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File: 1747022284146443.png (71 KB, 800x450)
71 KB PNG
What went wrong?
>>
>>2431491
You not realizing that the SC1 Siege Tank is actually shooting a delayed hitscan type of weapon. You can notice it sometimes when 2 ST's fire at targets from different distances simultaneously, yet both hit them at once.
Contrast this with how the Sunken Colonie's attacks are actually invisible projectiles whoose impact sprites are animated to look like exactly a melee attack.
>>
>>2431491
>>What went wrong?
This picture is everything that is wrong.
>>
>>2431511
Anon you are genuinely replying to the 3921748375th shitpost thread by a known local schizophrenic neet nigger spammer. He jacks off to every genuine reply. Sage
>>
>>2431491
>What went wrong?
your conception
>>
File: RDlULT7h.jpg (73 KB, 604x1024)
73 KB JPG
>>2431491
better version
>>
File: 1691922555816310.png (1.02 MB, 1632x1442)
1.02 MB PNG
>>2431491
>What went wrong?
People like fluff more than they care about crunch
>>
>>2431537
I have to after he actualy started to copy one of my posts explaining the mechanics behind his bait image from last year.

>>2431610
Nice 1 m8, please also add the bullshit from first RedAlert where grenadiers can shoot all the way accross the map if you order them to attack the spot right next to them.
>>
>>2431610
It really do be like that though
>>
>>2431491
Because noobs and casualfags prefer bottom
>>
>>2431724
>Balder's Gay't 3
>difficult
I've not played the game nor bought it but come the fuck on!
That fucking basedcuck probably thinks flipping on a light switch in his kitchen is difficult becaue he has to walk to it.
>>
File: 1593119932683.jpg (24 KB, 352x352)
24 KB JPG
the unit in the picture shown is a siege tank, a unit that doubles as a tank and self propelled artillery

in siege mode (as shown) it absolutely could strike a target behind some kind of raised terrain or fortification from a distance. that's literally what its for

hope that clears things up
>>
>>2445588



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