As with the title - Do they exist? Preferably something autistic, realistic and rich in detail akin to Rule the Waves or Aurora.Hard mode : something newer not from Dos/early PC eraHarder mode : something set in late cold war/early 90s for that classic Twilight 2000 vibe.
>>2424041Captain of Industry.
>>2424041there are several, mostly mediocresurviving the aftermathendzonethey are billions if you want something action orientedfrostpunk 2 kinda
>>2424041>wants a niche within a niche within a niche>for modern hardware>and in a specific settingTry Infection Free Zone. I don't know how autistic it's
>>2424110That game blows
>>2424110I always have hope i missed some obscure indie gem like Aurora or Rule the Waves..>IFZIts a nice game, shame its very mobile coded.>>2424101Guess ill have to try those.Its weird how Post Apo is neglected by strategy makers, one would think its a prime real estate for some strategy games.
>>2424041Shadow Empire
>>2424386Id prefer something set on Earth aka classic Post Apo.Great game tho
>>2424041New Cycle. I haven't looked at it in a while though,
>>2424041download Godot and try to make it yourself atp because that's just how these niches work
>>2424136It's not neglected, there's just not much to offer for a colony builder and what there is, is already covered by single and multiplayer survival crafting sims.
>>2427238>there's just not much to offer for a colony builderDelusional take.
>>2427238post apo is like one of those settings where you can easily introduce enemy raids as a mechanic and it should work perfectlyor where you resource scarcity is the biggest enemythe ideas are out there, waiting to be madeI'm almost fucking sure that I've seen a Fallout-like Sims-style game somewhere maybe even a decade ago but I never got to play it. I don't remember the name either
>>2424041Terrible AI slop image
>>2431197>enemy raids as a mechanic>resource scarcity is the biggest enemyHow is that significantly different from dwarf fortress played in a desert or on a glacier? I don't see how being post-apoc enriches, enables, or is needed. I am not saying they aren't good ideas just that post-apoc as a setting doesn't introduce anything you can't do with other settings, especially old-timey ones since that's essentially all post-apoc is: going back to a pre-industrial era, and since European medieval and other such societies are more popular than post-apoc, there you go. I do think it would be fun to take a bunch of ruined cities and rebuild them while managing trade between them so you can get society running again in a Max Max style world, but that's less of a colony builder at that point. I suggest playing Cataclysm: Dark Days Ahead or one of its spinoff branches and putting in a high NPC rate and trying to make a colony there by building bases.
>>2424041The only game I can think of that isn't mentioned is Rise of Industry with the 2130 DLC, where a complete ecological collapse occurred after rampant industrialization, and you have to build new production chains from resources mined from city ruins and clean up polluted areas for farming.
>>2432059post apoc is cool because you get to use busted old loot and broken down ruins without it being 'an ancient civilization left this for us but it was sealed by magic until specifically right now' bullshit