Game is shit in every area, 4042 hours played
What about mods ? Any of them became better with the new DLC ?
is vic3 good yet?
>>2424164Yes. But also no.
>russia tries to steal rightful clay (useless islands)>clay belongs to vassal>can't directly join the naval invasion defense>have to go to the front when it formsThis can't be working as intended, it's too retarded, even for pdx. How did this even get out of alpha?
>>2424184Diplo plays (diplomacy and warfare in general) has been broken since the release. Wiz tried to reinvent the wheel to hide pdx inability in making competent AI opponents but failed miserably
>>2424027>game's a stinking pile of shite garbage and should get buried in the new mexico desert >infinite hoursFunny how i almost heart his from everyone. As i've said previously, this game is amazing as a cookie clicker, but shit as an actual grand strategy game based on the history of the 19th century.
>fuck with game enough to get an american civil war going>go full meme slaver empire because why not>rush dreadnoughts, lay the first>decide to conquer and enslave mexico>instant pariah>park my one dreadnought off the coast and pray it can keep track of 4 different potential invasion points>suddenly rank 1 superpower because russia, spain, and britain decide to fling all their old wooden ships right at the fucking battleship texas AKA the sole surviving dreadnought in the world that made it through two world wars with popsicle stick canoes The defeats were supply boats getting ambushed. The victories are off the map. I'm sure this is working as intended. I kept losing count around 35K dead just in this zone, which is well over half of total enemy deaths. Spain's navy is gone, they only have 2 boats left. The only one still trying is Russia, Britain is hanging back and I haven't seen them on this side of the Atlantic in a long time.
>>2424164It's as good as it's going to get. The only thing missing is an army rework.
As Japan, how soon should I get my building snowball going? And how should I go about it? May last game (today) I got up to maybe 800ish by the 1920's, which I know is slow. Just didn't feel like I had the economy to start it early, but maybe I just need to trust in the heart of the cards and pump out construction sectors, economy preparedness be damned.
>>2424166Don’t open with a lie
>>2424399Get off traditionalism ASAP (agrarianism is easiest). Then go laissez-faire ASAP. Those are by far the most important tasks.
>enact ethnostate>tubman immediately electedI AM A GREAT MAGICIAN
>>2424712I refuse to believe this was accomplished without cheats. That's too funny.Anyway, I'm not sure if I'm going to bother playing this one out for the last couple of years.>Monarchy: Constitutional.>Communists: G*rman.>SoL: Best in the world.>Radicals: Eradicated.>Denmark: Protected by G*rmans.>Fuel: Purchased from Russia (coal) and G*rmany (oil)>Economy: Top-heavy.>Navy: Advanced (Dreadnoughts) but trounced by RN and USN for tonnage.At this point I feel as though if I were to do anything that would piss my neighbors off I'd fuck myself severely since I'm entirely dependent on purchasing fuel from other countries. Without oil and coal my economy dies instantly.
>>2424753The only cheats I used was spamming radicals to get the Civil War to pop off. I genuinely have no fucked idea what happened, I assuming that the evangelicals swapped to the socialists during the election when they were affiliated with the democrats at the start of the election and the game just chooses at random a leader of a member group of whichever party wins the election.
>>2424027 this game is woke trash
What
>>2424815>US does diplo play to make Papal a protectorate>Papal folds because of course they do>Papal are now in the US marketWhat's confusing about this really is that US would have enough involvement in Southern Europe to pull it off.
>>2424827Yeah that's why I was surprised, I haven't really seen USA do much in Europe at all this patch
>>2424833EU4 and its consequences...If there was an option to lock AI to their historical strategies and interests, I would.
>>2424794>strong black female don't need no man fucks up everything after being elected supreme leader over a white ethnostate where women can't own property or voteShocking.
I rerolled like 20 times to finally get a perfect Krupp company, but they always fucking spawn with the wrong shit. What the fuck? I want my construction cost discount.
>>2424854What did paradox mean by this?
is AI incapable of moving armies with the new system? I came back to check the navy dlc but it looks like they forgot to teach ai
>>2425236She's fucked things up so horribly that communism has taken root. I warned her about the factories.
>>2425431>She's fucked things up so horribly that communism has taken rootguess pdx had to manually fuck you over to get people to become communist. They literally put a nigger in charge to fuck things over to push communism, can't make this shit up.
>>2425403They're actually quite capable. It's just that, pre-ironclad, where you unlock troopships, you need a pretty large navy to move an army of any significant size, and the ai doesn't invest in that. But after ironclad, it's ezpz, and they do (if they have the money). And, it's not like the old days where all the navies would still be mostly frigates in 1922, they actually upgrade their stuff.
>>2424854>>2424712The game is outright telling you ethnostates are illogical. It is working as intended.
>>2425501Then why is everything awesome except for the Mexican secessionist movement (that only has 1% support and 90% militancy)
>>2425509It's awesome in spite of ethnostate, not because of. They'd make ethnostate even worse if they could, but then they'd lose the rest of their players who aren't glowing homosexuals, brown or low iq. They already pretend this game is purely unbiased, have a yt comments convo with a toutuber who simply denied everything, so continually changing things on obvious ideological grounds is only shooting themselves more in the balls. They've over the years given bits and pieces to satisfy players that are actually interested in history and especially the history of the 19th century, so they know they're gonna be on thin ice looking forward.Paradox hasn't had that much opposition or competition for a long time, but i wouldn't be surprised if they eventually end up being the simcity to the next cities skylines.
>contientals are starting another warOH JUST LOOK AT THE TIME IT'S ALMOST TEA TIME, CRICKET ANYONE?
>>2424027>Game is shit in every area, 4042 hours playedMy, my, you're a cuck, aren't you?
>>2425643I mean, you've got swarthies to oppress on other continents. You don't need Europe's shit.
>>2425649Not only a minor cuck, but a major one. I've bought all the dlc. Most pdx players are probably bigger cucks than actual cucks, we pay to get our games fucked while we watch and play.
>>2425652Indeed.
>>2425661>that lawwhat mod is that? how does pdx allow a mod that adds that on the workshop?
>>2425663Considering this one is on the frontpage I don't think they care.
>>2425705>picrelthis one?
>>2424815>>2424827>US population was so paranoid about Papal mind control ray it was still a hot topic as late as JFKImagine the cultural aneurism they would have if this actually happened and they had to integrate the Vatican into their society
>>2425705okay, but i'm not able to find whatever mod you're using.
>>2424399Try not funding schools
Don't tell me decomissioning old ships is a fucking dlc feature.
>>2425766It's not.
>>2425771what am I missing than? or did a mod break it.
>>2425774You can either decommission from the military menu or by selecting each individual ship (and yes it is retarded that you have to dig a bit to find a way to phase out boats)
>>2425776wasn't letting me decommission until I built replacements first. really weird, honestly wish I could just decommission them and have a replacement be built and upon completion auto remove the old ship.
>>2425643>>2425766>actually playing BlightyWhy?
>>2424854These events are written so weirdly it's hard to follow what they're even saying sometimes.I'm guessing you "broke" it by having insurrectionary evangelicals, which means the choice between hurting your leading IG or empowering the rebelling IG is actually a choice between hurting or empowering the rebels and only the rebels.I really don't like these events mostly because the 5% progress only matters if you want to force a civil war and it's stuck at specifically 95% (as if the game is about manipulating revolutions, same as siege reforms have bad options as if you're supposed to want to fail to reform sometimes), and decreasing it doesn't even slow down a guaranteed revolution because of how fast it grows to the target %.
>>2425786A lot of the events are written terribly, I mostly don't read them even the vaguely ontopic semi-historical ones.
I honestly wish historical companies didn't count towards the company limit. Increasing the limit just makes every nation spam all the generics.
>>2425799I actually hate the generic companies and think they should be removed. The game's already more or less a fucking cookie clicker, so at least attempting to have some flavour and restrictions would be interesting.God the vic3 community is probably by far the worst and stupidest people i've ever seen in gaming. The amounts of mods that make this, already piss easy game, easer is astounding. I'm surprised the nr.1 mod isn't "infinite player buffs, very easy, no game" on the workshop. I know most of these "people" are middle class, white suburban libshits and leftists who's never experienced any opposition or hardships their entire lives, but is this really too much for them?
>>2425801Yeah honestly that would be a good mod, remove generics + uncapped historical companies.
>>2425802>Yeah honestly that would be a good modgood idea, maybe i'll make it; although i am fat and lazy so we'll see.
I wonder if the meta for companies has changed and players actually use the ones that address radicals rather than construction maxxing or mine maxxing
>>2425807No
>>2425807radical reduction seems to do fucking nothing, even with a op mod that stacks the bonus a ton I still get minority revolts if I don't pass multi culti even when their SoL is higher than any of there neighbors. They're really going to nonstop revolt just because the capital is richer than them despite being infinitely richer than they were a decade ago.
>>2425544>Whites-only citizenship is so awesome the mexicoids can't be bothered to rise up
>>2425832remember seeing a mexican catholic ethno-nationalist in the u.s once.I was surprised they didn't actually name him.
It's ogre
>redditors keep saying strait tolls are OP>look where the tolls are coming from>90% of it comes from my own trade centersRight, reddit is retarded.
>>2425852the only true valuable one is owning both sides of Gibraltar and scamming the entire med out of all their money
>>2424197I wouldn't mind an incompetent AI if the basic game features, however retarded they are, actually worked properly in a range of circumstances. There's also something to be said about MP, which is a bedrock in games like HoI4.God, imagine if we simply got an updated Vic2 with some of HoI4's features. Vic3 would've been one of the best Paradox games in years.The only thing I genuinely enjoy about Vic3 is the treaty system.
>>2425969>There's also something to be said about MP, which is a bedrock in games like HoI4.I sure do love build orders in my map-painting game!
>>2425969>God, imagine if we simply got an updated Vic2 with some of HoI4's features.It would probably be incredibly stable in multiplayer and potato PCs would be able to run it flawlessly.
>>2425969>updated Vic2 with some of HoI4's featuresShut your dumbfuck ass up, TommyKay. I had to listen to this stupid shit for years, despite anybody with a brain looking at HoI4 mods that give it an actual economy and taking the fucking hint.>MP, which is a bedrock in games like HoI4Fucking useless nigger.
>>2426241>TommyKayi still remember watching some of his stuff on vic3, i think he ultimately came to the conclusions it's a boring game with nothing to do, which seems to still be the case all these years later.
>>2426248Good, get the fuck out.
>>2426251should've said, but i'm not the guy you were responding to and also think a vic2 with hoi4 elements would just be stupid. Haven't really played any vic2 so can't actually comment on it though.
>EU5 is a worse game than V3How the hell did that happen?
>>2426256Map-painters out.>>2426262EU4 blobnigs are worse than V2 blobnigs. At least V2 covers a period of historical blobbing, but mostly focused on vertical growth.
>>2426264Russia blobbed throughout EU4's timeperoid
>>2426264>>2426364as did the Ottomans and Spain
>>2426364>>2426376Historical, unlike Blobhemia controlling half of Europe.
My optimized Japan run just got screwed because Prussia got a revolution just before reaching 50 relations with them. The 50 relations requirement for recognition is idiotic.
>>2425785Someone's gotta do it.
pax ottomana...
>>2426458I got cucked out of recognition AGAIN. This time by Austria imploding and becoming a minor power. Great powers are so unstable the only reliable way to get 50 relations is by sucking up to multiples. You need to court both Prussia and Austria and hope at least one stays solvent when the bar fills.
>>2427472GP's least likely to collapse and become MP's:>Britain>France>USAPOWER GAP>Commie Germany/German Empire (NOT PRUSSIA)>OttomansPOWER GAP>Spain>Great Qing>Prussia>AustriaWatch out for Brazil mid-late game. They can find their way to being a GP somehow.
>>2424027I like playing as the US and forcing those dirty brown hordes into subservience. No other game comes close!
>>2427683Oh shit, I forgot Russia. They belong in the middle.
>>2427683>franceThey have a separate problem of being extremely prone to revolutions, thus resetting relations. I think UK and US are the safest bets, russia is fine if it's early game
>>2427683Britain and France get revolutions constantly. All GPs do.
>>2427736britain almost never gets them in my games for some reason, Although there was one time they did have one and went with council republic and ethnostate.
I wish this gane had more political sanbox options. The cabinet system, lower and upper houses of parliment, local elections etc. I wish the IG system were overhauled and political parties became a thing again. Every party could have their own version of inteligentsia, rural folk, petite bourgeoisie, landowners etc. For example in the whig party they could be cotton whigs and in the democratic party they could be southern planters.
Managed to pass theocracy and technocracy
[code]test[/code]
>>2426430Austria and France did that
>>2428060EU5 is basically France v. Blobhemia for most of the game.
>be china>enact law enforcement because it will make everyone happy>-4k bureaucracy>-30k golds from tax waste>whenever I get somewhat caught up with gov paper pushers get -3k bureaucracy from nowhere>now -7k >-133k LAnd I thought China was supposed to be good at bureaucracy in general. It was kinda their thing.I knew I goofed as soon as it happened, but it shouldn't have kept getting worse like that.
>>2427968Did it do anything?>>2428398>unciv>massive empire>massive pop>no paper mana>no gold mana>institutions are a bad ideaSurprise!
Rate my Ottoman Empire>austrians cucked>russians tamed>germans befriended>french isolated to subsaharan africa>ottomanism enacted>muslim world (mostly) united
>>2428498And the normal map view
>>2428498the Muslim heartland may be mostly united but the Muslim world is very far from itother than that and no Macaristan pretty good 8.3/10
>>2428503If I had more time I would probably kick the french out of west africa and install a muslim vassal state there. Same with Indonesia and the dutch/spanish there. I’d also force India to release bengal and pakistan and get them into my power bloc. Btw what are the best mods that extend the game’s timeline with more content. I’ve heard of Project Utopia but it’s not finished yet.
>>2428502>brazil eating SA clay for once>roman republic>superoyofascinating map
First time I've seen an African country take over a European colony, maybe because I was involved with France but still hilarious
There you go. If you optimize Japan really hard you can become #1 GP at 1880. The key is to pass laissez-faire at 1839 (you can do that reliably), and don't do large wars until the very end. Finishing the journal entry that requires 60% shinto pops in your states is impossible unless you go for religious schools. Any kind of migration (e.g., from Korea) will mess it up.
>>2429792You really don't need laissez-faire to reach that level. I can have roughly the same GDP by 1880 while on agrarianism or interventionism and without having to conquer anything. As a Japan main, though, I'm curious, how do you go laissez- faire so early?
>>2429822First two laws are Shinsengumi and Tenant Farmers. When you revoke sakoku the new landowner leader is a moderate, so you can easily pass combination acts. You can then pass laissez-faire using the modernization movement + microing the samurai and intelligensia + SOL concessions from the church. That stacks so much positive chance that the landowners being slightly angry doesn't matter. If you have a seed where Qing backs down to GB (which seems fairly common) passing this is reliable and faster than romanticism.This run didn't do conquest until 1878. The economy is all mainland Japan + normal power bloc stuff. I did the war because my economy reached the infinite money breakpoint.
>>2429838Interesting, thank you for the explanation. I still think that laissez-faire is massively overrated, but this gives me ideas for other things.
>>2429838What's your build order, research priorities, etc?
>>2429838>went through 2 landowner changes>all rolled traditionalist
>>2429889The first guy you get via event is guaranteed to be a moderate. If he dies to the assassination event, keep the window open until you complete the restoration. You can convert any landowner leader into a modernizer via the western expedition.>>2429868Stay on wood construction, build wood, build 1 iron mine and 1 tools workshop per state as needed. Once you can trade for iron you can swap to iron construction. Build mines after atmospheric engine. Build paper mills after mechanical tools.Research stock exchange, atmospheric engine, and mechanical tools. Research railways when you start to run out of infrastructure. Other key techs are water tube boiler, chemical bleaching, and corporate charters. Try to research pharmaceuticals before the industrialists become dominant, as otherwise passing public health insurance becomes difficult. If you want technocracy, the easiest way is to pass autocracy before the industrialists become dominant. Then you can use the industrialists + liberal/radical movements to pass it.
>>2429792What's the point of forcing laissez faire so early when you will have basically no capitalists/investment pool for a while
My whole economy is piracy, is it even worth it to be recognized at this point
Asking for LARP reasons in the hope that someone here is proficient enough in Italian history to answer:So Sardinia-Piedmont unified Italy and picked the Tuscan dialect as the standard for Italian because it was the one that Dante wrote in, right? So it already had a level of prestige?Well, apparently there were proposals to try to unify Italy under Pius IX, because he was seen as a liberal reformer, except it was a step too far for him which is why they went to the Sardinian king instead.So my question is basically "if they had unified Italy under the Pope, how likely is it that (Ecclesiastical) Latin would be made mainstream as the official language of administration?"
>>2429951Getting off traditionalism ASAP is most important, and this is faster than agrarianism. Going from interventionism to laissez-faire is extremely difficult, so this is the only chance you'll get.
In my previous runs I did agrarianism -> laissez faire, but even when I pass LF quite soon (~1843 or so) LF still gave better reinvestment income. I suspect LF is always better than agrarianism, or the period where agrarianism is better is so short it's not worth it.
>>2429995>my whole economny is being a parasitewatch it all disapear when other nations start doing bad
>>2429995Piracy is currently glitched and duplicates goods. It will likely be fixed/nerfed.
>>2430107>when you're whole economy is glass blowing autists
>>2430327Vicky 3 taught me building are mostly made out of glass.
>>2430339and explosives
>tooltip says higher taxes increase SOL expectations by 1.5>the game doesn't support decimal SOL targets, meaning it rounds and increases it by 2Bravo, Paradox.
>>2424027>Game is shit in every area>EU5 also turned out to be shit so even if it gets a vickymod it'll be shit>our only hope is an indie game that's still all teasers no demoLadies and gentletheys, have you ever seen anything more grim than this
Alright, the expedition event that turns an IG leader into a modernizer pisses me off. Most the time it does it does just that, but sometimes it screws you by only gibing you a 20% modernizer chance. I have no idea why, since I'm doing the same thing every time. I can't even find the event in the files to figure out how it works.
>play a minor for once>world turns out completely different compared to my usual games and socialist revolutions are everywherehuh
>Won a Cut Down wargoal without firing a shotGet fucked on G*rmany
For Japan what is the law strategy for getting the reformer agenda in the tenpo crisis and then following up with honorable restoration?Should I go for appointed/elected bureaucrats and lax status first? Or should I get out of Traditionalism ASAP?
>>2431140You can finish the honorable restoration far faster than the tenpo reforms. Tenpo reforms also don't matter. Always get off traditionalism ASAP, everything else is secondary. Getting rid of hereditary bureaucrats too early will kill off the intelligentsia IP.
So is the game playable now?Haven't pirated the last DLC yet but I've heard the AI shits itself with the new Navy mechanics, is this still the case or should I wait further patches?
>>2431172The AI still struggles. You can be at war with GB and they won't do anything to you.
>>2431172https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-184-the-great-wave-hotfix-ai-update-information.1929512/Next patch surely
>>2431551>Next patch surelybeen like this for 3 years.
>Game now has hoi naval liteSo how long before we get the war dlc that just ports hoi4 combat? Because they get easily salvage this game if they just did that to attract hoi4 players.>inb4 it doesn't make sense for the eraneither does a lot of stuff including the current combat system but that never stopped paradox before>inb4 it would be too hardwe already have tiles on the map and it's the same damn engine. it's just a matter of tard wrangling whoever is stopping it at this point.
>>2429951Why wouldn't you go lazy fairy early if that's where you want to end up?
>>2430519Does that mean health laws, with +0.5SoL per level, are actually>+1>+1>+2>+2>+3?I still don't understand why they increase SoL when that fucks with consumption, fertility and mortality AND the health law already reduces mortality.
>>2431639Less radicals and more loyalists?
>>2431155>Getting rid of hereditary bureaucrats too early will kill off the intelligentsia IP.>intelligentsia hate hereditary bureaucrats>countries with hereditary bureaucrats are aristocrat heavy>aristocrat heavy countries have no intelligentsia pops>the intelligentsia is the aristocracy>"Let's remove ourselves from control of this country!"They really should have separated the statists [landowners] from the statists [modern bureaucrats and politicians]It's like if the landowners and the industrialists were the same faction, and would perhaps be less wrong than what paradox did where the academics are somehow a part of politics, aka The Scientist Party, and not an institution used by the other groups
>>2431639It only applies to SOL targets. I've only noticed it on taxes and negotiations.
>>2431630>>inb4 it would be too hardthis is by far the most piss easy pdx game to date, i always get surprised for each new mod that makes this game even easier. Guess they set out to make a game for borderline retards that only wanted a cookie clicker with a marx skin.It's unironically comparable to AdVenture Communist
>>2425705paradox don't cares as long you pay for the game lol
>>2431644Intelligentsia still has a base attraction of +25 for Aristocrats and +50 for Capitalists.
>>2431630Never. Wiz promised to fix the most egregious problems of the current system.
>>2431551>The release date for the AI Update is not yet set in stone, but we’re aiming for sometime around late August/early September. That may feel like a long wait, but some of the issues we’re aiming to tackle are not exactly simple and straightforward, and trying to rush something out the door sooner would have taken resources away from 1.13 post-release fixes and honestly likely wouldn’t have achieved the stated goals. This is a long-term investment in replayability and we want to do it right. We are also looking into the possibility of doing an open beta for this update, but since doing so would end up pushing it further into September, we have to make sure our schedules can work out.>CK3 DLC is also the last day of SeptemberLazy swedes
>>2431644The intelligentsia are just modern inserts of activist intellectuals. If they really wanted to model what the the majority of intellectuals of the time actually thought, they'd probably have an uprising from plebbit. They just dumped all the unsavory parts of the intelligentsia on the PB's.
>>2432064Historical determinism is genuinely ruining the game. Everything is landowners vs progressives in some variety. And all rural populations are like southern democrats? Huh?
>>2432066>Historical determinismdon't even know if it's really that or if they're just dumb and don't know history. I remember arguing with some youtube guy who said everything is just "purely coincidental" when it comes to obvious historical inaccuracies and such. I almost believe him. I mean if they were trying to push an ideology they're really fucking terrible at it. I mean they arguably make colonialism look good. The funniest one is that Andrew Jackson is 'bigoted' which makes southern slave owners don't like him. Remember in the previous thread someone said they thought it first meant the literal book definition of bigoted, as in close minded and difficult to work with, but no, it just means le heckin ebil wacist.I don't think any other dev team nor community is as retarded and braindead as the victoria 3 community. I fucking despise it. For a cookie clicker with a map, it has a shit load of mods just to make it even more piss easy than it already is. I swear, if they actually included historical stuff, plebbit would have an uprising and march on the pdx headquarters.
>>2432069It's pretty standard Marxist historical determinism with how the politics are set up and how reforms are supposed to work.
>>2432070>Marxisteh, i wouldn't really argue it's even orthodox marxist. It's much more postmarxist/progressive than orthodox marxist.They focus much more on race than class, ironically. I mean there's even values in the code for how "progressive" a law is. The whole point of the game is to pass multiculturalism. The economics and such are simply set dressing for flooding white countries with jeets, chinks and other third worlders.
The game is utter nonsense unless you look at it from a marxist perspective. See: the enormous hateborner it has for the petite bourgeoisie. Or how Stalinist industrial development is the only way to advance your economy.
How is this cunt getting supplyWhy does navy shit not just work
>>2432078Marxism hates the bourgeoisie. The philosophy only likes you if you are a farmer or factory worker (or a manager of a commune).
>>2432081>farmerif you'd actually read marxist literature, you'll quickly find out that not even the farmers were deemed a part of the proletariat for a long time. According to marx they were still too backwards to be a part of the "real proletariat"Which is why i'd still say this game is more so postmarxist than classical marxist. As they've simplified it down to "oppressed" vs "oppressor" from the dialectical materialism of marx. Reaching "communism" is secondary to importing the third world.
>>2432083It depends. I agree that 'classic' Marxism by Marx, the focus was all on the industrial worker; but when it comes to Maoism it's the opposite and the farmer is the best thing ever.
>>2432078>the game is about debtmaxing>PB hateI'm not convinced
>>2432080Maybe try attacking supply lines instead of blockading?Why are those different things? Fuck if I know.
>>2432069>I mean if they were trying to push an ideology they're really fucking terrible at it. I mean they arguably make colonialism look good.You're making me think how on release Zulus had a higher SoL, and therefore literacy, than Londoners and any Jewish pop (Jews still have terrible literacy, right?), wages increased with profits, industrialists were super goodguys, you could pass multicult or really any law you wanted, you built everything, and youtubers proved you could become the top GDP as that polar bear island off the coast of Norway.And nowadays it's as though the game is about super monarchism saving the world with multiculturalism and industrialists are still the gooderest little pogchamps who dindunuffin and seemingly have zero interactions with communism and fascism unless I missed something.>>2432080Could you show us what your navy is doing and where relative to his supply route?
>>2432083>Reaching "communism" is secondary to importing the third world.Remember when Vicky II with its historical determinism of social democracy and ONLY national land loss = the rise of fascism, said that immigration only happens to the new world? I 'member.
>>2432093>multiculturalismof everything you mentioned, this is still i'd argue the most important one. As said earlier, the game isn't really orthodox marxist, but postmarxist/progressive. "Industrialists" aren't good or bad upon themselves, but simply if they're the "good" or "bad" industrialists. I mean, just look at Elon. Plebbit loved Elon until he actually began saying and doing things industrialists would do. They don't actually oppose industrialists, nor really capitalism at this point, they just want to import browns.Modern leftism has completely abandoned the class issues in exchange for identity issues.>>2432096Haven't really played Vic2 so can't comment sadly.
>>2432080Blockade just goes against econ stuff (trade access, mapi, efficiency), not military stuff. You have to do convoy raiding to decrease supply ships, which involves actual naval battles against enemy supply ships (which means you're not completely cutting off supply most likely, at least not fast). Is this retarded and unintuitive? Yes. But what else is new.
>>2432098>As said earlier, the game isn't really orthodox marxist, but postmarxist/progressive.It really is.Like how there's a police brutality event that asks you to defund da polliiice which is completely off the radar for how a marxist or a victorian would approach depicting the police.>Haven't really played Vic2 so can't comment sadly.Immigration didn't really happen in Vic2 except for the US, especially with the statue of liberty. I don't remember if it had nonsense immigration.It had anti-assimilation mechanics for Africans and Jews basically preventing them from melting into the pot (New Africa was a version of this in Vic3 until assimilation rules were changed relatively recently, it may not have been an anti-Confederacy black nationalist larp country in official documentation) which is obviously no longer compatible with current prog thought, victim races being replaced with everyone can assimilate (get a passport).There was also a mildly interesting thing to note in a Vic2 democracy. If you had a lot of foreigners, they would vote for liberal parties to expand voting franchise/weight votes less, this policy also increased assimilation. After enough assimilation, the citizens would either not care or vote to restrict foreign voting. Of course this is nothing like Vic3.Most "laws" (party issues) and voter issues in Vic2 actually had a lot of fun gamey mechanics behind them.
why all diplomatic propositions sent by the AI are retarded in this gamethey always just want me to slorp their dick without getting anything
>>2433156Lore-accurate interaction between Europeans and everyone else in the 1800sThey added the option to negotiate for a reason
>>2433196it happens even if I play a major European power
>>2433418https://youtu.be/_qD2qcZrFAE?t=368
At what point do I start spamming construction? Especially for uncivs.I've heard that you can put a new one out when you can get +1k even during max construction. But sometimes I never really get that. Or when the private sector starts building steel mills, but again, sometimes it never gets there even after researching steel stuff.I see cc's having hundreds or even thousands of construction by the 1880's, but I've never really been able to get that.
>>2433725how often do you go multiculturalism and how easily would you say you think you're able to get it?
>>2433725The fact you're even asking this question shows you don't play the game much. Constrionmaxxing is what you do as all countries all the time. It doesn't explode into thousands until you unlock steel-frame, though. Iron-frame is not efficient enough.
>>2433728Passing multi is so hard you can't do it without metagaming. I avoid doing it because it's stupid and ahistorical.
>>2432064>They just dumped all the unsavory parts of the intelligentsia on the PB's.they probably got the idea from leftists that try to blame all the unsavory parts of the working class on PBs tooVic 3 is a very low effort game
>>2433893What's funny is that i remember a plebbit thread from some time ago where they asked what IG people on the vic3 plebbit would be. Almost everyone said intelligentsia or trade unions. The few that admitted to being PB were downvooted into the tenth dimension. I bet 95% of them are middle class. I hate middle class people larping as actual working class people.
>>2433912with the way the middle class is going they'll be working class soon enough tbdesut. rural folk
>>2432098>Modern leftism has completely abandoned the class issues in exchange for identity issues.Everything in the modern world is so "fake and gay" what you said applies to the right too; No real nationalists, conservatives or fascists, just populist grifters that don't care about anything aside their own wellbeing. Society as a whole has declined in every regard and no one wants to save it.
Marx should've been intelligentsia or PB makes no sense for him to be trade unions. Also I don't remember if he was Ashkenazi or not but that's outright wrong too if it is that way.
>>2433945Oh yeah wiki says he is Ashkenazi. Carl " On the Jewish question" Marx would view himself as Ashkenazi... Wouldn't be surprised if Atheist was wrong too but I'm not read on him to know if he was indifferent or out right critical of religion to have him labeled as it as say Robert Owen is (correctly) atheist.
>>2433945>>2433951Idk about PB, but he definitively should've been intelligentsia. Pretty sure he was also very anti-religious too; but i guess they need to bend history to get their larp.
>>2433954If you're referring to the "opium of the people" quote, it's usually taken WILDLY out of context.>Religious suffering is, at one and the same time, the expression of real suffering and a protest against real suffering. Religion is the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions. It is the opium of the people.Maybe not explicitly enthusiastic, but that sure as fuck doesn't read as being 2014 plebbit atheist
>>2433956and I guess to give more context to the actual position Marx held:Once society moves to Communism, religion will be unnecessary... but until then it is a very important detail to keep the common man from killing himself en masse or whatever.
>Was social Monarchy>Relatively minor Communist revolt happens>King decides let's just give them what they want!>Now a Council republic>With a landowning class and private sector>While also having Worker Cooperatives and collectiveized farms>Fucking Nazi party gets elected tooI don't know what the fuck is going on anymore.>>2433956So he should be a Protestant ingame, since he's not a "militant atheist" as the atheism is portrayed to be in vic3.
>>2433980>88 loyaltyinteresting name btw
>>2433980>So he should be a Protestant ingameHe was Jewish, dumbass.
>>2434016The Czech Aryan proletariot will lead his Majesties noble workers republic to victory.>not even enough time left to fix the borders
Welp that was fun, I want to keep going but the performance is abysmal.
>>2434084>87million flemishhow?
>>2434105I asume asimilation I was Belgium most of the game.
>>2433912Oh, don't worry about that one. :^)Capitalism will take care of that. IRL, I mean.Destruction of the middle class is not simulated in the game.
Somebody should tell the devs that "construction sectors" are not a thing that exists IRL.
>>2434468It's called "abstraction", idiot.
>>2434471What do they represent, exactly?
Yeah, you can fairly reliably pass laissez-faire as Japan before 1839. No savescumming required, just micro.
>>2434501I'd like to see a video of that, because I've tried it, and the earliest I got was 1842, I think.
>>2434476Economic growth. You need it to keep pace with population growth. There's also military and research expenditures. And how much to take from the population. It's a balancing act.Half the problems of this game are the players being brainlets and overbuilding, creating more jobs than there are people, while sucking all the money out of them, so they can't spend it, leaving their industries unprofitable.The cycle of money? is hard.
I love it when tooltips lie.And this isn't even one of those special ocdonutsteel ig's, just regular old landowners.
>>2434505Always start withSshinsengumi and then Tenant Farmers. While I was passing Tenant Farmers I clicked the revoke sakoku journal entry. When you have the -50% pass time buff I passed diplomatic navy, combination acts, and colonial resettlement. Once that ends and you get the modernization movement, immediately pass laissez-faire. All of this is reliable if you do enough micro and optimizations.
>>2434541Derp
>>2434578What's the lie?
>>2434591It says landowners endorse the law, when in fact they do not, for whatever reason (prob leader). I'm guessing that the default landowner with noderate leader would support that law. But regardless, the tooltip should reflect the current reality.
>>2434658Now mouse over the "Endorse", dingus.
>>2434550I'm not calling you a liar, but my problem with this timeline is that I find it very hard to believe you can accomplish it without savescumming, because when I tried passing shinsengumi day 1, it took until 1838 to pass, and that's a law that nobody dislikes.
>>2434676You don't get it, retard. The thing on the bottom should tell what the top thing says, simpler. I shouldn't have to hover over some tiny link to find out what should be at the front - especially when it's the opposite of the truth.
>>2434708No, you and most of the players are the retards. And when the developer finally makes a complicated system you claim you want and explains everything about that system, like you claim you need, you whine about it.Consider shutting the fuck up. Go play something more appropriate to your smooth brain.
>>2434711Is he complaining that the game's too "hard"?god i see like a shit ton of mods just to make this already piss easy game even easier.
>>2434711No you absolutely retarded autist. A hover should be more detailed info, like it is literally every single other place it works. The less detailed thing should reflect the current state of the game, not a generic theoretical situation that isn't true game state. This isn't difficulty, it's retardation, if it's not a bug.
>>2434678Fake pass rigid status order. That makes the sabaku movement add pass chance. Add the army into government on each tick. Remove it after for increased speed. It sounds like you're keeping the army in government the entire time.
>playing persia>don't get anyone that wants tenant farmers>literally no movements want it>lots of modernizers - want to skip straight to corpo farms>finally someone somewhere endorses it in 1895>get it in nov 1899>still not recognized because slavery
>called 'Petite Bourgeoisie' in game>called 'Petty Bourgeoisie' in codewhat did Paradox mean by this?
>>2435487Most likely the person who wrote the original code was a dumbass who didn't understand that the name was supposed to be petite, and it simply never got fixed because it doesn't actually change anything to the game.
>>2424027huh
>AI turns communist>whole population starves to death, somehowBravo
>>2435539https://www.youtube.com/watch?v=VZSzr4Y8hsk&t=47
>>2435487>>2435490>petite borjschwazie>the word you misspell out of this is "petite"incroyable
Bought this game a while ago when it was like 10 dollars, played a bit and liked it enough but got bored, thinking of buying some dlc and getting back into it. Namely charters, voices of the people, and whatever that one is called that adds a day-night cycle.Does spheres of influence add anything relevant or is it just anachronistic powercreep meme crap?
>>2435791I think you can get by with having just the one which lets you assign agitators as leaders (it's almost mandatory)
>>2435810I heard charters was essentially due to companies and investment rights? Day/night just because it's cheap and I want my pretty cities.
>>2435791votp, coc and soi are probably necessary. Although if you really want to you could just make a mod that enables the dlc.
>>2435819What does SoI add is my question. If it's just the powerblocs I couldn't care less. I don't think warsaw pact tier ideological unions should be in the game, and other stuff like religious unions is just a complete fucking meme, none existed in the timeline and they seem to only be in the game to give the player more ways to become OP.I'm asking if I'm missing anything or if that's a fair read on what it does.
>>2435823If you don't care about blocs, then i don't think you need soi.Not 100% sure on the others though.
>>2435826Can you still do foreign investment just with Charters if you don't own SoI?
>>2435831gonna be honest and say idk
>>2435838Thanks, chief. Reddit says you can, so there seems to be no point to spheres.
>>2435816>due to companies and investment rights?I got it because of people saying that and I honestly can't tell what's going on really.I don't know if they contribute more or the same to the investment pool.It probably doesn't help that most of those reviews will be from before any nerfs.
>>2435849They're still OP because you can just give everyone investment rights in your country then nationalize them all for free GDP.
>>2435899Doesn't work anymore. Current AI is really bad at construction, so they don't build shit. Instead their capitalists will buy your buildings, which is a net negative.
How is this game at simulating history now?Does Germany and Italy consistently form?Does the American Civil War happen in a realistic and cohesive manner (i.e: Southern states seceding over slavery in the mid 19th century)?Does Africa get carved up logically?Do Japan and Russia compete over Manchuria/Korea/Sakhalin?Do the Ottomans collapse due to the Balkan wars?Or should I just go back to Victoria 2?
>>2435919>Germany and ItalyIt's a wild card tossup if you aren't involved in the region, but generally at least the NGF forms and Italy will form with some of its cores (S-P and 2S usually end up fighting for leadership and the loser doesn't unite)>American civil warRarely happens, in fact the US barely does anything all game>Africalol, lmao>Japan and Russiaif Japan gets recognized they usually just stay a major power and isolated on their islands, Russia will go hard on qing for cores though>ottomans collapseIf they get BTFO by egypt then they usually fail the tanzimat reforms, collapse to unrecognized, and the balkans become revolution central
>>2435926Hmm. Are there any railroading mods that fix this?
>>2435904This.I'm fairly certain it's been like that since release.I tried several times to get Britain to build my country but I just had nothing their investors wanted, possibly because I didn't have an economy so had nothing to create consumption and therefore demand and profit
>>2435929>Are there any railroading mods that fix this?AGCEEP
>>2435960For V3, nigga.
>>2435955The problem is that investors use the target country's tech. So British investors won't build iron mines in Uganda because they're stuck using Ugandan tech. On the contrary, if they're able to Ugandan capitalists will build mines in England because they're more productive. It's ass-backwards.
>>2435974What tech do puppets use?i.e: if Britain puppets Uganda do they still use Ugandan tech?
>>2435977Even puppets still use their own tech. The only exception is that investors can build railways even when the target cannot. That's it.
>>2435981Is this a known issue they've said they'll address or is it WAD?
>>2435983It's the game mechanics working as designed. it might one day be fixed but the game is built on spaghetti code, so it's not easy.
>>2435990It's probably to stop Uganda being able to get built by foreign powers, nationalize it all, and thus get free high tech buildings and production methods without researching them.
I've shit talked this game a bit for being easy, but one thing i feel is still too high is infamy. I think it either needs to be reworked a bit or just straight up nerfed. It's just boring and halts the game until you snowball enough to be able to just ignore it.
What are the ideal borders for the United States of Greater Austria? I'm wondering if "all homelands of all primary cultures" is a little too blobby in this particular scenario
>>2436219for larp or optimization or what exactly?
>>2436227Maximum growth that could still count as LARP instead of mindless map-painting I suppose.
>>2436219Considering you can get north italian and ukrainian as primaries it does get very blobby to go for all homelands. I think your original holdings + other south german states + romania + most of the balkans (up to greece and bulgaria) is a good border
>>2436231Well, i'd say it depends on what the USGA even is exactly. That's at least my problem with Austria in this time period, it's arguably simply anachronistic. If it's a Habsburg empire you're after i'd rather just form the HRE as it'd be more fitting narratively. If it's a balkan federation/confederation, then I'd arguably just include all the balkans; but if it is specifically a monarchical Austrian Empire, which neither seeks to restore the HRE, nor simply become balkan, then it's a bit more difficult.From a narative/historical standpoint i'd probably say its best comparison would be russia, but more industrial and germanic of course instead of slavic.
>>2436259>If it's a Habsburg empire you're after i'd rather just form the HRE as it'd be more fitting narratively.Many Germans questioned the legality behind the dissolution of the HRE and openly voiced some amount of support for the Habsburgs to reclaim the title. This was a possibility they actively refused. It is not narratively fitting and in fact runs exactly opposite to the actual historical narrative.
>>2436267>This was a possibility they actively refusedWhat? why? this is completely contradictory to what i've believed. Have i just been wrong this whole time?
>>2435974I think that... that is more representative of real history...... however capital isn't mobile, which was actually a real problem.Unlike the game's immigration mechanics where labourers move, which we've all talked to death as to how wrong that is, the rich should be the ones moving freely to better places and taking their company shares with them. We have at least one Rothchild in game already but we have nothing for the prominent Jewish opium traders who all moved to London and became "British".Though I guess who cares about private property in a postmodern simulator where being rich is a literal job a pop signs up for in a newspaper advert.
>>2436646>We have at least one Rothchild in game alreadypretty sure there's at least 2 or 3, maybe more even. If i'm not schizophrenic and thikn there's more than those i've seen.
If the game says I have insufficient construction for the Investment Pool, but government constructions are ruinously expensive, what am I supposed to do?
>>2436961Stop constructing buildings and make just enough construction sectors to let the investment pool empty itself.
>>2436961Could you show us your private sector queue + your construction mana?It's just a warning that investment pool > build capacity, and doesn't take into account investment used on privatisation as that was added later.If you can't afford it, don't build it, but I'd be curious about your tax law if you can't yet there are rich people who can afford to build.
>>2436961That depends on your laws but you're probably not taxing enough if you're running a huge deficit, did you pass prop tax? If you're on laissez faire you can probably just keep deficit spending the 25% construction, on interventionism you can consider pausing the gov queue if you're in huge debt and don't have anything urgent to build to recover but be careful to not empty the whole pool
Never played a Victoria game and the steam sale is here. Can I get away with just the base game or do I really need to pay for the dlc
>>2437168Vicky 2, you want the DLC. It includes the patches since its old Paradox. Vicky 3, play the base game you're fine. They honestly jew people buying the DLCs these days since the features go into the free patches. Only thing you can buy is a few more buttons to press and flavor that makes countries less samey. The South America DLC is good for that I find if you want to play there.
>>2437174>They honestly jew people buying the DLCs these days since the features go into the free patches.They deliberately reversed the practice of keeping new mechanics behind DLC and flavour being released for free, and this is the thanks they get. Okay. Every day I feel less and less sorry for consoomers.
>>2437208It means when you do pay, you get fuckall for the money though
Playing v3 for the first time in a long time, doesn't really feel like movements are doing anything actionable, what am I missing? Like, I'm bolsterjng them, but I still can't try to pass anything they want because they're still irrelevant.Is bolstering/suppressing movements just a huge waste of authority?
>>2437276You have to fake-pass laws to get their radicalism over 25. Then they effect law pass/fail chance. Yes, it's dumb.
>>2437282So if I wanted full voting rights I'd announce all voting was ending, that would piss off the liberal movements, I could then cancel the enactment and enact universal suffrage?Very Hegelian and very cool.
What's a good cheese strategy to manipulate law voting ?
>>2437304Move IGs into government that support the laws on the last day before each tick check. The only IGs that give a lot of radicals for removal from government are the populist ones (rural folk and clergy). If there is a movement supporting a law, you can pass it even at 0 legitimacy, so this strategy is even more effective.
Ayo whitey gibs me that
>>2437404>1900 and still on woodOof.
>>2437404>スクリーンショットIf you were serious about learning japanese you'd put vicky3 into japanese, dekinai baka
>>2437276Bolster/Suppress applies a modifier to their attraction.IIRC at best that is 50%, with outlawed dissent, which is at the end of the game.So if you have 2 people who want a law, and bolster it, they'll have 3 people who want the law. If you have a country of 20 million, those 3 people will matter as much as the original 2 people.Bolster/Suppress used to be more meaningful for movements I think? Or that might have been only for when it was just for interest groups clout.
>>2435566happens in a whole buncha colonies stillfucking retarded to still be in the game 10 years later
>>2437722https://en.wikipedia.org/wiki/Holodomorhttps://en.wikipedia.org/wiki/Great_Leap_Forward
>>2437723so wheres the button to genocide the africans after the civil war?
>>2437248I pay for continued development of the game I like. That's it. That's the deal. That was always the deal. For every Paradox game.
>>2437754You already bought the damn game.
>>2437771You'd be amazed if you ever realized how many games get sold at full price, are labeled "complete", even feel complete, but are just unfinished.
Forgot how much I hate playing Paradox games before I know exactly how every single mechanic works perfectly.
I've had Victoria 2 and 3 sitting in my Steam account since forever or when it was released, and I still haven't summoned up the courage to learn how to actually play it. It looked intimidating. I guess I'm better off learning Victoria 3 at this point yeah?
>>2437989haven't played vic2, but vic3 is by far the easiest pdx game to date. It's a cookie clicker with a skin on. Ever played adventure communist/capitalist? essentially that, but with more buttons.This game is amongst some of the most braindead piss easy games i've ever played in my whole life, especially if you compare it to other similar games or what it is trying to be.
>ACW not being over until CSA doesn't exist, making it literally impossible to "win" the civil war as the CSAwhat did pdx mean by this?
>This is a government type defined by its adherence to fascist ideology. It is a cruel and dictatorial regime.>looks inside>corporate state>anarchyit's comical at this point.
>denmark goes communists and elects an african>country immediately falls into poverty and becomes a shitholewhat did paradox mean by this?
>>2438094>immediately beings mass migrating to the CSAkek. You can't make this shit up.
What are some mods that make the game harder and add more depth/choices?Not interested in any timeline expansions or anything.The vanilla game is just too easy and repetitive.
>>2438097depends a bit i guess on what you mean by "harder"I've played around a bit with the economics and finance mod and i'd say it makes things more interesting at least.
Why does this event boost attraction to socialist/communist movements when it's literally about people fleeing said movements?The choice is:>12% boost in one state and a character>25% boost in a different stateThe way I read this it sounds like it should boost attraction to liberal or reactionary movements.
>>2438022I've been playing it for about 5 hours now and at no point so far have I felt like I'm going anything meaningful.
>>2438238That probably is supposed to do that, and it's probably just very poorly coded, but assuming it's WAD it might be that their stories paint them in such a bad light that it makes people more sympathetic with the proles.I remember when Cubans fled to the US they told stories of how they used to have huge plantations where peasants worked for beans and the evil communists redistributed the land and gave it to the peasants. The Chinese also used to complain that Mao burned their opium crop so they couldn't sell it to the peasants anymore, which similarly just functioned as inadvertent pro-communist propaganda.In reality whoever wrote this event just fucked up, so you shouldn't think about it too hard.
>>2437725
>>2437725>>2438283Sorry I'm retarded
>>2438285that whip do be crackin out of love doe
>play eu5>enjoy the economy aspects but the lack of polish, lack of pop agency, and slow pace make me want something else>remember vicky 3 exists>have only played a bit of it over a year ago>start as belgium to relearn game>do basic tools, coal, iron, steel, construction loop>want to colonize the congo for history larp>can't because no "interest" in area>look online for how to get interest>every guide is outdated>turns out you need to move a fleet to the adjacent node now>put fleet there>generates 69 influence>how much do i need to start a diplomatic play against kongo>1000>build 30 ships>barely have enough influence to start a play>go to war with kongo>use the most jank UI i've ever seen in my life to tell them to invade kongo>my army splits into several tiny stacks>i naively believed 30 ships could carry a decent sized stack>seemingly no way to cancel the order, i just have to watch them slowly move all these tiny stacks one by one>they of course get BTFO because Kongo is now 40%+ literate and formidablec'est fantastisch
>>2438302You can't effectively move large armies (at least) until you have ironclads. Sorry Anon.
>>2438313What about not being able to stop the troop movement? I take it that had to be skill issue on my part, right?I looked for the button in the UI for a solid two minutes.Anyway, which cunt should I play next?
>>2438316>What about not being able to stop the troop movement?It's retarded, but once you deploy to a front the only thing you can do is de-mobilize and wait.
>>2438344Damn, I truly believed that must be me fucking up.At least trying V3 again made me appreciate EU5 more. I'll never criticize its shitty UI again.
>>2438346Victoria 3 had legit one of the worst UIs ever. I have 2000 hours in the game and still have trouble remembering where buttons are located.
How does the shogun petitioning the emperor event work?When previously using it i thought the emperor accepted the petition if legitimacy was high, and rejected it (taking over government) if legitimacy was low. This was good because it didn't need a civil war to put the emperor in power.In a game now however, no matter if I take the reform option for bakufu or constitutional shogunate, the emperor accepts the petition even when legitimacy is under 25. I've tried this multiple times.What are the conditions for it? Looking at the event code, it says legitimacy over 50 is the trigger, but that evidently can't be the whole story
>>2438358How old are you? I am not being rhetorical, or setting up any kind of bit.
>>2438472Old games had bad UIs, but you don't use them nearly as much. V3 is a cookie clicker game, so efficient navigation is important.
>>2438464The legitimacy has to be low when clicking the initial event, not the follow up 7 days later.
>>2438358I agree with this. Maybe not one of the worst but>things like decrees are easily forgotten and you don't actually know what effect they're having>spreadsheets like bureaucracy + tax aren't clear>navigating between private and public construction queue is a pain, getting to the construction queue is a pain>want to know more about Poles? Here? In your country? Surely you meant Worldwide Poles? Or just this specific province, with no in between>want to know what these things on the pop screen mean? lol>you can change production methods per province or nationally>we can tell you about regional industrial bonuses... until you click the build button>want to know about the valid politicians in your country? It's the 17th tab down on your hotbar>want to know about this country? You wanted to know about their market instead, right? Oh you meant the state! Sorry, I get those three mixed up a lot!>hey McScrimblo died! How sad! Who was he? I don't know, I already shredded all information on him, but I can tell you about his successor>so you want to know about trade... well I can tell you about supply and demand nationally and per state... for only one good at a time... is that enough? You want to know about trade itself? And how traders are paying their bills? Um...>please don't ask about diplomacy, military or navy, I really can't help you if you want to organise armies to have regionally adjacent regiments, it probably doesn't matter if the state with the recruitment office gets sieged down, right? I mean, if I don't know if pops have diplomatic immunity between signing up until their first battle, you sure as hell won't>by the way here's fifteen election events! Want to know how well parties did in the last election to see if there's a trend or if the momentum bug still exists? Sorry! Threw it out as soon as someone won!>oh? You want to know why this government is stable but not that one? Well here's number vomit!>recursive tooltips? Yes indeedy!
>>2438302>they of course get BTFO because Kongo is now 40%+ literate and formidableWhat year and what kind of military did they have?Last I played (a while ago) they always remain a tiny, irrelevant country, but playing minors like Belgium and expecting to have an army is painful anyway.I remember being unable to fight I think it was Oman as Poortugal, or whichever country it is that holds a part of Zanzibar, and doing something fun like (re)conquering Brazil is impossible because Britain stops helping after you take one state and for some reason Brazil is just better than you even without a pop advantage.
>>2438032>USA event>completion requires no secessionistsSo you lose the journal entry if you tagswap to the CSA, ergo this is fine?I'm not aware of how civil wars work in game but I assume if you lose the war as the USA, you will suddenly have no more secessionists, and you'll have a very boring Reconstructing the Nation event.
Paradox once again released a major balance change in a hotfix. Enactment time was changed to enactment speed, meaning you can't stack it to -100%. It's substantially weaker.
>>2438531Shut the fuck up, dumb nigger. Nobody's talking to you.
>>2438553i was messing around with some flag modding when i saw this. I'm not 100% sure, but it seems to me that the JE doesn't complete unless the csa doesn't exist. Saw that when i was playing csa into the 1900's and tag switched to the usa to check and they still had it.The CSA doesn't get the entry, only the u.s it seems like, but they don't lose it even if they lose.btw got like almost 30 SOL on csa with slavery. slaves had like ~16 SOL.
>>2438546i still don't know where i can find max battalions and ships in army/navy number after the update.
>>2438531>V3 is a cookie clicker gamefinally someone that agrees with me
Is there somewhere in the UI where you can change the production methods for you industries across all your states at once or do you really have to go clicking each one?
>>2438851Buildings menu on the sidebar
>>2438851Be careful doing that if you don't have a lot of the desired resource either floating around, either in your market or the global one. You can create shortages and cripple yourself.
The enactment time change means going for laissez-faire is no longer worth it. Diminishing returns means anything after +50% enactment speed is worthless. Just go shinensumi -> tenant farmers -> interventionism. You can get it reliably at 1839. Alternatively you can pass other shit and get romanticism at 1840. Or other alternatively wait for the modernizer leader and pass it at 1841. Interventionism is fastest, though.
>>2439033What's the point in going for shinsengumi first?
>>24390361) It's a good law that's impossible to get after revoking sakoku2) It makes passing tenant farmers easierYou can pass it up, but that means giving it up forever.
Canada is unplayable because GB's AI is glitched and cannot do naval invasions, so they get stuck in eternal wars that stop you from forming Canada.
>>2440116Works on my machine.The real problem is that they can't move enough troops to do anything with besides bully minors before ironclads (nobody else can either), and EIC is even worse off.
>>2438626>btw got like almost 30 SOL on csa with slavery. slaves had like ~16 SOL.I'm guessing welfare.That or minimum wage la->needs bought by workplace... wait, why don't all slaves have infinity SoL? How does the factory or farm decide how much to spend on its slaves?Does that mean a country with strong labourers (nationalist + minimum wage + labour scarcity) pays slaves fuck all because all the profits are going to the actual workers?And if you pick the evil production methods that reduce wages in plantations... you might actually wind up affording your slaves a higher SoL even despite the reduction through the chosen PM?Paradox, what are you doing? "I will own you and you will be happy"?
>>2440116>so they get stuck in eternal wars that stop you from [clicking a button]This and other paradox games do this too much for everything.>>2440160>The real problem is that they can't move enough troops to do anything with besides bully minors before ironcladsDidn't Britain have an ironclad by 1839 for the first Opium war and... what am I saying. They had only 20k soldiers versus Ching China's 222k, and the British losses were a rounding error. This game cannot simulate that so I shouldn't even ask for it.
>>2440764All wealth is distributed proportionally. The rich getting richer and the poor getting poorer is not simulated in the game.
>redditor points out bad gameplay>mass downvoted and retorted with "um, actually shit gameplay is 100% historical"I hate this community.
>>2441154i ranted about this on the old thread.the vic3 community is by far the most retarded and lowest iq paradox, if not just strategy, community i know of. They're the only ones who still think this cookie clicker is in any way difficult and feel like they need mods to make it easier. Most of them don't really know history since they don't really care for history other than the history they can use as a crowbar to get postmarxist politics into whatever they want.Vic3 is the only game that i know of other than explicitly faggot and foid games where an unironic gay mod has reached the front page. They don't even really pretend to care about history, you'll know this if you've watched 5 minutes of any goytube video essayist on it.I despise the vic3 community and wish it went to buchenwald.
>>2441154to add on, they also unironically believe that games like hoi4 and such are making people nazis. Guess it comes with the territory of being a self-obsessed, smug, braindead redditard, "you, lowly media illiterate goyi-uh... NAZI! don't truly understand anything. Therefore i, through media, need to explain the correctTM opinions and set of beliefs."I hate them with a burning passion and wish hashem bring on their goyish holocaust..
>>2441236>making people NazisNot sure about that, but HoI4 attracts Nazis and other nationalist scum like shit does flies.
>>2441154>um, actually, anarchist coops being OP is 100% historical
>>2441269>erm, actually. flooding western countries with infinity jeets has never had any unwanted effects and is 100% historically accurate.
>>2441277>SoL drops>lower acceptance pops are more upset about itYes?
>>2441269Cooperative ownership isn't even OP. I'd argue it's actually bad, because the high SoL means that your birth rate collapses, and what do you get in return? Nothing, except maybe a higher gdp that you don't even need.
>>2441278The only difference between pops is literacy, which is raised stupidly fast. You don't need smart immigrants because your magic public schools will make them equivalent to Einstein in 5 years.
>>2441225>uses redditShooo, /gsg/ger. Your retarded rants about "bad plebbit" are tiring.
>>2441281Coops or command economy is needed in the late game because private investment stops working. Birth rate is a meme and is completely irrelevant.
>>2441284>The only difference between pops is literacyAmazing. You just come out to admit you don't play the game, you just sit here and seethe about imagined slights. What a dumbfuck life.
>>2441288The man needs meat to win the lots of wars he plants to have. Give him a break.
>>2441287i apologize, i will cease it.>>2441291i mean what other differences are there?the "cultural" once where you just pass multicult and have sudden paradise?
>>2441288>in the late game because private investment stops working.What do you mean? I've never had it "stop working". You can argue that it's not the most efficient, but I always have full employment even without building anything.>Birth rate is a meme and is completely irrelevant.Definitely not. The other day as Japan I focused on birth rates and reached a population of nearly 200m without ever relying on immigration or conquest. Ultimately, a country's power is limited by its population.
>>2441278i've never ever had SOL drop from mass migration. Simply doesn't really happen. 99% of the time i simply debtmax the first couple of decades then the cookie clicker begins and infinite growth sets in.
>>2441294>the "cultural" once where you just pass multicult and have sudden paradise?You don't need to confirm it. I get it. You literally do not play the game.
>>2441295The private queue can't catch up in the late game so your investment pools grows into infinity. The only way to prevent money from sitting there doing nothing is via the state seizing the means of production.
>>2441302i really need to stop falling for all the fucking bait on this shit site
>>2441310>don't play the game>admit you don't play the game>further explain you don't play the game>"bait"Shut the fuck up, dumb niggerfaggot. You're the kind of retard untermensch that deserves to be euthanized.
>>2441295>>2441309on the investment pool thing, i don't think that's actually the devs being political, simply just the late game being usual pdx late games and having a difficult time keeping up.The birthrate thing i'd still say is still mostly a meme. Are there countries and places that can utilize birthrate effectively? sure, but it simply can not match the power of unchecked neoliberalism.>>2441311kek, nice bait m8 ( ͡° ͜ʖ ͡°)
>>2441309>The private queue can't catch up in the late game so your investment pools grows into infinity. It can catch up. The reason why it accumulates is because you have full employment and there's nothing to build. In that case, maximizing birth rates would be useful because there's a constant stream of new workers. By the end of my Japan game I had 3m new Japanese every year just from births. That's a lot of jobs.>The only way to prevent money from sitting there doing nothing is via the state seizing the means of production.It doesn't matter if the money sits there, though. If you've reached the point where you have full employment, you already should have enough money to do whatever you want. There's no point in getting that extra money out.
>>2441313No. The private queue has a hardcoded cap of 1000 (before safety checks). It literally cannot keep up. Even in normal gameplay the private queue has trouble using up the investment pool.
>>2441334I don't know which version you're playing, but I've seen my construction queue go above 5000 construction without me building anything at all.
>>2441225>the history they can use as a crowbar to get postmarxist politics into whatever they want.I've had to explain to some of those who are my friends that land tax in game isn't the modern concept of a land tax.I wish graduated tax was renamed as it's mechanically not graduated, it's not progressive, it's regressive, and frustratingly all the tax laws should be unlocked with Napoleonic tech and not be hard to swap between, especially because players do get fucked by poll taxes despite it being, if the game was historical in (lack of) industrialisation, it would be the endgame tax law for first world countries and not proportionate.
>>2441288>Coops or command economy is needed in the late game because private investment stops working.>>2441309>The private queue can't catch upI remember the old complaint being investment becomes inefficient, not investment outpaces the construction sectors.Have you tried not playing line-goes-up, immigration-maxx, annex china?
Trying to get into this game but can't because I'm unironically getting anxiety I'm doing something wrong constantly.Everything I do feels sub-optimal and I'm not having fun as a result of it. If I build too many construction centers I debt spiral, if I don't build enough I feel like I'm wasting potential, I don't know the meta regarding companies/private ownership so I'm not sure what I should be doing with that. Passing laws always seems to cause revolutions, I'm not sure how big my military should be or what the composition should be. Half of the guides say you need 50% cavalry, the other half say cavalry is worthless and you should just solo infantry until arty becomes viable.I have no idea which tech I should be taking, obviously MAPI and techs that help the construction loop like water tube boiler, but what are all the other techs, speedbumps until you can get the next tier?Speaking of tech, how long into the campaign am I supposed to wait to spam universities?What's this game's tutorial island? Other than Belgium, Belgium has too much going on with its connections to Britain and Europe as a whole.
>>2442045Universities aren't worth it until you're already rich. Never privatize anything except company goods. The only law that matters is non-traditionalism and non-isolationism, everything else is a nice extra. Military doesn't matter much, quantity >> everything else.
>>2442056>Never privatize anything except company goodsBut I thought you were supposed to privatize ALL non-agricultural buildings, to make your capitalists rich, thus increasing the strength of your industrialists, thus making it easier to pass GDP increasing laws like laissez-faire and free trade?
>>2442045Bro...
>>2442045>>2442061first off, this is a sandbox, there's not really a purpose so just do what you want. different choices will produce different results depending on what you wish to do.On what is the best "tutorial island", i mean i'd still say belgium, but other than that maybe the u.s? this game is i'd say by far the most piss easy pdx game to date, although if your autistic about being 1000% optimal then i don't know if this really is the best game for that. To me it's mostly just a cookie clicker with a lot of waiting.
>>2442078It's not that I'm autistic about being 1000% optimal, I just don't want to immediately shit the bed. Feels like whenever I play I've fucked up before I've even unpaused.
>>2442079well it's still a paradox game. Whenever a new one comes out i just get raped for the first hours or so before i begin raping the ai. To me at least it's just been getting shat on before it "clicks" for me and i beggin shitting back.It's probably gonna be the same for you. You'll go bankrupt, lose, fail, collapse and get conquered a fair amount of times probably before you get good, but after enough times you'll make it.For more specific advice for most semi-industrial noob-friendly countries i'd say simply go straight for water-tube boiler to upgrade your mines. Get a lot of resource extractors for export although don't overbuild, it's as easy as seeing if building profits are red or green on the build menu. Try to pass laissez-faire. just delete most of your army if you're not planning to go to war any time soon as it's just a money sink if you're not using it. Don't debtmaxx to much if you're not really comfortable with it right now, i'd say limit debt spending to maybe 10-15% of debt limit. Don't go high or very high tax unless emergency, keeping low tax i'd say is generally good. Passing proportional taxation is also relatively good, although there might be minmaxers in here that could disagree with me on that, but we're not minmaxxing right now. Multicult is also best citizenry law by far so if you have no problems filling your country with shitskins and jeets go for that.That's a bunch of things just off the top of my head, but just ask if there's anything else or something you'd want me to specify.
>>2442078>the most piss easy pdx game to dateThat's hoi4
>check for a guide on how to gitgud>"So first things first, use exploits>pass fascism>then conquer india/china to bypass international migration mechanics and turn your capital into a mongrel with 500bnGDP"I have many questions.
>>2442153Passing Fascism or Corporatism seems to be one of the hardest things in the game to do without exploits. It's easier to go full communist and pretty easy to be a liberal market economy.
>>2440765>Didn't Britain have an ironclad by 1839I thought the confederacy and yankeeland independently invented the ironclad and the two ironclads duked it out during the american civil war in 1862 or so before coming to an absolute standstill? History buffs feel free to correct me.
>>2440765>>2442242The French had the first ironclad battleship (Gloire), in 1859The British had the very first iron-hulled battleships (Warrior and Black Prince), in 1861The Union and Confederates were the first to actually use them in warfare, in 1862
Any tips and tricks to puppet Brazil as portgual in GFMIve tried going in early and call the UK but the AI does not lift a finger to Help, dispite blockding Brazil to hell they keep sending endless mobi stacks I cannot deal withIve also tried building up and going on around late 1850 early 60s with France but the AI keeps fucking me on the peace deals
>>2442399GFM for Victoria 2?Just blockade them until their war exhaustion is 100%, then reload the save so their ai calculations are reset and peace out. They usually accept warscore vastly above what you actually have.
>>2442548I see, how long would that take like a few decades atleast?My issue with doing this early is naval supply range is shit , so every few ticks your ships are already attritioning to shit.
>>2442599Been a long time since I played V2, but what I would do is.>get a general with good defense>land in a jungle tile, or any with a good defensive combat bonus>let the AI attack you, the K:D ratio will mean you get like 10 warscore from a battle>the province you occupy can be used as a naval base>occupying provinces increases their war exhaustion>blockading them increases their war exhaustion>by the end of it you should have about 40 warscore from battles, 10 warscore from blockades, and their high war exhaustion should make them peace outDon't know is GFM has meme events to annex Brazil, but when I played it there was never really any point in puppeting Brazil. You were too weak to invest in them yourself, and they didn't really do anything for you. Far easier to beat up China for another treaty port and use that to bankroll you.
>>2442303>1859Really? The battle of Sinop was in 1853. >shells are great, actually>and wood is shit armorSeems kind of slow on the uptake.
>>2442623>occupying provinces increases their war exhaustionBeen doing this early ,but due to shit supply range you need a fleet twice as big as you have to cycled them around constantly due to attritionKinda the same with the defensive battle if you pick a jungle or mountain tile you will atrition to shit.Looking back i think i Will try to puppet another south american nation and use it as base for this. Normaly I use the Guianas but they are jungle shitholes.Overall my autistic mind cannot bring it self into wasting the focus on soldires instead of beurocrats/intelecturals as well as researching mil tech over education efficiency.>blockading them increases their war exhaustion>Don't know is GFM has meme events to annex Brazil, but when I played it there was never really any pointYes it is. Besides the larp aspect, you can change your capital to rio and you still get a ton on imigration to brazil.Also all pops are accepted by culture so you get one or two extra national focuses if I recall.But yeah getting a gorilian pounds and a 800k Province in china, gfm lets you take substates, is a much better use of your troops
>>2442208Does the clergy not support it any more as soon as you research the one tech that turns them red?>check wiki>corporatist (character) isn't corporatist (group)...
>>2440765>>2442242>>2442303Found what I was thinking ofhttps://en.wikipedia.org/wiki/Nemesis_(1839_ship)>Nemesis was the first British ocean-going iron warship.I don't know if that counts as an ironclad, an iron hull, or an iron whatever, especially as it's a paddle steamer and not a screw propeller.And I don't know where it sits in the history of ships, just that it was overkill against China's backwardness, but also the perfect ship to have throughout its eastern career.
>>2442733Forgot image.It was very good at going up rivers thanks to a shallow hull. So the best kind of ship for punching down against pirates and China.
Vic 2 enjoyer. Is it still too early to press the trigger?
Tourist here. Is the game actually fun to play now? Last I tried it, it was mostly manually balance trade and occasionally shiftclick build something or set a lassaizefair or however the fuck it's spelled to pass and forget about laws entierly afterwards.
>>2442756depends what you want out of it. I originally wanted to play a historical grand strategy game, but got pissed and butthurt when i found out it was a cookie clicker with a postmarxist skin over it.Now that i just play it as any other cookie clicker, but with a skin over, i actually enjoy it. It's a very 'turn your brain off' and just sit and relax kinda game to me.
>>2442755>>2442756V3 is a cookie-clicker min-maxing game. Do you enjoy pressing buttons at the right time to gaim optimal construction mana? If yes, you'll love it.
>>2442784>>2442813I guess I just want some more of related.
Any tips on how to play Mexico?I had a pretty good run going, by 1860 I'd expanded into all of Central America and most of gran Columbia. Population and GDP were up to half of the Americans and converging. I had a guarantee from the UK and France for defence and 150k skirmish inf.America went in with their 350 conscripts however, France didn't want to join since they were in debt, and the UK only sent 2k troops over + a handful from canada.Any good strata for the current patch? Seems as if relying on AI to ship over troops is a nonstarter
>>2443658Take over BC quickly. Britain won't send troops (esp if you do it during another war), and then USA won't have interest, won't get manifest destiny. Keep good relations with USA until you can take them on your own.
>>2442968try imperialism 2
Free Trade is bad now. Trade is expensive, it's not free money like it was before. It uses up your merchant marine to increase the price of construction goods while preventing you from exporting stuff you want to like groceries. Protectionism is the best trade law.
Why does the game I spent more than a hundred euros on crash when compiling shaders?
>>2444209because you bought a Paradox gamesilly anon, what did you expect
>>2444301NTAVicky 3 is the only paradox game I didn’t get my moneys worth out of
>>2424301There are two things I just don't get about V3 design when they were making this game: the decree system (I guess it's the shitty repackage of V2 national focuses, but it's really bad) and the whole army system (with which we are now stuck, since they would have to remake half of the game code to change it in meaningful way).Like what was the grand idea behind this system, if they did absolutely nothing to make it functional? I get it, no abuse of the fact AI is brain dead and marches soldiers through desert, but they at least could write a proper code on how frontlines are set up.
>>2444388No indignations with not being able to use better homeland PMs in foreign investments ?It should heavily ridiculed that an imperial power can do nothing in a poor country besides mass building more shitty huts.
I seriously don't get what am I doing right or wrong with Japan every time I restart a campaign that is resulting in such different results by 1860.
>>2444609The game is chock-full of gambling mechanics that makes you think you're having different experiences each time. Passing laws is the most obvious example of this.To say the devs are all supposed to be historical materialist marxists they sure do love their great man theory and rng
>>2444622I know how to cheese laws at least so it feels more like I have some weird misconception about how the building loop works.
Should I just be focusing 100% on logging camps and a few iron mines to lower construction costs because right now I think I should be switching towards whatever means to remove any unemployment that's around.
>>2444626>I know how to cheese lawsCan you teach me?I don't want to give these niggas amendments.
>>2444641Juggle taxes(if you're not sitting at max all the time) and decrees to shift the next law debate date around since the events are seeded according to it, just a single day might change that -15% bad debate to a +10% or a different event related to the law.It's easy but very savescummy(acceptable)
>>2444643To elaborate on taxes just a bit more, I was trying to pass a law while at about 30 Legitimacy and medium taxes so I could just raise the taxes for a single day and then lower again to shift the date around.
>>2444633You could probably invest a little bit more into construction if you're a great power. My benchmark is usually 250 by 1864 but it obviously depends on how the game is going.
Finally nailed down exactly what my problem was.I never lowered my taxes in the runs that started going bad, the turmoil was killing the growth loop.
>>2445004Did you max out your slider?
>>2445014It was at max all the time because I thought I could tank it but it eventually becomes counterproductive.
>>2445004>turmoilThis is 99% of why multicult is OP, or was before some change that made literacy and SoL expectation outpace the wage negotiation mechanic.
What the fuck is going on.>>2445004>>2445014>>2445106This is one of the aspects that vic2 handled much better. Unfortunately it's impossible to go back to eight factory goods per state and one rgo per province.
>>2442784>Now that i just play it as any other cookie clicker, but with a skin over, i actually enjoy it. It's a very 'turn your brain off' and just sit and relax kinda game to me.Same, should've just been a new title desu and they could've worked on eu5 some more to prepare an actual viccy release.
What annoys me most about V3 (as a designer) are all the negative feedback loop deathspirals. The most egregious of which is turmoil decreasing construction (which wasn't in the game at launch). Worst of all are the redditors defending these shit design decisions.
>>2445208Should've called it 'Victoria Revolution' to parody civilization revolution and then gamified everything very slightly more, put it on xbox, mobile, etc. Though based on the UI that was very clearly the plan they probably couldn't get it to perform well on consoles.
>>2445274What bothers me about Turmoil isn't that it exists, but that it's not intuitive to interact with. The game does a bad job explaining how to actually reduce it. Plastering over it is (relatively) easy but actually fixing it is hard.
>>2445179Is your game modded?They're going to join the correct party, by the looks.>>2445274It would be better if you had any warnings something's wrong or ways to diagnose those negative feedback loops.Redditors understand the game so little they whack on welfare and high taxes and get confused when it crashes their economy.
>>2445450>Redditors whack on welfare and high taxesI always try to run lowest taxes possible for legitimacy and less radicals.Redditors are low-iq utopians.
>>2445450>Is your game moddedMaybe
The very concept of radicals from legitimacy makes me angry.>"the army and landowners don't like each yet formed the same party? Grrr, that makes me mad enough to revolt!">t. peasant in the middle of nowhere
>>2445520Paradox said they aimed to rework Legitimacy a more interesting mechanic, but I doubt it'd address any of your concerns.No, it still won't be as childish as putting whatever party that has State Capitalism as part of their doctrine.Yes, by consent of the governed means BY CONSENT OF THE GOVERNED.
>>2445613>Yes, by consent of the governed means BY CONSENT OF THE GOVERNED.Yet the monarch's interest group matters more.
>>2442658what I would do is conquer Uruguay right in the game start and use it as a baseeither that or try to get the UK to join the war and let them carry but that takes too much time and sometimes they get into wars or the ai cant be bothered
>>2445520>>don't likeMore like you crammed 5 different interest groups into the court while you were supposed to be an auth monarch, so you suffer the consequences yesAlso its an easy to implement balance mechanism>But I cannot minmax my gameGrow up
>>2445651Brah 1) I'm talking about mega parties auto-forming and nuking your legitimacy.2) Why the FUCK would a peasant care about which interest groups are in the royal court?
>>2445632Fractured governments make people anxious and doubt leadership and their ability to lead.Movements generating radicals is a different beast.
>>2445520The peasants are mobilised by their lords and masters to depose you(r government).Low legitimacy = Weak government = "I should be the one in charge..."It's a bit gamey but what's wrong with it?>>2445765>mega parties auto-forming and nuking your legitimacy.Oh. I never really get that happening. I wish it did happen more and that my autocracies did play different to my democracies.
what are some fun RP runs/challenges?
>>2446510Paraguay, and don't get slaughtered like IRL, probably.
>>2446100>It's a bit gamey but what's wrong with it?A lot of people have their own ideas about how real life works, so when Paradox approximates or abstracts real life, they get big mad.I'd mention that fuckwit that bitches about Multiculturalism, because he thinks racism is innate, (because he himself is racist) but I'm pretty sure he doesn't play the game, or took Psych 101, (or was is Sociology?) because anybody who took that course will tell you that people are a lot less autonomous than they'd like to think, and when the government puts their foot down, they are very likely to obey.
>>2446684>I'd mention that fuckwit that bitches about MulticulturalismEh?>when the government puts their foot down, they are very likely to obey.Is this related?I don't personally like multicult in the game, it feels too simplistic, and historically illiterate.I'm not entirely sure I understand why raciss' laws are about assimilation/bleaching, at least for non-radical pops (so, the rich, not that rich pops migrate, another historical, and modern illiteracy). I'm also not sure why the Industrialist faction doesn't care that the immigrants they so desperately want could be given worse wages, though they would arguably not wish to pay higher wages for nationals.Then there's the other oddity that despite playing countries with fixed cultures, the citizenship choices and the one paradox prefers, seem to run counter to playing the spirit of the nation. It's a bit of a One Nation USSR design but plays out as if Stalin was Russian. In fact I'm not sure if politicians get non-core culture outside of event spawns. I would have thought a post-Napoleonic Europe hurtling through a century into the patriotic meatgrinder known as WWI would tie citizenship to some kind of military concept, if not purely a mechanism for the upper classes and how they approach outsiders on a personal level, and not some... I'd hesitate to even relate it to Marxism... class conflict over wages and education (which is tied to consciousness).Why even have a citizenship law? I don't recall passports being a thing for subjects beyond a handwritten note to not abduct a rich man abroad because the crown (or government) recognises he is very important, aka will retaliate.
>>2446510Backwards maxxxing and having a higher gdp than industrial nations. Russia, Qing, Japan, and [spoilerUSA][/spoiler] are great for this, maybe Brasil too but I've never played them.>>2446683>anything involving (land) war in vic3>fun>>2446993>...it feels too simplistic, and historically illiterate.Yes, most of the game may be summed up this way.>I'm not entirely sure I understand why raciss' laws are about assimilation/bleachingIronicly, Multiculti is all about bleaching since Race isn't modeled; So Asian immigrants when they're accepted will start turning into white pops. It's quite weird because ironicly the more regressive laws create multicultural societies while the progressive ones create ethnostates. Not as noticeable in vanilla but if you mod assimilation to be more frequent at all it becomes glaringly obvious paradox wants to avoid the elephant in the room (Race & Ethnicity) and it's historical importance to integration; i.e. an Irishman may be mistaken for an Englishman compared to a Chinese who will always stand out in (Victorian) London no matter if we was raised there his whole life or not.
>>2447004Land war in Vic 3 is fun, and I have no intention of pretending otherwise.Go play HoI4 if you want sick micro. In here, we win FIRST and then we go to war.
>>2447004>Ironicly, Multiculti is all about bleachingI've not actually done multi before with the "Everyone on the planet lives in a small country to maximise GDP" strategy... does the assimilation malus, and making everyone mostly or fully accepted (dependent on religious law) stop assimilation or is -25% multiplicative so doesn't matter when their wages increase and their radicalism isn't constantly being pumped?And yeah, race was weirdly not much of a thing in Victoria II either. Though you couldn't do what Victoria 3 does with fantasy immigration. I think they only added it for jews and blacks because... I'm not sure why for jews but I assume it was only for the US so slaves didn't assimilate and get freed or something because they woke up one day white or their children were because their wives were unfaithful in bondage.
>>2447004>Backwards maxxxing and having a higher gdp than industrial nations. Russia, Qing, Japan, and [spoilerUSA][/spoiler] are great for this, maybe Brasil too but I've never played them.Playing my first real game ever as USA right now and trying to do this, but despite sucking the Southern Planters' dicks all game eventually the industrialists became too powerful.I even made my companies all agricultural to try to stop that from happening, but it still did regardless.
>>2445520t.
Probably doing a big retard here, but how the hell do you get a single profitable industry?>no groceries>ok build groceries>no wheat>okay build wheat>no fertilizer>okay build fertilizer>no sulpher>okay build sulpher>no iron>okay build iron>no tools>okay build tools>no steel>okay build steel>no coal>okay build coali just want groceries bro
>>2447375Build trade centers.
>>2447386Does it matter where?
>>2447388One in every state.
>>2447375Pops in subsistence produce a bit of stuff, but demand only 5% of their needs. Get pops OUT of subsistence and demand will rise, which will make an industry profitable. Provided an industry's inputs aren't even more expensive. Penalties start only at 50% supply.It's honestly a good idea just to eat the subsidy cost of hiring pops to stabilize the market. Literally never stop subsidizing infrastructure. Loss of market access will send you on a spiral.Especially for groceries. Pop consumer choices are scaled to goods availability, and despite what brainlets that never coded in their life say, this is what an actual optimization looks like. Because the "chemical equilibrium" of all goods being consumed in equal (multiplied by taboos and obsessions) measure is what the end state will be.
>>2447375wait nvm just realised i can just put them back on simple farming and i won't need any fertilizerhttps://www.youtube.com/watch?v=Gu0TurCDC94
What's the play for becoming communist?Is it viable to do a historical path (lose a civil war) or do you have to always simply vote to establish a council republic (lol)
>>2447433In my last game as USA the communist party eventually got elected #1 party. Just play normally while staying on census suffrage and you'll become commie.
Infrastructure, Electricity and PM management are so badly designed.
>>2447438Yeah, electrifying is really difficult in provinces that are heavily urbanized.It's not like building railroads to add infrastructure.
>>2447057I think hoi4's front system would be a good improvement to vic3's system. Makes no sense that I as let's say russia can put all my armies in the 'stans, and china puts all its armies in manchuria, and these armies count as on the same front. Would be better to draw a (smaller) front, a destination, and do the batt calculations based on that. Would keep things more real, and (hopefully) avoid a front-splitting scenario.
>>2447438>we need freight trains>but we won't pay for themInfrastructure and transportation can't coexist. It's infuriating how useless ports are. Also, services and urbanization, fuck services.
>>2447526>Infrastructure and transportation can't coexistThey should be the same thing. Transportation shouldn't be a good and PM's that use transportation should instead increase the tax the building has on infrastructure.>Ports are uselessYeah. It's crazy how ineffective international trade is even in the late-game, and they don't give enough infra that spamming them like railroads can be viable.
>>2447647Other way around. Infrastructure should be reserved only for combat width and have no affect on market access. Goods are the only way for buildings to be economical.
>>2447681Your way ignores how massive infrastructure projects like the transcontinental railroad transformed 19th-century countries.If infrastructure should affect combat width at all, it should narrow it and give defensive bonuses to infantry and put a big malus on cavalry units. That would abstract how urban environments make conventional field tactics non-viable. I actually can't think of an 19th century battle that took place inside a town off the top of my head. Commanders wanted to keep their units in formations and maneuver.
Now that the dust has settled what's the consensus on Interest Groups as a mechanic? I though it was a weird replacement for Ideologies from vic2 and frankly it seems even odder now that political movements got added into vic3
>>2447882Half-baked. Sometimes IG leaders end up being in support of stuff their IG doesn't and can cause nasty negative loops if you try to interact with that IG in any way while that leader is in charge.
>>2447882Leader overruling their party's opinions is retarded. The devs couldn't decide whether they were going for great man history or historical materialism.
Protip: as Japan, stay on peasant levies until the late game. Passing professional army will disband the modernization movement, which isn't worth it.
>>2447893it genuinely drives me fucking insane when people call Vic3 a Marxist game when they actively made it less Marxist than Vic2 was to get CK3 players on board
>>2447882It at least gives you a bit more influence over the nation's path but then whoops the leader changed and they do a complete 180 and hate you now.
>>2447898I had them around until I changed my Labor laws so it's probably several laws.I was trying to keep them around as long as possible for Compulsory Primary School too so I took special note of that.
>>2447882I prefer them as a system and think they make more sense, but I have a lot of issues with them, or rather the way they're coded.>petite bourgeoisie are generic evil guys because marx said so>randomly switching between parties with no rhyme or reason and no in game explanation for why they're doing it>your profession determines your interest group in all cases, rich peasant enjoying vast profits and SoI under homesteading? in the shit eating peasant "rural folk" group, own a mom and pop shop? grab the tiki torches, it's time for a fascist rally, have literally any job in a factory at all? SOYUZ NERUSHIMY RESPUBLIK SVOBODNYKH
>>2447935I noticed either the army law or tax law disbands them. You don't want to skimp out on taxes, so army law is it.
>>2424712fucking lmao
Any idea how national movements / succession movements work? I'm playing as Serbia, and have a Serbian national movement at 100% activism in the ottomans, but it's not popping. Is it because the support is marginal?
>forgot to get the game off of summer salefuck me
>>2447950>petite bourgeoisie are generic evil guys because marx said soHas there every been a bigger mind break that putting Reactionary on the petty booj?>This group is nostalgic for a past, real or imagined, where just kings ruled over a uniform society.It turns out Goebbels's "I have been find out!" quote was pure projection on their part.>Not every exasperated petty bourgeois could have become Hitler, but a particle of Hitler is lodged in every exasperated petty bourgeois.It actually didn't come from Marx at all. It came from history, a harsh lesson learned from Italy.
>Reduced output of Fruit Plantations by a fair bit, especially using slaves. We will keep an eye on the situation to see if we need to tweak this more.how am i going to abuse build rights from britain now...
>>2448435Paradox playing balancing by ear is really the only bad part of the game.
>>2448435It's still strong, just not objectively superior to everything else. Fruit and coffee are the most profitable plantation goods.
>>2448430>It turns out Goebbels's "I have been find out!" quote was pure projection on their part.Stopped reading here. You are a moron.
>>2448478Cope. Seethe. Mald. Put a toothpick under the nail of your big toe and kick a wall.Barely anybody is gullible enough to believe your compulsive lying anymore.
>>2448430How many Hitler particles do you think a black lesbian running an LGBT cake store has?
unironically, manya black lesbian running a lgbt cake store probably believes>the entire world, including all other religions and cultures should be forcibly changed to her world view>her taxes should be lower/nil and she should receive the full reward from her work while the rest of the community gets fuck all>they should install spikes on the ground outside their store so the homeless people can't sleep thereyou can not own a successful business without being ruthless, even one as small and on the surface "kind-hearted" as that
>>2448484A negligible amount. One would hope.But also note how these pathetic, slimy fucks always hide behind the most inoffensive members amongst them they can find.Not the people bragging about owning a hundred properties. Or standing on rooftops with guns. Or those abusing their workers. In fact, the best view into the mindset and behaviour of an average petty booj is to watch Kitchen Nightmares.
>>2448490If they actually have anything like this outside their store, that would honestly be hilarious.
>>2448499>A negligible amountSo you think these people do have Hitler particles? If you were to walk past a Somali food stand your first thought would be "Yep, that's a potential fascist in the making right there."
>>2448505Still trying to hide behind the least offensive member among your kind, are you, you slimy fuck?But also, yes. And I will have confirmation after I ask what their opinion is labour unions.
>>2448481>Barely anybody is gullible enough to believe your compulsive lying anymore.You have the self-awareness of an amoeba.
>>2448509>I will have confirmation after I ask what their opinion is labour unions.She runs the store herself, she can't afford to hire staff.Do you STILL think she has Hitler particles?
I thought Hitler particles were a joke. I didn't realize leftists actually believed in them.
it just means nascent properties, not actual genetics
how the fuck do elections actually work in this game? Why does the same party always win even when the lose
>>2448673Provide a screenshot
>migration only works inside of markets so American countries have to vassalize or power bloc Eurofags to actually get immigrants holy fucking shit why is this game like this
>>2448720I think that's just for regular monthly changes and not for mass migrations?
>>2448720 >American countries have to vassalize or power bloc Eurofags to actually get immigrantsAssuming you actually play the game, and didn't come here to post like a fucktard after reading the Wiki, like the other dumbfucks, click on the Potential tab in Journal. There is a "Populating the Americas" entry.
>>2448527>look! She's not in a position to abuse employees!>we don't even know if she has hostile architecture outside her shop!>that means she's in the clear! She has solidarity with workers, and doesn't vote reactionary parties promising her tax cuts!You realize a "particle" is something that can't be very obviously seen, right?Here's another non-hypothetical girl - she was born in England, she worked from a young age in her dad's shop, she studied hard, she got scholarships, she helped a Jewish girl that escaped Nazi Germany.And then she was elected Prime Minister, pushed austerity, destroyed trade unions, before we even could put a name to "neoliberalism", and started a war. And the whole country fucking hates her.The more you talk, the dumber you look. Keep talking at your own detriment.
>Mexico still annexes Texas 90% of the time
>>2448748It's not like it makes a difference, US still gets claims, and can still kick Mexico's ass. Confederates winning, though, is more concerning.
>>2447882I like them, but they can be a little too strong at times. The IG folding so easily to whatever the leaders politics are can be too flip floppy sometimes. I understand how it works, and you can see the percentage change of what ideology the next leader of an ig will likely be depending on your journals, radical numbers, etc, that are current in your game. But it's too powerful and can cause the politics to slip upside down the moment some guy dies. It has its place to try to make things like the 1848 rebellion work, or having big movements gain more traction in government instead of just normal angry pops, but it can seem too arbitrary at times, like having a reformer leader die and be replaced by an authoritarian out of nowhere, or vice versa.It should be reworked slightly I think, but I would have no idea how. the politics mod that adds more interest groups somewhat has the right idea, but as usual, the dev is a dumbo and bloated it to hell. My favourite aspect of how the game works in vanilla was when I did a soviet larp early in the release and the game has built in mechanics for politicizing ig's themselves which was cool, I got an event that allowed me to indoctrinate the army and change it's preferences to have the proletarian ideology trait.
I really hate how Marx usually becomes an IG leader. I just played a normal USA game and had him end up as president. Shit's retarded. Marx was far too lazy to ever be a politician.
>>2448774
>>2447440>>2447526>>2447647I get what they were going for: >shipyards build schooners>ports turn schooners into merchant marine>trade centers turn merchant marine into tradeBut it all falls apart by treating ships and mm as a production good, especially when the needs and production aren't normally balanced. Same with transportation as a good. Transportation should be an abstract good, basically an increase to mapi and infrastructure. And there should be a pre-railroad source of it, probably called "roads," which do the same thing but to a lesser extent.I'd say ports could basically replace trade centers in coastal states, remove a middleman good.
>>2448796>And there should be a pre-railroad source of it, probably called "roads,"*laughs in Imperator*
>>2448773>can cause the politics to slip upside down the moment some guy diesThe communist party experience.But it's a matter of RNG weights. Good luck going to an Arab tribal shithole, like Nejd, and generating anything other than a Traditionalist, Theocrat, or Authoritarian.
>>2448796>infra represents a connection between states>ports barely produce any infra>MAPI is a band-aid fix to differentiate landlocked and coastal states>but states only need a lvl1 port to send and receive goods by sea Thinking about infra redesign makes my brain hurt. Especially things like trade between, connected by land, coastal states. PDX trapped themselves by designing the system this way
What do you do with a large nation when you've got your core provinces built up? How do you build more jobs when your manufacturing industry is out-pacing your raw resources, giving all your new buildings shit predicted incomes. Playing China, people just refused to work in any of my buildings, and I didn't even have any of those gay salary increasing laws on
>>2448805Yeah, and overall it's not that bad, but I find it can become an issue in the later game where you can roll a bunch of shit ass ideologies over and over, or the flip flopping over and over as mentioned.
>>2448695I figured out what was confusing me. If you have a monarchy with elections then the vote doesn't actually change your government, it just changes their clout or whatever, so legitimacy for having them in charge changes and you have to manually reform to the new ideal makeup
>>2448774>Yfw Peru just elected a Japanese woman president
>>2448915>How do you build more jobs when your manufacturing industry is out-pacing your raw resourcesYou import raw materials.Late-game Sweden (assuming you aren't attempting some Scandi empire run or something) you will run out of peasants to become laborers and all you can really do is mechanize and increase the amount of machinist jobs so your pops make more.Does this make your economy top-heavy? Yes.Does it matter so long as you can buy Coal from Russia or France, and Oil from the Krauts? Not really.
>>2449184>>2448915On current patch you can't do anything. The AI sucks and doesn't trade for shit. You have to take over the land and develop it yourself.
>sign support independence treaty with vassal I want to be independent for nation formation purposes>they revolt against reduced autonomy, which automatically pulls me into a diplomatic play>their master immediately levels war goals to take all of my colonies and one of my puppets>start mobilizing troops>when the play reaches the third stage the vassal backs down, which automatically makes me surrender all of the war goals their master had against meout fucking skilled I guess
It just isn't the same with this ridiculous interest system. >Play Qing>Get recognition, try to take Japan/Indonesia/SE Asia/Anything>British Raj has joined the opposing side>Great Britain has joined the opposing sideGreat, I got skirmishers by 1850, so it's time to squab>check war goals>not able to liberate/transfer subject because muh interestBack to 1.2.5 I go.
>>2449242Skill issue. The whole point of grand strategy is thinking in terms of decades and generations.But yah, interest system is dumb. Recent update is better on its face, but devs didn't think through the implications of how it would affect different systems (like how they didn't change Manifest Destiny, etc. journal entries, which is like 50% of USA's flavor).
>>2447950>Interest Groups randomly switching between parties with no rhyme or reason and no in game explanation for why they're doing itIt would make more sense if this feature was called "electoral alliance" instead of "party".In real life almost everywhere political parties have a life of their own, and stronger identification than class-based interest groups. To the extent that parties build loyalty among certain demographics, it's more likely to be based on ethnicity, religion, or region than it is simply social class.Few political parties are directly the outgrowth of one or two social classes. Being able to betray the "core interests" of a voter base is something that needs to be represented, and it's better that it happens thanks to leaders/agitators than if it didn't happen at all. It's a core feature of how (electoral) politics works.What seems harder to represent is a disconnect between the actual expression of an interest group's "interests", and the watered-down or inverted version from an officially-recognised representative of that interest group. Agitators do some of that, but they're just as often aligned with player (governmental) goals, and spread faddish ideologies more than they advance the interests of social groups. Government propagandists, rich people with too much time on their hands, and persecuted bleeding heart dissidents are basically the same thing it seems.
>>2449640>Being able to betray the "core interests" of a voter base is something that needs to be represented, and it's better that it happens thanks to leaders/agitators than if it didn't happen at all. It's a core feature of how (electoral) politics works.I won't disagree with this, but I think we need to be able to:>Have an actual name for them (Renegade politician? Maverick politician? I don't want to use the word "radical" because that evokes other mechanics)>Predict their ascendancy (likely because of their party losing repeatedly)>Act in a way (dis)favoring the Renegade and thus somewhat steering the party/IG's ethos/interestsI think the last point would help a lot to make your country's IG's feel more individualistic to your country rather than being largely generic, with maybe one or two IG's having some unique interests.
>>2449208Cant you do treaties for goods transfers?
>>2449846Trade treaties are awful. They're more expensive than normal trade.
>>2425544>Paradox hasn't had that much opposition or competition for a long time, but i wouldn't be surprised if they eventually end up being the simcity to the next cities skylines.Can't wait for them to fall and burn honestly This shit company must go bankrupt and everyone involved in blacklisted from ever working in the industry
>America declares to transfer my Caribbean puppet>they have zero naval capabilities>they raise 400k conscripts to do nothing>spend the war blocking all their ports>wait for them to go bankrupt before making peace>repeats every time the truce ends for the entire gameTruly an AI of all time
>>2449956The trouble is, this exact sort of game is too niche for a publisher with money to go after it, and too big in scale for an indie to attempt it. All other competitors are either 4x fakers or don't have the scale or scope. (HoI has some competition, but it's the biggest because it has the right amount of autism to succeed - not too much, but not too little.)
>>2449956>I want no video games at all!Too bad. I do.
>>2450191spooky
>PRC becomes hostile>embargo them>instantly flips concilatorySettle down now Chang, and maybe I'll let you have your economny back.
>He actually plays Br*tainI don't get the appeal of playing the strongest country in the game by a wide margin.Everything you do you just feel like a schoolyard bully beating up crippled kids (they're crippled because the AI is so poor).
>>2450266that anon is playing some coldwar mod, so uk is far from being the strongest country
>>2450288Oh ok.Not a big deal then.
>>2450288That's Cold War Project, made by the same guy that did CWE for V2.
>>2450194What mods are you using besides the cold war one ?
>>2450266And with zero historic flavour except some of the biggest white man's burden leftists are now ethno-nat fascists and Peele doesn't have a policy on police.
Did anyone figure out how the modernization movement works? There are two versions of it: one with childhood education, and one without. You used to be able convert from one version to the other, but it doesn't seem to happen anymore. It just disbands.
>>2450511Oh, don't worry. If there's one thing Paradox is known for is that flavour is definitely coming.We just gotta build up their confidence, first. >release state Sahara trait was −20% Agriculture Throughput −20% Plantations Throughput>all but one state had Ranches, so they weren't affected>literally the first game that allowed Achievements on modded no IronmanIt's like they had barely any faith in their own work here. Whatever is happening with V3, it's probably going better than what Paradox expected.
What the hell is the point of the new Social Monarchy law? It doesn't allow subjecthood, doesn't allow cooperative ownership, and has half the authority of regular monarchy. It's literally the worst governance law in the game.
All the countries are so boring to play
>>2450595its for the larp even though it seems actually impossible to ever get as a law
>>2450834But it doesn't do shit. If you want to larp you may as well keep normal monarchy.
>>2450793I take it back. Brazil is kinda interesting because it starts out really struggling with pop
>>2450266Game isn't challenging to begin with, might as well play the nation that's able to access the "fun" first. Also wide variety of opening moves and things to do since you can expand anywhere in the world day one. Also see >>2450793>>2450288Yeah but it doesn't matter in the end since any major can win the game by foreign investing in the worlds oil supply since the ai is terrible. I'd argue UK is almost as strong as vanilla if you don't decolonize.>>2450595L A R P, gimping yourself since normal monarchy is better, or if you have a fetish for waiting for law enactments and clicking the same events over and over...
>>2450595>>2450915Pure LARPing. Everybody focuses on Nazi Germany so much, they forgot Italy was still a monarchy.
>>2449242You have to spam diplomacy or send ships to get interest now, it's a whole lot better than the old system of clicking a button
>>2448915>How do you build more jobs when your manufacturing industry is out-pacing your raw resourcesOption A, you are limited by workers, not raws:Turn on automation PMsStop building new factoriesMake sure no zombie industries are eating up the resourcesOption B, you cannot build more farms/mines/wharves, or even have poor market access:Stop building new factoriesResearch more productive PMs, aka build a higher GDP per capita economy, not a higher GDP economyOption C,>Playing China, people just refused to work in any of my buildingsChina is not very simulation-friendly in most paradox gamesCould you show us your wages and the tooltip that explains the workplace's hiring target and why it isn't hiring?Option D,Turn off all government construction, subsidies and subventions and let the free market figure it out>>2449208No economy -> no money -> no investment -> no economyIt's endemic to small nations, which a lot of the game hasBackwards nations can only catch up if their tax base is large enough to brute force several 5 year plansIt's unfortunate that paradox didn't implement some form of corruption, perhaps even ironic that they focused too much on material wealth in a "Big government good!" gameYou'll find most functional economies in game (Britain/Germany tier) are very well developed by 1900 and honestly too much of a mess to understand
>incorporate a state for 20 years>civil war>lose all progressfuck this shit
It triggers me immensely when the AI decides to build brand new buildings and farms on your provinces with no free peasants
>>2445450>Redditors understand the game so little they whack on welfare and high taxes and get confused when it crashes their economy.its very difficult to describe how just stupid the victoria 3 loving redditors are, these guys were having market crashes as Germany in 1890 in vic 2 despite all the coal and iron at their disposal
>>2451459This is why I just use mods to make incorporation faster or if I ever have a civil war pop I consider the run a failure.
>bored waiting on tech to advance far enough to form EU>decide to develop the indians>take a parcel of their land to develop>all the educated immediately leave causing an electricity and transportation shortage leading to collapse of all local industries making them even poorer than they already werehmm this free migration thing isn't working out. It's almost like people are innately selfish and will just high tail it to the nicest part of the world if given a chance instead of making it less shitty back home.
>giving benders rights legalises narcoticsWhat is the CWE dev smoking?
>>2451847Faggotry and hard drugs go hand-in-hand. They aren't just having orgies in the bath houses.
>want to pass interventionism, a taxation law, land law?>don't forget to fire all your generals and admiralsYeah, I don't know how to feel about this. It's dumb that they can coup because they feel like it and it's dumb that you can just fire all your generals
>>2452431>history based game>has history based stuff in it>cue crocodile tears of "it's just a game!"
>>2450194>>2450915>>2451843>>2451847Is this actually fun? Can you do some war crimes as fanservice here on /vst/ ?
>>2452676I'm glad to see that you've done nothing with your life and are still here
>>2451847>LGBT Tolerated>picture of a man and a womanHe probably literally is smoking.
>>2451732>.pngI thought I was reading a player review of early vic3 for a minute there with complaints about oil and rubber.I have no idea about the current state of the game but it should have, from day 1, given the impression of "There aren't infinite resources. He who controls the scarce will be rich. Maybe by 1936 you'll suddenly support America invading countries for oil, or the theories on WWI being about oil. After all, the economy mvst grow and the line mvst go up, my little neoliberalite, no?"
Brazil is so miserable to play. You have no infrastructure so you can't build anything until you research railways. The UI doesn't account for slaves so you have no idea which states have open jobs. It has a ton of tiny states for no reason. You're encouraged to build coffee, but you don't get the best PMs so you're better off with fruit. The main journal entry sucks ass and is impossible/suboptimal to complete. It's just a mess.
>Liberal revolt in the British Raj>Give them military assistance money and military goods to fuck with the brits>Revolt actually winning every battle and occupying land>Liberal revolt surrendersWhat the fuck is this game
>>2453696Was there some very recent upgrade to the game that borked performance? I'm getting stuttering every single day/night change, not even the normal week lag. Game runs fine paused, smooth as butter. I'm seeing no cpu or memory spikes corresponding to the stuttering. Literally unplayable. Which sucks because my internet's being shit right now, has gone out twice in the last hour.
Why hasn't this been added to the game yet?