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File: rail_hiArc_test.gif (2.33 MB, 1024x800)
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piecing edition
https://openxcom.org/forum/index.php?topic=12859.15
Also works on blaster bombs now (the horror)

>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)

>Resources
https://openxcom.org/forum/
https://www.ufopaedia.org/
https://xpedia.netlify.app/ (XPZ)
https://xcf.trigramreactor.net/master (XCF)
https://www.ufopaedia.org/Hidden_Features_(OpenXcom)
https://www.ufopaedia.org/Ruleset_Reference_Nightly_(OpenXcom)

Previous thread
>>2395792
>>
>>2416996
>100% hit chance from that far away
This isn't XCOM
>>
>>2417071
its debug accuracy for testing obviously. He also made something like a functional air burst blaster bomb in the thread.
>>
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Hey guys, it's X-inc anon.
I updated my mod with English translation and upload it in OX forum. So you can check it out. feedback would be highly appreciated.

https://openxcom.org/forum/index.php?topic=13031.0
>>
>>2417141
does your mod have CQC scripting? I almost consider that standard now
>>
>>2417141
tell me about your mod
>>
>>2417243
Not him, but its something like mercenaries in 2300 doing odd jobs on earth post alien war

Looks good, if still in development
>>
>>2417141
Based
>>
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what did he mean by this?
>>
>>2417552
My guess is that beating enemies down always deals SOME hp damage. Its why cuffs are useful
>>
>>2417552
When you punch a cultist in the face, a sectoid tax collector appears and won't go away unless you give him tree fiddy.
>>
>>2417141
shill your mod?
>>
>>2418046
Why wouldn't he? Its an oxce thread
>>
>>2418047
anon i meant a literal shilling
tell me why i should be downloading this mod
i understand he already linked it
>>
>>2418061
Ahh, my bad. Its a sizable mod futuristic, post alien war with multiple sci fi elements including cyberpunk mods for troops.

I haven't played it too much, but seems decent
>>
If you were to rank all xpz soldiers, which are the best considering possible armors?

Is it gals followed by ogres?
>>
>>2418074
Gals are definitely high up since they are oldest. I'm still partial to SS though.
>>
>>2418074
For me it's:
Hero > Gal > Ogre > Lokknar > Peasant > Catgirl > SS > Gnome >>>> Bugeye
Mind you this is rating based off armors alone, not actual value of the units. I also didn't include syns or dolls since they don't really have armor per se and I haven't tried lamias yet
>>
>>2418153
>Hero
space hero catgirl? What good are those?
>>
>>2418153
Lokks are the absolute worst for me, basically a gnome that cant cast. Bugeyes make decent snipers and their flying armor is kinda nice.
Catgirls have nice melee with right weapons, they handle orbit missions better than humans. Humans are only viable in numbers.

For me its gals ~ ogres > neko > peasant > bugeye > gnome > lokk.
>>
>>2418201
Hero SS, not hero catgirl. Blood dragon is such an insane outfit and can be gotten fairly quickly if you beeline for demon god shrines
>>2418205
Lokknars are your expendable night mission/cave units, nightblade trivializes many infiltration missions because of the TU theft poison dagger and super sprint and is basically invisible at night and their massive reactions cap makes suppressed pistols able to kill cyberdiscs
>>
>>2418074
If it's just the armors you're talking about, it's only Gals that are really 'feature-complete' in that they have that little armor upgrade across every single stage of the game. Everyone else has that awkward period in your tech-up where they're still wearing last year's gear and you're eyeing up specific captures or tech gates to unlock the next tier up.
>>
Is there any possible reason why I might be able to research plastasteel in 2 of my hideouts but not my oldest hideout? It's frustrating, because I don't have any old earth labs yet besides the first, so if I cant find a way to let my main base research it, then I'll have to let one of my side bases spend a whole month or so researching it with their measly 2 brainers.
>>
Still patiently waiting for small hangars to be added to the main OXCE fork....
>>
>>2418775
Iirc they were, I've seen mods running them

I more want first person camera, colored lighting, and akimbo all rolled into 1 fork. There's epic shit being worked on, but its all in its infancy

>>2418712
Did you have plasteel at all bases?
>>
>>2418785
I did. I think the issue was that I missed making a workshop at base 1, but 2 and 3 had it. Regardless, I got lucky since then and got plasteel research from a gnome lol.
>>
>>2418785
>Iirc they were, I've seen mods running them
I though small hangars were an exclusive brutalOXCE (separate fork) thing.
>>
>>2418811
Small hangars are already possible within OXCE, the thing missing is that all ships take up the same 1 slot (i.e. conqueror will take the same space as battle cab). That might be what you mentioned BOXCE has.
>>
>>2418823
Yes, a "hull_size" variable should be implemented, to align combat craft with hangar sizes.
>>
>>2418069
If he cba to shill it then I cba to play it
His op is full of errors and eslisms too
>>
>>2418970
Ehh, i still welcome new blood, and plenty of effort was put in. New blood is how we get cool shit like the first person mode being worked on
>>
are any of these open xcom mods actually good or are all they all imbalanced crap like the original xcom that people are just playing for an extended nostalgia trip?
>>
>>2419138
I'm playing xpz for like 7 months straight, almost every day
>>
>>2419171
yeah but that might be simply because you have dogshit taste
is the game genuinely good, like at least battle-brothers tier, or does it just run on an old engine?
>>
>>2419177
only one way to find out, if you're that socially dense
>>
>>2419177
Battle brothers tier isn't very informative, tf are you actually looking for? You say you flat out didn't like vanilla so maybe you just don't like xcom? Also tf you mean imbalanced? Og xcom was pretty balanced, possibly even too easy..

Be more specific otherwise this sounds like a serious skill issue going on. You can't seriously call a game unbalanced because you fucking suck at it.
>>
>>2419138
What exactly do you consider imbalance?
>>
>>2419261
>>2419213
>Replying to low effort shitposts
Dude can't even be bothered to spend the effort to write properly, why not reciprocate with the effort it deserves?
>>
>>2419177
>battle-brothers tier
It's better, in my opinion.
>>
>>2419261
at the start of the game, you lose at least several dudes per mission because your gear is shit
but as soon as you get one (1), singular MC guy, the game is instantly over because you can just command all of the aliens to throw their shit on the floor, which only leaves a few terror units as the remaining threat.
Also, the blaster launcher is retarded and lets you blow up half the map right out of the dropship.
>>
>>2419295
The late game stuff is what it is. Some of the other mechanics are a little bit rocky on the highest settings.
>take one step, make a quarter turn, kneel, or shoot an enemy directly in the back with a plasma rifle
>enemy does a 180 and one shots character through power armor
>soldiers shoot with poor accuracy even with good chance to hit
but
>throw 1000 grenades with perfect accuracy
>no response from enemy
>>
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>>2419295
>the blaster launcher is retarded
>It's another the "mid-tier MIB ship is full of dudes with Blaster Launchers and Tritanium Shrapnel Rockets again" episode
>>
>>2419295
Ehh, the early game is literally what xcom fans live for so idk what to tell you, overcoming those odds IS the thrill, infact I almost enjoy early game better than late game

Psi is kinda true, but its setup as a reward you probably won't get til after a good amount of suffering. Mods also generally offset this, making psi more costly of whatever.

But the trauma of early game IS the appeal
>>
>>2419315
>throw 1000 grenades with perfect accuracy
>no response from enemy

try boxce
>>
>>2419562
Boxce is a good choice if you really, really need more difficulty, especially if its not just more idiots, but more nasty ai.

Honestly I can't wait for a few new things to be fully implemented, like the first person camera, oxce in general is developing a lot of cool shit.

https://youtu.be/dhbxsJmSAsw
>>
>>2419577
sadly no mod is balanced for it
a mod specifically designed around boxce would be pretty cool
>>
>>2419580
It would be great, but I'd almost say it'd need to be a ground up development. Can you imagine xcf of Piratez trying to patch stuff for boxce, akimbo, colored lighting, ect? Would probably take an entire patch cycle
>>
>>2419581
>Can you imagine xcf of Piratez trying to patch stuff for boxce
i am not sure it's even feasible
it would require a top to bottom balance reassement
making a brand new (mega)mod specifically designed around the gameplay and quirks of boxce would be the only way
>>
>>2419600
Ehh, I imagine its possible with some tweaks. Maybe increase intelligence here but lower spawns there, whatever.

It still would take like a 6 month dev cycle but its VERY doable. Big problem is this means a 6 month dev cycle of ONLY ai, and I bet some fans would fucking hate this, or run the risk of this if this wasn't appreciated
>>
>>2419581
It's doable for XCF at least, but definitely a massive time investment. That said, I wouldn't trust Solar with it either, this'd have to be some turboautist's sub-mod overhaul.
>>
>>2419057
where did i say i don't want new mods
i don't think it's a tall order to ask for a brief description of the mod considering it takes tens of hours to play these games
>>
>>2419716
Its directed at your stuff about esl and errors.

That kinda attitude isn't really congruent with wanting that, I want that, so I'm not going to be so harsh to new modders unless it's real criticism.

Besides the mod is already described in thread, in Link, and in the github. If you can't read, why play xcom?

>>2419711
True, Piratez is an IMMENSE undertaking unfortunately.
>>
>>2419757
i don't want to play a mod laden with eslisms and mistakes and i don't consider it illegitimate criticism
the mod is barely described: nobody has said shit beyond a vague premise and nobody has given meaningful comment
i like the premise
>>
Gonna drop a hot take.
I miss voice acting from modern xcom, I like my dudes feeling alive instead of the silence of the original.
>>
>>2419806
Play the 40k mod then. I don't, especially given how often there's little movements.

Plus i think depersonalizing helps more, you don't really view anyone as a person UNLESS they distinguish themselves somehow
>>
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>away from xcomfiles for awhile
>checking changelogs
>new buildable vehicle - AIRCAR
>oh sweet, an antigrav flying car I can use for stealth missions and undercover shit, right?
>wrong
>it's just a 4-person shitbox troop carrier with zero subterfuge functionality
For what conceivable fucking purpose would you ever use a 4-person vehicle this late in the game that doesn't even let you use it for undercover missions?
>>
>>2419980
My guess is its a piratez reference. Xcf has had a habit of including these

As for stealth, I don't imagine a flying car is stealthy because flying car in 2000s
>>
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>>2420528
>As for stealth, I don't imagine a flying car is stealthy because flying car in 2000s

I figured you could fly it most of the way to the destination then drive it normally on the road for the last stretch of the trip, a lot of the early vehicles use similar mixed mode of transportation abstractions in the lore (fly on public airline -> rent car near destination, etc) and as far as design goes, I'd say it could do a combination of using hybrid holoprojector tech and some light actual mechanical transforming to pass as a normal vehicle.

Might play around with actually making a submod out of this later, a stupidly elaborate, fast vanity project vehicle for mid-late game infiltration missions sounds fun.
>>
Anyone play using the mobile version? Does it feel comfortable at all?
>>
>>2420760
Mobile is usable, but mouse and keyboard as better. I think some of the most complicated stuff like hit log checks aren't usable, but like most other functions work just fine.

Ultimately pc is better, and I suppose if you connect a usb keyboard and mouse its onpar, but its certainly serviceable otherwise.
>>
>>2420760
I mainly play mobile and transfer my save to pc when I feel like it. PC is better, but not by much. Almost everything can be done using mobile controls, and whatever cannot, like right clicking on the inventory screen on armor to immediately access the pedia, doesn't require too much more effort. Almost every menu has toggles for ctrl-alt-shift buttons and left-right-middle mouse clicks. It's extremely feasible and arguably superior due to how comfy it is to have the game in your phone. That said, it isnt always clear.

For instance, to look at the pedia for an item in inventory, you need to select it, then select the button that has 3 bars. On pc you could just middle click. To drop an item you selected without find an empty spot in the inventory grid, just click on your soldier while the item is selected and it goes back. On PC it would be ctrl+click(quickly putting something into a soldier's inventory is accomplished the same on PC). It's not very difficult at all, despite how I might make it sound. I actually think the mobile controls are insanely good because of how much of the game is playable with just mouse, and how many extra shortcuts are available for mobile controls. Try it.
>>
I know that you are supposed to use smoke grenades and I've seen people do it on youtube, but I don't fully understand specifics.
I get that smoke blocks enemies line of sight, but doesn't it also prevent your units from hitting the target? Is it better to throw smokes at your feet closer to the enemy? I wish there were more tutorials for this game beyond just 'press settings button to open settings'.
>>
>>2421314
You don't have to use a single smoke grenade that is just XCOM propaganda.
>>
>>2421314
>doesn't it also prevent your units from hitting the target? Is it better to throw smokes at your feet closer to the enemy?
You can still fire through smoke fine, it doesn't stop any projectile. As for placement, assuming vanilla i generally put it between myself and my objective.

On turn 1, smoke the end of the ramp, as it gives best spread (and stay inside ship) as for going out, on feet works, but its key point is its to cut off enemy vision. It COULD be directly in front of you, it COULD be just beyond an alley or building you use as rally point, it COULD be really far out across a field because there's a ufo across the map with no cover. The ruling principle is its to cover your ass when physical cover CANNOT. Which means some engagements don't REALLY need smokes, they just benefit from being able to shoot through smoke without overwatch penalties.
>>
>>2421314
Smoke grenades are proactive rather than reactive, they're best used when you don't know where the enemy is and don't want to take reaction shots exiting the skyranger. If you try to smoke up after an enemy spots you, you're bound to just get shot instead. And lastly, smoking an enemy's position just gives THEM cover to move, forcing the enemy to come closer to the smoke on your side improves the odds of successful reaction shots since they spend TUs to walk closer
>>
>>2421417
They CAN work when you know where enemies are, and are perhaps even recommended especially for capturing (mods in particular since ufos are too cramped to benefit from smokes as much)

With limited range weapons, tazers, melee, pistols, shotguns, ect, or just snaps, its a big benefit as it allows approach without being shot to shit to get into a more comfortable range.

Though too much smoke CAN backfire. Melee enemies like chrysalids benefit from smoke since they can ambush through smoke the same way, and night missions are less advisable since vision is already garbage, and smoke everywhere cuts your vision just as much. You want it to cut enemy vision, not yours, so having a scout through smoke helps utilize it, as well as strategic placement. If an entire map is smokey, it basically makes all combat rng bs, and that only benefits whoever spots first

>>2421317
This guy is clearly a troll. Its possible to beat vanilla xcom without smokes, but smokes are better for survival than armor is . Not learning smokes will cripple a modded run, even when some enemies have thermal vision.
>>
>>2421422
>Its possible to beat vanilla xcom without smokes, but smokes are better for survival than armor is
NTA. Back in the day, I beat X-COM and TFTD and never used smokes, but it's also possible that I was just a retarded child at the time. I don't know anyone else who played the games and used smokes either, but that may have just been from assuming that the AI would cheat and know where you were without LOS.
>>
>>2421490
In TFTD dye grenades are bugged so if you used them and it felt like they did nothing that's because they did do nothing.
>>
>>2421491
Yeah, oxce fixes that bug.

Modded are where smoke really shines, xcf fighting cultists who outnumber you 5 to 1 is extremely difficult without a smoke screen involved

>>2421490
I'm assuming it was low difficulty, or benefiting from bug to switch to low difficulty. Otherwise there's just so much chance to get reaction shot killed from an unseen enemy.

Smoke cuts fatalities by like 50% at least
>>
>>2421314
In vanilla, stepping out of the Skyranger only to get instantly reaction shot feels bad so you smoke the entrance to your Skyranger, wait one turn, then step out. This is important enough that it outweighs the massive disadvantage of stepping into and out of smoke. Smoke also lets you partition the battlefield into small maneagable chunks so you can focus your entire force onto a small portion of the enemy and don't get shot at by the entire enemy army at once. This is applicable to vanilla but is excessive over-optimization outside of some niche situations. With the megamods, using smoke to partition the battlefield is very useful as you're often massively outmatched and without cover.
>>
>>2421686
>massive disadvantage of stepping into and out of smoke.
Its really not, in vanilla, if you go through smoke and spot, its mutual surprise, so you won't get reaction shot walking through assuming you both aquire vision of each other on same turn.

Bigger issues managing tu if smoke is everywhere, since it's impossible to manage movement with tus for reactions when you have no idea where potential conflicts might be.
>>
>>2421686
>massive disadvantage of stepping into and out of smoke
hiding in the bongcloud and stepping in and out is literally the main strategy lol
>>
>>2419980
xcom files is the pinnacle of cool idea but with awful bloat
>>
What is the one thing you hate most about original xcom?
What is the one thing you like the most about nuCom 1?
What is the one thing you like the most about nuCom 2?
>>
>>2421943
About original?

Fuck man.... besides the obvious bugs or whatever, very minimal. I guess it was lighter on diversity of equipment perhaps.

As for nucom why engage in that because this is an oxce thread, and there's a divide between them for a reason. I guess skill roulette was amusing because I could make a unit who could fire 4 times in a turn, but generally I'd say it actually fell back in design by trying to pander to fucking normies

2 was worse in some respects. And I'm extremely bitter that the fucking extraction command somehow fucking moves arbitrarily if you accomplish all objectives , because your fucking pilot is a traitorous, and it doubles down on marvel capeshit. It was 2 steps forward and 2 drunk steps sideways into a muddy ditch

I think oxce modded is better than 95% of xcom 2
>>
>>2421943
>What is the one thing you hate most about original xcom?
Chained link fences deflect bullets.
>nucom 1
Removed all the tycoon elements.
>nucom 2
It does very little with its own setting. You don't feel like you're resistance hiding out, you feel like the Advent are morons who can't find you.
>>
>>2421952
I kinda feel like piercing bullet protocol is potentially close to fixing this, if bullets could puncture fences and still hit.

Also considering its 10 years younger and from the 90s, it gets a LOT more fucking leway
>>
>>2421943
>What is the one thing you hate most about original xcom?
probably the predictability of the AI
>What is the one thing you like the most about nuCom 1?
the music and audio design is quite good
>What is the one thing you like the most about nuCom 2?
soldier (visual) customization is fun

i feel like im the odd one out in these threads for actually thinking nucom is pretty good
>>
>>2421943
>What is the one thing you hate most about original xcom?
Micromanagement hell, especially in megamods. Having to play up dress up doll with every individual soldier gets real tiring even with all the qol, loadouts, presets because any qol gained is immediately lost with a loadout for infiltration or space or underwater or outfits without hats or outfits with hats the bloat is off the charts.
>What is the one thing you like the most about nuCom 1?
MECs, HWPs or SPARKs don't provide nearly as much utility while being 10x as awesome.
>What is the one thing you like the most about nuCom 2?
I honestly don't know, I don't feel like it was an improvement over nucom1 I don't like vanilla wotc or long war 2. I guess in long war 2 you really fell the advent oppression and how insanely intricate behind the scenes geoscape gets but it makes the mod feel like a job, a really fucking hard job where you aren't even being paid.
>>
>>2416996
Does the original game from steam work on windows 10 now? or do you need this
>>
>>2422303
Yes, but its dogshit using it through steam native dosbox , openxcom extended has plenty of quality of life improvements.

So unless you hate yourself, or are AUTISTICLY purist, nobody uses dosbox setup. At minimum they use openxcom, and usually openxcom extended, since dosbox is just an objectively shittier experience. If YOU WANT a shittier experience, be my guest, but nobody who actually plays x-com doesn't use openxcom or openxcom extended.
>>
>>2421943
Aspect Raito(sic)
Nothing
Nothing
>>
Thoughts?
https://www.youtube.com/watch?v=WxLUZ1omFA8
>>
>>2422803
I suppose I've seen worse looking xcom likes, but I'm not eager to pay EA
>>
>>2419177
It's more like a fun sandbox that's pretty self paced
It's super easy to get some game breaking stuff early on but conversely a few missions are so ball bustingly MMO raid level hard, including the final level, that it balances out in a weird sorta way
>>
Is dagonizing agents worth it? Does it block any transformations?
>>
>>2423187
>Is dagonizing agents worth it?
no
>Does it block any transformations?
no
20 sanity is not worth it stick to the tactical neural implant + martial arts + bio enhancement + flight training > helix knight setup
>>
>>2416996
>get the crave for some xcom
>don't want to play current xcom, too heavy and expensive, and it's just for a couple of days
>try og xcom, browser version
>get stomped on mission 2 in easy mode
fuck but i feel like a brainlet. And i didn't have any armor, to boot
I want to get openxcom but the site isn't working for me right now. Are the 40k mods worth it btw?
>>
>>2423257
You probably didn't use basic tactics.

Manage tus, more tu better reaction odds

Use smokes to obscure yourself to avoid fire, like smoke at bottom of ramp turn 1

Flares are essential for night missions

40k is pretty good, but different balance than vanilla
>>
The problem with smoke is you're never really sure if it worked, and it's far worse for you than for your enemies.
>>
>>2423305
For vanilla, if you are past 3 tiles of freshly applied smoke grenade, you are certain to be covered. Modded gets more complex with stuff like thermal, but if you GENERALLY think smoke is worse for you, you aren't using it correctly.

Everyone whos ever saying "smoke bad" isn't good at xcom, or is just trolling.
>>
>>2423319
>Everyone whos ever saying "smoke bad" isn't good at xcom
Beating jack sparrow, superhuman, ironman but apparently I'm bad at xcom, got it.
>>
>>2423324
I'm definitely calling that a lie lmao. Beating jack Sparrow and seriously thinking smoke is useless is some bs.

I swear this thread occasionally gets infested with trolls trying to delude newbies so they suffer
>>
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>>2423358
OK
>>
>>2423366
This is why I think you are lying.

There's no way you did that AND think smoke is useless. Incompatible.
>>
>>2423448
Smoke isn't anywhere near as good in xpz as it is in vanilla xcom. I don't use smoke either and get by just fine.
If you were doing peasant or ss only run, yeah smoke is nice to have, but Gals and Ogres are so tanky, and Loks and cats have such high camo that it's really not a must like it is in vanilla
>>
>>2423457
So now yall are insisting its JUST about piratez balancing???

Yes, its far less effective in piratez, but seriously thinking smoke is more detrimental to you in vanilla is crazy talk.
>>
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>>2423464
Somewhat recently I completed both UFO defense and TFTD in completely vanilla way and I never felt the need to ever use smoke grenades.
Not saying smokes are useless but retards like you make it sound like they're mandatory when they're really not.
>>
>>2423466
Mandatory no, but many seriously try to act as if they are pointless for newbies to even ATTEMPT using, even for turn 1 ramp smokes..

Its possible without sure, but its perhaps the best defensive tactic available for vanilla, and I'd recommend it as day one advice for newbies
>>
>>2423319
I think the problem is you can't determine which enemies are under the effect of smoke and which ones can still see you.
>>
>>2423487
In piratez maybe, but with bootypedia, it tells what units have thermal, and you can calculate what works

Outside mods with that, 3 of smoke from smoke grenades is kinda universal to stop vision, so if a unit is behind that, they can't see you . Or more simply, if you can't see them, they can't see you

Though even with thermal you can brute force it with more, like red ops from xcf. Sure its less efficient, and breaching THROUGH smoke sucks because they have a vision advantage, but it can still wall off volley fire on their turn.
>>
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ron paul /xcom/
anons i have a question regarding gameplay of a hypotetical game. i though /xcom/ would be the best place to ask
which one of these you'd say would be the most "fun"?
>topdown/isometric battlescape like xcom, but it's real time with an option to pause the game and give orders to the squad
>topdown/isometric battlescape like xcom but it's "real time turns", you press the "play turn" button and the game enables real time for X seconds, where you can't do anything. after X seconds the game pauses automatically and you can give the squad orders that they will carry out in the next "real time turn". you can only give orders during pause.
>FPS tactical game, every soldier has time units and moving, turning the camera, shooting etc consumes the time gauge. after the gauge is depleted, next unit (or enemy) can move
>FPS tactical game in real time, you control one squad and can give basic orders to other members (go to this spot on the map, assist this member, attack this enemy). you can freely switch between squad members and assume direct command(with cooldown).

i'd appreciate everyone's feedback
>>
>>2423670
>rtwp
Always has been nothing more than an error made either by developers who don't know what they want to achieve (historically rare) or clueless publisher meddling (more common)
The rest of those ideas seem even worse, I would not consider any of them seriously. I believe all of them have been tried in AAA or at least AA scope but all have been total flops or forgettable at best which is why you don't see a lot of them. For example the last one immediately gave me Cliver Barker's Jericho flashbacks. Ew.
>>
>>2423697
i feel like real time with pause isometric game could work if it wasn't halfassed and designed by competent people
>>
>>2423670
>topdown/isometric battlescape like xcom, but it's real time with an option to pause the game and give orders to the squad
UFO: After-something series by Altar Games.

>topdown/isometric battlescape like xcom but it's "real time turns", you press the "play turn" button and the game enables real time for X seconds, where you can't do anything. after X seconds the game pauses automatically and you can give the squad orders that they will carry out in the next "real time turn". you can only give orders during pause.
That's basically Combat Mission.
>>
>>2423697
>>2423716
thanks anons, appreciate the input
>>2423718
yes i know things like that already exist, i'm just asking what do you think about systems like these
>>
>>2423670
rtwp is good if you're directly controlling one unit and just giving orders to other units occasionally. Neverwinter Nights did this iirc. If you're giving orders to too many units too often then the game turns into a slideshow and it may as well be turn based (see: infinity engine RPGs unless you have an all fighter party or something).

FPS where you control one unit of the squad and jump between them sounds like it would be fun, and I can't think of any games that have done that for some reason.
FPS game where you can only turn the camera around so much in a turn sounds like it would be frustrating to play.
>>
>>2423723
>If you're giving orders to too many units too often then the game turns into a slideshow and it may as well be turn based (see: infinity engine RPGs unless you have an all fighter party or something).
Yeah. Except turn-based has better pacing in those cases and feels much less janky to play.
>>
thanks.
honestly the more i think aboutt it the less confident i am about anything
>>
>>2423257
On turn 1 enemies have full TU, so leaving the ship on turn 1 is basically a death sentence as they'll get a huge amount of reaction shots. Always smoke the ramp before leaving. Turn on the "show remaining TU" option in options. Reserve TU for your own reaction shots.
>>
>>2423670
What does Ron Paul have to do with anything? Also if you're planning on making a game and you have to ask basic questions like this, you're never gonna make it. You make the game you want to play, that's how solo game devving works and is successful. If you don't know anything about the genre, you fuck off and make something else you actually want to play, not do this lame LARP where you pointlessly ask people their opinion on game mechanics.
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>>2423876
>What does Ron Paul have to do with anything?
just an old meme anon, don't worry about it
but anyway thanks for your input, appreciate it
>>
https://openxcom.org/forum/index.php?topic=3319.0

This seems interesting, how come I've never heard of it before?
>>
For crystal skulls can I carry them anywhere in my inventory?
>>
>>2424387
I think it has to be in one of the hands for the script to work, but I may be wrong. Never really tried to put it somewhere else.
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>>2423866
>Reserve TU for your own reaction shots.
I feel like reserving *some* TU and hoping to get lucky reaction shots is seldom a reliable choice. You might sometimes get an enemy walking straight into your field of fire with the last of their TU to trigger reaction fire from your low remaining TU%, but that's an exception not the norm.

If you rely on reaction shots you gotta split movement into two turns, with half of any fireteam spending an entire turn worth of TU covering for the other half.

That's how I feel about it in general terms. Of course there is some situational variance between different mods, like if you have a piratez catgirl pistolero in stealth armor you can just have them stand in any large open space without thinking about tactics much.
>>
>>2424573
Kinda, but if an enemy advancing is unavoidable its better. Unlike nucom, relying on reactions is generally a bad idea overtaking cover and making pot shots, but its useful when you can't realistically advance and avoid being shot on enemies turn

Its good to plan for, but any safe alternative is better.

Also remember more tu is better reaction time
>>
Does anyone know of a game like XCOM, with the same kind of overall strategic game, but the battles being real time instead?
Even better, if they were like frozen synapse, where you could give simultaneous commands to all your units and have to watch them executing them?
phantom brigade has the kind of tactical battle that i mean, but instead of mechs and a "campaign" i want xcom.
>>
>>2424743
The UFO Afterthing series is probably your best bet. Afterlight's the only one I played much of, but there are three. You get less dudes with that though.
>>
>>2424743
I don't know about it being "like" xcom, but that (...frozen synapse, where you could give simultaneous commands to all your units and have to watch them executing them) sounds hella of a lot like vandal hearts 2 for the PS1.
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>>2424743
>a game like XCOM
>but real time battles
>phantom brigade has the kind of tactical battle that i mean
Huh?
>>
>>2424763
it is turn based, but only in so far as each "turn" is a few seconds where everything happens at the same time.
you give all your guys orders, the enemy gets their, and then it all plays out.
you have to predict what the enemy will do and command your guys accordingly, and you can't stop to change your orders once the turn plays out.
for example, if you wanted for one of your mechs to turn around a corner and melee and enemy, because he is currently moving towards that corner, then it can very well happen that your mech moves around, melees air and gets blasted by a shotgun, because the enemy predicted that you would do this, and deliberately ordered his mech to halt and fire in that direction right before the turn ends.
>>
>>2424763
>>2424769
also, if you don't coordinate properly, your mechs can easily shoot each other or run into each other and the bigger mech rams the smaller one through a building, killing him.
>>
>>2424758
The one on Mars sucks, you have way less guys
>>
>>2424763
>>2424769
>>2424770
AAAND, i think such mayhem would be nice for an xcom game, where players are usually accustomed to lose units to bad decisions.
>>
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>>2424769
Alright, I understand.
So it's simultaneous turn-based (not to be confused with simultaneous turn-based as used in the context of bump combat roguelikes) with distinct decision and execution phases.
Wish there was more established terminology for different turn systems. At least japs tried to come up with catchy marketing terms (ATB) when they did something different.
>>
>>2424769
>simultaneous turns
putting the 'based' in turn-based gameplay
>>
>>2424774
the terminology is perfectly clear and orthodox if you just ignore rogueniggers, who are habitually wrong about everything
>>
>>2424808
Okay, let's ignore rogueniggers.
There still isn't any well-established terminology for what we're talking about.

Wikipedia for example would describe it as: Simultaneously executed games (also called "phase-based", "We-Go" or "Turn-based WeGo")
Never heard of that shit, WTF even is wego. Phase-based also applies to other concepts in turn-based vidya, for example systems with forcibly separated movement and action phases.
Simultanous turn-based is least more on-point. But it makes no distinction between short and simple roguenigger type systems vs ones with longer turns consisting of paused planning followed by realtime execution.
>>
>>2423723
>FPS where you control one unit of the squad and jump between them sounds like it would be fun, and I can't think of any games that have done that for some reason.
It's really only in the very obscure Ghost Recon and Rainbow Six franchises, wouldn't expect you to remember those.
>>
>>2424820
"simultaneous execution" is what I generally use. Dominions and the like. Whether or not that gets reported to you as a thing you can view in 'real time' is fairly irrelevant.
>>2423723
I used to play Enlisted a bit. WW2 thing. Aggressively freetoplay, but genuinely pretty fun moment-to-moment gameplay. Main thing with that was everyone is a squad, and the AI handles whichever members of it you aren't driving. Honestly super satisfying for that reason, since you feel like you're killing a shitload of guys.
>>
>>2424957
>simultaneous execution
Like, getting a doublekill off death row prisoners?
>>
>>2424820
As another anon mentioned, Dominions is a good example, further the AGEOD games are a prime example.
>>
>>2424820
>Never heard of that shit
m8
>>
>>2423257
>>2423301
>>2423866
aright, been playing a bit for a couple of days, and made some progress. Smoke is useful, truly, but managing actions is the key. Is there a way to manage TU individually or is it a squad wide thing?
the 40k mod is quite unforgiving, but fun. Failing a couple of missions early on fucks up the whole thing, now I'm facing Chaos marines every time with only scouts and might have to start from the beginning. Guards are shit
>>
>>2425188
You have the buttons to the left of your character's health, stamina, etc bars for managing TU. They're useful, but you'll mostly need to be doing the maths in your own head to properly maximize your units' TU.
>>
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>only 2 gals and a gnome operational
>game is throwing a million missions at me

For being super soldiers these bitches sure do need their beauty rest
>>
>>2425037
Yes? I had never been exposed to this "wego" term before reading that wiki article.
>wego
>igougo
I don't even wanna look up where these originated, it sounds painfully like millennial internet slang from late 90s that I had missed back then, thankfully. Otherwise I might have been using it.
>>
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>>2417141
>Work in Porgress
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>>2425445
Those are decades-old well-established terminology, dating all the way at least from the days of tabletop wargaming and D&D.You complain about about a lack of established terminology, and then turn around complain about that same terminology when you do hear it, saying that you've never heard of it before. Crazy.
>>
>>2425491
You make some good points.

So it's common in tabletop context? I avoid that like the plague.
>>
>>2425496
It's common enough that searching for igougo and wego turns up hits in the /v/, /vst/, /vg/ and /vrpg/ archives, and nobody ever felt the need to explain it or ask what it means. After all, how many articles on actual real video game design do you read? Probably none at all. Video gaming media is all surface level, you're never going to stumble across a youtube video or PC Gaming magazine article of Julian Gollop saying "So I weighed the relative remits of IGOUGO aganst WEGO and decided on this because..."
>>
>>2425522
>its common enough to be everywhere
>youre never going to find it unless you read up on video game design (except from pc gaming magazines)(???)
Getting mixed messages. But it seems quite rare to me if searching a huge archive like /vg/ only gets a handful of hits.

Anyways, the original point remains untouched. There isn't a well-established term. Wego was just one of many listed on the wiki page for timekeeping systems. The games aren't listed as such. Not by their devs, not by their marketing or storefronts, not by wikipedia, not by their communities or user tags.
>>
Lamias don't really seem to have a use case and the paperdolls are aggressively ugly. I skimmed the tech tree and they don't get many armors either. Is there any role for them? Naked sneks can go in smol race missions but I don't see why not just use gnomes instead.
>>
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I'm a total noob to xpiratez, got any tips?
>>
>>2425676
Play the base game first if you are not familiar with it.

Then GO IN BLIND because that's the best and something you can experience only once.
Go in, and go in, and go in like the US Marshall and his three daughters.
>>
>>2425687
seconding this, your first blind xpiratez game is special and you should experience it to its fullest. learn the controls and how the game plays from vanilla first and once you think you've got it, just dive right in and accept everything that happens.
>>
I think I'm incapable of not savescumming
>>
>>2425813
and that's okay
>>
>>2425813
Savescumming doesn't have to be a negative thing. I enjoy replaying fun fights to try out different dumb things in many games.

But if you're savescumming your ass out of every setback and inconvenience, that will diminish the experience. But it can also save a lot of time, so, ehh, whatever works for you.
>>
>>2425813
If I savescum I know I'm going to win 100% of the time and that's a little boring but you do you m8 don't let other people tell you how to enjoy your game.
>>
>>2425868
winning and losing only has any meaning in xpiratez in the first, say, year of a run. past that, any and all setbacks you experience is just that - setting back progress towards an already inevitable win (or, more likely, you quit the game before finishing).
>>
>>2425674
They move at regular (4) TUs in 6/8 TU terrain. That makes them a godsend in deserts
>>
>>2425674
>Naked sneks can go in smol race missions but I don't see why not just use gnomes instead.
Lolis aren't expendable.
Do sneks have anything over gobbos?
>>
Whats special about Damsels?
>>
>>2426091
The DILDOs generate a purple chip every mission in their default outfit and if I recall have transformations that regular peasants don't have access to.
>>
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>>2425813
Finding out the contents of boxes and other containers isn't determined by the RNG on item spawn but on RNG at the moment the task to open them finishes severely damaged my enjoyment of the game.

Finding out that going to the Craft Preview screen ticks the RNG made it even worse
>>
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>all my gals losing their fucking minds because they havent stabbed something in 5 turns
>cant find the last fucking guy
>bug hunt mode turns on and its some fag stuck on the other side of the map in a dense forest

Its times like this my rose tinted goggled get a bit more smudged
>>
>>2426643
In such situation I either suck it and send someone all the way back or just say fuck it and press ctrl+d, depending on mood.
>>
>>2426643
There should be a toggle option to consider a fight "won" if bug hunt mode is on and neither you nor the enemy have seen each other in X number of turns.
>>
>>2426697
>>2426643
just leave?
>>
>>2426643
>>2426697
There are settings to tweak how early bug hunt mode comes on and how many enemies need to be left alive for it to happen. The default xpz values for those are a little harsh imo
But if it's late game or it's a mission where I'm running around in armor way above the intended level for the mission and I'm in no danger anyway, I'll ctrl+d, ctrl+x like >>2426663
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>>2426535
There's a savescumming setting just for that.

Well, shit.
>>
>>2426080
>Lolis aren't expendable.
True, but those smol races only missions have enemies like giant rats, vampire bats and ratkins while gnomes have gal-like health pool. But yes I bring lokks as bait along too.
>>
>>2426535
I reroll the arcane/mystery boxes or whatever spawns simulacrum parts, getting one completed is not happening otherwise.
>>
>>2426894
Sewer and old metro station missions are smol only too.
>>
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>>2426714
I'm not taking an L on a fucking Vampire Castle mission 40 turns in because there's a single ghoul embedded in an inaccessible 2x2 cell -3 Z levels deep in the dark and surrounded on all sides by ten fucking feet of bedrock.
>>
>>2427005
what does H do
>>
>>2427011
>>>/h/
>>
>>2427018
oh dear
>>
>>2426714
>just lose the mission bro

how about no
>>
>>2427064
>ctrl+d, ctrl+x
just win the mission bro
>>
>>2425674
Dio added them out of spite really so don't expected anything good from them.
>>
>>2426697
Actually good idea. There should be button with Claim Victory when this happen.
>>
>>2427634
why does he hate snake bitches
>>
Am I missing something here? I have 70 workshop space exactly, using my drill says it needs 70, but when I try to use it, it says I dont have enough
>>
>>2427702
it needs 70 space, which means you actually need 71 space to assign anyone to work on it.
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>>2427706
no...
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>>2427707
worry not dear anon, the lowest level storage building adds 5 workshop space iirc
>>
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Stupid ass Shambler trapping himself on a iceberg
>>
I can now make fatties - are there other late game guns that are worth making/buying?
>>
>>2428308
mp lascannon for anything fatties can't handle
>>
Does my startpos matter in XPZ?
>>
>>2428327
its basically the only mod where your startpos matters lol
>>
>>2428327
beginner? if so, all you really need to know is do not start near the Theban Hive.
>>
>>2428337
why not
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>>2428338
it causes some early gov't raids on your base that will absolutely rape your shit and possibly end your run, almost definitely if you're new to the mod.
>>
>>2428308
I like snuffy and splatty a lot. The sniper is obviously useful and has two snap shots and shotgun is something you give to psi rods if you use that strategy so they won't hurt your team mates much if they get mind controlled.
>>
>>2428308
You give an MP lascannon to your power armored ogre/hero and watch them melt things, it's basically necessary on the black sun missions because hanabus will erase you from existence unless you do the same to them first
>>
>>2428621
Piratez endgame missions are all such an unfun dogshit, I swear. It's part of why I never bother to play after higher studies and just restart.
>>
>>2428621
Eh, I don't really use MP lascannon much. Didn't need it in the nazi moon base.
Just have it as backup weapon on chorts. And even that choice was just "hmm these gals can carry a lot but they have no inventory, what's heavy and doesn't use ammo"
>>
Where can I meet academy provost and/or a guildmaster besides MERC.com pickup point?
>>
>>2428905
Both appear in an academy base.
>>
>>2428910
What's that?

Only ever had SG, MERC, rimrider or Tleth bases
>>
>>2428923
Every faction can build bases, including the Academy.
>>
Wow I hate base defenses
>>
I wish a building turned the basement goo into something that immediately puts whoever steps on it to sleep. Think the pink deserts
>>
1st airfield in Xpiratez, was it worth losing all my peasants and damsels for that shithole?
>>
>>2428925
Hmm so which academy ship I shouldn't shoot down for them to plop a base?
>>
>>2428973
Uh, no? But now you know to bring something vs. the turrets.
>>
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>waiting for MIBs to step up their game
>four MIB outposts appear within weeks of each other
Oh lawd have mercy, the harvest is going to be bountiful next season.
>>
>>2428973
the intended reward is usually kind of shit, the only thing even halfway decent you can get out of it is the mig-25. horizon I think it was called. the only reason I like doing the mission anyway is because it can give you tons of score
>>
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>armored car parked right in front of the ramp
How convenient
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>>2428905
Besides faction bases, hotrods and high tier ships carry leaders. I don't recall ever seeing a guildmaster in the wild, but I keep racking up provosts from Academy ships like science vessels.
>>
>>2429011
Huh. I stomp science vessels regularly and there's never a special looking dude or gal there. They dont wear assault armor?
>>
>>2429011
>provosts from Academy ships like science vessels
Are you sure that's not a scientist? Because I can vouch for anon >>2429058 I've done science vessels like hundreds of times and I've never seen a provost there.
>>
>>2428992
You won't prevent a base. When you see a cruiser it's almost certain a top tier vip will be there.
>>
>>2428992
When the swarm of ships appears, a base will pop up the moment one of the ships land. And the ships are generally so numerous and powerful you're unlikely to shoot them all down.
But attacking the landed ships will get you a fuckton of loot AND you still got a base full of score, so double the loot.
>>
>>2429009
>miss
>reaction fire kill half dozen peasants
>>
>>2429261
they wont be expecting the tactical reload after that
>>
Is it a bad sign that enemies with blue shields are starting to get common and the only real ranged answer to them that I have is the Arena Slaughter Cannon? Am I behind the tech curve?
>>
>Airbus + Big Bird
>Airbus + Lil bird
>Big Bird + Lil bird

Which should I go with?
>>
>>2429647
Keep the airbus, it gets range extension mods

Helis are useless
>>
>>2429231
I saw this behavior before I started recycling enemy bases, but I never saw academy doing it
>>
>>2429633
Blue are nasty. EMP weapons are an early solution, and voodoo pros casting shield overload come shortly after
>>
>>2429676
Should I just ignore early game intercepting
>>
>>2429678
EMP doesn't do that much to blue shields, most accessible solution is just to wear it down with lasers
>>
Havent played Xpiratez in years, why has he replaced so much art with AI slop?
>>
>>2429062
It's not every time, but I've absolutely seen a provost on a science vessel before. Probably a smaller (or maybe no chance) of them being there if you shoot it down vs force it to land or catch it with it's pants down.
They're also, at least sometimes, on the !Campus Carnage! mission if you have those unlocked
>>
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>>2429705
I'd prefer decent gens over crude FO3 screenshots and MSpaint edits, but a lot of the shit he's throw in is absolutely "it is 2023 and I don't know how to prompt"-tier.
>>
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>>2429696
I was just about to post that emp does 250% to blue shields and using lasers on them is dumb, but it turns out I was thinking of red shields
>>
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>>2429737
>daze, chem and bio bypass blue shields, but do 0 damage against machines
>most blue shield users are machines
>>
>>2429730
Daz and shitty fallout screenshots is SOVL compared to baby's first gens
>>
>>2429750
DO pack a spell tome with shield overload

Also electroswords feel almost uniquely good, are they secretly op?
>>
>>2429705
It's funny how the mod was filled with mishmash of random pictures from even more random sources and it was fine but once AI slop was put in it stood out like a sore thumb 10 times worse than any image beforehand.
>>
Sex with catgirls
>>
>>2429737
>burn and heat are two different things

Huh
What is heat then, if burn is fire?
>>
>>2429890
Heat is environmental effect, like being in a jungle, fire is what you get if you're hit by a flamethrower.
>>
>>2429750
>daze, chem and bio bypass blue shields, but do 0 damage against machines
Ahem, chem does fine against machines. You just aren't using enough of it.
>>
>>2429750
>the fucking annoying turrets at priss site are easily killed by warp damage
>dio gives them purple shield
He likes to troll people.
>>
>>2429851
Calm down gray codex
>>
>>2429851
>Also electroswords feel almost uniquely good, are they secretly op?
It's a strong melee weapon but op? Nah.
>>
>>2430206
It's like in a sweet spot. Claws are strong but a bit slow. Cutlass is fast but hit and miss if stats are off. Plasma is slow and plasma. Beam sword is low damage sometimes. Medical slicer is mid. Vibrosword is good but an early item. Vampiric is meh. Everything else is either too slow or too weak, but with electro I enter a room with 4 star gods and they start their turn as heaps on the floor.
>>
>>2430366
the problem with medslicer is that it scales off bravery, which means it's only really good on gnomes
>>
>>2430385
And admiral outfit.
>>
Does anyone have any interesting submods for XPZ
>>
>>2430967
yeah
>>
>>2430418
codex-specific...
>>
>>2430967
I made an entire suite of personal use submods. A submod removing the negative penalties from condemnations, one adding certain workshop recipes, one overhauling the damage of most of the weapons in game to be less lethal, making handheld shields deactivatable, making catgirls all start with random japanese names...
>>
The "shoulder launcher" is actually just a gun, isn't it?
>>
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>t'leth

Ok I thought I was done with this bullshit back in TFTD - I still am. Back then I could comb through lvl2 at my own pace, but now freshness is a stiff limiter. I figured I should rush the surface access - got it. But then the battlefield is too complex downstairs, at least for the number of people I can suit up into something decent.

Which means the battlefield should be simplified. And I can make two to four backpack simplifiers from the soviet plutonium. I expect vertical simplification first and foremost.

Now, the question is the delivery, and placement. Is there an inventory in a technovator scarab drone? I can buy dolls but I'm not comfortable sending them one way (but I might). And should I wait for syns as non-expendable part of the team?

And does it blow - up? Or up and down?

And do the bases have items or loot that are important for tech tree?
>>
>>2431212
yes, scarab drones can carry a single landmine's dimensions of items.
>>
>>2431216
Horizontal? Thats no good
>>
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>>2429730
>decent gens
Dio have no time for that.
And I used to think that Dio actually had decent taste.
>>
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>>2431212
>And should I wait for syns as non-expendable part of the team?
If you're planning to bring syns underwater, also wait until you have armor without massive electric vulnerability.

>And do the bases have items or loot that are important for tech tree?
Nothing plot-critical IIRC. Just some deep one stuff.
>>
why does xpiratez have like a million early game weapon types that you replace within a month
>>
>>2431256
why not?
>>
>>2431256
So you can have a fun noob experience just testing random shit you don't even have researched yet
>>
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>>2431248
Yeah, this definitely falls into the latter category, a half-step removed at best from the first round of "Will Smith eating noodles" memes.

You'd think this mod would be a functionally perfect use case for AI art integration; it's free as dishwater, requires an absolute shitload of individual "candid scene" art assets, and the creation of a few custom Heavy Metal+Anime LORAs to maintain a consistent asset style should be a comparatively simple affair, one pet autist with a decent workflow and the right kind of OCD could knock this out in a month.
>>
>>2431268
There is one (1) AI fag who posts in this thread and his slop is just as shit. Knock this out in a month my ass, Dio will spend over a year to do this himself or this doesn't happen at all. No one else can be fucked to do it because it would have happened already otherwise.
>>
>>2431301
>no one else can be fucked to do it
That's the surprising part for me, but I'm not familiar in the slightest with Dio's dev cycle or his network of supporters.
>>
>>2431268
There's already plenty of models for heavy metal magazine style.
But the problem with models is the same as AI in general: >90% of it is slop.

It's just the curse of the generative AI. People who have zero useful talents flock into it, excepting it to be a cheat code that lets them stop sucking. Then they spam their garbage, lacking the intellectual faculties to see that it is garbage.
>>
>>2431256
You have to arm early game enemies with something.
>>
>can buy super charging lasers from Jack
Oh yeah baby! Now my problems are going to have problems with me.
>>
>>2431497
14mm antitank rifle carried me until roughly 1/3 of tech tree
>>
>>2431301
That is mainly because dio is absolute cancer to work with. He should change his name to Toxine as that would fit him better.
I guess its effect of spending decade+ on discord but still.
>>
Wow these lamias really are ugly as fuck
>>
>>2431773
Good maybe we won't have any snekfuckers this time around.
>>
Whats a good early game solution for turrets when I've got next to no RPGs?
>>
>>2431919
I assume you mean the zeppelin ones and such? Hammers. Throwing hammers if you don't have good stamina/strength/tu gals to wield normal ones.
>>
>>2431919
Have you considered running away?
>>
>>2431919
Flamethrowers. Sneak a camo paint cat at night right next to it. It should go down in a single turn at full TU (two volleys)
>>
>>2431941
But...I have no catgirls
>>
>>2431919
Gal with anti-tank hammer. Grenades and molotovs. Shooting it with a gun with the biggest damage numbers you can find, a deagle can slowly kill a zeppelin turret. Or just run away and come back with proper guns next time.
>>
>>2431965
Gal/peasant with camo paint can probably do the same job if you move her to the edge of flamethrower range. Or if you instead have long range flamethrower just plink at it over several turns with it.
>>
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>Found a whole crate of these in June combined with my gals in aggressor armor
>Even found ammo for the GL

I feel like a god
>>
>>2432095
Felt the same when I found CAWS with AP
>>
Anyone here plays jack sparrow? Did the difficulty ever evolve above building 4 overcharged radars to stop missiles or is that still the way to go? I haven't finished a jack sparrow run in years and I'm getting the itch again.
>>
>>2432318
>missiles

is this a real threat? I remember the mechanic being explained but then it never happened
>>
>>2432337
>is this a real threat?
On jack sparrow very much so, outside of that not really.
For jack sparrow at month 6 you will get a guaranteed missile strike and if you're not ready it will repeatedly bomb your base until it's mostly rubble, this is why you build 4 overcharged radars as this is a 100% guarantee of stopping tier 1 missiles.
For all the lower difficulties the missiles only show up after you successfully complete a space mission I think it's called disrupting transmissions. HK-117 will start spawning and start looking for your bases but by that time you can probably shoot them down and never see missiles.
>>
v.o1 19-Jun-2026 Reincarnated In Another World But Everything Here Is AI Slop
- OXCE update to 8.6, 26-Apr-2026
- AI art project, major overhaul of Bootypedia/cutscenes to replace random images with stuff more aligned with my vision and less cringe (mostly by myself, some by Marza).
- Fix: Armor resistance no longer influences damage to shields (probably)
- New missions: Easy Work Camp (male path only), Lamia Enclave Raided, Endless Mansion
- New weapon: Cursed Pistol
- New armors: (thanks to Solarius & Brain) Lamia Hoplite, Lamia Bronze, Lamia Tac Suit
- New facility: Tactical Center (thx to Magic Skeleton for suggesting it should be Captain Soreass building)
- New maps: Commercial (1), Forest (1, by Solarius), Port TFTD (1, by Solarius)
- New commendation: Airgal
- New training: Runesmith
- Hidden Expanse, Rogue Fields and Cental Asia start buffs
- Weapon piles no longer spawn in Shadowrealms and some inflitration missions like Mansion and Terminal Terror
- Shadowrealms missions now despawn even if targeted, timers shorter
- Harvester & Revolution HQ somewhat more expensive, Peasant Revolution gets some negative events
- Rolled back Little Bird nerf, but +1/3 cost to research
- All the necroplanes from Bandit Airfields now available from Necroplane Parts Recycling, but harder to build/research
- Spawner fix
- RMP fixes
- Minor fixes (thx to Flyte this month)
- Some updates
>>
>>2432403
Haven't had a chance to download it yet, but I'm guessing those new armors are to bridge the giant gap from chainmail->azure that sneks have at the moment?
>>
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Well its a bit better
>>
>all the images are eventually gonna be AI

The enshitification of Xpiratez
>>
>>2432496
based, fuck the unc nostalgia garbage with zero consistency
>>
>>2432496
There are only so many Heavy Metal issues.
>>
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Central Asia now gets 4 free sneks in Bronze Armor
>>
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>>2432796
>>
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>>2432799
Shielded lamias look like fun early game tanks
>>
>>2432818
Lamias are supposed to have decent throwing so it looks like prime javelin chucking armor.
>>
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>>2432824
Yeah they all start with good throwing, and some great bonuses
>>
>>2432796
Imagine if that area had a special lamia unit, like how Thebes has both a special peasant AND a special catgirl unit.
>>
Looks like Dio got rid of the free brainer ticket from the pharmacist
>>
>>2433010
>making researching even more tedious and slow
will this man ever stop?
>>
>>2433020
He will stop when the research tree is too big to be loaded into memory.

The bad news is that OXCE data structures are very lean.
>>
>>2433020
https://openxcom.org/forum/index.php?topic=12933.0

I just ended up downloading and using this, but cutting out the gay ezmode buffs and just keeping the early game research compression
>>
>>2433024
holy fuck i needed this
>>
>>2433010
I've read a little of the matrix conversation and apparently it was cut due to being a meta/knowledge check and to reduce the need to use tech tree preview for first time players, so that's a good thing.
>>
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>>2433023
It is not over until Earth becomes a hellerium Dune

Why stop at Mars?
>>
>>2433065
isnt the obvious choice then to just start with +1 brainer
>>
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>>2432403
>Tactical Center
1x1, 1 per base, 4% global detection range (Revolution HQ is 3%)
>>
>>2433113
*4% global detection chance
>>
Is there a list of base functions which enables manufacturing of every item that can be manufactured?
>>
>>2433176
See ##SERVICES in xpedia
>>
>>2433197
That is the list of all possible services. Not all services are needed for manufacturing.
>>
>>2432403
>AI art project
oh fucking fantastic, so it's going to lose ALL of the soul
>>2432593
pretty sure there is effectively unlimited anime art on the internet, it's not just heavy metal
>>
why do lamias have no FUCKING tus
>>
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I like the new snek stuff

Now if only they were cute(besides like 2-3 options)
>>
>>2433290
It's a short list, you'll figure it out.
I think the only exceptions are radar and prison type services.
>>
>>2433605
I think some of the slave creation recipes require some of the prison services to manufacture. Halfwits, for sure.
>>
>>2433818
No. I mean, the services litsed in xpedia cover a couple of different underlying game systems.
- Basefuncs for unlocking specific research/manufacture/facilities/market deals. Most services are just this.
- Storing specific units. Prison and Kennel services in XPZ. Not implemented a base function provider and thus they can't be used to unlock stuff requiring a specific base function.
- Hyperwave decoding. Hyperwave service in XPZ. Also implemented as a basefunc, but IIRC its ID is hardcoded to provide the hyperwave decoding capability.

Halfwit manufacture requires the dungeon service. The dungeon facility provides dungeon, dojo and prison services.

In any case, the xpedia service list is a very handy way to check them out and cross-reference whatever you need. Almost all normal services in XPZ unlock manufacturing.
>>
>>2433113
>4% global detection range
Finally a reason to not play the peasant revolution, gotta try out cats or bugeyes.
>>
>>2433854
Shame it's no fun allowed captain exclusive.
Btw does starting in snek providing region locks you from getting cats? Or vice versa? Because I heard they are mutually exclusive.
>>
>>2433854
>>2433860
Everyone gets global detection in the lategame anyways. And radar ranges are so long these days you don't even need it, it's just QoL
>>
>>2433862
>it's just QoL
A pretty big qol when ships slip between the one pixel between your radars and you keep getting spammed with interception windows. Enough for me to only play peasant revolution just for that one qol.
>>
>>2433862
>lategame
So never. At least for me. Because lategame sucks.
It's huge qol because it eliminates billion popups when ship goes on and off radars, and clicking ignore doesn't do shit.
>>
Guess I'll be waiting for the inevitable hotfix for O1 and then it's jack sparrow time.
>>
>>2433867
You can ctrl+click the ignore button on an craft alert to ignore it for real
>>
>>2433923
I know. It doesn't do shit because it resets when it drops from radar and appears again. Also fuck doing it for every single shipping in the game. There will be like a thousand or more during a run.
>>
>>2433860
>Btw does starting in snek providing region locks you from getting cats?
Nope
>>
What makes Lamias special exactly? The lack of crouch is brutal
>>
>>2434197
They move at 4 TUs in 6/8 TU terrain, like sands or sludge
>>
>>2434197
>The lack of crouch is brutal
You guys use crouch? All it does to me is block my los on a shot I could have taken otherwise and waste a bunch of TUs.
>>
>>2434247
Bro? You do realize that crouching has fairly significant accuracy boosts and also makes your profile lower, allowing you to use boulders and other half covers more effectively?
>>
>>2434258
>fairly significant accuracy boosts
15% boost may as well be placebo in context of this game. Crouching is a big waste of time.
>>
>>2434262
anon... you can use something other than pistols... open your inventory
>>
>>2434197
they are almost as ugly as the lokks
>>
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>>2434407
Thats why I just throw the Gal faces on them

Could be a bit slimmer tho
>>
If I'm upgrading saves from the previous edition, do I still need to open the save file and add the new mission types?
>>
>>2434475
No
>>
>>2434522
Bless. It's annoying.
>>
Gal smell
>>
Gnome smell
>>
DIRTY *breathes heavily* LOKK SMELL
>>
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I like to imagine gals get bigger as their capabilities increase until they are like 8.5 feet-tall.
>>
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>>2434426
>>
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>>2432403
>Reincarnated In Another World But Everything Here Is AI Slop
>>
>>2432403
>AI art project, major overhaul of Bootypedia/cutscenes to replace random images with stuff more aligned with my vision and less cringe (mostly by myself, some by Marza).
Has anyone made a comparison of the changes?
>>
>>2434634
I will check but it already was full of ai slop(extremely low quality)
>>
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THE POWER OF AI or rather ai force or like they say in germany künstliche Intelligenz waffe
>>
>>2434644
Thanks, if you could post each old/new image that'd be great. Or put them into a collage if you don't want to imagedump.
>>
>>2434661
eh, that is more of the effort than I am willing to spare
so far from what I can see, the new style is more anime-like(from lack of better description) than plastic porn like that was used before but its not especially good(even if its little better) and there is still plenty of previous slop
>>
>dio gave all the AI gals bush

Ok, I accept the AI slop
>>
>>2433866
>>2433867
Doesn't ctrl+ignore ignore a shipping for good?

And I don't get why you people make such a huge deal out of something so minor. I honestly don't remember ufo alerts ever being much of a nuisance. How do you play the game? Do you just spin the globe at max speed all the time? Most of my playtime is spent in battlescape followed by basescape. Anything that happens in geoscape is a small part in comparison.
>>
>>2434661
That would be a ton of effort

The new AI slop is much better than the old AI slop, although not all the old AI slop is gone(yet?)

If the AI takeover is inevitable at least hes making it look better
>>
>>2434705
>>2434669
Yeah I've gotten the impression than anything more than shitposting is too much effort for most anons these days.
Factual comparisons of the sloppa are more useful and interesting than hot takes about it.

I'd do it myself again but I won't even have time to play this week.
>>
>>2434717
I mean, you can just open up the files dude, its not like its a big download

its a bunch of work that someone interested could discern in like 2 minutes
>>
Damn Lamias kitted out in bronze really trivialized those burning city missons

Just spear chucked the fuck out of those imps
>>
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Hate to admit it but the AI slop is not that bad.
>>
>>2434679
holy moly you just convinced me to start a new run after all
>>
>>2434933
He seems to be learning how to prompt.
>>
>1st catgirl tourist mission
>its 10 gorillion zombies, slaughter all the catgirls, I was way too unprepared

>2nd one happens months later
>come with 12 gals, heavily armored, fuckloads of shotguns
>its just like 14 rats

Mission RNG is nuts
>>
>>2432403
If I update my client will it break my saves?
>>
>>2432403
why is lamia bronze armor in the store from the start? I am still seething about my bugeye play through because i didnt get ANY clothing for months in the beginning
>>
I have never played Xpiratez or Xcom Files, what should I start with?
>>
>>2435684
base game, after that either is fine
>>
>>2435687
I played the base game with a bunch of QoL mods already, so that's not what I am asking.
>>
>>2435684
X-piratez is the better mod but if you're offended by tits you can play xcom files instead which is more in line with the original.
>>
>>2435694
No, I love huge titties. I heard Xcom Files has some issues like tech tree progression that goes nowhere/dead ends, and weird requirements to unlock some techs. Does Xpiratez have the same issue? What should I be aware of starting out?
>>
>>2435696
X-Piratez has a positively labyrinthine tech tree, but it's okay because it's badwrongfun in general and the time constraint to be up-to-date to certain points in the tree are much more lax.
>>
>>2435696
tech in piratez is way worse, getting cucked because youre missing items, ten trillion useless techs...
>>
>>2435696
>tech tree progression that goes nowhere/dead ends
Is that really the case? Pretty much everything leads to something even if it seems insignificant at first. Sooner or later you will research everything and have idle scientists, I don't think it's a real issue.
>weird requirements to unlock some techs
See above, those weird requirements are not dead ends.
>Does Xpiratez have the same issue?
To an extent but again I don't see it as an issue.
>What should I be aware of starting out?
Don't sell menacing hull or the tiny drill, don't read guides but read everything in the game. You can only experience the mod for the first time once, being lost and confused is the intended experience.
Don't start the game on easiest or hardest difficulty, pick one of the middle 3.
>>
>>2435696
The tech tree in Piratez is fucking enormous. Possibly moreso than Files, even. But also that doesn't really matter. You are under very little time pressure. Pretty much all the "Scarier shit shows up" thresholds are prompted by your own research. I think some of the "endgame" faction UFOs start showing up in year three or four, even f you haven't unlocked them by then, but if it comes to that you have clearly just been dicking around anyway. Files by contrast, you really want to have certain techs before the invasion kicks off.

Anyway, I would suggest going in blind to Piratez. You only get to play it for the first time once. The only thing I would say is that you definitely want to recruit as many Brainers as you can, even if the price seems daunting.
>>
>Just got my first armored car

Guess I'm on easy mode until I regularly see AT guys
>>
>>2435684
final mod pack
>>
Anyone know why I cant replace my still?

I have nothing manufacturing and all it says it gives is runt work space
>>
>>2435874
It provides still service that other facility may need, eg. if you have mess hall removing still would be impossible.
>>
>>2435880
Ah thatd be it then, thanks
>>
>>2435855
Already played with it, it's great.
>>
>bring ol revolver to shambler hunt
>0% chance at fan fire
>hit 6 times in a row
>awarded 5 lady luck medals
>>
>>2435917
I think Ive literally never used fan fire, never had a situation I wouldnt prefer to just use the TU to get in melee
>>
>>2435931
yeah, it's a bit silly, I think
>>
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I've had the MiB commander and Alien Vocabulary researched for over a year and the Arbiter hasn't showed up yet. I've literally got nothing left to research. I wanted to see if something wasn't broken with the game and if it would show up eventually, so I made a save, and I just let the time pass on the geoscape. It showed up in a month and a half. So
i loaded that save, and played seriously for a few months, and it didn't show up. The game is messing with me.
>>
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I love my snek knights
>>
>>2436010
if only they were actually this cute, huh?
>>
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>>2436017
Honestly I think I'm just gonna make a mod that replaces all their upper bodies with Gal ones
>>
>>2436024
you know what, I'd be fine with this.
>>
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I guess you need to save the file a right way
>>
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Turns out paint.net removes the built in palette in the file and fucks it up
>>
>>2436044
cool beans
>>
>>2436044
>mersnakeman, or reverse mersnakeman?
>>
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>Using black as a mask to cover hair works fine on the hoplite armor
>Just comes up as white on chainmail for some reason

This ended up being way more difficult than I thought it'd be
>>
>>2436083
yea, its a mess for some reason
>>
>>2436083
Palettes are fucking a nightmare to work with. I've had to use a combo of photoshop CS6 and GIMP+some custom OXCE plugins some guy made on the forums to actually make this shit marginally efficient.
>>
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Do you love slithering snake bitches?

Do you wish your frontline sneks could also be cute?

Do you wish that Lamias in XPZ didnt look like some kind of mutant hunchbacked tranny freaks?

Then look no further as I have the mod for you: Sexy Sneks - https://www.mediafire.com/file/g3qwtpykkjmgbb5/Piratez_Sexy_Sneks.zip/file

This took far longer than I wanted it to but I guess I learned some stuff about OXCE modding. I tried my best to stay as close to the original look of their gear as possible and picked whichever Gals I think are the cutest/hottest/most interesting to use as presets. I may come back to this and try to make them look more snake-y or just have original non-gal looks but for now this appeases me.

Lemme know if you notice any issues, I saw that because I changed the position of the sprite, the little avatar in battlescape is now positioned incorrectly and has most of their face and their tits in full view, which I think is funny enough to not spend half an hour trying to find out how to fix it
>>
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>>2436296
Nice. I'm an XCFag so I won't have a chance to use it, but I applaud every move made to unfuck bad mod dev decisions.
>>
>>2436024
this needs to happen
>>
>>2436296
amazing, sometimes things do happen
>>
>>2436296
Nice, anon. Now I can stop pretending this half of the update doesn't exist.
>>
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>>2436296
Looks pretty slick, nice work. For the avatar, there is an x and y offset setting you can tweak to pick where it samples the face from: avatarOffsetX and avatarOffsetY. I agree it's funnier to just leave it showing cleavage though

I'm trying something similar but in the more degenerate direction. The paperdoll, pedia entries, and little face display in the battlescape ui are all easy enough, but battlescape unit sprites look like they're going to be a real pain in the ass. I'm using ai sloppa for the paperdoll sprites but I don't think that's going to work for the spritesheet
>>
degenerate furry snakefuckers need to go back to nucom and stay there, preferably forever
>>
>>2435917
that % isn't chance to hit
>>
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>entire point of the update was to replace art with AI slop
>he didn't even replace all of it, so there's still no consistent artstyle
>>
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>>2436569
Yeah, it was a pain in the dick. On the plus side, you only have to edit the spritesheet once, and the game handles dynamic skin/hair colors (or, scale/underscale colors in my case) with text file edits.

>>2436612
Love you too anon <3
>>
Roughly what should I be rocking to be 'ready' for my first base assault?
>>
>>2436612
Agreed. But you gotta admit it is hilarious to see what really motivates these coomers.
Years of bitching and moaning about AI yet nobody actually does anything about it.
Then the moment you get lamias everyone's modding the shit out of them.
>>
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>Getting mad about coomers in what is basically the Xpiratez general
>>
>>2436696
thats most of /vst/ because the loud minority here has erection problems or something
>>
>frogposter
>retarded
Name a more iconic combo.
>>
>>2436613
Obviously, or he wouldn't have hit 6 times in a row.
>>
>>2436689
Without telling us which mod or which faction you're attacking it's impossible to tell.
>>
>>2436774
It was a church base, ended up going in with 12 gals in tac armor and alpha rifles and handled it
>>
>>2437134
Even the Chrysalis, which generally laugh at rifle rounds?
>>
>>2437146
Alpha rifle rounds are AP by default and seemed to take them down with enough volume of lead
>>
I am bad at making loadouts pls send help. So far I've been doing it based on what I think the gal would like but you know, thats not always effective.
>>
>>2437301
depends on your stage of the game
>>
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>>2437301
Loadouts are all personal so everyone does them different but I use a priority system, let's use my early game gal as an example.
1. Primary weapon - sometimes you may not have carry capacity for anything else especially with peasants
2. Melee weapon + medkit - ideally everyone has these two
3. Utility offensive items - molotovs, firecrackers, bombs, grenades etc.
4. Utility defensive items - restoratives such as canteens, drugs, smokes, meat etc.
5. Secondary weapons - with a shotgun I may carry a pistol, with bow some javelins, maybe a spear or a stun weapon there's options if I need them or if I have the slots
6. Protective gear - I usually don't use these unless a mission has specific damage type that gives a large boost, eg. gas masks vs ninjas or chem coats vs organ grinder etc.
There is no universal way to go for loadouts, this is just what I do and how I think when I kit out my troops. I make heavy use of personal loadouts using S/L to save/load last used kit and just build whatever I need on mission to mission basis.
>>
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>humanist munitions warehouse raid
>guy inside goes insane
>shoots a random missile with a pistol
>entire place blows up
>>
>>2437301
gun
1 or 2 reloads
handful of grenades
medkit
relevant protective gear
>>
>>2432403
Where's the hotfix? A week has gone by I know that at least energy shields are broken.
>>
>>2436714
then why mention it?
>>
>>2436696
>infinity HD porn catering to every fetish imaginable
>this guy expects me to believe people are gooning to OXCE
back to nucom
>>
>>2437431
are you aware what xpiratez is
>>
>>2437374
You don't go to that mission expecting to return back with the missiles. And gassing the room, be it with stun or poison, doesn't cut it either
>>
>>2437460
A PG-13 mod with pixelated titties? Do we have a new puritan schizo?
>>
>>2437374
If you want the missiles gotta use stun batons.
>>
>>2437488
NTA but I tried this. You still have to assault the room with the missiles, you can't stun everyone inside in one turn (it's too big, too vertical and there are too many enemies) and you can't take your time either because a stray shot will inevitably hit the missiles.
>>
Can I still get special male recruits if I don't go down male touch?
>>
>>2437495
I did it once and decided I wouldn't bother ever again because I tanked a lot of bullets with valuable bodies, in exchange for some missiles that I couldn't even use effectively.
>>
>>2437530
Heroes, Zone Stalkers and those renegades of the Apocalypse guys still appear in the other paths
>>
>>2437374
you try to get the missiles? I usually blow them up on purpose, it usually kills enough enemies all at once to make the rest much more likely to panic and surrender
>>
>>2436696
It's just one anon constantly spamming complaints about pixel nipples.
>>
>>2437553
Alright cool. I'm deciding on a path now. Might do Gals because I usually do male touch.
>>
>>2437374
as a rule, I don't even bother going for the missiles unless I:
1) already have a stock of poison grenades at least. knockout is much better because it doesn't kill.
2) spawn immediately adjacent the warehouse. this is because it's a huge pain trying to non-lethal my way to a far-off warehouse and if I don't, the guys inside will just blow everything sky-high
>>
>>2437701
I should also add, the poison gas is doubly efficient because it creates smoke - breaking line of sight on the shooters inside so its much easier to come in later and mop up with melee. Just make sure you have thv yourself or dogs
>>
akshually whats the benefit of gals only again?
>>
>>2437768
do you mean the gal path or actually limiting yourself to fielding only gals?
>>
>>2437769
Gal path specifically.
>>
>>2437770
Other than being able to hire gals? There are a few unique things like shakeup ceremony, astrocaster and heavy metal events, special voodoo peasant armor, special ss suits, the only flying suit with a backpack probably few more things but these are the big ones.
>>
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>>2437768
>>
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>Almost done with year 2
>Hate the layouts of my bases
>Wanna restart
>>
>>2437793
just fix em in notepad
>>
>>2437793
You used to be able to move base tiles around for 333k each until someone decided that's too much fun and removed it from the game.
>>
Is gambling worth it at all?

I did like 1000 spins, claimed rewards from all tiers, and got nothing I didnt already have in spades
>>
>>2437830
I usually feel the same way, but I think it's because I only really start gambling much later in a run, easily midgame, where almost none of the tiers apart from the rarest give anything useful.

I wonder if there's a hidden early gambling meta where rather than researching imminently useful stuff, you beeline gambling and try to subsist on that? I've never tried.
>>
>>2437830
It can be worth it by the fact that most jack trophies past jack's favors are kinda shit and there's not much else to spend them on. If you gamble early on a lucky nuclear laser or blue armor can help out a lot. Gambling has a use case for very end game if you somehow want to assemble one of the triple upgraded shadow orb STCs but you'd have to pour in gorillion of dollars to do that and it's only theoretically possible without savescumming.
Gambling isn't useless but it isn't amazing either.
>>
>>2437832
This just feels like layers of retarded RNG

If it goes poorly you might as well restart
>>
>>2437487
>PG-13
>>
>>2437830
It is, you can get something like the tesla coil or future bow early and have really strong weapons, or you can get items like the riot shield that help you with tech without having to mass interrogate stormrats or MP. It gets weaker as you go on but it's extremely useful early game
>>
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>>2437487
>A PG-13
>>
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>>2437906
That art piece (and Bonneywell's other similarly themed works) are not even age restricted on artstation, you can view the original and his gallery without logging in.
https://kaduflyer.artstation.com/projects/OygnBe

Sure, that pic could earn you a ban on 4chan. Everyone knows the NSFW rules here are retarded. Perhaps you shouldn't base your worldview on those.
>>
>>2437915
thats because the artist has to flag it as explicit you stupid nigger
>>
Whats the point of ground vehicles in XPZ?
>>
>>2437932
I don't see one. By the time I could make them I didn't bother because I had seeker drones who are infinitely more useful. Maybe hovertanks will be a worthy upgrade.
>>
>what's the point of X??
>Is Y worth it???
>What's the best Z????
I wish for your death.
>>
>>2437939
Thats funny, I was just wishing for your death as well

Wanna make out?
>>
>>2437915
if only 4chan looked like that
>>
>>2437778
Soldiers seem better. That or catgirls.
>>
>>2437949
Nothing beats peasant rev and mass fielding peas with lasgun
Feels like playing commie imperial guards (girls only)
>>
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>>2437906
Oh Lord Jesus save me, is that a nipple???
>>
>>2437932
Armored cars are a pretty strong force booster and let you train recruits pretty easily, tanks are extremely useful because they will let you fight everything short of lategame enemies
If you mean ground craft, it's mostly an early game thing. You can get a lot of infamy shooting down cars/trucks and killing the bandits (it won't give much loot but the pure infamy is worth it) and later on you just have them for ground races
>>
I tried to play XCOM Files but the grind of "kill 10 scorptions" missions scared me off. Somebody help, I want to play but I also don't have much time for games these days.
>>
>>2438189
People who play 2 hours a day will take like 2 years to finish a megamod like xcom files.
>>
>>2438189
Activate debug mode and then press ctrl+k to kill everything, then open up a text editor and add 5 points to reaction and firing. It's effectively the same thing, and you won't need to spend 20 minutes killing 50 cannon fodder. You may occasionally need to press ctrl+j to stun everything in case there's something in the tech tree that requires live bugs (maybe spiders?).
>>
>>2438189
>don't have much time for games these days
And you chose to play XCOM megamods?
I can't say my life decisions are any better, but you've made a mistake.
>>
>>2438215
homosexual behavior
>>
>>2438218
NTA. Grinding is for teenagers with infinite free time. X-COM was always a dadgame, and even millennials who played it as children are like 40 now.
>>
Not sure if anyone posted it yet so here's your hotfix:

v.o1.1.1
- Fixed Tactical Center base defense crash

v.o1.01
- Start buffs to Central Province, Dark Dominion
- New maps: Port TFTD x4 (by Solarius)
- New armor: Bugeye Technician (Hybrid Path only)
- New weapon: Homefront SMG
- Rollback of 'personal shields fix' as it's bugged
>>
>>2438370
>Homefront SMG
color me intrigued
>>
>>2438370
Thanks Dio.
>>
>>2437906
JANNIES SAVE ME
>>
>>2438399
I'm not him though, just noticed update is all.
>>
>>2438146
Sorry, I meant ground vehicles on the geoscape
>>
>>2438189
Im more miffed with the literal year worth of "kill this one guy in a giant urban map" missions
>>
>>2438370
Wheres the hotfix
>>
>Brazil starts with a boosted hybrid
>China gets a single homefront SMG

Dio really hates chinks
>>
>>2438456
noob... capture the first one you encounter and immediatly interrogate him to get rid of the lower tier shit missions
>>
>>2438513
Huh? I did that for all of them and still got those missions a bunch
>>
ICBMs are just for sale?
>>
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>>2438627
Yeah. Just like the research says.
>>
>>2436569
Unf, want
>>
>>2436689
In XPZ if the base is MERCs, the earliest point you should try it is full plate with shield and something like vibraswords, and something that lets you handle a blue-shielded hovertank, which for me was a minigun gal (or two) to overload the shield, and then few gals with RPGs or LASS to finish it off. 14mm rifles or DShK for everything else, but high melee competence overall is also a plus.
>>
>>2438630
What is armory tower even good for then?
>>
>>2438638
The tactical nuclear missiles that you CAN use?
>>
>>2438638
Selling tanks for profit used to be the best way to make cash endgame, but that was a long time ago and now it's obsolete.
>>
>>2438641
Why do I even need cash?

I'm sitting comfortably on about 150M, and that is after I ordered every missing high-ranking captive delivered to me, in a box
>>
>>2438691
Unless you have 12500 hellerium in your vaults you still have things to buy.
>>
>>2438693
Ooh, a megaproject. I was wondering what is all this hellerium extraction is for.

I guess I should have around half that.
>>
>>2438519
the smaller missions for the cults disappear after you capture a dude, there's like 4 tiers of dudes and at any given time you should only be doing 2 missions i think from the set of 4 (cultist apprehension, safehouse, outpost, base(???))
like theoretically you only have to do each mission type once, if you manage to capture the correct enemy from each tier, letting you advance
normally you probably want to hit multiple of their larger missions for the cash rewards tho
>>
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why does piratez have so much stuff aimed at replayability and exclusivity locked behind choices? doesn't a single game go above 100 hours?
>>
>>2438807
More like 400 hours
>>
>>2438808
that's above 100
>>
>>2438809
indeed
>>
>>2438807
>doesn't a single game go above 100 hours?
On your first go it'll be close to 400 hours, but if you're fast and you know what you're doing replay is like 150h and there's a speedrun around 50 hours.
As to question of why? I don't know, the first time I played piratez around 8 years ago there were already 4 codexes, the paths and personalities didn't exist yet but replayability and choices were part of core design from the beginning.
>>
>>2438814
why would you play xcom after you already know what you are doing
>>
>start playing 40h rpg
>take a break
>return to it
>dont remember what you were doing
>lose all interest

>start playing 400h xcom megamod
>take a break
>return to it
>game is still fun and immediately engaging
God I love this feeling.
>>
>>2438807
replayability is not a bad thing, anon
>>
>>2438845
ok, retard.

there's opportunity costs when the one developer chooses to focus on one thing instead of another thing.
>>
>>2438938
So instead of making more Piratez content, Dio should spent those workhours on... what? Starting another mod?
>>
>>2438820
>Spend 6 hours deciding that Tribal Clothing is in worth buying over starting armor
>Unlock Uber Clothing 10 seconds after unpausing the game
>The Tribal Clothing hasn't even arrived at my base
>Uninstall
God I love this feeling.
>>
>>2438941
not biting again, mongoloid
>>
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>>2436569
>>
Anyone done reject the power? How are those heros? Is the bus any good? What captain aspect is best for it?
>>
>>2439020
>Anyone done reject the power?
yes
How are those heros?
alright
Is the bus any good?
it's good
What captain aspect is best for it?
sore ass seems good
>>
The pirate zep is really cool but its soooo slooow. I want to stick get engines on it. That or I'll just have to mod the file.
What other craft do you all use. Any reason to use something like the v8, bikes, or convoy?
>>
>>2439020
>heroes
They're the redeeming part of no codex, very good units
>bus
I usually just research it and sell, it's theoretically better than the airbus because of the shadowtech slot but I'd rather just get dr. x's specter
>captain aspect
I like going priest, wholesome training gives even more strength/energy/hp. Mostly it depends on what you want to do with dr. x, soreass does give global detection now so it might be worthwhile
>>
>>2439034
As far as I can tell the only point of ground craft is for the race mission
>>
>>2439034
>v8
racing
>bikes
i think they give glamour?
>convoy
big capacity early transport
>>
Do bras and corsets stack? I'm not taking them off my superslaves either way if they don't.
>>
>>2439884
As far as I'm aware they stack so long as the unit's resistance to [whatever type of damage] is lower than the maximum the protective gear will improve that type resistance to. If you already have more resist than that then they don't do shit.

I can't be bothered looking up what those numbers are at the moment.
>>
>>2439884
>Protective Gear Type: Bra
>Protective Gear Type: Belt
Looks like they should stack, protective items don't stack if they share same gear type so no dual wielding riot and shotgun shields as an example.
>>
I already hate swapping around gear so much I cant imagine fucking with protection gear
>>
>>2439954
the only protection gear I use are scarves/ushankas on my winter warfare units and radiator shirt/pirate hat on my normal units. I swap out girls based on the climate. I just bring gas masks along in my craft inventory and manually place them on girls on the mission start screen if I'm fighting ninjas, sneks, ghouls, etc
>>
>>2439954
Imagine also doing underwater

I need someone to vibecode multiple layouts per gal
>>
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/OXCE/ posters will constantly beg to be spoonfed the early and midgame, only to then talk shit about the endgame
>>
>research embrace the power
>crash
>no hotfixes for this
guess everybody is rejecting
>>
>>2440391
Are you using a savegame from an older version?
>>
I tested bombing tleth from the inside with a barrel o' nuke, and its pathetic. Best it can do is empty one 2*2 hall on one level, with just few holes in the ceiling.

Is there an explosive that can crater all 4 floors? I want a cliff on all sides
>>
>>2436612
>furry
>snake
i think your snake needs a shave anon
>>
>>2436024
>>2436296
in 10 hours of tism you have improved the world immensely
dio hire this man immediately
>>
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Wait a minute... where is the Syndicate/Moon Nazis getting the elerium to make energetic blood plasma from in order to create their hordes of mutants and monsters? Is there elerium in the moon?
>>
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tfw no zombie gf

>>2440584
nah. turns out if you toggle lazy loading while in the geoscape, the game doesn't like that
>>
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Let me guess - you need more
>>
>>2441133
More like I need less, how do you equip anything without dropping your shit on the ground like some kinda savage?
>>
>>2441133
when would you ever need 3 mags
>>
Something about the AI, or maybe just how Gals work, makes Piratez missions so much more fun and interesting. Saloon Shootout in XCF would be a complete clusterfuck
>>
>>2441137
the ground is free inventory space
>>
what the quickest way to access the pedia page for a ship in my hangar?
>>
What captain type do you guys like
>>
>>2441177
Go to craft list/vessels and middle click the ship you want to check
>>2441178
I'm a big fan of lazy and priest. Lazy for the hotel and book purchases (which can be the sci books) and priest for wholesome training (big strength+energy+health boosts, especially for humans, and it's cheap)
>>
>>2441178
I don't have 8000 hours in the mod, so I don't know.

I'm going Ruler right now, though.
>>
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>>2441183
>Go to craft list/vessels and middle click the ship you want to check
does not work on my machine.
>>
>>2441197
Well, I looked at options and couldn't find anything about it so I can't help ya, sorry anon. Unfortunately only works on my machine
>>
>>2441197
I think the starting Airbus is a unique variant that technically doesn't have a pedia entry (at least none that you can unlock), which is why it doesn't work. I started a new game and couldn't open it with middle click, loaded up my regular save and it worked for all my other craft.
>>
>>2441178
Dumbass is fun. Trying out lazy now.
>>
>>2441224
My longest playthrough so far was Dumbass captain, but I gave up on it after discovering that unlocking the VIP Club (which replaces the Analytics Room) requires a random event chain that still hadn't started despite fulfilling all conditions for it for over a year.
>>
>>2441232
I actually got that pretty early which was cool. But yeah, wish you could force it.
>>
>>2441169
ground is a waste of TU, I'd either leave the two mags or the beer, and replace the knucks with some single slot energy item like crack or whatever. what do you need the knucks for anyway, it's a gal, she can knock shit out with her bare fists.
>>
Research stuck again, this time at 69% tech tree. Have all the SG plasma gear, blaster launchers, last thing I researched was plasma defenses.

I hope red tower will unlock something new
>>
I really should've built a 2nd prison cells...
>>
>>2441305
>what do you need the knucks for anyway, it's a gal, she can knock shit out with her bare fists.
I spent the last two days building a spreadsheet to find the optimal weapon for each soldier, you best believe I'm gonna use them
>>
>>2441451
number crunching?? but what of opportunity costs, what of doctrine???
>>
>all the enemy humans losing their minds and surrendering
>cant end the battle because a single dog is stuck in a closet on the other side of the map and is unbreakable
>>
Do Nun outfits have some hidden requirement? I have some but cant throw it on my peasants
>>
>>2441405
Getting to 100% is impossible since there's a lot of exclusive topics and with each patch there are more and more of these, you used to be able to get to around 90% but now I think it's closer to 75%-80% mark now.
>>
>>2441576
You need to research it before you can use it, it's not like most outfits
>>
Is there an OXCE setting to pause the game when a ship lands in radar range?
>>
>>2441652
There is no functional pause in geoscape

You get a pause when you see the detection message
>>
>>2441652
>>2441654
I think there was an option to show a message when a ship lands? I kept it off though cause I hate message spam.
>>
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>Aspects come from Idea Pairs
How can chaotic personalities have only 2 Aspects when they have 3 Ideas??

e,g, how do you lose Bookworm by going from Lazy to Thief, when they have the same 3 ideas?
>>
>>2441652
Yes. It's in the settings menu.
>>
>>2441652
If you play piratez that one is disabled and you can't turn it on (except maybe by manually editing the cfg, haven't tried that) because reasons.
>>
>>2441749
I just went in and edited the config, picking up plenty of ships now that I miss when playing at 30m/1hr speed
>>
>>2441751
Oh cool, so it works. I thought it might but wasn't sure.
>>
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>>2441660
>Replying to myself after spending the afternoon trying to figure this out

Picture the four Ideas as four points, positioned as the 4 corners of a square.

Heavenly personalities (Lazy, dumb, etc.) are a right triangle that connects 3 of those ideas (the 3 sides of the triangle are the 3 Aspects). Because it´s a right triangle, one side or Aspect is longer. It corresponds to the ideas on opposite corners of the square. The concept of opposites is very important.

What Chromatic Psychology does not tell you is that certain personality tiers break certain Chomatic Psychology rules.

In the case of Chaotics, they drop their opposite-idea Aspect, or the long side of their triangle. Either Bookworm, or Troubleseeker. So they're more of a L shape than a triangle.

There are other rule breaks.
>>
>>2441751
>playing at 30m/1hr speed
Dio disabled that setting for exactly this reason.
>>
>>2441779
meaning you're not supposed to play at those speeds?
>>
>>2441780
Tip #144 is for you.
>>
>>2441789
I have a tip for you right here, buddy.
>>
>he ran xpedia.bat
kek, thanks for the free cykacoin
>>
>>2441780
you're meant to play at 5s like a mongoloid
>>
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>>2441789
I see
>>
>>2441912
wow u mad
>>
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>>2441912
Well done.
>>
>>2441912
lol
you guys are okay
>>
>>2441912
he's a hacker!
>>
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>>2441912
fukkin winrar
>>
>>2441912
The image somehow makes it funnier.
>>
>Just need some guild engineers
>TWO comms tower missions in a row were taken over by zombies

REEEEE
>>
>>2442250
They show up pretty frequently in freighter missions too if you can snag one of those
>>
anybody know what soldier Type 4 is in Piratez? I just got a Freak Gal which is 7, and noticed one of the gals is 4 and it's triggering my 'tism
>>
>>2442314
Hand I guess. You can check ##SOLDIERS in xpedia for the full list. Oddly enough the index seems to start at 1, not 0.
>>
Temple Raid is AIDS. Was does Dio think hostile civilians are a good idea?
>>
>>2442505
Temple Raid is aidsmazing, super easy and hugely profitable.
>>
>>2442505
Go at night and it's free civilians to ransom, you don't even need a ground vehicle for it these days so you can just go at your leisure
>>
What's the next major moneymaker I should be looking for after Chateau de la Mort? Apples are very unreliable to find.
>>
>data center

Just why? This late in the game too
>>
>>2442677
I thought missions featuring apple orchard maps were plentiful. And you'll be monetary solvent long before you ran out of apples.
Anyways, sell hellerium. It's not the same $ yield as the chateaus, but all money is good money.
>>
>>2442677
I dont think I've ever been in a situation where I didnt have hundreds of apples in surplus
>>
>>2442677
cigars are great if you have plantations for weed still
>>
>>2437939
see >>2442677
>>
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I want to play XCF because it feels like a prequel to Piratez, and because I wanna save the best for last.

How do I get through 200 cult safehouses, 300 strange lifeforms, and 100 crop circles without wanting to kill myself?
>>
>>2443034
Simple, you don't have to.
You aren't going to get that many even if you played with the early start mod.
>>
>>2443037
have my upvote!
>>
>>2443059
Thank you for the upvote, kind Anon.
>>
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>>2443034
XCF is extremely capture-focused, and not just "one of each", grab duplicates of every motherfucker you possibly can until the eggheads can't wring anything new out of them and you'll be fine and progress relatively smoothly.

That said the mod is silly in places and RNG horseshit is in full effect, so don't feel shy about looking at the in-game tech tree previewer or even poking around the mod files manually to get your bearings. And grab the alternative art and extra music mods off the OXCE forums, both are quite nice.
>>
What am I supposed to do in Terminal Terror?

I captured "a clerk", but there was multiples of him. I also already have him researched.
>>
>>2443530
There will be a specific clerk with a different name, "bad clerk" or something like that
>>
>>2443512
>the only two opportunities I've had to capture Red Dawn Coordinators they've walked out into reaction fire and died

FFS it's july '98.
>>
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>>2443661
>he isn't savescumming captures
I regret to inform you that while manly and honorable, your ethos leads only to ruin in XCF; a lot of Solar's mid to late game mission and balance design hinges upon semi-perfect play or better.

For example, I refuse to even comprehend the notion that anyone has ever managed to fairly and legitimately complete the Vampire Castle mission and capture said vampire in the process without reloading saves, it boggles the mind.
>>
>>2443666
I managed to capture the vampire queen without savescumming but it took me like 10 turns using mind probes and low power laser weapons to hit her just enough to knock out without killing
>>
sex with ninja gals
>>
>>2443666
I'm not sure how or why but I did vampire castle when I was at end game gear with power suits and plasma and all bells and whistles, at that point capturing the queen was trivial.
I didn't fully ironman XCF but I reloaded the game 10 times or less the whole run, and most of those reloads were due to my item stash exploding and I just didn't want to deal with that.
Both piratez and xcom files are fully completable in ironman mode on jack sparrow and superhuman respectively. These aren't really that bad.
If you're looking strictly for challenge nucom with long war is WAY harder than anything openxcom mods provide.
>>
>dude drops onto my gal, shoving her through a garage door to get lit up by a firing squad

Its times like these I'm glad I dont do ironman
>>
When does this movie I'm watching get good?
Which character is going to die first?
Which lines should I pay attention to?
>>
>>2443784
>I'm not sure how or why but I did vampire castle when I was at end game gear with power suits and plasma and all bells and whistles
Same experience my first time, the RNG just refused to pop the mission for years. Still had to cheat at the very end because the map put a couple of zombies in an inescapable secret bunker behind 15 feet of solid rock and my entire squad went mad trying to find them.
>>
>>2443898
huh
>>
Xpiratez seems like it would be a pretty fun setting to play in a tabletop game. I'm constantly surprised at how fleshed out a lot of the lore is.

If I add something like less hassle now hustle to an on going game will that break anything?
>>
>>2444106
Might require some savegame surgery to straighten out, but that's something worth knowing for OXCE across the board.
>>
>>2444116
Fuck. Well I'll see what I want to do. I did mess around with a new run already and am almost at cats. I do see some str_ whatever in the research tab. Does this mean something is broken? Can I ignore it like all the other problems in my life?
>>
>>2444119
>Can I ignore it like all the other problems in my life?
Yes and the consequences will be similar in both cases.
>>
Is scavenging worth doing? I see some pretty neat stuff you can get like heros and gnomes.
>>
>>2444126
>I see some pretty neat stuff you can get like heros and gnomes.
Wait, its that good? I always ignore it
>>
>>2444120
Aw. I guess I'll have to learn how to debug or not use the mod.
>>
>>2444126
It's mostly a meme, I wrote up a post about jackass treasure hunting a fair amount of threads ago but the TLDR is that you'll get a lot of junk but it's still worth it
>>
>Hunting Rifle
>Pump Action Shotgun
LMG - YNM
>>
>Base assault
>My most important gal is off on her own on the other side of the map

I hate this shit
>>
>>2444437
>base assault
>three heavy armor gals are frolicking around in their underwear
>one is hiding in the hangar probably sleeping off her hangover
>why yes my hangars are in the north edge thank you for asking
I love to hate it. Never a dull moment with these horny retards.
>>
>>2444438
In this case I meant assaulting an enemy base
>>
>>2444438
>not putting space between the hangars, the airlock and the rest of the base
And then one of the bastards gets into the sewers. The 10 turn mission just became a 30 turn mission.

>>2444449
That sucks too, but there's no "most important gal" in an assault team. They all either pull their weight, or stay home.
>>
>>2444477
>The 10 turn mission just became a ctrl+d mission
FTFY.
Bughunt usually works well enough, but it would be better if it activated regardless of remaining enemies as long as neither side has seen enemy contact in n turns.
>>
>>2444477
>there's no "most important gal" in an assault team

There is when you only have one admiral uniform
>>
I'm a simple man, if I clear my access lift and hangars, I pretend all the enemies melted in the hellerium and ctrl+k
>>
>>2444477
>not using every available tile for construction
ngmi
>amount of people openly admitting to using ctrl+k
cringe
>>
How do training facilities work? Do they just randomly pick hands to train every day passively?
>>
>>2444503
a new tab in your barracks is opened when you have training facilities, then you select who you want from there
>>
>>2444510
oh whoops, lots of wasted training
>>
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>need air filtration to research large quarters
>need a fan to research air filtration
>fans drop from ninjas
>haven't seen a single ninja mission during the entirety of the first year
Time for the Socializing roulette I guess...
>>
>>2444498
>not using every available tile for construction
And then you get enemies everywhere, even without taking into account the basement maze.
>>
>>2444526
I just put living quarters next to the hangars so contact occurs on turn two and is over by turn four.
>>
>>2444527
This. Also even if one mook goes down to sewers it doesn't matter. Bughunt will show him to you and you have unlimited freshness in base defense anyway.
>>
Base attacks? Laughs in 20 sam sites.
>>
>>2444529
Sometimes they come on foot so your sam sites do nothing.
>>
>>2444530
Base defenses hit walkers too if I recall.
>>
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>hey here's a random event that gives you 20 useless workers for free* (*not including monthly costs)
>btw that'll be -150 score and -600k cash plus tip
>>
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>>2444547
>we need money and we need it NOW! (-200 or so score)
>several millions in the bank
>>
>UAC vault mission
>figure itll have really good rewards, spend half an hour hammering down walls with my weak ass lokknars

>1x UAC crate

epic
>>
>>2444572
Yeah, the one you have to cut into gives dogshit rewards. I only do the big vaults
>>
I have bugeye bandit and crypts giving me that string error in my research tab. Uhh how 2 fix? I'll also be looking around online.
>>
>>2444438
>base assaults
I wish these were anything other than retard punishment in xcomfiles, it's basically impossible to get one these days unless you're playing terribly, its way too easy to gain impenetrable air superiority.
>>
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>X-Com Files
>5 months in
>Have seen exactly 4 mission types
>>
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>>2444908
Hmm, either the RNG hates you, or your research is lagging. More advanced cult-busting activities open up as you interrogate their members rank by rank, and infiltration missions open up once you research the relevant operation disguises.

Zombies are their own can of worms and have a research-gated mission set and chain, so keep an eye on those bastards too. Other than that, most of the other crazier stuff like MIBs, ghosts, deep ones, etc won't start showing up until after your first year, give or take.
>>
>>2444913
>let me make sure I include as many unrequested spoilers as possible into a single post
based
>>
not the heckin spoilerinos!
>>
dumbledore dies to reaction fire
>>
onions is mutant!
>>
>>2444940
nigga xcf plot is about the most predictable there is, the only thing i found even somewhat interesting was the cyberweb plot thread, the rest are undeveloped or uninteresting
>>
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ctrl-RMB the target tracker to center the globe on its location

ctrl-RMB an item in the sell window to find how many copies you have, and where they are
>>
>spend all my money building a 2nd base for more scientists
>run out of things to research because only half the safehouses decided to show up
based
>>
Wtf is third iron skull?
>>
>>2445168
iron skulls represent the tiers of your medals / commendations
>>
>dark dominion gives you a senior advisor bugeye
>hidden expanse gives you a half uber SS, a minigun+ammo, and 25mm rounds on top of flak kits
Not bad, not bad...
>>
>June 23rd
>Safehouse pops up
>It's one of the 2/4 I already had
nah this is retarded
>>
>latest xpiratez is giving an error about the content of the standard folder
>trying to view unit stats crashes the game
DIOOOOO
>>
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>>2445304
Try debugging for PEBKAC errors.
>>
>>2445307
What version are you on? I downloaded and unpacked o1.1.1 onto a fresh install and it's giving me that error
>>
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>>2445307
Actually, it WAS a pebkac issue. The EXE was using an archived backup I had instead of the plain folders. I'm retarded
>>
>>2445233
think my fav of the recent buffs is the 4 central asian lamias

the chinese buff was a joke
>>
>Spend a week interrogating some fag
>Get a tip: Be careful around doors!
Why are tips even a thing you research
>>
>>2445440
Each tip gives 250 infamy which translates to like 83k dollars at the end of the month. The 83k was probably more than the prisoner ransom and is not subject to difficulty penalties, could also help you reach next rank. Tips are great.
>>
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Am I correct that three-way fights are still impossible in OXCE? (Player, Hostile NPC Team 1, Hostile NPC Team 2, everyone fighting everyone else)
>>
>>2445442
tips are not great, grrrl guides are great because they are a fast source of tips research. most captures you go for you're usually aiming for specific techs, else you need to find duplicates. tips clogging up research tables on these captives suck, which is why you should research as many grrrl guides as you can
>>
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Epic slop
>>
>>2445818
the unit is garbage anyway, so I don't mind.
>>
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>hmm, yes, this looks like a safe place to park our van
>>
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rate my august 1st research screen :^)))))
>>
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HOLY SHIT
>>
>>2445818
better than whatever the fuck this is
>>
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>>2445977
>>
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I already foresee the next problem XSlopZ will face: Everything becomes bland and samey.

It's not a problem yet, but eventually all the art will be in the same boring style.
The new recurring slop characters that are already meh. Like the runt trio with overalls, bare tits and red polka dot underwear. Or the redhead gnome, who doesn't look like a gnome is impossible to tell apart from gals if you didn't know (still better than the old hideous mad gnome slop)

Just wait until Dio starts replacing the assets from other games. Interesting, fun and nostalgic collection of great things from great games is what made Piratez unique and charming. Even more so than the a very wide collection of art from different artists. By all means it should be an embarassing clusterfuck like every other hobby game/mod project with unfitting assets stolen from all over he place, but somehow it is endearing. Maybe OG XCOM graphics are just the right fidelity for this kind of thing.
Nevertheless, that uniqueness will slowly fade into soulless gray mass. Maybe we'll even lose Rin. Hopefully the slopageddon is stopped before it reaches that far.
>>
>>2446039
We should build up our own soulful mod that preserves, even improves some of these that still remain. In particular, I'm really pissed when Dio replaced Illya with non-copyright pirate slut and I really want her back.
>>
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>Escape tower without a grav harness
>>
>>2446066
But how are gals supposed to maintain those thigh muscles if they just float everywhere?
Jogging upstairs is good for your health.
>>
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>>2445963
>>
>>2446041
Agreed, give me back my internet searched anime and heavy metal art
>>
>1st Quirian base assault

Those guys spooked me good
>>
Anyone know why when I try to use nepotism on a a hand nothing happens?
>>
It does happen, once. After that they just play you for a dumbass who keep giving them free shit.
>>
>>2446039
>all the art will be in the same boring style.
that's called artistic cohesion. it's better than having multiple random art styles completely clashing with each other
>>
>>2446169
yes
>>
>>2446171 was meant for >>2446169
>>
>>2446172
>that's called artistic cohesion
Thanks, Captain Obvious.

Usually I would argue on your side in favor of artistic cohesion. Especially after seeing and being disgusted with countless low effort flash games and similar amateur projects filled with a mishmash of stolen anime jay-pegs. But Piratez hits different. Piratez is the only thing that has made the chaos work. That has always been its core identity. It's funny as hell and I love it to bits. Trying to sanitize Piratez into a soulless sterile product without any stolen game assets WILL ruin it. Fuck's sake, it's called Piratez!
>>
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qt
>>
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well. lost my best guy (to shots that weren't even aimed at him), but at least I got Promo 2.
>>
>promotion pity timer fires as soon as I get the last prerequisite
BASED
A
S
E
D
>>
>1st mission against the full size humanist tank
>"Oh perfect, I can finally use that rocket launcher"
>doesnt even scratch it
what the fuck is the point of this thing
>>
>free stamina commendations for shooting down craft
Nice, even more reason to beeline for the little bird
>>2446263
That tank has 275 front armor and 40% concussive reduction, you need HEAT rounds to even scratch it
>>
What crafts are good for those 4x4s like hyenas and cars? I'm sick of the craft juggling. We need garages or something already.
>>
>>2445439
Yeah, there's a location where you get both the 4 lamias AND turanian gals. It's an insane start
>>2446342
Airtruck is the first flying one with any capacity, otherwise use convoys/trucks/raiding parties
>>
>>2446342
you'll never play better mods and you're trying your best to spoil them for yourself
>>
>September Promo 2, so got Helicopter before Humvee
I mean it kinda works, just gotta have a 2nd base on the other side of the world to transfer the heli to
>>
Whats the strat for handling the giant fuckoff turret on Ninja Crawlers? It seems near impervious to anything besides high quality melee weapons but has huge reaction and accurate at point blank
>>
>>2446491
You should have launchers by then. I had issues with it then added them to my deploy kit after that.
>>
>>2446497
What kind? It was shrugging off RPG rounds and Rocket rounds
>>
>>2446500
It's super resistant to concussive. Weaken it with chem or fire first, then fire rpgs. Or use different damage type.
>>
>>2446041
I won't particularly miss Ilya but that's more because I personally fucking hate Ilya. Not that the slop replacement is any better.
But that aside yes I do second a submod to replace the AI images with their old versions.
>>
>>2446491
>>2446263
Both of these were made to screw with RPG/Rocket users. So is the black pyramid later on. You want recoilless rifles or 60mm cannon tanks if you want to take them head-on.
>>
>>2446781
Why are these things even concussive, especially the HEAT round

is Dio retarded
>>
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>3 mansion raids in 2 months
This shit is cool exactly once
>>
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>>2446814
Hoo boy.
>>
>ammo inside every magazine being tracked between stages of a mission
nu-com could never. it's literally lost technology.
>>
>>2446995
You won't believe how fucking confused I was trying nucom for the first time and desperately trying to figure out how to control what direction my dudes were facing. 360 degree vision is such a ridiculous compromise to make.
>>
>>2446995
>missed shots actually do something
Nu-com can't replicate the satisfaction of having a missed shot hit the one enemy that wasn't panicking, instantly ending the mission.
>>
I just saved up a ton of tokens for Persuadotrons, are they meant to suck ass?
>>
>>2447060
Yes.
>>
>>2447060
I got them buffed a bit by complaining to dio that it cannot mind control even statistically the weakest enemy in the game. So yeah it's not getting better than this.
>>
>>2447094
>>2447105
ZAXX GIVE ME MY MONEY BACK
>>
>happy work camp is another "no mutants with armored enemies and no vehicles" mission
yeah, nah. bad company and this can go fuck themselves
>>
>>2447117
I had no issue with these desu

Only annoying bit is I always spawn on the opposite end of the map from the facility and they kill all the slaves before I even get close while rushing
>>
>>2447060
I don't know, but I sure know you're meant to buy them and find out
>>
>>2446814
They become a lot less painful when you realize Gals can just punch through walls with their bare hands, and you have a decent sized craft.
>>
>>2447146
I'm already bringing 12 gals with holosuits on every one, its just a total slog and theyre designed by schizos
>>
>no average go-to weapon with decent everything that can handle almost anything during any situation
What is the Heavy Plasma of early game xpz?
>>
>>2447185
Linux SMG is the true zero to hero gun. First one with standard ammo is okay but once you go EP with origami there are very few targets it can't punch through and those are usually power armors tanks turrets or other excessively armored targets not even heavy plasma does well against.
>>
>>2447185
>mod in 100s of weapons
>please tell me the 1 weapon I should use so I can never think about the others
burn
>>
>>2447185
There's so much variety, and heavy plasma isn't even the heavy plasma of XPZ lategame.
>>
>>2447188
relax dioxine we still appreciate your 100 hours of work that went into balancing lead pipe handle, it's just that we're not gonna use it is all hahahaha
>>
>>2447139
I DID buy it and I DID find out its shit

I figured I must've been missing something since its so expensive, but no, I guess its just a joke weapon
>>
>>2447185
For me, its the battle rifle
>>
God I hate setting up equipment for defenders in new hideouts.
Is there a way to just type in a number of something when buying shit instead of having to click the arrows?
>>
>>2447239
Scroll wheel on the arrows lets you buy in bulk, you can set how much it increments in settings
>>
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>>2447246
Thanks senpai
>>
My game suddenly became really slow. I have to wait for my units to cross the screen, while character movement is at 100%. It is as if my cpu gets throttled, but it isn't. The other thing it reminds me is decreasing cycles in dosbox. Does oxce have similar setting somewhere, like cycles?
>>
>>2447268
Use one of the opengl filters, it has to have * at the end to be opengl, just select raw* before you start bitching about filters it's as close to pixelated look as it gets. Then in options there's option something along line of "vsync in opengl mode" and set that to off and fps cap to 120. That usually speeds up the game by a lot even when running at same framerate. No idea how that works but it helped me.
Unless you get slowdown in a giant ass mission like space freighter then I'm afraid there is no fix.
>>
>>2447275
Vsync in opengl seems to make things slow but also smoother. FPS caps do nothing. It is strange because this was on for the past 6 months and I had no problems. I wonder if something changed with the gpu...
>>
Whens Dio gonna add a pilotable iron cross ship
>>
>>2447287
Just start making your own mod content rather than waiting for it to happen. I'm not being facetious either, it's not too difficult and can be pretty fun once you get used to it.
>>
I made battletank M, it is just an inert object for sale? Why is there a vehicle entry for it then?
>>
I wish Lamias had their own route
>>
>>2447060
I thought they were meant for use by someone who already had a high PSI stat, which made them redundant.
>>
Is it better to let factions establish bases to raid or to take out the ships beforehand?
>>
>>2447360
If XPZ, if a swarm of ships appear the base is already there. You can attack the ships for a metric crapton of loot and score. The bases themselves aren't that dangerous.
If XCF, mansions and the like you don't attack will get more dangerous the more time passes.
>>
>>2447377
>If XPZ, if a swarm of ships appear the base is already there
Really? Does that just mean I cant detect it?

Last time a fleet of ships came down and I did nothing about it I got a pop up about a new base right after, here I took out all the ships while they were landed and got nothing
>>
Any tips for farming glamour?
>>
>>2447411
>Does that just mean I cant detect it?
Most likely, yes. You'll have to have a ship stick around the area for a moment to make the base appear.
>>
>>2447360
You can double dip on VIPs by hitting the cruiser and then the base itself, it's great for loot
>>2447417
Early on it's mostly using glamorous outfits, finishing missions quickly, and using the little bird to get extra glamor. Later on you'll be mass enslaving captives for glamour
>>
>>2447319
We have too many routes already. In my opinion Catgirls and Bugeyes shouldn't have routes either.
>>
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maybe ai slop aint so bad...
>>
>>2432403
Whelp time to restart my failed run
Also Dio for the love of all that is mighty find a good slopper already your gen shit looks horrible
>>
>>2436296
Bless you nonny
>>
I always get a chuckle of lobstermen picking up guns
>>
>>2447614
The slop in O1 is actually decent compared to the old stuff. Dio must've finally spent 15 minutes browsing civitai for a better lora.
>>
>>2447648
I still believe there's a Heavy Metal-esque lora/model out there. Dio should look for that
>>
>>2447685
Tons, but most of them are for the movie(s). That and a base model that knows what oil painting is and mebbie a touch of Frank Frazetta lora should do the job though.
>>
>>2447411
Vanilla behavior has the game generating a "base" mission (spawning a specific sequence of ships which includes spawning a base at the same time as the last ship), and there's nothing you can do about it. I assume the mods either can't or won't change this behavior.
>>
>>2447641
Everyone's gangsta until the lobster picks up the bagpipes
>>
>>2447766
more like a flintlock pistol
>>
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>>2447758
XCF appears to require the "base building" ship to actually complete its mission and land, at least for several of the factions that build such things like Hybrids. The MIBs in particular have to be gently cultivated because if your airgame is on point they'll never manage to get a foothold and thereby eventually spawn a juicy MIB Base.
>>
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hows ur crew doin
>>
>>2447919
I just lost my top gal trying to capture an armored gnome. :(
We got that bitch in the end though, even if capturing her alive ended up relying on inflicting fatal wounds and then running away from her until she collapsed from blood loss.
>>
>>2447978
Thats the only viable method I think

Also its fucking gay the suit cant go on tunnel missions despite being a powersuit for mining
>>
>>2448011
>Thats the only viable method I think
You can also Bad Touch it, like any other enemy wearing power armor you want to take alive.
>>
>>2448013
I've admittedly not tried using Bad Touch much. Or at all. Doesn't it have a pretty severe penalty against armored units?
>>
>>2448019
>Doesn't it have a pretty severe penalty against armored units?
NTA but it does. However, the armored gnome has no charm resistance so if you have a combined strength of 85 or higher you can theoretically roll high enough to hit through (.6 BRA + .6 VPWR + .3 STR, any decent gal can hit that threshold with training)
>>
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>first Red Dawn Outpost
why is the completely random positioning of your vehicle allowed to be the single most important factor in battles?
>>
>>2448025
lol
>>
>>2448025
welcome to the rice fields motherfucker
>>
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>>2448025
>parking in the corner to secure a tactical ranged position on the wooded hill on the far side of the map
Nah
>driving into the middle of the enemy base and parking directly in front of the barracks
Aww yeah
>>
Do you ever learn how to break the lock on gauss weapons or are you free to tear them all down for parts?
>>
>>2448054
just play the game you stupid fuck
>>
>>2448056
How about I rape you
>>
>>2448058
not your most retarded post
>>
>first scientific vessel attack
>some random dude launches a bomb that wipes out a quarter of the map and everyone in and around my ship

ok then
>>
>>2448054
just check the tech viewer you stupid fuck
>>
>>2448054
>>2448058
You can learn to unlock them, ignore these two seething autists
>>
>>2448021
>it does
Really? I've had my seductresses drop Humanist Supersoldiers with ease. Is that attack not Bad Touch?

>>2448054
Yes, you can break the lock. By the time you do, however, you either have better weapons, or your own gauss weapons. Break them for parts, if you do a lot of missions you'll get a lot of those weapons anyways.
>>
>>2448087
>Is that attack not Bad Touch?
If you're talking about the one that only needs LoS, that's powers of seduction. Bad touch is the melee one
>>
>>2447246
Scroll wheel just opens the tech menu for the item for me
>>
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>>
>Mission to save Lamia Enclave
>You get points for bystanders killed
nani
>>
>>2448096
Scroll the wheel, retard.
>>
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Maybe Dio was on to something with his sloppa shilling
>>
>>2448319
you really like these fake balloon tits?
>>
>>2448342
boobs could use a little reduction job I was focusing more on the thighs area
>>
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>>2448342
>he doesn't appreciate all boobies of all shapes and sizes
>even scary, veiny ones that squirt acid
>>
>>2448188
I have, all it does is scroll up and down on the menu
>>
>>2448346
Are you scrolling on the list or on the arrows next to the items? The latter is what increments, not the former
>>
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damn this is kinda nice
>>
>>2448348
On the arrows
>>
sorry but dio genned cute girls with big tits and exposed bush, thats good enough for me
>>
>>2448349
The soldier that joins is not really that good but selling the flak kits gives you so much money, might honestly be the best start between that and the lack of cold environs nearby
>>
>>2448319
I'd argue that breast implants have a certain niche appeal all of their own.
Big naturals however is something that everyone can enjoy.
>>
>>2448342
Unfortunately big AI tits are always inevitably implants, because nobody in a position to know is ever going to bother labeling it in and big implants will always outnumber big real breasts in the training data. Until someone releases a LORA based on personal judgement or you add the sagging tag with heavy emphasis or something, they will always be fake balloon tits (feel free to post examples if I'm wrong).
Also it matches with the balloon tits on our paper dolls.
>>
luv me assault clones
>>
>>2448353
so much this
>>
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>>2448507
>assault clones
>catgirls
>gnomes
Yes, but which location gives the best starting grills?
>>
>>2448353
Dio did some good with me. He proved that you can train and condition people to find things sexy. I hated musclewomen, bushes, bolt-ons, and sweaty Amazonians.
Now? They make me nut instantly. I understand it all now. Adam wants Eve, no matter how retarded she might be. Apple orchards galore.
>>
>>2448594
Arent the starting grills identical across all starts?
>>
>>2448597
NOW YOU'VE DONE IT
>>
>>2448596
yeah i gotta jerk off every time before I play
>>
Imagine the primordial Eve: thicc, muscular, sweaty, hairy-bush'd, big-tiddied, nagging, headstrong, and aggressively retarded. Dio is like: "Hot, right? Let's randomize a bit, make her the MC, then pit her against an alien invasion. You get to play as Adam and try to tard-wrangle her and her many clones."

Unironically excellent Christian apologetics. Dio has no idea.
>>
>Attack Merc base
>Try to clear it out conventionally, total shitshow
>Instead just camp where we entered and blast them as soon as they go up the lift
>easy

Alright I guess
>>
>>2448622
This is how I usually handle them, MERC bases are total horseshit
>>
>>2448594
Mongolia so you get lamias + gals
>>
>>2448701
Lamias, turanian gals, and 3 million in debt
>>
Whats the deal with missions that have crazy long turn limits that you'd never hit?

Why even have them
>>
I'm starting to think it's actually impossible to clear out humanist weapon stashes without them blowing up.
>>
>>2448837
I've managed it exactly once to see if I could, but mostly I don't risk it. Cleared out everything around the area first with mostly nonlethal, so noone panic shot a missile, sent in dogs first to locate everyone and ran with high XP melee gals. Was sweating bullets for that part, but it worked out. Decent payday, but not worth the stress. Just shot the fucking thing on turn one, since.
>>
>>2448837
You either gas mortar/bombard the main building to kill most of them there and line of sight at the same time, then rush into melee, or you go full non lethal so they don't panic but you need better armor for that. Not worth the huge hassle for a few missiles. I just pick someone and get person of mass destruction for her/him.
>>
>>2448837
The irony is that by the time you have the tools to easily clear it, you don't need the missiles.
>>
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>>2444477
>>
>>2448622
>Instead just camp where we entered
I did that once and four plasma rockets killed about 12 of my gals on second turn.
>>
>>2448869
Unironically NGMI.
>>
>>2448837
It's possible but highly risky and usually not worth it.
>>
>>2444477
>surrounding your hangars/lift with empty space and chokepoints
p*reblood cowardice
>surrounding your hangars/lift with your living quarters
real gal shit
>>
>>2448869
i kneel
>>
>>2447108
ZAXXED
>>
>>2448889
And then for no reason at all the gals spawn in the spa, or literally elsewhere.
>>
>>2448837
this mission feels like a joke mission, at least the missiles arent actually that good
>>
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What a bizarre crossover

is this nigga even still making shit
>>
>>2448889
Yeah, chokepointing is about the worst thing you could do with Piratez basebuilding. Number one cause of enemies pathing into hellerium sludge.

It's fine to surround tertiary base hangar+lift with plasma turrets but primary and secondary bases need all the space you can get.
>>
>>2448972
I figured it was some sort of reference, but I have no idea who that is supposed to be.
>>
>>2448981
You've missed nothing of value.
Keep it up, there's a certain class to your innocence.
>>
>>2448981
I'm gonna break your innocence. Google princess trainer or witch trainer. It's a reference to a guy who made them (among other things). His name is in that pic.
>>
>>2448984
>>2449001
The duality of anonymous
>>
>>2449002
Yes, well, the thread is at page ten and gonna drop soon enough so I figured what the hell.
>>
>>2449004
>soon
Yeah, in a week or so.
>>
>just found out research across bases isnt shared
Whoops
>>
>>2449059
I thought both XCF and XPZ warned you about this.
>>
>>2449072
When you start setting up bases you dont remember a tip you read weeks ago
>>
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THANK YOU BASED X-COM RAT
>>
>1st Star Gods terror mission
>2 sectopods
think i'll take the infamy hit bro
>>
>>2449198
I pulled it off with one DShK armored car, a DShK flysuit, some LASSs and AT rifles, and two full plate(s) girls (and a lot of savescum). Had to use a barrel bomb too in the end.
>>
>>2448972
I still have vidya magazines with his comics/illustrations from early 00s
>>
>>2449223
How the heck were you getting star god missions with that kind of gear
>>
>>2449228
I was super slow with research for about two years
>>
>Ready for Ninja War
>unlocked by *Pirates vs. Ninjas*
>*Pirates vs. Ninjas*
>depends on Ready for Ninja War
>unlocks Ready for Ninja War

So how tf do I get this
>>
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>BlackOps (((Premium)))
>gives you a worse sniper rifle than the regular BlackOps one
>>
>>2449334
The scaling factor on it is completely busted, you will be casually burst-firing people across the map at 200% accuracy with it in no time.
>>
>>2449334
Because that thing used to outperform even plasma weapons and was nerfed like a dozen of times.
>>
>>2449322
one of those is an event, the other one is research. you can run the xpedia.bat to see event requirements, but why would you
>>
>>2449340
>Ready for Ninja War
Research triggers:
Spy on Ninjas √
Ninja interception √
Ninja Scroll √
Ninja Warrior √
Officers defended from Ninjas √
Ready for Ninja War x

???
>>
XPZ has way too many conventional firearms to keep track of
>>
>>2449365
they're also mostly similar so just pick one you like and roll with it
>>
>See there's a shitload of base defense options
>Research a bunch of them assuming base defenses will ramp up
>Havent gotten one in 2 years

I got scammed.
>>
>>2449363
NTA but yes, it's event driven. Jack will contact you and tell you that the war is ready to start
>>2449400
Flak cannons+bees will tide you over for 90% of base assaults
>>
>>2449400
naked gals with a big slappy stick and/or camo cats with sudoku blades will tide you over for 95% of base assaults.
>>
dogs with landmines
>>
>>2449412
blue shields make landmine dogs kneel
>>
Researched power armor and kitted my gals out with it and now I'm almost 2 years later researching armor thats still not as good as it
>>
>pirate airforce now requires getting one of the rare jet parts
>which either requires gambling on sub 1% chances or doing bandit airfield
fug
>>
>>2449470
I realized this a little late but got it pretty fast in my workshop base just tearing up necro parts
>>
>>2449474
Yeah, I lucked out and got an interceptor built and fueled just in time to take out an academy hopper and nab the esper. Once again I will not be allying with those muties
>>
>>2448869
What is the burrow graphic supposed to represt? It looks like a discarded teddy bear but I don't think that's it.
>>
>>2449478
you mean the beast den? yeah it does look like some sort of toy to me, like a wooden robot or something, but if I squint and imagine hard enough, maybe it can be like one of those jungle gyms, but for beasties
>>
>>2449477
Is there a reason not to?
>>
>>2449480
Two main reasons:
1. You want to go the dr. x route and recruit pureblood soldiers (mutually exclusive with mutant alliance)
2. You don't want to deal with pogroms (the only ones that appear are weak pre-alliance ones, the worst you'll be facing are humanists) and don't want to eat -1000 score penalties
>>
>>2449401
>Jack will contact you and tell you that the war is ready to start

I have piles of Jack rewards, and I'm considering PRISS assault now. When is he going to contact me about this?
>>
>>2449530
Assuming you have all the prerequisite research, you're probably missing the "ninjas attack government" one since it requires you to let an APC finish its work and spawn the mission. If you've done that mission then it's probably a bug and you should submit a report
>>
>>2449649
>let APC go

That never occurred to me. I think I crumpled every single one since I got an armed vessel.
>>
>>2449706
Yeah it's dumb that you can be too good at the air game and miss out on ninjas completely.
>>
>>2449649
>You have to let an APC go
What an insane requirement when theyre so easy to shoot down

I've been on year 3 wondering when these Ninjas would stop being a total joke
>>
best oxce mods that are *NOT* piratez, xcf or rosigma?
>>
>>2449864
You said OXCE mods, but BOXCE and FTA are the most interesting oldcom developments beyond the megamod trinity.
>>
>>2449867
>are the most interesting oldcom developments beyond the megamod trinity.

Does this sentence imply there is interesting nucom developments?
>>
>>2449880
No, I just used a different word to distinguish from oxce since they are different forks.
>>
>>2449867
idk wtf fta is and boxce is cool but i was asking about actual content mods
>>
>>2449904
fta asks the age old question, "what if xcom...le failed?"
>>
>>2449916
i meant more that the acronym is meaningless to me and i don't know what i'm looking for when you write this
>>
>>2449921
from the ashes
>>
>>2449923
now i know what we are talking about, but what makes this the >most interesting oldcom developments beyond the megamod trinity.
?
>>
>>2449926
idk i just googled it
>>
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>researchers AND workers have their own stats

I feel like at some point autistic games can have too much autism
>>
>>2449988
The hell is that?
>>
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>>2449988
>pilot stats too
god damn, theres even stats for prison wardens what the fuck

>>2449990
From the Ashes
>>
>>2449988
I think FtA has the perfect amount of autism for me, actually. Pretty much all of the features it adds are something I wanted.
>>
>>2449992
How do you train those stats? Can't be through going to missions and killing stuff.
>>
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>>2449998
I assume through doing research but maybe theres academy facilities

also prisoner stats
>>
Well From the Ashes looks neat but its definitely in a very alpha state

Tried doing one of the early cow mutilation missions and couldnt figure out what the game wanted me to do to complete it and the whole time an infinite wave of reinforcements comes every turn
>>
hasn't been updated in years...
>>
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Why do these Black Lotus guys have ungodly thick asses
>>
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>>2450029
erm...
>>
>>2450048
It's the price they have to pay for the ability to turn invisible.
>>
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>>2449992
Wait we can just... have new arbitrary worker types?
>>
>>2450055
>i don't know what fta is
>fuck up my greentext arrow earlier
>fail to discover the github where fta is actually being updated
i may be stupid
>>
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>>2450048
>>
>xcf keeps spawning missions on the opposite end of the globe, to the point there was FOUR missions in and around new zealand at once

Is this shit rigged
>>
>>2450380
Nah, just raw-ass RNG and some questionable region weights. WAY too much shit happens in the Pacific in general.
>>
>>2450381
I can only assume this is a sadistic desire to force people to fight in jungles with bullshit LoS
>>
>>2450380
Need more info than this, but it's probably just RNG.
The only actually rigged thing in XCF is the xcom slander missions that appear if you do some questionable deals with M.A.G.M.A. Those are impossible to reach on time unless they spawn right next to a base with a covert ops team
>>
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>>2450389
The first time I got an event saying some VIP guy got blasted with a black market tritanium round through a foot of bullet proof glass, I dumpstered the save and went back an in-game week and decided against giving those retards anything.

I don't care about the points, but I don't need a dozen popups a month telling me what an awful person I am, I have a phone for that.
>>
>>2450395
MAGMA are all retards and never agree to sign on anything with them.
>>
>>2450395
>>2450396
Only the tritanium ammo might be worth it, but i agree the constant popups and unbeatable missions are a pain in the ass.
You don't need their garbage.
>>
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>December in Year 1 of XCF
>Go to a strange lifeform mission expecting a standard mutie hunt
>Actually its Men in Black with an entire research outpost all kitted to the teeth
>Blast the first one outside of a suit I see with a taze cannon, grab his corpse and the ellerium he was holding onto while two stay behind to die and draw fire

Well that was pretty epic, I hope that was actually worth trying to grab something and I didnt just waste two agents lives
>>
>shoot down unknown hopper
>immediately evac after I see a fucking megazombie staring me down
yeah nah, not touching these
>>
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>>2450398
Solar has unfortunately patched out or nerfed basically all of the old tricks get cool shit early enough to actually matter except for capturing dudes in high-end armor and stealing it from them, I had twenty-odd Power Suits and a fair number of Stormtrooper Armors before I could even build them, thanks MIBs
>>
>Dagon dudes in green pajamas shrug off 6.7mm rounds while my body armor cant even stop .38

Why arent we just stripping these dudes off and wearing their shit
>>
>>2450422
0-150% rolls were a mistake.
>>
Did XCF not used to have Blackops weapons? I didnt even try to rush for them or anything and got them super early and found out theyre almost superior to just about everything you find early game which makes me wonder why all that stuff exists
>>
>>2450598
well you can't quite rush blackops as fast as you can get your hands on most of the real world models
that being said, a few of them are kind of sidegrades to blackops stuff like the fal and the g11 iirc
>>
>>2450616
I think the FAL is a strict upgrade

Scaled power is pretty crucial early on imo when every fucking cultist is a tank
>>
>>2450396
True, the only good thing MAGMA did was develop XENFORCERs and go bankrupt, allowing a bunch of roided up bimbos to repair and use them hundreds of years later
>>
>>2450598
You aren't alone in the sentiment, normalfag weapons get replaced way too soon, FN FAL aside, and then you end up using BLOPS shit for 200 hours straight because nothing except actual end-game weaponry is genuinely a real upgrade from it.
>>
Speaking of blops slop, the LMG might have the worst sound effect on a gun I've ever heard
>>
>>2450396
They can be an easy source of power armor (not good power armor, but power armor in the end) and decent late to end game ballistic weapons. And really the only consequence of not signing deals with them is more council score, which you'll have plenty at the time.
>>
Should I take less people to PRISS rather than more people?
36 seems hard to manage on lvl2
>>
>>2450714
the magma power armour is dogass tho and farming free power suit / stormtrooper / juggernaut is not even remotely difficult
fuck magma niggers, retarded russoid faggot corporation



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