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Can't seem to make Veteran -> Expert jump, similar to how Normal -> Classic in NuCOM was with thin men.
Any advice for a 1000+ hour newbie?
>>
Also what's hooded horse cooking since they were looking for play testers. We know that they have publishing rights for windows so mobile ports are out of scope probably.
>>
>>2429243
Suck less.
>>
>>2429243
play expert on beginner economy and beginner funds it allow for little more of spending
good map layout also can make a run much easier
>>
>>2429243
In my experience, Expert Combat is actually easier since it allows you to gather XP and resources quicker so you can get ahead of the timed difficulty curve.
Expert economy makes contracts very unappealing, since they barely pay for your wages, food & loses. Try to rely more on discovering & fighting enemy bands & camps instead of contracts.
Try to rush the scout & lookout followers.

What's giving you grief exactly? What origin do you usually play as?
>>
>>2429243
>bro, just use the most unintuitive method imaginable besides sucking cock to get your enemy armor
Whose great idea was it to implement dagger surround bullshit? Holly fucking tedium... How did realism larp never clashed with the arcade'ish nature of the game?
>>
>>2429472
Your northern raiders? Headhunting?
>>
i wish the game had many more events and quests
>>
>>2429256
This is probably it, contracts barely pay, daily wages are high. enemy composition is stronger.

I usually start as poachers because faster map travel + enemies are known on locations + starting ranged bros, meaning I can buy cheap cripples with dogs to hold the line and javelins to damage output initial enemies.
>>
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>>2429856
Yeah, personally I prefer playing expert combat / beginner economy / high funds, since I like to play a mercenary band, not (just) a pack of roaming murderers, and I want to have some leeway when hiring new bros. Lately I also like playing ironman and treating it like a roguelike, the early game zero-to-hero part is the one I enjoy the most.

Poachers is a good origin but it has a tricky early game, since rangers take some levels to become reliable damage dealers and they need a solid frontline so they can do their thing. I've never liked getting disposable cannon fodder bros, difficulty scales with company size so they can make the game harder for you. I'd rather hire some cheap farmers, they tend to have high fatigue so they can hold the shieldwall longer, and with spears they'll do alright against lightly armored enemies. Wardogs are great in the early game (and even work as ablative wounds in the late game).

Other origins you could consider:
Northern Raiders gives you very high quality starting bros (including a sergeant candidate) and allow you to get more and better loot so the economy is less oppressive on expert (and you can rely less on the infamous shank parties). It's very easy to die during the initial escape to the south, though.
Peasant Militia gives you so many starting bros that you can to trim them down to a core of 4 to 6 very high quality mercs. As mentioned earlier difficulty scales with company size so get rid of the chaff.
>>
>>2429877
>can to trim
*can trim
>>
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>watch people play
>"im gonna name this guy fodder LOL oh this bro is great he is 2haxeqhxd
>exploiting cheese strategies
>exploiting ai
>not roleplaying as your origin
>not roleplaying your brothers
>picking min-max perks, stats, gear
>surrounding with daggers to steal armour
>skipping shit and other infuriating stuff
i hate metagamers, but everybody is allowed to enjoy the game the way they want.

who here /suboptimalplayer/?
>>
>>2429918
Well, it's a hard game so you have to optimize to some extent if you want to succeed. I'll confess to using the seed finder website liberally.
I hate fatigue neutral builds with a passion though, as they completely ignore one of the most interesting game mechanics.
>>
>>2429935
You can beat the game with very shit decisions when building brothers and zero optimization if you actually *think* during the fights and the world map. By "beating" the game I mean ending the first crisis without a problem and maybe even the second one. When you start talking about endgame content, that is a little bit different and luck has a more prominent role.
>>
>>2429918
i gave roleplaying a try and i get curbstomped eveysingel time
>>
>>2429938
so you optimize your encounters on the world map and your actions in battle then?
and how does *thinking* save you from being oneshotted by arbalesters during the noble crisis when you deliberately didn't get enough hp for a nimble build or enough fatigue for heavy armor?
>>
>>2429938
>beat the game
what do you mean by that?
>>
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menace thread is dead?
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>>2429856
Try merchants and do some trading.

>>2429949
nta but thinking I've got squishy bros and he's got arbalests so I better bring shields and a couple of longbows goes a long way.
>>
>>2429998
how about reading the whole post before replying?
>>
>>2430025
I am asking what beat the game mean by you.
Can you reply in clean manner or you too busy sucking dick?
>>
>>2430005
>nta but thinking I've got squishy bros and he's got arbalests so I better bring shields and a couple of longbows goes a long way.
Yeah, that's a sensible approach if you have well built specialists, but he claims to have made
>very shit decisions when building brothers and zero optimization
which I assume means something like giving a bow to the first daytaler he hired while pumping ratk every other level so he ends with 60 ratk at best, not enough to go toe to toe with Baron Rabenholt's finest while outnumbered.

I mean, it's a bit of a silly discussion, at higher difficulties there are fights (eg: necrosavants, lindwurms) that you simply cannot have a chance at winning unless you've built for them. I guess you could sit the noble crisis out, but then I'd question why are you playing the game in the first place, if you're unwilling to engage with its mechanics and with its content..., other than wacky challenge runs, of course.
>>
>>2430037
I mean yeah, that's the thing when someone asks how should I build x. I can put a screenshot of a build but that doesn't explain what I used before I built that x, when I replaced that stopgap with x, why I did it, or how I use x before x is fully online or even how I use x together with y and z when they are online in actual battle. And a battle against lindworms is different than a battle against barbarians or goblins, obviously.

So what are you left with if you actually want to help a filteredfag out? Some autistic five max posts manifesto of how he should play from step 1 to 2 to 3 which falls apart because RNG will throw you a curveball and he doesn't have the muscle memory to adapt and stay on target, and that's if he actually takes it and doesn't simply try one part from it and end up in the same situation (no cash for example) or just play more and experiment bro which leads to them going b-but that's not the one simple trick shortcut I was looking for to be like my favorite speedrunner youtuber.

"You're under no time pressure to figure shit out and experiment until you find something that works for you" is the best you can do and most people won't take it because that takes time and effort instead of, again, muh shortcut.

Or maybe I'm just flapping my gums here on something that's just a muh provoking bait opener to raise replies because I swear I've seen that same question asked in exactly the same way more than a couple of times already. And recently at that.
>>
>>2430084
figuring shit out is part of the fun though. you can't discuss strats if youve never done that
>>
>>2429999
What a get wasted on a shitty post. Men ass trannies not welcome here.
>>
Why in the name of all that is holy would I fight a champion in the arena?
>xbox heug risk
>no named drop

>but you get slightly (500) more pay
>>
>>2430799
-for the glory and the bragging rights
-because you're tired of your company and want to do something different than sending half of them to their deaths at the monolith
>>
>>2429243
Don't even allow the computer rolls when you're able. Manage risk and have exit strategy when you're not. Maximize your experience growth and economy.

>>2429918
I play legends because the different brothers have individualized perks by their class and traits. It is easier for the computer to kill them, but the types of character builds are much more varied. It's ok to have fun semi-useless brothers.

One doesn't have to min/max every perk and level up, but it's very punishing toward lazy play on the battlefield. I favor how legends clamps down on tactics rather than having to optimize vanilla's builds.
>>
>>2429856
Like the real world, just doing your job isn't normally in line with really getting ahead. Only couriering packages into late game doesn't set you up for success at heightened skirmishes.
>>
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>>2430799
Why wouldn't you?
>>
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>>2430907
>kill his teammate to make the fight somewhat equal
>proceeds to rape the battle bros anyway
How do i become this gigachad level
>>
>>2430926
he just wanted to cheer stachebro up (before caving his mustache in)
>>
>>2430926
>flail and everyone in coif at best
>better surround him!
>>
>>2430946
Its honestly the least bad option since he will spin the flail like a retard wasting fast adaptation than focus raping individual bros, plus surround attack is less painful
>>
>>2430957
Brother... He'll not waste anything, he'll build up fa stacks faster. That bitch needs the lindwurm special, one guy tying him down and the rest poke from range.
>>
>>2429243
Are they making BB2?
>>
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>>2431043
Unlike lindwurm, this nigger has FA and if he focuses 1 bro tank or not, bro won’t last 5 turns.
Whereas not only is damage split between 3 bros when surrounding him, the damage is also not that big even if it lands thanks to FA and won’t cause injury thanks to smaller damage of the spin attack. I will take a definite chance to lose some health on 1 bro of 3 than a definite death of 1 bro in ~5 turns, give berserker + free attack + reach advantage to the champion so he can do the same but quicker to other bros.

Not to mention guy does most of the work by killing his teammates .
>>
BATTLE BROS!!!!!
https://store.steampowered.com/news/app/365360/view/694264313911708072?l=english
>We are releasing the first content update in about a year, but we can hopefully increase that pace a bit in the future.
YOOOOOOOOOOOO
>>
>>2431557
Neat update, but doesn't really make me want to switch from reforged
>>
>>2431557
>the halberd we were promised but never got
>Lowered AP cost of the ‘Riposte’ skill to 2
Come to think of it I haven't run a swiss company in ages.
>>
>>2431557
>still no roaming crownling companies.
>>
>>2431557
Would have liked new origins, like challenge-themed ones, like having to constantly deal with a rival company, for example, they are hellbent on constantly screwing you over, and you need to be prepared to face them

Or a disowned noble origin, like the lone wolf: you don't pay your main guy; being of nobility, he already gets noble contracts, but he won't accept lowborn peasants as members of his bands, which can be costly at the start. You also have events around dealing with noble families, like asking for money or gear, but they rarely give you coins out of the kindness of their hearts. Sooner or later, they request the coins back with interest, or you have to do a very hard contract
>>
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>>2431606
JCSato has a bunch of competently made origin mods, have a look:
https://github.com/jcsato/
>>
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>>2430799
They stand for everything you don't stand for. Also they told me your bros look like dorks.
>>
>>2431557
What are the odds of they giving some attention to their atrocious map gen and map mechanics in general?
>>
>>2431821
None. They are too busy with Menace atm.
>>
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>>2431821
Absolutely. In fact, I've done the math.

Assume a "bad" map reduces your average endgame success rate from 97.843% to 97.812%. That's a catastrophic loss of 0.031 percentage points.

Now multiply that by the average number of campaigns played by a dedicated Battle Brothers player (roughly 17), divide by the number of complaints you've made about map generation this month (conservatively estimated at 4,200), and then adjust for the probability that a player would have lost a hedge knight to their own terrible decision-making anyway (99.7%).

The result is that map generation is responsible for approximately 0.00000074 fewer successful endgame clears per player.

Truly a crisis. Historians will one day speak of the Great Seed Inequality.

At this point I'm convinced the map generator could hand you a coastal city, three ports, perfect trade routes, four legendary locations within walking distance, and a free hedge knight named "Sir RNGus Maximus," and you'd still spend the campaign measuring road angles with a protractor and posting graphs about why the northern forest is 3.2% too foresty.

There are definitely things Battle Brothers could improve, but every time this topic comes up it feels less like feedback and more like watching a man wage a decade-long blood feud against a procedural map algorithm that forgot his birthday.
>>
>>2431821
Incredibly unlikely, chances are you'd have to wait until BB2 for that. The original BB devs are all dedicated to Menace these days, and the new blood they've got working on BB is more focused on easier stuff. Digging through the weeds of map gen isn't a priority for these people.
>>
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>>2431557
>no Northern Barbarians Invasion
One day bros...
>>
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lads...
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>>2432172
Thank god publisher recognised that german subsidy fraud cover game is shit and devs need to focus on actual game.
>>
>>2431557
>Added an additional ‘Very Fast’ world map speed setting.
Thank God
>The ‘Duelist’ perk now works while equipping a buckler in the offhand
>Added named Bucklers
Unexpected huge buff to duelists, which weren't weak either. That's essentially a "free" ~+10 mdef.
On the other hand, holy shit I hope this won't mean we get more named shields instead of named weapons or armor. PLEASE
>Added Rachegeist’s Helmet as guaranteed loot to the legendary location
Interesting
I hope that the next big update will finally add a legendary light armor
>>
>game released eons ago
>spearwall visual bug still exists
>>
>>2432549
There's still the double grip buff lost when wearing a buckler. 10 mdef might be negligible in the late game where you first get the perk.
>>
>>2432564
Peasants despawning and making the "raze location" impossible to complete is still a thing since release
>>
>>2432578
>>2432564
Why haven't the devs fixed these bugs? Are they scared of adding more bugs and incompatibilities? I know for a fact that Reforged, Hardened and Legends fix many of these... but I prefer vanilla-ish
>>
legends is too much bloat
>>
>>2432587
reforged and hardened also have bloat (while better). takes ages to read a few fucking perks and understand the reach mechanic.
vanilla has a much better charm IMHO
>>
>>2432571
This. It's cute but not a gamechanger.
>>
>>2431835
Brother.
By all metrics of game design, the overworld of BB is garbage juice.
No, a good seed isnt required to have a run, unless you are retarded. But if I'm going to spend as much 50% of the game time in this piece of shit then I want to be as less fucking awful as possible. That is why I like good seeds.
And if something that is half of your gameplay loop is just so fucking bad, that people resort to seed finders to make it less sucky, than it is a big issue.
>>
>>2432591
you don't have to engage with the reach mechanics and just statmaxx unless
1, you gave shit a shit bro an AoE weapon and needs the reach perks to not get uberfucked
2, your bros is huge and/or using greatswords/spears
3, you're fighting lindwurms or swordmasters
>>
do seeds usually break after an update?
>>
>>2432758
You're a rather insufferable faggot aren't ya?
>>
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Did it really take them 6 years to add this helmet as drop?
>>
>>2433000
>Rachegeist’s Helmet statue doesn't have its own Rachegeist’s Helmet with a little statue
Lame
>>
>>2432897
Generally yes.

>>2432583
Legends and Reforged/Hardened both have way more manpower (and autism) maintaining the code for >free.
I'd give it good odds that whoever's left working on BB at the moment genuinely just doesn't know (which means you should make a bug report).
>>
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>>2433001
It probably benefits from flail mastery with that
>>
Are the must-have QOL mods updated for the latest patch? I haven't done a Vanilla run in a while, and I assume Reforged is gonna take a while to update, so I'm considering a minimalist QOL modlist for a Vanilla run with the latest patch.
>>
>>2433096
The only issue I had was MSU breaking, but I fixed it myself with a search & replace on perk_quick_hands.nut as explained in the mod forum:
https://www.nexusmods.com/battlebrothers/mods/479?tab=posts
>>
Anons might like the game Vagrus, although, admittedly, it doesn't have that feel where every bro is custom, you have companions or just basic units and combat is not the same. But still.
Actually, blend of these two games might be cool.
>>
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*sniff* *snoff*


brehs

my super cool duelist dude got his windpipe crushed by a troll

;_;
>>
>>2433903
just reload
>>
>>2433903
Well, at least you had a good bro
I can stop rolling fucked up, stars in low Ratk, Morale, and Initiative(he is paranoid) tier, shit bros
>>
why are nomad outlaws so fucking overpowered?
>>
>>2434309
Strong weapons and strong perks to overcome their lack of armor, they're not hard to kill but if they hit you, you'll feel it.
>>
>>2434309
They start with 5 more mdef over raiders and gain dodge at day 40, that plus backstabber means they're hitting you more consistently and dodging more attacks.
>>
>>2432927
hes right tho
>>
my biggest grip with the game is that the late part is extremly undercooked, named weapons are flawed, takes ages to get them not only because they are rare but because they can be completely dogshit, either add more enemies that can become champions so its realistic to farm them or keep them rare but smooth out the numbers so they are always somewhat good instead of just a regular weapon with a different skin
havent tried the new patch but if marauders can be champions and they come in the same numbers as orc warriors(and use 2h weapons) that probably fixes the problem
>>
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>>2431835
>phone poster
>copy-pastes LMM output
>>
>>2432758
>>2434805
Merely a shitpost I did hungover in bed.
>>
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>>2435056
>>
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>>2435056
>>
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>>
>4 70% misses in row cost
>two turns late -2 brothers
One was disposable, but the other was an event wildman with solid starting stats, +10 hp trait, and 3 stars Matk
I'm mad
>>
>>2435610
I really just anticipate that if it's a good fight, my brothers are going to go 1 for 3 from 95% while the computer goes 2 for 3 from 5%.
>>
The south is the most boring , samey content in the game. Beasts or nomads. There needs to be another faction.
I decided to do a peasant start and field a bunch of gunners. Grinding money for 30 days in the desert was the most mind numbing experience I've ever had.

Add an undead mummy faction or something.
>>
>>2435870
The south already have a severely limited pool of enemies, but the fact that 2/3rd of those are beasts is already boring (a gimmick doesn't make for an interesting fight), but the fact that 3 out of 4 of them are something you want to actively avoid make the matter worse.
>>
>>2435870
The north is trash. Ambushes, dogs, javs, and adrenaline at early game. Junk gear that can still hit heavy later.

Towns are sparse in the south, but the better equipment drops, arena farming, and income from missions are way ahead of the marginal increase in opposition.
>>
>>2433075
That is false. People have been submitting bugs for the past years. Whoever is above the guy maintaining the code doesn't really care it seems
>>
>>2436120
I can't find a single bug report mentioning either >>2432578 or >>2432564 on the steam forums. Plus, even if it was reported, people don't attach their logs properly, which makes their reports useless, because nobody's going to hunt down a bug without a log.
Every time i've reported a bug, it's been fixed, so the only thing I can conclude is it hasn't been reported properly (or at all).
>>
>>2436338
>a bug without a log
LMAO you can't be serious. Do you even know how BB's log works? It's utter shit for bug hunting unless you're troubleshooting mods (which we're not here).
The spearwall bug has been in the game since the skill was added I believe (so around ten years ago I guess?). Everybody knows about it.
I've seen people talk about the raze location bug. However, that's quite rare since not many get that contract.
Stop being an idiot please
>>
Why does every /vst/ thread have a resident autistic sperg?
>>
>>2436516
>why does the autism genre attract autists.
Just one of life's many mysteries.
>>
>>2436516
For the same reason any other strategy games attracts autists as well, or fighting games attract niggers, or grand strategy attracts nazis.
>>
It's so stupid that, once you click on a noble contract to kill greenskins in [westernmost settlement on the map], they stop offering the contract in any settlement other than the one you clicked it in, even if it's [easternmost settlement on the map]. So you HAVE to walk across the entire map twice.
>>
>>2436968
here you go, friendo:
https://www.nexusmods.com/battlebrothers/mods/347
>>
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Worst seeds?
>>
>>2436979
Thanks, I appreciate the sentiment, I was just complaining because I've been playing pure vanilla with the new patch. The estoc has been really fun btw, my retarded company full of squishy nimbles who take initiative instead of hp has been doing surprisingly well.
>>
>>2437002
2 southern ports bro?
>>
>>2437040
>Here's a caravan mission bro! It's just a quick day to the east!
>Markdorf
>>
>>2437002
Would

>>2437090
>taking caravan missions
Unless it is to a tier 3 fort right next door you should avoid caravan contracts most cases
>>
>>2436516
>Why does every /vst/ thread have a resident autistic sperg?
It is 2026 4chan. That is the norm for whatever topic you want to discuss.
>>
>>2437111
>Would
The seed is lookmaxmog bro
>>
>>2437002
Let me guess
>Ras Sanan is the only southern city with an arena and a taxidermist
>Koppeldorf and Hirschbach are getting constantly raped by a billion bandits, wildlife and barbarians
>Horn have to deal with nomads
>northest faction is 90% strongholds
>Markdorf contracts are "find location", "caravan job" and "defeat lindwurms"
>contracts in the west never leaving the west side of the map (unless it's a caravan contract)
>>
>>2437002
What's the seed? I like that.
>>
>>2437002
I had something similar before.
>>
>>2437002
nigger has an actual road and is still complaining.
>>
>>2437002
You've got some pretty good port coverage at least. Looks like the kind of map that'd be great with stronghold.
Just drop down a fort at the head of the river to act as a quicktravel/pitstop
>>
>>2437413
And ports out the ass
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>>2437425
nigger has portS AND a road, get the fuck outtahere
>>
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>>2437430
...and next to no cockblocking mountains now that you mention it
>>
>>2437413
>>2437430
Sir, this is a battle brothers general. We use the term "bro" or "brother" not "nigga" or "nigger."
>>
>>2437526
Shut up, pussy. You wanna be super-spade or something? These guys don't wanna be your bro and I don't blame 'em. Now get your ofay paddy ass on down the road.
>>
>Menace was so shit they've maneuvered back into making BB DLC
LMAO
>>
>>2437535
I have no idea what any of that means. It clearly has nothing to do with Battle Brothers albeit.
>>
>>2437526
>Battle Niggers
>a gang management game
I'd play that.
>>
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>>2437858
How about battle diggas?
>>
>>2437891
Don't trust 'em diggers ovah there.
>>
>an coalskinned ESL nigger
The Uncle Tom of ESL
>>
>>2437962
Is your hypocrisy that embarrassing? I don't think I've ever deleted a post, but I'm also not a sperg.
>>
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>Day 130
>Starting bros are racking up permanent injuries and getting bodied
Guess I should start training up some replacement bros
How do I build this guy
>>
>>2438099
Nevermind I guess all my bros died out in war except the one highly disfigured original starting member, now permanently crippled with a broken knee. My boys are gone
>>
>>2437435
>Gondolin.jpg
>>
>>2438099
Just a basic nimble tank. His melee is too low for anything else past day 60.
>>
The riposte changes are cool but
-you need good defense to trigger the riposte
-you need good attack for the riposte to hit
-you need good fatigue to use riposte + 7ap of other actions
-if you're not getting attacked, riposte is useless. So you need to be surrounded and have good resolve.
This begs the question: If your bro has all this, why the fuck did you give him a one-handed sword?
>>
>>2438360
Why not? Early game even higher tier ones are easy to get and have accuracy bonus and later someone has to carry that Reproach and besides, a good named sword isn't half bad on a duelist. Moving away from riposte a nice shamshir can tear ass like you wouldn't believe.
>>
>>2438392
>Why not?
Because 2-handers go bonk. Simple as.
>>
>>2438360
Riposte is a meme. The only way I can see it being more efficient than the basic attacks is if you're surrounded by at least three enemies with weak one handed weapons.
>>
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>30 year old brother who looks 17
>>
>>2438360
It's telling when literally the only enemy in the game who can actually use Riposte semi-reliably is the fucking Swordmaster, and his stats are absolutely jacked beyond what a bro can do, and even then it usually ruins his Dodge fast.
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>>2438545
>why yes, my mother tells me I'm handsome, how could you tell?
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>>2438551
>his Dodge
No wonder you're struggling to make it work.
>>
>>2438604
I'm talking about the jacked up enemy version, not the background.
>>
>>2438545
https://youtu.be/cRIfsFefatg?list=RDcRIfsFefatg
>>
>>2438435
Completely different life stages anon. One's a endgame rapist and the other a stall frontliner tank and usually just a transitory phase so he survives until a more specialized role is possible. Or do you legitimately give every level 1-3 newhire a 2h from start to end?
>>
>>2438683
I replace all my starter bros by day 30. My post was in regards to the majority of the game. Balancing skills around the first few days is stupid.
>>
>>2438545
>>
>>2439021
>by day 30
lmao do you even speedrun bruv?
>>
>>2439158
>do you even speedrun
No I don't, which only furthers my point. If other players consider day 30 to be slow when replacing early bros, then balancing riposte around early bros makes no sense.
>>
>>2439242
Nta but Riposte is genuinely to put some damage onto a tanking position. There's no reason to use it on a 1v1 with a 2hander aside from cleavers.
>>
>>2439255
I've written this already, but it requires an insane amount of stats. If it's intended for tanks, then it needs the bonus hit chance of swords and a fatigue nerf.
>>
>>2439292
Enemy selection, if I had to guess. I believe Riposte gains the +10 back with Mastery, and you're pretty efficient against lighter enemies who rely on -hitchance and nimble to chip armor without gypping yourself with spears or daggers. Of course, Orc weapons are the best but they're more of a bitch to build around.
>>
>>2439293
It goes from -10 to 0 with mastery.
>>
>>2439021
OK, but with what? I mean how are you getting 12+ excellent recruits <=30 days in? And every run at that. And how are you not losing some if you go straight to 2hs? My man did a pact with Davkul here.

>>2439255
Yeah, exactly. Armingswords are more than adequate to deal with most things until they start armoring up. And by then your people should have enough matk to hit, enough fat to keep swinging and enough mdef to drop shields and pivot into better weapons. Riposte is just convenient to have in some fights.
>>
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North kinda sucks but uff central four large cities and two citadels on a near perfect loop.
>>
>>2439293
> I believe Riposte gains the +10 back with Mastery
>Riposte no longer has a penalty to hitchance
SwordM just removes the -10% penalty (which is fucking retarded to begin with considering how costly the skill is)
>>
>>2438545
>>2439144
kek
>>
How do you lot build hybrids? I want to do something different.
>>
Big brains, I come in need of aid
I've been trying to make a no helmets run work but it's almost fucking impossible. At first, I was trying only bandits (thieves, lowborn backgrounds, and so on), but even without this extra challenge, someone sooner or later is going to get headshot in one or two hits and then /newrun. Any tips? Besides taking Steel Brow thx
>>
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>>2440544
Manhunters. How I usually play them lol, just make sure to pick up blacksmith.
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>>2440544
all bowmen (with Spec) peasant militia, pumping HP every level + Steel Brow + Nimble (+Berserk + Frenzy, maybe Thrown & Duelist for closer range), outranging the enemy (two steps back & shoot every turn) & deploying dogs if anyone looks like making it into melee, and they will die all the time before becoming reliable/survivable
also you won't be able to fight geists or the legion
>>
>>2440555
okay that's great and all, but where's the fun in that? i want to be like >>2440549 's pic, charge into the fray and get injured but still win the fight. I mean, I know it's stupid. Just wondering if there's a way to make it work.
>>
>>2440555
and consider anticipation & rdef as well, although I don't have much experience with either
basically avoid melee & outgun the enemy, fearsome would also help
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>>2440558
right, good luck with that then
you probably would want dodge & high Ini on top of exceptional mdef & named shields, but I doubt you can make it work
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>>2440558
>>injured
I suppose you could call it that. Give your indebted nimble dodge shieldmastery and have them shit out dogs and draw fire. Body armor is still legal, right? Masters can rotate in and finish off people armor stripped from picks and warhammers. Maybe have a few as ranged/whip support depending on what you're fighting.

Monolith and schrats will be fun, that I promise.
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Benny Hill harder lads. You need to fix your shit before the next wave.
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>>2440618
>try to move away from enemy
>run straight into them because my party decide to go the opposite direction to reach the road
>>
>>2440808
Been there, done that. And damn does it suck.
https://www.nexusmods.com/battlebrothers/mods/610?tab=posts
>>
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Round 10, fight! ...after some more cardio.
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>>2440860
how do you make new chainmail links while (literally) on the run?
>>
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>>2440869
>>
>>2440869
Running for your life is not an excuse to not do the job you're being paid for, now get back to work!
>>
Has anyone in thread used executioner swords? Are they worth it? Thinking of building one user to synergize with 2h axes to burst down heavier armours.
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>>2440921
But I need to sit down at a table, Signore Condottiere!
>>
>>2440988
How does a fatneut greatsword (with no aoe) headhunter brute build sound to you? Because that's that you'll use it for from what I've seen so far. Pollaxe tho? That thing shreds.
>>
>>2441120
>Brute
No idea why it's thought as neccessary. The only neccessity with these builds would be something like Sword Mastery (for Decapitate) and Headhunter to reward fishing for headshots. Everything else is legitimately negotiable.
>>
anoyne playing 1.2.3 with reforged, is it safe to update?
>>
>>2441428
>No idea why it's thought as neccessary.
Extra head damage for guaranteed/buffed head focused damage = good.
>>
>>2441540
15% extra damage is nice to have, but it's about as essential as drunkard or huge. It's not really worth digging for imo.
>>
>>2441428
>at least 20% extra chance to hit head
>why would you want extra head damage
>>
>>2441558
In a game where damage buffs are limited, it's pretty strong.
>>
>>2441601
>>2441540
Not at the cost of -5 to hit.
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>>2441650
You're trying too hard.
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Thoughts? Currently running 4 of each with 2H polearm masters who have rotate and it's alright but I'm entertaining the idea of replacing the generalist backstabbers with 2Hs.
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>>2441688
I have no idea what the first two builds are. Footwork or Rotation is probably better used for the fodder.
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>>2441701
They *are* fodder. Spears stall, backstabbers flank, swarm and hammer. Or chop heads since I just fought rotters. Just shaking rust off from my manhunters and trying out the new weapons.
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>>2429243
Veteran and Expert are practically the same in the beginning. The only difference is the difficult jump from time is just 10 days earlier on Expert. Economy is just worse prices that don't really make a difference if you're doing well in the battles.
>>
>>2429918
>>picking min-max perks, stats, gear
This is a combat game. It's about making sure your bros are strong enough to survive combat so you can get ahead. Only relatively consistent ways to make sure your bros survive is through gear, perks and stat selection selection. Weak bros just die late game so it makes no sense to keep them around. Cool you gave some guy even stats because it's your headcanon role for him. Now he dies because he can't keep up. Melee frontline bro with low mdef? He's not going to be a bro for very long. Archer bro that can't hit anything? Just a waste. Can hit shit but can't do any damage because your bros are running one handed swords against Orcs? LMAO. Just use a big hammer or mace retard. Swords are for enemies without armor.
>min-max
There's not really minmaxing in this game. It's just choosing the good decisions for the bro rather than the bad ones.
>>surrounding with daggers to steal armour
Very efficient way to get armor early game when funds are tight. Instead of saving up 10,000 gold from dozens of jobs to equip maybe one guy from shops at best, you just keep the gold for the recruits you need and only start buy gear later when you start to see famed stuff you can afford.

Roleplaying in a game designed entirely around combat with a little bit of resource management is kinda retarded. The game just isn't designed for it.
>>
>>2440999
Some guys on are donkeys making links while the other guys lead them around.
>>
>>2438099
>>Day 130
>Guess I should start
Anon you are meant to continuously look for new recruits once you get enough money to do so. Don't wait until there's a space in your company because a bro caught an axe to the head.
>>2438360
I use riposte on my Reproach bro since the lightning is so good at breaking enemy morale.
Other than that I don't build 1h swordsmen.
>>2440988
It doesn't get the +20 damage on the single strike so the greatsword actually does more damage. And greatsword sucks.
Executioner gets more armour penetration but for most bros I'd still pick a 2h barb axe or 2h flanged mace.
I think the executioner sword only works for dedicated headhunting builds trying to make use of the extra headshot chance. Haven't tried that myself so far.
>>2441688
>>2441703
>4 spear guys
>5 ranged guys with no throwing weapons
>no 2h aside from polearms
I'm going to guess that your damage is pretty pretty low
Footwork is a crap perk, by the time you can get to it we aren't talking about trash fodder bros, they have survived long enough that you might as well build them into something useful while you scout for better hires.
If you don't know what to pick gifted always works
>Thoughts?
I'm not a fan of backstabber and shield expert on what should be damage bros, dodge and FA would be better
Shieldbros look fine, just change footwork
FA on crossbow bros is a weird choice. Generally speaking, FA is great except on weapons which attack only once per turn, on which it's kind of a waste.
>>
>>2442393
The ranged guys can bring out their whips, longaxes or goblin pikes and the bowfag doubles as someone who's whipping the backline so it's often less shooty than it might appear. Backstabber guys are mostly utility right now, as in warhammer armor stripping. They both work towards setting up pollaxe (multistrikes) which I'd only complain about not having enough of. It's not ideal but I'm open to suggestions keeping in mind these are manhunters we're talking about. The longterm goal is to make most of the indebted backline cheerleaders but I would enjoy hearing a different perspective on some indebted stopgap measure. Siding with sand people netted significantly less heavy armor than I hoped for so fatneut 2h hammers are currently still a pipe dream.

>damage is pretty pretty low
Longdead are by far my worst matchup. The lack of executioner doing anything or dedicated maulbros is starting to hurt on honorguard. Orcs and chosen are easy enough to bog down and focus down but I'm still no hitting those 30+ warrior blobs so time will tell.

>by the time you can get to it
Again, indebted. I can get to it quite fast and it saved me a lot of hassle so far. Gifted is a consideration and I am taking it on masters but not sure what I'd sacrifice on the fodder for it. Backstabber most likely, but I'm usually benefiting quite a bit more from it than I'd from a single max matk levelup. Again, open for suggestions.
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>>2441688
rotate is footwork but better
fast adaptation is an awful perk specially on range, you dont want it on anything that isnt fodder, same with 9 lives
crippling strike prob worst perk in the game, enemies that have high hp wont get injured even with that perk and enemies that you can injure will get injured regardless if you have that perk or not
shield mastery is good on tanks but at most you want 2 or 3 to hold the flanks
spear master is a very low value perk, can work on a tank to spear wall the sides but not on everyone
all in all low damage builds, not a big deal with early enemies or lower difficulties but past that its starts becoming a real problem
>>
>>2442425
>The ranged guys can bring out their whips, longaxes or goblin pikes
Still less damage than a regular 2h or a duelist, and now you have to level up both ratk and matk.
Without quickhands a bro can't switch into a longaxe and attack on the same turn either
>Backstabber guys are mostly utility right now, as in warhammer armor stripping. They both work towards setting up pollaxe (multistrikes)
Warhammers can't stagger. Not sure how those two weapons are supposed to work together.
Having bros dedicated to armour stripping in general is really niche imho. In almost all cases just maximizing damage and armour penetration is the best option.
>Orcs and chosen are easy enough to bog down and focus down
Are you winning against camps with a plethora of chosen with that band? Just looking at it at a quick glance I don't see how you'd clear camps with 14-18 chosen but if you can then kudos anon.
>Gifted is a consideration and I am taking it on masters but not sure what I'd sacrifice on the fodder for it. Backstabber most likely, but I'm usually benefiting quite a bit more from it than I'd from a single max matk levelup. Again, open for suggestions.
Can your backstabber bros consistently get a +10 matk from the perk? That is, a 3v1 surround situation. +5 matk (2v1) is very poor for a perk. Gifted gives you mdef and something else you want (usually res or hp) on top of the matk. It's a really good perk that benefits you in any situation, it's versatility is part of the value

I've never played manhunters tbf but I would assume that a simple nimble dodge build with a good 2h weapon would work better for the indebted and patch up your need for damage.
Something like pic? Mastery according to whatever 2h weapon you have obviously, but 2h mace and 2h axe are the best.
>>
>>2442444
>fast adaptation is an awful perk specially on range, you dont want it on anything that isnt fodder, same with 9 lives
That's an extremely outdated opinion. Ever since people started actually testing out BB's mechanics both perks were proven to be great.
FA immediately makes all your low level bros far more dangerous. It's a lose-less perk that helps against bad RNG and gets stronger the weaker your bros are and the more dangerous the opponent is. Even with a lategame bro with 80 matk it's still better than backstabber against any enemy with 22 or more mdef, like necrosavants, nomad executioners, bladedancers, swordmasters, noble troops with shields, conscripts with shields, nomads with shields, hedge knights, etc. basically any enemy that isn't low tier fodder, an orc or a barbarian.
I wouldn't take FA on bros which only make one attack per turn, but on bros which can expect to attack twice or thrice is an amazing perk.
It also helps with hit chance, so it's great for hybrids since the stacks carry over between ranged and melee weapons.
As for 9L, other than colossus at high hp levels no other perk will make your bros more survivable. Colossus + 9L is a great combo. The only reason people to this day repeat that it's bad is because they heard it from someone who heard it when BB was just released, before 9L was buffed a lot.
Either is definitely a much better first perk than student.
>rest of the post
agree
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>>2442551
>you have to level up both ratk and matk
Less than you might imagine. I have those four, surprisingly the same four, hovering around 67 average in both. Which is not ideal but under whipped they're closer to 80-85 and FA helps even out the curve. Biggest problem is they're as glass cannon as you can imagine and I'm not getting too many unhold spawns for boneplate on this cursed map.

>Not sure how those two weapons are supposed to work together
Pure armor stripping. Pollaxe is actually very similar to 2h flanged mace (75-95+20 at 50% vs 50-75+20 at 40%) if objectively a bit weaker (dazevsstagger) unless it multihits and it benefits from having the secondary attack be blunt damage as well as both costing only 5 AP. I'm quite enjoying using it.

My current top with somewhat updated setup you've seen was around an even dozen chosen + king and a couple of unholds and assorted trash. It's day 172 so they're beginning to scale up. And yes, I'm usually getting at least +10 effective matk with them (dogs count after all) tho I concede gifted is probably a superior pick. Res is not a concern for indebted.

>pic related
The only thing I absolutely hate there is the lack of pathfinder. I'd probably swap dodge for nine-lives but otherwise been thinking along those same lines. Well, either that or nimble into bf and mace into hammer since my main bottleneck is around super heavy armor cracking right now.

>never played manhunters
QRD is you get 16 on the field, any background BUT unless you're giving them the cultist happy powder treatment your not-slaves get pissy when the slaves are <= to them. Oh, and the not barb interns are usually complete garbage while the northern stock can be pretty decent. Interns don't get veteran levels or cause morale checks for not-slaves either.
>>
>>2442569
its only good on fodder, the more matk you have the worst that perk becomes
>>
>>2442569
also same with 9lives, only good on fodder, non fodder brothers proccing it means something is being done wrong, getting it because it might save you once in the entire run is gimping your brother with a dead perk
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>>2442696
By the time you have level 11 elite bros with 90 matk the game is already over.
This is like people claiming that gifted is bad because theoretically with veteran levels you can get infinite attributes
>>
>>2442708
Are you playing exclusievly peasant militia or something? 90 ain't hard to get when you start with 67+
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>>2442708
gifted is +3 mdef/matk for the entire game the second you pick it, fast adaptation is +8 matk after you miss, wich good brothers seldom do, it doesnt give value unless its on something that misses reliably ie fodder
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>>2442710
>90 ain't hard to get
I didn't say it was. Again anon, you are completely missing the point to a hilarious degree. Saying that a perk is bad because in the last 10% of the game when you are able to defeat everybody it is somewhat situational is not a good argument.
>when you start with 67+
67 is the maxroll of the very top backgrounds like adventurous noble, sellsword, hedge knight, oathtaker etc. Max rolled top backgrounds with stars in matk are by any definition "elite" bros.
>>
>>2442718
Different faggot. And I swear to Davkul I can't decide which one of you is more obnoxious in goalshifting while doubling down on their shit take.

>>2442713
>>2442718
Different people have different preferences, awful and retarded as they often may be. Take your meds and deal with it.
>>
>>2442718
thats a diferent anon
also its not a bad perk the last 10%, its a bad perk past 60ish matk, wich depending on how fast someone plays is betwen day 5 to day 25
raw stat perks are better than raw stat perks with a condition, missing in order to not miss is a awful condition on something that isnt meant to miss
>>
>>2442736
> its a bad perk past 60ish matk,
It's obvious you have no idea how it works lmao
With a bro with 65 matk, against an enemy with 15 mdef, FA is equal to an average of +6.4 matk, twice as much as you get from gifted and more than you'd get with backstabber most time.
>after you miss, wich good brothers seldom do
>missing in order to not miss is a awful condition on something that isnt meant to miss
Instead of trying to guess (wrongly), you can calculate exactly how much effective matk the perk gives you based on your current chance to hit.
For example:
If my bro has 85 matk and the enemy has 15 mdef, which makes my bro more likely to hit, gifted or FA?
>>
>>2442748
you are missing the point, its not about being good the one time you missed a lot against a high mdef enemy, is about being good overall
if an enemy stonewalls you throw a net, save the perk point for something better
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>>2442754
15 mdef is a standard enemy
Enemies with shields can easily have 25+
Actual high mdef enemies have 50+
>its not about being good the one time you missed a lot against a high mdef enemy, is about being good overall
FA is about being good overall, it's a lose-less perk which makes RNG far less likely to hurt you.
The part where you are wrong is that you think that FA only ever makes a difference if you have a shitter against a bladedancer, when in reality even a lategame bro against a regular nomad outlaw is getting a lot out of it.
>>
>>2442758
guess you just miss a lot
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>>2442760
>he doesn't use bows to kill gheists
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>>2442758
there are better perks
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>>2442765
name 15
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>>2442770
every other stat perk, every perk that reduces ap cost
>>
maybe not anticipation
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>>2442760
Look at an actual test and see for yourself.
This is mean swings to kill with 80 matk vs a chosen (15 mdef). Duelist and double grip is assumed in all cases.
FA is comparable or better than Executioner, Gifted and HH.
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>>2442780
>0.1 better on best case
>vs something that has 100% uptime
i...
>>
>muh aichatbot math
Bloody hell.
>>
>>2442787
>>vs something that has 100% uptime
You actually are too retarded to understand how this works, impressive.
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>>2442790
>3% extra hit chance against all enemies all the time(100% uptime)
>8% extra hit chance when missing (not 100% uptime)
>6 vs 5.93 hit requiered(same diference range betwen all the other comparisons)
>0.10(0.1) less hits needed to kill the best case scenario enemy
>one in ten times of 1v1 a chosen you might need an extra hit to kill it if you have gifted instead of fast adaptation
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(the average difference is less than 0.1 btw , i was just being generous)
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(missed the 0s)
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>>2442758
>in reality a lategame bro against a regular nomad outlaw is missing a lot
>>
itt nerds and retards unfortunately
>>
the real MENACE was these math calculations hehehehehehehe
>>
It's a shame Menace really turned to be a scam for government money. I wanted to like it but it's obvious they have no idea how to make it fun. The main enemy is the equivalent of Wiederganger fights. And the only new thing they added in the past months is more plethora of Webknechts forest fights.
>>
>start save-scumming
>game instantly 2x enjoyable
Huh
>>
>>2443061
the proper way to play, IMHO, is to savescum until you learn how to play the game properly, then start ironmanning
>>
>>2443061
the proper way to play, IMHO, is to instead of learning how to play the game play only expert ironman like your favorite streamer until you get filtered, then start calling everyone else shit while shitposting about menace to help you cope
>>
is this "favorite streamer" in the room with us right now?
>>
>>2443127
Yeah I'm right here.
>>
>>2443061
imo limit the savescum to the beginning of the fight, keep some consequences to fucking it up.
It's really retarded when your bros start the fight knee deep in swamp water, inside a fucking hole or just in general in a disadvantageous position when there's literally a good one 2 feet from them, but at the same time, if you try to save every retard cannon fodder that you'll replace eventually, you're just gonna waste your time on the same fights again and again waiting for RNG to be play nice.
>>
sucks to suck
>>
i would know because i'm an expert on sucking cocks
>>
>>2443177
are you an expert ironman cocksucker or a dirty savecummer
>>
>>2443177
I could use one of those in my retinue.
https://www.nexusmods.com/battlebrothers/mods/793?tab=images
>>
>>2443177
kek
>>
>>2443177
Watching your favorite cocksucking streamer doesn't make you an expert at sucking cock, faggot.
>>
What's the next great topic to write 3 pages of number tables about for a 0.01% advantage?
>>
>>2443359
You'll never become an expert cocksucker with that lack of dedication.
>>
>>2443360
I'm going to play expert ironman and party wipe every three weeks until I make it.
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>>2443361
"I spent 100 days in battle brothers and you won't believe what happened next"
>>
But who suck cocks better, the guy who read guides about sucking cocks, or the guy who watch streamers with thousands of hours in sucking cocks?
>>
>>2443367
The guy who streams sucking cocks and gives advice because new cock suckers spawn in.
>>
i just play the game and savescum and go off of 3 year old build guides i dont care
>>
It's my first playthrough but I've already mastered fatneuting.
>>
>shitting up the thread
why not have genuine conversations instead
>>
>>2443359
ik is a troll post but on top of being a 0.07% difference on one type of enemy that table is leaving behind that every extra point of matk inversely diminishes the effectiveness of fast adaptation, so increasing matk as little as 3 points on that sim probably tips it over in favor of gifted
(not to mention gifted gives 7 extra points worth of stats on top of the matk)
>>
honestly im tempted to make a graph to show how badly fasts adaptation curves down the more matk you have but the bb damage sim is rustic and it would take a while
>>
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>>2443641
That's fair, but FA comes in handy when it's supposed to come in handy. Otherwise, this is how the game loves to operate.
>>
Legends without the bloat?
>>
>>2443696
What's the bloat? It's just layers of armor. You'll master the perk mechanics about the time devs reconfigure them.

Modern Hooks and MSU add a lot of api controls that improve even the original game. Hotkeys for everything, quick weapon swaps, custom map and animation speeds, auto loot, auto pause, more.
>>
>>2443696
yeah the base game
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>>2443699
>What's the bloat?
Inventory bloat, Severe perk bloat, Armor Layers bloat, Camp Bloat
>>
>>2443061
>Day 5 return stolen whatever 1 star contract, 14 peasants origin vs 5 low tier raiders and a thug
>Ok
>Bazzilion fumble rolls later, down to 5 bros fleeing that only survied because the last 2 decided to leave the fight instead of finishing the job
>Reload to fight
>Only one bro took damage the entire fight
It is so fucking hard to not savescum on this pos game
>>
>>2443696
reforged
>>
>>2443705
Inventory is the same as the original. Perks are individualized to character types. Devs have pull the reigns back on some of the super hero perks and nerfed them worthless, except assassins still get to all be Arya Stark.

There are hot keys to quick dump full armor sets or assign everyone at camp. All you do in camp is train, craft, repair, or heal.

Actually you're right, camp is pointless micro. I've played a lot of Master of Orion 2 and am blind to it for some reason.
>>
>>2443711
It's supposed to be a "simulation game".
In the first scenario, you could abstract that your guys were really unlucky, the enemies were motivated, and so on and so fort.
In the second scenario, the brigand raiders were drunk and some of them kept hitting each other or simply fumbling around.
I know you have 0 imagination, but it's not that hard. The game loses its charm if you abuse savescumming. I'm not saying to play Ironman only because of eventual bugs, missclicks and whatever. But the game is mostly about making choices with what you're given. If you "reroll" your choices, you're removing a huge part of the game.
>>
>>2443768
>day 5
>raiders on 1 star
Don't fall for his bullshit.
>>
>>2443711
are you really complaining that a poorly equipped peasant rabble aren't reliable professional warriors?
>>
>>2443906
ok i agree with u mate but thats also retarded
if the game were trying to be "realistic" well first of all movement on the map is retarded, it takes 1 day to go to one village to another? in 5 days u have explored half the world? anyway that's nothing. where are plagues? companies getting destroyed from the insides? getting random ass dudes to join mercenaries is utterly retarded from a historical point of view etc etc
so stop trying to force this point of view down our throats its a videogame of course its never going to be realistic. and yes maybe a peasant rabble with enough determination could have scared away a few professional warriors: numbers are important. most of them might have died, but who knows. we are both retarded and have way too much time on our hand for even clicking 'post' and wasting other peoples time by letting them reading this absolute useless text
>>
Any advantage to declining contracts instead of having them on hold?
>>
>>2443789
>Don't fall for his bullshit.
Why is this bullshit?

>>2443906
>Cant read award
I wasnt making a point about realism or if 14 peasnts should be able to take on 5 raiders or not.

>>2443925
Maybe having contracts on hold influences the way new contracts that spawn, but maybe not. Either way probably it doesnt matter that much. If I'm definitively not going to do a contract I usualy just decline it.
>>
>>2443915
>>2443932
I'm not advocating for realism, I'm talking about reliability within the boundaries of the game. You got the most unreliable origin, so it's only natural that, before they get battle hardened, one try can go horribly wrong and the next one can go swimmingly.
If you want more consistent results there are better origins for that, like gladiators or northern raiders.
Normally what I do with the peasants is to keep the best 4 ones (give or take) which will also leave enough decent equipment to get the job done.
>>
>>2443925
Declining remove the contract, which is useful if you want to reroll but the settlement have capped its contract slots (it's useless if there's free slots tho).
>>
Fucking hell this game really needs an update for quality of life features or whatever they call them nowadays.
An event pops up, talks about provisions and ammunition... can I somehow check my current amount of such resources? NO!
A second event pops up! Mmmmh, seems I have to make a choice between Wolfram and Markwald, whose names I forgot to change... can I somehow check who is who? NO!

inb4 "But anon, you have the pictures on the top!" yeah my ass
>>
Cry about it some more
>>
Don't make me purse those lips.
>>
>>2443982
No anon, you should have to shuffle four menus to swap weapons like you want to every single round. Floating animations that take ten seconds each are cool. It's more immersive to have to live with inventory decisions you made half an hour ago and to think otherwise is bloat. Not being able to see any enemy data is a feature.
>>
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Big guy
If came with stars in health, I would totally push him into a 150 hp nimblemaxx just for fun
>>
>>2443982
>provision giveaway and archer competition
it's 2 foodstuff and 50 arrows bro, just don't be broke bro
>who is who
reforge fixes this
>>
ITS OUT
>>
>>2444258
>it's 2 foodstuff and 50 arrows bro, just don't be broke bro
You know that's a dumb take
>reforge fixes this
Great and all, but I don't want to play a different game...
>>
>>2444261
What?
>>
>>2444261
OF THE MELON
>>
>>2443768
See >>2442145
>>
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i really like what they did with the new background, now you can make a build around the 10% extra chance to hit the head without having to rely on rng to get a good killer on the run
>>
>>2442145
>>2429918
Min/max definitely exists. Fatneut is a definition min/max build. Anytime a successful player chooses level ups of 1 stat point over 4 or 5 in other others is an example of meta min maxing.
>>
might as well just play with figurines at that point
>>
>spearwall bug
Can anybody explain what that is?
>>
>>2445237
probably the sprite not reverting back or some other trivial behavior
>>
>>2445237
Turning on faster movement could break it so it works once and only once per activation
>>
>>2445967
What the fuck are you talking about? The spearwall bug has been known since the beginning. As >>2445282 said, it's just the sprite being locked in and the tooltip saying "Spearwall" even though the bro (or enemy) is not under the Spearwall effect anymore. Sometimes it can be annoying because in huge battles you tend to forget what the fuck's going on
>>
>>2445970
>it's just the sprite being locked in and the tooltip saying "Spearwall" even though the bro (or enemy) is not under the Spearwall effect anymore
Yes. And that "lock" happens because faster movement is toggled on. Sometimes.
Supposedly they fixed it but I swear it still happens.
>>
fucking undead crisis and their stupid ass pikes get fucking wrecked by my nomad sling. doesn't help that half of my team were using spears... we stole their ancient swords and we are currently winning the war.
of course, hired a hedge knight spending all my crowns: immediately on the first battle, he pressed the wrong hotkey and instead of splitting shields, he split my tank's head.
>>
>>2446280
>slingerfag
I'm conflicted between saying based or saying retard.
>>
>>2446280
They're great baseball bats in legends. I'm probably just throwing instead if playing original.
>>
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>>2446291
my based shepherd just flung a R.O.C.K. at a geist, smashing its ethereal body and winning us the fight. Slingerchads, how do we stop winning?
>>
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>>2446393
I'm sure your rabbi will be proud.
>no combat log cap
>>
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>>2446441
Non-believer!
>>
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>>2446455
Which one was your post again?
>>
What's the consensus on the Estoc and Pollaxe? (I assume no one gives a shit about the Executioner's Sword).
>>
>>2446505
>(I assume no one gives a shit about the Executioner's Sword)
Why?
>>
>>2446511
Because while it is unique, it's not particularly interesting. Meanwhile the new mechanics with the Estoc and Pollaxe - in my opinion - are far more interesting.
>>
>>2446505
Pollaxe is good. You can either stand behind a mace bro, or use relentless/adrenaline to take double turns. Really good damage.

I see absolutely no reason to ever use an estoc. Damage is low and it can't use duelist. With dagger mastery it can hit twice, but one of the hits has to be stab(hot garbage.)
To fully pen with skewer you need a ton of initiative, but a fencer would be better at that point. You can only skewer once a turn, while a dagger can puncture 3 times without any initiative.
Perforate is the best attack, but it's overkill. If an enemy has an injury, any weapon with executioner would be good enough. I'd rather have a sword user decapitate or a polearm finish it off.

Executioner sword is a better flail. Higher damage and decapitate, but it doesn't ignore shields. It's honestly baffling.
>>
>>2446538
>To fully pen with skewer you need a ton of initiative, but a fencer would be better at that point. You can only skewer once a turn, while a dagger can puncture 3 times without any initiative.
I've had some success with fencers that take dagger mastery instead of sword mastery, and quick hands. Lunge+skewer with executioner perk is often enough to kill chosen outright.
Perforate and especially the default attack suck, I agree. Somehow a specialized armor-piercing weapon's main attack is straight up worse than a qatal dagger's stab, even though it costs more ap and more fatigue.
>>
>>2446601
Everyone laughs at perforate until it hits like 5 times.
>>
thoughts on reforged?
>>
>>2446538
Estocs are brutal against chosen and human enemies in general and not half bad against anything else short of longdead or others with resistance to pierce. If you get some early they're really nice switch hitters with goblin pikes for example and if and when you specialize someone in them and especially if you have a supporting cast of something with crippling strikes they'll mow down people. Pollaxe is comparable to a 2H mace if a little weaker and a little more flexible. As for exec you're sleeping on 2H flails having at least 50% armor ignore on head strikes. I mean they're good if you want to bully unholds but I'd still take 2H scimitars over them any day.
>>
>>2443720
Camp micro gets easier when you realise there are blank templates that you can fill out, so you can flip everyone to common camp arrangements fairly quickly.
I hear they're reworking camping though, so it'll either get better or worse soon.
>>
>>2446710
It's definitely easy, but I don't think it truly adds anything to the gameplay. It's pointless to have to stop them and move them around every time they finish duty.
I don't think the training and get hurt training is interesting. Crafting in this game is a roll save for your own patience. The Vala has all-time crystal duty.
>>
>>2429243
Battle Brothers makes me wish for some sort of Medieval or early period horror fantasy film. Bands of mercs or soldiers fighting pale crawlers (kind of like Alps) from /x/ and so on.
>>
How can I intentionally piss off a faction to start raiding their caravans?
>>
>>2447087
ctrl + click u can attack caravans mate
only requirement is not to be working on a contract
>>
>>2447091
Huh thanks
>>
>>2447193
nta but don't piss off actual cities. Not only are their caravans usually much worse if you're only looking for gear but it takes AGES for them to calm the fuck down.
>>
What do people think about adding more fantasy elements? I mean more in the vein of the Witcher then Warcraft. I was rewatching the Hobbit and I though that a Dwarven mercenary group would be cool to play through. Maybe something like the Barbarian start and with only one place to get Dwarves like a mountain hold or something. Maybe it would be better to have it's own game. I definitely appreciate the human element of the campaign. Still, I don't get the distinction between including greenskins, undead, vampires and wyrms but drawing the line at short hairy blacksmiths.
>>
>>2447036
I'm done with grim dark Sean Bean being a sacrificial Christian.

Watch Ridley Scott's The Duellists for a proper look at humanity and era specific sword play.
>>
>>2447212
There's a fantasy mod, but it's completely broken and doesn't mesh at all with the game's worldbuilding.
>>
>>2447222
I saw that and it's kind of my issue with the concept, aside from it being broken. The worldbuilding and atmosphere as it is is great in my view and I would only want Dwarves, maybe Elves at a very big push, in a very limited and ignorable fashion. Magic and everything else ruins it honestly. "Low fantasy" Dwarves however could slide into the more exotic creatures in the lore without tipping the scales into something fantastical. I think it could be done without messing with the setting.
>>
>>2447212
Have you played darklands?
>>
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>>2447237
No but a quick google search showed this cool item, tell me about it.
>>
>>2447242
You're in for a treat then, well, if you can get past the dated UI. Save these: you'll need them.
http://www.darklands.net/tools/tools.shtml
http://www.darklands.net/tools/symbols.gif
>>
>>2447212
I have Regions of Ruin:Runegate sitting in my wishlist for sometime now and sounds like you could enjoy it tbqh
>>
>>2447245
>>2447255
I'll check these both out, thank you very much anons. The Thorin larp shall live on.
>>
>>2447262
>darklands
Just two things to keep in mind. Don't fuck with the church unless you know what you're doing and almost everything you know from BB will apply to this. You will shank bandits, you will bring axes to elves, you will enjoy throwing and you better bring hammers lategame. Oh, and flails are amazing until they're not
>>
>>2447217
But I want regulars fighting weird monsters and eldritch things haunting the woods.
>>
>>2447036
that dumb movie with alien and futureman falling on earth with vikings, Outlander - had to look it up.

Has bad reviews but I remember it being ok.
>>
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>>2447036
picrel is pretty decent
Game of Thrones would also qualify, although the (late seasons) parts about the white walkers are some of the worst parts of the series
>>
Do guys usually play on easy settings or what?
Every time I see "tips" is shit about "bro just grab a 2h weapon that costs 12k use QH to another polearm that costs 20k also famed items destroy this kind of enemy! Don't forget to grab Scout" etc. etc.
It's as if a good campaign is all they get. Meanwhile I'm here enjoying the first 100 days by struggling and using shit bros and equipment because I'm starving and can't even pay daily wages.
In short, most tips suck ass unless you are way towards the latest parts of the campaign, which are the boring parts anyway
>>
>>2447492
You dont have to keep that greedy brute hedge knight with 53 MATK on your payroll. Anyone who costs more than 20 crowns a day out of the gate better have 65 or more MATK equivalent, dont be afraid to slash anyone who doesnt look good enough to pay for their keep, you can always hire students and daytalers for pennies as fodders.
You can go dumpster diving in castle market, a 50% billhook costs 800-900 in expert economy, less than even your company banner. The top tier cleaver costs something like 1200 at 50%, pretty good for a chopper, and very potent as a duelist option. Also learn to sell any and everything you dont use, which in early game is swords, maces, flails, cleaver, hammer, 2h weapons... Militiamaxx with spears and shield. Buy dogs, they provide surround bonuses fill holes in the line, and chases down enemy archers.
>>
>>2447510
I'll add that it's very easy to get more polemaces than you'll ever need just fighting nomads
also, once you hit the nimble/forged with decent armor threshold and start forgoing shields you don't have to buy 2h weapons right away, high tier double gripped 1h weapons and pole-weapons (like the aforementioned polemaces) will do just fine for quite some time (more so if you go with duelist for 1h maces/cleavers)
expert economy sucks, though, I like doing contracts
>>
>>2447476
You dig like a dog.

>>2447036
Meh, high medieval merc life is gritty enough if done right.
>>
>>2447538
Your words are feeble and twisted as an old woman!

Flesh+Blood is early modern, though.
https://youtu.be/ve_rkWnSqlc
>>
>>2447545
This old woman will send you to the next world old man.

>1501
>early modern
We can agree to disagree but good film nonetheless.
>>
>>2447237
>darklands
Is that what young folks call Africa these days?
>>
>>2443696
>muh bloat
people always say that as if it's a bad thing. I put like 800 hours into vanilla. You know what I fucking want? More of everything and that's what legends gives me.
>but it's badly balanced or some shit
I'm not playing a competitive multiplayer here. If something is too strong I just won't use it, unless I won't to then I will.
>>
>>2447675
>unless I want to
durr
>>
>>2447675
>pointless busywork is GOOD
>>
>>2447686
>extra stuff to do is bad
>>
>>2447492
Well, you MAKE it a good campaign. You're acting like trading, snake oil or drops from locations or enemies aren't a thing.
>>
Letting go injured Bros to save on medical supplies yay or nay? Also do you pay compensation?
>>
>>2447883
Define injured. If they can wrangle an orc warrior buck ass naked they're free to collect it.
>>
>i'll do something different this time
>still go raiders
>still name them Erik the Swift, Baleog the Fierce, and Olaf the Stout
I think I have a problem.
>>
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>>2446455
Put this in your sling and spin it.
>>
>>2447891
I mean after some tough battle where a quarter of the company is butchered and your cannonfodder survived with perm injuries and some others have split hands and broken arms and will be more useless than usual on top of using up your supplies.
>>
>>2447476
I remember this one.
>>
>>2448186
Depends on the injury and where I'm at I guess. If I'm playing cultist I'll try to farm brain damaged nobles for example, but like in general? Yeah, I'd always let them heal. Meds aren't that expensive if the settlement is producing them. Your best bet is a swamp or swamp adjacent one.
>>
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Alright, which one of you fuckers did I just recruit?
>>
>>2448298
Literally the entire thread
>>
>>2448334
>neither fat not greedy
Couldn't be me!
>>
>funniest origin to play
>good mod origins

For me,
>Manhunters
>Reworked Oathtakers
>>
>>2447476
Best Beowulf. O Brother is best Odyssey.

>>2447467
Lovecraft isn't interesting because "squids from space." Just getting what you want isn't a formula for cinema or game design.

https://www.youtube.com/watch?v=JOBTFfHJjV8
>>
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Sometimes I just dont know what to do with my guys, so I just let them sit on perk points while I have choice paralysis
As you can tell from this pic, that happens a lot (I didnt even pick the stats level ups for the guys with long weapons, and they are all level 4-6 by now)
Despite this everything is going fine.
>>
>>2448752
There's honestly nothing wrong with that, to a degree. You'll never know what named item you'll get after all. That's a weird company tho.
>>
>>2448939
I simply respec the bro's weapon mastery with Breditor when I get bored / find a cool named weapon.
>>
>>2448947
Used to do that too but outgrew it I guess.
>>
>>2448399
Not Lovecraftian, more like /x/.
>>
>>2448953
For me it's the other way around, I've "beaten" it legit so many times that now I mostly fuck around with a ton of mods.
Things like Peasant Origin ->Clone best ratk bro into the whole company -> Give everyone a handgonne -> Royal handcannoneer company is go.
>>
Does the tournament only happen in the first month?
>>
arena tournament? i think its just a random settlement event
>>
>>2448752
>>2448939
Not getting mastery until later is fine but there are some perks that basically every bro can do well with like colossus and gifted.
I'd still advice deciding the general role of a bro right from the beginning based on stats.
On a sidenote, 65 hp with 2 stars at level 8 is a bit grim. I imagine you were skipping health increases for several levels?
With good matk, good hp and decent enough mdef that bro could make a good nimble duelist.
>>
>>2449372
True.
>>
How do you lone wolf effectively? Is the only way to make a fast bastard that shanks the back lines?
>>
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get a seed with drunkard+huge and solo high roll the first 3 fights
>>
>>2449464
A slow frontliner doorstop ain't too bad either
>>
>>2449464
Some of them can tank and round swing+berserk. I think mastering that type of play is learning matchups and how to collect necessary loot and funds at different stages of the game that gradually increase your LW.
>>
>>2449372
>On a sidenote, 65 hp with 2 stars at level 8 is a bit grim. I imagine you were skipping health increases for several levels?
I dont even remember. Probably I placed some levels in it, but ended up prioritizing high rolls on defence and other stuff since dodge is a no for that bro.
You are probably right that I should have healthmaxxed+nimble as defence layer.
>>
16 NAKED CRIPPLES IN THE BATTLE BROTHERS
>>
>>2449156
You do you but that doesn't appeal to me in the slightest. Maybe conditioning but I found I rather enjoy completing that puzzle with two broken arms and most of the pieces either missing or chewed on by a very persistent terrier.

>>2449372
Solid take. Personally I wouldn't do a duelist over a 2H or even offensive tank unless they're really freaking good recruits with a weapon waiting for them but sure, they can work if not shine with just good and decent.

>>2449464
Flanker is definitely an option like you mentioned just don't overextend and one of the few situations where you want footwork over rotate imho. Two others you might consider is a spearfag with a spetum or a riposte tank you either leave on the flank or to tie down centre as you work around him and an archerfag if you're inclined to using those. Niche AF specialists for a niche AF perk but they can do solid work for you in certain fights.
>>
>>2449798
NAKED CRIPPLES WAITING TO BE KEKED
NAKED CRIPPLES WANTING TO BE FUCKED
>>
>>2449857
Love that porn
>>
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i havent played bb in a long ass time, whats a good build i can place on my guy? i cant really remember how to play this game eventhough i got like 400 hours...
he has high melee attack and hp, should i take dodge or fortified mind to balances his weaknesses?
>>
>>2450564
>he has high melee attack and hp
Not really. Honestly do what you want with him but I'd look to replace him before too long.
>>
>>2450564
https://www.bbplanner.xyz/?name=2H+axe+Battle+Forged&perks=kg4AIAKS
>>
>>2450564
https://www.bbplanner.xyz/?perks=kkYBAAKg i force this on everybody before day 30 for getting strong asap level resolve to 50 on low HP rolls and take attack+def+hp
>>
>hire some good assassin
>has great stats and stars
>fight a group of raiders and win
>enemies are routing but i got greedy and wanted his shit ass armor
>raiders has a two handed mallet and it's breaking
>what are the chances of him hitting a 5% chance, right here, right now? I doubt it.
>get in his zone of control and miss a 80+%
>raider rolls a fucking 5%: 2 headshot killing my assassin.
Fuck this retarded game, I fucking knew it. Always with this fucking bullshit!
>>
>>2451121
>legends
>beating the shit out of it with assassin by being selective and arena spamming
>level 10 110mDef, 125rDef, tumble, 80 hp, 80 helmet

>start game up and fight a nomad camp
>decide not to use newly acquired gladiator helm
>wait first turn
>one shotted by a nomad sling

I keep reloading this fucking save and none the nomads can even hit that character. That's gotta be a 1 in 400 throw.
>>
>>2451137
kek same, happen in my legend playthrough. in hindsight, i should have upgraded his turban at the very least.
>>
>>2451145
legends is a pain in the ass because they keep rebalancing. Great pervious runs aren't repeatable version to version because of all the changes.
>>
>>2451121
https://youtu.be/33oAuvbRg-c?si=P6CVxYQ7rNkOVbVn



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