ART Edition>M&B Wikihttps://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki> BANNERLORD>Latest Patch Notes - WS v1.1.1 / BL v1.3.13https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___>Pastebinhttps://pastebin.com/tAvcAbpT (embed)>Custom Banner Makerhttps://bannerlord.party/banner/>Banner Code Sharinghttps://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM>Asset Extractorhttps://github.com/szszss/TpacTool>Create Custom Companionshttps://butterlord.com/wanderers> WARBAND>Warband Pastebinhttps://rentry.org/x7u7t>Noob Guide (READ This) https://imgur.com/a/FMAqV>Anon's Mods and Upstab Guide: https://pastebin.com/agwZu9Df (embed)>Thread(looted): >>2375825
>>2403040First for mommy empress.
Tell me your dream Bannerlord mods, doesn't matter how outlandish or unrealistic.I'd love a good Mesoamerica mod that>plays it loose with scale and timeframes for balancing reasons and to ensure all kinds of cool factions and characters can be included, like having characters like Eight Deer Jaguar Claw, Spearthrower Owl, Lady Six Sky, Pakal, and Nezahualcoyotl alive at the same time, or making lake Texcoco, the Oaxaca Valley, and the Yucatan much bigger for example>has mechanics for sacrifices, the slave trade, education, council/senate lead governments, grand architecture projects, colonizing tribal frontiers and old ruins, etc>tons of handcrafted maps based on the irl locations>aesthetically accurate visuals instead of the typical goofy stereotypes of people living in mudhuts around unpainted pyramids>designed with AI Influence in mind, comes with an addon module that teaches the AI to depict the region accurately instead of using the usual fantastical stereotypes>overhauls the retarded vanilla clan system to make social interactions more meaningful>Spain is in the game but isn't some apocalyptic endgame threat, just another culture you can join(or start as) or fight against, the main focus is on the AmericansI'd also love a good Pagan Roman Empire mod that also plays it loose with history and includes groups like Gauls, Carthage, Greeks, Jews, etc as active nations, and has a map that includes the whole middle east, India, and parts of Sub Saharan Africa so in the late game you can live out your alt his super-Rome fantasies.Alternatively a mod that makes the characters not ugly
>>2403492Dickplomacy with a texture pack or two does everything I could want with minimal bloat already.
>>2403040>>2403128>Domme Mommie memes>When you have her daughter to pegShit taste
>>2403492>ell me your dream Bannerlord modsWF&S 2.0, now with proper scale and texturesQuests can still be broken, I don't care
>>2403757It's a great taste if you imagine Rhagea watching... and complementing
>>2403492>I'd also love a good Pagan Roman Empire mod >you can live out your alt his super-Rome fantasiesThis is essentially my dream mod. Aut Caesar aut nihil being remade in Bannerlord would be great, I really like how you can make policy as an Emperor like granting citizenship.
>>2403760This guy gets it. Literally the only reason I put up with Memelords development is waiting for new version of WF&S
>>2403492Mesoamerica sounds great, I'd also love the abandonned caraibeans & arabian total conversionsbut honestly at this point I don't think I can go on for a full playthrough of this game, it's so fucking stale. We really need a mod that makes the progression good
>>2403040I want Rhagaea to mount my blade iykyk
so warband is still better than bannerlord?
>>2403492Viking Conquest portGangs of Glasgow port
>>2403492My dream mods are all extremely autistic simulator shit nobody in their right mind would play except me.>water and thirst modWater is now a resource you have to have at all times to not just die in the field. Its counted like money instead of an inventory item, but you can have more vases, jugs, skins and so on to carry more of it for you and your party. Your party, horses and livestock all consume water and your travels require you to stop by water sources often for all of them to drink and refill your and their water storage. Animals can drink any water right from a river or pond, humans need spring or stream water, or for you to stop, camp and boil some. Water consumption fluctuates depending on events, location and weather, and hot season in the steppe or in the desert will just kill tons of troops when going unprepared. Stealth missions can be made to poison the water of a party or settlement. >horses gotta eatHorses now need to stop graze on the field if they can, or eat from your own supply of horse feed if there's no grass. You can starve horses to death or have them escape if you dont have enough men to manage them. Wild or runaway horses will be found in grazing pastures. Some pastures are private property of a lord and you wont be able to graze your horses there without his permission, being in the same faction of just being at war with him.>Wagons, carts and caravansYou need to buy and use an actual cart to carry above a number of items or weight, which is a fully modelled, physics enabled vehicle. They show up in your battle scenes and you can place them as barricades, obstacles or bait. Enemies can raid you and steal or destroy them and all the loot and supplies in them. They can also fully fledged war wagons, or luxury transports for nobles that you can see them travel in instead of riding in full armor and horseback all the time.
>>2403757Rhaggy is prettier (for me).
trying out viking conquestI might be missing something but high tier units seem giga broken in this game. their armour makes them almost invincible to stabbing attacks which is what 95% of all units use to fight
>>2403984Yes. Warband still has more of that "little" stuff that brings the game to life. Plus the OST is pure soul. https://www.youtube.com/watch?v=TgYSIIWYAV8
>>2404567reviewers called it generic medieval music but i find it great. is it nostalgia?
>>2404628>opinions of reviewerseven if it is generic, a well fitting soundtrack in a game you really love can elevate it.i love warband music aswell, it does indeed have soul.
>>2403984I have hundreds of hours in WB and finally got Bannerlord, I think the latter's inferiority is overblown by a lot of people who just miss the feast events where all the NPCs stand around doing nothing
>>2403984Not for me, no.
>>2404824This is pretty accurate.It's overblown because there was massive hype behind Bannerlord and it released in a much worse state than it is in now.I do not give two shits about the lack of feasts because the actual battles are way better in every single way.
>>2404824>>2404961i'll start by stating that pure vanilla bannerlord is better than pure vanilla warband and that modded warband runs nowhere nearly as well as bannerlord.our issue is the Turks removing or dumbing down features from warband, its DLCs and its mods instead of expanding on them. not just feasts.those listed features are from vanilla warband:>renown decay >kingdom court and minister>all lords competing for the new fief instead of 3 at a time>ability to convince lords to support (you) or someone else for fiefs>individualized relations with lords>suggesting a course of action to lords>fighting your way into towns after failure to sneak in>denounce or support a lord>actual courtship instead of RNG>dueling lords>having lords make up>raiding villages giving a huge amount of denars>right to rule instead of being magically gated by clan level>earning renown increases your party size incrementally instead of big magical jumps at clan level>notifications when enemies walk by your fiefs (and same kingdom ones?) and their approximate size instead of warring blindly things they added or i'm unsure of:>desertersadded>manhuntersadded patrols for towns>ability to interact with stuff in towns after sneaking in like trading or entering the arenaidk of this was added in 1.4>economy based on taxes instead of battle loot so you don't have to battle all the time to stay afloat they buffed taxes but loot is still too much. but then again, fiefs now mean something. a great step up.>working armor so the difference between fighting and having top tiers and low tiers is pretty bigi can't remember if they enhanced armor further since 1.2.12 but i do remember nerfing archers somewhatall in all, the Turks seem to be slowly re-adding the features but we'll never know for sure until they're in the gamd because they fear the backlash caused by pic related.
>>2404990>our
>>2403492Might and Magic mod for warband but for banner lord. Star wars mod for warband but for banner lord .Tld for warband but for bannerlord.Conan. Anything Conan, really.
>>2405004>Might and Magic mod for warbandKino, it could have been the best mod ever if they kept developing it
>>2404995yes, our.
>>2404995He did not stutter, anon.
>>2404990What was the backlash against entreprises?
>>2405035those are not town enterprisesthis is from an ancient blog about villages having 4 slots that you can build village production facilities in or a even a castle.they decided to not implement the part about turning villages into castles because it would make the game too complicated iirc. but i can't remember why they didn't implement choosing village production.
>>2405073I can see how it would have been too complicated(for Turks) but some basic upgrade trees you could actually see on the map would greatly enhance the feel of being in control of a fief. If we could go back to being able to have a single village as fief, or not being a lord proper but having several tiers of rank in a faction you could have a much longer and better mid game, and growing out your village as a mini-castle with its own walls, a manor, production enterprises and storage would be really nice.
>>2405073I do think we should have the ability to change village production (limited choices depending on the location) or it should be randomized when starting a new campaign. Feels wrong that you have to go halfway across the world just to get some cows for these quests.
>>2403040Any good Warband mod with quests? I think the GoT mod had some, not sure which.
>village ScatenGarten has joined on your sidewhich mods let me torture villagers the most?
>>2403492A good Age of Sail mod. Bannerlord is pretty much the best (and possibly only) game where it'd be relatively easy to make something like a good Sid Meier's Pirates! facisimile, especially after War Sails. Ships moving between towns to trade, conquest happening all the time in the background, get a cute Governor's daughter as wife. I just want to be a pirate in the Caribbean, hit fat ass Spanish Galleons and English merchant ships and set up my pirate nation somewhere.
Played the new Full Invasion 3 patch.New player faction is Warhammer Bretonnia while the invader faction is Tomb Kings.The new factions themselves are pretty boring considering there is nothing to separate them from vanilla units besides the armor and weapons. Tomb kings are also a pain in the ass to fight because their ushabti are 1000+hp enemies with extreme amounts of armor and they rape melee fighters with knockdowns.Difficulty is decent though, it's easier than FI2, but every boss wave is hard and will make you fight for you victory.The best addition to the mod right now is the enchantment system that lets you loot enchanted equipment from rare enemies that have them or sacrifice weapon skill levels to roll a gacha to enchant your own weapons.Overall the mod is better, but still extremely barebones compared to FI2, I'm hoping the next update doesn't take two and a half years to come out.
How do I get 300 trade without wasting countless hours of my life? Sailing around and trading with deep profit margins only nets 1-2 points per trade even with maxed trade as attributes and 8 social. There's only 2 good sandnigger ports for selling snownigger goods and vice versa. I've tried a merchant run a couple times before but I get impatient and it inevitably devolves into a merciless bloodbath like every other campaign. I thought the dlc would make it more fun & interesting but it's equally boring.
>>2407039buy low sell high but at scalethat means buy a trade good that's actually valuable like jewelry, tools, etc and take it far away from where you found it and sell it for at least 150% of the price. You do that several times and you can grind to around 50 in half an hour, then, you just scale it up
>>2407039One method I used to do is trading food. Especially early age before trade really kicks in and grain is worth like 30 a pop. But you can just farm points by buying a fuckload of grain or fish for like 8-10 a piece and selling the grain for 15 and fish for like 20 in some areas. The profits aren’t the highest but the sheer scale of selling like 200 grain for profit will net you a lot of points
>>2403984>>2404567Warband doesn't have anything that makes it better. Warband is better because it has mods that actually turn it into a proper fleshed out game. People who have been playing for over a decade have forgotten it doesn't come with Diplomacy as baseline.Both mountain blades are barebone frameworks of a game. The only difference is modders were allowed to work into building up on that framework with Warband, and that's what still makes it the better title.
Its pretty annoying that there are so many sword parts to craft with that its genuinely hard to scroll through but there are fuckall parts for axes, maces, javelins and even daggers. And so many of those parts arent used by any weapon in the game world. And that so many of those weapons those parts are actually used in are not used by any troop anywhere. They also added goofy 2H maces but not warhammers and picks which at least would set them apart more. I know 2H maces that are essentially just longer and larger 1H ones existed but they are so stupid looking, and polehammers wouldn't be too anachronistic. I yearn for a proper maul that has garbage stats other than massive damage and is only usable if your stats and perks are so maxxed out you can use it anyway.
>>2407452post this on the forums in the suggestions section
>>2407411The only mod I have ever played for warband is The eagle and the radiant cross. 99% of my hours are in vanilla for M&B, Warband, and Bonerlord.
>>2407893What stage of the game do you usually play at? I find I enjoy the early stage of the campaign 1000x more than the late game.
>>2407893Reasonable.
>>2407897Generally merc to early lord. The games get less and less fun the more factions get crushed.
Once I start steamrolling armies solo I just quit
Leopold's leopards are a tough nut to crack damn. One didn't yield so he got executed, this one broke when I force fed him own soldiers until he did as I said. Apparently they will never attack you in future and he even gave me his troops to fight his own clansmen lmao.
>>2408648This is after he broke
>>2408648what a sick bastard
>>2408353I hate that there aren't any brave modders out there that have the courage to create mods that, in the late-game, requires a lot of the players time to be spent managing their fiefs/kingdom. The game shouldn't be 100% about constantly seeking out battles. Once you actually manage castles and cities, and especially once you are a ruler, a lot of time should be spent on:>Sending out messengers to bring people to a particular location, in order to conduct diplomacy with them, settling disputes between them.>Holding court to manage petitioners. You may skip some, rule from a distance, but skipping many/all of them will begin affecting your realm negatively>Attending councils in specific locations.>Talking to specific influential individuals in your realm to convince them to support/not support certain upcoming votes.>Being able to direct multiple armies from a distance, IF you choose to command them from a castle, or a city.I know many of you are gonna say that sounds like shit. But they don't need to be obligatory, and also - how much worse can it be compared to spending 100% of your time constantly autoresolving battle after battle? You could potentially hire some people to take care of some of those tasks/roles, but not all.Thoughts?
Bannerlord RBM status?Eagle Rising is fucked from what I've read
>>2408648Why does he have a dark elf (too short, lore breaking) soldier with him?
New patch, it's a pretty big one
>>2409568https://forums.taleworlds.com/index.php?threads/patch-notes-v1-4-5.470340/
>>2404025>You need to buy and use an actual cart to carry above a number of items or weight, which is a fully modelled, physics enabled vehicle. They show up in your battle scenes and you can place them as barricades, obstacles or bait.just how heavy is your blanket?
>order of battle captains STILL not fixed when joining an ongoing battle>AI STILL can't shield/weapon bash or kickthe latter issue alone would make lone spearmen somewhat dangerous.
>>2409466used my little warband, switched to Retinues that let's you get tall dudes. Based and elfpilled.
>>2409594>>order of battle captains STILL not fixed when joining an ongoing battleintended behavior>>AI STILL can't shield/weapon bash or kicki've been kicked and/or bashed by lords in thr lle arena. can't remember which.
>>2409662Stop lying anon.
post homesteads please
>>2409683which part do you think is a lie?
>>2409821That you got bashed kicked by NPC in arena. Maybe you confused it with being stumbled when you're range equipped but even then AI rarely facehugs you this close
Did they fix staging prisoer escapes while sneaking into settlement?
>>2409151A whole lot of the games' diplomacy and management issues come down to everything being menus and happening instantly via Calradian internet. It means you don't have any instance for them to form interplay with the rest of the game, like if all votes, or at least the important ones required a meeting lords in place, you could have charisma and speech checks going towards convincing them of supporting a position. You could also have additional players and interests involved, like land owners of the realm, guild members, gangs, minor factions, etc trying to get their way bribing or pressuring lords. You could have spontaneous rivalries and undermining happen. Even assassinations and staged political maneuvers. There simply aren't opportunities for interesting intra-faction things to happen. And if lords can't show up, clans sending a minor member, a son, brother or just some companion to do it would be a great way to pad their numbers with many new members.
>>2403040https://www.youtube.com/watch?v=PYAMfq-Aaso
>>2410280you really think i would go on /mbg/ and tell lies?lords with high weapon skills some times bash.
>>2410412Post video, I will gladly eat my words and be surprised that TW developed a competent combat AI. Just I never saw this behavior on vanilla bannerlord difficulty, not even with Caladog, and I played bannerlord since public beta with 910 hours on steam alone. pirated would probably be another 500
>>2403040Is there a mod that make clans in factions use different color shields (and maybe flags), so you don't get all mono color factions? Same for tunics, it's kind of silly when you have empire peasants running around in purple tunics/clothes.Also, what sort of changes are they making now, something with army sizes? Formations?
I want to try butterlord with the AI mods I've seen people mentioning, is there a best one? I think I'll just try the base campaign for a bit to test it out, any other minor mods I should consider? I haven't played in years
>>2410522i believe there is only one AI mod. AI influence it is called iirc.you do realize you need a local model or to subscribe to one, right?i wouldn't advise starting a run right now. 1.4.5 dropped yesterday so i doubt there are mods for it yet.the game needed a pretty big list of mods to be fun back when i played 1.2.12 and i doubt this changed.
>>2410534I do have a local model I've messed with a bit, I think it'll work since it seems pretty good on its ownWell I guess I can hang tight if an update just happened, thanks for pointing me in the right direction though
>>2410518iirc cloth color is the kingdom's color but find any mod that changes the clan banners and the shields will change accordingly
>>2410518POC color changer lets everyone have their own colors and banners if you set it up that way. It comes with an INI file that you can mess with to set specific color codes and banners for specific units per faction, for a whole tier of unit, for a ttpe of unit, and even to allow for random or multiple choices. It just takes a lot of autism to do all of that, so you can also use some of the prepackaged options in it.Some people also make ini files to handle their own custom troops and submods.
>>2410522all AI mods are more or less built on the same thing which is this https://www.nexusmods.com/mountandblade2bannerlord/mods/9711>>2410412You might have had this mod installedhttps://www.nexusmods.com/mountandblade2bannerlord/mods/11019
>>2409578>just how heavy is your blanket?It's a lead casket, you haven't even grasped the power level of my autism>Accurate crafting materialsNow besides wood, crude iron, wrought iron, iron, steel, fine steel and thamaskene steel, crafting now involves other materials such as>leather>ivory>antler>bronze>copper, tin, zinc, lead to make the bronze and the occasional finishhardwood is now separated into >softwood(pine, spruce, yew) >hardwood(willow,, ash, elm, maple)>luxury hardwood(oak, alden, chestnut, beech)>exotic wood(bamboo, ebony)>Law & Order & BladeNow every town has a justice system that handles disputes between citizens as well as criminal trials. A building in the town, or the palace or castle hall of the fief host them periodically which you can visit and witness the trial of random farmers, merchants or lowly mooks being hanged or put on the stocks, and you can bribe, threaten, persuade or bring evidence to tilt a case one way or the other, which can be a quest that notables, lords and gang leaders can give out. You can be sued or accused of committing crimes, and the court of a will summon you willingly within a set time limit or declare you an outlaw. You can also be called to be a juror or to be the judge in cases yourself if your renown and relations with a location are high enough, or if you're the lord of the fief. Disputes between lords are only solvable by the faction leader. Notables or lords who quarrel with eachother and do not reach an amicable solution might break out into civil conflict with rival gangs or even armies fighting eachother in and outside of towns.
>>2411005>Retirementall non-companion soldiers eventually retire or their service contract expires. -Levied soldiers of the realm(men-at-arms and peasants) will prompt you to let them go home to their villages when campaign season ends(winter) and come back on the next one. You may let them or delay it s many times as you need with a small morale impact each time. They will retire for good after around 10 ingame years if they even last that long. This only happens if they were recruited from a kingdom you are a part of or a fief you own, if you recruit them from foreign or hostile kingdoms they will be mercenary troops,-Mercenary troops do not leave your side but they charge more and more often, they will prompt you to renew their contract yearly or bi-yearly and eventually after around 15 years they will seek to retire with their riches.-Noble soldiers will never leave you or ask to renew their bond, but after 20 ingame years they will get too old to fight and they will bring over family members or new recruits to replace them, and they will lose some of their XP.
>>2404025>>2411005>>2411014based
Had a dream I was playing some mix of mount & blade and a grand strategy with a huge fantasy map and some prophesy of pendor fantasy stuff, it was so top tier
>>2411122kino
>>2411124Those wandering demon armies would take vast areas of the map sometimes fighting among themselves and it was scary as fuckI need to play that mod again
>>2411122I both love and hate video game dreams. It's always some game that is so cool but will also clearly never exist.Like the married life dreams.
>>2411126in my dream you and I were married anon
>>2410820>You might have had this mod installed>https://www.nexusmods.com/mountandblade2bannerlord/mods/11019holy based, thanks anon. Why are TW so incompetent
>>2411354I wonder if this improves speardudes
>>2411361Yes but only veeeery slightly making webms, will probably report this to mod creator
>>2411122It sounds fun on paper, but tedious in practice.
WAR SAILS MODDING KIT CLOSED BETA>APPLY:https://forms.gle/AxJMg7qB9CAgvSSj6
>>2411674>please beta test our toolswhy would anyone do this to himself?
>>2411768Have you not caught on yet that modders are not people who are mentally stable?
>>2411768>Why do white people climb mountains?You have a point, but you're still brown
what's the best (cost/value) infantry to garrison with in bannerlord? I was thinking trained imperial infantry as they have a few javs to throw and are cheap enough.
>>2412011>to garrisonDoes autoresolve even notice a difference between different kinds of infantry?
>>2412011Just get a governor with cost reduction skills, it'll work better than whatever minmaxing you're trying to do here.
>>2412027>>2412034I like fighting defensive sieges.
>>2412011>>2412072isn't the meta to stock up on crossbowmen and just use infantry in square formations to bait the enemy to expose their backs?
>>2412136>isn't the meta to abuse AI stupidity?Yes, that's every game
>>2412149i miss poop. the AI or whatever Saxondragon and his friends accurately named it since it's technically not intelligence was challenging and fun to fight against.
>>2412158If that were true he wouldn't have had to give every enemy unit 300 gorillion weapons skill and a thousands levels in ironflesh.
>>2412162have you never played poop?the AI cavalry actually attacked your archers from behind exclusively. they kept circling at your back waiting for your infantry to leave your archers alone. i didn't run cavalry because it's expensive so i can't forget this behavior. if you had cavalry, they'd attack your cavalry first. >enemy unit 300 gorillion weapons skill and a thousands levels in ironflesh.that's just an extra challenge.
I don't think there is supposed to be THAt many empire deserters...
>>2412206looks fun
>>2412206>I don't think there is supposed to be THAT many empire deserters...seems pretty accurate for pseudo HRE, now cough up those window taxes, burgher
>>2412476Window taxes didn't exist in the HRE though
Wake me up when my little warband gets a 1.4 updoot
>>2412809ANOOOOOOOOOOOOOOOOOOOON!WAAAAAAAAAAAAAKE UUUUUUUUUUUUP!https://steamcommunity.com/sharedfiles/filedetails/?id=3627538517
The TOR career button is really well hidden away, wouldn't be surprised if the vast majority of players don't even know it exists.
>>2412966>wouldn't be surprised if the vast majority of players don't even know it existsyou'd be correct. idk wtf you're talking about.
>>2412966>The Old Realms modforget it. we don't play the game here.
>>2412973When you pick a career at the start of the game in The Old Realms you get a button in your character menu that gives you access to a whole extra perk tree depending on your career quest progression.It's even in the manual, but I don't think it ever states where that button is.
>>2412966knew that onewaiting for them to actually make worthwhile classesVampire is borderline immortal
>>2412836Huh. That was quick. Thanks.>boot up bonerlord>try to brainstorm a fun troop tree for 4 hours straight. >restartHow do I stop myself from just making the optimal archer spam + javelins?
>>2413076you nerf archery
many years too late but are there people who actually enjoy/enjoyed the part of viking conquest where you had to do a minigame and run around in a town to find a doctor every time you take a javelin to the face it's not even a balancing thing, doctors exist everywhere and will stitch you together for less than the price of a tier 1 recruit. just a time waste
You are telling me the turks still haven't balanced archery after five years?
>>2413441>implying archery has ever been balanced in M&B
>>2413331what would you nerf about archers? I think the biggest thing is archers should be expensive or far less effective against armor. If you want big archer armies to still be good I think the best option would be making them gain xp much slower than normal troops so you won't hit big elite archer forces often.
>>2413076i stopped using my little warband. if you want different troops, find a troops overhaul. there is one called "yet another troop overhaul warband inspired" or something. >>2413385i don't know about this feature but it sounds fun>doctors exist everywhere and will stitch you together for less than the price of a tier 1 recruit.lol no>>2413441they did nerf the damage but increased the accuracy. crossbows went untouched.
>>2413590>what would you nerfaccuracy primarily, horse archers need penalty when moving, foot archers need longer draw timethe more severe way would be reducing the number of arrowsto compensate, give them a decent one hander weapon (vlandian crossbowmen and druzhinikis already use that mindset)
i want to give bannerlord a try but it looks super jank
>>2413649The only thing actually jank in Bannerlord is the army AI constantly making the stupidest decisions imaginable
>>2413649Daily reminder that if you pre-set the editor to "default", then 90% of players are going to use it.Fallout 4 did that on purpose, with non-default options being for people who care.BG3 did this by accident, for it was made by idiots who thought that "default" setting is the right callIronically, even Memelords knows how to handle this stuff, just giving you a random-rolled character each time, but not an actual "default"As for your post itself - it's not janky at all. Wasn't since like 2-3 years now. It just run out of any marketing money to properly announce it at any fucking point. Welcome to the special hell of endless open EA, I guess, where the bulk of profit is made before the game even has a truly stable build
>>2413642>idiot going full idiotThey have those penalties alreadyYou are just a moron who recruits top-of-the-line unit en-masse and then wonder why the fuck top-of-the-line is good.Get yourself low tier archers, which are the intended default, or just use militia ones and that's the game's benchmark. AI also never upgrades full army into just mono-stack of tier 5 archers, so it's not even a real problemBut let me guess - the next thing you gonna bitch about is "paper armour", right?
>>2413653nah, I am just going to install RBM and ignore your baby tantrums, it gimps archers to appropriate levels>paper armorI need to find that Webm I made year ago
>>2413590The real problem isn't even with archers, it's about there being distance damage MULTIPLIER, instead of divisor.The game is organised with player-centric logic in mind: if you score a long-distance shot, it should be rewarding for pulling a tricky shot. You get a fucking damage multiplier from distance, and exp one, too.If the game was designed with armies in mind, you would have a long-range super-penalty to damage and especially armor-piercing ability, because the projectile is barely moving anymore and has even less energy. This would mean holding your shots until enemy is in reasonable range.And they aren't going to fix it, because they've been using this idiotic reward-for-tricky-moves design since the very first build, it's baked into the whole game logicA solution is simple and bunch of mods do it already: projectiles have velocity and the game keep tracks of it decreasing with distance. All it takes is a scaling damage modifier(s) so long-distance shots deal damage from their velocity, not the damage multiplier from the tricky shot
>>2413656You mean any of the dozens that show that armour absolutely works and protects from crapload of otherwise lethal damage? Yeah, go dig them
>>2413656You are the one throwing a tantrum about archers being OP, not any of usStay mad that 30 tier 5 archers turned you into a pincushion.
>>2413662>get asked a question >reply with a possible solution to anon's problem (chiefly his insisntence on making archer heavy army)>WTF WHY ARE YOU MAD?court jester please surely you just>>2413660anon, I am afraid I am not privy to whatever made up scenarios plague your mind, I simply remarked that I will find old webms on the topic
>>2413667Then post them, instead of bitching about them
>>2413668>bitchingwhere? Again you have made up a scenario in your mind and running with itanyway here is the vanilla (purely for procreation) Bonerlord before War Sails, high end armor
>>2413676same scenario, starting armor
>>2413677Warbandlord mod, high tier armor
>>2403040Really interested in the Empires of Europe 1700 and Americas mods, anyone got any recommendations or tips to how to play them or what other mods should go with them? I know war sails isn't required, but on the same note, is war sails actually good or shit?The nip mod also looks interesting.
>>2413676>>2413677>the damage type that is meant to damage people through armor>does a whopping 1/3 of its damage through armorAbsolutely crazy, what were the turks thinking? Armor should make you immune to everything.
>>2413689>is war sails actually good or shit?good foundations but poor execution in general, tutorial was also notoriously dogshit at launch (literally needed perfect play just to finish it one of the missions where you had to ram ship at specific angle, they made it easier since then)the good>ship combat is fun, not quite Ass Creed Black Flag or Odyssey but still enjoyable>Privateer/Piracy playstyle is profitable, south portion of the map has 3-4 factions make it ideal for quick ship capture runs>decent variety to ships, they look beatiful>each culture has different approach to ships (Vikangs like to quickly board ships, Empire/Aserai have bulky that can mount balistae and field decent amount of archers, etc...)>lot of ship customizationsthe bad>tutorial is long and exhausting, fortunately can be skipped but no free ship>Vlandia/Khuzaits still rape everyone >sea plunder in general is kind of shit, real money comes from selling captured ships>new stealth mini game is poorly designed, with a few levels it becomes trivial>new culture, the vikings are rather meh on their own>Ship crew A.I is hopelessly retarded, boarding a ship carries bigger risk of your men drowning from their own stupidity rather than actual combat>Enemy A.I has no tactics, just straight line and board>some encounter will have permanently shit wind directions for you>cities have random upgrades for ships, shops have random ships in their stock, good luck finding good shit
>>2413705The entire stealth system was a mistake.
>>2413736it is the usual problem with developersthey add a feature, barely expand upon and make it restrictive for no reason (fourberie was a mod that was similar while also added lot of new features>ability to assassinate leaders in their throne room>ferment a rebellion if unrest was high and you knew the local crimelord>take over gangs, form an alliance with bandits>underground fights>robbing a caravan inside the city>pickpocketing armor/weapon restrictions weren't this retarded, like how the fuck would a small villager hunting bow stick out ? or a ceremonial blade?
>>2413736The entire expansion it came with was a mistakeWho even fucking asked for naval combat, when third of the game is still in state untouched since 2018?
>>2413691>Armor should make you immune to everything.Go back to original, release state of M&B, even before Warband.And fucking stay there.
I just want playable Norsca bros...
>>2413691no armor is perfect, there are gaps I suggest you try out Warbandlord https://www.nexusmods.com/mountandblade2bannerlord/mods/3961 modit separates armor into different categories giving different resistances
>>2413736>>2413748>>2413751The easiest thing in the world is to know what the audience wants, so how come developers so often fail at this one simple task: To understand what the audience wants?Is it because game developers are - for the most part - not gamers themselves, and fundamentally do not understand where to look for quality feedback?Or is it something else?
>>2403040Does anyone here have the Skyrim Civil War mod for Warband that Bethesda took down? I know it was never finished but I'd like to goof around in it.And also rip some of the assets for my own project.
>>2413580in M&B the archers were kept in their place by the swadians
>>2413705bit late, but i'm reply op. I did see some streamer play some of it some time ago, looked meh. Although i am a norwegian and found it cute that many of the villages are just named after cities or towns here. On the gameplay bit, i do find vanilla mid-late to late game bannerlord to be unnecessarily grindy. Just a fucking slog to get shit. i hope they rework it. The ship customization being random is also gay, much like the armour stuff basegame, it's boring having to just gamble by going to different cities to get what you want.I hope though that the sailing gameplay will eventually make it so modders are able to make gunpowder ship combat. I've always wanted a bannerlord-esque game just set in the colonial age with a world map.
>>2413753>>2413774I tried to make the sarcasm as obvious as I could, but apparently it didn't work
holy fucking shit RBM troop tree is dogshit beyond belief
>>2414034I don't think any mod has made trees that are actually better than vanilla so far desuLike there's always something stupid involved, too many or too few, too samey or too gimmick based. And they always make one faction their focus and fuck up or halfass the rest.
>>2413968giwtwm
>>2413775people wanted boats even before bannerlord released and the devs said they would be a dlc not in the main game.they tried to do story focused dlc but it didn't pan out so they added the stealth system since it was made already.>>ability to assassinate leaders in their throne roomdoesn't fit into mount and blade. too fucking OP>>ferment a rebellion if unrest was high and you knew the local crimelordeh. too OP>>take over gangs, form an alliance with banditscool feature>>underground fightsidk what this is. tournaments but for bandits? cool>>robbing a caravan inside the cityidk how this works but cities have guards and gates.>>pickpocketing ehi believe the Turks bit more than they could chew and are limiting new features while trying to fix the base. a dev said they are working on some things but don't to announce them in case they can't deliver.
>>2413691they're fucking stones thrown at top tier armorhttps://www.youtube.com/watch?v=WRQpxX2ANrQ>>2413780i doubt anyone here forked out the money
>>2414082>assassinstion too OPgood luck killing a noble within a throne room with 10+ guards nearby(no OP armor either you are using guard disguise), if you evade them the city guards will still try to kill you outside>rebellion ehh too OPbasically only works on recently conquered cities, even then no guarantees and your criminal status rises>underground fightsit is basically fisticuffs tournament >caravan robbery you ambush them in the night, you can either hire mercenaries (they cost a lot) or used your companions as a backup>pickpocketing phenomenal way to raise stealth skill, peasants have gold and food, guards have medium toer weapons on themin other words, play the mod
For the love of God please, please implement a messenger system so I don't have to physically travel around the world to communicate with someone. It is fucking ridiculous.
>>2414049>I don't think any mod has made trees that are actually better than vanilla so far desu>Like there's always something stupid involved, too many or too few, too samey or too gimmick based. And they always make one faction their focus and fuck up or halfass the rest.The only tasteful troop trees I've seen are from other anons (like myself). Modders though tend to only be good at what the mod is fundamentally about. The biggest problem with mod author troop trees is usually that they have 0 aesthetic sense and the troop trees end up looking worse than native. It's so frustrating.
>>2414179add diplomacy mod
>>2414186sorry but I don't do cheats especially cheats that break every patch. the Devs should add obvious missing features like this to the game and we the community should be pressuring them to do it. But I won't cheat.
>>2414187m&b is basically a mod platform. many important features in warband were simply just incorporated mods.yeah it should be in the game and perhaps devs will eventually add it into the game.
>>2414188it's pretty annoying they don't steal mods MORE often honestlylike is there even a single reason why the fast time option can't go up to x10? it doesn't actually break the AI and scripts or anything.
>>2414188And think of all the potential immersive gameplay options that can open up. The king of your faction summons you and the other nobles to a council of war that you then attend and negotiate in real time at one of the completely unutilised Lords hall spaces. Or a delegation from a rival faction or enemy embassy arrives to agree terms.
>>2413659You hit the nail on the head pretty much, long distance sniping is stupid and both you and the AI should avoid it if you want to do real damage against armor, however,>A solution is simple and bunch of mods do it already: projectiles have velocity and the game keep tracks of it decreasing with distance. All it takes is a scaling damage modifier(s) so long-distance shots deal damage from their velocity, not the damage multiplier from the tricky shotI think it could be balanced in a different way, namely, morale. Being peppered with arrows from further away than you can even see clearly should be annoying and intimidating. Troops that end up soaking arrow shot from max range should feel less confident in battle even if they are taking lower damage than if the archers are closer, and have a movement penalty because they are too busy covering themselves to move faster. That way there is a point to archers at long ranges(harassing and distracting) and at short rangers they do more serious damage. However, you would need some kind of command specifically for target selection and priorities, like>shoot weakest enemy (in numbers, tier or health)>shoot strongest enemy>shoot furthest (max range in the direction they face)>shoot closest (enemy thats closest to their current position)>shoot enemy type (infantry/archers/cav/horsecav)>shoot all directions>shoot only at this directionCould set some interesting formations and tactics like this
which mods, if any, were made obsolete with the latest WS patch?
>>2414130>good luck killing a noble within a throne room with 10+ guards nearbyremoving a noble is too OP>no OP armor either you are using guard disguisearmor is not that good in bannerlord>basically only works on recently conquered cities, even then no guarantees and your criminal status risesmuch less OP and makes sense. pretty good>fisticuffs tournamentkino>you ambush them in the nightare there no guards and walls at night?>phenomenal way to raise stealth skillnice>in other words, play the modit's not for me. i don't like to engage in criminal scum and dishonorable behaviors.>>2414192>is there even a single reason why the fast time option can't go up to x10? it doesn't actually break the AI and scripts or anything.are you sure?in my last playthrough, it felt i was catching parties i was chasing with a single ctrl+spacebar press. i wanted to do a proper test but never got around to.
>>2414228>removing a noble is too OPthere are a lot of nobles and they breed like rabbits, requires planning and careful execution, if you fail you're killed/thrown in jail and your faction goes into war with themon top of that they will also make your life miserable across calradia by spreading rumors, hiring assassins and targeting your caravans>are there no guards and walls at night?you're fighting in a narrow steet/alley, caravan escort is all the forces they get>it's not for me. i don't like to engage in criminal scum and dishonorable behaviors.meanwhile nobles burn villages like their life depends on it
>>2414235>there are a lot of nobles and they breed like rabbitsnot in my playthroughs>nobles burn villages like their life depends on itthis is criminal scum behavior too
>>2414083>1 good head strike>2 shitty head strikes>3 arm strikes>KO with a fucking weapon bashDamn, armor IRL is actually shit
Stealth is bad in Bannerlord because there is no reason to do it and it doesn't fit thematically among the other things you do in game. Its a general issue with the new mechanics, you can be a lord going to war leading armies but also a nolife master smith grinding at the forge half your life and also personally sneak into places dressed like a temu asscreed character. There's no cohesion between all of that and they should be things accessible only if you hard-spec into a playstyle.Stealth could work perfectly well if it was an actual battlefield tactic. Ambush enemy parties by concealing your party. Sneak up to a party and infiltrate their camp to fuck their shit up. Kill valuable troops, companions, even lords in their tents and barracks. It should be something you do in the context of war, not silly assassin shit.
itt bitter faggot general
Seems like Tales of the Age of Men (LOTR) is gonna use Old Realms Career Systemhttps://www.youtube.com/watch?v=hoKb0PKxTmE
while waiting for mods to update so i can begin a proper playthrough, can i play around with troop editor, customize the factions troop trees, and then once i download new mods and start a new sandbox, the updated troop trees will be there right? im not exactly sure how this works.
>>2414272>if misrepresent what happened i can just ignore addressing the pointtouching the ground counts as losing in reenactment
>>2414629my little warband has a troop editor iirc. as long as the mods you're using do not have conflicts with it, yes you can. idk about xml editors or other editors but they should work too.
i was gonna write a massive post about how retarded the introduction of mariner troops are, but i just don't even care so i'm gonna use troop editor and just turn every non-cavalry unit in the game into a mariner type.
>>2414813why?someone who spends most of his time on ships is very different from someone who has never been to a ship.t. landlocked shithole dweller
>>2414821i did this instead:>removed all new mariner troops>all nord troops are mariners>all sturgian infantry are mariners>vlandians, imperials, aserai tier 2 infantry and up are mariners>battanians and khuzait tier 3 infantry and up are mariners
>>2414049It gives low tier units shields for realism, so at least it does that better. Or did, last time I played, been a while.
dont worry, i'm figuring out the problems with the current rbm/ws/troop editor, then i'll make a good vanilla troop tree that works with ws + rbm
Sturgia with 2 handed maces big gayliteral poopoo
Has anyone played around with the player settlements mod? It seems like a fun idea, specifically if you wanted to rp a little independent country before conquering the rest, but... For one it seems overpowered as fuck. The baseline cost for the city being 3.5k is a joke. You can make it back in a month.Two, there are very few actual good spots to get started before hitting the world map border. There is a little bit of free space in the northern nordwyg, as well as the bit of beinland. A bit east of the khuzait steppes, same with south of the aserai lands. But beyond that, I think the core map it too crowded for the idea.
>>2415519If you mean the one where you just shit out a whole new city anywhere, that always seemed immensely jank and unbalanced, I don't think it's a good concept as is.The one where you build settlements from scratch, Homesteads, is a lot more sensible since you're building your own place very slowly over time and it makes a modicum of sense for locations like camps, homesteads and hideouts to spring up in random places. It also makes sense for minor factions and lower tier clans like the players to have their own locations, they seem to only exist in the form of parties on the map so far and that's really stupid, they aren't supposed to be all migrating tribes.
the nord troop trees make no fucking sensethe higher tier troops lose their shields and get lower quality armor compared to the lower tier troopswhat the fuck is TW smoking?
>>2415740sometimes, you need to let your inner beast out and you need easier movement than heavier armor for that.
I've been messing around ith MLW again, this time making a sort of nord-sturgia hybrid tree. Rate my drip
>>2415852she cute
>>2403492
>>2415852Mid, every single one.
>>2415750i understand the thematic thinking, but for game balance it's fucking retarded.
>>2416009That's all women in Calradia
>>2416274I was referring to the armor sets you flagrant homosexual
>>2416334That speaks worse about you than i ever could
>>2415852i don't like it, sorry anon
>>2415852Experiment a bit more with colors. Some are good, but others, the pieces clash against one another, like the ones that have different textures for chainmail (I hate it and I want Taleworlds to fix it).
>>2416678oh did OSA finally unfuck itself? the second and ninth ones with the white pteruges always felt sorely missing from vanilla
>>2416705>oh did OSA finally unfuck itself?Not yet. This is just an old pic of when it worked.However, Taleworlds is doing beta testing on the 1.4.5 Modding Kit, so it might not be long.
>>2403040Coming back to Bannerlord for the first time since early War Sails release. Does RBM still fuck with stealth by having shields block dagger attacks? Should I even use RBM these days?
How different is 1.4 from 1.3? Thinking of playing Bannerlord again but considering most mods aren't updated to the latest + modders are prob waiting for the modding tool which will take months, I wonder if I should just play on 1.3 with mods if there are no significant changes.
>>24167421.4 removes flat cavalry buff in all terrains again, i think and supposedly rebalances diplomacy. they made a short video of what 1.4 adds.
How fun is the war sails boat stuff? Worth actually building a character around?
>>2416777>Worth actually building a character around?they added sailing party roles in 1.4 so you can ignore making a character around it. it seems to be pretty broken since the AI will never ever have 8 big ships to match yours so you can shit on it.
>>24167818?I at launch my game screamed at me for having 3 dromons was too much and as a result some stats received penalty and sailing skills were closer to 200
>>2416782i don't have warsails so idk the specifics but i guess you can have 3 per party so a -clan- army can field the max 8.
>>2416678Cool guys!Of my gals, which ones need fixing the most, and which do you like the best?
>>2403040Any good gunpowder mods for Bannerlord? Bonus points if it works with War Sails so I can larp as a pirate
>>2416808I'd say since it's for a Nord-Sturgia tree try not to use Khuzait armor pieces, like the Khan's armor or the fur hat on 02, 04 and 11,or the Imperial helmet in 07, and use instead relevant alterantives. It'd also try to add more color to some of the pieces sorely lacking them.For example, I'd swap the Shoulder Armors on 08 and 12, since 12 already has full-body mail armor, and could use some color, while 08 is wearing a full mail helmet, but nowhere else in the body is she wearing mail (no body protection).Also try to use shoulders other than the small Shawl, like capes, and the large scarf to make some units seem more regal or add more color (unless you're already doing this with the option to give each unity multiple designs?). I try to use heavy shoulder armors only for top tier units and use lighter stuff for lower tiered ones.,Other than that Pretty good? I'd need to see how the Troop Tree is set up I like when there's a clear distinction between social classes that can be seen from the quality of each troop/troop tree.,
>>2417536Cheers. I suppose I should post the whole thing then. My main idea with the Crimson Axe is that I wanted a mostly infantry force, with decent crossbows + a tiny bit of Horse archers for that flexibility. Oh yeah, this is after me messing around with your suggestions/my own ideas. They are blue because I joined Sturgia>shoulder piecesThey are tricky for female troops, as most of them look kinda stupid, making their shoulders look way too big for my liking. The shawl is nice and simple. I do quite love the two battanian mail shoulder pieces though.To start with, the noble tree, since it is simpler.The running theme I wanted to achieve here is that they all have goggled helmets and more or less the same weapon setup - sword, shield, spear, thrown. They also generally have longer armor sets, knees long and below
>>2417591>>2417536The shooty part + the recruit. I figure that the archers could stay with mostly light shoulder pieces, the foot line having that scale/bronze combo, while horse archers go for the leather over mail look
>>2417594>>2417591>>2417536Finally, the choppy part. The normal axe/shield/javs infantry are supposed to be a bit more practical, while the polearm troops are meant to be more ornate. To distinguish them from the noble line, they don't have goggled helmets until tier 5, and mostly have shorter armor sets.
what the fuck is wrong with troop editor right now? it seems its latest version corrupts any and all save files and i cant delete native troops with it.
>See a pretty good mod/troop tree>Based around RBMStop doing that shit you faggots.
>>2417698It's over, the RBM brainrot has taken over the Bannerlord modding community.They would rather have armies ineffectually slapping eachother with sticks for an hour than have fun and exciting battles.
>>2417699I really tried to like rbm but it's so dog shit. >"Realistic"Realistic for who? Some fatass fuck that has never been in combat before and doesn't understand the full potential of his own body? Because that's what it feels like. Warbandlord does the job far better. I wish more people knew about it.
>>2417702>for whoRetards who think SCA is close to actual combat instead of a LARP with rules that make the weapons as ineffective as possible for the sake of safety.
>>2417698>>2417699>>2417702>>2417706I just made a major troop tree improvement (not overhaul) of the VANILLA troop trees but WITH rbm. I.e, rbm installed but rbm troop trees disabled.Let me know if you're interested, I'll share.TLDR of changes:>Overall troop tree gear aesthetic improvements and standardizations>Overall troop tree naming convention improvements and standardizations>Overall individual troop skills/attributes fixed>Overall major Mariner troop changes. Made more realistic, generally weaker than non-marine equivalents from the same troop tree but mariner buffs should still have them be more powerful on ships. Furthermore, their loadouts should now make them generally more useful when on field battles instead of being worthless cannon fodder.>RBM bow/crossbow + arrows/bolts fixed for ranged units (RBM overhauls the ranged items, and if you use vanilla troop trees, this fucks up the vanilla troop tree balance, I've gone through every single ranged unit in the game and fixed this balance)>Sturgian noble line overhaul, final line changed into heavy horse archer + warrazor, similar to Khuzait noble line.>Sturgian horse thrower changed to horse archer>Sturgian "Line Breaker" changed into "Vanguard" and given back 2h axes>Major Sturgian troop tree buffs>Nord Berserkir-line given back their 1h axes, which was unintentionally removed by Taleworlds and apparently has gone by unnoticed and unmentioned by anyone on the entire internet for a week>Nord Ulfheddin-line given stronger throwing weapons and armor to compensate for lack of shield>Nord Skjaldbrestir-line given stronger throwing weapons and armor to compensate for lack of shield>Moderate Nord troop tree buffs>Moderate Vlandian troop tree buffs>Major Empire troop tree buffs>Minor Aserai troop tree buffs>Mercenary clan troops generally made slightly more offensively powerful than their factions' equivalent troops
Am I imagining things, or is the armor variety in Bannerlord really bland and samey?
Would a boat heavy campaign be fun? It seems like something that could be interesting, but very limiting since you have to use ports to go inland.
>>2403040Fire and Sword for Bannerlord when?
>>2417981the biggest issue in my opinion is that it's very different people who work on the equipment, so the quality is all over the place, sometimes they go well together, often they don't. so we get like "generations" of equipment in bannerlord. there's a wide variety, but if you pick two pieces of equipment, one from each generation, they don't mesh well together. so it ends up feeling like there's a lack of equipment.
>>2417990>stand-alone game for another game whenNever ever
>>2417988Desu, aserai are the best for a boat campaign. You'll have lots of enemies to fight on water: Southern and Western Empire, as well as Vlandia.
>>2418073NGL, I dead ass thought Fire and Sword was a DLC for warband back in the day
>>2418191It should have been an expansion for the original game as Warband should have been.
>>2417981most factions have every unit type so they feel the same
>>2417981It's a pretty awkward time for armor variety, as in the 10th-ish century, everyone was doing some variation on mail and/or lamellar.
>>2417591>>2417594>>2417599Built for BVL (big vlandian lances)
>>2418003The worst imo is how some armors are just not fit right, they hang loose and low and even warp in weird ways during animations. Second is of course how every piece of mail armor has a different fucking texture and some are bright and oversized as fuck, mainly the imperial mails. Then there's literal trash armors like the Battanian scale.>>2418839You could go both earlier and a bit later. I think the main issue is the lack of stronger flavor in armor, too many pieces that are uncolored or stay dull, unadorned and without any attempt to spruce them up, which you would see plenty of at those times, particularly lots of painted metal, cloaks, scarfs capes, habits, etc utterly crowded with specific motiffs and symbols. Civilian clothes are also too dull and dirty and look like prison outfits but thats a different conversation.
Anyone tried Empires of Europe/America mods? I want to try the ship combat
Is there anywhere I can get the Warsword Conquest Expanded submod without having to use discord, or am I screwed?
Is there an updated mod that removes the restriction where you can only pick one of the two skills? It's kind of insane that the only mod that does this is an outdated one made by some korean dude. (https://www.nexusmods.com/mountandblade2bannerlord/mods/8625#:~:text=Show-,Character,-I%20think%20this), unless I'm blind that is.
>>2418640Total War has dozens of factions that have the same unit types and they don't feel the same(outside of realism autism mods), they just gotta have more pieces change colors.
>>2419155You could get a lot of extra variety if you had a tertiary faction color added to the primary and secondary ones, the third could even be clan dependent so each lord has their army highlighted with their personal colors and standing out from the faction leaders' army.
>>2419092https://steamcommunity.com/sharedfiles/filedetails/?id=3617286010
Boomer here.Does M&B2 do the thing where people hate you if you don't just let the guy who previously burned down half your country go after catching him?
>>2419221They will not hate you if said guy is a total piece of shit (all negative traits). I think...I did kill some Vlandian lord that was a total piece of shit all around and no one gave a shit.
>>2419224But do nice guys ride around butchering my peasants?
>>2419221you don't lose relations when taking lords prisoners
>>2419256Yes. Death is a mercy and preferable to living in your "kingdom"
>>2419391Honestly, the life in Carladia kinda sucks. You will be raided by bandits, by other lords, conscripted... the only people who have a good time are mercenaries and lords themselves
>>2419426Duuh, it's an empire that is in civil war. You either stay and pray it finishes quickly, organise a risky journey to Geroia through plains of mounted bandits, take a boat to Balion through stormy seas and pirates, or through great Nahasa desert to unknown kingdoms such as Dabarah.
Thoughts on using the fast mode "mod"? Just realized my MC is a barren 35 year old hag and I'm not even married yet, so my kingdom is doomed without any true heirs.
>>2419596it's fucking great
>>241959635 yo is still okay. You have 5 more years. Talk to a random clan leader and he should have a guy you can marry
>kingdom is at war with the nords>decide to boat on over to Hvalvik, thinking nobody would be over there>can't siege the city from the sea>it's the only town on the islandGuys, is Hvalvik literally impossible to siege without setting up a force on the island prior to declaring war? I might just have to try and steal it as my kingdom's capitol if that's the case.
>>2419622you can't land on the beach?
How are these niggers still getting funded? Do turks love the humiliation ritual of feeding money into a hole?
>>2419724Same reason you're still here
>>2419724warband made millions
>>2419675you can do that?
>>2419724>Do turks love the humiliation ritual of feeding money into a hole?Well yeah
>>2420204yeah. some beaches can be landed on and some can't. idk the criteria because i don't play the game and didn't buy war sails.
>>2420228>because i don't play the game and didn't buy war sails.Warband bro or just shitposting?
>>2420206>The release of Bannerlord coincides precisely with the Turkish economy going to shit
Reasons abound for why Taleworlds refuses to mention religion in Calradia beyond a passing mention but even if they did have the balls i'm not so sure if they'd do a satisfying job. Of all the mods that have attempted to add religion as a mechanic/flavor to the world, which one do you think has done it best?
>>2421276they're from turkey so it's either lionize islam or not mention it
>>2421276Having played viking conquest really. I think it's stupid to add strategy game elements to a game that fundamentally isn't a strategy game
>>2421284elaborate
>>2421276>please add bloat to my gameJust use mods
>>2421292It just limits you a lot without adding anything. Because the world is set in not-byzantine not-anatolia the base religion would be not-christianity and make playing not-islam a pain in the ass or religion would have to be pointless.
I think it's finally time to ship the "The Engoodening of Bannerlord" youtube videos.
>>2421470Bannerlord was never bad though, just not as good
>>2421487Bannerlord was always good and fun, this thread is just full of "old thing good new thing bad" contrarians
>>2421653To be fair the release had a lot of problems from how bandit camps worked all the way to the massive grind that was skill gain and how one faction just swallowed the entire world in a few years.
>>2421284>>2421401Don't know why you assume it'd be like those mechanics more akin to an RTS, ie, public order gauges and population faith shit that's really tedius in practice, than something more RPG oriented like specific quests or relationships with NPCs depending on faith, and world events to give the player something to do mid and late game.
>>2420396i don't even play warband. bannerlord has too much quality of life features and smoothness to ever go back yet it is still missing the little sovlfvl features warband had. i play for medieval lordship simulation.
Are there any Pendor submods that make archers less broken,or at at least make armor worth wearing, but without adding a lot of other shit?
>>2421456Its not JUST Anatolia, it's a whole blobbed up not-Europe. You'd have religions mostly align with each culture, western christianity in Vlandia, Eastern Christianity in the empire and Sturgia, Celtic paganism im Battania, Nordic paganism in Sturgia and Norselands, Steppe paganism in Khuzait lands, Islam in Aserai and Khuzait.Religion would be best implemented as a personality trait of lords and notables. Some lords being very pious or very skeptic would make them like or hate other lords, or foreigners more or less, or even be prone to converting to other cultures and defecting more easily. Also observe certain rites and traditions like [insert feast here], timing battles to the calendar date, etc.
>>2422084Christianity wasn't really schismed at this time in Europe and if you include celtic paganism in anno 1000 Europe you might as well include dragons
In all these years, TW has never fixed the awful army grouping system.
>>2421773>specific questscan be added without religion>relationships with NPCs depending on faithpointless when it could be depending on culture instead considering the two are usually intrinsically linked and was way more important before organized religions started dominating>world eventssame as the first answerThis is why people think religion is bloat and you're always talking about shitty strategy game mechanics.
anons, is there an uptodate mod collection on steam that you can recommend?
>>2405451Blood and Gold: Carribean
>>2422098>if you include celtic paganism in anno 1000 Europe you might as well include dragonsYou mean like iron age Celts after 500AD at most? Battania is a time warp faction in every sense
vlandians are too advanced battanians are too behind compared to the rest of the setting
>>2422066get some Elven armor
>>2422066You could probably nerf bows and arrows yourself.
>>2422132what don't you like about it and how would (you) fix it?
>>24222461.4.5 is new >>2422764and that's a good thing
Forgot how hard it was to get a fief from a lord in warband compared to Bannerlord...
Americans are too advanced Russians are too behind compared to the rest of the setting
When are they nerfing drones? Just lost a battleship to one
>>2422853 I have played through Pendor several times, on various patches. I had all lordly elven armor and I had ruby rune plate after they added it. The difference between wearing some early game armor and the rune plate is less than 20 points.It doesn't do shit. >>2422872Probably what I will end up doing.
Doesn't help that headshots in warband do double damage before the armor calculation, so helmets are useless. No armor is going to stop 400 pierce damage.
>>2422157>can be added without religionSo? You can have quests that don't involve the rigid hierarchy of medieval serfdom, or medieval chivalry, or anything actually tied to the medieval world. But then you have no reason to play the medieval lord roleplay simulator game. >pointless when it could be depending on culture instead considering the two are usually intrinsically linked and was way more important before organized religions started dominatingA drift between religion and culture was a big deal and a big source of conflict everywhere it happened, and by the time of Bannerlords' roughly equivalent era, organized religion was actually nearly as dominant as it ever got. The point would be to add reasons for characters to do things, to fight or ally with eachother and for intra and extra faction dynamics to play out, things that make them not all act the fucking same, like the same things and specially not have a hivemind with their clan and faction as a whole.>same as the first answerWhich is to say, no roleplaying allowed in the medieval lord roleplay simulator game.
>>2423041>can't roleplay without religion involvedBrainwashed, go play a crusader larp mod if you want to do that shit
AI is faaar to accurate with javs. They're launching those things at olympic levels of distance with heat seeking accuracy...chill the fuck out turks.
>>2423177Someone got KO'd in the middle of a siege I see.
Does Bannerlord still suck compared to Warband?
>>2423177>>2423179Stray arrow rage lives on
>>2423179>>2423193No. I was just fucking around going full speed on my horse circling around while my troops handled some sea raiders. Only for a Jav to head shot me from some crazy range.
Why do turks hate armor so much?
>>2423179>>2423193He's still right. AI jav troops are massively overpowered right now partially due to how accurate they are.
hosting bello civili if anyone wants to joinServer name: MountandFeastPassword: butterMod: https://www.moddb.com/mods/bello-civili-the-roman-civil-war/downloads/bello-civili-full-clienthttps://www.mediafire.com/file/x8a1k2i7k7n2rhd/bello_civili_upstab_etc.7z/fileSecond link is a submod for upstab/balance changes by upstabanon.
I hope that when Chaos becomes playable in TOR, they aren't as dogshit as they were in Warsword
theyre showing some gameplay about the bootlegged mount and blade game combat looks awful, like really really bad.https://youtu.be/60uz4iicAig?si=-Vd4ItZxTWrDTugf
>>2423372also theyre going more in-depth in the Future Games Show right now and calvary charges look terrible. the animations look canned and janky. from what ive seen it looks really floaty, almost like a beat-em-up dynasty warrior game.i know bannerlord doesnt have fancy attacking animations, 4 directions, but when you hit someone it looks and feels good. the combat in chronicles medieval look bad and amateur compared to bannerlord. maybe the meta stuff outside battles is way better, but person to person combat wise, looks like bannerlord still has it beat.
>>2423378sorry, not future games show but this youtube video is where more footage is shown.https://youtu.be/pJTLTUaGt1Y?si=Qj-L5x4b9BLvEBmN&t=2474:07, that calvary charge and the way the units just sort of glide into each other look look like shit.
can someone explain the new workshop settings? i dont fucking understand.>store outputs in the warehouseis this basically 'not' selling output?and:>get input from the warehousedo i have to enable this in order for the workshop to be able to produce?
Warsword Conquest fags, Ruin or Plague? I was gonna do Ruin but found out we're not actually able to grow horns
>>2423183see >>2404990
>>2423489>>store outputs in the warehouse>is this basically 'not' selling output?yes>>get input from the warehousethis one means to get raw materials from the warehouse. you have to put in the raw materials. you choose this if you get cheap raw materials or if you get them from raiding.>do i have to enable this in order for the workshop to be able to produce?no
>>2403040Guys, am I retarded? I'm trying to make a total conversion mod for Warband, and it's actually really damn difficult. Yet throughout the years, everyone and their mothers had succeeded in making one, even kids and people who made entire mods as just a joke. It shouldn't be so difficult then, right? Am I missing something? Does some great mod tool exist that I'm unaware of?
>>2423629Have you gone and looked at the modding guides?
>>2423641Yeah. But it's still cock and ball torture. Especially mapping.
Is there anyone here with bannerlord modding experience? Is there a way to completely and utterly change bannerlord's levelling system to something similar to warband's through modding? Not asking if you can do it but that if you looked at the code if that is possible.
>>2404990You are forgetting one and no small thing: People preffer the 1200s more than the 1000s.
>>2423629>>2423665>he fell for the warband modding was easier meme
>>2423629Have you considered that warband is a really old game which was the only game that did its particular thing for a long time so you will have a ridiculous amount of moods no matter what
It's funny how overpowered you as the player was in warband just because you could tilt evey battle to your allies favour while blocking your enemies from bringing in any reinforcements themselves
>>2423760The fact that the AI in Bannerlord can actually block your attacks probably still causes people to crash out
>>2423629>total conversion mod for WarbandHow many moods weren't just forked diplomacy mods?Or they looked something like this which is fine but imagine playing this mod if you aren't fucking dane
>>2423800mfw i live in Ringsted
>>2423508im sorry i think i might be actually retarded. i don't understand. what am i supposed to click if i just want the workshop to... behave like before?
TW:>"hey guys we fixed diplomacy"start new game:>a few hours in>join as a nord mercenary for the sturgians>the northern empire and nords declare war on sturgia who was already down two towns and in a war against khuzaitsfantastic diplomacy
>>2413968i look like that
>>2423957But that makes sense. Obviously target the weak faction that can't defend itself, before some other faction takes its spoils for itself.
>>2424109i've played this game for years, not one single time have i seen any other faction get ganged up on to the degree that sturgia gets ganged up on. at most, other factions are at war with 2 other factions simultaneously. for sturgia, minimum 2 is the standard, 3 is common, and 4 is not unheard of.i don't know if it's due to geography, or some quirk in the games code, but there's something fishy going on
>>2423194Always keep your shield up and cycle at max range until they care out of ammo. Throwing weapons aren't even that bad since they don't have a lot of them.
>>2424082London?
>>2423873i don't play the game so provide a screenshot or a video.as i understood it, you don't have to click anything for the default behavior/like it was before where it automatically buys raw materials and sells finished goods and just provides you with money.
If you're wondering why, six years later, the khuzaits still completely and utterly dominate everything while the sturgians continue getting gangraped in every single battle against the khuzaits, look no further than here.imagine how incompetent of a game dev studio you have to be in order to let something so consequential to campaign faction balance slip through after six years
>>2424780Bro, if you have a decent army, khuzaits are piss easy. They always suicide charge their horse archers ahead, already doing half of divide et impera for you. If you just position at the edge of a map and form a shieldwall on the front and left side of your archers, your archers will easily win the archer duel with the Khuzaits.
>>2424802please carefully re-read my post
>>2403040Help me pick. I have indecision paralyzes. Vladian or Empire for next playthrough? This will decide the next hundred hours of my life.
>>2424780are you sure this isn't a tooltip error?horses are slowed down by the snow in battle scenes so it doesn't make sense to make them better during autoresolve
>>2424926Vlandia is too easy. go with Rhaggy. my Simp campaigns are the most fun.
>>2424932Oh I do love my cute queen, and fighting muslims and mongols.
>>2424935>and fighting muslims and mongols.you fight everyone and this is one of the best parts. the endgame will be against Vlandia and their cancerous crossbows and cavalry so the run stays challenging.
>>2424930from what i understand, various terrain types are changed from whatever they are into "snow." but for some reason TW didn't make the necessary changes to make that adjust autocalc battle performance, which still goes by whatever terrain type that particular piece of land used to be in the absence of snow.so it might be "plains" but it's called "snow" yet it behaves like "plains" for purposes of autocalc.but forget that for a second, you can clearly see that the battle takes place in a forest, which for some reason isn't captured by the autocalc.
>>2424969>>2424930>>2424780Anything archer related should be massively fucking nerfed during any season that isn't hot and dry by virtue of the fact that bows lose strength when wet and cold, forget about how it would affect horses themselves
I don't remember the combat in Bannerlord being so clunkyEvery time I try to play Bannerlord, I end up spending more time looking for mods to fix the game than actually playing it
>>2424973>I don't remember the combat in Bannerlord being so clunkyit isn't?
>>2424972Or just buff armor instead of having it be afucking useless.
>>2425161nyooooooooooo top tier armor is dropping the dmg to 1/3 so this means it's very useful pls disregard we're talking about rocks thrown by malnourished peasants dmg
>>2424973You now remember Warband horses stopping on a dime and rearing up whenever you rode into a tiny pebble.You now remember 0 damage AI moshpits.You now remember spears.
>>2424780wtf that buff lmao
What are some good warband moods? Viking conquest is just too samey and sloggish
>>2425944Pendor if you plan on using archers a lot or don't care about them being op.
>reinstall butterlord>mods are out of date>update the ones that can and purge some>game seems to work>play for an hour>starts crashingI hate these turkish fucks so much it's unreal.
>>2426000i bet your mods aren't really for the current version. they released an update recently.
>>2426034I know a lot of them aren't. I think it's actually a save issue though. tried making a manual save from the last auto one and after one more crash its been smooth for an hour or so. still this could be avoided if these faggot roaches weren't so uppity about versioning and mods in general.
>>2426042you do have Better Exception Window mod, right? it allows you to continue after some crashes.
>>2426047no I was not but I was wondering if there was a proper crash logger when the dump for TW seemed to just be mod flags. thanks chief.
>>2425944For some reason the vc mods decided archers should be worthless. You can fix it by modifying a text file so bows deal piercing damage
>>2425944Perisno. It's like Pendor if it was actually fun.
>>2426053That makes them overpowered.
>>2426325just use some basic self restraint and keep bows for your companions.What's warband without being a god of war?
I just deleted it, forgive me Erdogan I need room for dragon's dogma 2
>>2426448>dragon's dogma 2did they fix the performance issues or do i still need to upgrade my 10 hear old toaster?
>>2426324Feels a bit disjointed and there is way too much empty space on the map.
imagine how desperate people must have been back then to think these low poly nudes looked hot
>>2426620You didn't play gooner mods to goon, you played them to get in the mood to goon.
>>2426620it's the power fantasy like we've been telling you all those years.we love PN for bannerlord and it's all text
the command stuff looks better than bannerlord but man that combat looks awful.https://youtu.be/Y432YjGoyYY?si=MO7kGf2d52lHX_aX
>>2426620I don't have to imagine. I fucked around with Warband mods and I jacked off too.
>>2426780>slop combat>takes place in actual medieval europeNot touching this garbage.Visuals are nice though.
>>2426786>>slop combatyeah might not get it because of that alone. looks like something out of for honor, bannerlord combat is miles better compared to this.
>>2426780THIS IS HOT GARBAGE
>Does nothing>WinsHE CANT KEEP GETTING AWAY WITH THIS
anons, which graphic options have the most impact on performance when having 1500 soldiers on screen simultaneously?.. framerate drops to 30-40, and it gets rather annoying in the long battles.
>>2426780>rubberbanded to enemies for canned animations>slow sluggish Soulslop attackspeople who want gaming to be like this geuinely need to be put in camps
https://www.nexusmods.com/mountandblade2bannerlord/mods/11592>notice that Equip Best Item Reloaded broke once again at the smallest 400kb update>build my own Equip Best Item mod that's not as retarded, I'm only the 10th in nexus doing my own spin at that mod>the guy immediately blocks me the moment I upload it, he then announces an update is coming in 30 minuteswhy are people like this?
>>2427555he stole your mod?
>>2427574nomaybe he's thinking I stole his broken piece of shit
>>2427555checkedpeople are retarded. more news at 11.
What's the best version of 1257 AD mod? I've played dark ages and the original. Dark Ages is a bit buggy, but otherwise great.
>>2427640enhanced edition
>>2427555>make retarded mod for retards>act retardednot really a mystery
>>2427555>>2427766Do people who make and use all these "automatically do inconsequential, zero-effort, zero-time thing" even like to play the actual game? Nexus is PACKED with these "utilities" that are just progressively taking away any choice, customization or personalization from the game.
>>2426786>>takes place in actual medieval europe why is that a problem? It's better than the half-baked shit Taleworlds put out with their low effort writing and world building efforts.
>>2427779HA! that was exactly my thoughts as well.honestly the game can be too easy in a lot of ways when you 'minmax', the rp builds and dress-up are funner to me these days.
>>2427785Because autists who make historical games can't help but make them as authentic and boring as possible.
>>2427802Medieval 2 TW wasn't boring. The Devs behind chronicles are also promising to implement emergent game play systems that will depend upon decisions you make in game and the relationships you form with different characters and factions. Obviously talk is cheap but if so that is the very opposite of boring (to me anyway)
>>2427830>Medieval 2 TW wasn't boringit also came out 20 years ago
is there a fucking mod that improves the locked camera view during campaign map siege setup phase? i hate that it's so fucking restricted and i can barely see or click anything
ah of course, very nice, 1500vs1500 siege battle (i'm defending). the enemy has 30 infantry troops remaining faaaaaar at the back, doing nothing, i'm dead and my troops are just sitting in the castle doing nothing. if i retreat then we surrender the fight LOLthis game is so fucking dogshit holy shit
>>2428058reloaded, played the last 1 hour differently, this time the nords are besieging the same castle (i'm defending this time as well).now there's 2 enemy attackers remaining, but they've clipped inside the wall and my 500 defenders can't reach them.i'm uninstalling, see you all in 6 months
>>2428040>the locked camera view during campaign map siege setup phase?i'm pretty sure you can move it with WASD
>>2428058you can take over as one of your troops in vanilla for some time now
>>2428071fast forward and they'll get them eventually. usually takes 30 seconds.
>>2428071That happened to me a few times before but noclip makes it a quick fix.
>>2427830>Medieval 2 TW wasn't boringIt also wasn't very historical. Today people mostly play it for stuff like the LOTR mod which is even less historical
>>2428311Kino
>>2428311>It also wasn't very historical. define how
>>2428384fantasy unitscatapults having laser aim it being possible to spam high class units like knights the second you get an economy going
Ok but officially what is the mod for Warband that will let me play as the evilest dude in the universe? I want to roleplay as the invading demonic force that will kill, fuck, and loot whatever it comes across
>>2428384If it was historical you would only have control over one province, and you only get like 10% of the money from all your other provinces.
>>2428409>>2428426ngl these criticisms seem a bit minor and nit-picky
>>2428438May you define what makes it historically accurate?
>>2428423You can already join the Khuzait
>>2428423You can team up with Sauron in the last days
>>2428441> historically accurate units with gameplay mechanics appropriate to their real life counterparts such as English longbowman or dismounted knights acting as heavy infantry > research and development of armour and weapons via the tech tree represents the development of gunpowder and plate armour > campaign events like plague and papal decrees calling for crusades in keeping with the medieval era.
>>2428443>LOTRsorry, never liked it. dunno why>>2428442Yes but there's no real sense of gore and destruction. I want to feel really evil.
>>2414608Map looks fucking sick
>>2415852If I was not busy I would hop in and make my own troop trees, custom sub factions and so on. Game really needs that, you know, regional variety. And also mod that makes clan colors remain, instead of everyone using one color (outside of flags, I guess).>>2426620I don't have to imagine...
>>2426780Looks nice, I guess, but I like early medieval setting more than high to late.
>>2428479That said, I want Iron Age Calradia game the most...
>>2428478Desu, autistically messing around with your dudes/dudettes to then watch them fight is half the fun in bonerlord for me these days. The real issue is restraining yourself from making something obviously overpowered.>>2417599Here is my full tree, if you're interested
>>2428423dickplomacy+polygamy fix+ctt allows you to imprison maidens and have them work in brothels.
>>2428438Im the guy who posted >>2428426It's not a criticism, but putting dukes and counts that pay taxes to the king would ruin Medieval 2. Total war should not be historically accurate, especially in medieval Europe when everything was so decentralized under the Feudal system
>>2428438>ngl these criticisms seem a bit minor and nit-pickySo is the fact that a fantasy culture looks anachronistic in a fantasy setting yet there is at least one retard foaming at the mouth over it.
>>2428479The graphics do look nice, but the combat and animations look awful. One of the early preview videos had a charge animation and itwas some braveheart thing with the soldiers with halberds literally jumping in the air and striking down as they charged. Just goofy xin wen dynasty warriors stuff that looks completely out of place.
>>2404990My chief issue with bannerlord is that the damage calculations are fucked and all of the "realism" mods never get rid of chip damage from any goddamn source because of "blunt trauma" as some stupid fucking excuse that isn't how maille armor works in the first place, nevermind bannerlord's cataphracts are wearing enough armor to qualify as IFV's. And I can't code worth shit so my ability to mod bannerlord's damage directly myself is not happening, so I'm stuck editing module files in warband for my preferences of realistic, grindy, low lethality combat.
>>2428591>and all of the "realism" mods never get rid of chip damage from any goddamn sourcenot even warbandlord?
>>2428409This is a major bugbear of mine, there shouldn't be fucking catapults in the first place as those mcdidn'texist. There also shouldn't be other forms of field artillery because those are SIEGE WEAPONS, which cannot be aimed at moving targets at all, and take AGES to "dial in" targeting parameters. They aren't stupid simple shit like cannons where direct fire arcs enable more rudimentary aiming, and even those were basically dogshit in field battles that didn't hit a god damn thing until the 15th century. On top of that you have shit like missile units being able to fire from insane distances with pregunpowder weapons and achieve significant damage, and the fact that there are no true facings for any units either. Wheeling doesn't exist in total war, for some stupid reason.
>>2428593>warbandlordHuh, thank you anon I did not know this existed, or at least the last time I played butterlord, it had been abandoned or something. There was one mod that added a bunch of toggles for damage and increased the depth of damage simulation, but it got abandoned due to the endless, pointless updates by TW that never changed shit meaningfully.
>>2428591Does bannerlord still double head damage before the armor calculation?
>>2428611Probably, Javelins can easily hit for over 400dmg. can the AI headshot anyways? I imagine they can but only rarely?
>>2428986The ai actually targets your head instead of your body and yes they do get the damage increase.
>>2428423Not Warband, but Solid and Shade for 1.011 had you serving a living incarnation of evil as its necromantic warlord.
>>2426780The problem with this trash is not the combat, is that is just a fucking trash third person total war at it's core.
>>2428594>There also shouldn't be other forms of field artillery because those are SIEGE WEAPONS, which cannot be aimed at moving targets at all, and take AGES to "dial in" targeting parameters.Field artillery was a thing pre gunpowder though, Romans used Onagers and smaller Scorpios on wagons and small ships, and medieval kingdoms used Springalds sporadically. They were just very small torsion engines that could be emplaced quick and used to harass troops from range, not big rock pounders.
>>2428423I think Warwolf lets you play as a Sub-Saharan African
>>2429053I see you never had to deal with AI trebuchet spam when playing very hard.
playing on horseback and with cavalry troops is so much more effective in RBM, but it's also so much more boring because the top speeds are so fucking low
>>2428423In TLD you raze shit you capture and if you play Gundabad you eventually unlock a war drum that with the correct build (CHA/STR is OP) you can instantly summon 100+ low tier orcs to swarm shit. It's pretty fun but the dev keeps nerfing the fun in the fucking updates like disabling the berserker trait. That problem is mitigated by rolling back to an older version on github.Orcs can also slaughter and eat prisoners, which is how you feed the 600+ doom stack of orcs.
>>2429779RBM sucks ass. The only good change in RBM is the charge damage. The economy is broken, it's way too easy to get rich off gear sales. Melee weapons other than maces are useless. Javelins are unusable.
>>2429799This sounds more like what I'm looking for. Thanks, anon!
>>2429810yeah i'm kinda realizing this. it's insane how much better maces are than any other melee weapon.is there any other combat overhaul mod which adjusts field AI as well as makes units last much longer in battle? because honestly 1-2 minute field battles are just retarded.
https://www.nexusmods.com/mountandblade2bannerlord/mods/11475https://www.nexusmods.com/mountandblade2bannerlord/mods/11628anyone try these yet? they sound interesting for early game
>>2429893Gangs of Calradia just sounds like an inferior version of Bandit Militias, shame that mod hasn't gotten updated.
>>2429893the early game that lasts for 2-3 hours?
what's the name of the mod that removed all the female army-leading lords and put them in fiefs or whatever? maybe it got removed since nexus became tranny central?
I've restarted about 10 campaigns over the last few days idk why I lose so much interest in the vassal stage, especially after getting a city. I feel like I'm constantly stretched thin constantly stuck having too big a party or too small. I am also not satisfied with the slop companions the game keeps spawning for me. Like why is it so hard to find one guy with bow skills and not some dogshit like 140 roguery or 110 in every weapon class which is worse than just 50 in one
>>2429952Take the mercenary pill and never stop taking it.Being a vassal is pointless unless you actually have enough influence and power to form armies.
>>2429954Honestly yeah I think I'm getting into vassalege too early. I'll have to use armies more when I vassel, and get good party companions/slots. I like the idea of getting a city to have a garrison to put and restore troops with but it never really holds enough and doesn't doesn't satisfy meAnd did they fucked with the over world AI or something? I run around the map with like 60 party, everything runs away from me, I'm not even close to top tier troops. I'm trying to level my guys but anyone that isn't in 150 stack runs away, even corsairs and deserters
>>2429957That's always been the case, If they think they're slightly weaker than you they run and if not they chase you.
>>2429952the game is complete dogshit and has been since its inception and the only reason it's performing well is because of warband fanboys expectations and their coping mechanism which consists of refusing to accept that bannerlord is complete and utter dogshit
>>2429963It's the exact opposite, Warband fanboys are the only people who actually shit and piss their pants because Bannerlord doesn't have their favourite pointless flavor mechanic from Warband
>>2429959It must be the lower map speed I think they implemented. That should favor the player I would think but it sure feels more annoying chasing these fucks
>>2429917Historical Gender Inequalityhttps://www.nexusmods.com/mountandblade2bannerlord/mods/7411
>>2429952>>2429957you should be running around with a clan army 24/7 as they cost no influence to have in an army at all and you should be either sieging shit or defending shit most of the time with hunting enemy armies whenever you encounter any.if anything, you should be ditching campaigns because they become piss easy.
>>2429957In warband I tend to stay solo for a while to get some money and levels and buy enterprises to actually support my army before I recruit anything.
>>2429053Romans did, but medieval use of field artillery barely was a thing until cannonery in a European context. Things like springalds were for sieges predominantly with field uses in the pitch being oddities than a norm. But total war and shit acts like this is just a normal form of warfare, or effective at all when you'd struggle to kill anyone with one on a mobile field of battle.
>>2429978thank you!
what the fuck is an alley and how do i control one?
>>2430741Go to any town scene, preferably richest oneHold alt to check which alleys are occupied.Approach them, antagonize bandits by talking to them.Kill them, assign companion that doesn't have kind trait or some shit and has some roguery.Voila, you can get ~200 gold per day + roguery. Early game its the best passive income since hiring companion costs nothing once you sell his stealth equipment, tier 1 recruits cost nothing to hold an alley
>>2430752How the fuck are you supposed to kill them when its 20v1 in civilian gear and this is supposedly done early in the game?
>>2430764git gudor watch strat gaming and learn to cheese it
>>2430764>20v1it's never been this many in my experience. if you're just exaggerating, 2 handed swords dispatch them quickly enough.
Just starting out viking conquest, are the story quests timed? There is no way i can defend the first village with 20 t1 dudes
>>2430962i don't think they are
>>2430962You'll get cuckolded regardless of how fast you do the missions
>>2430969I once had to conquer a castle and it was the last holding of the factions so it was just swarmed with armies.
>slaughter and loot dozens of caravans and sell the survivors into slavery>companions don't care>raid a single peasant village>suddenly my entire party becomes staunch human rights activists
speaking of viking conquest are the rewards for raiding monasteries supposed to be this fucking lame?>congratulations, you angered half the factions, here's 300 pingas and 1 honey
>>2429983Exp in bannerlord is fucked up. In warband it was actually extremely good to run around in a small party wrecking bandits and hideouts. I'm learning, it's not so good in bannerlord with the way exp works differently
>>2431260(((merchants))) get the rope
>>2429896Gangs of Glasgow?
>>2431279I would also go after bandits (often picking up the quests from villages) and hideouts, worked well for exp in Bannerlord. Except when sometimes bandit parties would disappear.
>>2430949But I use RBM
>>2403492Skyrim tier sex mods
>>2418073>Mod released as a gameNobody asks for that>Mod being madeNow we are talkingWe are so close and yet so away from the best M&B experience
why is there no good bannerlord wiki?i just want to look up perks
>>2431452because the game keep getting updated and things constantly change
I WILL DRINK FROM YOUR SKALL
do all youtubers regularly exploit the AI? don't they find it boring?
i've come to the realization that there's literally nothing to do in bannerlord other than autoresolve battles, click through soulless menus, and occasionally play battles manually if it'll result in significantly fewer casualties in order to be more efficient with your time.the game is ultimately extremely one dimensional, no matter which faction you align with, or culture and build you pick for your character.90% of the content in the game is meaningless to interact with.
>>2431672This, but also warband
>>2431672now do bannerlord with mods
>>2431716that is my experience with bannerlord with 10+ mods
>>2431716But they break.
>>2431746>10+ modscute>>2431747yeah right now is not a good time unless you roll back to an older version because 1.4.6 is still new and they seem happy to push minor patches to fix a couple of crashes back to back.
>>2431759is this the point where you tell us about secret hidden gem mods that meaningfully alter the gameplay loop in bannerlord and how we're unsophisticated idiots for not having discovered these (non-existent) mods ourselves?please, by all means, tell us.
>>2431771>secret hiddenit's not a secret. Primae Noctis massively changes how you play the game.
>>2431771Honestly after playing TOR I realized how much modders can actually change the gameplay of Bannerlord.The extra faction resources alone make a huge difference.
I want more advancded econmoics , and reworked crime. I wanna roleplay as a mafiaboss and smuggle opium
i wrote a 7000 characters long post explaining how i would completely overhaul almost all major bannerlord gameplay features, mechanics and systems, but ultimately there's no point to doing that since it's never going to happen. and i have neither the time nor inclination to learn how to mod. maybe AI will get so good i could eventually mod the game though.
>>2432208post it on the forum
>>2431823The base system for smaller factions and clans really isn't a bad building block but Taleworlds really didn't even try. All the factions operate completely unanimously to the point votes might as well not exist. Clans don't grow, or have their own agendas, inclinations or beliefs. Minor factions are just merc companies with no bases or links to the world outside the lore. Notables are replaceable and interchangeable quest givers just like how companions are replaceable interchangeable quest solvers. There is a maddening space for flavor and immersion that is left utterly vacant.
>>2432212is there a way to join minor factions or do they just exist to always fight with the enemy against me
>>2432210I got IP banned after the release of Bannerlord.
>>2432212I cope with the idea that bannerlord was always meant as a foundation for a decade-long project with numerous DLC's and expansions.Kind of like how Paradox games go from being mediocre to amazing after 5 or so DLC's.
>>2432225And then to trash once they run out of ideas and start to add bloat.
>>2432215story time
man i feel like early-mid game is fucked up more than ever before in this series. and it should be the funnest part.should be the part you start to customize your companions with a lot of skills, get in 100 man field battles, but it's just every lord running half the continent away from your piddling 60man party, or you're just fighting worthless 9man looter bands. It's fucking retarded.60man corsairs stack up pixel perfect 3 parties deep and chase you around or run away with +/- 0.1 speed to your party, half the map away. the only fights you can guarantee is raiding. sea raiding is also just hilariously bad return on investmentit should NOT be this hard to actually battle
>>2432479Have you considered doing quests for city notables?
Who here /RAIDERLIFE/ nordBVLLS?
>>2432479have you considered investing into scouting, increasing cav numbers, and loading up on horses?
>>2432255it's a thoroughly uninteresting story that can be summed up with me being an absolute menace for a few years, that's about it
>>2432613i need to know how menacy you were
>>2403040I'm learning to mod Warband to make a total conversion mod. I have started by implementing firearms and gave them to the Sarranids. This is fairly simple so far.
>>2432559I farm them for exp.
>>2432944Managed to implement a custom race.
>>2432584does horse quality matter for infantry on horse bonus?
>>2433027salad hands ass nigga
>>2432584i get around 100 into scouting, again this is early-mid game. I always have around 0.3-0.4 horse bonus. it still just feels way slower than before, god forbid you're in khuzait lands. i don't find calvary particularly compelling at this stage in the game, just cuz you don't have a critical mass of them, they are expensive/harder to get and harder to use. to me, they work a lot better in 150+ parties, not 60-100.>>2432555yeah i actually do a lot of quests in early game, a lot of them are just terrible tho. I keep around 15ish tools just for easy tool turn-ins. i accept every art of the trade, or caravan ambush, bandit hideout, etc. They aren't always around, and again, they don't get you into field battles.
>>2433044you need riding horses>>2433104>I always have around 0.3-0.4 horse bonusidk how big is this>still just feels way slower than beforethey slowed down all parties speeds in a recent update
>>2433044naw just has to have the horse speed icon, not the bag icon.
>>2433104>caravan ambush doesn't get you into field battlesokay bro
>>2403492Beside Mesoamerica, my dream mod would be a Hellenistic period mod.>the Diadochi duking it>various pirates/slavers around the Mediterranean with trade/slavery being a more "active" gameplay feature (ie see your captured/purchased slaves working your estates or being put in gladiatorial games, etc)>tribes, kingdoms & republics, each with distinct mechanics>religion could be a more central part of the game with syncretic mechanics to assimilate (and create) cultures, units, buildings, etc>founding of cities & colonies on blank areas of the map, but not sure if that'd be even possible>diverse military options & formationsI hate that there is so little games of this era that are good.
it just occured to me that perhaps why conquering the bannerlord map doesn't feel as monumental as conquering the warband map is because of the super speed mod allowing you to speed up battles?
>>2433248Maybe it's because lords in Warband could pull endless troops out of their ass effortlessly and they would never run out of money.
>>2433248No it's just way easier.
>>2403040it's a shame that many mod links from rentry are not working anymore. Mostly Mega.nz links
Oh. someone made a Chaos faction submod for TOR. Interestinghttps://steamcommunity.com/sharedfiles/filedetails/?id=3739259272
>>2430764bring your companions
>>2433251that hapoened on the highest campaign AI settings only>>2433255but how and/or why is it easier?
>>2433265>that hapoened on the highest campaign AI settings onlyWhich is what people used because the game was easy as fuck when you finally got running
>>2433027awesomeive always imagined making a dark fantasy rpg in warband would be cool
Man I wish the original version of Sword of Damocles was for Warband. Playing the original game is such a pain.
>>2433301even on medium campaign AI, conquering all the map was a huge task.
>>2433333Because they still spawned infinite 0 maintenance armies, except a little slower.
>>2433342>0 maintenance armiesthis is wrong. if you hurt lords enough, they spawn with much smaller armies.>Lords can only recruit when in Town/Castle that is not under siege.. or has been under siege last 6 hours.>Lords pay gold for units, here is the list straight from script, Hard Campaign makes things so much cheaper.> reinforcement_cost_easy = 600> reinforcement_cost_moderate = 450> reinforcement_cost_hard = 300>>Lords Number of recruitment.>Easy = 0-1 per day>Normal = 1 per day>Hard = 1-2 per day>Marshal = +1 Per day>Reinforcement types.....>...>Lord have limited amount of money... straight from script again... as mentioned above it costs and here is where it subtracts the money and checks if they got enough money to pay for it.> (gt, ":hiring_budget", ":reinforcement_cost"), > (val_sub, ":cur_wealth", ":reinforcement_cost"),>Lords always gain 750 money each week.>Marshall/King always gain 1750 money each week.>And then it is "Fief" income added.>>Lords have three different kind of reinforcement and they never get highest tier... so No Swadia Knights and Nord Huscarls.. which means they upgrade units.>1. Low Tier High Numbers>2. Low-Mid Tier Normal Numbers>3. Mid-High Tier Low Numbers>Pay day, Weekly Budget.>Castle & Villages : 1200 gold every week>Towns ; 2400 gold every week.>However on EASY Campaign... the money is multiplied by 4 and then divided by 3.. however on HARD multiplied by 3 and then divided by 4... Normal just default>Also don't forget prosperity is the percent you get of the income and is calculated first....https://forums.taleworlds.com/index.php?threads/singleplayer-campaign-info.128730/
>>2433342>-- Do Lords have to pay upkeep? -->The answer is yes. Lords pay wages to troops based on this formula: ((Troop_level^2)+50)/30. They do not have to pay extra money for cavalry or archers. If they cannot afford their troops, their troops will either get disbanded by the lord or desert from the lord's party.https://steamcommunity.com/sharedfiles/filedetails/?id=1864701513
>>2433369That's cool, but does the script check whether the lord has 0 money or not?That's what 0 maintenance means.
>>2433369>It's not zero maintenance because they have to pay for it with the money they get out of thin airOkay bro.
>>2433375see the post above you>If they cannot afford their troops, their troops will either get disbanded by the lord or desert from the lord's party.>>2433381they only get a small amount of money out of thin air. 750 denars to be exact. so yes, it's not "infinite 0 maintenance armies, except a little slower." because the money has to pay for the spawn and the upkeep.
>>2433384>750 denars>small amount of moneyThey get the reinforcements for less and 750 is enough to upkeep 40 tier 4 troops infinitely in Warband and that's without the skill discount.
>>2433318Indeed. That's the direction I'm trying to take this mod.
>>2433387since we're splitting hairs, are we going to accept that 40 troops are an army?
Garios is the Emperor that we need and deserve.
>>2433421No. Armies are 100+
>>2433438no
>heavy m&b itch>1.4.6 is still new>PN isn't updated because the modder can't be bothered to play because bannerlord hasn't changed much>PN modder won't even give out the source code because it has personal stuff in it it's over
>>2433387And the player can pay their entire elite army with a few enterprises.
>>2433445>womanHeh.
>>2433236TW Troy is unironically fun for this. Truth behind the myth version is best. The bronze age tech works well with the maps.
>>2433485the mother of your kid(s)
>>2433524That'd be Ira in that case!
>>2433451The player can't however summon an army of high tier guys out of his ass.The village elder can if you get good relations with him though.
>>2433525i don't like Ira idk why exactly. and i almost always get a kid or two from Rhaggy.
i had a threesome with Ira and Rhagaea with Ai Influence
>>2433529I think she cute
>>2433537lucky
>>2433527And a party of decent companions can train an elite army in a week.
>>2433570lezalit, my beloved...
>>2433537nice
>>2433539Built for big aserai cock
>>2433570With all the expenditures that come from that.
>>2433775Which you won't have to care about due to the enterprises so even a landless player can do it.
anyone tried this Adaptive Warfare mod?reads too good to be true>Overhauls Battle & Campaign AI for Bannerlord (1.4.5) / (1.3.x.) Commander Personality Engine, Player Profiling that counters YOUR playstyle, Faction Doctrine evolution, Allied AI, Weather effects & Battle Reports. 100% automated & offline.https://www.nexusmods.com/mountandblade2bannerlord/mods/11439?tab=description
>enemies march an army through the entire kingdom I am a vassal of to siege my town downthis shit is so annoying
>>2433027More races.I'm fairly sure this is going to be the first Warband mod with FURRIES.
>>2434461Orcs.
>>2434461>>2434493WoW?
>>2434551While I am shamelessly ripping WoW assets, it's not a WoW mod.
>do you want to skip boat tutorial>yes>miss out on free boat and men and your sisterwtf that tutorial is like an hour long i dont want to do it again
>losing battle>ride off on horse>leaving the area>10 seconds pass>now prisoner????
>>2434979Trying to cheese battles by retreating? Looks like two can play at that game.
>>2434979get rekt, cheater.
bannerlord still fucking sucks
>>2435110we've already had this discussion in this thread
>>2435120Don't care. It's true
>>2435110I enjoy bannerlord :)
>>2435124it's not. it's just that it isn't as good as we hoped but they are still working on it so there is still hope.
>>2435130>>2435134Prophesy of Pendor, ACOK, The Last Days of the Third Age, Gekokujo, Warsword Conquest, Perisno, Dickplomacy... there's nothing like that in Bannerlord and there will never be because of the nature of it being modular.
>>2435138>there's nothing like that in Bannerlordwhat is "that" exactly? there are overhauls for bannerlord.
>>2435110It's about the same game as Warband, but it has better graphics, and more early medieval aesthetic, so it's better for me. Downside right is that being actively updated and messed with, so I don't really want to bother with mods at the moment. And who knows how many mods will survive for how many years they will keep fucking with the game.
this mod was long overdue. i'm glad someone finally made it.>Collidable Horse>This is a lightweight mod that allows all horses to receive charge damagehttps://www.nexusmods.com/mountandblade2bannerlord/mods/9790
>>2435718>armor is included in the calculationneat
Has anyone tried ChatAI after the update last week? How does it compare to AI Influence in practice? The feature list seems pretty much on par now.
>>2435718this looks cool but does it feel good or was the charge bonus disabled for good reason?
sry but in what universe could aichat compare with ai influence?