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File: m2tw.jpg (199 KB, 500x711)
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>Full RAM utilization, no need for 4GB Patch
>Lightning Fast Turn Times and Menus
>Pike & 2-Handed Units Fixed
>Modernized Camera Controls
>Improved AI & Diplomacy
>Sharper graphics
>More informative UI
>No Faction Limit
>No Region Limit
>No Unit Limit
>Numerous QoL features
>compatible with the majority of classic mods like SS 6.4, Broken Crescent, EB2, etc.

We are about to enter the a new golden age of modding. Come home.
>>
Hope CA sends a cease and desist to these pieces of shit.
>>
>>2438306
It's kino. Ushering in the medieval 2 golden age

>>2438317
Why are you a corporate bootlicker?
>>
>>2438306
I feel like I was the very first shilling thisof and then suddenly everyone is talking about this. Like genuinely haven't even seen any small youtubers mentioning this. 0 results
>>
>>2438326
This past week a lot of youtubers have started covering this.
>>
>>2438317
>EOP Dev.

It is a shame that these guys are so salty that this one weeb did what everyone has wanted for M2TW that their project couldn't fulfill or took ages to do.

If they would get their heads out of their asses both teams could do so much.
>>
>>2438306
Call me when he fixes archers on walls.
>>
Why is suddenly everyone some bizarre moralfag reeeeing about how editing executables is illegal? When did people get so buckbroken? Modders have been editing binaries since like always and even if they decompiled it it's whatever. Also maybe I could have expected normalfag zoomers to be like that but I would have through that medfags of all people are old and from a time people didn't give a shit about those sorts of things.
>>
>>2438423
>'modders' putting trojans in executables is 'moralfaggotry'
>>
>>2438425
The modder open sources it to people if you ask. It's clean.
>>
>>2438429
It isn't clean.
>>
>>2438430
You aren't clean, go take a shower
>>
>>2438432
They had to remake the github three times because it kept getting deleted and banned.
You're either an idiot or a shill.
>>
>>2438433
Where is your proof for any of this? Also post one instance of the exe being bad. Upload it to virus total all the vendors say it's clean.
>>
>>2438306
Is it really compatible with EB II and DaC?
>>
>>2438444
EB II yes, DAC v5 I believe is compatible (the version before Eop integration)
>>
>>2438445
v6? Did it release recently or what?
>>
>>2438452
Sorry it's the non v5 version that's not compatible because it uses eop. The devs of reforged are currently an updated m2ex version of their mod
>>
>>2438423
There was a similar reaction to the 4GB patch. It is part of the reason the DAC devs broke with TWCenter. Now that EOP and the DAC devs are one and the same they are pearl clutching over the exact same shit with this project. M2EX basically invalidates their work and they refuse to even try to make both projects work together. They can’t even make an argument to justify not embracing M2EX. It’s going to divide the modding community and EOP guys are going to look like fools in the end.
>>
File: 1782601815726.jpg (290 KB, 1280x1522)
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>>2438466
The main eop developer says eop is 100% illegal okay chud? Now delete m2ex.exe from your hard drive before the fbi comes knocking
>>
>>2438467
This is such a weak response lol. DAC/EOP devs were always full of themselves
>>
lol whats this schizoing from people

no we didnt get our github deleted even once
no there was no virus in any of the EX versions
no we havent gotten banned from anywhere

i love all these basedfaced fucks who keep making up 90's MS-style FUD about REX and M2EX because they literally don't have a single actual argument against it
>>
File: leaked.jpg (423 KB, 1280x1210)
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>>2438494
Is the source code based on leaked russian code? Be honest
>>
>>2438495
That's irrelevant, and all crypto that it mines goes to the mod developers to continue to improve the mod.
>>
>>2438306
does the camera really work smoothly like in modern TW games?
>>
File: 1782127610349386.webm (2.92 MB, 1280x720)
2.92 MB
2.92 MB WEBM
>>2438509
Looks better
>>
File: 1782082731711403.webm (3.78 MB, 1280x720)
3.78 MB
3.78 MB WEBM
>>2438512
>>
>>2438504
>mining
Lol EOP fags are really desperate.
>>
>>2438512
>>2438514
im scared CA might actually go after them cause it obsoletes M3TW lol
>>
>>2438430
Ok then post your proof.
>>
>Tranny team having a melty over their subpar mod becoming defunct
You love to see it
>>
>>2438466
DAC broke with TWCenter because they released a version that didn't require third age without asking the original author. They then claimed they couldn't get in contact with him only to get immediately proven wrong because someone from TWCenter did try it and got a reply.
>>
>>2438527
Wasn't that Darthmod king Kong guy the original developer? He didn't give permission?

Also does anyone remember Tatw fellowship campaign? Was actually pretty cool for the time the restricted units and cool unit models etc
>>
So this is just a bunch of Slavic M2TW modders that went rogue and and now having petty infighting?
>>
>>2438416

theyre fixed lol
>>
>>2438512
>>2438514
WTF!?! is this AI?
>>
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>>
>>2438738
>modding partner program
So they're sekrit club faggots
Down the drain it goes
>>
>>2438738
Now this sounds like a proper med2 remaster
>>
>>2438738
>the future
10/10 shitpost
>>
>>2438738
>480 per unit
I'd rather have more units per stack and/or the ability to directly control reinforcements.
>>
>>2438738
can they mod this in the game now

https://youtu.be/LFhc5p20ckk
>>
https://www.moddb.com/mods/machiavello-total-war

these italian niggas started working with m2ex as well
>>
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>>2438306
holy shit, a dream come true
thanks for the bread OP
>>
>>2438534
I remember the campaign but didn't really play it, I was too busy with my Dale campaign
>>
>>2438538
And one guy fixed the camera in M2 and now everyone's acting like it's a new Renaissance, but I don't even remember how it was before or recollect having much of a problem with it and I probably put like 500 hours into that game.
>>
>>2438306
>Affects Rome as well
I kneel.
>>
>>2438423
Even if you make something like OpenMW you'll get loud faggots trying to steer people away. And inevitably, their efforts to deter people will fail as the project continues to be developed and more modders get on board with using it.
>>
>>2438893
>everyone's acting like it's a new Renaissance
my dude the game works so fast and smooth it can process 100 turns in 30 s
>>
>>2438900
>Even if you make something like OpenMW you'll get loud faggots trying to steer people away
It is my experience that in the case of OpenMW, the OpenMW evangelists are generally the loud faggots insisting that everyone else is wrong for not playing the way they do, and are unable to articulate any objective improvements as to why one should switch
>>
>>2438738
>scripting engine

This kills EOP.
>>
>>2438893
So you didn't read the changelog, I take it?
>>
>>2438527
The original lead DAC dev was a huge egomaniac and it makes sense that he would do that.
>>
>>2438928
>articulate any objective improvements
Supporting 64-bit and massively improving performance while maintaining compatibility with majority of mods isn't an objective improvement? I'm guessing you're a /vrpg/ poster
>>
>>2438979
No, I only watched a few videos, t. retard. Will this work with Stainless Steel?
>>
>>2439059
>calls people retarded for expecting him to read
>demands to be spoon fed

Read the thread retard.
>>
>>2438998
>Supporting 64-bit
Already been a code patch since forever, this is nothing new
>and massively improving performance
Using the MGE XL extender it already looks great and runs stably at a silky smooth high frame rate with zero crashes
>while maintaining compatibility with majority of mods
I have a small list of simple mods, half of which I made myself because I don’t want bloated modder fan fiction
>isn't an objective improvement? I'm guessing you're a /vrpg/ poster
This is the kind of stuff I was talking about. I already have an install of vanilla Morrowind that does exactly what I want, nothing I don’t want, and looks good and runs smoothly and stably. What benefit is there to me to switch? “uhhhhh you must be stupid if you don’t want to switch”
You could’ve listed improving the animations so that they aren’t hardcoded to a janky 24 fps, which is indeed an objective improvement over the base game, but you went straight to snark instead
>>
>>2439079
I was calling myself a retard, retard.
>>
>>2439079
>t. summerfag
>>
>>2439080
>Already been a code patch since forever, this is nothing new
Nope the 4gb patch was not proper 64-bit
>Using the MGE XL extender it already looks great and runs stably at a silky smooth high frame rate with zero crashes
Lol no
>I have a small list of simple mods, half of which I made myself because I don’t want bloated modder fan fiction
So you're retarded, got it.
>>
>>2438987
The guy with the YouTube channel? Didn't he step back from modding/YouTube completely?
>>
>>2438738
>A pony
>>>/mlp/
>>
>>2439079
Lol retard
>>
>>2439146
It’s truly remarkable that every single openMW fan I’ve seen on this website has been dumb as fuck. One would think that by chance there would be one or two of you of average intelligence, but no.
>>
>>2438326
I have been in the mex/rex team since early development, they stfu until they had an actual product and then released it proper to make CA either play ball or cope and seethe
>>
>>2439220
CA could've done the same thing and charged 20 bucks easily. Even more if they slapped some nugraphics on it.
>>
>>2439154
Yes, he retired. He was talented, but should have never been the lead developer,
>>
call me a troonixfag, but I'm not installing executables and dlls from some shady russoids until I've seen the source code
>>
>>2439079
What a fucking retard
>>
>>2439080
>Already been a code patch since forever, this is nothing new
A 4gb patch isn't 64-bit support. The game still is forced to the limitations of the original exe. This isn't debatable, you're objectively wrong. The same applies to your point about performance. It objectively cannot run as well. Nobody outside of a dead rpg 4chan board actually cares how you play, but you're going on a tirade about OpenMW players being retards when you don't even understand the subject matter on a basic level. Only other (you) I'm giving since this isn't a Morrowind thread.

>>2439059
>No, I only watched a few videos, t. retard
Yeah, I saw a couple and they aren't very helpful. No one has even posted the GitHub link itt so here:
>https://github.com/Pannoniae/rex/releases
May create an effort post when I have the time with some of the most impactful changes.
>Stainless Steel
Yeah, you need to edit the batch so it directs to the m2ex exe and it will work.
>>
>>2438306
>my cpu can't run it
fml, guess i'll go back to rome demaster
>>
I just started playing Medieval 2 as my first ever Total War game and I want to keep any mods as vanilla as possible for my first few runs, should I use M2EX?
>>
>>2439313
100% yes and count yourself lucky you get to experience it this way for the first time. M2ex is far smoother and runs crazy good compared to original
>>
>>2439274
Nigger >>2438429
>>
Alright fucker I'll give it a try, only because I'm itching to play some medieval 2 again
>>
Does it allow playing hotseat multiplayer battles like EOP?
>>
>>2439304
how much of a piece of shit is your computer lmao
>>
>>2439313
M2ex plus vanilla beyond plus shader lolol
That's unironically what I would go for
>>
>>2438738
>reworked UI
how about unit cards? theyre so ugly, dare i say uglier than rome's
>>
>>2438534
I think it was Mithrandir, but I dunno
Darth was not involved
>>
>>2439350
>if you ask
not open source, then
>>
>>2438429
>It's clean.
Dude trust me bro
>>
>>2439511
>>2439524
Why does Eop cause more crashes?
>>
>>2439418
the specs are from 2017, the remaster runs good at least
>>
>>2439526
because it's using memory injection rather than a recompiled executable based on stolen code. It's less effective but it's also less likely to get you sued to death
>>
>>2439637
>stolen code
Proofs?
>>
>>2439637
You still haven't posted any proof.
>>
rip DaC when the devs all ACK themselves
>>
>>2438893
>one guy fixed the camera in M2 and now everyone's acting like it's a new Renaissance
The removed limits on number of factions and settlements along with smooth performance is the actual boon for modding. Lots of mods with big maps run like shit and leave regions empty because adding more would make the game even slower, or they already maxed out the cap.
>>
>>2439817
Why are all the DAC Devs trannies?
>>
>>2438306
don't think it is real
>>
>>2438306
I play this
>>
>see this
>seems cool but every interaction is weirdly combative toward other modders
>look up his steam account
>Scot
that explains it
>>
File: Chad Medieval 2.jpg (94 KB, 800x1153)
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Medieval II Chads rise up.
Fuck NuCA.
We're gonna keep proving M2 was the best Total War and all their so-called innovations were dumb gimmicks while we make mods that are superior to anything corporate.
>>
>>2439817
I hope not, D&C is fun.
>>
>>2440075
It's mostly EOP devs being combative though.
>>
>>2438306
How will this work if I have existing mods already on MTW2 and Darthmod for Rome Total War?
>>
>You do not own this game on Steam.
yeah no shit, how do I bypass this
>>
>>2440196
never mind I fixed it
>>
>>2440184
It just works
>>
I guess there is no linux version, right?
>>
How do I install this correctly?
I pasted all the files into the game directory and start the game with M2EX.exe.
It shows the correct version and x64 and everything but the UI in a battle is still the old one and WASD for camera movement doesn't work.
Is it only compatible with M2 Vanilla and not the Definitive Edition?
>>
>>2439817
We still have DaC: AGO
>>
>>2438514
>dogshit stretched UI
>>
>>2438306
this doesn't work for all mods
>>
>>2440534
Same dev team, right?
Or was that DaC EUR?
>>
>>2438306
It's awesome. Works like a charm. And having no limitations on factions, units, or regions is just pure, unfiltered kino. We're so back boomers
>>
>>2440329
You need to switch to the proton version in steam but it does work. I'm using it on arch and it's working great. There is a guide on the discord for the linux or steamdeck install.
>>2440518
You need to change the controls in the options. WASD controls should be on of the options. I think you need to do it from the main menu, not in game.
>>
>>2440329
Works fine on Linux, just make sure to surround the "start in" path with quotes otherwise it won't launch properly because of how spaces get handled.
>>
File: 1766246422094352.jpg (438 KB, 1536x2048)
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as a complete noob to the series, should i start with rome first then jump to med2? i'm worried that if i started with med 2 i might get too comfortable to regress back to rome (i have no interest in trying the first two games)
>>
>>2440823
Rome is the absolute peak of the series, so yeah, definitely start with it.
>>
>>2439367
>>
>>2440823
Stop worrying and start with the era whatever resonates with you the most
>>
>>2440832
>>2440942
i tried rome and the ui is stretched af on my ultrawide monitor, i'll wait for the ui rework
>>
>>2440976
Or you can just try the remaster with mods but that'll trigger the local no fun police
>>
>>2440976
Or just use the minimal hud.
>remaster
Makes the hud even worse.
>>
>>2438306
>works but UI is messed up
>wrong icons for buttons and factions
>campaign camera is super slow
I will check it out again in year
>>
>>2440823
>>2440832
Rome is definitely a high point in the series but it leaves a lot to be desired. Medieval II basically took everything from Rome and made it better. I can't think of a single thing from Medieval II that wasn't a direct improvement on every single aspect of the older games.
>>
Are there any mods that add infinite ammo to units only if they are defenders during a siege or make them able to restock ammo if they retreat back to the main square?
I doesn't make sense to me that a unit fighting inside their own city/fort runs out of ammo as fast as the attacker.
>>
Lots of drama going on, m2exchads are getting opinions on implementing a lua API so eop can work with it and the mods (ship, DAck etc), eop Devs are seething and dilating hard at this and threatening
>>
>>2441214
>eop Devs are seething and dilating hard at this and threatening
does anyone actually have screencaps of them crashing out? I am not joining another groomercord
>>
>>2441205
>archers on walls
>unit responsiveness
>pike secondary weapons
>removed testudo despite it still being used in the medieval period
>removed undermining walls despite it being a very common tactic in sieges
>swimming units
>>
>>2441214
M2EX is much easier to apply and use. Why the drama? Just bruised egos?
>>
>>2441352
They are just mad m2ex guy came out of nowhere with a better framework. The features are just so much better and youtubers and shit are promoting it so it's getting rapidly adopted and I think the old modder trannies that dominated the scene just lost.
>>
>>2441352
EOP devs are salty their project has been overtaken and are crying about it being illegal and stolen source code despite their whole project being very dubious legally too (process injection)
>>
>>2441358
>>2441359
Kekaroo thanks for the info guys
>>
>>2438306
>More informative UI
>Numerous QoL features
Cheaterbros... we're going home
>>
EOP devs are also “disallowing” M2EX to try to even implement EOP into M2EX So really it is up for the M2EX devs to make something better down the road.

Honestly people should just stop supporting EOP mods.
>>
File: IMG_20260702_024129_993.jpg (340 KB, 1280x960)
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This gonna be big
>>
>>2441380
source?
>>
Death to EOPtroons
>>
>>2441205
Is Rome 1 original (non-remastered) available anywhere or did they remove it after the remaster?
>>
>>2441578
on steam (supposedly REX only works with steam one) you get it with the remastered version
>>
>>2441579
yeah I saw it now, thanks
>>
File: 1559677226974.jpg (171 KB, 1300x1300)
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>>2441581
i think you can still also get a used cd copy and activate the cd key on steam, unless the previous owner activated it before selling ofc
>>
>>2441583
I bought Rome and M2 just now. Are there any installation instructions for Rex/M2ex on github? I don't really want to use discord.
>>
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just copy over to the main folder and run using REX/M2EX.exe or the expansion batch files
>>
>>2441584
Yes literally Google m2ex GitHub instructions are right there
>>
>>2441380
Man they really aren't taking this well.
>>
>look into it
>join our discord for install instructions!
>ask on our discord!
>check our discord!
>discord discord DISCORD DISCORD
bunch of shills the lot of them, hate mod discords
>>
>>2441679
>>2441584
what instructions nigga you just copy and paste
>>
>>2441691
I know that anon, its just ever interaction by the mods "community" I come across is really cultic for some reason, the answer to every question is just "join the discord"
>>
bretty gud, I am getting some odd stuttering ever now and then though
>>
>>2441702
It's just the bitcoin miner acting up, nothing to worry about
>>
>>2441679
I joined to download, kept getting pinged for 'we're going on a hecking livestream!' tier shit and the faggot mod makers are going to integrate their own 'remastered' campaign to the patch. Obviously if they just uploaded it to moddb they wouldn't get to run their own little ego kingdom.
>>
>>2441726
Hey EOP fag. Sometimes it's better to graciously admit defeat, because right now you're burning all the goodwill your team had by acting like a bunch of pathetic sore losers.
>>
Some salty EOPhags here huh
>>
Is there a way to reduce the AI cheating in units?
While I'm not even able to recruit any decent units as Milan as I literally don't even have the town watches upgraded the AI (the venetian and sicilian fucks, who out of nowhere attack me) is coming around with full stacks of knights, archers and spearmen.

I've only taken Florence and Ajaccio, the latter which I gifted the pope because I can't be assed to take care of an island right now.
Somehow the AI deems this unforgivable transgressions. And the Papacy is useless as an ally, threatening to excommunicate me for daring to defeat their attacking armies while Venice and Sicily keep attacking without impunity.
>>
>EOPfags would rather hold every recent mod hostage than integrate their mod into M2EX
>>
>>2438306
Medieval 2 is fun as a kid but once you grow up and know the factions are all fantasy (same with rome 1) it loses its charm, also the newer games just play better, rhe camera is better especially in the newer ones.
>>
>>2441882
No
>>
>>2441852
Sicily can upgrade their castle very early on and get norman knights, so they probably aren't cheating beyond the standard difficulty bonuses the ai gets.
>>
>>2441937
so aggressively take out sicily and venice, ignore the pope, get excommunicated, then kill the pope for reelection and reconciliation.
understood.
>>
>>2441882
>rhe camera is better especially in the newer ones.
Fixed
>>
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>>2441964
>Fixed
>>
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>>2441964
Anon, I...
>>
>>2441679
Discord and it's consequences was a disaster for online modding communities
>>
I think ive heard it only works for steam version, true?
>>
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>>2441975
>>2441969
>EOPtards
>>
How did they do it? I dont thin ive ever seen anything like this.
>>
>>2442039
>how
you can reverse engineer pretty much any game with ai
main dev is wealthy enough to pay for Claude
>>
>>2442041
I don't think that's true.
>>
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>>2442046
>>
This guy says performance is worse.

https://www.youtube.com/watch?v=bE5an6LCTf4
>>
>>2442052
That retard's got unit details on extreme. Notice how much better they look in m2ex when zoomed out. Set them to the same level as regular M2 and it runs better.
>>
>>2442049
In what way is he using it though? I hope this is true it can be done to more games. Maybe the legal problems is why people don't do it.
>>
>>2442052
>>2442058
Didn't they say extreme graphics are experimental and might degrade performance? lmao
>>
>>2442064
they did very very much so
>>
>>2442059
Claude Opus is fairly specifically a coding AI. I use it at work and I have almost entirely stopped typing out code by hand by now. I wouldn't call it vibecoding either, because I think that implies you don't really have a software engineering background and don't really understand what the resulting code does while I use more limited scope prompts defining in what way I want the things done because I just can't be bothered to type out code when it's self evident what it's going to be.
I suspect he's coming from a similar place.
>>
>>2442231
>I have almost entirely stopped typing out code by hand by now
That is the definition of vibecoding. You're prompting based on what you want (the "vibe") and the LLM shits out code based on that "vibe".
>>
>>2442233
I mean, I just don't think defined interface and control flow graph is just "vibes" because that generally means something vague and not defined, but I probably am an out of touch boomer by now and if that's what people say now who am I to argue I guess.
>>
>>2442233
NTA
I think it's more dictating the logic to Claude instead of the general function or wanted result.

Less "Drive me to location" and more "Turn here, slow down, next left, overtake that car."

You're still 'in control' of the process and are checking that the AI does the right thing instead of just trusting in whatever it outputs.
>>
>>2441578
>>2441579
The original is on GOG now. You don't have to buy the resharted version.
>>
>>2442261
Oh wait, I just read that this mod apparently only works if you have the Steam version. That's retarded and a bummer if so. I also hate that they make you join their d*scord to see their installation guide.
>>
I guess I'll wait 5 more years for someone to remove drm bcause I'm not using that bloated spyware steam.
>>
>>2442262
pretty sure the install "process" is on GitHub
>>
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>>2442300
Maybe puccian hackers from cs rin ru know how to run without steam
>>
>>2442058
I haven't played with M2EX yet myself but those extreme graphics don't look actually any different from the vanilla graphics. What's different is that in the vanilla game, you zoom out far enough and units will turn into sprites, then back into 3D units when close enough. Seems like this just removes that, which you could do with just a cfg file change before, not anything related to hex-editing the exe or whatever.

Tbh there's a bunch of people trying to make claims about stuff M2EX supposedly changes that just aren't true. I saw someone trying to claim that shift-clicking the time lapse button in battle so you could change speed in increments of +/- 0.1 for slow motion was an M2EX feature. That's actually just vanilla too.
>>
>>2442307
actually my cpu is too old to play it too.
>>
This seems good but it bugs me how armies and agents skip their animations and teleport around the campaign map instead of moving normally
>>
>>2442325
>actually my cpu is too old to play it too.
The truth comes out at last.
>>
>>2442349
That's probably optimization to make turns go faster.
>>
How long until people start making mods that actually take advantage of the removed faction and region limits?
>>
>>2442059
https://www.youtube.com/watch?v=ybSWI2cZzIU
>>
>>2442353
I only found out after making that comment, so no.
>>
>>2442422
Let's make a /vst/ fund-raiser for a new CPU
>>
>>2442392
Soon I hope. And iirc M2EX allows in game faction-renaming, so we maybe we could have formable nations and playing as new dynasties within the same faction (Fatimid - Ayyubid - Mamluk for instance)
>>
>>2442349
Honestly same, I'm not going to pretend I ever watched those cinematics with the spies or assassins but it really does detract from the feeling when you just see them instantly teleport to their target and either succeed or collapse and die
Those small audio effects like when a priest judges a heretic also don't play neither on the world map or when you open the news message and it gives it a sort of incomplete feeling
>>
>>2442436
I've grown attached to my laptop and I don't think I will switch to a new one until it breaks dawn or I get a really good deal or something.
>>
>>2442392
>>2442442
Some smaller mods are looking into it (SSHIM). The problem now is that a lot of big mods have just spent 1-2 years adapting their games to EOP and are burnt out. Now that the EOP team has declared that they are not supporting M2EX they are holding half the modding community hostage in a sunk cost fallacy (Why switch when you have already spent hundreds of hours working on EOP? M2EX is going to get shit down, don’t switch) Your best bet is old mods being revived or new ones surfacing.
>>
>>2442473
Im looking forward to disciplines mod the most.
>>
>>2442473
That sucks. I wonder how difficult it'd be to mod in my own factions if I compromise by just using the existing map and settlements and units belonging to other factions
Maybe it's better to give it some time though, from what I've gathered it's still a fairly new tool so maybe the developers will eventually add more stuff to it
>>
>>2442473
I see it as only a matter of time until even the EOP mods switch, the advantages are simply too great. When it's proven CA doesn't care about M2EX there will be very little excuse for not switching to it.
>>
>>2441882
>Medieval 2 is fun as a kid but once you grow up and know the factions are all fantasy
it's funny how many oldfags still pretend that the old TW games were some sort of history simulator, because of one mid show that ran on the same history channel that ran a series on how ancient aliens were totally a thing
>>
>>2441882
A nation being called something different than what it was in real life is one of those things that are at the absolute bottom of the list of things I care about
I fucking hate how any game even SLIGHTLY /his/ related always ends up having these spergs who make it their life mission to let everyone know that the game isn't 'historically accurate' because an apple on a sigil has a leaf angled to the left instead of the right
>>
>>2442574
EOP devs control DAC and AGO. EUR is more open to it but the EOP crew is trying to convince them to not adopt it. Fynn, the lead of EOP, had stated he will only allow M2EX if CA/SEGA officially releases the source code. Basically Fynn needs to retire or die for those mods to adopt M2EX.

Tsardoms is open to adopting it but they just switched to EOP, although they are informing users how to uninstall EOP to use M2EX. If M2EX sticks around for a year, they will look into adopting it.
>>
>>2442671
It's not like Fynn's concerns are irrational. It's possible that CA and mod sites shut them down all.
>>
>>2439224
But they never will.
Same with johan and vicky.
>>2439274
I would disagree with you but the empire earth unofficial "patch" is seedy as hell, I really hope this one is legit.
>>
why are you guys so afraid of DMCA? this game is old and not online and the project is open source, they literally have nothing to gain from striking this game down because 1. another project will prop up 2. the bad publicity will potentially affect medieval 3's PR
>>
>>2442879
>they literally have nothing to gain from striking this game down
Never stopped anyone before
>>
>>2442884
conversely, i don't think there's enough of an impetus for them to bother, but if they do, i think that's kind of a clear sign of an M2 remaster of some sorts
>>
>>2442879
A ton of the people working on developing and maintaining M2 mods are the sort of twcenter are the sort of oldheads from the 'never evar even LOOK at an execute file unless you downloaded it from microsoft while bill bates told you it was okay' era and some of their posts that many regular players end up reading often reflect this. For literal years even that fanmade patch made to make M2 use 4GB of VRAM was considered something the TWC mods could not and would not recommend because they didn't want people to brick their PCs. While their idea is noble it just came off as excessively paranoid
Add this and the whole EOP team being terminally butthurt and it's easy for a smear campaign to slowly start forming
>>
>>2442940
this
also oldfags can't live with the fact that zoomer comes along and does a better job than them
>>
>>2442879
Also even CA partner omegashills have already covered and recommended it. Like I guess they could pivot and go
>actually I have been made aware it's super illegal and I'm sorry for recommending it
if CA suddenly tells them to stop but it feels unlikely and unless (or even if) CA finally does an actual updated rerelease of med2 on PC it would just be a pointless bad PR move.
>>
>>2438306
No. Doubt
>>
>>2441578
You get the original for free with the remaster
>>
>>2442885
I don't think m2 really needs anything of a remaster anymore. It just needs widescreen ui support and hi res unit cards and portraits.
>>
>>2443005
After the RTW remaster thoroughly fucked the UI I'm not really sure if I want an official one either
>>
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>>2443188
>>
>>2443188
>huge ass map
>it's empty
Why
>>
>>2442771
When has ban wave like this ever happened in the industry? Even Nintendo didn’t kill the entire Pokémon Romhack community, they only go after individual projects.
>>
>>2443205
If mods become dependent on it they would be affected too.
>>
>>2443193
I mean, no real organized civilizations lived in the empty places during those times. At least not in central and south Africa.
>>
>>2443193
The map will obviously be filled in eventually, it's not like the faction limit is a concern anymore.
>>
>>2443193
We love a thousand turns of capturing 400 population rebel settlements here
>>
>>2443241
This, but unironically
>>
>>2443239
>The map will obviously be filled in eventually
That map is fucking stupid. There’s no reason for it to go south of Egypt or east of Persia.
>>
>>2443251
The WWII mod
>>
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>>2443346
>The WWII mod
Did I stutter?
>>
>>2443420
>no nippon
>>
>>2443575
Japan was a sub-Italy tier ally. Did nothing but get bogged down in China and then got raped into the ground by the Americans.
>>
>can beat VH/VH England with 0 problems on vanilla
>trying to do the same on M2ex is too difficult because the anti-player bias constantly wants me to engage in 2 (sometimes 3) ways wars
Holy fuck, idk what to do really, my thought is to go as aggressively as possible because I can befriend the pope usually on Turn 5 with his diplomat showing up but I feel like Spain or Portugal keep making it their priority to attack either Reines or ship to Caen, I can't afford to fight wars on both sides especially because France is also declaring war on me earlier than I anticipate. Should I just be a bitch and drop the difficulty to Hard/Hard? I kind of always hated anti-player bias and think its a shit mechanic in not just this series but any strategy game.
>>
>>2443766
Honestly I was surprised how much difficulty I was having playing on VH/VH. Probably because Vanilla wasn't nearly as punishing.

But actually its been adding more challenge and making it more fun. Turn 100 and I still haven't steamrolled. On the verge of bankruptcy have to sack every city to make ends meet. Only Denmark is my trusty ally for the entire game and they're getting pounded by Poland. Pope fucking hates me since turn 1 stacking 3 "seize hostilities" against me in favor of aggressive neighbours. Crusade failed miserably.

This is podracing.
>>
>>2443188
imagine the turn times
>>
>>2438512
>>2438514
It looks better than any post-Empire games. How?!
>>
Is there a way to change the capacity of settlement towers?
I hate it that only a few dozen men can enter at a time and you have to wait for the first ones to emerge before the next batch can enter.
It should be a steady flow.
Is there a file where the max number of men who can enter simultaneously is located?
>>
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>>2438306
>>2438512
>>2438514
Is this real life?
>>
>>2444536
>Is there a file where the max number of men who can enter simultaneously is located?
its in youranus.txt in the campaign data folder
>>
>>2444782
I already poked around in there but couldn't find shit.
>>
Which is more fun: Naples in normal tsardoms or Sicily in fall of Constantinople
>>
>>2444804
Tsardoms is doing some bullshit on their most recent patches to aggressively enforce EOP / disallow M2EX compatibility. No idea why the devs have decided to be so retarded.

That being said Naples in normal Tsardoms is quite fun
>>
File: 2026.07.07-01.15.webm (3.92 MB, 1280x720)
3.92 MB
3.92 MB WEBM
PIKES ARE FIXED PIKES ARE FIXED PIKES ARE FIXED

AND THEY EVEN KEEP THEIR SWORDS
>>
>>2443251
The reason is that bigger maps are more fun. I want a world map already, with all medieval polities.
>>
>>2445047
That's so cool
took modders from 20 years in the future to fix ca's shitass code
>>
File: 2026.07.07-01.15-3.webm (3.91 MB, 1280x720)
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MATCHLOCKS ARE FIXED AS WELL

AHHHHHHH I'M GOING INSANE HELP ME NIGGERMAN
>>
Found a small mod that changes a few vanilla things called "concentrated vanilla".
Basically it's supposed to make map movement faster, cavalry somewhat weaker, sieges much harder on attack, where you'll have to have proper siege units to take out towers or they'll slaughter your troops, with walls and gates being stronger.
Minor stuff like that, but the absolute autist of a dev decided it would be best to have people compile the fucking mod themselves with ruby.
How hard could it be?
First jruby refuses to install itself since it can't find java, then I have to reinstall jdk because windows doesn't have the proper environment variables set.
Finally I manage to install jruby only for the mod to fail to compile because the goddamn version with which you compile jruby has to fit the version which was used to create the mod.
I can't install a Medieval 2 Total War mod because of a goddamn JAVA VERSION MISMATCH!

What goddamn retard decides to make a mod that you have to compile yourself instead of delivering the finished files for a copy&paste job?
>>
File: 2026.07.07-01.15-3-2.webm (3.92 MB, 1280x720)
3.92 MB
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LEVANTAD LAS PICAS, CON UN CANTO AL CIELO
NUNCA TEMERÉ SI VA EN COLUMNA EL TERCIO
>>
>>2445070
gun units are my favorite type of unit in this game
>>
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>>2445075
Total Kino.
>>
>>2445070
>>2445075
how the FUCK do you even counter this???
>>
>>2445075
Sooo how did this work before? Honestly I barely used gunpowder units in this game
>>
>imagine the rest of a Middle Earth map in any lotr mod be this detailed
>>
>>2445239
We can find the answer in the Battle of Rocroi, 1643: artillery, and lots of it. Barring that, another pike-and-shot square and a prayer.

>>2445271
The animations were far jankier and buggy, so it took far more time for a matchlock unit to get into formation and shoot. If you moved them, you were fucked; if you ordered them to attack and the enemy unit went to the side thus needed to pivot, you were fucked; and if you lost any men on the front line to enemy fire, you were ALSO fucked because they wouldn't shoot until everyone was in position.

What M2EX has done, beyond smoothing considerably the animations, is allowing for individual men to shoot independently from the rest of the unit. I don't know how they managed that, but it works. I'll upload later another webm to show how skirmishing with matchlock works.
>>
>>2445239
In normal gameplay? Just send in your own ranged units and the stacked units will get shot to shit. For a mod you could just change the balance to make the pikes deal slightly less damage or give heavy units higher armor values so they actually survive the attack on the pikes and try to get in close.
>>
>>2445047
>>2445070
Hope all the 17th century mods use this
Right now, pike and shotte is entirely reliant on pikemen's swords and horse (pistols) since the animations are so buggy
>>
>>2445239
Crossbowmen or archers, whose approach you screen with some other low value unit.
Gunpowder units can't do indirect fire, so just let your ranged units rain projectiles on them until the sacrificial unit is shot to shit and then they can direct fire massacre the pike and shot formation.
>>
>>2441205
>I can't think of a single thing from Medieval II that wasn't a direct improvement
population doesn't drop when you recruit, nor does it increase when you disband troops
>>
>>2445272
Has any Lord of the Rings mod decided to move to M2EX over EOP yet? I know DAC is staying for the forseeable future.
>>
>>2445386
Shouldn't the last official third age mod version be fully compatible with M2EX?
Given that most modern lotr mods rely heavily on scripts in order to work around the engine limitations it's probably far easier to start from scratch and utilize M2EX new features to the fullest
>>
>>2445354
Most pike and shot mods remove the secondary weapons for pikemen.
>>
>>2438832
lmao that massive charge and everyone just stands back up.
>>
File: Battle results.jpg (1.09 MB, 1918x2159)
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>>2445283
>>2445366
These are all good tips... for vanilla M2. Not so much for M2EX with its fixed matchlocks. Firearms have longer range than bows and crossbows, higher damage, higher penetration than crossbows, and FAR higher morale impact. The only thing they lose is indirect fire, but it deals so little damage (specially with crossbows) that it is irrelevant, even more so when in late medieval era everyone has a shit-ton of armor.

Take a look at these results. Two arquebusiers, versus two Genovese pavise crossbowmen in the first battle, and versus two retinue longbowmen in the second. All without upgrades. They get CREAMED by the arquebusiers.

So, having them in the front lines is not an option, since the arquebusiers can fire with maximum effectiveness while under the cover of pikes (see the Tercio webm above). And if you try and use chaff as screen, they'll get torn to shreds, and now you have a morale malus for your entire army AND your crossbowmen and archers are now vulnerable to cavalry.

I'm very sorry, but the moment firearms enter the battlefield (not counting hand cannons, of course) the age of the arrow and the bolt is over.
>>
File: 2026.07.07-19.59.webm (3.92 MB, 1280x720)
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3.92 MB WEBM
Bonus track: firing in skirmish mode, showing how they fire individually.
>>
>>2445557
But we're not talking about a 1-on-1 fight.
It's about how to deal with arquebusiers supported by tercios.
What if you do arq+terc against some unit with shield with crossbows behind them?
>>
>>2445570
how do you activate fire by rank? even if i spread them out like that they fire and then shuffle back.
>>
>>2445570
i didnt even know they could fire by rank
>>
How hard would it be to mod in shotgunnners?
Instead of firing one shot, they fire a dozen lower damage shots.
Have them be a small unit of fast flankers, maybe a quarter as big as the others, but devastating at short range.
>>
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>>2445573
Give me an army composition, and I'll put it to the test. For now, here you have tercio and arquebusier versus broken lances and genovese pavise crossbowmen.

>>2445577
Skirmish mode. And don't forget that only the first two lines will fire. If you have to put your unit in three or more lines, or if you put them in front of a pike unit, the shuffle is better. And the latter case, put guard mode on, so they keep formation at all times even if they engage hand-to-hand.
>>
>>2445047
I just shot my pike all over my screen
>>
>>2445557
The fuck are you even talking about? Did I say that you should use archers? You use your own cannon and Arquebusiers /Musketeers.The double stacked units will take higher casualties so you trade far better and win. Arquebusiers also win against most traditional ranged units even in vanilla so I have no idea why you are treating this as some massive revolution. Also if the M2EX actually fixed fire by rank it would make units with deeper ranks fire faster while thin ranks would have to wait until the next ranks has reloaded .
>>
could the dev implement native vulkan into engine instead directx? does he plan anything like that?
>>
>>2445630
All right, all right, be chill my friend. I assumed you meant archers and crossbowmen like the other anon, so it's my bad.

For the record, everything you said in this post is true. Double stacked units take far more casualties (you can see that in the post above, how being double stacked the tercio+arquebusiers suffered quite a lot of casualties from a single unit of genovese crossbowmen), and cannon is the natural counter against pike-and-shot.

One thing though. As I mentioned, fire by rank only works in skirmish mode AND only for the first two ranks. It is the "shuffle", as another anon called it, that works with three or more ranks. And yes, they fire faster (up to a limit, of course) the deeper the ranks.
>>
>>2445633
But do they actually fire faster with more more ranks?
If you have three ranks, each rank might fire faster, but the ranks themselves are smaller.

It really depends on the cycle time until every unit has fire once, and i think two ranks cycle much faster than three.
>>
>look third age extended mod
>see this
> ALSO BIG PRAISE FOR THE DEVELOPERS OF THE EOP TOOL WICH TURNED MEDIEVAL 2 IN THE GAME WE ALWAYS DREAMNT!
Man they are really trying hard to shill an outdated tool that causes more problems than it fixes.
>>
File: Results.jpg (1.19 MB, 1911x2155)
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>>2445634
It's simple, we put it to the test. Two battles, two arquebusiers versus knights and we see who kills more before contact.

First battle, shuffle two ranks. Second battle, shuffle three ranks. And the results are...

Remarkably similar. Very slight advantage for the two rank shuffle, but the three rank shuffle ain't that bad either. Very interesting results, indeed.
>>
File: 2026.07.08-00.05.webm (3.94 MB, 1706x720)
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And another webm, this time with pikes attacking; here we see the famed "push of pike", and it is as expected terribly lethal for both sides.

Also, as we can clearly see, the superior Tercios got massacred by the French pikemen. Why? Because of depth of rank; more ranks, more offensive power. It didn't work like this in vanilla M2, but it does now.

After several tests, my conclusions are as follows: Minimum ranks for maximum effectiveness (that is, how many pikes can attack at the same time) is five. But, since we start to lose many men during the push of pike, to avoid the center of giving in the ideal depth of rank when fighting another pike unit is ten. Yes, TEN RANKS, if you want to stand a chance. Insane, but that's how they rolled in real life, believe it or not. The Macedonian phalanx had between 16 and 32 ranks, and the Thebans when they spanked Sparta's ass at Leuctra went with 50 ranks. So there it goes.
>>
>>2445075
>>2445683

Muh dick
they robbed me of this for 20 years
>>
>>2445631
dev is working on a dx11 port
>>
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>>2445162
>>2445738
Pike and shot bros, it's been too long...
>>
>>2445683
God my dick is so hard right now
>>
lmao
>>
>>2438306
What mods does it not work with? Any?
>>
>>2446189
Preety much any mod that doesn't use EOP.
>>
So what's /vst/ verdict? Should I bite it and give it a try.
>>
>>2446318
The verdict is that this is illegal and you should support CA's official remaster if and when it comes out.
>>
>>2446318
The only flaw is that the devs enforced Steam DRM
>>
>>2446327
How is that a downside?
>>2446350
So you need to own game on steam?
>>
>>2446364
There is probably a way to crack the DRM, but you have to go out of your way to do so instead of just installing it.
>>
>>2446327
EOPfag...
>>
>>2446350
Does it not work on the GOG version?
>>
>>2446471
Not by default, steam api is included with the mod and the exe uses it.
>>
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>>2438306
Is diplomacy actually fixed, or are you basically stuck playing wide as fuck every campaign like in vanilla
>>
>>2446490
This series is called Total War. If you share a land border with another faction then it will attack you within 5 turns no matter how good your diplomatic relations are.
>>
>>2446490
It includes the diplomacy fix, yes

>>2446494
Nigga, if you don't want to use diplomacy during your campaigns, that's on you. But that bug straight up made it useless to occupy cities instead of sacking them, and made it extremely difficult (and useless) to have chivalrous generals. These games have a lot of RP potential, which goes out the window with bugs like this one.
>>
>>2446490
I just did an England campaign where I took the northern coast of western Europe and allied with France. They never betrayed me while I was killing infidels around the Mediterranean.
>>
>>2446127
What mod is this?
>>
>>2446494
>This series is called Total War
I've seen this argument a lot over the last several years of me trying to get into the various Total War games, and it makes me wonder why they give players the option to develop their provinces at all in these games beyond fortifications if you're only ever meant to play in a play style that would simply ignore building those province improvements at all. In a prior thread I asked about building things that increased province income, and someone said that conquering new territory yields better income than developing your provinces every time. If it's like that, why not just remove all these things you're not meant to do and make the game have some simple Risk-like mechanic for recruiting new units without everything else? It'd give the devs more time to focus on making the battles better too.

>>2446508
Cool, I might try again with med 2 then with this mod on. I didn't check, but if this mod works with the expansions that'd be cool too, since I'm in the mood to try one of the DLC campaigns.
>>
>>2446516
The motherfuckers that go "it's called Total War" are usually S1/M1 fans, and do, in fact, want to go back to the simpler Risk-style maps with bare-bones economy and diplomacy.

Answering your question, yes, M2EX is compatible with Kingdoms. When you install it, you'll find four .bat files inside the game folder. They initialize each of the four campaigns. I made desktop shortcuts for them, for ease of use.
>>
Played M2EX and REX for a bit. Its shit. Units seem to be getting stuck in sieges WAY more often now. Units won't listen to you at all sometimes when they're engaged, you have to command them to move seven or eight times before they finally do something. With cavalry, its obvious since they'll keep on wanting to run back into an engagement after charging. Diplomacy oscillates between stubborn and pushover. Impossible to get a ceasefire with France when playing as England, but for some reason Portugal decided to besiege in Caen (they weren't even allied with France either) and I could peace out with them next turn. Other than that, other faction diplomats beeline to you to offer trade rights and map info at the start, allies will 100% backstab you still. Family tree got all fucked up, no names listed on anything. When I fought a siege with a General Edgar, it titled him King Richard in the battle when hovering over the unit. Setting grass and vegetation detail to the highest setting utterly tanks my FPS.

As well as that, I've heard bodyguard units for generals get randomly picked too.
>>
It's like a Total War game but without the jank
>>
Does it fix characters aging 6 months whereas turns pass 2 years?
>>
>>2446741
works fine on my machine
>>
make the flash enemy and own units toggleable please thanks
>>
had a field battle as attacker against 4 enemy armies.
plan was to ignore main enemy army and take care of reinforcements as i work my way towards them.
back left corner had lots of enemy crossbow and town militia entering, so they were easy to deal with.
from the left came ten units of various siege units and only siege units, and I thought that 5 units of heavy infantry could deal with it.
i mean not only ware my guys in heavy armor and swords but they also had superior numbers compared to the unarmed engineers.
should've been an easy fight for my heavy infantry but NOO, the goddamn siege equipment blocked my units from advancing.
the engineers should've been slaughtered in 2 minutes top but the god-awful pathfinding only allowed my guys to kill a quarter or a third of them before the enemy reinforcements reached their position.
and then the siege equipment blocked my guys from getting away. i had to spam move orders so that at least half of them managed to get away.

i think infantry should be able to destroy siege equipment so they can walk over it afterwards.

has anyone tried blocking all entranced to the main plaza of a settlement with catapults so that no one can get through?
>>
>>2446966
>has anyone tried blocking all entranced to the main plaza of a settlement with catapults so that no one can get through?
Famously, this is how Caesar won Alesia
>>
>>2446494
so no, got it
>>
>>2446471
this is how far Gabe dickriding has gotten, modders are now implementing steam drms to block of anyone who refuses to use the spyware.
>>
>>2447206
just crack it, retard
>>
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File: medieval chair.mp4 (2.88 MB, 720x1280)
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>eop devs threaten to dmca m2ex if they dare to implement an API for their memory hacks because muh gpl
LMAOOOOOOO
>>
File: image-189.png (1016 KB, 1577x653)
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shogun 1 on rex
>>
>>2447395
No much info
>>
The dev should make beheading animations trigger more often.
>>
>>2447439
huh
>>
>>2447439
is this fucking real???
>>
File: 1778123965651078.jpg (2.37 MB, 1879x2073)
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>>2447455
all the additions from the changelog since the last release + more optimization
>>
latest release for non-discord peeps
https://storage.to/wmh7rxUJK
>>2447395
>>
>>2447495
diplomacy changes sound kino, I wonder if they'll actually work as described
>>
>>2447536
20 turns sounds like remarkably little for a 'long standing' alliance, depending on how severely it's weighted it's probably just going to result in a bunch of passive alliance blobs that never do anything
>>
>>2447495
One thing they (and every modder too) should consider adding is that roads and (especially) ports reduce distance to capital malus so we can actually have colonial empires.
It's ridiculous that nobody thought of it before.
>>
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HMMMMM
>>
>>2447726
>Defensive siege
Easy win
>>
>>2447539
I know that sounds crazy but I like it this way.
I just want some comfy and calm campaigning.
>>
>>2447729
Captains too
>>
>>2447439
unironically looks beautiful
>>
What a piece of shit mod, spear militia beats foot knights.
>>
>>2447955
always did
>>
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>>2447953
>>
I agree that battles in these games are too easy, but very hard is just retarded
>peasant archers obliterating mailed knights in melee
>>
>>2447955
spears are long pointy sticks and so it is easy to be poked by multiple pointy stick handlers at once.
the heavy armor isn't actually to beat the pointy sticks in a prolonged fight, it's to advance under fire and have mass and protection when charging into someone.
>>
>>2448032
this, inb4
>nooo, swords beat long sticks!
>>
>>2448014
where you getting these pictures from man, i would eat a homeless guy's asshole for a S1EX and M1EX
>>
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>>2447955
I lost a whole 3 feudal foot knights against spear militia in a quick test, you're full of shit.
>>
>>2447955
>>2448045
Nevermind, I'm retarded I launched the wrong .exe. The anon is right foot knights lose against spearmen now. Into the trash it goes.
>>
>>2448045
>>2448049
tried it out myself. gave my town militia and enemy heavy infantry full chevrons so that they actually fight until death and don't break.
result, enemy had 1 man left while my town militia was still at 40/150.

i think the main reason is that the fights are opportunistic.
in S2 for example all fights after the initial charge are 1v1. they fight in locked animations and when one is victorious he engages the next free enemy.
in M2 all fights after the charge are XvX. units hit whoever they can reach without elaborate choreography, just swinging their weapon at them.
so while the dismounted knights have relatively short swords and are more spread out due to their lower numbers the town militia can turn each fight effectively into a 3v1.
>>
>>2448071
But why the astronomical difference between med2 and m2ex?
>>
There's a bug with spearmen in the latest release that give them some pike property (making them OP as fuck). Install this https://github.com/Pannoniae/rex/releases/tag/21/06
(or wait for the fix) if you don't want foot knights to lose to spear militia.
>>
Reading through the M2EX discord and far too often when someone makes the mere IMPLICATION that they're working on their own submod, custom faction or something similar, a dozen of ideas guys crawl out of the woodwork to copypaste aspie ramblings about how they want their favourite obscure tribe or fiefdom added to the game with a completely unique roster built and modelled from the ground up while also maing the mod 'historically accurate' by either just making the faction arbitrarily appear as a horde because there were no records of them even existing prior to XXXX AD or by having the entire mod start right when they were at their peak
This only firmly convinces me to never publish any of the things I've made if this is what you end up needing to deal with
>>
>>2448180
you are just looking for things to get angry about, those guys just make me chuckle and they are actually useful if your going to decide to make their faction.
>>
I wonder if ME2 can run on my UHD 620...
>>
When is UI being reworked for ultrawide?
>>
>>2448231
About a fortnight
>>
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>>2447439
>>2448014

You're not trolling, right?
>>
>>2448541
you never used your shield as a hang glider?
it is a tried and true technique in the HEMA community.

it was prominently used during the battle of agincourt.
the english didn't have as many archers as everyone believes.
half of the men were aerial troops who rained spears down onto the advancing knights.
and as spearmen deal bonus damage against cavalry they were exceedingly effective.
>>
>>2448541
i think one of the devs is here
>>
Very good and all bit can we dismount cavalry in sieges now before battle?
>>
>>2448892
I need ME2X for shogun 1 right now.
>>
>>2448937
That's probably a lot harder to do. Would be incredible though.
>>
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Dev roadmap video.
https://www.youtube.com/watch?v=hXMFgxA_05A
>>
>>2449141
Feels like they really can't decide between "Yeah this is basically just vanilla with hardcoded limits removed" and "Yeah this is Vanilla but with every single attribute and variable being modified while we also add 200 custom events and scripts"
>>
>>2449157
Every vanilla overhaul mod project ever eventually devolves into being a sort of total conversion mod.
>>
>>2449157
it's baffling how he adds the most random shit like randomized general units as default
>>
Am I homosexual if I want them to add a replenishment mechanic Empire style?
>>
A few ideas, no idea how hard they would be to implement.

The ability to release captured units with a guaranteed payout.
Normally asking for a ransom gives a chance to get paid.
It should be possible to release prisoners but confiscate and sell their gear for a smaller payout.
You get neither dread nor chivalry for it.

High dread generals should also get paid if they execute prisoners and for everyone fallen in battle, ally or enemy.
Normally people wouldn't touch the gear of the fallen due to fear of miasma infecting them, but the general intimidates them enough so that they do so anyway.
The florins received should scale with dread and at full dread the money should be half the training cost of a unit.
So for every two men killed you would on average get enough to train a new one.
If you constantly slug it out and lose as many men as the enemy you would still earn enough to refill your units basically for free.
But then there is the upkeep you pay for the time it takes to retrain them and you don't actually get all that much.
So at the end of it all fighting someone just lowers your army upkeep for this turn. The army truly earns their keep.

High chivalry should replenish part of your units when you release prisoners without confiscating their gear.
You are so chivalrous that some of the released men decide to join your ranks.
The higher your chivalry the more your units refill.

So while dread reimburses your for fighting, making fielding your armies somewhat cheaper and also causes enemies to break faster giving even more dosh for captured soldiers, chivalry keeps your own armies from breaking and at peak condition by refilling them with volunteers from the released prisoners.
>>
>>2449141
>20 mins of idea guy rambling
>0 gameplay footage
>we have 50% of a map done
this shit is never getting finished
>>
>>2449374
Chivalry shouldn't have a direct reward. The whole point is that you're being a moralfag, while Dread is pure practicality.
Chivalry should be rewarded with long term really good traits.
>>
>>2449266
>he adds the most random shit like randomized general units as default
That was a feature request to utilize general unit pool.
>>
>>2438306
is this shit available anywhere or what
>>
>>2449521
on github
you should wait for the next big release though
>>
>>2438306
I read somewhere that the AI in M2TW won't take provinces from countries the player is at war with. I haven't found it again but it aligns with my lived experience, anyone who heard something similar?
>>
>>2449517
If you listen to even 10% of the suggestions on discord from the rambling schizos, you'll end up with an unplayable mess.
>>
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med 2 on dx11 with unlimited LODs
note the fps
>>
>>2449335
I would rather have very slow automatic replenishment for elite like 1-3 guys per turn, and and maybe 5-10 for militia, so that way you can keep units lifespan for longer, but no so much so that you still need to relay on merging units and recruit crap / mercenaries to fill the gaps.
Empire replenishment made stuff too easy a lot of times, it was basically having a whole new army in 2 turns. Like for example, imagine playing GB in the Americas theater, instead of having to relay on militia and native mercenaries, you can just use a few thousand gold and 2 turns, and you 20 stack of line infantry you shipped from Europe is full again.
Is just one of those weird things Empire introduced and could have been great if made correctly, but were left completely bare bones and ended up being too meh or downright usless.
And I say this as someone who started with Empire and still love it despite being probably the worst old total war of them all
>>
>>2438423
>Why is suddenly everyone some bizarre moralfag reeeeing about how editing executables is illegal?
Because lawyers don't understand computers and assume complete nonsense in court with regards to contract law and consumer law.

It's probably why games get neglected over time and then some admin from a parent company deletes source code from their system.
Happened with Nintendo from memory.

Proprietary licenses for this shit is just a scam to enable lawyers to make loads of dough from IP law anyway. That's why a lot of the modding and cracks that actually made some older games playable often came from former communist countries.
>>
So why doesn't the Rome Remaster run anywhere near that fast? Is CA just this incompetent and shit at programming? Is this the state of game development industry right now?
>>
>>2449982
The rome remaster is a PC port of the mobile version of the game
>>
>>2450019
>The rome remaster is a PC port of the mobile version of the game
Years ago, I would've thought this was an ironic joke. Now it's 50/50 odds it's true.
>>
>>2449868
How have they not frozen to death?
>>
>>2450021
They're finnish.
>>
>>2450022
they've clearly only just deployed. They haven't even started.
>>
>>2449982
The Rome remaster is not even from CA, it's from Feral Interactive, they gained rights to make their mobile versions. They also have Med 2 and Empire in mobile version, we could have had modernized versions of both games years ago if Feral ported them to PC, but I guess CA didn't allowed for some retarded reason
>>
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>>2450019
A (back)port of a port. No wonder CA apologists get their panties in a twist when actual improvements like M2EX are made
>>
>>2450252
>Feral Interactive
But how is a professional studio incapable of making a proper port which runs as fast as bunch of unpaid amateurs in their spare time? Whats their excuse besides being completely incompetent retards who should be forever blacklisted from making games.
>>
>>2441882
The mods are the real meat of the game and the historical ones are all quite accurate and have long biographies and events explaining history as you go through the game. So yes, medieval 2 is the history enjoyers game.

Also why would you mention nu total war when none of their shit is historical and they have generals soloing an entire army . Seems like you dont even care about the history and just want to play warhammer total war guilt free. Which you are welcome to do so away from this thread.
>>
>>2450275
They never did an amazing job, the just ported the game to mobile and fixed the bare minimum. Its probably even worse when you realize they got access to actual source code.
The only thing commendable that the ports have is that they were forced to modernize some stuff to make it work, making it relatively better than vanilla, otherwise, they would have copy pasted the EXE in android and called it a day. All modern mobile development is pajet slop of the worst kind.
Playing Total War on a phone or tablet is retarded to begin with, the only reason I even gave a shit about Feral to begin with is because it was realistically the only chance for a remaster of Med 2 till now.
I genuinely hope someone in the future works on a cracked version of Empire and both CA and Feral get fucked
>>
>>2450282
>generals soloing an entire army
The only mainline non-WH game that has hero units is 3K and you could always play records where they are just cavalry like in other games from the start. Even troy went back on it post-release (well unless you want to play the full fantasy mode anyway) and pharaoh is bodyguard only. They change based on gear, but it's a normal unit on battlefield.
>>
Historyfags are obnoxious. All of le ebin historical mods that autismos cream their pants over have always been a bloated mess, mostly unplayable due to broken scripts, long ass turn times and frequent crashes, and ugly UI elements and unoptimized shitty graphics.
>>
>>2450282
Mods being the meat of the game is faggot thinking. Nobody would care about the mods if the base game wasnt fun.
>>
>>2450323
it's the same with gunfags.
>why didn't you include assault rifle #315-5/2 that was produced in the months of june and july of year x by nation y? it had a screw on a slightly different location compared to the /1 variant. looked the same and had same stats but you should've included it if you wanted to make a proper gun-mod.
>>
>>2441012
honestly, the remaster is better
>>
>>2449437
From what I gathered M2EX as a project is separate from the campaign mod in this video but their discord server has a channel to 'discuss' the latter and it's basically just this >>2450323 >>2450357 with people writing hundreds of messages about how the various Aztec tribes need to be accurately portrayed
It's dead, Jim
>>
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So how does this work? Is it really based on some sourcecode leak?
>>
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for me it's imperium surrectum
>>
hey anons, the gigacampaign is under m2ex but dw I didnt descend into historyfagging or anything, normal updates will continue as usual. It's made by a bunch of other people who joined, they're more traditional modders I guess

we'll see whether it will work out or not ;)

I've just finished porting the game to dx11 and optimising it atm, yall will be able to run muuuch larger battles without spritefagging (i.e. extreme settings) on a playable framerate

also, a wee spoiler for vst: 40units/new UI are coming ;))
>>
>>2450412
is that Shogun stuff your doing or is it some anon baiting?
also, will you eventually bother fixing Alexander?
>>
>>2450413

consider it semi-confirmed, SEX is by one of the M2EX devs, it'll happen unless he'll get bored of it lol

re alx: I'm not sure what the problems are, but I'll fix them if you lmk ye
>>
>>2450403
based. i wonder if theyll keep the penises when they eventually get to the barbarians.
>>
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>>2450418
sick!
didn't play it much as it crashes right after battles crash log is on d*scord, submitted it few days back
only other minor thing I've noticed are original rome faction banners on cities under fog of war
>>
When your army stands in hostile territory and damages the environment, do you get florins out of it or are you just denying the enemy some income?
>>
>>2450449
The latter
>>
>>2448197
It can't run on many slightly old cpus because of avx2 optimizations.
>>
>>2449141
Why not just have the whole Old word plus some of americas?
>>
>>2438423
>>2449915
Do you really think some autists is going to fight this in court and win?
>>
>>2450412
Should have SDL_shadercross or NVRHI to have made it cross-platform.
>>
>>2450412
Characters aging fix when
Multiplayer campaign battles when
Dismounting cavalry during when
Is passive AI during sally out when settlement has cannon towers (the ones that bombard them at deployment range) fixed?
>>
>>2450639
UHD 620 was 7th gen igpu so hes fine, in fact every intel cpu after 4th gen Hawsell (included) has avx2, sadly i have fucking 3rd gen xeon ...
>>
Has anyone got M2EX running on linux with proton? REX works well but M2EX refuses to launch no matter what proton version I use.
>>
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>>2450747
>>
>>2450748
This worked, thanks!
>>
>>2450711
I thought my haswell didn't support it because im lazy and asked llm and it lied to me.
>>
>>2449915
>>2450641
I mean with projects like this there is a risk they will C&D you or something and it's a loss for the community when it happens, but people still go ahead with it. There's no need to simp for the corporation ahead of time and go
>reeeee, this is illegal, I'm calling the police, it's made by evil hackers, aiyeee corpoman save me, someone is making unauthorised changes to 20 year old videogame.
Where's the spirit of freedom.
Also I kinda doubt good goy omegashill like lionheart would be covering it without getting a go ahead from a handler at CA.
>>
>>2450784
>Also I kinda doubt good goy omegashill like lionheart would be covering it without getting a go ahead from a handler at CA
Good point. He probably asked them beforehand about it.
>>
does the "widescreen" option in the video settings ever did anything and does it do anything now?
>>
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>spearbug
hey retard
you can
you know
change compiler flags
or
refactor code a little bit
and it just might go away
>>
>>2445075
>>2445762
>Winged Hussar's you into a pulp.
>>
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Will EB2 devs do anything with this
>>
>>2438738
>squirrel
why that instead of lua? seems like it's not used much anymore.
>>
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Woke M2EX devs removed slaves from their engine. Literally unplayable.
>>
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>>2451585
>>
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New rendering.
>>
>>2451714
why does the grass look different?
>>
>>2451704
Do you have a dl link or do I have to join some discord to get this fix?
>>
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>>2451735
higher render distance
>>2451762
https://litter.catbox.moe/cl9dvi.7z
Latest test build. Contains many bugs.
>>
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New test build release
https://litter.catbox.moe/8x51np.7z
https://litter.catbox.moe/2hm7d2.7z
>>
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New new test build release >>2451924
https://litter.catbox.moe/nug9aj27gdtszuvn.7z
https://litter.catbox.moe/omtxikzkc5ets9f0.7z
>>
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call me when someone patches the steam DRM, im not giving money to CA
>>
>>2452035
pirate?
>>
>>2452035
Replace steam dlls with ones from regular folder from here and you are good to go.

https://github.com/Detanup01/gbe_fork
>>
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The fundamental problem with this project is its being developed by someone who fundamentally fails to understand what the game is supposed to play like or why its fun or what the community actually values. Thats why the updates keep veering into bizarre gamebreaking territory like the retarded rotating campaign map camera or the ugly minimap or even gameplay balance changes like the unlimited diplomat actions or the noninstant building demolitions or the OP spear units. Even worse when the actual players ask for a simple toggle to disable these (((fixes))) the response is pure arrogance.
>>
>>2449141
>>2450640
>Empire total war map but in MTW2
Western part of North America is needed.
>>
>>2452177
who the fuck writes like that, it hurts to read
>>
>>2439079
NEWFAG ALERT
>>
Is it true the M2EX dev is literally vibecoding the entire thing with AI?
>>
>>2452177
Yeah, every time someone tells him to stop taking changes too far he gets defensive and hostile. Feels like the original releases will need to be locked into a vault before it ends up feeling like a different game.
>>
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>>2450400
someone answer this
>>
>>2452223
It's revere engineered with ghidra(NSA tool)
>>
>>2452216
he probably has autism, why else would he do all this work for free?
>>
Do i still need to copy the javelin fixes that mods do with m2ex?
>>
>>2452035
bruh its like 80% off equivalent to 3 dollars a couple of days ago
>>
Seems like the dev posts here, I have one request: could you add "fair" difficulty, a difficulty where neither AI nor the player get any bonuses or disadvantages.
>>
>>2452397
isn't that just Medium?
>>
Problem with history mods is that they are mainly concerned with historicity which 1, doesn't always make for a fun game and 2, they often get history wrong like cavalry being naught unbeatable in stainless steel.
>>
>>2452399
Medium gives you heavy advantages. Rebels don't attack your cities and the AI can't hire mercenaries.
>>
>>2452397

sure thing, sounds like a really cool feature :) will add it in the next release!
>>
>>2452177

what are you talking about, you can just not rotate the camera, the minimap is very customisable in the prefs, multiple actions for agents are qol, the building demolitions are also customisable (timed / instant / disable entirely), OP spear units were a compiler bug and not an actual change, fixed already
>>
>>2452426
Unlimited diplomat actions arent “quality of life” you mong they change the core gameplay loop
>you can just not change the camera
not when you create universal key bindings to rotate it randomly when my finger slips oh yeah and if you spent 5 mins or one claude prompt wrapping your (((improvements))) in an if else if block we wouldn’t even be having this discussion in the first place also quit acting like you know what the game should play like better than the people who spent decades actually playing the game really you talk so much shit about feral when you’re following their exact footsteps by implementing (((improvements))) no one asked for without giving the players an option to go back to what they prefer
>>
>>2452425
Thanks, Pannon
>>
>>2452452
thank you twc grandpa, time to put you to sleep
>>
>>2452452
boom boom seethe
go lie in a ditch you old crotchety faggot
>>
Any update on REX for Shogun 1?
>>
>>2452452
I also think this whole thing is a huge monkey paw, but you can also just... not download and play the mod?
>>
I'm not reading the whole thread, is it playable and stable?
>>
>>2452527
June release is mostly good, test releases (available on d*scord) are shit
>>
>>2452529
I mean with mods
>>
>>2452534
yes
>>
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>gate keeps your mod community
>>
>>2452583
Who is this faggot?
>>
>>2452583
What did he do?
>>
>>2452583
>Lesbian
Doubt.
>>
I get stuck on loading battles in mods, I can hear the sounds of battle but visually it's stuck on loading screen with bar filled up.
>>
>>2452712
actually it's in vanilla too but when i first installed it was working, maybe something corrupted my game files, but I haven't done anything unusual.
>>
>>2452608
>>2452685
Lead of EOP. He has his fingers in most major active mod projects and has been working on getting most mods to adopt EOP. With the arrival of M2EX, he has forbidden M2EX integration with EOP. So now most mods will never be able to use M2EX unless they drop EOP.
>>
>>2453010
Such a snake. Instead of joining forces to help with the superior project fynn and the eop trannoids are doubling down over some fantasy that if m2ex gets popular and taken down CA will take down eop too, pure fantasy land and egotistical trannies. They even cry and piss their pants about a m2ex EOP compatibility layer
>>
>>2453451
If being taken down is not concern then why implement steam drm?
>>
>>2453459
It's piss easy to remove/spoof stop being a third worker and crying
>>
>>2453464
It's even easier to not put it in. I just asked a question.
>>
>>2453464
Third worker? Its not his fault he works the night shift.
>>
EOP snailcats still haven't realesed 4.0, what's up with that?
>>
>>2453774
they're too busy playing M2EX
>>
>>2453774
Main dev injured xselves during a dilation session
>>
Does this work with the warcraft mod? Or the hyrule at war mod?
>>
>>2453774
Too busy lobbying with mod teams to keep them from switching.
>>
So what happens once one single "big" mod switches over to M2EX?
>>
>>2454068
Realistically nothing because I get the impression that at this point in time most people have a single mod they primarily use and just stick to exclusively playing that



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