Polish tourism edition. Why wait ten years for EU5 to be finished when you can play EU4 right now?
My favourite build in EU4: Merc + Inno + Defensive + Espionage. Using this combination it's possible to get max mil advisor cost reduction (-90% so level 5 costs 2.5 ducats p/m) + signficant mil tech cost reduction so you have virtually unlimited mil points for sieges (+siege buffs from espionage) and always ahead on mil tech, also general innovativeness from inno and tech cost reduction, cheaper mercenaries with more manpower (one of most OP things in the game), stack fort defense and fort cost reduction (including other modifiers like estates, gov reforms, terrain etc.) to insane levels, alongside other group-specific mil bonuses.This build works very well with Switzerland due to their mercenary buffs, and they are one of the most OP countries in the game IMO. It's possible for each of your individual merc companies to have 200k+ manpower in reserve after unlocking every bonus.Not sure if this is widely known, I havent seen many others talk about it
>>2431915Sounds interesting, I might play Switzerland next after I get bored of this playthrough. I thought about either Brandenburg/Teutonic Order into Prussia or some Dutch minor into Netherlands, so Switzerland is close enough. I took Merc ideas in my Novgorod playthrough and I agree they're better than most people think.Innovative and Espionage are also definitely underrated in the last patch. These two synergize very well with Aristocratic, especially as Poland. It makes more sense than Mercenary here because this country has good manpower bonuses and some of the best cavalry in the game. Which idea group do you think I should take next?
>>2432230Merc ideas are one of the strongest in the game IMO. I always take merc + inno regardless of country unless you want to colonise, because of how strong effectively unlimited manpower is. Another thing I forgot to mention is you'll be able to constantly fight wars and therefore maintain high army tradition which gives further buffs. You also unlock elite mercenaries gov reform when you complete merc ideas giving further buffs to mercs so theres hidden bonuses. The reason I added defensive ideas to merc + inno + espionage is simply because there are a lot of fort policies they collectively unlock. Inno+def, esp+def, merc+esp all give fort defensiveness, inno+def also gives -33% fort cost reduction that can be stacked with estate privilege etc. can reach cap of -90% with some countries. You also get combat bonus when fighting on a friendly fort which you will be able to spam.Even if you think it's overkill for single player, you need every advantage in multiplayer.Espionage + aristocratic I agree is also very strong and I used to play that a lot for AE reduction, siege buffs, and to stack cav combat ability but it's not as powerful as merc + inno IMO. I also think aristocratic isnt that strong by itself, espionage is doing most of the work in that combo, so i dont feel its worth taking unless you want to stack cav combat ability which is obviously good for poland
I refuse to use mercenaries unless ABSOLUTELY necessary
Does this mean Japan will be Confucian in this timeline?
>>2433111I like to imagine it means the ruling family is Confucian while the ordinary people stay Shinto, ultimately serving as another reason for the overthrow of the Shogunate in the 1800's
>>2432251>so i dont feel its worth taking unless you want to stack cav combat ability which is obviously good for polandWell, what's the point of playing Poland if I not to stack CCA? I currently have 75% and my cavalry-to-infantry ratio limit is 80. Any suggestions on how I can stack more? I ended up choosing Administrative Ideas. This was supposed to be a "tall" playthrough at first, but then I lucked out with a PU over France and realized I can just steamroll through all of Europe easily. I accumulated more than 200 AE with every country in Europe AND the Ottomans, but a coalition isn't forming lol. Currently snaking through Germany to get extra merchants from trade companies and hopefully achieve economic hegemony before the age of reformation ends and my goods produced bonus runs out. I thought about delaying it by demolishing my trade centers in Lubeck if I have to, but I don't think it's gonna be necessary. Currently at 590 ducats of monthly income. I'm also gonna annex The Knights and and get access to the Malta monument soon.
>>2434839There's cheesy method to reform into horde, but it's way too late for that now. Quality comes with CCA and there's another policy that increases it, from Quality and Aristocratic iirc. There's also some sort of permanent Cav bonus from polish MT
Teutonic Horde is more fun than Poland IMO100% cavalry armies
>>2435095You were supposed to destroy them, not join them
Speaking of Poland why the hell are they now by far the worst of the 3 out of compared to Hungary and Bohemia who pretty much get handed PU's over half of Europe with no effort?
Can't wait for 25/06 when the DLCs (hopefully) will go on sale and buy them all.
Who is the main protagonist of EU4?I reckon it's Jean Bureau, or "John Table" in English.
>>2433111I don't know if AI ever converts provinces when it's Confucian so the provinces will most likely all stay Shinto. Hope Yamana have Shinto harmonized
>>2431755>mfw there is no sack after siege event in eu5
>>2436233I always pick ducats and mil power unless super rich
>>2435664Mehmet II unironically
>>2435664Martin Luther
>>2435664>John TableJohn Desk you mean
dream came true :^)
Bruh I just started the game and royal marriaged England as Portugal and now I'm in a successcion war with France
>>2437884awesomeyou can win that easily with castile and navy
>Jeets clapped, tributaries defendedHow fares the campaign anons?
>>2431755God the UI looks so shit in 4k though.
Partition in this timeline is going to be hilarious
>>2437971Yeah I easily won against France, then I got split on wether should conquer ireland or try to conquer Marroco, then I inherited Burgundy... I just wanted a chill iron man game.
>>2432274I WILL use homegrown patriotsI WILL deplete my manpower poolI WILL take quantity ideasI WILL get 100% professionalism by 1510
If you take Merc ideas you don't lose professionalism from using them.In fact, it's far cheaper to get 100% professionalism using Merc + Inno as you can stack -90% mil advisor cost reduction and spam generals
EU4 tip of the day : >if an AI sells titles and is paying war reps to you, it is counted in the 10% of income for war reps. selling titles the same month this happens can give you a massive amount of cash
>>2438262For reference this is the income from selling titles for the next month
>>2438157You may as well grab the 'All Blue' achievement if you don't have it already. If you dismantle the HRE you should be able to steamroll Europe fairly quickly and kneecapping Castile right now would guarantuee the whole New World for yourself as PU's and vassals won't take exploration ideas
>playing Denmark>quite literally the exact day Sweden happens to slip to 50% LD, Muscovy immediately supports it>Muscovy THEN declares itself my rival, meaning it made that choice without even rivalling meI don't mind the idea of managing Sweden but the AI genuinely did this even before the "one of your subjects is disloyal" notification even had time to show up and I was on speed 3
SKILL ISSUE
>>2438195I WILL seek manpower recovery speed modifiers wherever I can I WILL carefully manage sieges to minimize attrition
>>2438262thought it was some event like goldrush when I got huge load of cash from delhi
>>2438700Anything that increases income so events would be counted as well
>>2438262Good tip I will use this next time I play
any recommended mods for somebody that actually doesn't like EU4?
>>2438847EU5.
>>2436708Unfortunate truth
AI Ming lost a war against the Oirats, somehow, now they are getting butchered by Ayutthaya and other nations want to join in. This might be the first time I've seen this happen so early.
hre or germany path in the austrian mission tree? which is more fun?and while we’re at it, the multicultural option or austrian conversion?
castile is a junior partner under France with no liberty desire
>Russia>quantity>trade>religiousAyup
any recommended gameplay improvement / qol mods for somebody that hasn't played eu4 for the past 7 years?
>>2439998Russia doesn't need Quantity, I like grabbing Offensive instead
Swimming in government reform progress thanks to this mission.
>>2441633I had to go into debt to build all of those universities, but it let me complete all government reforms by 1621 and I still had some points left for expanding administration. I had also managed to release and diplo-vassalize Jerusalem before the Age of Reformation ended.
Locke's Nightmare. I don't understand how Spain was even able to take that one landlocked province. Do they have something that lets them ignore coring cost early on in their missions?
>>2441635*coring distance, of courseEthiopia somehow got the Portuguese dynasty on their throne and I also got it because they support candidate. I claimed throne and I'm gonna PU them now. PU'ing Portugal is unfortunately not an option. They have too much AE with me and won't let me royal marry them. Even if I somehow got the union with Portugal by pure chance, I wouldn't be able to improve relations with them enough and it would break after my monarch's death.
>>2436127The event that lets you swap to Confucianism as a daimyo automatically harmonizes Shinto.
how rare is that
Never seen
you lie
america looking handsome
rate france
>>2441816Well no wonder there weren't any spics in Central America.
How do you play in hre without falling asleep
>still fairly new to EU4>want to play an Oirat -> Yaun game>never played as a hordeWhat am I in for? I'm planning on taking the mandate and becoming emperor for RP reasons even if staying as a horde is objectively better.
>>2443216You can become Yuan right after your first war with Ming though its pretty hard since you'll have terrible mandate for a long time, I did it once though it was a pretty fun game.
I tried playing Ainu in base game (I can tell this is a mistake) and it's so annoying starting in a regency, feels even more RNG than usual.How do you even have a regency if your government is a tribal council? No estates for tribes btw.The problem is the only people who will ally me are very close to me and therefore betray me, if they don't just die to Oirat immediately. Sometimes even they also ally the wrong people. If only I could get Korea to like me it would fix some things, but I'm just too small and the expansion development is too pathetic to make me big even when I get lucky expanding into Manchuria. I'm too poor for colonies, too, since Alaska takes forever to colonize.I can kind of survive just by spamming galleys and stopping anyone from entering my islands, and I finally "succeeded" that way, but it was by getting lucky with a Japan invasion with no help in one of the runs where Oirat ate all of Manchuria immediately, and I didn't want this to just be a Japan run. Wanted to expand this the other direction.
What are some little things you guys do for RP? If I’m playing with a Parliament, I always assign a new seat to conquered states. Not every state gets a seat, but if I conquer a new region (especially if it has a new culture I plan to accept) it gets a new seat if it’s not a colony/TC
>>2445330Map before a Japan war, red and blue in Japan are my vassals, yellow is me.I really couldn't do anything at all in the mainland, just got an early independence war from Uesugi to feed off of. Everyone in Manchuria is now allies with Oirat. I don't want to just be Japan but slow and with no estates/events.
>>2445375Either wait for the inevitable Oirat-Ming war and attack him or one of his allies or pray a strong Russia formed and will start conquering east when it realizes it can't break through Ottoman/Commonwealth/Sweden roadblocks
Never use the console command. It's like a drug and once you start you can't stop.I'm at a point that I use the console to siege Galipoli whenever I'm playing Byzantium because I know that if I don't get the siege I'm just restarting, so I'd rather force it then reroll a dozen times
Nubia is fun
Whenever I play Muscovy, I use the console to annex Novgorod after the first war. Meaning I get to 100 WS and fully siege down the country, then take as much as I can in the peace, but then I use the annex console command on what's left. Novgorod takes like 3 wars to annex and it stops being relevant after the first war
Catholic Prussian Shogunate of the Teutonic Order.
>>2445780Is that not just Ethiopia with fewer mechanics?
>>2447517>Ethiopia with fewer mechanics?I'mma be real with you bro, yes. With that being said the start and mid-game is very interesting as you have dogshit economy if you start as Makuria and a long list of stronger enemies to fight (Nubian minors, Ethiopia/Adal, Mamluks then Ottomans) and has been some of the most fun I've had I EU4 in a while
>>2445375I moved my capital to the New World and formed Alaska in my Ainu run
>>2448567nice, didn't even know about Alaska as a separate tag. Any other interesting tags? Interesting idea groups?
There are male vtubers playing the game now
>>2445780That region is so lackluster, literally nothing but Mamluk and Yemeni food
>>2448634Didn't quarbit start this trend after being ashamed of his fat fucking face?
>>2449047Vtuber is designed to be used by the uglys. Too bad most vtubers dont have personality to make up for the whole ugly part.
>>2448634what did you expect? this is a tranny game now, all player base moved to eu5, realized its shit and will never be good, tried to come back to eu4 but couldn't play a game without pops and with arcade mechanics, and touched grass never looking back
Milan is so fun bros. I’m just aggressively raping Italy. I learned not to fear the coalition, I played Austria and expanded at a glacial pace because of that, but it’s like 1530 and I own half of Italy
>>2449308Whoops meant this for eu5 not you poor goyims
>>2448567I went bankrupt before my first colony finished when I tried expanding to Alaska, not having estates is so awful.
>>2449476>I went bankrupt before my first colony finished when I tried expanding to AlaskSkill issue. Those sea otter pelts should be printing ducats. Then you dig Swan Lake in Sitka and start shipping ice to C*lifornia.
>>2431755Time to jihad the euroid judeochristians again I have the urge to play this game
The Voltaire's Nightmare discord server got nuked if you didn't know
>>2449725CP hub behind the veneer of an HRE simulation?
Greed for mana cockblocked my true heir of timur campaign, didn't mind a regency council as he had good stats. But countries after truce end joined the coalition one after another.
Is it bad that i still play EU4 while i have EU5? I still find EU4 charming plus i have all the DLCs for it(i also have the DLCs for EU5 but whatever). There's just something about the whole aesthetic of the game that pulls me in. Tell me i'm not the only one along with 2-3 other autistic people that play it....
>>2450372EU4 is a more complete game than EU5 still, and just functions overall better as a historical simulatorEU5 is a broken, buggy, laggy mess still and probably will continue to be for a long time
>>2450425I feel like a have more solid campaigns with EU4 than EU5, even though the game is abandonware technically, it feels complete compared with EU5
Im trying to get the achievements for the knights, anyone got any tips and tricks or strats?
You know eu5 is out you don't need to play this shit anymore. Right?
Yes but i have to muster the courage to play that game, i only have 185 hours on it and i feel i barely scratched the surface of what it has to offer
>>2443216Remember to prioritise money over land. Take max money from your opponents. Ming will provide a lot. When you finish wars with Ming, declare on one of their tributaries and Ming should accept a white peace immediately, which will shorten the truce time to 5 years.When taking land, prioritise forts so that you don't need to siege them again.Fight on flat terrain to get the buff instead of the debuff when you don't fight on flat terrain.Just keep expanding and you'll be economically fine in no time
>>2450660Also when taking fort provinces in a peace deal, be sure to delete the forts after.. Money is tight in the early game as a horde and you want to keep focusing on rapid expansion instead of using money on maintaining forts
this question has 100% been asked before but fuck you I'm not combing through the archives to look for an answerDanzig and the Teutons keep their missions when they form Prussia and, when monarchical, use a different version of the Prussian reform. Which is stronger/better in general between TO/DZG Prussia and non-TO/DZG Prussia?
>>2450425>better as a historical simulatorI don't have EU5, but from what I've heard about it I'm surprised to hear that.EU4's expansion and colonization feels too easy to qualify as a simulator. Isn't EU5 supposed to add a bunch of stuff to make controlling distant areas more difficult?I have heard it's a buggy mess, I also agree that EU4 visually looks better (even just the country names on the map look so much more authentic in EU4.)How easy the game is to play as a big country is one of my biggest problems with EU4, along with how frustrating it is to deal with ally AI's stupidity (I guess this can be a simulation aspect since historical armies made some insane moves, but enemy AI is clearly less dumb and unrealistically reacts instantly to your actions.)
>cucked out of Zoroaustrians because the Habsburgs never bother to flip Persian
>>2450704You might still be able to get the right culture ruler by marrying and breaking royal marriage with Persian culture nations until you get a Persian consort, then getting a regency with that consort and extending regency until your heir dies. Alternatively you could fish for this event : >[Root.Heir.GetName] and the [Root.given_teacher_culture.GetCultureName] people.although I think it would be better to do it through the regency methodYou can find event requirements here :eu4.paradoxwikis.com/Culture_and_religion_events
Is it actually worth upgrading from Sweden to Scandinavia?I'm looking at the effects and I can't really decide.
>>2452334I always click the upgrade button. By the time you've unified your region, you're normally strong enough not to need every edgeThat being said, Swedish ideas are probably busted compared to Scandi
>>2450594Fulani/Yoruba tags are unplayably bad in that game. Don't wanna.
>>2452592Is it worse than playing as Africa in EU4 with no DLC, with the generic missions and no institution sharing or easy diplomacy? EU5 will get its decade of power creep eventually I imagine.
>>2452645Cool, but until then, most African tags are just unplayable, so I'm playing EU4.
>>2452667That was a question, not a statement since I don't play that game.
>>2452668Fulo only really became a real option with Origins. Before that, African tags were awful.
I never play with merchant republics so I forgot how strong trade leagues were. Like half my income, land and naval forcelimit, manpower and sailors is coming from these lil niggas
why do people hate on civ7 constantly but eu5 doesn't get nearly as much shit
>>2452875Because it doesn't repudiate its own foundations.
>>2450682Not him but Eu4 uses extremely gamey mechanics to simulate history, eu5 uses advanced mechanics that fails to capture the real history. In eu4 you had to unlock colonists which carried a lost opportunity cost so only countries with a good opportunity would generally colonize. In eu5 anyone with spare pops and enough gold can colonize so you get chinese Siberia and ottoman brazil. In eu4 there was a limit on how much land you could core and vassals you could own, in eu5 there's nothing stopping endless blobbing. Lots of other things to I may list.
I have never played a non European country in eu4 and I've been playing it since release
I have never played as France in eu4 and I've been playing since 2018
>yeah so we added a formable in Central Europe which hasn't existed in over 500 years and which fell apart rapidly after it formed>and then we gave it an absolutely deranged idea set>also you can form it as literally anyone except for itself, the HRE, and the Papal State>only catch is that you have to have been Bohemia, Moravia, or Nyitra at some point>but fuckin' form Germany, the Great Mongol State, the actual Roman Empire, whatever else you want on the waywhat were they thinking?
>>2453750People who tag switch like that don't matter
>>2452875Paradox legitimately had good intentions with EU5, they were extremely ambitious with it but didn't execute it well and also it's unfinished. It might be a good game one day but that could take several more years of development.
>>2452334permanent cores are always greatkeep swedish ideas
>surprisingly hard fought war against the TimuridsManaged to roach a treaty port in Coromandel at the same time by enforcing peace on one of the smaller Tamil kingdoms. The special merchant republic mechanics for Hormuz are stupid busted btw. How fares the campaign anons?
>>2454819>Managed to roach a treaty port in CoromandelI always like to buy the land bridge province in Sri Lanka (not a trade node so it's not too expensive) then use it to easily conquer the whole island
Dumb question but how do people usually play EU4 on 2k/4k monitors, the in game UI scaling option makes everything look hideous. Do you just play at 1080p, use something like lossless scaling to upscale or just deal with the tiny text and UI?
>>2454886I don't have a 2K/4K but there are mods that change the font or upscale the UI, eg:steamcommunity.com/sharedfiles/filedetails/?id=2863086388
>>2454886>how do people usually play EU4 on 2k monitors>Do you just play at 1080pBased anon answering his own question
Is it possible to WC as Animist Ryukyu in this game
>get Imperialism CB>immediately declare war on the emperor>dismantling the HRE requires that you control every elector capital>not every elector is in the war>can't start a new war with the remaining electors because I'm in a war against the emperor? How does this mechanic work then?
>>2455067>? How does this mechanic work then?A) If you ally an elector and call them into a war, you don't have to occupy their capitalB) Chain alliances. Declaring on any HRE nation will call in the Emperor. So instead of attacking the Emperor, attack an HRE prince and add allies as co-beligerents until you have all the electors
>>2453240>chinese Siberia and Ottoman BrazilFor variety's sake I do wish the weighting against weird colonies wasn't as harsh as it is in EU4, as long as it doesn't happen every game it would be fine to see Italians picking exploration once in a while for example. There's even a weight specifically against mediterranean countries getting it, so it never ever happens.
Why does AI Mali never make colonies? They have missions for it and everything. I see colonies from Mamluks occasionally but never that.
Institution penalty from start ig
>>2457003AI Mali can't escape its disaster, and the other AI won't culture switch to form it.
This is your daily reminder to support rebels in your rivals for easy power projection
Costly affair
>>2457647That's a lot of movement from multiple other countries by 1519, is this multiplayer?
>>2457753SP, very hard, everything vanilla except for some cosmetic mods
Does anyone, including the AI, ever do trade conflict wars?I did see my colony use Diplomatic Insult to go to war with natives
>>2457811I see the AI use it rarely. It has its uses when playing as a merchant republic or trade focused nation. It's also helpful if you can't make a cb normally. You can also use it to nuke China's mandate by blockading the coast. Its definitely sub-optimal to use in general but I like to larp
>>2457811It can be useful.
>>2440852the policies are badass though
>>2431755I searched jewoogle and haven't found anything so I'm asking here.Do you guys know of any mods that disable female advisors and that cuckolding event?
>>2458346You could make the mod yourself if you really wanted, just comment out the event or change the mtth to a million years. Not sure what all enables female advisors but I've edited the diplomatic-plutocratic policy to remove female generals and I'd imagine it's a similarly easy fix
>>2457811Here is a (rare) example of Trade Conflict cb being useful : >want to attack austria who is allied to portugal>notice marrakech has privateers in Tunis, giving me a trade conflict cb on them>this allows me to fight portugal and cancel their alliance with AustriaThe only other way for me to do this easily at this point would be a no-cb. >>2458346>Do you guys know of any mods that disable female advisors and that cuckolding event?Don't know about the event but there is a DLC or flavour pack called 'Women in History' you could disable. It was free and given to every player iirc.
>>2458392This is why I'm going through the trouble btw, Austria has a giant hugbox of allies and with Portugal they'd have 1.4k forcelimit
>>2458392Huh. I didn't realize but I guess if you get this cb from someone privateering your trade you can take land.
>>2458415Ah yes the Serbian conquest of Lisbon how could I have missed that in my history books
>>2458638kek
>>2457811I do sometimes if I want to just fight a naval war. IIRC the war goal for that is blockades, so if I just want to destroy a country’s navy I’ll use it so I don’t have to get my army involved. That’s pretty rare though, and it’s usually just for stuff like Barbary pirates
I was more talking about Trade Dispute but don't tell anybody.I guess part of the problem is it's rare to get the CB on anyone who's not rivaling or at least bordering you. I guess if you somehow get it against someone you can't/don't actually want to take land from, it kind of does make sense though.
>>2459062If you have decent eco or trade you can usually get enough to get 10% tp in a node where your target has 20%. 10 spy network for the cb, it's a good way to boost your eco if you have a strong navy and don't want to blob for some reason
>>2458638>believable worlds
>>2460456Absolutely loving your serbian campaign and attacking everyone in europe
>play as Muscovy>play until I reach Merv and Alaska>restartSomething about early game Muscovy is just so fun. I do have a habit of forgetting about Europe and pushing into Central Asia though. This time, I'm not going to expand further south than the Siberia Area until I have Kiev and Minsk
Decided I'd finally give Spain a try after a decade of never getting round to them... Its genuinely the most boring great power I've ever played. I'd take mid game steppes Russia or the mandate of heaven over this somehow even colonisation is slightly more fun as England or France.
>>2460750Colonization is 1000x more fun as England as they're the only colonizer that actually get unique stuff for it (EIC, colonial ventures, trade protectorates, etc...)
Should I take all of Lithuania's Steppe land or just cut it off and let the rebels take it?Adding the Steppe land would be about 30 more WS and I can peace out right now for what I want (the Orthodox land)
>>2461342Don't you need the steppes for breaking the yoke mission ? If you didn't complete it the rebels will reactivate yearly tribute
>>2460750Best way to play Spain is Castille start and then Release and play as Asturias
>>2458638>>2460456If anything this doesn't happen often enough without player involvement. History takes weird courses.Even just considering the starting date in EU4, there's multiple examples of tiny countries getting big in history. The canonical dynasty that formed Persia was Ardabil. Jianzhou takes over all of China, yet it dies 100% of the time in my games before even forming Manchu despite getting the Luck mechanic. Oda is an OPM, Tokugawa doesn't exist as a faction yet. Savoy doesn't usually even get close to forming Italy, the U.S. never forms. Big countries are too stable and they have a many, many times lower chance to break apart than they should, even if you as a player try to stop it.
>>2461577I broke the Tatar Yoke years ago. It’s what I do after conquering Novgorod. I decided to end the war in the way I said, and it worked. The Golden Horde had to friends so once they got all their land back, I insta decced and got it all
I only play as brown nationsMy favorites so far are Inca, Timurids, Granada, Kongo and Bengal
>>2461822Great Horde is not Golden HordeGreat Horde is a loser wuss of history that acted big and then lost to Crimea
>>2461996You knew what I meant all the same
>>2461695Yeah apart from giga-France I'm actually fairly happy with the way Europe looks atm
>>2462111>France and Austria on the same side>In late 16th century Cursed.
>>2462753leave it to a B*lkaner (non-derogatory) to unite mortal enemies
>>2463216What do you do with the income? Even if I make money I just end up with thousands extra so it feels pointless.
>>2463321nta if you have infinite money then spam military buildings for force limit and manpower and run god advisors then you are invincible
kind of want to try a Turkoman runQQ->Mughals (maybe Tim on the way) or AQ->Rûm?actually did they ever fix the bug where "Seljuk Empire" or w/e it is wouldn't replace your name if you formed Rûm as one of the Turkomans?
Just fought a war against Portugal and Spain simultaneously. Took like 11-12 years. Almost all of these casualties on my end are mercenaries because I'm formerly Genoa and I have lots of merc bonuses. I was so pissed off by the end that I manually scorched earth on every single province in Portugal. Took three Carribean islands with trade nodes on them and Ceuta in the peace deal. Forced portugal to break their alliances with Spain and England, and forced them to release Morocco so their presence in North Africa would be permadeleted. I'm now in a much stronger position in the mediterranean, despite the great cost of the war. I haven't played this game in like a year, forgot how addictive it was.
First time playing as Aragon. They seem really lean and mean.
Does anyone know why I can't ask for knowledge sharing here? When I mouse over the interaction it says I'm outside Colonial Range. I tried saving and reloading from the menu and this issue remains
I use the non-steam version, how to I get mods from the steam workshop and install them?It seems like mods on the paradox website aren't as up to date (if they exist)
>>2465292They're in your colonial range, but are you in theirs?
>>2440852More quantity is always better, unless you're doing the infinite manpower exploit.
This nation is ridiculous. So this is what it feels like to start as a great power.
>>2465293I grab them from skymods. Just paste the mod id from steam workshop URL into the eu4 mods search and it'll find it - though it may be outdated or missing if it's some niche unknown mod. You can apparently request them and the site owners will upload but I never used the feature. Once you've got them downloaded, extract them from the archive, put the .mod file and the folder itself in the mod folder *username*/Documents/Paradox Interactive/Europa Universalis 4/mod, and then enable them in the launcher. You have to edit launcher-settings.json in your game folder to switch from steam to gog so your pirated dlcs are enabled, but it's literally just opening it with notepad and changing one string.This works with any Paradox grand strategy btw.
>>2465197>>2465340Aragon is literally a top tier nation in players hands. You can easily do everything without much effort. Tall and trade, become Rome, go colonial (as Spain), WC. It all comes quite natural as Aragon.
>>2458346Yes.https://eu4.paradoxwikis.com/Downloadable_content>add the name of its .dlc file to the disabled_dlcs section of the dlc_load.json file in the eu4 folder in Documents. For example to deactivate all built-in DLCs, it would look like this:>{"enabled_mods":[],"disabled_dlcs":["builtin_dlc/dlc001_100_years_war_unit_pack/dlc001.dlc","builtin_dlc/dlc002_horsemen_of_the_crescent_unit_pack/dlc002.dlc","builtin_dlc/dlc004_star_and_crescent/dlc004.dlc","builtin_dlc/dlc005_american_dream/dlc005.dlc","builtin_dlc/dlc006_purple_phoenix/dlc006.dlc","builtin_dlc/dlc008_conquest_of_constantinople_music_pack/dlc008.dlc","builtin_dlc/dlc027_art_of_war/dlc027.dlc","builtin_dlc/dlc038_women_in_history/dlc038.dlc","builtin_dlc/dlc039_common_sense/dlc039.dlc","builtin_dlc/dlc060_rights_of_man/dlc060.dlc"]}
When you're trying to spawn colonialism in Asia, do you dev Renaissance first or go straight for colonial ideas?
>>2466227I usually go straight for colonial and dev Renaissance in the interim when I have devved the coast to 12
Playing Russia. Should I just annex the Yumen trade node or should I set up a client state? I know annexing it and setting up a trade node is better for income but I’m already dominating trade and a CS would be kind of fun
>>2465340Timurids are stronger
has anyone actually played an entire game of eu4 like all the way to the end date
>>2458346>having such fragile masculinitywhy you heff to be mad? is only game
>>2466812I did once for the cheevo and never again
>>2466812Yeah. Utsunomiya -> Japan. Was fun.
Figured out my Hausa -> Funj gameplan.Gonna play it out.Just... later.
What's the most restart-heavy nation relative to its initial size?t. just lost the initial ruler of QQ by 1455 for the fourth time straight
>>2466812I usually play to the 1800s, although I don't always literally let the game end if I feel like I'm just going to be sitting around.It's not like I don't understand the feeling of having done everything you wanted to do, though. I usually play tiny nations so it takes me a while to get there. In the 1700s I'm usually just beating up whatever the other big nations are. If they're my allies I usually don't feel like betraying them though.>>2467152This mindset however I don't understand. It's more fun to roll with weird things happening.
>>2467154I don't mind rolling with unexpected/weird things happening down the linebut there are some nations that are very dependent on some initial condition within the first few decades where if it doesn't happen you might as well as call it a washQQ is bound to get eaten by the Mamluks, Ottomans, and whatever state comes out of the Timurid brawl if they don't get rolling quickly
How would you design revolutions/massive upheavals in government, so that it makes sense from a player perspective but you don't have to actively opt in for them to ever happen to you?In a game that's supposed to simulate history it feels stupid that I have seen the United States form in 0% of games ever (I saw Mexico one time though while I was horde.)In real history Taungu (vassal of Ava in southeast Asia) conquers Ava, Ayutthaya, and most of the Burmese region. Then when its second ruler dies 50 years later, Ayutthaya comes back to life and eventually takes over most of the region itself, before being conquered in the mid-1700s by Burma, which itself had control over most of the region until the Europeans took over ~1800.The only times this ever happens are when it's deeply baked into the nation's prescribed events, like with Ming, but that kind of thing should really happen to any country of that size.Like, Sweden has to be handed the most babymode buffs of all time to consistently escape vassalization even though it can probably manage without any of them if it just catches Denmark at a good time. There needs to be more chaos so that things like that aren't rare.The closest thing to a real mechanic like that is personal unions, but they fire so rarely it's kind of annoying. And it also doesn't make sense that it only applies to Christian countries, as if the rest of the world didn't have family dynamics and other dynasties taking power (Persia.)I'm not sure how you actually make this work from the player viewpoint though. I would want to not always be able to stop upheaval in the country, but it would also have to happen in a way that you're still playing the game after it happens.
>>2467165Players will only ever play like they want their empire to collapse when tag-switching. Start there.
>get colonial nation>it immediately gets jumped by EVERY native in the region>try to save it>lowkey get slimed out by the natives 50K stack of ultimate doomholy shit I haven't played in a while and I don't remember the natives being able to throw hands like this like wtf
>RAREProbably the best flag in EU4, maybe ever
Discovered that "trade protectorate" is a mechanic in the game by finally being a thalassocracy.It seems not really worth it sincea) if you have thalassocracy you are already swimming in money, and money is all the protectorate gives youb) it seems even harder to form a protectorate that vassalize someone, when you could just conquer that land by breathing on itAm I missing something?
>>2467613Actually I guess when I look at it it doesn't factor in the overlord's strength at all in the acceptance calculation, so maybe it would be easier to make a protectorate than a vassal in some scenario... Hard to imagine getting control of multiple trade nodes like that without being strong enough for vassalization to be easier though
>>2467613You can have unlimited trade protectorates. You release dead nations cores as protectorates, stuff them with war score territory, rinse and repeat. Grats overextension is no longer an issue for your genocidal rampage.
>>2467844>release dead nations cores as protectoratesCan't you only release them as vassals?
>>2468181There's a 'return core' button for releasing as an independant state
>Takes like ten truce breaks to annex Ming as Manchu with Unify China CBLol what the fuck. Imagine doing this shit without truce breaks.
>>2467361on the other hand if you just send all your dudes to the americas to fight the natives you can colonise the entirety of NA and SA in like 30 years by just gaping natives back to back.
Is hoi4 free trade equivalent to eu4s innovative idea noob trap
>>2467452Which map mod is that?
why does the renaissance spread to egypt faster than morocco? i don't get it
Another cozy Russia game done. IMO this is basically peak Russia borders, I actually don't like pushing into Poland. But I dominated Central Asia, Mongolia, and Manchuria. I still think the Mongol client state looks better than direct annexation. Most of my foreign policy was actually dictated by the AI releasing countries. Someone released Tabriz and Soran off of Persia, so I diplo vassalized them as OPMs and got them their cores back. Lithuania went for the local noble but was later PUed by Spain. Poland challenged it, lost, and Spain released Moldavia, Wallachia, Galicia, and Ruthenia. I immediately annexed Ruthenia then diplo vassalized the rest. Galicia I integrated as soon as I could and I would eventually integrate Wallachia and transfer it to Moldavia just to free up a diplo relations slot. Bulgaria freed itself from the Ottomans, who are in total collapse. They never really got that far into Syria, no idea why. I didn't do anything beyond take Crimea off of them, and I don't think that was super devastating. I'm thinking of ending it here though, unless you guys have any cool ideas. I guess I could make a client state in Poland if you guys have any good names for it.
>>2468714no alaska?
>>2468714>IMO this is basically peak Russia borders, I actually don't like pushing into PolandTasteful blobbing. Agreed, that’s very similar to what my Russian borders always look like. Western border should stop at Poland. I enjoy a Teutonic Order march and Byzantium march. I take all Mongol culture provinces, though. Southern borders are Persia, Afghanistan, and China. And an Alaskan colony, naturally.
>>2468469Minimalist Mapmod unofficial Ironman version>steamcommunity.com/sharedfiles/filedetails/?id=2965308908I use some other cosmetic mods on top of it though I can post the full playset when I'm done with this session
>>2468754I have a small colony, I was actually kinda delayed getting there so it's not much and I wasn't going to fight a colonial war against Portugal>>2468763My nigga. Normally, Greece is the one to free itself, not Bulgaria, so I get them their provinces back. But it didn't happen this game and I always end up distracted in Central Asia. >I take all Mongol culture provincesI dunno, something about a Mongol protectorate always feels right for me. And I find Manchuria just so conquerable. Like, I always intend to just snake down to Vladivostok like IRL; but invariably, the countries which own the coastal provinces are a mishmash of hordes that own interior land so I always end up just taking the whole Girin trade node. Also, here's the culture mapmode. I forgot about some of them until making the screenshot so pretend the orange tiles are green. Every province is Orthodox except for the unaccepted Central Asian cultures (which are in trade companies). On top of spreading Muscovite, I also make 2 provinces Ryazanian to make it more square and I expand the Ruthenian land a bit. For a while, I planned on making a mod that would merge your Muscovite, Novgorodian, and Ryazanian provinces into one Russian culture when you formed Russia. But I gave up on that because I'm stupid. I never really know what to do with Lithuanian. It's normally one of the last regions I annex since I always prioritize the Slavic land, so by the time I get it I'm usually full on accepted cultures. I guess I could just NOT accept/spread Circassian, but I like doing that because I can almost always diplo vasallize Circassia, so I accept them when I integrate them. Maybe next time I'll just not accept Armenian since I don't have a ton of those provinces. Also, I added Vladivostok to a state because the decision makes it Muscovite culture so I figured I'd spread it to the rest of the state since I already have enough from the TC for the merchant
>>2468764Thanks
Was dicking around with the condotierri mechanic as I never use it and honestly it seems underrated. I'm currently trying to maintain some kind of balance of power in India while waiting for my truces to expire. After Mewar got dogpiled by me and all their neighbours Gujarat declared a conquest war with some 26k troops plus their vassals. I have better tech and a merc company with a good general I was going to disband anyways so I sent them as condotierri to do as much damage to Gujarat as possible. At this point Gujarat probably would have taken a full peace deal but instead they have bled out their entire manpower reserves at nearly no cost to myself. 10/10 gameplay would reccommend
>>2468804Gujaratbros...
If it's blogging time I guess I'll post my latest results. I wanted to try something in the pacific island area so I tried Cebu. I kind of wish I stayed as Cebu because I really didn't like the purple and the Malaya/Nusantara flavor seemed to assume you were Muslim. Although, Hindu doesn't have any mechanics so it's not like I really benefited by staying as it.I don't have any DLC other than what comes with the game these days. I'm approaching the point where I might stop being lazy and figure out how to get it, but not yet.My previous run played on hard mode and I didn't really like how that worked, so I attempted installing an AI difficulty mod instead. It made the AI blob more for one thing.Although I'm learning and feel like I'm better at the game than I was a month ago, this still felt like the easiest run I've ever done. Even with the mod the AI still can't use navies/transports and there are zero threats to my life in the area at any point until I've taken over the entirety of Indonesia and the only thing left to fight is Ming. Ming with the AI difficulty mod was not a joke and I took my time waiting to fight them until I had 4 levels of military tech over them, at which point they were a pushover and the main threat was their ally Korea.I'm too much of a softie to betray longtime allies for no reason, so I left Dai Viet and Vijayanagar alive even though I could definitely have conquered them to finish the mission tree and pretend-finish the Cebu achievement. Instead I focused on taking over Spain's colonies and testing out giving land to trade protectorates in Africa.But it's such a slog to move units all over the map, fighting in Africa and Spain at the same time with 600k+ force limit on both sides. After my last war ended in 1800 I didn't really feel like doing all that transport movement again so I just sat around for the last 20 years and getting called into easy wars by Italy and Japan. There was really nothing left I cared to conquer anyway.
>>2468917This is what Europe looked like. It was pretty funny.In my last war France was a single province in Africa which I made a trade protectorate, so I made Spain give them back some European cores for fun, and I gave Roma to Venice, which they left alive until then. That was the only time I interfered with Europe at all, the rest of this happened all on its own due to the AI blobbing. When I first got vision of Europe, Lithuania had a PU over Muscovy. Ottomans got destroyed relatively early by a Venice/Poland Lithuania alliance. Didn't change too much after the 1600s.One of the effects of the AI mod blobbing I noticed is that colonies are perfectly willing to blob outside of their colonial area now. 13 Colonies was half of NA and 100% liberty desire most of the game but still never rebelled. There's no support independence without DLC anyway.Also there's nothing to spend money on without DLC, it feels like. I intentionally went a bit over force limit to try to make use of it, but I lost interest because microing that many stacks is just annoying. Score was really high compared to usual, I guess because of me bothering to have a massive economy/army size for once.I wonder if the AI was working properly without DLC or if it just always plays with near 0 manpower reserves if possible, but it had big enough armies to manage with that I guess.
>>2431755what are some good mods that touch on Italy? It's my favorite region in the game.
>blobbing across asia as qing because fuck it why not>france colonised a single province in the philippines >war them>they and the ottomans march their deathstacks across central asia>200k casualties to attrition just walking to me>they throw another 200k at my forts>can't peace out under 10 warscore>400k dead french/turks and 100k dead chinamen>for a 2 warscore province in the philippines so uh how about a mod for removing the wacky AI army access? its hardcoded in isn't it?
>>2468922Is this with a mod? Looks more ridiculous than usual
>>2469073responsible blobbing + warfare don't know if it's up to date though
>>2469077Just a mod that's supposed to make the AI more difficult, like I said. If it matters, I am using random lucky nations, which were: Spain, Britain, Austria, Ottomans, Venice, Persia, Bengal, Vijayanagar.Spain taking over France also happened in my hard mode run before this with no mods. It's mostly eastern europe that went off the rails in a way I hadn't seen before, this time. In general it feels like France always dies miserably when I'm not in Europe.Pic related is what Ottomans looked like at some time in the 1700s.
>Russia never forms!>Mamluks never die!>Ottomans never spread out of Anatolia!>Spain always blobs into Portugal!>France always blobs into Spain!Looks like I booted up the wrong EU...
>>2469382Big coomingwealth
>>2469382A fun and exciting adventure blobbing through Asia for sure. My review is:>Qing is ridiculously easy to form through truce breaking I had China united by 1480>However, I have no fucking clue how the game expects you to unite China without using cheese>Took like 6-7 back to back truce break wars and had I spent the full 60-70 years waiting out the truces I would have 100% lost mandate, triggered a disaster, or had my economy shit the bed in between Bank of Ming transactions>The devastation affecting mandate mechanic for China is absolutely cancer for actually forming it then becomes quickly irrelevant>Trade companies are broken as fuck I had 10x second place's income by abusing them>Spent about 90% of the game with a 1m maxed out bank and nothing to spend it on>Russia never formed so decided to colonise Siberia>Great Horde also just kept blobbing until eventually getting eaten by the Ottomans>This probably would have been a more interesting game had I just not blobbed and instead used tributes but once I blobbed into Siberia around 1600 the genie was out of the bottle>When I did start using them however I noticed tributes would just blob into each other so maybe I would have just had some other tag blob across SEA instead of me>Austria is completely broken they just got all of Europe under PU for free and blobbed uncontrollably from there literally nobody in Europe or Asia besides me had any chanceThis game has absolutely no ability to create a world that is even remotely believable desu, the European AI is utterly incompetent besides Austria who is just able to expand with impunity. Playing outside of Europe is trivial because you are richer than Europeans and have no competition around you.It was very cool to see USA, Canada, and Australia all become independent without my input. Game was pretty fun despite the end result being a map that looks like someone austria and meshat all over it .
Gonna start a Bengal campaign and trade maxx, might become a merchant republic too
>>2469550Looks like Muscovy doesn't own Novgorod, which is hard required.I don't truce break, and I have'nt played with DLC but everything about it sounds like it makes the game trivial which is the opposite of what I want, though it also sounds like there would be more interesting things to do with DLC.For example starting as a native or a small nation in west africa was quite hard fighting the Europeans without DLC. I had a case where my entire army as natives nearly lost a battle to 5000 spanish soldiers. But this is before I knew about devving institutions (not sure if new world natives can do that)Apparently DLC makes playing natives/Africa much easier, but also adds a lot of flavor that's just not present at all without DLC. Playing tribes without DLC is just kind of boring in addition to being difficult. For example as Oyo you have the most generic missions of all time. As Ainu you have no estates, zero events, and income so poor it was a challenge to finish a colony nation without going bankrupt. If you block the strait you can fight Japan but then the run is just Japan but boring+slow. If you expand into Manchuria then it feels like you're destined to be eaten by Oirat/Ming/Shun.At least Cebu had some sort of mission tree which was apparently grandfathered in even if you don't have DLC, but I didn't even have Ming to worry about unlike with the other countries I played in Asia, so zero challenge.Maybe modding the game somehow to make big countries hard to sustain is the answer, but I don't think that's how the game is supposed to work. I saw the DLC horde missions make you get even bigger than the original mongols, which is more or less where the non-DLC horde missions stop. That seems impossible to maintain with the sort of mod I'm thinking of, although maybe that's how it should be. I think hordes are already strong without DLC where they have no estates, so adding estates + razing + banners + tributaries + probably other things sounds like a joke.
>>2469641By the way here's Italy's mission tree without DLC. I was shocked.At least I had SOMETHING before forming it.
>>2469650Looks like the old generic mission tree before they overhauled it for all the generic countries. Also just pirate the dlc from the russian website and if you have a legit copy on steam you just paste the dlc and the crack into your game folder
>>2469641>>2469650Mission trees give juicy buffs but it's mostly just winmore for fun. The main reason why playing outside of Europe is braindead is because like you said you can just dev up for institutions and completely ignore the entire mechanic. Europeans are not threatening in the slightest if you out tech them.Plus, in Europe if you blob uncontrollably you'll get coalitioned to death. In Asia and Africa there are so many different religions that you can pretty much just blob around freely. It's a similar experience to playing something like Muscovy or the Ottomans. Now obviously once you reach Asia as Europe the same thing happens as a player... The AI doesn't really attempt to take valuable land outside of Europe or America and it's very easy to become an out of control deathblob once you start colonising and shitting out trade companies in Indonesia and India. By that point you don't even need to expand and can just drop a deathstack of light ships on a valuable tradenode and make hundreds of ducats a month effortlessly.
>corruption reduction per year is exactly how much corruption I havenice
>>2431915For Switzerland, what order do you usually take those ideas? I've thinking of doing a Swiss run for a while
>>2465465My version of the game is a legit copy from gog.I had some difficulty following these directions as the mod didn't show up in the paradox launcher. I tried downloading an outdated mod from their official mod website and replacing the folder with the one I wanted to use, and it did seem like it has effects, but I'm not entirely sure it's working properly. There's supposed to be a mod menu and I can't find it for example. When I use their auto-download from their website it puts a .zip in the mod folder instead, so I tried that, but it seemed no different.
>>2470247Eh, never mind (but not really), it seems to work much better without setting a custom installation directory for mods, so that's causing a problem somehow.I don't have nearly as much free disk space in the default folder drive so I try not to use it.With the default mod path it downloads things as a folder and .mod file, but when I change the default mod folder it instead downloads things as a .zip. I don't get it.
>>2470247>>2470251Can you post a screenshot of your launcher interface? What version of the launcher is it running?
I've had trouble winning the religious league war as protestants twice now.Allies will run off to separate far corners of the map, while the entire enemy side acts like a cohesive unit, running around and picking them off from the fog of war. If you try to move toward a stray enemy unit it will see you and leave the fort, but not so for allies.This is business as usual so I would usually babysit whatever my main ally is, but that's not possible here because there are inevitably going to be walls of forts between sections of europe and the emperor is going to be someone with a central position which the enemies will use as a base to hit and run from. Right now the idiot electors had to pick France after I converted, and then France immediately started conquering electors and I had to start the religious war as fast as possible or I'd lose the numbers advantage with a massive Poland/Lithuania probably joining just to fight me.And the biggest problem in trying to do it myself if my allies are garbage even though they significantly outnumber the enemy, is that I take a 100 prestige hit from converting and also lose emperor bonuses so I'm not really that big compared to the major armies (France and Ottomans.) Right now I'm -35 prestige because the -20 prestige event during the league war triggered twice. And it's not like I'm really that strong without emperor bonuses (Pomerania), so I can't just win battles by myself.
>>2470252This?
>>2470289You're more a version ahead of me I'm on 2026.9 so I doubt it has to do with an update to the launcher, unfortunately I'm on Steam so I doubt I could be of much more help but you could always just use this instead of the launcher to handle mods https://github.com/bcssov/IronyModManager/releases
Because EU4 plays like a boardgame and EU5 plays like a simulation.
>>2470247>>2470251Anon, have you tried looking inside the .zip archive? You seem to be doing everything right, but I believe the launcher reads only .mod + folder correctly.Picrel is how I have my mods organised. They're for ck3, but like I said, this thing works for eu4 as well, I've played it like this in the past. You should have something like this in your folder, but with numbers for .mod and folder (I personally edit them for recognition) and then it should show up.Also you can open the .mod file with regular notepad, it's just a text file masked as another extension. Check whether the path to the mod folder matches the one in the .mod file, maybe it's referencing another folder.
>>2470289>>2470339This is how the inside of the .mod file should look. Check the path!
The emperor is trying to grant me electorate when I have an elector as subject and was going to request it when I hit 200. If I accept now am I stuck with the subject elector penalty forever unless I annex the vassal?
>You can't declare a war on a member of the empire if you're already at war with the emperor because... because you just can't mkay?
>we unconditionally* surrender, >*except that island with a fort on it
Is there objectively any reason why you would form Germany instead of the HRE?Seems like forming the HRE is actually easier if anything, and the vassal swarm is stronger than just owning a country of that size.Just there for nationalism?
A: you're not a monarchy and do not wish to become oneB: Germany's ideas are more relevant to what you want to doC: cheevosother than that no
>Crazy start to a Brittany gameFrance declared a day after I allied Savoy and Burgundy. I was supposed to get like 15 dev from pillaging all the appanages capitals but I guess the tooltip doesn't take the increased dev-cost from successive pillages into account
>start building army>random foreign rebels take a stroll through the country and wipe out a third of the regiments as they spawnit would be very nice if to have some option to delay your units' recruitment to stop this shit
>>2471889>The virgin multi-ethnic HRE forged through voooooting and comprised of magyars, pechenegs, sorbs, wends, slovenes, and slovaks.>The chad PRVSSIAN North German Confederation forged in the blood of wends, balts, and the lesser souther germans. Whose foundation is built upon a continuous chain of conquest from when Kaiser Henry the Fowler wrested Brannibor from the w*ndish savage.
>>2438459I will do no such thingThe Human wave or the People's Army will do fine.Manpower is there for a reason, and so is the Parliament (To draft 700.000 more)
What do you do with grain provinces and excess money in coffers? Build farm estates?
>>2472093Manpower Manufactory.Grain gives a bonus.
I play like 5 countries on a loop. I know this because I recently finished a Muscovy game and I already have the itch to start another Milan game where I do the exact same thing I always do.
>>2472093Like the other anon said manpower maxxing with Barracks + Soldiers households. Otherwise regimental camp, shipyard if coastal, temple for dev cost reduction or tax meta and farm estate if you have expanded infrastructure to put 2 or more manus in the province
Why does the wiki say you can only remove electors if they don't have the empire's religion? Was it different in a different version of the game?
>>2472046The most tilting shit is when you're building heavy ships early game and rebels or an enemy sieges down the province instantly removing all progress on the build and scamming you out of the money. Bonus points if you built through the burghers privilege and lose 5+ heavies at once
Wow I don't think I've ever seen this agenda before
>>2472125Me with Timurids, Granada, Byzantium, England and Cuzco
History's jobbers + England easy mode
>>2472626Tbh Inca wasn't so much of a jobber but had terrible luck by having a civil war in the worst possible moment, the others yeah, no excuse
>>2472539Still not as bad as retreating from a battle, only for your units to go in a completely different direction than you told them to and to walk directly into an enemy army and get wiped
>>2472770This is what made me a savescummer. It's completely ridiculous that I have no control over where my army retreats
>>2472782I don't even play iron man anymore game throws so much bullshit on you is not even funny
>>2472784Same. I haven't played ironman in years. It's just better without it. Once you use the console for QOL stuff you can't go back
>>2467452Scatman flag, Nice!
>>2472770>Clutch timingYeah that shit is infuriating as well, although it can be somewhat mitigated by being careful about ZoC interactions
>>2472922What CB is that?About retreating, I mostly hate it when your army retreats toward its initial target province because that's where it was moving (no idea why it works like that) but it can be avoided if you notice a battle and change the unit's movement orders. And in general, losing a battle badly enough to trigger the uncontrollable retreat should be avoidable... But the game is pathetically bad about quality of life.>no warning about impending/ongoing battles except in the log that moves at mach speed, but it will warn you that a pirate ship is sieging your irrelevant pacific island/siberian province>no way to tell how long it takes to move between provinces that you're not in, making planning nearly impossible>predicting results of battles itself is an arcane magic (and it's RNG-based anyway)None of this really bothers me that much on its own though and I will usually take losses in stride. But what does make me want to savescum is ally behavior.>turning around initial losses and you have the war won, but suddenly your ally does a separate peace (or worse if they're the war leader) and cedes provinces to the enemy because they have rebels in their capital>ally runs off to egypt during the league war or something stupid like that, in general does things that get it picked off by enemy armies who move around as a whole unit>ally refuses to help in an ongoing battle directly next to it and runs away instead, leaving your units to get wiped, and then lets itself die anyway>ally starts a fight because you're coming there, when you're still moving into position and can't help yet, losing half its army before you get thereThis game is unplayable without allies for most countries, so sometimes it doesn't feel like a strategy game at all, that you have no agency in what you want to do because if you do anything but be a servant to the ally's whims, you or they have no chance of winning.
>>2473022>What CB is that?Conquest; I made a claim on Ayrshire after seizing Laighin from my vassal Munster>The game is pathetically bad at QoL I would agree with you to an extent and certain mechanics or ui elements are just straight up broken and have been for years which is par for the course from Paradox. That being said some of these I disagree/are kind of on you bro>no warning about impending/ongoing battles except in the log that moves at mach speed, but it will warn you that a pirate ship is sieging your irrelevant pacific island/siberian provinceYou can change your 'message settings' in the options menu so that it will warn you when a battle starts. I have it set off for land battles but on for naval ones.>predicting results of battles itself is an arcane magic (and it's RNG-based anyway)Hard disagree, there is a huge RNG element via dice-rolls but using the ledger and looking at your target countries idea groups/tech level allows you to make a fairly accurate assessment of how your armies should shape up against eachother>turning around initial losses and you have the war won, but suddenly your ally does a separate peace (or worse if they're the war leader) and cedes provinces to the enemy because they have rebels in their capitalThe AI is retarded, no arguments here and sometimes you can't do anythign about separate peaces. This is still preventable if you're keeping track of your allies' war enthusiasm. When they flip medium you're on a timer before they peace out which means you need to either finish the war by then or get enough warscore to flip their attitude. Sending a stack to defend your allies' provinces or sieging down the wargoal/forts to boost up w.e. is often worth taking out the extra loans or losing momentum in enemy territory if you need that ally to finish the war.>Unplayable without allies for most countriesPlenty of videos online of people doing no-balls runs with the hardest starts in-game.
>>2473086>>2473022This is the message setting I'm referring to
>>2473090And this is the ledger I was talking about
>>2473092That ledger tab is DLC
>>2473093Just pirate the DLC from the Russian site if you have the base game on Steam.
Hydrogen bomb has a bad matchup against coughing baby.
Cilli did a nationalism casus belli in 1680, how?
>>2473208They're bumrushing techs.
Could someone help me with my autismIf i wanted to make a hyper Spain (or hyper France or anyone in that location really) and blob the fuck into the Genoa trade node how would i deal with the Papal States taking huge chunks of the giant colonial/oriental trade chains? is it simpler just to plug the end node upstream or simply live with the pope free riding trade income?
>Ruler dies, ending my royal marriage with Provence>This makes them 52% disloyal>Stop transferring their trade, making them loyal again on the month tick>France supports independance on the 31st of JanuaryThis game sometimes man...235Are you playing in SP or Multiplayer? Pope doesn't usually blob colonially in my games I find. Best option in SP would be to just attack the Pope for the lands you want and smooth things over after the war.
>>2473237>>2473235>Pope doesn't blob colonially in my gamesNvm on this part I see what you mean now. Attack the Pope for everything but Rome unless you're larping I guess. Sevilla already acts as a pseudo-end node if you own Valencia so you could just collect there until you have a large enough share to make transferring to Genoa worth it
>>2473237As a Catholic in western europe i can only hack so much off the pope, if i leave pope just Rome its still a market town and entrepot or whatever so Il Papa gets some dosh even reduced to an OPM and i can only filch Roma itself if im an Italian but in sp i do sometimes see the pope scrap with like the northern italian OPMs anyway so that also adds a little frustration with justifying a reason to slap the shit out of the pope while having the audacity to keep the Curia somehow anywaywhole situation just rankles my autism every time i play over there as a big power with the wherewithal to even care about end node monopolization
>>2473240iirc my solution before was to collect in both Sevilla and station a merchant to collect what leaks from there through Aragon into Genoa and let the Pope have his fillThere's a bit of development in northern italy and western spain and naples etc. and it just makes me sad i cant make one nice neat trade chain extending from Genoa out to all corners of the worldughcant vassalize the pope w/o diplo hit, cant demand PAP's trade power or anything like that in a friendly treaty, cant antagonize and trigger wars every decade to demand trade power by force without it both being tedious and just weird as a catholic power
>>2473240>>2473235One last thing, keep in mind you need to own these provinces in France to be able to capture all of Sevilla trade. Going further upstream than Sevilla for your P.E.N. doesn't really make sense as your feeder nodes are New World nodes or the Ivory Coast. The next best spot would be Cape Town imo but it doesn't make sense for Spain specifically as you're cucking yourself out of New World trade>>2473241Couldn't you just buy indulgences if you get excommunicated and declare an extra war to revoke their cores on all the land you take? I'd imagine with max-improved relations, max-value gift, influence nation interaction from being a G.P. and scornfully insulting one of their rivals you could repair the relationship nearly instantly once your done with the process. You could probably bang it all out in 15-20 years Sure you'd lose a bit of trade income but by that the point whatever you lose should be immaterial anyway>>2473245>Can't demand PAP's power in a friendly treatingYou can actually.>>2473241>Justifying a reason to slap the shit out of the PopeAdmittedly I'm a historylet when it comes to the Papacy but would that really be that big of a deal in the late Middle-Ages/Early Modern period?
>>2473246Just to clarify, the provinces are the three purple ones part of the Valencia node>Sure you'd lose a bit of trade income Lose a bit of trade income from OPM PAP in Rome*
>>2473246maximum autism idea is if i control the Curia i can yesman "Steer Trade" justified via roleplay reasonsgod help methanks though>would that really be that big of a deal in the late Middle-Ages/Early Modern period?i dunno, spain did give Rome the Borgias so lol so maybe not a big deal at all
Playing Milan and I'm debating keeping the Papal States as an OPM in Italy just so they don't join the Empire and give me that negative prestige modifier
>>2473086>Plenty of videos online of people doing no-balls runs with the hardest starts in-game.What are the hardest starts?>>2473095Relating to the above point, whenever I look at a youtube video I see all of the insane power creep in DLC and think, is this really what I want? The game tends to feel less interesting after there's no one who can compete with me, and I feel like that will happen 100+ years sooner with DLC on.>ardabil video>DLC force limit mission for free morale and perma claims>you start with a force limit of 8 BUT there's 2 vassals nearby you can get easily (does this really count as no allies?)>tons of estate nonsense to give better troops, button for 4 free cavalry, button for free general, button for free money, reduced tech cost, and general influence increases without drawbacks (mostly DLC, plenty I'm not listing)>button for free manpower in religion tab (DLC)>reduced dev cost from expand infrastructure, edicts, religious school, and button in government tab (all DLC)>dev in capital from government tab, stealing dev from vassals (DLC)>counterespionage to delay claims from big countries (DLC)>despite all that, "if Biapas gets an ally, you have to restart" (says it happens 50% of the time IF you wait to rival them)>"majority of my runs have ended by Ajam declaring on me"And that's just the beginning. This doesn't even seem like that hard of a start in the scheme of things, you start with a mountain fort enemies will die on, you start near small countries, it's mostly same religion in your expansion path, and you have some distance from the real threat (ottomans.)But like, you start in Cilli for example and have Austria/Hungary breathing down your neck and Ottomans not far away, I don't see that happening without allies.But, I don't know. Would I have more fun playing no-allies with DLC than I would with-allies without DLC? Maybe. I'd have to think about it.
>I'm emperor>Thoroughly beat up the netherlands and make them release several countries since they keep eating dutch states>They join back into the netherlands by some event even though this already happened beforeHow does this work exactly? Is there a way to stop it other than completely destroying the netherlands as a country?
>>2473508You're running into this event :>[Root.GetName] joins the RepublicLooking at the requirements it seems like you need to either make the countries you release of a different primary culture than Dutch/Walloon/Frisian or ensure that the country you release has more than 5 provinces
>>2473602>>2473508https://eu4.paradoxwikis.com/Burgundian_events#[Root.GetName]_joins_the_Republic
I love dealing with the Ottoman death spiral where any province you take off of them just gets +200 base unrest forever
>playing Milan>Pope keeps excommunicating meShould I just go Reformed? It's kinda pissing me off. I'm a republic so I can always elect a new ruler, but it means I'm not capitalizing on the reelection benefits
>>2473648You could but it would be faster to just buy an indulgence after getting excommunicated and declare war on Pope to remove their rivalry with you/claims on you
Thinking about it more, again I haven't done DLC, but the difficulty of a run for me has more been about the position on the map than the difficulty of the first few years. The start is never really the hard part. Countries like Sweden and Spain are easy because they have the sea at their backs.For example starting as an Italian OPM was easy because there are plenty of other small countries to eat. And even once you get big, you can only really be threatened from the north.Granada probably has a really difficult start, but if you survive the first war then you have an easy life for the rest of the game because Iberia is naturally defended.What's hard is being surrounded by multiple great powers which already built up alliances with other large countries 100-200 years into the game.The hard part of natives or Africa isn't the start, but surviving against multiple great powers.It's not too bad to survive the first 50 years as Crimea, but once 100 years pass and the Ottomans and Muscovy catch up to your borders, with Poland already starting next to you, if you don't ally one of them then you're liable to have multiple of them declare on you, and that's what allies are there to prevent.It was the same as Tibet. The first wars were relatively easy but then eventually you're surrounded by enemies. For some reason India always forms a huge hugbox of alliances and you will be the weak link if you're not allied with each other, and Ming and Oirat are there too to pounce on the opportunity.
>>2473649>buy an indulgence You'll pry my ducats from my cold, dead hands. Plus, I spend most of them on war>declare war on Pope to remove their rivalry with you/claims on youThey're not actually my rivals anymore, I surpassed them a while ago. But I'm taken some land from them and am about to attack them for Rome directly, so there's no way they'll like me
>>2473370The hardest starts in game are one of Kongo's vassals, Beloozeroo or some of the OPMs in Asia. >>2473370>Does this count as no allies?Yes, using game knowledge to benefit from mechanics unrelated to alliances counts as no allies anon.>If Biapas get's an ally, you have to restartThen it isn't a no-balls run. Also you shouldn't get your opinions from 20-IQ sloptubers who exxagerate difficulty and pander to children>>2473650>Difficulty of the run rather than the first few yearsIt's the other way around. EU4 is a 'solved' game there are optimal things to do for every country. Unless you're playing multi (or sub-optimally/larping) AI is never going to be a realistic threat past the first 50-100 years. In your example of Crimea you can easily curb the Ottomans and PLC early on and Muscovy/Russia is a paper-tiger in every game.>What's hard is being surrounded by multiple great powers which already built up alliances with other large countries 100-200 years into the game.It's not hard at all it's just tedious. You don't have enough game-knowledge to talk authoritatively
>>2473653Hardest starts in game for noballs*
>>2473651>attack them for Rome directlyBetter to just pass the Statue of Restraint of Appeals or whatever it's called (check decisions) until reformed spawns then yeah
>>2473650Hardest start in the game's history in general is Quito or Chimu or whatever it was pre-1.8Only neighbour is a much more powerful united Inca which has nothing better to do than to clobber you. And if you survive, you'll probably end up in a world of Spain down the line
>>2473653>alliesI meant in the sense that vassals are basically allies that can't say no.>Also you shouldn't get your opinions from 20-IQ sloptubers who exxagerate difficulty and pander to childrenYou said to look at youtube, so I did and that's what I got. You'll have to be more specific for what to look at.>CrimeaI know that hordes are uber-buffed in DLC so I could believe it, but that's not the game I've been playing so it's kind of irrelevant. Even without DLC I think they are pretty good despite having significant weaknesses, but not good enough to fight Ottomans and Muscovy at the same time without allies.>BeloozeroI find it hard to believe any country in the Russia area is that difficult when all you have to do is win one war and then you're Russia now, which is obviously easy to play. Asia's a big place so OPM in Asia doesn't say much.>or sub-optimally/larpingI guess there are things that I could do and I don't. It feels like cheating if I do anything the AI isn't able to do, so I don't like truce break and no CB wars, even though it's obviously a mechanic in the game and they could have just prevented you from doing it if they didn't want you to do it. And avoiding coalitions by declaring around truces is a straight up exploit that shouldn't work the way it does. I usually saw one of these things happen in the videos I tried looking at.If I don't like difficulty settings that give the AI buffs I don't get, it'd feel hypocritical if I used mechanics the AI can't use, I guess.
>>2473696I understood what you meant. The funamental difference is a vassal isn't going to way stronger compared to you and if they are you'll have difficulties keeping them in line>You said to look on youtubeNo I said you could find videos on youtube of people doing noballs challenge-runs as a direct counter to your assertion that "This game is unplayable without allies for most countries">CrimeaThere is no reason to fight Ottomans and Muscovy at the same time when you could fight them on your own terms individually>Hard to believeWell first of all I clarified I was referring to hardest starts to noballs >>2473657 and either way as you said you play without DLC so your opinion on this is irrelevant, you're in like 0.01% of current players who are still rawdogging EU4 in the big 26.>Asia's a big place so OPM in Asia doesn't say muchWere you expecting me to list every difficult start in the game? Either way see above point it doesn't matter what I mention if you're on a different patch/playing without DLC and will dismiss it anyways>LarpingIt's perfectly fine if you don't want to use or engage in all the game mechanics offered to you or prefer playing the game to roleplay. That does mean that your opinions on whether or not x or y is difficult or whether x or y country is 'unplayable' without allies aren't really founded in reality. You mean unplayable or difficult for your specific playstyle
>>2473701>if you're on a different patch/playing without DLC and will dismiss it anywaysI'm not trying to dismiss it entirely, but without further details I don't really have any information to go on. I'm just saying it's hard to imagine and that's all I can say about it.I tried looking up "eu4 cilli no allies" and didn't find any directly related videos so I just looked around at the results I did get.>you could fight them on your own terms individually Eh. if things go poorly the Ottomans can easily get a border on you by expanding in Caucasia early on even if you try to go north first. And Muscovy is only separated from you by the Great Horde. It's entirely possible if you're unlucky for both of them to be in a war with you even if you don't want them to.I think you can basically win any war in this game if you're willing to go into deep debt. If you have a truce with your only dangerous neighbor afterwards then it's not the biggest deal, but not if you're surrounded by big enemies.
>>2473703>Any war is winnable if winnableto go deep into debtYeah that and going over forcelimit. Regarding Crimea I'm spitballing here but I would probably declare a tribal conquest day 1 on Great Horde, snake to Muscovy and declare on them before they get tech 4. After blobbing into Russia there is no country in game that will beat you regardless of numbers assuming equal tech. Money will be no issue if you take max money + war reps from Russia and Steppe troops are the best in game. I'd beeline towards Ottomans after that and declare when they fight Venice for Albania or Mamluks. You can easily mog Ottomans by having as much cav as you can support and only taking battles offensively on plains/open tiles. I can start up a no-allies game as Crimea and prove it to you if you don't believe me.
My favorite part of playing in Italy is all the releasable tags. I love how you can expand pretty fast by taking a country’s capital then releasing a ton of OPMs that you can easily diplo vassalize
I can literally only play Anbennar. The challenge still drops off after 1500, but vanilla has zero challenge left if you try to play as any of the interesting tags. I remember trying Austria in the latest update, and you could have half of europe under your control before 1500.
EU414,40924-hour peakhttps://steamdb.info/app/236850/charts/EU511,63624-hour peakhttps://steamdb.info/app/3450310/charts/OH NONONONONONOOOOOOOOOOOOOOOOOOOOOO
>>2473979holy shit i didnt know ck3 was so absurldly popular, it mogs both eu combined https://steamdb.info/app/1158310/charts/
>>2473956That reminds me that I should play Austria sometime. I haven’t touched it in years. It’s gotta feel good to end up with Hungary, Bohemia, Burgundy, and Italy within 15 years
>>2431755Who's got the best EU4 tutorial out there? So many I come across still talk about mechanics (like mana?) as if the player had prior knowledge
>>2474014You forgot poland, lithuania if they're still in a union, and the netherlands if they're still in a union with burgundy.
>>2474035>>2474014Also spain if I remember correctly
any Linux users here?got back into the game for the first time since switching and noticed that if I load a save while already in-game, it breaks the file. exiting to the lobby and loading from there works fine (since PDX made it reset the entire game because lmao)Is this just a bug in the Linux runtime version? It's not hard to work around, but it is a little inconvenient
>>2474245I haven't had that problem
>>2473983CK3 is probably the paraslop game that is most popular among normies alongside Hoi4. Turning the game into more of an RPG instead of a strategy game was all it took for normgroids to eat it up.>>2474026This game has a lot of mechanics from years of development updates and DLCs. You're going to struggle to find anyone who can comprehensively explain everything to a beginner with 0 knowledge, best thing you can do is just play with the wiki open and look stuff up frequently.If you want to know about mana specifically, it's just what people call monarch points (diplomatic, administrative, and military points). It's one of the most fundamental mechanics of the game, monarch points affect development, tech, ideas, and a bunch of other shit, so once you understand what mana does and how to use it efficiently, you shouldn't struggle too much with learning everything else.
>>2467047>t. Swedish cuck
>>2474026Honestly if you want to learn the game in 2026 I'd recommend booting up a game as England watching a Ludi or Red Hawke (Yes I know but if they're anything they're EU4 for dummies) country start up guide and playing on speed 2 for a while its a hard game to get to know what to do at the start as a beginner but you kind of pick it up as you go along quite fast.
>>2474245Don't bother with the native Linux version, Paradox stopped properly maintaining it at one point and started expecting people to just run the Windows version through Proton. You'll also notice that the Linux version's map colours are fucked up, the borders have weird rendering glitches, etc due to OpenGL issues.
>>2474733I also don't have problems like that, I think?I'm using GOG release though.
How are the games before 4?
>>2474837Does your map look like this? I know for people with the OpenGL issue, Byzantium is like a pale pink colour instead of how it's supposed to be as in the screenshot
I really like when the role play kinda makes itself>Pope keeps excommunicating my ruler>keep having to re-elect a new one to shrug off the malus>unable to enjoy a 6/6/6 ruler because of it>eventually, say fuck it>just re-elect the same ruler, deciding to tank the excommunication>during that ruler's reign, Reformed spawns>go Reformed at the same time I enact ParliamentYou can just imagine the people getting sick and tired of the Pope influencing their politics and embracing a kind of radical Christian democracy
wouldn't be the first timesee Giordano Pierleoni and Arnold of Brescia and their medieval Roman commune
>>2475349>protes are just selfish schismatics throwing a melty because the Vicar of Christ told them no. Sounds about right
>>2475349This is what revoke core and remove rival peace terms oare for, although since you're Italy you can also solve the problem by full annexing if that doesn't betray your RP. They won't hate you after they respawn somewhere else.
>>2476037>behave like a petty medieval king>get treated like a petty medieval king>NOOOOOOOOOOOO YOU CAN'T TREAT ME LIKE THAT, I'M SPECIAL! MR. JESUS SAID SO!!!>>2476163>revoke core and remove rival peace The Pope conquered all of Naples. That Catholic land in the south is his holiness. And I'm not dealing with his bullshit for however long it takes to annex all that land. Also, we're not rivals. I outgrew him ages ago. He's just still super burrhurt>full annexingThen he joins the Empire and I get a -.50 prestige malus. No thanks
is it worth forming Byz as Montferrat or is it better to just go for Italy anyway?
>>2476289Forming Byz as Montferrat is like forming Persia as Ardabil. Worth it if you want to say you did it, otherwise not at all. If you want the pelt on your wall, no reason not to do it. But if you just want to play as the formable, you should just start as a larger country
>>2476290At least Ardabil has some strong units early game and you can form Persia by the 1460s, Montferrat is just a bunch of annoyance having to deal with the HRE and with italian AE and nowadays at least in my games France seems to always want to take northwestern Italy before even going for Brittany, and after all that by the time you can actually look towards Greece you'll likely have to deal with a blobbed Otto that went quantity+quality.
I might have fucked up here by guarantueeing Tver>>2476976Doesn't Montferrat have good/unique ideas thoughbeit or am I misremembering?
>>2477013Decided to just take the L as my armies were out of position and if I tried to death war they could just peace out through Tver and potentially take the fort in Vyborg. Silver-lining is that this weakens Sweden somewhat and should be fairly easy to recover/reconquer
>>2442230You could start as a Italian minor and have an easier time expanding into Italy after most other Italian states leave the empire. One of my most memorable games was Mantua --> Roman Empire where I opened with that.Or start as a coastal nation and play a comfy colonial game. Frisia, Holland, or Lubeck maybe?
I can't bring myself to play as the Dutch or Riga or anyone like that because I have a furious, overwhelming desire to complete nationalistic unification of any culture group I play, and blobbing across all of Germany kind of kills the point of those guys
>>2431755I will play as Granada
>Reconquest soon™How fares the campaign anons?
>>2477112Blob to your culture only.
>>2477620Also if I join the Empire will I lose my Kingdom rank if I lose emperorship/switch to Protestant?
>>2477679I'm demoting you to duke for the crime of your font choices.
>>2477681Impressive. Very nice. Let's see Paul Allen's font
This game is such bullshit sometimes. Miss 3 40-something% ticks on the siege and 2 57%, and then roll like garbage.
>>2472093>max out construction cost modifiers>spam grain manufactories>use achievement-legal tag switches>benefit
oh my fucking god enough with the Portuguese/Castilian separatists popping up on every random bumfuck island because revolutionary ideas made them angryhave to haul troops all around the globe lest I lose the actual important parts, and nobody will accept my offers to sell these shitty useless islands because "not my culture :("
>>2477620>How fares the campaign anons?Breddy gud. I'm getting to the "paint with client states" part of the game, which is my favorite. I need help with coming up with a better flag for Illyricum though (and should I just go with Illyria?). The one I have isn't terrible, but feels kinda uninspired. Anyway, the plan is to integrate Serbia/Cilli and incorporate them into Illyricum, give Graecia all of Greece (minus some key islands, which I'm kinda excited to take for myself), then push into Egypt/Turkey. This game has been pretty unique, Venice actually took Constantinople and Athens from Byz.
>>2477793Colonizers are extremely high in my shit list of this game, which is to say only Austria is higher than them. No matter which nation I play I always make sure to erase Portugal, Spain and Britain from the map
>>2477795>Teuton-chan>Livonia-chanBuddy...
>>2478111The flag didn't give it away?
>>2477795>>2478111my niggathe papal states harem run where I collected all the chans was the most fun I had with this game in years
>>2478133>papal nigerrofl
Just got done League Warrin'. I integrated Serbia during the war which is always a little awkward. Gave most of it to Illyricum (I'm deciding now to change it to Illyria, alsos I'm still taking flag suggestions), though I kept the gold mine in Kosovo. Again, the role play makes itself here. The AI LOVES to take guaranteed orthodox autonomy, while I never do. But since I integrated Serbia, I instead can pretend I got them to join the Illyrian Federation by having them maintain their religion. Bohemia (the League leader) went for religious peace. As a result, Austria immediately switched to Reformed after the war. France also went reformed (though they're mid wars of religion so idk if it'll stay). Now the objective becomes the eastern Mediterranean. I still want the rest of Slovenia off of Austria, but my main focus will be ending Tunisian piracy and taking the Balkans. Though I haven't decided what to do about Bulgaria. I don't want to add them to Illyria since that'll make them too powerful. I'll probably just release them as a puppet since I have 5 diplo relation slots and only 3 relations I'm committed to (France, Illyria, and Graecia)>>2478133>my niggaCute girls are CUTE
Are the Mamluks fun? I always feel like they're a tag that is better formed by the Timurids after completing their mission tree, I feel like just weak than I could actually be if I start as them
>>2478199Depends. What kinds of tags do you consider fun?
Wallachia and Transylvania just kinda fell into my lap, I was able to diplo-vassalize them both. This is bad news bears for Hungary and Poland. I had intended to leave them both alone. But now, forming Romania become a goal. Decided to transfer Macedonia from Illyria to Greece. In exchange, Illyria got Slovenia. I'll be honest and say I mostly did this because I thought the border looked bad wrapping around Kosovo. Part of me wants to give it up, but the rest of me is too greedy to let the gold go. Maybe when it depletes itself. Obviously the headline is Graecia's enlargement. The Ottomans got involved in a war in India, so I was able to take a lot off of them unmolested. I got to 50% takeable WS before they started arriving in force, at which point I peaced out. I have to fight them again later, so there was no point in deathwarring. Graecia's borders were a bit of a conundrum. I had to decided between Italian aggrandizement and my own internal Grecophilia. In the end, I decided to keep Corfu, Cephalonia, and Negroponte. I always keep Corfu and Cephalonia, but Negroponte really adds to the feel that I am their overlord. France is my long-term ally, btw. Not sure if I said that yet. But that's why I haven't touched the Baleric Islands. And I'm not blobbing into Spain because I think it looks ugly. My sole focus is the eastern/central Med. Tunis has been allied to the Ottomans and Mamluks this whole game, which is why I never touched them. I fought them in the Otto war and got them to break their alliances. Tbdesu, I kinda forgot about them. I bet my truce is up and I can go gank them properly again. Anyway, the objectives now are restore Romania, liberate Bulgaria, and seize Tunisia
>>2431755Remind me what makes EU4 fun (and why EU5 fails at it)?
>>2478317Play it and learn.
>>2478350I have 1000 hours on.I stopped playing it 8 years ago
>>2478366see >>2478350
>>2478366>only 8 cheevosgit gud noob
>>2478369I don't know if they changed it, but on launch, to get the achievement, you needed Lucky nations, which gave insane bonuses to AI.
>>2478370I always play ironman and I never notice lucky nations. Maybe the bonuses were stronger back in those ancient times.
is Waifu Universalis even still being updated
>>24783662019 wasnt 8 years ago wasnt wsant eight years ago
>>2478366>>247848126-19=7. 2019 was 7 years ago you morons
>>2478483I genuinely thought the year was 2027
>>24784832024 was a leap year retard
>>2431755For me, its Ante Bellum
>>2478751>Kyiv
Do you play for neat borders or do you just blob as the opportunity presents itself?
the only reason I would ever expand in an incoherent manner is if I'm rushing for some>cheevowhere it is REALLY urgent to expand as quickly as possible, and even then it's still mostly going to be to take forts rather than solely to mappaint
>restore Romania, liberate Bulgaria, and seize TunisiaCheck, check, and checkWhat's funny is that that's actually the opposite order that it happened in. I took all of Tunis' coast in 1 go because I was sick of their piracy. I've actually kinda forgotten about them. Though there's not much point in finishing them off, that land is pretty useless. Anyway, then I moved onto the Ottomans, then Poland. I need to take 2 provinces off of Hungary, but they're allied to Russia which is why I did Poland first. I did just release Bulgaria after taking that land, though maybe I should've made a client state. Bulgaria kinda awkwardly fits into my plans. I know what I want to do with Greece, Illyria, and Anatolia, but I don't want to just leave the Bulgar lands in Ottoman hands, so I freed it mostly out of a kinda fait acompli. Anyway, after cleaning up the Hungarian-Dacian border, I'm just going to blitz the Ottomans and Mamluks. I think I'll take it all and turn it into TC's, unless anyone has any better ideas.
>>2478893>Do you play for neat bordersAlways.>or do you just blob as the opportunity presents itself?Never. I once reloaded after an accidental PU over France.
How long does a run take you?
>>2478899Can you set up client states yet? You could set up Egypt Anatolia and the Levant as them.
Haven't played in a minute, guess I'll finally get around to finishing these wars>>2478893>Neat bordersMost of the time, if I'm playing a horde or going for a specific cheevo I'll blob with abandon>>2478899I've been enjoying reading your writeups anon, are you going to form the Roman Empire? If so I would hold Anatolia/Levant/Egypt directly otherwise I'd set up client states for Anatolia/Armenia/Cilicia and maybe parts of Syria as a pseudo-crusader kingdom
>Cultural conversion... will be done 03 February 1821fugg
>>2478918>Can you set up client states yet?I enable client states from the start. I'm not waiting until 1770 or whenever to have access to them>>2478954>I've been enjoying reading your writeups anon, Domo domo!>are you going to form the Roman Empire? Nah. I want to be Italy, just an Italy that dominates the Med. I was gonna annex Egypt directly, but maybe you're right I should set up client states there but hold onto Alexandria, Jerusalem, and Antioch. I always like the look of gimped subjects. Things like Graecia where I own key provinces around it so it's clearly my subject. I'll think about that
I love it when Hungary refuses to help me with the Ottomans because they are friendly in 1455
>>2479080Not entirely ahistorical, plenty of instances where Hungary, or at least influential blocs of Hungarians, tried to play to Turks against the Austrians. Similar to the Wallachians, guess establishing a nation in the Pannonian Basin selects for perfidiousness.
>>2479093I don't doubt that but it's giving me Vicky 2 flashbacks of being Serbia and PLEASE RUSSIA JUST FUCKING HELP ME OUT IN ONE WAR IT'S ALL I NEED DO NOT FUCKING ALLY THEM AGAIN YOU CUNTS
Which nation is the strongest in all of EU IV?
>>2479108In what year? 1444? Probably Ming. Which nation has the strongest potential? Probably some meme country like Provence that gets a billion modifiers
>>2479108Is the Ottomans, solely thanks to the Eyalet mechanicAlthough their mission tree allowing you to vassalize all of Mamluks, Hungary, Tunis and Morocco is also quite nice
I've been playing as Granada and the Ottomans suddendly turned into my historical friend and I gained Turkish as an accepted culture for free, can anyone explain what happened?
Let us say that I am playing France and I want to join the HRE.Any tips beyond stacking diplomatic reputation and building good relations with electors?
>>2479503Ottoman mission, The Eyalet of Al-Andalus.https://eu4.paradoxwikis.com/Ottoman_missions#The_Eyalet_of_Al-Andalus
>>2479524Keep legitimacy and farm prestige from events and annulling rivals/peace treaties. Royal marriage gives +!0 or 20 reasons iirc so try to maximize your diplo-slots.
>>2479533Keep legitimacy high*
>>2479533Thanks.
This isn't the way chief
meme campaign ideaget Malta to own all land the Jalayirids once heldyou know since PDX made it unreasonably hard to spawn the Jalayirids and then removed them from the game entirely and reused their tag for Malta even though by EU4 coring rules they should still have cores in Mesopotamia at the start
Ah yes the event where your 2 choices are lose a lot of prestige and have a bastard child on the throne, or lose a bit of prestige have gay sex and hire the guy as your half price "advisor".
>>2479793>have gay sexEntirely in your head
>>2479793Gay sex is hot
>>2479532Well I just lost the modifier because I formed Egypt right after forming Mamluk through the mission tree but whatever
>>2479108Angevin Kingdom gets extremely strong after you tardwrangle France.
>be castile>allied with the fr*nch (first mistake)>declare war on the eternal anglo and their allies>winning the war for a while but it has to go on longer to get enough warscore to do anything useful>suddenly>france decides>for>NO>FUCKING>REASON>to surrender and give england 39 ducats>ticking warscore GONE because the fr*nch were the ones that were occupying the wargoal province>angloid, portugese and burgundian armies all converge on my location to prolapse my anusfucking frogs
>>2480522>perfidious Spaniard was hiding behind his forts in the Pyrenees>baiting his loyal French ally into doing all the heavy lifting, no doubt losing thousands of men in battle and suffering sieges from the Anglo dogs, as the ungrateful player laughs at his AI meatshield’s suffering and celebrates his own “cleverness”>war exhaustion ticks up as the French people suffer, until finally the war enthusiasm dips low enough that they’re willing to accept a humiliating concession to end the pain>player naturally blames the AI rather than his own choices to be a shitty useless ally while his cobelligerents sufferFTFY. Many such cases
>>2480522What did you want that you required, ticking war score from continental English possessions, all of Portugal and Burgundy? You can take everything on the continent and Dublin + money for way less than that
>>2480191Yeah Angevin is probably tied to the Timurids as number 2, especially if you complete the British missions that give trade protectorates and colonial ventures before getting the Angevin ones