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File: 1764523805955853.png (3.48 MB, 1920x1080)
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All things Dawn of War.
>>
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Patch 2.9.0 for Dawn of War: Definitive Edition.
https://store.steampowered.com/news/app/3556750/view/681879414933294218?l=english
>>
I remember playing a DoW mod that introduced titans and stuff, it truly was absurd. A titan would have a range covering an entire map. Dark elder had invisible titans and focused on killing my detectors. It was truly retarded.
>>
>>2440947
Probably Ultimate Apocalypse. Most kitchen sink mods have titans nowadays.
>>
Some poeple say DE is good, but others say it's pretty bad. What are pros and cons of the DE?
I tried playing the OG a few years back, but it wasn't well optimized for modern PCs.
>>
>>2440949
Probably. Well in any case I'm bored of Warhams and Frozen Throne has much better gameplay.
>>
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i like watching heavy bolter fire slam into ork blobs
>>
>>2440953
>cons
You're paying premium for an old game
Some of your fav mods might not have been updated to work on DE.
The font looks like shit right now, but that's due to a recent update which might undone/tweaked with a upcoming patch.
Playing skirmish for the older games requires you adding a specific launch option.

>pros
It just works on modern platforms, but new patches might cause a period of instability until an hotfix is released.
Most active competitive playerbase.
Balance patch support.
Mod development is now focused on supporting DE.
Mod tools are slightly better than the old ones.
>>
>>2440941
SPEHSS MEHRINES!
Greetings from /tg/
>>
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https://www.youtube.com/watch?v=VEpODv4qmLk
What do you think
>>
>>2441003
Looks pretty okay, the wargear looks interesting but the units animations look really janky specially when they say that it was a priority for them.
That ork guy played like shit.
>>
>>2440944
did they finally fixed the skipping dialogue banter between commanders and the ending cinematics??
>>
>>2440960
>Balance patch support
This is a con
>Playing skirmish for the older games requires you adding a specific launch option.
Can you also play multiplayer in the older modes? That is the dealbreaker for me. I want to be able to play vanilla DoW or WA, not be locked to S*ulstorm
>>
>>2441193
Apparently yes, but most people play Soulstorm.
If you want to play vanilla add "-modname W40k". If you want to play Winter Assault, add "-modname WXP" instead. You'll need to change the launch option each time you want to change module.
>>
>>2441003
It looks way too much like Dawn of War 3 mixed with elements of Dawn of War 2. FFS why is it so fucking hard for these devs to just do an updated Dawn of War 1? That's literally all that people have been asking for years but we keep getting this shit.
>>2441063
>but the units animations look really janky specially when they say that it was a priority for them
It's the Iron Harvest guys so it shouldn't be surprising.
>>
>>2441003
from the sound of the space marine player, they really nailed the "losing against a morbidly obese autist" part of the tabletop at least
>>
>>2441317
>It looks way too much like Dawn of War 3
How exactly?
>>
>>2441003
Looks good honestly
>>
>>2441196
is dark crusade just DC
>>
>>2441437
-modname DXP2
>>
>>2441003
Ork player played fucking terribly. Was expecting a green tide but he didn't do that. He was floating on so much req and power sending small groups weak groups at the Space Marine player. He should have been pumping them out constantly
Apparently the low tier Ork boys and shootas become free when at full waaagh according to the UI description so he really should have been pumping them out constantly at that point
>>
>>2441463
Yeah he even said at the start orks need to outnumber marines to win and never came close. He spent too much time teching to the gargant I guess.
>>
>>2441003
Only interested in ripping cones and playing last stand
>>
>>2441463
it's an obviously staged match and muhreens are going to win promotional material
>>
>>2440960
What about the AI slop I keep hearing about? Like they run all the graphics through ugly AI or some shit.
>>
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>>2441532
AI upscaling was involved. See pic related.
Source: https://www.gamewatcher.com/warhammer-40-000-dawn-of-war-definitive-edition-design-director-philippe-boulle-interview-mod-support-graphical-upgrades-online-infrastructure-and-more
>>
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>>2441795
This is how the portrait looks right now.
>>
Hello everyone
Ive recently bought dow 1 DE,am having alot of fun but my fav will always be dow 2 personally and i just love martellus and diomedes too too much.


Its been ages since i olayed dow 2 on disk but the steam version is on sale so id like to ask you guys 2 questions.

Does it have all the dlcs? And how does it run on modern machine and hows the steam version?I dont wanna have another battlefleet gothic 1/2 moment where its broken and doesnt even start.Im fine with some oldjank rare crashes as long as i can play the campaigns again.
Cheers to all
>>
>THE WAGES OF SIN ARE DEATH!
>>
>>2441898
DoW 2 Anniversary should have all the DLCs. It works fine on my kinda old machine.
>>
>>2441898
Steam Version runs fine because Retribution released on it directly. I've haven't had any issues with it on the others. Thank God they removed that awful Games for Window BS
The Chaos Rising campaign was great and for me my personally favourite. The Aurelian Crusades are such underrated events in the 40k universe, shame really that only DoW players know of it while most 40k fans especially the tertiaries have never experienced it or know of it
>>
>>2441795
Holy shit this is ugly, have they fixed it yet?
>>
>>2441003
Orks look weak, he didn't recruit higher tier Ork units and Ork vehicles just got mogged by one meltagun unit and one tank. Also no permanent dead bodies like in all Dawn of War games...

No Scouts for Spess Mehreens and they went all in with Infiltrators/Reivers, epic fail.

It looks like a weird hybrid of Dawn of War 1 and 3, at least the animations don't look that janky anymore.

I'm glad I won a Commander's Edition copy from them, otherwise it's wait and see mode for me.
>>
>>2442235
>It looks like a weird hybrid of Dawn of War 1 and 3, at least the animations don't look that janky anymore.

it does still have retreating but at least the retreating guys don't bolt out of the fight like usain bolt. hopefully this means you are actually better off expending squads and not meticulously protecting them like in past games

also noticed a distinct lack of MG squads locking down huge chunks of the game map and bogging the game down to suppression slop. also probably a good change too
>>
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>>2440941
i really like spehss muhreens
the entire 40k lore is so absurd and i love it
>>
>>2442341
congrats, you know how to have fun. seems like every other faggot nowadays encounters 40k and feels an obligation to go
>this isn't realistic. this isn't a serious work of science fiction. this is too edgy to be taken seriously by serious readers such as myself.
>>
>>2442346
Not him, but I take the edge and the silliness seriously like every fan should.
>>
I'm not big into 40k but I know Orks have some kind of morphic resonance thing going on, it would be interesting to see diminished experience from dead units transfer to new units. I like CoH but the universal retreat mechanic seems antithetical to the vibe of 40k.
>>
>>2441317
Why are DoW1 fanatics such stupid gorilla niggers?
You can't even articulate your thoughts coherently.
Devs TRY to carter to you and you repay them with such nigger babble
>>
>>2442515
>Devs TRY to carter to you
Things that never happened.
>>
>>2441898
>And how does it run on modern machine
If you get the sound bug (sounds stop and then you crash) then install sound files from the Elite Mod
>>
>>2442519
You are just like HoMMIII fanatics
Will never ever get the true sequel because your taste is based on autism and nostalgia
>>
>>2442527
>nostalgia
I can play these old games right now and compare them to the new ones. Nostalgia has nothing to do with it.
>>
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>>2442529
>not denying the autism
>>
>>2442532
You're in a thread on /vst/ for a 20 years old franchise. What the hell did you expect?
>>
>>2441317
Hero units gurgling standard units cocks is already a huge deviation from DoW3.
>>
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>>2441003
this looks pretty good honestly
>inb4 doomer naysayers
>>
>>2441003
This actually looks like dogshit.
It looks like a mod for DoW 3, which given the short dev time, it probably is.

I am not buying DoW 3 and you cannot trick me into buying it pre-modded.
>>
>>2442235
>I'm glad I won a Commander's Edition copy from them
how??
>>
>>2442577
This is one of the big things I noticed. You can really tell the people complaining that it "looks" and "plays" like DoW3 have never even played it and only regurgitate the common most spoken things about it without knowing.
Almost like they are baiting
>>
>>2440941
https://www.reddit.com/r/dawnofwar/comments/1ukulwm/dow_4_looks_underwhelming_my_opinion/
https://www.reddit.com/r/dawnofwar/comments/1ukulwm/dow_4_looks_underwhelming_my_opinion/
https://www.reddit.com/r/dawnofwar/comments/1ukulwm/dow_4_looks_underwhelming_my_opinion/
>>
>>2443767
>graphics not clear
15 years too late to complain about it when everyone decided that 1000 filters makes good graphics
>selection screen bad
>must show Warcraft 3 screen because DoW1 was worse
>map shows too much
ground too soft

and finally
>R*ddit
Volund tier shit
>>
>>2443767
holy shit I knew reddit was retarded but he's actually suggesting that dow1 screenshot looks better? I can't even blame nostalgia goggles, I think he's just an idiot.
>>
>>2442527
we dont accept the shit you are trying to feed us , now piss off shill
>>
>>2443886
and the cycle begins anew...
>>
>>2442341
well 2bad they nerfed space marines/ravens. play the elves if you wanna win campaign with less bullshit.
>>
>>2443767
>screenshot of upscaled old game
>screenshot of compressed youtube video, zoomed in
death to all gamerdads
>>
new gaymeplay

https://www.youtube.com/watch?v=-1wLXolX4CQ
>>
>>2446063
Looks great. Factions all play differently
>>
>>2446080
yes i'm quite surprised that all the factions look fun and interesting. i was annoyed that imperial guard didn't make it in but orkz, admech and necrons look fun in their own right

i liked the necrons aesthetically in dow1 but it seemed like they whiffed it on how they played. they had too many bullshit units that distracted you from a-clicking a bunch of warriors down mid. here it looks like the warrior crawl is the backbone of the faction and the gimmicky units are for shenanigans
>>
>>2446063
Do units not get thrown around by explosions? I didn't really see it happen either in this video or the previous one.
>>
>>2446063
This reminds me so much of dawn of war 3 in so many ways. Especially that unit browser at the bottom looks a bit out of place.
>>
>>2440944
>DoW1 getting balance patches in 2026
Holy fuck.
>>2446063
It looks decent, like surprisingly decent. I though Iron Harvest was ass and I was worried this game would be slavjank with a 40k coat of paint but it looks like a real game.

One obvious issue I see with Necron though is their resurrection gallery mechanic. It feels like it's designed specifically to reward you for spamming one unit type which is definitely going to become gay and lame as soon as players have their hands on the game.
>>
>>2446151
>It feels like it's designed specifically to reward you for spamming one unit type which is definitely going to become gay and lame as soon as players have their hands on the game.

it didn't seem that effective for the necron player, it seemed like he overcommitted to making spamming the warriors and galleries. they seem good as a way to churn value and wear down the enemy but not useful as a main playmaking force
>>
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>>2446063
Necrons were my favorites in the closed beta.
>>
>>2446151
>t it looks like a real game.
Don't get confused by graphics. One thing to note that I saw is that combat didn't look very tactcal. Extremely fast paced to the point nobody could really outflank each other.
>>
>>2446155
>a PR guy couldn't A move to victory so it's fine
I'd argue the opposite, the fact that the PR guy fell into the trap of spamming resurrected chaff all game and never building any anti-vehicle units against the vehicles destroying him demonstrates exactly why the design here sucks.

Rewarding you for spamming one unit is the same as punishing you form building anything else, which is exactly what drew him into the trap of trying to just spam his way forward instead of fielding any counters or supporting units. It wasn't until he lost resurrection chambers that the psychological lock was broken and his brain finally let him build anything else.

Competent players will probably find a more cost-effective or better-scaling unit to spam resurrect on but the issue isn't that it might be imbalanced, it's that it directly pushes players into a pattern that's both gay and lame. Whether that play pattern wins them the game or loses it for them doesn't really matter.
>>
>>2446063
Admech look fun as fuck. I am unironically getting a little hyped.

>>2446185
It's just a med bunker with bells and whistles anon, this guy didn't play orks properly either. Devs being bad at their own game is the standard.
>>
I wish there was a Heroes 3-like (fast turn based strategy game with similar overworld/combat map split) Warhammer game.

Dawn of War is still the best strategy game ever made in the 40k universe, but it doesn't go that well with the real-time system + "one of our squad is engaged in melee with one (1) guy? everyone, drop your rifles and surround him with your batons" [(1) guy is the demon lord]

The melee engagement system should've been strictly unit-to-unit basis (and in return make it easier for melee units to stay in engagement so no more "hehe, I will throw this unit a bit away so my AI resets and stops engaging in melee now") not unit-to-squad basis
>>
>camera very zoomed out compared to dow1
instant boughted
>>
>>2446274
DoW2 had the best unit controls.
>>
>>2447047
No, it didn't. Melee combat was peak jank with its weird ephemeral animation lock rules. Some attack animations locked in fast and dealt damage, others had such a long windup the attack got cancelled because the enemy was running away. It was weird, inconsistent, and annoying as hell. I MUCH rather preferred DoW1's seamless fluid swapping between combat states.
>>
I refuse to believe stripping out unit collision was the only way to improve pathfinding.
>>
>>2447098
Did you play 2? The CoH cover system meant everything had to path terribly, melee was dysfunctional and weapon teams were fucking awful. They never made it work.
>>
>>2447098
removing unit collision from any coh game would instantly improve it. i don't think there is a satisfying way to allow 2 slow vehicles to get past each other in a tight area without pissing the player off.

desu for any non simulation RTS i'm quite happy with "ignore collision when pathing, but make the units repulse each other when they're too close" as a way to handle collision
>>
>>2447125
actually now that i think of it, i think COH does have some mechanic where if the pathing is too involving then tanks just phase through each other lol
>>
>>2442527
You are right. DoW fans will just play modded DoW1 until the end of time.

DoW4 looks like it should be a huge step in the right direction being basically DoW1 with DoW2 power mechanics and more and more distinct factions, greater units variety, and modern 40k stuff.

However, it also has CoH2 commanders. Which were a huge cancer on that game and will be a huge cancer here: designed to sell microtransactions and encourage grinding.
>>
>>2447353
CoH2 commanders don't matter much. Every faction came with at least 3 with the game and one of them has always been meta. If they release a broken overpowered one for 10 bucks then you can call me on it, but I'm not worried about it. The game will be a DLC vehicle with factions if it doesn't flop either way.

What can they realistically do to get people to shell out? Named commander from your favorite chapter? I doubt it, the game is blood ravens centered and they told people to just use army painter for other chapters, no cato sicarius for $10 here I think.

Unique vehicles? Like what? That hover rhino instead of a rhino? A slightly different pattern leman rus or baneblade hull? I'm sure it's possible to package some cool 40k thing in a special commander but I'll believe it when i see it.
>>
>>2447421
>What can they realistically do to get people to shell out?
I want a special edition with no primarisslop, necrons, or tau
>>
>>2447436
I think your wish will not come true.
>>
Do you think they will remaster DoW 2?!
>>
>>2447421
>Named commander from your favorite chapter?
yes, and the other chapters literally have their own codex now
>I doubt it, the game is blood ravens centered and they told people to just use army painter for other chapters
oh you doubt it? and they said they wont sell things? that has historically been so reliable hasn't it
>no cato sicarius for $10 here I think.
just like space marine 2, 40k paypigs will pay up to cosplay their favorite things
>Unique vehicles? Like what?
are you fucking retarded 40k has endless vehicles
>A slightly different pattern leman rus or baneblade hull?
oh yes you are retarded
>>
>>2447586
ESL
>>
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>>2447524
>>
I hate how spongy the enemies are in DoW 2
should I just play it on easy?
>>
>>2447586
He really does seem retarded.
>>
>>2447524
If they did, I would dread it.
Feels like too much technology lost now

>>2448223
Bruh... You are playing RTS(turned into Diablo for the Campaign)
>>
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>>2440944
>guard mostly gets buffs
>everyone else mostly gets nerfs
Based.
>>
>>2441003
>assault marines don't get a jump pack to start
>it's a unit upgrade that you apply to them
>seems like the unit upgrade system has slightly more depth in terms of how it effects each unit's usefulness
Honestly looks kinda cool, definitely needs more weapon options tho.
I like the idea of having a base unit for specific roles, that can be upgraded into a specific type of unit.
Imagine doing something like building an APC, then upgrading it into an artillery platform as the guard, maybe giving a bonus to firing speed for units garrisoned in it, I think that'd be cool.
>>
>>2448223
Regular enemies have decent bulk on normal. It's the bosses that are ridiculous.
>>
>>2449446
Can you choose the equipment of each soldier in the squad or is it a package for all of them? I'm just thinking CoH where some of a squad can have great anti-inf weapons and a few At weapons too or making them all one or the other for specialization.
>>
>>2449450
it looks like it's a generally application thing, but I'd need to rewatch it
>>
>>2449446
>>assault marines don't get a jump pack to start
That's because they are nuMarine assault "intercessors" and those don't come with jump packs by default now.
>>
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How could they have thought this was acceptable
>>
>>2449716
what are we looking at?
>>
>>2449723
Looks like the icon was poorly upscaled.
>>
>>2440941
https://www.youtube.com/watch?v=wmsRwJmiD0A
https://www.youtube.com/watch?v=wmsRwJmiD0A
https://www.youtube.com/watch?v=wmsRwJmiD0A
>>
>>2449723
I thought it was a minefield
>>
>>2450148
https://www.youtube.com/watch?v=hbxVuRaS6yI
>>
I didn't even notice there was a Dawn of War 3
>>
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>replay dow1
>it's not as good as i remember
I'm ready for something new
>>
>>2450225
>dow3 felt like starcraft 2
retarded nigger alert
>>
>>2449624
So why did girlyman change the doctrine of assault marines? Does he find jump pack cringe?
>>
>>2442515
>Devs TRY to carter to you
then why no make dow 1: 2
>>
>>2447353
>However, it also has CoH2 commanders.
They really need to stop trying to push this sort of thing.
It sucks, just put the abilities on a building or ingame unit, then the player has to actually build towards the point where they hit your incoming attack with a "no fuck off" orbital laser as opposed to just casually unlocking it with points as the game progresses.
It feels the same way sprint does in every first person shooter, it makes sense in some games, but doesn't need to be in every game, and pushing it in places where it doesn't need to be feels like generic trend chasing.
>>
>>2450540
With commanders you can add 10x the variety and options to a game than if you just make things into superweapon buildings.
>>
>>2450574
Yeah but it's a cheap solution to add variety.
Actually having to build a building is more satisfying because you're pushed towards interacting with the game's existing systems and fitting it into your build planning, and can change your strategy to move towards it mid game if you think it's the optimal choice, all while potentially broadcasting your intent to the other player if they see you starting it.
With leaders you pick a guy and get X amount of abilities that you can call down.
Sure, you may not get as many options before you start the match, but it does offer greater flexibility during the game itself.
>>
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>>2450583
You can have both. CoH2 gave most factions building chain options. Do you want the infantry building right away or do you want light vehicles? Support weapons or skip a tier? It would be more complex than desirable if you added all the commander options as buildings. With commanders you can have choice in the rigid part of the game and in the commander options. You can go into the game planning to play commander 1 and play commander 1, or you can see your opponent is doing something and counter him by picking commander 3.

If all the complexity is tied into buildings there will be fewer options available because a meta will always develop and with buildings, you will probably only have binary choices while commanders offer you not only 3 choices, but a second level of choice on top of the building choices(I'm saying 1 out of 2 buildings multiplied by 3 commander choices equals six options rather than if there were 3 or even 4 building choices which only give you 3 or 4 .
>>
https://www.reddit.com/r/RealTimeStrategy/comments/1uwlk1h/the_good_the_bad_and_the_ugly_of_dawn_of_war_iv/
https://www.reddit.com/r/RealTimeStrategy/comments/1uwlk1h/the_good_the_bad_and_the_ugly_of_dawn_of_war_iv/
https://www.reddit.com/r/RealTimeStrategy/comments/1uwlk1h/the_good_the_bad_and_the_ugly_of_dawn_of_war_iv/
>>
>>2450599
go the fuck back, tourist
>>
>>2450599
remember when they made units readable in dow3 and every bearded millennial freaked out because it wasn't hecking 'grimdark' and now their #1 complaint is that it's not readable enough
>>
>>2450608
>Hey remember when that kid came into the ER with 2 limbs chopped off, a piece of rebar through his intestines and an eye hanging out? Yeah he had a stupid haircut, embarrassing!
>>
>>2450608
no, i don't remember that
furthermore, just because you read two different complaints on the same place (reddit, which is where you belong), it doesn't mean they came from the same person, autismo.
>>
>>2450574
except it also removes the entire layer of mindgames and scouting because if you know the commanders then you know what your opponent is going to do
it should just be a few choices you make in each match not tied to commanders outside of it
>>2450592
>implying a meta doesn't develop with commanders
when you make the choice during the match there is much more potential for off meta play where you feint or catch your opponent off guard
when you have to pick everything and then go into the game you are always going to be inclined towards the meta conservative options because you cannot rely on an unusual game state
it is literally game design to sell shit
>>
>>2450625
You don't know what your opponent is going to do because he brought 3 commanders.
>>
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any preorder chads here wanna play coop 3 days earlier than the peasants?
>>
>>2450723
yeah
>>
commanders are just tech you didnt earn
>>
buildings are just welfare commanders
>>
>>2450630
>summons one unit in the first 2 minutes
>you now know which commander he chose
It's right, even ignoring that they will sell them and make you grind for them it is bad game design. Decisions should just be in the match.
>>
>>2451008
Then they picked an early game commander and you can just pick their counter. You have no idea how CoH2 played, do you?
>>
>>2450943
imagine this: an RTS where you pick all your buildings pre-match and then you can just click on units

i think it will be a big hit with dow 2 players
>>
>>2451146
so like castle wars?
>>
you have to have a very high IQ to understand the strategic depth of off-map call-ins and instantly deployable units
>>
>>2451119
Retard, the point is it removes all ambiguity from the rest of the match. They can't feint and bait you or hide their tech.
>>
>>2451207
So like the standard since CoH1 and DoW2?
>>2451227
That's their choice. The start of game commanders all offer excellent early game units in exchange for less impactful mid or lategame. It's called a "trade-off".
>>
>>2451245
>still failing to understand
>>
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i want to play this NOW
>>
>>2450235
>Play after +10 yeras
>It's great
>Play with Unification mod
>10/10 GOTY
>>
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>>2451255
I accept your concession.
>>
>>2451540
kek nice gif
>>
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>Dark Crusade campaign on hard
>Space Marines
>Try to take Tau stronghold
>Get beaten pretty bad at the start, then when I think I've recovered, get demolished when the Hammerhead shows up
The Tau stronghold being a massive pain is nothing new, but how the fuck do I get past this as SM? I admit to being unfamiliar with the faction, but holy shit this confuses me.
>>
>>2451925
>but how
you don't
sm is the weakest faction which is just another reason why dow1 is bad
>>
>>2451508
Trannyfication mod you mean. All the mods miss out that youre suppose to be at max popcap a 3rd edition 2000 point army.
>>
>>2451925
The random barracks around the map will all produce attack waves and clearing them will help take the pressure off you a bit. Having a good early game where you get through the initial wave mostly unscathed and/or take out a few barracks early on that map I think is the main key to surviving it.
Hammerheads (and skyrays and fire warriors) deal a lot of damage and outrange your shit but are fairly squishy so you have to manually target them.
Building some assault marines might work? I haven't done a campaign with SM in ages though and have no idea what DE has done to them.
>>
>>2451925
I don't remember shit about Tau stronghold in DC, but SM for me always relied on at least two tactical squads with rockets to snipe vehicles from afar and dreadnoughts in the front tanking while terminator/tactical heavy bolter/plasma squads focus fire individual squads and delete them from combat
put your dreads in the front so your everything can get close enough to fire
you will take casualties so better have breathing space in terms of resources to reinforce immediately
>>
>>2451255
not him, but it's you who fail to understand that picking an early game comm and revealing whatever special call-in or stuff it has early is the same as if the dude built buldings/units in a commanderless game and poked with them early revealing their intent and strategy
there is no tech to hide there, you know they went early build and if they don't win there it's over for them anyway
>>
>>2451932
>sm is the weakest faction which is just another reason why dow1 is bad
DOW1 was fine in vanilla and WA. DC is when they completely obliterated the balance and fucked the whole game up. Eldar probably had the highest skill ceiling but SM was very strong if played competently.
>>
>>2440941
https://www.youtube.com/watch?v=wmsRwJmiD0A
>>
>>2452218
I watched this for a couple minutes but then I turned it off because all he was talking about was DOW3, which is a literally who game that no one played or cares about.
>>
>>2452218
buy an ad
>>
>>2440941
I wonder what kind of new factions will be added to DOW 4 post-release. My first guess would be the usual suspects like Chaos or Imperial Guard but knowing GW they could try and push the Leagues of Votann. Which I wouldn't mind because while they are slightly more barebones compared to the other major factions right now their addition could be a good way of showcasing obscure Imperium weapons tech that the actual Imperium factions don't really use anymore in canon. Plus it'd differentiate DOW 4 from its predecessors in a big way like they are already doing by adding the AdMech.
>>
>>2452699
fuck admech fuck voten
>>
>>2452725
This. Femstodes or fuck off. The blacker the skin the better.
>>
>>2452699
Chaos eldar nids IG, then tau drukharii and sisters. If these sell maybe votann and knights.
>>
>>2452733
>chaos eldar ig tau

Yeah those make sense.

>nids

Bit difficult to convey the scale with them in a smaller RTS like DOW.

>drukhari

Maybe but they aren’t too popular.

>sisters

Lmao nobody likes the sisters, I think it’s guaranteed we’ll get votann before the sisters ever show up.
>>
>>2452733
>knights
Those are already folded into AdMech tho
>>
>>2452806
Oh are they? nevermind then, I haven't seen a unit list yet.

>>2452804
I like sisters fug you. Bolter bitches are awesome. They made necrons look zergy, I'm sure they can make nids work.
>>
>>2451925
turtle up until you get a death ball then click forward, the true RTS experience according to /v/
>>
>>2452804
Sisters are my favorite race to play in dow1.
>>
>>2452804
>Lmao nobody likes the sisters
Anon...
>>
>>2453046
this is what most people want from RTS, which is why they only ever play against AI and disparage PvP
>>
>>2453046
>>2453137
how else would you handle it? this isn't something where pvp skill will help you much is it? i'm sure being good at pvp would help you stomp the ai on regular maps, but stronghold maps are different. the enemy already controls 90% of the map and has a bunch of units and buildings. it's not like pvp where more aggression or scouting or battling it out for map control would help.
>>
>>2453137
Micro is work, I play games to have fun.
>>
>>2451932
>>2452079
>>2452118
Cheers, anons. Tacticals with missile launchers were the key to winning it for me, and it even proved handy in he Eldar base next
Pic semi-related: wanted to build something cozy for this brainless thing
>>
Hmmm ok I will try this again

I have never played a single dow game, is the "definitive edition" what I'm supposed to start with? Or is it some shitty remaster that ruins the original?
>>
>>2453492
its the same game for the most part
>>
>>2453492
Just get definitive, it's the easiest way to play all 4 campaigns without fucking around with 4 separate long ass CD keys and 4 separate expansion installations
First game is the worst btw
Winter assault is decent but gimmicky and annoying at times
Dark crusade is peak
Soulstorm is slightly underwhelming peak
>>
the 'crons want (you) to join their cause now, click here to sign up now!
https://www.youtube.com/watch?v=wFtKLe0IMwE
>>
>>2453525
Looks cool. I like how they mention the lesser crons now failing to wake up being an increasing problem. Slow little baby steps in lore advancement.
>>
>>2453525
>>2453551
extremely lame marketing posts
>>
>>2453621
uhoh schizo melty!
>>
>>2453626
does your boss know you're calling potential customers schizos?
>>
>>2453629
You are not a potential customer, faggot.
>>
>>2453683
So you admit that you're a marketing shill.
>>
>>2453699
No, but I do admit to fucking you are mom.
>>
>>2453525
If only there was a game behind that trailer
>>
>>2453708
It says in the title it's for Dawn of War 4.
>>
>>2453720
Yeah, and Dawn of War 4 is barely a game. Developers decided that their target audience would have a hard time playing an actual DoW game, so they cut everything they could, until there is nothing left to play.
>>
>>2453722
It's DoW2 improved though.
>>
>>2453499
>without fucking around with 4 separate long ass CD keys
>First game is the worst btw
>Dark crusade is peak
Every once in a while, there are some truly impressively wrong opinions posted here.
>>
>>2453727
dow 2 suchs
>>
>>2453492
its a shit remaster that still has critical bugs . avoid remasters
>>
>>2453727
It plays nothing like DoW2. I'd say it's the opposite of DoW2.
>>
>>2453760
>>2453731
If you wanna play DoW1 again go right ahead. I'll enjoy this new entry in your stead.
>>
>>2453761
I want to play a game where you have something to do. DoW4 is aimed at actual retards, so developers made it as simplistic as possible. There are no mechanics like moral or suppression, units have minimum active abilities (or any utility outside of basic attacks), cover system is reduced to odd buildings here and there, and most hero items are just passive buffs. All of that, plus unrestricted reinforcement, turn lategame into a blobfest. You just attack move across the map. It's incredibly boring and sterile.
>>
>>2453705
She finds jeets repulsive like every normal woman so no.
>>
>>2453499
>>2453755
So which is true? Is it actually broken, or is that anon just being a pissy contrarian?
>>
>>2453813
Personally I've played a lot over the last few days and haven't experienced any bugs and I'm on a pirate version. The original version is fine though genuinely works on my machine, I just downloaded it and played it. I don't remember needing to anything special to get it working.
>>
>>2453817
Well...it's either definitive edition or anniversary edition. That's what I got.
>>
>>2453824
I meant the anniversary edition when I said the original.
>>
>>2453834
I guess, I'm saying that I could play either. I just don't know which is best.
>>
>>2453728
Every once in a while, eat shit subhuman nigger. How exactly do you install original Dawn of War, Winter Assault, Dark Crusade and Soulstorm without having to enter 4 CD keys in a row?
>>
>>2453805
you get a lot of jeets in your neighborhood? Unfortunate anon. Well, part and parcel of being a britbong after all.
>>
>>2453767
Guess you didn't watch any of the gameplay posted ITT.
>>
>>2453847
People have given you multiple reasons for both of them to aid you in deciding for yourself, read with your eyes and think with your brain. You won't know which one is better you haven't played them. If you just want someone to pick one for you I think you should fuck off and play something else.
>>
>2453952
(you)
>>
>>2453929
Not a bong thankfully but it’d still be miles above being an inferior subhuman like you jeets.
>>
>>2453930
I did and that anon’s right.
>>
>>2453981
Sorry I'm a white american in a 97% white state, I can't sympathize with your weird fantasies.
>>
>>2453986
Based anon just woke up from a coma since 1964
>>
>>2453761
If you wanna play DoW2 again go right ahead. I'll enjoy this new entry in your stead.
>>
>>2446063
Honestly looks like a mobile game, maybe I'll get it on a 50% or more sale.



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