Is anyone else playing this game? Really fun cold war sim. The gameplay revolves around radar and detection.
>Early AccessNah
There is no unit AI, its a pretty tech demo at this point
>>2442221>Aw sweet, my planes need to be micromanaged unituitively >Aw sweet, the AI isn't launching any aircraft and just sitting there like a retard >Aw sweet, I managed to get the AI to do stuff - it's by programming each move and action individually - AI has come a long way!>Aw sweet, my SAM batteries refuse to activate unless I manually launch each interceptor missileI've had this game for a year, trust me when I say avoid this steaming pile of shit lol.
>>2443669>>2443691>Complaining about games they clearly don't playWhy is this such a common occurrence with anons? I bet you didn't even know there have been large AI overhauls, sensor and sonar updates, and 3 campaigns added. There was a massive update just yesterday.
>>2444202Your game sucks ass
>>2442221this game is unplayable pile of shit, don't buy it>bare minimum of scenarios and three tiny campaigns>half the units in the game look like someone's first 3D blender project>barely updates more than once per year>A.I barely exists for anything other than aircraft>game slows down to a crawl if there's more than handful of units in the scenario running radar and/or sonar>zero automation, each and every single unit has to be micromanaged to do anything>save games barely work and break scenario scripting so you can't properly finish a mission>devs are leftycel discord autists who start seething in mininovels if they think your "attitude" is wrong or if you tell them something sucks ass in the game, ban you from discord and permaban you from game's steam community>devs ban modders who make mods that import assets>devs also join modding discords for no other reason than to spy on them and start screaming like the mentally challenged apes they are if they see anyone importing or-, God forbid, exporting their shitty game assets for better gamesthis pile of shit is absolutely not worth the pricetag, just pirate it
>>2444347>half the units in the game look like someone's first 3D blender projectstrategy games are famously known for their unmatched graphical fidelity
>>2444478This isn't a strategy game
>>2444202Okay I have to admit the new update is giving me hope. This game was fun but felt like a game from 2008. This new update with the tactical campaign is fun so far.
Does air refuelling even works in this game?
Are Udaloys still broken/OP?
>>2444347>chang gets upset that he's called out acting like a changlol stay mad chang>barely updates more than once per yearwrong
>>2446719>changhey retard, /eftg/ is that way >>>>>>>
>>2446078nope
>>2444202I played this first mission and I have zero hope. Aside from the scripted flight of Fantans AI does NOTHING. I literally dive bombed a Chinese ship with the P-3 using dumb bombs and Kashin air defense cuckold just sat there and watched because it wasn't actually scripted to do anything.
>>2444681>Sea Power is not a strategy game What motivates unserious faggots like you to even post?
>>2447181>Kashin air defense cuckold just sat there and watched because it wasn't actually scripted to do anything.Bullshit. The Kanin, Kashin and Grishas all set off the P3s RWR and fire. Here is a screenshot of the exact ship and P3 you're talking about, fuck off >Aside from the scripted flight of Fantans AI does NOTHING Learn how to classify targets before saying dumb shit like this. The AI doesn't do anything because they literally can't. The only ships in that formation with AShMs are the Jianshu and the Heku. The SY-1As they carry only have a range of 23 nautical miles, your harpoons have a range of 65 nautical miles and you start 40 nautical miles from their formation. Do the math. If you get into range they absolutely will open up on you
>>2447298I didn't have Harpoons you obligate trannoid, I played three Tachikazes. Standards outrange their missiles but not by that much.>The AI doesn't do anything because they literally can't.Draw the shitter ships closer to the ones armed with missiles, use them as chaff and actually haul ass with everything to hopefully get in range as soon as possible, maybe actually coordinate strikes between the Fantans and the naval force.Sure, you still lose against Harpoons, but I loaded in with Japs with the intention of having a bad time. Instead reds just slowly got into my range one by one. The Grishas aren't even anywhere close to the freighter they're supposed to be covering, the P-3 claps it for free. Fucking hell, in the time it takes Standards to get there the Chink Komar could have closed the 2 NM range difference if it was actually hauling ass but it was just permanently stuck at 2/3 Ahead on a static coures because that's what is set to it in the mission script.And fuck, even if you assume Harpoons why the fuck is their formation so ridiculously spread out? Kashin's Volnas will literally not make it in time to cover the two front ships in their formation from missile attacks, that's how far out they are.>they didn't know, they need scout shipsI THOUGHT THAT'S WHAT THE FUCKING OKEAN IN THE HARBOUR IS FORI don't expect the first mission to be a wipeout unless you play perfectly but I wish there was even one moment at which I thought any of my units was in danger. It's a turkey shoot, just like every other "mission" in this "game". I guess at least it makes for cool screenshots and trailers to put on the Steam page and rope in clueless faggots expecting "fun".>Bullshit. The Kanin, Kashin and Grishas all set off the P3s RWR and fire. Here is a screenshot of the exact ship and P3 you're talking about, fuck offI genuinely wish I had recorded it because even at the moment I thought that having a Japanese P-3 dive bomb is funny as all hell.
>>2447316I loaded the mission in the editor and played as reds against myself (three Tachikazes). I didn't edit anything, though editing the formation would have made it less annoying to deal with, still, I arrayed the attack group into a more logical formation and pushed towards Okinawa. I made sure to set all the Blue units to Weapons Free, but even then AI only started firing their missiles at my ships when we were at about 15nm range and in low quantities. If I knew this was the case I would have saved my dedicated ASuW missiles for later instead of firing them at maximum range.Oh, I shot down the P-3 with the Fantans. It fired one AS-1 (that I intercepted) at the Chinese fleet and turned around, presumably flying towards the transport ship but it never made it there.Either way I was still able to get three Q-5s to get a strike on two Tachikazes (Asakaze and Sawakaze) by maneuvering them to attack from North-East - Tachikazes need to present their side or rear to fire Standards - they had to pick between intercepting ASuWs or intercepting planes. At the same time only one missile made it through but missed, meaning all my missiles were utterly useless.Still, Asakaze recieved a lot of damage, at least visually, and dropped out of the formation and continued to be on fire for the rest of the game.I sacrificed the entire Chinese fleet eating up Japanese missiles but still, the Kanin also got fucked - having only one launcher meant it couldn't actually intercept pretty much any missiles once they started hitting it. Kashin also got hit a couple of times (a couple is more like seven by the end of the game, the fucker kept eating those Standards like they were nothing) but in return it finally made it into range and killed Tachikaze and scored a hit on Sawakaze.By this point both the Kashin and Sawakaze were out of missiles and Asakaze continued burning and I'm pretty sure their launcher was fucked all along.
>>2447376However, as I started moving towards the two burning Japanese destroyers to engage in good old fashioned gun duel the game ended because the fucking Ibishu Maru actually made it to the island and I won. If I was really sweating I would maybe have waited for Grishas since there was absolutely nothing that actually forced me to go fast (Fantans are dead anyway, who cares they don't have enough fuel to go back) and conserved the dedicated anti-surface missiles until I could get closer. Also maybe take down the fucking AWACs with the Fantans in meantime but that's just immersion breaking that there wouldn't be a single anti-air weapon or fighter jet in all of Okinawa.Honestly, I'm not sure what the point of the exercise really was apart from proving that no, the AI could do *something*. It could at least *try* to damage your stuff. I guess that the AI is retarded, though I fought a deliberatery weaker setup and still lost most of the (shitty) ships I had. If I didn't forget about the troop transport I might have gunned it out with the Kazes, might have not. I feel like Grishas might have cleaned it up because you can still use Osa missiles as ASuWs. I had fun admitelly. Shame I had to essentially make it myself and I still was dissapointed in how badly the AI played. You need to have the deck stacked severely in AI's favour because it literally does nothing but floats in a straight line and maybe fires it's weapons at the closest enemy if it feels like it.
>>2447316>I didn't have Harpoons you obligate trannoid, I played three Tachikazes.Oh wow, sorry I assumed you didn't purposely choose shit ships for your task force. That literally changes nothing about my point that they start outside of missile range.I don't know what the fuck you're doing, but the Chinese ships always open up a few nm inside maximum range. The only time they don't is when the okean is dead, I'm at EMCOM and all they have is their horizon limited radar range. The only ships the P3 could bomb without getting shot by missiles is the two picket boats and the merchant, because they are outside the AD circle. Also the enemy formation spread makes sense. Two small ships ahead to act as radar pickets, Kashin and Kanin next to provide air defense for the weaker missile boats in rear. The enemy merchant has a random spawn, I've seen it spawn with the Grishas coming in from the west, or by itself coming from the north. I don't know if the Grishas not always spawning with it is on purpose or an oversight. The original Workshop Pacific Strike 85 always had Grishas escorting a tanker. But being lone merchant ship attempting to sneak a commando team ashore would make sense that it's made its journey alone, but that's subjective. The Fantans being scripted to run at your formation makes perfect sense because they are loaded out for a surface strike. They could technically gun down your P3 and E3, but you're asking the mission creator to go out of their way to make an unrealistic scenario in a campaign that's meant to be believable. Okinawa wouldn't just be an empty island with no fighters on Alert 5 and air defense, so the low level Chinese raiders wouldn't be tasked with doing cheesy meta shit that a player could do if the roles were reversed. There is a reason why the next mission in the Taiwan straight has AD and interceptors defending the TU-95RT even though they're not even remotely part of the primary engagement/objective.
>AI in 2027, maybe
>>2446840Then what's the point of tankers?
>>2448222WIP feature I guess. I don't recall seeing the tankers before the latest update.
Happy to see this shitty gameget dabbed on. Its a pretty 3d viewer of ships and planes, nothing more