Anyone tried this one yet? I just saw a youtube video of this and it looks super promising, although the starting default scenario is really memey. >Early Space Age GSG where you need to colonize the solar system and bring your nation to greatness and even unify humanity>In-depth management systems and war mechanics that seem like simplified HOI4 shit>You can form the Martian Federation and invade Earth, create Hyperborea, destroy communist EU with Nazis living on the Moon, or start a superhuman uprising and create your own eugenics Reich to fight the Robotic revolutionhttps://store.steampowered.com/app/2275440/Solar_Nations_2/
absolutely golden concept but horrifically janky and as you said the starting scenario is completely insane, unfortunately I doubt the dev has the capability to reach this game's full potential, which is a same as this is the exact type of space GSG I want next to Ascendance
bit out of date there
this UI needs a lot of work
>>2403402looks cool, i'll wait until it's available on cs rin tho. way too many of these games turn out to be a wetfart
>>2403522scaling helped a little bit
I do like the idea of "Ages" but I think it would be better if they where dynamic
>>2403535The dev could tie the ages to the overall development of the world and certain technologies unlocked. They should be less based on how humanity is advanced technologically, but more on how they're doing politically, and how much they're fucking themselves to death with nuclear wars.
would be nice if any of these tool tips would describe anything beyond stats>>2403544yeah there shouldn't really be an age of unravelling if everything is going peachy
this labelling is terrible
there has to be a better way of showing non integrated parts of a nation, you'd never know scotland, wales and Ireland are actually part of the EU
>>2403566dev should be adding more diplomatic options soon, i hope to see puppet mechanics so i can turn earth into NWO zog shithole
think I've tapped out what there is to peruse in the demo, gonna rummage around for the most recent crack I can find
how moddable is this?
Is this a solo developer?
>>2403525cs.rin has 0.16.1>>2403615yes
The game's chuddy enough that it's making fags get mad over it already.>the social law 'hypocritical' gives a bonus to Marxism, and so does 'totalitarianism'Kek, definitely buying this.
>>2403649>seething over TFR as welllmao
>I want to deliver a truly complete product on release>Leaving Early Access: August 2026Is it another indie scamware?
>>2403556ok so some tooltips have descriptions, I guess that's a WIP
>>2403402anyone got the console commands for it? cant find em anywhere
>>2403649Im a leftist myself but I play the fire rises all teh time bc I love larping fascism
>>2403649>neoliberal capitalismsomeone inform this dumb red that a small group of conspirators in charge of the controlling heights of the political economy is literally vanguardismhe's just upset the flag is the wrong color
>>2403601There's an in game scenario editor and you can drop flags into a folder to use them, need to have a look if more can be done
This looks jank as all hell, but with a lot of soul, and a unique premise. And I think there is good potential in the mechanics too.I'll defintely be checking it out.Though what are the limits of the demo?
>>2404002tech limits by the looks of it
>>2403649Based. I bought it because I also love terra invicta.
>>2404002Hopefully some hero uploads a real "demo" without the limits.
>>2403402UI's incredibly ugly. It's a GSG, the UI is like half the game, you should put some fucking effort into making it look nice. Aside from the crappy textures there's even misaligned elements, off-centred text, etc.
>>2403714just on into edit mode
>planetary unification is based on culture I'm not bloody conquering mars to unify the moon
>>2403535Dev mentioned that he wants to make them more dynamic later>>2404302You should have enough pops even without Martian-Americans
>>2404544yeah everything resolved once the last provinces integrated
they really trick is to ignore planets and rush stations, the asteroid belt will make you an economic super power
I've been playing Thule so far (the moon nazis) and have been trying to unite Luna for two runs so far. They both ended so far with the United Colonies allying with the Dominate that either forms the Empire or the North American Federation and starts raping me to death. I have struggled to get manpower so far and tried rushing the eugenics path for more pops. I'll try again, but this time I'll just conquer everyone as fast as I can and cockblock Luna with a starfleet.Playing space nations is much harder than doing Earth stuff, even though all of their construction is much cheaper for the most part. Even rump states like England have massive populations you can mobilise into station building.>>2404579Good idea, I run out of industrial capacity super fast.
someone explain the economy to me
>>2404600You need to spam infrastructure and factories to get industrial. After that, you branch off into making tiles, where you produce consumer products and other profitable resources. You can also sell off excess shit you have, like air capacity or the aforementioned industrial, to get more money to eventually snowball.Construction on planets is pretty cucked and really costly. Centralize all of your most profitable shit around asteroid belts, since later you'll be able to build mines that give you thousands of industrial.
>>2404600Disclaimer-exact numbers might be offYou have money, resources and capacity.Resources largest stack you have gets turned into country buff while rest turns into money. They do not stack (if you have 5 electricity in one provicne and 4 in another you get the buff from 5 and 4 turns into money). Some resources require other resources to build, consumer good for example require food. Every level of mass manufacturing (building taht boosts cg production) requires 5 more food. If you have 15 food max level of mass production is 3, but across every province, menaing you can spam as muchCapacities are things like industrial capacity, robots, chromite and so on. They add up. Hundred in one province plus 200 in anotehr means you have 300. Can be sold and brough, really useful. Some, like antimatter provide buff for stacking. They are consumed. Units are teh most common consumer.Money is what you use to build stuff and upkeep your country. You have two sources-income tax and resource tax. Resource tax I explained above. Income tax is your tax rate*dev equilibrium*taxable population*admin efficiency. Dev equilibrium depends on techs, resources and tax rate and slowly rises or falls across provinces towards it>>2404585>turning those lunar chinese as accepted population>as hyperboreaDisgustingThat aside, orbital blockade is really effecient as AI suck at using space naval fleets. In my experience US tends to fall apart. You cna also try rushing united colonies before US reunifies. Spaceships can actually be used planetside. They can't capture but they're an effective battering ram.
>>2404623>turning those lunar chinese as accepted populationNah, I use the eugenics to boost my pop via cloning and neuter all pops that aren't German, French or British. I only keep Amerimutts around as meat until I kill them, too.>Spaceships can actually be used planetside.That'd be super helpful. Do you know how to use missiles and nukes, btw? I am gonna need that if I'll ever attempt to invade Europe.
>>2404626Build an airbase unit. Add eitehr nuclear or balistic missiles to it, it will show you the max you cna have with your airfield size. Press c then rightclick at the province you wanna hitSpace provinces have low pop numbers so you cna accidentally genocide them with missile. Nuclear missiles are expensive IC wise, definetly grab asteroid belt if you wanna use them. AI nations are a bucnh of pussies taht get pissy if you nuke and declare war on with a massive coalition. To deal with it I recoment massed nuclear spam turning good parts of the offending nations empty. You should be able to outech europe, biggest probelm are deathstacks, swarms of units and annoying allies like sinic protectorate. Nuclear missiles are definetly not necessary and possibly detrimental. Balistic missiles are good at chipping at their deathstacks. If sinnic protectorate does declare war on you garison your space holdings, stations especially. Recapturing them is a pain in the assAlso forced labour is really good, actually
This game seems incredibly autisticI conquered North Mexico as America and got notifications about 3 separate crises but nothing really happened
>build colony on moon>see the unrest is getting out of hand>check demographics>it's full of jeets and towel headsHOW DO I STOP THEM FROM MIGRATING TO MY WHITE ARYAN ETHNOSTATE OF SPACE
>acutally got hooked playing the previous version form cs.rinalright dev you win
Turd worlder here, did the game get cracked yet? Also where can I download it from? Checked fitgirl and gog games and nothing yet, I need an account to do the search thing in rutracker, not in the mod to scroll to find the game
>>2404823see >>2403620
AI logic needs a lot of work, NATO crumbles immediately in the 2025 start date for no real reason, ww3 starts over a mexican cartel
>>2404795Check your population page to turn jeets into an oppressed culture. You can also use edicts to encourage migration.
>>2404839I had better performance in 2092 to be honest, it takes a bit for majors to power up until they start global war. But I've also had moments where the retarded AI escalated into conventional/nuclear war over some dumb shit.
>>2404839hope there's a rework to alliances, there should be a defensive alliance option so you don't get dragged into literally every minor geopolitical squabble
>>2404833yea but do you got the link or something? cs.run sounds so suspuicious as fuck that even entering the site might got me malware, Im just a pussy bro
>>2404858>too scared to use the counter strike forumsngmi
>>2404861bro its normal o be slavphobic, moment I read something in Cyrilics its gotta be dangerous
Alright I donwloaded the file from pixeldrain and yet the when I open it on zipfile it tells me to type a password, like what fucking password I looked at the game page on CS.RUN but I cant find anything, worse thing is I dont even know how to comment on the CS.RUN site, like how the fuck am I supposed to comment? Can anyone help here?
>>2404909Are you retarded? The password is right in front of you on the site.
>>2403447Damn that image is cool, where it's from?>>2404648You probably figured it out already but for other people reading-you get three situations that if you don't resolve start a civil war
>>2404839Have you checked out real NATO lately?
>>2404909Bro, it's ten bucks on steam and it has a demo, save yourself the grief.
I can finally partake in my fantasy to restore the french monarchy on Mars and team up with lunar nazis to destroy the EU and euro-muslims (a fantasy I didn't have before).It scratches an itch no other game does.
>>2403649>Kek, definitely buying this.will you also give me money for an underwhelming product if I just say a few based things?
>>2405010It's defiently not professional and pretty rough around the edges but it has sovl and is pretty fun to play
>>2404909Lol you're gay and retarded
Is the game good if I don't care about chud fantasies though?
what does the AGI, robotics and genetics situation do?
>>2405062Robots and Genetic engineering upgrade your pops at the expense of robots and genetic material, AI lets you choose one of three buffs-stability, research and military every time it ticks up. You can have multiple of them at the same time but different type
>>2405056It's pretty alright so far but needs work. There's a 2025 start if you don't want to engage with the HOI4 mod reference nations.
>>2405010Not really. I only bought this because it was super cheap and I saw that the dev updated it frequently enough. It's janky but fun, and it's a plus for me if he doesn't immediately yield to some mad tranny on the forums complaining to him about his "politics".
>>24051012025 is far less polished and the game is built around 2092 start date
>>2405147probably need some more early tech to slightly slow the pace a bit, not sure who'd they deal with the blobbing though
>>2405307You can't blob in 2025 because of polycrisis