[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


File: realistic worlds.png (1.68 MB, 1523x1204)
1.68 MB PNG
Game is shit in every area, 4042 hours played
>>
What about mods ? Any of them became better with the new DLC ?
>>
is vic3 good yet?
>>
>>2424164
Yes. But also no.
>>
File: can't stop won't stop.png (1.93 MB, 1831x1090)
1.93 MB PNG
>russia tries to steal rightful clay (useless islands)
>clay belongs to vassal
>can't directly join the naval invasion defense
>have to go to the front when it forms
This can't be working as intended, it's too retarded, even for pdx. How did this even get out of alpha?
>>
>>2424184
Diplo plays (diplomacy and warfare in general) has been broken since the release. Wiz tried to reinvent the wheel to hide pdx inability in making competent AI opponents but failed miserably
>>
>>2424027
>game's a stinking pile of shite garbage and should get buried in the new mexico desert
>infinite hours
Funny how i almost heart his from everyone. As i've said previously, this game is amazing as a cookie clicker, but shit as an actual grand strategy game based on the history of the 19th century.
>>
File: dreadnought.png (316 KB, 124x1436)
316 KB PNG
>fuck with game enough to get an american civil war going
>go full meme slaver empire because why not
>rush dreadnoughts, lay the first
>decide to conquer and enslave mexico
>instant pariah
>park my one dreadnought off the coast and pray it can keep track of 4 different potential invasion points
>suddenly rank 1 superpower because russia, spain, and britain decide to fling all their old wooden ships right at the fucking battleship texas AKA the sole surviving dreadnought in the world that made it through two world wars with popsicle stick canoes
The defeats were supply boats getting ambushed. The victories are off the map. I'm sure this is working as intended.

I kept losing count around 35K dead just in this zone, which is well over half of total enemy deaths. Spain's navy is gone, they only have 2 boats left. The only one still trying is Russia, Britain is hanging back and I haven't seen them on this side of the Atlantic in a long time.
>>
>>2424164
It's as good as it's going to get. The only thing missing is an army rework.
>>
File: 20260413014621_1.jpg (845 KB, 2560x1440)
845 KB JPG
As Japan, how soon should I get my building snowball going? And how should I go about it?
May last game (today) I got up to maybe 800ish by the 1920's, which I know is slow. Just didn't feel like I had the economy to start it early, but maybe I just need to trust in the heart of the cards and pump out construction sectors, economy preparedness be damned.
>>
>>2424166
Don’t open with a lie
>>
>>2424399
Get off traditionalism ASAP (agrarianism is easiest). Then go laissez-faire ASAP. Those are by far the most important tasks.
>>
>enact ethnostate
>tubman immediately elected
I AM A GREAT MAGICIAN
>>
File: 20260608140838_1.jpg (1 MB, 2560x1440)
1 MB JPG
>>2424712
I refuse to believe this was accomplished without cheats. That's too funny.

Anyway, I'm not sure if I'm going to bother playing this one out for the last couple of years.
>Monarchy: Constitutional.
>Communists: G*rman.
>SoL: Best in the world.
>Radicals: Eradicated.
>Denmark: Protected by G*rmans.
>Fuel: Purchased from Russia (coal) and G*rmany (oil)
>Economy: Top-heavy.
>Navy: Advanced (Dreadnoughts) but trounced by RN and USN for tonnage.
At this point I feel as though if I were to do anything that would piss my neighbors off I'd fuck myself severely since I'm entirely dependent on purchasing fuel from other countries. Without oil and coal my economy dies instantly.
>>
>>2424753
The only cheats I used was spamming radicals to get the Civil War to pop off. I genuinely have no fucked idea what happened, I assuming that the evangelicals swapped to the socialists during the election when they were affiliated with the democrats at the start of the election and the game just chooses at random a leader of a member group of whichever party wins the election.
>>
>>2424027
this game is woke trash
>>
File: 1778406638060234.png (674 KB, 595x649)
674 KB PNG
What
>>
>>2424815
>US does diplo play to make Papal a protectorate
>Papal folds because of course they do
>Papal are now in the US market
What's confusing about this really is that US would have enough involvement in Southern Europe to pull it off.
>>
>>2424827
Yeah that's why I was surprised, I haven't really seen USA do much in Europe at all this patch
>>
>>2424833
EU4 and its consequences...

If there was an option to lock AI to their historical strategies and interests, I would.
>>
>>2424794
>strong black female don't need no man fucks up everything after being elected supreme leader over a white ethnostate where women can't own property or vote
Shocking.
>>
I rerolled like 20 times to finally get a perfect Krupp company, but they always fucking spawn with the wrong shit. What the fuck? I want my construction cost discount.
>>
>>2424854
What did paradox mean by this?
>>
is AI incapable of moving armies with the new system? I came back to check the navy dlc but it looks like they forgot to teach ai
>>
>>2425236
She's fucked things up so horribly that communism has taken root. I warned her about the factories.
>>
>>2425431
>She's fucked things up so horribly that communism has taken root
guess pdx had to manually fuck you over to get people to become communist. They literally put a nigger in charge to fuck things over to push communism, can't make this shit up.
>>
>>2425403
They're actually quite capable. It's just that, pre-ironclad, where you unlock troopships, you need a pretty large navy to move an army of any significant size, and the ai doesn't invest in that. But after ironclad, it's ezpz, and they do (if they have the money). And, it's not like the old days where all the navies would still be mostly frigates in 1922, they actually upgrade their stuff.
>>
>>2424854
>>2424712
The game is outright telling you ethnostates are illogical. It is working as intended.
>>
>>2425501
Then why is everything awesome except for the Mexican secessionist movement (that only has 1% support and 90% militancy)
>>
>>2425509
It's awesome in spite of ethnostate, not because of. They'd make ethnostate even worse if they could, but then they'd lose the rest of their players who aren't glowing homosexuals, brown or low iq. They already pretend this game is purely unbiased, have a yt comments convo with a toutuber who simply denied everything, so continually changing things on obvious ideological grounds is only shooting themselves more in the balls. They've over the years given bits and pieces to satisfy players that are actually interested in history and especially the history of the 19th century, so they know they're gonna be on thin ice looking forward.

Paradox hasn't had that much opposition or competition for a long time, but i wouldn't be surprised if they eventually end up being the simcity to the next cities skylines.
>>
File: file.png (1.06 MB, 931x642)
1.06 MB PNG
>contientals are starting another war
OH JUST LOOK AT THE TIME IT'S ALMOST TEA TIME, CRICKET ANYONE?
>>
>>2424027
>Game is shit in every area, 4042 hours played
My, my, you're a cuck, aren't you?
>>
>>2425643
I mean, you've got swarthies to oppress on other continents. You don't need Europe's shit.
>>
>>2425649
Not only a minor cuck, but a major one. I've bought all the dlc. Most pdx players are probably bigger cucks than actual cucks, we pay to get our games fucked while we watch and play.
>>
File: file.png (402 KB, 357x620)
402 KB PNG
>>2425652
Indeed.
>>
>>2425661
>that law
what mod is that? how does pdx allow a mod that adds that on the workshop?
>>
File: file.png (101 KB, 793x98)
101 KB PNG
>>2425663
Considering this one is on the frontpage I don't think they care.
>>
>>2425705
>picrel
this one?
>>
>>2424815
>>2424827
>US population was so paranoid about Papal mind control ray it was still a hot topic as late as JFK
Imagine the cultural aneurism they would have if this actually happened and they had to integrate the Vatican into their society
>>
>>2425705
okay, but i'm not able to find whatever mod you're using.
>>
>>2424399
Try not funding schools
>>
File: file.png (1.07 MB, 576x1321)
1.07 MB PNG
Don't tell me decomissioning old ships is a fucking dlc feature.
>>
>>2425766
It's not.
>>
>>2425771
what am I missing than? or did a mod break it.
>>
>>2425774
You can either decommission from the military menu or by selecting each individual ship (and yes it is retarded that you have to dig a bit to find a way to phase out boats)
>>
>>2425776
wasn't letting me decommission until I built replacements first. really weird, honestly wish I could just decommission them and have a replacement be built and upon completion auto remove the old ship.
>>
>>2425643
>>2425766
>actually playing Blighty
Why?
>>
>>2424854
These events are written so weirdly it's hard to follow what they're even saying sometimes.
I'm guessing you "broke" it by having insurrectionary evangelicals, which means the choice between hurting your leading IG or empowering the rebelling IG is actually a choice between hurting or empowering the rebels and only the rebels.

I really don't like these events mostly because the 5% progress only matters if you want to force a civil war and it's stuck at specifically 95% (as if the game is about manipulating revolutions, same as siege reforms have bad options as if you're supposed to want to fail to reform sometimes), and decreasing it doesn't even slow down a guaranteed revolution because of how fast it grows to the target %.
>>
>>2425786
A lot of the events are written terribly, I mostly don't read them even the vaguely ontopic semi-historical ones.
>>
I honestly wish historical companies didn't count towards the company limit. Increasing the limit just makes every nation spam all the generics.
>>
>>2425799
I actually hate the generic companies and think they should be removed. The game's already more or less a fucking cookie clicker, so at least attempting to have some flavour and restrictions would be interesting.

God the vic3 community is probably by far the worst and stupidest people i've ever seen in gaming. The amounts of mods that make this, already piss easy game, easer is astounding. I'm surprised the nr.1 mod isn't "infinite player buffs, very easy, no game" on the workshop. I know most of these "people" are middle class, white suburban libshits and leftists who's never experienced any opposition or hardships their entire lives, but is this really too much for them?
>>
>>2425801
Yeah honestly that would be a good mod, remove generics + uncapped historical companies.
>>
>>2425802
>Yeah honestly that would be a good mod
good idea, maybe i'll make it; although i am fat and lazy so we'll see.
>>
I wonder if the meta for companies has changed and players actually use the ones that address radicals rather than construction maxxing or mine maxxing
>>
>>2425807
No
>>
>>2425807
radical reduction seems to do fucking nothing, even with a op mod that stacks the bonus a ton I still get minority revolts if I don't pass multi culti even when their SoL is higher than any of there neighbors. They're really going to nonstop revolt just because the capital is richer than them despite being infinitely richer than they were a decade ago.
>>
File: file.png (1.31 MB, 1346x911)
1.31 MB PNG
>>
File: Untitled.png (725 KB, 682x948)
725 KB PNG
>>2425544
>Whites-only citizenship is so awesome the mexicoids can't be bothered to rise up
>>
>>2425832
remember seeing a mexican catholic ethno-nationalist in the u.s once.
I was surprised they didn't actually name him.
>>
File: Untitled.png (1.29 MB, 739x1342)
1.29 MB PNG
It's ogre
>>
>redditors keep saying strait tolls are OP
>look where the tolls are coming from
>90% of it comes from my own trade centers

Right, reddit is retarded.
>>
>>2425852
the only true valuable one is owning both sides of Gibraltar and scamming the entire med out of all their money
>>
>>2424197
I wouldn't mind an incompetent AI if the basic game features, however retarded they are, actually worked properly in a range of circumstances. There's also something to be said about MP, which is a bedrock in games like HoI4.

God, imagine if we simply got an updated Vic2 with some of HoI4's features. Vic3 would've been one of the best Paradox games in years.

The only thing I genuinely enjoy about Vic3 is the treaty system.
>>
>>2425969
>There's also something to be said about MP, which is a bedrock in games like HoI4.
I sure do love build orders in my map-painting game!
>>
>>2425969
>God, imagine if we simply got an updated Vic2 with some of HoI4's features.
It would probably be incredibly stable in multiplayer and potato PCs would be able to run it flawlessly.
>>
>>2425969
>updated Vic2 with some of HoI4's features
Shut your dumbfuck ass up, TommyKay. I had to listen to this stupid shit for years, despite anybody with a brain looking at HoI4 mods that give it an actual economy and taking the fucking hint.

>MP, which is a bedrock in games like HoI4
Fucking useless nigger.
>>
>>2426241
>TommyKay
i still remember watching some of his stuff on vic3, i think he ultimately came to the conclusions it's a boring game with nothing to do, which seems to still be the case all these years later.
>>
>>2426248
Good, get the fuck out.
>>
>>2426251
should've said, but i'm not the guy you were responding to and also think a vic2 with hoi4 elements would just be stupid. Haven't really played any vic2 so can't actually comment on it though.
>>
>EU5 is a worse game than V3
How the hell did that happen?
>>
>>2426256
Map-painters out.

>>2426262
EU4 blobnigs are worse than V2 blobnigs. At least V2 covers a period of historical blobbing, but mostly focused on vertical growth.
>>
>>2426264
Russia blobbed throughout EU4's timeperoid
>>
>>2426264
>>2426364
as did the Ottomans and Spain
>>
>>2426364
>>2426376
Historical, unlike Blobhemia controlling half of Europe.
>>
My optimized Japan run just got screwed because Prussia got a revolution just before reaching 50 relations with them. The 50 relations requirement for recognition is idiotic.
>>
>>2425785
Someone's gotta do it.
>>
pax ottomana...
>>
>>2426458
I got cucked out of recognition AGAIN. This time by Austria imploding and becoming a minor power. Great powers are so unstable the only reliable way to get 50 relations is by sucking up to multiples. You need to court both Prussia and Austria and hope at least one stays solvent when the bar fills.
>>
>>2427472
GP's least likely to collapse and become MP's:
>Britain
>France
>USA
POWER GAP
>Commie Germany/German Empire (NOT PRUSSIA)
>Ottomans
POWER GAP
>Spain
>Great Qing
>Prussia
>Austria
Watch out for Brazil mid-late game. They can find their way to being a GP somehow.
>>
>>2424027
I like playing as the US and forcing those dirty brown hordes into subservience. No other game comes close!
>>
>>2427683
Oh shit, I forgot Russia. They belong in the middle.
>>
>>2427683
>france
They have a separate problem of being extremely prone to revolutions, thus resetting relations. I think UK and US are the safest bets, russia is fine if it's early game
>>
>>2427683
Britain and France get revolutions constantly. All GPs do.
>>
>>2427736
britain almost never gets them in my games for some reason, Although there was one time they did have one and went with council republic and ethnostate.
>>
I wish this gane had more political sanbox options. The cabinet system, lower and upper houses of parliment, local elections etc. I wish the IG system were overhauled and political parties became a thing again. Every party could have their own version of inteligentsia, rural folk, petite bourgeoisie, landowners etc. For example in the whig party they could be cotton whigs and in the democratic party they could be southern planters.
>>
File: 1772933583244742.png (403 KB, 679x414)
403 KB PNG
Managed to pass theocracy and technocracy
>>
[code]test[/code]
>>
>>2426430
Austria and France did that
>>
>>2428060
EU5 is basically France v. Blobhemia for most of the game.
>>
File: F5N5kmeaAAA-hv8.jpg (48 KB, 484x548)
48 KB JPG
>be china
>enact law enforcement because it will make everyone happy
>-4k bureaucracy
>-30k golds from tax waste
>whenever I get somewhat caught up with gov paper pushers get -3k bureaucracy from nowhere
>now -7k
>-133k L
And I thought China was supposed to be good at bureaucracy in general. It was kinda their thing.
I knew I goofed as soon as it happened, but it shouldn't have kept getting worse like that.
>>
>>2427968
Did it do anything?
>>2428398
>unciv
>massive empire
>massive pop
>no paper mana
>no gold mana
>institutions are a bad idea
Surprise!
>>
File: IMG_3156.jpg (607 KB, 1920x1080)
607 KB JPG
Rate my Ottoman Empire
>austrians cucked
>russians tamed
>germans befriended
>french isolated to subsaharan africa
>ottomanism enacted
>muslim world (mostly) united
>>
File: IMG_3157.jpg (632 KB, 1920x1080)
632 KB JPG
>>2428498
And the normal map view
>>
>>2428498
the Muslim heartland may be mostly united but the Muslim world is very far from it
other than that and no Macaristan pretty good 8.3/10
>>
>>2428503
If I had more time I would probably kick the french out of west africa and install a muslim vassal state there. Same with Indonesia and the dutch/spanish there. I’d also force India to release bengal and pakistan and get them into my power bloc. Btw what are the best mods that extend the game’s timeline with more content. I’ve heard of Project Utopia but it’s not finished yet.
>>
>>2428502
>brazil eating SA clay for once
>roman republic
>superoyo
fascinating map
>>
File: 1773392004704736.png (1.72 MB, 1163x835)
1.72 MB PNG
First time I've seen an African country take over a European colony, maybe because I was involved with France but still hilarious
>>
File: v3 japan.jpg (581 KB, 1920x1078)
581 KB JPG
There you go. If you optimize Japan really hard you can become #1 GP at 1880. The key is to pass laissez-faire at 1839 (you can do that reliably), and don't do large wars until the very end. Finishing the journal entry that requires 60% shinto pops in your states is impossible unless you go for religious schools. Any kind of migration (e.g., from Korea) will mess it up.
>>
File: 1778476922759913.jpg (444 KB, 1920x1080)
444 KB JPG
>>2429792
You really don't need laissez-faire to reach that level. I can have roughly the same GDP by 1880 while on agrarianism or interventionism and without having to conquer anything. As a Japan main, though, I'm curious, how do you go laissez- faire so early?
>>
>>2429822
First two laws are Shinsengumi and Tenant Farmers. When you revoke sakoku the new landowner leader is a moderate, so you can easily pass combination acts. You can then pass laissez-faire using the modernization movement + microing the samurai and intelligensia + SOL concessions from the church. That stacks so much positive chance that the landowners being slightly angry doesn't matter. If you have a seed where Qing backs down to GB (which seems fairly common) passing this is reliable and faster than romanticism.

This run didn't do conquest until 1878. The economy is all mainland Japan + normal power bloc stuff. I did the war because my economy reached the infinite money breakpoint.
>>
>>2429838
Interesting, thank you for the explanation. I still think that laissez-faire is massively overrated, but this gives me ideas for other things.
>>
>>2429838
What's your build order, research priorities, etc?
>>
File: 1653156000815.png (135 KB, 789x757)
135 KB PNG
>>2429838
>went through 2 landowner changes
>all rolled traditionalist
>>
>>2429889
The first guy you get via event is guaranteed to be a moderate. If he dies to the assassination event, keep the window open until you complete the restoration. You can convert any landowner leader into a modernizer via the western expedition.

>>2429868
Stay on wood construction, build wood, build 1 iron mine and 1 tools workshop per state as needed. Once you can trade for iron you can swap to iron construction. Build mines after atmospheric engine. Build paper mills after mechanical tools.

Research stock exchange, atmospheric engine, and mechanical tools. Research railways when you start to run out of infrastructure. Other key techs are water tube boiler, chemical bleaching, and corporate charters. Try to research pharmaceuticals before the industrialists become dominant, as otherwise passing public health insurance becomes difficult.

If you want technocracy, the easiest way is to pass autocracy before the industrialists become dominant. Then you can use the industrialists + liberal/radical movements to pass it.
>>
>>2429792
What's the point of forcing laissez faire so early when you will have basically no capitalists/investment pool for a while
>>
File: victoria3_V6NSmM85Zi.png (570 KB, 804x407)
570 KB PNG
My whole economy is piracy, is it even worth it to be recognized at this point
>>
Asking for LARP reasons in the hope that someone here is proficient enough in Italian history to answer:
So Sardinia-Piedmont unified Italy and picked the Tuscan dialect as the standard for Italian because it was the one that Dante wrote in, right? So it already had a level of prestige?
Well, apparently there were proposals to try to unify Italy under Pius IX, because he was seen as a liberal reformer, except it was a step too far for him which is why they went to the Sardinian king instead.
So my question is basically "if they had unified Italy under the Pope, how likely is it that (Ecclesiastical) Latin would be made mainstream as the official language of administration?"
>>
File: file.png (74 KB, 153x239)
74 KB PNG
>>
>>2429951
Getting off traditionalism ASAP is most important, and this is faster than agrarianism. Going from interventionism to laissez-faire is extremely difficult, so this is the only chance you'll get.
>>
In my previous runs I did agrarianism -> laissez faire, but even when I pass LF quite soon (~1843 or so) LF still gave better reinvestment income. I suspect LF is always better than agrarianism, or the period where agrarianism is better is so short it's not worth it.
>>
>>2429995
>my whole economny is being a parasite
watch it all disapear when other nations start doing bad
>>
>>2429995
Piracy is currently glitched and duplicates goods. It will likely be fixed/nerfed.
>>
>>2430107
>when you're whole economy is glass blowing autists
>>
>>2430327
Vicky 3 taught me building are mostly made out of glass.
>>
>>2430339
and explosives
>>
>tooltip says higher taxes increase SOL expectations by 1.5
>the game doesn't support decimal SOL targets, meaning it rounds and increases it by 2

Bravo, Paradox.
>>
File: 1706150331421969.png (106 KB, 236x236)
106 KB PNG
>>2424027
>Game is shit in every area
>EU5 also turned out to be shit so even if it gets a vickymod it'll be shit
>our only hope is an indie game that's still all teasers no demo

Ladies and gentletheys, have you ever seen anything more grim than this
>>
Alright, the expedition event that turns an IG leader into a modernizer pisses me off. Most the time it does it does just that, but sometimes it screws you by only gibing you a 20% modernizer chance. I have no idea why, since I'm doing the same thing every time. I can't even find the event in the files to figure out how it works.
>>
>play a minor for once
>world turns out completely different compared to my usual games and socialist revolutions are everywhere
huh
>>
File: 1775776462146624.png (906 KB, 634x810)
906 KB PNG
>Won a Cut Down wargoal without firing a shot
Get fucked on G*rmany
>>
For Japan what is the law strategy for getting the reformer agenda in the tenpo crisis and then following up with honorable restoration?

Should I go for appointed/elected bureaucrats and lax status first? Or should I get out of Traditionalism ASAP?
>>
>>2431140
You can finish the honorable restoration far faster than the tenpo reforms. Tenpo reforms also don't matter. Always get off traditionalism ASAP, everything else is secondary. Getting rid of hereditary bureaucrats too early will kill off the intelligentsia IP.
>>
So is the game playable now?
Haven't pirated the last DLC yet but I've heard the AI shits itself with the new Navy mechanics, is this still the case or should I wait further patches?
>>
>>2431172
The AI still struggles. You can be at war with GB and they won't do anything to you.
>>
File: V3-AI-Infographic-En.jpg (2.22 MB, 3840x2160)
2.22 MB JPG
>>2431172
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-184-the-great-wave-hotfix-ai-update-information.1929512/
Next patch surely
>>
>>2431551
>Next patch surely
been like this for 3 years.
>>
File: file.png (2.01 MB, 1321x1090)
2.01 MB PNG
>Game now has hoi naval lite
So how long before we get the war dlc that just ports hoi4 combat? Because they get easily salvage this game if they just did that to attract hoi4 players.
>inb4 it doesn't make sense for the era
neither does a lot of stuff including the current combat system but that never stopped paradox before
>inb4 it would be too hard
we already have tiles on the map and it's the same damn engine. it's just a matter of tard wrangling whoever is stopping it at this point.
>>
>>2429951
Why wouldn't you go lazy fairy early if that's where you want to end up?
>>
>>2430519
Does that mean health laws, with +0.5SoL per level, are actually
>+1
>+1
>+2
>+2
>+3
?
I still don't understand why they increase SoL when that fucks with consumption, fertility and mortality AND the health law already reduces mortality.
>>
>>2431639
Less radicals and more loyalists?
>>
>>2431155
>Getting rid of hereditary bureaucrats too early will kill off the intelligentsia IP.

>intelligentsia hate hereditary bureaucrats
>countries with hereditary bureaucrats are aristocrat heavy
>aristocrat heavy countries have no intelligentsia pops
>the intelligentsia is the aristocracy
>"Let's remove ourselves from control of this country!"
They really should have separated the statists [landowners] from the statists [modern bureaucrats and politicians]
It's like if the landowners and the industrialists were the same faction, and would perhaps be less wrong than what paradox did where the academics are somehow a part of politics, aka The Scientist Party, and not an institution used by the other groups
>>
>>2431639
It only applies to SOL targets. I've only noticed it on taxes and negotiations.
>>
>>2431630
>>inb4 it would be too hard
this is by far the most piss easy pdx game to date, i always get surprised for each new mod that makes this game even easier. Guess they set out to make a game for borderline retards that only wanted a cookie clicker with a marx skin.

It's unironically comparable to AdVenture Communist
>>
>>2425705
paradox don't cares as long you pay for the game lol
>>
>>2431644
Intelligentsia still has a base attraction of +25 for Aristocrats and +50 for Capitalists.
>>
>>2431630
Never. Wiz promised to fix the most egregious problems of the current system.
>>
>>2431551
>The release date for the AI Update is not yet set in stone, but we’re aiming for sometime around late August/early September. That may feel like a long wait, but some of the issues we’re aiming to tackle are not exactly simple and straightforward, and trying to rush something out the door sooner would have taken resources away from 1.13 post-release fixes and honestly likely wouldn’t have achieved the stated goals. This is a long-term investment in replayability and we want to do it right. We are also looking into the possibility of doing an open beta for this update, but since doing so would end up pushing it further into September, we have to make sure our schedules can work out.
>CK3 DLC is also the last day of September
Lazy swedes
>>
>>2431644
The intelligentsia are just modern inserts of activist intellectuals. If they really wanted to model what the the majority of intellectuals of the time actually thought, they'd probably have an uprising from plebbit. They just dumped all the unsavory parts of the intelligentsia on the PB's.
>>
>>2432064
Historical determinism is genuinely ruining the game. Everything is landowners vs progressives in some variety. And all rural populations are like southern democrats? Huh?
>>
>>2432066
>Historical determinism
don't even know if it's really that or if they're just dumb and don't know history. I remember arguing with some youtube guy who said everything is just "purely coincidental" when it comes to obvious historical inaccuracies and such. I almost believe him. I mean if they were trying to push an ideology they're really fucking terrible at it. I mean they arguably make colonialism look good. The funniest one is that Andrew Jackson is 'bigoted' which makes southern slave owners don't like him. Remember in the previous thread someone said they thought it first meant the literal book definition of bigoted, as in close minded and difficult to work with, but no, it just means le heckin ebil wacist.

I don't think any other dev team nor community is as retarded and braindead as the victoria 3 community. I fucking despise it. For a cookie clicker with a map, it has a shit load of mods just to make it even more piss easy than it already is. I swear, if they actually included historical stuff, plebbit would have an uprising and march on the pdx headquarters.
>>
>>2432069
It's pretty standard Marxist historical determinism with how the politics are set up and how reforms are supposed to work.
>>
>>2432070
>Marxist
eh, i wouldn't really argue it's even orthodox marxist. It's much more postmarxist/progressive than orthodox marxist.
They focus much more on race than class, ironically. I mean there's even values in the code for how "progressive" a law is. The whole point of the game is to pass multiculturalism. The economics and such are simply set dressing for flooding white countries with jeets, chinks and other third worlders.
>>
The game is utter nonsense unless you look at it from a marxist perspective. See: the enormous hateborner it has for the petite bourgeoisie. Or how Stalinist industrial development is the only way to advance your economy.
>>
File: supply.jpg (1.28 MB, 3041x1827)
1.28 MB JPG
How is this cunt getting supply

Why does navy shit not just work
>>
>>2432078
Marxism hates the bourgeoisie. The philosophy only likes you if you are a farmer or factory worker (or a manager of a commune).
>>
>>2432081
>farmer
if you'd actually read marxist literature, you'll quickly find out that not even the farmers were deemed a part of the proletariat for a long time. According to marx they were still too backwards to be a part of the "real proletariat"

Which is why i'd still say this game is more so postmarxist than classical marxist. As they've simplified it down to "oppressed" vs "oppressor" from the dialectical materialism of marx. Reaching "communism" is secondary to importing the third world.
>>
>>2432083
It depends. I agree that 'classic' Marxism by Marx, the focus was all on the industrial worker; but when it comes to Maoism it's the opposite and the farmer is the best thing ever.
>>
>>2432078
>the game is about debtmaxing
>PB hate
I'm not convinced
>>
>>2432080
Maybe try attacking supply lines instead of blockading?
Why are those different things? Fuck if I know.
>>
>>2432069
>I mean if they were trying to push an ideology they're really fucking terrible at it. I mean they arguably make colonialism look good.
You're making me think how on release Zulus had a higher SoL, and therefore literacy, than Londoners and any Jewish pop (Jews still have terrible literacy, right?), wages increased with profits, industrialists were super goodguys, you could pass multicult or really any law you wanted, you built everything, and youtubers proved you could become the top GDP as that polar bear island off the coast of Norway.

And nowadays it's as though the game is about super monarchism saving the world with multiculturalism and industrialists are still the gooderest little pogchamps who dindunuffin and seemingly have zero interactions with communism and fascism unless I missed something.

>>2432080
Could you show us what your navy is doing and where relative to his supply route?
>>
>>2432083
>Reaching "communism" is secondary to importing the third world.
Remember when Vicky II with its historical determinism of social democracy and ONLY national land loss = the rise of fascism, said that immigration only happens to the new world? I 'member.
>>
>>2432093
>multiculturalism
of everything you mentioned, this is still i'd argue the most important one. As said earlier, the game isn't really orthodox marxist, but postmarxist/progressive. "Industrialists" aren't good or bad upon themselves, but simply if they're the "good" or "bad" industrialists. I mean, just look at Elon. Plebbit loved Elon until he actually began saying and doing things industrialists would do. They don't actually oppose industrialists, nor really capitalism at this point, they just want to import browns.

Modern leftism has completely abandoned the class issues in exchange for identity issues.

>>2432096
Haven't really played Vic2 so can't comment sadly.
>>
>>2432080
Blockade just goes against econ stuff (trade access, mapi, efficiency), not military stuff. You have to do convoy raiding to decrease supply ships, which involves actual naval battles against enemy supply ships (which means you're not completely cutting off supply most likely, at least not fast).
Is this retarded and unintuitive? Yes. But what else is new.
>>
>>2432098
>As said earlier, the game isn't really orthodox marxist, but postmarxist/progressive.
It really is.
Like how there's a police brutality event that asks you to defund da polliiice which is completely off the radar for how a marxist or a victorian would approach depicting the police.
>Haven't really played Vic2 so can't comment sadly.
Immigration didn't really happen in Vic2 except for the US, especially with the statue of liberty. I don't remember if it had nonsense immigration.
It had anti-assimilation mechanics for Africans and Jews basically preventing them from melting into the pot (New Africa was a version of this in Vic3 until assimilation rules were changed relatively recently, it may not have been an anti-Confederacy black nationalist larp country in official documentation) which is obviously no longer compatible with current prog thought, victim races being replaced with everyone can assimilate (get a passport).

There was also a mildly interesting thing to note in a Vic2 democracy. If you had a lot of foreigners, they would vote for liberal parties to expand voting franchise/weight votes less, this policy also increased assimilation. After enough assimilation, the citizens would either not care or vote to restrict foreign voting. Of course this is nothing like Vic3.
Most "laws" (party issues) and voter issues in Vic2 actually had a lot of fun gamey mechanics behind them.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.