I need to find that Webm I made year ago
>>
>>2413590
The real problem isn't even with archers, it's about there being distance damage MULTIPLIER, instead of divisor.
The game is organised with player-centric logic in mind: if you score a long-distance shot, it should be rewarding for pulling a tricky shot. You get a fucking damage multiplier from distance, and exp one, too.
If the game was designed with armies in mind, you would have a long-range super-penalty to damage and especially armor-piercing ability, because the projectile is barely moving anymore and has even less energy. This would mean holding your shots until enemy is in reasonable range.
And they aren't going to fix it, because they've been using this idiotic reward-for-tricky-moves design since the very first build, it's baked into the whole game logic

A solution is simple and bunch of mods do it already: projectiles have velocity and the game keep tracks of it decreasing with distance. All it takes is a scaling damage modifier(s) so long-distance shots deal damage from their velocity, not the damage multiplier from the tricky shot
>>
>>2413656
You mean any of the dozens that show that armour absolutely works and protects from crapload of otherwise lethal damage? Yeah, go dig them
>>
>>2413656
You are the one throwing a tantrum about archers being OP, not any of us
Stay mad that 30 tier 5 archers turned you into a pincushion.
>>
>>2413662
>get asked a question
>reply with a possible solution to anon's problem (chiefly his insisntence on making archer heavy army)
>WTF WHY ARE YOU MAD?
court jester please surely you just
>>2413660
anon, I am afraid I am not privy to whatever made up scenarios plague your mind, I simply remarked that I will find old webms on the topic
>>
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>>2413667
Then post them, instead of bitching about them
>>
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>>2413668
>bitching
where? Again you have made up a scenario in your mind and running with it
anyway here is the vanilla (purely for procreation) Bonerlord before War Sails, high end armor
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>>2413676
same scenario, starting armor
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>>2413677
Warbandlord mod, high tier armor
>>
>>2403040
Really interested in the Empires of Europe 1700 and Americas mods, anyone got any recommendations or tips to how to play them or what other mods should go with them? I know war sails isn't required, but on the same note, is war sails actually good or shit?

The nip mod also looks interesting.
>>
>>2413676
>>2413677
>the damage type that is meant to damage people through armor
>does a whopping 1/3 of its damage through armor
Absolutely crazy, what were the turks thinking? Armor should make you immune to everything.
>>
>>2413689
>is war sails actually good or shit?
good foundations but poor execution in general, tutorial was also notoriously dogshit at launch (literally needed perfect play just to finish it one of the missions where you had to ram ship at specific angle, they made it easier since then)
the good
>ship combat is fun, not quite Ass Creed Black Flag or Odyssey but still enjoyable
>Privateer/Piracy playstyle is profitable, south portion of the map has 3-4 factions make it ideal for quick ship capture runs
>decent variety to ships, they look beatiful
>each culture has different approach to ships (Vikangs like to quickly board ships, Empire/Aserai have bulky that can mount balistae and field decent amount of archers, etc...)
>lot of ship customizations
the bad
>tutorial is long and exhausting, fortunately can be skipped but no free ship
>Vlandia/Khuzaits still rape everyone
>sea plunder in general is kind of shit, real money comes from selling captured ships
>new stealth mini game is poorly designed, with a few levels it becomes trivial
>new culture, the vikings are rather meh on their own
>Ship crew A.I is hopelessly retarded, boarding a ship carries bigger risk of your men drowning from their own stupidity rather than actual combat
>Enemy A.I has no tactics, just straight line and board
>some encounter will have permanently shit wind directions for you
>cities have random upgrades for ships, shops have random ships in their stock, good luck finding good shit
>>
>>2413705
The entire stealth system was a mistake.
>>
>>2413736
it is the usual problem with developers
they add a feature, barely expand upon and make it restrictive for no reason (
fourberie was a mod that was similar while also added lot of new features
>ability to assassinate leaders in their throne room
>ferment a rebellion if unrest was high and you knew the local crimelord
>take over gangs, form an alliance with bandits
>underground fights
>robbing a caravan inside the city
>pickpocketing
armor/weapon restrictions weren't this retarded, like how the fuck would a small villager hunting bow stick out ? or a ceremonial blade?
>>
>>2413736
The entire expansion it came with was a mistake
Who even fucking asked for naval combat, when third of the game is still in state untouched since 2018?
>>
>>2413691
>Armor should make you immune to everything.
Go back to original, release state of M&B, even before Warband.
And fucking stay there.
>>
I just want playable Norsca bros...
>>
>>2413691
no armor is perfect, there are gaps
I suggest you try out Warbandlord https://www.nexusmods.com/mountandblade2bannerlord/mods/3961 mod
it separates armor into different categories giving different resistances
>>
>>2413736
>>2413748
>>2413751
The easiest thing in the world is to know what the audience wants, so how come developers so often fail at this one simple task: To understand what the audience wants?

Is it because game developers are - for the most part - not gamers themselves, and fundamentally do not understand where to look for quality feedback?

Or is it something else?
>>
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>>2403040
Does anyone here have the Skyrim Civil War mod for Warband that Bethesda took down? I know it was never finished but I'd like to goof around in it.
And also rip some of the assets for my own project.
>>
>>2413580
in M&B the archers were kept in their place by the swadians
>>
>>2413705
bit late, but i'm reply op. I did see some streamer play some of it some time ago, looked meh. Although i am a norwegian and found it cute that many of the villages are just named after cities or towns here. On the gameplay bit, i do find vanilla mid-late to late game bannerlord to be unnecessarily grindy. Just a fucking slog to get shit. i hope they rework it. The ship customization being random is also gay, much like the armour stuff basegame, it's boring having to just gamble by going to different cities to get what you want.

I hope though that the sailing gameplay will eventually make it so modders are able to make gunpowder ship combat. I've always wanted a bannerlord-esque game just set in the colonial age with a world map.
>>
>>2413753
>>2413774
I tried to make the sarcasm as obvious as I could, but apparently it didn't work
>>
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holy fucking shit RBM troop tree is dogshit beyond belief
>>
>>2414034
I don't think any mod has made trees that are actually better than vanilla so far desu

Like there's always something stupid involved, too many or too few, too samey or too gimmick based. And they always make one faction their focus and fuck up or halfass the rest.
>>
>>2413968
giwtwm
>>
>>2413775
people wanted boats even before bannerlord released and the devs said they would be a dlc not in the main game.

they tried to do story focused dlc but it didn't pan out so they added the stealth system since it was made already.

>>ability to assassinate leaders in their throne room
doesn't fit into mount and blade. too fucking OP
>>ferment a rebellion if unrest was high and you knew the local crimelord
eh. too OP
>>take over gangs, form an alliance with bandits
cool feature
>>underground fights
idk what this is. tournaments but for bandits? cool
>>robbing a caravan inside the city
idk how this works but cities have guards and gates.
>>pickpocketing
eh

i believe the Turks bit more than they could chew and are limiting new features while trying to fix the base. a dev said they are working on some things but don't to announce them in case they can't deliver.
>>
>>2413691
they're fucking stones thrown at top tier armor
https://www.youtube.com/watch?v=WRQpxX2ANrQ
>>2413780
i doubt anyone here forked out the money
>>
>>2414082
>assassinstion too OP
good luck killing a noble within a throne room with 10+ guards nearby(no OP armor either you are using guard disguise), if you evade them the city guards will still try to kill you outside
>rebellion ehh too OP
basically only works on recently conquered cities, even then no guarantees and your criminal status rises
>underground fights
it is basically fisticuffs tournament
>caravan robbery
you ambush them in the night, you can either hire mercenaries (they cost a lot) or used your companions as a backup
>pickpocketing
phenomenal way to raise stealth skill, peasants have gold and food, guards have medium toer weapons on them
in other words, play the mod
>>
For the love of God please, please implement a messenger system so I don't have to physically travel around the world to communicate with someone. It is fucking ridiculous.
>>
>>2414049
>I don't think any mod has made trees that are actually better than vanilla so far desu
>Like there's always something stupid involved, too many or too few, too samey or too gimmick based. And they always make one faction their focus and fuck up or halfass the rest.
The only tasteful troop trees I've seen are from other anons (like myself). Modders though tend to only be good at what the mod is fundamentally about. The biggest problem with mod author troop trees is usually that they have 0 aesthetic sense and the troop trees end up looking worse than native. It's so frustrating.
>>
>>2414179
add diplomacy mod
>>
>>2414186
sorry but I don't do cheats especially cheats that break every patch. the Devs should add obvious missing features like this to the game and we the community should be pressuring them to do it. But I won't cheat.
>>
>>2414187
m&b is basically a mod platform. many important features in warband were simply just incorporated mods.
yeah it should be in the game and perhaps devs will eventually add it into the game.
>>
>>2414188
it's pretty annoying they don't steal mods MORE often honestly

like is there even a single reason why the fast time option can't go up to x10? it doesn't actually break the AI and scripts or anything.
>>
>>2414188
And think of all the potential immersive gameplay options that can open up. The king of your faction summons you and the other nobles to a council of war that you then attend and negotiate in real time at one of the completely unutilised Lords hall spaces. Or a delegation from a rival faction or enemy embassy arrives to agree terms.
>>
>>2413659
You hit the nail on the head pretty much, long distance sniping is stupid and both you and the AI should avoid it if you want to do real damage against armor, however,

>A solution is simple and bunch of mods do it already: projectiles have velocity and the game keep tracks of it decreasing with distance. All it takes is a scaling damage modifier(s) so long-distance shots deal damage from their velocity, not the damage multiplier from the tricky shot

I think it could be balanced in a different way, namely, morale. Being peppered with arrows from further away than you can even see clearly should be annoying and intimidating. Troops that end up soaking arrow shot from max range should feel less confident in battle even if they are taking lower damage than if the archers are closer, and have a movement penalty because they are too busy covering themselves to move faster. That way there is a point to archers at long ranges(harassing and distracting) and at short rangers they do more serious damage. However, you would need some kind of command specifically for target selection and priorities, like

>shoot weakest enemy (in numbers, tier or health)
>shoot strongest enemy
>shoot furthest (max range in the direction they face)
>shoot closest (enemy thats closest to their current position)
>shoot enemy type (infantry/archers/cav/horsecav)
>shoot all directions
>shoot only at this direction

Could set some interesting formations and tactics like this
>>
which mods, if any, were made obsolete with the latest WS patch?
>>
>>2414130
>good luck killing a noble within a throne room with 10+ guards nearby
removing a noble is too OP
>no OP armor either you are using guard disguise
armor is not that good in bannerlord
>basically only works on recently conquered cities, even then no guarantees and your criminal status rises
much less OP and makes sense. pretty good
>fisticuffs tournament
kino
>you ambush them in the night
are there no guards and walls at night?
>phenomenal way to raise stealth skill
nice
>in other words, play the mod
it's not for me. i don't like to engage in criminal scum and dishonorable behaviors.
>>2414192
>is there even a single reason why the fast time option can't go up to x10? it doesn't actually break the AI and scripts or anything.
are you sure?
in my last playthrough, it felt i was catching parties i was chasing with a single ctrl+spacebar press. i wanted to do a proper test but never got around to.
>>
>>2414228
>removing a noble is too OP
there are a lot of nobles and they breed like rabbits, requires planning and careful execution, if you fail you're killed/thrown in jail and your faction goes into war with them
on top of that they will also make your life miserable across calradia by spreading rumors, hiring assassins and targeting your caravans
>are there no guards and walls at night?
you're fighting in a narrow steet/alley, caravan escort is all the forces they get
>it's not for me. i don't like to engage in criminal scum and dishonorable behaviors.
meanwhile nobles burn villages like their life depends on it
>>
>>2414235
>there are a lot of nobles and they breed like rabbits
not in my playthroughs
>nobles burn villages like their life depends on it
this is criminal scum behavior too
>>
>>2414083
>1 good head strike
>2 shitty head strikes
>3 arm strikes
>KO with a fucking weapon bash
Damn, armor IRL is actually shit
>>
Stealth is bad in Bannerlord because there is no reason to do it and it doesn't fit thematically among the other things you do in game. Its a general issue with the new mechanics, you can be a lord going to war leading armies but also a nolife master smith grinding at the forge half your life and also personally sneak into places dressed like a temu asscreed character. There's no cohesion between all of that and they should be things accessible only if you hard-spec into a playstyle.

Stealth could work perfectly well if it was an actual battlefield tactic. Ambush enemy parties by concealing your party. Sneak up to a party and infiltrate their camp to fuck their shit up. Kill valuable troops, companions, even lords in their tents and barracks. It should be something you do in the context of war, not silly assassin shit.
>>
itt bitter faggot general
>>
Seems like Tales of the Age of Men (LOTR) is gonna use Old Realms Career System

https://www.youtube.com/watch?v=hoKb0PKxTmE
>>
while waiting for mods to update so i can begin a proper playthrough, can i play around with troop editor, customize the factions troop trees, and then once i download new mods and start a new sandbox, the updated troop trees will be there right? im not exactly sure how this works.
>>
>>2414272
>if misrepresent what happened i can just ignore addressing the point
touching the ground counts as losing in reenactment
>>
>>2414629
my little warband has a troop editor iirc. as long as the mods you're using do not have conflicts with it, yes you can.
idk about xml editors or other editors but they should work too.
>>
i was gonna write a massive post about how retarded the introduction of mariner troops are, but i just don't even care so i'm gonna use troop editor and just turn every non-cavalry unit in the game into a mariner type.
>>
>>2414813
why?
someone who spends most of his time on ships is very different from someone who has never been to a ship.
t. landlocked shithole dweller
>>
>>2414821
i did this instead:

>removed all new mariner troops
>all nord troops are mariners
>all sturgian infantry are mariners
>vlandians, imperials, aserai tier 2 infantry and up are mariners
>battanians and khuzait tier 3 infantry and up are mariners
>>
>>2414049
It gives low tier units shields for realism, so at least it does that better. Or did, last time I played, been a while.
>>
dont worry, i'm figuring out the problems with the current rbm/ws/troop editor, then i'll make a good vanilla troop tree that works with ws + rbm
>>
Sturgia with 2 handed maces big gay
literal poopoo
>>
Has anyone played around with the player settlements mod? It seems like a fun idea, specifically if you wanted to rp a little independent country before conquering the rest, but...

For one it seems overpowered as fuck. The baseline cost for the city being 3.5k is a joke. You can make it back in a month.

Two, there are very few actual good spots to get started before hitting the world map border. There is a little bit of free space in the northern nordwyg, as well as the bit of beinland. A bit east of the khuzait steppes, same with south of the aserai lands. But beyond that, I think the core map it too crowded for the idea.
>>
>>2415519
If you mean the one where you just shit out a whole new city anywhere, that always seemed immensely jank and unbalanced, I don't think it's a good concept as is.

The one where you build settlements from scratch, Homesteads, is a lot more sensible since you're building your own place very slowly over time and it makes a modicum of sense for locations like camps, homesteads and hideouts to spring up in random places. It also makes sense for minor factions and lower tier clans like the players to have their own locations, they seem to only exist in the form of parties on the map so far and that's really stupid, they aren't supposed to be all migrating tribes.
>>
the nord troop trees make no fucking sense

the higher tier troops lose their shields and get lower quality armor compared to the lower tier troops

what the fuck is TW smoking?
>>
>>2415740
sometimes, you need to let your inner beast out and you need easier movement than heavier armor for that.
>>
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I've been messing around ith MLW again, this time making a sort of nord-sturgia hybrid tree. Rate my drip
>>
>>2415852
she cute
>>
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>>2403492
>>
>>2415852
Mid, every single one.
>>
>>2415750
i understand the thematic thinking, but for game balance it's fucking retarded.
>>
>>2416009
That's all women in Calradia
>>
>>2416274
I was referring to the armor sets you flagrant homosexual
>>
>>2416334
That speaks worse about you than i ever could
>>
>>2415852
i don't like it, sorry anon
>>
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>>2415852
Experiment a bit more with colors. Some are good, but others, the pieces clash against one another, like the ones that have different textures for chainmail (I hate it and I want Taleworlds to fix it).
>>
>>2416678
oh did OSA finally unfuck itself? the second and ninth ones with the white pteruges always felt sorely missing from vanilla
>>
>>2416705
>oh did OSA finally unfuck itself?
Not yet. This is just an old pic of when it worked.

However, Taleworlds is doing beta testing on the 1.4.5 Modding Kit, so it might not be long.
>>
>>2403040
Coming back to Bannerlord for the first time since early War Sails release. Does RBM still fuck with stealth by having shields block dagger attacks? Should I even use RBM these days?
>>
How different is 1.4 from 1.3? Thinking of playing Bannerlord again but considering most mods aren't updated to the latest + modders are prob waiting for the modding tool which will take months, I wonder if I should just play on 1.3 with mods if there are no significant changes.
>>
>>2416742
1.4 removes flat cavalry buff in all terrains again, i think and supposedly rebalances diplomacy. they made a short video of what 1.4 adds.
>>
How fun is the war sails boat stuff? Worth actually building a character around?
>>
>>2416777
>Worth actually building a character around?
they added sailing party roles in 1.4 so you can ignore making a character around it.
it seems to be pretty broken since the AI will never ever have 8 big ships to match yours so you can shit on it.
>>
>>2416781
8?
I at launch my game screamed at me for having 3 dromons was too much and as a result some stats received penalty and sailing skills were closer to 200
>>
>>2416782
i don't have warsails so idk the specifics but i guess you can have 3 per party so a -clan- army can field the max 8.
>>
>>2416678
Cool guys!
Of my gals, which ones need fixing the most, and which do you like the best?
>>
>>2403040
Any good gunpowder mods for Bannerlord? Bonus points if it works with War Sails so I can larp as a pirate
>>
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>>2416808
I'd say since it's for a Nord-Sturgia tree try not to use Khuzait armor pieces, like the Khan's armor or the fur hat on 02, 04 and 11,or the Imperial helmet in 07, and use instead relevant alterantives.

It'd also try to add more color to some of the pieces sorely lacking them.
For example, I'd swap the Shoulder Armors on 08 and 12, since 12 already has full-body mail armor, and could use some color, while 08 is wearing a full mail helmet, but nowhere else in the body is she wearing mail (no body protection).

Also try to use shoulders other than the small Shawl, like capes, and the large scarf to make some units seem more regal or add more color (unless you're already doing this with the option to give each unity multiple designs?). I try to use heavy shoulder armors only for top tier units and use lighter stuff for lower tiered ones.,

Other than that Pretty good? I'd need to see how the Troop Tree is set up I like when there's a clear distinction between social classes that can be seen from the quality of each troop/troop tree.,
>>
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>>2417536
Cheers. I suppose I should post the whole thing then. My main idea with the Crimson Axe is that I wanted a mostly infantry force, with decent crossbows + a tiny bit of Horse archers for that flexibility. Oh yeah, this is after me messing around with your suggestions/my own ideas. They are blue because I joined Sturgia
>shoulder pieces
They are tricky for female troops, as most of them look kinda stupid, making their shoulders look way too big for my liking. The shawl is nice and simple. I do quite love the two battanian mail shoulder pieces though.

To start with, the noble tree, since it is simpler.
The running theme I wanted to achieve here is that they all have goggled helmets and more or less the same weapon setup - sword, shield, spear, thrown. They also generally have longer armor sets, knees long and below
>>
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>>2417591
>>2417536
The shooty part + the recruit. I figure that the archers could stay with mostly light shoulder pieces, the foot line having that scale/bronze combo, while horse archers go for the leather over mail look
>>
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>>2417594
>>2417591
>>2417536
Finally, the choppy part. The normal axe/shield/javs infantry are supposed to be a bit more practical, while the polearm troops are meant to be more ornate. To distinguish them from the noble line, they don't have goggled helmets until tier 5, and mostly have shorter armor sets.
>>
what the fuck is wrong with troop editor right now? it seems its latest version corrupts any and all save files and i cant delete native troops with it.
>>
>See a pretty good mod/troop tree
>Based around RBM
Stop doing that shit you faggots.
>>
>>2417698
It's over, the RBM brainrot has taken over the Bannerlord modding community.
They would rather have armies ineffectually slapping eachother with sticks for an hour than have fun and exciting battles.
>>
>>2417699
I really tried to like rbm but it's so dog shit.
>"Realistic"
Realistic for who? Some fatass fuck that has never been in combat before and doesn't understand the full potential of his own body? Because that's what it feels like. Warbandlord does the job far better. I wish more people knew about it.
>>
>>2417702
>for who
Retards who think SCA is close to actual combat instead of a LARP with rules that make the weapons as ineffective as possible for the sake of safety.
>>
>>2417698
>>2417699
>>2417702
>>2417706
I just made a major troop tree improvement (not overhaul) of the VANILLA troop trees but WITH rbm. I.e, rbm installed but rbm troop trees disabled.

Let me know if you're interested, I'll share.

TLDR of changes:
>Overall troop tree gear aesthetic improvements and standardizations
>Overall troop tree naming convention improvements and standardizations
>Overall individual troop skills/attributes fixed
>Overall major Mariner troop changes. Made more realistic, generally weaker than non-marine equivalents from the same troop tree but mariner buffs should still have them be more powerful on ships. Furthermore, their loadouts should now make them generally more useful when on field battles instead of being worthless cannon fodder.
>RBM bow/crossbow + arrows/bolts fixed for ranged units (RBM overhauls the ranged items, and if you use vanilla troop trees, this fucks up the vanilla troop tree balance, I've gone through every single ranged unit in the game and fixed this balance)
>Sturgian noble line overhaul, final line changed into heavy horse archer + warrazor, similar to Khuzait noble line.
>Sturgian horse thrower changed to horse archer
>Sturgian "Line Breaker" changed into "Vanguard" and given back 2h axes
>Major Sturgian troop tree buffs
>Nord Berserkir-line given back their 1h axes, which was unintentionally removed by Taleworlds and apparently has gone by unnoticed and unmentioned by anyone on the entire internet for a week
>Nord Ulfheddin-line given stronger throwing weapons and armor to compensate for lack of shield
>Nord Skjaldbrestir-line given stronger throwing weapons and armor to compensate for lack of shield
>Moderate Nord troop tree buffs
>Moderate Vlandian troop tree buffs
>Major Empire troop tree buffs
>Minor Aserai troop tree buffs
>Mercenary clan troops generally made slightly more offensively powerful than their factions' equivalent troops
>>
Am I imagining things, or is the armor variety in Bannerlord really bland and samey?
>>
Would a boat heavy campaign be fun? It seems like something that could be interesting, but very limiting since you have to use ports to go inland.
>>
>>2403040
Fire and Sword for Bannerlord when?
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>>2417981
the biggest issue in my opinion is that it's very different people who work on the equipment, so the quality is all over the place, sometimes they go well together, often they don't. so we get like "generations" of equipment in bannerlord. there's a wide variety, but if you pick two pieces of equipment, one from each generation, they don't mesh well together. so it ends up feeling like there's a lack of equipment.
>>
>>2417990
>stand-alone game for another game when
Never ever
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>>2417988
Desu, aserai are the best for a boat campaign. You'll have lots of enemies to fight on water: Southern and Western Empire, as well as Vlandia.
>>
>>2418073
NGL, I dead ass thought Fire and Sword was a DLC for warband back in the day
>>
>>2418191
It should have been an expansion for the original game as Warband should have been.
>>
>>2417981
most factions have every unit type so they feel the same
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>>2417981
It's a pretty awkward time for armor variety, as in the 10th-ish century, everyone was doing some variation on mail and/or lamellar.
>>
>>2417591
>>2417594
>>2417599
Built for BVL (big vlandian lances)
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>>2418003
The worst imo is how some armors are just not fit right, they hang loose and low and even warp in weird ways during animations. Second is of course how every piece of mail armor has a different fucking texture and some are bright and oversized as fuck, mainly the imperial mails. Then there's literal trash armors like the Battanian scale.

>>2418839
You could go both earlier and a bit later. I think the main issue is the lack of stronger flavor in armor, too many pieces that are uncolored or stay dull, unadorned and without any attempt to spruce them up, which you would see plenty of at those times, particularly lots of painted metal, cloaks, scarfs capes, habits, etc utterly crowded with specific motiffs and symbols. Civilian clothes are also too dull and dirty and look like prison outfits but thats a different conversation.
>>
Anyone tried Empires of Europe/America mods? I want to try the ship combat
>>
Is there anywhere I can get the Warsword Conquest Expanded submod without having to use discord, or am I screwed?
>>
Is there an updated mod that removes the restriction where you can only pick one of the two skills? It's kind of insane that the only mod that does this is an outdated one made by some korean dude. (https://www.nexusmods.com/mountandblade2bannerlord/mods/8625#:~:text=Show-,Character,-I%20think%20this), unless I'm blind that is.
>>
>>2418640
Total War has dozens of factions that have the same unit types and they don't feel the same(outside of realism autism mods), they just gotta have more pieces change colors.
>>
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>>2419155
You could get a lot of extra variety if you had a tertiary faction color added to the primary and secondary ones, the third could even be clan dependent so each lord has their army highlighted with their personal colors and standing out from the faction leaders' army.
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>>2419092
https://steamcommunity.com/sharedfiles/filedetails/?id=3617286010
>>
Boomer here.
Does M&B2 do the thing where people hate you if you don't just let the guy who previously burned down half your country go after catching him?
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>>2419221
They will not hate you if said guy is a total piece of shit (all negative traits). I think...I did kill some Vlandian lord that was a total piece of shit all around and no one gave a shit.
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>>2419224
But do nice guys ride around butchering my peasants?
>>
>>2419221
you don't lose relations when taking lords prisoners
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>>2419256
Yes. Death is a mercy and preferable to living in your "kingdom"
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>>2419391
Honestly, the life in Carladia kinda sucks. You will be raided by bandits, by other lords, conscripted... the only people who have a good time are mercenaries and lords themselves
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>>2419426
Duuh, it's an empire that is in civil war. You either stay and pray it finishes quickly, organise a risky journey to Geroia through plains of mounted bandits, take a boat to Balion through stormy seas and pirates, or through great Nahasa desert to unknown kingdoms such as Dabarah.
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Thoughts on using the fast mode "mod"? Just realized my MC is a barren 35 year old hag and I'm not even married yet, so my kingdom is doomed without any true heirs.
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>>2419596
it's fucking great
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>>2419596
35 yo is still okay. You have 5 more years. Talk to a random clan leader and he should have a guy you can marry
>>
>kingdom is at war with the nords
>decide to boat on over to Hvalvik, thinking nobody would be over there
>can't siege the city from the sea
>it's the only town on the island
Guys, is Hvalvik literally impossible to siege without setting up a force on the island prior to declaring war? I might just have to try and steal it as my kingdom's capitol if that's the case.
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>>2419622
you can't land on the beach?
>>
How are these niggers still getting funded? Do turks love the humiliation ritual of feeding money into a hole?
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>>2419724
Same reason you're still here
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>>2419724
warband made millions
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>>2419675
you can do that?
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>>2419724
>Do turks love the humiliation ritual of feeding money into a hole?
Well yeah
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>>2420204
yeah. some beaches can be landed on and some can't. idk the criteria because i don't play the game and didn't buy war sails.
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>>2420228
>because i don't play the game and didn't buy war sails.
Warband bro or just shitposting?
>>
>>2420206
>The release of Bannerlord coincides precisely with the Turkish economy going to shit



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