Oxygen Not IncludedNew DLC apparentlyDupes can swim now?Are ranches still bad?Do you still need steel, plastic and a turbine loop before heat entropy stops overtaking your base?Are petrol engines still unusably hot?Is the optimal storage solution still to not pick up debris?Is natural gas still the only viable energy source before solar?
Is sleet wheat still a trap if you plant your own?
>meta is still water dripping and balm dreckos>doing things legit is still shit
>>2426908Neat. >Are ranches still bad?You what? Ranches are great, well, were great. Haven't played this new dlc yet.
>>2426950Over engineered
>>2426908I dunno, i just kinda get to 200 cycles and lose interest.Its honestly trivial to build a tuner coolant loop with steam and thats it - your problems go from existential to optional. Suddenly you have a way to turn any source of thermal into power and the ultimate drawback on everything is just free power.
shit game desu
>>2426917it's ONI, everything's a trap
I've tried multiple times to build a means of providing a closed water loop that's germ free, and every single time it fails. Chlorine, heat, it all fails.
>>2427090skill issue
>>2427090Why do you need it to be germ free?Are you using it for the water cooler or lice bars?I just create a "closed loop" that dumps out excess if one side gets too full and create a clean "virgin" water tank which gives me everything from cooking to researchThinking about it, it is weird how dupes wash their hands with unclean water but the game would probably break down if you had to introduce another resource mechanic, since bleachstone is mostly relegated to being a luxury resource that is so niche and bothersome Klei just lets you farm it in spaced out
>>2427090You can use chlorine to sterilize both gas and liquid. Build a room, build gas or liquid reservoirs inside, fill the room with only chlorine, Anything you pump into the reservoirs is sterilized within a cycle, for no power. Easy to automate, low power. The system has to be primed each time its drained because the exit pipe always has a little germy water. I usually loop contents back in for a short time and that does the trick.
sorry, i just can't play a game that looks this uglynot playing isaac eithereverybody asked, btw
>>2427167If I try to run it through chlorine rooms, the pipes that connect to tanks become permanently infected with bacteria.>>2427112I just want to create fresh water for my colony.
>>2427186>I just want to create fresh water for my colony.I understandI personally gave up and just make ew gross butt germ air for them to breathe by turning filtered wee into oxygenIf you filter the water, aka it's blue not piss, and let it sit for... something like 40 cycles, the germs slowly die off if I recall correctlyYou can also put wild sanishells (just grab a few pokeshells and put them in blue water) and they'll help speed it up, and you'll have some food to eat every so oftenI previously tried feeding wild sanishells just to see if I could farm them but because their food deteriorates and produces polluted oxygen it felt wrong... I can't remember if it at least remains stable in the feederI don't know if anon means put a chlorine gas environment over the top of a one tile deep pool, because the gas doesn't do anything about pipes, and the pipes aren't exactly infected as much as the water currently in them isI don't remember if germs spread to the pipe itself but if they do they'll die off as it's not a liveable environment, and won't spread beyond the pipe itself
>>2427200Chlorine in the holding tank doesn't work either, it never disinfects the deeper layers of the water.I wish you could chlorinate the water directly. Bubbles, basically.
>>2427202Could you have an air tile shielding a vent at the bottom and pump the chlorine back down from the top of the chamber?Or would the "bubble" move too fast for the simulation to kill some germs?You're reminding me that I wish you could "mix" liquids, because when I create a tank of water expressly for temperature purposes, I wish I could circulate the water without pipes, because it getting superheated at one end of the pool whilst the other end is frozen feels wrong somehow
>>2427204It's not fast enough to insta-kill bacteria, despite chlorine doing that in real life.
>>2426908>oxygen not included>/vst/MODS? JANNNIES? Is every board just a promo space for shills?
>>2427186>>2427200>>2427202>>2427204Holy fuck, skill issue indeed. If this is some troll you win. You build a room, build a liquid tank in it, fill the room with chlorine gas, and anything you pump in the tank is sterilized. Its like you've never browsed /pol/.
>>2427213Colony Sim is vst
>>2427341calm down chud
>>2427357>the colony sim in question that has nothing to do with strategy games already has a general on /vg/, but lets act like niggers and kill a thread on /vst/ for no other reason other than to celebrate nigger behaviorIt's not like me bitching about it is productive or useful, but pointing it out is a matter of principle.
>>2427401fine. and im sorry OP killed your thread :P
>>2427389You cant use wood doors for your chlorine gas chamber.
>>2427213>>2427401I wanted to talk about it to convince myself not to play it again because it's quite bad at being a game. But also hoping that perhaps there's some magic switch that makes it good that someone, somewhere, knows about because the game has such a divided opinion that seems endemic to Klei games where you have to be somewhere on the spectrum to enjoy the game's mechanics but not be anywhere else on the spectrum to not get annoyed when it actually ignores scientific reality, conservation of mass/energy, or other stuff.Checking your /egg/cracker general, I'm sorry but I see only one anon actually engaging with the new update (and no-one responding) and the remainder of the posts are about complaining about a new factorio update, and a few centred on an old KSP problem about landing gear that I think was never fixed because the devs only gave us control over rover wheels... and even then I think they removed some of the control they originally gave because it literally solved rovers. Oh and for some reason this game is listed under logistics and factory management when it's a colony and environment sim with nearly no factory or logistics control? I wouldn't call Minecraft or Terraria a logistics factory game. Some of the choices in that general are VERY questionable.If you autistically wish for every "general" or "game older than 5 minutes" to have to use /vg/ then I think this board would lose 80% of its threads at a brief glance of the catalogue.
>ask how to do ranching early game without needing to micro it>"Well you see,>if you just use refined metal,>incubators>sweepers,>conveyors,>your power network,>and an entire automation grid designed in creative mode..."Am I missing something?Why can't I just have eggs collected and put into another room, and auto-slaughter elderly hatches or even just slaughter-and-replace the eldest hatch as soon as a new hatchling grows up?All these automations seem to need midgame technology with lategame abundancy and the best they do is create a fallible "system" that needs cleaning out every so often and even the slaughtering system risks them cannibalising the meat you're trying to harvestIt almost feels like Klei half made an egg farm for five minutes, got bored, then walked away, like how if you want a stockpile of specifically pickled lice or frosty buns you would need a very space, and power, hungry setup where you have multiple freezers and frying stations... and you can't, say, ask the dupe to go check the freezer at the start of his shift or in a video game the oven simply "knows" the global stockpile count and doesn't put out a work order, like how every colony sim does it?
>>2427461>then I think this board would lose 80% of its threadsAnd that would be a blessing. There's not a single thing wrong with having slower threads.By I digress, I don't autistically wish for anything. I'm just expressing my dissatisfaction for seeing "gay porn" on my "gardening" board. It's not like I can stop you from doing anything anyway. >Checking your /egg/cracker general, I'm sorry but I see only one anon actually engaging with the new updateThat's a shame. Then again, the only "new system" after Space Out! was bionic pawns.So, are you playing it or not? If you do, do you like it?
>>2427517Or you could stop overthinking it and just have two ranches with separate designations.
>>2427522I couldOr I could just grow food with zero downtime because ranching has 100 micromanagement caveats for no reason
>>2427537>because ranching has 100 micromanagement caveats for no reasonHmm... Meanwhile Klei and their 3 planet packs:>more creatures yooooooo
>>2427537Why not both? Ranching isn't only about food.
>>2427517>most people who "play" this game are just fucking around in sandbox modeHow true?
>>2427549very, it's a shit game with a shit ruleset. no reason to play it straight.
>>2427545I thought puft ranching was okay to get some resources until prince pufts were addedThe fact that they're literally a designed problem to make ranching harder, and delete resources more than the others do, doesn't help>>2427549When you start to notice all the question askers have screenshots of coloniesAnd all the know-it-alls have screenshots of creative mode constructs in empty voids to explain the "correct way" to do something, whilst complaining the game is "too easy" now... yeah it's true
>>2427566Satanic dubs so it must be true.Reminds me of Starsector "balance police", that will post their combat simulator experience while yelling for nerfs... and dev complying with it.
>>2427566Friend, facts aren't a factor here. You just bitching now. Do you need actual help setting up something or should I move on?
>>2427549Pretty much. Actually making half these "functional" systems is an absolute pain in the ass. I get why you cheat your room full of steam or piss but as soon as you start doing that its far too easy to rationalize the rest of the cheats and poof, suddenly its too easy.
>>2427575>Pretty much.I've never ever used sandbox mode. Always considered creating preliminary "shells" for gaysers and such and then sucking them off till complete vaCUM as part of the fun. Then again, pic rel is about the most complex automation "system" I've employed and 50% of it is just flip-switches, so maybe I'm just dumb and not engineering material.
I think I'm doing pretty well.
>>2427617>ib4 he's doing atmosuit 3% habitable map
>>2427619Nah, it's a virgin Aquatic pack run and everything is fine for the most part. Breathability indicator always been fuck'y and after giving me a heart attack few times I just find it amusing.
>haven't played in a while>see plant husks>"You can turn this into fuel">check>no fuelUhhh... do you turn them into wood bricks to then burn for power?Is that not a net loss in energy? Am I supposed to realise that's a trap?
>>2427636How'd you manage to not drown in oxygen on aquatic? I'm rusty af but between all the freerange welfare renewable oxygen here I'm struggling to drop bellow 90%.
>>2428527>everything is fine for the most part>Breathability indicator always been fuck'y Anyway, I "finished" the DLC yesterday and that's enough ONI for me this year. See you in 2027 when another shitty planet pack that nobody asked for comes out.
>>2428534>stress reaction: grumblingGot it. Anyway, what's your thought on terraforming the ice planet into waterworld? Thinking of doing it eco friendly, for once, and for the hell of it.
>>2428554>passive aggressive jab instead of casual and reasonable: "sorry, my bad for not paying enough attention to parse two short sentences that answers the thing I just asked"If I were a smoker, I'd light one right up.Ice planet into waterworld sounds reasonably fun, but absence of tidal springs and the free power they offer would be a stark contrast from how casual, fast and effortless an aquatic planet pack start is. What's your intended strategy? From what I've seen (I've started a regular run after "finishing" aquatic), care package pool have been updated, so you'll eventually get all the aquatic creatures from the printer even without a rocket, but I'm not sure about seeds as some of those require unlocking by encountering the specific species.
>>2428564I'll light one for you.>absence of tidal springsThat's the main idea. No coal or wood means next to no co2 to manage and reasonable free power means no push for hydrogen or oil which leads to no real temperature issues. I rather like the water theme but come on game, make me work for it a little.>care packageI'm debating internally on that. On one hand if I can get everything from that what's the point of rockets or teleporters? On the other if I don't use those for welfare aquatics I'm playing regular iceworld for 20 hours. As for chains, fuck, the usual with opportunity adaptation for water critters when available seems reasonable unless you got some ideas. Orehuls and slogos seem priority to obtain, at least. Both for melting ice and steel. Pip waterweeds and such seem more than likely as well.>the usualJust spitballing here how to actually use aquatic features instead of oh, right, I did it by the book like I'd do it five patches back and now it's a vanity project.
>>2428584>I'll light one for you.Enjoy.I can understand the reluctance to use care packages, but farming space POI for creatures isn't particularly fast (and I have no clue at what range Aquatic Pack POI even spawns). What's the worldgen plan? You could mix some of the biomes in and get both Orehuls and slogos right away, but I'm not entirely sure how exactly that works or how would it interact with the default world template. Have you ever done something like that?
>>2428617Yeah, on ceres when it came out, once again on secondary ceres afterwards and on oassise. Oh well, I guess I'll TRY to make it with imported aquatics instead of just importing them afterwards and see about a 2.0 with no care packages when I have a better feel about how aquatic content generates on not aqua.>What's the worldgen plan?You're looking at it.
>>2428627I doubt there's anything of value I can add, so - good luck!Don't be shy and drop updates from time to time.
>>2426908Bring back my red magma. New oil can stay. Changing salt waters color is weird, it used to be too similar to brine now it's too similar to normal water.
>>2426908They should do an endgame focused expansion instead of more gimmick planets. Things get samey after midgame (sustainable food, oxygen and power). I want alternatives to liquid hydrogen/oxygen, better spacefood, power hungry constructs that force you to build petrol boiler/nuclear power and some goddamn material that doesn't melt from rocket heat after 3-4 launches. Rocket exhaust is a bullshit mechanic
>>2430137>Rocket exhaust is a bullshit mechanicYou can collect the heat if you fill 3x9 with blocks.
>>2430122>>too similar
I wish new polluted water didn't look like it does
>>2430638I don't really like any of the fluid texture changes. Except maybe water I guess.New salt water also kind of works for the new planet, but now feels really out of place in the old salt water biomes.
>at midgame hump>not enough oxygen, dupes, food or electricity>plenty of steel>need to build a steam turbine whenever doing anything meaningful>takes 10-20 cycles per for cleanup, construction, and creating a vacuum>try to automate food>you can't>even redditors in several year old threads are pissed off at klei zealots saying "It's part of the fun!"I refuse to believe some people actually make 20 mushers, grills, gas ranges and freezers
>>2427054>200 cycles>free shit once you hit the aquatunerStop playing on maps with easy access to plastic and/or unlimited refined metal and shit gets way harder. If you only have limited recources and therefore need to start using shit effectively, the game gets much harder
>>2430801>>try to automate food>>you can'tElaborate please.
>>2427186How does boiling it not work?! Clean the water using watersieve or pokeshells. Dumb the water into a steamroom with lava + glastiles. Use the output of the steamengine to dump it into cooling. Done. Gems removed. >>2427112This is way more effective and you'll actually produce more liquid than you use by looping the water back to the sanitary system. I usually use the extra germy dirty water for reed fiber (or later Acorns)
>>2430242Yeah but you also can turn every rocket into a de facto perpetuum mobile if you collect all the heat/gas. Especially if you let your rocket start on the bottom of your planetoid.They added the nuclear and the living tree desu. They also added volcanos that are way harder to tame. But yeah, I agree - a super lategame doom advice that forces you to push the game to its limits wpuld be kino
>>2430836When you want food, you can issue an order of Make X, and X can be infinite.You cannot say to Make X Until Y Calories/Grams.You can create a refrigerator with a mass limit that will turn off the cooker via automation... but if you want to prioritise, say make X grams of barbecue, lettuce and frost buns to make Y grams of frost burgers, you're going to need a separate fridge and grill for the ingredients, intermediary ingredients, and the final food.... and there are 5 musher recipes, 9 grill recipes, and 7 gas range recipes, which can all be activated together on the same appliance.You start needing a lot of space fast and even if you prevent all grills from being active at the same time, your potential grid power draw will still be listed as fuckheug for having all the appliances connected. It's a mess.
The only reason I play this game is to build symmetrical basesand no, I’m not autistic
>>2431628>... and there are 5 musher recipes, 9 grill recipes, and 7 gas range recipesBit more than that but who's forcing you to make all of them at once? You made the things complicated yourself.
Anyone else finding checkpoints fuck up relocate resource tasks?I keep having to place it JUST beyond the checkpoint so dupes stop ignoring it
>>2431628>deep-frying can make even dirt taste batterIt seems Scotsmen aren't that insane.
>domesticating clampum disables locavorefuck, noticed too late and this is going to be annoying me for the rest of the game
>>2435483Can you print more pokemon?
I can't tell if one aquatuner just isn't enough for a "cool" steam geyser or if there's just so much ambient heat to dump it's being slow
>have power issues (can't find second nat gas geyser)>look up how others do it>"Oh just have solar, super coollant and a sourgas boiler and...">see electrolyzers delete heat>was working off in game tooltip that implied that doesn't happen anymore>oxy areas are already built to cool the water going in>sigh>it'll take 5 hours to fix this
>>2435950>electrolyzers delete heatThey kinda do but not really. They've been changed to output at minimum 75c, so, if you're putting in water that's 99c the oxygen will also come out at 99c + heat from the actual machine. It also nerfed watersieves and carbon skimmers.
>>2435976I'm cooling 95C water and whatever cool vents output at, all the way to 20C or lower because it's nakedly travelling through the artificial environment I use to cool my oxygen.Then I'm making oxygen out of it.Is that not bad?I don't really know how I'm supposed to sustain 11 dupes unless I guess I dedicate half of them to hamster wheels or brute force it with coal generators but I don't want to suddenly run out of coal.
>>2435984>Is that not bad?State your assumptions and solve for heat transfer coefficient h
>>2435984You're not cooling it tho. You're changing 95c water into 95c oxygen and hydrogen, the cooling you're seeing comes from less density of gas than water so some heat is indeed deleted.>coal generatorsHey, don't sleep on these. Hatches are fairly reliable heat deletion on their own + BBQ + co2 from coal is very easy to get rid off with either venting, crushing or even soda if you're feeling fancy.
I just stubbornly ignore the existence of any heat deleting/producing mechanics and deal with heat by venting superheated steam into space.
>>2435985That's great anon, I'd be happy to plug it into an equation, do you have one?>>2435988>You're not cooling it tho>You're changing 95c water into...
>>2436181...are you legitimately retarded?
>>2436183I see the patented Klei fandom hostility over unexplained and very specific gameplay quirks is still strong after all these years.At least I can comfort myself with the fact that I'm literate and explained this here >>2435984
why don't people like this game?
>>2435984>>2436181People used to use an electrolyzer to delete heat - the gas it emits was always at 45c, so one could pump in 99c water, and the produced oxygen/hydrogen would be 45c with the extra heat deleted. Something similar would happen with Hydrogen power - send in hot hydrogen, it deletes said hydrogen along with heat to make power. Now electrolyzers produce at minimum 45c regardless of input temp - so pumping anything less than 45c is thermally inefficient. If you put in hotter than 45c, the electrolyzer produces the gas at the same temp as the input. 99c water produces 99c gases, + a little extra heat for the operation of the electrolyzer. Pretty much all buildings do something similar, either matching output temp to inputs, or shitting the extra heat into their surroundings.
>>2436378Its a game thats not really a colony builder, not really a survival sim, not really an exploration game, and does not have a clear story/plot or real conflict/antagonist. Yet marketing thinks its all of the above. Then you discover its a cutesy tamigochi/civil engineering hybrid thats nothing like the label. And you dont belong to the target demo of lesbians obsessed with collecting outfits for their dupeymon or armchair autists who larp having a masters in stormdrain design, and you move on to something else.
>>2436378too much "hidden" mechanics for the average retard
>>2437916it's "too many" esl-kun
>solve oxygen and food>need to centralise power>just don't care enoughHow do you get over the "midgame" hump?
>>2442685Build a powermain with space to double it from the start. True midgame "hump" is managing temperature.
>>2442702newb here, what do you do when you spawn right next to a geyser? i skipped coal and rushed hydrogen power to keep my o2 generation clean, but i couldnt figure out a good solution for temps. i ended up digging to an ice biome and started piping my fresh water mains through it to lose a few degrees, but the damage was already done. i even built a massive thermal barrier to the geyser, but my thermal battery was already too full by then. whats the correct non-endgame thermal solution?it seems like geysers create infinite heat/energy, so their mere existence is a timebomb, no? even if you get steam power, how could you possibly take that energy out of the system?
>>2443080Depends on the geyser and whether it's unplugged for start. As a rule of thumb I'd suggest to leave it well alone until you know what you plan to do with it. I mean if it's some kind of water you can probably dig a reservoir underneath and let it stockpile but I wouldn't fuck around with any of the metal or lava ones without having infrastructure in place to tame them.As for how you deal with it, again, depends. What's probably easiest is to hard section off areas with air or liquid locks, create artificial vacuum in-between and then find a way to move the heat with something you can delete. Early-ish co2 is just fine since it's reasonably dense, always available, not really useful and easy enough to trap into crushers or pumps for venting. Bit later on you can think about supplementing or completely replacing that with a gas you have abundance but no real use for or even better piped liquid coolant of some description which you have available. Ideally something that doesn't change into gas super easy or you'll keep breaking your pipes. Endgame-ish steam turbines still reign as the best way to deal with industry block heat.Alternatively, lots of planetoids have eco chains that depend on animals or plants to produce some of your more advanced materials. Far less output than a "proper" industry block but it's not like you're in any hurry and less heat generated is less heat you have to deal with.
>>2443080I create a central "home" living area for my base, ring it with insulation tiles, then a ring of vaccum eventually. This lets me easily control the thermal load inside, usually with a a/c set up built into oxygen generation. Wall off geysers with insulation tiles. Dont dig out lava/metal until you have the proper stuff to convert all the heat to power.
>>2443112Ahh, I hadn't considered exploiting vacuums. Regarding the steam geyser, I think I just insulated it too late given how absurdly close it was to my spawn. My last game was my first run, and I had gone in fully blind and intentionally avoided all info online, even the wiki. On my next run, I'll try planning out my base a bit more. Thanks for the guidance on storing and moving heat.>>2443308I really like the idea of this. Do you just have nonvacuum ladders/tubes for access, or is it worthwhile setting up airlocks for better insulation? Do you have oxygen generation and other industry inside or outside the home/vacuum? Do you mind sending a pic of what this would look like? I feel like my base layout is massively lacking.By far, my biggest mistake was putting oxygen generation under my base and hydrogen storage and burning above the base with the whole base made with mesh. It was a super low tech solution to gas management that worked really well to keep shit breathable, but it was nigh impossible to transition the base to something better due to extremely limited space. Just like in modded minecraft, I just pack my bases too dense until they're impossible to manage. I did try insulating the oxygen generation, but all the wasted power in pumping the hydrogen runoff was brutal for the heat problem. If I had just had oxygen generation as a vertical module to the side of the base, that shit would've been wayyyy easier.As an aside, do the devs have a piss fetish? These fuckers keep pissing themselves fucking daily. They will be right next to a bathroom but still run to the nearest access ladder and piss down towards my water reservoirs. I did realize that having direct access to my clean water was a horrendous idea, but now they're just pissing into a faraway place that takes ages to clean. I almost want to just put polluted water pumps on the bottom of my access shafts.
>>2443836Don't sleep on shifts or automation. You don't need to immediately, or ever even, go into some super spergy and or multiribbon setup but staggering your lot into multiple bathroom breaks and having lights above the toilet with dup motion sensor makes a real difference. And now we have communal tables that do the same thing. Also rooms. Don't sleep on rooms. If there's some wild growth around you can pop some showers around it and designate the entire thing as a park, and bam, you're suddenly getting a lot of morale for very little investment and or running costs. Since morale is snowball-y you'd rather have your lot running around constantly with balloons and super productive buffing other people than whining and shitting themselves annoying other people. Going back on oxygen and electrolyzers in general. Stop. Early-mid game you can absolutely get away with deodorizers and polluted water. You kinda need electrolyzers later but you shouldn't let them do whatever the fuck they want. The air is hot, the pressure builds up and suddenly you fucked your farms. Again, automation. Do a couple of OR pressure and oxygen sensors and you'll save yourself both the trouble and wasting water and power. Hydrogen is not a reliable or scalable power source. Fossil fuel chains also give useful byproducts; meat, dirt, plastic, polluted water etc.>meshAgain, stop. It has its use but it's both a waste of metal and you're losing movement speed paving over everything with that.
>>2426950What the look am I fucking at?
>>2443880A tamed gayser.
>>2443883w-what does it erupt with?
>>2443883For those of us who want to be good at it but aren't yet, what's the water drip meta?
Is there really any solution to dupes dropping masks and suits at checkpoints?I want them to live in the house, put a mask on to go outside, then take it off to put on a suit for hazardous environments, but seemingly too many go to the mask off dock and instead of turning around they dump their mask and then piss themselves waiting for me to deliver a new oneAs far as I can see, the system as designed by the programmer is all mask and suit checkpoints can only be external access where you must return to the airlock you left from, else the entire thing breaks>>24439711 of 2 thingsAn old bug that deleted heat (though not much) that was at some point patched out because people preferred to break the game instead of play the gameAnd a method of cooling that involves putting a little bit of water at the base of industrial buildingsIn that image the steam turbines have a drop of water... I don't know why people do this. It doesn't actually cool anything, it just provides a semi-conductive heatsink that needs to be replaced manually every so often... but they're also using active cooling given the aquatuner, so, I don't get it.
>>2445094Post the problem area
>>2443836Its literally just a big cube of insulation tiles made of whatever substrate is most available (usually igneous rock) with about a 5 tile gap around the outside that eventually becomes vacuum, but until then it has ladders/poles/tubes to facilitate transport. I place anything heat heavy outside the cube, such as oxygen generation, heavy industry and power generation/storage. Usually i use a room filled with hydrogen and weezewort as my A/C system, to cooldown oxygen produced in gas pipes, and that gets pumped into the cube keeping everything oxygen and neutral temp. I keep all the temp sensitize stuff like ranches and farms inside the cube, along with living areas, entertainment, etc, and eventually i build suit locks for any journeys made outside to the industrial/power areas.
>this worksAlrighty then
>>2445226-> [Gas mask dock] -> [Gas mask dock] -> [Suit dock]Second mask dock has fewer docks than the firstMore dupes than docks try to pass, drop their masksDupes get stuck and starve/pee their pants/deoxygenate
>>2445452Spare me the narrative. If you want help post the problem area and maybe I can spot what you messed up.
>>2445527Take that chip off your shoulder, it's as big as a tree
>>2427213they just need to add a colony vs colony mode so that all the optimizer fags have to learn how to play the game instead of how to dump their blueprinted gamebreak setups.