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File: w o r d e n.png (294 KB, 800x450)
294 KB PNG
https://www.youtube.com/watch?v=D4BOaaB9I1Q
Campaign Mode is out.
do you like?
>>
>>2417565
I'm not smart enough for missile pathing
I am given to understand the improved the tutorial for it a bit though
>>
>>2417565
Kinda weird but overall good. It's basically forcing me to use ships in ways I've never needed to before and conserve resources more than I thought possible.
>>
>>2417565
Voice acting is so flat it makes homeworld 3 look good...
>>
>>2418990
It's not just VA, everything about the game from ship designs to UI to VFX to backgrounds is bland.

It's a good game mechanically, but it's just not very interesting.
>>
>>2417565
The dev is a retarded estrogen jockey that wasted all of the momentum and hype all the sloptubers were generating for him for free by spending years doing nothing but 3k skirmish centered balance patches for his even more retarded discord clique.

If it wasn't for Hooded Horse taking an active role in doing damage control after he cancelled conquest mode, those same faggots could have feasibly killed off any interest remaining entirely.

Campaign is alright, I guess. Having your flagship be a carrier by default isn't. Carrier micro is just so incredibly fucking tedious. At least it has missiles, but it's still so fucking slow.
>>
>>2419227
fpbp, I stopped caring 2 years ago when it was clear the dev didn't care about non-sweats.
>>
The campaign is basically just an excercize in not putting the square peg into the round hole, right?
>enemy has no jamming
>use thunderhead mk1
>enemy has jamming
>use thunderhead mk4 or squall
>sometimes it's okay to let the light cruiser shoot them to death if they're a rocket shuttle or whatever
Is there anything else?
>>
>>2419227
yeah as soon as I noticed the pointed avoidance of making singleplayer content, I saw the writing on the wall and moved on with my wallet. This game lasts precisely as long as there's players, after that it's a glorified lego set.
>>
>>2419462
>This game lasts precisely as long as there's players, after that it's a glorified lego set.
The part you forgot to mention is that the reason players leave is because inevitably the game settles into the gayest, most boring meta imaginable, built on a foundation of one overpowered module that everything revolves around.
>>
>>2419462
It seems like the last decade or so there has been an active push to avoid making any singleplayer content for games in general. I am genuinely not sure why this would be the case, not just in strategy games either.
>>
>>2419515
Because Jews saw Blizzard, then Riot doing le esports and everyone's marketing department heralded it as the current thing to aspire to. At the same time, said marketing department is staffed by nogame business management graduates that don't haven't the slightest clue about about the subject matter and instead only ever blindly follow trends.
The financial class that determines what's going to get funded is made up of the 10 guys who have all the money and use it to shit in everyone else's ceral and the 2 million guys that are just trying to do what everyone else is doing.
>>
>>2419515
Why bother putting any effort into AI or making the game enjoyable when your players will simply do your work for you?
>>
>>2419519
Very true, but I also think there is something wrong with developers as well. The team behind this gay missile spam game are not, as far as I know, directed by retarded marketing and finance departments.
Many of the failures of video games over the past few decades can be laid at the feet of the jewish financial class but many more of them are the fault of out of touch developers.
>>
>>2419537
>The team behind this gay missile spam game are not, as far as I know, directed by retarded marketing and finance departments.
In terms of this game in particular, it makes sense that you would want to make the game mechanics first and then make the campaign because otherwise the campaign would be broken.
The obvious answer would be that they wanted the full set of corvette, frigate, light/heavy cruiser, carrier and battleship implemented and working relatively bug-free.
This would indicate that work on the campaign started after the relase of the carrier update which was something like one year ago. Because the carrier update was the final core ship type to have in the game.
This means they got to work on the campaign after the release of that update, which was about a year ago, which is what you would expect it would take them to make the campaign and have it working relatively bug free.
>>
>>2419493
>built on a foundation of one overpowered module
what module is it I'm gonna spam it on every fleet I have
>>
>>2419595
The biggest outlier used to be double coated stealth missiles before they got nerfed.
Now it's harder to tell, but my best guess is that the game will gradually devolve into the beam with which you hide behind rocks until the enemy gets close enough for you to smack his nuts on one side and the hybrid missile blindly clearing the common beam hiding spots on the other side.
>>
I like videogames having weird controls because it is, in the end, a game, but god damn this game has BAD controls and it's not the same thing
>>
>>2419749
3D controls on a 2D plane (your PoV) is always gonna be awkward.
>>
>>2419227
>balance patches
I like them. It's a cut and dry indicator that signals the "death" of a game.
All you have to do is scroll through update log & if you see balance-nigger behavior you can safely avoid the game. Isn't in wonderful?
>>
started campaign, first couple of missions were fine. i don't really know anything about carriers but i did a decent amount of npc skirmishes.
carriers need wing macros or presets or something. also need a hotkey for pausing so i can macro my retarded fighters/bombers as well as the rest of my fleet
idk what happened but around the mission where the first lineship appears, 3/4 of my fighters died and my light cruiser got caught out by the lineship and shot to hell (39 broken modules) so now im fucked
i limped to the supply ship and ganked the lineship with the beam destroyers but surprise surprise it only has 4 restores
so i guess im restarting? idk its like they wanted more tactical combat than homeworld but made it too restrictive - at least in homeworld you had no repair limits for ships. or im just ass at the game. would be nice if you started with an escort carrier and a heavy cruiser with a railgun or something to make it unique.
lineships are overtuned. they need less pd or less armor/health to make up for their utter dakka potential bc they just suck to fight.
ok blogpost over
>>
>>2420373
>also need a hotkey for pausing
it's ctrl+space
>so i guess im restarting?
You can get restores in every station you dock with. If nothing else works, go back to a station you took previously.
>lineships are overtuned
Lineships are brawlers/front liners. Either distract them from one side, hit them with missiles from the other or lure them into beam ships.
Letting your light cruiser fight a line ship is a bit suicidal because it's just going up against a bigger, stronger version of itself.
The light cruiser we get in the campaign is tuned to remove smaller ships, it's a flyswatter that gets rid of shuttles and tugs. Even the monitor, probably.
>>
>>2419515
It's not even esports. It is simply farming in the climate they artificially created:
1. "Streamline" to attract "broader audiences".
2. Trick and/or pavlovian condition the majority to accept shitty standards. Killing off LAN was one of the important parts of this but also acceptance of "early access", renaming release candidates to betas (and normalizing selling them), renaming betas to alphas (and normalizing selling them), microtransactions, cutting out release content to be sold as DLCs and so on, and so forth. But removing LAN is the relevant bit here.
3. Culminate in always online becoming not just the norm but the only possible state, with all the other shit serving as foundation. Now you either have to accept the whole shit stack to play with others or play "relevant stuff" (new), or avoid everything remotely mainstream and drop out completely and hope there is enough on the fringes and in your backlog.

This crap is just the end state of suits running everything. If they could get your organs to sell back to you they would have, they just haven't quite figured that out yet. Venture capitalism is so far removed from having an honest living from the sweat of your brow that it is perplexing how the older, not enshittified and brainwashed version of humanity allowed things to get this far.
>>
>>2420393
ok i didnt know about ctrl+space, ty
i know you can get restores from stations, but to go back to iron spindle after hitting caltrop wastes like 12 fuel for the journey there+back
and yes i know that CLs should not be fighting lineships, that was my fuckup. i was using it as bait/a scout (just realized it's weird they didn't give use a scout corvette and instead push to use spacecraft)
>>
I just started the campaign after a long break from the game, and I'm not really enjoying the carrier gameplay. Micromanaging fighters is not really fun, and it seems like if you don't constantly babysit them, they end up getting chewed up by PD. I feel like I'd rather just have more missiles.
>>
>>2420778
Torpedo bombers chew up just about anything because they release torps outside of PD range and bombers are the only strike craft that can take a few hits.
Fighters are the thing where we actually have something to talk about.
The Tanto have railguns which are good against missiles and make for great point defense.
The other ones can go into fighter bomber configuration, which is probably the most convenient way to finish off damaged ships. Shooting just about anything to death takes forever, if they eat enough cannon shells to lose their PD; send a fighter bomber or two and that's the end of it.
Both of them can go into air superiority deployment which is meant to fight off other craft, but those don't appear until later.
Then you get the skiffs which are just convenient and have elint sensors. They're like little defense turrets that use Bolt missiles, which are super common and you can loot them off of every enemy frigate.
And finally you have the flying radars which are straight up fantastic.

In short, you rarely get to use actual fighters and their utility is extremely narrow because anything at all kills them instantly. Bombers are slightly more useful, but torpedoes are so scarce that you really have to think twice before sending them.
Especially in the first few missions, your carrier is mostly deploys the flying radars and is then used as a loot hauler.



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