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prev >>2402409
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>>2429475
Decided to mod my homebrew HIP and added few new cultures/cultural group
Here the rumis, the iranized late Rum/early Ottoman anatolian turks. Mostly byzantine phenotypes with Turkish attires.
They belong to the Rumeli cultural group (anatolian rum muslims, IE proto-ottomans) together with Arnauts (muslims albanians), Lazs and Pomaks (muslim bulgarians).
All these cultures are scripted to appear when provinces of greek/georgiana/albanian/ bulgarian cultures are under the control of Oghuz/Turkmen/Turkish/Rumeli characters
What do you think of my work, /ckg/?
>>
>>2429475
>check CK3 AGoT
>still no GoT bookmark
yet again they are still missing the most important bookmark instead of some more dunk and egg bookmarks or whatever the fuck
guess ill check back in a year
>>
>>2429484
*Byzantine phenotype, iranian beards/hairstyle, and turkish attires to be more specific
>>
>>2429486
My problem with the mod is that it makes Westeros the size of 3 Chinas. I get the idea that the Iron Throne is an Empire or even Hegemony tier title going by the ingame title logic, but holy fuck are there way too many provinces.
>>
Kinda feels like landing a lowborn should start you out with better than neutral house relations considering you basically created their dynasty.
>>
>>2429537
Don't you love it when you land a long-served knight of yours as reward for his loyal service, and he then immediately hates you because once landed he gets hit with vassal modifiers? He should be overjoyed at his luck, not sperging out at my crown authority.
>>
>>2429611
Machiavelli unironically wrote about that.
"For the people desire not to be commanded nor oppressed by the great, and the great desire to command and oppress the people... Besides this, one cannot by fair dealing, and without injury to others, satisfy the nobles, but you can satisfy the people, for their object is more righteous than that of the nobles, the latter wishing to oppress, while the former only desire not to be oppressed."
>>
Alright, I'm about 120 years into my first Dark Ages game, starting off as a noble house in the Byz empire as it is one of the safest places to grow and become emperor.
I can kinda see the appeal now, after getting hit with a good chunk of bullshit events and understanding how to mitigate them. Not a fan of some game mechanics getting completely demolished as I had several characters able to scheme against me despite me having a strong hook on them, among others.
Became emperor now, time to see what else this mod will throw at me as I attempt to stabilize the capital region.
>>
>>2429625
class warfare challenges the exact boundary of the "people". I'm not saying he was wrong, but maybe he didn't consider the "people" could become just as insatiable.

I tried getting into map painters a couple times, but really struggle getting past the abstractive nature of it. Does it get better if you have a better understanding of history? Should I just read more?
>>
I'm still waiting for the Merchant Republic update to drop later this year before I move on from CK2 and onto this, but, I just felt like saying that I basically never played this game in the "supposed" way it was meant to be played, meaning building my dynasty then playing as my children once my character dies.

I literally just start off with one character, try to achieved as much as possible in one life and when that's over and done with I basically just quit and start a new game.

Genuinely don't know how I managed to actually put 1k hours into CK2 by just doing this over and over again, probably because I remember sometimes getting a few specific things done would take me up to like 8 hours IRL cause of how often I would pause and micromanage things, but I'm hoping that once I start playing CK3, there might be something about it that helps me not have to end up in a similar position to how I played CK2 and instead actually try and focus on building a proper dynasty, going all the way through the game from start date to end date.
>>
the son of heaven should have a unique palace domicile with expensive upgrades, I miss my estate after reuniting china
>>
>>2429648
Consider that passage in the context you took someone who peaked as one of the people, your loyal retainer, and made him into a noble, someone who has a much higher ceiling now. I'm not crazy enough to assume paradox accounted for muh nature of man but makes sense to me why they'd be grateful short term and a greedy piece of shit longterm from that appointment.
>>
>>2429504
More detail is good
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>>2429484
>All these cultures are scripted to appear when provinces of greek/georgiana/albanian/ bulgarian cultures are under the control of Oghuz/Turkmen/Turkish/Rumeli characters
You should add an event, which auto-flips the culture, when they convert. Any Turk that converts to Orthodoxy should become Greek and any Greek that converted to Islam should become Turkish or "Rumis" as you call them. This is how modern Greece did things even during the population exchange. Greek-speaking Muslims were deported to Turkey, while Turkish-speaking Greek Orthodox got sent to Greece.
>>
History games are unironically more fun the less you know about history.
>>
>>2429675
The vast majority of the titles are never referenced in GRRM's works, it is bloat for bloat's sake.
>>
>>2429728
>You should add an event, which auto-flips the culture, when they convert

I know how to make a culture to culture switch depending on whole rules the province. But how i script an automatic culture switch depending on the faith?
>>
Im trying Nomad for the first time, which buildings are the best to go with to start? There's a bunch of options and i cant decide what to do.
>>
war rework when
>>
>>2429942
never ever because the mysterious and unattainable casual audience doesn't like difficult mechanics
t. yohan
>>
>>2429672
NTA but I don't think the transition from grateful to spiteful retard shouldn't be as large. Maybe add an opinion modifier where the first guy you land has a +50 and then the heir has +40 and his heir has +30 and so on.
>>
>landless will be part of vanilla CK3... when the silk and silver or whatever patch drops
at least modders won't have the DLC excuse on leaving it barebones now I guess
>>
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https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-203-adventurer-changes.1928857/#post-31357543
Dev Diary 203 - Adventurer Changes
Previous S&S DD: 4 - Republics Vision >>2407649
Previous BGA DD: 3 - Puppets & Theocratic Play >>2407649
>a custom 867-start Landless Adventurer is now the single most popular campaign starting point
>with the release of Silk & Silver later this year, the Landless Adventurer character type is moving into the base game, free for everyone.
>but this is not promising new landless content yet, due to Chapter V content
>more Chapter V news later this week
>>
>>2429973
>a custom 867-start Landless Adventurer is now the single most popular campaign starting point
Why is that?
>>
>>2429976
earliest start date, retards think they'll have "more" out of the game, instead of playing for 100-200 max and stopping
most "zero to hero" potential
custom characters allow oc donut steels and self inserts
>>
>>2429979
>earliest start date, retards think they'll have "more" out of the game, instead of playing for 100-200 max and stopping
what if they like the setup more?
>>
>>2429675
Not if it breaks the gameplay.
>>
>>2429950
What did you have for lunch exactly four years ago?

>lifelong gratitude because your ancestor five generations back got some land
>bitching two months later because paying tax sucks and bob got nicer land
Which seems more likely?
>>
>>2429950
oh I would most certainly fucking not give some generational opinion boost for granting a lowborn a title&thereby making him a noble, I've read enough shit that's blurred together over the years to know how little that amounts to
a degrading opinion boost on being landed at the very most, and it certainly would amount to fuckall in the face of ambition. Really though, those courtly vassals throw a bitchfit about the lowly being given land, it'd make sense to offset that in the very least for said lowly persons. I don't think there's anything ATM to counterbalance that explicitly beyond the simple presence of a new house (that may die within a generation anyway)
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>>2430018
Yeah.

>counterbalance that explicitly
So we're clear, counterbalance what exactly? Just the courtly vassals or vassals in general?
>>
>>2430028
looking at what I wrote again I think everything past "Really though..." was mostly a dumbass tangent that isn't terribly related
courtly opinion malus doesn't amount to much outside conqueror shenanigans either
so ehhhhh yeah, sorry
>>
>>2429987
How does it break the gameplay?
>>
>>2429986
>what if they like the setup more?
if you have any appreciation for history, then a single 867 playthrough will convince you never to try it again
>>
>>2429973
was hoping for a bit more info than just "yeah adventurer is free (soon)"
>>
Do you think PoD is ever gonna adapt the gypsy splat?
>>
>>2430186
What are their mechanics like? If they're as complex as Mages or Hsien can very well forget about it
>>
>>2430018
granting land to a lowborn should give a strong hook that transitions to a weak hook on succession, it should also give an opinion malus from other vassals to both you and the newly elevated lowborn
>>
>>2430205
>hooks on grant
To be fair that'd be absurdly powerful even as a culture tenant.
>>
>>2430215
yeah, but i feel it's kinda realistic in a "i made you, you owe me big" way, that said, it is pretty powerful so other nobles should resent you (and your new lacky) quite a bit for it
>>
>>2429942
They'll obviously have an annual chapter built around it so not anytime soon
>>
>>2430218
Yeah but I do agree a weak hook on the one you grant title to is perfectly reasonably. A free contract change basically.
>>
>>2430010
>yesterday you had nothing
>today you get 1000 bucks for free every single day from sitting on your fat arse and letting the peasants work your fields
>but you have to pay 10% of that to your liege
>"augh this free 900 bucks is not enough I hate my liege"
>>
>>2430205
A free strong hook is way too OP for anything beyond a county.
That would let you do stupid shit like granting them a duchy with loads of economic buildings and then immediately raising raising taxes to high and then wait 5 years to raise taxes to massive.
That would let you have 2.5 times the taxes coming in from any vassal after only 5 years of prep.
>>
>>2430053
>if you have any appreciation for history
then i wouldn't play crusader kings?
>>
I realize more and more that CK3 definitely ends too early. It should extend into the early modern period potentially climaxing with the thirty years war and peace of westphalia. Cutting off before even 1500 is too abrupt and anticlimactic.
>>
>>2430411
This mod adds about 150-200 extra years of innovations if that's what you were looking for. It says it's outdated but it worked fine for me with no errors.
https://steamcommunity.com/workshop/filedetails/?id=3423615136
>>
>>2430411
What exactly do you need to play up to 1700s and not notice too much of a difference? Protestants are mechanically perfectly possible if not named as such, firearms are in, india if not americas are in. Worst case scenario you need to close your eyes or creatively interpret some events and wait for the inevitable republic dlc for more fashion.
>>
>>2430338
It would be nice that with an overall remake of Feudal there's some sort of mechanic that handles dealing with nobles outside of just opinion modifiers.
>>
>>2429859
This, grrm wasn't this autistic or in deep about the geography, the vast majority of readers aren't going to give a shit about some random shitter house that was maybe mentioned once or twice by grrm, not when they can just play as the starks, baratheons or incestmaxxing house targaryen again.
>>
>>2430411
>>2430421
In a scenario like that I guess the Americas and southern Africa could be off-map things to interact with, but I'm not sure if CK3 can do that since they just made China a part of the map.
>>
>>2430521
Do people actually start as lord paramounts? I get bored too quickly if I don't start as a count or duke
>>
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>let's see how Europe is doin-
>>
>>2430692
I didn't know modern France was a fordable title in the game.
>>
>>2429976
For me i sometimes just like to adventure around for 10 years or whatever and let the world develop, see if anything interesting pops up to land at and go from there.
>>
>>2429976
Playing as a viking and ending up ruling some random place on Vietnamese coast is just fun.
>>
>>2430553
They probably because playing as a lord paramounts gets old, there is always house umber, bracken, rowan, dayne, wull and other types of houses that are around if you one wants to rp a somewhat minor lord.
I doubt anyone is actually playing as house Forrester or whitehill anymore kek
>>
https://www.youtube.com/watch?v=FvaZPzSI-qA
By God Alone is releasing on September 30th.
>>
>>2430692
Good to see that nothing has changed compared to CK2.
>>
>>2430757
sell me this shit, is it a good mod? do i need to have knowledge about the books/series? haven't seen anything from that fat fuck ever, wouldn't even know where to start
>>
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>>2430774
The biggest sell point of the mod for the fans of the books is how autistically focused it is on the lore, even with some obscure lore stuff martin offhandedly mentioned once or never cared to focus too much about it.
But if you know nothing about the books you can still enjoy it for sure, the dragons alone made this mod blow up in downloads, they come with traits, sizes, many many colors and you can even create one if you feel like doing your personal power fantasy/breeding eugenics with your YUGE monster dragon
>>
Not seeing a lot of new drip for the priests on the By God Alone DLC page
>>
hi, Carnalitas issue here lol, apparently i am capable of raping (KWAB) other characters with no problem, even knock them up, but i don't get any opinion penalties with them or their families after, nor do they get the injured trait, any suggestions?

also, Carnalitas + Rapist-Slaver run has finally made 867 viable for me kek
>>
>>2430766
Quite literally the latest possible date to still be considered "Q3".
>>
>>2430766
Finally a date. They announced it would come in Q3 so them putting it at the end of it shows the devs need all the time they can get. Cautiously hoping we get Silk and Silver before December
>>
>>2430788
I don't think they're supossed to get injured (but it would make sense as a feature). As for the opinion maybe their faith/culture allows polyamory and the rape opinion works the same as the cheating opinion?
>>
>>2430811
nope, tooltip says that the victim WILL get injured, and that the interaction WILL cause an opinion loss

>As for the opinion maybe their faith/culture allows polyamory and the rape opinion works the same as the cheating opinion?
they were Welsh/Irish/Anglo Catholics and Insular, i don´t think they´re fans of getting diddled
>>
>>2430788
Another man of culture I see
>>>/aco/9221035
>>
>>2430774
Just read start date/character description and youre good to go
My favourite start is ninepenny rebellion
Pure cinema
>>
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Somehow only now realized that you can negate peasant revolts by just conquering in more than one area.
>>2430774
It's kind of like warhammer where you can get the basics of it extremely easily but the lore goes deep. Alt Shift X is a pretty good channel for the lore stuff but I would recommend reading the books just because they're actually great.
>>
>>2430959
Damn, ATE is ugly.
>>
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Stunning
And
Brave
>>
>>2430978
Everyone's too dark-skinned too.
>>
>>2430959
Having to make the map sideways because they added 6 million valid el goblino cultures is something else man
>>
So what prevents Paradox from incorporating the Princes of Darkness mod into a DLC since they own the IP?
It'll probably run like shit but I'm sure it'd sell well.
>>
>>2431028
that'd probably piss people off quite a lot, plus the monetary value would fluctuate depending on the state of release compared to years down the line, and it'd muck up the workflow by a lot for the nerds that work on it sporadically on top of having to figure compensation for them. Copyright might also be a massive pain in the ass.
>>
>>2431033
Copyright is the only part they don't have to worry about, Paradox completely owns it.
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>>2430986
what mod
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>>2431042
Degrees of Lewdity Transmod
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>>2431002
Most of the cultures in the mod don't use a specfic ethnic template like the base game and instead just use almost all of them. As most of the ethnic templates aren't white that's how you end up with cascadia being half black. Washington should be run by african though because pic.
>>2431028
They could integrate some of the stuff into a DLC for secret societies and cults like they had in CK2. Outright shipping the whole thing though probably wouldn't go over well.
>>
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My wife was a retard
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>>2431153
how do does that work even?
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>>2431492
She was probably trying to do some operation on herself or medicate herself and it backfired. What do you mean how does it work?
>>
>>2431502
nta but self-operation should cancel itself out probably, otoh we wouldn't fun results like that
>>
>>2431028
>>2431086
Has Paradox ever offered a DLC that overhauls the game so hard that you'd have to turn it off completely if you're not interested in playing that specific DLC in your run?
>>
>>2431538
From what I remember in CK2 if you had the Sunset Invasion you had a rule to turn it off, as well as secret cults and satanists from monks and mystics.
>>
>>2431544
The secret societies are absolute ass in CK2. If you have any fucking infidels or heretics in the realm you have to keep the chaplain on 24/7 purge duty.
>>
>>2431544
Ok none of them overhauled the game but I imagine in the case that they did integrate PoD they would have it be an additional mapmode of who secretly controls the undeworld of each county.
Theoretically you could play as a normal mortal character with minimal interaction with the World of Darkness(unless you stumbled across a ghould or something)
>>
>>2431492
An hero'd? I guess it beats living with anon kek.
>>
>>2431545
not him but I pretty much always disabled that secret cult shit, it got out of hand way too quickly at least 90% of the time
>>2431546
that sounds like it'd shoot system requirements through the roof, on top of needing yet another vanilla bookmark IIRC
>>
>>2430692
this is why you turn off conquerors by the way
>>
>>2431602
Nah, keep the trait just turn off inheritable
>>
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I'm enjoying the Harem Politics mod so far.

I recently got an event where my new primary wife and my lowly concubine had bonding time with each other and me. Shortly after that a I got a toast notification informing me that my secondary wife (demoted from former primary position) gave the concubine a belting.
>>
>>2431772
>>
>>2431774
>>
>>2431769
I have no idea why it's even inheritable by default
>Yes, the level 1 stewardship lazy glutton coward is as much of a conqueror as his level 4 martial brave ambitious wrathful father
>>
>>2431772
Tell me more.
>>
I'm playing as an islamic governor atm and just had a governor event where some of my muslim subjects resorted to eating unclean animals during a famine. I chose to "punish them harshly". One second after resolving the issue the sinner became the court imam of a neighbouring ruler. Bravo Paradox.

>>2432088
I'm trying it out for the first time, so I can't say much yet. Apparently the mod author is mostly focused on chinese harem flavor (he posts about it on r*ddit), but the basics work for muslims as well. The mod page says that:

>Forgotten consorts may become bitter and plot revenge.

Which I guess is why Mahsa spanked Nikarete. It's a bit sad really, the lowborn Mahsa was my childhood crush and first wife. But now I've replaced her with a princess a decade younger than her and she became "forgotten".

What I don't like about the mod is that it has events that decide for you that you just did something. I just had one where I had a drunk one-night-stand with a random peasant, and my primary wife than urged me to take that one in as a proper concubine so as not to disgrace the woman. I don't think my character would whore around like that.

https://steamcommunity.com/workshop/filedetails/?id=2916241472
>>
>>2431772
>>2431774
>>2431776
Does it actually have depth? I was looking for soemthing like that for a long time, it is unreal that PDX didnt make anything like Harem for muslim rulers.
>>
>meant to examine a freshly implemented thing in mod to see if it was working
>got frustrated for entirely unrelated reason and deleted late save rather than keeping it around to let it run on observe just to see how it fared
>won't be able to check again for a while
oops
>>
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Paradox did NOT have to make the icon red.
>>
>>2432400
why's it matter?
>>
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>>2432402
>>
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>>2432407
It seems to have stopped right before hitting my land so that's good at least.
>>
>>2432407
why's the plague icon turning red matter in relation to that?
>>
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>>2432420
It turns red whenever there is a level 3 bubonic plague (which always gets labelled black death).
>>
>>2429753
True that. Whenever I try to play some specific country in CK2 I always try to make some cursory research about it, and when I finally play it it feels bad because CK2 never seems to simulate it quite right and it never feels realistic.
>>
>>2432400
I always like to set the black death to the dynamic setting. Sometimes its fun to have it pop up in Norway.
>>
>>2432167
>chinese harem flavor
Disappointing but that's not your fault. Does it also have those tiers of "affection" for lovers and concubines like in agot?
>>
>>2432886
>>2432329
It’s not a dating sim, if that’s what you were hoping for. But I think it’s ok as a side activity. The core of the mod is a new harem overview screen that shows you all of your consorts (wives + concubines). It becomes available if you have atleast three consorts and tracks two things: Their legal status of primary wife, secondary wives, and concubines. And the tierd „favour“ that they stand in with you (the flower icons in >>2431776). The favour of a consort depends on how you interact with her, and it gives her bonus/malus to health and fertility. I think you’re also supposed to directly bestow favor with a character interaction, but that option rarely shows up for me. Maybe bugged?

There’s also some kind of harem live going on behind the scenes, they become friends and rivals with one another. But the spanking was the only cool thing I’ve seen happen on it’s own so far.

Once a year (?) you can „Visit Harem“ from the screen and get an event like >>2431772. And there’s also a chance for random events. The mod also adds game rules for more consort slots, and a right click sex interaction.

The author seems to be autistic about chinese harem dramas, so that’s where all the cultural flavor is going. I'm playing as a muslim duke and don't get the "Si Fei" positions he talks about here: https://www.reddit.com/r/CrusaderKings/comments/1s0ut95/mod_harem_politics_the_four_pillars_of_the_inner/
>>
I feel like if anything should be free it should be theocracy play before landless adventurerers
>>
>>2433086
piety ain't free
>>
Just been insanely cucked out of the archduchy achievement after 20 years of trying to get a hook thanks to some random crusader state count inhertitance
>>
>>2433287
play meme games
get memed on
>>
>>2433287
just... lose the title? succession laws, imprisonment/revocation->deposition, etc.
>>
>>2433287
Lfmao REKT
>>
>>2433046
Just looking for a little more flavor to make me actually play in asia for once. Alright anon, you have me convinced enough to give it a go next time I start a run. Appreciate the effort.
>>
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I think I may have accidently started the spread of degen Christianity.
>>
>>2433287
It's easier to get than ever with Choose Your Destiny
>>
>no republics until xmass
woauv
what a travesty

Also what do you /vst/niggas think about paradox cutting off parts from DLCs and adding them to the base game?
>>
>>2433922
It's good because it means they will build on these mechanics in new DLCs instead of leaving them by the wayside.
>>
>>2433922
specifically concerning adventurers I'm glad it makes it harder to write off special implementation on the basis of something requiring a DLC
>>
>>2433922
Good. Older DLC should become base game so they can be reworked for new DLC.
Hoi4 already did this with the pre-2020 DLC, paradox should do the same with Chapter 1 & 2 DLC (royal court + tours and tournaments)
>>
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>>2433933
>Good. Older DLC should become base game so they can be reworked for new DLC.
imo that is just going to make more people cream DLCs instead of buying them
>>
>>2433922
Hopefully they do the same with court mechanics, not sure where to improve but it needs an overhaul. I also wish they made more events, DLC or not, because they get old and repetitive fast.
>>
>>2433942
>imo that is just going to make more people cream DLCs instead of buying them
why?
>>
Stewardship feels so much more boring now after the changes to holding caps.
>>
>>2433922
The DLCs are haphazardly stapled onto the main game as is. DLCs getting added into the base game makes even more patchwork fuckery as more careless DLCs are toppled into jank.
They really aught to have treated core mechanics added in DLCs like adventurers how they did with the asia expansion in that the flavour was DLC, the map was done properly and added to the base game. They still fucked it up making it feudal hell without the DLC. They should have had at least had the barebones of the new governments in base game if only so playing near them didn't suck.
>>
>>2434040
>but it needs an overhaul
Yes. Scrap the whole damn thing. Add some goddamn animation and movement so it doesn't feel dead as fuck. If you're going to lean into being 3D, don't half-ass it.
>>
You know what I hate and have always hated? Lifestyle trees. Fuck the concept. Fuck having a fixed set of perks you progress through linearly lifetime after lifetime. At least CK2 randomness kept things fresh.
>>
>>2434564
>Hey, cool job, champ! Here's some lifestyle experience for you!
>Eh? You already unlocked every perk in every tree in that lifestyle?
>Well, you're not getting even the tiniest iota of compensation. That's its own reward, after all!
>>
I decided that I'm finally going to play that "After the End mod" from CK2.

What are some good characters for a beginner? By which I mean, "What are some characters with actual content, but aren't "masochism and metagaming required" level of difficulty.
>>
>memetext capitalization
Absolutely fucking disgusting.
>>
>>2434845
Well, since I didn't get any recs, I tried checking the archives, and apparently there's a "chud" version to deal with the "fan mod taken over by discord clique who makes everything brown and gay"

Still no idea what to play, of course.
>>
>>2434845
>>2434871
Did you consider any of the bookmark characters?
>>
>>2434845
you can't really go wrong IIRC unless you play an inuit or some other remote shit
anything "masochistic" should stick out like a sore thumb at the selection map
if you're literally new, idk, play Quebec and go on a crusade.
>>2434871
At least last I played, CK2's version didn't really have that unless someone got severely ass-blasted about the confederacy getting renamed. Or someone getting fed up with california favoritism. It wasn't really horrible IIRC, relatively tame outside blatant favoritism for California, so I'd expect a "chud" version to basically be a shitpost.
>>
>>2434845
The character where you are living/where you grew up, and then roll from there
You ARE from the 1st world, righr?
>>
>>2434876
I don't know anything about a single one of them, I wouldn't be able to tell which one has the most content.

I went so far as to search for a video, but then it turned out that what they reccomended as the "character with the most content" was just the self insert of some dev.

>>2434879
From what I read, the brazilian empire isn't playable at gamestart in ck2
>>
>>2434877
>unless someone got severely ass-blasted about the confederacy getting renamed.
I mean, making a game about post-apocalyptic america where they literally worship ancient american culture and removing the confederacy is kinda ridiculous, isn't it?
>>
>>2434871
>>2434877
The Chud version is called after the end Deposed.
https://github.com/DeposedAnon/After-the-End-Deposed
It's part shitpost and part serious, it does stuff like readding the confederate armor for the HCC but also Chris Chan and King of the Hill references.
>>
>>2434877
I will add, the only thing that ever stood out and bothered me wasn't related to chud stuff at all
I believe the very last update I played on still had the Shriners as being implied to have fused with the Nation of Islam, even if it was just through a "Fruit of Islam" holy order and a D-Mecca holy site. Very absurd combination drove me up a wall to even consider those funny charity go-kart riding goofballs ever condoning the NoI's wild shit.
>>2434882
They had an emperor order a guy's tongue removed for speaking of their actual history, so yeah it still feels stupid that they renamed it. Could've very easily been spun as an absurdity, dramatic irony or whatever the fuck for players. Hell I think they used to have the uniforms.
>>
>>2434888
>>2434889
I see. It also seems like they changed Mexico from a Kingdom to an Empire? I booted up the original, and it was "Reino Mexicano", but in 'Deposed', it's "Imperio"

Still trying to figure out what to choose, but it seems like the chud mod is worth it if I were to pick a southern character for confederate larp
>>
I'm gonna have an aneurysm if I keep glancing at the ek2 server's chat log, hoping that update is soon so I can play moonshining witchmen and watch Tamriel burn around me
>>
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lol
As a genius, I have come to say, I dont care
>>
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fucking lmao
>>
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Well, after searching what I could, I'll give my first try in this mod...as Paul Mahonic. Then next time I can go for like, Duke Heron of Altamanha or something and go full Dixie.

Hopefully, I'll do good.
>>
>>2434871
>apparently there's a "chud" version
Is there one like this for ck3?
>>
>>2434947
There's an event chain, and I'm pretty sure you get some free claims as him, but you should expand quickly and consolidate New England
>>
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>>2435076
I have, it's 2677 and New England is mine. Not entirely, but I got the title.
>>
>>2431602
Conquerors are the only thing left in this game, that can (rarely) give you a modicum of challenge. Also clean up the bordergore left by the retarded normal AI.
>>
>>2435097
Issue with conquerors is that the trait is for whatever reason congenial. Which makes no sense, because 99% of time the son of the great conqueror could never live up to his father.
>>
>>2435107
you can turn the congenital part off in game rules
honestly I'm surprised it doesn't have an RNG tic game rule for inheritance, it already has one for determining if the conqueror is only picked among strong rulers, always has scourge of gods (genghis khan mode), has a 5% chance for scourge of gods, I think some other modifier too
>>
>>2435139
I know you can set it in gamerules, but it should be default setting. If anything, it beign inheritable should be a game rule.
>>
>>2435180
it is you can turn it off
>>
>>2435182
If I can turn it off, that means it is not the default setting.
>>
>>2435191
I agree, I don't understand why it's on by default
>>
>>2434947
>and go full Dixie.
All cultures have their own titular cultural empire so you could destroy the Columbian Confederacy and make the Dixie Empire
>>
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>Die with 10k prestige
>3 Bloodlines
>The united Kingdom of New England
>A reformed occultist faith
>"He was a bum who never did anything of note. The end."
How does this death message even work, mate?
>>
>>2435361
I think it's usually randomly selected based on certain "weights" that are added to things you did.
Like, the game has specific pre-written text that has to do with either your character having had high prestige, or high piety, or having achieved a certain thing in life, then the game assigns as "weight" to that thing and when you die the game randomly choose which text string to display, which sometimes shifts towards a different "weight", meaning that you aren't 100% going to get the highest weighted option to show up, but just that the game has a higher chance of randomly selecting that one, but if it doesn't, it choose the next most weighted one... and if it doesn't choose that then it goes to the next and so on.

Basically, the text is randomly chosen based on RNG, with a fairer chance to get the proper text if it has a bigger weight percentage, but if it doesn't, it'll just give you random garbage like that which doesn't quite fit.
>>
>>2434564
To each their own I suppose but I really do like the whole rpg-lite vibe it has. Would only prefer if it was more action driven as in scheming advances your schemeing or leading troops advances your martial as opposed to mostly pick your preferred passive income.
>>
is fallen eagle dead or something?
>>
>>2435361
Did those occur during his reign or did he just inherit them though?
>>
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>there's still not a single functional space opera mod for 3
>best is a barebones dune one
Grim.
>>
https://forum.paradoxplaza.com/forum/developer-diary/by-god-alone-dev-diary-4-christian-church-situation.1931032/
Dev Diary 204 / BGA 4 - Christian Situation
Previous DD - Adventurer Changes >>2429973
Previous S&S DD: 4 - Republics Vision >>2407649
Previous BGA DD: 3 - Puppets & Theocratic Play >>2407649
Christian Situation
>6 groups: clerical vs secular, mainline christian vs other, ecumenical vs heretic
>main power is dynamic, if Catholics were to be superseded by Orthodox
Phase
>Instability - rulers easier to change rites, excommunications are cheap, church corruption easy
>Crisis - indulgences cheap, Ecumenical Councils are often, barely any taxes, and clergy can sometimes marry
>Zeal - mass conversions, cheaper papal bulls, holy wars, and easier conversions
>Stability - Cathedrals build faster, AI more willing to take vows, easier to mend Great Schism, easier to lift excommunication
Chapters (phases)
>Fragile Unity (Instability) - 867 start, Main Power secular rulers gain Humiliation casus belli and easier HoF claim requests, can Levy the tithes from the clergy treasury
>Saeculum obscurum (Crisis) - Ecumenical councils and indulgences are cheaper, clergy can marry, will create Great Schism on Chapter's close unless resolved
>Conversion Phase (Zeal) - Main Power convers faster, others are slower. Clergy gain an extra personal and hostile scheme slot; bulls are cheaper and the Mass Conversion great project is available
>Reform Phase (Instability) - Excommunication is cheaper, secular rulers gain innovation fascination
>Investiture Controversy (Crisis) - Can appoint Chaplains without approval, country control decline and reduced clerical contributions
>Crusade Phase (Zeal) - GHW cooldown is cleared, Holy Orders are cheaper, as are religious wars and MAA recruitment. Kingdom of Heaven meme
>Concord (Stability) - Stability Phase
>Catylists are Christian universal and most tasks impact
Papal Bulls
>HoF with Limited Church Authority, which is shared across Christendom
>>
>>2435554
also, last DD before summer break, so nothing but speculation until August and then release at the end of September
>>
but will I be able to reform catholicism to have female only priests? I have a thing for nuns you see
>>
>>2435557
You'll have to settle for choirboys.
>>
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I DREAM OF A GREAT WAR
>>
>>2435568
UUUOOOOHHH
>>
>>2435622
what mod
>>
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I knew Normandy was founded by non-Frenchmen, but I don't think it was supposed to be like this
>>
>>2435622
what map mod?
>>
>>2435622
I UNDERSTAND THIS REFERENCE
WINK WINK
>>
you guys got a link for godherja's latest beta patch? i ain't wasting money on that
>>
Not gonna lie

I'm feeling a bit whatever about After the End

Outside of like, a few events, it feels like you're just playing normal ck2 in america. And this would have been fine, sure, but you're doing it without all the mods that make Vanilla CK2 actually fun.
>>
>>2435901
The main draw is playing medieval kingdoms in North America, with the caveat that it's all post-apocalyptic, so the devs can include all sorts of wacky faiths. There's really little they could do to spice it up because they wanted things to remain grounded at their core, so no advanced technology or a pantheon of Marvel gods. This doesn't stop a bunch of conquerors from Britain, Russia and Japan from showing up though.
>>
>>2435903
See, that's the thing, that's fine anon. But the issue is that obviously, this game doesn't work with all those other mods that make the base game more interesting.9
>>
I'm fine with an overall vanilla experience, myself
>>
>>2430766
1 expansion per year? How long they plan go support ck3? By this point of ck2 life. We were heading into ck3.
>>
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>the mythical white boar of northumbria
>>
>>2436142
That's not even the size of an adult boar.
>>
Is CK3 better for roleplaying purposes than CK2?

I hear people saying it is, but then they go on about how the AI in CK3 is fucking retarded compared to the one in CK2 and makes it so that late game, or at least somewhere around the 50~100 years mark, there's no real threat standing in your way anymore since AI can't properly handle their vassals or keep a kingdom going for long, let alone create empires by themselves or reform religions.

Would using cheats to give the AI various different buffs or resources and stats to bolster them into being able to actually do anything help with it?

Like, I'm sure you can set up your own scenarios in some way if you are going to use cheat menus that let you create various custom things like families for random NPCs that you railroad into forming their own specific kingdoms and all that, but at that point it becomes less of a naturally occurring and spontaneous thing in the game and it's just you playing with dolls.
>>
>>2436187
Define roleplaying because sounds like you're looking for a challenging map painter instead.
>>
>>2436187
The entire premise of the question is undermined by the fact that if at 16 you're a greedy, wrathful, ambitious, then you'll still be all of those things at 76 in ck3. In ck2 characters actually change
>>
>>2436190
>you'll still be all of those things at 76
yeah but with the added traits of old age like faltering heart or blindness that completely fucking rapes all your stats lol
>>
>>2436156
Maybe that's why it's mythical. It's a legendary pygmy white bear
>>2435629
VIET, Ck2 had exactly the same event
>>2435527
My Emperor... The Eagles... have fallen
https://youtu.be/YzXWnBU3ZLM?list=RDYzXWnBU3ZLM
>>2435895
>>>/lgbt/
Here
>>2435361
This always happens, if you own unfinished great works. I don't like it very much.
>>
>>2436190
>In ck2 characters actually change
In retarded ways. I recall some vents just come up and they give you no option whatsoever to at least try and retain your original trait, it's either you just have to get it switched around to it's shittier counterpart, or you lose it altogether.

I don't want my character for example to lose his patient trait and have it switched around with wrath because of some random retarded battle event even though I'm patient to begin with and should have higher chances to retain that trait and not end up giving in to wrath during battle or whatever the fuck.
>>
>>2436187
Ck2 is more of sandbox. Ck3 is theme park. Those who need guardrails to roleplay enjoy ck3 more. Those who want to make their own adventure. Enjoy ck2.
>>
>faith system reform expansion but crusaders are STILL left untouched despite those being an extension of that basically
why tho...
>>
>>2436202
So that they can make an entire expansion specific to crusades alone later down the line when they ultimately decide to rework the entire battle system as well and sell it to you for full price.
>>
>>2436202
What would you change about them?
>>
>>2436196
CK3 has some things in it that, for me personally, help with immersion a lot more, like how you can plan out trips around the map for tours, pilgrimages and whatnot and mark the exact path you want to take, then it does that in real time and your character actually moves around.

CK2 has pilgrimages, but it's just a static even that makes it so your character gets a specific trait / modifier added to them that says they're on a pilgrimage, your kingdom is put into a regency, you can't really do anything but let the game play out for a few months with maybe a few event boxes popping up with boxes for you to check on what you did on your pilgrimage, then you're eventually home and that's the end of it. There's no actual way to really visualize you going anywhere, and even the choice for pilgrimages you get are limited to some holy sites that the game only tells you that you are going to visit, but never meaningful showing it in real-time on the map, so you would have to sort of just imagine it in your head as your read the events.

You can throw feasts and go on hunts in CK2 as well, but, again, after playing CK3 and experienced how those work there and the fact you are seemingly given a bit more freedom like choosing what your intent for said events is going to be feels like it adds a bit more immersion.

I think if your interest or main focus would be more on the characters themselves, CK3 is better, but if you want to focus more on the bigger scope of things and painting the map and whatnot, CK2 is likely still better in that regard.
>>
>>2436210
add specific events tied to it like in ck2 that only trigger when your army is moving through the crusader target territory like how you had the opportunity to make friends with other crusaders or looting shit and visiting the local markets after you secure a location.
war chest also feels kind of overwhelming and makes it so there's next to not incentive in actually contributing to it. not exactly sure what could be done about it but i know there should be some kind of change that could make it more meaningful.
barring that, a lot of other stuff i could say would basically just come down to having to either rework the way battles work and finding a way to code the AI into being not as retarded as it normally is.
>>
>>2436220
I wouldn't hold my breath at paradox improving AI since shit AI is a staple in all their games. But more battle and while on campaign events would be great.
>>
>>2436213
I simply like stress system to tardwrangle my roleplay
also personality that doesn't constantly change is nice too, though 3 could have like 1 or 2 traits change with age
>>
>>2436228
You can change them with stress breaks or pilgrimages tho
>>
>>2436232
they aren't really organic, you need to go after them and hope for rng for it to fire
>>
>>2436235
How so? Go on a pilgrimage, maybe find God. Maybe find a fedora instead. Go on a feast, maybe turn landwhale maybe turn anorexic. Meditate and you may end up calmer than before. Have multiple lovers and if you don't die to heartattack (and presumably dehydration) maybe you'll realize you're a horndog. Lose your shit so utterly and maybe you end up questioning your life choices so far. There's room for improvement but sounds reasonable enough to me.
>>
>>2436239
but they all depend on you doing specific things, I mean naturally your character becoming less sociable with time for example losing gregarious while becoming more vengeful
>>
>>2436244
Just like that? How would that work?
>>
Even Japanese wanderer who settles somewhere in Europe, odd Norman who goes to Japan, zero pick a nomad and meander about.
>>
>>2436245
I guess like childhood events but here it targets one personality trait and gives you 3 options to change it to
give it low frequency so it happens once maybe twice per lifetime
>>
>>2436248
I suppose but I'm still liking the idea of it being tied to a specific, important event or plain stress. Just not seeing Larry Flynt, perfectly content and satisfied with his lot in life suddenly and 100% seriously going, hey honey, you can stop sucking me off now, I've decided to go celibate. And just imagine the lag if it was a regular check since it would presumably tick on EVERY character on the map every so often.
>>
>>2436252
traits of course couldn't swap into polar opposites
as for lags then maybe do checks at specific birthdays and it may or may not fire then
>>
>>2436253
like for example generous character gets tired of people counting or abusing his generosity so he can become cynical
or greedy character beaing tired of chasing the money and now wants lazy lavish life from all the money he made
>>
>>2436256
So, just a random series of events tied to personality traits that may or may not pop up in the vein of this happened, what do now? Yeah, alright, that could be fun.
>>
>>2436260
exactly, maybe also include an option to keep the trait at the cost of lots of stress
>>
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Well, I decided that I was a bit bored of New England and the lack of quality of life mods, so I decided to install some which luckily seem to be working (for now)

I will begin a new game as Duke Heron McGillis of Altamanha, and found Dixieland.
>>
>>2436213
As a chronic roleplayer who plays both 2 and 3, the new features are cool, but the stress system is an absolute clusterfuck and whoever developed it should go and die in a ditch. I've never seen a more anti intelligent roleplay feature in a CK game. It just slaps colossal fucking debuffs onto you for nothing in a vacuum. If you're shy, it now means you have crippling, disabling hikikomori-level social anxiety. If you're generous, you're an absolute doormat to everyone. It doesn't take any context into account, it just slaps these retarded stress debuffs onto you in a vacuum. I had to install a specific mod just to minimize the effect of those. Easily the most retarded feature in all of Crusader Kings ever, only created to tardwrangle powerlevellers (and why would you want to do that anyways?)
>>
>>2436156
Maybe it is not an adult
>>
Several questions about CK3
1. is AGOT mod complete? Last time i saw it it had only Westeros and Free Cities with entire eastern part of the map being blank unlike CK2 version.
2. hows the lewds?
3. any other fun overhaul mods?
>>
>>2436287
Still same.
Present.
Yes, the warcraft and lotro ones are janky but very fun.
>>
>>2436290
>Still same.
Welp guess im staying with Ck2 then.
>>
Is there a mod that makes province conversion easier?

>inb4 cheating
For fucks sake even with a high skill agent proselytizing only gives you like a fucking 10% chance per year. You can go 100 years without converting a province. It's ridiculous and impossible
>>
>>2436299
You can literally change that in the rules
>>
>>2436304
Well, if you can, then I must have missed it, and you can't change it mid-playthrough, I'm fairly certain.
>>
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>>2436306
And that's when you google a mod for that you blind, lazy fuck
>>
>>2436308
>ck3
I'm talking about CK2
>>
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>get food poisoning
>try treatment
>get disfigured, injured, and then die
How do you fuck up that badly for food poisoning? Anyway, I guess I'm a child now.
>>
>>2436187
play at speed 1 and you'll have little trouble roleplaying in 2, I imagine it's the same in 3
>>
>>2436318
>How do you fuck up that badly for food poisoning?
bro used the experimental treatment option and wonders why he got fucked up
what are the "quality of life" mods you installed earlier anyway
>>
>>2436329
Rich Childhood, Nicknames+++, Rolls Community Traits, New Immersive Events VIET Events

Mostly, I just followed some list of "mods that are compatible with After the End"
>>
>>2430304
>hey, that other guy gets 2000 bucks a month for free
Is all it takes to be dissatisfied with your 1000
>>
>>2436328
Bretty good advice desu, slowing down the game was one of the best things I did for my playthroughs of CK. It's boring at the very first but then you start looking at shit to pass the time, and soon enough you actually know everything about your realm, its' politics, who your neighboring vassal is married to and what that brings him, which realm is currently blobbing and why, and so on. All that organically, without having to purposefully pause and look over the entire map.
>>
>>2436328
nothing fucking happens at that speed bro. i'm literally wasting my time just waiting for something to happen when i can just fast forward and pause every once in a while to check in on character and interact with them instead of doing in in real life but at the slowest possible speed.
>>
>>2436284
There's this new cool mod on the workshop that makes personalities function on a level basis, like the lifestyles, so there's a lot of variance. No idea why the devs didn't try making it work this way, makes more sense.
>>
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>>2436318
After a rather rough regency filled with a big ass revolt, King Ulysses McGilllin ascends to the throne of Florida and immediately abolishes council power.

Fucking finally, those annoying cunts.
>>
>>2436311
lol.
lmao.
>>
>>2436299
>>2436311
There's religious conversion rule in the base game, I think there's a faster option, although I never use it. The easiest way to speed up conversion speed ingame is to increase moral authority of the faith or to delegate land to vassals. Some religious societies also come with convert a country interaction
>>
>>2436532
Yeah, the Benedictine (I think), aka the best early game society.
>no real requirements
>no real skillchecks
>allows you to become celibate once you have your heir, letting you avoid getting fucked by gavelkind
>can let you instaconvert in the later stages
>>
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>>2429475
>landless adventurer is now base game but the mechanics are still behind Roads
wow
>>
I feel like when playing this game where I always start excited for a "good campaign" but every time I end up getting more and more frustrated at the lack of options and stiltedness of the mechanics. I always start going "I don't want to savescum" but then I just get pissed and keep doing it more and more because the annoyances start to pile up.
>>
>>2436600
Okay but then how the fuck is it played without the mechanics themselves?
>>
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>>2436600
>>2436713
>related gets moved from dlc to core files
Surely you people aren't this dense?
>>
>>2436715
contracts are tiee to camp intents tho...
>>
>>2436717
Only legalist ones. I don't understand what are you even bitching at. If you pirated, who cares. If you already bought it, who cares. If you haven't bought it, you get the core for free. And since it's now core maybe they'll add some more content down the line like they suggested.
>In other words, expect new Adventurer content at some point, but not just yet.



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