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File: sher.jpg (201 KB, 909x815)
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SHERMAN
TAKING HITS
>>
>>2415102
Oh look, another pseudo-"strategy" tactics game for people who cannot grapple with real grand strategy.

Like a child playing with plastic toys while mature gamers play HoI IV with depthful nuanced strategy and complex real-politik.

You have perhaps 3 tanks. Meanwhile, we are commanding 300 divisions of tanks.
>>
>>2415112
i have genuinely no idea if you're trolling or not.
>>
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SETTANTACINQUE MILLIMETRI
>>
>>2415122
yeah, you're probably on the spectrum, but it's okay
>>
>>2415122
As soon as anon mentioned HoI4, it should be a clear case
>>
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>>2415102
>*looney toons sounds*
>crashes into your tank
>produces another one
Nothing personnell
>>
>>2415102
STUG, STUG DEPLOYED
>>
CoH 1 > CoH 2 > Coh 3

Don't (you) me faggots, you know I'm right.
>>
>>2415684
I like how punchy CoH2 feels. Winter maps were good. It's a shame they scrapped the weather mechanic.
>>
>>2415684
In their primes? Absolutely, but 1 lacks so much QoL that 2 got it feels bad to play now.
>>
>>2415701
What QoL is 1 lacking?
>>
>>2415684
CoH 1 is the only RTS I can regularly get my friend group to play. I've been trying other RTS, but nothing else scratches the same itch.
>>
>>2415715
The universal hotkey layout, the ability for infantry to go over certain obstacles, manual reverse on vehicles, able to reinforce multiple squads at once, manual setting of MG team fire arcs in buildings.

Those are the ones I can think of.

That said, there's enough things that CoH1 did a lot better that CoH2 can sometimes feel like a sidegrade. CoH1 has a better campaign (only the main one), the field barracks, a better support power system and -debatably- better sound and atmosphere. That's kind of it.
>>
>>2415684
Gameplay
>3>2>1
Voice acting
1>3>2
Infantry combat
2>3>1
Vehicle combat
3>2>1
Overall sound design
1>2>3
>>
>>2415743
I did not care for the strategic map of 3
>>
>>2415697
Absolutely, and had they leaned even further with the "blizzard-tech", I'd have put it first. Alas, Relic acquiesced to the compniggers, and we all know how that ended.

>>2415701
>>2415742
You are missing TrueSight and zone of control for control points (debatable, but it is one of the few things I prefer in Coh 2)

Make no mistake, I think all of those things you mentioned are really nice, but I don't think their lack in CoH makes it bad to play. It's a bit inconvenient, that's all. And I'm very sorry, but the doctrine system is FAR superior to the commander system.

>>2415743
>Gameplay
Only if we're talking about multiplayer. There's no way in hell you can consider 2's and ESPECIALLY 3's campaign better than 1's. The Theater of War and the Ardennes Assault made up for the insanely bad base campaign in 2, but neither the strategic campaign nor the main campaign of 3 can in any sense of the word be considered good, or fun.
>>
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>>2415748
Eh, I still find the commander system better. You can pick 3 you like out of what, 7+? A bunch of commanders are certainly boring, like scopes on tanks but most are gamechanging with tons of cool options which can change the game from the start like assault squad, ostruppen, light truck etc. There's nothing wrong with CoH1 doctrines, but commanders simply ass more fun and variety.
>>
>>2415762
Alright, I admit that I haven't played skirmish in CoH 2 like, at all. I don't know why, I thought that commanders had to be picked BEFORE the match, and I was writing a huge-ass post about how picking your doctrine after the match had started gave it a strategic depth that the commander system didn't have and yadda-yadda.

So just before posting I decided to open CoH 2 to take a look at the commanders, and it is then that I found the truth. Man, have I made a fool of myself.

Anyways, after taking a good look at the commanders I'm forced to admit that the system is, in fact, more versatile and varied. You win this fight, anon.
>>
>>2415768
You have to slot in 3 before the match but then you can pick between them in the game, so you can hold it and counter-pick your opponent to a degree. The big complaint that is half-valid about commanders is they were paid content when the game came out, but they have given most/all of them away, had sales and are earnable for free by playing so I don't really credit it these days.
>>
>>2415768
>>2415775
anon here>>2415742
I still prefer doctrines in general because they just feel more fleshed out with greater emphasis on the abilities. CoH2 has so many more abilities but there is so much overlap and redundancy I wish the devs had built out the commanders into proper power trees like some mods do. We could have had something a bit more similar to Command & Conquer's extensive support powers.
I feel like most players just end up choosing like
>Soviets
Whatever has Guards/Shocks/T34-85 to beef out your otherwise fragile line. Unless you want to meme around with static arty like ML-20 or B4
>Wehrmacht
Whatever has Tigers/Asgrens/G43s for very killy Pzgrens and lategame punch. Unless again, you want the static LFH18 or Pak 43
I don't have the DLCs for the US/OKW/UK, so I can't speak to their factions.
>>
>>2415748
>There's no way in hell you can consider 2's and ESPECIALLY 3's campaign better than 1's
If I were in charge of Coh3 I'd make the new battlegroups farmable with merit and instead gate some new singleplayer content behind DLC.
Like, I know it's extra work, but there's no way the devtools are so bad they can't make some quick basic scenarios to entice the PvE players:
>Free French wave defence where at the end you counterattack with chars
>New commando infiltration mission
>Tiger ace with OP abilities where you have to clear a level alone
>Sturmtiger town siege with a time limit
Just something to showcase where the battlegroups shine and give compstompers the fantasy it promises
>>
>>2415748
2's campaign is FUCKED because all the multiplayer patch changes apply to it in some schizo way so none of the weapons do appropriate damage anymore. The base campaign was inferior to 1, but the US ardennes campaign was superior, just a little.
>>
>>2415865
>because all the multiplayer patch changes apply to it in some schizo way
There's a couple of bugs I've noticed mostly with tech changes but
>so none of the weapons do appropriate damage anymore
I'm pretty sure campaign units are "frozen" in their launch state so that devs don't have to rebalance the campaigns when they change something else.
If you play the soviet campaign you will still see some CoH1 leftovers like tanks taking crit damages instead of dying when at low health for example.
>>
>>2415112
>while mature gamers play HoI IV
>IV
lmao
>>
>>2415846
>>2415775
Basically they didn't learn a fucking thing going into DoW3 and when they "overhauled" the unlocks system in 2 they just made it criminally slow to unlock anything "by earning it in game"
>>
CoH1 has great mods, especially Halftrack's. Fuck Relic for kneecapping modding in 2 and 3.
>>
Nothing can really replace panzer elite in my book. Other factions just can't compete. They have the best specialized trees and best tech. You can literally do anything you want
>>
>>2415865
Relic does this thing where the singleplayer and multiplayer balance are on their own versions. Multiplayer patches don't apply to singleplayer. However, this also means that good balance never applies to singleplayer.
>>
Which game has the best and most fun German factions
>>
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>>2417721
For me it's 3.
DAK is my favorite because it's all about speed and punishing bad positioning. CoH3's wehr is not bad either, their tech is split in the middle is limiting but they have good units in general and fun doctrines.
>>
CoH3 was made by low IQ people, women, and fags. That's why it sucks. Because the new generation of developers are bad at their job. They are stupid at game design. And they are assholes just like the small minority of fans that defend their dogshit game.
>>
>>2417751
what a casual ass candy ass game. That gun crew would be dead in Coh1 and Coh2.
>>
https://www.youtube.com/watch?v=mx_hbw-tbms
Company of Heroes 3 review
>>
>>2417766
>>2417770
>>2417773
chill bro
>>
>>2417776
It's the truth and it can't be said enough. You can't hate Relic enough. They deserve every ounce of hate they get.
>>
Do people defend Coh3 because they are all new to the series and this is the version they know? I don't get it. Coh was one of the most fun RTS to watch and play. Then Coh3 dropped and the community was full of nazis in 2023 who began this culture of toxic positivity. Half the youtube casters quit. The entire community is a shell of it's former self.
>>
>>2417782
you heard him. chill bro
>>
>>2417797
stfu faggot, stay in your lane
>>
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Still waiting for a retort.
Pro tip: you don't have one.
>>
>>2417816
Because the developers are stupid. They fired the people who worked on hard on their early games and sometime after or during Coh2 they, being a canadian company, hired idiots because of DEI. Just like every game in the industry. The developers are bad. The OGs who made all the good games in the 00s and early 2010s were ousted from the industry.
>>
>>2417797
bro is clearly mad
>>
>>2417794
CoH1 is good but it's only better than CoH3 if you never played any CoH at any level besides skirmishes and campaign.
>"but muh 3 years old launch day screenshot of low setting tigers!!!!"
Yeah cool bro but if you actually played PvP you'd know that CoH3 is just better in almost every way that matters and also the only one that's playable nowadays.

Really, it's just CoH with a very slightly different gameplay (less different than most CoH1 mods I'd argue) but with many QoL and an active playerbase
>>
>>2415102
>If I new how much walking we do I'd have joined the navy
>>
>>2417827
>chuds blacklisted from industry
Good.
>>
>>2417955
chuds made all the good games
>>
>>2417827
the lead dev also died in a car crash before coh2
>>
>>2417816
Christ it's like looking at my model painting ability in reverse.
>don't lie niggas, I know you're all model autists too
>>
>>2415768
>>2415775
Well the good thing is most of the meta commander is you get it from the start.
Soviet with Motor Guards and Defensive
Wehr with Jaeger Armor and Mechanized
USF with Airborne and Infantry
OKW with Spec Ops and Breakthrough
UKF with Royal Engineer and Royal Artillery
>>
>>2415775
>3 or so bucks for commanders that you can buy individually
We didn't know how good we had it, 3 has a better commander system imo but it sucks to be forced to buy commanders in a bundle when most people probably don't play all factions or are interested in all commanders.
>>
>>2415206
I occasionally game on the Spectrum, got any problem with that?
>>
>>2415112
do you think you are being funny?
>>
1 is the only one you can mod to make the Germans speak German so it's still the best one
>>
>>2415775
>>2419001
Commanders are 4 bucks. And the idea that they've "given them away for free" is laughably false both in practice and in the fact you'd have to play thousands of hours to get them anyway.

Ironically, early adopters of the game suffered most, because the complete edition that includes all commanders, and you can't even buy anymore, came out years after the fact.
>>
>>2419327
They have literally had events where the commander was free. You just claimed them, no playing required. I understand some people have CoH2DS but it really isn't an issue.
>>
>>2415102
HANS
FART INTO ZE RADIO
PRRRT
>>
>>2419339
Literally never happened. The base game they've given away a few times, there are a couple of newsletter commanders, but that's it. They've done "free weekend" type shit with commanders, but they remove them when it's over.
>>
>game has been out for 3 years
>game is still being patched
What's the point of buying a game if you are just beta testing a game that is incomplete. You are all paying for a beta test. Games are not meant to be balanced after they release. That should come from testing.
>>
Not being able to play the entire game turned me off coh2. What do you mean I have to buy my doctrines? Its nonsensical jewry
>>
>>2421137
>game updates bad!
retard
>>
>>2421289
It's fucking retarded. Game is set in Africa and Italy and you can't even play the Italians. You get some kind of bastardized German faction instead
>>
>>2421335
You have been brained washed to think games have to be balanced constantly like league of legends or dota
>>
>>2421289
>What do you mean I have to buy my doctrines?
And this is why CoH will never ever become a serious competitive RTS.
>>
>>2421739
You have been brain washed to expect this notion of serious competitive RTS. Company of Heroes 1 was great because it never tried to be serious. Company of heroes 3 fails because it tries to be some e-sports bullshit. You have virgins crying about balance when that should not be the priority. Games should be made to be fun and then left alone. You develop meta around what is good or not. You don't change the game to change the meta.
>>
>>2421742
I haven't been brainwashed by anything. Starcraft and warcraft 3 are timeless classics because there's no microtransaction jewry going on. Because there's no microtransaction jewry a long lasting competitive community could emerge that keeps the game alive for 20+ years. CoH will never have that.
People will still play CoH1 artillery compstomp grinds way past the inevitable end of service for CoH2 and 3
>>
>>2421771
Red Alert 2 one of the most beloved RTS games of all time.. the most efficient way to win is to spam tier 1 tanks and screen with attack dogs. Same argument. Game is still great.... that's just how it goes. Games don't need the rules to constantly change like it's the NFL.
>>
>>2421733
retard
>>
>>2421742
>Company of heroes 3 fails because it tries to be some e-sports bullshit
People who don't play games desperately want this to be true but in reality CoH3 is constantly being balanced for team games and there's a lot of content which has become unviable in compfag-tier 1v1 because team game abuse got it nerfed.
>>
>>2421833
because CoH3 is for casuals. It's for playing team games and being in your safe space. It's a game about your units never wiping because they don't want to hurt your feelings.
>>
Company of Super Heroes - nobody dies to attract the noobs to the game
>>
>"it's bad because it's for compies!"
>actually things aren't balanced around 1v1
>"Then it's bad because it's for causals!!!"
lol
>>
>>2421739
Coh1 was good because I could just click on the luftwaffe doctrine and get a whole new play style that comes included in the game.

Next game, I clicked on scorched earth and got another separate play style where I could go infantry heavy and booby trap the entire map.

Coh2 was much more limited and had less fun stuff to do wrt doctrines, and even gated most of them from me when I bought the game
>>
>>2422072
The DLC for CoH2 is bad but so is CoH3. The difference is Sega made it a AAA game. Coh3 is not a AAA game. CoH2 has depth Coh3 can't touch. CoH2 has soviets. CoH2 has better path finding and unit control and abilities. CoH2 has more complexity.
>>
People defending COH2 commanders are what I like to call suckers. They got suckered into buying these mini P2W items and now must endlessly defend them as a good design decision in order to be able to tell themselves they didn't buy into a P2W fomo scheme.
>>
>>2422430
Coh2 did good with machine guns, lethality of grenades and vehicle movement.
The graphics were a lot less readable though. Its basically a wash and the dlc stuff felt shit
>>
>>2422430
lol what are you talking about
>>
>>2417751
DAK is like USF but better
>>
>love playing airborne
>love using the recoilless rifles paratroopers get
>wonder why no other games seem to feature them
>first combat usage: April 1945
what the fugg
>>
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>>2423458
>CoH1 is better with 1/10 the variety!
>CoH 3 is better because uhm, you have to buy commanders in bundles?

Which retard are you?
>>
>COH: DE announced

what we thinking? I'm thinkin based.
>>
>>2423923
Seems really low effort, AI upscaled textures and revised UI for widescreen.
But if it gets renewed interest in the only good entry in this series I'm all for it.
>>
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>>2421771
This nigga was more right than we thought. With the DE there's no reason to play 2 or 3
>>2423923
Very based. Supremely based
>>
>>2423923
thread summoned it into being
>>
>Company of Heroes – Definitive Edition delivers upgraded unit and environment textures, enhancing the overall presentation. Improved world lighting and shadows, along with enhanced textures, make for a superior experience while preserving the original art direction and tone.

Quality-of-life gameplay improvements have been added, including vehicle reversing and the option to automatically reinforce units at your HQ structure, making for a smoother gameplay experience. The A.I. has been enhanced, providing a more dynamic and challenging experience, and a new Ruthless A.I. difficulty option provides the ultimate challenge for veteran players.

Fully upgraded to a 64-bit platform to support modern systems and compatible with a 20-year catalogue of community-created mods, the Definitive Edition aims to bolster the ongoing efforts of the modding community and secure its legacy for years to come.

The HUD and screen layout has been adjusted for modern widescreen viewing, including widescreen and ultrawide displays, and the UI and controls have been modernized, including grid key support and custom hotkeys.

OK so no new content, just graphics and improved AI
>>
>>2423840
COH2 having more is fine. What's not fine is A) you have to pay for them and B) they're not unique, most of them are remixes of abilities from other commanders. They needed to cut down the number of commanders, go back to giving each at least 6 unlocks (if not expand it to 8), and make each commander completely different. But they wouldn't ever do that, because they'd make less money.
>>
I wonder if the AI improvements are just giving them even more resources or if they've actually made Back2Basics-style behavior changes.
>>
>>2424190
>A) you have to pay for them and
Available for free
>B) they're not unique, most of them are remixes of abilities from other commanders.
No such commander exists, they all have one or two major abilities which are unique. If you think a commander is too copy paste just don't use it?
>>
>>2424282
>they all have one or two major abilities which are unique.
rewording: each commander has only 1-2 unique abilities
>>
>>2424282
>they all have one or two major abilities which are unique
That is demonstrably, actually wrong, but I expect as much from COH2tards. You shills are absolutely incapable of accepting that the commanders were a bad idea, I guess so you don't have to admit you fell for Sega's gambit to squeeze your wallet or something
>Available for free
1. Not originally
2. The grind required to acquire them all is prohibitive unless you no-life it
>>
>>2424303
there are dozen of good commanders offering a bunch of differnet strategies to play. Yes it was a grind to get them all but you didnt need all of them and second of all you could buy them all for 10 bucks which is probably more like 80 bucks in today money but still it was a good deal for how much you could get out of them.
>>
>>2423923
Dawn of War DE was good so I have hopes
>>
>>2424303
Man I wish you 3 fanboys would just get over the fact your game was a step back. 2 is still the best and no amount of baseless whining about commanders is going to change it.
>>
>>2424397
COH3 sucks but I'm more sick of you COH2 faggots pretending like the game is good instead of being downgraded horseshit. And yes the copy-paste commanders are also shit and no amount of whining is gonna magically change that.
>>
>>2423923
I'm thinking rewarding lazy "remasters" priced way too high is not worth it
>>
>>2423923
CoH1 hardliners don't actually play games so they'll find any excuse to not buy it.
>>
>try to play coh1
>kicked from every lobby I join
Why?
>>
>>2423923
>not Dawn of War 2 DE
I sleep
>>
>>2424566
They can check your stats and kick you if you don't have enough games.
Host your own game and call it "For noobs" and kick people with too many games
>>
>>2424590
Or play automatch
>>
>>2424319
Meanwhile I can just open the game I bought coh1 and click on Panzer Elite and then click on "Luft Waffe Ground forces" without paying actually money

Also don't need to pay money to try out the Terror Doctrinr before I realize I don't like it
>>
>>2424613
CoH2 has more than 3 doctrines though.
>>
>>2424635
Does it? Do they play more differently than, for example, Tank Hunter Tactics versus Luftwaffe Tactics for PE?
>>
>>2424654
Kinda, if you pick two doctrines with no overlapping ability.
Also CoH3 has more than 3 doctrines too and they're CoH1-tier with no shared ability between them.

Point is that those games have those "you paid for" and additional ones added post launch that you can purchase.
>>
>>2424654
You jus tare are retarded. OKW has 9 commanders. Wehrmacht has 20+ commanders. Coh1 is so narrow in scope by comparison.
>>
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>CoH2 babies
Please leave
>>
>>2424843
Those are all pretty much pointless and it don't matter what you pick
>>
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>>2423923
>Reverse hotkey
>Scoped out camera
>WASD camera movement
Probably day one so I can dump another 10K hours into it.
Maybe they'll finally fix PE and Brits
>>
>>2424852
>
https://coh2stats.com/bulletins
Fuck your freemium game faggot
>>
>>2424855
>https://coh2stats.com/bulletins
like I said they are all pretty weak bonuses if you do the math.
>>
>>2424843
>choices are bad!
>>
>>2424865
>50% reload speed
>10% more vet bonus
>weak
Only weak thing here is CoH2 itself

>>2424910
>I am a paypig
>t. Average CoH2 slopper
So glad your F2P ass game is now deader than even CoH1
>>
>>2424865
It doesn't matter, you're still at an advantage against someone who hasn't paid for them.
>>
>>2424941
>have an idea how long MGs burst/reload to move an inf unit around
>whoops 5% bulletin MTX fuck you
Unit behaviour consistency matters, especially on a game as RNG heavy as CoH.
But you wouldn't understand, you bought that piece of shit on a sale back in 2015 and think it's the best game ever.
>>
>>2424945
Yet Company of Heroes 2 adds more complexity to the series while Company of Heroes 3 adds less.
>>
>>2424931
The best buff cards are available for free. And 2 is still more played than 3, really says a lot.
>>
>>2424950
>More complexity
>By railroading Doctrines into a single path and making every faction play the same
lol

>>2424966
3 has surpassed 2 and 2 is at CoH1 numbers
Know you'll understand faggot
>>
>>2424971
We have already established that CoH2 commanders add more complexity
>>
>>2424971
>Know you'll understand faggot
SAAARRRRR
>>
>>2423923
>Minor texture improvements to a game held up fine.
DoW:DE was an overpriced cash grab, and I don't expect much from CoH:DE.
I'll get it because the original is the only game I still play with my rapidly dwindling friend group. It's going to be overpriced for negligible improvements, but hopefully more stable.
>>
>>2424966
>And 2 is still more played than 3
Factually untrue
>>
>>2424843
CoH2 is transcore
>>
I want to play 3 online but I'm too shit and just lose every time. The Ai is completely retarded and worthless for practice. I feel like I missed my opportunity to learn how to play the game when it came out.

/vst/ seems to hate it and decry it as slop so there's no chance of getting advice here it seems.
>>
>>2425335
I started coh3 a few days ago and I'm doing just fine. I guess it's a skill issue
>>
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This is who you are greeted by when you visit the Company of Heroes 3 store page. A loud mouthed Karen who is 50 with wrinkles. These are the devs of this game and why it fails.
>>
>>2425535
would
>>
>>2425552
jfc
>>
>>2425335
It's hard to give advice like this, I can only speculate about what you're doing wrong.
Like how do you lose, usually? Are you playing with a team or 1v1? what faction do you main and what faction gives you trouble to fight against and so on.
>>
>>2425552
why am I not surprised a coh3 player would?
>>
>>2425456
Well, yeah, that's why I want to improve.
>>2425565
Basic stuff everyone has down like responding to things more quickly and knowing which fuel points the fighting will revolve around.
I seem to be seeing common meta builds as well? Wehrmacht always spams lots of grenadiers and maybe a mortars if I get a machinegun for example.

I like the idea of traps so I've been using lots of landmines and infiltration units like USSF, commandos and fallschirmjager.
>>
>>2424853
What's there to fix with PE? They're perfect
>>
>>2426038
>Basic stuff everyone has down like responding to things more quickly
Are you hotkeying units to make sure you keep an eye on them? You should basically never be clicking on any button that has a corresponding hotkey in an rts, it's too slow.
Personally I make liberal use of the tacmap to see the whole battlefield every couple of seconds but some people find it disorienting.
Another thing to keep in mind as a beginner is your resources, always spend them especially fuel because getting a greyhound 2 minutes later because you forgot to make it means giving the enemy 2 more minutes to get shrecks and paks ready for example.

>I seem to be seeing common meta builds as well?
imo "builds" aren't really a thing in coh past the very early game.
For example as USF you can start double scout into rifles to cap the map while the enemy fights your rifleboys or in an open map you can go engineer into double jeep, but past the very beginning it's mostly just spending your resources, aiming for your powerspikes while predicting enemy ones.
Then you enter a phase where you see what the enemy has. You don't go mortars against DAK for example because they are more likely to get the AAHT for suppression instead of the mg34, you generally shouldn't overinvest in AT because if the enemy isn't getting a vehicle it'll just sit there costing you upkeep for no benefit. An exception are builds that aim to incorporate 1/2 CPs infantry which usually means getting less mainline infantry because your "real" mainline will be SSFs, gurkhas or whatever
In the late game you might aim for a specific composition but even then it depends on the faction. DAK can go "I want a tiger and two walking stukas" but US is more like "Can I get away with 6 shermans or do I need tank destroyers" or "Can I even build anything other than a bulldozer or are there 20 jeagers with shreks on the field already?"

>fuel points the fighting will revolve around.
Just gamesense, you'll develop it with time
>>
>>2426124
I hotkey units but I put them into categories and try to keep them in the same general area to lower macro requirements. 1 = infantry, 2 = combat vehicles, 3 = setup weapons, 4 = engineers, 5 = infiltrators, 6 = non-combat vehicles

The few games I did win
>Play random each time
>game 1 as DAK covert ops battlegroup, British giving me lots of trouble with their infantry and engineers, I'm losing infantry clashes only for him to suddenly surrender when I goliath his machine and AT gun
>game 2 also as DAK, he goes british AT rifle spam blob as I capture the entire map. Even so I don't know what to do after that and he gives me hell all game over a VP as I stupidly leave trucks too close to him
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>>2426319
DAK should be winning infantry engagements against Brits this patch, especially if they're overcommitting on AT rifles, hard for me to say why you aren't. Maybe you're being too aggressive, running into Vickers, not getting upgrades, not managing 250 heals properly or not getting enough units.

An easy way to get a lot of value out of your infantry as DAK is going battlefield espionage and using the 1CP cloaking beacons to get free ambush bonuses.
>>
>>2426501
To add to this, DAK usually gets a bunch of vehicles you have to micro and it's harder than the other factions to keep everything alive. to get the most out of your medtruck you can't just leave it parked in your base for example and 250s double as a medical platform which you have to pick up injured squads with, so it's normal ar a beginner to lose track of all your vehicles.
You can upgrade 250s into mortar half-tracks, those are good against Brits and harder to lose since they'll sit away from the frontline.
>>
>>2425589
Hags need love too
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>>2417816
Everyone making games for the past like 15 years has only thought of them as formulaic toys. Presentation and immersion are dead.
>>
>>2417816
PRIDE OF THE VATERLAND
HEAVY PANZER REPORTING
>>
>>2417816
>I click Steppes as one of my 7 seven no play maps
>Get Steppes 1 out of 5 games

CoH 2 got broke by the community. At least CoH 3 got to console to attract new players.

3 just needs a USSR faction and campaign.

As someone with 2 max random portraits in WC 3 and then 1,700 games in multiplayer CoH 2 making factions comparable and fun is better than balanced for a few multiplayer types. There is nothing the CoH community can offer me now to improve the game other than fun over balance especially after they took a wrecking ball to 2 to squeeze the life out of it year after year. It's up to Relic if they prioritize tourney streamers over the general campaign audience.

just my 2 cents.
>>
I swear to fucking god when CoH was in alpha, like before the game was out, I played a demo of it where you could play hero units.

I know I'm not dreaming, what the fuck happened to that?? It can't be any other game because no other game is a WWII RTS with destructible buildings other than Men of War, but it wasn't MoW.
>>
>>2428979
War Front: Turning Point, perhaps?
>>
>>2428979
>like before the game was out, I played a demo of it where you could play hero units
It was called Dawn of War
>>
>>2428983
ahhh I should play this at some point...
>>
>>2428972
>just needs a USSR faction
It really doesn't
>>
>>2428972
What it needs is an ITALIAN faction, something sorely missing when the game takes place in ITALY. Even R.U.S.E. and Men of War had an Italian faction, there is no fucking excuse.
>>
>>2429000
>it needs is an ITALIAN faction
It really doesn't
>>
Italian Faction and one of the call-in powers is ordering a real life pizza from pizza hut

>Mamma-mia, commandanti! Got-a keep fed! Stuffed Crust deployed.
>>
>>2429092
You can order pizza to enemy buildings and they stop working because they're arguing with the delivery guy for two minutes
>>
Coh early asian fronts with Japanese, Kwantung Army, British colonial troops, Chinese, Americans and Soviets
>>
>>2428998
>>2429037
This FAGGOT thinks only four factions, two of them German, is acceptable. We have finally found the CoH 3 fan, the only one that remains.
>>
>>2429275
>only four factions, two of them German
So CoH1?
>>
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>>2429000
>trips
>so I feel compelled to respond with a meme too

I liked CoH 3 because it punishes throttle players, ie players who slow down the game to use heavy tanks exclusively or run a Maginot line. Those players are boring and they ruin the experience. WC 3 would have just given them special maps to do that.

My favorite commander as a German was the Close the Pocket guy. Not because of Close the Pocket, but because it had Sprint and Camo for my infantry and mgs essentially countering mortars and artillery. Infantry snare tanks and mgs never get mortared once hidden. The nerfing of Close the Pocket actual ability could and should get it's own thread, but that is because the ally players would rather be toxic than pay attention late game. The best commanders had abilities that were viable and effective before rank 5. Toxic community and piss poor community devs missed this. I only played random 4's, so maybe solos and duos have a different experience.

What makes CoH series so good is the come from behind mechanic like Mario Cart has. A player who has wiped hard can come back in 5 - 7 minutes and still win.

An Italian faction imo should just be battlegroups that are specialized to Germany, like 4 of them. The Allies could get 1. But they radically change the playstyle with partisan or defensive play. I don't know I am not going to bust my ass fixing it. But a Russian faction for Barbarossa, the largest land invasion in history is kinda glaring at this point since CoH 2 included it. More groups to sell.

Finally, Close the Pocket never needed a nerf, since paying attention was all the counter it needed. I have seen many an Ally player scorch earth the buildings to stop storm trooper spawn but couldn't ground attack a smoke grenade cover to counter the capture to win the game.

An Italian faction is going to make the community less toxic and play better. A custom map scene won't save CoH like it did WC 3. WC 3 is dogshit on so many levels.
>>
>>2429361
Yes we know, noobs like you love the game because you can't hack it in previous titles.
>>
>>2429361
>An Italian faction is going to make the community less toxic and play better
why would it
>>
>>2429275
>Wants more factions for CoH3
>Excludes himself from "CoH3 fans"
It's so weird how a lot of games, especially ww2 ones, attract a loud minority that demands new stuff for a game they don't play.
>>
>>2426076
The OF factions never messed properly with the original factions. That's always been a problem in COH actually - factions always end up being designed in pairs to be played against each other, but are then thrown into an ecosystem where they also have to fight the other factions. I don't know why Relic kept making the same mistake but they did.

In COH1, the US vs PE balance was extremely precarious and largely came down to the balance between BAR Riflemen and G43 PG blobs. That was extremely hard to get right because those units also have to fight Tommies and Grenadiers and thus must be balanced accordingly. It was never really even, whenever they touched the infantry balancing the US or PE would suddenly be at a massive disadvantage against the other.

The Brits just get fucked by Wehr, it's like Relic gave no thought at all as to how they'd match against them. The Brits already had relatively weak offence to balance having great defence, but Wehr was also defensively strong and had tools the Brits simply didn't have. However, Wehr was also offensively strong, especially against the Brits specifically. Because Wehr has easy access to indirect fire and flamethrowers, unlike PE, British emplacements are not that big a deal for them, which completely neuters the Brits.
>>
>PE had no artillery or flamethrowers!
>THE faction with the mortar halftrack, one of the best early-game artillery platforms, and the one with the huge incendiary mortar shot that decrewed everything

nigga stop talking
>>
I really like this game but holy fuck are the DLC battlegroups expensive. I just want the special service battlegroup for online trolling but it costs a shit ton.

Can any of these battlegroups even be used in the single player Italian campaign or come with extra single player content?
>>
>>2429683
>Can any of these battlegroups even be used in the single player Italian campaign or come with extra single player content?
No
>>
>>2415112
Kek
>>
>>2429321
CoH1 came out in 2006. 20 years ago. One should expect for a sequel to have more and better content than the previous game. But apparently Relic can merely give us the same shit from TWO DECADES ago, not even reaching the same quantity of content as its direct predecessor.

So no, having the exact same factions as CoH1 is certainly NOT something to be proud of.

>>2429462
"If game X had element Y, it would be much better and I would consider buying it"
Has such a sentence never appeared in your mind? You've never wished for a product to be better? Why would I buy, and play, something that I consider is not worth my time and money? The world wonders.
>>
>>2429801
Cope
This game could have 20 factions and you'd still find excuses not to play it.
>>
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>>2429914
But if a game has what I ask of it, why would I need an excuse to not play it?
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>>2430253
Because what you say you want is really just a cope not to play the game and you will consciously to subconsciously move the goalpost to another reason not to play it if the game ever gets what you say you want.

Think about it, another faction can be cool or it can be shite. Even a decent faction might be not to your taste to play or annoying to fight against.
Would more factions be cool? Yes.
Does it make sense to say that you won't play a game solely because it doesn't have a particular faction? No.
What if the game gets soviets, you buy it, and then realize you prefer the US playstyle for whatever reason?
That's a lot of games you always could have played that you never played because you waited for a faction you didn't end up liking.
Then you will come here and post about Relic butchering the soviets in the thread and some one else will say "lol cope skill issue you are a shitter they are OP"
At which point you will feel enraged and saddened for a while which you will remedy through heavy drinking. Vodka, ironically.
And then you drunk drive into a 5 school children and when the officer tells you "you killed 4 kids today sir" your brain will say "Goddammit Relic, not even a squad wipe" but you don't say that out loud because they wouldn't understand.

My point is, don't drink unless it's socially and especially not if you have to drive.
If another faction ever gets announced we can cheer digitally in a /vst/ thread though.
>>
How do I deal with blobs with USF in coh3? I don't want to tech switch for a mg
>>
Used to log on to play comp with buddies on CoH1. Watched krebs religiously as well . Then 2 came out and I had no money to get it. Now I have it, but I can't be arsed to play it. Anyway, all the communities are dead, or people who are ultraleet or ultranoob, so there's no reason to play except going through the campaigns again.

Is this how all fun dies? It used to be one of my favorite hobbies, now it's just dead. I can't even relive the nostalgia by going for a single comp match anymore without experiencing intense sadness at the disconnect between my old and current self.
>>
>>2430372
Have you tried not being a depressed cunt? Or, at least, not wasting our time?

>WAAAAH I'M TOO SADBRAINS TO ENJOY MYSELF WITH THING I COULD ENJOY WAAAAH

lmao blow your brains out, faggot. We are not your therapist
>>
>>2430424
When did I say I was depressed? My life in general is looking pretty up right now and I'm the happiest I've been in years. Just saying it's a shame that the joy of CoH is gone now
>>
>>2430372
CoH3 got players, play that if you want multiplayer automatch
Also coh1 definitive edition will make multiplayer alive again for a while
>>
>>2430589
>de will revive multiplayer
Will it tho? My fear is it'll bring back a few of the people who were /really/ into it and /really/ good, so I'll just get curbstomped. Won't be any middle-level players to match with, and I don't think we'll get many newboes either who'll jump into the pipeline
>>
>>2430590
Yes these games always get a ton of players on release, might not last forever depending on how hard the devs fumble the bags but you'll have middle of the road players and also plenty of noobs to play with for a while
>>
>>2430543
Your stupid fucking post, faggot?

>Now I have it, but I can't be arsed to play it.
>Is this how all fun dies? It used to be one of my favorite hobbies, now it's just dead.
>I can't even relive the nostalgia by going for a single comp match anymore without experiencing intense sadness

You think that's normal, you waste of fucking air?
>>
>>2430424
>>2430618
>BLOW YOUR BRAINS OUT
>YOU WASTE OF AIR
Take some deep breaths anon, I don't know what's upset you like this but there's help out there.
>>
So, polish lancers are just allowed to destroy infantry squads with their AT rifles? Isn't that how regular infantry AT rifles got nerfed to begin with?
>>
>>2430997
They're DLC so it's okay if they break established balancing conventions
>>
>>2415684
If COH 2 didn't lean into the ESport shit, let me build silly defenses for free, and my mortars were as deadly/accurate as the enemy mortars, I'd say it would have sneaked passed 1
>>
>>2417816
I'm not buying 3, but something tells me that despite the less realistic graphics, COH 3 runs worse
>>
>>2434500
Runs fine



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