[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


File: 1779796984443821.png (3.26 MB, 1920x1080)
3.26 MB PNG
Patch v1.3.4 is here, the game is fixed™, thank you god johan, also fish tornado edition

Reminder to kindly direct EU4 posters and their sympathizers back to their appropriate general, at the time of this thread's creation located at (dead, create a new general if you want it lazy fucks) This general is not for EU4 posters, or anyone who advocates for a return to any mechanics of it. Report and Ignore off-topic posts

How fares your empire, /eu5/?

# News

Patch 1.3.4 (open beta) is out now
https://forum.paradoxplaza.com/forum/threads/beta-version-patch-notes-1-3-4.1929076/

Previous Thread: >>2423758
>>
>(Cont) But once you recognize the secret reason for her bugs, you will feel ashamed of your words & deeds.
-Johan Andersson
>>
>three EU5 threads in the board
>none hit image limit
OP is a cum addicted nigger
>>
File: 1781354517826.jpg (749 KB, 2560x1440)
749 KB JPG
>accepted culture slaves no longer get freed
Why??? At least you could work around it before
>>
>>2430014
they're not accepted tho
>>
File: 1763866507853.png (1.07 MB, 1119x753)
1.07 MB PNG
>>2430017
Even the Sunni ones stay enslaved
>>
>>2430012
>please make thread NOW
>fuck you why did you make thread
you all deserve nothing
>>
>>2430014
>>2430019
Pretty sure accepted slave pops can promote out of slavery, but don't get freed immediately.
Try encouraging urbanization and making more jobs available and see if it speeds up the process.
>>
Has anyone tried jumping ship to the new world then importing millions of slaves to populate your country?
>>
>>2430045
>Has anyone tried jumping ship to the new world then importing millions of slaves to populate your country?
The Jews.
>>
>>2430012
And there's like 9 hoi4 threads, we all can't get what we want sadly
>>
>>2430003
return to eu 3 mechanics, new race mixing based colonization mechanics dlc
>>
>>2430039
Yeah I'm just going to liberate these freeloaders with the console until the slavery DLC in 5 years
Slaving tags really need a toggle for it desu, also I find funny that I can muster barely enough ship to sail a 1k army and they manage to come back with 25k slaves
>>
Anyone played Ottomans and tried the Fratricide succession law?
After my Sultan died a couple of months passed and I got a popup saying one of his sons killed another and did I want to confirm him as Sultan.
I rejected because his stats sucked and I figured i could get a better ruler, but nothing happened and I checked my dynasty tree and suddenly ALL the previous Sultan's sons are now dead.

Two years have passed and there's no popups or any offer of a new ruler.
In addition, I get bombarded with hundreds of countries asking me to install their dude as rulers, but an Ottoman run without an Osmanoglu on the throne just seems pointless to me.

Is my run just bricked now?
Playing on 1.3.4.
>>
>>2430039
I let it run for almost a year and literally no slaves promoted to peasant btw
>>
>>2430069
yea ur dynasty is gonezo, you either crown the regent or some random you get offered
ai spams that offer, i got bombarded with it on denmark too
>>
>>2430072
Ah shit, guess the run is over then. No way I'm doing a Habsburg Ottomans.
>>
File: 1758683074448871.jpg (55 KB, 622x709)
55 KB JPG
>Succeed the debates in council of Trent
>Protestantism becomes kindred
>Lutherans and Calvinists still come to me (Pope) to ask for divorces

So what's implying to have happened here, they just became different "schools" of catholicism?
>>
1.3.4 fixed the whole game
>>
>>2430116
Yeah, it's reformation for a reason y'know, not separatism
>>
>>2430121
I see, so basically what Luther wanted actually happened. I just figured it'd turn everybody back to Catholic then or something
>>
>>2429782
How is this commie shit? Isn't just a variation of eu4 economy? Plenty of faggot shit in this game like this >>2430069 but the eco just looks like something game-like they came up to use in this game.
>>
>>2430127
What
>>
>>2430123
its what they are trying to depict in ck3 with all the "rites" stuff, they would still be catholic but of a different "rite"
>>
>still no one posted the new version to dwnld
it's all so tiring
>>
>>2430235
If the fumes from your malware-ridden 2014 sudaca craptop weren't making you sick in the head you'd realize paying for the games you play was the only moral way to enjoy EU5.
>>
if you want some easy exploits, first the request circle privilege interaction (hre) has no cooldown so you can have 100 prestige always, you just need to become circle head, second even if you have max improved relation with a country if you spam improve relations every month you can still lower antagonism to 0
>>
>>2430244
>if you have max improved relation with a country if you spam improve relations every month you can still lower antagonism to 0
also i'm testing now and you can reach like +400 relations, not only reduce antagonism
>>
Does a bridge in your capital do anything?
>>
if only every building literally told you exactly what it did
>>
>Illustrations
>Added a cat to the Florence loading screen.
???
>>
>>2430255
im trans btw
>>
File: 1776514699870284.png (283 KB, 560x435)
283 KB PNG
>>2430248
i just took an image, i got tired at +300 (i had -500 from antagonism)
>>
>>2430255
If you don't know you don't need to answer
>>
File: InstgramCat.png (2.2 MB, 1080x1350)
2.2 MB PNG
>>2430258
The game is fixed
>>
File: heckin caterino.png (147 KB, 400x400)
147 KB PNG
>>2430258
reddit meme
they originally said they'd add an animal to every loading screen as some quirk chungus watermark
they forgot this in the most recent one and reddit shit its pants
so they added one to get them back on side
considering reddit is the only loyalist holdout left it was probably a smart move to pacify them
>>
Worth building a perfect stack to get the combined arms or should I just stick with full heavy cav?
>>
>>2430262
>does adding +5 proximity to a location that's always at 100 proximity
honestly asking, what the fuck do you think is the answer?
>>
>>2430271
It's +10% local proximity efficiency
>impacts how quickly proximity moves in this location
I haven't the faintest clue what the answer is, enlighten me please
>>
>>2430270
For me, it's 33 heavy cavalry until age 4
>>
>>2430272
Proximity efficiency reduces the cost it takes to get to one location from another.
So say you have a location next to another location.
By default all locations cost 40 proximity to get between.
Then you add a gravel road, that makes it +40 -20, so 20.
Then you add +10% local proximity efficiency, so that removes 10% of the cost. 10% of 20 is 2, so the final result is 18 proximity. So your capital is at 100, the province next to in is 88, and so on and so on for all provinces attached to it.

But to answer your question, increasing proximity efficiency in your capital does nothing, because it's already at 100% and can't get higher than that.
>>
>watch some youtuber start a campaign
>he starts by adding a million privileges
Your crown power bro?
Is that even good?
>>
>>2430298
As long as you don't add anything to nobles you're good.
Almost every single one of the burgher privileges are great, a lot of the clergy ones are good because they add communalism, which is, ironically, good for revoking privileges.
It's really just the nobles who need their shit kicked in, the rest of the estates are good boys.
>>
>>2430298
trade is worthless even when crownmaxxing
>>
>>2430301
You probably didn't get anything that boosts your trade so ofc it's bad for you
>>
>if you don't minmax this one specific modifier to the detriment of every single other thing then it's not good
Good game johan
>>
yes, nations that didn't specifically aim to maximize profit on trade like venice, genoa, the hansa, and britain generally didn't make much return on it
maybe eu4 is more your speed
>>
>>2430334
>Historical simulation
Looks inside
>It's all minmax modifiers
>>
it's going to take a very VERY long time to conquer korea
>>
>>2430343
just like real life yes
>>
>>2430243
LMAO
>>
>>2430363
Can you play Japan fairly yet or do you still just exploit broken shit?
>>
they should rival you no? justify destroy enemy cb
>>
>>2430298
Crown power in the early game is not worth that much and being able to tax and keep your states happy or being fast at making them happy is more useful and having them unhappy is quite punishing, having unhappy peasants makes you have less levies available which is not important mid/late game but is game ending in the early game. Take your time and read what every privilege does.
>>
>rival hostile embargo'd nations can path adjacency through your territory
why the fuck did johan change this? it used to be worth it to cut off territory and tank their control so it doesnt take a gorillion years to conquer them. what a fag
>>
>>2430422
fuck you johan is a genius and eu5 is fixed
>>
>>2430405
The clan wars are still just taking the AI's lunch money, as they probably always will be. The AI doesn't understand non-province based states, so they are never able to combat you.
>>
>>2430298
>Is that even good?
It's a terrible strat, and the realization that so many paradox players do it is what made me first really understand that the playerbase genuinely is too stupid to provide quality feedback. Every priv you hand out makes it harder to take revoke every priv in the future, meanwhile revoking any priv makes it easier to revoke more in the future. People playing this game hand out shit like +10% market attraction on Wednesdays or +0.1 tolerance of true faith, go down to 8% crown power and see that it costs 130 stab to revoke anything, then go sour grapes and say shit like "crown power isn't worth much" as if it doesn't have a CVS-receipt long list of bonuses it gives you.

Anything that gives +Communalism is good to take early, because that's always the first value you want to max. And there can be other privs worth taking early too. But in general, holding off for the first 100 years so you can cheaply and safely revoke the bad ones first, then taking some relevant buffs, will make you so much stronger at every point of the game. Remember that estate power is a zero sum game: there's only so much pie and the way to get more is to take it away from someone else. In the early game the strategy isn't to boost your crown power, it's to shrink everyone else's. That's why Autocracy is such a bad gov reform: you're giving your own weak estate a small buff in exchange for buffing an already strong estate; they get more value from it than you do.
>>
>>2430478
Sad. At least I read that they fixed the OP buildings that generated flat amounts of ducats.
>>
>>2430485
They scaled them down, there's still a point you reach the event horizon and just have infinite money though.
Also, I think the buildings are supposed to delete after you become landed, but they aren't. They can't be interacted with in the macrobuilder, but they still exist and give their benefits.
>>
>not a single historical dynasty in all of europe
Ahhhh, such flavour!
>>
>>2430496
>Accama
Why is Johan like this
>>
We don't have an eu5 equivalent of eu4's scorch earth action right?
>>
File: ohaiyo goz -ACK.png (2.3 MB, 1920x1080)
2.3 MB PNG
Kamisama is punishing me for blobbing in Korea.
>>
>>2430501
there's one in the army panel
>>
>>2430496
>Marinid family still rules Morocco
>Morocco still has land in Iberia (Europe)
Heh... checkmate.

But really it's incredible that even with Muslims getting 4 wives they still struggle to keep a family on the throne.
>>
did you know? stop killing games lost
>>
>>2430422
they didnt change it
the provinces are part of the hre even if you're not and thats why proximity goes through
>>
Are diseases still annoying in this new patch
>>
>>2430509
i guess. but pops are a nothingburger beyond a certain point, especially if you're a military order and get manpower from all of europe
>>
File: クリスト レイ.jpg (3.59 MB, 1920x2160)
3.59 MB JPG
>>2430503
Desperate to find a solution to the dreaded plague that is killing millions of our people the Emperor meets with a group of Portuguese missionaries, who rejoice in telling him it is a curse brought about due to worshipping the Emperor as a false idol, that the one true king was Jesus Christ.

On the 25th of December, year of our lord 1565, the Emperor formally acknowledged Christ as our lord and saviour, and implored those that wished to be saved, in this life and the next, to do the same.
>>
Is this game worth it? Eu4 is one of my favorite games, but this just looks so different.
>>
>>2430513
>no special flag for christian(white) japan
fuck you johan
>>
File: it was predetermined.jpg (3.67 MB, 1920x4320)
3.67 MB JPG
Immediately it becomes evident that introducing Christianity to Japan will be difficult. The principle problem is that almost no one, other than the Portuguese missionaries, are able to actually read the bible. So the Tenno, in all his wisdom tortures them until they agree to translate the bible into Japanese.

Thus begins the Japanese reformation.
>>
You bullied playmaker into scratching the facecam
>>
>>2430520
>Is this game worth it?
No, but playing it will make you WANT EU5 to be good and make EU4 look worse compared to the idea of EU5 made up in your head. Keep enjoying EU4 for two+ years.

>>2430524
based
>>
>>2430524
Karubin-sama...
>>
I haven't played since release, what patch do I play if I want to blob
>>
>>2430564
1.2.5
>>
>>2430127
>>2430003
They should fix the diseases by adding zombies, i want to combat hordes of medieval zombies decolonizing provinces starting from cities
>Commieswede propoganda
Does Jan d'arc singlehandedly win the hundred years war?
>>
>>2430564
1.2 was their big swing at fixing the OPM vassal spam meta, so the last 1.1.X is best for blobbers. Now there's a magical, unbreakable rule of the universe that a king can only instruct one subject per decade to convert to the correct culture. Note: they can still change their primary culture back without telling you, so you just wasted a 10 year cooldown. It also changed the diplo annex cost formula by adding in a big base cost, so like instead of a small subjecting 10 and a big one 100 now they cost 10+200=210 and 100+200=300. Johan has said that these changes are from wanting to slow down player expansion, I'm too lazy to go get a screenshot.

I'm fine with them wanting to slow that down, the problem is that they're doing it before adding anything to do except paint the map by blobbing. I'm sure the economy code is fascinating from a comp. sci perspective, but it's an extremely poor gameplay system. Estates seem like they're supposed to be this deep, impactful system that slows you down through internal politics, but instead they build things for you, have buttons that gives you more mana, and sometimes pout with -10% estate satisfaction during random events.
>>
>>2430566
>Does Jan d'arc singlehandedly win the hundred years war?
Does she even appears in the game considering that France just easily wins most of the time?
>>
pipkin pippa
>>
Does imperial court really need to have piss colour?
>>
i think the game is in a good state with 1.3.4
naysayers will deny it
>>
>>2430621
Why aren't you posting your campaign then
>>
>>2430629
it's in a better state than 1.2 and all its hotfixes admit it
>>
>>2430621
EU5 depressed Florry so much he's playing Anbennar.
>>
>>2430631
that happened before the release of 1.3.2 let alone 1.3.4, admit this >>2430630 and stop being a contrarian
>>
>>2430633
I don't really think they've made a massive amount of progress in a few months. The game does look better.
>>
>>2430635
see, you admit that 1.3.4 is the best state the game has ever been, by the end of the pavia update, eu5 will be largely fixed, quote me on that
>>
>>2430621
>>2430630
>>2430633
>>2430643
ryagiposting....
>>
So how bad this game is? Watched T. Johan play and it's looking grim
>>
>>2430654
It's alright, but it's not really a game. If you like that it's good, if not then you won't.
>>
>>2430654
It's bad
It's a map painter, but you watch the paint dry for 50 years while playing a cookie clicker to keep you busy
>>
>>2430654
It's good, but takes too long. It's butter spread over too much bread. I started my current campaign over a week ago and I'm still doing the italian wars. Basically everything is too slow and takes too long. It has a lot of good in it but it's spaced out by filler. If you aren't prepared to spend a loooong time playing and do a lot of waiting you won't make it.

EU4 was too fast and trivial to beat in like 20 years, EU5 is the pendulum swinging so far in the other direction it snaps and flies off over the horizon.

1337 start was definitely a mistake.
Hourly ticks might've been a mistake.
>>
>>2430668
so if they release 1444 you'll be happy?
>>
>>2430669
It's less about timeline length and more about overall slowness.
But I would prefer a late 1500s/early 1600s start.
1444 would be a wasted effort imo. Way too early and similar to 1337. mid-late 1500s is not too late either. Almost all the world's colonial land is still up for grabs.
>>
>>2430670
actually i like the early startdate, the game feels more medieval, i want a very early 1300s startdate honestly
>>
>>2430669
1444 is pretty good point to start, early enough that you get to do bit of setup before the first event starts (colonization) but not too early that you have already won before it does.
>>
>>2430675
I'm fine skipping over the conquest of the mesoamericans, it's the same shit every game and realistically if the player cares about colonization at all they will monopolize them and win the game early.
It's more interesting to me to start in the mid 1500s with a mostly open field, but also an asymmetrical setup where you have to work around the Iberians. Like carrying out the Dutch conquest of Brazil.
>>
>>2430631
I feel like guys like this are getting mindbroken by EU5 because it exposes that they don't like Paradox games or even just the Europa Universalis series, but specifically this one 13 year old map painting game that they have invested 1000s of hours into.
In terms of a youtuber career their only options are stickign to the slowly dying EU4 fanbase or swallowing the bitter pill of playing a bunch of games they don't really like.
>>
>>2430700
Eu4 has more players than eu5 paracuck
>>
>>2430704
That's the funniest part, if EU5 btfod EU4 everyone would move so becoming a EU5tuber would be the only logical move
Instead they're stuck in this awkward limbo where there's still enough of a diehard autist audience to make it viable but they have to play ever troonier mods for content because that's the only new EU4 stuff still getting made. In a year Florry will be playing a furry mod or some shit
>>
>>2430706
>>2430704
>>2430700
eu4 is for 10 yo children
>>
>>2430050
and technically 7 videa boards, this place is fucking trash
>>
>>2430669
>if
They're adding 1444 and other dates
>>
File: Tinto.png (22 KB, 988x238)
22 KB PNG
New TT today
Off to a great start
>>
it's out, game will be fixed with 1.3.6
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talk-113-ai-disposition-achievements.1929503/
>>
johan is STILL a NIGGER! :D
>>
>>2430777
>Changes to Mercenaries
>AI personality/disposition improvements
>6 new achievements
>The outcome of Hussite Victory will no longer penalize allies and subjects of Bohemia (eg. Poland!)
>A buff to the serfdom societal value that includes replacing fort maintenance efficiency with building upkeep efficiency
>Cabinet trait rebalance
just one more patch and the game will be good brooooo
>>
>>2430780
yes? it's gonna fix merc spam
>>
File: Spoiler Image (671 KB, 1920x2734)
671 KB
671 KB JPG
>>2430706
>In a year Florry will be playing a furry mod or some shit
The problem with that being?
>>
>>2430777
>The AI is, unlike a player, unable to fully distinguish between a war for survival and something less consequential.
>So we did nothing about it and nerfed mercs instead
>>
>>2430781
merc spam is like the least of this game's problems lmao
>>
>>2430785
:)
>The stockpile is an issue
>So we just made it tiny
>>
>>2430777
lol this fucking company
>>
>A buff to the serfdom societal value that includes replacing fort maintenance efficiency with building upkeep efficiency
serfdom was already the better value though?
>>
>>2430800
problem, peasant?
>>
>>2430670
>But I would prefer a late 1500s/early 1600s start.
skipping new world discovery would not be a retarded decision, it'd be just straight up invalid
>>
>>2430815
why?
You discover the same thing every time, as the player you always get there first, and you just colonize it all and win
In that era there were still barely any european settlements in the new world, population was almost entire natives or slaves, territory was arbitrary lines and changed hands all the time
>>
>>2430819
fortunately you can start at whatever date you want in eu4, kindly go back there with your retardation
>>
>>2430630
Chat gpt tier post
>>
>>2430700
>it exposes that they don't like Paradox games or even just the Europa Universalis series
Do you really think anyone was ever bothered by voicing their opinions about things they don't like in these games? Nobody unconditionally or particularly loves eu4 nor 5, is just the best map painters there are. Besides reddit and some youtuber that considers any criticism as le heckin toxicity of course. Used to watch florry back when eu5 wasn't more than a dream and he consistently found things in the game to bitch about. I genuinely have no idea were you get this idea that >we are scared of saying Europa Universalis is shit.
>>
>>2430700
weird because the only map games i've disliked have been ck series and eu5
>>
>>2430833
No my point was that it turns out they're not /vst/ autists, they're EU4 autists specifically
Which is fine, but it's funny that being an EU4tuber might turn out to be a pipeline into becoming a furshit streamer
>>
I have no idea how quickly I should be bloooobbing as Byzantium if I want to restore the Roman borders in full.
>>
fuck you germans
>>
>>2430794
retard, he's not saying that no one in the company tested, just that he personally wasn't among the testers, some people are dense here
>>
what if devs fixed the game instead of posting on 4chans top ten deadest board
>>
between milan, florence and naples who is the best country to form italy with considering all country-specific cheats and events?
>>
>>2430896
Maybe that's the correct interpretation, but we have plenty of reasons to believe they don't test shit before releasing it. Having any positive expectation of the dev team is even more retarded at this point.
>>
Montferrat
let the Palaiologoi rule the Rome of the west
>>
Can you faggots please stop talking about EUV so I won't be tempted to boot this game back up?
My backlog is growing out of control...
>>
for me it's having multiple hobbies and interests but wasting all of of my time shitposting on 4chan instead
>>
>>2430939
This is the EU5 thread, perhaps you are looking for a different subreddit?
>>
Is this the stellaris subreddit?
>>
>>2430950
Yeah, I was looking for your mom but she's booked for the next two weeks.
>>
>>2430955
lmao gottem
>>
Why is vicky 3 so cheap and is it finally good? (I only trust EU players to answer this)
>>
>>2430963
inferior to eu5 and will be inferior to ck3 after the 2 expansions later this year
>>
>>2430963
Summer sale is coming up next week when the price will be exactly the same, so don't fall for the urgency marketing bullshit.

Haven't played V3 in a while, or very much of it. It was basically a soulless meme version of Victoria 2. Pure sandbox crap too. If you're waiting for a realistic and immersive scramble for Africa you'll be waiting a long time, the entire continent just gets slowly eaten by Britain and France from 1836, there's no scramble in the 1880s like real life and its vastly superior predecessor.
>>
Are supply depots just bugged as shit?
>randomly lose food even when ship full of food is in the adjacent coastal tile
>ships can't fill them in any way
>>
>>2430975
>is it good?
no, it's the same game it was on release but with 30 more events
>>
File: vic3trvke.jpg (6 KB, 288x32)
6 KB JPG
>>2430963
newfag
>>
gsg niggers really believe their opinions are worth more than a pajeet's turd
>>
seething vic3 tranny
>>
>>2431011
You obviously haven't played it recently.
>>
>>2430800
was it?
>>
you dont play the game
>>
No one is playing the game.
>>
>>2431150
mean time to eos?
>>
File: 3473455.jpg (2.34 MB, 3840x2160)
2.34 MB JPG
What the hell is this?
>>
>>2431103
Yes. Because noble estate is so easy to get above 50 equilibrium, because +serfdom is objectively better. And peasant disenchantment gives their income to nobles
>>
>>2431167
>assimilating xinhui
>assimilating chaozhou
>assimilating guangdong
>assimilating khulna
oh shit nigga what are you doing
you're supposed to just accept everyone
being gina gives you infinite accepted cultures
>>
>>2431173
Serfdom is back to being good in this patch?
>>
>>2431177
When was it ever not good?
Optimal strategy since they added peasant enfranchisement has always been
>give the peasants zero enfranchisement so all their money goes to nobles
>zero tax peasants
>full tax nobles
This way you're essentially getting both incomes but only eating the low noble satisfaction, while keeping the lack of control maluses from peasants being at 100% satisfaction.
>>
>>2431176
I mean the sudden and unexplained loss of all those accepted cultures. There wasn't any event or notification, just boom, all cores lost.
And assimilating to primary culture has its uses - 15 % more satisfaction.
>>
>>2431182
Wait the cultures just got randomly unaccepted?
>>
>>2431177
you can divert 80% of peasant/laborer/soldier income into noble income. and because this is a self enforcing loop, nobles get richer who you max tax
>>
>>2431179
A few patches ago they nerfed Serfdom into the ground.
You don't remember that shit?
>>
>>2431185
i have peasants at 99% satisfaction for control, with max serfmsxxing
>>
>>2431186
Nope. I don't keep up with the meta.
>>2431187
What is the backbone of your economy? In my game
>all the iron dries up before I can pump tools
>because i can't pump tools i can't build fiber crop farms and lumber mills
>because i can't build fiber crop farms i can't build cloth
>because i can't build cloth i can't builld fine cloth
>>
File: 1777512241957663.gif (1.46 MB, 220x220)
1.46 MB GIF
>tfw updated my light ship patrols throughout asia
>forgot that ships need supplies to repair
Fug, I have no ports in range and now I'm stuck with a bunch of 1% stacks that'll take forever to repair.
>>
>>2431193
>all the iron dries up before I can pump tools
what the fuck do you mean? the iron dries up in this game? is this true for all metals?
>>
>>2431263
I mean it all gets used up. Iron is the bottleneck for everything in thr game, because it's the only way you can produce tools and thus the only way you can magic up goods like wool and fiber crops through their farm buildings.
>>
>>2431270
I thought they added other ways to make tools. Like bronze.
>>
>>2431270
you can cycle either bog iron or if you're desperate stone tools, they're both somewhat profitable loops
>>
Ah yes, the great Iron shortage of 1400. Believable worlds.
>>
To be fair there might have been an iron shortage if the 14th century had victorian tier industrial expansion.
>>
Why don't you fucks properly respond to people?
>>
Cause I don't feel like it
>>
1. It's unnecessary, you know who we're responding to through context.
2. It promotes active engagement and participation in the thread instead of just reading old posts.
If everything is linked it doesn't matter how quickly or slowly you respond, or your level of engagement. Without the reply links you have to be actively monitoring the thread at all times, which promotes more sincere and direct communication.
>>
You're retarded.
Quick, tell me who I'm supposed to be responding to
>>
you guys arent muslim, you can assimilate to thread culture when you're visiting
>>
I claim this thread for Grenada inshallah
>>
when they finally remove hour ticks... ...THEN the game will be good
>>
>when they finally add mission trees... ...THEN the game will be good
ftfy
>>
when they finally make the third world have lower tech than europe...
>>
>>2431292
Reject modernity. Embrace fixed tech groups.
>>
File: 20211219221700_1.jpg (502 KB, 1680x1050)
502 KB JPG
>>2431294
Fixed tech groups don't really fix anything.
I was easily able to kick the ass of colonizers in eu4 as Kongo when I did the African Power achievement.
>>
>>2431296
>African Power achievement.
lmao why didn't they just call it black power
>>
>>2431298
Because African Power sounds better since you are uniting Africa.
>>
>>2431296
fixed tech groups have been removed from eu4 before you were born
try doing this on an old patch with westernization and congo stuck in their 6 starting provinces, when the achievement was added
>>
I'm older than your parents faggot.
>>
I haven't had a day without back pain in over a decade, bitch.
>>
Fuck I know how you feel bro. Back pain all the time is terrible.
>>
Did they ever fix the navy bug where a fleet will try to run, not move and auto re-engage with the enemy, repeat until your navy stackwipes itself?
>>
>>2431284
lmao
>>
>>2431280
It's an old thing that originated in /v/ generals, posts would go too fast during tournaments and such so you'd post without replying like it's a chat box. Then in certain generals it persists, mainly because their audience consists of old balding millennials who are already stuck that way.

It also came about as an unrelated passive-aggressive behavior, where someone having an argument refuses to quote their opponent because they consider (you)s to be a reward, but they also can't resist replying

Though I think nowadays it's mostly new people mindlessly adopting the behavior like monkeys in that ladder experiment
>>
>It also came about as an unrelated passive-aggressive behavior, where someone having an argument refuses to quote their opponent because they consider (you)s to be a reward, but they also can't resist replying
imagine believing this
>>
I know right? Its not like /eu5g/ constantly adopts whatever the meta is without thinking.
>>
Some of us do it because we're jerks.
>>
>>2431349
Can someone walk me through the essential steps to taxmax the nobles? I want that wealth.
>>
>the meta
yeah lmao no replying is so op
gives a -25% shock damage received and +25 morale
its why they keep trying to nerf it with reports but they don't do anything
>>
>>2431354
Oops didn't mean to link that post.
>>
Kek
>>
>>2431354
Reduce their power as much as possible. The more powerful they are the more taxes they can withhold.
Take curtail the nobility in nobility law.
Take favor the wealthy in tax law.
>>
>>2431358
Do you really get more out of Favor the Wealthy than you get out of Favor the Ruler?
>>
>>2431359
Depends how heavily you've pushed trade, but generally, yes.
>>
>>2431361
Is the wiki wrong? Favor the Wealthy doesn't seem to do anything for noble tax.
>>
>>2431354
Make sure peasant enfranchisement is at 0 and then just tax the nobles to the best of your ability. You want modifiers that give noble estate satisfaction (so you can tax more without nobles revolting) and max tax modifiers. Don't just stop at 50% satisfaction for the tax, tax them as hard as you can without them revolting. You can always give them a tax break and restore their loyalty if they start to get uppity.
>>
>>2431363
How low can they go before they revolt?
40%? That's usually when I start to see rebel notifications.
>>
>>2431364
That depends on your other modifiers, mostly your actual rebellion modifiers but also stuff like are all of your nobles one culture and religion or is there a significant chunk of non accepted nobles or non integrated lands etc. Just watch for the notifications, if you don't trigger at least one noble revolt by accident then you aren't taxing them hard enough.
>>
>>2431365
>if you don't trigger at least one noble revolt by accident then you aren't taxing them hard enough
Kek fair enough.
Thanks for the help.
>>
>>2431366
Even triggering a revolt may not be so bad if it's limited to some shithole where you can't get the goods they want or something in which case genociding the nobles there every few decades may be well worth taxing your better nobles for more for instance. Though I do understand that simply dealing with revolts is cancerous by itself so most people just don't bother.
>>
>>2431362
Oh fug, I meant favor the elites.
>>
>>2431364
i wouldnt go lower than 40%, you want a lil cushion for events
>>
>>2431377
1.4 will fix everything
In Johan we trust.
>>
>>2431377
But anon, it's wrongthink to make cultures or races different! Diversity is strength but all cultures and races are identical in performance.
>>
>>2431377
the world is and always has been neoliberal chud, deal with it
>>
>>2431411
The 'engagement' from your posts alone has already paid for 6 copies of the game
Johan always wins
>>
File: italian war.jpg (780 KB, 2560x1440)
780 KB JPG
>gradually eat away at naples and sicily for 25 years
>finally declare the war to annex the last of naples
>they have a union with hungary but I always keep them at bay
>they got the pope and half of italy in their league now too but it's fine

>FRANCE HAS INTERVENED IN A WAR ON THE SIDE OF NAPLES
>TUNIS HAS INTERVENED IN A WAR ON THE SIDE OF NAPLES
>MOROCCO HAS INTERVENED IN A WAR ON THE SIDE OF NAPLES
>BRANDENBURG HAS INTERVENED IN A WAR ON THE SIDE OF NAPLES

holy based impromptu coalition, love the new hoi4 tension mechanic
I think the Mamluks and Spain would've joined too if Spain wasn't already invading Italy and the Mamluks didn't have a truce
>>
>>2430069
> Is my run just bricked now?
Just load last save or Are you really so retarded to play eu5 alpha in Ironman mode? Let alone the beta update of the alpha version of the game in Ironman?
>>
behead gsgiggers
>>
>>2431377
>and then you also pay for the maintenance of those buildings but the estates take home the profit which you then tax for.
You don't pay maintenance on production buildings retard
It's actually the opposite, the locations just pay a cut of the building maintenance 4free
> Every single pop culture (and ethnicity but that doesn't exist) has exactly the same needs
Wrong again retard, culture-specific demand was introduced in v1.2
>and produces exactly the same products
Wrong again you double retard, e.g. porcelain is culture-locked until age of Absolutism
>>
So as Ottomans, do you instantly put Greek as accepted culture? Feels like an easy "core everything" button.
>>
>>2431460
If you are metagaming yes obviously
>>
>>2431460
If you are playing historical also yes obviously, but nobody wants to admit that
>>
>>2431462
Historically Muslims should probably just put cultures up to tolerated and then milk them for cash.
>>
>>2431466
They tolerated religions, cultures were whatever. They'd all be Arabized through Islam.
>>
>>2431460
It's pure core everything. The most based ottoman run is not accepting and erasing gr**k culture
>>
File: 1726974828683505.png (727 KB, 1080x1080)
727 KB PNG
Haven't played since 1.2
Did they fix merc spamming?
Did they fix tech spread being way too fast from Europe?
Did they fix exploration being absolute dogshit cancer?
Did they fix the Reformation?
Is Japan playable yet? (I already know the answer to this one)
>>
>>2431484
Next patch they're fixing everything
>>
>>2431494
thank you based johan, I will buy 10 more DLCs in your honour
>>
File: 1758293520930074.png (24 KB, 1206x107)
24 KB PNG
It's over. Johan has pulled the plug.
>>
File: Spoiler Image (649 KB, 1080x1916)
649 KB
649 KB JPG
>>2430783
>Levies when you unlock a tech for levie combat efficiency
>>
File: 1609998832874.jpg (10 KB, 199x257)
10 KB JPG
Is the artillery bonus broken? I have a canon with 3 barrage against a level 2 fort, so according to the tool-tip I should be getting a bonus in sieges, but I'm not getting the siege bonus.
>>
the great power score change fucks so many countries up, I think ill go back to playing 1.2
>>
>>2431484
Lol
>>
>>2431501
Unironically what did he mean by this?
>>
>>2431526
they're doing some LARP event in a castle IRL
>>
>>2431484
I like these posts, I'm so tired of these people that I don't even think about everything that's wrong in the game so I forget about it but I definitely notice them when I play this junk.
>>2431515
Check if the unit lost some hombres due to attrition/battles
>>
What's this even supposed to mean
>>
>>2431540
johan injecting his fetishes into the game
>>
>>2431540
It means that they should always be available because they should be something you only press when ever you are in trouble like losing a war or get a bad event, thus the fact that they are cooldown based doesn't matter. Do you have reading comprehension issues?
>>
>>2431552
I don't think that's a common saying outside of Sweden, Johan.
>>
Can someone explain what the frick happened here?
She's not a regent either, a full-on empress.
>>
>>2431540
As in, piss yourself to stay warm. It works well in the very short term but has significant negative long term effects to the point that it's only worth it in very desperate situations
>>
>>2431577
sometimes it just happens
>>
>>2431581
So a bug?
>>
File: Bart.jpg (39 KB, 453x452)
39 KB JPG
Why is this game so stingy with information. I'm in a fratricide struggle as the Ottomans and had a regency for 7 years now, but there is absolutely no indicator how long this is going to take still.
>>
>>2431592
Enjoy your timmyless Ottoman interregnum.
>>
>>2431592

Are you on 1.3.4? I had the exact same problem here >>2430069 , had it run for a couple years and nothing happened.
Check your dynasty, odds are all your sons are dead. You got the event where one of your sons killed the other and chose to keep going too, right?
Pretty sure it's a bug.

You might be able to invite an Osmanoglu from another country (I didn't check before giving up the run) otherwise enjoy your Osman-less Osman Empire.
>>
File: 1431019594470.jpg (153 KB, 425x471)
153 KB JPG
>>2431594
>You got the event where one of your sons killed the other and chose to keep going too, right?
Yep, that's what I did as well. The option was to keep the event going or insta kill everyone and take a -5 stab hit for every member killed which would put me to -100 without a doubt.
FUCK SAKE! Fix your game Johan
>>
>>2431600
It's the other way around, you get -5 prestige and gain 5 legitimacy per son unalived during the interregnum.
... At least you would, had the small indie developer known how to code one of the two main players of their 10 dollar DLC.
>>
the fratricide succession law just sounded dogshit like why the fuck would I even want that shit compared to normal succession
>>
File: 1727340623861299.png (627 KB, 936x1000)
627 KB PNG
>>2431612
Kek, knowing what I know about the way Paradox codes their events. I've probably got an idea where they fucked up. Every time I made a vassal I put someone from the Ottoman dynasty in charge, but now everyone in the dynasty is a head of state of a different country and probably "not available" for the event to trigger on.
>>
>>2431532
>Check if the unit lost some hombres due to attrition/battles
Yeah turned out the canons where half manpower. Is it better to put them in the reserve ranks, so they don't take hits before the siege?
>>
>>2431626
I managed to revert back to a save 25 years earlier and I got it to work. It's actually pretty great. I took a 20 prestige hit, but jumped to 80 legitimacy and no stability hit. Now I have a 30 year old sultan. 75 stability and 80 legitimacy. If it always goes like this no winged hussar is going to stop me marching on Vienna.
>>
>>2431540
I think he meant that they're supposed to be for genuine emergencies. Like you randomly get dec'd by the mamluks and go demand emergency levies, call emergency parliament for levies, rob your burghers for funds, etc
>>
>>2431626
On paper it's great, you get a chance of picking any one of your sons as heir, which as Muslim is a lot of sons.
Also, the only other succession law available to Ottomans gives you -25 legitimacy every succession.
>>
>>2431671
>On paper it's great,
EUV in a nutshell
>>
File: 20260618193841_1.jpg (547 KB, 1920x1080)
547 KB JPG
>conquer constantinoplegrad
>40% of all pops in my empire become serb
>>
>>2431679
what's a carstvo
>>
the flat 20% max control from bailiffs feel really OP. Shouldn't I just spam them throughout the whole country?
>>
>>2431684
Iirc they have high maintenance? Probably not worth it outside of high value rgo
>>
>>2431679
How do I learn to cast this spell...
>>
File: image.jpg (35 KB, 600x600)
35 KB JPG
>>2431682
a 4 wheel version of a bikestvo
>>
>>2431377
>>2431398
>grr why don't they add a "lazy niggers" modifier to black countries that lowers their production efficiency by 50%?
>>
>>2431594
>>2431600
Is there a bug with the event or is the game just not clear that this is going to happen. Because to me it seems pretty obvious that if you pick the "kill all but one son" succession and then when that thing happens and you decline the heir you are going to be left without a dynasty. It's pretty strange that you get your pick of foreign dynasties though, maybe some opportunity there to do unions?

>>2431684
Especially early game the control isn't worth the construction cost and the upkeep. For the construction cost the control sounds good but you could just build something else in your capital (or nearby) with 100 or high control. You can do a pretty easy calculation if it's worth it for a given province by just looking at your locations tax data. Core gives +20 control so it's an easy comparison, if you built a bailiff on a 20 control province you would earn roughly double from that, so what ever you are taxing there now has to be at least as big of a number as the best building you could build in your capital, considering the maintenance is expensive it has to be bigger really.
Once you have built up a bit though or if the RGO is very valuable the Bailiff can be very good financially. Just remember to not to cripple your economy with the maintenance costs. I think as a general rule just put down few of them on the best RGO's
>>
>>2431694
High maintenance for buildings is actually a good thing. It increases demand for goods, thus making your industries that produce those goods more profitable.
For example, bailiffs cost paper, tools, weaponry, and stone. So a bailiff makes your paper manufactories, tool guilds, weapon smiths, and stone RGO more lucrative.
It's the biggest noob trap in the game to think high maintenance is a bad thing.
Even if you only import the goods, you still earn money from trade.

EU5 basically adopted modern economics, whereby every transaction increases the GDP.
>>
>>2431719
I noticed the upkeep for the bailiff is around 0.27 ducats, so basically if the 20% control increase earns me more than 0.27 in taxes it should be worth it right?
>>
File: 1759087472945430.png (99 KB, 320x295)
99 KB PNG
Do the Mamluks eventually get some kind of Mingsplosion event? It's 1495 in my game and they have 300k troops.
>>
>>2431719
>Is there a bug with the event or is the game just not clear that this is going to happen.
I saw a Youtube video showing it working correctly, and as far as I can tell the way it should work is one son kills another, then you get the choice between accepting him as sultan or keep the murderbowl going for the chance of a better son to win. When there's only one son left you should get an event where you can only accept him.

In my case, I got the event one time, declined because the guy sucked, and went on with my game for a couple of years wondering why nothing was happening, check my dynasty tree to see all the sons had died without any event or warning or popup.

I have no idea what had happened, but like the other guy said I think it might have something to do with having vassals and dynasty members on their thrones or something. Almost 100% sure it's a bug.

To anybody in the future reading this, if you're playing Ironman Ottomans I would suggest you just accept the first heir that pops up, just to be sure.
>>
>>2431744
:)
>>
>>2431744
levies are made of paper just spam mercs and walk them down
>>
>>2431744
Unironically, they said it's being fixed next version. So I guess you could say 1.4 will fix the game.
>>
>>2431756
1.5 will fix sieges too as per ryagi, trust the plan, two more patches
>>
>>2431737
No it has to be 0.27 + what ever most profitable building in your cap would earn if you built that instead + some margin because it's now eating valuable resources that make every proceeding bailiff (and other similar building) more expensive, Iron in particular is usually quite a scarce resource so you don't want to waste it unless the margin is real good.

>>2431744
No, they are quite stable and OP, they are getting a nerf in 1.4 I think it was for this reason.
The Mamluk government type should make them prone to decadence and general mismanagement but that's just not in the game.

>>2431750
Ah I see, sounds like a bug then for sure. I think it's pretty strange that it even lets you do this sort of round robin kill fest, which is why I asked since the way you described seemed intuitively how it should work. Would make sense to me that the strongest candidate mostly just kills everyone though I guess for a mechanic it's fine if there's bit more options so it doesn't just suck always.
>>
>>2431754
They're up to being roughly half as good as regular troops in 1.3.2.
That is to say, 30k levies can beat 15k regulars.
>>
>>2431763
yeah but the AI is still retarded and will split up armies and take unwinnable fights in mountain passes. you can easily use your human brain to maintain reasonable numerical parity and just constantly wipe shitstacks
>>
>>2431762
honestly they should behave like an army based nation and have some horrific crisis when their leader dies
>>
>>2431744
>Johan
>Nerfing memelukes ever
Lel
>>
It's dead
>>
>>2431715
This but unironically
>>
Johansisters how do we cope with the undeniable fact that this game will never be good and EU4 will forever be considered this franchise's peak?
>>
you won't be so cocky when 1.4 fixes the game
>>
Steiner will fix the game
>>
>>2431715
T brown retard
>>
>>2431982
Are you unironically claiming the kindergarten megablocks colors look better than the faded worn colors?
>>
>>2431706
A car is not a 4 wheel version of a bike you retarded ape.
>>
>>2431715
The game literally needs this because with the marxist theories and worldviews paraslop games operate off of, it makes no sense for why wouldn’t INDIA and MALI be number 1 above Europe. They had tons of money and population which automatically equals success.all brown countries need to have their production, morale, discipline and research cut by 75% and so much corruption that only 5% of the ducats they make actually go to them.
>>
>>2431992
You don't need to add a specific "non-white lol" modifier to achieve this though, just make all their peasants into tribesmen.
Quite frankly I've no idea what they're supposed to represent if not unproductive, insular, and societally stagnant forces.
>>
>>2431715
If gaming was still cool, this would've been a mod months ago.
>>
before universally goes on the left, after universally goes on the right
sorry you have no understanding of graphic design, aesthetics, or common sense
then again, you unironically enjoy manasalis snore, so i suppose some mental retardation is to be expected
>>
>>2432004
jesus christ eu4 looks like fucking dogshit
even eu3 looks better than this playdoh
>>
>universally
What about cultures that traditionally read right-to-left?
>>
i dont know, does your doctor have any ideas?
>>
what do eu4 players and people who think before and after should be right to left have in common?
they're both fucking retards
>>
>he thinks saying he plays eu4 in the eu5 general is something to be proud of
yes yes im sure your ulm wc achievements are VERY impressive
>>
File: eu5wordofpower.png (1.51 MB, 1447x2122)
1.51 MB PNG
>>
>>2432047
You are replying to a /gsg/ shitposter, just ignore him the next time
>>
>>2432051
i counter with spain conquering portugal while leaving granada alive as an OLM
>>
>>2431459
whatever ryagi
>>
>>2432047
eu4 is a game for literal 12 yo children, even ck3 will surpass it in complexity with the 2 new expansions this year
>>
File: 1727958842826451.jpg (41 KB, 680x510)
41 KB JPG
>>2431991
>getting this upset over a stupid joke.
>>
>>2431744
I like that the memelukes just get stronger and stronger forever, it gives you something to watch out for when playing Byzblob. You can't just roll everyone with your OP early manpower building, the mamluks are always waiting to dec you immediately when the truce timer runs out.
>>
how do slave markets work? dreaming of a run to turn Zanzibar into a trading megalopolis
>>
>>2432174
>Zanzibar
Don't, just play Kilwa. The AI will never colonize and your market will be permanently missing basic ressources that are one location away
>>
>>2432174
Slave markets turn pops from non-accepted pops into slaves, so as Zanzibar you're better raiding.
>>
>>2432174
Last time I checked it worked like this, haven't had a slave run in months so it's possible it doesn't work like this anymore.

You have 2 parallel and only partially connected systems. Slave pops and slave trade good. For pops they are created at slave markets (or other buildings that have enslavement or trough slave raiding and such). They turn unaccepted pops into slaves. Slave markets do not create slave pops if they do not have unaccepted pops in the location which makes them tricky to use since you tend to convert all of your own locations, they work the best if you are blobbing or colonizing but even when colonizing the issue is that when you colonize you have to import your own pops there which you can't then enslave.
The slave trade good is like any other good except in one particular case, which is when you import it to a market it checks if there are locations that could use slaves, and then checks the exporting market if it has slave pops if it has slave pops then it moves some of those over. People think that the slave goods are somehow packaged pops but that's not the case. The movement of pops only happens if both checks clear otherwise you can still trade slave goods like any other. The movement of pops will fail if there's no slave pops in the source area even if the slave trade good moves, neither can you move slaves if you are doing it within one market (like ottomans can't fill their Janissary buildings in Anatolia by slaving in Anatolia, they have to do it in another market to trigger the check for slave movement even if there are otherwise valid slave pops in Anatolia).

If you want to play as slaving Zanzibar then you just gotta make sure you blob into areas you have unaccepted pops in and then enslave those with a slave market. You can then either make money exporting the slaves or try to move the slaves to another one of your markets if you want to move the pops.
>>
>>2432174
As far as I know, slave trading, as in through markets, is just impractical, possibly even non functional.
The right way to use slaves is to delete all your slave markets (to prevent your slaves getting sold off into the void), then acquire slaves en masse through raiding.
I only did it with the Ottomans though.
>>
>>2431801
What mamluks really need is a special mamluk estate that's both the source of your authority, power and manpower and also a potential threat
And then the game needs mechanics to represent internal factions so not are your ruler's own personal mamluks a threat there are also other mamluk factions ready to palace coup you
And the game needs mechanics to better represent land ownership so when you dole out iqta to your mamluks to buy their loyalty you lose revenue
tl;dr what the game really needs is more new mechanics and systems
>>
>>2431801
ABCs are just not implemented well in general, they need to be a lot riskier and more unstable. This wouldn't just fix the Mamluks but all the hordes who survive for 200 years and culture convert half the world to Mongolian.
>>
>>2432198
Using existing systems Mamluks could just have an extremely strong nobles and low legitimacy trough some noble privilege with buffed noble levies perhaps and weaker peasant levies. Add a succession format that's kinda bad that resets legitimacy pretty low like Hordes. That way they could be extremely strong when ever they are strong but also susceptible to low estate loyalty which gives civil wars and extremely weak armies when times are rough.
>>
Mercenaries should be non-playable building based nations, they should have their own building, one per country, only in cities.
>>
>>2432234
maybe they're going to implement that, in a playable state even, when they implement the playable building based holy orders they wanted to do but didn't manage to implement before release, like knights of calatrava or the order of santiago. they're similar in concept
>>
>>2432234
Athens really should be a merc based country, incredibly disappointing that the Catalan company taking over a country, a very unique and cool thing in history, is represented as just a metc discount modifier
The Sicilian "dukes" never even set foot in Attica in that entire time, the only one of that stock who was present was that bastard of the king who later became the count of Salona and Malta when he served as the vicar-general of the Company
>>
File: mamluk.png (1.99 MB, 960x1235)
1.99 MB PNG
>>2432198
Problem is the estate setup doesn't describe mamluk Egypt. The mamluks were both the crown estate and the nobles estate and most of the soldier pops, and various factions were always trying to become the crown.
But unlike nobles the mamluks could not pass on their landholdings, they did not have hereditary titles.
However they could often buy their assigned iqta and "donate" it as a waqf (muslim religious endowment), and then assign their sons as hereditary administrators, basically laundering their non-hereditary appointment into a fiefdom. They were able to do this because they themselves were powerful officials with connections in the judicial system, so it's a form of corruption.

This also enriched the ulama who became intertwined with the families of mamluks. And it permanently nibbled land away from central state control, so in the long term that control breaks down and the state is impoverished, which makes it easier to grab the throne which encourages more regicide and theft, etc.

So the crown is Mamluks, the nobles are all Mamluks but their descendants are not, their families are hereditary landholders but nominally do that through the Clergy, the Clergy are something else entirely. And instead of the crown growing in importance over time and gathering more land and power in its hands, it's the opposite.
The default estates based on Europe just don't work here at all.

The entire Mamluk society is one that's rigged to collapse, but the game doesn't model that so they never collapse and they're just rich and strong forever

Other problem is, as the player you'd want to reverse that, right? How do you make that interesting? You'd just revoke whatever privilege/law/bureaucracy/etc causes this and become giga egypt again.
The answer is probably that the player must eliminate the Mamluks entirely and re-found the state as something else. If this were anbennar they'd implement a big civil war event chain.
>>
>>2432199
Well the assimilation wizard spell shouldn't exist anyways.
If it has to exist then it should be locked behind a mid game tech and cause MASSIVE unrest and rebel growth from all non-accepted cultures in your realm. Changing demographics in the first 300 years should be based on expelling minorities and encouraging migration into provinces.
Cores blocking non-accepted growth is fucking retarded too.
I hate Johan.
>>
>>2432254
The mystery mongolians aren't entirely caused by the court wizard spell. It's a big factor but baseline assimilation is too high as well. This is because the start date is 1337 so Yuan is a giga fuckhuge country, but their primary culture is Mongolian. So Mongolian culture gets absolutely massive culture power, and passive assimilation turns a lot of unrelated people on the other side of the globe into Mongolians.

This is resolved by simply giving Mongolian culture a gigantic Cultural Influence debuff. Which makes sense. Nobody ever assimilated into being like Mongols, it was always the Mongols who assimilated to be like the locals. But paradox probably wants to avoid giving cultures modifiers.
>>
>>2432260
The core blocking non-accepted growth is also a major factor. It makes no fucking sense that every chink baby becomes mongolian just because yuan owned a province at game start
>>
>>2432260
>This is resolved by simply giving Mongolian culture a gigantic Cultural Influence debuff
That's a shitty bandaid "fix", do you work at PDX maybe? Cultural influence should be based on actual pops, not primary culture of the tag controlling the pops. And lower classes should be ignored desu, nobody cares about your 300 million mud eating peasants
>>
>>2432262
That's not much of a factor. For a province to be a core you need 50% primary/accepted and both primary and accepted can grow in cores. So if Yuan accepts the chinese then the chinese keep growing, if they don't then they lose cores and the chinese keep growing anyway.
it is stupid though and I always disable that mechanic.
Cores as a system should be redone anyway.
>>
>>2432265
cores should just be claims and provide absolutely nothing other than a war goal.
>>
>>2432265
It is still infinitely better than spending mana and clicking a button.
>>
>>2432252
Estates being the primary division of people hardly works even for most europeans, it's just dumb design
>>
>>2432252
>answer is probably that the player must eliminate the Mamluks entirely and re-found the state as something else.
Reforming into a horde you say?!?
>>
>>2432275
Estates is how things worked in this time period, it's a pretty good base system all things considering. Like you just have to have a system and it has to work for most of the planet and estates is that. It doesn't work with Mamluks because the nobles are kinda the soldiers and also the leader or with Dithmarschen where there's peasants in power but for vast majority of societies it breaks things down pretty neatly. Almost everywhere had some groups that are at least analogous to nobles, clergy, burghers and peasants and for the most part it was these groups and their collective opinions that mattered the most for the direction of the state.
>>
>>2432281
I'm not saying estates shouldn't be in the game, I'm saying it being the PRIMARY division is dumb
What you say about mamluks is equally true of many other places like Italy for example
>>
>>2432295
Italy works largely the same way, you got nobles, clergy, burghers and peasants. Nobles exists in republics too
>>
>>2432271
Requiring accepted pops for cores is 1000% better than EU4 magic admin cores, but it's a victoria 2 mechanic and that game was a fraction of the length of this one and heavily involved nationalism.
It might be better to replace cores with claims and just have control be modified by % of accepted/primary pops
>>
>>2432275
I think it's mostly fine for a video game, but it is weird how it interacts with characters. Like if a noble has a son he's in the noble estate, if he takes the vows he's now part of the clergy estate, does that mean he no longer cares about his family? Or your leader's son is in the crown estate, he marries a noble and she's in the noble estate, their son is in the crown estate. But a few generations later, the descendants of your old leader are now part of the noble estate, despite being the same family. Yet sometimes descendants in a different family can be crown estate.

Or you can hire a random guy and shower him with favors and make him the prime minister, but he'll never switch to crown estate. He'll never be part of the ruler's faction. He'll always be a noble or a burgher or something else. Makes no sense.
>>
>>2432308
The character system just shouldn't be in the game. There the estates are all abstractions for gameplay reasons, mostly to make it so you have some incentive to put anything but the best guy as the leader of an army or in your council.
Most of your post is just wrong too for no reason. Crown estate is the rulers immediate family, giving favor to a prime minister just makes that minister more powerful it doesn't magically make him related. Royal cadet branches swap to nobility historically all the time too. Disinherited son that you send to a monastery probably cares more about clerical issues in the future than noble issues etc
>>
>>2432308
>>2432314
both of these posts are retarded
>>
We should have just retvrned to EU3 style advisors instead of implementing some pseudo CK style character slop that contributes nothing but performance issues.
>>
>>2432314
>The character system just shouldn't be in the game.
Yeah no, it's way better than EU4 which had like five different character systems all with different janky rules, resulting in shit like elf rulers in anbennar who are generals dying early because of separate hardcoded death chances, or events restoring the wrong ruler or creating the wrong generals, or someone appearing to die in one place but being alive in another, all because they had to be saved as weird variables and there's no single object called a "character"
>>
>>2432319
and here we can see what's really the deal with these complaints: poorfags who haven't upgraded their pc since eu4 came out
>>
>>2432323
Nah I have a 7800x3d with a 4080S
But keep slurping on Johan's deformed chode, anon. I'm sure he'll "fix" the game any day now!
>>
>>2432325
how come i have a Ryzen 5 5600 and GeForce GTX 1050 Ti and it works just fine on my machine?
>>
>>2432322
>Anbennar
It's a mod and that's mostly the fault of devs trying to extend what they could do with the characters for story purposes which is not what the game was built for. I do not want EU5 to have characters simply because some redditor can make a better pony mod thanks to more robust CK3 mechanics. Characters just don't contribute their weight to the vanilla version of EU5 to have them.
Devs will obviously not remove it at this point but then you have to understand that lot of the jank with the character system like the characters somewhat arbitrary estate allignments are simply a direct consequence of shoehorning characters into EU5

>>2432323
EU5 has bad performance regardless of what your computer is. It's just a poorly running software. Any poorly running software runs better on a better machine but it doesn't mean it's not poorly running software. This one of those extremely weird Johan copouts.
>>
>>2432326
Yes, the game does run,
But it's also a fact that the game would run significantly better if we removed the bloated character system that has zero tangible benefits other than bloating the """simulation""".
Also lmao a 1050 user calling someone else a poorfag. How's the favella this time of year?
>>
>>2432328
He's probably used to 3fps gaming in Brazil so he doesn't even understand what it means for a program to have a bad performance. He thinks that because the game doesn't have input lag like his 500 ping dota matches he thinks the game performs well and others simply have to be poor.
>>
>>2432323
I find that most people who complain about performance have no idea what actually causes bad performance.
They think 3D characters = grafics = game run bad. What actually ruins game performance is unit pathfinding. Best way to help the game run better is to embrace vicky 3 "combat", kek
>>
>>2432332
Paradox deliberately limited characters because they were a massive performance hog. Unit pathfinding barely even exists. There aren't millions of units trying to pathfind in the game.
>>
>>2432304
I can't be arsed to write a whole dissertation on my phone but the point isn't whether nobles exist or not but who were considered nobility and who wasn't, which matters because in many republics the magnates or grandees were banned from government, but more importantly the main power struggle wasn't even between nobles and non-nobles but the upper middle class and the lower middle class both of whom are just lumped into burghers in the game, and they had some very violent revolutions over this
The point of who was what also applies to places like Dithsmarachen and the Frisian Freedom that can be called "peasant republics" sure, but the peasant in this context is completely different from some shitkicking tenant farmer in France, and in real life of course the commoners estate included the burghers or rather it represented mainly the burghers it doesn't work at all for those places to elevate the farmer peasant over the city-dwelling commoner artisan
>>
>>2432275
Problem is that they're meant to bridge pops and the government sort of like factions, but in real life political factions were not always based on social class. Like with estates it's impossible to have nobles feuding with other nobles. The nobles are just the nobles. This alone makes it impossible to portray the history of most countries. e.g. if all the officials are always part of the same faction, Chinese history makes absolutely no sense.
>>
>>2432335
>There aren't millions of units trying to pathfind in the game.
retard, every time an ai raises levies, that creates let's say 10-40 units, and then each of them needs to pathfind
this was too much in eu4 days and the way the solved this was by designating one AI army to be a "hub" that the ai actually tries to make decisions with, and then every army surrounding it just blindly pathfinds towards that and does no other calculations. this is why unmodded eu4 AI can't carpet siedge and walks their 1 stacks into your armeis all the time, they only control the big stacks.
eu5 armies are smarter and can actually use tactics with several small units, but this comes at a hit to performance for poorfag retards that haven't upgraded their PC since 2015 but are expecting speed 5
you can easly mod 3d portraits out of the game if you really need to see first hand that it makes no real difference, but you won't, because you're retarded
>>
>>2432336
>the main power struggle wasn't even between nobles and non-nobles
Estates aren't about "the main power struggle". They are about similar groups and similar interests. The fact that nobles are banned from the government functions well with the estates system. Nobles in Italy were clawing away at these sort of restrictions and the upper and lower middle classes were for these sort of restrictions. Some republics failed when they caved to noble pressure, some monarchies failed when they caved to burgher pressure which is what these systems represent.
The main power struggle in places like France and Russia was between different tiers or individuals nobles and yet you can still represent under the same banner because despite what they disagreed with state level policies that were good for one were typically good for the other like how serfdommy we like to be and they would agree with each other that no matter which of us gets to rule at least it won't be those city slicking burghers. Similarly Italian middle and lower class burghers benefit from similar policies like limiting noble rights, promoting trade etc. Ultimately what makes italy unique in this case is not that they had some kind of weird system that has never been tried elsewhere but simply that they had strong burghers and weak nobles which is represented by the game system quite easily.
Power struggles always exists and they tend to always be between similar groups of similar power, in places where nobles and burghers are on the same table nobles and burghers unite to fight each other, in places where nobles or burghers clearly dominate they split into factions and fight each other. It doesn't mean they stop benefiting from roughly the same policies. Give these supposedly disunited Italian burghers the option to adopt a policy from France and you will quickly find that they are very much all in agreement with each other, because that's something you can do in the game.
>>
>>2432347
>you can easly mod 3d portraits out of the game
You can take the version of the game where characters weren't as limited as they are now, turn on the auto marriage, mod the 3D portraits out of the game and see how much weight this strawman carries.
>>
>>2432349
>you can take the version of the game where they made like 300 changes since and then imagine it's this 1 variable that i autistically fixated upon
retard moment
>>
>>2432350
Again the strawman you just made can be debunked easily by doing what I just suggested.
>>
>>2432352
no, to establish if 3d portraits interact with performance as much as you suggest, you should compare the game with and without them on the current version of the game not some arbitrary version of your choosing
>>
>>2432353
>establish if 3d portraits interact with performance as much as you suggest
This is your strawman. The 3D graphics have nothing to do with why Paradox limited characters because they were a performance hog. To disprove your own strawman you can simply do what I suggested to do, which is take the patch where characters were a problem, then try to fix the problem by removing the 3D graphics (which is your strawman) and find that that does nothing because it's a strawman and not related to the issue that paradox has already largely fixed by limiting the characters.
>>
Actually characters do impact heavily on the game, but its not primarily because of being 3d (that matters only on the gpu) but because of all the events they have, children, royal marriages etc. you don't have just head of states anymore like in eu4, you have the courts of all countries (even opm) full of characters who need to do calculations with other characters (children, marriages, educations, etc.) if you just placed the eu4 system in eu5 i would argue it would run at least 50% faster if not more, but as i said, the portraits don't matter, it would be the same if it were pngs instead
>>
>>2432353
he didn't say portraits, he meant characters in general. When he says they limited them for performance he probably means the defines that put caps on characters per court, if you raise them performance suffers.
There's also stuff like culling dead characters from the save data over time.
>>
>>2432357
The save sizes/autosave duration are another issue but for the purposes of performance I specifically mean the in game performance under normal situations. The characters all try to do things like marry and evaluate the various character interactions which when there's hundred thousand characters adds a lot of processing especially when vast vast majority of those characters are totally and absolutely irrelevant. The patch where you had 20k crown characters was hilarious but clicking some of the character related buttons did crash the game so there's the trade off.
>>
>>2432359
Honestly I have a feeling this is the fault of bad code design. ye olde "ai_will_do" is not compatible with character interactions that must evaluate conditions across hundreds of tags with thousands of characters, sometimes multiple times per year. It'd be better to just generate a random new character as a spouse for nobles than to evaluate "marry noble" 400 trillion times only to have it fail and need evaluating once again.
>>
>>2432362
Or we could just remove the character bloat entirely.
What does it add to the game? Why does it exist?
Why does Tribal Chief Mapootoo'baradaniggto of the Glorp Shitto tribe need to have 2000 characters in his court when that """nation"""" will never interact with anyone in the game
>>
The real performance killer is the map markers because pdx literally can't into optimizing
>>
>>2432365
even fucking banks have 2000 court characters lmao, that's more egregious thing
>>
File: .png (28 KB, 923x713)
28 KB PNG
>>2432365
I like having my favorite general Scrimblo Bimblo marry into the king's family and educating his descendants to be a line of great generals.

Honestly though the real performance optimization would be removing women. They can't serve as generals, shouldn't be in the cabinet, can't be leaders almost anywhere. Pure waste. Just do it like the Chinese where all women are known as "Lady [family name]" and they're just like a note in the description of the male character.
>>
>>2432362
>It'd be better to just generate a random new character as a spouse
That's exactly what they did as part of fixing the issue with characters. Lot of the less relevant ones that you still want to breed spawn with spouses now and I think some of them spawn with kids too or something, just so they don't spend the next 20 years performing useless marriage checks that fail every time and then die out.
But this is again what I was talking about. The game has this system, it's a performance hog. You can't simultaneously argue that it's not bloated and that it's actually 3D portraits causing the problem (as a strawman) or poor PC's (another strawman) and then say that if they just made it less bloated it would be less bloated.
Of course it would be easier if they just removed marriages and had everyone spawn with spouses, that would be less bloat.
You could just limit the amount of characters, less bloat that way
Why do we even have all these options and interactions, just remove them for less bloat etc.

But these systems do in fact do something, I'm saying that characters do not pull their weight and should have never been in the game but stuff like marriages at least make the characters do something. If we start cutting features then why have characters in the first place, at least to me if there have to be characters then they should be as interesting as they can and be a core mechanic and that just means we have to deal with certain level of extra performance hogging.

>>2432367
Now that's something I would legitimately attribute to bad coding. At least nobles marrying each other has a gameplay justification, it's a performance heavy search that has to exists if we want that feature and while you may disagree or agree that it should be in the game it's not "bugged". Stuff like map markers tanking performance is just incompetence.
>>
>>2432371
>Honestly though the real performance optimization would be removing women
honestly it would be the best middle ground, male characters remain agents but make women just appear out of thin air when needed with 0 calculations done, but we know paradox will never do it
>>
File: pops.jpg (138 KB, 981x719)
138 KB JPG
>Characters
>Pathfinding
You're both wrong. It's the pops that cause the issue which was known since Vicky 2. That's why most of the slow down happens at te monthly ticks, because that's when all the pops "do their thing"
>>
>>2432393
it's armies on the map
Zoom into the HRE when it's at war with France and you'll see the FPS tank
>>
>>2432393
>You're both wrong.
Character were a major drain and still are. Of course majority of the performance goes into the pops but the guy was saying characters don't impact the game (they do) and that removing 3D would somehow help (it doesn't). Paradox again did specifically nerf characters to prevent them from slowing down the game.
>>
the performance is bad because johan is a NIGGER :D
>>
>>2432396
If it's pathfinding why doesn't the slow down occur constantly? It's the monthly ticks that start to take longer the game progresses.
>>
>>2432401
Just for that I'm turning performance 30% worse in your game
>>
>>2432401
Most intelligent post so far
>>
>>2432404
The pathfind guy just has no idea what he's talking about. If pathfinding was significant you would expect the performance to be extremely variable based on amount of armies currently active and doing pathfinding instead it's a slow decline as the game progresses and more buildings and varied pop groups get created which increase the amount of market calculations in particular. If anything early game performance could even be worse than late game because larger empires don't always use more armies just bigger ones.
>>
>>2432396
What the fuck are you talking about? I had a session yesterday where 80% of Europe was at war with each other and I didn't notice shit.
>>
>>2432415
It's probably an issue that is caused by the 1050 graphics card he has, it would unironically be fixed if he turned down the graphics or got a better rig.
t. Timmy world conquests remobilizing when parliament hits for those extra levies.
>>
i think it's all the proximity calculations that tank performance at the cpu level
don't know about the gpu side of things because i solely play with a 2d map, so fps is 400+ when paused
>>
>>2432442
>i think it's all the proximity calculations that tank performance at the cpu level
I don't see why those would be an issue, they almost never have to update those and the process of going trough them all is fairly simple. There's what 30k locations give 6 connections per location and you only need to check 5 of those per location and only those where the location of the exit is lower than the current proximity and only when there's still proximity left. You only update those when there's what tech or a road that updates. Even in the worst case with one nation owning everything with enough proximity to theoretically reach everything that's "only" something like 150k calculations. Compare that to millions of mandatory calculations for markets every month.
>>
File: 1519137482549.png (31 KB, 614x614)
31 KB PNG
>>2432448
In theory, because development of a location increases proximity speed and it changes every month for every owned location, you would have to recalculate most proximity values every month.
But because the difference is very small on a month-by-month basis and proximity is shown up to one decimal you're making me suspect that the game is fudging the numbers on this. I would guess it only shows the current dev proximity speed bonus in the tooltip, and the actual proximity in the background is recalulcated when it reaches a threshold of some kind?
>>
>>2432458
Ye I did completely forget that development gives proximity, still that's going to be truncated so it doesn't actually calculate that all the time, only when it gets a certain % and even if it did do it all the time that's still not going to be a big deal in comparison to markets. Consider that again in the absolutely worst possible scenario where one hyper empire has to calculate the entire proximity tree all over again (like they just get a new tech or something) that's again just about 150k calculations. In most cases the proximity never reaches lot of the provinces (no hyper empires) and even with the bigger empires it doesn't even reach the edges and when it does update it only has to calculate the downstream effects which tends to be only few dozen provinces in any usual case. Meanwhile there's what 20k land provinces each one is guaranteed to have a pop of nobles, clergy, burghers, laborers, soldiers and peasants. Most provinces will have more than one of each thanks to religions and cultures and some have additional ones like slaves make that a generous 20k * 6 * 2 (average 12 types of pops in each location which I feel is fair) that's already 240k calculations just based on pop demand orders to the market. Then each location has to buy and sell their goods to the market, there's a minimum of RGO but most every province will have some kind of buildings too. Towns could have dozens of buildings each demanding various goods and producing more. Then the markets need to trade and update the entire good prices lists, 150 markets time 75 goods + of 150 markets times hundreds or even thousands of merchant capacities looking to do trades etc. That's going to rack up millions of market related calculations and there's just no way around those and it keeps getting worse as time goes on (and more buildings happen) while proximity calculations are actually worst more or less at the game start.
>>
>>2432458
>>2432476
Should also say that development proximity in particular while happening literally everywhere (point every 10 years or so so maybe in 200 locations every month) also fizzles out in a location or two max so it doesn't ever lead to these sort of big calculations since 0.5% upgrade in a singular location just doesn't have the staying power to carry the proximity that much further, I presume they round the proximity at some point after all. So in practice let's say that you get 200 locations updating a month due to dev, you only really need to calculate 200*5*5*5 max or roughly 25k calculations due to that and I think that's a wild overestimation.
>>
File: paraslop.png (214 KB, 2163x801)
214 KB PNG
>>2432376
>Stuff like map markers tanking performance is just incompetence.
Im saying this because i read pic rel in the modding disc*rd btw, it's too technical for me
This is just about fps not actual gameplay performance though but I probably wouldnt have needed a dgpu if Johan wasnt so lazy
>>
File: 1649447540873.jpg (406 KB, 958x946)
406 KB JPG
>>2432540
>every icon on screen is refreshing every frame
>>
>>2432540
He's just telling it to check a variable in a more efficient way.
CanShowConstructionType looks like a function, then Construction.Self may also be calling a function to return a value that feeds into CanShowConstructionType. The end result of these functions is something like "fum_constr_can_show_type_(ID here)"

Meanwhile GetVariableSystem.Get() is directly telling it to get a variable, and he's writing in most of the variable by name, hardcoding the first part then using Construction.GetID for the second part and combining it to one name.

Basically he optimizes it by using a cheaper calculation, the outcome is identical so there's no downside.
>>
>>2432369
Why do banks have their own cultures anyway?
>>
File: file.png (306 KB, 612x432)
306 KB PNG
>>2432581
it's a mystery
>>
>>2432581
It's cause they couldn't code them to appear otherwise, I don't know what the fundamental reason was, like their pops had to be there from the start or something but not assimilate or what ever it was -> banks have their own culture. Absolutely insane they didn't get this right in the engine creation.
>>
>>2432581
Some kind of bug involving pops merging, banks were able to hijack pops and steal thousands of them from provinces so they had to be split to their own culture
>>
>>2432581
Cause you can't build foreign buildings in locations with your primary culture
>>
>>2432379
It's funny that EU4 had a whole free DLC showing all of the powerful female generals, monarchs, and artists in history

Playing as Japan got you a free female 6/6/6 general for no fucking reason and it was based
>>
>>2432620
So sick of ahistorical and schizophrenic depiction of women in history
>women were cruelly given no agency by a brutal and oppressive patriarchy
>women were girlboss queens who did everything better than men
which is it?
started watching the first episode of that new ken burns documentary on the american revolution but turned it off when they unironically said "without the women boycotting british goods the american revolution would probably never have happened."
>>
>>2432647
brainlet retard
>>
>>2432647
1000iq based god
>>
>>2432647
midwit
>>
>>2432647
No comment
>>
>>2432647
>>
>>2432708
>>
>>2432708
>>2432714
>retards
>>
>>2432708
>>2432714
lmao
>>
>>2432708
>>2432714
Intelligent posts, but unamusing.
>>
theyre gonna nerf granaries and grain rights next the redditors are calling it the new meta
heaven forbid this game have one fun thing in it
>>
b-but you have never played the game poster told me granaries were shit...
>>
>>2432755
he has never played the game
>>
>>2432751
what's fun about granaries?
>>
File: candles.jpg (422 KB, 843x1599)
422 KB JPG
Someone who is good at the economy pleae help me budget this. My empire is dying.
>>
>>2432807
You have too much building maintenance and your tribute is totally out of whack with your income. You also have too many forts but that's irrelevant at this point of the game. You shouldn't also invest into culture at all but again it's really pretty low as far as your expenses go.

Your primary move is to deal with your tributes. You need less subjects or you need modifiers to make the tribute payments smaller. Try to spend your authority on something and then sotp paying for the tribute until you figure out what's wrong with it and can perform the fixes. Then you need to look into your trade income and building upkeep. You are either spamming garbage buildings or have some god awful crown power. A good rule of thumb is that your trade income should always be higher than your building maintenance.
>>
>>2432815
>out of whack
holy reddit
>>
>>2432827
saar...
>>
>>2432807
I see that you're spending more than you're earning
You might want to look into that
>>
>>2432807
>tribute meme
>>
>>2430003
>Patch v1.3.4 is here, the game is fixed™, thank you god johan,
is it really? can anyone confirm this????
>>
File: 1770832722162627.png (124 KB, 565x1097)
124 KB PNG
>>2432807
you literally can ask ai in 2026 just like johan (this was supposed to be a meme but isn't that bad)
>>
>>2432837
I like to imagine this as the anthropomorphic smoke detector screaming "tax your fucking JEEEWS" when it points out that the clergy tax is at 0%
>>
>>2432834
the game does get a tiny bit better with every patch but the absolutely retarded great power system that this beta has introduced just makes me not want to play
>>
>>2432803
it's one of the few things you can do to popmax which is what i enjoy about games with pops systems
>>
>>2432837
>Culture investment (-480.05)
Holy mother of hallucinations, and they're pushing this garbage at work to improve our accounting lol.
>>
>>2432857
Until pops get so high that you can't really do anyhting with them, there's resource constraints and a limited amount of buildings you can have in cities. All those 400k pop locations in China aren't really doing anything for you.
>>
>>2432857
how do i use this power?
>>
>>2432860
popmaxxing as in maximizing the potential of your pops, not just maximizing your population. this would also include things like optimizing class ratio, literacy, culture, employment and happiness if any of these things were fun to interact with.
the one thing i find kind of fun right now is making food absurdly cheap, filling up my granaries, and building the basic industry to maintain them
>>
File: 24642.jpg (206 KB, 1184x711)
206 KB JPG
>>2432871
The only real use for high pop locations is when i play muslim and farm India and China for slaves to put into high value provinces, like iron or gold.
>>
>>2432837
>Oof,
im convinced all llm were trained 100% on reddit at this point
>>
>>2432807
send more money to China to align your feng shui
>>
>>2432871
tell me how to do it, it's not possible, you need massive amounts of adjacent lands with resources like grain and a city with granaries
>>
>>2432885
i don't understand what you're asking about. i just plan my campaigns around building a lot of food production and granaries, there is no set end goal that would be possible or impossible
>>
it aint easy being the undisputed master of europe
>>
>>2432892
what's that winter symbol?
>>
>>2432856
>great power system
i still haven't played this game before, so i have no idea what that's all about
although i'm aware that "great power" is definitely some concept from victoria 2
i would've guessed that eu5 already had such a concept in it since the beginning
>>
>>2432895
Little Ice Age situation, basically a black death 2.0 but caused by crops failing.
>>
>>2432892
Why even continue playing at that point?
>>
>>2432920
if i was him, i'd colonize america or something, at this point, just to show that it's possible as an ahistorical colonizer
>>
>>2432923
>just to show that it's possible as an ahistorical colonizer
the AI does a good enough job of that
>>
Anyone here managed to do something interesting with the expel people mechanic?
>>
>>2432929
The cabinet option? I get pretty good use out of it sending pops from worthless shithole provinces to my capital province or important rgos. Combos well with settlements, too
>>
>>2432935
>interesting
>>
>>2432945
What's interesting to you
>>
>>2432952
Techno
>>
File: file.png (3.84 MB, 2391x1389)
3.84 MB PNG
>England fully conquers Scotland in 15 years
>Hungary blobs disgustingly
>Kyiv
>GrossGeorgianicums
I thought 1.3 was supposed to fix everything
>>
File: file.png (1.44 MB, 1233x1054)
1.44 MB PNG
>>2432972
What the fuck
>>
>>2432980
Yeah, they seem to have broken China again.
1.2.5 finally got it to a state where it routinely reunified, but now it just shits itself.
>>
>>2432980
LMAO
>>
any point to owning a trade centre you'll have 0 control in?
>>
>>2432993
Market access.
>>
What mods are you retards using?
I'm trying out most of these:
https://steamcommunity.com/sharedfiles/filedetails/?id=3678585677
>>
>>2432993
Money
>>
i swear this game has a vendetta against male heirs. they just won't stop dieing
>>
>>2433018
>they just won't stop dieing
Based and Caesar pilled.
>>
>>2432647
If you disagree with this post you're a virgin
>>
how do i fix the economy as naples at the start? its still negative even without paying for anything
>>
>>2433118
Besides minimizing useless sliders, demolishing all of your forts and unpausing to let trade update you don't have much you can do. Just demolish bad buildings if you must and wait till legitimacy is at 100 so it stops draining all of your cash and pray. You could try changing some values or privileges and of course putting a wizard to increase control could work as well if the difference between income and expenses is pretty small.
>>
>>2433128
the sliders have been already lowered, i suppose i can demolish forts and delete the breweries
>>
>>2433129
You really should almost never have forts they cost a lot and if you get a rebellion they are bitch to deal with if you forget to delete them (this has thankfully been fixed). The only real reason to have a fort is if you are a weak nation and need to bait the AI (doesn't really apply to Naples but one is still generally acceptable for this purpose) or have a winter climate in which case you need at least one fort potentially multiple just to avoid winter time attrition
>>
File: Shoot that guy.gif (1.46 MB, 480x202)
1.46 MB GIF
>Open menu
>Ears immediately assaulted by people coughing, sniffling, and muttering gibberish

I don't know who is responsible for this retarded design choice, but when I find out
>>
I seriously can't over how boring and slow this game is
>>
How come my enemies' vassals and allies siege my forts properly but my own vassals and allies walk away from sieges right when they're about to win to walk to another siege that they abandon just before winning? The enemy has useful allies and mine just meander around, deliberately abandoning things before it could help me.
>>
did they fix the thing where there are 0 consequences for low legitimacy as a republic or theocracy
>>
does automatic building still build loads of forts where i don't want them in the new beta patch?
>>
>>2433231
pure coincidence goy
>>
i dont even know if i had fun doing this. 100+ years of juggling coalition members into wars just so i can actually take land, and then there's zero flavor events or anything. im spoiled by mods
>>
>>2433311
>fun in eu5
lol
>>
>>2433311
Not being able to take land from coalition members is pants on head retarded. I can't even figure out why that was implemented at all.
>>
>>2433316
i don't get it either. to achieve literally any significant formable you need to rack up thousands of antagonism, which then means you can't do shit unless you cheese the system and declare on them piecemeal with staggered truce timers. it turns what should be a rewarding march of victory into tedious bullshit. if i could let the coalition fire, rape them all, and take whatever I want, I wouldn't need to take ahundred years taking 10-50 locations per war.
>>
>>2433322
Even aside from a situation like that where you're basically napoleon, take a smaller coalition for example. I was playing Byzantium, not even that far into the game. Taking lots of muslim land draws in Mamluks to a coalition, along with a minor few turks. Okay cool, I get to fight a real war against the big boss country. Fought a long hard war, finally victorious enough to take some land and peace out. Go to take some land off a neighboring beylik that was in the coalition, can't take it. Why? Because Mamluks declared the war. What?
Imagine how abuseable this would be in MP.
>>
the consequences of the war score system have been a disaster for the eu race
>>
>>2433213
Game does seem to lack an overwhelming arch or narrative.
>win gruelling war against one of the AI blobs (hungary, megakyiv, mamluks)
>reward is you can take a few border provinces at most
>then you can redo the war in 20 years and do the same
>inbetween wars you can painstakingly go through every market you own and see the price of goods, the price of the inputs required to build those goods, then build some buildings accordingly
none of this is fun
victoria 2 worked better because there was only a handful of factories, a handful of provinces, and wars usually permanently fucked your opponent and led to the AI dogpiling them, which produced emergent and dynamic stories
in eu5 if you completely eviscerate a country off the face of the earth they'll be back to full strength before the ink on the peace deal is even dry
>>
>>2433170
This is the elephant in the room. Is so stupid is not even funny
>>
>>2433170
>>2433373
Just turn down ambient sound effects.
I've always hated those schizo whispers, they had them in CK2 as well.
>>
File: johanigger.jpg (764 KB, 1919x1079)
764 KB JPG
Why is the Dealing with the Robber Barons not fucking finishing? Im playing on the 1.3 beta
>>
>>2433341
>narrative
what the fuck are you on about
>>
File: 1526496882432111.png (28 KB, 625x626)
28 KB PNG
>>2433544
>>
>>2433526
>Prussia brandenburg run
Enjoy 450 years of the most dogshit boring playthrough in eu5. They have no events past 4th age btw
>>
>>2433562
no one plays past 1650 anyways
>>
File: slow conquest of korea.png (2.38 MB, 1920x1080)
2.38 MB PNG
>>2430363
At this rate I may have conquered Japan in 20 years.
In real life.
>>
>>2433565
I do not think they thought this mechanic through.
>Korea capitulates
>all their provinces instantly occupied by me
>all provinces now have negative food
Time to sit on Korea for 20 years until they all starve to death.
>>
File: beheading 863 chosenjin.png (2.59 MB, 1920x1080)
2.59 MB PNG
>>2433568
And a bit of the old summary execution of their troops.
>>
File: nom nom nom.png (2.59 MB, 1920x1080)
2.59 MB PNG
>>2433569
You know, this gimbap is quite like the sushi they serve at Kurasuti bāgā.
>>
File: Korean Population.png (2.34 MB, 1920x1080)
2.34 MB PNG
>>2433576
Game auto-peaces you out if you don't form a peace deal after a while. Still, 6 years of population decline.
>>
File: luv me japs, simple as.jpg (3.47 MB, 1920x2160)
3.47 MB JPG
>>2433606
A white man arrives and is immediately made head of cabinet and given the Emperor's tightest daughter as a wife.
>>
>>2433621
god i wish that were me
>>
File: Agnes Yamato.png (2.34 MB, 1920x1080)
2.34 MB PNG
>>
File: another one.png (2.32 MB, 1920x1080)
2.32 MB PNG
>>
>>2433606
Annoying that depopulation from war and famine CAN happen, but because of the way they set the game up it's only in rare circumstances like this
>>2433637
>that cheeky fuckin smile
>>
File: ffs.png (2.36 MB, 1920x1080)
2.36 MB PNG
>can't marry emperor to william adam's daughter because it's his niece
>>
File: Justified crash out.png (2.12 MB, 1920x1080)
2.12 MB PNG
The search for a pure huwaito wife leads to the procurement of maps from the Indians.
>>
>>2430003
How is eu5 for a guy who played eu3 back in the day and loved it but disliked some of the bullshit?
>endless ping pong rebel spam.
Yeah, I get the reason blah blah, but chasing dozens of rebels forever in tedious micro management was not fun, to the point of becoming game breaking. They should have just added some sort of tax or compulsory garrison requirement.
>Oh dear your King is dead.
May as well start over because a regency where you cant do anything for what may turn out to be for 20 years.
>Suicidal AI countries.
Why did weak nation without decent allies decide to declare war on much larger opponent for no reason at all and thus get fucked sideways with a broom?

Also: Did eu3 come up with a better bad boy mechanic than just some arbitrary point at which every nation on Earth declares war on you? I mean much of the game play strategy involved floating your reputation just under the bad boy limit until such a time it became advantageous to go over it. A standard strategy became three phases.
1) Expand to just under bad boy and consolidate.
2) Fight only defensively and reject any temptation to expand further unless you can remain just under bad boy.
3) Go over bad boy once you are powerful enough and rebel uprisings in rear areas are negligible.
4) Engage in massive non stop wars of annihilation against all comers.
Which was sort of fun to manage but also felt mechanical.

Last question. Is Eu5 at least somewhat historically accurate? The idea of the Gaping Bumfucker tribe who are still trying to count the sides a triangle in 1399 AD being able to conquer 16th century France sticks in my throat. I dont mind so much game mechanic abuse where its clearly abusing the game parameters and just for fun ( like you could do in eu3 as the Aztecs for example ) but when every nation has an equally good chance of total world conquest because of politically correct reasons it just pisses me off.
>>
>>2433736
>>2433743
Kek
>>
File: file.png (2.31 MB, 1166x1415)
2.31 MB PNG
China may have finally built a machine capable of running EU5 on max settings
>>
>>2433764
China will build a machine that can simulate true pops
>>
File: 236850_152.jpg (537 KB, 1680x1050)
537 KB JPG
Look what i'm doing.
Does this piss you off?
>>
>>2433341
>>inbetween wars you can painstakingly go through every market you own and see the price of goods, the price of the inputs required to build those goods, then build some buildings accordingly
just build whatever is green
>>
>>2433799
I did release bulgaria right before declaring the second war.
>>
>>2433792
Blobbing piece of shit, you make me sick
>>
>>2433341
It's supposed to have an overarching narrative, they just failed to implement it

You start with medieval states that hardly control anything, commanding tiny armies to feud over a few locations. Over the game you're creating the leviathan state that grabs hold of everything, then catapults into empire-building with big armies and navies. Finally this culminates in the clash of empires during the 1600-1700s, where every faction on the map gets to throw giant armies around and pull out all the stops to dominate the world. And at the very end it all blows up in revolutions if you keep playing.

Except that shit doesn't happen because it takes 100 years irl to reach the 1700s.
And by 1500 you have probably already scaled beyond every other country. Then they added local governors which make this even easier.
And long distance trade is impossible because of how trade maintenance works, and it's more profitable to trade goods back and forth between neighboring markets.
And colonization is broken.
And bigger armies don't actually help you because the optimal army is a small band of heavy cavalry.
And bigger navies don't really function because the AI can't even ferry troops across the English channel, let alone land in Goa.
and so on and so on
>>
>>2433792
even just the image looks more fun
>>
Kiev
>>
ulm world conquest
>>
>>2433792
>snatching Naples before recovering Greece
>Knights annexed for free thanks to the byzantine separatists
I forgot how fun EU4 Byz was
You should also have taken Macedonia in the peace deal, you would have a land route to conquer Albania and Serbia
>>
>>2433836
You have to take italy before fighting the ottomans in the final patch of eu4.
Otherwise your troops melt thanks to shitty nobles privilege.
>>
>>2433839
you dont want to fight the turks in battle anyway, you build ships, rush gelibolu fort with mercs, then wait for warscore
>>
>>2433840
Yeah but its better to take enough dev from naples to revoke that priv.
>>
>>2433845
>>2433840
>>2433839
>>2433836
Wrong thread, guys
>>
>>2433846
Fuck off we're talking about something FUN.
>>
Is there a way to prioritize buildings? My RGOs keep eating up my slaves and my Janissary barracks never fill up.
>>
>>2433852
I've never had Jannisary barracks work. I've had unemployed slaves just sitting in the town not working in the Jannisary barracks.
>>
>>2433792
>he actually gave land to his albanian ally
lulz
>>
>>2433810
Everything is possible if you cheese the game
>>
>>2433857
Actually i didn't. While I was at war with the ottomans, Albania attacked Serbia all on their own.
I was surprised. And annoyed. Cause they took the gold mine.
>>
so which beta version are u supposed to play 1.3 or 1.3.2?
>>
>>2433870
1.3.0 is trash and rushed, go latest
>>
>>2433873
so what do i do as early game? this game is again completely remade
like how do i do early game economy im -30 for some reason
>>
>>2433878
You want specifics? It wildly varies according to the country you are playing, general principles are the same: cut your spending and slowly build up your country.
>>
>>2433879
How do i play Hungary in 1.3.2? What do i do first year how do u restore culture capacity. Do i build gold and silver or what do i build?
>>
>>2433880
Click on the green button
>>
>>2433884
which green button there is 150 green buttons in this game
>>
>>2433880
>>2433885
Take your time and read the stuff in the screen, there are tooltips for everything, only thing is not clear from the game alone are markets. Nobody is going to attack you for centuries so you have time.
>>
>>2433887
so which buildings do i build now? do i build rgos? what im supposed to do here?
>>
>>2433890
RGOs in and around your capital will always give you money
>>
>>2433892
this game is just worst thrash i ever played, every second month game gets remade and makes no sense of anything
wish i could get full refund of this shit
>>
>>2433895
Lol
>>
>>2433895
>wish i could get full refund of this shit
no refunds, johan already spent all the money in a mythos subscription
>>
>>2433895
Wish you could hate the game for the right reasons instead of just being a lazy cunt.
>>
the big issue is that fundamentally there is little difference in the economic gameplay loop between being england, hungary, naples or brandenburg
fix it parakikes
>>
uh huh and how would you change that
>england has top hat manufactories
>hungary has goulash kitchens
>naples has spaghetti factories
>brandenburg has artillery founderies
>>
>>2433947
No, Holland already has OP production efficiency for clothes, make it that niggers have a 50% penalty for tech.
>>
so you want england, hungary, naples, and brandenburg to still play the same, but to add a lazy niggers modifier to every non-european country that stops them building anything
got it, forwarding to the dev team for the next patch rn t. ryagi
>>
how do i play 1.3?
>>
>>2433943
There used to be, because of control and how it works around geography. Then they buffed rivers, buffed maritime, added local governors, added naval governors, added capital terrain proximity reduction, added cabinet traits that give proximity, and so on and so on
basically casuals complained that you can't get good control everywhere in age II and they accidentally undid good game design
>>
>>2433959
None of those change the economic gameplay loop actually, just made all countries stronger.
>>
>>2433964
Well one of the differences between countries was geography, you might have different pops and RGOs in your high-control region so the start at least could vary
Now you always have everything since you can spread control anywhere so it's more samey
>>
>7th hard crash to desktop
woah even the launch was not this bad
>>
>>2433974
>Well one of the differences between countries was geography
Geography doesn't actually influence the economic gameplay loop. It fundamentally makes no difference if the RGO you upgrade has iron or wheat so long as you press the button followed by biggest green numbers.
>>
how can you release a game then make the optimization triple the worse after launch
how in the fuck is this possible
this game runs like fucking ass an it ran alright on launch
>>
10th hard crash to desktop in 3 hours
>>
>>2434034
get beter pc
>>
>>2434041
it didnt crash a single time on launch
>>
>>2434041
If you read steam reviews you will see people with 4090s bitch about the performance of this retarded game. Stop being retarded or just shut up.
>>
>>2434009
Name a single grand strategy game with a different economic loop for different countries.
>>
>you'll see people with [GRAPHICS CARD] complaining about [GRAND STRATEGY GAME]
Have we reached terminal retardocity?
Graphics card doesn't fucking matter for map games. You can run them on integrated graphics. CPU, ram, and I guess if you have an SSD vs a HDD matter for grand strategy games.
FPS doesn't fucking matter and isn't effected by what GPU you have, you would have to be completely fucking braindead to ever think that it did. Both the people making those reviews on steam and you yourself are severely mentally deficient.
>>
Ulm.
>>
>>2433947
different industries
they should add more buildings and make the markets actually reflect the real world
>>
>>2434042
Has never crashed on my machine :^)
>>
>>2434055
Because the most usual pairing for a good graphic card is a second generation i5, right? Dumb nigger
>>
Markets are fine, principle problem is every market overproduces everything globally.
Pop demands NEED to go up based on how many goods are extant. If furniture costs 0.01 and the peasant estate has 999999 ducats (shouldn't be possible, but that's another issue) do you think maybe the peasants should quite like to buy another chair?

another big issue is there is no fundamental difference between backwards agrarian shitholes and proto-industrial economies
flanders was unique in how efficiently and how much fine cloth they could produce, it doesn't make sense for everything from the algarve to akita to equally produce as much fine cloth

the amazon distribution system also needs nerfing to hell and back, even if a market was short of anything it wouldn't matter because on the extremely unlikely event the state traders don't make sure every market has enough goods then low and behold der ewige burger will ship it to you in less than 24 hours
paradox have depicted the 14th century as a post scarcity world, either due to incompetence or idealism on their part
>>
>>2434074
>i have a outdoor pool, why isn't my refrigerator cold enough?
>??? refrigerator temperature has nothing to do with whether or not you have a pool, is your refrigerator perhaps an older model?
>no you fucking idiot, why would someone with an outdoor pool have an old refrigerator?
out fucking standing logic anon, out fucking standing
>>
>>2434042
>>2434044
get beter pc
>>
>>2434083
You have never played the game.
>>
>>2434085
my pc is good, never crashed
>>
>>2434086
You have never played the game.
>>
>>2434078
we dude, hit me up when you decide to stop being a dumb nigger, we are having a great time here (because there are no dumb niggers)
>>
>>2434089
>i have a purebred persian blue cat, why does my dog have fleas?
>wtf does your cat have to do with anything, idk why your dog has fleas, is it a street mongrel?
>why would someone with a persian blue cat have a street mongrel dog you fucking idiot?
>>
>>2434092
gsiggers will read you, I am sure about it. Go back nigger
>>
>>2434088
get beter pc
>>
>>2434097
holy esl
>>
i have a massive 12 inch white cock, thick as a coke can too, and eu5 runs poorly for me
>what the fuck does the size of your cock have to do with your pc specs
would someone packing this much meat really have a shitrig? use your brain dipshit
>>
I have Johan's personal phone number and the game runs great on my pc
>>
i'm johan and you all are retarded, it works on our machine
>>
>>2434112
OP humiliated
>>
nice copypasta, i masturbated internally to this
>>
>>2434177
BASED AF
>>
>>2434183
internally?
>>
>>2434203
yes, internally
as in, i was a bit aroused by what i read, but because i masturbated twice yesterday, i'm kind of fapped-out, so reading the text made me a little sexual aroused, aroused enough to use my imagination but it wasn't enough to power up my sex drive enough to get me to whip my dick out, so i'm in a way still coomed-out but also the next time i fap has probably also been delayed further back
>>
>>2434213
>next time i fap has probably also been delayed further back
That's not how sex drive works.
You have never played with your dick.
>>
>>2434217
>That's not how sex drive works.
you have no intellectual authority on this matter
>You have never played with your dick.
swing batter batter, swing... and another miss
>>
>>2434221
get beter dick
>>
>>2434222
are you offering? because i'm not gay you faggot
>>
>>2433751
Fuck you know I've been here too long when I am too one of those oldfags.

I barely remember how eu3 played but I do remember it being alot more passive, like I remember just watching the map alot more and keeping tabs on my neighbors. But now with the character system and the infinite amount of buildings, it feels alot more like a short term dopamine cookie clicker simulator more than anything else. Rebels are a joke in this game and they are easy to manage.

And historically accurate in the year of our Lord 2026? Stop being racist chud. Ha but in all seriousness there doesn't seem to be a major difference in how many of the nations play. I can see this changing in future patches but ideologically I don't think paradox can make Europeans superior in anyway. I'm playing isolated kilwa and it's kind of a joke how equal footing I am with the Europeans even before the age of colonialism. I've colonised a big chunk of the Swahili coast, made a colonial nation of Maldives and have higher average literacy than Spain. Like I'm surprised I can even see Spain on the map. I remember back in eu3 days when you were playing outside Europe, you would genuinely start shitting bricks when you started seeing Spanish ships show up in your waters. Now I could bankroll a massive mercenary army at the slightest sign of a threat.
>>
but why hellenism????
should've just made the start date 1453 if they were going to piss off byzaboos anyways
>>
>we're roman we're roman
>also if you depict us as actually roman we'll throw a shitfit
the only mistake johan made was not doubling down and adding even more togas
https://www.youtube.com/watch?v=q7Xpzwve-Ro
ave
>>
pretty sure any nationality that exists would be annoyed if your portrayal of them in contemporary times assumed that they did not develop at all for a millennium prior
>>
they developed alright
they got worse
>>
File: Untitled2.jpg (92 KB, 585x486)
92 KB JPG
Does anyone know if the "asica" typo here actually affects anything?
>>
>>2434513
Never used debug before, which countries have this?
Does this mean Portugal will never colonize Australia?
Is this modded?
>>
>>2434514
the code is full of typos and wrong values, its a miracle it runs at all
>>
>>2434515
Is one of the typos in whatever the Zimbabwe area is? I've noticed Euros don't colonize anything South of Cameroon EXCEPT Zimbabwe anymore.
>>
>>2434514
It's not a hard block, but it provides additional weight for/against certain areas
it's a vanilla thing. see /game/in_game/common/area_preferences/area_preferences.txt and /game/main_menu/setup/start/25_area_preferences.txt and the like
>>
File: Untitled3.jpg (73 KB, 585x436)
73 KB JPG
>>2434514
This is 1.3.4.
It looks like all tags have AI Area Preferences, but those preferences are not all the same. Here's Korea, but for instance Champa does not have the "South east asica" line, presumably because it's in southeast asica
>>
>>2434515
Jeetcoded. Ryagi is their only staff besides johan
>>
>>2434521
no need to explain it as jeetcoding when swedecoding is enough
if you look at their pre-CK2 games it is exactly the same thing
>>
File: nqaqxubvrjn01.png (246 KB, 2092x688)
246 KB PNG
I'd argue that literacy is both too easy to increase and not impactful enough. Literacy should be an everything buff that makes your country better at everything. At the same time, getting peasant literacy out of the gutter ought to be basically impossible before the last 1/3rd of the game.
>>2433959
>>2433974
This, control is too easy to increase which irons out all the differences between regions that the pop/rgo system creates. Populous, mostly shit-rgo Hungary should have trouble getting good control over the non-hungarian, richer RGO periphery. England and Bohemia should start out disproportionately rich and powerful because of good control over a homogenous population
>>
>>2434532
It already is if you're paying attention.
Laborer literacy increases max RGO size and production efficiency, which is bonkers powerful.
And burghers literacy increases monthly dev growth, which is slow acting but also incredibly powerful.

I really have no idea why they made "written alphabet" its own tech but also made it so Zimbabweans, Congolese, and West Africans have comparable literacy to Europeans.
>>
>>2434532
>germany only had 35% literacy in 1800
Genuinely shocking. Wonder what that would look like with catholics excluded.
>>
did a few games right after release and haven't touched it sense. Did the bugs and bullshit ever get fixed or did they fuck it up even more?
>>
>>2434628
yes
>>
>>2434532
>At the same time, getting peasant literacy out of the gutter ought to be basically impossible before the last 1/3rd of the game.
I don't know why you say stuff like this. Teaching people to read isn't hard. The reason people were not literate in 1500 is not because schooling was some never before seen technology but because rulers specifically did not want their peasants to be literate. If you make literacy a "everything buff" then the player is just going to build schools everywhere and schools should bring literacy to somewhere like 80% within 2 generations.
>>
>>2434715
Most non-whites are incapable of true literacy and besides societies engaged in subsistence agriculture are famously resistant to state attempts to introduce proper education. Mass literacy in Europe followed either religious practice (Christians, in particular Prostestants, are uniquely concerned with individual literacy) or the expanding market economy. Effective state programs only came about in the 18th century and even then largely piggybacked off of existing trends.

Making it hard to increase the literacy of peasant pops isn't exactly accurate, but it is a convenient way to make Europe more literate than the rest of the world since the devs will never explicitly code in differences between races
>>
if johan was literate he would be less of a NIGGER :D
>>
>>2434745
>societies engaged in subsistence agriculture are famously resistant to state attempts to introduce proper education.
That's because states primary purpose was not education but indoctrination. If states actually just wanted to teach people how to read that would not be all that difficult. Just offer off harvest season lessons for free and with food for kids and 100% of people would pretty much show up to the semester or two it takes to teach someone how to read. In real life schools were there to turn agricultural people into factory drones which people obviously hated and the reason why they were only deployed when industrialization become a concern.
>Mass literacy in Europe followed either religious practice
Because again states did not want people to be literate. Religions sometimes wanted to because they wanted people to read bibbles but even that wasn't true all the time.
>or the expanding market economy
Which happened despite the state not because of it, people saw the benefits of literacy themselves and then got literate in private markets. This again does not mean it would be difficult for the state to set up schools in 1300 if they wanted to.
>>
>>2432415
What are you talking about out? The game slows down to half or worse the speed it normally is when that happens but for me it’s not too bad because I have a good pc but there certainly is a massive slow down during a huge war with armies doing their thing
>>
>>2432751
I’m so sick of the game being balanced around terminally online neckbeard niggers with 90000 hours. “I found a way to make the game slightly easier so you have to remove it” and paradox like a whipped slave kowtows to their massa’s on Reddit.
>>
>>2432807
Literally tax your nobility like 10% more and everything will be fine. They can be disloyal and it’s not issue unless they get below 30%.
>>
>>2432751
whats fun about it
>>
>>2434775
number go up
>>
When will culture investment be worthwhile?
>>
>>2434779
Probably never but right now it's much much better than it was at the launch, back then art was I think 10 or maybe 100 times less effective. These days you can actually get respectable prestige out of your art so at least you can larp as artmaxing beauty pilled florentine or something. Now if prestige actually did something lmao.
>>
>>2434532
>define "literacy" as merely signing your name
>still those pathetic percentages
jesus christ. Really makes me wonder if the printing press institution make any sense, how can there be "casual literacy" if 2/3rds of Germans can't write "Hans"
Were these people able to read but not write?
>>
>>2434780
thats because the ai would spam art and they've toned it down a bit, it's still a massive waste of money
>>
>>2434779
Culture investment should probably be something your estates spend on. Realistically those nobles ain't gonna spend all their money on clay pits, they're going to commission paintings of big titty bitches and statues with their head on the body of hercules.
This gives you an incentive to reduce estate enrichment so they're not wasting money on unprofitable things
and you probably shouldn't be able to just sell any piece of art and take the money into the state treasury. Unless it's something like pawning off the crown jewels. Which is a valid opening strat as Byzantium and that's kind of cool
>>
>>2434792
Well ye that's what I just said.
>>
>>2434791
Generally no. But you have to keep in mind that these numbers mask a huge social stratification. For the Languedoc in 1575-1593, the number of people who sign documents:
>manual labourers: 3% sign their name, 7% their initals, 90% a mark (usually a cross)or dont sign
>tenant farmers: 10.4% their name, 24% intials, 65.5% mark or no signature
>artisans 63% their name, 11% initials, 26% mark or no signature
>merchants 95% their name, 3%, initials, 2% mark or no signature

It's probably a stretch to assume 63% of artisans in Béziers were fully literate, but as a group they seem to have been able to do their business through texts/documents. (keep in mind these are people doing relatively basic stuff like weaving). Merchants (this is small town France, these aren't big commercial players) would have been literate as a rule. But the peasants in rural area had 0 schools, even the relatively well to-do ones.

The literate tenant farmers, artisans and merchants were all overwhelmingly protestant, but I'm not sure how the cause and effect of this work.
>>
>>2434814
>but I'm not sure how the cause and effect of this work.

Because the protestants read the Bible while it's banned for Catholics.
>>
>>2434815
>while it's banned for Catholics
No it isn't. Its just in a dead language that none of them can read.
>>
>>2434779
Selling your artworks is a decent source of cash when you start as a poor shithole and need to jumpstart your economy
>>
>>2434819
That's more of an exploit really. I don't think it's supposed to work where you can make thousands of gold out of AI's by selling them glub shittos latest hackjob
>>
File: 1481724557114.jpg (93 KB, 900x675)
93 KB JPG
>>2434815
Yeah but it's a big of a chicken and egg thing. Did higher literacy (because of professional requirements) enable them to read the bible and become prots or did becoming Protestant make literacy important for them?
Notably, in the 17th century when the catholic church becomes the dominant power again, literacy rapidly increases for everyone as it's the church that starts to setup local education initiatives. By 1704 every village in bishopric of Montpellier has a village schoolmaster, for example.
>>
>>2434779
I like looking at the art map mode and seeing my country having a lot of art. That's it.
>>2434819
Didn't even know you could do that
>>
File: one art please.gif (539 KB, 640x480)
539 KB GIF
>>2434819
How do you sell your art? I didn't even know you could do this.
>>
>>2434898
It just got added.
>>
>>2434928
Ok fine, but how do you do it?
>>
>>2434968
You sell them
>>
>>2434972
I fucking hate you unhelpful fags the most.
>>
>>2434968
you take your art and sell it to other countries for money
>>
>>2434973
Whoa, calm down bucko
>>
>>2434968
What have you tried so far?
>>
>>2434973
Idk what to say, works on my machine /shrug
>>
>>2434968
I have not even played that version but even I know how to sell art without having seen it done once. The game has exactly 2 buttons that could be relevant to this and 99% it's going to be one of those.
>>
>>2434968
Culture tab > artist tab > artworks tooltip > artwork you want to sell tooltip > shift+left click > government tab > cabinet tab > set wizard to art reputation > Diplo tab > economy > sell artwork > click green country > check if they have enough cash > click artwork to sell > click yes
>>
File: file.png (3.75 MB, 2550x1400)
3.75 MB PNG
guys I'm starting to think that 1.34 isn't going to save the game
>>
File: file.png (2.68 MB, 2121x1099)
2.68 MB PNG
>>2435114
how the fuck did Granada migrate to the new world
>>
>>2435114
>observercuck
Opinion discarded, play the game instead
>>
>>2435127
Obs games are good to see how retarded the AI is when Paradox makes changes, you dumb nigger.
>>
>>2435114
I consider Wallachia as the lesser member of the balkan region but I always see it blob everywhere around that part, why is that? Bulgaria should be way stronger
Also this >>2435127 observer mode is a mistake, it adds nothing to the game nor the conversation and I am sick of the dumb observer mode YT videos and their retarded post.
>>
>>2435165
It's cause they got Ottomans to work (well enough that they get to Bulgaria anyhow) which gives room for the next layer to blob
>>
>>2435212
>they got Ottomans to work
I thought in the current patch ottos kept getting killed by Byz?
>>
>>2435215
In the image Ottomans have killed Byzantines
>>
>>2435219
Well except for southern greece.
>>
>>2435127
Hi Johan
>>2435165
Hi Ryagi
>>
>>2435222
Play the game faggot
>>
>>2435226
Mmmmmm nyo~
>>
>>2435230
Yeah, we can tell, and your worthless opinion stays like that.
>>
>>2435233
can you post your current game?
>>
>>2435233
Uh oh Johan meltie~
Your game the Civ 7 of gsgs LMAO
>>
>>2433792
what is a-leppo?
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=3746340843
the game is fixed
>>
>>2435233
JOHAN JUST WORK ON THE GAME
>>
>>2435270
age of tradition and renaissance should play bardcore
>>
golden horse is actually pretty fun because theyre so OP. how did these retards ever collapse? why didnt they just build more horses?
>>
>raped timmy
>arrived in china
that's a session for me, r8
I made kiev my capital and renamed it to Kijow
>>
>>2435117
it's an old strategy, you kids wouldn't get it
>>
>>2435458
release all the lands you conquered in europe
>>
>>2435117
>>2435114
do you understand that this is an alt history game at the end of the day?
>>
Ulm WC
>>
>>2435464
I wonder if it happens when you annex the mainland when they have colony going but not finished since I think AI's always start a colonial nation when a colony finishes right.
>>
Slopped game
Flopped game
>>
EU5 solved grand strategy
>>
more like killed
>>
>>2435114
i dont think making the ai behave more historically accurate is their main priority atm, but sure keep posting these observer games every time a minor patch comes out.
things will stay the same until eu4 fags get their mission trees back
>>
Eu5 1.3.4 with the mod list is the best /gsg/ ever made. I'll upload the updated mod pack today
>>
>>2435511
>he doesn't know
https://forum.paradoxplaza.com/forum/threads/beta-version-patch-notes-1-3-6.1931056/
>>
File: file.png (54 KB, 1137x323)
54 KB PNG
>guys we know the buff is massive but we're just testing what massive buffs are like haha :)
>>
>>2435512
Not a canon update, they'll revert it
>>
>Johan just keeps making serfmaxxing more OP
Absolutely based. Noble supremacy confirmed
>>
>>2435516
>Johan now identifies with nobility
No wonder he treats us peasants like this, he has nothing but disdain for us
>>
Do Italian countries still constantly and ahistorically switch sides in the G&G situation without apparent reason in the latest beta patch?
>>
>>2435530
Who cares? If you don't like that they switched sides force them into your faction.
>>
>>2435530
Italians switching sides is ahistorical now?
>>
>Increased granary food storage in 1.3.6
whiners btfo, they didn't nerf the granaries
>>
I'm trans btw
>>
>Auto-expand (buildings and RGO) is no longer silently throttled by the invisible AI desired-buffer heuristic; only the player-set automation gold slider now gates the spend.
Neat
>>
>Fixed Potato demand only applying to Peasant and Laborer pop types instead of all pop types.
lol this noble eating taters
>Implemented improved AI for building governors and managing road networks for proximity and control.
nice, but really I feel like auto build should ignore governors and make being able to make one a pop up instead
>>
>>2435538
Heh
>>2435530
Some countries should at least have some sort of bias to prefer specific factions, last time I played the beta, 1.3.2, I had Genoa and Milan switching to the Pope and Florence and Naples switching to the HRE side.
Completely immersion breaking for me.
>>
>>2435581
meant for >>2435532
>>
i love traditional economy, i love serfdom
>>
>>2435514
Sliders at 0 needs to have some effect. Currently it's like
>Go left, great effects
>Go right, great effects
>>
>>2435581
>omg i hate when the game doesn't turn out the same way every fucking time
>>
>>2435585
you get BTFOd and humiliated every time you bring out this retared argument, do you have a humiliation fetish by any chance?
>>
>>2435516
>serfdom is the strongest
>they buff it
>then buff it again
>then add peasant enfranchisement and buff it again
>then they buff it again
holy based
>>
Have they removed (or at least nerfed) 1.3's magic estate buttons that give like +20 stability on a 5 year cooldown with no downside? Lol of course not, why even ask. Johan is far too busy doing yet another poor rework of the same things he's already poorly reworked. Retards in control, trust the plan.
>>
Is it fun yet?
>>
>Noblesse Oblige (Extra Increase Control Cabinet Action and 5% Noble happiness for more taxes)
>Barony Rule (5% Max Control to Rural locations)
Is there a reason to switch to Plutocracy except to marketmaxx?
>>
>>2435603
Uhm it always was
>>
how do i get my 2nd naval governer after harbor adminstration gov reform?
>>
>>2435603
Depends, do you like Excel?
>>
>>2435426
How do you balance your budget since they are always spending lots for having high wealth in low control areas? No, I will not find out by myself and will not try them.
>>
>waah serfdom op
>in a fucking early modern period simulator
not everything has to be a binary choice
some things SHOULD objectively be better than other things
we already had this with centralization, where at launch it was (rightfully) objectively the better value, and every event was geared towards this fact
then retards complained and we got decentralized as the best value, despite all event choices pushing you towards it
>>
Slavery is bad CHUD
Every country in the year 1337 would be more prosperous as a total democracy with open borders CHUD
You just hate non-white people CHUD
>>
remind me again which was the most powerful country by the end of the game
was it the backwards, slaving, despotates you stan
or was it the birthplace of democracy, the abolitioner of slavery, the bastion of free market capitalism and free jury trials
yes, i think you'll find becoming the most gigapozzed liberal utopia should be the goal of every playthrough
>>
>serfdom OP is accurate in the early modern per-ACKK!!!
>>
>here's ai telling you it was ambiguous, serfdom expanded in some places but declined in others
im genuinely not sure what you think this added to the discussion
>>
>>2435704
>birthplace of democracy
athens and greece at large were rural shitholes
>abolitioner of slavery
unless you're talking about haiti (shithole) or some some spanish colonies(shitholes) no civilized country got rid of slavery until the game ends
>the bastion of free market capitalism
the netherlands got rolled
>free jury trials
conscripted

also backwards russia saved everyones ass from libby napoleon, britain just sat on it's navy and waited 20 years
>>
>>2435603
Ulm was always fun
>>
still in awe that france managed to get haitians to pay for their slave revolt
tres fucking bon if you ask me
>>
I'm gonna say the word
>>
MISSIONS
>>
they're not mission trees, they're ambition trees
>>
>>2435892
>>2435898
no don't tell me they fell for the missiontree obsessed faggots
>>
>>2435898
LMAO
>>2435911
That's what they hinted.
>>
are mission trees even a thing in any non paradox games
>>
visual novels
>>
>>2435913
>That's what they hinted.
where?
>>
>>2435922
>he doesn't keep up with every piece of information about the game, despite hating everything about it
ngmi
>>
When are going to be able to enforce culture/religion on multiple subjects at the same time? That change is so stupid.
>>
>>2435615
Wait for the Age of Reformation to be able to get the Administration of Shipyards reform.
>>
>>2435927
they cant even make your subjects stick to the enforced religion. my last game i had a greek vassal i forced to orthodoxy 3 times and they're sunni again
>>
>>2435927
They should remove the ability to force culture and religion on subjects.
>>
>>2435943
If it were for me, we would have proper genocide mechanics instead of just painting pops.
>>
MISSION TREES ARE BACK BABY
>>
>>2435925
you're right
spoonfeed me :)
>>
File: ambition trees.png (14 KB, 781x265)
14 KB PNG
>>2435957
They said in the roadmap for the game they're adding "ambitions", and elaborated upon these being nudging systems for the AI to do what it did historically, i.e: mission trees.
https://forum.paradoxplaza.com/forum/developer-diary/the-future-of-eu5-grand-voyage-roadmap.1920458/
>>
>>2435959
all this because people are obsessed with having the AI doing exactly what nations did historically every single detail accounted for, go watch a movie ffs, this is a alt history game
>>
>>2435959
So they're adding scripts to the AI?
That's fine, mission trees are completely different because they're bing bing wahoo buttons that give you free cores on half the planet and 1000000% discipline because you took 3 provinces
>>
>>2435963
Yeah, I'm glad we have fun and dynamic worlds where different things happen every game.
>megakyiv
>french kent
>portugal eaten by castile
>ottomans stalling out at anatolia
>mamluks living forever
>mongol iraq
>>
>>2435967
>omg it's so shit that the same thing happens every game
>that's why we should add mission trees so that the same thing happens every game
>>
>>2435969
Literally me
>>
>>2435969
>kyiv is railroaded to eat shit to lithuania
>they somehow manage to fend them off
woah what a cool and interesting alternate history, don't see that every game
>nothing is railroaded to do anything any game
>megakyiv survives and becomes powerful every game because in 1337 they were a medium sized power forming a rough circle around their capital giving them good control and they face no existential threats because the ai isn't coded to attack them
wtf this is shit
>>
>>2435975
>they somehow manage to fend them off
whoa.... 1/1000 games something mildly different happens....
Also in your mission tree world what'll actually happen is "Lithuania gets to press the magic annex Kyiv button and instantly annexes them while also getting free control buffs for 100 years in all of their territory"
Situations are way better way of handling these things than adding MTs (assuming the Paradox jeets figure out how to code them properly)
>>
>1/1000
if you seriously think the AI only doesn't follow rails 1 in a thousand times you have never played any "railroaded" grand strategy ever
there'd be no magic annex kyiv button, they'd just get claims on them and have to beat them in a war
if kyiv makes some smart alliances or the teutons btfo lithuania especially hard then they could survive about 33% of the time maybe, but the point is there would at least be some variable to the game instead of just megakyiv every game
if situations are a better way of handling these things then why aren't they handling them
>>
>>2435975
you don't solve this problem by giving them magic powers, you just balance the region better to make kyiv weaker
i prefer megakyiv everygame if they get there by following the rules of the game than giving the AI nations magic powers
>>
>>2435969
kill yorself ryagi
you have never played the game
>>
>THE SIMULATION™ will fix it
lmao
there is no computer on earth that can simulate all the things necessary to make even vaguely logical or plausible events happen
assuming for example we simulated the real life events that caused kyiv to be btfod by lithuania
>kyiv starts poor due to the aftermath of the mongol conquest and their continued status as tributary
>lithuania gets defeated by the teutons but not so badly defeated that they lose their army, thus allowing them to attack kyiv
>golden horde doesn't/isn't able to defend them due to already being overstretched and not able to respond in time
now none of this can happen in THE SIMULATION™ because
>no concept of long term devastation happens, even if you start kyiv at -100% prosperity this wouldn't effect their ability to raise an army, and devastation can be trivially bought back using court wizards
>there is no way for there to be a partial loss against the teutons, as all wars are total wars, lithuania thus either gets completely blobbed on by teutons or not at all
>even if there was able to be a partial defeat against them, rather than encouraging lithuania to expand in other directions this would make them more passive
>even if lithuania did declare war on kyiv and kyiv was too devastated the golden horde would just instantly know about it and drop everything to defend them because they're a tributary

THE SIMULATION™ can not simulate these events, if you're okay with eu5 having no way to simulate history that's fine, but you should acknowledge and accept that's what you're arguing for
>>
>>2435991
this!!!!!
we should introduce mission trees and turn the game into a vn instead!!!!!!!!!!
I love pressing the "free cores and buffs" button every 5 years!!!!
I love doing my heckin epic ulm->teuton->mongol->china->britain->bhutan->France->back to Ulm world conquests!!!!!!!!!!!!!
bing bing wahoo!!!! press the mission tree button and this territory belongs to you!!!!!
>>
>slavemaxx so hard against poland and ukrop countries that there's random chunks of east siberia getting filled with their pops
Kino
>>
>>2435994
interesting how you use examples of ahistorical things, despite simultaneously making the argument the game should be more ahistorical
clearly you're either baiting or have no comprehensive understanding of what you're talking about, either way you're not worth talking to in any capacity
>>
>>2435998
I accept your concession, anon.
You can go back to EU4 and Goi4 now.
>>
>>2435996
stalin moment
>>
serfdom is so hilariously overpowered now, holy fuck lol



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.