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File: 1780048138203766.jpg (492 KB, 1000x1260)
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https://www.youtube.com/watch?v=aXW6GFxYxsQ
https://www.youtube.com/live/495WwWyS2TY?t=5427s
Actually showed so far
>Leaders have bodyguard
>Cover system, including putting units on an elevation like buildings, looks kinda similar to DoW2
>Varied gear within a single squad
>Destructible terrain, it damages units around
>Reinforcement system
>40 units cap
>Multiple campaigns to pick from, including generated ones, but on start premade Armageddon campaign only?
>There is supposed to be a narrative introduction, like in TWW3 tutorial
>Planets generated by merging biomes + civilization level
>Blood and gore in a base game
>Seemingly much bigger maps than in TWW
>Instead of Armor Piercing there seems to be a system called Firepower versus Light, Medium and Heavy
>Biel-Tan spotted for Eldar with female Farseer? Macha?
>Yarrick for Guard, Steel Legion not shown, only Cadia
>Ghazghkull for Orks
>Calgar for Ultramarines
>Beta this year
>>
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This is gonna be primaris slop isn’t it
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campaign selection
>>2424198
yes
>>
>>2424198
Yes that is how it works going forward.
>>
>>2424187
you forgot
>UI takes half the screen
>>
What they've shown so far looks nice, but I want to see someone actually play the game before I get my hopes up. Too many of these neat little touches could be messy and buggy. TWW3 was a mess at launch and I don't want a similar experience.
>>
>>2424187
I'm just sad about the faction lineup. Feels kind of basic for 40k. I want Tau.
>>
>>2424187
lmao
>>
>>2424198
could have been worse
we could have gotten total war age of smegmar
>>
>>2425442
In my mind, 40k is frozen in time with the state of the 90s/early 2000s fluff. I just can’t take any of this new shit seriously.
>>
>>2425452
ignore primaris fluff and just think of them as true scale lore accurate marines instead of the barely taller than a guardsman canon fodder basic marines were in in 3rd/4th
>>
>>2425458
You can ignore the lore, which I do, and the visual design is okay. The issue is GW insisting on giving everything retarred copyrightable names that keep reminding me of it and I'd rather have space marine tactical squad than Adeptus Astartes(R) Primaris(TM) Intercessors(TM)(patent pending).
>>
is this the community manager post?
>>
>no space battles in a game about galaxy wide war
>>
>>2425728
Play Battlefleet Gothic Armada 2 retard
>>
>>2425732
I don't want to play Gothic Armada 2, retard
>>
>>2425734
Then you don't get space battles
>>
>>2425737
Then I don't play this game. Rome 2 had naval combat when it came out like 13 years ago
>>
>>2425747
But it didn't have space combat :)
>>
>>2425754
FUUUUUUUUUUUUUUCK
>>
>>2425754
If you put the total war reskin job on rome 2 naval combat, it would be the same shit. All space combat is on a flat plane. It has ramming and shooting other ships. It's about the logistical fantasy of managing an empire. Moving your armies to different worlds and seeing your army fight from orbit and then launching a planetary invasion. I want battles like the battle of coruscant in revenge of the sith. I want land battles like the battle of hoth in empire strikes back. That's what makes science fiction total war cool. This is total war is it not? Not land only war?
>>
>>2425728
they really should have just set it on one planet
>>
>>2425758
also how are you supposed to rationalize the enemy launching a planetary invasion while you have a fleet in orbit
it takes me out of the game
>>
>>2425761
That's my problem with 40k lore in general. On one hand I understand it's to sell toys to play on your basement table. But on the other hand fans take the lore so serious and the write novels on this shit. But they get so mad when you suggest that it's dumb how much emphasis is put on fighting on planets like it's WW1.
>>
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>>2425761
>rationalize
>>
>>2425758
>I want land battles like the battle of hoth in empire strikes back
And I want you to stop being a homo. Guess we'll both remain disappointed, just like your parents.
>>
>40k be like "let's send this 4 man squad of marines onto this acre of land with pinpoint accuracy instead of just bombing them from the space ship "
>>
>>2425772
I knew the mention of star wars would trigger you. I said it so your simple could understand because it's the most widely recognized science fiction. The rebels fighting in trenches on hoth against AT AT walkers is the same as every imperial guard fight in 40k.
>>
>>2425773
Usually that's justified with
>this location is strategically important because it is the only known producer of scrimbo bimblo from the dark age of technology, as such the facility cannot be bombed from orbit
>>
>>2425775
Oh, I got nothing against SW. I just dislike whiny little shits like you.
>>
>>2425777
Or the magical portal opens up and space wizards and demons come through... but they ignore the fact that orks and several others have massive navies that physically must bring armies
>>
>>2425761
>Orkz launch a bunch of asteroids at the planet and ride them down. Most of the asteroids are empty and just used to cover the ones transporting Orkz
>Space Marine ships just fire a fuckload of drop pods, too small and fast to be intercepted by anything other than ground-based anti-air
>Eldar probably have thirteen different ways they can launch a land invasion without space superiority
Imperial Guard who knows though, probably just accepting that they're going to be taking massive losses on the invasion and sending everyone in anyways.
>>
>>2424188
>>2424193
>>2424194
almost perfect visually. draw distance and scale are excellent.
>>2424192
>>2424195
.......aaaaaaannnnddddd total dogshit ui.
>>
>>2425247
Clearly to get you to buy the DLC. I almost wonder why they don't release with the least popular factions.
>>
>>2425773
that 4 man squad of marines is more effective
>>
>>2425761
How you supposed to rationalize build fucking KILOMETERS size ships for space battles instead of launch asteroids on enemy planets?
>>
>>2425761
Without fail in the stories it's always one or more of these:

Convenient space stalemate
Site is too important for Imperials to bombard from orbit
Orks don't care
Chaos intends to do a ritual and render the issue of orbital superiority moot
Eldar fate/webway trickery

But yeah, that's not going to translate to a game unless they make spaceships either rare or unhelpful when bombarding. There's one more option, making suicide attacks to damage the enemy easy, but that doesn't make for a fun game.
>>
>>2425991
No it's fucking stupid. 40k Lore there are supposed to be millions of people fighting these battles on a planet... a 4 man squad should not even fucking matter. Should not even be a piece of the board.
>>
>>2425767
it's usually handwaved that human life is a replaceable resource while the archeotech on a planet is not
>>
>>2426127
The issue is that scale of the setting is kinda retarded and it's all written inconsistently how powerful marines are supposed to be, but they are more special forces or assault/breaththrough troops.
>>
>>2426127
one space marine is literally worth a hundred thousand guardsmen
>>
Fairly hopeful for eldar.

Would like to either play imperial fists or just make my own super cool OC space marines. Although fuck buying this on launch lol
>>
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>>2426166
>>
>>2426166
A hundred thousand ain't nothing. There were half a million of people in WW2 on the eastern front. You know that lore quote from one of the rule books talking about the imperial guard and how they have like 500k soldiers at their disposal? That ain't shit. All the tanks and manpower in that quote, the German army had a larger army just at the battle of Kursk
>>
>>2426179
>There were half a million of people in WW2 on the eastern front
yeah so 5 space marines
>>
>>2426181
It doesn't matter if space marines are 100 feet tall, they cannot physically do very much. The lore is stupid. Every single person no matter how strong they are have a bandwidth that is small compared to a war.
>>
>>2426185
no they would win the eastern front
>>
>>2424194
>star wars blaster projectiles
>not lasers
Let me guess, every other soldier will be a black woman too, including for the space marines?
>>
>>2426195
Of course. remember space marine 2? The imperial guard commander was an old brown woman with a Scottish accent. You didn't actually think that people would be white in the 42nd millennium did you?
>>
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>>2426181
And how many are you getting?
>>
>>2426200
I honestly expected a female-led society to be peaceful and benevolent, that every time I look up at the Empress it'll be like looking up at Mutti Merkel
>>
>>2425793
>gets decimated by the fleet before they are evem close to the planet
>and then on the way down
>and by anti aircraft fire
>and from orbit
>with no logistical support
Yeah totally sounds like a feasible invasion.
>>
>>2426210
You are equally dorky for trying to apply all the considerations of war to a game or a sci fi setting, unsatisfied until it’s a fucking simulation. That’s not fun either it’s just tedious.
>>
>>2426179
Are you new to Warhammer or something? No lore book ever said the Guard has 500k at their disposal. It’s more like 500 billion.
>>
>>2426217
This, real warfare is fucking boring. No one would even bother with melee if you wanted realism, every faction would play like Tau.
>>
>>2426222
The most popular youtube channel explain 40k factions uses the quote to explain the guard. It was about the size an IG army
>>
>>2426204
Women don't belong in 40k other than giving birth or office jobs. No society as brutal as 40k would put a woman in charge of battle. Sisters of silence are stupid as well. Should have been men not women.
>>
>>2426229
Unlike most females in 40k the sisters of silence make some degree of sence since the parriah gene is much more commonly expressed in women than men and they are essentially walking psycher and demon jammers
>>
>>2426210
What is this "fleet" you speak of? Spaceships are incredibly precious, few in number, and slow, but you're acting like they have an armada of twenty or more ready to go at any given time.
>>
>>2424187
>Yarrick for Guard, Steel Legion not shown, only Cadia
Oh games workshop
>>
>>2426166
>worth
If we talk about cost for create and maintenance, maybe.
But in direct battle? I think hundred guardsmens will win even w/o heavy vehicles: they can use weapon with similar characteristics and all they need just roll enough times to hit something important.
SMs is specops. Guardsmens is army. They have different tasks.
>>
>>2426195
>star wars blaster projectiles
>not lasers
That's literally how they always worked in-universe, but because artwork in books is static and combat in them is usually shown in CQC ranges, it could give the impression that las weapons fire a continuous beam. However, reading any of the actual descriptions of those weapons in those books, you would find out it's always been *bolts* of light, not beams.
And even then, you technically cannot see them when shot (directly) at you at all, at best you could see them being shot in some other direction at an angle and from a longer distance away, depending on the exact composition of the planet's atmosphere.
Every depiction is all pure contrivance to make it clear to the observer of the artwork, that las weapons are being used and fired.
>>
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>>2426173
>peak of human bioengineering vs space retard
>>
>>2424187
>Light, Medium and Heavy
This is how I split up my firepower when I design an army on the table top.

I always dedicate 1/3 of my firepower towards anti light (guard equivalents, i.e. anti horde), 1/3/ of my firepower to high armor multiwound models (Space marine or terminator equivalents, Anti elites)
1/3 of my firepower to anti tank (low rof but high damage)

And that's generally the groups I always kind of planned for so this firepower system is really intuitive to me.
>>
>>2426798
>That's literally how they always worked in-universe
Anon, they were always lasers
In fact every single video game has done that
Because that's how light works
I'm sorry that creative assembly cannot program non-arrow projectiles
>>
>>2424188
>>2424192
>>2424193
>>2424194
>>2424195
I was expecting worse so i'm pleasantly surprised.
>>
>>2426892
Everyone thinks so because of DoW and I also prefer it this way but GW is unfortunately right that they have always depicted lasguns as having a pale yellow flash more like muzzle blast then the energy weapons they are supposed to be. This isn't just a CA thing, GW have some time ago started insisting on their "official" portrayal so all the more recent 40k games do this.
>>
>>2424187
>modern total war
>modern 40k
I would say that it's going to flop, but both fanbases are utterly retarded and buck broken.
>>
>>2426934
>GW is dedicated to being faithful to the source material
>lasguns were always yellow blasters
>squats fighting the northern ork empires? Nah you're thinking about the votann fighting tyranids in the galactic core
>custodes and vostroyans explicitly recruit only from sons? I'm sorry, I'll pretend I didn't hear that, and you had better thank me when female marines are canon
>look, female knights for bretonnians is just a quirk of blood bowl, because it's not actual canon, but it should be, and I'm glad chaos is now led by Granny BossBitch the Everchosen in the old world, also amazons were always brown because literal vikings would tan if they spent five minutes in the sun, I'm an indian so I know this is true
>next you'll say that tyranids used to be some kind of combine of enslaved alien races, or that 5 genestealers almost wiped out the blood angels chapter
>or that dark angels were native americans
>you'll probably even say that space wolves used to be as white as the white scars are mongolian, when we all know vikings were always black
>>
>>2426968
The only way I would buy a 40k model is if came painted. For that price, it should because they cost as much as legos or some shit.
>>
>>2426974
>if came painted
that would decrease it value
just like smaller amount of bits and more restricted customization decreases kits value
>>
>>2426968
Yes, but those are all THEIR retarded decision and they expect to follow them either way.

>>2426974
Well legos don't come assembled either do they? There are some tabletop wargames that sell prepainted minis, but for most you are kinda supposed to enjoy modelmaking itself and not think that having to assemble the game pieces yourself is just a chore because they wouldn't sell you ready to use ones.
>>
>>2426988
It's easy to build legos and I can do it without spending extra money. But the point is, you are paying premium money for something that makes you do all the work. Buying 40k is cuckoldry.
>>
>>2426988
>Yes, but

>this is how it always was
>this is how it is
Pick one. If you swap your argument as soon as I point out you're wrong, you don't actually know why Total Warhammer 40K isn't using lasers for lasguns.
>>
>>2426987
so you buy 40k for resell value? You are stupid as hell. Yall should just just burn your money.
>>
>>2426994
The fact that GW retconned bunch of other retarded shit doesn't mean they necessarily are wrong about that one or that they are for some reason obligated to go along with a different depiction because a licenced computer game did it before. They've even come out to make an official statement on the topic because of the drama when they started exercising more creative control for the games to depict them this way.
https://www.warhammer-community.com/en-gb/articles/cvvjq1ua/las-canon-how-the-astra-militarums-indomitable-lasgun-works/
>>
>>2426996
>so you buy 40k for resell value?
no, but that works very, very good as well. If you buy a box you can always sell it later for more, since it becomes rare as the time passes. Let alone if it's stuff GW no longer produces eventually. You can't really lose by hoarding this stuff. It is a physical, real item, unlike video game copies.

This is beyond the point anyway. Assembling, kitbashing, converting, sculpting, painting etc IS the main appeal of this artistic hobby. Buying prepainted and preassembled minis is literally cucking yourself out of fun. It's like downloading 100% save file for cRPG. Or playing on cheats. What's the point?
Additional bits which are leftover from your one kit go into your bits box and you can use them to further customize other units, making them truly yours and unique. A feature, an advantage which only gets magnified the bigger your bits box is.
>>
>>2427006
I like strategy games I don't like crafting... that's for women
>>
>>2427008
Anon, there's a whole industry of model sets that don't even have a game attached.
>>
>>2427002
>retconned bunch of other retarded shit
>retarded shit
>>
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>>2427008
>crafting is for women
huh
women are terrible at crafting anything
crafting jobs are traditionally male
>>
>>2426892
>Anon, they were always lasers
Yes, and lasers ARE NOT continuous beams of light even fucking IRL. Go actually look it up.
They only APPEAR that way if you fire/project them continuously at constant rapid rate, which IS NOT how las weapons work (other than the eldar brightlances). Yes, Battletech's lasers work that way, because they're really weak and need to take time to actually cook their targets, but that's not the case in 40k, where a single lasgun blast BLOWS off human limbs. Yes, that's retarded [I meanthe instant massive energy transfer of las bolts], but the visual portrayal of lasbolts is still correct according to physics, and DoW's portrayal is wrong and always has been.
>>
A laser is perceptibly a beam though to the human eye
I think considering how it looks in practice I would prefer the old "DoW" or rogue trader way of rendering lasers, as it makes it easier to differentiate a las weapon from a stubber and in play makes it easier to identify
>>
>>2427198
>DoW's portrayal is wrong and always has been
Counterpoint: DoW is cool and nu-GW and nu-40k are stupid and lame.
Q.E.D.
>>
>>2426805
DELETE THIS
>>
>>2427015
Women craft jewelry and things like that all the time, I've experienced crafting fairs with female relatives when growing up and the only men there are the occasional husbands
>>
>>2426934
which is why they're red lasers in recent game darktide right?
>>
Man that all looks so cool, why did they have to throw it all away on needing to be designed for controllers
>>2425728
that's sad to hear but somehow 40k lacking space battles bothers me less than fantasy lacking naval
the dream would be for 40k to have both space and naval, of course naval is borderline non existent in the setting but that doesn't mean they couldn't start exploring it a bit
>>
Speaking of space battles, is there any reason to play Battlefleet Gothic 1 over 2
>>
>>2427939
You choose upgrades for every ship instead of flagship only. Better campaign for Spire, but it's the only campaign.
>>
>>2427939
More control over the ships in combat and the sound effects were better.



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