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File: factions.png (3.36 MB, 1448x1086)
3.36 MB PNG
How horrible are these factions choices for a medieval strategy game, any better options?
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>>2422365
not as horrible as using AI slop assets for a vibe coded game and charging anything above $0 for it
>>
based in britain or british isles i should have said, which makes franks a horrid choice
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>>2422385
yes ai slop will be the backbone of anything i make if it is to be any advance on pong, and yes it will be free to play
>>
>>2422365
>>2422395
Your names for the different factions are a little strange. Contemporaries called the Jorvik's inhabitants Danes, not Norse.
Dumnonia had ceased to exist independently by 900ad, so the only remaining "Brittonic" faction still remaining in this time was the Welsh. So just call them Welsh, or Y Cymry.
In general, you've kind of picked a strange time to set it. 900-1000ad is after the Great Heathen Army and the Danelaw, yet before Sweyn and King Cnut. It's a period where the "Norse" didn't really do as much as they would before and after. You're also setting it too early for the Normans to make their debut. And yeah, do away with the Franks faction lol.
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>>2422365
No one cares about this time period. 11th century is way cooler.
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>>2428279
>providing historical consulting to an AInigger
He probably picked the period arbitrarily out of a list of generated by an LLM while he was planning "a game".
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>>2422365
What the fuck is a Brittonic? Just make them Welsh.
>>
>>2428279
>>2428428
I messed up a bit in terms of the time period/scope, it should have been 600-1000ad. Post 1066 has been covered extensively (medieval ii total war, crusader kings, etc.) As has roman period, but you don't see a glut of games based in post-roman pre-norman Britain (thrones of Britannia aside, that's the only game I've heard of although obv others exist). Also feels like a more dynamic time period, lots of migration, real competing factions. Trying to find the point that's both interesting but also balanced with being somewhat recognisable. Also trying to think up a way that a player can play as any faction anywhere on the map of Britain, but this might be step too far
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>>2433351
I dunno my indian pal
600 ad is when anglo saxon conquest was at its end with Dumnonia and Rheged cut off from Wales and about to be destroyed completely
Basically conflict is resolved by then
867 with norse invasion is literally the main ck3 start date
>>
>>2433388
>Dumnonia and Rheged cut off from Wales and about to be destroyed completely
People like having a nightmare difficulty faction somewhere on the map
You can also probably make it a question as to which anglosaxons take them out, with mercia potentially racing bernicia/northumbria and wessex for them while risking overexpanding (plus altclud surviving, getting angled or scotted)



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