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File: ONI.jpg (70 KB, 460x215)
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Oxygen Not Included
New DLC apparently
Dupes can swim now?

Are ranches still bad?
Do you still need steel, plastic and a turbine loop before heat entropy stops overtaking your base?
Are petrol engines still unusably hot?
Is the optimal storage solution still to not pick up debris?
Is natural gas still the only viable energy source before solar?
>>
Is sleet wheat still a trap if you plant your own?
>>
>meta is still water dripping and balm dreckos
>doing things legit is still shit
>>
>>2426908
Neat.

>Are ranches still bad?
You what? Ranches are great, well, were great. Haven't played this new dlc yet.
>>
>>2426950
Over engineered
>>
>>2426908
I dunno, i just kinda get to 200 cycles and lose interest.

Its honestly trivial to build a tuner coolant loop with steam and thats it - your problems go from existential to optional. Suddenly you have a way to turn any source of thermal into power and the ultimate drawback on everything is just free power.
>>
shit game desu
>>
>>2426917
it's ONI, everything's a trap
>>
I've tried multiple times to build a means of providing a closed water loop that's germ free, and every single time it fails. Chlorine, heat, it all fails.
>>
>>2427090
skill issue
>>
>>2427090
Why do you need it to be germ free?
Are you using it for the water cooler or lice bars?

I just create a "closed loop" that dumps out excess if one side gets too full and create a clean "virgin" water tank which gives me everything from cooking to research

Thinking about it, it is weird how dupes wash their hands with unclean water but the game would probably break down if you had to introduce another resource mechanic, since bleachstone is mostly relegated to being a luxury resource that is so niche and bothersome Klei just lets you farm it in spaced out
>>
>>2427090
You can use chlorine to sterilize both gas and liquid. Build a room, build gas or liquid reservoirs inside, fill the room with only chlorine, Anything you pump into the reservoirs is sterilized within a cycle, for no power.
Easy to automate, low power. The system has to be primed each time its drained because the exit pipe always has a little germy water. I usually loop contents back in for a short time and that does the trick.
>>
sorry, i just can't play a game that looks this ugly
not playing isaac either
everybody asked, btw
>>
>>2427167
If I try to run it through chlorine rooms, the pipes that connect to tanks become permanently infected with bacteria.
>>2427112
I just want to create fresh water for my colony.
>>
>>2427186
>I just want to create fresh water for my colony.
I understand
I personally gave up and just make ew gross butt germ air for them to breathe by turning filtered wee into oxygen

If you filter the water, aka it's blue not piss, and let it sit for... something like 40 cycles, the germs slowly die off if I recall correctly
You can also put wild sanishells (just grab a few pokeshells and put them in blue water) and they'll help speed it up, and you'll have some food to eat every so often
I previously tried feeding wild sanishells just to see if I could farm them but because their food deteriorates and produces polluted oxygen it felt wrong... I can't remember if it at least remains stable in the feeder

I don't know if anon means put a chlorine gas environment over the top of a one tile deep pool, because the gas doesn't do anything about pipes, and the pipes aren't exactly infected as much as the water currently in them is
I don't remember if germs spread to the pipe itself but if they do they'll die off as it's not a liveable environment, and won't spread beyond the pipe itself
>>
>>2427200
Chlorine in the holding tank doesn't work either, it never disinfects the deeper layers of the water.
I wish you could chlorinate the water directly. Bubbles, basically.
>>
>>2427202
Could you have an air tile shielding a vent at the bottom and pump the chlorine back down from the top of the chamber?
Or would the "bubble" move too fast for the simulation to kill some germs?

You're reminding me that I wish you could "mix" liquids, because when I create a tank of water expressly for temperature purposes, I wish I could circulate the water without pipes, because it getting superheated at one end of the pool whilst the other end is frozen feels wrong somehow
>>
>>2427204
It's not fast enough to insta-kill bacteria, despite chlorine doing that in real life.
>>
>>2426908
>oxygen not included
>/vst/
MODS? JANNNIES?
Is every board just a promo space for shills?
>>
>>2427186
>>2427200
>>2427202
>>2427204
Holy fuck, skill issue indeed. If this is some troll you win.

You build a room, build a liquid tank in it, fill the room with chlorine gas, and anything you pump in the tank is sterilized. Its like you've never browsed /pol/.
>>
>>2427213
Colony Sim is vst
>>
>>2427341
calm down chud
>>
>>2427357
>the colony sim in question that has nothing to do with strategy games already has a general on /vg/, but lets act like niggers and kill a thread on /vst/ for no other reason other than to celebrate nigger behavior
It's not like me bitching about it is productive or useful, but pointing it out is a matter of principle.
>>
>>2427401
fine. and im sorry OP killed your thread :P
>>
>>2427389
You cant use wood doors for your chlorine gas chamber.
>>
>>2427213
>>2427401
I wanted to talk about it to convince myself not to play it again because it's quite bad at being a game. But also hoping that perhaps there's some magic switch that makes it good that someone, somewhere, knows about because the game has such a divided opinion that seems endemic to Klei games where you have to be somewhere on the spectrum to enjoy the game's mechanics but not be anywhere else on the spectrum to not get annoyed when it actually ignores scientific reality, conservation of mass/energy, or other stuff.

Checking your /egg/cracker general, I'm sorry but I see only one anon actually engaging with the new update (and no-one responding) and the remainder of the posts are about complaining about a new factorio update, and a few centred on an old KSP problem about landing gear that I think was never fixed because the devs only gave us control over rover wheels... and even then I think they removed some of the control they originally gave because it literally solved rovers. Oh and for some reason this game is listed under logistics and factory management when it's a colony and environment sim with nearly no factory or logistics control? I wouldn't call Minecraft or Terraria a logistics factory game. Some of the choices in that general are VERY questionable.

If you autistically wish for every "general" or "game older than 5 minutes" to have to use /vg/ then I think this board would lose 80% of its threads at a brief glance of the catalogue.
>>
File: optim.gif (3.37 MB, 480x270)
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>ask how to do ranching early game without needing to micro it
>"Well you see,
>if you just use refined metal,
>incubators
>sweepers,
>conveyors,
>your power network,
>and an entire automation grid designed in creative mode..."
Am I missing something?
Why can't I just have eggs collected and put into another room, and auto-slaughter elderly hatches or even just slaughter-and-replace the eldest hatch as soon as a new hatchling grows up?
All these automations seem to need midgame technology with lategame abundancy and the best they do is create a fallible "system" that needs cleaning out every so often and even the slaughtering system risks them cannibalising the meat you're trying to harvest

It almost feels like Klei half made an egg farm for five minutes, got bored, then walked away, like how if you want a stockpile of specifically pickled lice or frosty buns you would need a very space, and power, hungry setup where you have multiple freezers and frying stations... and you can't, say, ask the dupe to go check the freezer at the start of his shift or in a video game the oven simply "knows" the global stockpile count and doesn't put out a work order, like how every colony sim does it?
>>
>>2427461
>then I think this board would lose 80% of its threads
And that would be a blessing. There's not a single thing wrong with having slower threads.
By I digress, I don't autistically wish for anything. I'm just expressing my dissatisfaction for seeing "gay porn" on my "gardening" board. It's not like I can stop you from doing anything anyway.

>Checking your /egg/cracker general, I'm sorry but I see only one anon actually engaging with the new update
That's a shame. Then again, the only "new system" after Space Out! was bionic pawns.

So, are you playing it or not? If you do, do you like it?
>>
>>2427517
Or you could stop overthinking it and just have two ranches with separate designations.
>>
>>2427522
I could
Or I could just grow food with zero downtime because ranching has 100 micromanagement caveats for no reason
>>
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>>2427537
>because ranching has 100 micromanagement caveats for no reason

Hmm... Meanwhile Klei and their 3 planet packs:
>more creatures yooooooo
>>
>>2427537
Why not both? Ranching isn't only about food.
>>
File: 1779932472968160.png (145 KB, 514x425)
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>>2427517
>most people who "play" this game are just fucking around in sandbox mode
How true?
>>
>>2427549
very, it's a shit game with a shit ruleset. no reason to play it straight.
>>
>>2427545
I thought puft ranching was okay to get some resources until prince pufts were added
The fact that they're literally a designed problem to make ranching harder, and delete resources more than the others do, doesn't help
>>2427549
When you start to notice all the question askers have screenshots of colonies
And all the know-it-alls have screenshots of creative mode constructs in empty voids to explain the "correct way" to do something, whilst complaining the game is "too easy" now
... yeah it's true
>>
>>2427566
Satanic dubs so it must be true.
Reminds me of Starsector "balance police", that will post their combat simulator experience while yelling for nerfs... and dev complying with it.
>>
>>2427566
Friend, facts aren't a factor here. You just bitching now. Do you need actual help setting up something or should I move on?
>>
>>2427549
Pretty much. Actually making half these "functional" systems is an absolute pain in the ass. I get why you cheat your room full of steam or piss but as soon as you start doing that its far too easy to rationalize the rest of the cheats and poof, suddenly its too easy.
>>
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>>2427575
>Pretty much.
I've never ever used sandbox mode. Always considered creating preliminary "shells" for gaysers and such and then sucking them off till complete vaCUM as part of the fun. Then again, pic rel is about the most complex automation "system" I've employed and 50% of it is just flip-switches, so maybe I'm just dumb and not engineering material.
>>
File: StressFree.png (55 KB, 326x153)
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I think I'm doing pretty well.
>>
>>2427617
>ib4 he's doing atmosuit 3% habitable map
>>
>>2427619
Nah, it's a virgin Aquatic pack run and everything is fine for the most part.
Breathability indicator always been fuck'y and after giving me a heart attack few times I just find it amusing.
>>
>haven't played in a while
>see plant husks
>"You can turn this into fuel"
>check
>no fuel
Uhhh... do you turn them into wood bricks to then burn for power?
Is that not a net loss in energy? Am I supposed to realise that's a trap?
>>
File: 4656.jpg (1.19 MB, 1920x1080)
1.19 MB JPG
>>2427636
How'd you manage to not drown in oxygen on aquatic? I'm rusty af but between all the freerange welfare renewable oxygen here I'm struggling to drop bellow 90%.
>>
>>2428527
>everything is fine for the most part
>Breathability indicator always been fuck'y
Anyway, I "finished" the DLC yesterday and that's enough ONI for me this year. See you in 2027 when another shitty planet pack that nobody asked for comes out.
>>
>>2428534
>stress reaction: grumbling
Got it. Anyway, what's your thought on terraforming the ice planet into waterworld? Thinking of doing it eco friendly, for once, and for the hell of it.
>>
>>2428554
>passive aggressive jab instead of casual and reasonable: "sorry, my bad for not paying enough attention to parse two short sentences that answers the thing I just asked"
If I were a smoker, I'd light one right up.
Ice planet into waterworld sounds reasonably fun, but absence of tidal springs and the free power they offer would be a stark contrast from how casual, fast and effortless an aquatic planet pack start is.
What's your intended strategy? From what I've seen (I've started a regular run after "finishing" aquatic), care package pool have been updated, so you'll eventually get all the aquatic creatures from the printer even without a rocket, but I'm not sure about seeds as some of those require unlocking by encountering the specific species.
>>
>>2428564
I'll light one for you.

>absence of tidal springs
That's the main idea. No coal or wood means next to no co2 to manage and reasonable free power means no push for hydrogen or oil which leads to no real temperature issues. I rather like the water theme but come on game, make me work for it a little.

>care package
I'm debating internally on that. On one hand if I can get everything from that what's the point of rockets or teleporters? On the other if I don't use those for welfare aquatics I'm playing regular iceworld for 20 hours. As for chains, fuck, the usual with opportunity adaptation for water critters when available seems reasonable unless you got some ideas. Orehuls and slogos seem priority to obtain, at least. Both for melting ice and steel. Pip waterweeds and such seem more than likely as well.

>the usual
Just spitballing here how to actually use aquatic features instead of oh, right, I did it by the book like I'd do it five patches back and now it's a vanity project.
>>
>>2428584
>I'll light one for you.
Enjoy.

I can understand the reluctance to use care packages, but farming space POI for creatures isn't particularly fast (and I have no clue at what range Aquatic Pack POI even spawns). What's the worldgen plan? You could mix some of the biomes in and get both Orehuls and slogos right away, but I'm not entirely sure how exactly that works or how would it interact with the default world template. Have you ever done something like that?
>>
File: 3uakraiyepl91.jpg (292 KB, 902x905)
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>>2428617
Yeah, on ceres when it came out, once again on secondary ceres afterwards and on oassise. Oh well, I guess I'll TRY to make it with imported aquatics instead of just importing them afterwards and see about a 2.0 with no care packages when I have a better feel about how aquatic content generates on not aqua.

>What's the worldgen plan?
You're looking at it.
>>
>>2428627
I doubt there's anything of value I can add, so - good luck!
Don't be shy and drop updates from time to time.
>>
>>2426908
Bring back my red magma. New oil can stay. Changing salt waters color is weird, it used to be too similar to brine now it's too similar to normal water.
>>
>>2426908
They should do an endgame focused expansion instead of more gimmick planets. Things get samey after midgame (sustainable food, oxygen and power).
I want alternatives to liquid hydrogen/oxygen, better spacefood, power hungry constructs that force you to build petrol boiler/nuclear power and some goddamn material that doesn't melt from rocket heat after 3-4 launches. Rocket exhaust is a bullshit mechanic
>>
>>2430137
>Rocket exhaust is a bullshit mechanic
You can collect the heat if you fill 3x9 with blocks.
>>
File: 65.jpg (302 KB, 988x735)
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>>2430122
>>too similar
>>
I wish new polluted water didn't look like it does
>>
>>2430638
I don't really like any of the fluid texture changes. Except maybe water I guess.
New salt water also kind of works for the new planet, but now feels really out of place in the old salt water biomes.
>>
>at midgame hump
>not enough oxygen, dupes, food or electricity
>plenty of steel
>need to build a steam turbine whenever doing anything meaningful
>takes 10-20 cycles per for cleanup, construction, and creating a vacuum
>try to automate food
>you can't
>even redditors in several year old threads are pissed off at klei zealots saying "It's part of the fun!"
I refuse to believe some people actually make 20 mushers, grills, gas ranges and freezers
>>
>>2427054
>200 cycles
>free shit once you hit the aquatuner
Stop playing on maps with easy access to plastic and/or unlimited refined metal and shit gets way harder. If you only have limited recources and therefore need to start using shit effectively, the game gets much harder
>>
>>2430801
>>try to automate food
>>you can't
Elaborate please.
>>
>>2427186
How does boiling it not work?! Clean the water using watersieve or pokeshells. Dumb the water into a steamroom with lava + glastiles. Use the output of the steamengine to dump it into cooling. Done. Gems removed.

>>2427112
This is way more effective and you'll actually produce more liquid than you use by looping the water back to the sanitary system. I usually use the extra germy dirty water for reed fiber (or later Acorns)
>>
>>2430242
Yeah but you also can turn every rocket into a de facto perpetuum mobile if you collect all the heat/gas. Especially if you let your rocket start on the bottom of your planetoid.
They added the nuclear and the living tree desu. They also added volcanos that are way harder to tame. But yeah, I agree - a super lategame doom advice that forces you to push the game to its limits wpuld be kino
>>
File: order.jpg (229 KB, 943x599)
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>>2430836
When you want food, you can issue an order of Make X, and X can be infinite.
You cannot say to Make X Until Y Calories/Grams.
You can create a refrigerator with a mass limit that will turn off the cooker via automation... but if you want to prioritise, say make X grams of barbecue, lettuce and frost buns to make Y grams of frost burgers, you're going to need a separate fridge and grill for the ingredients, intermediary ingredients, and the final food.
... and there are 5 musher recipes, 9 grill recipes, and 7 gas range recipes, which can all be activated together on the same appliance.
You start needing a lot of space fast and even if you prevent all grills from being active at the same time, your potential grid power draw will still be listed as fuckheug for having all the appliances connected. It's a mess.
>>
The only reason I play this game is to build symmetrical bases
and no, I’m not autistic
>>
>>2431628
>... and there are 5 musher recipes, 9 grill recipes, and 7 gas range recipes
Bit more than that but who's forcing you to make all of them at once? You made the things complicated yourself.
>>
File: checkpoint.png (6 KB, 60x109)
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Anyone else finding checkpoints fuck up relocate resource tasks?
I keep having to place it JUST beyond the checkpoint so dupes stop ignoring it
>>
>>2431628
>deep-frying can make even dirt taste batter
It seems Scotsmen aren't that insane.



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