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Patch v1.3 is here, god help us all edition

Reminder to kindly direct EU4 posters and their sympathizers back to their appropriate general, at the time of this thread's creation located at >>2348071 (Cross-thread) This general is not for EU4 posters, or anyone who advocates for a return to any mechanics of it. Report and Ignore off-topic posts

How fares your empire, /eu5/?

# News

Patch 1.3.0 is out now
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-111-1-3-open-beta-info-news.1926394/

Previous Thread: >>2420421
>>
Theory: johan hired a ton of friends and sycophants to build eu5 and even if a feature gets universally panned like the UI he can't change it too much or his friends will be sad
>>
>>2423813
Practical: Johan is egotistic and retarded
>>
>>2423813
same shit happens in other games with way too many female artists
can never fix performance problems
>>
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y'all just don't understand the genius of GODhan's vision, he's a genius and you'll be regretting your words at the end of this
>>
My son and heir has decided he would rather live in one of my fiefdoms than in my actual country, and near as I can tell also isn't interested in marrying. Am I just screwed here or
>>
>>2423879
>GODhan
Irony poisoning yourself like this isn't funny or healthy, anon
>>
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I don't understand how they're still expecting people to give feedback.
>wtf you blew my legs off
>I didn't ask about your legs, I asked how your arm is doing.
>i literally can't fucking walk for the rest of my life dog
>Again, please keep feedback on topic, we want to know about your arms
How are the forum retards still playing 1.3 when literally every burgher building is unprofitable?
>>
>>2423855
>too many excess characters hurts performance
it's like pottery, it rhymes
>>
>>2423887
Update he moved back to my main country but left his wife and my grandchildren in the fiefdom
>>
>>2423934
welcome to a bug that has existed since launch and has never once been addressed.
>>
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dead game
>>
>>2423934
Based deadbeat
>>
where is the FUCKING q&a johan
>>
>>2423972
you are the qa
>>
>>2423972
Token prices have risen.
>>
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LMAO
>>
>>2423977
the future is bright
>>
>>2423980
not for yung johan
>>
>>2423667
>We also have a large group of volunteers from the community who have been in the closed beta for 1.3 for several weeks before the open beta.
What the hell is wrong with those people? How the fuck have they missed/not flagged the entire economy being entirely fucked? How the hell do you apply for the closed beta, join the closed beta, and be kept on the closed beta if they have literally never played the game?
>>
>>2423977
i hope to see
>overwhelmingly negative
this year
>>
>>2423986
overwhelmingly negative is supposedly 19%=< which doesn't seem plausible given the hanger-on drones
>>
>>2423984
Do you think an issue just magically fixes itself when it's found? They have a long log of issues that they have to deal with, and when you fix a bug, there's a good chance you create a new one, so sometimes new bugs show up and are published in a public build before there is time to fix them.
>>
>>2423994
>Do you think an issue just magically fixes itself when it's found?
Well considering the fix is editing one line of code, removing the stockpile impact on price, (as confirmed by Johan >>2423117) then yes, I do think it magically fixes itself. This is literally less than 1 minute's work. There is no way the beta should have been launched without that being done and continuing to ask for feedback while the entire economy is fucked in this way is absolutely pointless. It's like asking what people think of the paintwork while your house is on fire.
>>
has a single person even played this to 1836 without a fatal, unresolvable crash on some date
>>
>>2423984
I doubt there's anyone who actually applied to be part of the closed beta
>>
>>2424002
Game hasn't actually crashed on me once yet and I have played to the end twice. Lots of bugs but the stability is good.
>>
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>has a single person even played this to 1836 without a fatal, unresolvable crash on some date
>>
>>2423999
Getting from "the entire economy is entirely fucked" to "we're making this one specific change" does in fact take time. You have to look into what is causing the problem and how to fix it without breaking something else. And if you do end up creating some other problem with your change, you'll need to take the time to fix that as well. It's not always as simple as it may look from the outside. They're going through a lot of these every day and what you see is just what slipped through, for any number of possible reasons. I'm not saying that someone who is highly competent wouldn't do a much better job, but the reality is that when you have a whole team of devs, most of them will not be particularly competent. That's the explanation, doesn't make it a good thing, of course.
>>
>>2423999
>the fix
Johan doesn't confirm anything, he just says that's going to happen. If that fixes anything is another issue. The deeper point is that devs wanted this feature so the "fix" of "just remove the feature that you just added" is extremely dumb. It's obvious that they are just removing it as a panic measure, shits fucked and the best way to deal with that is to just revert everything. If anything the more important point of that post is the fact that they changed the demand system to not be so asinine.
>>
10 years and 300$ of dlc and eu5 will be good
trust the plan
johan plans ahead in decades not months
>>
>>2424010
>all goods are worthless
>"wtf why"
>hover over in game tooltip
>supply is 10 times demand
>"wtf it wasn't like this before"
>hover over in game supply tooltip
>"75% of extra supply from stockpile +14.88"
This isn't the case where this was some extremely byzantine system where nobody could possibly figure out what was going wrong. The game literally tells you what was going wrong. Hence people who had played the beta for LESS THAN AN HOUR had already figured out what was wrong.
If neither their developers nor their closed beta testers could pick up on this is shows extreme incompetence.
>>2424011
It will be just go back to how it was in 1.2, i:e, not gamebreakingly broken.
Making pop demands scale properly with price is another issue that requires more finesse and testing to accomplish successfully, but that's an entirely separate issue to them completely fucking supply by shoehorning stockpiles giving supply before they were ready to ship that.

What would have been logical to do would have been to immediately hotfix a revert of the stockpile supply, and then next week release it with scaling pop demands to see if it works or not.
>>
>>2423945
It's astonishing they made eu4 with characters without making the character system work at all
>>
>>2424022
It makes sense when you realize you're playing a tech demo they had to ship a year early to make Paradox's Q4 2025 look presentable to shareholders.
>>
>>2424019
>If neither their developers nor their closed beta testers could pick up on this is shows extreme incompetence.
My guess is that the issue was introduced shortly before they released the beta, which was already delayed from when they planned to release it because people got sick, so there was more pressure to release it and not fall behind on their schedule. While it was likely found quickly because it's hard to miss, it didn't go through the ticketing system fast enough or with high enough priority that it was addressed before the beta build was released.
>>
>>2424025
It shouldn't have gotten as far as even the closed beta. Whenever whoever was "designing" that "feature" was inputing the code he should have thought "Wait, will adding double the supply to every single good while not changing the demand in any way effect balance?"

The game ALREADY had issue with oversupply. I could actually understand it if this was the opposite, some retard dev decides to half supply for funsies, that would at least have some sort of conceivable intention behind it. Instead they took a problem that already existed, oversupply, and not only made it worse but made it so worse that the entire economic system of the game collapsed.

You literally can't build a profitable burgher building in 1.3. The supply change means the input will NEVER be profitable enough for the building to turn a profit. They've essentially destroyed that entire system of the game with a single line of code. It would honestly be impressive if it wasn't so retarded.
>>
>>2424025
hi johan fix yor game
>>
>uuhmmmm akshully we really really do play the game, trust me bro!
The paradrones are getting restless, my liege
>>
Ryagi, Pavia and Johan were all active today, a Sunday in Spain (!!), posting on the forum and r*ddit to do damage control.
You can actually feel the inevitable burnout approaching from their posts.
>>
>>2424032
>The game ALREADY had issue with oversupply
Lower prices help with oversupply. The fact that they crash the economy is how oversupply is typically dealt with in these sorts of economic games. The issue is of course that oversupply happens to be global and on all goods so there's no way to play around it by building something else instead.
>>
>>2424036
>4 thumbs up
ouch, never seen the forums revolt like that
>>
>>2424042
reddit is literally the only hugbox they have left, and even that is slowly turning against them
>>
>>2424036
which thread is this? the search function on the forum is shit
>>
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>>2424046
not even reddit
>>
>>2424048
NTA but here you go
https://forum.paradoxplaza.com/forum/threads/a-genuine-question-to-paradox.1927089/

The drama surrounding this game is unironically more entertaining than the game itself
>>
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>>2424023
Surely if johan had the executives gun to his head he would be cutting content and make the base game work instead of what we got.
And there has been over 6 months since release and the game is not getting better. Why would a game developed with no player feedback be any better?
>>
>>2424036
>walks away slamming the door the moment his bullshit gets called out
uh oh retard meltie
>>
>>2424055
>Why would a game developed with no player feedback be any better?
hmmm i dont know maybe you hire a dozen autistic /gsg/ers for 200$ a month and let them PLAY THE GAME and TAKE FEEDBACK and FIX PROBLEMS
>>
>>2424052
>The drama surrounding this game is unironically more entertaining than the game itself
yeah, the drama just keeps on giving, can't wait for some sloptuber to start farming content on this
>>
>>2424058
The game sucks precisely because they did this if you haven't figured it out. The largest problem the game has is total lack of vision which stems from listening to retards all day instead of just making a game.
>>
>>2424060
kys you faggot nigger retard. if paradox had a single person who actually plays eu5 before hitting "release", it wouldnt be constantly releasing patches with oturight broken systems. like when they released a whole patch without the ability to CALL A PARLIAMENT
>>
>>2424060
Hasn't johan made it pretty clear his input comes from a few streamers he likely personally knows?
>>
>>2424061
Ye because they don't have developers, most of their team is just autistic fans and modders who jump from thing to thing instead of making a video game
>>
>>2424060
yes and no, actual paid qa would be helpful but you are right, they are trying to make randos create a game for them ignoring that "more complex systems™" is not a cheat code for making a fun and engaging videogame and you need an actual vision and direction to not make it a mess of disconnected boring mechanics
>>
>>2424063
>they don't have developers
>they don't have playtesters
>they don't have anything except faceless nameless "QA" who actually do nothing+johan
>>
>>2424050
Nah reddit is mixed at best, look at this shit
>>
>>2424066
i genuinely believe this, claude program the game and johan just pretend to be an actual dev team rather than himself and two spanish blokes he encountered in barcelona
>>
>>2424067
it's reddit, there are always sycophants and retards there, the fact that there is even a single 300 upvotes comment like the one i screenshotted there its grim, normally its a complete soapbox where every opinion that isn't "this is the best game ever" gets -100 downvotes
>>
>>2424040
You're talking about a different issue, demand. which I've already says requires a more nuanced approach.
The main issue introduced is stockpiles artificially increasing supply before demand side is addressed.

Before they changed supply demand was roughly balanced with production, meaning pops could get their needs, buildings were profitable, but not absurdly so. Now nothing is profitable because they made stockpiled goods give supply, which it was never intended to do, and thus it broke the economy.
So they either need to remove stockpiles giving supply or double the demand.
But why would you fuck around with demand when it was already balanced decently before they fucked with supply?
>>
STOP BULLYING THE 1.5 BILLION DOLLAR COMPANY
>>
>>2424069
I don't even see how that is an anti-johan post.
If anything it seems to be defending Johan against the evil mean bully users on the forums.
>The forum is quite frankly openly hostile these days
The "hostility" in question is people asking the game they paid $85 be playable.
>>
>>2424079
You're lying, Paradox are only a multi-million dollar company, so that means we should willingly eat their shit and thank them for the meal.
>>
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Paradox employees are people, too.
They can make mistakes like you can.
You should bully the company, not its employees.
It's called being a decent human being.
>>
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fell for the playing tall meme
>>
>>2424081
i'm not defending reddit, just that even seeing something like that on reddit should be concerning for johan
>>
>>2424086
You forgo your innate humanity when you sign a contract with yohan. Bullying paradox employees is right, because they might leave the studio and regain their humanity. Killing paradox employees is morally right, as it rights wrongs against nature.
>>
>>2424057
I read that as "I'm not allowed to say more so please refer your questions to the person who is allowed to talk"
>>
>>2424086
mistakes should have been screened by the paid qa testers that they surely have
>>
https://forum.paradoxplaza.com/forum/threads/institutions-player-feedback.1927073/
What the game really needs is more institutions. That way most of the current institutions can be Europe only and different regions can get their own institutions a la Meritocracy.
It's a shame that they designed the game so that adding a new institution means having to come up with a bunch of new techs for that institution. I suspect they think it's too much work to add more institutions because of that. Otherwise it would've made sense to add a Bureaucracy institution to the Byz DLC.
>>
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>Florry ALREADY gave up on the game
in terms of over, just how fucking over is it
>>
>>2424106
iirc institutions are limited because they somehow fuck the performance
>>
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>play for the first time since 1.0.9
>pick byz because new dlc
>play for 3 hours
>get absolutely nothing done and mostly fight with the UI changes
>my income consists of pawning works of art to the pope
>look up how other people win as them
>"max minting and blob"
I don't think they're gonna be able to fix this game bros
was into it at the start but now I realize the 20h learning curve is repeated every time there's a patch because they change everything
And after the changes the result might just be "they broke it wait for next patch"
>>
They were just too ambitious given the time constraints. By the time they revealed the UI it was too close to release date to overhaul it.
>>
patch 1.6 will fix the game
>>
>>2424115
That surprises me, but I guess it shouldn't. Anyway, since launch they've been happily fucking performance to add features that make the game worse, so what's another 10% drop? Hell, make it a slideshow by 1500 even on a 9950x3d and maybe they'll be forced to hire another engine programmer.
>>
>>2424118
EoS will save EU5
>>
>>2424124
I heard the Paradox execs are planning to exile Johan to St. Helena if he fucks up another game.
>>
>>2423953
>this shit instead of meaningful content for a modernized East Rome
Johan when I fucking get you
>>
for me, it's 1.37.5
>>
>Anbennar is at a very early stage of being ported to EU5 and devs are already saying the control system makes many nations unplayable and will have to be changed
new rework coming
>>
>>2424144
why does control not work well on anbennars map
>>
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>>2424144
>creator of anbennar writes his dissertation using the mod as an example
>his thesis is that you can use a platform such as a video game for worldbuilding, and the platform represents a set of constraints and demands the worldbuilder must answer
>title is literally "worldbuilding inside a box"
>concludes that creating your world from the basis of the game provides structure and foundation, and anbennar couldn't be what it is without that


>eu5 comes around
>doesn't worldbuild inside the box of eu5
>ports straight from eu4
>it doesn't work
lol
at least his thesis holds up I guess
>>
Should have realized this shit was too good to be true back during the dev diaries when they just kept adding content to each region
>>
>>2424088
>not taking land from your neighbours, sending everyone there to Cyprus with expel/encourage migration, then selling it back
Hardly even tall imo
>>
>>2424149
All those mountains probably fucks it up
>>
>>2424144
Right, so how many of the nations affected are actually interesting ones that people play, and how many are "shithole nigger wakanda #67". I can't imagine things being bad for most of Cannor
>>
>>2424149
I'm gonna guess it's because the entire map was drawn to work in EU4 so some countries will be 0 control shitholes if copied over due to shape/size/terrain

Jaddari just can't work for example, its entire concept as a country is EU4 incarnate. It blobs all over the place despite its capital being in desert and having no connections to anything.

What will probably happen is that most devs will see this is a fool's errand and porting will slow down to sub ck3 speeds, and either eu5 will succeed and someone else makes a new fantasy mod with a different setting actually using eu5's mechanics, or the game will fail and the port is abandoned for lack of interest
>>
>>2424149
Maybe serpentspine connections are broken?
>>
>>2424112
>minmaxing blobbing content creator dislikes the game
if anything this is an endorsement
>>
>>2424168
yeah id rather have 0 active players than one filthy blobber ruining my sandbox immersion
>>
>>2424171
Who the fuck said I wanted sandbox?
Ideal game is modded Victoria 2, and that's the most railroaded experience after HoI4 visual novel mods.

If anything blobbers are the ones who like sandbox shit because they're incapable of seeing countries as anything other than colors to paint with.
>>
Is there a way to access the pre-release branch of the game that streamers/youtubers were playing before it came out? If not, is there a way to play on the release 1.0 build again? I had more fun back then and I want to go back
>>
>>2424181
Earliest you can go is 1.0.04, and it's accessible the same way betas are.
>>
>>2424181
The feeling of novelty will never come back sorry
>>
>>2424186
On release we thought the game would only get better from that point.
>>
>>2424168
>>2424177
fix the game Johan
>>
>blobber mad his content creatorfu won't post his epic wc cheevos anymore
>"that's a good thing"
>the blobber, filled with rage that anyone couldn't see the brilliance of his favorite streamer (he formed nahuatl nigeria in only 36 minutes, that's a record!) claims i want a sandbox game
>"uhhh no that's literally the opposite of what i want"
>the blobber, now barely able to see the reply window due to the tears in his eyes makes one last attempt at cope by calling me johan
keep your weird parasocial relationship with youtubers to yourself, or go troon out on their personal discord where you belong, faggot
>>
>>2424202
who are you quoting
>>
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>>2423977
ayyyyyy
>>
>>2424210
>>
>>2424106
>It's a shame that they designed the game so that adding a new institution means having to come up with a bunch of new techs for that institution.

You don't need to add new advances other than the ones that are directly unlocked by the institution, you can distribute existing advances differently. You could also just not lock advances behind institutions and instead have generic trees, while institutions (harder to spread) directly unlock powerful unique bonuses. That way, you can still play the game anywhere in the world without missing all the unlocks, but the countries that embrace institutions get significant compounding bonuses.
>>
jesus christ exploration is tedious. After dominating the Mediterranean as Genoa and managing to not be bored enough I thought

Jesus Christ I thought spamming buildings was annoying, the amount of menus and clicks needed just to send 1 expedition let alone multiple is just another level on tedium on this fucking X
Cookie clicker of a game..

Any mods that fix this?
>>
>>2424220
>scroll to area you want to explore
>right click
>"send expedition"
it's literally the easiest it's ever been in any paradox game
>>
>>2424221
Lol I was doing it manually by scrolling down in the geopolitics tab. I am retarded but this game can unclear at times
>>
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>>2424152
the real playing tall is just giving the burghers every privilege and then turning auto builder on and sitting on speed 5
>>
>>2424227
I forgot to mention mass build trade offices every few years
>>
>>2424227
>1.2
lmao i wondered how you had any money at al
>>
i come back after launch to finally try this game out
should i play with any must-have mods or mods in general? or is the game equally shit with them?
>>
>>2424233
Game updates too fast for any real overhaul mods.
Lots of region specific railroad mods exist to cause certain things, Russia forming mods, Ottoman blobbing mods, but no mods actually make for a decent general historical world.
>>
>>2424214
I also think not locking advances behind institutions is a solution, but I'd take it even further. You could make every non-flavor advance available to research from the start of the game if the research cost of later ages scaled high enough. I've played in regions where you just sit there researching nothing for years because the institution hasn't spread, and in Europe I typically end up researching worthless advances toward the end of an age. And I never feel like there's much choice in the age focuses, there's always a clear winner. This would fix all of these issues.
I also have an idea about what the institutions could do. You could categorize every advance, and make embracing institutions boost research speeds for some specific category. If you limit institution spread and add a bunch of regional institutions for non-Euros, you can use those research bonuses and institution unlock dates to add a lot of granular control to non-Euro technological advancement.

>institutions (harder to spread) directly unlock powerful unique bonuses
This would be fun but I can already imagine the whining from a certain segment of the playerbase if this were added.
>>
>>2424236
>Lots of region specific railroad mods exist to cause certain things, Russia forming mods, Ottoman blobbing mods, but no mods actually make for a decent general historical world.
yeah thats what i meant, some QOL stuff
>>
>>2424240
They're atomized, I don't know the names ot all the different mods off by heart.
Such is the problem with not having a HPM or a HIP, or a Death and Taxes.
>>
>>2424236
I tried running a bunch of those regional mods at once and it tanked my performance.
>>
>>2424233
Glorp UI is the only must-have mod. Nice Wide Mapmode UI is essential to me. Mods that are extremely nice to have with no real reason not to:
>Dense Tech Tree
>Imperial Papermap
>Thick Borders
>Coloured icons
>Good Icons (No blur!)
>Parliament Session Auto-Pause
>>
>>2424106
>>2424239
The devs are never in a million years making a separate tech/institution tree for different cultures.
You run into the inevitable problem that Europe simply has to be better than everyone else, which makes the left wing devs cry, makes the third world hordes on the forums rage, and makes the press give their game bad reviews.

Far easier to pretend Zimbabwe had the printing press, China had Caravels, and the Indians had sanitation.
>>
>>2424243
I can't believe people shill for mods this hard.
Glorp looks like shit.
>>
>>2424246
The dynasty CoA being next to the flag is the ONE change I like from it. Everything else is dog shit.
>>
>>2424244
If you decoupled institutions from tech tree unlocks I don't think it would be that hard to add a couple of institutions to India, China, MENA, etc. This would be a good thing for muh flavor DLC to add over the years.
>>
>>2424067
>EU5 is a banger. I don't get the hate.
Do these people seriously not see why people are angry they spent $85 on a game that still doesn't work more than half a year after launch? Nay, is actively getting more broken with each successive patch.

They speak of EU5 like it's something Paradox made for free and thus we should be grateful for it no matter what issues it has. People paid real fucking money for this shit, it's a product, the product is defective. Why are they so eager to defend the company selling broken products? If you bought a chair from China and one of the legs snapped off the second you sat down they wouldn't say "Shenzhen lucky panda chairco are doing their best, they can't be expected to make EVERY chair able to be sat on, reasonably a few of them will collapse when used." What's the psychology behind it?
>>
>>2424233
Essential mods for 1.2.5 meiout for 1.2.5 if youu wanna try it (it sucks, just use the normal pack)
pixeldrain DOT coom/u/YW9VigpL

It's all the mods from this collection which fix 90% of the ahistorical sandbox dogshit that europe is at the moment. For me, prosper or perish is the only one that really affects performance, so I sometimes run without it. but the game already chugs to a slow death in the 1700s anyway.
https://steamcommunity.com/sharedfiles/filedetails/?id=3678585677

1.3 is currently unplayable for another couple weeks at minimum.
>>
>>2424241
i will continue to remind you that this does in fact exist
https://steamcommunity.com/sharedfiles/filedetails/?id=3678585677
And I made sure to backup all these essential mods because i knew, like in 1.1 and 1.2, that paradox would fuck up the update somehow.
>>2424255
>>
>>2424255
>mods from this collection which fix 90% of the ahistorical sandbox dogshit
Kill yourself faggot.
>>
>>2424257
start with yourself sandboxxie tranny nigger
>>
>>2424258
You're brown and have never played the game.
>>
>2424260
>sandboxxie tranny having yet another meltie
If this faggot isn't being paid by johan it would be even more pathetic. do you do it for free xister?
>>
Your skin is the color of poop.
>>
uh oh it's time for more johan sanctioned sandboxxie jeet meltdowns!
Fix your game you brown spiritually jewish tranny
>>
The fumes coming off of your skin have made you delirious.
>>
>2424268
good argument ranjeesh
how's it feel being one of the last remaining johan ballwasher
remember how this brown faggot shit himself and claimed the stockpile bug crashing prices was working as intended? remember that yesterday?
>>
Brown.
>>
>2424270
>I'm brown
We know. Because you get paid 5$ a month to run interference on a mongolian historical grand strategy game usenet instance

You, in fact, have proven dozens of times, with examples, that yo have never once played the game. this is why you seethe so hard every single time i smell your brown retarded ass posting.
>>
>/eu4/: discussion about the game, campaign posting, rp
>/eu5/: two self hating indians throwing sacred dung at each other
explain this phenomenon
>>
>>2424157
Just give them a unique gov reform with +5 Local Governors, or hell, pretty sure you can just give a location a permanent proximity source with events.
>>
>>2424257
uh oh sandboxxie meltie
>>
>>2424252
>he spent 85 goybux on a $60 game
ishygddt
If you're that retarded you deserve to be scammed
>>
>8 in the morning in spain
>no update
>>
>>2424221
Holy shit are you fucking serious? I've been doing >>2424225 for months
>>
>>2424342
youre still gonna need to spam explorers, though
so open geopolitics->exploration-?click hire explorer->confirm
then right click a place you can maybe explore (it's never explicitly clear)
explore area->select location->choose character
It's 6-9 steps and it's a pain in the fucking ass. whole system needs a rehaul, make it theatre based or objective based (see: "find western path to indies") or something
>>
File: 2026_06_08_1.png (2.44 MB, 1920x1080)
2.44 MB PNG
>Pisa pays me +2k to become a vassal of my vassal
A worthwhile deal indeed!
>>
>>2424340
most Euro companies begin work at 9 AM, hombre
>>
>9am in Spain
>No update
>>
>they are in the studio
UPDATE COMING
>>
>>2424394
>1 in 500 too high
>lower it to 0.1

So is he lowering it to 1 in 5000 or raising it to 1 in 10?
>>
It's pretty obvious they made the game too complex and every little change they make woll have unforseen consequences elsewhere
>>
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I haven't kept up with EU5 at all since November, can I get a quick rundown on how things have progressed?
Are there still scaling costs? Does trade volume still increase those scaling costs, so trade has to have a certain percentage profit in order to actually be profitable?
>>
>>2424414
Lol
Last good version was 1.0.5
>>
>>2424416
I'm not asking if it's worth playing or if changes have been good or bad, just the cliff notes on what has happened
>>
>>2424414
Scaling costs yes, trade no longer counts in the bizarre way it did so that got fixed.
>>
>>2424273
the game is unplayable so right now we are spiritually equivalent to the average gacha general on /vg/ that is waiting for new content i.e. its schizo time
>>
>>2424424
It's because EU4 general is a game general while this is mostly a containment general for gsg.
>>
>>2424419
there are so many changes that it may be genuinely impossible, its like a different game from 1.0
>>
>>2424427
If you don't want to do it that's fine, but saying it can't be done is retarded.
>>
This is the most based and honest /vst/ thread, though
Gsg lost
>>
>>2424429
i'm not joking, the economy got completely overhauled (and for now it doesn't function properly) armies got completely overhauled as well, the same with vassals and control, ai got personalities to try to make it more historical, 80% of the mechanics and values got changed, just see a gameplay on youtube and you will understand
>>
>>2424429
Bruh when was the last patch you played? I'll gib u a spoonfeed
>>
Remember the disaster of the winter patch? Where they ignored navies not dying? With the 1000%+/-900% modifiers for combat?
>>
>>2424432
The economy didn't really get overhauled. It's still fundamentally the same thing as it was at the launch, build RGO's and build buildings with biggest green numbers. The primary difference is the trade change because trade used to just not work and now it does. Armies didn't get overhauled either, they just changed the levy/regular balance, same with vassals and control they just changed few numbers here and there, if you played at launch all of these things work basically the same as they did then.
>>
They *fixed* naval combat but also forgot to give galleys an inland sea bonus, so heavy ships are the meta. Not to mention they quadrupled the price per ship.
>>
Ludi knew 1.3 was going to be shit all along, i'm sorry i doubted him
>>
>>2424438
You lying nigger, levies were fully debuffed in 1.0.7. we all remember it, Johan was tossing out 10x/x.10
>>
>>2424438
>if you played at launch all of these things work basically the same as they did then.
you know its not true, if you play the same as you play 1.0 you will go bankrupt
>>
Insert some dog shit about levies in France and England being some dysgenic retards
>>
>>2424434
see >>2424414
Before 1.1 I believe
>>
>>2424441
So what, it's just a numbers change. Levies work exactly the same, so do regulars. They just have different numbers which is what the OP is asking about.

>>2424442
>you know its not true, if you play the same as you play 1.0 you will go bankrupt
Building RGO's and green numbers is how you played at launch and how you play now. The only major difference has been how trade works, at the start it looked like it made bank but secretly lost you money. Now if it has a green number it's working.
>>
>>2424444
1.1 was a disaster. I stand on 1.0.5. I wish I backed up those files. I'd rather play 1.0x with mods
>>
>>2424446
>I wish I backed up those files
Just pirate it?
>>2424446
>1.1 was a disaster.
WHY, I WANT TO KNOW WHAT HAPPENED
>>
>>2424445
If France has 120000 levies in 1400 it allows them to bully others. It's retarded
>>
>>2424449
Did they change the balance of armies such that levies can potentially beat regulars? By the middle of November I recall levies just being suicide with regulars beating 20x+ their numbers easily.
>>
>>2424448
Sing 1.0x beta? Oh shit
>Economy is fucked
>Blatant bugs like your ruler moving to another country
>Levies now get stack wiped
>Trade capacity is unprofitable
>Pus still don't work
>Annexatibg a vassal takes 4x time
>Colonization is a nothingburger
>Zero historical outcomes (superkiev) in vanilla
>>
>>2424452
they did if i remember correctly but now its back to 5000 heavy cavalry killing 50k levies with ease
>>
>>2424452
They made it 100x and .001% in 1.1. it was brutal. We had space marines 5x100000 soloing
>>
>no update
It's over
>>
>>2424461
its summer, we need to wait for september for an update on the beta patch
>>
>>2424464
>Swedish company culture on vacation
>Spanish work ethic
It's so over
>>
>>2424477
Don't forget Jewish profiteering.
>>
https://forum.paradoxplaza.com/forum/threads/1-3-open-beta-feedback-thread-day-4.1927188/
Lol they had the nerve to post a 4th daily feedback
>>
Wonder if tinto got a growing problem of testers being obvious dick riders who praise everything in the game to the point it becomes useless to find actual problems
>>
>>2424485
are they not supposed to get feedback you cretin?
>>
>>2424493
Literally on fire
>But how do your arms feel
>>
So how do I conquest germany as brandemburg? What's the meta here?
>>
>>2424503
uninstall.exe
>>
>>2424505
>t. Person of polish descent
>>
>>2424503
>brandemburg in eu5
>>
>>2424503
Get yourself a heavy cav professional force and then blob, no country can oppose you anymore.
>>
>>2424514
Is that still meta? I always try to make an equilibrate army to get the bonus
>>
ambitionchads, why am i getting the urge to start up euiv?
>>
>>2424519
Not him but cav is better than infantry early game just because it costs much less manpower
>>
>>2424519
That's for later, you just start by getting your heavy batallion and then no CB and you can't be stopped anymore. Then just finish blobbing Germany
>>
>>2424521
Because despite its age and extreme lack of complexity it just werks, runs smoother and wars aren't micro manage hell
>>
>>2424524
È vero è vero
>>
>>2424521
eu4 is a basic bitch who loves you
eu5 is a beautiful, intelligent and loving woman who at uneven intervals for no reason at all kicks you in the balls
>>
>1400 PM
>No update
>>
>>2424521
Absolutely NOT me. I got so spoiled with pops that playing a game without them just feels weird.
>>
>>2424532
i felt this way until recently, but right now i just want to play a map game that works rather than fantasize about the map game euv could be
>>
>>2424527
t. Johan the humiliation fetishist
>>
>1700 pm
>No update
>>
>>2424255
Prosper and Perish confuses the shit out of me
>okay, so pop growth is supposed to be tied way more strongly to food availability, that's good, simulate boom and bust cycles
>wait, what the fuck are victuals?
>cookery? do I have to build home kitchens now?
>what the fuck is this shit, I have to select recipes as production methods?
>what the fuck is a victual trade?
>you can no longer build RGOs
>but no, we won't remove them either, you're stuck with the base levels
I'm just confused.
>>
>>2424563
It's entirely optional
>>
1800 pm
No update
>>
>>2424574
Why would there be an update after siesta
>>
>>2424255
might give this a try, i've skipped 1.2 entirely so far
>>
>>2424574
>1800 pm
baku?
>>
>>2424055
Well now that it's out they need to focus on overpriced DLC over the base game
>>
Does automatic general appointment respect the ruler general law yet?
or fixed the law so it's slightly less strict
>>
>>2424581
Lol
No
>>
>>2424578
>focus on overprized dlc
That byzantine content was among the laziest most barebone shit they have ever done and even if they put nore focus on the base game they would just break more stuff instead of less
Stop blaming others because johan is a fat egomaniacal retard
>>
Bros I'm trying to get with my youth pastor
>>
File: johanpost.png (88 KB, 1531x388)
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>hey Johan why don't you just ask Wiz how to fix the economy
>no we only copy from Vic2
>>
>>2424461
>>2424530
>>2424559
>>2424574
It's not happening anon, you have to let go.
>>
>>2424602
>Paradox qr
>Reviewing literally anything
>>
i don't understand why they don't just do daily builds for the betas. we already get weekly updates for patches; why not take the opportunity to shit on the beta testers some more?
>>
Johan has lost the plot
>>
Johan has no recollection of where he last put his marbles
>>
Who's excited for the Q&A tomorrow? Get hype everyone!
>>
maybe Arumba was unto something when he sperg out and blacklisted him from Paradox
>>
Are we still pretending that states building stuff for you is good/fun?
>>
>>2424643
Ryagi here, the video is nearly done being edited and I'm daydrinking watching it on loop. Johan is out getting more cocain and whores (he doesn't trust Pavia to do it anymore) so I snuck into his office and stole a bottle of Swedish vodka. Fuck man, cataloging the customer feedback is gonna suuuuck. We brag about features in 1.3 that we've already promised to remove! Do you get how that looks??? It's too late to shoot more footage, and Johan refuses to let me take it out because he, quote, "was already forced to cave on ironman achievements."
>>
Playing as Wallachia, how tf does this market shit works
>>
>>2424255
>>2424576
okay nevermind, this is a total slideshow
>>
>>2424678
You can just check the market attraction tooltip and it breaks it down for you
>>
>you gained Battlefield Medic for the 7th time in a row, it won't do anything for another 100 years btw :)
Fuck you, game
>>
>>2424255
>reinstall eu5
>drop this modlist in
>everything takes ages to load
>every time i move economy sliders my fps drops to fucking 20
I never had these issues back at 1.0.4, what the fuck have they done to this game? For fucks sake when will it finally be playable, i hate swiggers so much it's unreal
>>
>>2424691
as they say, meme mod's — get meme'd on
>>
>Building Upkeep now gradually increases as the years pass, starting unchanged but climbing steadily, about 50% higher after a century and several times higher by the late game. This makes maintaining a large number of buildings an increasing economic burden the longer your campaign runs.
What? Why?
>>
>>2424703
Game has massive runaway economics problem, all the latest changes are designed to tone it down like increasing the price of RGO upgrades, lowering demand with the pop demand changes, lowering goods prices with the warehouse changes, increasing navy maintenance etc.
>>
Does spending money on a navy and keeping a high control on the coast have a meaningful impact? Or is it worthless? Can't figure it out
>>
>>2424719
It depends, sometimes it is sometimes it isn't. Depends on how much stuff you have on the coast and how good the stuff is.
>>
>>2424703
This isn't active. The code is in the game but it's turned off. They spent all the time to make it, only to realize it wasn't fun and the AI has no idea how to grow an eco with it. Maybe they'll improve and activate it later. Lots of things are "maybe it'll be fixed later" around here.
>>
>>2424601
holy based
>>
>>2424719
If you spread a lot of your proximity overseas (like Byz or England) it's the best possible investment you can make. Otherwise it doesn't really do anything. You get Market Preference from it but that's kind of a nothingburger
>>
>>2424720
It depends on the RGOs? Or if you have a town/city and you are producing expensive goods? Btw I always have the trade on automatic, don't know if that matters
>>
>>2424727
Just the overall tax value
>>
>>2424452
>>2424456
>>
>>2424726
Had that feeling honestly, I didn't feel any difference on the cash I made between having total control on the seas or not having any, and having a decent navy is kinda expensive
>>
>>2424731
Ignore that anon, he's retarded.
Maritime presence is one of the most important modifiers in the game, regardless of who you're playing as.
Even big land based countries like Castile want to move their capital to Seville ASAP so proximity can propagate over the seas.
The only real exceptions I can think of to this rule are Bohemia, Hungary, and Muscovy, for obvious reasons.

The income you get from increasing proximity, and thus control, to those locations is worth infinitely more than whatever pittance your navy is costing.

Caveat: This only becomes relevant once you unlock light ships. Other ships cost too much for the return to be worth it, plus you haven't built up enough of an economy to even benefit from it before light ships unlock.
>>
How's performance for everyone in 1.3?
For me, it's shit, but it was shit before so I don't know if it's more shit or less shit.
>>
>>2424534
I'm just playing Vicky 3 in the meantime
>>
I'm quite performative with your mom.
>>
Yeah, she's asked that you tone it down.
Her work in the special needs school is hard enough without you shitting your pants and giggling every hour.
>>
>>2424754
>coca-cola niger
>>
I go hard enough in your mom.
>>
>I go hard enough in your mom.
your mom is just like the game systems of eu5, bloated
>>
your mom is so ugly one proud bavarian wont stop @ing her demanding she fix the game
>>
>>2424730
Merc bros?!? our response...?
>>
>>2424721
>>2424711
OK but what is the theory behind it, why would buildings become less efficient over time? Less efficient in another way anyways, buidlings already lose production efficiency from number of buildings as ages progress. Why does that happen again?
>>
>>2424776
They don't, learn to read.
>>
>>2424778
>>2424778
>why would
How would you feel if you didn't have breakfast today?
>>
>>2424782
You are the black in this question because you didn't read what the dev post said correctly and came up with a strawman. The answer to your question is that they don't do that. Why would Johan decide to make EU5 a first person counter strike clone at this point? He isn't.
>>
>>2424786
Not him but
>>Building Upkeep now gradually increases as the years pass
Is this really the next thing you want to be wrong about, like you were wrong about stockpile increasing supply?
>>
>>2424786
Maybe he should actually fuck off to make some hero shooter team pvp game and leave us alone
>>
>>2424787
What you wrote there isn't the same as what you wrote earlier. But I can see why you would make a basic mistake like that now ranjeesh.
>>
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Why do people act like simulationism and railroading are mutually exclusive?
The greatest game of all time, Victoria 2, is both.
>entire pop/economy system is pure simulation
but at the same time
>all major geopolitical events of the period (oriental crisis, meiji restoration, colonization, great game, german and italian unification) are railroaded to happen
This is the system that works best and how EU5 should function. And, like liqqy, if something goes off the rails (say, France takes Catalonia) that would be mopped up by crises, whereby all the great powers could intervene to solve the problem, and 9 times out of 10 the nation in question would simply give the territory back.
>>
>>2424792
France is the only great power in Europe in this time period
>>
>>2424796
>Bohemia
>Hungary
>Naples
>Castile
>England
>>
>>2424792
Probably because EU5 is a 500 year long game and most of the major events in the period happen 200 years in.
you can put the train back on the "Spain owns catalonia" rail if it only slipped off by France taking Catalonia. You can't put the train on the "miracle of the house of brandenburg" rail if the hohenzollerns went extinct 248 years ago due to lack of males and Brandenburg is territory of Bohemia, eternal catholic emperor of the HRE, which is ruled by a plantagenet cadet branch with colonies in modern day texas and brazil
>>
>>2424799
Yeah, what's your point?
>>
>>2424792
>Why do people act like simulationism and railroading are mutually exclusive?
Mostly because "simulationists" are autistic and don't actually play video games
>This is the system that works best and how EU5 should function.
This kind of system doesn't work particularly well for EU style game. Well it does if you make it like EU4 where pretty much each country has specific goals and rewards that push them towards the historic path one could call them I dunno dynamic historic goals or historical ambitions maybe someone could come up with a better name some kind of one word thing would be good.
The core issue is that the game is both too long and it's supposed to facilitate random stuff happening. Like it's perfectly acceptable if sometimes England takes France and forms Angevin kingdom and it's also fine if France takes England sometimes and forms Dual Monarchies but most of the time it should be that France wins but doesn't push over the channel. In victoria history is much more locked in, you can't expect Turks to turn millions of Greeks into Turks during the last 50 years of the game but it's actually quite realistic for them to do so over 400 years when there's only 10k of them at the start in that area. The current implementation attempts this with the situations but simply put there can't be enough situations to handle all the complexities of the period and account for interesting alt history scenarios to boot. The system has to be more basic, like EU4 where if nation X manages to conquer X it gets claims on Y and then if it finishes Y it gets claims on Z and that mostly leads to historic nations forming historically. Situations are clearly too cumbersome for Paradox to work with and the number of situations they actually implemented vs how many would be required to get Europe to form historically is comically out of proportion.
Victoria is an economy game, EU is a blobbing game.
>>
>>2424799
Didn't even mention Russia because it never forms.
>>
>>2424735
>The only real exceptions I can think of to this rule are Bohemia, Hungary, and Muscovy, for obvious reasons.
I'd say it's the other way around and focusing on naval proximity propagation is only worth it for a handful of countries:
>Castille
>England
>Byz/Otto
>Italian shitholes
>Sweden/Norway
It's barely worth it as the Mamluks because the Syrian Coast has terrible natural harbours and you could just plop down a Governor in Damascus.
Naval gives you more long-distance spread, but since you can now get up to 3 governors long-distance spread is no longer as important. And v1.2 halved the harbour capacity impact on proximity, so if you don't have good natural harbours it doesn't matter how much Maritime Presence you build up because you're losing all your Proximity on the last leg anyway.
>>
I wouldn't like AT ALL the game to be railroaded

And I'm trans btw
>>
>>2424822
sanboxxies really do be like that
>>
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>sandboxxies vs railroaders argument is fake astroturfing from paradox openclawed bots when the fact of the matter is that the game crashes half the time when you hit new game or continue game
>>
>>2424831
>game crashes half the time when you hit new game or continue game
i hate the game as well but this isn't true, i never crashed
>>
File: תמונה.jpg (3.46 MB, 3858x2502)
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Just railroad the AI to go for these exact borders every game.
>>
shalom
>>
Did they make smallpox stronger at some point, each outbreak of it seems to kill half a million people at least
>>
>>2424807
>The core issue is that the game is both too long and it's supposed to facilitate random stuff happening.
Random stuff will always happen even if you railroad the everloving fuck out of the game.
Quirked up random shit happening is only interesting if that quirked up random shit is actually RARE. Currently we have a game where gross Kyiv is standard and Russia forming is something to go batshit over. It should be the opposite. Russia forming should be the default and Kyiv surviving should be the outlier.

Likewise with the HYW.
England forming a dual monarchy is interesting.
France fighting Britain off the continent and setting the border in the English channel is interesting.
France conquering England and forming a dual monarchy is interesting.

France winning the HYW, then taking a handful of locations in Kent and that just being the border for hundreds of years is not interesting. It's immersion breaking and retarded.
>>
>>2424864
They first made immunity decay in 1.2 so you can get devastated by the same disease multiple times and in 1.3 they changed how diseases spread so now they become global never ending pandemics all the time.

>>2424868
I don't see how that relates to my post.
>>
File: france.jpg (1 MB, 2508x1154)
1 MB JPG
location density of France in 2024 vs now
>>
both sides look like bloat
>>
>>2424870
>I don't see how that relates to my post.
My point is the game is never going to get history 100% perfect (nobody would want it to) but getting it 100% perfect should be the goal, because it's only when 90%+ of things are historical that the 10% that isn't matters.
Mission trees worked well to this end, but when they're inevitably brought back as ambition trees I don't want the retarded buffs that came with them for no reason.
Ottomans SHOULD get missions to conquer Gelibolu, then Bulgaria, then Serbia, then Wallachia, then Bosnia, then Hungary, but at no stage should any of these missions give them anything other than cores/claims.
No increased pop satisfaction to stop them revolting, no increased diplo rep to annex them faster, no antagonism reduction to stop them getting coalitioned, just cores and claims.

I want the game to go from "Damn, Russia actually formed." to "Damn, Russia didn't form this game."
>>
>>2424873
The color palette was so much nicer back then, wtf?
>>
>>2424873
This is what happens when a handful of powerusers on the forums from every country under the sun all insist their shithole village of 200 people be included.
Back then when Johan said they somehow got the game to run fast, it probably did, then it was bloated to fuck.
>>
>>2424883
cope more territories is a good thing
>>
>no update
>No q&a
>>
>>
>>2424898
imagine enslaving all these mfs
>>
>>2424898
Imagine how absolutely miserable it must be trying to investigate prehistoric africa (anything before colonization) and making up shit to fill the gaps
>>
File: for me it's the Ç'amkoe.png (1.93 MB, 1381x1438)
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>>2424900
At least HPM didn't resort to his usual "North forest Bantu" shit.
>>
>>2424900
That's exactly what colonizers did though, seems based
>This valley here? Hmm... Mbinga, that will do! And the tribe in residence... the Mbonga! Terrence, have the servants open another bottle, this is thirsty work!
>>
This game should have an event popping up every time an art piece is finished, civ V style. Adding this alone would add 10 gb to the game tho
>>
where do i download 1.3?
>>
Now that the dust has settled I'm just gonna say it: Donkeydick > Arumba
>>
>>2424952
>HRE crash
actually the only crash i experience is the HRE one, so you may be unto something
>>
Laith should be put into a cage
>>
>>2424902
Alex is at Tinto now?
>>
i don't have one content creator i actually like
>playmaker
blobbing fuck constantly getting dabbed on by GODhan, fun to watch just to hear him whining it's not "fun" because he can't do his ulm wc
>red hawk
legitimately fucking sucks at the game and is incredibly annoying
>jadsaman
okay content but his annoying nasally whine and stilted cadence make him torture to watch
>generalistgaming
spins a 10 minute video into two hours of monotonous rambling

only worthwhile youtuber is minoxio the third
>>
>>2424998
what the fuck is with the tedx talk in your other videos
>>
>>2424997
it boggles the mind that we have this many grifting content creator faggots and not a single one of them can articulate exactly why this game is so shit without creating a 45 minute long incoherent rant that could've been written by a middle schooler
>>
>>2425002
The new Youtube meta is making a video as long as possible in the hopes people "watch" it while going to sleep/eating.
It used to be you were rewarded for actually engaging people, but now they simply want a decent amount of whales to put it on and forget about it while ads play every 5 minutes.
NPC world.
>>
>>2425005
>barrack obamas daughters eating a vanilla ice cream together in an overtly sexual way on live TV.
Are you pro or against that?
>>
>>2424992
>gypsy should be put in a cage
I don't know what he did this time but how is this news
>>2424997
>red hawk
>legitimately fucking sucks
The quality of his videos went downhill since he abandoned "standard" way of talking/presenting information and starting adding his own character instead.
>aahh X
>retarded low quality intro
Unwatchable. I don't really mind him being bad at the game
Generalistgaming is based
>>
>>2424992
>he is routinely getting 200k views now
the world is fucked
>>
>>2425009
You're mixing up Ludi with Laith.
Ludi is the gypsy who moved to Japan.
Laith is the nafri who shilled EU5 hard pre-release, got hired to play John Universalis in the trailer, and then subsequently fucking ignored the game forever the second the cheque cleared.
>>
>>2425009
>Generalistgaming is based
Has he ever properly criticized the game? It's in a pretty shit state right now and all I've seen from him is little nitpicks about modifier stacking and minor qol.
>>
>>2425011
Phenomenal commitment to the bit.
>>
>>2425005
>>2425011
holy based
>>
>>2425012
>got hired to play John Universalis in the trailer, and then subsequently fucking ignored the game forever the second the cheque cleared
he was kinda based for that
>>
only eu5 videos i can stand to watch are from IMPerator and thewarroom
>>
>>2424997
Are you:
1. dyslexic
2. have add
3. generally a spastic sperg that can't stop misclicking shit at the speed of light
If you answered yes to at least 2 of the above you might be cut out to be a grand strategy content creator
>>
>>2425014
He just criticizes the game from a mechanical point of view.
I genuinely think he's too autistic to criticise paradox. Either that or he knows to keep his mouth shut to keep the money rolling in.
>>
Is anyone actually playing EU5 atm?
Deliberately stopped playing a while ago because I was looking forward to 1.3.
Played 1.3, realized the entire economic system was fucked.
Not played since last Thursday.
>>
>>2425041
Went back to 1.2.5 and stayed since I noticed performance improvements
>>
>>2425041
I've been playing eu4.
>>
They've got to get rid of this "no cbs without building a spy network" bullshit.
If a nation has my cores why do I need to spend weeks/months getting spy network up to 20, only to spend even more months while the CB justifies?
>>
>>2425041
I've been playing byzantium
Everything was going pretty well and I just had adnronikos die and I made John Kantakouzenos the co-emperor, now I got a war declaration jumpscare from Naples attacking me for Epirus
Not really sure what to do in that situation, since their navy would wipe mine and my magical cavalry regular space marines that can beat all the beyliks only add up to 400 guys so Naples can 10:1 instawipe them
>>
>>2425059
They buffed levies again?
Since release every single patch has been bouncing between making them coughing babies vs better than regulars.
>>
>>2425059
My 2 cavalry guys have been beating levies to a decent degree though, same strat as all the other versions where you put them on one flank. Not as one-sided as some of the other versions but I still beat armies 8 or 9:1, sometimes I'd even win 10:1 as well if that wasn't an autoloss

I think naples has 3x my levies, but maybe their vassals will be retarded and let me pick their stacks off

Anyone else playing Byzantium started out by pawning off all your art? It's thousands of free ducats just sitting there doing jack shit. I sold them to Papal States because they always have money, and because if I reconquer Rome I can take them back for the larp value
>>
>>2425056
Its literally designed to waste your time so you can't blob as much.
>>
>>2425041
>Factorio 2.1 releases as a beta branch by the end of June
>Orb of Creation releases 1.0 after years of abandonment on June 23rd
I want to be playing EU5 1.3 now so I can get my fill and go play other games in a few weeks, but it's such an obvious mess that I'm not willing to bother. Tinto made a beautiful monster they can't control. Even if they could, the basic assertions that its core systems work on are irrational and wrong to history, it's simulating something but it's not history. The problems are too big for new modifiers or little credit-worthiness systems to fix, but they don't have time or the goodwill to overhaul the game.

The Q&A is a make or break point for whether I forget this game exists for a year or two. Either way I'm never paying for any DLC
>>
>>2425065
>The Q&A
https://www.youtube.com/watch?v=tLFnlOO7l6A
>>
>>2425056
It is kind of boring. You see something happening and want to take advantage, but you can't declare war because you have to spend 2 years fabricating evidence to present to your court or something. by the time something almost happens, it's over
>>
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Patch 1.3 is absolutely horrible. Playing the game at release was definitely a better experience than it is now. What the fuck is Paradox doing? They should just revert all of the changes and go back to the way things were, before youtubers complained about the game being "too easy". These first economy nerfs completely fucked the whole balance up, because every other system relied on a profitable economy. Now buildings are so fucking nerfed, they barely even make any money anymore.
>>
>>2425100
Surprisingly it isn't content creator led, Johan's just a retard.
He made it so stockpiled goods contribute to supply.
But he didn't add any additional demand to compensate for this.
So every single good's price is in the toilet, meaning you can't make any profitable buildings.

This "feature" was coded by a dev, given to the closed beta testers to try, approved by them, and then released to an open beta, and not once did any of them see anything wrong with it.
Within one hour of release people had already flagged it as an error.
It's been 5 days, they haven't hotfixed this, but they're still requesting feedback for the wider 1.3 patch as if the game were still playable.
>>
>be me
>have bullet lodged in my brain
>doctor johan asks me for feedback about the art in the lobby
>>
does literally ANYONE have a single fucking clue how royal marriages/claim throne/personal unions work?
not a single explanation about this on the forums, wiki, in game tooltip, or anywhere else
>how high in the order of succession do they have to be to give the claim throne cb?
>is the cb automatic or do you have to spend 20 spy network to create it
>do all kids of a ruler get claim throne or just those in the order of succession?
>does succession law matter (i.e: if you marry a daughter of France can you claim the throne for their kid despite France being salic?)
wanting to do a habsburg game but i have no idea of the requirements to get the cb
>>
>>2425136
doubt even johan understands it.
>>
>>2425136
It's too RNG to try so it's not worth going after. An not like the EU4 kind of RNG where you fish for PU's with vulnerable nations and roayl marriages.
>>
>>2424792
>all major geopolitical events of the period (oriental crisis, meiji restoration, colonization, great game, german and italian unification) are railroaded to happen
Don't confuse HPM for vanilla.
>>
>>2425140
fix your fucking game, grandi
>>
>>2424997
>retarded simulationist sandboxxie troon has shit taste
wow how surprising
>>
>>2424202
>>
>>2425041
>>2425046
same
>>
>>2424859
is that japanese or yiddish
>>
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>>2424903
I hereby declare this land: Mappagoogoo
>>
>>2425151
Its not Japanese. Japanese is easy to spot.
>>
>>2425151
If you can't instantly recognise Japanese you don't belong on this website.
>>
>>2425151
It's in demon, they even marked down the places they got banished from
>>
Q&A is up
www.youtube.com/watch?v=BcrHndROfJI
>>
>>2425163
from reading all of pavia's posts he looks exactly how i imagined.
>>
>>2425163
what a nothing burger
every single answer is some form of "we see this and we'll certainly take it on board"
also lmao that performance is never getting any better
https://www.youtube.com/watch?v=BcrHndROfJI&t=780
>>
File: file.png (1.11 MB, 1365x768)
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he said the meme
>>
>we run automated testing every night where we get full games that we can analyze
>we have qa people who are just playing campaign after campaign after campaign
so how did not a single one of these systems stop them making three times as much supply than demand in every single market, destroying the economy for every nation?
>>
No moments in gaming can top this
https://www.youtube.com/watch?v=gQdi8kpQaFo
and
https://www.youtube.com/watch?v=A_G9vb8qF8Q
>>
grim
>>
>>2425185
fitting that they had him shill the discord stream
>>
why is he so mad about cheevos kek
>>
>>2425185
>that disgusting scraggly wispy beard
Why?
>>
1:08 - Generic vs. Scripted & Dynamic Situations
1:41 - Tinto’s Vision for Political & Economic Systems
2:23 - The Focus on "LARP" & Roleplay After Fate of the Phoenix
3:13 - Explaining the Current State of the EU5 UI
5:28 - The Relationship & Differences Between EU4 and EU5
6:13 - Addressing Broken Localisation in Recent Updates
7:48 - Will EU5 Adopt More EU4-Style Systems?
8:46 - Plans for Unlocking Achievements Easily
9:16 - Alternative Map Modes & UI Skins (Victoria 3 Style)
10:28 - Streamlining Event Requirements & Conditions
11:59 - Future Content: Potential New Start Dates
13:02 - Performance Optimization for Lower-End PCs & Laptops
13:24 - Improving Gameplay Flavor for Non-Western Countries
14:51 - Long-Term Vision: The UI Evolution in 5 Years
15:56 - Economy Deep Dive: Multiple RGOs Within One Location
16:25 - Adding More Negative Events (Like the Black Death Mechanic)
17:09 - Balancing Randomness vs. Historical Determinism
17:56 - The Development Vision for EU5’s AI
19:09 - How We Decide Which Regions Get Unique Flavor Next
20:27 - Our Core Approach to Game Balancing & Meta
21:19 - How Community Feedback Shapes and Reworks the UI
23:05 - Upcoming Adjustments to Vassal, Integration & Culture Systems

They literally didn't answer anything that wasn't a ball washing 'question'. Johan seemed mad to even do it.

It's never been more over.
>>
https://forum.paradoxplaza.com/forum/threads/beta-version-patch-notes-1-3-2.1927382/
its out
>>
>>2424057
>Don't test their game
>"You don't test your game"
>Alas, i knew it would come to that...
>>
>>2425165
its incredible how just the manner of writing can tell a lot about a person
>>
>>2425185
i 100% expected this look from his reddit comments
>>
>uhmmm akshully we already answered those HARD questions
Jesus fuck bro lmao
>>
>>2425198
>Fixed Sweden double-dipping the manpower bonus after forming Scandinavia, where the "Swedish Military Roots" advance stacked with the identical "Indelningsverket" advance for a combined +30% Manpower instead of the intended +15%.
It's over, Paradox has fallen
>>
>>2425163
>>2425185
I love how the comments are absolutely roasting them.
>>
>>2425198
>i must boolance like a moba instead of fixing the economy
grim
>>
>here a question from bilibili
the chinese century is here
>>
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>intervene to defend OPM
>they immediately peace out by giving away a shitton of your land
>>
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>>2425213
How do you like my latest anti blobbing mechanic anon?
>>
>>2425213
Why don't they reuse the Vic3 mechanic where all partipicants got to agree to a peacedeal
Or imperator one where major powers become war leaders by default
Or just the eu4 one where you can only give away allied land if occupied
>>
>>2425215
1.6 will fix it
>>
>>2425215
>Why don't they reuse the Vic3 mechanic where all partipicants got to agree to a peacedeal
>Or imperator one where major powers become war leaders by default
>Or just the eu4 one where you can only give away allied land if occupied
because its funnier this way
>>
>>2425163
Some of those questions are highly relevant to what I want from the game, now put it in text form so I don't have to hear you faggots speak
>>
>>2425222
open the description and at the bottom is a button to open the transcript. dont know if its accurate but its there.
>>
>>2425223
Oh i'll give it a look
>>
>>2425213
>vassal "calls me" into it's civil war
>ruthenian rebels backed by Kiev
>occupy provinces and we can't make more because neither side have military access through a golden horde that is between us
>stalemate
>eventually, victory screen pops up
>vassal lose its ruthenian lands and Kiev has a brand new vassal nex>>2424900
t to mine
>player still doesn't have a say in a war with he was forced into
Thanks Johan
>>2424900
They didn't research shit. I'm from South America and I am sure they just made up all the location names there because none of them make any sense, I guess they made the same for Africa. I'm not bothered by it but why pretend to care
>>
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He's so cool
>>
>>2425185
I prefer people associated with the game looking like this rather than the usual modern game developer/spokesperson
>>
uh oh stinky
>>
poop
ahahahahahaha
poopies
>>
>completely ignores the guuy reiterating his questions
>posts this
i think johan has serious blackmail on this 5 man "studio" lol
>>
was the imperator shitshow this bad? i was smart enough to ignore that game on launch so i missed all the drama
>>
>trust me bro, we definitely have testers
WHERE
WHO
>>
>>2425271
>The testers are probably not the people you want on stream
who do we want on stream bros
>>
>>2425265
>x 18
oh no no, not even the paradox forum slugs are eating it
>>
>>2425270
it got a lot of shit but it wasnt a mainline game so people just forgot about it.
>>
>>2425156
All rook same
>>
>>2425277
what about the level of cope and denial of reality by the devs, is that comparable?
>>
>>2425280
not as much as right now, they largely addressed the problems but it was just a prototype for eu5 so they quickly abandoned it anyways.
>>
I would bet everything that the one retarded faggot who has never played the game and comes to shit up our threads desperately defending the state of EU5 and "owning the railroadchuds" is ryagi
>>
>>2425286
i can genuinely see it
>>
>ryagi desperately trying to convince us that there's playtesters
Thou doth protest too much, I think?
>>
>>2425291
today has not been a good day for Ryagi
>>
>>2425271
>QA
Maybe a spanish intern that does the siesta half the day and is stoned the other half
>External QA
Players
>Closed Beta testers
Players
>>
johan has a right to ruin his games
>>
>we totally playtest the game
>We have MP sessions!
>Anyone playing MP for 10 minutes would catch 90% of current broken systems
What did they mean by this
>>
wish they would just admit we are the play testers and that game should be in early access.
>>
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we're so fucking back
>>
>>2425308
>Introduce economy breaking "fix"
>Revert it back to endless snowballing
Johan wears sunglasses indoors because he's coked up
>>
>devs streaming themselves doing QA? Absolutely not, that would take too time away from them to work on the game.
>devs talking to twitch chat while on siesta? Sold!
>>
>>2425310
>devs play on dev builds (3 different teams working on different things in parallel, so 3 dev builds?)
>qa plays on testing builds
>players (testers) play on live builds (including betas?)
well there's your problem
>>
>>2425310
Ryagi lives under Johans mattress
>>
>>2425308
LMAO
>>
>We are COMMITTED to thinking about how we could possibly improve the systems and workflows we have in place, in some vague manner, but have zero timeline or specifics to give on it
>Keep buying DLC and hope that we drip feed enough improvement that the game eventually becomes good somehow

Repeat x20. I guess we're all suckers for having played and cared about this game, but you'd have to be a real special kind of stupid to think things are going to get better from this. The explanation for why 1.2's localization was incomplete (and lied about on steam btw) is "it was a lot of work :(" yeah you cunts, and doing that work is your JOB. If you can't get it all done by the deadline you need more people or more time, not a "commitment to reassessing a process" while you tell paying customers to deal with it over the next few months.
>>
someone explain the patch naming logic to me, why are we skipping 1.3.1 again, they did this on the last beta too
>>
>>2425337
odd patches are for hotfixes for MAJOR fuckups
even patches are main releases
>>
>1337 start date, no other date planned
backpedaled
>no achievements with mods on
backpedaled
>no mission trees
...
>>
>playing Pisa
>a few months into the game my burgher estate is suddenly italki culture despite being a minority of the burghers
Uh cool it with the antisemitism, Johan
>>
>>2425345
as long as there's no tree I'll be happy
>>
>>2425345
>ambitions
What?
>>
>>2425350
>>2425352
kek
>>
>>2425354
>idk bro, ask johan, we currently have visions of visions
>>
>>2425308
>he just plays between major patches
wtf i thought you couldn't do that
so many hours of my life wasted starting new games and finishijg games before new versions dropped...
>>
>>2425354
>Why didn't you talk more about ambitions in the Q&A?
>Well we already talked about them so much in the roadmap that we figured you guys didn't have any more questions on it
>But the roadmap says practically nothing about them either. Why didn't you talk more about ambitions in the roadmap then?
>Well actually we have no clue what they are or what they'll do yet
Certified "Be Ambitious!" moment
>>
>>2425332
I can not state how much I don't give a shit about localization.
Non-English fags stay losing.
>>
Is there any hope for this game left?
>>
>>2425373
That it gets abandoned and modders can fix it up, ala imperator
>>
>>2425373
there's a livestream qna on thursday where we can watch them avoid tough questions in real time
>>
>>2425373
The game does have a good foundation, the big issue is that Tinto seems to have absolutely no plan or direction on how so every patch is 1 step forward 2 steps back. Compare to Vicky 3 which was utter dogshit at launch but actually did consistently improve with every patch and is nowadays a pretty good game.
>>
>>2425377
>The game does have a good foundation
how much crack are you doing bro
>>
did 1.3.2 fix the game, is it playable now?
>>
>>2425385
I mean compared to EU4 which was hamstrung by mana and its awful trade mechanics for its entire lifespan? Absolutely. EU5's base systems are good, their implementation is often not.
>>
It seems the q&a has solidly made paracucks on the forums, redditors, YouTube, and of course /gsg/ realize that the entire studio is on autopilot and nobody is in control of this games development.
It's has unironically never been more over. All we needed was Johan to respond to some criticism, or take any responsibility for the shitshow that is eu5.
>>
>>2425396
calm down dude, 1.3.2 is a step in the right direction
>>
>>2425395
eu4 was functional on launch, even if it was eu3 with mana
eu5 has never been functional and has been broken since 1.0
if you have any faith contemporary paradox can solve this one, then i envy you
>>
>>2425407
Did you actually read my posts at all? I don't have much faith in Tinto fixing the game given the track record since release, my point is only that EU5 has the bones to be a much better game than EU4 was if they could actually get their act together instead of like doing a total military rebalance every patch for no reason.
>>
>>2425396
1.3.2 fixed everything wrong with the game though?
>>
>>2425415
this is an anonymous imageboard, autismo
no one other than you knows which posts are yours
if you don't have faith in tinto, then you might have to look up on who is working on it. Paradox won't literally fire or replace them, since that is against the law in EU. Is there a hypothetical scenario where eu5 becomes good? Sure, but there's a hypothetical scenario where pigs fly
>>
>>2425374
modders didn't actually fix imperator up. paradox fixed it up, then abandoned it in a functional yet barebones state for modders to improve on. eu5 has never been in a functional yet barebones state, and i'm skeptical that johan can fix it
>>
>>2425419
uh, i'm pretty sure it's quite easy to assume the post you replied to is his
anyway, 1.3.2 fixed most of the economy, i'm hopeful right now
>>
>>2425296
he's right though
>>
बlol stay seething
1.3.2. just good the economy and you still lost
my byzantium restoration game going great
>>
Who could they bring in to put out this dumpster fire? Wiz is busy, DDRJake is retired, and Johan is Johaning.
>>
>>2425429
johan, it's still early to give up and they just need to get it right once
>>
>>2425429
wiz is the true retard, johan at least has a vision
>>
>>2425429
Johan just needs to pull an imperator but also not abandon the game afterwards
>>
>>2425429
Bring back Andreas Waldetoft
>>
>>2425438
>Andreas Waldetoft
he would save everything
>>
>>2423758
Is the game good yet? How many more years should I wait?
>>
>>2425429
Fuck Wiz I'm still mad about the ck2 retard straits
>>
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>severely fuck up the game
>reddit says it's an interesting change that reasonably slows down scaling
>revert it back to how it was before because of how obviously botched it was
>reddit says paradox are always making so many good changes, showing that they really listen to the fans
>if you dare even offer the slightest veiled constructive criticism of paradox you're universally despised by these "people"
can somebody please explain the psychology behind glazing a multi-million/billion dollar company you pay for the products of? i genuinely don't understand it
>>
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I'm so fucking sick of this shit, bros.
>>
>>2425480
Because negativity gets you banned and redditors have been conditioned to only say what the establishment wants.
>>
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If you look closely on the reflection in Johan's indoor sunglasses, you can see he's reading his responses from a laptop on a table in front of him.
Not sure why Ryagi is on the other side of the room desu
I thought the Q&A vid was fine, I have no idea why people were expecting them to give super detailed responses to some super general forum stuff or address the 'when is Johan getting fired' threads or something
>>
>>2425483
https://www.youtube.com/watch?v=7wfYIMyS_dI&t=11
>>
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>low price STILL doesn't increase pop demands
why the fuck did they add this fucking modifier if they aren't going to use it
>>
>>2425488
It reduces demand when the estate is broke which prevents the infinite money glitch at least somewhat.
>>
>>2425438
>>2425444
Mein Johann... Waldetoft...
Waldetoft konnte nicht genügend Noten für eine Melodie massieren. Das Musikstück Waldetofts ist nicht erfolgt.
>>
>>2425485
>spoiler
Because they kept deflecting questions to the Q&A, now they're saying to stay tuned for the live Q&A
>>
>>2425497
>being able to tell johan what a fat fucking failure faggot is to his face
Almost enough to make me make a trooncord account.
>>
https://youtu.be/47_qIoXE-Lw
>>
lol
>>
>>2425498
i hope there's some way to archive the live chat for later enjoyment, no clue how this pisscord stuff works
>>
>>2425515
They're going to be working 25/8 shutting that shit down. They've probably going to pull the entire team from development just so they can delete questions in real time.
>>
>>2425511
they made him angry, now he won't even try fixing the game
>>
Johan said if the bullying doesn't stop he's going to release another patch.
>>
>>2425523
>patch 1.3.3: we removed the possibility of conducting war to prevent blobbing
>>
>>2425531
>patch 1.3.4: returned ability to conduct war to sweden
>>
>>2425480
Reddit's purpose is to manufacture and support groupthink mentalities. It also quite literally has ties to Jefferey Epstein. So the opinions it wants to push are, unsurprisingly, that we the people need to expect less and praise corporations more. They've spent twenty years growing and conditioning their audience for this.
>>
Running an observer, I don't usually play with high aggression on so I tried it and it seems pretty cool. Blobs consolidate, doesn't fix certain retarded stuff though, France has had that chunk of Wales for the entire game, England hasn't once gone to war over it, nor has it ever revolted.

Reformation just spawned, so it's time to find out whether it still does nothing or if it's overtuned as fuck.
>>
>>2425608
I can't play on default aggression anymore, the game just isn't challenging enough. This doesn't solve the issue, but at least it means your easy planned conquests have a real risk of being eaten up by someone stronger than you in the first 100 years before you can tech up enough to fight them directly.

Reformation spread has been garbage in 1.3, I wonder if today's patch has made it 10x stronger or 100x.
>>
Hey chuddies, guess what?
1.3.2 saved the game.

I bet you feel stupid now.
>>
>>2425608
>Superkiev
>Tunisian Sicily
Every single fucking game. Vanilla is worthless
>>
>>2425620
hey chuddies
imma play 1.3.2 now and its great
whatchu think about that
>>
>>2425608
Did they change Ming's color in this patch or is something going on with them?
>>
>>2425620
>We finally have a playable base game.
It's been over 6 months since launch...
>>
>>2425620
i know you're joking but it's quite curious how the troons here keep complaining about 1.3.0 and pretend 1.3.2 doesn't exist methinks they know 1.3.2 is pretty good and they can't call it unplayable
>>
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>>2425621
r*zzian orc hordes can not into decent government
>>2425626
Yeah, I think they swapped it with Mao.
The Chinks are always whining that Ming should be red because red is important in Chinese culture o algo.
>>
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Here's how the reformation looks in patch 1.3.2 now that they've increased the spread of the movement.
>>
>>2425647
keep us posted how it looks in another 50 years or so. And if the Council of Trent actually counts failed debates instead of perpetually floating at 4/5 successes until the expiration date
>>
>>2425647
actually looks pretty good, but probably you should start from scratch?
>>
>>2425608
i don't like high aggression, it just creates a few massive superstates
>>
according to thewarroom 1.3.2 fixed the game
https://www.youtube.com/watch?v=I7m1jByw5j0
>>
>>2425633
They'll just make some retarded last minute changes in the next patch and break the game again.
>>
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>>2425647
>>2425653
Here it is in 1612, 50 years later.
As for the council of Trent, the situation ended decades ago, looks like it ended in them deciding to hate them because they have enemy opinion of every other form of Christianity except Orthodoxy.
>>2425656
>actually looks pretty good
Really? Protestantism doesn't spread anywhere near as much as it did in real life.
>probably you should start from scratch?
This was started on 1.3.2, it's a speed 7 observer game.
>>
>>2425689
luther was a finn.
>>
>>2425689
Goddamnit Johan it's even worse
>Reformation is doing fine
>Remodel it to be a disease for 1.3 because "every patch needs to add new mechanics"
>Instantly clear it's broken. Sweden, Denmark, and a score of German OPMs get Lutherans. England toys at it for a few decades before it dies out.
>Devs say they hear the feedback, will be improved for 1.3.2
>Now can only stick in the origin point and Sweden (which has events to make it spread)

What's the point of the pops system if the only states they can model are 90%+ Lutheran or 90%+ Catholic? Do they mean to imply not even a single person in France, Austria, Spain, or Italy were swayed by the Reformation? This was dev time that could have gone into fixing something that was actually broken, like Japan.
>>
>>2425702
they fixed the economy with 1.3.2 that was a priority, the next patch will probably focus on religion
>>
>>2425633
tbf creating a relatively stable beta with some minor fixes is less noteworthy than them releasing a beta with several buggs that should have been caught in the alpha
>>
>>2425704
they fixed it by bringing exponential scaling back?
>>
>>2425704
>the reason they broke the reformation and haven't fixed it is because they also broke the economy and had to spend their time fixing that
Oh okay, I'm happy about this then?
>>
1.3.4 will fix the entire game by patching a guaranteed CTD on launch introduced in 1.3.3
>>
>>2425711
1000 redditors (over 10% of the remaining playerbase!) will make posts praising them for it
>>
>>2425712
>>2425711
negativity will not solve the game's problems
>>
>>2425587
>It also quite literally has ties to Jefferey Epstein
So does this shithole. We're not the alternative cool site anymore it's just another normie breeding ground, expect they're allowed to say nigger here.
>>
At least we will always have the 3d rendered Five Nights at Freddys futa porn
>checks the esptein files
Oh no.....
>>
>>2425716
the game has problems? first i'm hearing of this
>>
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I don't know when they changed it but low honor causes low purity, and low purity causes low honor.
You start with low both btw, so there's no way to dig yourself out of the hole.

Also I ended the Nanbokucho jidai by killing myself, uniting the two branches of the Yamato family.
>>
>>2425727
Shinto mechanics are such shit. Just like the rest of broken ass Japan.
>>
What RGO do you live on in real life? For me its fish
>>
>>2425731
Fish
>>
>>2425702
>Do they mean to imply not even a single person in France, Austria, Spain, or Italy were swayed by the Reformation?
Only France ever had a notable protestant population.
>>
>>2425738
The only reason Austria isn't Protestant is that the Habsburgs as >H>R>E went full bore on the counterreformation. They had a massive amount of conversions.
>>
since when is malaria endemic in north italy?
>>
>>2425731
Corn
>>
>>2425739
Gonna be honest I just completely glazed over Austria in that post somehow, my brain just read France, Spain, Italy. But yes, Austria had a lot of prots as well.
>>
>>2425620
Having a playable game completely flew over my head after all this moths of shitfest but is that even true? Haven't tried the last patch yet, wanted to continue my 1.2.5 run
>>
>>2425711
>1.3.4
You are like a little baby, watch this:
SICCS.zero will fix the game
>>
https://en.wikipedia.org/wiki/Pontine_Marshes
>>
>>2425746
Wetland loss is so depressing.
>>
>i heckin love mosquitorinos! It's just so biodiverse!
>>
>>2425746
they used to have malaria on the rhine too
>>
>>2425757
Wetlands are both incredibly productive ecosystems as well as the most effective carbon sinks on the planet.
>>
>>2425763
They're incompatible with human life, and that's all that matters. I refuse to take quinine just to exist.
>>
>>2425763
Carbon literally makes forests healthier, anti-science cuck
>>
>>2425764
Then don't live in a marshland. Would you blot out the sun just to avoid needing sunscreen?
>>2425768
In like a hundred million years, sure. But current ecosystems are not adapted for such an environment.
>>
>>2425770
>Would you blot out the sun just to avoid needing sunscreen?
Have you never heard of parasols?
>>
>>2425780
Have you never heard of mosquito nets?
>>
>>2425782
Yes, they're things people have to use in wetland, hence why we want less wetlands.
>>
personally i want more wetlands to put bog iron smelters in
>>
for me it's wheat fields for liquor factories and aryan women
>>
Me? I just love hustle and bustle of the big city
>>
>>2425740
it was until the cold war
>>
>>2425727
How do you actually unite Japan as the Emperor?
Do you receive land during Sengoku just like anyone else? Do you need to become Shogun?
>>
>>2425740
>since when is malaria endemic in north italy?
The whole point of the Western Roman government hiding in Ravenna as its capital was because there was malarial swamps all around it.
>>
Why don't you pick the religious aspect that allows you to have 10 spouses whenever you play Hussite, anon?
>>
>>2425851
One woman is bad enough. You want 10? Are you crazy?
>>
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>dont play the beta
>redditors QA my game 4free
>devs and betaplayers piss and shit themselves on every platform wrangling all the bugs and toxic feedback
>I get to play a nice improved game once the patch drops in live
>>
>>2425851
im not a mormon.
>>
>>2425874
You are a MORAN though!
>>
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What did Glorp UI mean by this?
>>
>>2425893
Stopped using it because of that lol. Lame perhaps but it's retarded and reeks of reddit shit.
>>
>>2425856
Getting crown characters is a bitch throughout the game, specially because that crown character you put as court wizard suddenly turns into nobility once the king dies. And why are Asians having 5 children per spouse in this game while euros barely have two
>>
>>2425912
what? there's no court wizard position in this game?
>>
when people say 1.32 fixed the game do they mean that it did something to make the economy not depeasant by 1600, that diplomacy isn't a chore now or that the game runs better
or do they mean that paradox removed the buggs that shouldn't have made it into 1.3.0 in the first place?
>>
>>2425922
>when people say 1.32 fixed the game do they mean that it did something to make the economy not depeasant by 1600, that diplomacy isn't a chore now or that the game runs better
all that pretty much

it's still has some problems
>>
>>2425922
wouldn't depeasanting be worse now because the economy is allowed to grow again
>>
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Why can't I trigger this event? What am I missing?
>>
>>2425952
i think you just have to wait
>>
>>2425938
It's far worse since they basically removed pop growth
>>
It's up and it's nothing
>https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-112-open-beta-check-in.1927623/

>weekly patches going forward
>turned the in-game bug reporter back on
>come watch us ignore the tough questions in tomorrow's discord Q&A
>>
>Not all questions will be answered, basically depends on the speed of the devs.
>And they're humans so are more just frankly more likely to take questions that are pleasant for them. Don't say "Fix this broken shit" say "I've really enjoyed X/Y! I had a question about this though, and was wondering why Z doesn't seem to function properly? Thanks!".
>Trust me I WANT you to give us hard questions, but they need to be constructive hard, not rage bait hard.
Ryagi already prepping the paradrones to suck up to the devs to get their questions answered, how embarassing
>>
>>2425965
What an absolute turbo dick sucking faggot studio. It's over
>>
>>2425981
>>2425974
>>2425965
blackpilling and dooming typical of this sub
he says he wants hard questions but constructive and not "fix yo sheeeit dude", and let's be honest that's what most you can muster at most
>>
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when are they fixing shit like this?
>nit picking!
if it's a minor detail fix it
>>
>>2425982
>what most you can muster at most
That's what they deserve after failing to deliver a proper game for six months
>>
>>2425982
True true
But that's also kind of my main issue with the game and its development. It could be a lot better than it currently is and it's not improving as quickly as I would like. So yeah 'game sucks fix when???'
That said I'll try and get on trooncord and ask them about possible map updates
>>
>>2425989
>map updates
Huh? Like what? Even more bloat provinces?
>>2425983
The worst part of this is the massive fucking image for no reason. So much of this game's UI is actual relevant information pushed off to the side while a huge illustration takes pride of place.
The worst offender for this is obviously the location view.
>>
>>2426001
i don't think it's that bad dude, they just need to switch the time and cost columns
>>
>>2426001
>more bloat provinces?
Yes the princedom of Northwest Poopenfarten needs to be included on the map and if my demands for this are not met in v1.3 Iwill go to Barcelona and shart in the Tinto office lobby
Nah I wanted more to ask about some updates like
>missing rivers in England
>weird RGO distribution (why are there so many marble and medications RGOs?)
>>
>>2425981
I've really enjoyed Victoria2/HoI3! I had a question about this though, and was wondering why EU5 doesn't seem to function properly? Thanks!
>>
>>2426004
>>missing rivers in England
They've been over this, they only include rivers of a certain length, I think it's because you can just use maritime proximity to spread proximity across all of Britain very easily.
>>weird RGO distribution (why are there so many marble and medications RGOs?)
Too much marble? Do you solely play Byzantium? I never have enough for even my handful of capital noble buildings.
As for medicaments, it's not that there's too many, it's that there's no demand for them.
>>
"EU5 is going to be our magnum opus, a true simulation that doesn't rely on gamified mechanics"
>Look inside
>England can't build irrigation because it doesn't have rivers
>>
Regular patches:
>1.2
>broken on release
>patched weekly for about a month

Beta tests:
>1.3
>broken on release
>patched weekly for about a month
What is the functional difference between a beta and a regular release? A DLC coming out? Why even have betas?
>>
>>2426011
The beta release allows redditors to say "Don't you know it's just a beta? It's SUPPOSED to be broken! Play on the live version if you can't handle that." Even though the live branch is obviously also broken.
>>
>>2425702
Reformation wasn't doing fine, the previous iteration was just bad. It spread EVERYWHERE but in small numbers thanks to the preachers which just doesn't make sense. Reformation often fizzled out just like it does now. The disease spreading is the way it should spread (as in few strong holds and then spread out by proximity). It's just undertuned now.
>>
>>2426012
It does feel like theater, doesn't it? If I'm remembering correctly they were opposed to doing betas at all until there was a big outcry.
They could be patching betas the same way they were patching the game right after release: random updates at any time day/night whenever Johan wants to change something, and the beta could run for as long as it needs to for the final patch to be fun and stable.
But instead we're sticking with this moronic beta theater so that we can follow the timetable of the Grand Roadmap that has nothing on it that players care about.
>>
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>see people arguing about marble in thread
>boot up the game to see what it really is like
>open RGO map, click on marble
>nothing happens besides country selection
>opens legend, clicks on marble
>again nothing happens
>hoover over "marble", wait till tooltip opens and click on marble icons
>map turns to only show marble RGOs for one second till I drop my mouse
>need to start a campaign to only show one rgo on the map
this game is thousands ofs mall but annoying things like this
>>
>>2426019
don't worry the ui team is hard at work fixing things like this, so busy in fact that they dont have time to read your feedback
>>
>>2426019
You have to click on the marble icon in the top left to highlight all marble production
>>
>>2426019
the ui is bad but the uselessness of marble is worse
>>
>>2426007
>Do you solely play Byzantium?
Yes actually
I think the AI just never trades Marble because the abolute demand for it is very small? Which ends up making the distribution of it worse.
I suspect that Medicaments being a no demand good is because Hospitals are supposed to demand 0.2 instead of 0.02 and they're too embarassed it or something. Either way yeah the mismatch between supply and demand is absurd
>>
>Italy has 13 Marble RGOs
>demand for Marble:
>0.1 for Royal Court (1 per country)
>0.05 for Royal Garden (1 per country)
>0.2 for Art Academy (1 per country)
>0.1 per Expanded Council Hall (Age of Absolutism building)
>0.1 each for unique building for Florence and Venice
So either Italy is supposed to support 2000 Expanded Council Halls or the Marble supply situation is a bit whack
>>
>>2426007
>As for medicaments, it's not that there's too many, it's that there's no demand for them.
Those issues are the same problem though
>>
I am retarded. How to Byz? Everyone says kill the Ottomans ASAP and release as pronoiar subjects, but you can't make subjects during the succession crisis. Am I supposed to wait until after that ends to release them or am I supposed to savescum into the crisis not firing before I can release them?
>>
>>2426052
A surprising amount of people that play these games think ot is fine to restart till you get a good start even if it takes hundred of tries.
I think you should focus on ending the civil war. Even if you do nothing you will be stronger than the turks. Because you got a trade center you may just embargo them to make them bankrupt.
>>
>>2426007
>they only include rivers of a certain length
But that's retarded, rivers should be included based on if they're navigable or not, length is irrelevant.
>I think it's because you can just use maritime proximity to spread proximity across all of Britain very easily.
Well yeah, England should be easier to control, it was way more centralized than most other European countries at the time period, that's why they were able to compete with France despite France having like 10x the population.
>>
>>2426043
More like Italy is meant to supply marble to the rest of Europe and the Med.
>>
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So this shit just happens no matter how much you fix the church huh
>>
How could you ever beat the Mamluks in a war? They just have infinite people to throw at you. Even when I kicked their professional soldiers' ass with my professional army, they just sent a 150k stack of levies after my professional soldiers before their numbers could recover after the battle and wiped them out. I even tried getting a bunch of allies into the war with me to balance things out but my allies just meander around aimlessly, not actually helping with anything. It just seems impossible to do anything to the Mamluks.
>>
>>2426066
went to check and literally the only thing needed for it to start is for the year to be at least 1510 lmao
>>
>>2426067
Tried abusing forts?
>>
>>2426069
How so? They rarely go after my forts; they just make a beeline to my soldiers sieging their forts, which I have to do to get warscore.
>>
>>2426068
I'm fine with it still happening, but it should be much more neutered. Instead it still just spreads like wildfire
>>
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>>2426071
>>2426068
>>2426066
>being a good boy and keeping reform actively cucks you
What did paradox mean by this
>>
idk not my problem
imagine staying Cathoshit instead of hopping on a proto-Protestant religion ASAP
>>
>>2426070
You know don't siege their forts until you wipe their armies on your own mountain forts. That may take like running the game at max speed for 3 in game weeks but I'm sure you can manage.
>>
ah yes, hopping to protestantism...

...as the papal states
>>
>>2426067
>>2426070
Not the other guy, but you should:
>Always make sure you declare war with the "Show Superiority" wargoal, so you can get 75% warscore, 25% ticking at 50% from battles
>just spam forts in mountain tiles, SOLELY use regulars against them, then pull back and regenerate troops until they come back
You literally don't have to siege a single location down.
Though sieging once you've completely destroyed their army is a good thing, because forts are I think something like 100% more expensive to take if they haven't been occupied.
>>
>>2426083
Can you get enough burgher power or plutocracy and become the roman republic?
>>
>>2426085
I wanted to do a game as Mao where I won the red turban rebellion, pushed plutocracy to 90, formed a republic, then formed a peasant republic.
But they changed the Mao color from red to shit brown, so I don't want to anymore.
>>
>>2425859
>don't play the beta
So you don't play at all?
People rush to the beta patch because the main patch is fucked. Trying to excuse the beta patch being fucked with "just go back" doesn't work in this game.
>>
>>2426079
>wipe their armies on your own mountain forts

I guess I'm retarded, but what do you mean? Attack them while they're sieging my forts? They obliterate me with an army 4X my army's size streaming in from all nearby provinces if I do that. That's suicide.
>>
>Spend year sieging down enemy fort
>Capture it
>Move onto next fort
>Enemy shows up at the fort I just captured to siege it back
>Briefly shows a red -57% before the siege instantaneously flips back to their control
>>
>>2426100
You didn't press the "refill garrison" button. It's like back in the early stages where you would lose your army if you didn't press the "unfuck formation" button at random intervals.
>>
>>2426089
As >>2426017 says, so much of the public facing side of the development is just verbal sparring and preparing for verbal sparring.
Before the Q&A more effort is spent pre-feeding lines to sycophants than actually announcing the Q&A.
>do NOT say anything mean
>the devs are only human!
>disrespectful questions will be ignored
etc, etc, this is all done so when any question with actual teeth is asked and promptly ignored they can recite what they're supposed to, the question was disrespectful, they said mean questions would be ignored, etc.
Same exact story with the beta. it's all done so they can tell anyone who finds a problem that "it's just a beta" and "go back to the main version if you want a working version", despite the main version hilariously being even more broken.

EU5 is literally more damage control than game.
>>
>>2426097
Same thing with eu4: When you attack someone sieging your fort you don't get terrain maluses that would otherwise get in a normal battle, declare war and wait for them to come to your lands, notice that this doesn't work if they are "sieging" provinces with no forts despite the similar icon appearing while they are capturing it. Land bonuses are pretty dope in this game, I think they are better than in eu4
>>
>>2426097
You declare a war, unpause wait until they enter your fort and then roll them with your professional troops equipped with the terrain modifier which instantly lets you win every and any fight. Then you repeat that until the other guy has ran out of armies and you have collected your free win in the war.
>>
>>2426111
Welcome back, Victoria 2 combat.
>>
>>2426113
That's not victoria 2 combat, in that you have to defend. It's EU4 combat because you can use your own forts as automatic defense. Have you never played any of these 3 games?
>>
>that's not v2 combat because it that you had to defend
>eu4 is completely different, because forts acted as an automatic defense
not having a six hour shitposting contest with you again, all three games depend upon baiting an enemy into a +3 diceroll battle and then stacking troops on, they're the same

this will be my last reply on this matter
>>
>>2426128
Thanks for confirming that you have in fact not played victoria 2, EU4 or EU5.
>>
>observer exposed again
oh nonono...
>>
>>2426129
Look up any vic2 guide. They all tell you to bait enemies into mountains.
>>
>>2426131
You should try playing some of these games first my guy.
>>
>>2426131
>newfag
Anon, that's the resident contrarian. He never actually has any point, he doesn't even disagree with you, he just pretends to be a retard for hours to get engagement.
One of his most hilarious ones was he spent 12+ hours defending the stockpile change, only to immediately cease posting when Johan confirmed it was done in error and being reverted next version.
>>
>>2426134
>He never actually has any point
The system is not the victoria 2 combat system. The combat system is the EU4 combat system. The fact that you can't realize this pretty obviously means that you have not played at least 2 of these games, likely never played any of them to the level of getting basic grasp of mechanics.
>>
>>2426134
when you get blown out you don't have to double down, the place is anonymous so you can just slink out ranjeesh.
>>
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PLEASE adopt a trip so i can filter you
>>
>>2426131
Anon... in vic2 you're only the defender if you're in the province first. In EU4 and EU5 you also become the defender automatically if the enemy is besieging your fort. So you can have a defensive battle any time at will. In Victoria 2 you have to actually bait the enemy which can either be down to RNG or a skill issue depending if it's SP or MP. That was his original point, it's not the same thing. you can't get a free defensive battle on any siege in vic2
>>
>>2426139
As his next move he will now say that EU5 actually has chess combat system because the winning move is to just "bait the opponent into a losing fight" even though the combat is actually just copied straight out of EU4 as it functions there.
>>
>>2426139
No one said you got free defender status in V2, the point was all 3 games war mechanics depend upon baiting the AI into mountains and then easily BTFOing them there.
Whether that's done automatically through a fort or through leaving a 30,000 stack for the enemy to attack.
>>
Many Redditors are saying that the game is fixed and it's only mostly negative on Steam because of the endless hordes of review bombing slant-eyed pinko bugs
>>
>>2426141
You do get free defender status in EU5 and EU4 because the combat system is copied out of EU4 and not victoria 2 and does not resemble victoria 2 combat in anything beyond "bait the enemy into taking a bad fight" which is all games with a combat system.
>>
>>2426143
Funny how the most liberal multikulti redditors will immediately whip out the old yellow peril tropes the second their multi-million dollar company is in danger.
It's West Taiwan's fault Johan is too busy doing coke off a sunlounger to fix his game.
>>
>>2426141
Yeah that's the point, he's saying it's not vic2 combat because you don't get free defender status in vic2

Zone of control makes it very much unlike vic2, you don't need to form lines or anything and you can pick a defensive battle at your leisure if you have some forts somewhere

tbqh vic2 also has a unique quality where the nature of combat changes over the course of the game, EU4 has it a little bit but not nearly as much as vic2, which goes from decisive battle simulator to ww1 grindan simulator
>>
>the combat system is not at all like vicky2. In this game you march into mountain forts and in liquoria2 you bait them to attack you with a small force then march your army into the mountains
Why are vicky2 niggers like this.
>>
so you now admit all three games are bait the enemy into taking a bad fight
thanks for playing

p.s: why don't you defend the stockpile change anymore?
you spent the entire day defending it before
>>
>>2426149
>p.s: why don't you defend the stockpile change anymore?
Johan will undoubtedly put it back in. But more importantly Johan is not arbiter of truth and false, he is simply arbiter of what is in game or not. Stockpiles do lower prices in real life. If Johan decides to add the modifier then he is historically correct in doing so which makes the game more accurate as a simulation. If Johan decides to take it away then perhaps he is correct that the game is more fun without it. Johan removing the modifier does not mean that reality somehow flips around and Johan removing something does not even necessarily make the game better.
You got blown out on this earlier so I didn't see a reason to blow you out again but here it is again since you are doubling down again.
>>
Has Johan ever been incorrect?
>>
>he's actually back to defending the stockpile change that completely wrecked the economy
hahaha holy fuck bro
do you have a single take that isn't the worst dogshit imaginable
no, no, let me guess, china should be allowed to colonize siberia because "the simulation" should stop them
hahahaha jesus christ
>>
>>2426148
Those are superficial similarities that you choose to highlight while deliberately ignoring the massive similarities between EU4 and 5 that being that they use the exact same combat system. EU5 does not use the victoria combat system. There's no benefit in building battle lines because there's no digging-in in EU5 nor is defending required. Forts do provide zones of control that actually force the enemy to take them or force the enemy to march into bad terrain to occupy you. Again using your logic EU5 uses the chess combat system which is not only just a retarded statement but not helpful to the original poster. If you go back to where you went wrong the first time you may notice that I did not write "bait the enemy into mountains with a small stack" because that's not something you do in EU5 because it doesn't use victoria 2 combat system.
>>
>>2426154
If you choose to double down then I'm willing to blow you out again yes. If you had reading comprehension I also called it a bad change and obviously bugged. I just didn't call it unhistoric which it is not.
>>
you honestly think arguing FOR the 1.3.0 stockpile change is "blowing me out"
well go ahead and fucking blow me, retard, if you can stop blowing johan and his retarded game breaking changes for two fucking seconds that is
>>
>>2426157
Are you autistic? They could add diggin in and nothing would change. You would just leave some soldiers atop of the mountain instead of leaving it empty.
>>
>ranjeesh doubles down again
oh nonono...
>>
>>2426161
And if they added mountains into chess it would be EU5. You don't need to add anything to EU4 to make it's combat EU5 because they use the same combat system. If EU5 added dig-in it would still not have Victoria 2 combat, it would have EU4 combat with dig-in.
>>
>>2426163
Tell me what is functionally different between "placing small units on a mountain so your enemy attacks it and then join in with the rest of your army" and "placing forts on a mountain so your army sieges it and then marching your army there"
>>
>>2426165
The fact that you had to use different words to describe them itself proves that they are in fact not the same. If you are yourself not willing to accept even that level of base reality then what are you doing? This post simply reeks of never having played any of the 3 games in question if you can't intuitively understand the difference and why EU5 and EU4 have the same combat and victoria 2 doesn't.
>>
how is it possible that this retard simultaneously thinks v2 and eu5 combat are significantly different because the manner in which you bait the ai into -3 diceroll battles is slightly different BUT he also believes eu4 combat and eu5 combat are identical, despite eu4 not having
>flanks
>food
the flank system is more like ck2, and the food system is more like hoi3
>>
>>2426171
Flanks and food are in fact lesser differences to the overall game plan of how you defeat an enemy army than what you described. If you again go back to my original post the strategy works as described with food and flanks included in EU5 but it does not work in victoria 2. Bringing up food and flanks also does not reinforce your point because victoria 2 does not have food or flanks.
>>
>the strategy works as described with food and flanks included in EU5 but it does not work in victoria 2
riddle me this
someone asks four questions:
1. How do I win battles in EU5?
2. How do I win battles in EU4?
3. How do I win battles in Victoria 2?
4. How do I win battles in Hearts of Iron 4?
The answer given to all of these questions is "Bait the enemy into a mountain battle for the -3 dice roll."
To which of these questions is the answer incorrect? List all that apply.
>>
>>2426184
Why do you have to come up with a strawman? Why not stick with the original premise which is what is being argued about?
This
>You declare a war, unpause wait until they enter your fort and then roll them with your professional troops equipped with the terrain modifier which instantly lets you win every and any fight.
does not work in Victoria 2 but it does work in EU4 and EU5. EU5 uses the combat system of EU4 if you had to name one game that is not EU5 as it's combat system and tips and tricks from EU4 are what translate to EU5 most directly.

If you are doing strawmen then riddle me this?
Someone asks you four questions:
1. How do I win battles in EU5?
2. How do I win battles in EU4?
3. How do I win battles in Victoria 2?
4. How do I win battles in Chess?
The answer given to all of these questions is "bait the enemy into making a wrong move"
To which of these questions is the answer incorrect? List all that apply.
Ergo EU5 has chess combat system.
>>
>strawman
what the fuck are you talking about
a strawman is when you create a false argument to win against
what false argument is being created? the original point was that you win battles by taking advantage of the AI in mountains for a -3 dice roll, something that applies to combat in victoria 2, eu4, and eu5
but not other grand strategy games like ck2, hoi3, and the less said about v*ctoria 3 (how dare she slander liqqy's name) the better

the problem with you is that you are very pedantic and autistic, so you can not allow yourself to see outside of the rigid parameters you have set up in your head
you WANT us to be discussing forts automatically giving a defensive bonus, but that is never what was being discussed, HOW the -3 diceroll comes about is entirely irrelevant, if it's putting a lone 30k stack in the mountains and then stacking on more troops OR having the enemy siege your fort and then attacking it in the mountains, the argument isn't about how to get the -3 diceroll, it's about winning battles BY getting the -3 diceroll
if you could only get a -3 diceroll through playing a game of chess with the AI and beating it the discussion would STILL be about that -3 diceroll
>>
>>2426198
>a strawman is when you create a false argument to win against
Which this
>>2426184
is
And this
>the original point was
is yet another one btw. Because the "original point" does NOT apply to victoria 2 because you can't use my posts guide to win a war in victoria 2 but you can use it to do so in EU4 and EU5.
>the problem with you is that you are very pedantic and autistic
You are literally here arguing that a game has the combat system of victoria 2 instead of the one from EU4 despite it being a carbon copy of 4 simply because "you bait enemies in both games" as if that means anything. You are both pedantic, autistic and wrong on several basic mechanics and you keep doubling down despite of that. Pretty sure you have not played any of these games.
>HOW the -3 diceroll comes about is entirely irrelevant, if it's putting a lone 30k stack in the mountains and then stacking on more troops OR having the enemy siege your fort and then attacking it in the mountains, the argument isn't about how to get the -3 diceroll, it's about winning battles BY getting the -3 diceroll
That's simply your imagination also known as a strawman because none of this was mentioned in the OP. It's something you simply came up retroactively to try to justify your bad argument.

I pointed out how the combat works and how to win in EU5. You said "this is victoria 2". I pointed out to you that it's not victoria 2 because it lacks the automatic defense feature which is core of what I posted above and that it's in fact EU4 because it does have this automatic defense. Automatic defense has been the first and only core argument I have had and not only do you keep ignoring it as if it doesn't exist you keep making up strawmen deliberately to try to circumvent it.
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youve never played the game
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>>2426198
>>2426206
And to add, ck2, hoi3, hoi4 and victoria 3 also all pretty much boil down to "bait the enemy into a bad fight on bad terrain" so again bringing these up does not even reinforce your strawman what so ever.
I should also add that the context of this discussion is in fact a new player deliberately asking how to execute this maneuver. HOW to do so matters a lot more than what is even happening during the maneuver. I may as well say "just build tanks and attack him in stalingrand" because at least that is directly telling what to do instead and thus probably more relevant to EU5 than of "just bait the enemy to fight on bad terrain" when the question is literally how do I bait the enemy to fight on bad terrain.
>>
Again, automatic defense doesn't matter or change the fact battles are won through the -3 diceroll.
I have never said EU4 and EU5 combat are dissimilar, that is a strawman on YOUR part.

It's interesting that your default response is to accuse people who disagree with you of having not played the game, despite the fact:
1. If you had played Victoria 2 for even a couple of hours you would realize how important baiting the AI to unfavorable terrain was, just like EU4 and EU5.
2. Forts automatically giving defense status was a later addition to EU4, so if you'd actually played it long term you'd realize it wasn't integral to EU4 combat. Despite this fact, I would still argue V2, EU4, and EU5 combat were similar because they were all still about baiting the AI to unfavorable terrain, even before this change was made to EU4 combat.
Perhaps you accusing others of not playing the games is pure projection, especially considering so much of your time is spent debating mechanics on 4chan instead of actually playing the games.
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To this day, I still do not understand why the game crashes when I change my modset, even by adding or removing a little graphics mod, and click apply.
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>>2426213
It does matter because it doesn't exists in victoria 2 and thus EU5 does in fact not have the combat system of victoria 2.

>I have never said EU4 and EU5 combat are dissimilar, that is a strawman on YOUR part.
You do so here
>>2426128
as a response to
>>2426125
>It's interesting that your default response is to accuse people who disagree with you of having not played the game
When I brought up the fact that you can use forts to get automatic defenders advantage you suggested that it's something the game shares with Victoria 2. That can only lead me to believe that you have
a) not played EU5 and did not know it had this feature
b) you had not played Victoria and didn't know it didn't have this feature
c) have played EU5 and Victoria 2 and assumed that they are the closest match but had not played EU4
d) have not played one or multiple of these games
e) you are retarded
Seems entirely reasonable assumption to make about someone who is wrong on base game mechanics. I simply gave you the benefit of the doubt at the time. Of course we know it's e now but it was the most favorable explanation to your post at the time.
>1. If you had played Victoria 2 for even a couple of hours you would realize how important baiting the AI to unfavorable terrain was, just like EU4 and EU5.
The strategy I outlined does not work in Victoria 2, if you had played it you would have known this. It does work in EU4 and EU5 which had you played them you would have know.
>2. Forts automatically giving defense status was a later addition to EU4
It's integral to how EU4 works as it is now which is all that matters which had you played the game you would have known. This may reveal that you have in fact not played the game in years and simply did not know EU4 had added this feature though supporting my point further.

I see that you you just doubled back to your strawman again btw completely ignoring the actual argument.
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File: EU4 fort change.png (21 KB, 591x118)
21 KB PNG
lmao, in your desperate scrambling to find a response you said i have never played eu4, yet simultaneously said i must have played it in order to know forts didn't give a defensive bonus for years after the game released
you can't even keep your arguments straight

victoria 2, eu4, and eu5 combat are all based around baiting the enemy into a -3 dice roll, both before and after the fort change, that has always been my position, that will always be my position, and that will always be correct
sorry you haven't played the games enough to see this
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>>2424859
this except the cream colour is Byzantium
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>>2426064
That would maybe work except the rest of Europe also has Marble (even Russia gets one) and Byz has like another 10 or so. And the rest of the world (except Africa, apparently) isn't lacking Marble either
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>>2426233
>yet simultaneously said i must have played it in order to know forts didn't give a defensive bonus for years after the game released
It's called using new information and presenting a hypothetical to respond to your suggestion. First post you made suggests that you have not played EU4 or 5, the new post suggests that you may have played EU4 at some earlier point but not recently. The only one not keeping their story straight in this case is you. You could for instance googled the factoid and never played EU as you doubled down on the argument since this thing called "time" has passed between the posts. Responding to your posts chronologically typically makes sense. Again at the time when I first accused you not having played the game your post reeked off it with basic factual mistakes which is factually true given the information presented by that point. I have not accused you off never playing EU4 after the line where you suggested that you may have in fact played EU4 at some past point but perhaps not recently enough to know basic EU4 mechanics instead I accuse you off not having played EU4 recently enough to not know EU4 basic mechanics. You could also simply be e) as in retarded.
>you can't even keep your arguments straight
How would you feel if you hadn’t eaten breakfast btw?
>victoria 2, eu4, and eu5 combat are all based around baiting the enemy into a -3 dice roll, both before and after the fort change, that has always been my position
Which is a strawman because that's not what the discussion is about no matter how many times you repeat it or how much you no reply /gsg/ shitpost at me.
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The retarded tranny who shits up the thread is Ryagi. Prove me wrong
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>>2426245
Ryagi does seem like the type to write all saccharine on his work account and then be a combative asshole as anon.
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>how much you no reply /gsg/ shitpost at me
gonna cry?
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>>2426254
No I simply called you out on a strawman. I will accept your concession if you have no further arguments however.
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>>2426245
Ryagi would be defending the game instead of defending vicky. Ryagi isn't an indian either.
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File: cry more.png (3 KB, 30x56)
3 KB PNG
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>pitchfork wielding levies should beat trained regular troops
>the stockpile change that destroyed the 1.3 is good, actually
>baiting the AI into the mountains isn't the same as baiting the AI into the mountains
how does he consistently have such retarded takes
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>>2426277
>gets blown out
>doubles down
many such cases
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yes he does, doesn't he? i suppose at least he's consistently retarded so we know he's not merely pretending
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>>2426280
Just in case you are retarded 3/3 of those "takes" aren't mine. 2 of those are literally opposite of what I argued and the 3rd is just a strawman.
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im sure sweaty
YHNPTG
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>he's still doubling down
>>
>he adopted "no reply /gsg/ shitposting"
guess connecting him to the pitchfork retard really mindbroke him
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>>2426171
But we had flanks in eu4
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>>2426290
No we didn't. We had flanking in EU4 but we had flanking in Victoria 2 too. They aren't the same despite the name.
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game's that dead huh
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even if the game was the most popular release ever the stockpile defender would still be shitting up the thread with his consistently abhorrent takes
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How do I get all the tea and other spices my nobles are asking for in the reformation age? Do I suddenly need to get out of Europe and conquer land in China or something?
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>>2426294
Your poor reading comprehension is showing gupneet

>>2426295
>How do I get all the tea and other spices my nobles are asking for in the reformation age?
You don't but that doesn't matter. Just disable the alert. If you really really want to then you need to at the very least run a chain of trading posts all the way to China but more likely you need to conquer significant chunks off it too to get the advantage. Good news you don't need to conquer China however, you just need to conquer up to the market next to China... at least if you just want little bit, you probably have to conquer China too to max out the RGO's to have enough tea.
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>>2426299
>but more likely you need to conquer significant chunks off it too to get the advantage
Mean the way there of course. Otherwise the intervening lands steal all of your tea.
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you know he's mad when he starts spamming random indian names
not looking good considering all his other "arguments" are based on projection
curse vishnu r fucking n
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>>2426299
You haven't played the game
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>>2426305
You haven't played the game, and you're brown.
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>>2426305
saar
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>>2426309
You haven't played the game, and you're brown, and your skin is the color of poop.
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>>2426308
bloody fuck off jeetram
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thank god generalist is live to tell me that the patch is good and eu5 is saved
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Does being friends with the pope do anything in this game?
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>>2426342
Doesn't it raise the chance to being appointed a cardinal? I remember getting one on the release version, don't remember how, but it was very annoying and it did nothing
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>>2426313
>get in the front poorfag



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