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It's been 24 years since warcraft 3 released and people still play it. What difference is it from a new RTS like dawn 4? You build up a base, recruit untits and kill your enemy. The formula is as simple as it gets but yet I belive a game like DOW4 wil still fail even when they said they'll just try to focus on the campaign this time. I think the hard truth is that people just don't really like the rts genre, the only reason oldfags will play the old rts games is because of nostalgia nothing else.
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It's been 24 years since call of duty released and people still play it. What difference is it from a new FPS like Highguard? You shoot a gun, run around and kill your enemy. The formula is as simple as it gets but yet I believe a game like Highguard still fail even when they said they'll try to focus on refining PvP this time. I think the hard truth is that people just don't really like the FPS genre, the only reason oldfags will play the old FPS games is because of nostalgia and nothing else.
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>>2421210
>What difference is it from a new RTS like dawn 4?
Holy ESL

Anyway to genuinely answer your bait question it is a matter of
>progressive introduction to a faction throught their campaign, succinct dialogs and cinematics
>an overarching intrigue that quietly build up in the background so that the fanfare of its pivotal moments stand out instead of being just another source of ambient noise
>campaign missions trying to be as non-standard as possible so as to not feel like you're just playing a skirmish game with bells and whistles
>a custom map/mission/campaign "user friendly" editor with an extensive scripting language (WC3 use LUA and JASS) allowing peoples to basically modify anything in the game regardless of skill level in scripting
>a well directed voice acting work to avoid underacting or overacting (a frequent mistakes in VA space)
And probably a few other elements that seem too obvious for me to be worth mentioning

What doesn't help DoW4 is the shadow of GW's greasy hand being the reason for the adeptus mechanicus/necron inclusion as basegame faction alongside the classic blood ravens/orks as well as the game being developed by King Art Games of all studio
Now here's a question to drive a final nail in that coffin: what do you remember of Iron Harvest?
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>>2421338
Grok is this ai
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>>2421381
What, words are too much for you, nigger?
>>
>>2421484
Zoomers have short attention spams. a few sentences and they fall in a swoon, running to the nintendo switch for succor.
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>>2421338
>what do you remember of IH?
All they had to do was copy CoH, replace tanks with mechs and they had an absolute winner on their hands.
But instead they made crew weapons unusable, they somehow gimped the ranges of guns even more, made artillery feel anemic and throw in hero units that don't even feel good or impactful.
The worst of all however were the fucked up optimisation and responsiveness.
I can't remember another game where your units treated your commands as "vague suggestions" quite as much as in IH which made every engagement feel sluggish, out of hand and unsatisfying.
Which is a damn shame because 1920+ is a cool setting and KingArt fucked it all up
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>>2421210
retarded or bait?
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>>2421210
>and people still play it
Warcraft 3 was replaced with Warcraft III: Reforged. The original has been deprecated, please cease playing it.
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>>2421210
>What difference is it from a new RTS like dawn 4?
It's not out yet.
Poor premise of a thread.
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>>2422155
Blizzard renigged on that one after 5 years and you can buy War3 again.
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>>2421262
This but unironically
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>>2421210
it's not the RTS (melee matches) part of the game that kept it active but it's extremely versatile map editor, you can import your own assets such as models/sounds/effects/textures etc and the end result is a game that offers endless content within this one game. For example dungeon crawlers, DOTA (was literally made in warcraft3 and later the game we know today), puzzle games and so much more. I have the original disk and I never played melee matches but instead browsed for custom games
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>>2427551
you really bumping this bait?
>>
old rts games were good. new rts games are shit. that's it. old games were made by devs who understood the genre, or at least accidentally made the right choices to make a good game. new games are made by retards who fundamentally don't understand what it takes to make a game you can play for thousands of hours.
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>>2421210
> What difference is it from a new RTS like dawn 4?
> but yet I belive a game like DOW4 wil still fail even when they said they'll just try to focus on the campaign this time.
Story doesn't matter, what matters most is the look and feel
Medieval fantasy with swords and magic is cooler than space marines
That's why they made world of warcraft and not world of starcraft
And in 40k, even the "good guys" are genetic abominations... only orc players are into those.
I'd rather play an army of hot half naked purple women led by some dude who can set himself on fire, or an army of knight, dwarf bros and big titty sorceresses led by some old wizard on a horse
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>>2427551
pretty sure e-sports kept it alive. because autism clicks per sec, and e-celeb shit.
but whatever. shit b8 topic. mods and jebs.
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>>2427551
>melee matches
wat
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>>2421210
There are no new rts fans to play new games.
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literally the only reason play WC3 today is because of custom maps
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>>2434738
citations pls
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stop bumping this retarded bait thread
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Blizzard abandoned Warcraft the RTS for WoW and didn't even capitalize on DoTA and let other companies build their own MOBA from their very own formula

Then WoW raped Warcraft 1-3 lore, especially 2 and 3 with most of the characters you know from 2 and 3 now wildly different
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>>2421210
I want to play new campaigns and try out new mechanics with my friends in mp, simple as.
>>
If heroes where removed the game would be a billion times better.



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