Now that the dust has settled, was the PvP focused design a good choice?>Downloadhttps://1337x.to/torrent/6636239/Heroes-of-Might-and-Magic-Olden-Era/Previous: >>2389871
>>2414786It is ultimately a niche product for a niche group of people who have been playing Jebus for past 25 years. It suceeds at that and needs to do little more.
>>2414786>Now that the dust has settledThe game not even out for a single month yet and it is in early access. The dust has not settled. Last time you have claimed that the "dust has settled" when it was just a a friggin' DEMO! Get your shit together.
I'm off the loop. Which faction at the moment is the strongest and which one is at the bottom? How would you rank them?
>>2415010Too early to tell but based on early opinions Hive is considered to be the worst faction because it has no ranged creatures until an upgraded T6 creature. (Hive is just hated in general simply because it is "not muh Inferno from H3")Dungeon and Grove are competing for the strongest faction because they are generally simple and straightforward to understand.It used to be Necropolis because reanimating was % based and had no cap so late game Necro was completely unbeatable by sheer numbers but it was nerfed by adding a weekly cap of rezzing units instead of keeping it infinite.
>>2415020>Hive is considered to be the worst factionAt least they're keeping the Inferno's tradition.
>>2415039devs keeping it authentic and players still complain
>>2415027CSMchads won
Am I retarded? I feel like the game is just waiting until you have a gigarape army and walking up to the enemy.I haven't played much or is the AI just borked? Surely there is more to this game.
>>2415192>Am I retarded? I feel like the game is just waiting until you have a gigarape army and walking up to the enemy.This is literally every Heroes game ever. Are you new?
>>2415205>Are you new?Yes? I think that was blatantly obvious.
SO!Is this a good game? Is it better than HOTA, which is no doubt the best game in the series. V is shit btw.
>>2415214hota is not a game in the series
>>2415217You know what I mean, HOMM 3 + HOTA is top tier.
What's the point of Walkha as a hero?
>>2415192You might be but the meat of it is requiring less and less of a doomstack as you get your shit together and improve.
I can't beat campaign lvl 1 on hardest (i never play on easy)FUCK THIS GAME
>>2415010Necro is the strongest, closely followed by Schism. Though balance patch tomorrow hopefully. I hear Schism will remain OP.
I wish the devs would add a faction reminiscence of Homm3's Fortress in the future. I'd really love that. Especial since lizardmen already live on Jadame so you have all the lore reason to make them a faction. The addition of Stronghold would also be great, but I think it's more probable we'll get it as faction so I'm rooting more for Fortress.
>>2414786>was the PvP focused design a good choice?yes. three words:>single hero>tourneyi got balance thoughts, but they're just anecdotal. single hero and tourney though, those opinions are more than just anecdotal. it's brought me back to the homm formula. all the olden devs need to do now is:>more maps for best of 3>add some best of 5the real question is how did no one think of solo hero tourney before this? more and more of my pve games are on exodus because it's just fun. losing the first match and thinking the ai is hacking, only to win twice later is a crazy rush. winning the first, losing the second and feeling the game slipping away is just real.>>2415010long games:schism by far, then hive, the rest, and then grove in the far backshort games:schism and grove, the rest, and then hive way in the backschism's passive, their monsters (and their monster abilities), and their casters/law bonuses for casters, are all just too good.if hive could creep as efficiently as schism on the majority of their heroes then they could scale into the late game as strongly as schism, and maybe there would be some contest, but naw. not really.necro temple and dung are all in good spots. they have a few gimmicky strats, a few strong late game strats, and generally very strong monster rosters. if i'm playing one of these three, and so is my opponent, the game is always enjoyable even on a loss.grove is gimmicky, and that's it. a weaker monster roster (but with lots of gimmick abilities), a strange hero roster, and an absolutely ASS resource/monster upgrade path. this may sound like i think grove is bad, but they just feel a little weak, and if they add a new faction they should add another gimmicky faction that plays more like grove to mix things up. maybe that's how they see hive, but if so, they need to revisit the hive hero roster.
>>2415891Ogres do live on Jadama so stronghold seems likely, if they are not added later as neutral unit. I still have the feeling we get a pirate faction, since Regna Island is part of the continent. But I do wish to see some dwarves and orcs to be added.
>>2414786
>>2416013>no new factionsded gme
>>2416022
>>2415192You've described the first experience of every strategy game playing against AI, yes.
>>2415975>Ogres do live on Jadama so stronghold seems likelyCyclopes and trolls as well. Although I could see trolls fitting as well in swamp-like Fortress. Especial since from what I've read they used to live on Regna Island>I still have the feeling we get a pirate faction, since Regna Island is part of the continent.Pirate faction would be cool. The only issue I have is that it'd be weird to have such faction without traversable water terrain. The devs might add it later, but its absent feels more to me like a deliberated design choice. Then again, we're getting undergrounds latter down the EA as seen here >>2416013 so who knows. I could at the very least see pirates as neutral unit.>But I do wish to see some dwarves and orcs to be added.There was no orcs on Jadame in M&M8 to my knowledge, but there actually was one lair with dark dwarves. Maybe I'm reading into it too much, but I wonder if the devs are saving them for a future faction. Maybe not even necessary strict dwarven faction like the one in Homm5, but maybe like for example a general industrial town in the vein of Hota Factory.
How would you buff your chosen town without making it too op?
>>2415671On my first play of the campaign I had to lower the difficulty to Challenging(? I forget if that's the name of the 2nd highest) for the first mission. After I was done I beat it on expert.You go through the first fight, you pick up the dancers on the left, then you go do the fight on the right as your second cause there's more army waiting to be picked up there. You pay off the Bridge guard, collect the army past the bridge, then you return to kill the Hivelings guarding the lucky coin, the skeletons with the hat, the Crypt(?) and basically everything else.You can get past the first fight with -2 Minos if you position them in the top of the map where there's an obstacle that only allows you to be hit from 3 hexes, and I find it better than waiting on your end of the battlefield cause one/two of the Swordsmen stacks will waste an extra turn going around once the other stack blocks the front.For the other fights you either use 1 stacks of Dancers to chip away enemies defense, or 1 stacks of Infiltrators to go and block ranged guards.Make a save before each fight, since the entire mission is one day so you get no autosaves, and experiment on how to get the fewest losses.
>>2416013>Ironman mode for the CampaignWho wants this?
>>2414786>Now that the dust has settled, was the PvP focused design a good choice?No, it was not a good choice.The Ubisoft games were better heroes games than Olden Era.
>>2416180>with -2 MinosEven auto gives you the same result, shitter. You can lose 0 if you only let 2 swordsmen attack you while you aoe all of them.
sprite > 3D
>>2416321Not on expert it doesn't. And there is not a single hex on the field that is only adjacent to two others.I'd love to see a clip proving me wrong.
>>2416391https://www.bilibili.com/video/BV1mTRrBcEp3
>>2416435Guess I am a shitter.Interesting that his battlefield in the first fight is different to what I faced, I know reloading doesn't change it. I wonder if it's generated at the start of the mission or if it's dependent on your stacks. It's strange that they didn't have hand-crafted battlefields for what is essentially a challenge scenario.Also why is his horseman behind the bridge not immediately behind the bridge, it was like that for me since day 1 of EA.
>>2416321I'd love to see you do that desu. the best result i managed to get on the highest difficulty was 1 mino lost and i got really lucky with morale
>>2416185I can't imagine many people but it's such a small amount of effort for something that's good for youtube engagment
You guys missed OE hitting million sales couples days ago. Where were you?
>>2417498it is called "confirmation bias" where in people ignore, rationalize away or attempt to discredit, anything that does not align with their worldview.
>Couatl isn't a dragon type>Giant Toad isFucking unplayable.
OE is soulless slopunfrozen should stick with making mobile games
New patch just dropped. Looks to fiddle with a lot of things.
Did everyone mig to a migger (coolspeak for migrant) general somewhere or did OE really fall off+L this hard after unus threadus.
>>2421882Personally I tried a couple games now in EA, after having tried a few games in the demo, and at this point, I see no reason to continue playing, when major stuff I require from a (new/modern) HoMM game at minimum still isn't ready:> underground map> bigger max map sizes> comprehensive map editor> ability to easily generate an RMG map and then edit it myselfDon't really care for the campaign nor the story, neither the sweaty min-max PvP and MP nigger balancing that seems to be dominating the patches for now.I'll come back to check on it on full release, but until then OE is pretty much dead to me.
>>2421882It' an e-sport game.
>>2422368Also Sea travel would be nice, but I think opening the Steam Workshop for costume maps would keep the game driving. Any map made by players is worth for me playing the game over and over.
>>2421882I still haven't bought it or tried the demo. I was interested since it's $20 but then I started reading about obscene campaign AI and multiplayer balancing and I just ended up reinstalling HOMM2
The technical issues in the current Olden Era PvP multiplayer tournament is causing massive problems.Makes Olden Era look like a lolcow game, and its software developers look like frauds and vibe-coders.Not that the game developers are likely to care, they already bagged all the nostalgia-bux.
>>2423144Okay, redditspacing nigger.
So Schizo is the most overpowered, because Lekshav said so (highest skill female player in Olden Era, they have 7 S tier heroes, unbannable), followed by Necro (whose Vampires are the worst tier 7 unit, but luckily they live on through the Wraith girl power, and Skeleton Archers make Skeletons viable), followed by Temple/Groovy and Hive still last, yes?
>>2425282There was a patch just 1st of June, just a week ago and the patch notes are practically an entire novel so any faction tier videos are outdated at this point.
>>2414920I'm this audience, I have no idea why would I want a V makeover for III
>>2425282last i heard Dungeon and temple were the most broken
>>2414786>was the PvP focused design a good choice?>PvPMin maxing this stats with these units with that spell creates an unbeatable combo, solved by removing 1 max damage >SkirmishAI is literally retarded and 1 damage doesn't change anything since it never abused things in the same way.Why do people keep crying about "multiplayer balance"? Like wow you can't make an op build against a toddler AI anymore maybe you'll need to pay a smidge of attention now, poor guy
>>2425936>Why do people keep crying about "multiplayer balance"?Because focusing on PvP/MP balance means less time to focus on adding (more) interesting and more importantly MISSING features, more factions/creatures, and refining those features, etc. etc.
>>2426146>the people who change stats should be adding content instead!literal children know why this is retardedAlso you people do seethe at "multiplayer balance" don't try to pretend that's all about how you'd manage the devs time better
>>2416013>rebalance>rework>rework>rebalance>rework"Never measure, just cut away till it bleed to death lmao"â„¢
Since it looks like shit it doesn't matter. I cant make myself wanna play it again, its like fallout 4 where it became roblox. Only Heroes 4 look worse than olden era, but Im not even sure. That game was not made with homm in mind, maybe king bounty.
>>2423144The game is in a shambolic state.Honestly, it's made only for Youtube faggots.So they can put their cocksucking faces on their thumbnails and create videos about how thing X is le heckin OP or tier list slop.
>>2423144The game is great and it deserves to survive, but yeah it's held together with duct tape right now. Multiplayer still needs major bugfixes, stability improvements, balance etc, and the devs need to somehow manage that while also adding all the singleplayer features people want. Gonna be tough.
>yfw a fight is going bad but then you proc both luck and morale
I only played HOMM2 and it's great
it's up
>>2428968Just watched it. Confused about lore of this then, are Schism just dark elves on some eldritch lovecraftian magic drugs, or do they have Vori snow elves in their ranks too?
>>2428968Came back here to see the /vst/ reactions.
>>2428968Pretty early in EA (has even been a month?) to make a video. Despite him being a heroes-fag it's reasonably fair. Could have leaned more into it being a cynical nostalgia farming prequel riddled with millennial game-dev faggotry. Regardless, a very nice video, but I'll still hate and shit on this game.
>>2429012404 Reactions Not Found
>>2428968Damn, MandaloreGaming looks like that?!
https://www.youtube.com/watch?v=jvoNdFAPteE>HOMM3 minimap looks 10x more detailed, intricate, and interesting than the OE minimapWhat the FUCK did they mean by this?>>2430364Damn, that's a lot of advertising in a very short video. There's a reaction for you
>>2428968I jerked off to ToA today
>>2430554HoMM3 also has water if you can believe that
it's dying
>>2430657Its an unfinished single player game,
Guys we just got name dropped by THE Sseth, we are so heckin in there, am I right
>>2430657You love to see it.
>>2431542More players than whatever homm you prefer
>>2430657>player numbers>single player gameI agree that Olden Era is shit, but bringing up player numbers is either a cheap bait or you are a mental tard.
is there a reliable way to get more units between weekly recruitments? i thought i was doing ok until a 223 trog stack arrived very suddenly against my 20 swordsmen and crossbowmen while clearing neutrals all match
Is the game worth get for pvp
>>2433093>is there a reliable way to get more units between weekly recruitments?Depending on the map format like Jebus Outcast for example you can find them Pandorra's Boxes but that is only on select map templates. Other than liberating neutral dwellings on the map or constructing yet unbuilt buildings alternatively story/plot points in the story mode can give troops. In a standard game generally no, beside the ones above there are no other ways to get more units, the game's core challenge is built around the weekly cycle. Correctly estimating which fights you can reliably take on the map and which ones you cannot take and minimizing your combat losses is part of the core challenge.
>>2433093dont lose all your units fighting neutrals
>>2433093The AI can't lose units against neutrals (but also can't fight any neutrals the autoresolve couldn't actually win with its current units, regardless of any losses it should incur doing so), so losing units (outside of sacrificial 1 stacks) is unacceptable in a HoMM game. HoMM games are essentially a snow ball simulator, which means that if something fucks your snow ball, you've practically lost the game at that point in most cases.
>>2433724But a human player is able to rliably win significantly harder fights that the auto resolve would. Sometimes with great losses but also even greater rewards like taking over a high Tier dwelling that rewards high tier creatures which compensate for the losses. So there is a lot of room for a human player to hedge their bets and risk for rewards.
>>2433802Sure, experienced players can, but I was referring to a post from someone who's clearly a beginner of not a complete newbie, exposed to HoMM games for the first time via OE.There's more nuance in the whole thing, but on a fundamental level, attrition from neutrals is absolutely detrimental, unless you're compensating for it with something that you're hopefully gaining from winning such "pyrrhic" engagements.And even at an equal level of two experienced/pro players facing each other, neither would even consider taking such attrition, without a much more significant potential gain for their strategy.
I am going to buy this game. Don't try and stop me.
>>2434681Ok, I won't try to stop you, go ahead... do it ...you dare... if oyou are sure... if you are absolutely sure....
>>2430657It's not a live service game mate. It already sold 1 milliion copies thus making this game a massive success. The company already stated that they only needed to sell 250k for the game to be profitable. The fact that they have sold over 4 times that amount just means that they were a fantastic investment for Hooded horse.
>>2435406>It's not a live service game mateLiterally drip-feeds content to you patch by patch.
>Be me>Completely new to series>Playing a session with friends who are also new>Pick Hive, having no understanding of anything>Couple sessions later I've got more income than a Rothschild and slowly starting to push on other players' territoryAre the Hive naturally good at snowballing resources or is it just because I found a lot of towns early and built all the gold-generating buildings before anything else?
>>2435639His is no better generating gold or snowballing than the other factions in fact for new players Hive is considered to be one of the worst factions due to not having early game shooters. Hive are can "save gold" a little on upgrades but that is all. If you want to generate gold play Temple.So it is probably you.
>>2435639Only if youre an impatient idiot or if youre playing on a difficulty that makes you start with 0 of all resources money becomes a problemHive has no special advantage over other factions in income, but heres how i assume you mightve done good (in order of best to least efficient)>You immediately built Buildings that increase daily income first>You have Bathym, a hero who has the Economy skill and produces Crystals daily>One of your heroes got max Economy>You were lucky enough to find a lot of gold on the map or chose gold from the treasure chests everytime>You found artifacts that make you earn more money per day>You flagged a gold mine or twoBuilding creature dwellings first is a sign of low IQ with shortsightedness for the future. You will run out of ressources fast and struggle to buy even your Tier 1 unitsIf youre more familiar with specific faction playstyles, you can find a right balance between income buildings and creature buildings
>>2435415Early access>they have a roadmap showing what they plan to add until they feel the game is 100% complete>adding stuff based on player suggestions>adding new people to the team that are experienced in map-making, like a guy whose Homm3 map was very popular, so we can have more interesting scenarios/one offsImagine complaining about new shit being added
>>2435890Gaymers are fucking retarded and deserve every bit of assfucking they get. Genuinely, 0 sympathy left. Jews are unironically right about goyim.
>>2435647I was kind of thinking of them as a Zerg analogue with cheap and weak creatures, but I guess that doesn't really apply when you only replenish once a week. Is there anything they ARE good for?>>2435876I did try and rush all the income-increasing buildings first, and I suspected that I got lucky with RNG spawning a bunch of uncontested cities in zones close to me. Might have to toy around with the other factions a bit.
>>2436056>I was kind of thinking of them as a Zerg analogue with cheap and weak creatures, but I guess that doesn't really apply when you only replenish once a week. Is there anything they ARE good for?This discussion is a fairly big topic but I'll try to keep it short.Hive's most powerful by far thing is that they can spawn eggs which then hatch to larve giving them a guaranteed extra stack of summoned creatures and they can do this EVERY TURN for just 1 focus bar, no mana needed. In this sense they are kind of like zerg. Just having extra disposable units on demand is an amazing advantage. upgrading so that the eggs can take 1 extra hit can make them able to block gaps in battle just by existing.Larvae scale with the total (current) HP of their army so they also scale into the late game and can even be upgraded with laws to gain double attack and taunt. The Larva also explode in n AOE upon death, on your command or when they naturally expire, the explosion damage is not tied to their stack number but the hero level and law upgrades, a stack of 1 larva explode for the same damage as 1000.Larvae are so good that rushing the pricey "Focus Reserves" law is almost a must so you could start every fight with 1 bar and place eggs on turn 1.Otherwise Hive is good at easily gaining high morale and luck, and Waurms give the opponent negative luck which stacks with Meaera's chosen and item potentially giving the enemy over -3 luck. Hornets have a huge 10 initiative for T3 unit giving you the tempo advantage most of the time. Creatures are highly adaptable to your situation in defensive or offensive manner. Parasites are good at damaging high tier creatures and they have reach attack so they are much safer than melee. Queens are great at killing low tier creatures and can also deal AOE damage by default.
i buyed boughteren it. ohhhhhh i'm going to hell i'm having fun ohhhhhhh
>>2436170I did not stop you Anon now you will suffer the consequences of your actions...
>>2436109Good info. Appreciate it anon