Summer as hot as Cleopatra edition. Thread about historical Total War games and their mods.previous thread >>2324264
>>2440556Also, forgot to add, fantasy mods for historical games also welcome.As always, asking for anons to recommend me mods for Rome 2, especially one's that make units look more visually accurate to history. And also, post screenshots.
>>2440556Is Pharaoh worth getting on a sale?
>>2440576Have not tired it yet. I hope they made armor look historically accurate, I want a bronze age game.
>>2440563Elder Scrolls mod + unofficial patch + tamriel enhanced. Good fun.
I got Rome 2, Med 2, Shogun and Empire. What other TW game should I get?
>>2441062Warhammer 3
>>2441062Depends on what time periods and places you like, really. That's the whole point.
the romans are coming
The Rome Expanded mod for the basedmaster is peak
>>2441101>inaccurate flat thureos shields for Romescuta where not like that.
>>2441142idk, thats how their historians chose to interpret it for the polybian romans>VI.23 > [1] The next in seniority called hastati [*ἁστάτοις / hastatois*] are ordered to wear a complete panoply [*πανοπλίαν / panoplian*]. [2] The Roman panoply consists firstly of an oblong shield [*θυρεός / thureos*], the convex surface which measures two and a half feet in width and four feet in length, the thickness at the rim being a palm's breadth, [3] It is made of two planks glued together, the outer surface being then covered first with canvas and then with calf-skin. [4] Its upper and lower rims are strengthened by an iron edging which protects it from descending blows and from injury when rested on the ground. [5] It has an iron boss fixed to it which turns aside the more formidable blows of stones, pikes, and heavy missiles in general. >[15] but those who are rated above 10.000 drachmas wear instead of the breastplate [καρδιοφύλακος / kardiophylakos] a coat of chain-mail [ἁλυσιδωτοὺς περιτίθενται θώρακας / alysidotous peritithentai thorakas]. [16] The principes [πρίγκιπας / prinkipas] and triarii [τριαρίους / triarious] are armed in the same manner except that instead of the pila [ὑσσῶν / hysson] the triarii [τριάριοι / triarioi] carry spears [δόρατα / dorata].
>>2441211>>2441142although the shields they have for the romans does seem to be more fat than the slim ones seen on the heavy reformed greek infantry.
>>2440578As a big bronzaboo I'd say they pass a layman's sniff test but there is stuff which is not authentic to the period, either because it's very clearly drawing from a later period (Assyrian/Babylonian stuff) or there's just not the material on hand (Thracians, Trojans). I may be wrong but I don't remember anything that felt glaringly out of place like Troy2004 dudes or anything. When I looked at the units my issue was more too much bronze and not enough rawhide for scales or shields and such. It's the equivalent of having Romans running around with iron-faced iron-rimmed iron-backed shields.For my project I'm trying to curtail the natural bias to 'fun unit design' over 'tedious unit placement' by holding myself to implementing the actual code for Assyria, Babylonia and Elam in a lump sum once I have the VMDs done for their units. Since I have to re-do the unit stats entirely it feels more efficient to do it all in a lump group rather than piecemeal. I did do a draft run of it and, assuming I have it right (looking at the amazon mod for a frame of reference to see what he had to add for a brand new unit table wise) it's not AS bad as I was worried, but it's still spreadsheet hell. Unit cards wre also fun to make, as I felt like since you look at them more often than the actual VMD on the battlefield it makes more sense to make them look fancier. I'm missing some like Assyria's sappers and I have to double check if Assyria's earlier chariots had a shieldman, but Row 1-2 are Assyria 3 up to the armored slinger is Babylonia, then the last 5 are Elam.
>>2441448You're making a mod? For which game?
redpill me on rex/m2ex, is it based off a decompilation?why is t it closed source?
>>2441565Yeah for Pharaoh. Goal is to make a 8th-6th century campaign experience deeply rooted in research to the best of my abilities. I'll even include little images documenting the most salient evidence I could find since with the less popularly known factions people could think some choices are just spurrious and unfounded. For example Phrygia, threadbare as it is, has an amazing depiction from Gordium Megaron 3 frieze (wish I had remembered where I got the freize from, thankful as I am to have saved it) of two handed lances and shields on their back for heavy cavalry in the 8th century. Similarly by cross-referencing Aeschylus The Persians (41-47), Sappho's Anactoria, Jeremiah 46:9 and to an extent Xenophon's Cyropaedia (~IV I think) we can draw an idea of Lydian chariotry being heavy but also bow armed, despite the usual presumption of a Western charioteer by now being either javelins or dismount.There's a lot where I'm having to purely innovate, but after enough digging I am surprised at how much material I've been able to find. Some areas worse than others though.Problem is I am a serial abandooner of projects and I get caught in the weeds of 'what's fun to tinker with vs what's practical to get the project moving fast'. Worst case scenario I give up and just upload everything I got to the workshop and tell people go nuts. Better case scenario is I release either staggered or all at once the new faction rosters, then try and overhaul the campaign map to be 8th century but I don't know how difficult it is to change startpos positions via scripting.
Just picked up Rome 2 on sale. It had a rocky launch ay but I heard it's pretty decent now. Base game good enough for my first playthrough? Cream.api should get me the DLC if I need them. Do I need some mods? Haven't played a historical title since Warhammer 1 release wish me luck
Is there a Empire mod that ports the content from the A New World mobile expansion to PC?
>>2441983Good luck.I dunno, dlc might be useful for certain factions and campaigns.Save mods for later.
>>2441997No, and Empire was intentionally made bitch to mod too.
>>2442256>Empire was intentionally made bitch to mod Really? That seems dumb. Why would they do that?
>>2442266They switched to gigajew mode, probably thinking that mods would cut their DLC income.
>>2441062Attila. do it.
>>2440576Despite the backlash it's not a "bad" game. I like the multi resource economy and regional recruitment playing a bigger role in campaign, the fact that terrain plays bigger role in battles. You can play a scheming canaanite merchant taking over egypt. It's okay. It is a bit of a Rome 2_2_2 though. Despite coming out after 3K and CA pretending it's a "mainline" game it's based on troy which is based on wh2 so you don't get things like 3K's much better diplo and it's mostly just the same rome 2 mechanics with some faction unique stuff, so I wouldn't call it particularly good either.If you are legit interested in bronze age or just want to play a few campiagns in a different setting it's not a bad pick on sale, but it just doesn't really bring anything new to the table and exist only because "historical" fans would go apeshit if it went a decade with no new games and nothing on the horizon (which sort of failed because nobody accepted it as a mainline game anyway)
>>2441739>redpill me on rex/m2ex, is it based off a decompilation?I don't know if he admits it explicitly but there's really no other way it's possible. He 100% decompiled the binaries. With modern tools and AI thrown in it's probably not that hard for someone motivated and skilled in reverse engineering.
I love artillery
>>2441062Rome 1AttilaWarhammer (only with CreamAPI)
>>2442647>Rome 1Eww, bronze age Egypt in a wrong setting. If you recommend Rome 1 then recommend mods for it too.
>>2442956fair point>Europa Barbarorum>Total Realism>Rome Expanded (Remaster)>Rome Retrofit Re-Envisioned (Remaster)
State of the world in 416, ~20 turns before Attila arrives (first playthrough so only on Hard).West: 4 field armies, 2 in Italy 2 in the Balkans. I was hoping to colonise northern Italy but the time it takes to get high-tier cities might make it impossible to get properly set up (Milan has not even a level 1 village yet).East: 4 field armies, now the Sassanids are neutered I was hoping to pull 2 armies back to Europe and leave just one in Ctesiphon and some garrisons in Armenia.I think I fucked up since I didn't build any unit recruitment buildings except for cav, so to get to the top tier for onagers/infantry it will take way more than 20 turns (presuming I don't want to do it somewhere faraway like Syria). Not sure if I am overextended either... maybe Pannonia will have to go.
>>2442963Now we're talking. Good to see that they made some mods for the remaster version too.
>>2441903Well, hopefully it works out for you.
>>2441903I feel your pain, anon. I was working on a shogun 2 mod, still kind of am but taking a break from it due to a sort of 'writers block'. I think it mostly achieves what I set out to make it but then I'd think of different ideas or features, try them out then double back on them. I hate bloat mods and I was starting to see it turn into that the more I tinkered with it.
>>2441448Do you know if there's a way to add more character portraits through mods? Or is that hardcoded? I know it's autistic but I can't get over the fact that each faction gets like 3 non-unique character models so if you play long enough (or just play as a generic faction) everyone looks the fucking same.The game is called Pharaoh dynasties ffs, but if you actually want to play long enough for "dynasties" to kick in you need to put up with same face for some reason.
Take lesson Hannibal
>>2445105Thanks.>>2445163I haven't gotten to that stage yet, but let me take a look. https://steamcommunity.com/sharedfiles/filedetails/?id=3320741050This mod does improve the variety, and given they were able to do so I suspect it is possible. Oh, you said portraits.campaign_character_arts_table = this has the art set ID, the uniform (goes to agent_uniform_table)campaign_character_art_sets_Table = this has the art ID, the main_unit You could reverse engineer how I assume that mod did it. Alternatively, in the RPFM the bottom row will tell you if you have a file error. IE if you make a new entry and you are missing it in table dsfargeg_blahblahblah then it'll give you a warning.So yes it should def be possible. I'll try and do a draft example in the near future and post here the workflow if I do. God I am not looking forward to that. Frankly relating to what I say below it would be far smarter to put that autism towards lords and not units as much.>>2445115The way I'll phrase it is thinking with your stomach or more so getting lost in the forest for the trees. When you are looking up close at units in my case, you get lost in the details that frankly are rarely ever observed except in screenshots. Hence why my earlier stuff had the absurdity of maybe 20 different tunics - that said, it would also be used across units so there's a benefit down the line. The only way I can see fighting against the bloat and writers block is to try and parcel your project so you can do it in bite sized chunks.
>>2445491I mean the idea would be to have more variations for generic characters. Right now I think it's something like 2 variations per character type (guardian, archer or whatever the names are) so in total it's like 8 variations per culture
>>2445741The issue I'd see is just how many variations of a variation you need. For bay as an example, he has:~38 different VMDs of him and his equipment. Granted half of these are his elder form, which just swap the skin. In the character arts table bay has 102 art set Ids, since there is one for each of his forms (young vs old, each unit type he can be, then for each unit type medium vs large vs small shield, medium armor vs heavy). Thankfully the card just requires a single card - except that I believe every lord has to have their monarchal form, too. Again with bay as an example, he's got: ~6 with 5 of them swapping the headgear.Now multiply that by 8 and then repeat for each culture and you can see how tedious it gets, even if a lot of it is just quick data entry of 'swap this line for that'. You can always scale down the bodyguard variety while scaling up the number of lord VMDs (appearances) which is what I intend to do, or just add onto those VMDs in vanilla with your own (Which is what you could do). But your goal should def be doable. I see no reason on the face of it why this would be hardcoded. You'd just have to figure out what db table says "use XYZ entries for possible lords of culture ABC".
Staunch line of spears is all you need.
Gods... I hate _____
>>2447471Venice
KINO
>>2447471Milan
Soon™https://youtu.be/edwx5mLc8hQ?si=ymAg0n32k95AXkmg
>>2447504>>2447569So, uh, which one...
>>2448193Yes.
https://steamcommunity.com/workshop/filedetails/?id=2237412566I hope mods are not outdated...
Post screenshots.
>>2450627
>>2452234