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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: Plushy.png (2.74 MB, 1920x1080)
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Plushy edition.
You'll need it, because Swedish vacation after next patch.
>https://steamcommunity.com/games/281990/announcements/detail/689761349249532450
>>
>>2437816
they should make this as a sex toy
>>
>>2437849
no flared base, it aint comin out.
>>
Is the game playable yet?
>>
>>2437872
Wait month. Dlc launch was quite rough
>>
>>2437872
1 more DLC bro, I swear, one more and it's good, this time for sure, I promise!
>>
are they just going to keep releasing DLCs for this game for another 10 years?
holy fuck make a new game already you cheapskates
>>
>>2437872
Not really. They caused a shit ton of new bugs and balance issues after the recent patch and dlc. They added the ability to join ongoing wars, but its just as fucked as vassalage was when they reworked it. The ai will join wars constantly no matter how little sense it makes or how hard they are going to lose if they do, and even vassals can join and drag their overlord into the war. Nomads are also in a weird spot were some things are just not very fun to play with, but other things are utterly broken and op to the point were they can break the game.
>>
>>2437920
What would Next dlc even be? Spieces pack.
Then what?
>>
>>2438208
I for one can't wait for the indian species pack.
>>
>>2438229
Saar please do not mine the deposit please!
>>
>>2438257
>juggernaut event appears and the whole empire stands in front of it.
>>
>>2438305
>enemy claims your system
>Saar, do not redeem!
>meets fallen empire for first time
>we will be super power in ten years, Saar
I would pay for this.
>>
>>2437872
If you resist getting the Plushy DLC it's mostly working.
got a CTD on a Payback run I started last patch
fix in beta only now
>Fixed issues with Payback and Broken Shackles district specializations.
>>
>>2438208
It's apparently a soft power/religion dlc plus some nothingburger "scenario packs" that don't affect the main game in the slightest.
>>
>>2438493
Galactic Contender rework deffinetly then.
Right now Guardian of galaxy doesn't allow imperium.
Faction rework tied to soft power maybe?
>>
>Start new game on captain for some chill nomad play
>Other nomad empire kills 2 science ships within 5 years.
>Ok fuck you then buddy, go to raid em and take his arkship, he has 3 arkships and multiple waystations, its not even year 20
tl;dr now I have 2 science arkships doin stuff after I purged that hivemind retard's people. 2 science ships for 2 science arkships seems like a fair trade.
>>
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>>2438600
How the fuck do they get so many fucking alloys so early in the game that they have maxed out waystations and multiple arkships so early in the fucking game?
I'm not even playing on Grand Admiral.
>>
Anyone know what the "abuses of trust" diplomatic modifier means?
>>
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>>2438690
They get a free arkship as soon as they research the tech to build them.
>>
>>2438690
They cheat. It is quite simple.
>>
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>>2438714
>>2438743
What the fuck man...
>>
The nomad ai is even worse than the settled one. If they didn't cheat they would just die within the first 10 years. Not even the modifiers from GA are enough to stop them from entering death spirals. Most of the time they aren't even collecting their resources properly.
>>
>>2438782
At least the AI's arkships are built out better than the player's on automate. The game just builds habitat districts over and over and refuses to do anything else regardless of designation. Meanwhile they actually *GASP* build things for the population to do when the AI uses them.
>>
Why is vidya AI still dogshit?
>>
>>2439225
In the case of stellaris it is on purpose. Also a lot of games (shooters usually) have had decent "ai" which is way more useful than any of the AIslop forced on us by cultists these days.
>>
>>2439225
Takes effort to program properly and idiots buy it anyway so why bother?
>>
>>2439247
I don't think stellaris could RUN with decent AI. Game already likes to bog down depending on map settings.
>>
>>2438705
>Anyone know what the "abuses of trust" diplomatic modifier means?
Spying on allies
>>
>>2439268
>Spying on allies
Days without anti-Semitism on /vst/: 0
>>
>>2439254
Starnet used to make it is significantly better and it still ran fine. Paradox devs are just incompetent.
>I don't think stellaris could RUN with decent AI
Some AI improvement would actually make the game run better. Stellaris Ai tends to do completely pointless shit like building district A,then immediately replacing it with district B ,then with A again and so forth. These loops that can laste decades. Which not only wastes resources ,makes their planets far worse since nothing is actually being done, but it also makes the game run worse.
>>
>>2439280
nowadays it doesn't even do that it just builds habitats on arkships and city districts on colonies over and over regardless of designations
>>
>>2439278
He said spying on allies, not Armageddon bombardment of allies
>>
haven't played in years. What mods do I need the make the game not complete dogshit
>>
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>khan can hire a military enclave fleet from across the map
>fleet beeline for your arks
Welp there goes featherbell's investment
>>
>>2440129
strap-on sex celebration
extended female domination civ origin
sissy hypno arkship
anime waifu model pack 4.1
more will be updating with the patches coming out soon though
>>
Distant Worlds 2 thoughts?
>>
File: stellaris.png (833 KB, 1550x532)
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Hello frens, newb here. Stellaris is 70% off right now and I thought about getting it. Do I need to watch a 3h tutorial before I can play? The only other Pdx game I've played a lot in is CK3.
>>
File: fckoff.png (1.51 MB, 1554x1562)
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>>2440270
what part of
>STELLARIS General
is unclear to you?
>>
>>2440370
>Do I need to watch a 3h tutorial before I can play?
pretty much, yeah
I checked out a couple of Beginners Tip vids first, very needed!
Also MINIMUM, get the Anniversary Ed. and Federation DLC.
>>
>>2440383
>Beginners Tip vids
also make sure it's for Version 4.x
it's almost a different game before
>>2440370
>https://www.youtube.com/watch?v=ZqLtpGi4y-8
Montu is a good starting point
>>
>>2440370
Do not give these niggers any money.
>>
>>2440370
Montu's guides are good but Stellaris is a dead simple game to actually play, a lot of the learning curve comes not from being successful with the basic mechanics but avoiding bugged interactions that ruin a campaign or avoiding getting bogged down with badly designed bloat that sucks the fun out. The reason there are so many learning materials out there is that there are so many ways to completely break the game and optimize all the fun out, which is itself kind of a game.
Basically all you need to do is
>explore and survey to find planets to colonize
>colonize ~3 planets
>click on things that boost population growth because population does everything
>most resources just pay for upkeep and you only need enough to break even
>alloys, unity and research are the only resources that really matter and your 'economy' is basically just maximizing the number of pops producing these 3 while meeting basic upkeep requirements
>if you greed research too hard and don't built enough of a navy by midgame, void worms kill you
The AI is extremely passive so 90% of your wars will be wars of choice and you can only really fail if you get voidworm'd or if you reach the endgame crisis too weak to fight it. This is a sandbox space roleplaying game moreso than a 4X wargame.
>>
>>2440442
Biggest issue I had was realizing the upkeep suggestions are lies and the orange icons showing you can upgrade or build buildings are mostly to be ignored in 4.3 after the pop changes. Also bumrushing exploration tech will save sanity and always have max science guys out there doin shit until there is nothing left to scan.
>>
>>2440390
>Montu is a good starting point
No, he's not. The man is a dedicated shill and even worse a complete moron.
>>
>>2440712
I love how people are just a-ok with him and the 3po guy having members only vids and shit right in the feed like that. Fuck those niggers.
>>
>>2439280
Starnet made it better by forcing the AI to use specific build orders IIRC, paradox could do that easily they just don't give a fuck
>>
>>2440737
>paradox could do that easily they just don't give a fuck
Why would they? They don't care about the singleplayer audience even though those are the people keeping their lights on.
>>
>>2440747
That is their entire audience though. There is no way most people are playing stellaris or ck3 for example multiplayer. That is shit for twitch streams.
>>
>>2440753
>That is their entire audience though. There is no way most people are playing stellaris or ck3 for example multiplayer. That is shit for twitch streams.
Yes but the twitch streamers (and their own office LANs) is who they actually care about.
>>
>>2440761
Ok valid in that case. I was just confused by this mythical multiplayer audience.
>>
Why wouldn't I just raid pop as nomad?
>>
>>2440833
You want those nasty faggots in YOUR empire, BREATHING YOUR AIR?
Your choice I guess. I personally won't allow anyone but my species in my empire.
>>
>>2440390
A lot of his tier list are complete shit even when they are still up to date.
>>
>>2440859
Him and the other one did some decent weapon and fleet testing at least. Still can't believe anyone accepts the whole "members only video" thing its so fucking gross.
>>
>>2440442
>>2440417
>>2440390
>>2440383
Thanks all. I just bought it, now I guess I'll have to schedule a tutorial viewing session lol.
>>
>>2440893
return it and get the gog version
>>
>>2440733
>>2440859
Yeah, that too. Click-baity sponsored garbage all-round.

>>2440833
Opportunity cost. You're giving up either a civic or an ascension perk for pops you can't utilize fully without going synth or necrophage. There's no end-game need for endless pops with rings, arcs or lathe either. Plus people you're warring against are people not paying you tribute, letting you siphon in peace and or holding your or your vassal MC buildings.

I'll say if you want to throatsing larp and can make use of military contracts to bypass lack of convenient CB it can work with say thermophile cattle now that arkship pop hab got uncucked.
>>
>>2440902
Maybe you could use that one species thing that lets you breed with everyone and make them part of your species? Never used it myself just read the tooltips over. That would be the only way really for it to be useful at scale I'd think.
>>
>>2440910
Xeno Compatibility? Not my thing but I'm interesting in hearing back from you if you want to give it a try.
>>
>>2440916
As I said here >>2440854 I'm not about that life, just was a suggestion to make raiding worthwhile since the pops are going to be mass hordes of garbage.
Personally one of the first things I do is ensure other species have as little chance to migrate as possible. I don't even want the popup windows. No, sorry geico lizards, I don't want you in my cities.
Would be kinda funny though to have a Captain T Kirk species that lives to fuck.
>>
>>2440920
Can't really blame you since I don't enjoy the idea of tardwrangling a gorillion different pops and subpop types either. More so when the internal migration for arkships seems to be bugged in addition to how regular internal migration barely does its job as is. Main reason why I still prefer biosynth over anything else, not that it's necessarily stronger. It's just so... neat. And when you turn zombies and regular droids into synths you don't really need to raid for pops rounding back to why would I spend a civic or an ascension perk for nihilistic.

Again, honorable mention to especially thermophile cattle since you get a lot of alloys and living metal from them for basically nothing.
>>
lithoid bioships when
>>
>>2441155
Only a few dlc and bad reworks away.
>>
>>2441155
They couldn't even bother to give different types of arkships beyond the 3 designations because "OH THEY CHANGE ON UPGRADE SO WE'D HAVE TO DO *SO MANY MODELS* YOU GUYS"
Hey paradox, you're charging 25usd for JUST the nomad shit. Make the fucking models. Also, no one needed them to change in appearance on upgrade.
>>
so now that the dust has settled, was nomads good?
>>
>>2441999
Not really.
>>
>>2441999
Another DLC I won't even bother pirating.
>>
>>2441999
They will make it good a month before the next dlc which will ruin the game again
>>
>>2442006
It really has that cosmic storms actively making the game worse vibe going for it
>>
>>2441999
Yep, best way for me to play stellaris now. Would I pay 25 for it? FUCK no.
>>
Is the Age of Indomitus mod any good?
>>
>>2441999
I saw ISP was paid to play it and therefore said it's the best thing ever
It didn't look fundamentally different. The only interesting thing is that it might make the galaxy less kill-or-be-killed and give more room for empires to exist because one of them can't paint the map.
The eventslop just looked about as bad as usual.
>>
My arkship readiness situation is bugged. I have surveyed the targeted system and it is completely discovered, I have no first contacts availabe in my situation log. Am I doing something wrong or it just fucked? Is there a way to use console commands to fix? I have a patch tool that will convert my save off of ironman but I don't want to use it if I don't need it.
>>
>>2441999
Yes

>>2442090
You get all DLC with a subscription which is $10.
>>
>>2442530
You get to not be called one dumb bitch for $0.
>>
>>2442090
>25 is too much for you
lmao ok Rahul
>>
>>2442530
>>2442567
kek
>>
Noob question: should you always build the biggest hull type available? Or do larger ships actually need to be supported?
>>
>>2442938
It depends.

But if you have enough modifiers to boost accuracy and/or tracking, then IMO smaller ships literally become pointless.
>>
>>2442938
I'd suggest monofleets of one description or another with loadout tailored on what you're fighting against under most circumstances. But end of the day tech and modifier stacking is what's really important.
>>
>>2439225
casuals don't even notice anything and are just busy reading flavor/clicking random things, and drop the game after 50 hours
>>
>>2439225
In Stellaris' case, features and balance gets changed so often that there's pretty much no time (and motivation) for the devs to make functional AI opponents.
So many patches with baffling AI-managed planets...
>>
so whats the proper fun nomad builds
I like to kill xenos
>>
>>2443405
load up on the strike craft bonuses, immediately replace the docking bay with a strike craft bay when you load in.
Make carrier cruiser/battleships as backup. Build strongholds and fill with people.
Kite your arkship around and kill shit twice your strength.
>>
>>2443405
>>2443577
kite meaning you can manually move arkships in combat, so move them.
I feel like this needs its own mention since it really lets you do some fun stuff.
>>
>>2443579
>>2443577
god stellaris has so much fucking bloat
>>
>>2443577
>>2443579
>kite around
So it's actually a game now? Neat.
>>
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>Sky Dragons are considered artificial ships by Beastmaster civic
I hate Paradox so fucking much.
>>
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>>2443738
Arkships you can directly control when they engage and break off by right clicking the map to move them around like normal. This lets you do things like use the aforementioned strike craft bonuses that arkship nomads can get like flight schools civic and keep your arkship at range as the strikecraft regenerate and pick things apart.
There are tons of sublight speed bonuses, one of which is part of a government role bonus, so if you put even a little effort in you can outrun most ships.
Combo this with a distraction fleet that can jump in first and you can do a lot of shit that you couldn't otherwise.
Downside of this is your arkship CAN be one shot killed by events and leviathans and the like. They'll USUALLY jump away emergency ftl style but they also just might not. And that is a big fucking loss since they are your planets.
>>
how do I into kotg on the 4.5 beta?
>>
I wanted to make a robit nomad empire but they don't have an equivalent to flight schools :(
Megacorps don't either. Real bummer.
You'd think robits would have a "combat drone mechanic line" or some shit and megacorps a "private navy" one. There are similar but nothing for strike craft.
>>
>>2437816
last 4.4.5 patch dropped, grab it while you can and play it for quite a while
As next patch
>https://steamcommunity.com/games/281990/announcements/detail/689761349249537447
will COMPLETELY fuck up EVERYTHING again
>>
>>2443751
and this shit is OLD too
looks like they just cannot fix it
>>
File: 1778369596310430.jpg (321 KB, 2310x2310)
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Just had a random thought and ended up finding out they really missed an opportunity to give aquatics a cool megastructure-tier project.
>>
>>2445773
>Operational Reserves now track Energy and Minerals 1:1 (previously 3:1).

>Maximum Operational Reserves now scale with the number and tier of owned Arkships (base 15,000, plus 5,000 / 7,500 / 10,000 per Tier I / II / III Arkship) instead of a fixed cap.

Did they just totally ruin arkships?
>>
>>2445832
>Arkship District Specializations that increase weapon damage (Laser Capacitors, Flight Decks, Ammunition Lines, or Missile Silos) now also add +0.15 strategic resource upkeep to Soldiers.
Yes they did, flight decks for example already cost alloys for upkeep.
>>
>>2445830
>that much extra mass
Well ring worlds wouldn't work either so I guess this could still be safe.
>>2445834
>ruined
It was completely broken before and still needs to be nerfed.
>>
File: 1762614730392344.png (1.65 MB, 3840x3200)
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>>2445830
Wouldn't the radius of a 1g water world technically be like half that once you account for all the freaky high-pressure ice phases that would make up the core?
>>
>>2445946
>nerfed.
Yes I agree the upkeep for them should be lowered.
>>
>>2445950
Yeah probably. Thankfully there's plenty of wiggle room in Stellaris.
>>
>>2445832
Reserves start in the same state as they were before (effective cap at 20k minerals+energy), but now you can actually increase the cap so you can actually build and hold reserves (and not waste half the resources from a Planetary Reprocessor use) in the late game instead of having the situation yoyo between stages every month.
>>
>>2446120
Was more talking about the 3:1 to 1:1
>>
>>2445946
>still needs to be nerfed
And then some.
>>
>>2446281
>t. got his shit pushed in by nomads
>>
>>2446272
60k max reserves with each unit of minerals or energy being worth 3 reserve units is functionally identical to 20k max reserves with each unit of minerals or energy being worth one reserve unit.
That *3 multiplier was just a pointless layer of obfuscation.
>>
>>2446284
Maybe they should test this shit before they release 25 dollar DLCs.
>>
>>2446285
Sorry, best we can do is a half broken update into a six month summer vacation.
>>
>>2446283
I wish. The AI sucks at playing them almost as much as you apparently do.
>>
>>2446287
Based vacation appreciators. I can't blame em tbqh
>>2446289
They are pretty easy just like normal stellaris, only "difficulty" comes from pumping the ai or challenge up but even then its just numbers. You're more likely to be screwed over by a random event from DLC than the AI kek
>>
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>>2446285
>he paid for this
>>
>2446300
>ranjesh trying to troll still despite no one saying anything about buying anything
>>
>>2446283
No the AI can't play them at all let alone min max. But allowing one type of empire to get modifiers x10 as high as anything else just means that nobody play tested this shit.
>>
>>2446317
I don't think anything has been playtested since the early days at this point.
The AI can't really "play" any empire without cheating though. Especially if you try to use the automation for building a planet or even worse an arkship.
Mentioned it before but if you automate an arkship they will just build habitation over and over without any other buildings. Which would be cool... you know if they built a single factory or research facility or anything.
>>
>soldiers on military arkship now require exotic gasses out the gate with flight decks
so stupid
>>
>>2446412
>le 500% efficiency bonus requires... le upkeep?!?
>>
Science ships evading and then autoexploring is a nice change.
>>2446522
STARTING OUT its not even 25%, its 0. what are you talking about.
It shouldn't come with a base cost of exotics. You don't know what you're talking about and should play the game.
>>
>>2446412
Nomads already get showered in rare resources so it's not like it will make a difference
>>
>>2446593
Indeed but make it an upgrade that costs that, not the base. Its bad design. (just like a lot of the rare resource usage is)
If you're playing right none of it is a problem but that isn't really the point.
For all the talk of arkships one thing people should know is its a fuckin colony and it can be just one shot by shit and it will lose a lot of fights it should win by power and equipment if you just let them bumrush a fight instead of manually moving it around.
Can you make them uber powerful? Yeah, you can also purposefully pick every bad everything and still build a massive fleet and steamroll people too.
>>
I hate all the micro you need to do for ships
>>
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>>2446317
>nobody play tested this shit
hear hear
started a vanilla Toxic God run and my fucking Philosopher King had the same level as everybody else

I shudder at them
>>2445773
>Pop groups are no longer divided by Ethics or Factions, instead each pop group will have a given percentage that belongs to each faction or ethic as appropriate.
fucking around with pops on such a fundamental level
>>
>doin a cybernetics
>someone leaks my fleet's military data after an argument on a vidya game
kek based needed to improve the fleet anyhow
>>
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Are these DLCs enough to enjoy Stellaris? Most of what i don't have are species packs. I kinda want The Machine Age though, Biogenesis looks interesting as well.
>>
Where's that guy that calls everyone names for buying shit? kek
>>
probably a poorfag coping announcing how cool they are for not buying stuff
>>
>seething like this
>and completely unprovoked too
Grim
>>
I had that shitty macrophage event where it corrupts a bunch of pops and it ruined a whole arkship.
...So I put them all on an arkship just for them and settled them on a nice little planet in an isolated sector and now they are my vassal. So far I haven't had any new ones spawn in but this should be "ok" right? Not going to suddenly get a new ship struck with this years later?
>>
>>2446742
very sound
the problem with Machine Age, Biogenesis and Shroud, they upgrade the ascension path to "the final form".
So when you get one, you also have to get the other two.
Or just say fuckit and get the one for the path you like most.
>>
>>2446921
I don't really like the new shroud. Admittedly I never liked the shroud, but I like the new shroud even less.
>>
>>2446921
sweet, thanks
>>
>>2446944
Same, I like the psionics but I don't like the shroud stuff. I like it in concept.
>>
Legit question here: Is it bad to have your empire producing more robots than people? Is there a real chance of a robot uprising or something?
>>
>>2446987
There is a possibility for robot uprisings, but the conditions are pretty specific.
You need to have the technology for robot leaders, but also to be actively enslaving robots.
Either not researching that one tech or giving robots citizen rights will prevent a revolt from ever happening.
>>
>>2446997
Everybody is chillin with abundance but figured I'd ask. Yeah outright enslaving actual sentient robits seems like asking for it kek
>>
You'd think xenomorph army would be a risky tech.
>>
>>2446987
Not really and that's coming from a few dozen runs with clone soldiers. Habitability is easier than ever to buff and psionic, bio and slavery in general have powercrept it so it's less impressive than it once was but more pops is more pops. Convenient way to keep worker jobs occupied or have something to chuck in the lathe and no one caring too. Specialist synths aren't really worth it unless you want to go full /clang/ yourself.
>>
>>2446965
well you may like it or not,
it gives hard bonuses on the hand you don't have without it
just like the other two, though a bit less I guess.
>>
>>2446997
robots do not deserve rights...
>>
kek some of these 4.5 beta notes
>Unlocked Knights of the Toxic God for nomads
>>
So if you can kill an awakened empire should you just declare war on them before they do anything?
I'm pretty sure I could just skullfuck them right now.
>>
nevermind they magick'd another 1m power fleet out of nowhere
>>
>>2447095
For which crisis?
>>
>>2447095
Why? Because of the movie? You make them yourself instead of finding them so there is no reason they would have the ability to reproduce or lay eggs or any of the shit from the movie that would make them a long term risk. And if you can make them in a lab you would also know how to counter them even if they did.
>>
Which version is the console edition running on? I'm thinking about trying to rope some normies into this.
>>
>>2447095
its shit, just pirate the gog version and hand that out
>>
>>2448199
fug, meant for >>2448181
>>
>>2447095
Not to nitpick, but I'm positive once you have a tech that can birth entire new apex predator xenomorph species, your tech can manage a biological killswitch, make them infertile, or die of old age within like a week or so.
Unless you know [life, uh, finds a way.../spoiler]
>>
>>2447334
Yeah pretty much, but be quick because...
>>2447335
...They have this annoying mechanic since the vanilla where they spawn fleets out of nowhere in their homesystem (or next system if you happen to be of controll of their capital system)
>>
>>2446900
>find traces of an advanced civilization's lab complex
>find out they were working on the t-virus
>die for their hubris as the macrophage turn everyone into malformed mutants
>your starsailing dumbass shitflinging ape ass thought you were smarter and inoculated yourself instead of destroying it
The only biofuckery allowed is ascension biofuckery, everything else is bait
>>
>>2449570
>life finds a way
It usually doesn't. That's why so many species have gone extinct. It would also require evolution which can't really happen if they can't reproduce in the first place.
>>2449598
Ascended bio actually gets the option to fix the macrophage. Just sucks that they can't fix it retroactively.
>>
>>2439280
I did create my custom mod for 3.14 out of starnet and other mods.
I did make the AI extremely aggressive. Economically speaking and military speaking. I made the au aggressively invade planets, prioritize descending planets id under threat. Avoiding mouse and cat game, invade planets like a rabid dogs, etc.
I played on ensign because the AI was too competent. I have to lock again on a specific version and do it again, it will much easier since I also have local LLMs helping me, etc. instead of reverse engineering the shit myself.
I guess the AI overhaul was a consequence of making stellaris feel like ww1 but in space, I still miss that feeling tho, so back to modding.
While joining wars is broken like hell, narratively speaking is so fucking kino. Small wars can spiral into pure shit shows and for larpers like me it's pure cinema
>>
>>2440737
>Starnet made it better by forcing the AI to use specific build orders IIRC, paradox could do that easily they just don't give a fuck
This
The game's AI can easily be fixed and empires can absolutely mog on ensign
It was done, it can be done again, the Jews at paradox just don't care
>>
>>2440753
>multiplayer
Never played in my life a multiplayer strategy game and I played a lot of strategy games
YouTubers are subhumans that don't count
>>
>>2449930
i still play 3.14, post it
>>
>I played on ensign because the AI was too competent
>>
>>2449933
I moved to Linux from windows and Iost my older custom mods because I couldn't be assed to save them.
>>2449934
Modded ensign anon, modded, not vanilla ofc that's too easy even for normgroids
>>
>>2449941
I smell bullshit. And for once it's not coming from paradox lol!
>>
>>2449944
You literally open the define file, then the economic plans file and a couple more and change numbers and sometimes tweak the plans a bit, maybe replace them entirely.
It's not bullshit, you tell the ai to play the same way it would play as you do. You change the weights so some decisions are weighted higher and some lower.
Paradox fucked up by making micro a thing.
If there's one thing I've learned from them is to avoid micro and instead introduce abstractions, way easier for the AIs to handle and also for the overall game's health.
Since paradox can't make or anyone really, good space games I have to make my own sooner or later, but it helps getting an idea of what works and doesn't when modding games
>>
>>2449953
Since it's so easy to change with couple of text edits from braindead to capable of mimicking a real bean I'm sure you'll do literally everyone here a solid favor and post your mod. I mean it's not like you're talking out of your ass or anything lmao.
>>
Not realizing you can't use cloning vats and robot assemblies at the same time award
>>
>>2449979
Are you retarded you fucking imbecile? The old one got deleted. You brainlet retard.
I have to create a brand new one from scratch for the current version, it will be easier however since I know what to do and no, I won't post shit on this shit site.
I don't trust you trannies, and since you like to feel like superior faggots just call me a brown and call it a day. You won't get shit from me, mod it yourselves.
And I didn't claim it's easy, it's easy once you know what to do, in the beginning is a fucking nightmare obviously, subhuman faggots putting woeds in my mouth I didn't say.
And no, I won't post shit, fuck you all
>>
>>2450100
You know what? You're right. I'm sorry for being rude. The reason I'm asking is because I'd like such a mod and there don't appear to be any that are publicly available, so I was hoping maybe you could share yours. Let's help each other in this community.
>>
>>2450050
Anon...but you can do that. When is the last time you actually played the game?
>>
>>2450228
Only thing you'll get from that cunt is more bullshit and another meltie.
>>
>>2438229
they already made toxoids
>>
Please help anons, why am I not getting trade from commercial pacts on some months?
>>
If an starting empire invaded a planet like Earth (not Earth, I don't think we'd unify ID4 style), would the primitives be able to fend them off? With anti-ballistic and satellite missiles they have to have some modicum of anti-orbit defense right?
>>
>>2450695
primitives with similar technology as we do today could probably fend off a starting empire, so long as they touched down and didnt have the wild idea of orbitally inserting a killsquad around the presidents house or something and didnt use orbital bombardment, for which there is no real defense
>>
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>Evolutionary predators run
>Pick some job efficency perk
>Hit with this
>wtf isn't this for the nomads
>It is
I know evolutionary predators are reload tempting but this is ridiculous.
>>
>>2451694
The true evolutionary predators experience is rolling with whatever you get because you know you'll end up with the entire perk list in the long run.
>>
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>>2445773
>Stellaris 4.5 'Cygnus' Open Beta Update 4

>Bugfix

> Fixed Precursor dig sites (Vultaum, Yuht, First League, Irassian, Cybrex) not appearing when surveying, and the Fear of the Dark origin's hostile empire failing to spawn.

> Fixed numerous other events, decisions, and buildings silently failing or producing error log spam for Nomad empires.

4FUCKSAKE!
now I know why I still found no damn Precursors!
another run scrapped
>>
>>2450695
No, the only starting empires that would invade are genocidal so they would bombard until everyone is dead.
>>
>>2451898
Anon you were told that this patch is broken. You never play after a big DLC and rework.
>>
>>2450695
Not really unless you're talking about a single system starting empire that never expands, even then probably not. One of the things keeping primitives primitive is that they are not a unified species all working towards the same goal, so starter empires already have a massive advantage over them. The industrial capability of starting empires already mogs primitives several times over before any level of minor expansion. I'm sure there could be scenarios where primitives fend off an invasion temporarily but they wouldn't win the war
>>
>>2442528
I had the same bug and couldn't figure out a fix either. Good to know that's yet another thing that paradox didn't care to fix before selling their dlc
>>
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I've never seen this bug before. For some reason this system has a shattered planet for a star and it's impossible to build an outpost and claim it. Anyone know a way I can circumnavigate this bullshit?
>>
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>>2439225
>>
>>2452308
solved it with google-fu
in case anyone finds this post later and has the same problem, click on the planet, open the console and paste:
planet_class pc_pulsar
can't believe the game is still this buggy
>>
>>2452493
>>2452308
Yeah when this shit happens just command console it.
>>
I get the itch to play Stellaris every now and again so I'll subscribe to the DLC sub for a month or two to get it out of my system.
Honestly the game just has way too much going on right now. I wanted to try the Nomadic origins because the CK3 version is pretty fun, but man it's barely even a game now. The barrage of pop-ups and selections you're expected to make at any given moment keeps you from playing the game. It's a visual novel that overwhelms you constantly.
>>
>>2452612
Yes. That's what Stellaris went for. Lack of challenging internal mechanics means the game is either all blobbing, OR all flavour. Victoria 3 is trying to fix it.
>>
Nomads bad or good?
>>
>>2453103
its whatever
>>
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gib good build for turtle portraits using shelled + seasonal dormancy or egg laying and explain it to a retard pls
>>
>>2453103
you're second planet costs 10000 alloys
your starting planet has 9 districts
what do you think
>>
>>2453831
Traits:
>Aquatic
>Egg Laying
>Seasonal Dormancy
>Nonadaptive
>Unruly
Ethics:
>Your choice

Origin:
>Your choice

Civics:
>Anglers or Agrarian Idyll
>Pleasure Seekers or Civil Education

Shipset:
>Biological
Anglers or Agrarian Idyll will help you offset some of the costs of consumer goods while providing you with food that you are going to use for ships.

Because you are a food focused empire it should be relatively easy to have a food surplus on all of your planets for that +15% pop growth speed from egg laying.

Seasonal Dormancy pairs well with Pleasure Seekers and Civil Education, by cutting the upkeep on civilians/hedonists by 75%.
>>
uh how are branch offices good when the AI is fucking garbage and they never grow in value?
>>
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How the fuck do I counter awakened empires? They’re ridiculous now. They curbstomp x25 unbidden even.
>>
>>2454355
strike hard, strike first
>>
>>2441999
Arkships are mildly fun to play as once or twice and beyond annoying to have in your game as a normal empire. AI or player, ban them immediately.
>>
>>2454360
Are they OP?
>>
>>2454876
They have their broken builds, but as AI empires they fuck heavily with the already beyond fucked war system. Not to mention they can invade your territory and steal your resources with literally no way of banning them or kicking them out except war. Which more often than not starts a galaxy spanning forever war. Not to mention arkships can just camp in fallen empire systems even at war, so you can’t touch them.
>>
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>>2453831
good challenge, was wondering what to do with the
>Primal Calling
Origin

Civics:
>Natural Design (TURTLE POWA)
ok, just need for the fkn traits picks
>Beastmasters
great synergy with Origin and fauna ships

Gov&Ethics:
>Democracy
>Fanatic Egalitarian
to soften the hard hit to Elites a bit and nice research boosts
>Spiritualist
THE TURTLE MOVES!
again good Origin synergy

Positive Traits:
>Shelled
a must, normally unavailable to reptos, but allowed for Turtle portrait
>Egg Laying
>Seasonal Dormancy
part of the theme and great picks actually
>Agrarian
moar food!

Negative Traits:
>Nascent Stage
you can actually put them in the zoo, I think
>Solitary
>Repugnant
best of the worst, IMHO
tho -20% on elites does hit hard

might actually play this when the fucking game works properly again
>>
how do i not fall asleep mid game?
>>
its over
>>
Is it fixed yet
>>
>>2455758
they're ALL on fucking vacation
< today's damn update
>>
>>2455758
It will never be fixed. After the summer cuckathon is over they will just work on the next broken dlc.
>>
>watch stellaris youtubes
>its all clicking the same buttons, same bullshit spam, same shitty micro through an awful UI
whats the point
>>
>>2456047
Some of us are conscious and possess an inner monologue. Beasts without true consciousness wouldn’t understand the appeal of sandbox games.
>>
>>2453837
They don't have to compete for territory, if they could scale as well as normal empires it would be ridiculous.
>>
>>2437997
>They added the ability to join ongoing wars, but its just as fucked as vassalage was when they reworked it. The ai will join wars constantly no matter how little sense it makes or how hard they are going to lose if they do, and even vassals can join and drag their overlord into the war.
Its amazing that Divine Wind didnt teach them nothing..
>>
>>2456047
All done on speed 5 so you cant even see what they are doing..
Thats why i like XpGamers - their Stellaris runs were rp heavy.
>>
stellaris 2 soon
>>
Is there a good video to watch to learn this game? I know the fucking game keeps getting rebuilt so shit goes out of date quick. There's a Beginners Guide but it's an explanation without showing an actual game and the video like that I found is a minmaxing faggot who is doing a challenge run at the same time as a tutorial.
>>
>>2456778
Just play the game on ensign once or twice it's not hard enough to need a guide unless you want to minmax.
>>
>>2456778
Just do the tutorial faglord . Zoomer retards can’t even play games without streamers telling them how to.
>>
>>2456139
Their? Its one guy now the other dude quit.
>>
>>2454244
Just be a criminal instead
>>
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>>2457482
>pre-Sapients
now it all makes sense
>>
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I think my guys got this whole 'synthetic fertility' idea all wrong...
>>
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>>2457991
that's some robomodding I can get behind
>>
So, how powerful are ship weapons?
>>
>>2458711
>Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.
Pretty powerful. This is the weakest missiles in the game.
>>
missile > kinetic >>>> shit >>>>>>>>>>>> gay laser
>>
>>2458799
Usually, yes.
>>
>>2458729
We’re likely talking rather low yield. These aren’t icbms or tactical nukes.
>>
>>2458799
I’m still on 4.3, so unless missiles were massively buffed they’re still completely useless. Lasers are the best early to mid game weapon by fire, just add some point defense. Once you get cruisers they start to fall off, but are only really bad on battleships due to low range compared to kinetic L slots, hangars, and torpedoes.
>>
>>2460097
No, he's right. Lasers blow. Missiles at least have that delete half his fleet before it fires and then kite going for them.
>>
>>2460095
Please anon read.
>>
>>2460109
You’re thinking of torpedoes.
>>
>>2460170
Nope. Those also suck unless you're doing like a khan snipe. But launchers and bombers? Yeah, now we're cooking.
>>
>torpedoes deal more damage to larger ships
That makes no sense. They should deal a lot of damage to all ships they hit but get penalties to hit smaller ships.
>>
>>2460243
Retard.
>>
>>2460250
>real life battleships could take several torpedo hits
>had anti torpedo belts
>double or tripple hull bottoms
>destroyers usually broke in half after a single hit
>but were far harder to hit
I think you might be the retard here.
>>
played my first game
fuck does the war in heaven suck
it just never ends
or I lose due to war exhaustion despite none of them touching my empire & myself having pox bombed a few of their worlds into tombs
>>
>>2460668
Skill issue. Should've shown them who's the boss of that heaven.
>>
>>2460677
>skill issue
i mean, yeah, lol
it took me till about midgame to realise that filling my planets with buildings when I barely had any pops wasn't the smartest move economically
i blitzed through the unbidden & zerg with ease tho
on my next game ill use my new knowledge to become a crisis
>>
>>2460668
Try beating them before they awaken. You should have a sizeable enough fleet by the late mid-game to beat them. Also, get the juggernaut to have a mobile starbase that can quickly reinforce your fleets when you inevitably lose ships and also allows you to upgrade your ships' components. (otherwise you have to return to an allied starbase for that)
Pro tip: they can't awaken when they are at war or before lategame
>>
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>>2460678
Good man.
>>
>>2460679
I should've done that, but I'd beaten the crises by 2480 so I just wanted to chill & make stripmine penal colonies until the victory at 2050
didn't expect the slugfest to occur
>>2460680
>.jpg
yoinked
>>
If you're a robot empire, do you just have to take it in your ass from the spiritualist FE every decade or so until you're strong enough to fight them? This shit is gay.
>>
>>2460961
What are they doing?
>>
>>2461008
Pounding his bussy by the sound of it
>>
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>>2460961
Did you start as bots or go synthetic? Maybe it’s just settings but I never have problems with fallen empires until like 2350 or later. By that point I can wipe out at least one if they haven’t awakened.
>>
>>2460961
FE's dont do anything unless you (or your vassals) pissed them off more, usually its a claim or colonizing a revered world or insulting them which the ai likes to do a lot
>>
>All these videos from 1+ months ago about builds that don't even work anymore
>>
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>>2461262
Just play the game yourself. You can control the difficulty when you make a galaxy. You can even make custom ai empires to play with or against.
>>
>>2461262
Irrelevant to me because I always play the same militarist human empire.
>>
>>2461343
BASED
>>
>>2461267
k but like
you pick some shit build and you are 1/100th of the power of a build with synergy and timings and w/e

obviously its a single player but then ur a clown at 2300 with 1000 science or something
>>
>>2461426
I just started playing in 4.1 and I’m doing x25 and grand admiral sometimes. It took me like 40 hours, across about 2 months of time, to figure this game out.
>>
>>2437816
I cannot fathom that there are paragolems so braindead that they buy the shitty PDX dlc plushies. And yet, paradox keeps making them, so someone must be buying them.
>>
>>2461545
For the sake of argument that does look like a nice onahole.
>>
I do not like the unbidden redesign.
>>
Game worth getting back into? I haven't played since before the pop rework.
>>
>>2462405
Nope.
>>
>>2462405
No. Come back in two months.
>>
>>2462405
Nope they were all on vacation so nothing got fixed yet. Best time to play is usually right before a major dlc or patch.
>>
>Imperial
>Evolutionary predators
>Consume toxoids until I get spare organs
>The emperor FUCKING DIES
>His heir is appointed before he can claim the throne back
Holy shit
>>
I’ve found an actual use for habitats. I now place them in border choke points and turn them into fortresses.
>>
>>2462405
3.14 is still good, just play that
>>
>>2463803
that's what habs have always been best at, being a giant fucking annoyance
>>
>>2463835
>>2463803
Choke points are pretty worthless after the early game. The good part about fortress habs is the naval cap.
>>
>>2463874
lower hyperlane density?
>>
>>2463881
esl?
>>
>>2463881
You may be retarded.
>>
>>2463834
bullshit
just watched a 3.9 patch vid and the amount of fixes even that has is game changing
let alone 4.3,
that literally made the game better boot up in under a minute and fixed tons of code graves

though might be best to stop there, before the arkship patch
as that shit broke tons of other shit again
>>
>>2437816
so these fucks are actually gone for the whole of august leaving the muthafuking office deserted

crazy
>>
>>2464610
>vacation time?!
>crazy
Spotted the American.
>>
>>2464631
europoor ackshually, but there's something like staggered fucking vacation
>>
>>2464635
Unless the workplace is unionized and negotiated a better deal. :^)
>>
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And Paradox STILL has problems between workers and management. And the devs are unhappy with deadlines, and the terse apologies they post after broken releases they have to patch.

And they're a public company. And these people read communist literature as part of their development.
>>
>>2464637
>>2464640
yeah, that's why all commies need to get fired and try their commie shit outside of their state regulated mafia structures
>>
>>2464960
>state regulated mafia
Seriously hope you're an independently wealthy petty-booj, and not a "temporarily embarrassed millionaire" (i.e. a cuck).
>>
>>2464963
>a cuck
but enough about (you)
>>
>>2464631
Most Europeans have figured out that you don't have to send everyone on vacation at the same time.
>>
>>2464601
Thanks Paracuck
>>
>haven’t played in months
>start new save
>large galaxy
>AI empire home planet three jumps from mine
>quit
>>
>>2465082
Free slaves, what’s the downside?
>>
I installed the latest beta several days ago. I have started and lost three games so far on the Ensign difficulty.I hadn't lost a single game for a long time until this version. The AI seems to be more aggressive, and I had warlike neighbors in all three games—it doesn't seem to be random. Also, either enemy fleets are more deliberate in their conquest, or my allies are even more passive than usual; im getting steamrolled, and there is no stopping them.I am going to try a bulletproof setup in the new game. I usually try to be creative in terms of origin and such, but now I want to win. Actually, I haven't been challenged this way in a long time, so it's pretty exciting—unless the AI is cheating somehow. I don't like to play with handicaps or a cheating AI.
>>
>>2454355
I think the prerequisite now is to have a fortress world that is dedicated to increasing your naval capacity as much as possible.
>>
Aside from spamming espionage actions and megacorp commercial pacts are there other good ways to get progression for evolutionary predators?
>>
>>2465176
Just like a little breathing room is all. Also I don’t play slaver empires, it’s unethical.
>>
>>2466236
That has been the meta for years.
>>
>>2466190
Thanks paracuck, but you're trying too hard. Lies have to be somewhat believable.
>>
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>>2466377
why would i lie? i have played a good number of hours to feel the difference
try it yourself and post results
>>
>>2466620
nice photoshop faggot now post the save files
>>
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>>2466630
https://filebin.net/wojvlb2hqxv5hqjy

this one is from yesterday
>>
Installing the catgirls portrait mod increased my fun with this game exponentially
>>
>>2467170
sounds really gay
>>
>>2467170
which one?
>>
>>2467170
That's not a problem with the game, you're just lonely.
>>
>2467170
>2467223
>2467459
>2467460
peak reddit
>>
>>2467470
Meant for
>>2467170
>>2467223
>>2467459
>>2467460
Sorry, I’m new to 4chan.
>>
>>2467459
https://steamcommunity.com/sharedfiles/filedetails/?id=2990642419
Only care for the catgirl one
>>
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>>2467586
>I’m new to 4chan.
no shit
saying "sorry" and/or trying to fix your posts is gay as fuck
>>
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>>2467787
he's learning
next thing you know, he call you what you are
>>
i boughted the overlord expansion.

i literally have no idea what changed for the pirce of a full indie game.

i know stellaris is the whore they pimp to normans to fund the rest of paradox.
but still.
i feel robbed.
>>
who playin some ‘ris tonight
>>
>>2469354
>Paradox still hasn't fixed anything
Not me.
>>
>>2468879
also >>2468254
>pic related
>>
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>>2469354
>playin some ‘ris
knee-gar literally fkn this >>2451898
it's a goddamn cointoss if a non-beta run works properly
at least the bastards came back to the fucking deserted office again
>>
>>2469354
imo its the most cozy strategy game out there
i keep returning to it over and over
doing a "clone army"-origin run right now
i havent seen population grow this fast ever before! there a limitations applied by the maximum number of Ancient Clonevats of course, but I guess its still possible to make robots, although i havent researched them yet
>>
>>2469721
>a limitations applied by the maximum number of Ancient Clonevats
This gets lifted during the storyline, IRC
>>
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>>2469760
i chose the alternative path
sub-optimal in terms of generic development strategy, but i wanted to make this run more distinctive
for now, i am planning to focus on robots, if they are a viable suppliment to the main population, and try to manage with 5 colonies
for now, i will keep only these 3, until the robot production develops far enough
ancien clonevats allow 2500 per building, with a maximum of 5, so im having 7500 pops in the capital
>>
>>2470325
You better up that energy production. Robots are expensive.
>>
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https://www.youtube.com/watch?v=Fvz-LnDo5T8
>>
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>>2470793
>>
>>2467586
the good thing with anonymity is that after making a bunch of gay posts you can just pretend you didn't post them and nobody will know
>>
>>2470796
Is the difference with the final one just nomads?
>>
>>2470796
that sucks! performance is one of the few real issues for me, in otherwise awesome game - i was hoping they were on the right path with population changes
lategame should be most fun, but personally i enjoy the midgame way more...

>>2470798
also, unlike on the 99.9% of the internet, you dont have to be fake as fuck
>>
>>2470874
nomads were in 4.4.5 too..
>>
>>2470915
What about the bugs and the completely braindead AI?
>>
>>2470987
clocked around 600 hours so far, and have only experienced gamebreaking bugs after big updates
friendly ai is indeed rather hopeless, and it makes alliances a form of frontline "meatwall" at best
war is mostly about economy and expansion for me, not a clever fleet composition or battle tactics ( since there is none )
i guess thats why they made so many "special" empires, that are in one way or another superior to all "standard" empires
its fine by me! i like making odd combinations of traits and origins, and try to get ahead under suboptimal conditions
>>
>>2470998
Thanks paracuck
>>
>>2470971
I'm surprised they didn't fuck up the performance with nomads. What the hell are they doing in the beta?
>>
where did you guys pirate ur 4.5
>>
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>>2471814
>>
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>>2471814
>not supporting the greatest, most humble, and most generous developers of all times
>>
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crazy growth rate!
would be great to have some sort of "cannibal" trait, and be self-sufficients in terms of food..
>>
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>>2472160
>bricking your rig with latest jeet UEFI AI trojan
sucks to be too poor for Stellaris
>>
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>>2471251
from what it looks like, half is fixing all the shit they broke
and the other is trying to break more shit by raping old origins into working on the fucking nomad shit

and from time to time a Paradox nerd working on his own time codes some actual awesome shit
>>
>still no proper patch
What the fuck are they doing?
>>
>>2471814
usually on 1337x.to or ThePirateBay. But I feel like trash doing this every time. I'm sorry, Johan
>>
>>2473190
it's what happens when the whole commie monkey horde deserts the office leaving everything on the floor for a whole fucking month,
now they need another month to come back in to the grove
>>
>>2473198
Other poorfag, how to get normal 4.4?
>>
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Enjoying steady development at this point! Some unknown enemy has hired raiders to harass my empire, but otherwise, I’m lucky enough to have good, non-aggressive neighbours.

My economy has stabilized, and I have started robot production in all five colonies. My fleet is rather weak at this point, but since I don’t see any immediate threats, I want to focus on development and growth.

I have relatively strong station defences in key locations. Some are currently being rebuilt after the raiders attacked — they had a fleet strength of around 18k. The neighbouring empires should not be able to destroy my stations, so I feel relatively safe even with a weak fleet.

My immediate goal is to grow the population as much as possible. All in all enjoying this "Clone Army" origin!
>>
>>2473198
i dnno if those sites are safe
>>
>>2474887
Me too
>>
>>2474887
>>2474915
NOBODY knows, that's the whole fucking point!

This isn't the olden days of Securom and Starforce.
These fucking Trojans are literally AI enhanced&generated script machines even the most retarded jeet can easily access and use now
It can permanently anchor into the retarded UEFI boot technology everybody now uses.

A silly pattern virusscanner is about as useful as the crap things always were, only even less now.
>>
>>2473198
>>2474887
>>2474915
I pull them from the russian forum, they don't update immediately after every patch, but still fairly quickly, and have a stricter security policy and moderation of releases than trackers. Haven't encountered any issues so far (years now). If you believe the anon above about everything being infected just buy the game.
>>
>>2475223
Ok, thanks.
With Paradox Games I can buy stellaris for cheap price and use API to unlock dlcs. This is good alternative too.
Seriously, creamApi is too good.
>>
>>2475221
>implying releases with 15.000 seeders are all secretly infected with a "jeet ai scripts"
>source level: trust me bro
retards got viruses back in the "golden days", retards get viruses now, retards will keep falling for all sorts of scams for the next thousand years
stop being a retard
>>
>>2466630
>>2466675
I'm posting two weeks later to laugh at this guy getting btfo.
>>
>>2466630
>>2466630
>>2476015
>only 585 hours
>obvious samefag calling it a photoshop
Why did you think this was necessary?
>>
>>2469354
Still waiting for everything to round up, again.
>>
>>2476389
today they just figured out their zany war mechanics are completely fucked and are trying to tone them down
and fixing another origin's basic mechanic they broke
>>
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>>2476189
this thread is moving so slowly, that any new post is a blessing

im doing much better in my current game
unless an agressive gestalt consciousness to the north, destroys the "buffer" empire and claims my systems - i will be massivly OP by mid-late game
>>
>>2476467
>today
They really didn't know before? Do they even play the game?
>>
I haev Stellaris but none of the DLCs, are they easy to pirate?
>>
>>2475631
and people still get keyloggers installed all the time
which is why you should have a seperate device for your banking/crypto/whatever
>>
>>2476771
I hyperbole of course,
but they should've noticed in the fucking playtesting already that the decade old AI goes full retard with this
>>
>>2476775
saar, pleas don't doo te needful!
>>
>>2476689
indeed
just out of curiosity, you got your precursor event chain started, right?
>>
>>2476944
>precursor
no, i havent found one
>>
>>2476775
cs.rin.ru
>>
>>2477243
well, then your run is bugged
it's a scripted start
after you've scanned 5ish systems one of the planets should've started the event chain
check the posts above

my current Shattered Ring run had it fairly quickly and that's why I'm continuing
Baol, pretty perfect precursor too for my expansion starved empire.
>>
Returning to Stellaris after not playing for a couple years, is it normal to have AI empires actually asking out of the blue to be peacefully subjugated? It's not as if our power gap is that crazy and there's been absolutely nothing of note dipomatically happening between us. It just feels off to me, the only time I've ever seen this happen in any other GSG or 4X was in CK2, but that was asking a dejure vassal to swear fealty and I initiated it
>>
>>2478060
I see it nearly every game.
>>
>>2478060
No that's normal. It was even worse in earlier patches,but it's is still broken.
>>
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i have made around 25 empires throughout the years, and i prefer to include some of them in each playthrough.
made this one many years ago, and have noticed how it prospers pretty much in every game, despite not having any particularly strong traits and such
probably a militarized theocracy is a good overall combination
>>
>>2476689
>>2478664
>>2474870
Jesus anon, what's with the gamma?
>>
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>>2479037
i dont know why it happens, and dont really care, but my guess is that windows fucks up standard "print screen" button shots, when a game is in HDR mode
steam screenshots look normal
>>
What happens if I have a building that automates a job and another that converts that job into a different job?
>>
>>2479037
Bro is roleplaying his home planet is the sun.
>>
So did they fix the game?
>>
>constantly hearing complaints about updates ruining the game
Which version should I play Anons?
>>
>>2479799
>>2479902
until they fix all those precursors and stop fucking around in the 5.7 beta, go for 4.3.7
before the arcship release, when everything went wrong
>>
>>2479902
None of them
>>
>>2479902
I’ve been on 4.3.5, refusing to update for now.
>>
>>2479961
Crazy how rushed this dlc was. And it had so many terrible balance decisions as well.
>>
>>2480208
good enough
.6 was permanently rolling those old DLCs into base game
and they somehow fucked that up too, needing the .7 hotfix
>>
>Haven't played in years
>Start a new playthrough with Psionic people and as they slowly start developing psionic powers I have to establish the "Psi Corps".

i too watched babylon 5
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>>2481653
>yfw PSI corp wins
every time
just quitely outbreeding normies and eventually summoning a warp monstrosity
>>
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there is more than one way to extend leaders' lifespans, but this is one of the coolest imo
basically whenever my leaders die, they "respawn" as a clone with some minor handicaps and a shorter lifespan
after a while, you get a new clone, so it seems that my leaders became technically immortal.
i wonder if the handicaps/negative traits stack with new clones
>>
>>2482753
Turns out the best actor on Star Trek was Chechov
>>
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>>2482800
yeah
suffering with a smiling face the planet sized egos of his fellow jids and the fag gook
his best role WAS Bester and B5's major villain his main legacy, IMHO
>>
What am I supposed to fill (insult) with?
>>
What the fuck is this voidworm nonsense, the entire galaxy is getting wiped by random voidworm attacks and getting their planets ruined by storms every single run. Never pirating this game again.
>>
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>>2483477
I run into the same issue. AI are too obsessed with fucking headbutting each other only to get nothing done and never get a proper decisive victory where they well and truly absorb the Empire that lost and in turn get fucking wormed and I'm stuck doing everything myself. What's the deal here?
>>
They fucked the already fucked war system. It’s basically impossible for any empire to not be constantly involved in wars, even multiple at a time.
>>
>>2483477
>>2483494
This has been an issue forever. Just cheese them with the gravity snares and cull them in the Vivarium.
>>
>>2483580
????
>>
>>2483568
I fought them off most of the time without needing to cheese, but every empire in the galaxy gets its fleet destroyed, and neutral factions get wiped, it's not worth continuing. I'm just keeping voidworms disabled and storms at 0.5x since I found out I can do that now.
>>
>worms are op
post a screen
ive played a shitload of hours and havent noticed any of that bullshit, that you insist on happening all the time
>>
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>>2483467
>>
>>2437816
plushy looks like a dildo
>>
>>2483467
your mom
>>
>>2483766
Issue is the non-cheater AI getting smashed by them.
>>
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>get absolutely zero warnings or indication of someone being on the Path of the End
>no Psionic aura visibly on anything at all
>no warnings until the very last moment
>it instantly goes off and wipes the game
>mfw
>>
>>2484144
They should give an option to set the game-ending paths to player only.
>>
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>only 45 years in
>already a Galactic Community
God damn the bots are speedrunning now.
>>
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What are the chances Season 10 is the last season before Stellaris 2?
>>
>>2484144
I thought that was a player-only option.
>>
>>2484664
>Stellaris 2
Are you retarded?
>>
>>2484708
What?
>>
>>2484722
Do you actually want to rebuy all the DLC, or are you dumb enough to believe the sequel will have all that stuff already included?
>>
>>2484672
Well I got hit with it. Unless it's something in one of the premade empire mods I have but can 'custom preset empire mods' even be set to use what is specifically meant to be a player-only path?
>>
>>2484724
>rebuy
>implying
>>
>>2484672
All those ascension perks have normal AI weights like the rest of them, as clearly referenced on the game's wiki: https://stellaris.paradoxwikis.com/Ascension_perks#Ambitions
Therefore, it's entirely possible for the AI to take endgame crisis APs if their empire achieves enough calculation score for the respective AI script.
Why they didn't think of implementing a simple toggle for such things is beyond me, but at this point I wonder how Paradox as a company even manages to function on a day-to-day basis in the first place.
>>
>>2484144
You should be able to see the aura on the galactic map and on systems.
You usually get an option to build shroud seal megastructures to ward it off (but they have an ability that temporarily stops shroud seals from working)
>>
>>2484950
Yeah well I didn't see an aura and got no warnings for it until it all went boom. All the warnings popped up at once and the moment I clicked the first one away it went boom.
>>
>>2484951
Sounds like a bug then
>>
>>2484820
Ok, brokie. Do you still want to WAIT, then?
>>
>>2484957
Yeah I'd rather they stop updating Stellaris altogether.
>>
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>>2485009
but you can roll back to any version?
>>
>>2485047
But modders haven't spontaneously gone "we're all going to use this version and no others"
>>
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>>2484724
>Buying Paradox slop
>>
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>try to for once to do something different, unconventional and fun
>get punished for it, as coalition of 3 races decides to go to war with me
>it's fine, I can manage attrition war since I control two chokepoints that connect me with their territories
>they somehow shit out 9k power fleets EACH not even 20 years in
At least I haven't wasted that much time on this game...
>>
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>game is going well
>economy is perfect with zero deficits
>the AI has managed to avoid shitting the bed
>suddenly Great Kahn and 3 Fanatical Purifiers all surface at once and fuck the main military powers of the galaxy from 4 directions at the same time
>run is basically dead and I have to start a new one
>>
i haven't played stellaris in a year because every time i think about booting up a run, the game is somehow always broken
what the fuck are paradox doing, i thought stellaris was their 2nd cashcow after ck3
>>
>>2486305
No QA and DLC are realsed based on unrealistic deadlines.
>>
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got a bit miffed that these old pricks went at it
the war always lasts far too long and im too built up and deep space citadel'd to care
guess who i've gone and got as my crisis tho
hehe get fucked old fucks
>>
>>2486879
havent seen this one myself
so which side are you choosing - these Ganiloids? what are they?
>>
>>2486886
i'd chosen to keep my beak out and wait for it to all blow over (trade with whoever wins)
then the current president of my trade league decided to start the league of non-aligned powers
and i decided to sit that one out too
galaxy shits on itself
everyone weakens but me
the ganiloan mediators (xenophile FE) get their homeworld chomped by an unexpected visit from Cetana
and now i'm in an even better position to exploit the galaxy
>>
>>2473222
Always funny seeing Americans seethe about this. Muh games.
>>
>>2486305
Literally every post-HoI4 Paradox game is broken.
Except maybe CK3. It's just broken 33% of the time.
>>
dead game, dead thread
>>
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>>2487047
the game is not dead, this thread is though
>>
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>>2486305
>the game is somehow always broken
your timing is just shitty AF
the last good patch was already posted above and
right now the beta is getting tons of fixes after the new DLC broke tons of shit again
also..

>>2437816
>Stellaris 4.5 ‘Cygnus’ Open Beta Update #9 Release Notes
...
>What’s Next?
>I’m pretty confident that next week’s dev diary will >include a release date announcement.
fucking finally
>>
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>>2485074
>>
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>>2486917
>Americans seethe
German actually.
How about learing to goddamn stagger the staff's vacation you lazy fucking Swedecucks!
>>
time to put on a lil steve roach & murk cortana and her evil plans
https://www.youtube.com/watch?v=MzUf5mXP4ZQ
>>
>>2487054
And that's not even including the people wisely pirating it :^)
>>
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>>2487214
>wisely pirating it
>>
>>2487324
Thank you paracuck
>>
>>2487345
-> >>2468254
>>
>>2487324
>paying 200 dollars for all the DLCs of a fucking broken game by a retarded dev that can't even stagger employee vacations correctly
lol, lmao even. How's that shoe taste Habib?
>>
>>2487378
there are no real alternatives to stellaris
i wish there was
i used to play Space Empires V, but sadly it was never really finished
Galactic Civilizations IV lacks content, is more brokent than stellaris and will never get fixed

if you can name a single polished alternative to stellaris, i will glady pay 200 euros for it right now
>>
>>2487423
Or just don't pay for it cause the people running and developing it do a bad job of it.
>>
>>2487423
What about Distant Worlds 2?
>>
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>>2487423
didn't want to believe it either, before I started buying in
and I have them all

though we DO have to admit that NOBODY else has a custodian team like Paradox who actually manage to fix shit, even ancient code graves
>https://www.youtube.com/watch?v=q7vj-PrTiA8
>>
>>2487453
i have only played the first one from the series, and its hardly fair to compare it to stellaris - they dont scratch the same itch
i want civilization in space, with lots of customization options
>>
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>>2486893
>he let's the AI have any kind of power in his federation
>>
>>2487515
>federations
Lol
>>
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What is this? I've got no event or situation log entry for it. Surely it's not just visual flavor.
>>
>>2486879
>guess who i've gone and got as my crisis tho
Based chrome space mommy telling the boomers where to shove it
>>
>>2486032
>Not toughing it out while the schizos are at each other
Lame, the Khan clearing out the annoying chaff is usually a highlight of my runs as by the end of their tenure it means there's room to explore and expand again.
>>
>>2438493
Having more control over your religion than being forced to worship either the headless guy's boss, the Shroud circus or the Toxic God would be welcome.
>>
>>2488517
I agree. Game also needs a "fuck your shroud entities if we can't find our god out there we'll just make him" route. The psionic ascension not having one was a huge wasted opportunity.
>>
>>2488514
Yeah but I'm a Nomad Empire, I don't get to build Bastion choke points to keep the retards out while everyone else dies.
>>
>>2488520
NTA but isn't the whole Chosen One thing making your own God and placing them on the throne of the empire?
>>
>>2488086
Ruined Science Nexus.
>>
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>I have like +1000 Mineral economy without trying by midgame and like +200 Alloy
>but even with 3 fucking Dyson Swarms I can't keep my energy credits above water and I don't know why since the Ecumenapolis only says it's draining -80 from me
Is there a way to convert Minerals to Energy Credits like how Trade can be made into Consumer Goods via the Consumer Benefits policy?
>>
>>2489661
>can't be bothered to check consumption
I mean... alright? How do you expect help here?
>>
>>2489662
It isn't telling me specifically what in said categories is doing it and the issue didn't start UNTIL I built said Ecumen.
>>
>>2489661
put your fleet into port and start building anchorages
>>
>>2489666
It IS in port with an anchorage, it's holding the line to keep the Great Kong out.
>>
>>2489667
Try changing pointless Mining districts into Generator ones, you wanker.

Coming in here, lying about
>It isn't telling me specifically what in said categories is doing it
When it literally has a breakdown of what is consuming your fucking energy.
>>
>>2489668
I have 2 other planets that are full generators + 3 Dyson Swarms and it's still -100 EC
>>
>>2489669
Yeah, so fucking what. Dyson Swarm is just x30 output of a star. If the base is shit, so is the output.

Still not seeing you mouse over your fucking energy and telling us your production-consumption breakdown, asshole.
>>
>>2489670
All 3 stars are between 8 and 10 base energy. And said breakdown is not nearly specific enough for me.
>>
>>2489671
>not nearly specific enough for me
Yeah, who the fuck asked (you)? If it was, you wouldn't be here.

i would guess your dumb ass switched production on your Arc Furnaces, forgetting it increases consumption by +100%, and already costs 100 energy per. I would, if I thought you could find the button.
>>
Did you, at least, enable the Energy subsidies edict?
>>
>>2489672
I don't have Arc Furnaces cause I had +1000 without them and without using a bunch of Mining Districts. Just had a bunch of 20+ mineral deposits in my corner on the rim of the galaxy.

>>2489673
That solved it for a LITTLE bit but the number kept slowly shrinking back into the negatives despite me not building anything. No Kaleidoscope either.
>>
>>2489675
>shrinking back into the negatives
>not building anything
What the fuck, do you have Phototrophic/Radiotrophic Fungoids/Plantoids? Or just building fuckloads of robots? Because that's Pop growth.
>>
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>>2489678
I HAD robots being produced but shut it off before I built the Ecumen cause I had all the basic workers I needed. ....but knowing my luck I probably missed ONE and need to find which fucking one it is.
>>
>>2489679
Use Ecumen consumer good output to generate trade to counter energy loss.

Orbital rings to boost energy and trade outputs. If you don't have a dedicated trade output planet, put up an Orbital Stock Exchange, it'll give you trader jobs.
>>
>>2489682
I'm using Consumer Benefits policy though to use my +300 trade income to fuel my Consumer Good upkeep to pair it with Civil Education to tech rush, so I can't really convert trade into Energy.
>>
>>2489684
Then pick the planet with the most energy districts, and Intentional Tidally Lock it. It's a decision.
>>
>>2489687
How do you do that? I've never seen said decision before.
>>
>>2489689
It's new research option, introduced in the beta, I think. It appears on any non-capital world of yours.
>>
>>2489690
Oh, well I can't do that then. I am using a pirated version of the game cause I refuse to give literal jews my money, let alone for 200 dollars of DLC for a 10+ year old game.
>>
>>2489691
Oh wait, no, it's an Astral Rift reward. The Tiny Planet one. You have to fix their orbit.
>>
>>2489691
If you're a broke boy, just say so.
>>
>>2489692
Well I haven't encountered that specific Astral Rift yet. And I've been delving into every single one that pops up in my borders.
>>
>>2489693
>>>2487378
>>
>>2489695
Yes, yes, you are most welcome for funding games you pretend not to enjoy, brokie.
>>
>>2489684
Are you using job automation buildings? Those usually just fuck your economy due to using tons of energy and not being as efficient as pops. And how's your resource storage situation? Sometimes I've found that having more storage fixes my economy for some reason (probably the AI fucking job priorities if max storage is reached)
>>
>>2489701
Yeah I got a few of those, so I guess I gotta get rid of those and just use Robots then?
>>
>>2489702
Yeah, delete those. I honestly don't bother with robots when using organic races, as food is much easier to produce. If energy is your issue, I would avoid robots and mod the ones I have to have less upkeep
>>
>>2489704
I was trying to accelerate worker production cause my fucking organics ain't pumping out kids fast enough for my liking
>>
>>2489705
Yeah, unfortunately that's just the price to be paid when using non-hivemind meatbags, unless you specifically stack pop growth bonuses at the early game. Messing with growth ceiling and scaling options before the game starts can help with that
>>
How's the late-game lag situation? Did I hear correctly that it's a lot better or did I hallucinate that? It's honestly what's kept me from playing it more.
>>
>>2489697
Thanks for your continued effort paracuck.
>>
>>2489744
No problem.
>>
>>2489705
Automation can still be used for energy districts since it pays for itself, but for everything else it's only useful if you have a specific build focused on it.
>>
>>2489702
>>2489705
Automation is fine as long as you use it right and are aware of the costs. Don't just slap them down willy nilly though unless you enjoy having a constant energy crisis.
>>2489704
>t. spiritualist empire
>>
>>2489797
Yeah I came to that conclusion after I went to sleep. Just remove the bot factories, use the automation buildings-- especially since I have the upgraded version of it and just accept the slow pop growth. Either that or just do a new run to avoid the issue entirely.

>>2489812
Issue is just the Robots. Cause they keep steadily consuming more energy and automation buildings only go up when you build more districts. So I am just gonna do 1 of 2 things atp.
>>
>>2489661
Those planets have like 3 times the jobs per district, it’d triple your energy cost of the planet at minimum, far more if you’ve maxed out on resource buildings like alloys or consumer goods.
>>
>>2489687
>>2489689
The planet needs a moon or needs to be a moon iirc.
>>
>>2489924
And this isn't conveyed on the Colony Deficit at all? Cause 3 Dyson Swarms should be outpacing that. But as others told me it's likely my fucking bots. I probably missed one of the factories and didn't remove it and it kept pumping out bots so now I either course correct or do a new run.
>>
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Yeah, removing the automation and bot factories basically fixed it. I also got lucky and got the astral rift that gives you the plasmic thing to boost the pop growth speed with so now shit's building up smoothly again. Turns out I did in fact miss one of the robot factories and the upgraded automation was just eating shit up even on a full energy generation world so I am stuck strictly using the un-upgraded one now.
>>
>>2485709
Might I suggest the no ai federations mod? It fixes something that's extremely obnoxious when not done by the player by stopping the federation origins from curbstomping you on moderate difficulties
>>
stellaris: willpower wants and predictions?
>>
>>2485709
Enable scaling difficulty bro.
>>
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>>2467170
for me, it's the maids
>>
i guess all interest in the game's future is dead
>>
>>2490809
Would you mind being less vague?
>>
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>>2437816
>4.5.0 ‘Cygnus’ has the most bugfix entries of any Stellaris patch, with more bugfixes than our two previous bugfix record holders - 2.0.2 and 3.0.1 - combined. Keep reporting them and the Custodians will keep fixing them.
well,
guess this DLC really was the one that broke everything
so only one more week till the damn game is kinda fixed again
whoop-dee-do
>>
>>2491130
All that effort still won’t make me update. Fuck nomads.
>>
What are some essential mods, in your opinion?
>>
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Well that's fucking depressing.
>>
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>>2491335
yeah
I'll probably jump the shark and start playing again next week,
but waiting for the patch of THAT one is smarter
>>
i see alot of people are eager for willpoower amirite?
>>
>>2491718
Not really. Sounds like it will add more bloat and nothing of value.
>>
>>2491617
?
>>
>>2491882
I found a base 15 physics star, by far the best dyson swarm I would have ever built, except I can't actually build it since it's a neutron star. And I didn't realize until I put a waystation down and upgraded it to a wayport, which is kind of a waste. Honestly though, it's still a good system for a waystation. But it's disconnected from the rest of my wayline.

Also this build lags behind somewhat on physics research compared to the other two, so this seemed like a godspawn at first.
>>
>>2491930
>not using mods that have variants for all those
>>
>>2490837
>>2491878
>>
>>2491931
>just cheat bro
>>
>>2491938
Maybe Paradox should start.
>>
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>>2491335
Also just figured out this patch completely reworks Pops,
in preparation for the Willpower DLC which results in
>SAVE GAME INCOMPATIBILITY
>https://www.youtube.com/watch?v=pDP3_QMctmw

so yeah,
fucking awesome
barely fixed all the last DLC fuckups just to again rape EVERYTHING
>>
>>2492129
>willpower
What is that one even going to add? More internal politics? Culture? Because a lot of what it mentions in the description is already in the game.
>>
>>2492156
a new ethics level that makes you "ethic" even harder
something weird like that

my guess without it your empire will be a giant hodgepodge of conflicting ethics and only the DLC will make them normal again, like we're having now

they're really running out of ideas on new DLCs to outright breaking the game willingly now
>>
>>2492156
Soft power e.g. religion/culture in other 4x/rts games I think.
>>
So how is the new patch? Or should I wait for a patch for the patch?
>>
>>2493137
Dunno, not playing until I'm sure my mods still work.
>>
File: the emperor protects.jpg (122 KB, 1024x1536)
122 KB JPG
>>2493137
installed it
deleted my old runs
started a new one and computer didn't explode

guess it's ok
will find out more during the weekend when I have time to play



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