be mebest, biggest most expensive Space Empire Strategy Simulatornow>brand-new WALL-E Simulatorwhat went wrong?will it be actually fun?>https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-421-contracts-life-on-the-arkship-and-forever-cruise.1923728/
2.8 fossil here, how much ai sucks now? do they still go bankrupt by themself 20 years into campaign, and other questions i should ask after long break.
>>2409588guess it's even worse now,but on the other hand they're still actively working on the code and succeedingwhich is in itself remarkable
>play on Commodore>AI have worse technology, fewer starbases, fewer planets, much fewer pops than me>their planets are also unoptimized messes>they somehow still have bigger economy and more ships than meFuck this bullshit, I don't even dare go into Admiral now
>>2409858>they're still actively working on the code and succeedingTheir performance gains weren't due to software improvements but rather just scaling down all progression numbers, fleet caps, etc., and as a result, reducing fleet sizes, which was apparently one of the big performance bottlenecks. They haven't improved their code, they just reduced the amount of content the code needs to process.
QuestionHave the last updates bricked all the previous mods? I wanna know whether I should rush to get in one last playthrough before the next mod breaks everything or if it's too late and I should just wait for nomads.
>>2410455>Have the last updates bricked all the previous mods?of course, too many vital mechanics have been changed and improved>>2410303>performance gains weren't due to software improvementsvery much this,the 4.3 update especially fixed lots of code gravesmy game boot-up went from literally 5mins to a half
>>2410529>very much NOT this,dammit
>>2410529>improvedI wouldn't use that word to describe the changes.>>2410216Anon...just specialize your planets a bit and use your starbases as anchorages.A single fortress + an alloy world can give you enough fleet power and ships to easily surpass the AI.
>>2410216Try grand admiral with midgame scaling.AI starts with no benefits but gain hax midgame, but at that point you should be giga swole anyways.Make sure you gain as many pops as possible (slaves, robots, cloning, etc) and optimize your planets.Pops are key to the game, pops=resources, pops=power, pops=life.
>>2411736>Try grand admiral with midgame scaling.Scaling fucks over the AI even harder since the tech cost increases from difficulty do not scale. So they will end up with GA tech costs but will spend the entire early game without their normal buffs. You can disable the adjusted tech cost, but at that point you may as well play on normal GA due to how easy the game gets.
>>2412582Scaling difficulty is bugged? Lmao
>>colossus isn't the most important tech in the game
>>2412961Just build more armies or bomb them.
>>2412961Make fuckloads of warplings, clone soldiers, gene-troopers, Xenomorphs or robot soldiers.Throw them at the enemy in numbers never before seen.If you're playing Evolutionary Predators you can stack so many soldier bonuses, to get exploding soldiers that wipe enemy units on death AND respawn themselves along with massive damage resist, damage bonuses, and more.Give them a commander which increases retreat-rate for armies, so instead of dying they go into the reserves where they still do damage at a reduced rate.
>>2413374>>2413384Brother, I had the time to research four full techs until I rolled the colossus one, research that, build the yard for it, build it and deploy it while the ~1.5M combined fleet on armageddon settings barely made a dent.
>>2413510bombardment damage is per ship...
>>2413516Not quite. There's a softcap of 200 shipsize per fleet with diminishing returns over that so in the current year you're best off having a metric fuckton of small frigate fleets bombing them. The weapons or lack of weapons on them are completely irrelevant.
>>2413546>siege putersthat's new, but having a shit ton of small ships was always the meta for bombing, it was just never super relevant until recently
>>2413570To be fair between mercs and regular bombing surrenders on non gestalts it's usually enough. But goddamn that bug FE gave me an ulcer to exterminate. Madlads kept outbuilding bombed out armies and they already had so many on site that the UI counter broke.
>>2413510I have an army 25K+ and I haven't even got colossus yet. Armies are amazingly cheap and easy to spam lmao.
>>2412582Just turn tech difficulty slider to 0 but make tech a bit more costly to start with.
>bigger ships are worse at bombing planetsParadox really likes their nonsensical design choices
>>2414285w..what?pls explain
>>2414347Bombardment is better with lots of little ships, than a few big fuckoff battleships.
>>2414352Is it the Torpedo bonus again, or just numbers in general?Wiki just mentions fleet strength.
>>2414347Planets or armies on them don't actually take damage from fleets bombing them. They take damage from the selected bombing stance. So, when a shield generator says less damage received or that siege computer or worm spores say increase bombing damage that's actually just a multiplier for army_damage or planet_damage from the stance not on those autocannons or whatever on the actual ships. Combined shipsize, so not actual fleet strength or shipsize, with diminishing returns above 200, increases devastation ticking up and devastation has scripted effects based on thresholds and bombing stance. For example:>dev => 25% start ticking down armies at 0.5 (of bombing stance base) rate>dev =>50% start ticking down armies at 0.7 (of bombing stance base) and roll each tick for a building being damaged>dev =>75% start ticking down armies at 1.0 (of bombing stance base) and roll each tick for a building being damaged or pop affected if = bombing stance allows it>dev =100% start ticking down armies at 2.0 (of bombing stance base) and roll each tick for a building or pop being damaged with advantageThat's the general gist of it but again, just build world crackers or use mercs and save yourself the effort.
>>2414399Can't believe all of the shit they have reworked, but this is still the same. It never made sense that your weapons have no effect on bombardment.
>>2414666I mean devastation got reworked at one point, the fleet multiplier got capped per planet size so that's where you'll see someone saying bring 100 and someone 200, they're both right depending on planetsize 10 or 15, and some new toys and armies with special effects got added, but yeah, it's mostly the same deal since launch. Game's desperately calling for stellaris 2 but honestly I'm afraid they'll make the same mess out of it they did with say EU.
I am not convinced fleet size is capped for bombardment.I lobbed like 20 class 1 behemoths over a planet and the destruction grew absurdly fast on any planet regardless of size.As in I could've thrown my entire millions of fleet power on top of the planet and it would be slow, but these cute little fellas destroyed the planet ten times faster.
>>2414847Behemoths are special in that they have a unique bombing stance with a massive damage multiplier, and they auto create ground armies with high collateral damage.
>>2416003Oh that'd explain it.It's great to mass produce heaps of the little bastards and just beeline them to capitals of empires.
What the FUCK is this empire?Vanilla.
>>2416583Fauna which spawn in via voidlures are given a special faction. This causes hilarious issues like Tiyanki randomly killing each other, Cutholoids and Amoebas ganging up on voidworms, etc.Somehow it looks like they took over a station.
>>2416589>arkships are auto upgraded like stationsWhy?
If you added the ability to create/remove hyperlanes, how would you balance it? It feels freeing to create chokepoints via the Hyperlane Master mod, but 100 influence feels too cheap.
>>2416669I would immediately do whatever edit is needed to disable that feature. Sounds like absolute cancer if the AI can do it and it's not something I feel I could use either.
>>>2416461>there is any better game than stellaris? I love the idea of make an galactic empire but feel like maybe there is better games than stellearisthere's no other game that "simulates" epic space empire gameplay like Stellaris.Other games like Endless Space 2 should be on par, but somehow they all fall short.
I haven't finished dealing with Cetana and now it's a 3.2m fleet + multiple 400k fleets from Unbidden. Shit's fucked.
>>2416780Unfuck your ship design then. They suck against shields and kinetics.
>>2416669That defeats the whole point of having hyperlanes.
What's everyone's go-to Bio-ascension path? After the path switched things around, I guess Mutation-Purity-Mutation and then selecting Purity gets the best buffs.
>Bio-ascension pathewww
>>2416800Cuckbot or Psytroon?
>>2416933>Psytroonactually just got that damn thingwonder if it works well with my current Shattered Ring Groot-Hive
>>2416933Neither. I finish all my GA games before I bother rolling for that shit.
>>2417690Yeah but you would be stuck with hyperlanes without any of the benefits. They will never bring back the old starting FTL types.>>2417701You finish before the midgame?
>>2417710Pretty much. Rush tech, unify everything, including FE and marauder systems, by roughly 2350 and wait for the crisis while stacking appropriate repeatable techs if you feel like it. Not even blowing smoke up my ass here, with some of the specific powercreep added it's not even that hard to do anymore.
>>2417720I tend to get my ascension around 2275 and that's without any of egalitarian bullshit to rush unity.
>fanatic pacifists can still declare war via galactic communityAh, so that's how they're intended to be played... Doesn't solve getting cucked out of territory early on, unless you deliberately keep your fleets weak to goad the AI to attack first
>>2417710Don't jump drives and sniping gateway/wormhole/L-gate systems to move the rest of your fleets in already supersede hyperlanes, anyways?
>>2417720Have you tried playing the game without using objectively broken builds?
>>2416689Somebody should kick it up a notch and make a game where you manage an empire that spans across multiple galaxies
>>2418031You make it sound like it's not the same result from the same gameplay loop whatever you play
>>24177202350 is after the midgame.
> deep space citadel> constructed exclusively within gravity wellAre they retarded?
>>2418302The definition of "deep space" varies, but it generally means "beyond the earth-moon system", so the fact that you can build them anywhere in the system except in immediate proximity to celestial bodies is perfectly accurate.
>>2418451Huh, the more you know. Thanks anon.
meat ships, flying meat, thinking meat, shooting meat, with meat engines!
dumb meat
>That one time an anon had a massive hissyfit over fauna/bioships because he has no imagination or understanding of science fictionThat was a fun time
>>2418847To be fair bioships are niche even in wider sci-fi.
>>2418849>Scorpius-postingBased, based beyond belief.Single best sci fi 'villain' ever.
>>2418850>farscape>tng>bsg>b5>andromeda>stgWe sure feasted, once.
>>2418854To think we've had a dead sci-fi genre for over 20 fucking years.
>>2418859I prefer not to.
>>2418850So you'll join me for pizza and margarita shooters?
>>2418873Absolutely!
>>2418859>had a dead sci-fi genrewhat chu mean HAD, nigguhit better stay dead until all these jew faggets and women get thrown out of the fucking genre
So is anyone exited for the next barely play tested mess?
>>2419823I'm just waiting for that update that lets us reorganize the Archive (how the FUCK was that not a base feature) and then I'm not updating for like six months or something because there's no way that "moving planets" won't be a radioactive dirty bomb of bugs on launch.
>>2419823I've hated it since it was announced. Just fucking up mods for no good reason.
I doubt the ai even understands how to play nomads. It's barely capable of playing with normal planets.
>>2419823nopeI finally got my last two missing DLCs (Shroud&Biogenesis) to complete the advanced Ascensions.Done with their experiments, unless they look really convincing.
I pirated all the dlcs and what in the actual fuck are these cosmic storms man. They seem to do nothing but debuff my planets.
>>2420803Yeah don't use it and Astral Planes.
>>2420803Whilst they can be annoying early-game, if you build into using them the storms can be massively abused as the devs forgot to nerf their output modifiers when reworking the economy. Otherwise just turn them way down or off at galaxy gen.
>>2419823I'm excited to pirate it
>>2420876>and Astral Planesmoronthese two are hardly the sameStorms is just to be annoying as shit, while Planes is actual fucking content
>>2420803You WILL burn holes in your planets' ozones
>>2420803What this nig >>2420953 said. They're extremely busted for both eco and combat.
>>2421064Astral Planes is shit because of the writing and the astral actions.
>only 50k to heat up the systemThey really don't play their own game.
>>2421331>All my planets are hive-worldsLol, lmao, nice try Stellar Cannonfags
Is it just me or are ring worlds kinda bad? They don't really have any bonuses and since you can't build an orbital ring I think they might actually be worst than a normal world.
>>2422034they've steadily been powercrept, though eucos were always the better option
>>2422034Ringworlds are pretty shit, yeah. Why bother when an Arcology/Hiveworld/Gaia-world can get way more resources?
>>2422034Origin one or in general?
>>2422037I don't know about that. Ecos are nice but it's still one planet vs 4. They both require an ascension perk and both provide alternative from getting them earlier with ecos definitely having a leg up with (((shit out infinite relic worlds with psy))) over just roll cybrex or bully ancient custodians but if you're a madlad and want to do multiple goatses rings are technically spammable past a point since they only require tech and resources and you're not giving up a habitable planet for them. You can put a ring on your eco, increase it's planetary size with mastery or nature or such and even with aquatic shenanigans so it will end up some unholy size 30+ planet but again, 1 vs 4. It's kinda relevant with specialized governors or if you're running imperial. And keep in mind we now have guaranteed mega engineering with economy empire goals or whatever they're called.
>>2422034If you start with one they are still good, but building one is almost never worth it. Cybrex used to give you an intact one which was good as well, but ever since they forced the player to repair it and they added Ecus they got powercrept.
Redpill me on Stellaris. I love Vic2's nation building and development, and I love Starsector's exploration and colonising system. Am I going to get a good mix of both here?
>>2422074unlikely, but play it anyway, it might be fun enough
>>2422074>Redpill me on StellarisImagine a game where you can be the empire from star wars, the 40k imperium/eldar/tyranids/etc, star trek aliens, the starship troopers federation and fuckloads moreAll in the same game.
>>2422074Think vic 3 for nation building, it's shiny, it's got submenu bloat and it's shallow as all fuck. Starsector comparison is alright, the story bits, anomalies, digging etc is fun until it runs out then it's barren and you're left with mostly passive AI. AI stock designs comparably suck ass so your custom fits will delete them.
>>2422034Ringworlds have x5 jobs per segment vs normal world/gaia x1 and ecumenopolis x3. ie if you're stacking job efficiency, ascensions or automation you're getting more from base 1000 than base 600 or base ~100.
>>2422088ecus also have +20% resources from jobs and +15% pop growth/assembly and are usually going to be size 20+, which i think beats ringworlds which are only size 10 and dont have any bonuses to growth or production
>>2422088If you have an ecumenopolis on a large planet with an orbital ring it is far better.>you're getting more from base 1000 than base 600 or base ~100.You're ignoring the amount of districts you can build. A ringworld is capped at 10, an ecumenopolis is not.
>>2422096>and dont have any bonuses productionYou're not looking at job efficiency. But sure, it's wide vs tall. There's an argument to be made about having a fortress section as well since they'll give you absolutely filthy value of navcap. Insane for trade builds too since you're getting 1500 base trader jobs per segment. That's AT LEAST 15000 trader jobs and another 15000 completely for free, and upkeep free from planetary ascension equivalent 10. Stack some modifiers and you'll probably triple those bonus jobs or at least reach those numbers much earlier.>>2422097And you're ignoring how you're getting 10 segments, each better than a ecumenopolis district by almost double 3:5 out of each ring section for a total of 40. Now if you can turn that deceptive giant into a ecumenopolis that's fantastic but your options are usually more limited. And this shit is RNG free.If it better? Dunno, depends on your build and circumstances but they're nothing to scoff at.
>>2422114with a 3:5 ratio, you only need a size 17 ecou (technically 16.666666r) to get more than a ringworld section, and if you turning a tiny size 17 planet into a ecou, you either have been completely fucked over by rngesus or you are overflowing with minerals and not the crisis
>>2422130Mastery of nature also gives +2 districts and is generally a good ascension perk pick.So you could go down to a size 15 planet and still outcompete a ringworld.
>>2422114> district by almost double 3:5 And you can get more than double the districts on an ecumenopolis. Do you really not understand basic math? An ecumenopolis is far cheaper and you can get them earlier. > deceptive giant into a ecumenopolis Dude a size 17 ecumenopolis is as good as a ringworld even without an orbital ring. You don't need a deceptive giant.
>>2422130>>2422136Lad, I'm not on big ring payrole here. If you don't want to use them that's your choice but don't go oh stock 1/4 of something is worse than 1/1 of something else I buffed out the ass and expect I won't call bullshit.>you only need a size 17 ecouSure. And going by stock numbers if you turned your entire donut into alloys you'd need an ecu size of 67(66.66). Or closer to size 56 if you're looking at pure output and that base 20% from ecu. If you tell me how that's easy to get without deceptive giant or at least two other ascension perks (+ the one for ecus themselves) I'm all ears.
>>2422139By the time you get ringworlds, you likely have made over 4 arcologies, making a ringworld redundant.
>>2422139...just have more than one ecou planet, they're not that expensive, if you cant find 4 or more planets that are size 17 or bigger, restart, the game's cursed and probably you along with it
>>2422139>I'm not on big ring payrole herelikely story ringer
>>2422140>>2422142Maybe but RNG works in mysterious ways. You can start with one, you can start near and rush a FE or you can do a beeline and get the tech from empire focus. 4.0 is generous like that. If you have the option to use one why in the actual fuck wouldn't you all I'm saying. Especially since it only requires tech, opportunity and maybe one ascension perk as opposed to, what 3? Unless of course y'all are rolling size 50 relic worlds every other system.>>2422144Making accusations like that is how you end up with a nigs interloper pushed thru your ring until it causes irreparable damage.
>>2422151I mean if you start with a ringworld nearby...Sure they're great! But building the things is often redundant.
>>2422151>You can start with onea broken one that sucks and is shit>you can start near and rush a FEif you can beat an FE early you likely dont even need one>you can do a beeline and get the tech from empire focusat which point you still need to research megaengineering, build or repair a megastructure, get galactic wonders ap, research ringworld tech, build the frame, build the ring segment, colonize it, then and only then can you start building up the segment... ringer
>>2422154And you're telling me with a straight face that multiple ecus decked out with fully built orbital rings and every imaginable size increase are totally not a win harder mechanic for your victory lap as well? You like cheddar I like both cheddar and gouda. As long as we agree to stab the pineapple guys I have no problem in leaving you to eat your slice in peace.>>2422156Sounds like you need to work on your tech rushes so you get them one way or another before the goddamn game is over lol.But seriously, you're being too harsh on SR. It's not as busted as it once was but it's perfectly workable with. Alloys from worker jobs alone is very neat.
>>2422161You're expected to build Ecu's to fight FE's and crisis.
>>2422162More than one way to skin a prethoryn or a decadent mollusc.
anons, can you recommend an uptodate mod collection on steam?
>>2422239no
>>2422255YOU MONSTER
>>2422255sentence: death by orbital shielding
>>2422268
>>2422161You get the Ecu a lot earlier.
>>2422269try me bithc, my systemcraft will swat any opposition your feeble navy can put up out of the stars, every single planet will be shielded
>>2422297
>>2422329>Riddickthats a movie i havent thought about in 2 decades
>>2422297No mods, bitch.
>>2422076>>2422077>>2422078I'm installing it since it only cost me a tenner. No dlc yet, I'll give it a whirl and then cream api the addons.
>>2422558You overpayed.>>2422363Hey, Vin Diesel had some good early movies before he got canceled for mocking scientology.
>>2422558>No DLCAt least pirate the DLC's. Paradox games are always balance/designed around having all of them installed because they're greedy kikes.
>>2422558On the Anniversary this year they permanently included the most vital DLCs with the core game.>Utopia>Synthetic Dawn Story Pack>Humanoids Species PackShould be decently playable.Now you'll just miss only about 85% of the content instead of 95% as before.>Galactic Paragons>Federations>Distant Stars>Leviathanshould be the next DLCs to aim for, in that order.
>Hey I haven't played this in 10 years. Maybe I'll buy the few DLC I missed out on and play>$350 dollerydoos just on DLCFuck this.
>>2423115unironically, just pirate the missing DLC
>>2423137>not supporting the devs
>>2423149NTA. I want every nu-Paradox game to get the Imperator treatment where they release a game, push out a couple of expansions, and then finish it and move on to the next one. You know, the way they used to make games in the 2000s.Having every game be a bloated nightmare of 10+ years of hundreds of dollars of DLC is fucking retarded, and in every case, has made the game worse over time, such that the base vanilla game is unironically better and more fun than the “full” version (HOI4), or that the improvements were good up to a point but then hit an inflection point where the game gets worse and worse (EU4)They’re fucking up.
>>2422034I'm ringworlds' number one fan and I'll readily admit they're complete trash in vanilla. Even if they just consolidated the segments into a single size 40 planet I think that alone would make them competitive. Eating so many of your megastructure construction slots is a real pain.>>2422074No. Stellaris runs closer to EU4 than it does Vic2 in terms of nation building. The exploration is mostly uninvolved and doesn't last for very long. Building up a world from 100 pops to several thousand and eventually 10-20k is fun though. Unfortunately there's not much in the way of deliberation on selecting what to colonize.Funny enough I recently went back to modded Starsector because it's better at scratching the itch of building up and terraforming hostile planets.
>>2423188
Have they said anything about the Namarians, the vanilla nomads, that spawn if you don't have the MegaCorp DLC? Always found them interesting since they are from another galaxy.
>>2423115>>$350 dollerydoos just on DLCthere's literally a 50% off sale on most every fucking month on Steam or GOGwho the fuck is retard enough to buy outside of sale??
>>2423549>$175 of DLCWowe such better
>>2423115Paradox games are basically made with the idea that they get their core-audience at the game's release, and the same audience just buys all the new DLC's as they are made. Which sort of bites them in the ass because 7 years down the line the game has 400 dollars of DLC and new potential customers go 'lmao fuck that'.
>>2423137>unironically,just go full retardthe latest chyna UEFI trojans are now using LLMs to analyse systems and selfevolvehonestly, with the constant PieRat shillingyou must be a fucking jeet trying to grow your bot farm or something
>>2423550honestly, yeahget the ultimate bundle and be done with itI went the retard way and bought the GOG sales piecemeal over half a year.At least I didn't go full retard with a subscription, paying for not owning shit.
>>2422255
Is there any must have DLC?
My favorite go-to is voidforged driven assimilators migrating to l-cluster, going virtual and feeding all cyborgs and everyone else into the lathe. Suggest me something equally fun, bonus points if it's a bit weird.
>>2409433So I just tried the psionics DLC endbringer origin.Specifically the part where you fail the quest and become "the exiles" or something then try to save your destroyed empire and the galaxy from the crisis you spawned.Well its bugged.Unplayable.Nothing works.But the worst part is, its literally the same bug that I have found reports on just weeks after the DLC release.And this isn't some obscure issue that nobody ever encounters. Its apparently literally unplayable for everyone who wants to go that storyline.Its been several major patches. MAJOR, the DLC was 4.1 and we have 4.3 now, 4.4 soon.This is a $20 DLC and one of the major fucking storylines is still unplayably bugged like 9 month after the release, and they are planning to release the next fucking bullshit DLC in like 2 weeks before even fixing the last one thats already 9 month old. What. the. actual. fuck?!
>>2423687Son, they have unresolved and well documented bugs and issues that have been around since before 2.0.
Ouch.
>>2423609>must have DLC?>>2423097also might add>Megacorptons of DLC rating vids out there, but these 5 are must buys on 50% off sales
>>2424234>buys
>>2416669Add only the ability to create them, not remove. Have it be a mid game tech for "Worm tunnels", a mega structure that that gives a single hyperlane between two systems, cost a bunch to build and has either heft energy upkeep or cost energy every time it's used and per ship.Half the charge time of a normal hyperlane, and can only be built / function if you control both sides of it. Can be destroyed / deleted by who ever occupies either system.
>>2424346Or just bring back the old FTL types.
>>2423676No one? I'm eyeballing cybercreed since they supposedly fixed it a while back but doesn't seem it actually has anything other than fast track to cyber going for it.
>>2424517While your at it bring back the old planet tiles, those didnt lag the game.
>>2424561Fleet pathfinding does most of the lag these days
>>2424584Not true. Most of it is still pop related. The fleet thing is a cope they came up with after the pop rework made the performance even worse.
>>2424670fleets are a big cause of lag though, every single ship has to check every tick for a dozen different afflictions due to bioship shit
>>2424670It is tho. They somewhat successfully managed to offload pop calculations with multithreading and aborting trade collection, tho additional resources didn't help any but fleet pathfinding, including the all the shitty reinforcements still go thru core 0. And that shit updates about twice a day and further every time a path is blocked with say FTL inhibitor. If you don't believe me turn off the AI lategame for an experiment. The pop calculations are still running but they're not moving so FPS improves.
>>2424322>ehrmuhgawd DLCok boomer
Is shroudforged still the best for 25x crisis or did they nerf it too much?
>>2424835lol lmao even
>>2424701No it's not anon. You can remove all fleets in the late game and it will still lag.
>>2425176Doesn't for me. Did you up the ceiling or something? Then again I am only leaving a couple of species and all of mine pops have a super hard draw towards gov ethics so they basically never shift. Maybe that's why we're seeing different results?
>>2425176Or come to think of it, what's the patch you're running? Nothing wrong with running an older one to avoid some of the latest bloat or jank but they seriously changed how things run under the hood in 3.6 and 4.0. Of the top of my head, they changed unemployment checks to trigger only once a month or when a new building is online and they changed the maintenance and production calcs to secondary cores. Fleets on the other hand still calculate on core 0 and they calculate each time they're moving. And then reinforcements calculate interception vector. And then when the main fleet moves the reinforcements recalculate. And then a FTL inhibitor comes online/turns off and they recalculate. And so on and on and on. When there's 500 fleets (including individual construction ships) + 5000 reinforcements fleets that's where your lag is usually coming from.
>>2424737shut yo goy ass up
>>2424701Did they fix the pops constantly changing jobs? It seemed like every planet the pops constantly swapping jobs and then getting mad they dont have goods.
>>2425694think soalso removed the waiting times for jobless popsand there's gona be tons of upcoming changes streamlining pops in general
>>2425669must suck to be too poor for Stelaris
>>2425694More along the lines of gutting the 2.0 system so it's not an issue anymore. I'm not complaining, mind you, I wasn't a fan of how they had it either. Just wish it wasn't one step forward, one step back and one step kicking you in the balls with every let's redesign the game completely (except not really, we're just fucking with the GUI) they do. What they did with the trade being an "upkeep" resource you stockpile for example just sucks.
>>2425934They weren't even consistent with it. There are still event and effects thst use energy as currency.
>>2425950They never are but it's not an awful game all things considered.
Just tried out Behemoth Fury and it feels like ass to play
>Seperate peace>occupied empires actually want peace>Abandon colony cost decreased from 200 to 50 influence.One of the few good changes they have made in a while. >Planet designation bonuses have been noticeably increased across the board. (10% -> 15%, 5% -> 10%)Not sure why this was needed. It was already the meta to specialize planets.>Fixed a bug where the AI's consumer goods scaling production check looked at the food stockpile instead of the consumer goods stockpile, sometimes causing the AI to over-build or under-build CG production.Well that explains a lot.
>>2426604>Not sure why this was needed. It was already the meta to specialize planets.Because they lowered base output across the board in 4.0. Mostly.
>>2426627And it was still fine so why change it? There is already so much other shit that increases output from the various dlc.
>>2426628So it's still relevant? For example 5% of 100 is 5 and 10% of 50 is also 5. It works a little differently since that bonus is multiplicative rather than additive but that's the general idea.
>>2426659It was still relevant.
>Ignite a Gas Giant destroys all the moons>But there's a new cheevo with a Monolith icon for colonizing EuropaOhhh, guess that will work differently and NOT vaporize the moons if you try it on Jupiter. Finally the better Space Odyssey movie getting some love.
>>2409433crap>https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-424-nomads-and-4-4-pegasus-preliminary-release-notes.1927421/Pegasus patch tomorrow looks like a fucking monster and I don't even want to continue my current runs because of it!fuk!
>>2427850>tomorrow
>>2428006with my fkd up unemployed batman sleep schedule I'm already happy figuring out it's the weekend
Will they ever fix the galactic community being complete ass unless the player hyperfocuses on it? It can't be that hard to put some timed events like a holonet service or some other reforms that increase the speed of resolutions.
>>2428762>space un sucks unless palpatine makes it workwhat's there to fix?
>>2428762I'm pretty sure Space United Nations being a uselessly slow gaggle of powerless dickwads is completely by design. The event for being found in breach of Galactic Law is even called "A Strongly Worded Letter".
>>2428857Maybe, but it doesn't even provide good narratives or rp opportunities.99% of the time it just does random shit
Marge, why is Stellaris 27 GB now?
>>2428762I imagine there will be a DLC that is literally all focused on the GC and the senate.Hopefully alongside real espionage gaming.
>>2428954Would be nice if they at least seperated the slave market from the normal one.
So does the DLC drop in just under an hour or two hours?
>>2409433how is it these days? is it stable after 4.0 now and somewhat balanced? (i.e. some things aren't extremely shit compared to other things, not that there aren't broken combos)
>>2429165Game was arguably in a healthy state before Nomads dropped today. Balance was alright, performance was the best it's been in years. We don't know yet if Nomads has broken balance or performance.
So how broken are nomads? Is the game still playable?
I'm not sure how many waystations I should be building but some of the modules they get add bonuses to having multiple in 'waylines' and the research tree seems to give plenty of capacity so I've just been spamming themYou do need to research the different types of arkships separately so I can only build science ones since that's what I started with
>new DLC is $25 for an incomplete mess not even worth a subscription for $5>paradox shills out in force sucking sick for it >reviews trashing it>forums trashing itThe fucking losers working for this company should just admit that they are failures.
Im gonna let them fix their gypsy expansion first before I download it.
>>2429596The only reasonable thing to do.
>>2429596had my first CTD and the Payback Origin was busted AFor ist the whole Unification district supposed to be empty on start, then get deleted completely a couple of months in?yeah, shelved for at least two more patches
>They released another expansion that introduces big changes to fundamental system elements like what colonies are.>Right before their usual vacation period.>Again.
>>2429691Entitled piece of shit.
>2429698bait
>2429708Entitled piece of shit.
>>2429713Enjoy losing your job, shill. Parafags can't pay you anymore.
>>2429725>>2429713>>2429708>>2429698>>2429691Get a room you two
Paradox exposed for using mods and selling them as DLC:https://steamcommunity.com/app/281990/discussions/0/572665855469597707/It's a good read, you can also see the same steam shills in every thread:Elitewrecker PTRyikaDIDJURIKEITStalinEvilsodand other stooges. If you see any of these people posting in your thread on the steam forums, you are dealing with paradox shills.
>>2429735It's legal and anyone paying deserves it.
>>2429735I'll never understand these worthless corpo bootlicking retards
>>2429738Makes them look pathetic and look like scumbags, not the company that was once loved. It's important to make sure they lose money and that their devs lose their jobs.
>>2429739They are paid shills, you insult any of them and you get banned. Any negative thread paradox has them troll the thread and antagonize anyone who doesn't who says something is bad, especially pricing.
>>2429740Wait parajew was loved once?
>>2429743In like 2016 when Stellaris and Hoi4 came out, paradox were on top of the world. Now they are the laughing stock of gaming and they only sell things with high funded shilling campaigns and manipulative strategies and just being liars and thieves.
>>2429743Maybe around EU2 when they first broke out and their forums weren't unbelievably cultish
>>2429691>>Right before their usual vacation period.oh fuck you're right, the swedish mandatory summer vacationnext month they're all gona fuck off for a monthnever should've updated, even though it looked so good!
>>2429774>forums weren't unbelievably cultishall in house forums are cults and near uselessthe problem is when the fucking cult goes on outside like on reddit
>>2429785Reddit is the modern replacement for all those in-house forums, in fact I give Paradox a few years before they shut down their official forum as well.>keep up the conversation on reddit and discord!Basically saying some FAGMAN company can pay their server costs instead.
>>2429785Believe it or not theirs didn't use to be
>>2429785Look at how hard paradox shills on /vst/? They are everywhere. They pay people to post comments. There shills in this thread right now.
>>2429698Paracuck! You're back!
>>2429691Maybe one day they the swedes will figure out that they could have half of their workforce go on vacation while the others work and vice versa.
Just spent a few hours trying nomads. It's laggier, and I was very confused when all technology was half price. Maybe it evens out by midgame but I'm not there yet. The economy feels weird, warped basically. The amounts of resources feel wrong and there are still the drastic swings of deficits from before. At 50 years, the game ran as slowly as it did in old patches at 150 years. Corvettes being 5 points makes it very easy to go over cap, and 2 ships dying fixes your energy problems completelyIf performance were better I'd give this the benefit of the doubt, but as is it's tinkering for the sake of tinkering, I don't recommend updating
>look at ai nomad>it treats waystations like normal stations so they spam them >doesn't understand how to collect from waystations so building them doesn't do anything for them>economy can't support anything as a resultExactly what I expected , but it's still sad. The swedes can't even make the AI play the normal game so what made them think that this was a good idea?
how the fuck does the "Harvested Resources" penalty workI didn't harvest anything in those fuckers borders whom I had my waystation network in, AND was in a Federation as wellsuddenly boom, -800 relationsdoes it apply to systems they expand into?
I am deeply confused as to what the fuck I should be doing as nomads.From what I can tell, playing hivemind or genocidal basically makes nomad a shit-tier origin.Way to go devs, cut away over 50% of the builds for your new game mode.
>>2430082there seem to be a few ways>use the civilian stripmining ability on alloy deposits to make new ships, and then just spam them>use the military ark to immediately subjugate the first empire you find>build waystations in either your subjects or empires that like you (if they make an arc furnace or a dyson swarm you will also get the benefits btw)>go around questing for easy moneyALWAYS be at your logi ship limitand remember, the fleet must grow
>>2430082>create waystation network>build Logistics Hub in one of them>park arkship over hubThe best way to play nomads is to not move.
>>2430088>use the military ark to immediately subjugate the first empire you findDoesn't work as genocidal, and even beefy military arks get instagibbed by fleets.>ALWAYS be at your logi ship limitThe limit starts at 2 and doesn't get higher until a fair bit later.
>>2430080Yes. They expanded into a system you previously harvested and they're none too pleased with the copious amount of cumrags you left in the orbit.
>take the contract to join a war>easy enough>MFW they have an arc furnacetime to strip mine this shit
>3k free pops>"downside" is that the 3k cryosleeper job takes priority over civilians>if you aren't doing a civilian build (lol) the cryosleeper job is at worst a sidegrade>not even locked into it
>bum bum mode unlockedFucking this event was crazy
>he is actually trying to shill this turd of a dlc
>get like 10 arkships>most FP in the galaxy by a large margin>I am effectively a galactic locust swarm going around everything in my pathpretty cool desu
is it just me or the events REALLY feel written by an AIwas this entire expansion vibe coded?
I'm just getting started, anons! I'm actually very excited about this one — it seems to have very fresh mechanics. If it's half as fun as it looks, I'm going to sink another 50 hours into this run!It's time to spread the Good Word across the galaxy, sell trinkets and spiritual workshops to the deprived plebeian masses, and holy reliquaries to the elites.
>>2430161So that's why their programmers cried.
>>2423149>supporting THIS dev
>play a normal game>by mid game I'm managing 30 planets and hating every momentEven on minimum plants and no bitch ass pre-sapients or whatever they're called, I still end up with 20 planets by midgame. This is all without even conquering anyoneIt's so fucking boring. Is there a mod or something where everyone starts with, like, a single ringworld and there are no other planets in the galaxy?
What do you think is HIS build?
Reminder that Paradox are thieves and sell stupid fans mods that people already made
>>2430303Rage quit the game since he can't start on mars
>>2430303Commonwealth Run definitely
Supporting the devs isn't about buying DLC — it's about sustaining the ecosystem that makes a game like Stellaris possible.Stellaris isn't a finished product — it's a continuously evolving simulation. Every update, rework, balance pass, and expansion adds value not just for today — but for the long-term health of the game.You can criticize decisions — but still recognize the scale of what's being built. Grand strategy isn't simple content production — it's systems design at massive scale.Supporting Paradox Development Studio isn't blind loyalty — it's an investment in continued development, experimentation, and a genre that few studios are willing to tackle.No support — no resources. No resources — no Stellaris as we know it. The equation is pretty straightforward.
How does virtual ascension interact with arkships?
>>2430383Makes the strongest nomad build I've found if you combine it with rogue servitors because of the job efficiency on the ordinance section of your arkship
Funny how much they praised operational reserves system in the dev diaries. Because actually playing with it is complete garbage.
>>2430367All I read was>MMMMMM more cocks please
Welp. I just wasted 3 hours of my life checking how stellaris changed from when I last played (a brief game on overlord that got abandoned). I think they deserve some kind of award for managing to make the game so shitty, ever since 2.0 the game just gets worse every major patch I tried. The last straw for me was managing leader level ups. Shit's more tedious than imperator's office assignments.
>>2430098Shouldn't have expanded into the cumrags then
>all governors are brokenThey didn't play test this at all.
>spending 50% of the game's price on a single DLC with a tiny amount of content
OH MY FAUCI NOMADS DLC FUCKING WON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>2430701>playing with the broken patch and dlcYes it is.
>>2430787That's how the game was at release, you basically had to research FTL techs.
>>2430787Planetary Diversity adds domed colonies that you can build on terraforming candidates.
>>2430787There's the dark forest scenario variant for Sol/Humans, venus gets hit by a projectile from out there and Mars gets colonized by xenophobes in response. They eventually turn Mars into a paradise world, but you don't get to directly control them.It's unfortunate that Paradox got rid of the old system ownership system, it was nice to have one system have split ownership between multiple factions. And I've dreamed of a "Federated Start" scenario that is Sol/Human centered, where Sol is an independent empire with the 3-4 nearby systems also separate human colonies, with them all in a basic federation. Instead of the existing 3-4 alien empires form federation on day 1 scenario.
>>2430787not a game for that kind of gameplay.
>>2430303Why would he need to? He's playing Stellaris in real life.
>>2430278nobody replied so I'll just suffer
>>2430278>end up with 20 planetsare they growing out of your ass? dont colonize or conque
>>2430278Start playing virtual empires right now before candlejack rapes your assho
>>2430787Solar Nations 2, it's a GSG that revolves around that premise.
>>2430991But if I don't I fall behind. How the hell else do I balloon? New planet, more resources, more requirements, looping endlessly...>>2431006I don't know what a virtual empire is, but candlejack isn't real he can't harm y
>>2431068Virtual ascension makes pops instantly to fill any job slots you have available, they get efficiency buffs scaling down as you have more colonies, meaning virtual empires only want to have a few colonies. 8 is the supposed max before you stop seeing any benefit from going wider
>>2430278>upset about 4x stuff in his 4x gameweird
>>2431074That's interesting I guess, but is it really that competitive? I minmax dozens of planets to perfectly shit out resources.>>2431076I play on Grand Admiral 25x scaling, it's the only way to have fun. I'm just tired of hyper-optimizing and managing dozens of planets every game. I'd have a lot more fun if there were less planets. Hell, even if there were, I'd be putting down stations everywhere to make pseudo-planets. I have over 2,200 hours in Stellaris. Why are you upset that I'm tired of the game forcing me to play in one way if I want any sort of challenge to overcome?
>>2431079dogg if you've got 2000 hours in the game maybe it's time to find a new game?
>>2431079How did you manage to play that much and never find out about empire size penalties?
>paracucks interactive goes public 2016>Tencent invests >games go to shit
>>2431090Empire size penalties don't matter. Even at hundreds of percentages, you can out-scale it with proper research and unity.>>2431089Over the course of 10 years that's not too crazy I feel?
>>2431095What game version are you currently on?
>>2431079why not just turn down habitable planet modifier? its not like you need to prove anything at 2.2k hours 25x crisis GA, not that anyone really cares if you're good or bad at stellaris anyway
>>2431162I've played on minimum with no pre-sapients and by mid game I still have 15-20 planets.
>>2431118Current one. Or most up to date, whatever. I only have like 1/4 of the DLC's though.
>>2431190that's still less, you don't need to ultra minmax to beat 25x crisis so you don't strictly have to play wide
>>2431199But I don't like not using all my planets. What's the point? Leave green planets uncolonized?All I want is a mod that either VASTLY reduces the amount of planets (there used to be one, but parashit updated their game too much and it broke) or where everyone gets a balanced start of the same amount of planets and nothing else.
>>2431191Color me sceptical since they really ramped up those penalties while cutting output, empire size reduction and such and especially for a 30+ colony wide play like that. We're talking 600-800% cost increase before you take pop and districts into consideration and short of a lathe that's not something you can ignore like you would in 3.6. Meanwhile keeping your colony count reasonable, as in 10ish and having a relic (arc) world or two with efficiency stacking is almost lathe tier now. t. terminal slaver wide player
>>2431219600-800% is nothing though? By mid game on normal settings you should be 2-3k research and 800+ alloys after fleet reductions.
>>2431079>I play on Grand Admiral 25x scaling, it's the only way to have fun. I'm just tired of hyper-optimizingBut the whole deal with GAy 25x is gay hyper-optimizing bullshit.
>>2431235But that's fun. I just don't want to micro manage 30 different planets. It's boring and the auto sucks AND it makes the game laggy because AI will inhabit every shithole they can get their hands on.
>>2431240That kind of finnicky bs isn't fun, you're just beginning to understand that.
>Playing on 25x>When the AI spams the shit of anything they can colonize AND will do habitatsSmhfam
>>2431247But the game is literally a joke without 25x and GA
>>2431231>2-3k researchI'd expect you to say 10-15k since muh 25x but sure, problem is at, at least 800% you want closer to 24.000 research to keep up with that 800% "inflation". So which is it, you larping or older patch?
>>2431265I'm on the most recent version.
>>2431267Whatever you say sunshine, enjoy your pity reply.
>>2431271OK
>>2431258>if the game doesn't force me to waste all my time on gay micro-optimizations and micromanagement then it's a JOKE!!!!!
>>2430701Progress report: abysmal dogshit>food negative due to clones>no research>no space for the vats>start right next to an exterminator>dogshit starter deposits thorough my start and the clanker empire>constantly on reserve stance>first client is an imperial hegemony that just finished annexing its neighbor>keep asking me to drag tourists around and do research instead of ffffucking war>finally got an enclave running on my wayline>murderbot suddenly beeline to client>capture the wayline and hire the merc fleet>go clone ascendant because i'm a retard that want to rp>seriously lagging behind in tech>still got a single ark running when the galactic council is formed>cant maintain wayline trade upkeep>cant spam fleets>cant fill all the jobs because clones>enclave tribute come in>a whopping 4 months of suppliesMilitary arkship is underwhelming and corpo clone army just exacerbate the problem, i'd post my science arkship attempt because it felt like i broke the game by playing normally but i'll wait for the sw*d*s and their cockwarmers to go on vacation so it doesn't get overnerfed in the next weeks
>>2431421Anon you are meant to park your arkship over a hub until you have more than 1.
>>2431427Anon i did not have the research for it, that's how dogshit my science output wasAnd even if i did, just parking on the wayline wouldn't be enough to maintain a neutral reserve especially since the clanker took over, the only reason i could go around and stripmine his territory is because my ark is deathballing compared to his fleets and he's busy with his neighborsI was tempted to stripmine the fallen empires for shit and giggles, they don't seem to mind my science ships just passing through
>>2431450Are you playing with a tiny galaxy? Just go to a decent area at the start of the game and they will never get close to you.
>>2431453All default setting, ensign difficultyAlways my go to settings when i test with new contentMy starting area was shit but the client had a very good spot for a wayline, the clanker took an eternity to actually expand into my start and just as i finished with the wayline it suddenly rushed toward the client and took territories, then signed a peace treaty with him where it kept those territories in exchange for some systems near its homeworld (???)I'll try again after changing some species traits and maybe another origin but it honestly look like military arkship is not viable unless you go all in on early subjugation and just being a khan/overlord instead of the mobile PMC idea im trying to cook withMeanwhile science arkship doesn't need to harvest, can burn reserve and still have positive income, outtech everyone passively and just snowball the game doing nothing
>>2430701stellaris needs non-soldier clones only race trait option
In mad
>>2431473>ensign>military arkship>clone armyJust rush them. These is nothing they can do to actually stop you.
>>2429735The OP of that steam thread is smoking crack, I just downloaded that mod and it's clear that the DLC wasn't drawing from it at all. Just about the only similarity is that both are about a civilization living a nomadic lifestyle, but that concept has been around in scifi since at least the end of the 19th century. Mechanically and flavor-wise the mod and DLC are very different.
>>2431504You're underestimating just how incompetent the trannimetard is.
>go to get dlc>can't get it where I usually do because they are shutting down:(Is nomads any good first time I've wanted to play stellaris in months after seeing it, looks pretty fun. Shame about the other gog shutting down.
>>2431723Anon you know that site is still up? The one that has been around for a long time?
>>2431743The one I'm talking about is up but they aren't updating anything anymore last I heard. I found it elsewhere but I'm leery. Cert says gog but ehhh
So we throat singing nomads or nomads bad go away?
>>2431809https://www.youtube.com/watch?v=6WlI24rv__g
>>2431809star gypsies get the star rope
There is too much DLC so I will just play vanilla.
lmao 25€ for a nomadic DLC? Niggas at PDX must be high, or they just accepted that there's nothing left to do with Stellaris except suck the last suckers dry.
>>2431854I think the prices are to try and push you to sub for 9.99 a month/while playing and then forget about the sub.
Yeah so far I think I prefer this gameplay to the standard stellaris. They need a variation on the arkships per species type instead of it just being the 3 kinds and stuff like that and a bit more flexibility on what the arkship can do (it can survey but can't salvage wrecks or non anomaly science spots) but I like how it goes. Hopefully they don't overpatch it.
I know it's a mod that's causing this issue, but I've been bugsquashing for 2 hours and still haven't found which
>>2432087What's your version checksum, your modlist and does it include any core file homebrews, chud?
>>2432087Just look at the files the mods change.
>>2432065Thanks paracuck.
>2432159yes, pirating their content and telling you I like it is bad, good job ranjesh.
>>2432163>never mentioning piracy>coping after being called outParacuck you are being delusional.
I own stellaris on steam, is there anything stopping me from pirating the dlcs from gog and adding them as local mods to my steam installation? Does it work? Will it break mods that need DLC?
>>2432238The gog dlcs are exes. They get added to your gog install. So no dice there. You could just as easy just download the game and all the dlcs in gog format and go that way instead of messing with steam at all.
>>2432239It was mostly for ease of use of the workshop, but thanks.
I should mention it uses the same saves etc though so you don't have to do any weird copying of stuff over.>>2432246You can still use workshop mods. SteamCMD or tranny vortex works also.
Physics, Society, or Engineering?
>>2432276nomad society all day gimme them ancient thingamajigs
>Saar please do be letting my bug friends and I migration treaty into your gaia worlds saar>Yeah no.Why are they all like this? No I don't want you migrating into my empire. Fuck off NGOs.
>>2431832Star gypsies stole my star bike, we should purge them.>Egalitarian Xenophile btw
>>2432278I just disable migration pact notifications.
So are they going to release an actual major patch before the swedish summer cuck fest begins or are they going to leave the game in this state?
>>2432276Last I played, voidcraft were still physics
I like having one specifically dogshit planet (Like a small tomb world) where I keep 1 enslaved pop of each species that has made its way into my empire in one way or another, and keeping them in misery and squalor.
>>2432276Yes.
>>2432282Not invalid but I legitimately have it set that you're a slave and can't breed and shit if you do migrate even you'd think they'd rethink the whole mass migration strat.>>2432285Slightly related: The nomad arkship techs are in society a lot of the time. Found that interesting. Even the ancient armor and weapon research.
>>2432288Anon archo armor and weapon techs have nothing to do with nomads.
>>2432289nta but try putting some archo modules on a military arc and repeat that.
>>2432289They work as parts to upgrade the ship with the arkships, anon.Feels like the sacred path journey just kind of... ends, regardless of the three paths you pick. Cool bonuses though. Solid RP as President Roslin from the BSG reboot.
>>2432287So these are Quarians?
>>2432293Closer to Ferengi how I played them so far.
>>2432293NTA but It is more like the religious side of the BSG reboot to me as I said above. You got religious texts and waypoints in space to find from previous trips through space as a species and so on complete with "DO YOU WANT TO EMBRACE THE CRAZY PAST OR BE ALL EDGYBOI AND BE DIFFERENT NOW?" options multiple times throughout.The adepts replace your bureaucrats and generate tons of stuff as you see there.
>>2432296Oh, you're not being fair. Sacred path also buffs your civvies for shared burden lite and or your elites. Shit's kinda broken honestly.
>>2432297Not being fair? It is crazy good. Just saying what the story is. Quarians really doesn't fit nor do Ferengi. I just hope Paradox doesn't overnerf the nomad stuff just because of minmaxing weirdos who can't just play without a build guide etc.
>>2432298I wouldn't worry too much. They'll probably gut this origin but nomads are too broken by design to ever truly nerf.
>>2432310One thing that definitely needs buffing is the waystation stuff early on. I tried to use it twice in decent areas and it was better to just drop all of it and stick to harvesting everything. Only re-set them up later to claim the holy sites.If you're not doing the pirate stuff they are basically resource sinks at this point.A lot of people thought the pirate ones suck but its a % chance to take ALL the resources, not a % of the resource pool. So those could actually be good in a pirate/raider playthrough.
>>2432297>>2432298>>2432310>>2432312Thanks Paracuck, but the dlc is still shit.
>SAAR PLEASE YOU MUST GIVE ME THE (((YOU)))S I CANT JUST TALK ABOUT SOMETHING I WANT I HAVE TO COME HERE AND CRY!okGonna go buy the DLC for my friend now even though I pirated it for myself.
Uh that fuckin CFL trophy from the new Nomad fleet fight event is insane. Its a relic that on activation makes your next tradition pick only cost 1 unity. 10 year cooldown obviously but still.
https://youtu.be/5iVF7TR0rb4>they got Batzorig Vaanchig himself to feature in the OSTbreddy cool
>>2432381throat singing while your crisis is throating my arkship
>>2432316Oh please Paracuck you don't have friends. Funny how the discussion instantly stopped though, almost as if you were samefagging.
How are Nomads overall? Also, I haven't played in a while. What type of government is newbie friendly since I barely remember the mechanics?
>>2432604Just do a basic democratic or oligarch for a basic run. Nomads are pretty cool I like them better than regular empire mode for stellaris I think. I wouldn't pay 25 USD for it but it is a pretty cool addition.There are quite a bit of rough edges they still need to sand down be aware.random example: when becoming psychic as a species it refers to your arkship as a planet still as the dialogue wasn't changed. Not massive obviously but there are a few little things like that.
>>2432312Harvesting is not reliable income and strip mining especially pisses off AI worse than cracking stars. Usually I wouldn't give a shit about that but I really hate playing whack-a-mole with half the galaxy and no territory to anchor on. Honestly, vassals and megacorp shenanigans, ideally a vassal one + generator arc ship or few is where it's at.>>2432604Extremely buggy, very janky and at times rather fun. Just do whatever you find interesting on captain and poke at it until it clicks. Then go up from there.
>>2432717>Harvesting is not reliable incomeuhhhh what the absolute fuck are you talking about? Harvesting with your arkships and logistic ships gets you thousands of minerals. If you mean with the waystations yeah they suck but the logistic and arkship harvesting? Fuck no.Also you are probably one of the strongest fleets in the galaxy if you weren't lazy about building ships to follow your arkships so you really don't have to worry about that shit at all. The ones you need to worry about are fallen empires and even then they can be cheesed somewhat.All that said again the pirate buildings are better than they appear, it isn't +1% its a 1% chance to take it all. Still not my kind of playthrough though.One of my annoyances with the way they did this was how "hard" it is to build another arkship starting out. 10k alloys and you don't get access to the other types ou the gate is annoying. Alloys always feels like I either have way too many or barely any in a playthrough and nomads is even worse with that so far.
>>2432733>thousands of minerals.minerals in this case meaning all the resources* strategic etc.
>>2432710>random exampleI'll do you a couple of better ones. Arcships getting stuck waiting on "following ships" even when they have none assigned, something KIA or MIA bugged out presumably. Wanderlust perk says it gives you 2 districts, and it does. For 2 seconds then it goes nah bro it's only the bonus for visiting these locations and you lose those 2. Only way I've seen so far you can change someone's hab to voidship is thru a random event or omnicodex, so fuck you if you want slaves or robots and haven't found an AI nomad to bully. If you take antiquatian civic the curators can schizo out and keep offering you +25% harvesting for 1000e, and these do stack every time they do.>>2432736>strategic etc.This is what annoys me about it most. If you could set them up for only minerals&energy, sure. Maybe.All I'm saying I'd rather do a military arc first and vassalize half+ of the galaxy for basic resource tribute, pick up a second or third arc from AI contributions and if that's not an option at least I can maintain high/burn for local alloys and tech without having to play janitor with annoyed ayys every 10-20 years. I will mention I did find javorian pox surprisingly useful this time around.
>>2432742I think arkships need to be able to hold a certain amount of fleet, or at least the warships. Not because of them following but because of weird shit like why am I waiting on CORVETTES to jump to catch up, they should be jumping WITH the ark ship.As for the harvesting vs Military ark start and just bumrushing people its just different ways of playing. My first run I have started with a military arkship and it still gets a thousand+ of motes and shit from a set of planets without any min/maxing or upgrades on the ship to harvesting.It would be cool to be able to "harvest for" like specify you want to turn your stripped resources into alloys or something and get a big chunk of alloys and less strategic resources instead.
anons, can you in a few words explain how the harvesting and waystations mechanics work?i've played for a few hours - harvested several systems and have 6 waystationsbut im still not sure what is going oni have played lots of stellaris, but this mechanics is rather confusing - i have asked AI, but it doesnt know what its talking about
>>2432749waystations: pointless other than the sacred path, pirate starts, or making an interstate through your vassal's territory, you're wasting alloys on it more than likely unless you're specc'ing into it.Harvesting, system has more resource nodes in it for an empire to use? It gives more stuffs. Logistic ships have a cargo for their harvesting and must be in the same system as the arkship to drop it off. And resources generated by waystations have to be picked up by logistics and dropped off to your arkship.
oh also*you can straight up automate logistic ships to just run back and forth picking up resources it is the second checkbox under automate for them now.
>Psychic humans in space ships doin a religion through space>Get psychic eldar from xcom lookin dude>Slowly everyone dies because age and now he's presidentThese guys wouldn't even let me recover a robit before because muh spirtuality but cthulhu's cousin can be president? I mean he's pretty good some I'm not complainin but sure ok
>>2432746>harvesting for alloysSure, and harvest for FE tech and battlecruisers from year 1 while you're at it. >still gets a thousand+ of motes and shit Yeah. Problem is I need thousands of energy and or minerals each month instead of hundreds of random crap I'm already drowning in every so often. Just doesn't scale past the earliest of game. And then someone got their panties in a twist I minestripped some asteroid and now I need to babysit logships and harvesting civ arcs. No thanks, been there done that.So yeah, I'd rather find a nice fat cluster of systems I park my generator ship on and keep spawning resources on them with megastructures and techarcs I get to at least double dip from, once from waystations and once from vassal tax. Bonus points if they're a prospectorium vassal but that means you're giving up being a megacorp so pick your poison.
>>2432766>Sure, and harvest for FE tech and battlecruisers from year 1 while you're at it.>Yeah. Problem is maybe you should get good at the game then while you're at it.
>Pls nomad sir give up 20% of your naval capacity to join my gay federationkek fuck no wtf?
>>2432768:^)
>>2432782Sorry couldn't help it since you were being a bit of a cunt.Civs basically won't say or do shit if you have more fleet power than them so who gives a fuck if they don't like it. The only ones to care about are "friends" and fallen/advanced empires.
some of the adjustments for arkships seem like they are going to get giganerfed by paradoxAdaptability 2nd tier pictured.
>>2432789I'm just loving the irony of you lashing out at me with git gud bro after I'm genuinely trying to help you so alloy starved to stop being alloys starved.>y-you hurt my feelingsPlease understand, I'm in a severe gives a fuck deficit. If you want to talk about the game I'm here but I'm just not interested in blowing smoke up your ass and headnodding at what I consider you objectively fucking yourself longterm.
>>2432811almost like it was a joke.>genuinely trying to helpuhh where in that post were you trying to help? You made a snarky comment about fallen tech.>feelingsnot involved. Just made a joke and now you're having a fit.I don't have a problem with alloys after early game, I was talking about expanding the mechanics, it was an example.
>>2432811Damn what the fuck are you so mad about?
>samefagging>backtracking>gaslighting>projecting>general bitcherySo, that's a definitive no on actual gametalk? Alright man have a good one.
>>2432835Are the ghosts in the room with us right now? I never asked nor did you ever give me any advice on alloys. You are booty bothered about God knows what right now and its hilarious.
I think nomads are pretty cool, anyone done much with the pleasure cruise stuff?Well anyone other than that weirdo sperg crying.
It is important to recognize that criticizing Paradox—and, by extension, its developers—is generally unproductive—and often overlooks the complexity of modern game development—which involves countless interconnected systems—competing priorities—and resource constraints.Developers are human beings—and human beings make decisions based on available information—and those decisions may not always align with every player's expectations—but that does not inherently justify negativity—or excessive criticism.A more constructive approach is to foster understanding—and empathy—and appreciation for the immense effort required to create and maintain large-scale games—while acknowledging that perfection is neither realistic nor attainable.Therefore—the optimal path forward—is collaboration—not condemnation—and positivity—not hostility—as this benefits both the community—and the developers who work tirelessly to support it.
Paradox are gay faggots but nomads is p. coolWanderer is one of the better ways to play ck3, too
Is there a fix for the nomad wheel not showing up in the empire creation ui when using cream?
>>2432928yeah, use gog like an adult
Is there a way to have an all black or all white or all green human race without it being like clones or something?
Some of this just feels weirdly lazy. You went to the trouble of changing this even to mention the arkship has an atmosphere, but still talk about cities, and immediately mention tourist ships orbiting "the world."???I'm obviously being nitpicky here just feels strange to go to the trouble of doing any of this and then not finish the job.
>>2432973You should make a tiktok about it. That's what you zoomtards do when you whine about something pointless, right?
kek this nigger is still seething at ghosts
Good news everyone my stellaris tiktoks are doing gangbusters
Anyone else kinda miss the old way of travel where you had to pick a type of movement?
Never messed with void rifts until Nomads and can't use them as a nomad empire as they aren't in my empire. Welp thats wasted research.
>>2432928Turns out it was the hd icons mod, despite it allegedly having been updated for 4.4What a shame, I liked those icons a lot better
>>2431504>Just rush them. These is nothing they can do to actually stop you.That would mean less wars, which is kind of not what i want as a nomadic PMCI ended up dealing with the limited clone workforce problem by just going robots for menial tasks in another attempt anyway, not the "PMC full of cloned little harpy shitheads selling their service to the highest bidder and making a little extra from the freedom-challenged pre-FTL acquisitions" i had in mind but at least it is playableAlso ensign is the hardest difficulty, at least for now, due to the quirks of nomads>AI empires don't know how to deal with nomads and never seem to go to war with them>contracts are easy and basically guarantee good relation with everyone>grand admiral bonus to AI buff deposits within their borders and you fully benefit from that with waylines>AI doesn't seem to mind your intrusions even with closed bordersThe only time i actually got an AI declare war on me was a hive FE being pissed that i told it to pound sand one too many time, it then proceed to do fuck-all and stay in its territory even as my arkships were operating 2 systems away
>>2433034They will go to war with you but they ONLY consider fleet power so you basically scare the fuck out of a lot of civs by default.
In the final 100 years of my sacred path psychic nomads I got a chosen one turned god king that flipped my democracy into a Nomadic Imperium Vitalis. Kinda fitting. Was letting the galaxy get chewed up by the unbidden while I do some gearing up and I guess it was time for a season finale before the big fight.
>dlc is broken as fuck>new patch is broken>actually expects people to just praise it What causes this behavior?
>>2433034>>grand admiral bonus to AI buff deposits within their bordersFucking hell anon, their income is doubled not their actual deposits.
>>2433149Year 2236 btwThey do get double the income from a certain point of view but the way it is implemented make it easy for nomads to exploit
>>2433160Check your actual numbers and compare them to base deposits. AI gets its cheats from ai_economic_production_modifier which is a post production multiplier on their income. Used to be you could get filthy rich of vassals but paracucks neutered both feudal and then your vassalized AIs to not benefit from that.
>>2433160>>2433173Or to put it into example the game is lying to you. The game reads oh the GA AI is getting 8 minerals from that station but when you start siphoning or harvesting it checks the base deposit and you're getting 2 x (your modifier) instead.Yes, paradox are assholes. No, they won't fix this for another five years if ever.
>>2433173>>2433184Loaded a different game on ensign, year 2286I did check the numbers in both cases and the waylines do stockpile the amount shown, i'll post it next
>>2433198
>>2433198>on ensignHave you read what I wrote for GA specifically or am I wasting my time here?
>>2433203Have you followed that reply thread or did you just decide to sperg out of the blue?
>2433094>buck is broken>zesty as well>actually expects people to bust his bussy in the threadWhat causes this behavior?
>>2433208Have you my dude? They're not getting that cheat modifier on ensign so of course the numbers will match. There's no cheaty bullshit to skew it.
>>2433226So if I'm missing something please enlighten me.
>>2433234Not them but you aren't supposed to get the full amount without full harvesting efficiency I don't think. At least if you're talking about the difference in numbers between space and the waystations.
>>2433250I'm trying to explain to the guy above that you're getting resources from base deposit x your collection efficiency not base deposit x his mining station output x your collection efficiency x his difficulty cheat. Afaik only pirate hideouts interact with that.
>>2433262Yeah.And pirate hideouts have a CHANCE to steal the whole thing, not they take 1% or w/e a month. I misunderstood that one at first. I was like why the fuck would I ever build those at first but I could see if you were doing a pirate playthrough using them fully buffed.
Got stuck in endless federation war. Wasnt president so couldn't do anything. Better I did. More empires joined and more they demanded. More empires joined on our side. More joined on enemy side. This continued until half of the galaxy was involved.
>>2433295kek something similar happened to me in my save I mentioned above ( >>2433047 ) before I stopped last night. Fallen Empire woke up and was mad cuz bad so another FE said fuck you then I wanna go and started fighting... while 500k+ of the other fucks are still running around. I picked stay neutral since I'm just tryin to do my psychic stuff over here in the corner and... everyone else went with me and started a faction and now its those two fighting against each other fighting against the other assholes and me + the universe going HEY CAN YOU GUYS KEEP IT DOWN?Even the crazy empires are friendly now for the most part everyone are friends trying to stay out the way of these assholes.
>>2433262>>2433234Then there is definitively something wrong with your game or you have settings you didn't take into account and you're being retarded about itBecause i went full vanilla just in case i could be wrong and a mod that shouldn't fuck with waylines fucked with waylines, scrapped together some random nomadic civ, went with all default setting beside grand admiral, found someone i could do a wayline pact with and tested itBeside that one energy node that somehow give more energy than the system has, all of them tracks with what i see, all of them collect the exact amount that they are shown to collectWhat version are you on btw?
>>2433299In my end, war is still going. This is low difficulty save to test out nomads. I'm handily beating anything they throw at me. But I have too few ships to win the war. It's actually nice simulation of world war style situation. But there need to be eventual out. Let federation vote for status quo after X years.
>>2433310It got worse. Now more then 3/4 of galaxy is in war. Only empires not in war are those who can't engage in normal diplomacy. Scorched World Herald empire and fanatic purifier empire. I can't end this war. Enemy is at 130% war exhaustion and still new factions joined.This is worse then war in heaven or any crisis.
>>2433354You are the new khan i guess now kek
>>24333084.4.2 with 42fe. 0 mods or otherwise changes clean install. So way I see it they either changed it in .4 open beta which honestly isn't impossible or you're doubling down on being a spergy retard yourself. Or maybe just fucking with me.But you have me interested, can you for the sake of argument doublecheck you disabled every mod, including any homebrew tweaks (so checksum matches the version) and post in system view like in >>2433234? With both base deposit, and then their and your income shown? Ideally as close to the start of the game as possible.>>2433266Same. I was what in the actual fuck was going thru their head to have them ask me to invest 150 alloys for 1.5% of base resources and then I started seeing my alloys jump by a couple hundred every so often. Then I tried making a few in FE systems and started spiking a couple k both alloys and tech every couple of months.
>>2433424Yeah I think the way to do that one is to be a FE's bitch or scion or w/e the start is and fill their area up with cloaked ones or something since they can't really get mad at you beyond a certain point I don't think. With all the buffs to the pirate buildings you could probably get some stupid amounts of stuff going.As much as I shit on the waystation stuff for starting out once you have some of the upgrades (and especially once you get the logistics building) they are pretty solid. Finding a line of trade and resource rich systems and turning it into a trade highway and parking an arkship at one spot on the wayline with a logistics hub is impressively solid at getting resources.Just... doesn't seem much reason to actually build any defenses beyond cloaking as they'll get stomped immediately. They aren't like regular stations that can get gigapowered.
>>2433424And i deleted that save because i'm a spastic that like to keep his save folder clean aaaaaaaaaaaaAAAAAAAAAAAAAAnyway i'm too tired to test this and compile the screenshots any further so i've ran another game at max speed doing whatever until i can get a wayline pact and just dump steam screenshots directlyWas surprisingly shorter than last attempt because i started right next to a federation startI haven't checked on .4 because i will not beta test shit like that unless i'm paid for it, maybe they fixed it, but i'm not fucking with you this is genuinely what i experience
Hah, ok so you can also use gateways to connect waystations in a wayline across the galaxy. Definitely some funny options there then.Civ arkship set up to make alloys chillin on a hub with gateways connected across the stars.
Must be lonely in here.
>>2433433Pompous purists and void reavers are hilarious if you haven't tried it. And yeah, the lack of unyielding and defense platforms took a while to get used to but I kinda like playing a little different for a change.>>2433456I wouldn't put it past them sneaking in changes without changelist being representative https://forum.paradoxplaza.com/forum/threads/stellaris-4-4-3-hotfix-released-0a3d.1929535/Because you saw what I'm seeing here.Indulge me and try related.
>>2433478I'm still on my first run of nomads doin the path. I like how many of the starts are nomad capable.They should probably make a few starts that transition or have options to transition into arkships like the nuked world one. Would be cool. So far I like it a lot better than the regular Stellaris gameplay just because I feel like I'm more able to move around and check stuff out, both me and my science ships. I'm not as limited on movement as normal runs.
>>2433482I should add I don't think the gameplay additions are worth 25 fucking dollars considering the rough edges and would encourage everyone to pirate.*
>>2433478
I swear i'm not bullshitting
is the contruction ship and acience ship actually that much ebtter at their jobs than the mil ship?just curiousI don't really like the mega battel ship that's super aesthetivally discordant with the rest of thr fleet, so i wondering if the co structuon and science ships are any good at ththe classic early game mil rushy by just spamming alloys into corvettes
>>2433499They have different starting abilities which you can research later. The military one is absurd if you start building it for war. You can easily get fleet level power out of just it. I wasn't even trying and got 50k+ on mine and 300% strike craft damage for the hangars onboard of it.I saw people with 500k fleet power mil arkships.Basically you should eventually build/steal all of em. A civ ship is perfect to camp on a logistics hub on a wayline network for example. Also corvettes are fucking awful now. Like, really really fucking bad. A mil arkship is 100x better than corvette rush.Early on the other nomads will build a second ship and you can just take it from them. They don't need it anyhow.
>>2433492I don't believe you are and I'm not buying the game only so I can test .3 for myself. Oh well, fuck paradox, we'll continue this argument in six months or so when swedenstans come back from their hajj and stop rolling hotfixes every other day.>>2433482It's a different way to play when you don't get to hold clay, that's for sure. You can go balls to the wall with agro and maybe necrophages or just larp rothschilds and stack credits while the galaxy burns around you. What I'd really like down the line is giving colosi some of the arkship mechanics. So no colonies on them but still that flagship factor.
>>2433510>colosiFuck, meant juggernauts. Goes to show how often I built them I guess.
>>2433510Yeah I want to convert the arkship into an actual battlestar galactica type big ass carrier. That said you certainly can get absurd power out of them like I mentioned in my post just above yours. It is funny I was curious at first how this system would translate from ck3's wanderer stuff but it seems way better in stellaris even. Still a lot of clear rough edges though.
>>2433513Strange they didn't do a BSG or Vasari origin now that you mention it.
>>2433517I mean, the sacred path is basically that though it weirdly doesn't end with you finding a gaia planet.I was 100% expecting that given the origin specifically WONT let you colonize anything.It even has the whole leader sees visions/is sick and do you want to rebel against the visions or believe them and follow the path, old tech, etc.Just needs a cylon fleet hunting you like in the Khan start with the marauders.
>try automation on a civ arkship set as industrial>ai just builds habitation decks over and over and overfucking kek
>WE HAVE ENCOUNTERED ANOTHER SPACEBORN LIFE FORM>WE HAVE ENCOUNTERED ANOTHER SPACEBORN LIFE FORM>WE HAVE ENCOUNTERED ANOTHER SPACEBORN LIFE FORMWhy did this have to be the one alert you can't turn off?
>>2433551it's better to have the voice that calls them xenos
Is there any reason to not just use a bunch of cruisers/battleships towards endgame now? Is it worthwhile to actually have frigates and destroyers?I wanna just use cruiser and BS carriers at long range basically.>NOT TALKING WITH EDICTS OR WHEN YOU USE THIS EMPIRE + THIS START OR WHATEVER just in general>>2433551>throws pokeball at u
>>2433557I have no idea why'd you want to use destroyers. Frigates and vettes have their niche. Capital spam got hit hard with ship size changes but it's still perfectly valid.
>>2433560I don't "want" to use anything beyond carriers at long range. Hence the question. Didn't know if I should throw some frigs and destroyers with the cruisers and a couple BS like back in the olden times or what.
>>2433561Go bioships or fauna and don't let your dreams stay dreams then.
>>2433563See this is where I always have an issue with stellaris and other scifi stuff. I have 0 interest in playing that.I just wanna be a human doin human stuff and maybe i go psychic or robit or mutate myself or w/e.Never really have fun being "bird people" or "mushroom people" or w/e in games.This is 100% a me problem though.Again was just asking in general but oh well.
>npcs watching me upgrade my arkships, build up a fleet, and repair this dreadnought I beat up while holed up in a dead end system for 10 years: "He-he's totally going to bring that fleet to help us kill the unbidden and the two fallen empires killing everyone right?"y-yeah guys I'm totally going to help soon I swear.
>>2433566Nothing wrong with humans on bioships but in general I'd say you'd best focus on little shitter spam OR capital spam. Mixed forces don't do that well in my experience. Phase stealth destroyers are a thing but that's a fuck it I want to have fun decision rather than I want to no brain dominate one. Just pick your poison on what's supplementing your hangars depending on what you're fighting, kinetics or missiles. Psi proton launchers with some tracking boost will probably be the smoothest general purpose option.
Anyone else playing nomads have a thing where your gauges are constantly up and down? Its like the workers are reshuffling around their jobs every month for fun. I don't have the Arks automated.
Why are Stellaris mods so terrible?It's probably one of the best 4x modding platforms ever made yet almost every mod either makes the game much worse or is Gigastructures (with all the tonal clashes and bad performance that implies).
>>2433586Shame to hear that, haven't played Stellaris enough beyond random once a year games in years so I haven't really played with mods since the early days. Back forever ago Stellar Expansion and "The Belt" mod were 2 cool examples of pretty neat stuff.I saw a mod that lets you start as a pre-space civ on a vid on jewtube that seemed rather neat.I'd guess it probably has to do with more interest being on their other excel games since they are better waifu fodder.
>>2433467That is what I did. 40 waystations spread around galaxy. Connected each others with gateways. Arcship chillin on my chosen main hub. With logistic building. Watched numbers go up. I fucked up by not building clocks on every station. Becouse when galaxy wide war happened. My waystations were easy pickings.But at least now i know what the play is. 1 civilian arc ships to collect from network, all in on alloys. Rest to military arc ships.
>>2433623Yeah there isn't really any point to the craft if they want to bust the waystation its gone seems better to just put a cloak on each one if you want to keep a wayline going longterm.And yeah, A civ "colony" makin energy can basically print whatever you need while it chills out on your wayline.I do think it is kind of retarded how many events/fights can just instantly kill an arkship though. Not really a fan of that.On the one hand, I get it, on the other, it is just annoying.
>>2433624craft meaning the strikecraft buildings*
>>2433623>not building clocks on every station>galaxy wide war happenedOuch.
>>2433482It would be nice if few orgins had event choise leading you to become nomad. Doomed planet is easy choise. Knight of toxic God is another one. Fear of the dark and Broken Shackles would work as such too. But issue is how early transition has to happen.
>>2433627In my example of the nuked out world I would think you have a chain to "scavenge the ruins of the planet" (basically clear tile blockers) to make your basic ship, and then a short chain of pre-flight like you get in the normal nomad start.Another fun one would be the race split one where they basically tell you to fuck off because you're hyper religious or mercantile minded or something.
>>2433520Gaia world could be holy world. cylon faction would be cyborg versio of Minamar Specialized Industries. Add spesial condition to orgin. When player plays as sacred path. No holy guardian. Tie whole orgin to The Synthetic Queen.
>>2433632>25% chance to see "angels" in your head each month
>>2433634>25%
>>2433626At one point I was in serious trade deficit. Influence was my true bottle neck. To limit the trade. I didn't build up way stations. Eventually I solved trade by having full on trade ship. But didn't build up clocks. >>2433624I did have one strike craft waystation. System that was my "capital hub" where is parked my civilian ark. It was black hole system with 3 dark matters and nothing else. Left slots for strike crafts. That gave quite bit deffence to my civilian arc.
>>2433635Was more talking about BSG how Gaius sees 6 and 6 sees Gaius in their heads and they are "angels" (spoilers for a 20 year old show kek)>>2433639If you have a ship there the strike craft would do way more damage on your ship. I'm talking left by itself, the measly amount it gives makes it not really worth using in that capacity. Better to put a stealth field on it.That said I really don't like the whole cloaking mechanic from first contact that much.
>>2433628You could do 2 different origins with same idea. One settled nomad orgin. Bad tomb world. Where you build your arc ship. Maybe planet went bad when massive ship crashed on it. You salvage it to make your own ark ship. You could then continue story with finding out who's ship it was.Doomed world with choise to go nomad early on. Do you focus on finding new planet or go with ark ship.
>>2433640I'm aware. Should really rewatch that show.>>2433639>Influence was my true bottle neckHonest question, how? You print influence with contracts.
>>2433641I don't even think you'd have to make it 2 different ones, just make it different options ON that start. Either you salvage the parts for an ark ship or you work to rebuild the planet systems with it or something.Then again we can't get the game to remember if you're a planet colony or an arkship throughout the same box of text so maybe we're asking a bit much here.
>>2433640Clock is fun if you go all in on it. Not even FE can spot you. Then you can just sneak on anyone. But with nomads. Their catapult module is probably stronger then full on clock fleet. It's probably there to balance out fact you can't have clock on ark ship
>>2433642>Should really rewatch that show.Legit just finished rewatching recently. First 2 seasons are really strong, later 2 are worse on a rewatch. Still lightyears beyond what it on TV now or since.
>>2433643I was thinking more in lines of one whole new orgin to explain how someone became nomad and alternative path for doomsday orgin.
>>2433646>*your empire has received a large shipment of cowboy boots*
>>2433642Bottle neck in sense that I couldn't go nuts with Commercial Pact and diplomacy. I should have probably just ran it in deficit. To generate trade. And contracts to keep it high.
>>2433645First 2 seasons are what star trek voyager should have been. Then it gets nuts. Also why not voyager orgin on nomads.
>>2433650>Crack this planet immediately I need some fuckin coffee>+5 empire happiness for 10 years
Aww the fallen empire finally noticed my wayline I abandoned like 50 years ago when the whole universe started killing each other. I couldn't destroy it completely because I was "at war"
More shipsets for nomads would be fun. Something like mauder/great khan style. Space rocks turned into ships.
>>2433654I get them not wanting to do 100+ ship models since they have visual differences on upgrade and blah blah blah but its weird a human arkship looks the same as a bioman spore monster arkship.
>>2433656There should be at least clean and sinister styles of arkships. With how limited mega structures are for nomads. Should there be mega structure waystation? Allowing you to build well defended central hub somewhere in late game.
I am absolutely fucking confused right now. I am in breach of galactic law because:>Focus: Denounce Revived Pouz-Jok WrathThere is no way for me to...do this at all. I tried insulting them and all that did was make them angrier at me. When I click on it it just brings up my edict and policy page... Which just says at the top "in breach" and there is no way to fix it. I'm not on the council, I have no options in anything in the council tabs to do anything.????
>>2433661I should add that only 3 empires in the entire community are exempt from this.
>>2433661>>2433663all 4 council members are in violation kek
To be clear when the war broke out I picked neither and am in a federation designed around killing both of them so I'm not really sure how any of us in said fed could even possibly be in violation.
Defender of the Galaxy is now diplomacy and good guy galactic community path. I wonder if they intent to make galactic contender bad guy diplomatic and galactic imperium path
I ended up just fucking leaving the GC fuck those retards. We're in the last 40 years and you want to play UN games? Nah.>>2433671I like the Defender of the Galaxy in theory but it feels like one of those things that should be built into the empire not something you pick later?
Is there any reason the game plays that warping sound on nonstop fucking loop when it happens?
>>2433671>I wonder if they intent to make galactic contender bad guy diplomatic and galactic imperium pathI hope they do, going Galactic Imperium is just not fun anymore and nowadays I only grab Galactic Contender when a War In Heaven is gonna startif they rework it I wish it's something like:>reach lvl 5 and declare yourself Emperor>guaraanteed rebellion starts>need to beat it to Winor if there's more than 1 FE in the galaxy>2 FEs awaken and start a War In Heaven>specifically coded to focus on (You)>you have to annihilate both Awakened Empires to windunno what else could be added instead
>>2433755To take Galactic Contender or Defender of the Galaxy. You should be in galactic community. Lock Proclaim the Galactic Imperium behind high level. You get points when you use favour in Galactic community. Gain power in Galactic community. Fuck with FE/AE. From vassals. Then rebalanced both guardian and Contender. Guardian dose more damage against crisis and some to AE. Contender dose more against FE and AE and some against crisis. Another good is to tie Awakening to Contender gaining level. More empire fucks around. More likely it's to find out. Also Galactic community civil war if there is 2 Contenders.
>Get federation fleet back from the AI>Just unlocked battleships>Can't reinforce fleet with battleships because it's over capacity>Go to disband some ships in fleet manager>Most of the designs are grayed out.>Still over capacityIs there anyway to unfuck this?
Going for early galactic community is quite funny and it will fuck with game quite bit. Just fly through whole galaxy as nomad. Let AI contact you. Soon galactic community will kick in. You get market up and running. With how wars work now. All the bad empires are kneecapped. Every single war turns into dog pile.
>>2433831If you just fly off exploring, aren’t you going to fall far behind everyone else economically?Also, why can’t you do the same thing using a science ship as any other nation? Are there any special contact mechanics for nomads? I’ve only played for a few hours and wasn’t in a rush to travel far yet.
>>2433833Nomad and borders is what allow this. You are really hard to cut off. What makes this possible is harvest system and contracts. Strength of ark ship and way you control it. You can use your big nomad ship to harvest stuff. Keeping you from falling behind. More you micro logistic ships. More resources you get. Contracts are basically free resources. Right now closed borders don't stop you. Only thing that can stop you is raw military strength. But your starting ship Is 1k naval strength ship. And you can control it even during the battle. If something is too strong. Just fly past it. Into next region. I ended up lagging in research little bit. But soon after I build full on research ship to help me catch up. Fact that you can hide inside another empire. FE. Far corner of map or just fly away from danger means there is no danger even if you fall behind.
>create an aztec inspired reptilian empire >excited to play super wide, conquering empires and sacrificing slaves to the lizard god>2230>wtf I have so many slaves why are my mortal initiate jobs always empty>realize death cult is "willing initiates" meaning it takes your founding species>run ruinedthanks paradox
>>2433821There's a federation rule about who controls the ships in the federation fleet. Alternatively, just start a war and hurl the federation fleet at someone to vull it's numbers.
>>2433755When you declare imperium, every empire that votes against it should automatically be at war with the new imperium. I don't know why that's not how it works by default.
>>2434056Yeah. Some diplomacy to sway yes and no vote would be nice then. You are basically negotiating what side everyone will fight on.
Federations just taking a third of your fleet cap because uhhh we voted on it duh has always been stupid and will always be stupid. I've gotten to the point where I don't want to join anything or do anything with anyone hardly.No I don't want your migrants, no I don't want to be your friend. Take this fucking trade deal and shut the fuck up.
>Paradox summer holiday starts soonSo I guess they won't fix this piece of shit DLC for the next month.
>>2434230Yeah they threw that "open beta" patch out there and ran kek
They should let you have the galactic market on one of your arkships. Let me be the rolling walmart of the universe.
>>2434230Welcome to your first experience with sw*d*sh game development studiosParadox is one of the professional fews, take that as you will
>>2434185Upkeep free ships though.
>>2434322Fuck their gay ass ships I got better ships.
>>2434348based
>nomad rifts are buggedWell, this sucks.
>>2434456Only way around it apparently is to start as a rift nomad society.
>>2434463
>>2434478dead people can't own systems anonremove them from the systems anonyou know what must be done anon
>>2434512Does it also involve digging thru files because they couldn't be arsed to put it into localization?
>>2434530Welp you have to kill paradox and harvest the rift in their system then, sorry anon.I legit have never had that dlc until I had nomad so I was doubly annoyed.>OH WOW THIS NEW MECHANIC I STRAIGHT UP CANT USE ONCE I GET THE COSTS OVER 500 HOW FUN!
>haha your guy who is like 200 years old just costs 5 more alloy per month now because reasons haha...great addition to the game paradox love those negative traits.
>>2434554>doubly annoyedCan imagine. I pirated and it's still pissing me off.>>2434574You seem like you'd love dowsers.
>>2434586>dowsersI'm sure this was meant to insult me because I'm bad or something but no idea what you mean by this.
>>2434604You've got issues bro. I'm cracking a joke about related since with it you have a chance to roll a negative trait (or upgrade one) on all your leaders every 13 years or so.
>>2434615Yea I know, and it is a shitty addition to the game.
>>2434624How so?
>Find ROUS in my arkship makin fartgas>Teach them to not make fart gas instead and now we got pet space ratsbased.
>>2434629Game already has too many *now you lose half of this* or *minus 5 this* without any reason or actual bad gameplay of the player. I'd say with the DLC crap it only bloats that too. If you're not focusing on some specific build or some shit you can really be fucked over by a lot of them. -5 alloys isn't anything but its just fucking retarded. The guy didn't do anything, he was in the same spot he was always. It wasn't like his ship got blown up or whatever.
>>2434633You do get a ton of really good stuff from it and I kinda like the flavor to be honest. We just rolled a die so now you're going to die kind of deal.>the guy didndu nothingI refuse to believe shoving metal ingots up your own ass is socially acceptable behavior.
>>2434635Nah.And how you know he shoved anything up his ass? I didn't say yes to a "shove alloys up ass" event.
>>2434638How do you know he didn't? You didn't say yes to nick 5 alloys from me either.
>>2434639I 100% did. Also I'm not joining the galactic council get off my lawn.
I thought the logistic ships were behaving on automatic but turns out they'll even harvest along your waylines and in occupied territory. Not sure what Paradox was thinking there.All their automation in the game seems to be trolling the player.
>>2434641>he condones alloy billet suppositoriesI guess that's one way to speed up that synth ascension situation.>>2434643Automating enforcers actually works quite well.
>>2434646So 1/100 then?If you try to automate arkships they just repeatedly build habitation decks. Which would be a great play... if they filled out ANYTHING else on the ship first.
>>2434647Even that's generous but I'll take construction and explorer ships working and be more than happy. I actually remember the grim days when even that wasn't a thing. Automated research past a point is also very convenient.
>>2434654>construction and explorer shipsThey don't. Thats what I'm saying. Logistics ships are the arkships construction ships.Science ships tard out and go play pokemon on loop if you're not careful kekAnother "great" dlc....
>>2434656>Another "great" dlc....meaning the space pokemon dlc in this case*
>>2434656You don't have to set them to catch. They survey and or explore just fine.
>>2434660Then they'll constantly stop what they are doing and you have to re-automate later on.(something they are actually changing in the patch which is nice)
>>2434662I'm not saying it can't be better but at least it when it works it works. Same for tech, I got what I wanted now cycle repeatables on your own and stop bugging me.
I miss tiles, bros. I think they should find a way to combine tiles and districts. Like have every 3 districts give you a tile, or something.
>>2434667kek tech is probably the thing it is the worst at
>>2423733Tomb world?
>>2434675I have a feeling you'd find a reason to complain at a taxbreak and the auditor giving you a blowjob afterwards. What, a REDHEAD? You either send a triple D blonde or you can go fuck yourself. And what's this morning shit? Tell the bitch to come PM next time.
>>2434688>she
>>2434695Well, that was uncalled for. Who shat in your gaming sups, chud?
For an actual complaint:You need a Leader for the Arkship and a Leader for the "colony" ok sure. Why can't the Leader for the ship itself be an official? In Stellaris only scientists and commanders learned how to drive I guess.>>2434700You did you bloody saar!
>>2434701You want some actual help with that skill issue, as in what's kicking your ass or should I just tell you to fuck off? I got a while of wagecucking to burn yet.
>>2434709Brother, you're legitimately fucked in the head.
>>2434706>>2434712You should really look inward and work on yourself.
>>2434714Nah. IP builds are good but I couldn't imagine playing without some degree of militarist.>I'm fucking awful at the gameLast chance. Or is shitposting all you got?
>>2434701Because commanders and scientists are the only ones who can provide ship or fleet-based modifiers, which is their role in the arkship? E.g. they boost the military or scientific aspects of it. Officials are civil administrators or diplomats, they have nothing to do with that. Not that hard to understand both mechanically nor "in-universe" for anyone with above room temperature IQ.
>>2434721I understand gameplaywise they didn't have ship based buffs, just is funny when they need 2 per arkship and you can't use some of your leader cap on them. Would be cool if the nomads and arkships had their own traits and stuff like that, and/or arkships had different leader bonuses.Put official on a civ ship and it gets better unity or w/e.Saying they are diplomats etc is the same with Scientists. Scientists are in a lab reading terminals and datapads not driving a ship. Anyone with a room temperature IQ could understand that.
>>2434721>Not that hard to understand both mechanically nor "in-universe" for anyone with above room temperature IQ.That does seem to be the real problem here.
>>2433901I got excited when I found out that "Sacrifical Megachurch" was one of the flavor government titles for a megacorp with it, only to find out that no you don't sacrifice from your corporate holdings.Apparently it does work with overlord holdings though, so I guess the play is to balkanise the fuck out of everyone and have a vassal swarm to sacrifice pops from.
>>2434731Paracuck...
noob here my consumers good is usually in the red how do i fix this
>>2434782What are you playing for start?
>>2434783theocratic oligarchy / shroud teacher
>>2434786You're not giving me much to work with. Civics, ethos, species, trads... In general tho? Cut your species rights unless you have CG from trade, use slaves, exact tribute from AI vassals, have a dedicated CG colony with a good leader for specialist output in charge if you're not going heavy trade and don't sleep on ascension levels for that colony(ies). It's meant to be pain in the ass by design after all.
>>2434794>species rightsyeah its that, I got utopian abundance on
>>2434782make more goodsalso use the economy tab to limit people if you have more jobs than workersThey fuckin LOVE to fill out everything but technician and farmer jobs first even if you favorite one or the other.Manually tell them to stop being cops or w/e and make some shit.
>>2434782Switch to civilian economy
No fallen nomadic empire. Just massive ship wandering galaxy and eating planet every 50 year and sucking off random sun rest of the game. Big sad
>>2434860No empire could go Fallen and be nomadic. It would simply lack the firepower
>>2434860Namarian bros, not like this...
>baol precursor line>the last research site that unlocks the last digsite before the home system is inside another empire's territory>said empire is on a federation with other 4 cpu empiressigh, I wish they fixed this shit alreadyfeels like a chore to go to war just for ONE shitty system
what would be a good second civic for a nids build?
>>2435121If you're going Evolutionary Predators as you should, then Shared Genetics is pretty gud and thematically appropriate.
>>2435121Now you got me thinking about making a jeanstealer cult.
Had a lot of fun until running into a minor bug report, as is the case with pretty much all paradox dlc. The issue this time being that ark pops don't auto-migrate for some reason and I was an egalitarian ark. Will be withholding my playthrough until that shit is fixed. Aside from that, playing as a nomadic mercenary enclave build that just accepts whatever contract they come across is really fun. I even edited my build to remove common ground since that shit is broken with nomads, and instead went voidfarers for the true galactic busride larp.They definitely need to change the way contracts work so that they have some sort of scaling.
>>2435859I hear you but it's not even that impactful since they changed pops. It's what, 25 pop/month at 30%?
your pops are gay and I'm going to purge them.>>2435387they only steal levis?
>>2435859I actually ended up LIKING that they won't migrate. Settle works fine at least. I swear they will still automigrate in some circumstances though. I think it is related to how habitability works in the 4.4.3 patch.
Should you just delete all but one science ship once the galaxy is surveyed? Wasn't there a way for science ships to boost research?
>>2436497For regular empires you can have them orbit a planet and boost research. I like having 2 on pokeball duty in case ruins pop up or an event pops up or something.
>Have indiscriminate bombardment outlawed since the beginning>All fleets set to selective>Accept surrender>Notifications start rolling in>Losing allies, agreements broken, borders closed>Check opinions>Massive diplomatic penalties for indiscriminate bombardmentSo it's not the actual stance/policy, it's just devastation going over 25% that matters?
>>2436507nah, if any of your war allies have indiscriminate bombardment set, every participant gets the diplo hit
>>2436507>>2436508This is one of many reasons where I am basically at the point of no federations no gc for me. Fuck you guys I'll just do it myself.
Was suddenly MASSIVELY in violation of Military Readiness Act and was like what do you mean I have 1050 in ship- why is my fleet cap 7.2k now?Oh. Thats why. My people woke up and chose violence.
>>2436507It's -5 per pop killed. Selective only reduces the chance to kill pops ,but you still get the modifier when it happens.
>>2436520almost 3k in ships just from the soldiers and +2463% strike craft damage
forgot to mention that was during a celebration above this is after the hangover*
>>2436523>>2436529You know I get the feeling that they didn't really playtest this.
>>2436501>assist researchThat was removed years ago.
>>2436552I mean in this case it isn't overpowered you can't keep a celebration going how I have it set up. That said apparently there are some setups where you can just forever celebrate, and that IS broken.What makes THIS kinda fucked is that you can control your military arkship in combat. So you can MANUALLY stay long range and force your strikecraft to just eat them for lunch. Obviously if something is faster than you they'll catch up and do close range damage but there are many buffs to sublight you can get.I like it because for once it feels like actual carrier gameplay somewhat.Arkships should really be holding fleets as their carrier wings anyhow. >>2436557I only pop back in once a year or so I thought there was some similar system still in? There isn't any sort of assist for stations or planets anymore with science ships? I know you can assign them to assist in cloak detection with that shit system from first contact.
You also can't leave the system you're in while your arkship is celebrating I should mention. Though now that I say that I'm not sure if it applies to the OTHER arkships... kek
kek ok maybe its a bit untested
4.4.4 out and if anything arkships are buffed since habitability is now in play when it wasn't before.https://steamcommunity.com/app/281990/eventcomments/571541859030045400
>>2436621You think?
>>2436568Aura components also make kiting and hit and run tactics extreamly powerful. But even without them. It's just about how patient you are.
>>2436674Final bottle neck for nomads has been solved.
>>2436730We have synth ascension at home anon.
What do you do when you win a war and now have a bunch of shitty, low stability, size 10-12 planets with 30% habitability? Immediately vassalize? Send the pops to your core worlds as livestock?
>>2436529can you all please post non-cropped screenshots?
Well I guess it makes sense for Ulastar to become the big boss of space squids.
>>2433901There's a "sacrifice" purge type
>>2436737Eat the planets.>>2436742No.
>>2436744My first nomad run of sacred path psionic humans who hated basically any robit or alien loved this guy and elected him president.
>>2436764Reminds me of this image some anon made.
>>2436765>"They're one of the good ones!"
What are you actually getting as a nomad you wouldn't get as a regular empire? Contracts and a couple of early juggernauts?