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>>2429475Decided to mod my homebrew HIP and added few new cultures/cultural groupHere the rumis, the iranized late Rum/early Ottoman anatolian turks. Mostly byzantine phenotypes with Turkish attires.They belong to the Rumeli cultural group (anatolian rum muslims, IE proto-ottomans) together with Arnauts (muslims albanians), Lazs and Pomaks (muslim bulgarians).All these cultures are scripted to appear when provinces of greek/georgiana/albanian/ bulgarian cultures are under the control of Oghuz/Turkmen/Turkish/Rumeli charactersWhat do you think of my work, /ckg/?
>>2429475>check CK3 AGoT>still no GoT bookmarkyet again they are still missing the most important bookmark instead of some more dunk and egg bookmarks or whatever the fuckguess ill check back in a year
>>2429484*Byzantine phenotype, iranian beards/hairstyle, and turkish attires to be more specific
>>2429486My problem with the mod is that it makes Westeros the size of 3 Chinas. I get the idea that the Iron Throne is an Empire or even Hegemony tier title going by the ingame title logic, but holy fuck are there way too many provinces.
Kinda feels like landing a lowborn should start you out with better than neutral house relations considering you basically created their dynasty.
>>2429537Don't you love it when you land a long-served knight of yours as reward for his loyal service, and he then immediately hates you because once landed he gets hit with vassal modifiers? He should be overjoyed at his luck, not sperging out at my crown authority.
>>2429611Machiavelli unironically wrote about that."For the people desire not to be commanded nor oppressed by the great, and the great desire to command and oppress the people... Besides this, one cannot by fair dealing, and without injury to others, satisfy the nobles, but you can satisfy the people, for their object is more righteous than that of the nobles, the latter wishing to oppress, while the former only desire not to be oppressed."
Alright, I'm about 120 years into my first Dark Ages game, starting off as a noble house in the Byz empire as it is one of the safest places to grow and become emperor.I can kinda see the appeal now, after getting hit with a good chunk of bullshit events and understanding how to mitigate them. Not a fan of some game mechanics getting completely demolished as I had several characters able to scheme against me despite me having a strong hook on them, among others.Became emperor now, time to see what else this mod will throw at me as I attempt to stabilize the capital region.
>>2429625class warfare challenges the exact boundary of the "people". I'm not saying he was wrong, but maybe he didn't consider the "people" could become just as insatiable. I tried getting into map painters a couple times, but really struggle getting past the abstractive nature of it. Does it get better if you have a better understanding of history? Should I just read more?
I'm still waiting for the Merchant Republic update to drop later this year before I move on from CK2 and onto this, but, I just felt like saying that I basically never played this game in the "supposed" way it was meant to be played, meaning building my dynasty then playing as my children once my character dies.I literally just start off with one character, try to achieved as much as possible in one life and when that's over and done with I basically just quit and start a new game.Genuinely don't know how I managed to actually put 1k hours into CK2 by just doing this over and over again, probably because I remember sometimes getting a few specific things done would take me up to like 8 hours IRL cause of how often I would pause and micromanage things, but I'm hoping that once I start playing CK3, there might be something about it that helps me not have to end up in a similar position to how I played CK2 and instead actually try and focus on building a proper dynasty, going all the way through the game from start date to end date.
the son of heaven should have a unique palace domicile with expensive upgrades, I miss my estate after reuniting china
>>2429648Consider that passage in the context you took someone who peaked as one of the people, your loyal retainer, and made him into a noble, someone who has a much higher ceiling now. I'm not crazy enough to assume paradox accounted for muh nature of man but makes sense to me why they'd be grateful short term and a greedy piece of shit longterm from that appointment.
>>2429504More detail is good
>>2429484>All these cultures are scripted to appear when provinces of greek/georgiana/albanian/ bulgarian cultures are under the control of Oghuz/Turkmen/Turkish/Rumeli charactersYou should add an event, which auto-flips the culture, when they convert. Any Turk that converts to Orthodoxy should become Greek and any Greek that converted to Islam should become Turkish or "Rumis" as you call them. This is how modern Greece did things even during the population exchange. Greek-speaking Muslims were deported to Turkey, while Turkish-speaking Greek Orthodox got sent to Greece.
History games are unironically more fun the less you know about history.
>>2429675The vast majority of the titles are never referenced in GRRM's works, it is bloat for bloat's sake.
>>2429728>You should add an event, which auto-flips the culture, when they convertI know how to make a culture to culture switch depending on whole rules the province. But how i script an automatic culture switch depending on the faith?
Im trying Nomad for the first time, which buildings are the best to go with to start? There's a bunch of options and i cant decide what to do.
war rework when
>>2429942never ever because the mysterious and unattainable casual audience doesn't like difficult mechanicst. yohan
>>2429672NTA but I don't think the transition from grateful to spiteful retard shouldn't be as large. Maybe add an opinion modifier where the first guy you land has a +50 and then the heir has +40 and his heir has +30 and so on.
>landless will be part of vanilla CK3... when the silk and silver or whatever patch dropsat least modders won't have the DLC excuse on leaving it barebones now I guess
https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-203-adventurer-changes.1928857/#post-31357543Dev Diary 203 - Adventurer Changes Previous S&S DD: 4 - Republics Vision >>2407649Previous BGA DD: 3 - Puppets & Theocratic Play >>2407649>a custom 867-start Landless Adventurer is now the single most popular campaign starting point>with the release of Silk & Silver later this year, the Landless Adventurer character type is moving into the base game, free for everyone. >but this is not promising new landless content yet, due to Chapter V content>more Chapter V news later this week
>>2429973>a custom 867-start Landless Adventurer is now the single most popular campaign starting pointWhy is that?
>>2429976earliest start date, retards think they'll have "more" out of the game, instead of playing for 100-200 max and stoppingmost "zero to hero" potentialcustom characters allow oc donut steels and self inserts
>>2429979>earliest start date, retards think they'll have "more" out of the game, instead of playing for 100-200 max and stoppingwhat if they like the setup more?
>>2429675Not if it breaks the gameplay.
>>2429950What did you have for lunch exactly four years ago? >lifelong gratitude because your ancestor five generations back got some land>bitching two months later because paying tax sucks and bob got nicer landWhich seems more likely?
>>2429950oh I would most certainly fucking not give some generational opinion boost for granting a lowborn a title&thereby making him a noble, I've read enough shit that's blurred together over the years to know how little that amounts toa degrading opinion boost on being landed at the very most, and it certainly would amount to fuckall in the face of ambition. Really though, those courtly vassals throw a bitchfit about the lowly being given land, it'd make sense to offset that in the very least for said lowly persons. I don't think there's anything ATM to counterbalance that explicitly beyond the simple presence of a new house (that may die within a generation anyway)
>>2430018Yeah.>counterbalance that explicitlySo we're clear, counterbalance what exactly? Just the courtly vassals or vassals in general?
>>2430028looking at what I wrote again I think everything past "Really though..." was mostly a dumbass tangent that isn't terribly relatedcourtly opinion malus doesn't amount to much outside conqueror shenanigans eitherso ehhhhh yeah, sorry
>>2429987How does it break the gameplay?
>>2429986>what if they like the setup more?if you have any appreciation for history, then a single 867 playthrough will convince you never to try it again
>>2429973was hoping for a bit more info than just "yeah adventurer is free (soon)"
Do you think PoD is ever gonna adapt the gypsy splat?
>>2430186What are their mechanics like? If they're as complex as Mages or Hsien can very well forget about it
>>2430018granting land to a lowborn should give a strong hook that transitions to a weak hook on succession, it should also give an opinion malus from other vassals to both you and the newly elevated lowborn
>>2430205>hooks on grantTo be fair that'd be absurdly powerful even as a culture tenant.
>>2430215yeah, but i feel it's kinda realistic in a "i made you, you owe me big" way, that said, it is pretty powerful so other nobles should resent you (and your new lacky) quite a bit for it
>>2429942They'll obviously have an annual chapter built around it so not anytime soon
>>2430218Yeah but I do agree a weak hook on the one you grant title to is perfectly reasonably. A free contract change basically.
>>2430010>yesterday you had nothing>today you get 1000 bucks for free every single day from sitting on your fat arse and letting the peasants work your fields>but you have to pay 10% of that to your liege>"augh this free 900 bucks is not enough I hate my liege"
>>2430205A free strong hook is way too OP for anything beyond a county.That would let you do stupid shit like granting them a duchy with loads of economic buildings and then immediately raising raising taxes to high and then wait 5 years to raise taxes to massive.That would let you have 2.5 times the taxes coming in from any vassal after only 5 years of prep.
>>2430053>if you have any appreciation for historythen i wouldn't play crusader kings?
I realize more and more that CK3 definitely ends too early. It should extend into the early modern period potentially climaxing with the thirty years war and peace of westphalia. Cutting off before even 1500 is too abrupt and anticlimactic.
>>2430411This mod adds about 150-200 extra years of innovations if that's what you were looking for. It says it's outdated but it worked fine for me with no errors.https://steamcommunity.com/workshop/filedetails/?id=3423615136
>>2430411What exactly do you need to play up to 1700s and not notice too much of a difference? Protestants are mechanically perfectly possible if not named as such, firearms are in, india if not americas are in. Worst case scenario you need to close your eyes or creatively interpret some events and wait for the inevitable republic dlc for more fashion.
>>2430338It would be nice that with an overall remake of Feudal there's some sort of mechanic that handles dealing with nobles outside of just opinion modifiers.
>>2429859This, grrm wasn't this autistic or in deep about the geography, the vast majority of readers aren't going to give a shit about some random shitter house that was maybe mentioned once or twice by grrm, not when they can just play as the starks, baratheons or incestmaxxing house targaryen again.
>>2430411>>2430421In a scenario like that I guess the Americas and southern Africa could be off-map things to interact with, but I'm not sure if CK3 can do that since they just made China a part of the map.
>>2430521Do people actually start as lord paramounts? I get bored too quickly if I don't start as a count or duke
>let's see how Europe is doin-
>>2430692I didn't know modern France was a fordable title in the game.
>>2429976For me i sometimes just like to adventure around for 10 years or whatever and let the world develop, see if anything interesting pops up to land at and go from there.
>>2429976Playing as a viking and ending up ruling some random place on Vietnamese coast is just fun.
>>2430553They probably because playing as a lord paramounts gets old, there is always house umber, bracken, rowan, dayne, wull and other types of houses that are around if you one wants to rp a somewhat minor lord.I doubt anyone is actually playing as house Forrester or whitehill anymore kek
https://www.youtube.com/watch?v=FvaZPzSI-qABy God Alone is releasing on September 30th.
>>2430692Good to see that nothing has changed compared to CK2.
>>2430757sell me this shit, is it a good mod? do i need to have knowledge about the books/series? haven't seen anything from that fat fuck ever, wouldn't even know where to start
>>2430774The biggest sell point of the mod for the fans of the books is how autistically focused it is on the lore, even with some obscure lore stuff martin offhandedly mentioned once or never cared to focus too much about it.But if you know nothing about the books you can still enjoy it for sure, the dragons alone made this mod blow up in downloads, they come with traits, sizes, many many colors and you can even create one if you feel like doing your personal power fantasy/breeding eugenics with your YUGE monster dragon
Not seeing a lot of new drip for the priests on the By God Alone DLC page
hi, Carnalitas issue here lol, apparently i am capable of raping (KWAB) other characters with no problem, even knock them up, but i don't get any opinion penalties with them or their families after, nor do they get the injured trait, any suggestions?also, Carnalitas + Rapist-Slaver run has finally made 867 viable for me kek
>>2430766Quite literally the latest possible date to still be considered "Q3".
>>2430766Finally a date. They announced it would come in Q3 so them putting it at the end of it shows the devs need all the time they can get. Cautiously hoping we get Silk and Silver before December
>>2430788I don't think they're supossed to get injured (but it would make sense as a feature). As for the opinion maybe their faith/culture allows polyamory and the rape opinion works the same as the cheating opinion?
>>2430811nope, tooltip says that the victim WILL get injured, and that the interaction WILL cause an opinion loss>As for the opinion maybe their faith/culture allows polyamory and the rape opinion works the same as the cheating opinion?they were Welsh/Irish/Anglo Catholics and Insular, i don´t think they´re fans of getting diddled
>>2430788Another man of culture I see>>>/aco/9221035
>>2430774Just read start date/character description and youre good to goMy favourite start is ninepenny rebellionPure cinema
Somehow only now realized that you can negate peasant revolts by just conquering in more than one area.>>2430774It's kind of like warhammer where you can get the basics of it extremely easily but the lore goes deep. Alt Shift X is a pretty good channel for the lore stuff but I would recommend reading the books just because they're actually great.
>>2430959Damn, ATE is ugly.
Stunning AndBrave
>>2430978Everyone's too dark-skinned too.
>>2430959Having to make the map sideways because they added 6 million valid el goblino cultures is something else man
So what prevents Paradox from incorporating the Princes of Darkness mod into a DLC since they own the IP?It'll probably run like shit but I'm sure it'd sell well.
>>2431028that'd probably piss people off quite a lot, plus the monetary value would fluctuate depending on the state of release compared to years down the line, and it'd muck up the workflow by a lot for the nerds that work on it sporadically on top of having to figure compensation for them. Copyright might also be a massive pain in the ass.
>>2431033Copyright is the only part they don't have to worry about, Paradox completely owns it.
>>2430986what mod
>>2431042Degrees of Lewdity Transmod
>>2431002Most of the cultures in the mod don't use a specfic ethnic template like the base game and instead just use almost all of them. As most of the ethnic templates aren't white that's how you end up with cascadia being half black. Washington should be run by african though because pic.>>2431028They could integrate some of the stuff into a DLC for secret societies and cults like they had in CK2. Outright shipping the whole thing though probably wouldn't go over well.
My wife was a retard