[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


File: hq720.jpg (50 KB, 686x386)
50 KB JPG
Can't seem to make Veteran -> Expert jump, similar to how Normal -> Classic in NuCOM was with thin men.
Any advice for a 1000+ hour newbie?
>>
Also what's hooded horse cooking since they were looking for play testers. We know that they have publishing rights for windows so mobile ports are out of scope probably.
>>
>>2429243
Suck less.
>>
>>2429243
play expert on beginner economy and beginner funds it allow for little more of spending
good map layout also can make a run much easier
>>
>>2429243
In my experience, Expert Combat is actually easier since it allows you to gather XP and resources quicker so you can get ahead of the timed difficulty curve.
Expert economy makes contracts very unappealing, since they barely pay for your wages, food & loses. Try to rely more on discovering & fighting enemy bands & camps instead of contracts.
Try to rush the scout & lookout followers.

What's giving you grief exactly? What origin do you usually play as?
>>
>>2429243
>bro, just use the most unintuitive method imaginable besides sucking cock to get your enemy armor
Whose great idea was it to implement dagger surround bullshit? Holly fucking tedium... How did realism larp never clashed with the arcade'ish nature of the game?
>>
>>2429472
Your northern raiders? Headhunting?
>>
i wish the game had many more events and quests
>>
>>2429256
This is probably it, contracts barely pay, daily wages are high. enemy composition is stronger.

I usually start as poachers because faster map travel + enemies are known on locations + starting ranged bros, meaning I can buy cheap cripples with dogs to hold the line and javelins to damage output initial enemies.
>>
File: 1776833956030935.jpg (798 KB, 2560x1280)
798 KB JPG
>>2429856
Yeah, personally I prefer playing expert combat / beginner economy / high funds, since I like to play a mercenary band, not (just) a pack of roaming murderers, and I want to have some leeway when hiring new bros. Lately I also like playing ironman and treating it like a roguelike, the early game zero-to-hero part is the one I enjoy the most.

Poachers is a good origin but it has a tricky early game, since rangers take some levels to become reliable damage dealers and they need a solid frontline so they can do their thing. I've never liked getting disposable cannon fodder bros, difficulty scales with company size so they can make the game harder for you. I'd rather hire some cheap farmers, they tend to have high fatigue so they can hold the shieldwall longer, and with spears they'll do alright against lightly armored enemies. Wardogs are great in the early game (and even work as ablative wounds in the late game).

Other origins you could consider:
Northern Raiders gives you very high quality starting bros (including a sergeant candidate) and allow you to get more and better loot so the economy is less oppressive on expert (and you can rely less on the infamous shank parties). It's very easy to die during the initial escape to the south, though.
Peasant Militia gives you so many starting bros that you can to trim them down to a core of 4 to 6 very high quality mercs. As mentioned earlier difficulty scales with company size so get rid of the chaff.
>>
>>2429877
>can to trim
*can trim
>>
File: 1781543650983826.gif (2.6 MB, 216x288)
2.6 MB GIF
>watch people play
>"im gonna name this guy fodder LOL oh this bro is great he is 2haxeqhxd
>exploiting cheese strategies
>exploiting ai
>not roleplaying as your origin
>not roleplaying your brothers
>picking min-max perks, stats, gear
>surrounding with daggers to steal armour
>skipping shit and other infuriating stuff
i hate metagamers, but everybody is allowed to enjoy the game the way they want.

who here /suboptimalplayer/?
>>
>>2429918
Well, it's a hard game so you have to optimize to some extent if you want to succeed. I'll confess to using the seed finder website liberally.
I hate fatigue neutral builds with a passion though, as they completely ignore one of the most interesting game mechanics.
>>
>>2429935
You can beat the game with very shit decisions when building brothers and zero optimization if you actually *think* during the fights and the world map. By "beating" the game I mean ending the first crisis without a problem and maybe even the second one. When you start talking about endgame content, that is a little bit different and luck has a more prominent role.
>>
>>2429918
i gave roleplaying a try and i get curbstomped eveysingel time
>>
>>2429938
so you optimize your encounters on the world map and your actions in battle then?
and how does *thinking* save you from being oneshotted by arbalesters during the noble crisis when you deliberately didn't get enough hp for a nimble build or enough fatigue for heavy armor?
>>
>>2429938
>beat the game
what do you mean by that?
>>
File: kot.jpg (11 KB, 207x200)
11 KB JPG
menace thread is dead?
>>
>>2429856
Try merchants and do some trading.

>>2429949
nta but thinking I've got squishy bros and he's got arbalests so I better bring shields and a couple of longbows goes a long way.
>>
>>2429998
how about reading the whole post before replying?
>>
>>2430025
I am asking what beat the game mean by you.
Can you reply in clean manner or you too busy sucking dick?
>>
>>2430005
>nta but thinking I've got squishy bros and he's got arbalests so I better bring shields and a couple of longbows goes a long way.
Yeah, that's a sensible approach if you have well built specialists, but he claims to have made
>very shit decisions when building brothers and zero optimization
which I assume means something like giving a bow to the first daytaler he hired while pumping ratk every other level so he ends with 60 ratk at best, not enough to go toe to toe with Baron Rabenholt's finest while outnumbered.

I mean, it's a bit of a silly discussion, at higher difficulties there are fights (eg: necrosavants, lindwurms) that you simply cannot have a chance at winning unless you've built for them. I guess you could sit the noble crisis out, but then I'd question why are you playing the game in the first place, if you're unwilling to engage with its mechanics and with its content..., other than wacky challenge runs, of course.
>>
>>2430037
I mean yeah, that's the thing when someone asks how should I build x. I can put a screenshot of a build but that doesn't explain what I used before I built that x, when I replaced that stopgap with x, why I did it, or how I use x before x is fully online or even how I use x together with y and z when they are online in actual battle. And a battle against lindworms is different than a battle against barbarians or goblins, obviously.

So what are you left with if you actually want to help a filteredfag out? Some autistic five max posts manifesto of how he should play from step 1 to 2 to 3 which falls apart because RNG will throw you a curveball and he doesn't have the muscle memory to adapt and stay on target, and that's if he actually takes it and doesn't simply try one part from it and end up in the same situation (no cash for example) or just play more and experiment bro which leads to them going b-but that's not the one simple trick shortcut I was looking for to be like my favorite speedrunner youtuber.

"You're under no time pressure to figure shit out and experiment until you find something that works for you" is the best you can do and most people won't take it because that takes time and effort instead of, again, muh shortcut.

Or maybe I'm just flapping my gums here on something that's just a muh provoking bait opener to raise replies because I swear I've seen that same question asked in exactly the same way more than a couple of times already. And recently at that.
>>
>>2430084
figuring shit out is part of the fun though. you can't discuss strats if youve never done that
>>
>>2429999
What a get wasted on a shitty post. Men ass trannies not welcome here.
>>
Why in the name of all that is holy would I fight a champion in the arena?
>xbox heug risk
>no named drop

>but you get slightly (500) more pay
>>
>>2430799
-for the glory and the bragging rights
-because you're tired of your company and want to do something different than sending half of them to their deaths at the monolith
>>
>>2429243
Don't even allow the computer rolls when you're able. Manage risk and have exit strategy when you're not. Maximize your experience growth and economy.

>>2429918
I play legends because the different brothers have individualized perks by their class and traits. It is easier for the computer to kill them, but the types of character builds are much more varied. It's ok to have fun semi-useless brothers.

One doesn't have to min/max every perk and level up, but it's very punishing toward lazy play on the battlefield. I favor how legends clamps down on tactics rather than having to optimize vanilla's builds.
>>
>>2429856
Like the real world, just doing your job isn't normally in line with really getting ahead. Only couriering packages into late game doesn't set you up for success at heightened skirmishes.
>>
File: 546.jpg (27 KB, 320x320)
27 KB JPG
>>2430799
Why wouldn't you?
>>
File: lol!.webm (2.81 MB, 1924x1084)
2.81 MB
2.81 MB WEBM
>>2430907
>kill his teammate to make the fight somewhat equal
>proceeds to rape the battle bros anyway
How do i become this gigachad level
>>
>>2430926
he just wanted to cheer stachebro up (before caving his mustache in)
>>
>>2430926
>flail and everyone in coif at best
>better surround him!
>>
>>2430946
Its honestly the least bad option since he will spin the flail like a retard wasting fast adaptation than focus raping individual bros, plus surround attack is less painful
>>
>>2430957
Brother... He'll not waste anything, he'll build up fa stacks faster. That bitch needs the lindwurm special, one guy tying him down and the rest poke from range.
>>
>>2429243
Are they making BB2?
>>
File: IMG_4160.jpg (109 KB, 591x619)
109 KB JPG
>>2431043
Unlike lindwurm, this nigger has FA and if he focuses 1 bro tank or not, bro won’t last 5 turns.
Whereas not only is damage split between 3 bros when surrounding him, the damage is also not that big even if it lands thanks to FA and won’t cause injury thanks to smaller damage of the spin attack. I will take a definite chance to lose some health on 1 bro of 3 than a definite death of 1 bro in ~5 turns, give berserker + free attack + reach advantage to the champion so he can do the same but quicker to other bros.

Not to mention guy does most of the work by killing his teammates .
>>
BATTLE BROS!!!!!
https://store.steampowered.com/news/app/365360/view/694264313911708072?l=english
>We are releasing the first content update in about a year, but we can hopefully increase that pace a bit in the future.
YOOOOOOOOOOOO
>>
>>2431557
Neat update, but doesn't really make me want to switch from reforged
>>
>>2431557
>the halberd we were promised but never got
>Lowered AP cost of the ‘Riposte’ skill to 2
Come to think of it I haven't run a swiss company in ages.
>>
>>2431557
>still no roaming crownling companies.
>>
>>2431557
Would have liked new origins, like challenge-themed ones, like having to constantly deal with a rival company, for example, they are hellbent on constantly screwing you over, and you need to be prepared to face them

Or a disowned noble origin, like the lone wolf: you don't pay your main guy; being of nobility, he already gets noble contracts, but he won't accept lowborn peasants as members of his bands, which can be costly at the start. You also have events around dealing with noble families, like asking for money or gear, but they rarely give you coins out of the kindness of their hearts. Sooner or later, they request the coins back with interest, or you have to do a very hard contract
>>
File: MenAtArmsOrigin.jpg (443 KB, 1920x1080)
443 KB JPG
>>2431606
JCSato has a bunch of competently made origin mods, have a look:
https://github.com/jcsato/
>>
File: zapp.png (150 KB, 600x338)
150 KB PNG
>>2430799
They stand for everything you don't stand for. Also they told me your bros look like dorks.
>>
>>2431557
What are the odds of they giving some attention to their atrocious map gen and map mechanics in general?
>>
>>2431821
None. They are too busy with Menace atm.
>>
File: 1000036732.png (233 KB, 1084x2412)
233 KB PNG
>>2431821
Absolutely. In fact, I've done the math.

Assume a "bad" map reduces your average endgame success rate from 97.843% to 97.812%. That's a catastrophic loss of 0.031 percentage points.

Now multiply that by the average number of campaigns played by a dedicated Battle Brothers player (roughly 17), divide by the number of complaints you've made about map generation this month (conservatively estimated at 4,200), and then adjust for the probability that a player would have lost a hedge knight to their own terrible decision-making anyway (99.7%).

The result is that map generation is responsible for approximately 0.00000074 fewer successful endgame clears per player.

Truly a crisis. Historians will one day speak of the Great Seed Inequality.

At this point I'm convinced the map generator could hand you a coastal city, three ports, perfect trade routes, four legendary locations within walking distance, and a free hedge knight named "Sir RNGus Maximus," and you'd still spend the campaign measuring road angles with a protractor and posting graphs about why the northern forest is 3.2% too foresty.

There are definitely things Battle Brothers could improve, but every time this topic comes up it feels less like feedback and more like watching a man wage a decade-long blood feud against a procedural map algorithm that forgot his birthday.
>>
>>2431821
Incredibly unlikely, chances are you'd have to wait until BB2 for that. The original BB devs are all dedicated to Menace these days, and the new blood they've got working on BB is more focused on easier stuff. Digging through the weeds of map gen isn't a priority for these people.
>>
File: unnamed.jpg (102 KB, 900x630)
102 KB JPG
>>2431557
>no Northern Barbarians Invasion
One day bros...
>>
File: lads.jpg (77 KB, 1791x327)
77 KB JPG
lads...
>>
>>2432172
Thank god publisher recognised that german subsidy fraud cover game is shit and devs need to focus on actual game.
>>
>>2431557
>Added an additional ‘Very Fast’ world map speed setting.
Thank God
>The ‘Duelist’ perk now works while equipping a buckler in the offhand
>Added named Bucklers
Unexpected huge buff to duelists, which weren't weak either. That's essentially a "free" ~+10 mdef.
On the other hand, holy shit I hope this won't mean we get more named shields instead of named weapons or armor. PLEASE
>Added Rachegeist’s Helmet as guaranteed loot to the legendary location
Interesting
I hope that the next big update will finally add a legendary light armor
>>
>game released eons ago
>spearwall visual bug still exists
>>
>>2432549
There's still the double grip buff lost when wearing a buckler. 10 mdef might be negligible in the late game where you first get the perk.
>>
>>2432564
Peasants despawning and making the "raze location" impossible to complete is still a thing since release
>>
>>2432578
>>2432564
Why haven't the devs fixed these bugs? Are they scared of adding more bugs and incompatibilities? I know for a fact that Reforged, Hardened and Legends fix many of these... but I prefer vanilla-ish
>>
legends is too much bloat
>>
>>2432587
reforged and hardened also have bloat (while better). takes ages to read a few fucking perks and understand the reach mechanic.
vanilla has a much better charm IMHO
>>
>>2432571
This. It's cute but not a gamechanger.
>>
>>2431835
Brother.
By all metrics of game design, the overworld of BB is garbage juice.
No, a good seed isnt required to have a run, unless you are retarded. But if I'm going to spend as much 50% of the game time in this piece of shit then I want to be as less fucking awful as possible. That is why I like good seeds.
And if something that is half of your gameplay loop is just so fucking bad, that people resort to seed finders to make it less sucky, than it is a big issue.
>>
>>2432591
you don't have to engage with the reach mechanics and just statmaxx unless
1, you gave shit a shit bro an AoE weapon and needs the reach perks to not get uberfucked
2, your bros is huge and/or using greatswords/spears
3, you're fighting lindwurms or swordmasters
>>
do seeds usually break after an update?
>>
>>2432758
You're a rather insufferable faggot aren't ya?
>>
File: RachegeistHelmets.png (29 KB, 150x200)
29 KB PNG
Did it really take them 6 years to add this helmet as drop?
>>
>>2433000
>Rachegeist’s Helmet statue doesn't have its own Rachegeist’s Helmet with a little statue
Lame
>>
>>2432897
Generally yes.

>>2432583
Legends and Reforged/Hardened both have way more manpower (and autism) maintaining the code for >free.
I'd give it good odds that whoever's left working on BB at the moment genuinely just doesn't know (which means you should make a bug report).
>>
File: 1781928652582912.png (31 KB, 150x200)
31 KB PNG
>>2433001
It probably benefits from flail mastery with that
>>
Are the must-have QOL mods updated for the latest patch? I haven't done a Vanilla run in a while, and I assume Reforged is gonna take a while to update, so I'm considering a minimalist QOL modlist for a Vanilla run with the latest patch.
>>
>>2433096
The only issue I had was MSU breaking, but I fixed it myself with a search & replace on perk_quick_hands.nut as explained in the mod forum:
https://www.nexusmods.com/battlebrothers/mods/479?tab=posts
>>
Anons might like the game Vagrus, although, admittedly, it doesn't have that feel where every bro is custom, you have companions or just basic units and combat is not the same. But still.
Actually, blend of these two games might be cool.
>>
File: sadmewo.jpg (29 KB, 720x718)
29 KB JPG
*sniff* *snoff*


brehs

my super cool duelist dude got his windpipe crushed by a troll

;_;
>>
>>2433903
just reload
>>
>>2433903
Well, at least you had a good bro
I can stop rolling fucked up, stars in low Ratk, Morale, and Initiative(he is paranoid) tier, shit bros
>>
why are nomad outlaws so fucking overpowered?
>>
>>2434309
Strong weapons and strong perks to overcome their lack of armor, they're not hard to kill but if they hit you, you'll feel it.
>>
>>2434309
They start with 5 more mdef over raiders and gain dodge at day 40, that plus backstabber means they're hitting you more consistently and dodging more attacks.
>>
>>2432927
hes right tho
>>
my biggest grip with the game is that the late part is extremly undercooked, named weapons are flawed, takes ages to get them not only because they are rare but because they can be completely dogshit, either add more enemies that can become champions so its realistic to farm them or keep them rare but smooth out the numbers so they are always somewhat good instead of just a regular weapon with a different skin
havent tried the new patch but if marauders can be champions and they come in the same numbers as orc warriors(and use 2h weapons) that probably fixes the problem
>>
File: 1780801717772605.jpg (43 KB, 592x448)
43 KB JPG
>>2431835
>phone poster
>copy-pastes LMM output
>>
>>2432758
>>2434805
Merely a shitpost I did hungover in bed.
>>
File: ratk.png (1.08 MB, 1200x1166)
1.08 MB PNG
>>2435056
>>
File: fat.png (438 KB, 606x566)
438 KB PNG
>>2435056
>>
File: gift(ed).jpg (26 KB, 540x308)
26 KB JPG
>>
>4 70% misses in row cost
>two turns late -2 brothers
One was disposable, but the other was an event wildman with solid starting stats, +10 hp trait, and 3 stars Matk
I'm mad
>>
>>2435610
I really just anticipate that if it's a good fight, my brothers are going to go 1 for 3 from 95% while the computer goes 2 for 3 from 5%.
>>
The south is the most boring , samey content in the game. Beasts or nomads. There needs to be another faction.
I decided to do a peasant start and field a bunch of gunners. Grinding money for 30 days in the desert was the most mind numbing experience I've ever had.

Add an undead mummy faction or something.
>>
>>2435870
The south already have a severely limited pool of enemies, but the fact that 2/3rd of those are beasts is already boring (a gimmick doesn't make for an interesting fight), but the fact that 3 out of 4 of them are something you want to actively avoid make the matter worse.
>>
>>2435870
The north is trash. Ambushes, dogs, javs, and adrenaline at early game. Junk gear that can still hit heavy later.

Towns are sparse in the south, but the better equipment drops, arena farming, and income from missions are way ahead of the marginal increase in opposition.
>>
>>2433075
That is false. People have been submitting bugs for the past years. Whoever is above the guy maintaining the code doesn't really care it seems
>>
>>2436120
I can't find a single bug report mentioning either >>2432578 or >>2432564 on the steam forums. Plus, even if it was reported, people don't attach their logs properly, which makes their reports useless, because nobody's going to hunt down a bug without a log.
Every time i've reported a bug, it's been fixed, so the only thing I can conclude is it hasn't been reported properly (or at all).
>>
>>2436338
>a bug without a log
LMAO you can't be serious. Do you even know how BB's log works? It's utter shit for bug hunting unless you're troubleshooting mods (which we're not here).
The spearwall bug has been in the game since the skill was added I believe (so around ten years ago I guess?). Everybody knows about it.
I've seen people talk about the raze location bug. However, that's quite rare since not many get that contract.
Stop being an idiot please
>>
Why does every /vst/ thread have a resident autistic sperg?
>>
>>2436516
>why does the autism genre attract autists.
Just one of life's many mysteries.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.