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File: 6.png (1003 KB, 1920x1080)
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I made a sandbox RPG about the Hundred Years' War. I'm a solo dev from Japan.
I'll be straight with you: the character art is AI. Because drawing 1,015 unique, real historical figures by myself is physically impossible, and I have zero budget.
Instead, I dumped literally all my time into the mechanics and historical research.
You can join the Dominican Order and legally burn your rivals at the stake for heresy (guaranteed death).
You can bribe Cardinals, win the Conclave, and become the Pope.
You can take a piss together in the trenches to deepen friendship. Once you bond over a shared leak, these great historical figures will basically do whatever you tell them to. So yeah, go take a piss with legends.
If you like Crusader Kings, Mount & Blade, or Kenshi, just play the demo for Steam Next Fest. The mechanics are deep. If you hate AI art, call me names and move on.
Demo / Steam Page:
https://store.steampowered.com/app/4476270
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>>2430168
I have to say I like the system reqs
Looks more /vrpg/ than /vst/ though
Will try it at some point
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>>2430168
Brings memories of playing Wars and Warriors: Joan of Arc, with all those named characters.
Is old man Talbot in?
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>>2430168
To what extent did you use ai? How much beyond the character portraits? Do you have any wish lists?
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>>2430168
Fuck off and buy an ad
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>>2430168
>I'll be straight with you: the character art is AI. Because drawing 1,015 unique, real historical figures by myself is physically impossible, and I have zero budget.
based
i hope you used as much AI as possible
it's only faggots who complain about AI
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>>2430168
You've done a decent job of putting it togther, I hope you do well. I died taking a merchant quest when I got surrounded by bandits I could only do 2 damage against. I feel a lot of the Koei influences and have wondered for a long time if a similar one could be made for the HYW
The minigames are a unique touch, if a bit silly to play tetris to build up the walls. That's not a criticism, I think it's cute.
Maybe it was a bug but all of the travelers would disappear after I entered/left a town, so I was very limited in being able to see what was going on. Is there a way to let time pass in the map screen, rather than inside of a settlement?
I also noticed that there are some wonky roads, like La Roche-Derrien not having a direct path to Guingamp,



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