What's your take on these games?
>gladiuskinda garbo. cuts out everything from civ 5 except fighting, which it does not improve much upon and in fact makes worse by trivializing tech and resources and by giving every faction one top tier ground unit and one top tier air unit that make the rest obsolete. rush to endgame, blob, and click whatever two enemy factions are still around. it also has a very stupid but very powerful quest system which does not actually allow for normal interaction with it, since it just spawns big armies on top of you when you reach milestones -- you either disable or cheese it, nothing else can be done with it. the buffed up barbarian system also has zero scaling or meaningful interaction and does basically nothing but randomly cockblock you in the early game.i really wanted to find a reason to like it but there's just nothing there.
>>2426597You're exaggerating but honestly not by much. The skull dlc for one is definitely cancer.>make the rest obsoleteDepends on your faction and how many p2w dlc units it has available/enabled by you. If we're talking primaris jank then sure, you have no reason to build regular marines. But if we're talking say IG or tau their lower tier units are perfectly viable entire game. Couple of valks with missile squads will delete cities let alone any unit in one turn for example.
>>2426597>cuts out everything from civ 5 except fighting,For me it's a plus, there's a fuckload of other 4x that have a dozen systems you need to keep track of, which leads to more menu clicking than commanding armies. You still have to balance economy, research and upkeep, but armies in Gladius can grow to gargantuan waves of units fast. Though as a wargame it's okay but could be a lot better, hero implementation sucks.
>>2426597>which it does not improve muchwhat do u mean, its 100x better than civ5 "combat" lmao
>>2426607the disregard for terrain and the extra movement seemed to make mass air better than anything else by leagues. good stats, alpha strikes anything, can't be outmaneuvred, can exploit local superiority, can get multiple times more units into the battle etc. i played xenos with all dlcs (unpaid for). just stomped.
>>2426630>For me it's a plusSame. Has that FFH thing going for it with heroes too.>>2426644ymvv depending on difficulty and how much turtling you do. I mean if you're going to sit in a corner for 100 turns and build a doomstack then sure but if you poke them earlier you can have some pretty fun scraps. And when there's a fuckzillion + 1 orks coming your way you're rarely in position to spam end turn and tech up.
>>2426607How on earth do you make Tau work? It feels like all their units are absolute dogshit due to the Drone Tax. Seeing a Brass Scorpion nearly oneshot my Riptide was as shocking as it was infuriating when it first happened
>>2426738Same as guard I suppose. Either mechanized with Hammerhead heavy with support construction drones and infantry hitching a ride in devilfish or mostly infantry crawl supported by kroot and fireblade cadre. Focus on killing blow or patient hunter basically.Or just spam nova suits if you can afford it, that works too.
>>2426586It's enough fun in first half of game. Second half? Too boring, pretty sure winner can be calculated in excel table.
>>2426778The easiest way to end a drawn out game on a big map is usually to backdoor cities with a fast strike force good against buildings while bulk of the army is occupied.Considering any damage to a city causes % production malus, I feel like harassing cities should be higher priority than killing units. Though most of the game you just try to claim and defend good positions for yourself.
>>2426738Success in battle earns breeding rights.
>>2426597hard agree about the quest system but playing the version they were giving out for free, with no extra dlc units my army comps were pretty diverse. i also had fun with the barbarian system. yeah it does cockblock you but it's fun to have to be careful and know if you stretch yourself too thin the random creatures will punish you.>>2426778this was what ultimately killed the game for me and kept me from coming back. it's fun for a while before you learn the ropes but when you understand the game, every match feels the same. somehow the ai doesn't end up creating interesting scenarios in end game, like it does in civ. every game by the time i met another player it was either the only player left or the second to last one
>>2433669>played without dlcGrim.
>>2426586How do I make sisters of battle work?
>>2434828if I remember correctly their air, tanks and end game big robbuts were bretty good
>>2434828I haven't played vanilla since forever but their core loop is anchor around a hero or at least Imagifiers for damage reduction (with Hospitaller support) and then either use their obscene alpha strike jump infantry or Immolator/Rhino delivered Retributors or Celestians. Do not pick a fight at range and expect to win. Do not make your vehicles the main focus since no tech marine or equivalent, Hospitallers only heal biological units + short range = pain.So, blob infantry , use heroes and support to heal them and stack defensive boons and watch out for his vehicles which you ideally hunt with your flanking planes or HK missiles from your not-rhinos.