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File: 1762077014611293.jpg (475 KB, 1920x1080)
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The kind of very simple RTS/RTT that Creeper World/Infested Planet is where you build up a very simple base and defense system to push back an endlessly spawning horde of goo/bugs/whatever. Any fans of that shit? Any other games in the genre outside of CW/Infested Planet and the upcoming Calyx?
Why was CW:IXE such a huge departure from the series?
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never tried IP, is it as certified ludo as CW?
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>>2419781
It's different in that you control a small squad of muhreens that you change the weapons for based on your 'battle points'. It's a bit more active with needing to reposition on the fly and use abilities to give you the wedge you need to push through a huge horde of bugs.
Has a fair amount of game modes too, there's a story campaign with an upgrade system and replayable random side missions, there's a planetary campaign mode similar to terran command(I don't want to say dark crusade because it's not as involved) and then a bunch of skirmish maps with various difficulties.
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>>2419781
I played the crap out of it, beat the planetary campaign on the highest difficulty, and when I actually tried CW4, I didn't like it so much. Very distinct strengths, weaknesses and synergies between units, turrets and techs, and the game is just more fast-paced.
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>Why was CW:IXE such a huge departure from the series?
The dev probably just wanted to play with a particle simulation, they're fairly interesting. I don't think it was a departure at all, all the same fundamentals to other CW games are there.
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mindustry is a mix of rts, factorio, and tower defense
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>replay IP since I haven't finished it last time I played it(one decade ago)
>huh, this is kind of easy even on expert, I wonder why I was having troubles with it
>get a random map where the last four hives are bunched together, have 80% spitter turrets, regeneration, that one mutation that gives them three times the range, that other mutation that makes poison hit harder and slow your guys down and respawn almost immediately
>have no real way of punching through that shit with my current upgrades or even just sniping the turrets quickly enough because they respawn as quickly as I take them out
Oh yeah, I remember this shit with the random maps.
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Annihilate The Spanse is kind of like that. You build ships to push your line forward and turrets to hold it. The campaign missions were pretty fun and hard when I last played it.
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>>2420796
You should avoid leaving a group of hives like that and try getting to them first. And there's a cool trick for not triggering mutations prematurely - blow up the hives but don't capture them. Try to blast several of them at a time, leave some forces to prevent them from regrowing (hives are vulnerable for a few seconds when they pop back up), and then capture the whole group.
You might run into unwinnable odds at times, but there's a good range of options to try against spitter turrets before quitting like remotely built turrets, minigunners, life support or shield projectors. The planetary campaign mode has a section on mutations and how to counter them.



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