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File: boxer vilkas.png (3.59 MB, 1861x1035)
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anyone here plays broken arrow? I came back recently with the new patch to check out the baltic units but they seem kinda lackluster
leo 2a8 worse than an abrams, pzh2000 completely useless and no fucking air to speak of (which is realistic I guess)
but I really like the vilkas

also the new patch is kinda nuts, resupplying infantry takes zero skill now, just park a vehicle next to the building and they have unlimited ammo
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File: 1759755920686801.jpg (127 KB, 1098x707)
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>>2444531
I haven't played it for months but it seems like devs fucked something up again, because recent reviews are overwhelmingly negative.
And it's funny that despite everything BA still has more daily players than Warno.
>>
Why the fuck did they drop the changes to the score system? It's back to the retarded gimmick of "build up tanks and ifvs and rush the point in the last two minutes of the phase".
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>>2444662
i think it all comes down to eugen being braindead when it comes to marketing and advertising.
>>
>>2445638
The tryhards were malding you could get max capture points by maintaining just a 1 zone advantage throughout the phase, but to me it seems the issue was more that they just made it tick from one extreme to another too fast in general rather than with the idea.
Admittedly the fact you don't have to do the initial rush to grab your 50% (even though people still generally do it because there's still an advantage to being the defender) was sort of a feature of BA the whole time, so I don't have that strong opinions one way or the other.
>>
>>2445668
I think it come to fatigue, contemporany war games are almost inexistent, broken arrow is a rarity
>>
The game is still fun. The fucking worst thing are the damn maps. The changes from the CTE should have gone mostly live, idk why they pulled a lot of them back
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>>2445638
>"build up tanks and ifvs and rush the point in the last two minutes of the phase".
And how is that bad? If you couldn't defend the point then it's your fault.
>>
>>2446091
The part of my post you quoted is why I think this score system is bad. I prefer how it's done in Eugen's games, where you have to constantly contend control of the VPs, and I thought the PTE made a good change.
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>>2444662
Basically they stopped patching the main game for half a year in order to set up and run a Public Test Environment server to test a bunch of wide-reaching changes to the game's balance and design.

The PTE ran for 3 months straight with pretty much weekly patches and a good 40% of the playerbase playing it pretty much exclusively over the main branch.
At the end the devs announced they were ready to wind down the PTE and bring the successful changes live.
Then a week later they launched the first live patch in half a year

Exactly 2 PTE changes went live, except they changed one of them radically in a way that both ruins the change and breaks the game as a whole. This variation wasn't tested in the PTE, even though private internal testers had insisted it should be because it would be controversial.

All of the other PTE changes were dropped unceremoniously, even the ones that were overwhelmingly successful after 3 months of iterating. The rest of the patch was full of questionable or outright bad changes that should have also been tested on the PTE but weren't.

People are reasonably upset not just because of the false promise of porting over popular changes from the PTE, but also the fact that live balance had been effectively abandoned for half a year specifically for the sake of running this PTE, only for the whole concept to be abandoned and accomplish absolutely nothing.

It's now coming to light that the PTE was handled by a separate team from the live game's balance team in order to settle an internal argument over game direction. The lead designer had intended to use the PTE as a containment server for high ELO players and dissenting employees and let it run forever, but was forced to end the test because it got too popular and was splitting the playerbase too much. Then he just overruled the PTE team on all the changes he personally didn't like and made his own patch instead, because the success of the PTE hurt his ego.
>>
>>2444531
Baltic is a mixed bag
>Boxer
14hp and low CE armour make it deceptively fragile but it's less bad now that it's 90pts.
>CV-90
Now that its price is lower it's pretty good. Hard counters other autocannon vehicles but the low CE armour makes it comically vulnerable to heli rockets
>Leo
What makes it good is the top-tier front armour/optics for a lower tier price. Unlike a sepv3 or an Armata, it isn't expensive enough to be a good bomber target but is still very hard to kill without a bomber.

What really lets the spec down is its terrible infantry, but most other US specs have strong inf so just pair it with Marine, Airborne or SoF and you're good. The problem is just that Baltic and Stryker have a lot of overlap in their roles as a spec, and Stryker is just plain stronger right now with all the buffs it got. Troopers with infinite javelin ammo are super oppressive and Baltic doesn't really have anything equally broken to offer.
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>>2446130
>Then he just overruled the PTE team on all the changes he personally didn't like and made his own patch instead, because the success of the PTE hurt his ego.
if he was in the actual russian military, he would be a general
>>
>>2444662
>recent reviews are overwhelmingly negative.
I think thats mostly because they ignored pte changes
people who played pte for the last few months get used to the changes and expected them to go live but they were scrapped
>>
>>2446582
While the studio and most of the team are ziggers the lead designer/director in question is actually french. Though that still fits national stereotypes.
The communication issues have been going for a while now. In russian channels and interviews the team has been saying different things than had been the "official" stance but you wouldn't notice before unless you speak russian or follow the happenings very closely. This whole thing just made it spill out very publicly.
On top of that there's also the publisher who seems have no idea what either side of the team is doing and adds another layer of contradictory statements and community manager is an actual retard.
>>
Place your bets how they're going to fumble it this time.
>>
>>2449804
No fucking way anything actually happens "before end of this month". Though the entire history of the game they have never done anything on time. They are gonna go
>muh summer holidays, not enough people in the office
and delay it until end of summer and it's gonna be jack shit anyway. Maybe they'll port over some of the smaller unit changes that didn't make it but FLX will sooner commit sudoku than admit his idea was dumb. They'll never revert a change.
>>
>>2449804
this doesn't change that the person that made the retarded decision is still in charge and will just make another retarded decision in the future
>>
File: 20260525_002422.jpg (2.4 MB, 3342x4084)
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Aside from the fact the dev team are retarded Russians (And thus attract more of their kind including Chinese), the major issue is that nobody can really decide how the game should play. It really could have used like another 6 months to a year of solid play testing but people were so absolutely hyped to have Wargame: Modern they kind of got pushed to release. So not only was the game horrendously buggy, but it lacked some major coherence in systems and interactions.

This exacerbates the lack of content, because the devs spend so much time just cleaning up shitty code and trying to figure out how their game works instead of making new content.

It's still carried a fair bit by just being Wargame: Modern until Eugen finally cave. They already gave up on keeping WARNO strictly European theater.



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