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File: sher.jpg (201 KB, 909x815)
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SHERMAN
TAKING HITS
>>
>>2415102
Oh look, another pseudo-"strategy" tactics game for people who cannot grapple with real grand strategy.

Like a child playing with plastic toys while mature gamers play HoI IV with depthful nuanced strategy and complex real-politik.

You have perhaps 3 tanks. Meanwhile, we are commanding 300 divisions of tanks.
>>
>>2415112
i have genuinely no idea if you're trolling or not.
>>
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SETTANTACINQUE MILLIMETRI
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>>2415122
yeah, you're probably on the spectrum, but it's okay
>>
>>2415122
As soon as anon mentioned HoI4, it should be a clear case
>>
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>>2415102
>*looney toons sounds*
>crashes into your tank
>produces another one
Nothing personnell
>>
>>2415102
STUG, STUG DEPLOYED
>>
CoH 1 > CoH 2 > Coh 3

Don't (you) me faggots, you know I'm right.
>>
>>2415684
I like how punchy CoH2 feels. Winter maps were good. It's a shame they scrapped the weather mechanic.
>>
>>2415684
In their primes? Absolutely, but 1 lacks so much QoL that 2 got it feels bad to play now.
>>
>>2415701
What QoL is 1 lacking?
>>
>>2415684
CoH 1 is the only RTS I can regularly get my friend group to play. I've been trying other RTS, but nothing else scratches the same itch.
>>
>>2415715
The universal hotkey layout, the ability for infantry to go over certain obstacles, manual reverse on vehicles, able to reinforce multiple squads at once, manual setting of MG team fire arcs in buildings.

Those are the ones I can think of.

That said, there's enough things that CoH1 did a lot better that CoH2 can sometimes feel like a sidegrade. CoH1 has a better campaign (only the main one), the field barracks, a better support power system and -debatably- better sound and atmosphere. That's kind of it.
>>
>>2415684
Gameplay
>3>2>1
Voice acting
1>3>2
Infantry combat
2>3>1
Vehicle combat
3>2>1
Overall sound design
1>2>3
>>
>>2415743
I did not care for the strategic map of 3
>>
>>2415697
Absolutely, and had they leaned even further with the "blizzard-tech", I'd have put it first. Alas, Relic acquiesced to the compniggers, and we all know how that ended.

>>2415701
>>2415742
You are missing TrueSight and zone of control for control points (debatable, but it is one of the few things I prefer in Coh 2)

Make no mistake, I think all of those things you mentioned are really nice, but I don't think their lack in CoH makes it bad to play. It's a bit inconvenient, that's all. And I'm very sorry, but the doctrine system is FAR superior to the commander system.

>>2415743
>Gameplay
Only if we're talking about multiplayer. There's no way in hell you can consider 2's and ESPECIALLY 3's campaign better than 1's. The Theater of War and the Ardennes Assault made up for the insanely bad base campaign in 2, but neither the strategic campaign nor the main campaign of 3 can in any sense of the word be considered good, or fun.
>>
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>>2415748
Eh, I still find the commander system better. You can pick 3 you like out of what, 7+? A bunch of commanders are certainly boring, like scopes on tanks but most are gamechanging with tons of cool options which can change the game from the start like assault squad, ostruppen, light truck etc. There's nothing wrong with CoH1 doctrines, but commanders simply ass more fun and variety.
>>
>>2415762
Alright, I admit that I haven't played skirmish in CoH 2 like, at all. I don't know why, I thought that commanders had to be picked BEFORE the match, and I was writing a huge-ass post about how picking your doctrine after the match had started gave it a strategic depth that the commander system didn't have and yadda-yadda.

So just before posting I decided to open CoH 2 to take a look at the commanders, and it is then that I found the truth. Man, have I made a fool of myself.

Anyways, after taking a good look at the commanders I'm forced to admit that the system is, in fact, more versatile and varied. You win this fight, anon.
>>
>>2415768
You have to slot in 3 before the match but then you can pick between them in the game, so you can hold it and counter-pick your opponent to a degree. The big complaint that is half-valid about commanders is they were paid content when the game came out, but they have given most/all of them away, had sales and are earnable for free by playing so I don't really credit it these days.
>>
>>2415768
>>2415775
anon here>>2415742
I still prefer doctrines in general because they just feel more fleshed out with greater emphasis on the abilities. CoH2 has so many more abilities but there is so much overlap and redundancy I wish the devs had built out the commanders into proper power trees like some mods do. We could have had something a bit more similar to Command & Conquer's extensive support powers.
I feel like most players just end up choosing like
>Soviets
Whatever has Guards/Shocks/T34-85 to beef out your otherwise fragile line. Unless you want to meme around with static arty like ML-20 or B4
>Wehrmacht
Whatever has Tigers/Asgrens/G43s for very killy Pzgrens and lategame punch. Unless again, you want the static LFH18 or Pak 43
I don't have the DLCs for the US/OKW/UK, so I can't speak to their factions.
>>
>>2415748
>There's no way in hell you can consider 2's and ESPECIALLY 3's campaign better than 1's
If I were in charge of Coh3 I'd make the new battlegroups farmable with merit and instead gate some new singleplayer content behind DLC.
Like, I know it's extra work, but there's no way the devtools are so bad they can't make some quick basic scenarios to entice the PvE players:
>Free French wave defence where at the end you counterattack with chars
>New commando infiltration mission
>Tiger ace with OP abilities where you have to clear a level alone
>Sturmtiger town siege with a time limit
Just something to showcase where the battlegroups shine and give compstompers the fantasy it promises
>>
>>2415748
2's campaign is FUCKED because all the multiplayer patch changes apply to it in some schizo way so none of the weapons do appropriate damage anymore. The base campaign was inferior to 1, but the US ardennes campaign was superior, just a little.
>>
>>2415865
>because all the multiplayer patch changes apply to it in some schizo way
There's a couple of bugs I've noticed mostly with tech changes but
>so none of the weapons do appropriate damage anymore
I'm pretty sure campaign units are "frozen" in their launch state so that devs don't have to rebalance the campaigns when they change something else.
If you play the soviet campaign you will still see some CoH1 leftovers like tanks taking crit damages instead of dying when at low health for example.
>>
>>2415112
>while mature gamers play HoI IV
>IV
lmao
>>
>>2415846
>>2415775
Basically they didn't learn a fucking thing going into DoW3 and when they "overhauled" the unlocks system in 2 they just made it criminally slow to unlock anything "by earning it in game"
>>
CoH1 has great mods, especially Halftrack's. Fuck Relic for kneecapping modding in 2 and 3.
>>
Nothing can really replace panzer elite in my book. Other factions just can't compete. They have the best specialized trees and best tech. You can literally do anything you want
>>
>>2415865
Relic does this thing where the singleplayer and multiplayer balance are on their own versions. Multiplayer patches don't apply to singleplayer. However, this also means that good balance never applies to singleplayer.
>>
Which game has the best and most fun German factions
>>
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>>2417721
For me it's 3.
DAK is my favorite because it's all about speed and punishing bad positioning. CoH3's wehr is not bad either, their tech is split in the middle is limiting but they have good units in general and fun doctrines.
>>
CoH3 was made by low IQ people, women, and fags. That's why it sucks. Because the new generation of developers are bad at their job. They are stupid at game design. And they are assholes just like the small minority of fans that defend their dogshit game.
>>
>>2417751
what a casual ass candy ass game. That gun crew would be dead in Coh1 and Coh2.
>>
https://www.youtube.com/watch?v=mx_hbw-tbms
Company of Heroes 3 review
>>
>>2417766
>>2417770
>>2417773
chill bro
>>
>>2417776
It's the truth and it can't be said enough. You can't hate Relic enough. They deserve every ounce of hate they get.
>>
Do people defend Coh3 because they are all new to the series and this is the version they know? I don't get it. Coh was one of the most fun RTS to watch and play. Then Coh3 dropped and the community was full of nazis in 2023 who began this culture of toxic positivity. Half the youtube casters quit. The entire community is a shell of it's former self.
>>
>>2417782
you heard him. chill bro
>>
>>2417797
stfu faggot, stay in your lane
>>
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Still waiting for a retort.
Pro tip: you don't have one.
>>
>>2417816
Because the developers are stupid. They fired the people who worked on hard on their early games and sometime after or during Coh2 they, being a canadian company, hired idiots because of DEI. Just like every game in the industry. The developers are bad. The OGs who made all the good games in the 00s and early 2010s were ousted from the industry.
>>
>>2417797
bro is clearly mad
>>
>>2417794
CoH1 is good but it's only better than CoH3 if you never played any CoH at any level besides skirmishes and campaign.
>"but muh 3 years old launch day screenshot of low setting tigers!!!!"
Yeah cool bro but if you actually played PvP you'd know that CoH3 is just better in almost every way that matters and also the only one that's playable nowadays.

Really, it's just CoH with a very slightly different gameplay (less different than most CoH1 mods I'd argue) but with many QoL and an active playerbase
>>
>>2415102
>If I new how much walking we do I'd have joined the navy
>>
>>2417827
>chuds blacklisted from industry
Good.
>>
>>2417955
chuds made all the good games
>>
>>2417827
the lead dev also died in a car crash before coh2
>>
>>2417816
Christ it's like looking at my model painting ability in reverse.
>don't lie niggas, I know you're all model autists too
>>
>>2415768
>>2415775
Well the good thing is most of the meta commander is you get it from the start.
Soviet with Motor Guards and Defensive
Wehr with Jaeger Armor and Mechanized
USF with Airborne and Infantry
OKW with Spec Ops and Breakthrough
UKF with Royal Engineer and Royal Artillery
>>
>>2415775
>3 or so bucks for commanders that you can buy individually
We didn't know how good we had it, 3 has a better commander system imo but it sucks to be forced to buy commanders in a bundle when most people probably don't play all factions or are interested in all commanders.
>>
>>2415206
I occasionally game on the Spectrum, got any problem with that?
>>
>>2415112
do you think you are being funny?
>>
1 is the only one you can mod to make the Germans speak German so it's still the best one
>>
>>2415775
>>2419001
Commanders are 4 bucks. And the idea that they've "given them away for free" is laughably false both in practice and in the fact you'd have to play thousands of hours to get them anyway.

Ironically, early adopters of the game suffered most, because the complete edition that includes all commanders, and you can't even buy anymore, came out years after the fact.
>>
>>2419327
They have literally had events where the commander was free. You just claimed them, no playing required. I understand some people have CoH2DS but it really isn't an issue.
>>
>>2415102
HANS
FART INTO ZE RADIO
PRRRT
>>
>>2419339
Literally never happened. The base game they've given away a few times, there are a couple of newsletter commanders, but that's it. They've done "free weekend" type shit with commanders, but they remove them when it's over.



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