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File: header.jpg (34 KB, 460x215)
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Anyone tried this one yet? I just saw a youtube video of this and it looks super promising, although the starting default scenario is really memey.
>Early Space Age GSG where you need to colonize the solar system and bring your nation to greatness and even unify humanity
>In-depth management systems and war mechanics that seem like simplified HOI4 shit
>You can form the Martian Federation and invade Earth, create Hyperborea, destroy communist EU with Nazis living on the Moon, or start a superhuman uprising and create your own eugenics Reich to fight the Robotic revolution
https://store.steampowered.com/app/2275440/Solar_Nations_2/
>>
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absolutely golden concept but horrifically janky and as you said the starting scenario is completely insane, unfortunately I doubt the dev has the capability to reach this game's full potential, which is a same as this is the exact type of space GSG I want next to Ascendance
>>
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bit out of date there
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this UI needs a lot of work
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>>2403402
looks cool, i'll wait until it's available on cs rin tho. way too many of these games turn out to be a wetfart
>>
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>>2403522
scaling helped a little bit
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I do like the idea of "Ages" but I think it would be better if they where dynamic
>>
>>2403535
The dev could tie the ages to the overall development of the world and certain technologies unlocked. They should be less based on how humanity is advanced technologically, but more on how they're doing politically, and how much they're fucking themselves to death with nuclear wars.
>>
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would be nice if any of these tool tips would describe anything beyond stats
>>2403544
yeah there shouldn't really be an age of unravelling if everything is going peachy
>>
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this labelling is terrible
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there has to be a better way of showing non integrated parts of a nation, you'd never know scotland, wales and Ireland are actually part of the EU
>>
>>2403566
dev should be adding more diplomatic options soon, i hope to see puppet mechanics so i can turn earth into NWO zog shithole
>>
think I've tapped out what there is to peruse in the demo, gonna rummage around for the most recent crack I can find
>>
how moddable is this?
>>
Is this a solo developer?
>>
>>2403525
cs.rin has 0.16.1
>>2403615
yes
>>
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The game's chuddy enough that it's making fags get mad over it already.
>the social law 'hypocritical' gives a bonus to Marxism, and so does 'totalitarianism'
Kek, definitely buying this.
>>
>>2403649
>seething over TFR as well
lmao
>>
>I want to deliver a truly complete product on release
>Leaving Early Access: August 2026
Is it another indie scamware?
>>
>>2403556
ok so some tooltips have descriptions, I guess that's a WIP
>>
>>2403402
anyone got the console commands for it? cant find em anywhere
>>
>>2403649
Im a leftist myself but I play the fire rises all teh time bc I love larping fascism
>>
>>2403649
>neoliberal capitalism
someone inform this dumb red that a small group of conspirators in charge of the controlling heights of the political economy is literally vanguardism

he's just upset the flag is the wrong color
>>
>>2403601
There's an in game scenario editor and you can drop flags into a folder to use them, need to have a look if more can be done
>>
This looks jank as all hell, but with a lot of soul, and a unique premise. And I think there is good potential in the mechanics too.

I'll defintely be checking it out.

Though what are the limits of the demo?
>>
>>2404002
tech limits by the looks of it
>>
>>2403649
Based. I bought it because I also love terra invicta.
>>
>>2404002
Hopefully some hero uploads a real "demo" without the limits.
>>
>>2403402
UI's incredibly ugly. It's a GSG, the UI is like half the game, you should put some fucking effort into making it look nice. Aside from the crappy textures there's even misaligned elements, off-centred text, etc.
>>
>>2403714
just on into edit mode
>>
>planetary unification is based on culture
I'm not bloody conquering mars to unify the moon
>>
>>2403535
Dev mentioned that he wants to make them more dynamic later
>>2404302
You should have enough pops even without Martian-Americans
>>
>>2404544
yeah everything resolved once the last provinces integrated
>>
they really trick is to ignore planets and rush stations, the asteroid belt will make you an economic super power
>>
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I've been playing Thule so far (the moon nazis) and have been trying to unite Luna for two runs so far. They both ended so far with the United Colonies allying with the Dominate that either forms the Empire or the North American Federation and starts raping me to death. I have struggled to get manpower so far and tried rushing the eugenics path for more pops. I'll try again, but this time I'll just conquer everyone as fast as I can and cockblock Luna with a starfleet.

Playing space nations is much harder than doing Earth stuff, even though all of their construction is much cheaper for the most part. Even rump states like England have massive populations you can mobilise into station building.
>>2404579
Good idea, I run out of industrial capacity super fast.
>>
someone explain the economy to me
>>
>>2404600
You need to spam infrastructure and factories to get industrial. After that, you branch off into making tiles, where you produce consumer products and other profitable resources. You can also sell off excess shit you have, like air capacity or the aforementioned industrial, to get more money to eventually snowball.
Construction on planets is pretty cucked and really costly. Centralize all of your most profitable shit around asteroid belts, since later you'll be able to build mines that give you thousands of industrial.
>>
>>2404600
Disclaimer-exact numbers might be off
You have money, resources and capacity.
Resources largest stack you have gets turned into country buff while rest turns into money. They do not stack (if you have 5 electricity in one provicne and 4 in another you get the buff from 5 and 4 turns into money). Some resources require other resources to build, consumer good for example require food. Every level of mass manufacturing (building taht boosts cg production) requires 5 more food. If you have 15 food max level of mass production is 3, but across every province, menaing you can spam as much
Capacities are things like industrial capacity, robots, chromite and so on. They add up. Hundred in one province plus 200 in anotehr means you have 300. Can be sold and brough, really useful. Some, like antimatter provide buff for stacking. They are consumed. Units are teh most common consumer.
Money is what you use to build stuff and upkeep your country. You have two sources-income tax and resource tax. Resource tax I explained above. Income tax is your tax rate*dev equilibrium*taxable population*admin efficiency. Dev equilibrium depends on techs, resources and tax rate and slowly rises or falls across provinces towards it
>>2404585
>turning those lunar chinese as accepted population
>as hyperborea
Disgusting
That aside, orbital blockade is really effecient as AI suck at using space naval fleets. In my experience US tends to fall apart. You cna also try rushing united colonies before US reunifies. Spaceships can actually be used planetside. They can't capture but they're an effective battering ram.
>>
>>2404623
>turning those lunar chinese as accepted population
Nah, I use the eugenics to boost my pop via cloning and neuter all pops that aren't German, French or British. I only keep Amerimutts around as meat until I kill them, too.
>Spaceships can actually be used planetside.
That'd be super helpful. Do you know how to use missiles and nukes, btw? I am gonna need that if I'll ever attempt to invade Europe.
>>
>>2404626
Build an airbase unit. Add eitehr nuclear or balistic missiles to it, it will show you the max you cna have with your airfield size. Press c then rightclick at the province you wanna hit
Space provinces have low pop numbers so you cna accidentally genocide them with missile. Nuclear missiles are expensive IC wise, definetly grab asteroid belt if you wanna use them. AI nations are a bucnh of pussies taht get pissy if you nuke and declare war on with a massive coalition. To deal with it I recoment massed nuclear spam turning good parts of the offending nations empty.
You should be able to outech europe, biggest probelm are deathstacks, swarms of units and annoying allies like sinic protectorate. Nuclear missiles are definetly not necessary and possibly detrimental. Balistic missiles are good at chipping at their deathstacks. If sinnic protectorate does declare war on you garison your space holdings, stations especially. Recapturing them is a pain in the ass
Also forced labour is really good, actually
>>
This game seems incredibly autistic
I conquered North Mexico as America and got notifications about 3 separate crises but nothing really happened
>>
>build colony on moon
>see the unrest is getting out of hand
>check demographics
>it's full of jeets and towel heads
HOW DO I STOP THEM FROM MIGRATING TO MY WHITE ARYAN ETHNOSTATE OF SPACE
>>
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>acutally got hooked playing the previous version form cs.rin
alright dev you win
>>
Turd worlder here, did the game get cracked yet? Also where can I download it from? Checked fitgirl and gog games and nothing yet, I need an account to do the search thing in rutracker, not in the mod to scroll to find the game
>>
>>2404823
see >>2403620
>>
AI logic needs a lot of work, NATO crumbles immediately in the 2025 start date for no real reason, ww3 starts over a mexican cartel
>>
>>2404795
Check your population page to turn jeets into an oppressed culture. You can also use edicts to encourage migration.
>>
>>2404839
I had better performance in 2092 to be honest, it takes a bit for majors to power up until they start global war. But I've also had moments where the retarded AI escalated into conventional/nuclear war over some dumb shit.
>>
>>2404839
hope there's a rework to alliances, there should be a defensive alliance option so you don't get dragged into literally every minor geopolitical squabble
>>
>>2404833
yea but do you got the link or something? cs.run sounds so suspuicious as fuck that even entering the site might got me malware, Im just a pussy bro
>>
>>2404858
>too scared to use the counter strike forums
ngmi
>>
>>2404861
bro its normal o be slavphobic, moment I read something in Cyrilics its gotta be dangerous
>>
Alright I donwloaded the file from pixeldrain and yet the when I open it on zipfile it tells me to type a password, like what fucking password I looked at the game page on CS.RUN but I cant find anything, worse thing is I dont even know how to comment on the CS.RUN site, like how the fuck am I supposed to comment? Can anyone help here?
>>
>>2404909
Are you retarded? The password is right in front of you on the site.
>>
>>2403447
Damn that image is cool, where it's from?
>>2404648
You probably figured it out already but for other people reading-you get three situations that if you don't resolve start a civil war
>>
>>2404839
Have you checked out real NATO lately?
>>
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>>2404909
Bro, it's ten bucks on steam and it has a demo, save yourself the grief.
>>
I can finally partake in my fantasy to restore the french monarchy on Mars and team up with lunar nazis to destroy the EU and euro-muslims (a fantasy I didn't have before).
It scratches an itch no other game does.
>>
>>2403649
>Kek, definitely buying this.
will you also give me money for an underwhelming product if I just say a few based things?
>>
>>2405010
It's defiently not professional and pretty rough around the edges but it has sovl and is pretty fun to play
>>
>>2404909
Lol you're gay and retarded
>>
Is the game good if I don't care about chud fantasies though?
>>
what does the AGI, robotics and genetics situation do?
>>
>>2405062
Robots and Genetic engineering upgrade your pops at the expense of robots and genetic material, AI lets you choose one of three buffs-stability, research and military every time it ticks up. You can have multiple of them at the same time but different type
>>
>>2405056
It's pretty alright so far but needs work. There's a 2025 start if you don't want to engage with the HOI4 mod reference nations.
>>
>>2405010
Not really. I only bought this because it was super cheap and I saw that the dev updated it frequently enough. It's janky but fun, and it's a plus for me if he doesn't immediately yield to some mad tranny on the forums complaining to him about his "politics".
>>
>>2405101
2025 is far less polished and the game is built around 2092 start date
>>
>>2405147
probably need some more early tech to slightly slow the pace a bit, not sure who'd they deal with the blobbing though
>>
>>2405307
You can't blob in 2025 because of polycrisis
>>
>finally created hyperborea after BTFOing united colonies off luna
>build up my army and industry and eventually gain a foothold in europe
>half of it is taken over by russia so i start a war and start nuking his territories for fun to depopulate them
>for some fucking reason, hispania formed in the background and it instantly colonizes all of depopulated russian territories by sending 300+ colonists there
They're ranked as the 2nd superpower, btw.
>>
>>2404974
>Have you checked out real NATO lately?
being as strong as ever since the collapse of the soviet union?
>>
https://steamcommunity.com/app/2275440/discussions/0/839502402943977511/
lol troon is having a melty on the discussion board. bought the game
>>
>>2405449
they went over to reddit to whine as well
>>
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>>2405449
Funny to note that none of the people bitching own the game. Why the fuck are you complaining about a game you don't fucking play?
>>
You /gsg/ niggers want to rape my wallet again, the game is all i ever wanted. Easier than Terra Invicta, early access junk, cool concept and dept, bad UI which i like a lot (yeah, go ahead and call me a masochist), and it costs less than 10 euro. HARD BUY.
>>
this was a no brainer
>>
how does assimilation work? I've got provinces of non accepted cultures that won't change no matter how high assimilation is
>>
In the 2025 start Canada's population is like 25% jeet but in the 2092 start the jeets are gone and the government is "tribalist" which appears to be the game's word for ethnat

Did the Great Flush happen in this game's timeline?
>>
>>2405726
You need to encourage some immigration into these provinces and build monuments, that should guarantee it.
>>
>>2405738
Weirdly enough, the same doesn't happen in Europe and they have significant islamic diaspora even though things got far enough that a nazi movement was able to establish a colony on the moon that has the military potential to violate EEZ. The dev is probably some flavour of irrelevant Euro.
>>
>>2405767
The nazi movement were expats who fled to America but then had to flee a second time, to the moon. So '92 Europe is still globohomo, but I guess during the war Canadians overthrew ZOG and established an ethnostate.
>>
>>2405726
It scales off percentage of your accepted culture in that province. If there are none then it takes a very long time
>>2405769
Dev actually changed the lore, originally they fled directly to the moon after EEZ was established, calling it The Beast of Revelations
There were plenty of minor lore changes as well
>>
>fight final earth unification war
>millions oppose me
>whatever guess it's time to use all the omega nuke tech
>notice the lighting looks odd after a while
>global radiation
ok I'm impressed
>>
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>>2406171
and Hyperborea rules over the ashes
>>
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small update
>>
>>2403402
real OGs know it was shared here months ago
>>
How does this compare to Solar Expanse?
>>
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>>2404969
if your still here it's from the Lunar War world building project
https://www.youtube.com/watch?v=LEpm1_j1dYM
>>
>>2405010
Ten euros for a strategy game that looks interesting enough? Absolutely.

That it makes troons mald and dilate is just the cherry on top.
>>
>>2406395
is solar expanse more a management and logistics game?
>>
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alright anons, list 'em
>>
>>2406604
better modding, mainly submodding, I want to add more flags and formables but I don't want to create an entire scenario for it
>>
>>2406395
Solar Expanse is stricly hard sf economic game where you run space agency.
Solar Nations 2 is grand strategy/space 4x where you command nations, fight and stuff.
Two diffferent games.
>>
>>2405635
lnk?
im always ready to read some nice reddit whine.
>>
>>2406604
descriptions for everything, tech, culture ideas, etc, I want to know the details
>>
>>2406662
https://www.reddit.com/r/Gamingcirclejerk/comments/1tdqnlw/the_developer_of_grand_strategy_game_solar/

the usual suspects
>>
>>2406669
>Gamingcirclejerk
of fucking course
>>
>>2406604
more flavour and mechanical complexity to situations would be nice
>>
>>2406604
The ability to puppet/vassalize other nations and to release them from provinces or as war demands, so you can balkanize your enemies.
>>
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>>2406716
fortunately that looks to be in the works
>>
>>2406722
very nice, thank you
>>
>>2406722
looking through the discord a bit more here's what I've found that the dev is working on
>bug fixes/UX is the main focus at the moment
>unique wonders for each celestial body
>in game wiki
>improvements to crisis paths to make them stronger
>EU4 style mission trees (moddable)
>better modability
>>
>>2406550
Thanks, looks cool
I think we're heading to a hard sci fi golden age
>>2406604
Mission trees (they're coming through)
More in character and smarter AI. No collapsing time after time, no twiddling tehir thumb for 500 years
More flavor. Events, blurbs, flags, etc. Especially flags. Both more of them and better ones. Outer Planets Alliance is a crime against my eyes.
More formables
Balance tweaks. No new mechanics, just tweak the numbers. Some strategies and units are too strong while others are useless
>>2406395
Different games.
SL2 is a grand strategy. You deal with politics, war and economy while lots of space stuff is abstracted
Solar Expanse is managing your space agency and just that
>>2406669
>>2406671
There's reddit and there's *reddit*
>>
>>2406604
cultural variants to formables so an american martian federation would have a different name and flag from a chinese one
>>
>>2406604
Ability to trade regions with other nations through diplomacy.

An ally called me to a war on the other side of the world to conquer some shithole island I don't give a rats ass about, and my troops happened to get there first, meaning I got the island in the peace deal.

I'd like to be able to trade that to the ally.

Likevise, being able to buy regions from an ally to clean up post war bordergore without having to declare on them would be nice.
>>
>>2406604
Collab with Aurora when it comes to space combat.
>>
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>>2406949
use this button to give a province to anyone
>>
>>2406604
This >>2406802
And also maybe a race-culture hierarchy and culture divergence so that I can for example take White Canadian population to Jupiter, and then culture diverge them to White Jovian or something like that.
>>
>>2406669
leftists be like
>right-wingers don't create anything! right-wingers aren't creative
And then when a right-winger creates something
>reeeeeeeeeeeee he's right-wing shut him down!!!!!!!!
>>
>>2406980
>leftists be like
>>right-wingers don't create anything! right-wingers aren't creative
Dont forget they yap this after 99.99% of the art throught the history was far right according to them.
>>
>Play for the first time last night, have trouble getting a budget surplus as the US with natality policy but expect that's intended
>after I'm done playing for a while I just try to figure out how different mechanics work
>realize I was importing a bunch of industrial capacity automatically which was responsible for like 10% of my expenditures
Well there's the problem right there. I also thought you wanted to pick a few industrial centers and make them huge but apparently cost increase is exponential so you instead want it as spread out as possible?
>>
Ummmm the developer is a problematic chud. At least that's what my reddit says!
>>
Needs more content for Celestial Chinese Empire and Space Communism. All these games are based on larping so you have to accommodate more flavours of it.
>>
>>2406979
In order to make that work you'd have to split culture and ancestry and that gets complicated fast, not only will you have to do armchair phrenology to split cultures into "races" but then you have to make hybrids work somehow since you can assimilate culture but not ancestry.
>>
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>>2407094
>>
>>2407129
This is embarrassing soapboxing no matter the opinion.
>>
>>2404585
Not sure as I've mostly stayed planetside thus far. But for moon, wouldn't robotocs be a better tech path than genetics? You'll always be chronically short on manpower, but ypu have excellent resource availabiloty to compensate.
>>
>>2404585
Have you tried to park a space fleet in Luna's orbit to catch any invading americans? Spaceports are much more expensive to build on earth, so you might have supremacy for a while.
>>
>>2407125
How does it get complicated, exactly? Most newer Paradox games have culture groups or "heritage" tags.
>>
>>2407253
NTA, but even in Paradox games those heritage tags are just part of the culture, not a separately tracked thing. There are no African heritage Yankee pops in Vic 3 for example. And any pop that assimilates into another culture also gains the new culture's heritage tag.

It's too messy and not worth it in my opinion.
>>
>>2407321
>even in Paradox games those heritage tags are just part of the culture, not a separately tracked thing
What do you even mean by this?
>>
>>2407129
lol they can fuck off, the game isn't for them. They have Paradox Interactive if they want dribble that caters to them
>>
How hard is this game to learn? The scale seems insane large, so I hope you don't have to micro every single fronts like in HoI4 or optimize the shit out of every provinces like Vic2.
>>
>>2407330
If I'm playing EU5 or Vic3 as Sweden and "assimilate" India into "Swedish culture" then every single pop in that area and every character that originates from there will have blonde hair and white skin despite the fact there was zero migration from Sweden or actual change in population, they don't track culture and ancestry separately. To "assimilate" is to magically change ancestry as well as culture because those two are linked.
The actual CHARACTERS have their genetics tracked independently of culture, you can play as a Turkic nomad in CK3 and invade Anatolia, adopt Greek culture while still looking Asian, take a Greek wife and have Greek culture half Turkic half Greek children with their genetics tracked independently, and Romanize my bloodline. Individual characters have their culture and ancestry split, but not every pop in the world, because it would be a mess (see Stellaris and what the old species hybridization system did to performance).
>>
>>2407342
Actually I'm a big fan of near-future hard sci-fi and pondering its geopolitical implications, and I'm not a deranged far right chudcel, so the game is for me sweetie.
>>
>>2407353
I basically understood most of it 12 hours in, I'd say its most comparable to EU4, given the province sizes micro isn't too bad, on Earth you can automate units which helps with unification wars
>>
>>2407374
Huh, that automation would have helped. Since for some countries, their capital cities are a separate province. Missed a spot while rolling up EEZ, and now London remains a ZOG Autonomous Zone.
>>
>>2407366
>If I'm playing EU5 or Vic3 as Sweden and "assimilate" India into "Swedish culture"
It would make more sense to just disallow cross-racial assimilation, if you're picking between one or the other. Honestly that alone is a huge improvement over being able to, say, assimilate Han pops into Yankee pops.
>>
>>2407366
So, basically, according to Paradox, true assimilation means doing a holobunga and then breeding like rabbits.
>>
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>>2406604
this
>>
>>2407388
if you hover over their flag in the war screen you can also see a list of all their provinces and if your occupying them
>>
>>2407129
>>2407094
Its a shame i cant buy ten more copies then.
>>
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>>2406604
remember anons, the best place to post this stuff is in the suggestion forum
>>
>>2407401
More like Mormonism where if you accept the true gospel your skin immediately reverts to pure godly white. Or Asian or African I guess.
>>2407400
I like the system of defining culture based on location+cultural heritage like >>2407408 but handling ancestry (or "race" to use a dumb term) on top of culture AND heritage AND location AND making future divergent or hybrid cultures work is a total mess and I have no clue how to do it. Making it so people of different ancestry backgrounds never never intermix and people never ever assimilate to a colonial culture that doesn't originate from a cultural origin similar to them, when they're completely detached from their roots on Earth (it's in fucking space, it makes the New World look like a blood and soil ethnonational homeland in comparison) is dumb and a huge oversimplification but I can't come up with a better system that won't nuke your GPU with blood quanta.
>>
>>2407440
>>2407400
I think I have a solution that isn't too complicated and would be interesting
>each pop has a culture, a language, and up to 2 heritage traits (3 would be too complex I believe)
>each culture is associated with a language, a region, and 1 or 2 heritage traits
>Russian for example would be European heritage, Earth location, Russian language
>when a culture is dominant in a state outside its origin, it will diverge
>so a Russian colony on the Moon will change to Lunar Russian or something (same as Russian, but change location from Earth to Moon)
>minority and immigrant pops will always adopt the language of their state, doesn't matter their heritage or culture, could be anything
>better education and more linguistic chauvinism will make it faster, and a linguistically united colony is more efficient
>pops can directly assimilate to a culture that has a heritage trait identical to them. So an American or Italian in a Lunar Russian colony will assimilate into that culture directly since they both have a European heritage trait, but Chinese immigrants won't, because they have Asian heritage
>but those minority pops of a different heritage will instead slowly turn into pops with two heritages, adopting one from the heritage of the dominant culture, to simulate intermarriage. Those pops then can assimilate to your main culture since they share a heritage trait
>so in your Lunar Russian colony, Europeans will immediately assimilate to it, mixed race people with European ancestry will assimilate to it, but not pops with a completely different culture. They'd assimilate the language only, then have to slowly convert into mixed heritage pops, and then convert culture
>>
>>2407453
Post too long
>you can even have it so double heritage pops will very slowly assimilate to the dominant heritage of the state, to simulate how if you don't for example get a steady stream of Asian immigrants, the hapas will dilute themselves out of existence if they're outnumbered heavily
I like this system because it would make cultures of mixed heritage faster at assimilating people, which is realistic. You could put a Japanese man, a Norwegian, and a Sudanese in a Brazilian city, and if they speak Portuguese, nobody will bat an eye, they're probably locals from some Brazilian region.
If you really want to go nuts, you can have the option where if your culture isn't a majority anymore in your colony because of heavy immigration, and the second biggest culture is of a different heritage, you create a new mixed culture combining their heritages and the dominant language. The hapas will inherit the stars.
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>>2407422
>joining pisscord
couldn't be me
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A bit too easy to colonize the solar system before the AI mayhaps, even the parts that aren't Norwegian are Norwegian rebels..
>>2404795
Closed borders, don't let anyone rebel.
Set immigration policy from a 100% hyperborean to the mud province
Set the ethnic groups you don't like to exterminate and castrate.
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Is there any benefit to colonization from already owning a region on the body? I colonized one region on the moon and then started two more and one had almost double the rate but I couldn't figure out where that came from and why only one was getting it.
Game severely lacks tooltips.
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>>2404795
Also, was the colony 100% aryan before it turned into a province? Because the AI will deposit towels/bugmen/jeet into your colonies in an attempt to steal the colony from you before it gets to 100% colonized.
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>>2407828
They arrived after it became mine. It was because of my borders. I closed them and exterminated them.
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>>2407840
Good work, I did the same with Scotland when the UK left Nato and declared war, lol.
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>>2407792
Check the province size. The same number of people will colonize a smaller area faster than a larger one.
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>>2407966
That makes sense. Some sort of bonus for colonizing adjacent territory would also make sense, though. Hope that gets added.
Also why does the AI wait so long to colonize when it costs almost nothing?
>>
One thing that would be nice is tooltips for the space cultures. I was confused why a united American empire accepted every type of American except for the Venus Americans. Until I went to a new game and saw that the Verneramericans define their culture as being anti-American. It would be nice if that info was listed somewhere in game.
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>>2407973
Me too, but to answer the AI question I think there's 2 reasons.
1. Gameplay, it wouldn't be fun if the player had to constantly pause just to keep up with the AI colonizing.
2. Exponential cost, Colonizing a single colony is cheap, but the stability cost grows exponentially for each colony. The AI will already crater its economy and collapse their empire trying to win a war, it wouldn't be fun to have bazillion independent Indian space colonies because the home country collapsed trying to support them all.
>>
>>2407973
>>2407979
I was able to snag all of Luna because nobody went for it, the only other country even trying to get to space was the USA taking bits of Mars. Nobody went for space stations, nobody went for Luna.
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>>2407980
Interesting, were you playing as the United Colonies by chance?
When I ignored space as the American Dominate I found that they had colonized everything by the time I united North America.
Also, I do know the AI picks tech randomly, so if you beeline the colonization distance techs you will colonize everything before the AI even has a chance.
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>>2407985
>Interesting, were you playing as the United Colonies by chance?
Canada 2025

Also there was no international reaction to me deposing Mark Carney, establishing a tribalist one-party state, and enacting the eradication of hindis and pakistanis.
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>>2407990
Weird, my 2025 game had China and Brazil competing with me for colonies. I'm going to guess the other powers just didn't have the tech in time to keep up with you. Are you still in Nato? That usually collapses by 2029 for me and then the world turns into a free for all.
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only the information and abomination age have any mechanics, and they're pretty weak, what sort of rework to age could be done in the current scope?
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>>2408003
The age of unraveling should make low stability much worse, it's meant to show the elites losing control of society. The interplanetary age should increase unrest for any off world colony that is administered by an Earth based nation.
The unification wars age should lower integration costs and turn up the AI aggressiveness. I think that age ever ending with more than one dominant power on Earth should be rare outside player intervention.
On that note, there should be a unified alien empire outside of Sol so there is actually a reason to keep playing long enough to get warp drives and colonize the other systems the dev put in the game.
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>>2407995
I had some countries leaving NATO but for the most part it didn't really fall apart. Also, you can start colonizing Luna (and Mars, apparently?) on day 1, all it costs is a little bit of stability, there's no tech cost.
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>>2408007
>unified alien empire
No thank you.
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>>2408065
Hopped on a new game to check, but there is tech cost. You need the one on the left to colonize Luna, the next one to colonize Mars. The 2025 start is not nearly as fleshed out as the main one, many countries have more tech in 2025 than 2092.
It does look like the AI is coded to go for Mars before Luna though. I don't know why.
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>>2408070
Maybe not unified aliens, but there should be something out there waiting for the player.
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What does building a spy network actually accomplish?
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>>2408071
Ok, that explains the day 1 thing.

desu I'm not really a fan of colonies costing stability but being free monetarily; I think it makes sense once the tech is there and privatized that colonists would go on their own and thus it'd be at no monetary/industrial cost for the government (so stability is ok in that regard) but actually setting up the colonies feels like it should have some kind of monetary/industrial cost representing getting the infrastructure up.
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>>2408100
FWIW, choosing to build infrastructure does cost money, with the bonus of giving you a flat 5% colonization progress for every level you buy/build. I guess without that you're just compelling people to go to space and figure it out themselves.
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>>2408074
Nah son, I like my hard sci-fi to not have aliens in it.
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>>2408131
My second idea was to have other humans out there that left Earth in generation ships before the game. Right now the other systems are basically pointless. 99% of players will have united Sol by the time they have FTL travel, so extrasolar colonies are just for RPing.
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has anyone gotten the modding defines to work?
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Started a Europan Dominion run, first try didn't work out because I let the Confederation get too powerful, second run I played super aggressive. Managed to seize most of Europa in a series of wars, but I can't finish off the last of the commies because they're in a big alliance with Russia, Brazil, England, and Poland, and I don't have the manpower to invade Earth (yet, anyways) and can't figure out a way to use my spaceships to bomb them into submission. So the commies live, for now.

Turning my gaze to the rest of the Jovian system, gonna start up colonies on the other planets so I'm positioned to do a ground invasion. I've also been working my way through the solar system building space stations, since they're the big money makers and the AI doesn't go for them, although I held off until I could culture swap Communal with Frontier Spirit and get the end bonus that prevents culture splintering. Helps with stability a lot since that way your stations and interplanetary colonies stay 100% primary culture.
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>>2408142
Maybe have either one, all, or a combination of all the crises fling some exilis into deep space only for them to resurface in the late game as an extrasolar empire hellbent on sating a century-old grudge against the soloïds.
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Played a Brazil game the other day
I think the name lists need more love. or we need to get a rename button.
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>>2408113
Infrastructure purchases on colonies are well worth the money cost. You should always max out infra on new colonies because colonial infrastructure is instantaneous. Building up to even 5 infrastructure from 0 takes a couple years. The build speed modifier is extremely useful.
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>>2403447
>unfortunately I doubt the dev has the capability to reach this game's full potential
He definitely does not given that he's apparently very committed to shipping final product by August.
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>>2409825
Surely he wouldn't grab the money and run.
...right???
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>>2410114
That's the only thing keeping me from pulling the trigger, the thought that as soon as I buy it, he'll announce Solar Nations 3.
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>>2403649
I was searching info for the game online and got this .
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I just noticed that a bunch of provinces in Europe have sizable Islamo-[x] minorities in 2092, London alone is 52% Islamo-British.

Maybe this dev is alright.
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>>2410236
You get a lot of flak when you're over the target.
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>example mod doesn't actually work
aw man I wanted to get stuck in
>>
take the bio bomb pill
>deletes stacks
>no province damage
>doesn't turn earth into a radioactive hellscape
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Maybe it just me but I feel that the united colonies so be an alliance instead of an interplanetary polity.
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>>2410600
hopefully that'll be possible in the future with the puppet rework
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>>2410264
>Eurasia doesn't accept Euro-muslims
Thank you monke...
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>>2410264
If anything that's an underestimate since it was at 15% in 2021
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:skull: :wilted_rose: :skull:
for being a baste paint the map culture larp game, the culture map sucks ass
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>>2403402
how do i seed my culture so i can start assimilate the natives?
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This is the worst political system I have ever encountered in any videogame. It is so completely unhinged and detached from reality I can't even pinpoint what pet ideology the dev subscribes to.
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>>2412079
Chudism
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>>2412079
>I can't even pinpoint what pet ideology the dev subscribes to.

Isn't that how it's supposed to be?



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