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>Dies of mid
>>
you can't die from that
>>
>ui doesn't scale
>>
>>2416791
It's woke
>>
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EAT THE S O U P
O
U
P
>>
I love this game
>>
I'm trans btw
>>
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>oh wow a new city builder
>and it has a really cool theme
>>actually I'm a story puzzle game
>>
>>2416791
mid doesn't really describe it
aesthetically, i think it's great and for a while it's engaging but it suffers from
>a severe lack of depth (anno supply chains would be a solution)
>being essentially a puzzle game because there are so few choices
>relying entirely on aesthetic choices in the laws tree most of which you don't even actually see so it's just larp
and it's ok to make a game about larping but it's very linear
>>
>>2416791
They made scenarios and expansions to solve the low replayability problem but nobody played them or cared. Including me.
>>
saw this get shilled really hard, sounded interesting so i downloaded it without checking the devs. had a fun time exploring the gameplay loop but a few hours in i go
>wait a minute this feels familiar
sure enough it was the frostpunk guys. god damn it i hope it's not too bad with the puzzlegaming and railroading. there is zero chance i'll consider starting another run if i get fucked over by some bullshit
>>
>>2416873
Same with Against the Storm. The genre can be fun though.
>>
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>>2416873
this, so much this, absolute waste of the setting.
>>
I was actually very excited about Frostpunk back then, but it turned out that your citizens aren't actual entities. They don't move to work, to their house or the generator to keep warm. It's all just graphical slop, which has no connection to the gameplay. They might as well have placed a random 3D video over your entire town screen, because nothing that happens in your city actually changes the numbers. Only the buildings you place do.
>>
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https://youtu.be/TpaFE6_nDJw
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>>2417009
Last Autumn was great though
>>
It's factually incorrect to call it a puzzle game because you can win through a variety of methods
>>
>>2417213
>They don't move to work, to their house or the generator to keep warm
They actually do. Try to build something far away and you will notice how slow they are. Time is weird in city building games.
>>
>>2417213
t. has played for 5 minutes and has never seen "X is sick" or "X is on the way to work"
>>
>>2417322
>>2417323
I was talking about the original. Is the sequel different?
>>
>>2417331
no, this is in the original
>>
>>2417331
Ironically, your description perfectly fits FP2
>>
Endless mode completely changed the game to an actual survival city builder rather than just a puzzle game.
>>
>>2417367
It sucks as a city builder and the balance is awful for a survival game
>>
>Complete the "focus tree"
>Game end: Fuck You! y u do this????
>>
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>>2417723
>blindly go down a path of tyranny because every step seemed like the obvious next choice
>>
>>2417723
this guy got filtered by spec ops the line
>>
>>2417106
>Alters
>I hope it's not too bad with the puzzlegaming and railroading.
The railroading is worse, much worse. All doors lead to the same room even when it doesn't make sense. There's an infamous part of the game where your Alters rebel against you, if they're unhappy with your decisions it makes sense but you can have the entire party content and happy with your decisions and they'll still plan to murder you in your sleep.
>>
>>2419978
>You DARE serve us SOUP?!
>You must DIE!
>>
>>2420103
I don't think soup is actually that big of a deal breaker and also it's obviously a watery 19th century flophouse soup that's just stretching the same amount of calories into bigger volume to temporarily trick people into feeling full but they are malnourished in the long run.
>>
>>2417723
Soup is the benign alternative to sawdust rations. Game won't get mad at you for soup, only your citizens who will lose a little hope and gain a little discontent.
>>
>>2420684
I think the whole soup meme started because, in the release version of the game, you always got the "we survived the end of the world, but we lost our humanity in doing so" message at the end of the game, no matter what choices you made. And as I understand it, they patched that out later, so now you get a "despite it all, we didn't cross the line" if you don't go full zealot/despot and start witch hunting/executing people.

Also, soup is the better alternative to sawdust because soup only causes unhappiness, which is much easier to solve for and still allows people to work, compared to the sickness you get from sawdust.
>>
>>2416791
Did you make this thread because it's on sale?
>>
>>2426370
I made it because I bought it, played it, and realised it was mid
>>
>>2417213
Fake complaints like this make real ones harder to take seriously.
>>
>>2426044
On the hardest difficulty for many scenarios, you basically have to use sawdust. Child labour is also essential to cover for all the sick.
>>2417367
Yea and they put it behind a paywall. Fucking retarded.
>>2417213
It really is more a "get the achievements" puzzle simulator. I bought the base game, beat the scenarios that came with it, and 100% the achievements, but thats it. The expansions came off as cashgrabs at that point so i passed. Id recommend the base game for some thematic puzzle solving, then be done with it.
>>
>>2426444
the main game is pretty good but I love the challenge and the different playstyles the game gives you. Some of the DLC was fun like the last autumn. The endless mode where you build a generator is good but I think you have to pay for that in the DLC I'm not sure.
>>
>>2426477
Last autumn is better than the base game.
On the edge is terrible
>>
>>2426654
yeah but all the cool features from last autumn has no endless mode
>>
>>2417106
it pissed me off that you can't even get all the alters in a single playthrough. the game just arbitrarily limits you to only a few
>do another entire playthrough to see the ones you missed
instead i just lost intrest and didn't bother even finishing the final area
>>
Well, personally I liked it. The sequel too.

The setting is kino, which helps you put you in the seat of the Captain/Steward. I always turn on the AC and lower the temperature to the lowest when I play it.
>>
>>2427342
thank you for donating your heat energy to the outside
>>
>>2427342
>I always turn on the AC and lower the temperature to the lowes
Same but everything always everywhere
>>
I liked Frostpunk, I played it a lot on release and enjoyed the DLCs. It was shallow but enjoyable enough for me. The sequel though, goddamn what a disappointment. I remember saying “aww shit” audobly the first time I started clearing lands to build buildings, I knew I was going to fucking hate it. Haven’t booted it up since I beat it, doubt I ever will. Which is a shame, I was hoping for expanded gameplay to be able to develop a metropolis.
>>
>>2427342
frostpunk 2 looks so trash I never bought it. Notice how nobody talks about that game anymore.
>>
>>2427639
I wouldn't say it's trash, it's just mediocre
>>
the first time you reach the final storm in the campaign is one of the most memorable experiences in gaming. You watch the temperature plummet to ridiculous lows and receive reports of your city falling apart as the orchestra belts out this tune
https://www.youtube.com/watch?v=TpaFE6_nDJw
>>
>>2427665
I would say it's trash. You can tell just by the trailer and screenshots.
>>
>>2427673
>I haven't played this game but let me tell you about it
>>
>>2427689
reviews speak for itself. People hated it from it's launch. Shills were having melties defending it.
>>
>>2427689
>I would say it's trash
I've played the game and he is right
>I haven't played this game but let me tell you about it
>see Foundation marketing material
>looks very interesting, the game is focused on a creative freedom
>see FP2 marketing material
>wtf? hexes? 2 (retarded) choices per law? 2 interactions with factions? no pops? focusing on politics with this tool set?
>>
>>2427696
it doesn't matter whether he's wrong or right, games are to be judged from firsthand experience
>>
>>2427697
Nope. First thing I look at is reviews when I buy a game. If it's mixed I usually don't touch it.
>>
>>2427698
Using aggregated scores as proxies for your own taste is intellectually passive. Your distinct taste can only be produced by active engagement.
>>
>>2427700
Active engagement produces pattern recognition
>>
>>2427704
Breathing introduces air to the lungs
are we having a banal statement competition
>>
>>2427700
Nope, I read reviews and the negative reviews are always rational. Positive reviews are toxic positive shills pushing me further to not buying the game.
>>
>>2427698
The first thing you should look at is a sample of negative reviews. Parse them for the people jewish enough in their $20 investment to not realize complaining makes them look whiny and foolish and you will have an honest summary of the flaws of the product. Verify by finding the same crticism in similar reviews.
Dont trust positive reviews - maybe only from someone you know, so you will also know if the game should be avoided on that basis - bought, subjective, or sunk cost reviews are all too common. Basically people lying for their own venefit.
And finally remain skeptical of any marketing or hype. I have yet to play a heavily marketed and "hyped" game that actually is what was sold.

Frost P 2 did not deliver. It was flawed in many ways and felt less than the original - more niche and of less value. I enjoyed it for around the third of the time and it cost me more. i could see value for someone into that shit more than me, however.
>>
>>2427729
Shut the fuck up, you sound like a massive faggot. I'm never buying frostpunk 2. Deal with it.
>>
>>2427695
They hated that it wasn't a 1:1 copy of the first one because they wanted the city-building to be exactly the same, but city-building in FP2 is more complex and not so one-note as in the first one.
>>
>>2427748
Yeah people liked frostpunk 1 because it was more about survival and colony sim. It wasn't even a sim city type of city builder. Nobody wanted that from the beginning. If you take that away, who gives a shit? The whole reason to play is from the first game.
>>
>>2427751
No. The survival elements are still there, quite clearly as well. FP2 is merely just on a larger thematic scale than FP1.

They also got rid of the umprompted moral lambasting that many people hated from the first game just for completing the Purpose Trees. FP2 gives you clear cut choices of how which way you want to develop your city's future and then lists the objectives on how to do it.
>>
>>2427748
fuck off with this shit again. fp2 is a worse game on every front.
>>
>>2416791
Easily one of my favorite city builders ever made, can't wait for the next DLC.
>>
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>go down the order path to get watchtowers
>everyone is not only living good but eventually eating good
>robots doing the heavy lifting
>they're literally doing all the work by the time of the great storm while everyone comfortably freezes (rip bozos on the outer portions)
>game says I went too far
>>
>>2427887
You went all the way to the bottom
>>
>>2416791
Try IXION. By "try" I mean torrent it, as the studio is dead and that money wont go to the people who made it.
>>
>>2428025
Ixion was ASS
>>
>ice age hits
>head north instead of south to the equator
What were the devs thinking?
>>
>>2417193
Against the Storm is a city builder+survival game though.
>>
>>2428267
It's explained in the lore silly
>>
>>2428267
When it first started getting colder they've sent expeditions north already so they knew they have outposts meant to withstand the weather there or something. Also the storm comes from the south for some reason. I dunno if that is ever really explained. I think it might be implied that the poles flipped or something.
>>
>>2428267
People fled south
South was overwhelmed because it's vastly less populated than the North
Blizzard sweeps up from the South and wipes them all out

North makes sense: untouched resources, out of reach of the masses, can prepare in seclusion
>>
>>2428232
>Ixion was ASS
You are a fucking retard.
It has more depth as a city builder than FrostPunk and that's just a fact.
It looks pretty well, has nice soundtrack and an interesting story - which adds up to create a really nice atmosphere.
Prologue and first two acts are amazing, though it starts to fall off later.
>>
>>2428407
The graphics, music, and initial story were good. Everything else seemed kind of tedious. Maybe they fixed the game eventually, but it was in a bad state on launch.
>>
Frostpunk 1 for me is a representation of how strategies games used to be a complete package. Not all the DLC was great, Last Autumn is the best, but the base game gives you AAA quality and scenarios that give you a ton of gameplay and replay value. I've been a hater of Frostpunk 2 after seeing the reviews and gameplay. But I picked it up on sale and for the sale price I would say it's worth it so far. I'm really enjoying the game. The game does feel very frostpunk 1, just more macro scale. I'm pleasantly surprised. I'm only in the first act but so far so good.
>>
>>2432913
The problem with Frostpunk 2 is that the districts have no personality. They need to be 'characters' with unique properties and events. Instead they're just these organs that produce food or shelter, and do little after you build them. The city never feels alive.
>>
>>2433036
>The city never feels alive.
to be fair, you are dealing with a post-apocalyptic world. i'd imagine it will be pretty hard to be alive in that scenario
>>
>>2432913
>Last Autumn is the best
I'm hearing it all the time, yet I'm not inclined to agree in the slightest.
Whenever I think of my favorite scenarios, what comes to mind is the main one, refugees, ark, winterhold... And the 2 DLCs are just tugging along there.
Workplace safety is just heat v0.6.
Almost all resource procurement was consolidated into docks.
The way it goes from 0 to revolution is a bit jarring.
It seems like a lesser rehash of the main scenario to me.
Also the player character is a WOMAN foreman, the first person to get raped in such a situation which just smells of some weird DEI initiative.
>>
>>2433243
>workplace safety is just heat
Have you even played it on hard or extreme though? The only disappointment for me is that you can't play it on endless mode. The reason why the workers rebel and the engineers become authoritarian in the scenario is because while you are building the generator they hear rumors of the world ending. They don't think they will get to go home. In fact it says after you win the scenario that they are going to get a new assignment and that London and all the cities are breaking down.
>>
>>2433036
That's what I thought but you have buildings in districts which allow you to somewhat customize them. I played FP1 Last Autumn and A New Home scenarios before buying FP2 so I played them back to back same week to remember and compare them both directly. The gameplay loop of the games are identical. In FP1, your houses have no personality either. Workers are just a resource slider. Just about everything you do in the first game has the same loop in the 2nd game. There is very little difference from the games.
>>
>>2433536
>There is very little difference from the games.
the soul is the difference
seeing my hunters come trudging in from beyond
the pain and regret of even one death
>>
>>2416791
https://store.steampowered.com/app/3645160/Frostpunk_1886/
Thoughts on the remake?
>>
>>2433721
Cashgrab as well as an admission that 2 lost some of the magic.
>>
>>2433721
It's not a remake
I'm looking forward to seeing some clearer images of what the game will be
>>
>>2433771
>it's not a remake
>>
>>2433715
What does soul mean?
>>
>>2434571
Why does every form of media always do this? Books, movies, and games cannot break this trend of moving backwards in stories. I want Frostpunk 3 not frostpunk prequels. I don't want to tell the story of some other generator during the same storm we battled in every frostpunk 1 scenario. What they should have done is continued the story of the frostpunk 2. New London is an empire now, so make frostpunk 3 where you build colonies for New London and you get resources and manpower like in Last Autumn. You have to build your generator and a city on the colony sim scale. Unless they plan on making Frostpunk 3 an even larger 4x and 1886 is just a literal 1:1 remake on unreal 5. Honestly frostpunk 1 looks great today. It don't even a new version. If all we do in 1886 is build new london again I will be disappointed. What about the Americans or the French? Are the British the only one's in the arctic or greenland or canada or wherever they are?
>>
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>>2433531
>Have you even played it on hard or extreme though?
Yes, I play the games that I talk about.
>endless mode
Adding it in the first place was a giant pussy move by the devs.
>The reason
I know, it doesn't change anything. The execution is extremely goofy.
>>
>>2434702
>giving a mode with replay value is a pussy move
What?
>>
>>2434718
An endless mode? For a narrative city builder? Make it make sense. I swear, gamers are retarded.
>>
>>2434724
there's still a gameplay framework for that narrative, what's the problem with releasing an endless mode? i don't get it. it's not like they're taking away the campaign in favor of it.
>>
>>2434724
But don't you get tired of playing the campaign or evacuating winterhome or playing the refugees? They are the same map. Endless gave you new maps and gave you the added difficulty of starting with no generator.
>>
>>2434744
>But don't you get tired
I finish the game and then move on.
I mean, this is a Frost Punk thread. It's THE game that killed the stupid forever-game discussion.
>>
>>2434774
You don't get it though. It's not about being a forever game. If I play a frostpunk scenario once a year or once every couple years, I still like to mix it up. Why would you get mad at others for wanting to play a game longer or different than you when you just wanted to play the campaign and move on anyway? Didn't you get what you wanted? Your argument makes no sense unless you are a developer or something.
>>
>>2434781
>You don't get it
Are you sure it's me?
If you need reassurance - I don't care how you play your games. Not in a dismissive way, like: "this random schmuck could neck himself right and I wouldn't be bothered so whatever", but in a: "all people are different and therefore naturally see the world differently".

>Your argument
What argument?
>>
>>2434788
Okay so you have no argument. You don't care how others play the game. But the devs are pussies for giving a game more things to do. Are you really stupid that you enjoy being given less with your game?
>>
>>2434790
>Okay so you have no argument.
I made a statement, you sub80 fagot.
The game found a massive success with its relatively short story driven campaigns. At best, endless mode is some low hanging retard tax.
>>
>>2434803
Game has stories in the scenarios, wtf is your problem?
>>
>>2434618
I want an inversion of the setting where you build around an oasis and the summer is getting hotter
Was it all worth it? You took away their soup
>>
>>2433721
I think its a good thing its being made, there was clearly a market for a "Frostpunk 1.5" as seen by the reaction to Frostpunk 2 on its release. Frankly, I can't complain about having more.
>>
>>2433721
I hope the addition of a new Purpose path with "Progress" retroactively affects Frostpunk 2 with an entirely new faction for the main campaign.
It won't tho.
>>
>>2433721
>Thoughts on the remake?
I really, really hate the "modern gaming industry" with its peculiar combo of faggot developers + scummiest business practices.
>>
>>2433721
I sort of don't see the point. It's not like the game is that old or that much has changed where the game would benefit from a remake.
>>
>>2435243
>I sort of don't see the point.
Cashgrab?
>>
>>2434864
>I want an inversion of the setting where you build around an oasis and the summer is getting hotter
https://youtu.be/8wrmIp8BCEk
Yes
>>
>>2435313
https://youtu.be/IjAHsbBwrTc
>>
>>2435243
FP2 is not as popular as FP1 and remaking the whole game in UE5 is cheaper than modifying their proprietary Liquid Engine to support mods. Production of new DLCs is going to be cheaper and faster too
>>
>>2434702
Survivor is only ironman with no pause. Not extreme difficulty. You can play Survivor on normal or easy if you want.
>>2434774
>hates having more things to do
>wants to quit games and "move on"
>calls skirmish mode "forever game" stupidity
You hate playing games and are a retard
>>
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>>2435355
You don't know what are you talking about or you are deliberately lying.
>>
>>2435414
I just got confused because there is no survivor mode in endless mode strangely and in frostpunk 2 you can play on easy with survivor mode, they are difficulty is separate. But your opinions about the the inclusion of more modes is fucking retarded and you keep ignoring that fact with no logic behind it. But hey, you are entitled to your stupid opinions. There are plenty of slop games for you to buy with just a campaign. Nevermind that skirmish mode has been a staple of RTS games since the 90s.
>>
>>2435425
>your opinion of
What opinion? You are a complete fucking nutcase who talks out of his ass. Eat shit and die.
>>
>>2435431
You are the nutcase
>endless mode
>Adding it in the first place was a giant pussy move by the devs
>>
>>2435243
FP1 is being remade for a variety of reasons:
- there is a market for it, there are people who would certainly prefer to have more of frostpunk 1 specifically
- better modding support, while fp1 had modding already, the engine which it has is incredibly limited and difficult to work with compared to ue5
- its cheaper to develop it via ue5 as >>2435345 said
- they clearly have more ideas and tech they want to use which they didn't have for the previous game
>>
>>2435345
>Production of low quality DLC is going to be outsourced to India.
At least say it right.



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