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File: vst playlist.jpg (189 KB, 600x2049)
189 KB JPG
Here's mine.
So, what's missing? And which games don't belong?
What makes some games /vst/ worthy and others not?

Also share your /vst/ playlist.
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>UoC2
based
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File: steam list vst.png (168 KB, 275x1263)
168 KB PNG
>>2428484
have list
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>>2428484
Strategy is a concept is descriptive, not perscriptive. All games have their confining rulesets and desirable outcomes, and strategy involves finding the most optimal actions towards reaching the desired states. So what is a strategy game when strategy, by definition of the word "game" is an integral part of every game? How complex the decision making is? The frequency of imposed decision making? How do you quantify these things?
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>>2435486
Use common sense for start. An FPS where you get to be "strategic" by flanking or having a squadmate or few to order around does not make it a goddamn strategy game.
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>>2435486
>>2435495
I'd argue that, at least as commonly used, "strategy" as a video game genre mainly means games where you control a larger group or groups of people rather than an individual, more so than having anything to do with the depth of strategy involved. You can have some hypothetical action game which requires an amazing amount of strategising to play but it will always have a much harder time being considered a "strategy game" than the most basic bitch numbers go up 4x around.
Hardly a universal thing of course, there are caveats and exceptions and so on, but that's the general trend.
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>>2435500
Controling multiple entities/group/faction is a good start. It would also include things like party based RPGs though I'm okay with that. Is it that different from say desperados/commandos which are firmly considered in realm of strategy games. Though arguably that's a "tactics" (sub)genre. More narrowly strategy games usually involves gathering and spending resources. That would possibly also exclude wargames which are like the most actual strategy you can get though.
Definitions are hard. It's a bit of you know it when you see it thing.
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>>2435500
Fair. But consider two things; it's a genre classification not a quality one. And second, this place already has its share of shitty generals that couldn't cut it on their designated board.
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>>2435495
>use common sense
I am. Something like Q3A with its area control, item denial aand routing arguably involves far more intensive strategic thought than Europa Universalis 4. Likewise with CSGO. Now if you want to define "strategy" entirely around a very particular visual language which is the directing of combat units to control territories/areas then sure, that is a consistent definition. but one completely divorced from the actual meaning of the word "strategy" and also one that excludes shitloads of games that are staples of this general.
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>>2435522
>Likewise with CSGO
Stopped reading there. You absolute braindead moron.
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>>2435486
Coming up with the right strategy is more important than implementing it perfectly (skill/reflex based games) Thus all turn based games are strategy games
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>>2435529
Do you really think if, through some neural link technology the need for input would be eliminated entirely, that Starcraft would be more mentally taxing than Quake 3 Arena? I hope you have enough sense to see how this is a rhetorical question.
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>>2435517
Yeah RPGs were one of the main things that came to mind when thinking about exceptions.
Ultimately I think genres are all down to vibes in the end, even if we like to try and rationalise it post-hoc. We have this group of games that are more similar to each-other than other games and so we come up with a name for them. When most people hear the word 'strategy' armies and generals and people playing with little wooden pieces on maps are probably some of the first things that come to mind and so that ends up being the name that sticks.
Of course none of this actually answers the question of "what does and doesn't belong on /vst/", which is a bit trickier to define.

>>2435519
Oh I definitely agree with both points. The "strategy" part of "strategy game" is more of a label than a description in the end, which I think goes for most major genre labels.
As for the second point I've gotten into the habit of zoning out threads for games I'm not interested in so I can't say how big of a problem it is. Ultimately it all comes down to how much of a shit the jannies (plural is probably being generous) actually give, I mean hell the most active thread on the board for a good year after it was made was for a game (library of ruina) that was almost unarguably not a strategy game.
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>>2428484
a game where you give orders to units
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>>2435533
Starcraft already is more mentally taxing



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