Anyone feel like HOI4 mod developers buff nations way to hard? Like, every nation gets a focus tree that buffs them into oblivion with 30 different national spirits?I'm playing Kaisereduxx right now and Ukraine literally has 230 factories in 1942 and Japan has only 187. Why does every nation need to have infinite industry and equipment with a shit ton of buffs? It makes it impossible to actually push and is super unrealistic.Shouldn't there be nations with debuffs too? Like impoverished warlords and 3rd world countries? Instead they all get buffed to shit like they are equivalent in strength to major powers.
The only HOI4 mod you need is notepad++.
>>2409869Wow look at all that industry.How will OP ever beat the AI's shitty 6-2 divisions with all those civs?Truly frightening!
>>2409955I'm not fighting Ukraine, but I did play Russia before and tried to invade the Reichkspakt, you literally can't push, they have like 10+ divisions on every tile. The AI also won't have 6-2 divisions because they have infinite industry and can have beefy divisions.
>>2409869HOI4 is essentially more of a historical power fantasy storybook than it is a strategy game. Mod developers just crank it to 11 since they don't need to pretend to care about historical plausibility or depicting the second world war in a respectful or accurate manner.
>>2409869spamming bitch
>>2409869>makes it impossible to actually push and is super unrealistic.Git gud
>Why is Kaiserredux unbalanced?
>>2410059>Russia before and tried to invade the Reichkspakt, you literally can't push, they have like 10+ divisions on every tileGit gud, Russia is easy, the only hard part are the minigames trying to get the path you want
>>2410409Why is Kaiserreich unbalanced though? Every country takes the same path every time and everything always happens the same way.Real balance is unbalance because things actually happen.
Your fault for playing an unbalanced mod like KX