So, what did we think of the new Republia DLC?
Haven't played the game since art change.
>>2416861>i play SE for the art lmao who cares
>>2416866You won't understand.
>>2416837i have too many fundamental issues with shadow empire to have even bothered trying it because i know the dlc wont address any of my problems
>>2416837I just saw this on steam and what the fuck?Have i been playing a mod for some old wargame all this time?
>>2416837>Learn the game and finally get the hang of designing vehicles and building railways>Survive the early game and finally start a proper war>AI shits the bed hard and its only strategy is sending units one at the time to our shared border It's a cool game but underneath all the complexities you're fighting barely functioning enemies, I've been told there's a war dlc coming so I'll just wait for that
>>2416861>art changewhat about this? Don't tell me, ai slop?
>>2417014He made a bunch of wargames before branching off towards Shadow Empire. They are quite good, a unique take on the eastern and western front with the card system.
>>2416837The original image is even funnier.> OH Shadow Lord! We weren't slacking off. We were just...stretching our calves in the ground well. MTH marine exercise. Care to join us.
>>2417015PBEM solves this
>>2417207>finding retards to play PBEM with>assuming they're even good at the gameit's just so cooked
is the AI good yet? that's all i care about
>>2416866It would be fine if he spent some of those hundreds of thousands of dollars on hiring an artist. AI slop cheapens the experience and just makes the dev look greedy when it's a successful game like this. It's like buying a luxury brand car, and then you get inside and the buttons on the console are all made from this cheap and misshapen plastic. You could just go "lmao who cares nobody drives a car to touch the buttons", but when you buy something that expensive (this game is overpriced as fuck too), you expect wholistic quality and attention to detail. Also, more importantly, when you create things, that's the standard you want to keep for yourself, and it's concerning when devs don't.
>>2418733I agree, it's not ideal. Still, i think the amount of rage and knee-jerk hate I've seen is uncalled for at a one-man-team delivering such a great game. If there ever was a good scenario for AI art gen then this would be it. There's even a toggle to revert back to the old art for those who need it. If i had to choose between another DLC expanding/improving some real aspect of the game like Republica, then i'd rather fund and support Vic focusing on that instead of an art-overhaul with a dedicated artist.
>>2419089>If there ever was a good scenario for AI art gen then this would be it.that would be fair enough on launch but the game has been out for years now and has been successfulyou spend a lot of time looking at things when you play any game and shadow empire is no exceptionwhen everything looks like shit it wears away at you because the game is ugly plain and simplenot simply low fidelity it is outright ugly
>>2419089This game is basically a post-apocalyptic sci-fi reskin of the dev's older games, with some setting-specific feature additions. So the aesthetic is actually a large part of the game's reason for existence. That by itself makes the $40 price tag questionable, but add in AI generated art that the dev didn't need to utilize to make his previous games, and things become very dubious to say the least. As for the DLC point, it isn't one or the other, art is part of the DLC content that you're asking your audience to pay for and that needs to be handled well too.I think it just comes down to a flaw in the dev's sense as a game designer. He seems to lack an appreciation for aesthetics, and thinks the AI art looks "fine", or even better than the old art, which itself is pretty ugly too but in a more preferable way, so it isn't even a consideration for him that the AI assets need to be replaced.
>>2416837this game makes me feel like a brainlet
>>2416837peace and coexistence at the Ramatis reservation
>>2416837After 100 hours I think it is pretty mid. Some stuff like the regimes and regime feats are pretty good, and while your leaders buying shit and doing stuff on their own is interesting, it ends up being a little of a chore. There are a lot of aspects to improve or expand in Shadow Empire, but I don't think the politics was the best of them to choose. At least it's not Oceania.
>>2417198Has he expanded on the Anubis and the shadow story at all
is this game worth getting? it looks cool.
>>2423797it's worth pirating because you'll only be convinced it's great in your first <100 hours. any more and you'll realize it's kinda shallow and shit (and that it is basically incomplete as a game)
>>2417264Why are you finding retards
>>2424291Go shit up another thread. Preferably, a paracuck thread. Your constant whining about how the game is shit with no explanation is tiresome. I have 100 hrs in the game and still holds my interest. Especially in multiplayer.
>>2425654happy for you, newfren, but I'm not rehashing these old discussions done to death for the past few years. just go ahead and enjoy it while you still can.
>cardshit still being actively shilledwhy
anons, how random are the games with the same settings, and similar planet conditions? i have just lost another game in 40 rounds, and it wasnt fair at all - i was completely annihilated started my next game, but my hopes are not very high
>>2426976the game is entirely random. almost every nook and cranny has some rng generating something out of it. though I think you're asking whether or not you can savescum in this game? I'm not really sure, I've never tried. you can probably check this real quick by: making a save -> play a card with a random result -> load the save -> see if the results are the same or different. same: not save scummable, different: save scummable
>>2427016I see! Glad to know that i have a chance to roll a more manageable new game.There is no point is reloading as far as i can tell - i lost not because of a single battle or decision, it was due to overwhelming odds being stacked against me. Fighting against walkers with basic infantry, or dealing with vastly numerically superior enemy.
>>2427210ah yeah, because of how random the game is, it can absolutely generate you maps that are impossible to even start, and then others that are just easy sailing from start to finish.
>>2423797To me, It's a wonderfully complex and systematically deep game. "Easy to learn, hard to master". I see the most similarity in essence to CIV V. Where the art might be total shit comparatively, the unit combat and city management and economy is 10x better. After thoroughly learning the ropes in SP, i'd suggest seeking out MP games eventually. The slower pace of turns and real diplomacy gave the game infinite replayability to me.
>>2423797I got it at half price and eventually got totally disillusioned with it. Liked it at first but then I got better with game systems and it is just like this guy said >>2424291, it pretty shallow(even if it try to look complex) and seriously full of dumb designed systems.
>>2426976World creation is pure RNG and world generation process is pure cancer from player side. You either need to baby sit it with full world vision and many rerolls or just run dark on risk either losing not by your fault or winning not by your merit. Its hit or miss. You can get last stand or death from boredom games.
>>2427313>Civ VThis is so far off the mark I can only imagine this statement is made by someone who's only ever played two strategy games ever - shadow empire and civ 5.
>>2427626First post ITT and that was my impression of the game after a few playthroughs too. If I had some friends to play this with I'm sure it would be a 10/10 blast though.
>>2427688I mean you can say that about far, far, shitter games than this.
Is there a /vst/-approved and discord-free way of organizing PBEM games
>>2427626How's that dumb? Oh no, there's something strategic you want to hold for more manpower? Isn't that in every 4X game imaginable? Get out of here...
>>2427739Pic unrelated. I only posted it because it has wagner in it. I also forget mention that this game have the dumbest cultists ever on level with paracuck cultists.
>>2427743you may also have to consider that the game might genuinely be lastingly difficult for their IQ level, giving it limitless replayablity in their eyes.
>>2427714Is there any plan to integrate some kind of functional multiplayer matchmaking into this game?
>>2427933a game like this which is much better with a lobby of 5+ players is better served with a proper mulyiplayer lobby than a matchmaking system.
>>2428335Yeah sure. Just anything to make it more convenient.
>>2428449not that either idea is in the pipeline, anyway.
>>2428466Dev a retard confirmed
>>2427743>playing with the user debugger enabledYou will never be happy about anything you achieve in your life.
>>2428946?
It's been some time since I last played this, but now I got all the DLCs. Forgot entirely about game generation though, do you guys have any settings you recommend to avoid or the opposite?Also, do air and naval forces work
>>2430876I make sure there's no hostile wildlife because the way they're implemented as roaming bands that can capture territory from you as they move through your territory, that your neighbors you've signed border agreements with can then recapture for themselves, is pants shittingly retarded design to put it mildly.
>>2431160>I make sure there's no hostile wildlife because the way they're implemented as roaming bands that can capture territory from you as they move through your territoryDiversity is our greatest strength chud
>>2431160It's even more funny when you read the manual and see how big a single hex actually is, 200km across. So you've got a herd of like 500 lizard elk or whatever conquering, whatever that means, hundreds of thousands of square kilometers of land every two months, which is how long a single is supposed to simulate.
DAAAAAMN!!! she's PACKING!!!
>>2427743>fancy rifles on those worm thingysHow the fuck you get ayylmaos up to decent tech level, I've burnt literally thousands of political points trying to uplift them so I can have some sweet upkeep free guerilla mountain troops. Like 9 out of 10 stratagems say they can't make heads or tails out of the parts I gave them. They know human language perfectly already, but apparently my guys can't write manuals.
>>2431616Do devs use AI art for this game now?
>>2431616I look like this and talk like this
>>2418733Artists aren't even that expensive. They're all broke ass hell and will contract for almost nothing.
Why is this game so shit? am i playing it wrong?Planet generation, takes hours to get a fun planet to play on. Unless you want to interact with the game's atmosphere and gravity simulation.Logistics are an annoying money sink, you have to micro-manage to get cities and armies supplied optimally.Politics are boring and demand you to go through the shittiest UI ever made to shuffle through rows of NPC leaders you have to babysit for dozens of turns until they become useful and even then you still have to be on the lookout for their corruption.Military is nonsensical, you have to customize units to the smallest degree to get anything that can hold its own on a small fight.Gamey mechanics to artifially limit your growth and fun and force you to go through hoops and loops to maintain a stable economy.Cultural aspects that just serve to force you to juggle and min-max stuff so you can can get a bonus on what you really want.Tech takes hundreds of turns to be researched.Combat is a mumbo jumbo of hundreds of small percentages that you have to min max with cards or soft aspects, honestly this is the best part of the game.
>>2433709>am I playing it wrongyeah>planet generation takes hours to get a fun planet to play onevery planet plays basically the same>logisticsturn on the thing that highlights your tiles and just keep all your troops in the green zone, you never ever have to play around with that stupid traffic control mechanic, it doesn't do what you think it does>lookout for corruptionthe only stat you need to monitor is loyalty>militaryjust don't attack on turns you've moved, and you can kill most things by just surrounding them and waiting for them to starve to death>hoops and loops to maintain a stable economyjust sell metal>cultural aspects that force you to juggle and min-max stuffyeah this is true>tech takes hundreds of turnsdon't open more than two cabinet positions per city you have, and build/upgrade administrative buildings
is there a way to mod out the retarded accidents rule? im fucking tired of my GR tanks dying to fucking retreating militia
>>2434346>get "le nuclear leak xd" event multiple times in a row>lose 100k populationWow very cool
>>2433709>Why is this game so shit?It just is.