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File: header.jpg (34 KB, 460x215)
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Anyone tried this one yet? I just saw a youtube video of this and it looks super promising, although the starting default scenario is really memey.
>Early Space Age GSG where you need to colonize the solar system and bring your nation to greatness and even unify humanity
>In-depth management systems and war mechanics that seem like simplified HOI4 shit
>You can form the Martian Federation and invade Earth, create Hyperborea, destroy communist EU with Nazis living on the Moon, or start a superhuman uprising and create your own eugenics Reich to fight the Robotic revolution
https://store.steampowered.com/app/2275440/Solar_Nations_2/
>>
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absolutely golden concept but horrifically janky and as you said the starting scenario is completely insane, unfortunately I doubt the dev has the capability to reach this game's full potential, which is a same as this is the exact type of space GSG I want next to Ascendance
>>
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bit out of date there
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this UI needs a lot of work
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>>2403402
looks cool, i'll wait until it's available on cs rin tho. way too many of these games turn out to be a wetfart
>>
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>>2403522
scaling helped a little bit
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I do like the idea of "Ages" but I think it would be better if they where dynamic
>>
>>2403535
The dev could tie the ages to the overall development of the world and certain technologies unlocked. They should be less based on how humanity is advanced technologically, but more on how they're doing politically, and how much they're fucking themselves to death with nuclear wars.
>>
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would be nice if any of these tool tips would describe anything beyond stats
>>2403544
yeah there shouldn't really be an age of unravelling if everything is going peachy
>>
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this labelling is terrible
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there has to be a better way of showing non integrated parts of a nation, you'd never know scotland, wales and Ireland are actually part of the EU
>>
>>2403566
dev should be adding more diplomatic options soon, i hope to see puppet mechanics so i can turn earth into NWO zog shithole
>>
think I've tapped out what there is to peruse in the demo, gonna rummage around for the most recent crack I can find
>>
how moddable is this?
>>
Is this a solo developer?
>>
>>2403525
cs.rin has 0.16.1
>>2403615
yes
>>
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The game's chuddy enough that it's making fags get mad over it already.
>the social law 'hypocritical' gives a bonus to Marxism, and so does 'totalitarianism'
Kek, definitely buying this.
>>
>>2403649
>seething over TFR as well
lmao
>>
>I want to deliver a truly complete product on release
>Leaving Early Access: August 2026
Is it another indie scamware?
>>
>>2403556
ok so some tooltips have descriptions, I guess that's a WIP
>>
>>2403402
anyone got the console commands for it? cant find em anywhere
>>
>>2403649
Im a leftist myself but I play the fire rises all teh time bc I love larping fascism
>>
>>2403649
>neoliberal capitalism
someone inform this dumb red that a small group of conspirators in charge of the controlling heights of the political economy is literally vanguardism

he's just upset the flag is the wrong color
>>
>>2403601
There's an in game scenario editor and you can drop flags into a folder to use them, need to have a look if more can be done
>>
This looks jank as all hell, but with a lot of soul, and a unique premise. And I think there is good potential in the mechanics too.

I'll defintely be checking it out.

Though what are the limits of the demo?
>>
>>2404002
tech limits by the looks of it
>>
>>2403649
Based. I bought it because I also love terra invicta.
>>
>>2404002
Hopefully some hero uploads a real "demo" without the limits.
>>
>>2403402
UI's incredibly ugly. It's a GSG, the UI is like half the game, you should put some fucking effort into making it look nice. Aside from the crappy textures there's even misaligned elements, off-centred text, etc.
>>
>>2403714
just on into edit mode
>>
>planetary unification is based on culture
I'm not bloody conquering mars to unify the moon
>>
>>2403535
Dev mentioned that he wants to make them more dynamic later
>>2404302
You should have enough pops even without Martian-Americans
>>
>>2404544
yeah everything resolved once the last provinces integrated
>>
they really trick is to ignore planets and rush stations, the asteroid belt will make you an economic super power
>>
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I've been playing Thule so far (the moon nazis) and have been trying to unite Luna for two runs so far. They both ended so far with the United Colonies allying with the Dominate that either forms the Empire or the North American Federation and starts raping me to death. I have struggled to get manpower so far and tried rushing the eugenics path for more pops. I'll try again, but this time I'll just conquer everyone as fast as I can and cockblock Luna with a starfleet.

Playing space nations is much harder than doing Earth stuff, even though all of their construction is much cheaper for the most part. Even rump states like England have massive populations you can mobilise into station building.
>>2404579
Good idea, I run out of industrial capacity super fast.
>>
someone explain the economy to me
>>
>>2404600
You need to spam infrastructure and factories to get industrial. After that, you branch off into making tiles, where you produce consumer products and other profitable resources. You can also sell off excess shit you have, like air capacity or the aforementioned industrial, to get more money to eventually snowball.
Construction on planets is pretty cucked and really costly. Centralize all of your most profitable shit around asteroid belts, since later you'll be able to build mines that give you thousands of industrial.
>>
>>2404600
Disclaimer-exact numbers might be off
You have money, resources and capacity.
Resources largest stack you have gets turned into country buff while rest turns into money. They do not stack (if you have 5 electricity in one provicne and 4 in another you get the buff from 5 and 4 turns into money). Some resources require other resources to build, consumer good for example require food. Every level of mass manufacturing (building taht boosts cg production) requires 5 more food. If you have 15 food max level of mass production is 3, but across every province, menaing you can spam as much
Capacities are things like industrial capacity, robots, chromite and so on. They add up. Hundred in one province plus 200 in anotehr means you have 300. Can be sold and brough, really useful. Some, like antimatter provide buff for stacking. They are consumed. Units are teh most common consumer.
Money is what you use to build stuff and upkeep your country. You have two sources-income tax and resource tax. Resource tax I explained above. Income tax is your tax rate*dev equilibrium*taxable population*admin efficiency. Dev equilibrium depends on techs, resources and tax rate and slowly rises or falls across provinces towards it
>>2404585
>turning those lunar chinese as accepted population
>as hyperborea
Disgusting
That aside, orbital blockade is really effecient as AI suck at using space naval fleets. In my experience US tends to fall apart. You cna also try rushing united colonies before US reunifies. Spaceships can actually be used planetside. They can't capture but they're an effective battering ram.
>>
>>2404623
>turning those lunar chinese as accepted population
Nah, I use the eugenics to boost my pop via cloning and neuter all pops that aren't German, French or British. I only keep Amerimutts around as meat until I kill them, too.
>Spaceships can actually be used planetside.
That'd be super helpful. Do you know how to use missiles and nukes, btw? I am gonna need that if I'll ever attempt to invade Europe.
>>
>>2404626
Build an airbase unit. Add eitehr nuclear or balistic missiles to it, it will show you the max you cna have with your airfield size. Press c then rightclick at the province you wanna hit
Space provinces have low pop numbers so you cna accidentally genocide them with missile. Nuclear missiles are expensive IC wise, definetly grab asteroid belt if you wanna use them. AI nations are a bucnh of pussies taht get pissy if you nuke and declare war on with a massive coalition. To deal with it I recoment massed nuclear spam turning good parts of the offending nations empty.
You should be able to outech europe, biggest probelm are deathstacks, swarms of units and annoying allies like sinic protectorate. Nuclear missiles are definetly not necessary and possibly detrimental. Balistic missiles are good at chipping at their deathstacks. If sinnic protectorate does declare war on you garison your space holdings, stations especially. Recapturing them is a pain in the ass
Also forced labour is really good, actually
>>
This game seems incredibly autistic
I conquered North Mexico as America and got notifications about 3 separate crises but nothing really happened
>>
>build colony on moon
>see the unrest is getting out of hand
>check demographics
>it's full of jeets and towel heads
HOW DO I STOP THEM FROM MIGRATING TO MY WHITE ARYAN ETHNOSTATE OF SPACE
>>
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>acutally got hooked playing the previous version form cs.rin
alright dev you win
>>
Turd worlder here, did the game get cracked yet? Also where can I download it from? Checked fitgirl and gog games and nothing yet, I need an account to do the search thing in rutracker, not in the mod to scroll to find the game
>>
>>2404823
see >>2403620
>>
AI logic needs a lot of work, NATO crumbles immediately in the 2025 start date for no real reason, ww3 starts over a mexican cartel
>>
>>2404795
Check your population page to turn jeets into an oppressed culture. You can also use edicts to encourage migration.
>>
>>2404839
I had better performance in 2092 to be honest, it takes a bit for majors to power up until they start global war. But I've also had moments where the retarded AI escalated into conventional/nuclear war over some dumb shit.
>>
>>2404839
hope there's a rework to alliances, there should be a defensive alliance option so you don't get dragged into literally every minor geopolitical squabble
>>
>>2404833
yea but do you got the link or something? cs.run sounds so suspuicious as fuck that even entering the site might got me malware, Im just a pussy bro
>>
>>2404858
>too scared to use the counter strike forums
ngmi
>>
>>2404861
bro its normal o be slavphobic, moment I read something in Cyrilics its gotta be dangerous
>>
Alright I donwloaded the file from pixeldrain and yet the when I open it on zipfile it tells me to type a password, like what fucking password I looked at the game page on CS.RUN but I cant find anything, worse thing is I dont even know how to comment on the CS.RUN site, like how the fuck am I supposed to comment? Can anyone help here?
>>
>>2404909
Are you retarded? The password is right in front of you on the site.
>>
>>2403447
Damn that image is cool, where it's from?
>>2404648
You probably figured it out already but for other people reading-you get three situations that if you don't resolve start a civil war
>>
>>2404839
Have you checked out real NATO lately?
>>
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>>2404909
Bro, it's ten bucks on steam and it has a demo, save yourself the grief.
>>
I can finally partake in my fantasy to restore the french monarchy on Mars and team up with lunar nazis to destroy the EU and euro-muslims (a fantasy I didn't have before).
It scratches an itch no other game does.
>>
>>2403649
>Kek, definitely buying this.
will you also give me money for an underwhelming product if I just say a few based things?
>>
>>2405010
It's defiently not professional and pretty rough around the edges but it has sovl and is pretty fun to play
>>
>>2404909
Lol you're gay and retarded
>>
Is the game good if I don't care about chud fantasies though?
>>
what does the AGI, robotics and genetics situation do?
>>
>>2405062
Robots and Genetic engineering upgrade your pops at the expense of robots and genetic material, AI lets you choose one of three buffs-stability, research and military every time it ticks up. You can have multiple of them at the same time but different type
>>
>>2405056
It's pretty alright so far but needs work. There's a 2025 start if you don't want to engage with the HOI4 mod reference nations.
>>
>>2405010
Not really. I only bought this because it was super cheap and I saw that the dev updated it frequently enough. It's janky but fun, and it's a plus for me if he doesn't immediately yield to some mad tranny on the forums complaining to him about his "politics".
>>
>>2405101
2025 is far less polished and the game is built around 2092 start date
>>
>>2405147
probably need some more early tech to slightly slow the pace a bit, not sure who'd they deal with the blobbing though
>>
>>2405307
You can't blob in 2025 because of polycrisis
>>
>finally created hyperborea after BTFOing united colonies off luna
>build up my army and industry and eventually gain a foothold in europe
>half of it is taken over by russia so i start a war and start nuking his territories for fun to depopulate them
>for some fucking reason, hispania formed in the background and it instantly colonizes all of depopulated russian territories by sending 300+ colonists there
They're ranked as the 2nd superpower, btw.
>>
>>2404974
>Have you checked out real NATO lately?
being as strong as ever since the collapse of the soviet union?
>>
https://steamcommunity.com/app/2275440/discussions/0/839502402943977511/
lol troon is having a melty on the discussion board. bought the game
>>
>>2405449
they went over to reddit to whine as well
>>
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>>2405449
Funny to note that none of the people bitching own the game. Why the fuck are you complaining about a game you don't fucking play?
>>
You /gsg/ niggers want to rape my wallet again, the game is all i ever wanted. Easier than Terra Invicta, early access junk, cool concept and dept, bad UI which i like a lot (yeah, go ahead and call me a masochist), and it costs less than 10 euro. HARD BUY.
>>
this was a no brainer
>>
how does assimilation work? I've got provinces of non accepted cultures that won't change no matter how high assimilation is
>>
In the 2025 start Canada's population is like 25% jeet but in the 2092 start the jeets are gone and the government is "tribalist" which appears to be the game's word for ethnat

Did the Great Flush happen in this game's timeline?
>>
>>2405726
You need to encourage some immigration into these provinces and build monuments, that should guarantee it.
>>
>>2405738
Weirdly enough, the same doesn't happen in Europe and they have significant islamic diaspora even though things got far enough that a nazi movement was able to establish a colony on the moon that has the military potential to violate EEZ. The dev is probably some flavour of irrelevant Euro.
>>
>>2405767
The nazi movement were expats who fled to America but then had to flee a second time, to the moon. So '92 Europe is still globohomo, but I guess during the war Canadians overthrew ZOG and established an ethnostate.
>>
>>2405726
It scales off percentage of your accepted culture in that province. If there are none then it takes a very long time
>>2405769
Dev actually changed the lore, originally they fled directly to the moon after EEZ was established, calling it The Beast of Revelations
There were plenty of minor lore changes as well
>>
>fight final earth unification war
>millions oppose me
>whatever guess it's time to use all the omega nuke tech
>notice the lighting looks odd after a while
>global radiation
ok I'm impressed
>>
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>>2406171
and Hyperborea rules over the ashes
>>
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small update
>>
>>2403402
real OGs know it was shared here months ago
>>
How does this compare to Solar Expanse?
>>
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>>2404969
if your still here it's from the Lunar War world building project
https://www.youtube.com/watch?v=LEpm1_j1dYM
>>
>>2405010
Ten euros for a strategy game that looks interesting enough? Absolutely.

That it makes troons mald and dilate is just the cherry on top.
>>
>>2406395
is solar expanse more a management and logistics game?
>>
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alright anons, list 'em
>>
>>2406604
better modding, mainly submodding, I want to add more flags and formables but I don't want to create an entire scenario for it
>>
>>2406395
Solar Expanse is stricly hard sf economic game where you run space agency.
Solar Nations 2 is grand strategy/space 4x where you command nations, fight and stuff.
Two diffferent games.
>>
>>2405635
lnk?
im always ready to read some nice reddit whine.
>>
>>2406604
descriptions for everything, tech, culture ideas, etc, I want to know the details
>>
>>2406662
https://www.reddit.com/r/Gamingcirclejerk/comments/1tdqnlw/the_developer_of_grand_strategy_game_solar/

the usual suspects
>>
>>2406669
>Gamingcirclejerk
of fucking course
>>
>>2406604
more flavour and mechanical complexity to situations would be nice
>>
>>2406604
The ability to puppet/vassalize other nations and to release them from provinces or as war demands, so you can balkanize your enemies.
>>
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>>2406716
fortunately that looks to be in the works
>>
>>2406722
very nice, thank you
>>
>>2406722
looking through the discord a bit more here's what I've found that the dev is working on
>bug fixes/UX is the main focus at the moment
>unique wonders for each celestial body
>in game wiki
>improvements to crisis paths to make them stronger
>EU4 style mission trees (moddable)
>better modability
>>
>>2406550
Thanks, looks cool
I think we're heading to a hard sci fi golden age
>>2406604
Mission trees (they're coming through)
More in character and smarter AI. No collapsing time after time, no twiddling tehir thumb for 500 years
More flavor. Events, blurbs, flags, etc. Especially flags. Both more of them and better ones. Outer Planets Alliance is a crime against my eyes.
More formables
Balance tweaks. No new mechanics, just tweak the numbers. Some strategies and units are too strong while others are useless
>>2406395
Different games.
SL2 is a grand strategy. You deal with politics, war and economy while lots of space stuff is abstracted
Solar Expanse is managing your space agency and just that
>>2406669
>>2406671
There's reddit and there's *reddit*
>>
>>2406604
cultural variants to formables so an american martian federation would have a different name and flag from a chinese one
>>
>>2406604
Ability to trade regions with other nations through diplomacy.

An ally called me to a war on the other side of the world to conquer some shithole island I don't give a rats ass about, and my troops happened to get there first, meaning I got the island in the peace deal.

I'd like to be able to trade that to the ally.

Likevise, being able to buy regions from an ally to clean up post war bordergore without having to declare on them would be nice.
>>
>>2406604
Collab with Aurora when it comes to space combat.
>>
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>>2406949
use this button to give a province to anyone
>>
>>2406604
This >>2406802
And also maybe a race-culture hierarchy and culture divergence so that I can for example take White Canadian population to Jupiter, and then culture diverge them to White Jovian or something like that.
>>
>>2406669
leftists be like
>right-wingers don't create anything! right-wingers aren't creative
And then when a right-winger creates something
>reeeeeeeeeeeee he's right-wing shut him down!!!!!!!!
>>
>>2406980
>leftists be like
>>right-wingers don't create anything! right-wingers aren't creative
Dont forget they yap this after 99.99% of the art throught the history was far right according to them.
>>
>Play for the first time last night, have trouble getting a budget surplus as the US with natality policy but expect that's intended
>after I'm done playing for a while I just try to figure out how different mechanics work
>realize I was importing a bunch of industrial capacity automatically which was responsible for like 10% of my expenditures
Well there's the problem right there. I also thought you wanted to pick a few industrial centers and make them huge but apparently cost increase is exponential so you instead want it as spread out as possible?
>>
Ummmm the developer is a problematic chud. At least that's what my reddit says!
>>
Needs more content for Celestial Chinese Empire and Space Communism. All these games are based on larping so you have to accommodate more flavours of it.
>>
>>2406979
In order to make that work you'd have to split culture and ancestry and that gets complicated fast, not only will you have to do armchair phrenology to split cultures into "races" but then you have to make hybrids work somehow since you can assimilate culture but not ancestry.
>>
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>>2407094
>>
>>2407129
This is embarrassing soapboxing no matter the opinion.
>>
>>2404585
Not sure as I've mostly stayed planetside thus far. But for moon, wouldn't robotocs be a better tech path than genetics? You'll always be chronically short on manpower, but ypu have excellent resource availabiloty to compensate.
>>
>>2404585
Have you tried to park a space fleet in Luna's orbit to catch any invading americans? Spaceports are much more expensive to build on earth, so you might have supremacy for a while.
>>
>>2407125
How does it get complicated, exactly? Most newer Paradox games have culture groups or "heritage" tags.
>>
>>2407253
NTA, but even in Paradox games those heritage tags are just part of the culture, not a separately tracked thing. There are no African heritage Yankee pops in Vic 3 for example. And any pop that assimilates into another culture also gains the new culture's heritage tag.

It's too messy and not worth it in my opinion.
>>
>>2407321
>even in Paradox games those heritage tags are just part of the culture, not a separately tracked thing
What do you even mean by this?
>>
>>2407129
lol they can fuck off, the game isn't for them. They have Paradox Interactive if they want dribble that caters to them
>>
How hard is this game to learn? The scale seems insane large, so I hope you don't have to micro every single fronts like in HoI4 or optimize the shit out of every provinces like Vic2.
>>
>>2407330
If I'm playing EU5 or Vic3 as Sweden and "assimilate" India into "Swedish culture" then every single pop in that area and every character that originates from there will have blonde hair and white skin despite the fact there was zero migration from Sweden or actual change in population, they don't track culture and ancestry separately. To "assimilate" is to magically change ancestry as well as culture because those two are linked.
The actual CHARACTERS have their genetics tracked independently of culture, you can play as a Turkic nomad in CK3 and invade Anatolia, adopt Greek culture while still looking Asian, take a Greek wife and have Greek culture half Turkic half Greek children with their genetics tracked independently, and Romanize my bloodline. Individual characters have their culture and ancestry split, but not every pop in the world, because it would be a mess (see Stellaris and what the old species hybridization system did to performance).
>>
>>2407342
Actually I'm a big fan of near-future hard sci-fi and pondering its geopolitical implications, and I'm not a deranged far right chudcel, so the game is for me sweetie.
>>
>>2407353
I basically understood most of it 12 hours in, I'd say its most comparable to EU4, given the province sizes micro isn't too bad, on Earth you can automate units which helps with unification wars
>>
>>2407374
Huh, that automation would have helped. Since for some countries, their capital cities are a separate province. Missed a spot while rolling up EEZ, and now London remains a ZOG Autonomous Zone.
>>
>>2407366
>If I'm playing EU5 or Vic3 as Sweden and "assimilate" India into "Swedish culture"
It would make more sense to just disallow cross-racial assimilation, if you're picking between one or the other. Honestly that alone is a huge improvement over being able to, say, assimilate Han pops into Yankee pops.
>>
>>2407366
So, basically, according to Paradox, true assimilation means doing a holobunga and then breeding like rabbits.
>>
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>>2406604
this
>>
>>2407388
if you hover over their flag in the war screen you can also see a list of all their provinces and if your occupying them
>>
>>2407129
>>2407094
Its a shame i cant buy ten more copies then.
>>
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>>2406604
remember anons, the best place to post this stuff is in the suggestion forum
>>
>>2407401
More like Mormonism where if you accept the true gospel your skin immediately reverts to pure godly white. Or Asian or African I guess.
>>2407400
I like the system of defining culture based on location+cultural heritage like >>2407408 but handling ancestry (or "race" to use a dumb term) on top of culture AND heritage AND location AND making future divergent or hybrid cultures work is a total mess and I have no clue how to do it. Making it so people of different ancestry backgrounds never never intermix and people never ever assimilate to a colonial culture that doesn't originate from a cultural origin similar to them, when they're completely detached from their roots on Earth (it's in fucking space, it makes the New World look like a blood and soil ethnonational homeland in comparison) is dumb and a huge oversimplification but I can't come up with a better system that won't nuke your GPU with blood quanta.
>>
>>2407440
>>2407400
I think I have a solution that isn't too complicated and would be interesting
>each pop has a culture, a language, and up to 2 heritage traits (3 would be too complex I believe)
>each culture is associated with a language, a region, and 1 or 2 heritage traits
>Russian for example would be European heritage, Earth location, Russian language
>when a culture is dominant in a state outside its origin, it will diverge
>so a Russian colony on the Moon will change to Lunar Russian or something (same as Russian, but change location from Earth to Moon)
>minority and immigrant pops will always adopt the language of their state, doesn't matter their heritage or culture, could be anything
>better education and more linguistic chauvinism will make it faster, and a linguistically united colony is more efficient
>pops can directly assimilate to a culture that has a heritage trait identical to them. So an American or Italian in a Lunar Russian colony will assimilate into that culture directly since they both have a European heritage trait, but Chinese immigrants won't, because they have Asian heritage
>but those minority pops of a different heritage will instead slowly turn into pops with two heritages, adopting one from the heritage of the dominant culture, to simulate intermarriage. Those pops then can assimilate to your main culture since they share a heritage trait
>so in your Lunar Russian colony, Europeans will immediately assimilate to it, mixed race people with European ancestry will assimilate to it, but not pops with a completely different culture. They'd assimilate the language only, then have to slowly convert into mixed heritage pops, and then convert culture
>>
>>2407453
Post too long
>you can even have it so double heritage pops will very slowly assimilate to the dominant heritage of the state, to simulate how if you don't for example get a steady stream of Asian immigrants, the hapas will dilute themselves out of existence if they're outnumbered heavily
I like this system because it would make cultures of mixed heritage faster at assimilating people, which is realistic. You could put a Japanese man, a Norwegian, and a Sudanese in a Brazilian city, and if they speak Portuguese, nobody will bat an eye, they're probably locals from some Brazilian region.
If you really want to go nuts, you can have the option where if your culture isn't a majority anymore in your colony because of heavy immigration, and the second biggest culture is of a different heritage, you create a new mixed culture combining their heritages and the dominant language. The hapas will inherit the stars.
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>>2407422
>joining pisscord
couldn't be me
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A bit too easy to colonize the solar system before the AI mayhaps, even the parts that aren't Norwegian are Norwegian rebels..
>>2404795
Closed borders, don't let anyone rebel.
Set immigration policy from a 100% hyperborean to the mud province
Set the ethnic groups you don't like to exterminate and castrate.
>>
Is there any benefit to colonization from already owning a region on the body? I colonized one region on the moon and then started two more and one had almost double the rate but I couldn't figure out where that came from and why only one was getting it.
Game severely lacks tooltips.
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>>2404795
Also, was the colony 100% aryan before it turned into a province? Because the AI will deposit towels/bugmen/jeet into your colonies in an attempt to steal the colony from you before it gets to 100% colonized.
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>>2407828
They arrived after it became mine. It was because of my borders. I closed them and exterminated them.
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>>2407840
Good work, I did the same with Scotland when the UK left Nato and declared war, lol.
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>>2407792
Check the province size. The same number of people will colonize a smaller area faster than a larger one.
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>>2407966
That makes sense. Some sort of bonus for colonizing adjacent territory would also make sense, though. Hope that gets added.
Also why does the AI wait so long to colonize when it costs almost nothing?
>>
One thing that would be nice is tooltips for the space cultures. I was confused why a united American empire accepted every type of American except for the Venus Americans. Until I went to a new game and saw that the Verneramericans define their culture as being anti-American. It would be nice if that info was listed somewhere in game.
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>>2407973
Me too, but to answer the AI question I think there's 2 reasons.
1. Gameplay, it wouldn't be fun if the player had to constantly pause just to keep up with the AI colonizing.
2. Exponential cost, Colonizing a single colony is cheap, but the stability cost grows exponentially for each colony. The AI will already crater its economy and collapse their empire trying to win a war, it wouldn't be fun to have bazillion independent Indian space colonies because the home country collapsed trying to support them all.
>>
>>2407973
>>2407979
I was able to snag all of Luna because nobody went for it, the only other country even trying to get to space was the USA taking bits of Mars. Nobody went for space stations, nobody went for Luna.
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>>2407980
Interesting, were you playing as the United Colonies by chance?
When I ignored space as the American Dominate I found that they had colonized everything by the time I united North America.
Also, I do know the AI picks tech randomly, so if you beeline the colonization distance techs you will colonize everything before the AI even has a chance.
>>
>>2407985
>Interesting, were you playing as the United Colonies by chance?
Canada 2025

Also there was no international reaction to me deposing Mark Carney, establishing a tribalist one-party state, and enacting the eradication of hindis and pakistanis.
>>
>>2407990
Weird, my 2025 game had China and Brazil competing with me for colonies. I'm going to guess the other powers just didn't have the tech in time to keep up with you. Are you still in Nato? That usually collapses by 2029 for me and then the world turns into a free for all.
>>
only the information and abomination age have any mechanics, and they're pretty weak, what sort of rework to age could be done in the current scope?
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>>2408003
The age of unraveling should make low stability much worse, it's meant to show the elites losing control of society. The interplanetary age should increase unrest for any off world colony that is administered by an Earth based nation.
The unification wars age should lower integration costs and turn up the AI aggressiveness. I think that age ever ending with more than one dominant power on Earth should be rare outside player intervention.
On that note, there should be a unified alien empire outside of Sol so there is actually a reason to keep playing long enough to get warp drives and colonize the other systems the dev put in the game.
>>
>>2407995
I had some countries leaving NATO but for the most part it didn't really fall apart. Also, you can start colonizing Luna (and Mars, apparently?) on day 1, all it costs is a little bit of stability, there's no tech cost.
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>>2408007
>unified alien empire
No thank you.
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>>2408065
Hopped on a new game to check, but there is tech cost. You need the one on the left to colonize Luna, the next one to colonize Mars. The 2025 start is not nearly as fleshed out as the main one, many countries have more tech in 2025 than 2092.
It does look like the AI is coded to go for Mars before Luna though. I don't know why.
>>
>>2408070
Maybe not unified aliens, but there should be something out there waiting for the player.
>>
What does building a spy network actually accomplish?
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>>2408071
Ok, that explains the day 1 thing.

desu I'm not really a fan of colonies costing stability but being free monetarily; I think it makes sense once the tech is there and privatized that colonists would go on their own and thus it'd be at no monetary/industrial cost for the government (so stability is ok in that regard) but actually setting up the colonies feels like it should have some kind of monetary/industrial cost representing getting the infrastructure up.
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>>2408100
FWIW, choosing to build infrastructure does cost money, with the bonus of giving you a flat 5% colonization progress for every level you buy/build. I guess without that you're just compelling people to go to space and figure it out themselves.
>>
>>2408074
Nah son, I like my hard sci-fi to not have aliens in it.
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>>2408131
My second idea was to have other humans out there that left Earth in generation ships before the game. Right now the other systems are basically pointless. 99% of players will have united Sol by the time they have FTL travel, so extrasolar colonies are just for RPing.
>>
has anyone gotten the modding defines to work?
>>
Started a Europan Dominion run, first try didn't work out because I let the Confederation get too powerful, second run I played super aggressive. Managed to seize most of Europa in a series of wars, but I can't finish off the last of the commies because they're in a big alliance with Russia, Brazil, England, and Poland, and I don't have the manpower to invade Earth (yet, anyways) and can't figure out a way to use my spaceships to bomb them into submission. So the commies live, for now.

Turning my gaze to the rest of the Jovian system, gonna start up colonies on the other planets so I'm positioned to do a ground invasion. I've also been working my way through the solar system building space stations, since they're the big money makers and the AI doesn't go for them, although I held off until I could culture swap Communal with Frontier Spirit and get the end bonus that prevents culture splintering. Helps with stability a lot since that way your stations and interplanetary colonies stay 100% primary culture.
>>
>>2408142
Maybe have either one, all, or a combination of all the crises fling some exilis into deep space only for them to resurface in the late game as an extrasolar empire hellbent on sating a century-old grudge against the soloïds.
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Played a Brazil game the other day
I think the name lists need more love. or we need to get a rename button.
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>>2408113
Infrastructure purchases on colonies are well worth the money cost. You should always max out infra on new colonies because colonial infrastructure is instantaneous. Building up to even 5 infrastructure from 0 takes a couple years. The build speed modifier is extremely useful.
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>>2403447
>unfortunately I doubt the dev has the capability to reach this game's full potential
He definitely does not given that he's apparently very committed to shipping final product by August.
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>>2409825
Surely he wouldn't grab the money and run.
...right???
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>>2410114
That's the only thing keeping me from pulling the trigger, the thought that as soon as I buy it, he'll announce Solar Nations 3.
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>>2403649
I was searching info for the game online and got this .
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I just noticed that a bunch of provinces in Europe have sizable Islamo-[x] minorities in 2092, London alone is 52% Islamo-British.

Maybe this dev is alright.
>>
>>2410236
You get a lot of flak when you're over the target.
>>
>example mod doesn't actually work
aw man I wanted to get stuck in
>>
take the bio bomb pill
>deletes stacks
>no province damage
>doesn't turn earth into a radioactive hellscape
>>
Maybe it just me but I feel that the united colonies so be an alliance instead of an interplanetary polity.
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>>2410600
hopefully that'll be possible in the future with the puppet rework
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>>2410264
>Eurasia doesn't accept Euro-muslims
Thank you monke...
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>>2410264
If anything that's an underestimate since it was at 15% in 2021
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:skull: :wilted_rose: :skull:
for being a baste paint the map culture larp game, the culture map sucks ass
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>>2403402
how do i seed my culture so i can start assimilate the natives?
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This is the worst political system I have ever encountered in any videogame. It is so completely unhinged and detached from reality I can't even pinpoint what pet ideology the dev subscribes to.
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>>2412079
Chudism
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>>2412079
>I can't even pinpoint what pet ideology the dev subscribes to.

Isn't that how it's supposed to be?
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>>2412079
>>
>>2404585
Did you find a reliable strategy to unite the moon yet?
Especially opening moves. If I could kick the united colonies out of the moon very early that would make everything so much easier
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>>2412079
Literally would only change this and the beaker inside a gear into something simpler.
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>>2412815
with something
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>>2412813
The AI's unit composition sucks, just stack panzers and a bit of arty/special forces, you can easily melt their stacks that way. And since tanks are heavy on IC but light on manpower it means you can be a low population country but if you've got money and industry you can still support a very powerful military. If you can't afford to build enough factories then colonize the asteroid belt and anywhere that allows a space station, and build steel refineries there, those print money.
>>
Apparently "make proxy" is the diploannex button, so I guess you want to be spending all your excess diplo capacity on building relations with minor states and focusing warfare on big states.
>>
>>2413192
I decided to try Thule. Was able to diploannex England fairly early on and am now using it as a beachhead to start liberating Europe. These 400k WEF deaths are from a single battle, they sent probably 600k troops against my 70k (40k tanks / 15k spec ops / 15k artillery). Of course, I've also got max Rage on which helps a lot. You can toggle it on and off to maintain stability while integrating, it decays a lot slower than it builds.
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>>2413479
>diploannex England
I did that and my research cratered from 30 a month to like 1.5
Jesus.
>>
>>2412079
>I can't even pinpoint what pet ideology the dev subscribes to.
Ostensibly, he doesn't. He's here to represent ridiculous extremes for a political larp game. He's claimed and/or admitted as such in most of his comments to criticisms of the politics/policies represented (most of which just butthurt marxists mad that marxism isn't represented as THE BEST THING EVER)

You've seen 2 way scales like how EU5 does it. Like how Haven & Hearth does it. Opposed values. This is just a 6 point scale - 3 sets of 'opposed' values. Liberalism (libertarianism/liberty) vs the yellow one (i dont remember what he calls it but it's pretty much fascism). Technocrats vs aristocrats (new money vs old money). Tradition vs marxism (the people vs the state). The way they're grouped represents some amount of adjacency/alignment - the People can get along with Aristocrats as long as the state is not in service of itself.
More to the point of the game mechanics they're color coded as to which 'faction' the ideology represents. Red = marx = bureaucrats, etc. If you max out marxism your bureaucrats will have a super high opinion floor because of "alignment" modifier.
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Alright time for a restart. I saw my lunar commies frennemies getting bullied by the UC so I jumped in. I managed to fully bully their stacks with a basic 50/50 inf tank stack with the rage buff.
So funny enough if your war friend country gets fully occupied, you get +999 to any demands that you send so I fully annexed the UC on the moon.
Gonna restart and try to optimize jumping off to mars and colonizing the belt asap since it's such a huge money boost.
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Holy fucking supreme leader. I kneel.
Suddendly all my factions are at 80% loyalty and I'm making 4 stab a year
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>>2410236
>commies and trannies loudly proclaiming they will stay away from this game
Thank fuck.
Altough i dont believe that - these parasites have to infest everything that isnt already theirs.
>>
>>2413479
holy BASED
AVE EVROPA
>>
>>2403402
>>2403447
>>2403501
>>2403522
>>2403526
>>2403535
>>2403556
At this point I'm glad that there's just SOMEONE who atleast tries to do this. I'm sick of how streamlined 4x games have been for the last 20 fucking years. In case they get close they're 2D pixeshit as if we're still playing runescape on the library computer in 2001.
>>
>>2410236
leftycels are such fragile, pathetic faggots that they start crying merely from the fact that something doesn't cater to their worldview 100%
>>
>>2405417
NATO jobbed to Iran of all nations
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>>2408007
>unified alien empire
if there was, they should be militarily completely ass-backwards. it took us two world wars to figure out combined arms mobile warfare, atomic weapons, radars and electronic warfare
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>>2414289
Last I checked thats an entirely american-isreali affair
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About 20 years in and I think I'm set.
I rerolled the game start to at least get one character with 20-20-20 and set that as my supreme leader so I could max tax resource.
Rushed to colonize a space station around the moon then nabbed deimos and phobos to sling shot on the asteroid belt afterwards.
Now I'm waiting for stab to tick up a bit and I'm building it up a force of mech + tanks to blitzkrieg the UC off my rock.
Don't think I'll reclaim EVROPA in this game though.
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>>2414289
>NATO is the US
>getting raped is actually winning
is this how third worlders cope?
>>
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The AI are it again. I saw some nuke fly by around romania.
Meanwhile I'm just staying in orbit looking what's going on and preparing to send some nice aids ridden blanket to india.
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>>2403402
Man its nuts, I tried this game months before it got any popular traction and quite liked it despite it being jank as hell. Now returning to it the dev even added new star systems and terraforming? Very nice.

Still I guess the only problem with the game is how easy it is once you get the gist of it, and that tying integration of conquered lands to stability is pretty annoying imo. Also border gore galore especially on earth. Like why the fuck does Indonesia own half of Earth 200 years after starting lol.
>>
>>2414283
It is legitimately baffling that no one has actually tried to attempt a game like this before (and no Terra Invicta does not count, interplanetary colonization in that game is barebones as hell). I've wanted something like ever since I played Stellaris at launch almost a decade ago and was sorely disappointed, and then realizing the vast majority of space conquest and colonization games are legitimately lacking in how you actually do the colonization and building up of planets.

Even if this game is very primitive at this stage with its mechanics, it is genuinely fun and satisfying. As the American Dominate i've already colonized All of Mercury and Ceres, starting to do so for the Jovian Moons, and already colonizing all of Uranus and Neptune's moons (Saturn is fully colonized by the Saturnine League, and has the cleanest space borders in the game which is pretty cool). At this point if I play my cards right I can cuck everyone else out of any serious space colonization and focus on conquering Earth. The United Colonies already have much of the Moon, Mars, and even Venus on lockdown (still annoying that I can't integrate them).

Despite all of this, I'm only second on the leaderboard to India, who doesn't even have any assets in space at all. And I just assume it’s because of their massive population, dev, and spamming of low level militia armies. Kinda funny how the game measures merit like that.
>>
>>2415447
I guess the obscene amount of factories India builds is enough to boost its prestige economic store to stupid levels. Just got done playing and I believe all of their provinces had lvl 17 factories or something dumb like that.
I'm trying to figure out which tech to research so I can send bio nukes from orbit and wipe the earth clean to recolonize it with space aryans
>>
How long does it take to get into? Looks fun, but I don't want to have to dedicate a lot of free time to learn how to play.
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>>2403402
I'm just disappointed the dev dropped the first game
>>
>>2403649
Kek
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>>2403402
Does anyone have a clue what does automated workforce actually do?
>>
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>>2415447
It's been a few hours and I've won the game. India has been obliterated and I've conquered enough of Earth to form the Terran Empire. However the South American Federation quickly filled in the power vacuum and became the second strongest nation on Earth and my new rival in Earth Unification. (Also the United Colonies is being an ass and taking snippets of Earth land. Since I'm no longer simply just the USA I'm going to boot them out of the faction and conquer them. They were surprisingly quite a useful ally but they've outlived that use)

I nearly have a presence on every single planet and moon in the Solar System. I've even reached FTL and have colonized other star systems, including a planet with Alien Life.

The only place I havent conquered is Saturn's Moons, it's all firmly united under the Saturine League. It would be easy to fight them but I'll let them be until I clean up Earth, the Moon, Mars, Venus, the Jovian Moons, etc etc. I'm kinda hoping that if I let the exist for another century or so they'll actually become even remotely powerful.

Also it doesnt show here but I basically rule most of Eurasia as well. And btw, I gotta ask. How exactly do I conquer enemy space stations? I've done everything as expected, having ground units occupy them and even demanded them in the peace treaty by when the peace deal is done it goes back to its old owner.
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>>2403402
>decide to play 2025 start and goes balls-to-the wall as china
>set-up politics for hyperinflation maxxing
>give the Spy faction funding, and sit there increasing their privlege until they have +`100% faction power and ~50% of the pie
>immediately destroy the army, navy and airforce. Reconstitute all armies as 80k Tanks
>Not enough Industry
>Buy 40k gears damn the consequences
>Factions start chimping out, throw money and stab at them until they shut the fuck up
>Declare war on India
>massive stacks of infantry wiped by the horde
>Conquer and declare on other asian nations: Vietnam, thailand, bangladesh, etc.
>after clearing the orient notice im running low on manpower
>spam barracks, infrastructure, and steel plants
>Stab is absolutely in shambles, stopped taxxing anything since it doesn't make any difference to our spending
>decide to max-spend welfare and education, since it cant make things worse
>factions have been shut out by Bueracrats and Spies
>they keep firing revolts anyways
>just pay them off and take stab hit placating them
>America is colonizing Mars
>PANIC
>Invade the cartel south of America, then immediately drive the forces north
>Manpower issues go away as all of india finally annexes fully
>Drive the army into massive defensive positions, using Mexico to make more 80k tank stacks as the front expands
>Kill America, Canada, and all of nato. Continue conquering until I hit the last two nations on earth: South Africa and some island chain I cant be assed to look for.

This shouldn't work, but I have successfully completed a game stopping the space race and sending the economy into the depths of hell, all to conquer Earth. 10 Billion people under the Red flag; it dropped to ~3 billion after I set everyone other than Hans to extermination and gelding. Good luck to the dev on his deadline.
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>>2403402
>Suffer an AI revolt
>Become the rogue AI
>Decide to colonise a local asteroid, to build factories for more robots
>Colonisation requires the manpower resource
>I no longer have manpower, because I am robots
What do I do in this situation? I could patiently wait until someone else colonises territory so I can steal it from them, but that sort of kleptomaniacal behaviour feels a bit beneath me
>>
I research bio weapons nuke missiles and nuked india with it. I was expecting it to destroy the population but nope. All it does it destroy their armies on the map. Very disappointed.
>>
>>2417326
It looks like it does serious damage to structures, also. I one of my provinces in Asia caught a Russian nuke during a world war and all of the projects were disabled for years.
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>>2417365
I unleashed a pandemic via the spy action and it just gave them massive unrest in all their provinces so at least there's that.
Seems like structural damage is the stat that disables building but I couldn't find one that actively kill off a population. Anyway I won the war and their prestige cratered so bad they're only fielding an army of 22k now down from 7M
>>
>>2417326
Nuking does kill population. It;s especially easy for space nations, even balistic missiles can do it
Problem is that India has a metric fuckton of people, so depopulating it takes a while
>>
>>2418363
I had some weird thing happen when I fought the US. I captured texas and then use bio nukes to preemptively destroy their armies coming to reinforce and I'm not too sure the mechanic behind it but one tile go completely uncolonized and my army disappeared with it.
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>>2418369
Possibly that area got nuked
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>>2406171
Does the global radiation ever go away? I glassed India to get them off my back but now I have max radiation penalty worldwide.
>>
>>2418776
not in any timeframe I played
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>>2418776
>If you push the button India gets turned to glass
>But the entire Earth is irradiated
Would you push it?
>>
>>2418776
Where do you see the global irradiation modifier? Best I got was throwing a few nukes around and when putting my cursor over Earth there's a % health treshold but it only ever dropped to 96% and is slowly climbing back up now.
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>>2418776
This is why you use biological warheads. Purifies the rot without any radiation.
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>>2418957
It shows up as a new province modifier. I actually can't find the % health you mentioned.

>>2418947
It seems to be an additive modifier and not multiplicative though, since all my provinces still have good carrying capacity and are growing more people. Seems worth it to me.
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>>2418977
My hypothetical was intended to refer to real life, not the game.
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>>2418977
>I actually can't find the % health you mentioned.
It's when you hover the planet from space. During the wars where I threw down a dozen nukes or so it dropped to around 95% and I thought that was the metric used for radiation poisoning around the planet.
I checked all the provinces I nuked from india and the US in my game and none of them have the radiation debuff like in your pic so maybe you really need to go ham.
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>>2418992
My guess is I hit a breaking point and Earth's biosphere is permanently fucked once you hit 0%. I dumped 20k worth of antimatter warheads onto India so I guess that makes sense.
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Modifier maxing to the rescue
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I'm at the endgame and this is the population of Southern California. This comes out to about 780 people per square foot.
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>>2419159
Does the game have anything related to arcologies? Also do you mean the 1 billion figure or the presumably 2.7 quadrillion? quintillion? one?
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>>2419166
>Does the game have anything related to arcologies?
I think it's just modifiers getting out of hand. Every other state I looked at had a cap in the billions at most.
>Also do you mean the 1 billion figure or the presumably 2.7 quadrillion?
The latter.
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>>2419166
When a province reaches 1 billion pops it becomes a rank v province, which is called an Archology. But that's about it
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>okay I haven't checked up on earth in a while let's see what's going o-
>jesus fucking christ
>>
One question before I impulse buy this: can you drop colonies?
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>>2419289
I haven't figured out how to create puppets/subjects and then set them free if that's what you're asking.
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>>2419289
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>>2419290
I believe anon means physically drop space colonies.
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>>2418947
the effects of india existing might as well be radiation, if not worse since it spreads and multiplies over time and never fades away
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>>2419290
If you fully conqure a nation you can return the area. That's how I turned EEZ (back when it was communist) into germany and got myself a faithful German ally for a few centuries as Russia
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>>2419624
Interesting. What I've been doing so far is gobble a lot of land and feed it to another nation against their will and eventually it'll explode into other nations since they can't handle the unrest.
>>
AI joining multiple confederation is kinda bullshit. Can't go to war with anyone on earth without getting all of EEZ, Russia, India, Indonesia on my back.
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>>2419761
Nevermind the new update is bugged to shit I'm gonna wait until this is all fixed. Some of my units are stuck with AI control and my space force + navy have somehow merged.
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>>2419775
>Some of my units are stuck with AI control
tagswitch to your country twice
>>
Why this game makes irrelevabt muttoids seethe so much?
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>>2419838
troons and neocommies got to play the "real communism" they always wanted and they don't like it
>>
>>2418947
There is a reason why you can Terraform Mars and Venus after all. Might as well. Also I know it would be a bit undrealistic and dumb but I hope the creator adds it so that you can terrform every major planetary body. I mean if you can do it with fucking Venus of all planets, then why not? Late game already has all sorts of fancy futuristic tech anyhow.
>>
>>2419838
They're just upset a solo dev is making an indie 4x strategy map game and ISNT aligned with the left somehow. Its funny these folks are okay with literal nazi victory mods like TNO as long as there are a "healthy dose" of transexuals and/or communists and makes it clear the lefties are the good guys. But a solo dev that is even midly chuddy? Blasphemy. Its why they dislike TFR as well even though that mod gives them decent commieslop to play with. On that note, I bet the Dev was somewhat inspired by TFR, even if not directly, given the EU is a corporate "socialist" hellhole founded by Klaus Schwab and Davos.
>>
>>2420145
The game has an artificial gravity building you can make in the late game so yeah it would make sense to be able to do a 40k style deal where you turn Luna into a mini Earth.
>>
>>2420159
I mainly want it because years ago I used to be addicted to playing this mobile game called Terragenesis where you can terraform ANY planet in the Solar System you wanted. Plus I feel like it'd be a befiting late game accomplishment for any nation that starts outside of Earth to turn their homeworld into a new Earth. Helps make the symbolic shift of power away from Earth if you, say... Are playing on one of the Jovian moons and conquer the solar system. Like It'd be cool to turn Europea into an oceanic paradise world filled with underwater cities and make a huge amount of money off agriculture (or well, Aquaculture).

Also I know given the game's "still in development" nature and frankly how annoying it'd be to implement it, but it is a tad annoying that terraformed Mars and Venus dont actually have Ocean/Sea tiles after they're terrformed. Frankly it should be part of the risk/reward of terraforming. You make a planet habitalbe but sacrifice the fact that many provinces will be submerged by water and no longer viable (unless you can counter act that with building underwater cities, which would frankly again, be very cool)
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Has anyone done any math on when it's better to make boosting vs production buildings? e.g. the industrial capacity +20% buildings cost a LOT more than the factories do.
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>>2420205
It is frankly way better, cheaper, and faster to spam factories of any kind rather than production boosters from my own experience.
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>>2420145
Venus is actually pretty good for terafroming
>>2420172
>terragenesis
Yeah I remember that game, was pretty sweet
I don't think every planet needs to be terraformable, but europe definety should be
>>2420205
haven't done the math but I tend to place logists hub at the asteroid or where I have superbuildings like mantle borehole or asteroid harvester
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Speaking of terraforming, is there a point to building the 3 terraforming buildings anywhere other than Venus and Mars?
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>>2420282
>Venus is actually pretty good for terafroming
Is it because it has a thick atmosphere or are there also other factors

>>2420290
To get the option to terraform mars or venus you need to control at least 50% of their planetary populations. Mars needs 3 oxygen hydro and bio buildings to be Terraformed, Venus needs a whole whopping 10
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>>2420205
The most powerful eco meta apparently is to sell IC on the market, and if you do that you can afford everything else you want. So make basic factories, sell IC, and use the money from that to make boosting buildings and get the best of both worlds. Also empower the middle class as much as possible because they give insane research buffs, just like in real life (Europe got a strong middle class thanks to the Black Death drastically cutting the labour pool and boosting the cost of labour, leading to an explosion of technological advancement as tons of people suddenly had the resources and free time to engage in learning and experimentation).
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How tf are you supposed to deal with china? Apparently they can just tarpit mechs and tanks with ten times the number of infantry and irregulars
I've even started losing SPACE battles because apparently peasants with laser AKs can breathe and bayonet charge you in vacuum
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>>2420312
I think what happens is that even though your air/space units are taking literally 0 damage (you can hover on some stats during battle), your units still take slow morale damage for every day of battle so a 2M stack will whittle you down eventually.
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>>2420312
Nukes work best for me. If not to destroy their units, then to kill off their IC and manpower pools. Until we get stack size limits, that's the best we can do.
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>>2420305
>Is it because it has a thick atmosphere or are there also other factors
Because it has near Earth gravity. Mars does not.
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>>2420359
>>2420313
the problem is there's so many stacks
there's a literal never ending stream across the ocean and space that my troops are in battle constantly and can't replenish
I don't think I've ever seen AI zergrush this effectively in a game
honestly it's nukes or nothing
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>>2420537
Yep, it is pretty insane, they even do it with nothing stakes that are like 1k big sometimes. It's honestly pretty annoying but easy to exploit.
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>>2419838
Anything that doesnt pander to trannies and communism makes these faggots mad.
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>>2420774
yeah but guess what
nuclear ultimatum fucking works, you can just drop in, threaten people and poof, peace
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>>2421006
You can also do the nuclear ultimatum after launching nukes. I declared war on India, dropped my entire arsenal on them, then pressed nuclear ultimatum all while paused.
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I wish the game had strategic weapons modeled to the degree ICBM does. SLBM salted nukes are kino, and having the subhumans they fall on be more elaborately simulated would make it better.
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>>2403649
TFR is so unbiased it's gotten praise from literally every ideologue featured in it and is well on the way to establishing world peace.
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>>2421993
Speaking of HOI4 mods, the dev actually paid homage to TNO in his video about moding for the game.

https://www.youtube.com/watch?v=FW4PxctaBX4
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>>2421099
ICBM's unit automation also seems better. This game only has full AI decision-making or nothing.
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>>2403402
Does this game let you go full space chad and colony drop the e*rthnoids?



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