hey anons, what are your favorite Total War mods? Been playing a few (very few actually) Medieval 2 ones. I like Insularis Draco and Total War: Elder Scrolls + Unofficial patch + Tamriel Enhanced. These submods makes the game less insane at the cost of the game being slower and more small scaled and i'm pretty sure a few units are missing. Anyways>Testing the mod out so i play the easiest faction (Daggerfall)>As any good Breton should, i decide to wage war against orcs>conquer all the puny Breton kingdoms until i reach Orsinium>Destroy all of it, rename it Bretonbull after the virile BRETON BVLLS currently breeding out a new generation of Breton-Orc ubermensches>Daedra invade>Use suicidal cav charges and a fuck ton of mages to push them back during sieges>Mod has oblivion travel option>Go into Oblivion with a diplomat and 5 merchants>make insane bank off of Ebony mines>Sell whatever Orcish settlement i conquer to Daedra>Just sort of bored right now, most of the other cool new game events like the Maormer invasion or Wild Hunt don't really touch Highrock>Most Advanced Faction constantly pendulums between me and fucking Valenwood somehow>Send a diplomat to Cyrodiil>holy shit this place is a clusterfuck, there's just hordes of undead and multiple rump states killing each other after the Emperor died>Thalmor dont even do anything>Continue making the most prosperous society on Tamriel
>>2415072im pretty sure diplomacy is just insanely broken or something, i keep exterminating populaces and shit but everyone is constantly at a reasonable 5/10. definitely unfinished but it's really fun. I think i want to play Bosmer or a Dunmer house next, i wonder if they can let you play Telvanni.
Anyone tried that? How stability with other mods?https://github.com/Pannoniae/rex
Warcraft Total War is really fun and doesnt run slow. Stormwind is a great tutorial campaign because you are only in a two front war.
>>2415072I had fun with THERA-Legacy of the Great Torment, Hyrule Total War and Call of Warhammer.
I really like DAC:AGO for Medieval 2, because of the sheer amount of features, which notably includes the Med2 engine overhaulhttps://www.divide-and-conquer-ago.com/features/
>>2415094What does the overhaul do?
>>2415137The engine overhaul project for Med2 does stuff like fixing vanilla bugs, makes AI less retarded, AI will make big armies instead of running around with a million shitter stacks of like 5 units, AI allies help you in battles and sieges (by default their AI completely turns off you both border a faction together), AI gets stuck in battles less, AI will attack multiple castle gates and walls in sieges
>>2415072In the og Medieval TW, I increased the firing rate and projectile speed of the arquebus to turn it into machine guns.
>>2415072the implications of this image are so insanely funny. Using the Oblivion travel feature btw.
>>2415094Yeah AGO is great, mostly because of the EoPTsardoms 3 is releasing in a few hours and will also use EoPHoping it will be a real good time
Europa Barbarorum. Not the 2nd one for MTW2 engine, that sucked.
>>2416109Comparison?
>>2415072One of the mods with which I had the most fun in this game.
Played pretty much all of the M2TW mods. I'd recommend Stainless Steel, Broken Crescent, and Third Age Total War. Only two I still play are SS and BC.
>>2415072This is what my current map looks like, Diplomacy somehow comes off as even more broken than Vanilla because my ally Shornhelm as not betrayed me once. Been fighting the Eastern Hold Nords who are basically the Stormcloaks at this point in the timeline considering the Thalmor are active now. Anyways, the Easthold Nords are fucking bullshit to fight because most of their troops have silver or golden chevrons for some reason. Their Western counterparts (solitude) can't even fight them, the Empire is having a hard time fighting them too. It's crazy. So yeah, most of Craglorn at this point is probably a wasteland with how much we fight there, the Reachmen can't even do anything, they're just a horde now. I don't know how and i don't know why but even after all the exterminations the Orsimer are still around. I'm pretty sure Shornhelm is just sending endless numbers of men trying to destroy their last stronghold or something.
BoTet. And the 3.0 version comes out next month. A true Warhammer fantasy experience not the lukewarm shit from creative assembly.
>try new Tsardoms version>Fall of Constantinople crashes constantlyOh well. I guess I will just play SS or Third Age again.
You guys looking forward to the RTR Imperium Surrectum update? Looking really good from what ive seen.
>>2426545Not really. The mod is bloated as fuck and the campaign isn't fun to play.
Fantastical conversion mods offering new settings and factions >>> historical mods making the game 20% more historically accurate and 200% more boring and irritating
>>2415072evropa barbarorvm is the absolute best mod there is for any and all total war games.
>>2427245Trve
>>2415094>>2415956This shit doesn't work for me. EOP seems to be corrupting my med2.exe file
>>2427891What version you have? Disc, GOG or Steam?Cracked or OG exe?
>>2427900It's the prophet crack. The exe is the original I think. The crack dir only had dlls
>>2415072I played the shit out of Insularis Draco recently. The amount of effort and detail put into that mod is incredible. It makes modern CA look like complete amateurs in comparison (see: thrones of britannia)
>>2427934Anon...
>>2426545Yes. Romans, EB-style govt buildings, every province being unique in what they can build. A history buffs wet dream. The republic units look beautiful, cant wait to see what the legions look like.
>>2428015Wat? I wasted all day yesterday until I gave up. Tell me what I need to do. I sunk in too much time. I had the perfect copy which worked on DaC a few years back but DaC just worked by using the .bat not a new program like EOP that seems to be corrupting the exe for me with the 0xc000 error
>>2428015>>2428347Cmon, help me out anon
>ddl I assume you mean the steam files? The crack should still have an exe. >helpDo you have a kingdoms.exe? If not make a copy of your medieval 2 exe and rename it to kingdoms.exe. And why are you using a steam crack for a 20 year old game?
>>2428456Crack doesn't have an exe. It's the steam api dll and an ini file. Somehow, I can play all the dlcs from kingdoms. The problem is eop somehow fucks up the exe>why using steam crackI was retarded enough to download it. And the perfect copy I had is gone since my old hardisk went under. >rename to kingdomsTried it. Didn't work
>>2415072Stainless steel.
Rule Britannia was the last one I played and pretty good, a more indepth version of the vanilla Britannia campaign.>>24285392nd this, most ive evenr got into any Total War campaigns.
>>2428539I just wish sship didn't give archers such massive range. It's like they don't understand that the maximum range and the effective range aren't the same.
>>2430006I like Stainless steel but I hate the SSHIP and titanium versions, they go to far and make it a depressing and tedious game to play. I want total war but good, not a modder trying to turn it into their own game.
>>2430287That is true. Well, kind of. I like mods that add more factions and make units look more historical, but I generally dislike campaign mechanics autism.That said, SSHIP I didn't find that hard, you just hire mercs and push, once you take out one faction it gets fairly easy.
>>2430006SSHIP is completely fucked with both the campaign scripts and the unit costs/upkeep
>sshipYou know for a mods trying to improve the historical accuracy they sure haven't done a lot to actually improve the unit roosters. Renaming some units and factions isn't going to make the mod more historical.
There are two types of M2TW mods:>Vanilla+ ModsAttempts to refine the base game while still feeling vanilla>Autism Difficulty ModsThe game has a bunch of esoteric mechanics you need to read a manual to understand while at the same time giving the AI many cheats like infinite money, instantly spawning armies, lower construction and recruitment times in order to "balance" the AI.
>>2415077I main Stormwind pretty hard and have for years now. I'm tired of trying to make the Alliance work and so now I'm running a big Hotseat Campaign as multiple factions, including the Scourge and Horde as well. Goals are pretty simple>play through the various canon events of Classic WoW>fight the Scourgewar i.e. the events of WotLK>begin an intercontinental war between the Alliance & Horde, see who winsPicRel was my last turn on a Stormwind run two versions of the mod ago. VH/VH. I meant to keep going but a new version came out and I wanted to try Hotseating. I haven't cracked the game up in a while tho. I think I might get back into it.
>>2416109I tried so hard to get into EB2 but honestly I hate feeling like I need to read multiple essays to understand what I should and should not do. It's a banger mod and one day I'll crack into it again.
>>2418021>Stainless SteelPeep this map from the version we had in the 2010s. VH/VH w/ Byg's Grym Reality Submod. Took six years off and on of my actual life.
>>2418339Finally a real one who fucking knows. BOTET & CoW are far superior to anything CA makes. They're actual strategy games.
>>2427242Not all the historical mods are like that. Some of them do entirely too much, but they're there at least when you are in the mood for them.
I just did an Northen Dunedain campaign (played till the misty orca ans Angmar was dealt with and I became unstoppable). What other fun campaigns are there?
>>2427242How about Fantastical conversion mods offering new settings and factions AND making it 2000% more irritating and frustrating? I still love this mood tho.
>>2418021>Stainless SteelWas a while since I played, does heavy cavalry still destroy everything it so much as breaths at?
>>2415094Fair warning, at least on any difficulty above normal this mod massively ramps up AI economies and recruitment. You are never going to beat a faction by taking all its cities, if they have as much as one village they will be shitting out stacks from it. Also if you win too much against a faction they will get a scripted doomstack of high tier units.
>>2440306>dacToo much fan fiction and nonsensical units. They may as well make a generic fantasy mod if they aren't actually trying to stay true to the books.
>>2440328I don't think you find people to put thousands of manhours into making a game about someone original work. And if they stayed true to the books everything in the west outside of Gondor would be mostly empty apart from a few towns and some villages.
>>2440340>translation: we can't write and would rather mess with someone else's work There are plenty of mods with their own settings and the original third age still managed to keep mostily in line with actual movies. Dac adds entire factions that Tolkien has explicitly stated to no longer exist by the late third era like the Kings Men.
>>2440345If you don't like the mod, don't play it.I used to play Third Age a bit but I didn't really get that far into it. It's a great mod desu but honestly I just couldn't get all the way into it.
>>2440345>>translation: we can't writeYeah, Most people can't write on the level of Tolkien. Great observation. > and would rather mess with someone else's workWhat does it matter? The filmes were enough to make Tolkien roll in the grave. > the original third age still managed to keep mostily in line with actual movies.Where do you put the boundary for acceptable deviation? Because including mount Gunbad is fanfiction since they were genocided in the battle of five armies and Arnor is fan fiction for obvious reasons
Steam & Steel Campaign as the CSA. VH/VH. Battle of Nebraska; British Empire marched a big fuck-off stack down into the Plains and I sent the Army of Texas up under James Longstreet to thrash their Britbong Bussies. Fun battle. There was a hill on my far left flang the British right was at the base of. I used Cavalry to flank them out and it absolutely raped them with carbines and sabres. So I was able to roll it up and move all my infantry into a better position to engage. Cavalry knocked out there artillery batteries and the infantry on the Right carried the battle and the mass-rout of half their army really did a number on their fighting capacity.This is a really fun mod btw for the period. Battles work really well. It's a totally different style of fighting and if you learn it, it's incredibly fun.
>>2440560Forgot image, am retarded.
>>2440560>>2440562
>>2440560Steam & Steel looks janky as fuck.
>>2440689Some of it is, yeah. If you ask me it's a side-effect of its ambitious nature. But it's an unforgettable experience and legitimately enjoyable. It blows Empire for example totally out of the water. The AI is actually competent to challenge you in battles for one.
Botet 3.0 is up
Ah yes, the perfectly fair, perfectly balanced medieval 2 maps we all miss and love.
>>2447772Skill issue, learn to read the map and position yourself. Besides IDK why you're complaining, you've clearly got the upper hand here.
>>2447772This ain't Rome 2 or Warhammer anon, Med 2 has real verticality on non-siege maps. You fight on a mountain YOU WILL GET THE MOUNTAIN
It's hard af to find people who are as autistic as me about TW mods. Fuck it, I've gone out and redownloaded a bunch of them and I'm gonna start binging campaigns and reviving some I haven't touched in a while.Wish me look frens. Let's keep posting those campaign updates.
>>2447772I unironically love this. I love how how the battlemap reflects your position on the campaign map, even when it's jank.
>>2448380This.I've learned over the years how to read the campaign map and start battles accordingly to benefit myself or disadvantage the opponent. Sometimes it generates some grueling, long battles but it's fun even then and absolutely worth it for the experience of positioning and teaching yourself the importance of deployment.One time in as W:TW Campaign as Ironforge Dwarves I was going out from Bael Modan to fight a passing orc army and they kept fucking off up this mountain. I finally repositioned them and kept turning their formation to keep from being flanked until they FINALLY were pinned for engagement and I smashed them easily. Their stack wasn't anything special next to mine but that uphill fight would've definitely cost me too many troops and since my nearest reinforcements were literally on the other side of the fucking planet and I was literally surrounded on all sides by enemies I couldn't afford to lose a shit-ton of the garrison.
>AI defends in siege w/ flaming arrows or towers>all my siege towers are apparently made of kindling>i defend in siege w/flaming arrows or towers>enemy siege towers are apparently made of reinforced steel
This got to be the worst siege map I have ever seen."Citadel" fortress btw.>>2448115>>2448152You're right, I just think the defender (the orcs) shouldn't place themselves right at the bottom of a hill.
>>2443408Hands down the most needlessly brutal mod ever made, honestly. It's great fun but they've mechanically changed so much shit that you're going to brick 20 campaigns before you figure out how to play because they changed so many fundamentals.I've been playing some pretty brutal mods going back to High School and pulled off some incredible stuff.>lol git gudListen faggot, I don't want to replay the same campaign 20 times in a row, start over from scratch, over and over and over again, just because a bunch of masochistic autists decided their definition of a, "good game," is, "one that actually makes you want to murder the next living person you see in frustration."It absolutely kills the fantasy of the mod for me honestly. There's challenge and then there's just mechanically bullying someone from forty different directions.TW games should be challenging. There's challenging and then there's playing against a rigged house while casino security holds your balls and then crushes them at the least sign you acknowledge what is going on.Unless you're a masochist I wouldn't touch the mod. You can be a 20-year veteran like me, it'll STILL crush your will to boot up the game. The Discord is full of people who basically only play this specific mod, so of course they don't see the issue. The barrier to entry is obscene.That said, it's a well-made mod. That's the most terrible part. I can't put it down and it just keeps kicking my ass.
>>2449000Just cheat and keep playing.
>>2449060Unprincipled brown faggot or jewish hands typed this.
>>2449707I mean if you keep restarting the game because you run into unexpected problems isn't it better to run one cheat run so you know the terrain?
>>2415094If you try this mood and play as northern dunedain you should go into their building files and add the local culture buildings from the start. Beacon of hope doesn't work, units take decades to recover, and when you unite with Gondor the game is basically "over" already.
>>2447772Classic Misty Mountains. Elevation jacked up so high it hits the limit and every battle you fight deep in the mountains takes place on a perfectly flat plane.
>>2415072Used to play stainless steel a lot in the pastDon't have the mods installed anymore because new PC. Will probably find something similar to playthrough once or twice before Med 3 releases
EBII is the best mod I've played. Third Age mods are the most popular but I think they suck, becsuse it's good guys vs bad guys, there is no diplomacy or surprise.
>>2428347Negro, just pirate the gog version or buy it on gog.
>>2440308Yes. The mongols HAs are machine gunners too
>>2451363play eb2
Started playing TES:TW mod. Doing a Skyrim World Domination run. I wanted to do Third Age first because I like the Skyrim roster; I'll do Stormcloaks later. VH/VH; going pretty well so far.
>>2453654Is balancing good?
>>2453654Vanilla or enhanced? Enhanced makes the mod a bit more challenging items wise but easier battle wise (even on hard)
Is there any way to make allied aies not commit suicide by mass charging the front?
>>2453770I've only fought House Redoran and some Draugr so far. IMO it's pretty good, but I don't think I've played enough to give a full opinion.
>>2453811Vanilla ig. I looked around at the submods and wasn't really sure what was all that different that made them worth checking out.For what it's worth battles have been challenging but I haven' taken a loss yet.This was my first battle against House Redoran.
>>2454180Use your army to apply pressure to force their army to focus on you so your reinforcements can flank. Micro-manage the defensive, aggressive and shootout stances to get them to do what you want.
DaC V5 unit replenishment takes too long (10-15 turns lol), time is money when you get older in my age so don't want to wait for units. Maybe I will edit the export file...
>>2454317Weak.
>>2454379go away zoomer, I am 38.
>>2454396I'm 8 years behind you in age, faggot.It's a mod for a 20 year-old game. It's not going anywhere. Probably won't get another update for 3 years lol. Just put it down and come back to it when you can. Besides if you're just sitting around waiting on unit replenishment you're probably doing something wrong. Surely there's other things you should be doing in the campaign.
>>2454317Play the zuperior version, AGO
>>2454473How did they update it and it got worse. Units should have 5 turns to replensish. Also does DAC still have the garrison script so the ai on thr last town gets a giga rape army?
>>2454523Not him but yes and yes(?).They get extra defenders for multiple towns, they get a giga high-level rape domstack to reward you for playing well.
>>2454537I'm not completely against it, because there were times when the only good battle I fought against came from the rape army.
>>2454521AGO has still most of the issues normal DaC hasalso>EOP
>>2454568What about third age extended one?
>>2454568At least I get gold for destroying the ai spam armies in it.
>>2454293Nice, Vanilla has way more units atm (and better) but i'm sticking around the submods for a while since they add neat stuff
I hope some code monkey breaks the rome2 exe some day because god I am tired of pikemen just swinging their magic penis extenders around and assfucking me as if nothing happened after I charged them in their back because in med2 pikes are either broken or worthless.
>>2460404the M2EX patch fixes pikes and the bugs. Europa Barbarorum 2 also fixed pikes by just forcing the soldiers to use pikes. No secondary swords or daggers allowed.
Am I just a noob or are a lot of mods based on luck? Like starting strategies that depend on you taking these and these settlements and hoping your much bigger stronger neigbhour doesn't choose you as its first target.
>>2461164This was a seethe post made by me willingly playing an artificially hard autism mod. Please ignore.
>>2415094>trigger the giga-rape-army by taking my enemies capital>rush to take their one remaining city before that army can rape me >turns that faction into a hordethis mod was made to spite me in particular
Does DaC v5 work with M2Ex or what?
>>2451441EBII is good but they need to do something like putting all the history fluff in the advisor window or something. I'm sick of trying to figure out what unit or building does what and feeling like I need to read a small essay to understand mechanics. Put the information I need to play the game in the actual info tab, put the history essay somewhere else.
>>2460404What are you faggots talking about? I've never had this problem. If you flank them it works fine.
Got bored of TES, will go back to it. But I started a new campaign a while back in Steam & Steel which, for all its bugs, is the best 19th century Total War experience out there and probably the only one. I was playing as the CSA and started out first doing a Knights of the Golden Circle run, i.e. creating their vision for a dominated Caribbean full of White-owned slave plantations displacing the indigenous and Latin populations. Gonna keep playing now and go for South America and focus on building up all my conquests and such and keeping good public order and Angloifying everything. After that I'll probably expand into the Pacific Islands and then once that's done use those resources to build an army to liberate Europe from the Russian Empire.
>>2463103Global view of the world, QRD>blue in Africa is Boer Republics; last campaign they conquered all of Africa and became an empire, probably gonna do the same here>dark red is Ottomans>Britain is basically just the UK, a bit of South Africa and Australia now>dark green is Russia>yellow is China>white in Japan is the Tokugawa Shogunate; the Empire still exists, it's that little dot of red down in the bottom of Japan but in most playthroughs it seems to fail as AI to deal with the Shogunate>red in South America is Peru and the green is Brazil>the blue up in Scandinavia is the Kalmar Union, Denmark does exist and Greenland for some reason is tied to whoever owns Denmark (lol)>the Kingdom of Thailand still exists, somehow>yellow in Africa is the Sultanate of Oman, the Orange is uuhhhhh Sultanate of Marrakesh I think? Some Barbary/Tripolitan Arab state idk I always forget>Boers are at war with the Turks over Egypt and Tunisia>China and Russia are at war>Britain actually KO'd the Belgians for some reason and started a land war with Russia because their balls are just that big and so far they're actually winning
>>2463095I stand on the position that you need to mitigate unit nomenclature spam by one of a few ways. Either a mix of or one or the other:>1) Limit yourself to a single language Lingua Francia, or maybe duality at most. Eventually the terms will become second nature. So in say a EB of Medieval 3 this would mean Latin and Arabic. Except Milites doesn't sound as good as knights. In EB the celts, the Phoenicians/arabs, Scytho-Sarmatians and Iranians can feel cumbersome to understand while Greek concepts are at this point like samurai/ashigaru we all know what they are.>2) Use the native term as the adjectives, not the noun.Problem is the english terms can run out, or you can be forced to use an inappropriate english term (Do I call an Iron age Urartian noble horsemen a knight? I can see value in doing so and I can see a flaw in doing so).>3) Vary the approach based on some criteria.To me it's a question of if the culture/linguistic term carries something distinct enough to warrant it. Gaesatae (Naked Fanatics) does. Basic Gallic spear armed warband doesn't. Fyrdmen (Militia/conscript) does. Unless unique system wise some Andalusian equivalent doesn't. Whereas Mutatawwi'a (jihadist volunteer) does while Christian Pilgrims as some unit wouldn't - but if they were irregular fighters who took the cross then clearly it's something distinct and maybe? It's subjective, the question is just if it contributes to the versimilitude or moreover is not cumbersome to user experience or pronunciation. I lose out if the hoplite is called man at arms, I don't lose out if the skuda fat Aexsdzhytae is called Skuda Foot Archer.
What do you do at the point when you can manually beat 99% of enemy armies but they're printing out hundreds of them?
>>2463771You lock the fuck in.As a serious answer? Economic warfare. Send merchants in to take their most valuable resource nodes. Use assassains and spies to hunt down the rest. Sabotage all their troop production buildings every single turn. Assassinate family members and generals; if you do it successfully you can cause the entire faction to go Rebel and collapse. Sometimes the armies will dissipate or turn into much more manageable stacks from the slave roster.
>>2463771Attack the cities.
>>2426545Until it has fully fleshed out Germanic and Scythian factions it's basically pointless
>>2463838>Economic warfareAi has unlimited money tho
>>2463103As much as I want a strategy game in the XIX century Steam and Steels looks like an absolute jankfest.