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Starsector thread: whine about the inclusion of a hardcore mode after years of LARPing as a hardcore gamer edition.
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>>2439592
>hardcore mode
You wanna know what's hardcore...
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>>2439592
Why would I whine about that?
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>>2439627
fpbp

also
>calling some gay shit gay
>le whining™
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Finally thank you Alex
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>>2439632
>fpbp
family planning benefit program?
I can't wait to see how they fuck that- oooooh

>>2439592
It's just a race to the bottom of proving your selfworth to voices on the internet. Ain't gonna touch it, because my autism is required elsewhere.
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>>2439673
>game "development" is just taking fan made mods and slapping them into the game
dishonest game design
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>>2439673
>May 26
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>>2439592
Why does the player have to retire after just 25 years anyway? The in-game reason is I haven't had a single game last longer than 20 years but what's the lore reason? Are they canonically already 60+ or something? Commanding ships isn't that intensive. Something that would be cool instead is a health stat that decreases based on time and actions. Getting your ship blown up, especially if the hull breaks apart, should be a pretty big blow to your health for example. That would encourage you to play a bit safer, run reinforced bulkheads, and even transfering off of a ship to pretty much doom it but ensure you aren't on it when it blows up. If crew morale was ever introduced that last one would be the easiest massive morale penalty as well.
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>>2439716
I predict the "limit" is going to be meaningless as it's going to be like 100k creds a month to become adeptus mechanicus and become eternal when your volonoes are already collectively making 10 mil a month.
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>>2439716
Alex already caved on that issue. Now the retirement cost no longer scales over time. It's purpose is to symbolize that you've beaten the challenge of extended mode (and get you to stop playing because Alex realizes the later stages of his game are mediocre.)
>>
Speaking of, who's the oldest human in the lore?
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>>2439740
Kanta.
Mostly a clanker now, but was actually around when the domain was a thing.

>>2439734
>(and get you to stop playing because Alex realizes the later stages of his game are mediocre.)
Calling bs on that myth.
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>>2439734
>to symbolize that you've beaten the challenge of extended mode
You can "beat it" by just sitting around doing literally nothing for 25 years. Having the game running in the background for a set amount of time is not an achievement. Then again, in a game with no endgame, what is?
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>>2439698
yeah at least he doesn't charge $20 for nerfed versions of them like that faggot tyrone that makes rimworld. shit nonetheless tho
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>>2439673
>may 26
>this fucking jeet
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>>2439782
You clearly haven't read his book
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>>2439792
"read my book, goy :^)"
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>>2439740
Anyone from a cryosleeper?
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>>2439805
Does it really count if they're on ice?
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>>2439809
If you had fags on ice, would it count in court?
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>>2439816
"he said he was a cool faggot like freddie mercury, your honor"
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I hope there's some more Brother Cotton content in the future. he's so chill and I love LP
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>>2439852
there's only 2 luddics I trust to be actually honest and faithful, Brother Cotton and Jethro.
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>>2439592
>Update still not out
At least we have this to keep us going https://youtu.be/Yq16EzJ-jQo?si=55C01QhA0-v-idEb
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>>2439868
goodbois
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>>2439888
such a good update. I just got the test pilot stuff maxed, and slapped the dash charge system on a capital. shit is gooood even though its 36 points
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lol just tried it on a paragon too. watching the big fucker go WEEEEEE is the funniest shit I've seen since odyssey bowling
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>>2439888
Why does this insufferable faggot keep trying so hard to sound like sseth?
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>>2439912
sounds more like he's trying to roleplay Don LaFontaine but doesn't have the voice for it
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>Do the MRC meme start
>Immediately find a Legion (XIV)
Blessed run. Thanks be to Ludd.
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>>2439927
blessed campaign start! I have really been enjoying it and having a bunch of little mechs chopping shit down with swords. been getting good capital ship drops too
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btw, get you a few of those AA valkyries and slap wingcom on them asap. its so fucking good
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sorry, wrong thread. why do they look the same ahhh
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>>2439942
I've already grabbed a few. Fielding them in mass seems strong, but all those coffins shreds your crew.
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>>2439912
>trying so hard to sound like sseth
I don't he's trying anon, I think that's his voice
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>>2439957
yeah think I put pirate valkens on all of mine, or kyoukos. went to try out threat with my current fleet a few mins ago, and MRC got sat bombed to death while I was gone so no more arma questline on this save. sindria and hmi have been suuuuuper-aggressive to MRC, and nex keeps making bounty hunters teleport onto me as soon as I leave a system, so I kill 2-3 -> ohnoesss more sat bombs. like, calm down boys. I'm the one shooting up to get ghetto temporal shell in my mechs
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shit, nm. sindria just invaded new meshan. I can just take it back
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>>2439888
ArmaA is cringe since the dev removed the Bihander LPC 200 years ago
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>>2439958
It's the inflections and the rthythm and flow up speech, he's blatantly imitating, and his comedy + editing style makes it even more obvious. Just cringe shit all around.
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Say, since the HMG is going to get the General tag, is Elite Point Defense still going to work?
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>>2439966
I believe alex said it will have the pd_also tag so it should still work with PD skills and hullmods
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great, so my stupid hmg + thunderhead build remains viable. somewhat.
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Hm. wonder if there will be another retarded ship like the anubis this patch that I still wont use
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>>2439964
this boy just discovered shitposting vids. there's like fifteen guys I have personally watched that do that lol
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>>2439964
Is your favorite movie Boss Baby, by any chance?
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ALEX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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>>2439980
NTA but he's clearly imitating Seth in his speech mannerisms. No one actually talks like that, it's a performance for videos.
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Over a year for literally nothing. Whats in this system anyway? Just some random spooky shit that doesnt matter?
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yeah, I took meshan back and forgot to give it to based luddic path. I feel gross now. think it's reload time!
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>>2439983
me irl when 0.96 came out and it was just some luddic church quests and the invictus
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>>2439989
>>
I wonder what ol' papa cheddar and osama bin luddin are up to these days
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>>2439409
What mod is that?
>>
>give colony I invaded to LP
>"2 AI cores have been hidden away from luddic path"
>my contact disappears
O.O it's like Yachiru on bleach all over again
>>
Did Armaa get a secret update or something? Why is it suddenly being talked about a lot? It's still 3.25 on forum with a wip 3.3.1 on git, both pretty old updates.
>>
dunno. I'm using 3.2.5 and havent used it in years so it's new to me
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>>2440045
The 3.3.1 is only a few weeks old.
But to answer your question, a popular youtube person made an ARMA video.
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nobody expects the astral drive-by ahhhhhhhhhhh
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>be me
>on this s-modded insulated engine+solar shielding invisible stormproof fleet kick
>pretty comfy time
>like 150 sensor profile with a full fleet and sustained burn on
>on my way to a spysat mission
>see pic related on the way with no point cost to recover
>iaintevenmad.jpg
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>mfw Dawn Given-Unto-God won't join up with a Sindrian fleet
Why the fuck not? We literally dindu nuffin, get in the mech, whore.
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>>2440080
my wife is too pure for the gas men
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it's perfect
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>>2440080
PURPLE TRUMP WILL NOT DIVIDE US
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>>2440080
>will leave if you use Shroud weapons
>will leave if you satbomb He*e or Tr* tach
>will not join Sindrian fleet
>hates it if i go full pather
Here is your Trad Luddic tomboy GF bro
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>>2440095
well thats gay. I wanted to go full pather
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>>2440095
She chills over shroud stuff if you select the right option in her shrine events. Though that is currently not working in the latest version. There's 3 states for her, normal, hopeful, and independent. Hopeful doesn't have any interactions but independent makes her a bit more flexible.
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>>2440045
Last I heard about it outside of Mediocre Tuber Videos was some drama where a guy got really mad about ships from Derelict Expansion making that one mission where you divebomb a planet too hard and whining at the dev until it was changed to use a whitelist to placate him.
>>
lol DEX is such a good mod
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>>2440109
Did they just not use any mechs or something? DEX ships can be a tough nut to crack but they are at the end of the day shieldless shitters piloted by gammas firing primitive weapons. Most mechs in the mod can easily handle even capital grade ships with hit and run tactics.
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>>2440128
This was an autistic sperg even by the standards of this game's community. What triggered the meltdown wasn't even one of the really nasty ones, it was the fat fuck damper cruiser that just sits there and gets shot while other ships try to close on you.

Then he started screaming about how he used the nuke command repeatedly because it wasn't fair or some shit, and proceeded to whine about DEX being OP for like five days.

Fucker got the DEX dev to nerf the damage on the quadcoil-lookalike too somehow, and now the thing does basically no damage to armor. How the fuck do shitters have so much sway in this community?
>>
>discord drama sbout literally whos
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>>2440128
true story. I chopped down an astral with the valkhazard sword while being fighter spammed
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>>2440136
>discord drama that directly makes mods worse because every modder randomly caters to some litterally who
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>>2440139
play meme mods
get memed on
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>>2440140
What mods are not memes anon?
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>>2440141
the ones not influenced by d*scord
i.e none
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>>2440028
Ship Mastery System. It lets your ships (and NPC/enemy ships) "level up" and gain perks, and also adds a bunch of exploration content.
>>
Reminder that most people who were crying about needing something like extended mode to prolong the early game also bitch and moan every time they have to actually do early game combat and skip straight to late-game.
For good reason, shit ships with no officers exacerbate the ai and balance issues which are by far the worst parts of the game with hyperspace mechanics being a close second. And i’d be a good opportunity to convince Alex to do something about both if only everyone on the forums took a break from dick-riding him lomg enough to tell him
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>>2439904
Now put this shit on an Invictus
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>>2440166
I like early game combat because I can use a single frigate or destroyer to solo the enemy's shitfleet.
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>>2440309
already "upgraded" to the 3.3.1 pre-release version that nerfs it to be destroyer/frigate only. no idea why dudeman had it cost 36 points on a capital to just be like HEHE WHOOPS and neuter it
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>>2440166
this
>>2440342
stop fucking around Alex
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>>2440166
It's mostly down to weapon design. Alex thinks that all weapons must either be overpriced or suck, so you get stuck with dogshit weapons in the early game because early game ships can't mount anything better.

Any mod that gives access to Weapons That Actually Work early game such as the previously mentioned derelict mod make it far more enjoyable.

Though it must also be said that weapons being bad, variants being bad, and ships being bad are all downstream of every enemy in the game having no strategic AI except mashing the Full Assault button after 30 seconds, except for the Threat for some reason.

Make the enemy AI not shit, and suddenly everything else is allowed to improve.
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>>2440344
Thr same exact litterally who that whined about the Jeinus mission whined it was OP so it was removed to cater to said litterally who.
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>>2440361
ohhhhhh good. I mean, I think you're full of crap, but we'll go with that
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oooh this little LG destroyer mech called the Cetan is pretty leet. it has a bigass lobster claw option that's like a mini-TPC and just a good well-rounded ship
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Shill Wide Horizons to me
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>>2440599
Bigger sector, bigger loot, more planets, more things to explore. also some black void neutron stars and purple hyperspace cloud
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>thinking about how tahlan is useful sometimes even though I ignore legio and GH shit usually
>see this
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>>2440626
sometimes i like tahlan for based ships like the castigator and kassadar being a great pit stop on the outer rim
and then shit like this shows up and im pulled back into nia tahl's magical bullshit
sell it to the pirates
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>>2439409


What mod is this from?
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>>2440675
you read my mind, son. thats exactly what I did :D
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>>2440698
>>2440165
>>
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Alex you aren't going to get away with this
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I will take his watermelone
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found one of these floating and it is reeeeeally fun. solid in a group too. comes from caymon's ship pack
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Well, done with another playthrough. Tried using Hivers Swarm, because the idea of fighting back a gigantic army of zerg/tyranids sounded fun.

They got their teeth kicked in.
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>>2440827
Main problem with Hivers (besides the obvious) is that it's clearly designed around everyone teaming up against the blatantly galaxy-threatening invaders, but Starsector doesn't work that way from either a lore or gameplay perspective.
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>>2440838
yeah Rarr did a video where he tried to save the galaxy from them, and all the other factions just kept shitting on him lol
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>>2440838
>>2440840
It was pretty bad when Diable and Star Federation, my weakest faction mods, were beating them silly and repelling their strongest raiding fleets. It reminded me of the Adversary mod, which is a similar idea of an extremely high powered enemy faction designed to be a threat to the sector, but everyone dogpiled them and wiped them from the sector, without my help.
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>>2440842
yeah old hiver swarm was fucking hardcore. he has chickenshit difficulty options now because of it. they used to just spam 10 capital fleets at you over and over
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>>2439673
saar
your izzat debt saar
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>>2440165
>It lets your ships (and NPC/enemy ships)
It doesn't actually do anything for NPC ships
its just a cheatmod like any other mod that messes with skills and s-mod stats
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>>2440875
>It doesn't actually do anything for NPC ships
You didn't play the mod.
Either that or you're a pussy bitch who turned the mod difficulty to the easiest settings to disable enemies from leveling up, making your post entirely disingenuous.
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>>2440878
>You didn't play the mod.
I have
I also know java
I looked at the code
You don't know what you're talking about and it shows
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>>2440889
There's literally a listing on the ships that have levels in their hullmod section. And on endgame enemy fleets you can see them use level 7 (max level) effects, such as Wolf/Medusa teleporting around with their modified Phase Shift, or Novas getting a shitload of damage resistance. Those are not passive effects you can ignore the existence of, they actually happen right in front of you. You can even modify the NPC fleet level variance in the settings.
But sure, keep pretending you know what you're talking about.
>>
The problem with any mod that increases the s-mod limit is that enemy AI ships will just get random s-mods that may or may not drastically improve the overall functionality of the ship. Meanwhile for the player it allows to optimise insanely OP builds. Same goes with exotica technologies, bionic alteration, and just about any other powercreep mod. They're all very thinly veiled cheatmods.
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>>2440896
You don't even need mods for that. Best of the Best is one of the objectively best skills in the game for a reason.
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>>2440897
Mods like progressive s-mods and the like allow you to boost ships to upwards of 7 s-mods without the cost of dedicating skill points into a tree. Pretty big difference if you ask me.
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>>2440896
Like another anon said earlier, most of the balancing problems stems from the AI just being shit at the game. I don't think it'd be reasonably hard to make late game fleets have specific S-mod setups (some mods already do that with their scripted fleets) so that they don't seem so arbitrary.
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>>2440894
Yeah
Those do exactly nothing
all you're seeing is just placebo
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>>2440926
You did not play the mod.
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>>2440844
to be fair, last I remember the designs are entirely unintuitive, what with the dainty dragonfly being much tankier than that fucking bulky battleship bug and the fucking fighters are the worst with that fucking hyper tankiness and regenerating health on top of having standard weapons and the flux to shoot them constantly.

if your fighters are, on a 1 to 1 basis strong enough to kill omens, you've failed at balance.
>>
While I have no idea whether the masteries actually work for enemy fleets I can safely say Ship Mastery System is a cheat mod for the logistics masteries alone.
A single Atlas being able to carry over 5k cargo is insane.
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>>2440973
>A single Atlas being able to carry over 5k cargo is insane.
vanilla bulk transport + s-holds gets you past 4k
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>>2440973
You don't need more than 2 vanilla Atlas' (and that's already pushing it) worth of storage anyway. 7-8k cargo will carry everything you need unless you're trying to ferry around multiple capitol ships while exploring (lmao) or autistically need to stockpile all the useless food/ore/etc you find while exploring.
>>
>>2440896
lol I saw a guy use exotica once and it was just rigged as fuck. was like, "people play like this... why"

>>2440961
yeah back then I just remember LOLFIGHTERS XDEEEE ALL UR FRIGATES AND DESTROYERS R DEAD :^) and there was this busted-ass large energy weapon that was like 700 damage 700 range and like no flux cost. they would invade everyone with like 9 of those capital spam fleets and have like 40 fighter wings per fleet. I fought off an invasion once for like an hour, and was like 'fuck this gay shit'
>>
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Gib burn drive or plasma burn or, ideally, plasma jets to this mofo so it can keep up with fast cruisers on the opening dash. It doesnt have enough guns to kite at the distance anyway so no need for maneuvering jets.
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In the upcoming extended mode, besides doing stuff at the core like trade, bounty hunting and stealing convoys, the only profitable end game without colonies will be basically aiming for the blue AI skill and run a crewless fleet to hunt ordos? Or will fuel expenses fuck this one up too?
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>>2441019
it already has jets and unstable injector lol
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>>2441047
Its still slow!
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>>2440986
I have the need to autistically survey every planet and loot everything of value.
Except probes with defenders, fuck those.
>>
>>2441019
>Falcon (P) is too flow, Gotta go fast
>Not taking polarised armour for the speed boost
Skill issue



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