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File: capsule_616x353.jpg (107 KB, 616x353)
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panzer strike demo is out now!

https://store.steampowered.com/app/3305930/Panzer_Strike/

what do you rate it?

also general blitzkrieg/sudden strike thread
>>
File: loss.png (2.44 MB, 1920x1080)
2.44 MB PNG
Plays like Blitzkrieg except you get to command about a hundred times more troops. Very hard to control these masses reliably, so I didn't even try to play well. I tried to lose as fast as possible but the game kept giving me reinforcements, and only after being utterly overwhelmed did it declare me a loser. It's a very small download size for the demo, tho.
Only for the most hardened armchair generals.
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>>2422159
What's the appeal of infantry blobs in WW2 games
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>>2422538
machine gunning or exploding them
>>
>>2422560
Fair enough. It's not bad I've tried the demo. Its just the squad mechanics of men of war and coh games spoiled me
>>
>didn't get into closed beta
>now don't feel like playing the open beta
>>
>>2422538
i enjoy infantry
>>
Looks interesting, I hope they do something with UI, it looks like a placeholder.
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>>2422352
That's one problem with RTS. Everything happens so fast you can't enjoy the beautiful map or use the terrain optimally because you are spam clicking and moving around like a gook the entire game.
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>>2422159
Thanks for making me aware OP. I just played it and honestly it's wayy better then I thought it was going to be, art style looks fucking gorgeous in motion and it's pretty much just a game that really understands what made Blitzkrieg great.
Pathfinding can use a LITTLE work but is still good for this type of game
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>>2423430
I wish more games allowed you to effectively queue orders or preplan.
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It's shit.

>gameplay is old sudden strike but worse because pathfinding sucks balls
>0 QOL changes or improved mechanics
>no unit selection/command voices
>vehicles still have no wheel/tread animation
>engine noises are meh
>trying to compete with a game that has two decades worth of mods that add tons of content and deeper mechanics

It's literally worse than the originals, so why bother? The only "improvement" is that the menus will support modern resolutions, but in-game everyone will still be ant-sized anyway
>>
It's okay.

>gameplay channels the classic Sudden Strike feel with a fresh twist, offering familiarity while standing on its own thanks to simplified pathfinding that keeps engagements fast-paced
>keeps the original mechanics intact for purists who prefer no extra QOL changes
>unit selection and command voices are intentionally absent, preserving immersion and a quieter battlefield atmosphere
>vehicles maintain a clean, streamlined visual style without wheel/tread animation, focusing attention on overall unit composition
>engine noises are understated, which helps other audio cues stand out
>competes with a long-established title and its extensive mod scene by offering a faithful, more focused core experience

It's faithfully retro rather than a radical overhaul; menus support modern resolutions while the in-game scale keeps the classic tactical overview intact.
>>
Why they didn't add command groups into the game is beyond me (or at least the usual crt or shift+[number] do nothing and there is no key binding in the option to even look that up).



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