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File: Loading_IreneReminisce1.jpg (167 KB, 1920x1080)
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Evil Negoori Men Edition
General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2064539292
Bonds Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2217708612
Equipment/Affix Guide
https://steamcommunity.com/sharedfiles/filedetails/?id=2247536935:
Legendary Items and where to find them:
https://steamcommunity.com/sharedfiles/filedetails/?id=2578537876
100% Achievements Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=3013345823
Masteries in Order of Appearance:
https://steamcommunity.com/sharedfiles/filedetails/?id=3449881683

Banished Children news updates status:
https://steamcommunity.com/games/470310/announcements/detail/654835706915456842?snr=2___
Previous: >>2420187
>>
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we made it bros..
>>
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>>2445035
I like how that CG parallels this one.

I have to wonder how Pascal felt about the assassin child project given how he was pretty staunchly pacifistic and humanitarian prior to the outbreak of the great war, but I guess having spent years as a homeless bum made him not care about all that. But Misty (and presumably the other children) being a war orphan from the war that took everything from him must've had some effect on him, maybe that's why he let her escape. I think also the kids being given a proper education was again Pascal's humanitarian and scholarly side seeping through even after he's been hired by Vendetta. But maybe I'm just looking too much into it.
>>
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Today is Ray's birthday!
>>
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Sorry I haven't posted art in a while.
>>
>>2445153
Bianca is lust provoking by default.
We NEED to get some sexy outfits for her in Banished Children!
>>
>>2445109
>the chad brush
>the virgin alley
>>
>>2445109
tacky ahh car
>>
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Motoko from the new GITS animu looks like Kylie
>>
>>2445503
Kylie's voice sounds a bit like SAC era Motoko too
>Mono, Vivi, hajja!
>Saito, Pazu, Bohma!
do destrons have ghosts? Gold sure seems uncanny
>>
>>2445503
That look isn't new btw. That is how Motoko looked like in the original manga, just saying.
>>
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>>2445153
Scary
>>
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How would he fare in Valhalla?
Assume he has similar intentions to burn it all down.
>>
>>2446086
Narrarively speaking he'd be like white tiger where you spend the entire game becoming strong and facing him at the end. If we are powerscaling isn't movie bane street tier, he'd match up well against the TS setting.
>>
>>2446156
I think he would be on the level of Pascal in his capacity to fuck up the City. He has the funding, the men, the training, and the intelligence to cause serious harm. Dude could probably sneak himself into one of those elite meetings and kill everyone there.
>>
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I've been using Pascal's protective gear on my Magic Armor/Iron Wall battlemages but every so often I wish I switched (back) to Draki's Perfect Scale when they get fucked by the occasional always crit, unblockable attack, or bonus damaged to exposed target attacks. I hate using DPS since it's such a meta item, but should I switch back?

Also I feel dumb that it took me this long to realize that Enough Rest has synergy with battlemages, has anyone ever used it on them?
>>
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>>2446279
My Counterattack Sion from ages ago uses it, and I regularly run it on Irene.
>>
>>2445153
Pretty please some lust provoking Misty.
>>
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>>2446296
Thanks for giving me an excuse to post the follow up drawing.
https://files.catbox.moe/gi2ckx.png
>>
>>2446320
Some lust provoking anne and\or luna please.
>>
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I wish drones had more abilities, more module options, and less possible module slots.
End game drones end up all feeling very samey because there's a significantly fewer modules compared to masteries, and machines can get a fuckton of slots and TP limit so they all end up using a lot of the same modules, like damage absorbing.
I wanted to make a drone that was almost purely supportive, but just kinda gave up after seeing that drones have very limited supportive abilities and just a few supportive sets that give minor AoE buffs (which hacker Kylie already gives) and revives (which is actually kinda useful).
>>
can someone post a GS Albus build including gear?
>>
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>>2446699
I've posted this in threads before, but without equipment.

It gets stun, freezing, and bleeding immunity from equipment along with high block from masteries and has Second Wind and Life Drain for lots of healing, which synergizes well with Enough Rest and the bonus from Blade Phantom.
The point is just to be nearly unkillable and get a lot of turns from Weapon Blocking + Blade Phantom to make the most use of Sen no Sen. It takes turns so fast it usually doesn't get to activate Sen no Sen though, so I've been considering switching that set out for something that uses Bladestorm.
>>
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>>2446699
This is my tank Albus from last time you asked to see GS builds.
His items aren't especially important. Bleed immunity from the shoes can be replaced with a Demolisher Wristguard if necessary. The sword is just a good sword. The ring has speed and accuracy on it. The seal is to fuck over rangers but can easily be swapped out to any gear, like if you decide you want him to be immune to stuns instead of just autoclearing them on his turn, and you can tell I really gave a fuck about what's in his potion slot.
>>
I don't like thrower mungo :(
>>
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>>2446763
They are by far the worst type of mungo
>>
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https://jolimaku.github.io/TroubleMaster/
>>
>>2447343
>no map editor
>>
>>2446763
I won't permit a single mungo to exist in my visual range.
>>
>>2447364
Heixing we don't call them that
>>
>>2447345
Maybe I should ask Claude...
>>
>>2447420
Claude would suck because so much of what makes editing maps complicated is triggers and shit.
>>
>>2447422
Oh, I hadn't even begun to consider gameplay yet. I was just thinking of map geometry. Like if you wanted to create something on the same scale as Skywind Park, that's made up of 700 different pieces, 7400 total pieces.
>>
>>2447343
aww yissss
i can fap to this
>>
>>2447343
This should have every mastery, right? Including the second dlc ones.
>>
>>2447548
It's missing a lot of Machine sets but I couldn't find any missing sets or masteries from the Human characters
>>
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>>2447343
For the longest time I wanted to a build planner for beasts and drones so I would know which evolution and reinforcement masteries I need to fit everything on their board before I waste time and resources building them. This is a godsend.
Unfortunately it's missing the genetics masteries that are only available through the gene editor, the ones that give +2 slots in a category.
>>
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Thoughts on using a build like this for Albus?
>>
>>2447853
I've seen similar builds once in a while in PVP but they're never very effective. A few extra % hit/block/damage/cast delay from Sword of Saviour isn't worth giving up slots to Human masteries just to pump it, and Machine Hunter/Beast Hunter are mutually exclusive. He ends up being very squishy and not doing as much damage as someone who pumped Sword Manual and Full Power Slash via class masteries.
>>
>>2447853
PVP is probably the worst use of a build like that though, hardly any beast, legendary, and machine enemies to actually make use of 3/4 of the masteries in the Greedy Hunter set. I'm not going to bother trying it out myself but it's probably not bad for story missions and violent cases.
>>
Troublescholars answer me, is Albus actually friends with anyone in his office or are they all pawns for REVENGEbus to discard in his pursuit for the truth?
>>
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>>2448569
Everyone is just a pawn to Albus
>>
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>>2448569
I think that there was a scene where Albus started taking notes about his coworkers and showed interest in their personalities, but I didn't take a screenshot of it.
>>
>>2448569
Yes.
>>
>>2448576
I really like how Sion being a lazy whiner is shown as both a positive and a negative in the game. He bitches and moans, but he's also the only one willing to speak up when Albus actually is overworking his team.
>>
>>2448569
>Troublescholars answer me, is Albus actually friends with anyone in his office or are they all pawns for REVENGEbus to discard in his pursuit for the truth?
I don't know that he's actually friends with anyone, but he does seem to appreciate Sion as someone his age whose seen the same challenges as the company grows as he has. But I think the lack of friendship isn't because everyone is just a pawn to the ultimate amoral Machiavellian mind of Albus, but rather because a) he's the damn boss and b) he has genuine social development issues what with being orphaned and then put into the custody of an adult who never had direct contact with him for 8 years. (Seriously, he was orphaned at 10, did he at least have a nanny looking after him at first or something?)
>>
>>2448761
>he has genuine social development issues
wow, he's just like me
>>
>>2448569
i suspect he's friends with Alisa
mostly he treats the team as employees rather than friends, even the ones he doesn't pay
he gets along pretty well with Isaac too
>>
>>2448569
My albus has a revered bond with Giselle and Anne and Irene. So that means they are all his girlfriends.
>>
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>>2448788
Even when he has a crush he's giving out unpaid overtime
>>
>>2448761
>genuine social development issues what with being orphaned and then put into the custody of an adult who never had direct contact with him for 8 years
Truly the Evangelion of anime.
>>
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>>2448546
Greedy Hunter is one thing, but the main reason why it sucks is because Sword of Saviour isn't enabling anything new in your build.
Thousand Cuts already gives +1% accuracy per swordsman/GS mastery
Full Power Slash already gives +1% damage per swordsman/GS mastery
Sword of Heart already gives +1% block per swordsman/GS mastery
and Battojutsu gives 3% cast delay reduction per swordsman/GS mastery.
All you get from Sword of Saviour is that your Human masteries also count towards those totals, so by trying to minmax it that way you're getting identical (worse in Battojutsu's case) bonuses compared to stacking class masteries, but without the actual effects of those class masteries. It's best used to squeeze a little bit of extra juice out of Keyboard Warrior or whatever Human masteries your build actually requires.
>>
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What would be better here, Will to Fight for the crit chance and crit damage, or Muscle Training for the raw attack power?
I'm assuming someone has done the math for this kind of thing.
>>
>>2449475
Neither. Replacing Catharsis with Zeroing gives the same benefit as Will to Fight, and activates "Field Strip and Cleaning" for additional attack scaling, which will act as a mini-Muscle Training. You can then run Quick Grasp of the Situation for more frequent turns. It will also allow you to drop Politely Decline for something.
In addition, unless your Giselle is very slow, or you really want the extra move, Gun Lightening probably isn't doing much. You're already getting -40 at on kill (maybe more if the sniper sets also give some, I'm just looking at Positioning and You're Already Dead) so for her basic attack, you hit minimum AT at 62 speed.
As for the math, I'll let a more qualified anon answer that one.
>>
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>six beasts from Abandoned Children
Does this mean there will be no Drakis in BC?
>>
>>2449475
Muscle Training is usually better. On my own Giselle it's the difference between 1251 and 1551 attack power, a 23% difference in base damage, while Will To Fight only makes her go from +223% to +248% critical damage, an unintuitive 7% increase in total damage
>>
>>2449535
Not him, but the main reason to take Gun Lightening is for the movement rather than the +10 speed. Sniper especially likes to have a little bit of extra movement to get into position better and stop from falling behind as much. On some maps it's not an issue, but on any map where you'll want to be crossing distances it makes a huge difference.
>>
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>>2449535
This was originally a Positioning-focused build but I decided to fit in Catharsis after I kept getting AP restores from Shadow in the Dark and Sniping, so now it's supposed to be a chain kill build (chain killing it bitch nigga shit, I know). It chain-killed like half the map on 58v since only like one mungo has Impulse Fields and the tall buildings make it easy to abuse line of sight for the sniper AP gain. I wanted to use both the Field Strip and Cleaning set along with Catharsis, but obviously I reached the slot and TP limit. Although actually I can take out So Close Yet So Far to get Field Strip and Cleaning, since You're Already Dead gives me all the reduction I need to get 36 AT turns after chain-killing a few mungos.
I'm just using Gun Lightening mostly just because I don't know what else to put in that slot, I was maybe thinking Pouring Spirit for the SP gain but it's not like Giselle has any problem reaching overcharge, and the bonus movement helps with the chain killing.

>>2449686
Yeah I realized shortly after making that post that the +300 attack power probably does a lot more with multiplicative scaling from other damage bonuses than the measly extra crit damage does.
>>
>>2449756
just realized I could take out Politely Decline from this build too, and replace it with some other bitch nigga mastery like Second Heart
>>
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>>
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>>2449566
>Does this mean there will be no Drakis in BC?
There's an area called "Dragon's Sanctuary" on the concept map they released
>>
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>>2449760
I can't unsee kirito's sword
>>
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Rare Wanderer of the Battlefield Giselle spotted
>>
>>2449971
>Customer Satisfaction
>no flares
lolwut
>>
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>Lumi
>>
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Bianca's design got me thinking what a real goth ojou-sama would be like.
Imagine trying to impress one of them saying you listen to The Cure and Siouxie and the Banshees, and she gives you an ohohoho~ laugh and calls you a filthy commoner for listening to mainstream goth rock and shopping at Hot Topic instead of whatever obscure goth bands and expensive storefront she listens to and shops at.
>>
>>2450498
Tragically that is probably just a goth hipster.
>>
Is it worth using Power Control and Call of Ice on superstar Leton just for more performance effect options?
>>
>>2450582
Nevermind, I just tested it, and both of them allow you to easily cheese Delicate Move for easy cooldowns and Quickstep for easy AP regain
>>
>>2446086
>I will give Bianca's anus back to you, the people.
>>
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>>
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>>2450861
That's not a good thing to be hearing a year and a half into development
>>
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>>2450861
well, fugg
>>
I still can't get ovet the fact that one of new guys for TS2 is a literal spear chucker
>>2450861
I hope this game won't become the new Kenshi 2
>>
>>2451110
Don't ts and kenshi share share the same engine?
>>
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Spoonism is going to end like Jonestown under Carter's lead.
>>
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>>2450861
These threads will not survive till next year
>>
>>2451859
We've been abandoned, fellow children.
>>
>>2450861
We were owed our june update...
>>
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>>2451797
Carter's plotline is so fucking cool.
>>
>>2444648
GAAAAAAAAAAAAAAAAAH TS2 NEVER EVER
I SHOULD NOT HAVE FOUND THIS GAME THIS YEAR
I SHOULD HAVE FOUND IT LATER
>>
>>2448797
this is hot and canon
>>
Let them cook impatient fags. It's ue5 you want not working sloppa? They'll take their time and we are gonna give them money. This is the work.
>>
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>>2454232
If they'd stayed with Ogre they'd have a playable game with three chapters worth of content by now.
>>
>>2454233
Eh i am running an oldass pc i would be happier too. If i can't run the second game i'll fucking kill myself.
>>
>>2454233
Fuck ogre its a decrepit piece of shit that sucks ass to mod
>>
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>>2450861
Guess I'm drawing BBW bianca for another year while I wait
>>
>>2454232
>spend 10 years ironing out all the bugs with one engine
>end up with an amazing game
>start designing sequel game
>move to a different engine because of steam review whining and faggotry
>YOU ARE HERE
>spend 10 years ironing out all the bugs with the new engine
>Troubleshooter: Cancelled Children
i hate the antichrist
>>
>>2455054
Isn't OGRE old as sin? The only game I recall using it is Kenshi.
>>
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He is so cool
>>
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>>2455259
His rifle has one of the best item descriptions in the game, unfortunately its bonus effects suck compared to most other high-level snipers.
>>
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>>2455270
Whoops, posted the wrong description. I meant to say that his bracelet has the best item description in the whole game.
>>
>>2455270
Based egalitarian sniper.
>>
I WANT BANISHED CHILDREN AAAAAAA GIVE IT TO ME AAAAAAAAAAAAAAAAAAAAA
>>
>>2455259
As much as I hate fighting him, he's my bro because he uses Commander's Spirit. That set is underrated as fuck.
>>
>>2455273
Athaad lived a hard life...
>>
To stave off all the doom and gloom. I'll be taking requests. I'll do them when I wake up.
>>
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>>2455448
Anne and Irene like this
>>
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>>2455448
draw Bianca doing an OHOHOHO ojou-sama laugh
>>
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>>2455448
Please draw Giselle holding a tima on a leash
>>
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>>2455607
>>2455478
>>2455602
>>
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>>2455663
based
thank you
>>
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>>2455663
Nice.
>>
>>2455448
Anne and Luna eating borgers. Very big borgers.
>>
>>2445054
Pascal is very clear if you read his final dialogues that he regrets everything he did and hates what he became. He specifically says to Heixing that "you've accepted it, if only I could have done what you have done, I wouldn't have lost everything", it being his death. He realizes that he would've been better off dying on the streets still the man of high ideals he once was than turning into the monster who betrayed everything he once stood for and did far, far more horrific things than simply becoming a weapons tech for a nation at war. Now what Pascal did with that regret and what he was really up to is still up in the air, and given how sketchy the development of the next game is looking, we may never find out, but he definitely didn't end his life happy with how had lived it.
>>
>>2455448
>>2455663
a hero of our times
>>
>>2455663
Man you are one of the best thing happened to this general.
>>
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>>2455992
His talents could've brought an era of prosperity to the world...
>>
>>2455992
I've never seen Heixing dialogue with Pascal, I'll have to check that out.
I tried to get all of them in the past but stopped when I saw that Sion's dialogue was just him complaining that Pascal interrupted his dinner (kinda based desu) and Albus's dialogue was just him being clueless about what Pascal was doing like he was throughout the rest of DLC2.
>>
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>>2456181
Pic related was their dialogue at release, so before the english translation was improved in later patches.
>>
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>>2455674
Enjoy your borgars.
>>
>>2456270
What's luna doing? Removing the cheese?
>>
>>2456283
Removing her combat drugs of course ^^
>>
>>2456287
Oh.
>>
>>2456270
I feel like you could edit that image of Anne shoving a borgar into her mouth very easily.
>>
Which girl has the best butt after bibi?
>>
>>2456303
Looks like the mummy when imothep is sucking the guy inside his mouth lol.
(Not a critic. it just made me chuckle).
>>
>>2456308
>after bibi
bibi does not have the best butt
>>
>>2456308
Probably irene and alisa have a butt so strong after training\never stay put for three seconds straight that could crush a soda can with just one clench.
>>
>>2456317
>that could crush a soda can with just one clench.
I could tank it
>>
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>>2456317
take your pick
>>
>>2456365
Alisa is top tier but holy cannoli rey has some juice on the backside. But i consider rey a fertility goddess so i can easily hit on that.
>>
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>>2456365
>misty's ass looks worse in her skintight outfight compared to her base outfit
>>
The easiest way for Troubleshooter's 2 to be an absolute slam dunk of a sequel is for it to make these 2 changes.

1. Fewer enemies that are tougher. AC has a horde problem which makes White Knight suck ass in regular gameplay.
2. Better map design. Specifically playing with verticality and going out of the way to make map entrances change how the mission plays.
>>
Sion is so freaking HOT.
Do you think girls anne\irene age keeps photos of him under the bed and pratice kissing with those?
>>
>>2456387
?????
White Knight is great in regular gameplay. It's not Barbarian broken, but it's still up there and designed specifically to fuck the Drifter Clowns. Does pretty well against Mungos too.
>>
It's sad to see the state of this thread, there used to be actual gameplay and build discussion, but that's been wrung dry and now everyone is just waiting for the announcement that Dandylion is closing the studio so they can finally accept the grim reality, and in the meantime nothing is posted here aside from the degenerate ramblings of pornography addicted reprobates.
>>
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>>2457138
I was a frequent poster in previous threads but I've been pretty burnt out on Troubleshooter recently so I haven't been posting much about builds and gameplay. When I'm in the mood to play again I'll start posting stuff. The complete absence of news on the sequel has also killed some of my interest.
>>
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>>2457138
>crying about the "state of the threads" this soon
>>
>>2457138
Weird melty.
>>
>>2457138
It takes like a minute to skim and see if there's any gameplay discussion worth commenting on. It's not that bad.
>>
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>>2456365
what is Alisa's tattoo even meant to be, a lion? it just looks like random scribbles at this angle
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>>2457511
From the artbook:
>To avoid her design becoming too monotonous, I added a wolf tattoo and a compression bandage.
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>>2457518
>white lion
>wolf tattoo
>>
>>2457524
It's not like she chose to be called the white lion. She's pretty humble about it and doesn't make it her entire personality.
>>
>>2457524
White Wolf was already trademarked.
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>>2455448
Another borger request.
Rey doing pic related but heixing (annoyed) keeps a plate under it so it catches everything falling down from the borger.
>>
>>2457138
I've been posting way less in general and will probably never buildpost again because the quality of discussion has turned into
>hurr White Knight sucks
>hurr Superstar sucks
>hurr Martial Artist sucks (???)
>hurr Common masteries suck
>hurr why use Sweeper when Ranger shoot more
It's clear almost nobody here actually gives a fuck about builds and just sticks to their preconceived notions from the time they stuck all the class masteries on everyone like an absolute noob. We've got people with 110 hours telling people with 4000 hours that they know the game better than them and excusing "well pvp is different", as if those players don't farm every map in the game on HRHR Cruel/Challenge. This thread is absolute shithouse these days and you retards have brought its deadness upon yourselves.
>>
>>2458050
Can you remake this post but without crying?
>>
>>2458050
>people disagree with me and this makes me very upset because I am always right even if and especially when I have no actual arguments to present
You will not be missed.
>>
>>2458050
Last time someone asked for Sweeper builds I think 3 different people posted builds (myself included) with brief comments on how to play it and use it. I guess you disagreed with the builds or something? I thought that discussion was pretty good so if you didn't involve yourself in it because of that, you should keep that up.
>>
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>>2458050
you are letting like 1 or 2 retarded and/or shitposting posters ruin your experience of the thread
>>
>>2458050
Ah yes, elitism in the easy gook grindan gaem, just what we need.
>notions from the time they stuck all the class masteries on everyone
Because that works and let you clear the game in HRHR Cruel/Challenge, duh.
>but its not optimal, you're having fun in the wrong way!
Shut up, sperg.
>>
>>2458090
Having played with all the difficulty modifiers on other than Limit Break, which I did a playthrough of that too but it was much easier, I never see any boards posted here where I scoff and think "that'd only work on a lower difficulty" when people ask for advice.
>>
>>2458050
build meta is pretty much worked out by now, so most buildposting is the uninteresting task of spoonfeeding noobs
if people come up with an interesting build it gets discussion, like wind grenade SMS Kylie a couple threads ago
>complaining about noise-to-signal ratio on an anonymous imageboard
Haha...
>>
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I've been trying to make an information SP flamer drone focused around punishment and responsive fire and from some tests the concept works pretty well, but I don't know what to complete the build with or even what OS and reinforcement modules to use. The drone isn't fully leveled yet, it's at level 53, so there's still room for more total TP to complete the build.
If I had one more AI property limit then I could complete the support module optimization set which would in turn allow me to complete improved automatic re-attack for the re-attack on punishment and responsive fire.
Obviously I'm going to put damage absorbing and maybe ESP neutralizing armor in the reinforcement slots, for now I was just leaving them empty to make sure everything else fit in TP-wise when leveling.

None of the OS options themselves directly benefit the drone much, since it's focused around responsive attacks and tends to get its turn delayed a lot so stuff like reduced cast delay or fuel consumption don't really do anything, so it just comes down to whichever reinforcement/control modules are available to each OS type, and I still don't really know which ones to choose other than fuel control which is available to all OS types.
Hoping someone who understands drone building much better than I do can tell me which of these are the best pick.
>>
>>2458103
>build meta is pretty much worked out by now, so most buildposting is the uninteresting task of spoonfeeding noobs
It's also a preference thing. Troubleshooter gives you a lot of variety on the ways you can accomplish surviving or killing, and at the end of the day you don't even need fancy tools to win, just stats and positioning can get you through too. Also, not everybody needs to cover every scenario, which allows for people to specialize into countering more specific ones. All factors that contribute towards making it difficult to even assess what a best build would be. So when people ask for advice they'll probably get a generally functional board that works across the game in most situations rather than something designed to abuse a specific gimmick.
>>
>>2457138
It's just a byproduct of no news. There's only so much discussion you can have if nothing changes. Personally I just like the fact some anons took initivie and started artfagging. I'd be nice if they posted their work as well, also dandylion reads steam dms so you can send them fanart and words of encouragment if you want.
>>
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If I worked at Dandylion, I would've given the Meister Auto Revenge Fire.
>>
HAPPENING NEW SONGS UPLOADED. NEWS (POTENTIALLY) SOON.
https://www.youtube.com/watch?v=z64bmRuHz6I
https://www.youtube.com/watch?v=BgM-WOPFe90
>>
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https://www.youtube.com/watch?v=bUod9gbRKGo
Where her freckles?
>>
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>>2458746
>the piece is so legato that the auto subtitles are mishearing parts of it as "heat"
>>
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>>2458741
They are back? We are so back
yuri looks way too young in that art, isn't he like in his 40s
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All the new music is so good, it gives me hope that Dandylion will deliver.
Yuri's theme gives me Professor Layton vibes while They Are Back seems like it's going to be the "Remember Me" of Banished Children
https://www.youtube.com/watch?v=Cd9Z0QtP3Nc

Ari's eyes are so pretty
>>
The lack of news will continue until morale improves
>>
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I wish drones had a dashing attack... melee drones could be fun
>>
>>2459071
Yeah, I wish we could have gotten a Destron and given it a sword or something.
>>
drawpile next month
We could send it to Dandy to lift their spirits a little bit, like an anon suggested last time. But you'll have to cut down on NSFW fellas
>>
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>>2458741
>>2458746
We're so back.
>>
>>2459083
That's illegal.
>>
>>2459071
>melee drones could be fun
Haha...
>>
>>2459109
Fuck machines, Butlerian Jihad can't come soon enough.
>>
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>>2459109
I wonder if we'll see the modernized destrons in Banished Children
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>>2459083
Just no, thanks.
>>
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>>2459109
I swear one day I'll learn to mod...
>>
>>2459282
Good luck because Ogre is a pos
>>
>>2459071
roomba_with_a_knife.jpg
the level 1 Engineer's choice
>>
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wtf, I just noticed that Ray's tacky ass car can be seen in the first side mission
>>
>>2459833
>woman who nearly became a prostitute to get by
>somehow owns a car
???
>>
>>2459857
Friend of mine did prostitution for half a year he bought a car and started payments for an house. if you are hot as ray you can ask for 4 digits and people will pay.
>>
>>2458741
They Are Back is awesome, best of the three, though they're all good in their own way. It seems like the OST for Banished Children is going to be really good.
>>
>sweeper heixing
>weight accessory
>legendary machine
>weapon at +9
>build entirely around close suppressing fire
>maxed out crit damage and raw damage
>max block shred
>still cant consistantly 1 shot mungos at max difficulty on 58V
Why are mungos so tanky wtf?
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>>2460476
Beasts all have high as fuck base stats to compensate for not being able to equip items, and if you're playing on cruel then they're all going to be elite which gives them even more health, then if you have HR/HR on top of that then they're getting even more tankiness.
I just play on hard, only using HR/HR when I want to farm for items, so basically babymode, but my ranger Heixing has no problem one-shotting regular mungos without an upgraded weapon during when spamming reaction shots. Too lazy to compare all the masteries and sets right now, but I'm certain that ranger gets more crit damage which is probably going to scale better. Sweeper probably has more total damage output with stuff like Sweeping Fire spam over relying on responsive attacks.
>>
It's August 1st, do you know where your Banished Children are?
>>
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>>2460614
In the Kalter Mountains
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I've been thinking of buying this game for a long while now. Someone from /gfg/ recommended Troubleshooter to me several months ago but warned me about the gook grind. How bad is it?
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>>2460712
The grind exists but its entirely avoidable. It mainly comes in 3 flavors: chasing god roll rng drops, crafting, and taming/robots. Otherwise its a really good SRPG that goes on sale for 7$.
>>
>>2460712
People always overstate how grindy it is. It's like
>I want to complete the game
No grind at all, completing every available mission will overlevel you
>I want 100% achievements
Some minor grinds, on the order of a few hours for some of the achievements
>I want every mastery
You're looking at quite a lot of levelling and taming grind. It's not THAT bad imo, but you're still looking at maybe 50 hours ballpark, can be much less with optimisation
>I want perfect items
Not-gonna-happen tier grindan, but you can finish the game with pretty shitty items. Unlike most RPGs, items make up less and less of your build's power as the game progresses.
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>>2460712
I will never understand the accusation of the game being "grindy". You can beat the game just fine without grinding. All the grind is entirely self-imposed, whether you see an item you want on an enemy or a specific mastery.
>>
>>2460712
I think when some people say the game has "grind" what they really mean is the game is very long and requires attention for long periods.
It's a really long game.
>>
>>2460729
Probably also people who don't realise you can craft beast bones, psi stones and machine parts for those quests in the town and try to farm the drops straight from the bosses, likely without even using drop-boosting masteries.
>>
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>>2460712
You still haven't bought it? Grind isn't an issue unless you somehow have a fey curse level of generational bad luck when it comes to mastery drops.
>>
>>2460712
The devs released an update earlier this year that actually cut down the required grinding for certain things quite a bit. You only need like 40% the amount of enemy information points to get all their info (and thus unlock all their masteries) as you used to. That's a godsend for unlocking machine modules, as the only get to get some of them is by getting 100% info on machine enemies.
>>
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News soon btw (although that was probably obvious with the new song releases)
>This year's new game development progress update is time to be released (?)
>We're preparing, aiming to launch it this week! We'll give it our all! :Sion:
>>
>>2460775
>We're preparing, aiming to launch it this week! We'll give it our all! :Sion:
doubt.jpg
>>
>>2460775
At this point I'll consider it a miracle if they actually manage to get the game out the door before studio closure.
>>
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>>2461948
>According to the Spoonage...
>The one who can eat is only the hungry one.
>>
>>2461963
You jest but i actually found the spoonerism really well done. Is the kind of fucked up cult but extremely grounded without strange gurus, drugs or mystical shit.
>>
>>2462059
It found it very realistic to messianic/millenarian cults in history that doubled as violent gangs or crime families, basically just a bunch of hopeless young men who want to eat and have a future, a government that doesn't leave them any other options.
>>
What's the best way to get a kinda-squishy unit down to final resistance range? I was thinking friendly-fire bleed/poison with Anne on standby, but I would kinda like the unit to have bleed and poison immunity.
>>
>>2462431
Power Control + Rampage Alisa
>>
>>2462431
Ray alchemist using her self explosion effect for a flat 900ish damage.
>>
>>2462431
Grenadier Ray with upgraded frag grenades + Trained Attack + some weaker grenades in the back pocket. You can tune the damage by adding or removing extra class masteries.
>>
https://store.steampowered.com/news/app/470310/view/684135653863064218
>>
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>>2464125
Anne and Silver?
>>
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>>2464125
It seems like Yuri is fire ESP, I don't think anyone expected that
>>
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>>2464129
and Faye is earth ESP?
>>
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>>2464125
holy fucking sex
>>
>>2464125
I'm glad they pretty much confirmed now that characters from the first game will be returning
that means there's a good chance I get more Anne and Irene
>>
>>2464125
Not a fan of the new ui
>>
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2bh I don't really like some of the new art, I get that it's WIP and maybe just something drawn for the news update specifically, but the weird potato blob kids just look weird compared to the other art. Dandy's artist could draw normal-looking kids in Abandoned Children, so it's just a strange artstyle change. and I think I'm going to kinda miss the urban/punk aesthetic from Abandoned Children. I'm glad Carter, Turk, and Na-am are keeping it, though.
The fantasy aesthetic feels a bit uninspired.

>>2464136
same. looks like EU5 UI. Hopefully day 1 modding support will let us change it
>>
>>2464140
Its diet tumblr x how to train your dragon and Im not a fan either. Its too much of a departure from the previous game's general vibes and is weird as fuck that some fantasy land is in Valhalla's backyard.
>>
>>2464135
>I'm glad they pretty much confirmed now that characters from the first game will be returning
DANDYLION BRING BACK MISTY AND MY WALLET IS YOURS!!!
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>>2464136
It looks almost exactly like Baldur's Gate 3 UI rumao
>>
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The repositioning abilities seem fun though. I hope they keep forestallment to work like it did in the first game, where knocking back or pulling forwards an enemy into an ally's forestallment range will activate it.

>>2464135
This shouldn't be too much of a surprise to anyone who was paying attention to the story of the DLCs in the first game and the news updates. The expedition Giselle was talking about is supposed to go to the Kalter mountains, and several of the playable characters (Tyra, Yuri, maybe Ari) have connections to characters that appeared in AC.
I think Albus is the only AC playable character that doesn't have a good chance of making any appearance in BC.

>>2464144
The actual gameplay footage itself looks better than the art which gives me some hope

>>2464149
grim desu
>>
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>>2464125
This art is really cute
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>Unaffected races: Undead
huh?
>>
>>2464125
toasterbros, i don't feel so good...
>>2464130
i'd guessed earth Faye from the vines and leaves on her clothes, fire Yuri is a surprise
>>2464157
how is Ari so pretty aaa
>>2464166
there is that one clown battlemage with a necromancer's bracelet and shaman has some spooky masteries, undead aren't a big surprise
>>
News update looks cool, I think the demo is a good call on dandylion's end. As long as the girls are cute and the game is fun I think banished children will be good.
>>
>switch to UE5
>go straight into dev hell
Lmao that engine is cursed
>>
>>2464151
>I think Albus is the only AC playable character that doesn't have a good chance of making any appearance in BC
You can throw Ray into that pile. Pretty sure they're 100% done with her story
>>
Heard the news.
>Already showing the news skills they got around
Excellent. I imagine the demo might get delayed though.
>>2464125
Oh man that Yuri theme is a banger.
>>
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>>2464125
>sections 1 and 6
>developing a demo and updating it because they feel insecure
Man, they sound so demoralized and I wouldn't be surprised in the slightest if development gets shut down in the future due to funds getting all used. Also I'm surprised it has been 9 months. I'm pretty disappointed by this news and my excitement went to near 0. Now it's up to the demo to maybe inject some hopium into my veins, but I'm definitely not counting on that.
Also they talk about taking inspiration from other games then goes to show the most basic bitch skills possible. Even a force field instead of fire would be cool, denying enemy pathing.
>>
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>>2464132
The older woman in that picture might be one of the witches.
She's giving me Bianca vibes too.
>>
It's blue-haired Anne!
>>
I thought Gravis was Fire because of his tattoos.
>>
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Happy birthday to the hero Irene! and me
>>
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>>2464303
Happy birthday Irene and anon!
>>
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Hmmm...
>>
>>2464310
either they're copying bg3 or the ui itself is actually an asset avaible in unreal marketplace
>>
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>>2464314
Larian uses their own in-house game engine IIRC, but I could see Unreal asset makers just ripping off their UI.

Another theory, a bunch of CRPG fags checked out Troubleshooter because Steam's tagging system grouped the game with stuff like BG3/Divinity and the game has really high ratings on RPG Codex. They were probably the ones leaving much of the negative feedback and complaints on the game since they were probably expecting a more traditional RPG experience instead of a tactics-oriented game a la XCOM.
While Banished Children has probably been in the conceptual and planning stages for several years prior to full-time development, I suspect this audience is heavily affecting some of Dandylion's design decisions for the game which might explain the shameless copying of BG3's UI, as analytics from Steam probably showed that a bunch of people were checking out Troubleshooter because the game was considered "similar" to CRPGs, and the market for CRPGs is much larger than the market for TRPG autism.
>>
>>2464303
happy birthday red panda-chan and manlet anon
>>2464281
AC was 4-5 years from playable demos to release, relax. if we get a public playable BC demo this year i'm happy~ish
>>
>>2464157
Ari IS cute. She is a cutie patooie.
>>
Man i hope i can run it. I had no problem with troubleshooter but ue sloppa always makes me anxious. I can't live without a new game.
>>
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>>2464310
Such a downgrade for no reason. Being able to click or hover or whatever to see the different terms will be an improvement, but it's laid out way worse
>>
I like that information displayed in a clearer manner in the new UI but it feels too "fantasy RPG"-esque in aesthetic
>>
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>>2464310
>>2464314
>>2464434
Dandi just responded even though it's a weekend
>>
>>2464440
If there's one thing I really appreciate about Dandylion compared to otehr devs is how open and honest they are in their communication.
>>
>>2464440
i love this guy so much it is unreal
>>
>>2464440
>baldurs gate as inspiration
never played it so idk if this is a red flag or not.
>>
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>Claudia is Ice ESP
what
>>
>>2464458
That throws my theory of Hannah being an ice Barbarian out the window. I guess they could double up types, but with Yuri confirmed Fire and Faye being Earth, there's no hint of a lightning user.
>>
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>>2464458
whaaaat?
Isn't she a shaman/witch? I guess they're getting rid of the ESP type restrictions on those classes. I wonder if she'll have frozen blood.
Also, oh boy, I bet there's going to be enemy witch with Vindictive Spirit + Phoenix
>>
>>2464458
>ice caster
she will be shit...
>>
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>>2464461
>there's no hint of a lightning user
Reed seems like he could be lightning ESP
His classes are thief -> rogue/trickster, and the trickster class in Abandoned Children was an unused tier 3 class that was black mage + rogue, so the trickster class here is probably elementalist + thief. Plus a lot of lightning masteries would synergize well with thief masteries; lots of speed, dodge, and crit damage.

I thought Gravis would be the ice user among the team, but ice barbarian would probably be broken combination and I think Dandylion wants to give all ESP team members access to elementalist/shaman masteries. So Gravis is probably a spirit White Knight/Barbarian, even though we already have one of those in AC, and there's already another spirit WK on the team (Ryo).
Hannah was my pick for earth ESP too and I was hoping a tank like her would be able to make use of the earth masteries that Anne couldn't use well, but I wouldn't mind Faye being an earth Martial Artist/Battlemage.
and personally I was hoping Ari would be spirit, having an ESP hunter seems kinda weird since hunters in AC have access to traps and beast summons for multiple types of ESP damage.

The lack of class variety so far is something I really don't like either. There's no one who can summon drones (or other machines) so far along with no thrower or confirmed superstar so a lot of more unique classes probably won't be making an appearance. Hopefully Hannah/Gravis/Ryo being able to equip multiple weapon types will have significant gameplay ramifications.

>>2464471
She'll probably be a healer too so if offensive ice magic doesn't work out, you could just use her as a healbot.
>>
>>2464456
Depends on what other parts (if any) they copied, but honestly I don't think it's such a bad thing. There are definitely parts of BG3 that were done really well, and Dandylion doesn't strike me as the kind of studio that would try to ape BG3's extremely "millennial" writing which was its worst aspect IMO. Even the copied UI elements aren't outright bad, it's just that by copying them too closely they're eroding the game's own identity.
Everyone who's played BG3 is immediately going to recognize that UI style and that's a bigger issue than whether the style itself is good or not.
>>
You guys think a custom stage builder will be available in ts:bc?
>>
files.catbox.moe/9iti8a.png
Here's a lil drawing to celebrate. I'm on vacation so I can't really draw anything up to standard. Can't wait for the demo.
>>
>>2464532
Thank you Ramjist
>>
Remind me because it has been a long time.
For what ungodly reason they decided to switch to one of the most shitty and nightmarish engine to work with?
>>
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>>2464484
>Reed seems like he could be lightning ESP
>>
>>2464565
Old one bad graphics, new one good graphics, plus they expected the documentation or whatever make things smooth, alas... And no, stop with the cope, the graphics would be utterly dogshit for a 2030 game. They needed to migrate to something else.
>>
>>2464578
Years of development hell for muh graphics. Honestly, it isn't worth the trade.
>>
>>2464565
Probably because nobody knows what a ogre engine is and it's easier to find new developers versed in Unreal Engine.
>>
>>2464565
>switch to one of the most shitty and nightmarish engine to work with?
They're switching FROM one of the most shitty and nightmarish engine to work with, to one of the most well-supported engines available which mostly got its bad reputation from angry gaymers who don't know what they're talking about.

Unreal is far from perfect, but just about anything's a step up from fucking Ogre.
>>
>>2464580
is it really "development hell"? Yeah dandy has framed it in a bad way sometimes but in 2024 they were merely in pre-production. 2 years later we'll have a demo. This seems like relatively fast development. Even indie games don't get made that fast these days. Abandoned Children took 5 years from EA to Crimson Crow and that was after making and abandoning an MMO version of it...
>>
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The pace they made Abandoned Children and how well they've been able to maintain it is pretty impressive for a small team since OGRE isn't even technically a game engine. It's just a 3D rendering engine, or more accurately just a C++ library. They're also using a few other libraries like CEGUI and PopcornFX for UI and particle effects, but they aren't actually using a pre-made game engine, everything involving game logic, networking, and so on had to be implemented by Dandylion themselves and integrated with the rendering libraries they used, so Troubleshooter AC technically runs on an in-house engine.
Switching to UE5 isn't a bad idea like some people are making it out to be, but it does feel a bit wasteful after they've spent years developing their own engine. There's a lot more support for UE5 and they won't have to waste time implementing basic game engine functionality, and UE5 is open-source if Dandylion still needs to make changes to the engine itself. The issues they've had with development are probably more related to workflow and just learning the ins-and-outs of Unreal. It'll be quicker in the long run if they stick with UE5.
>>
>>2464458
cool :DD:D
Ice goes nicely with Blood Witch
>>2464484
maybe they're keeping lightning ESP for a DLC character, like how we had to wait 2 DLCs to get water ESP
>>
>>2464565
OGRE is incredibly out of date. I tried giving my hand at modding and even swapping models was pretty much impossible.
>>
>>2464565
Ogre engine makes Bethesda engine look like god's given gift, and is also far older than it
so no, switching to Unreal is step up whatever direction you slice it
>>
>>2464471
Isn't offensive Ice users are completely bonkers with a bit of crowd control and some fat damage? I assume entire reason why Leton was capped at 40ish casts was specifically ice ESP mastery.
>tfw still no ice battle mage
>>
>>2464756
They're also ridiculously defensive. Ice SP gives flat damage reduction, by default it's 2 per 1 SP, so a flat 200 reduction at 100 SP. In the early game she's going to be nigh unkillable, and will be able to gigatank with lategame setups.
>>
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>>2464756
>tfw still no ice battle mage
2026.... I am forgotten

>>2464768
I'm gonna run Final Resistance (if it exists in Banished Children) on Clauda in memory of the realest Spoon nigga
>>
>>2464768
doesnt flat armor fall off big time lategame?
>>
>>2464782
No, it works in tandem with %damage reduction and armour to make it really fucking hard to damage you at all. I have a Leton build on one of the servers with 450 SP + 2x ice SP effect + Argonaut and he's almost unkillable.
>>
>>2464166
What if the reason they haven't shown off a party member that can summon Machines is because one of them who can summon Elemnetals instead?
>>
https://files.catbox.moe/7hab3m.jpg
Claudia is cute
>>
>>2464787
>No, it works in tandem with %damage reduction and armour to make it really fucking hard to damage you at all.
I'm confused what you mean by this. Iirc ice sp gives armor which gives diminishing returns at around 80% dmg reduction. Is the armor from ice sp separate from the total armor calculation?
>>
>>2464756
Ice having access to stuns with freeze is OP as fuck in any game especially troubleshooters. Claudia will either be broken or she will have handicaps to prevent her from freezing the entire map if she is a ranged ice user. Or alternatively freezing enemies becomes even harder to pull off with ice masteries.
>>
>>2465042
I feel like Freeze is absolutely going to get nerfed as a status effect in Banished Children.
>>
>>2465048
>chain effect: if mercury is in retrograde on a waxing moon 25% chance to change cold status to freeze if the enemy is on a water tile (only applies to water tiles with the cold water type)
>>
>>2465049
No, I mean like "Cannot move or use abilities. Automatically block all incoming attacks. Immune to Headshot. Breaks upon taking damage."
>>
>>2465040
>iirc
Ice SP doesn't give armor, it gives flat damage reduction, as the anon you were replying to stated twice
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>>2464294
Do you hold a spoon in your heart?
>>
>>2465218
I hold a spoon in my pants.
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>>2464294
>>2465218
that's actually kylie after she perfected de-aging technology
>>
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Dandy's been dandyposting
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Different damage scaling and resistance formula in Banished Children
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>>2465237
>spirit barbarian/highlander
>spirit barbarian/white knight
>spirit swordmaster/white knight
Not a big fan of the apparent lack of unit variety
Hopefully the three melee spirit users have some unique abilities/masteries to differentiate each of them more, and/or spirit and the melee class masteries will be expanded upon to give more build options.
I really liked how some spirit characters in the first game had access to elemental damage with the right abilities or items.

>>2465239
I want them to get rid of unit level factoring into armor calculation, it always seemed a bit pointless to be doing less damage to higher-level enemies when they're also probably going to have better stats.
>>
>>2465245
>I want them to get rid of unit level factoring into armor calculation, it always seemed a bit pointless to be doing less damage to higher-level enemies when they're also probably going to have better stats.
It doesn't make you do less damage to higher levelled enemies, it makes enemy armour weaker as you level up. It's so that you can have meaningful defence from armour at low levels by going from like 80 to 150 armour without the formula making your % reduction move from 21% to 23%, or the opposite where you have every lategame unit with 98.2% to 99.5% damage reduction and everyone hits for double digits.
>>
>>2465218
I wish I was in valhalla because every girl looks like anne.
>>
>>2465220
Why would she join spoonism?
>>
>>2465414
>Rich bored\against her parents\society teen joins cult.
I mean it's not even a difficult scenario to imagine.
>>
>>2465555
>Rich
She's not rich, she gave up all her wealth when she left the White Dragons.
>Bored
She's doing the things she loves as a career.
>Against her parents
Everything about Kylie shows she still loves her mother and father.
>Society
Kylie doesn't care, her solution to everything being fucked up is living her own life on her own terms, which she has succeeded in doing.
>>
>>2465237
I can't really say I approve of such heavy spirit focus on the melee units, we'll see how it plays out in the actual game. Maybe there will be enough unique masteries for the characters that they'll still feel different this time around. I really hope they improve personal, unique masteries for the main characters, they were very limited in the first game.
>>
>>2465592
Bruh you realize he was pointing at kyle when she was still in the dragons and she was a kid?
>>
>>2465598
Why would Kylie join even as a child? She was in a supportive environment with a responsible teacher who genuinely cared about her with peers of her own age to play and learn with, in a nice and comfortable house. Kylie honestly has had the best life of anyone in the game.
>>
>>2464127
I am seriously not a fan of this artstyle, compare it to the OP picture of Irene and you can see the massive difference. Irenes a kid too but she doesn't look deformed and out of proportion at all, whereas in the new art, that is no longer the case. Massive downgrade.
>>
>>2465595
It bothers me that we're getting two new characters with Barbarian in their class lists - Hannah and Gravis - and they're both fucking Spirit, and Gravis + Ryo are two more Spirit White Knights, just like Alisa. Ryo might be a bit different by being a one-handed sword user, but Gravis is literally just Alisa with axes.
>>
>>2465237
>>2465239
>Uses Anne as his profile pic
>Subplot of Anne and the bird that was in love with her in the first game
>Panty shots on her alt outfit
>...
>No loli party member in the sequel
>This new ugly tumblr artstyle

Who got to him? How did everything go so wrong?
>>
>>2465778
Loliniggers at it again? Anne will be 20 years old next time we see her.
>>
>>2465245
>>2465777
Isn't Hannah's advanced class supposed to be Guardian/Highlander?
>>
>>2465794
In some forum post since then they listed her classes again and it was Barbarian instead of Guardian. Same with Gravis getting White Knight instead of whatever their initial plan for his secondary class was.
>>
>>2465807
Oh, I didn't know that. That's a shame.
>>
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>>2465777
>Ryo might be a bit different by being a one-handed sword user, but Gravis is literally just Alisa with axes
Ryo will be able to use both one-handed and two-handed swords and Gravis can use both two-handed swords and axes IIRC... so they're both even more similar to each other and Alisa

Hannah will be able to use one-handed axes and one-handed swords too. I was kinda hoping that Hannah would be ESP and that highlander would be a mixed damage class so she could use magical swords, but it seems like magic swords and the class that uses them won't be making an appearance in Banished Children. It also doesn't seem like we're getting a blunt weapon user outside of Faye who is probably a martial artist, though I'm guessing some other characters will have access to blunt damage, like Hannah will probably have a shield bash ability.
>>
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Something else that bugs me about the new characters, is that their colors aren't as striking. They're made up of a lot more neutral colors while the Abandoned Children cast had a lot of stand-out outfits and hair/eye colors. This really helped with visual clarity in gameplay, being able to quickly identify your units, and also I think it illustrates their personalities much better. The more muted designs of the sequel team members correlates lack of class variety, I would say. No high-tech drone user, no spray paint thrower, no superstar dancer.
>>
>>2465858
you could probably see Lumi's green lipstick from orbit
>>
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>>2465858
I forgot Yuri but my point still stands.

>>2465864
Lumi's alt outfit is definitely an anomaly but since the gameplay they showed only had the characters in their first outfit, I figured that would be what we see most of the time. Dandy said they were considering changing her design (or at least the makeup) in a forum post after feedback, though.
>>
>>2465858
The character designs feel like a downgrade. The old ones were more distinct and striking.
>>
>>2465858
I disagree, I like the new ones better (except Lumi's vtuber persona)
The limited palettes are reminiscent of character designs in old games where not as many colors could be shown on screen at a time. I think it's good. Bianca, Alisa, Anne, Albus, and to some degree Giselle are like this. Carter too. The ones with neon hair and clothes are the odd ones out.
>>
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We still talk about you.
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>>2465980
>even nerfed her thighs
it's over
>>
>>2465858
This image really puts how bad it is in perspective. The old cast were cool anime styled characters. The new ones look like westernized anime wannabe Tumblrfag trash.
>>
>>2466012
Accurate
Looks like a kids cartoon /co/ would obsess with
>>
>>2466012
I honestly have no idea what you mean by this. It's the same style, there's just less bright magenta and yellow.
>>
>>2466012
I thought big flashy fluo colors was a Tumblr thing
>>
>>2465858
Dandy went woke... DEI slop designs...
>>
daily reminder that Dandy don't give a fuck about your american culture wars
>>
>>2465980
>>2465991
>players are going to goon TOO much
>we must nerf her
>>
>>2466876
It's for your own good g̶w̶e̶i̶l̶o̶ h̶o̶w̶a̶t̶o̶ p̶i̶g̶g̶u̶ , actually, what's the gook slur for white people?
>>
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>>2466885
https://en.wiktionary.org/wiki/Category:Korean_ethnic_slurs
Most Korean slurs are expectedly targeted towards the Chinese and Japanese, though funnily the first three on that page are for niggers.

코쟁이 • (kojaeng'i)
양놈 • (yangnom)
These both seem to mean "westerner"

양귀자 • (yanggwija)
흰둥이 • (huindung'i)
The first one seems to mean both white or western devil, the second one is white dog, for your specific skin color and racial needs.

로스케 • (roseuke)
유럽짱깨 • (yureopjjangkkae)
Top one is for Russians specifically, bottom one is for the French specifically.

백마 • (baengma)
This literally translates to "white horse" but is a sexualized term used to refer to white women, I guess even Koreans go "ooga booga where da white wimminz at".
>>
>>2466913
>유럽짱깨 • (yureopjjangkkae)
>for the French specifically.
This one surprised me actually since I didn't know Korea has had enough history with French people to create a slur for them. Reading the definition I thought it was at first their equivalent for "farangi" which is a common word in a lot of oriental languages used to refer to westerners/Europeans/white people in usually a neutral way but sometimes derogatory, which comes from "Franks", as muslims were first reaching Europe in their conquests around the same time the Frankish empire existed, and ended up using it to refer to all western Europeans and the word spread through almost all of Asia via trade.

Except this slur literally translates to "Europe Chink", so Koreans are just calling the french the chinks of Europe when they use this term. I want to know how that association came to be.
>>
>>2466885
Bianca Leblanc
>>
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>>2466923
lol so apparently yureopjjangkkae comes from the Korean Paradox grand strategy game community, making it on-topic for /vst/
it comes from the fact that France in PDX gsgs has a massive population/manpower pool compared to the rest of Europe, making it analogous to China in the region
but the term is used as a slur because France and Korea have a history of diplomatic incidents and cultural misunderstandings
>>
>>2466927
>apparently yureopjjangkkae comes from the Korean Paradox grand strategy game community
Time is a flat circle.
>>
>>2466923
>eurojank
kek
>>
>>2466923
I know the French launched a small punitive expedition toward the Joseon dynasty for the killing of Catholic missionaries in the 19th century. The French quickly withdrew mostly because they didn't expect to meet such fierce resistance.
>>
>>2465858
Why are you randomly flip flopping between traditional clothes and casual clothes? Also an easy to see if the characters look the samey is to just make the image really small or look from far away. They look distinct in the thumbnail is what I'm trying to say, I think dandylion should just push the characters to adopt a signature color. I think claudia, ryo and the monk lady do well in that department.
>>
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>>2465955
>Bianca, Alisa, Anne, Albus, and to some degree Giselle
Even compared to the new characters their design still has more saturation and some colors that pop out, but more importantly even those with neutral colors don't really share those colors with anyone else. Giselle is the only one with brown in her palette while several Banished Children characters have some shade of brown as a prominent color. It's quick and easy to tell the AC units apart because of their color-centric designs. Just look at the predominant colors among each of the first four party members in both games.

>>2467013
>Why are you randomly flip flopping between traditional clothes and casual clothes?
Because that's what Dandylion did. I just used the design on the left side of each concept art since that seems to be the default design going off of the latest news update.
>>
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Post drone builds
I've been experimenting with drones for a while now but other than this build that I've been using for like over a hundred hours now, I haven't found a build I really like.
Kylie is one of my favorite characters so I would like to have some good drones for her to summon but there's always some major issue I run into with most drone builds

It's annoying and time consuming having to do the AI reinforcement three separate times each time I want to try out a new frame + SP combination so I'm losing my patience with trying to make a good drone build. Especially since they're less effective than regular team members and beasts, more time and resource investment for less of a return.
I hope Dandylion reworks drones (or other machines if we can have those on our team) in the sequel to make them less AIDS.
>>
https://files.catbox.moe/g9hvqd.png
Misty sucking cock
>>
>>2468653
Misty the shota jagerin
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>>2468653
Ass too big.
>>
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>>2468871
nice reference
is that supposed to be "alley" covered up in the top right corner?
>>
>>2468910
Yeah, 2 hours of sleep doesn't do you any good for proper spelling.
>>
>>2468871
art
>>
Is troubleshooter a common term in korea? I've been seeing it show up more often in korean webnovels.
>>
>>2468224
Transporter Drone with max movement range, Automatic Retreat Protocol, Special Armor and maybe a web gun, is the only drone build i've ever been satisfied with, it scouts better than any actual unit. Also buildable during a normal playthrough, no endgame loot required, which is nice.
The levelling grind is so painful i've never experimented much with SP types
>>
>>2468871
!
give this man a medal
>>
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>>2468224
Here's my flamethrower drone. I have an ice drone that's basically the same but ice flavored.
I send them up alongside the other characters, as frontliners. Mobility and the Rapid Movement skill make sure they keep up. Since they're near the others, Auto Responsive Fire and Auto Punishment activate a lot, and they soak up many responsive attacks with their high armor. They're also immune to a lot of annoying debuffs enemies like to deal out.
Ultrahigh Pressure Nozzle gives them a wider attack range, which helps them get more opportunity attacks.

As you can see I didn't even activate any mastery sets, so I'm sure the concept can be optimized more. But it's basically just unga bunga with high durability, get free attacks, profit
This is endgame, but drones felt pretty good to me throughout the whole game, so I think the concept can be followed the whole time
>>
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might host the drawpile on Friday and throughout the weekend
yay or nay?
>>
>>2469741
Yay. We enjoy your work.
>>
>>2469741
nyes
>>
>>2469742
oh, I'm not the anon that has done all the cool requests and wonderful art for the thread, I'm just a messenger that hosts stuff on occasion
my own drawings are few and far between and are not that good
but duly noted
>>
>>2469753
Eh it's the same, this game has so few art anyone is welcome.
>>
I haven't been paying attention is there no magic knight for the sequel?
>>
>>2469828
magic's gone
>>
>>2469741
Yay
>>
>>2469741
Sounds fun, I'll come by.
>>
5 years until 'nished children
18 years until captured children
>>
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>>2470302
Expect nothing and you'll never be disappointed
>>
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I kinda wish there was a mastery or gear item that that would give a unit exposed state 100% of the time, like a reverse draki's perfect scale. Would be fun on sweeper Heixing
>>
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>>2466215
>>2466215
"Tumblr" as an insult as literally lost all meaning. Not just because modern Tumblr is 200% irrelevant but also because the original Tumblr art, i.e. soft androgynous designs, often with blobby proportions and exaggerated applications of "blush" colors, most infamously big red noses and cheeks, but often also things like knees and elbows, basically faded out of existence like 15 years ago. Nowadays "Tumblr art" just means "anything I don't like".
>>
>>2470302
Eh, I've gotten used to it. I'm also waiting on Kenshi 2, after all. 2040 will be my year, I can feel it.
>>
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the lightning crabmits can get the luminescence genetics mastery, I never knew that
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>>2470424
I tamed that guy btw just to test out this mastery and the nerve network condenser set which gets so much value on the lightning crabmits. +250 damage from this single mastery, +500 from the set, and from my understanding that's applied to both hits on the crabmit's multi-hit basic attack.
>>
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I'm one of the /vst/ divegrass managers and the team is collaborating with the /vrpg/ team to make an /srpg/ tag team for a tournament next month and we decided Troubleshooter would be a good fit for one of the 23 player slots. I haven't played the game before so if you guys have a good character or meme to suggest I'd love any suggestions. As far as how the player looks, someone did a /troubleshooter/ team 2 years ago like in webm related and I think they ripped models from the game files so we should be able to get something nice looking if needed.
>>
>>2470972
I suggest Irene because she does some kind of soccer kick for her fireball attack. Also she's on the cover.
>>
>>2470993
She's also pretty good at selling the game to lonely nerds. Or so I heard, ha ha.
>>
>>2470997
Lonely HEROES*
>>
>>2470972
I suggest Carter as someone who'd fit right in with the /jrpg/ villains
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>>2470972
Irene if you want a straight pick.
Jason if you want excellence.
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>>2470972
Obviously, the Troubleshooter rep should be a Big Black Negoori.
>>
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>>2470972
As the other anons said, Irene (the red-haired flat girl) works best as a mascot character for the game, but if you need another slot filled I would also suggest Alisa since she tends to be a very popular character too

>>2471151
your pic is the mutant negoori though?
>>
>>2471259
>your pic is the mutant negoori though?
I wasn't at my computer and Google couldn't find a picture of the black Negoori. Since the mutant Negoori is also black I used that.
>>
>>2471259
She's not FLAT
>>
Which Troubleshooter character would be best in an actual soccer match? Hard mode: they're not allowed to use powers.

I think it's probably Leton.
>>
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>>2471376
She absolutely is flat
and that's fine because flat is justice

>>2471377
Leton would probably be the best without powers or masteries, yeah. Both Alisa and Irene are very athletic but I think their short stature would put them at quite the disadvantage. Albus probably wouldn't be bad even without ESP, he has some of the highest base speed stat.
If ESP could be used, then Sion would dominate with all speed from lightning masteries and furious lightning gale. Misty would also be good at soccer since she's tall and gets lots of speed and move distance from thief masteries.
>>
>>2471377
Heixing just reaction shots the ball whenever it gets near the goal. Perfect defense.
>>
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>>2471377
Ray, obviously
>power kick for passing and scoring goals
>lots of speed and move distance
>trance for even better performance
and that's not even considering her real talent, throwing. she'd be best as a baseball pitcher
>>
>>2471396
Ray is so fucking hot.
>>
>>2471396
>Pace babby with long throws
OH yeah, it's FM time.
>>
>>2471396
What is the key for?
>>
>>2471404
My chastity cage.
>>
>>2471405
lmao
>>
>>2471377
Misty would probably be up there. She can get retardedly high speed stats and she's a ninja that can do kicks and flips.
>>
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https://files.catbox.moe/0clqlk.png
https://files.catbox.moe/i9zfd4.png
https://files.catbox.moe/y8egj7.png
https://files.catbox.moe/l478ou.png
I'm posting this a bit early, but I want to make a cover of Go Circle Nine (go peach brothers) with a music vid. The vid itself will star Albus, Irene and Sion. All the images I linked are planned to be used as assets for the video. I'm just posting now because I'd be nice if anons sang with me, partially because I'm searching for the lyricless version of the original song (already contacted the owner) and also because I suck at writing lyrics.
Here are the current lyrics:
>I am Albus and I work the hardest
>Cursed blades smite ye all
>I'm the kind hearted sort, don't get me wrong
>Look at that confidental data, haha.

>We are peach brothers, we are not retarded
>What we lack in brains we have in brawn, ooohhhhhhhh

>I am sion I live in valhalla
>My dad is someone I wish to avoid
>With arms outstretched I embrace street food
>and I won't get a tummy ache this time

>We are peach brothers, we are not retarded
>What we lack in brains we have in brawn, ooohhhhhhhh

>I am known as hero Irene
>Power in lonesome is my creed
>They don't let me take my turn
>Someday I will have my revenge

>Go go peach brothers
>Show them that you aren't just a pretty face
>Fight fight peach brothers
>You can defeat them if you try
>GO!
>>
>>2471459
>I'm searching for the lyricless version of the original song
if the vocals are all in a single channel you could try using the destructive interference trick to cancel out of the vocals while leaving the stereo instrumental, doesn't work if it's not a multi-track song or if the vocals are unequally split between different tracks
>>
>>2471404
Happyness. Marriage. Four (at least) kids. Handholding. Pass the rest of your life with her. Getting old together. Sexo. Seeing her face every time you wake up. Romantic dinners. God i love Ray so fucking much it hurts.
>>
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>>2470993
>>2471037
>>2471050
>>2471151
>>2471259
Thanks for these, I got my hands on the old player models that were used in that webm and there seems to be a good mix of characters available. Irene sounds like a good pick but I'll keep the others in mind in case we need an extra player.
>>
>>2471724
Can you post those files itt? Ever since dandy converted to ogre 2.0 models its broken every plugin I try to use.
>>
>>2471377
Marco Bardo obvs, just look at him run
>assassinates your defenders
>>
>>2471772
https://drive.google.com/file/d/1DL7j1EG_DVrjv64YoIM2WOgKOmXoKElm/view?usp=sharing
Those 23 models are in the Faces folder. They're in a .model format which is required for getting them into certain older versions Pro Evolution Soccer soccer games and the format requires a plugin that only works on Blender 2.79b at the latest (plugin here https://drive.google.com/file/d/1BWLrLLYkqwwczvZxhYhEzFYHB_Jn3DxL/view). I don't have the original game files or know how the guy got them (for all I know he could have recreated all the models from scratch). Textures are in the same folders as .dds, but there are alternative colorations like for football kits.
>>
>>2471778
Dozo
>>
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>>2471476
>>2471459
https://files.catbox.moe/8vi5t7
I contacted string storm if he had the instrumentals for his cover (I contacted everybody for any variation of the instrumentals) and he managed to have them. We can actually sing this now if you guys want.
>>
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the 2nd pile of drawing is upon us
https://drawpile.net/invites/abstract.moe/01m0janvm7hsbwehxr5nwk400g?v1&w&web&nsfm#zrph9abhve
we finished pretty fast last time, so it'll be up throughout the weekend
there was an idea to send the result to Dandy to lift their spirits this time. tell me if you would like that. If we agree on it, then please tone down the NSFW. If we don't - go wild
>>
Only villains draw NSFW pics either way. Go make some dank memes or something cute.
>>
>>2472086
I won't draw anything lewd
I do think we should do something like having each anon contribute their own drawing of one of the cast members, sorta like one of those /v/ drawthreads where each anon contributes a square to make up a game cover. Maybe each holding up a sign saying hi to dandy in korean idk.
>>
>>2472110
nta, but I think restricting people like that would make it less fun. It's better if it's filled with what people actually want to draw.
>>
>>2472089
I want to see Irene getting stretched out by Albus
>>
>>2472172
Before training of fighting? Yeah stretching is really good to avoid lesions and a friend helping can be pretty wholesome.
>>
I tried Menace and i refunded it after 2 missions. I've never seen such a fucked up turn system before. But the entire game is a jank boring mess. Is it really this hard to make good XCOM clones? Guess Dandy deserves even more praise than i previously thought.
>>
>>2472178
before and after wholesomely
then he can have sex and impregnate giselle fiercely
>>
>>2472467
>s it really this hard to make good XCOM clones
I didn't like the warhammer one. We'll see about the star wars one coming out in a few days
>>
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>>2472480
>impregnate
>giselle
>>
>>2472504
She's only in her mid-thirties. Her biological clock is ticking loudly, but she's not out of time yet.
>>
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>>2472086
I scribbled the hero. I had an idea to put someone nearby behind cover because it's funny when Lonely Hero procs and there's teammates a few tiles away but she can't see them because there's an obstacle. But my hand hurts a bit from drawing now (mouse lol)
>>
>>2472515
That looks really nice. Kind of makes me feel a bit bad for having my scythe out so far that it clips into your backdrop.
>>
>>2472086
We may need to expand the size of the canvas if that is possible. Its already filled up after 1 day lol.
>>
>>2472874
Yeah, there's still a bit of space for smaller drawings but it's going to be cramped
>>
Just realised I didn't hide the Lonely Hero's sketch layer before exporting. RIP.
>>
The anon who's hosting the drawpile has expanded the canvas, but now it breaks my browser so I can't participate unless I get the standalone version.
Which I probably will
>>
>>2472695
Oh that's fine, I drew it that way after all, I like the aesthetic of everyone's drawings jumbled together

>>2472882
I didn't even realize others could see it after I toggled visibility off, I set opacity to 0% so probably should be gone now
>>
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>>2473045
>Oh that's fine, I drew it that way after all, I like the aesthetic of everyone's drawings jumbled together
I'm glad. Someone told me earlier in the chat that they think it looks like a bridge, so there are at least a few fans of the overlap.
>>
Lewds
https://files.catbox.moe/d707ir.png
https://files.catbox.moe/xiuqrw.pmg
>>
>>2473079
https://files.catbox.moe/xiuqrw.png
>>
>>2473080
Is a glory hole full cover?
>>
>>2473111
Surely it's one of those tiles that provides no cover at all, because you're exposed while using one
>>
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too many villainous posts in this thread recently
>>
At this rate anons will become ground zero for troubleshooter lewds because nobody else who draws knows about the series.
>>
>>2473136
troubleshooter wishes to avoid managing this district
>>
I'll close the drawpile in around 16 hours or so. There's still space on the canvas, come doodle something and say hi/thanks to dandy while you're at it
>>
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>if you kill all the red sands in 60v before opening any of the animal pens, the mission ends
fuck, that's frustrating
I was hoping to do some gene editing but I don't feel like doing that mission all over again
>>
>>2473535
LOL it happened to someone else too. Yeah that pissed me the fuck off too because I was trying to surgically tame all the legendary animals and do some gene editing.
>>
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>extra support slot
wind
earth

>extra defense slot
ice
water

>extra attack slot
lightning
fire
spirit

This asymmetry really bugs me.
I guess Dandylion gave spirit SP a bonus attack slot for balance reasons and because most spirit users are offensively-oriented, but I think it would be more fitting if they had an extra basic slot instead to fit with the theme of spirit users being "ordinary" with no ESP, plus a lot of spirit users tend to feel lacking in basic slots (most beasts, Ray, Alisa) or already get an extra one from their individual mastery (Heixing, Giselle).
>>
>>2473546
I'm pretty sure all the spirit users would benefit far more from a basic slot anyways. Alisa always feels short on basic slots for both classes.
>>
>>2473546
Giselle and Heixing would suffer pretty badly with -1 attack slot
>>
>>2473546
I have 500 hours in the game and I didn't realize this mechanic exists.
>>
>>2473585
lmao same
>>
>>2473584
They would have the same slot distribution if their individual mastery was changed to be +1 attack if spirit was made to be +1 basic. They get +1 basic from their individual masteries already, so it would just be swapping them around.
>>
>>2473546
>seven flavours of SP
>5 flavours of slot
it's going to be asymmetric whichever way you slice it :D
>>
What are the odds ryo will get an ability where he can recruit enemy units to your team?
>>
>>2464294
The GOAT is back!!
>>
>>2465866
>>2465980
I REALLY liked the old design, but the new one isn't bad on its own in hindsight. It's very striking optically, and the stark contrast to her casual clothes serves to differentiate her serious from her cool side.
>>
>>2465866
Why the green shit as makeup? It's so... uncanny.
>>
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>>2473834
He seems more like a lone wolf. I'm looking forward to seeing him take out the entire Gold Dragon gang by himself.
>>
>>2473857
This gang oozes coolness. My favorite new enemy faction so far.
>>
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The 2nd /troubleshooter/ drawpile is over! A huge thank you to everyone that participated, hope you've had some fun. The final image'll be send to Dandy. I'll post their response (if they grace us with one) in the thread.
>>
>>2473906
That was fun :D
>>
>>2473906
There's some empty space at the top and on the right. Maybe we could adjust the placement of a few pieces to fill those gaps?
>>
>>2473939
It's over already :( I didn't really want to touch anyone's pieces without permission. I'm sure it's "fine" as is, but we'll try better composition next time. I blame the lack of people! Come and doodle anything next time, skill is absolutely not required. Canvas space exists to be filled!
>>
>>2473906
>I'll post their response (if they grace us with one)
Dandy always responds to fan art
>>
>>2473906
Very nice.
>>
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Optimism and its sets works very well on beasts.
They usually have little to no block chance and are always exposed (unless mungo or keen sense/DPS) so they get crit a lot, but beasts can also get -100% crit damage with the wobbly belly genetics mastery (and even more with metallic muscle armor) so they can easily tank all those crits to stack a bunch of mental buffs and build up rage. Plus beasts also tend to have terrible accuracy so they can get even more buffs from optimism.
>>
I am mentally debuffed
>>
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>>2474207
>contraction level 4
>>
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>>2471724
o fug, I've been missing this. Whatever character you decide on, let me know and I'll remake their model. Most of these are the very first PES players I made back in 2021, so I'd like to take them on again armed with what I know now and give them working hands and faces and such.

>>2471772
I've posted the method I used before but not in full. It's incredibly jank so you might be able to improve upon it. The blender plugin I use I found here
https://lofigames.com/phpBB3/viewtopic.php?f=11&t=10732
It's supposed to take a .mesh file and automatically convert it to an .xml before importing, but that feature was breaking and instead of trying to work out why I downloaded the ogre sdk and used OgreMeshTool to manually convert the .meshes to .xmls.


Bonus POV: They just announced a Jet Star Funko Pop
>>
>>2474340
>mfw I see a car that blocks vision to the rest of the team if Irene walks behind it
>>
>>2474340
La creatura diablo
>>
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Some of the gear items dropped by the unique mungos in 58v seem pretty fucking good which makes me curious why I don't see them more often in joint drills or in builds posted here.
I guess part of it is just because it's all end-game equipment, but is draki's perfect scale really that mandatory?
>>
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Magic shield is quite effective on ice mungos.
I wasn't even sure if it would work since the game is inconsistent when it comes to vigor-related masteries also working with rage, but magic shield does treat rage exactly like vigor, and since beasts get +10 rage whenever they're hit, it functionally only costs 10 rage per activation, and should be essentially free if used with the set. It's a similar effect to using Red Sand Ring on MK Albus or battlemage Sion/Irene.
Ice SP has some of the best defensive masteries in the game though so it's hard to judge how much better this is compared to an ice-heavy build, or even just relying on mimicking evasion.
>>
>>2475105
They're strong but they are strong in specific scenarios. Conversely draki's PS is 7TP of effects that is always on. I did a berserker heixing build with the one mungo mask that gives free turning over a new leaf at <33% health and while it was fun he died more and did less than if I just slapped DPS on him.
>>
>>2475105
The short version is that it's easier to build for damage than it is for defence, and Draki's Perfect Scale is one of the best defensive tools in the game.
>>
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What is her problem?
>>
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If you examine a unit while they're next to (and probably in) prison of water, you get a funny visual effect.
Anyways, what the fuck is Jet Stream Attack? It's the unique bonding that the serpents have but I have no idea what it does.
>>
>>2476093
It's a worse version of Pincer Movement that needs all 3 of them to pull off. It's a Gundam reference.
>https://gundam.fandom.com/wiki/Black_Tri-Stars
>>
>>2476093
>Anyways, what the fuck is Jet Stream Attack?
It’s (mostly) pee
>t. knower
>>
>>2476098
>It's a Gundam reference.
Ah, I never read/watched Gundam but that's pretty based. People have pointed out before that Pascal's destrons look like gundams.

>>2476100
>It’s (mostly) pee
Yeah if all 3 of them have to be in attack range to pull it off I doubt it rarely ever activates, but Mert and Foo have bonding despite never showing up in the same levels. The enemy bonds seems like more character/lore tidbits instead of an actual difficulty modifier designed to screw you over.
>>
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>>2476100
>3 piss streams at the same time
Finally a worthy rival
>>
>>2476098
Oh, so that's where that one item in Sengoku Rance gets its name from
>>
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>>2473906
Dandy's response on Steam:
>Hello, nice to meet you.

>First, thank you for remembering Dandylion and Troubleshooter. When I receive a message filled with such goodwill, I can't really think of anything other than "thank you." I don't even know how to construct a sentence that sounds natural. However, I really want to say that I read your message carefully, without missing a single word.

>You are welcome. It is nice to have met you.

>You really need to know how much strength gifts like this give developers. It is currently 4 PM in Korea. It is a time when the development team, having started work in the morning, is feeling a bit tired. In moments like these, your drawings and messages enable us to move forward again.

>We will do our best to present the next game that lives up to your expectations.

>Thank you. :D
:D
There you go, anons.
I haven't decided on the next drawpile's timeframe yet; we can do it in October to make it Halloween themed, but it might be a little too soon. Or we can move it farther to around Christmas, along with the next tournament if you want to participate please please let me know and start preparing teams NOW, since last time people have had 3 months in advance and still didn't make it, so please let me know what you think.
>>
>>2476335
cute response.
>>
>>2476335
that's nice, made me smile :)
>>
>>2476335
That's awesome :D
From reading the responds did you write a message to dandylion or did you just post the pic?
>>
>>2476403
I've sent both the drawpile canvas and a lengthy message about how much we love them and wish the team all the best.
>>
>>2476093
>Mental Debuff - Acid flashback
>>2476335
wholesome :D
>>
the SW xcom is middling
>>
>>2477583
It would be an okay "babby's first XCOM-like" if it was a bit more polished, but yeah it's pretty mid.
>>
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>>2476335
Post your message.
>>
>>2477728
I tried to avoid posting it because it's a little corny haha
>Greetings, Dandylion team! I write to you on behalf of 4chan's strategy videogames board community!
>I had to add you on Steam to be able to send a message, so forgive my rudeness for that. This is not an important message about game bugs or glitches. On the contrary, we know you are working very hard on Banished Children, all the while keeping the first game up to date. We also know that the development process is difficult and straining both physically and mentally.
>So, our small community of anonymous posters has banded together to make a little canvas for you as a token of appreciation for your efforts!(attached to this message) It's certainly not much, but we just want you to know that we all deeply enjoy Troubleshooter and wish the team nothing but the best in all of your future endeavors! Thank you for making gaming a little better by existing.

>Yours truly, fans from 4chan's /vst/.
>>
>>2477730
There's nothing wrong with being corny. It's a well thought out and nice message. Its no wonder they were overjoyed when they received the pic.
>>
>>2477583
People seem to refer to it as "Z-com" from combining "X-com" and "Zero company"
>>
>>2477730
This is wholesome Anon, good job!
>>
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https://files.cqtbox.moe/0a728z.png
What if giselle and kylie were fucked up and evil
>>
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>>2478413
They are canonically evil.
>>
>>2478473
then who isn't evil??
>>
>>2478479
Joel
>>
>>2478517
;_;
>>
>>2478517
I actually eat udon with egg and red pepper flakes now. It's pretty good.
>>
>>2478473
Kylie's whole character is that she like doesn't want to be an evil mafia princess
Giselle has always seemed kinda morally bankrupt to me though.
>>
>>2474340
Thanks for the offer we really appreciate it. Right now we're most likely leaning towards Irene as a medal player under the name Heroic Autism (likely bronze unless the ruleset goes back to 3 silvers). It sounds like the tournament is getting pushed back a few months, but if you've got an improved model, we'll definitely take it whenever it's ready but even then, we're more than content with the existing one. I'll try to keep an eye on these threads but you can message one of us if it looks like I missed you.
>>
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>Earth ESP
>Rare healing ability
>Attracts animals
>>
Its troubover (real)
>>
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Dandylion should have made Individual Pride the final White Tigers map.
>>
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>>2473906
>>
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What are your favorites beast tames to use?
Any specific builds for them?
>>
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>>2482881
Pic related. Boring, but nearly unkillable. Doesn't get many turns, but Curse lets her contribute by putting half the enemy team to sleep. When she does get a turn, her damage is surprisingly good given the minimal investment in offense.
>>
>>2482881
luv me crabs
simple as
Ash-Heap with Wobbly Belly, Metallic Muscle Armor, Optimism hax, Lunatic Beast
...
just realised i've never taken Flower Garden to crabnam, i wonder if she can tame her wild self
>>
>>2482881
I just take wind element pets, get the genetic mastery that increases crit damage based off of wind masteries equipped and get the defensive wind mastery + bloody wind. Then I get to chainkill with predator procs.
>>
>>2482881
Draki Eggs. So many ways to develop them. I wish other animals had a comparable evolution tree.
>>
>>2482881
frog wife. freeze and responsive attacks to shut down corners and flanks. Simple but fun
>>
>>2483564
Is the ice frog the best frog in the game? I've used the 60V water frog for a long ass time and he is easily my favorite.
>>
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>>2484385
Fuck Icefrog!
>>
>>2484385
NTA but I'd say it depends. The main advantage that the ice negoori(s) have over other negooris or ice beasts is the ability to inflict freezing on a bunch of enemies with all their "melee" responsive attacks. Probably the only other character who can inflict that volume of freeze is superstar Leton. And since frozen/stunned enemies get guaranteed headshots, there's excellent synergy with Giselle. Obviously it's less effective once enemies start out-ranging the negoori or having ice resistance/freeze immunity. Plus ice SP units can be incredibly tanky, especially beasts with the unique ice evolution mastery.
Clear water negooris are probably better in terms of raw ESP damage and having always-hit attacks (which goes well with negoori responsive spam too), so if you don't care about freeze or damage mitigation, they're probably still better.
>>
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>>2484583
I like ice frogs.
>>
https://files.catbox.moe/204zx9.png
Posting this on catbox because I managed to make it 14mb
>>
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>>2484861
you also managed to spell Hanson's name wrong
nice meme though
>>
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fastest time yet! improving on this beyond, like, 30-40 seconds does not seem possible at all
Anyway, in drawpile news: since everyone seems to have read the wholesome message, but not the fine print right below, or just never bothered to reply - I've decided to host a thematic one around Halloween. 30th is Friday, so that looked like a good enough time for a spooky collab.
>>
>>2484861
guess that's why they call it Shooter Street, heh
>>2484874
bruh
does that balcony mungo taunt you in your nightmares?
>>
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>>2485469
>does that balcony mungo taunt you in your nightmares?
Guess fucking what, now that I have a direct line to Dandy, I simply asked them about it (not to change it - just asked about how intentional placing that mungo in an unreachable spot was), and they said they'll be changing it sometime soon. This little asshole will be dead for good now.
Dandy have proven themselves to be the best devs ever once again.
>>
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All genetics and ESP power masteries ranked (not including the ones only available through the gene-modifier).

S:
>Bitter Cold
>Wobbly Belly

A:
>Burrow Janny
>Scale Armor
>Roaring Fire
>Giant Species

B:
>Storm
>Luminescence
>Hidden Wilderness
>Golden Scale
>Deep Green
>Golden Breath

C:
>Rapid Current
>Flight
>Protective Coloration
>Steel Beast

D:
>Fragrance
>Growth Potential
>Succeeded Rage
>Foul Smell

E:
>Thunder

F:
>Beast of Darkness
>Greedy Beast
>>
>>2485802
>bitter cold
This is the only one I haven't seen what does it do?
>>
>>2485808
reduces damage taken by 3% per each ice mastery equipped
>>
>>2485810
zamn
Is the tankiest build possible that one frost battlemage mungo in 60V then?
>flat damage reduction from ice SP
>magic armor
>final resistance
>bitter cold
That's probably tankier than Alisa.
>>
>>2485837
Imagine stacking Damage Reduction when you could just be Immortal.
>>
>>2486183
Y'know now that I think about it quite a bit of Alisa's strength is just that the enemy types that show up in the end game don't counter her. The fire serpent guy hard cucks her in story missions but that's about it. If there were more enemies with elemental bolt effects to get through final resistance, rogues/ninjas who have high dodge to fuck over anger strike, or any kind of witch enemy to steal immortality off her, she would have been significantly less strong.
>>
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>>2486325
>ninjas who have high dodge to fuck over anger strike
This wouldn't do much since I think most people are running the 3-piece berserker set on her for always-hit on responsives anyways. Rogues with Wildcat would be a counter to that, though.
Alchemist class can also get flat damage from one of its masteries, so an enemy alchemist could've been something to counter Alisa, at least a little bit.
Enemies with Trace On (maybe paired with Impulse Fields) is another way to disrupt barbarian Alisa by just copying her buff stack. A bunch of fire SP enemies with Burn might be a counter to her as well, and obviously that pairs well with Fire Bolt.

If there were more enemies that could actually remove buffs then Rampage Alisa might be a better option since there's no way for enemies to remove debuffs and it still counts as a rage state for all the barbarian masteries.
>>
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This reminds me how I really wish this game had better modding tools because designing an entire enemy faction to specifically fuck over barbarians sounds fun.
>>
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>>2485707
You win
>>
>>2485707
>just asked about how intentional placing that mungo in an unreachable spot was
I see that they changed it now, but did they tell you whether it was intentional or not?
>>
>>2486444
A map modding tool PLEASE DANDY PLEASE
>>
>>2484874
>I've decided to host a thematic one around Halloween. 30th is Friday, so that looked like a good enough time for a spooky collab.
Everyone better draw the cast in various costumes wallahi
>>
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At long last, full 99 kills. Of course, done with CC/HRHR/Limit break for enemies, but I use the non-LB board/Paranoid/Ancestral records/no healing or equipment upgrades
RIP mungos, for real this time
>>2486533
:D
>>2486639
no :(
>>2486751
That's the gimmick! give ideas for costumes or I'll eat your soul
>>
>>2487166
Maybe it's too obvious and on the nose to actually do, but Irene as a red panda.
>>
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>>2487192
something like this?
>>
>>2487195
Yeah.
>>
>>2486533
inb4 mungo cockblocking the top of the ladder like Gyro in 54V
>>2487195
a red panda is fine too
>>
>>2486678
or just getting the current tools to work through proton *sobs*
>>
>>2487314
Yeah sorry linuxbro but getting the current modding tool to work with Linux's file system is the absolute bottom of the priority list...
>>
>>2487314
How did you fix the long load times in TS?
T. Fresh linux mint install.
>>
>>2487407
Get Proton-GE
You can do this with an app called ProtonUp-Qt which auto grabs the version you want and places it in the correct folder.
Go to Troubleshooter's properties settings, go to compatibility, check the box labelled: force compatibility, and then select the Proton-GE version that got installed.
>>
>>2487407
i didn't notice any difference in load times between win10 and debian, but i guess switching proton versions in steam (stable/hotfix/experimental) would be my first guess if you're having trouble. never bothered with the protonGE meme
>>2487315
it's probably something stupid like swapping "/" and "\" in the init script, proton should be doing all the heavy lifting already
>>
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It would be some nice QoL if toggle abilities like Hunt/Chase or Combat Stance could be set in the roster/abilities menu so you don't have to switch to the one you want at the start of the mission.
Quite frustrating when my Alisa dies or gets perma AT-stalled because I forgot to switch to defense stance on her first turn.
>>
>>2489175
I remember in the past they've said the defaults for those skills are a deliberate balancing choice. I don't remember their justification, but there's some game design logic to it.
>>
>>2489216
That makes sense I suppose. It does cost vigor to toggle them so even just switching the defaults could have ramifications for using other abilities.
>>
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In my 700 hours in this game I've never run a melee Sion build (despite using him as a battlemage for much of that), just because his ranged abilities seem too good to pass up.
I want to try melee Sion in my current playthrough but the early game is going to be rough without his range. I unlock Heixing soon anyways but would it be retarded to build my Irene around somersault spam to make up for the lack of range?
Also how good are lightning masteries on melee Sion? It seems like flash has a lot of synergy with the split scaling on his melee abilities but I'm concerned about the lack of tankiness on lightning-heavy builds.
>>
>>2490087
Lightning masteries are largely a meme compared to common sets like unpredictable.
>>
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>>2490087
>would it be retarded to build my Irene around somersault spam to make up for the lack of range?
That's what I usually do with early-game Fire masteries, the Fire Bolt ones are pretty nice. Just needs an ESP Bangle. Works fine, she can one-shot plenty of stuff.
>Also how good are lightning masteries on melee Sion? It seems like flash has a lot of synergy with the split scaling on his melee abilities but I'm concerned about the lack of tankiness on lightning-heavy builds.
Really powerful in endgame, my Battle Mage Sion can solo quite a lot of shit. I haven't tried it before that though. I actually don't mess much with the Flash sets, but defensively Lightning masteries are really amazing, Sion can stack a ton of dodge/block very easily even without Iron Wall or Magic Armor between Big Negoori and Control Nerve Network. Counterattack on this build can also work exceptionally well, I remember this Sion could punch his way through basically infinite Mungos and Crabs, but if I remember right it's not that great unless you also run Call of Lightning.
>>
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>>2490787
>don't mess with the Flash sets
>have them all
I think I was trying to make it function more like this Limit Break build here, and I was using the Flash sets to make up for the missing offense.
>>
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>>2490789
And how about an automatically healing CMP build with Distorted Heart? We're getting away from being a Lightning build but the set is still pretty good in these circumstances. This build is really goddamn good on Irene though so it should be good on him too.
>>
>>2490787
I tried a bit of melee Sion in the early game today and it was pretty rough, seems like he definitely needs those late-game masteries for it to work. Biggest issue was speed and move distance, could just be that I'm used to fast late-game turns but it felt like he wasn't doing much compared to even just VHPD units since I had to use his slow turns to just move him around and set up Furious Lightning Gale. It was also pretty overkill, he one-shots stuff at range so doing even more damage in melee doesn't seem worth it. Might hold off on it until later in the story.

>>2490789
The biggest issue I think with running flash on Sion is that much of the defensive capabilities for both black mage and battle mage is just damage reduction, which makes flash harder to stack. To get the most out of flash (without relying on Bionic Electricity), a unit needs a high health pool with less damage reduction (and probably some healing). Fortunately Sion can use bracelets and some Body Training sets, but a flash build would work best on a martial artist or white knight.

>>2484583
>lina
I like that we're getting a playable fire black mage in Banished Children, I don't like that it's not a cute redhead girl though.
>>
>>2490842
Go kill leton in rhamjist square for iron wall and get an ultra early magic armor for him.
>>
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>>2464127
I'm guessing Anne and Azul are related somehow, her mom is probably from Azul's tribe or whatever.
Are all the party members in Banished Children going to be connected to someone from Abandoned Children?
Ari -> Alisa
Yuri -> Bianca
Ryo -> Kylie
Tyra -> Misty

I remember some other anon theorizing that Albus's mom might've been a coven witch, that could mean a relation between him and Claudia.
>>
>>2490879
Anne is really perfect. She is so... everything. Simply perfection.
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>>2490842
Yeah, I don't remember if I tried the Flash version much and I don't recall what I was running before, but that just gives you room to figure stuff out I suppose (Nemesis probably already did that). As for early-game at one point I really loved Counterattack boards, just really fun to watch somebody automatically take out a group, but those boards lose a lot of flexibility in engagement, the AT can be brutal in some situations. It's at its best when it's a reliable trigger for effects like that CMP board or you've stacked sufficient AT reduction. Can still always get some good use out of Forestallment though, which benefits a lot from a board that makes his basic attack good. Battle Mage struggles with AT delay on skills more than Black Mage does so being able to use his basic attack for less AT can be nice. Finally both his kicks hit just stupidly hard with Supporting Magic Circuit so that's cool.
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>>2490959
funny how we have fags that say these exact same things for every girl in this game
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i feel like castle gate breakthrough would be better on white knight instead of greatswordsman. both thematically, like in terms of dex vs strength, and gameplay-wise. i guess it doesn't really matter much since both gs and wk have access to sword manual, but i think there would be better distinction between the two classes if gs was focused more around crit damage (which would work well with albus's wind sp), and wk was raw strength, powering through block instead of reducing it. in fact if feels wrong that gs doesn't even have a set that uses sword manual, though it is a good mastery on its own, one strike one head doesn't synergize well with most other gs masteries which rely on bladestorm and bleed.
swordsman / marauder / greatswordsman / white knight / slaughterer masteries all seem very weird with the overlaps between them, i guess it's a consequence of dandy probably designing albus first and not knowing for sure if a slaughterer or white knight would be on the team, so they had to give albus tools to deal with high-block/final resistance enemies and also give him some bleed gimimcks
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what was her class and sp type?
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>>2481133
It does feel like a finale, yeah. Violent case difficulty except non-optional and you have to clear the entire map. The White Tigers gets dragged out for another chapter even though Foo shows up as a boss there. 'For Me...' isn't hard once you find the trick to the level.
I don't dislike the sort of anti-climatic end to the White Tigers, though it sucks to end the base game on. Them slowly petering out due to attrition, infighting, and being abandoned by their allies feels more realistic than a big final confrontation with all their members.
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>>2491157
>class
My wife.
>SP type
Ice or Lightning since we already have the other types.
>>
>>2491249
>>class
>My wife.
Its disturbing to me that I typed this up 1:1 but didn't post it.
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>>2491259
Never forget what they took from you.
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>>2491135
>one strike one head
I almost never drop this mastery on any Albus build because he needs the cooldown reduction to constantly maintain Wind Veil. You can use Catharsis too, I suppose, but One Strike, One Head gives a lot of good stats anyway. You're right that it's at odds with the Bleed/Bladestorm stuff though, unsurprisingly I've rarely used those sets. In general I feel like CGB kind of sucks? I've never gotten good use out of it and always felt like I'd be better off running Breakthrough or something. I don't think I'd really run it on Alisa either because Alisa's debuff role is relatively uncontested, she's the easiest source of Armor/Weapon Break.
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>>2491374
>I almost never drop this mastery on any Albus build because he needs the cooldown reduction to constantly maintain Wind Veil
I tend to run >100% block with Sword of Protection on my Albus which gets him a nice -30 AT nearly every time he's hit. It doesn't completely eliminate the problem of AT delay and suppression, but I can get away without using Wind Veil on him and he gets a lot of turns from just being attacked. You can get a similar effect with Enough Rest/Blade Phantom combined with Second Wind, -10/20 AT each time he's attacked below 33% health (Magic Knight can do the same thing with Bloody Memory).

>In general I feel like CGB kind of sucks?
Yeah it's strange. Basic swordsmen mastery sets already provide guaranteed crits and and the GS inherent class mastery gives block reduction. I guess it's just there as an option to deal with Final Resistance enemies or to make GS builds that aren't using Sen no Sen/Retaliation/Breakthrough less garbage.
>>
>>2491383
>Yeah it's strange. Basic swordsmen mastery sets already provide guaranteed crits and and the GS inherent class mastery gives block reduction. I guess it's just there as an option to deal with Final Resistance enemies or to make GS builds that aren't using Sen no Sen/Retaliation/Breakthrough less garbage.
Yeah, Sen no Sen means on enemy phase you're rarely getting use out of it and then on player phase you're still probably going to, in most circumstances, take the shot on an enemy who won't Block you anyway, because even with CGB you're not doing stuff like one-shotting through Block. Even when CGB would be useful against one target, it ends up better for someone else to do the job anyway. The idea of ignoring Block works a lot better with Spirit people and Ebullient, because they have access to a lot of automatic ranged fire and AOE damage which lets them take care of stragglers without input.
>>
>>2491249
>>2491259
I also wish we had your hotwife in the game.
>>
>>2491135
WK in general feels half baked because it was an enemy only class up till DLC1. Strong in player vs player because its designed to counter players not enemies.
>>
>>2491434
To me it seems like the opposite. White Knight has a clearly defined role as a bulky frontliner and duelist. It's good at fucking up other melee units, especially other swordsmen with shit like Expected Risk and Neutralize Counters. It has different options for defense, speed, and offense especially on Alisa (stuff like Marching Expert vs Vocation for speed, and warrior vs swordsmen masteries for damage).

Great Swordsman on the other hand feels pretty neglected. It's probably the first tier 2 class Dandylion designed and it doesn't seem like they put much thought into it past the early game. I don't even think it gets any additional masteries or sets from the DLCs. Its only real defensive option is stacking block. Much of its strength comes from tier 1 swordsman masteries which several other classes also have access too, and just slashing damage increase from stuff like Full Power Slash. The only unique gimmick it has is being able to chainkill with bleed + bladestorm masteries, and shares the slashing and bleed theme with Slaughterer. And you're kinda stuck mostly using Swordsman/Great Swordsman masteries on it since a good portion of its masteries are just giving stat bonuses for using those class masteries. Nearly every other class feels like they have more options in comparison.
>>
>>2491470
I kinda get it though, Sword of Sky and Sword of Protection combined with a few Swordsman sets are really all GS needs to turn Albus into an unstoppable juggernaut. Sword of Heart as a set also uses two great standalone Masteries after that anyway. I can't even think of what else I'd want for the class. Easily reaching 100% Block is really all you need to be very tanky, the 30% damage reduction against melee's alright too, he has plentiful AT refunds and Wind masteries round out the board with additional daamge reduction and sustain perfectly.
>>
>>2490959
I didn't know dororis could post on 4chan
>>
Still years away from the next game...
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>>2491919
Just keep posting about anne and everything will continue peacefully.
>>
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>>2492119
demo (supposedly) soon
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>>2492148
somebody ask dandy when the demo's happening
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>>2492154
just let them cook
>>
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My excuse for how lazy the coloring is, is that I stopped enjoying the drawing after I realized I made all of them look like love interests in a bl visual novel.
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>>2492599
which girl among the cast is a secret fujo that plays and reads bl
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>>2492614
Alisa hands down.
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>>2492614
>which girl among the cast is secretly the most autistic
Our lonely hero Kylie.
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>>2492614
Irene is a yume and beats up villanious fujoshis
>>
>>2492772
>>
>>2492793
We're not even on page 10. It's a slow board, it could be a while before we need to move.
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>>2492869
Sorry, overestimated the board speed there
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I want to try out spirit/ESP-heavy boards on most characters and a bunch of beasts to make a definitive and in-depth SP type tierlist but I know that's going to be like several dozen hours of beast taming, leveling, and build finetuning and I'm already feeling burnt out on Troubleshooter again.
>>
>>2492954
>God Tier
Spirit
Wind
Lightning
>High Tier
Fire
>Mid Tier
Earth
Ice
>Low Tier
Water
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>>2492978
Also, that's for characters. I have a lot of experience playing ESP boards with all of them but none with Beasts, so no comment there.
>>
I think I'm going to try the MAL mod.
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>>2492978
Is this just a stealth request for a water-based rogue board? Several people here run them. Also godlike masteries on Ninja for autohit + big damage.
>>
>>2493003
I've run a lot of Water boards. They're all weaker than what any other SP can do. Water mostly just has half-realized gimmicks.
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>>2493004
They aren't, but I can tell you're too much of a dunning-kruger to be worth arguing with.
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>>2493005
Am I supposed to be sad about losing out on a conversation with someone whose go-to is ad hominem?
>>
>>2493004
Eh as a totality you're probably right. But water has a few retardedly good mastery sets while other sets are total gimmicks or very obviously meant for animals.

ESP Misty (aka Pissty) is a total meme.
>>
>>2493010
Yeah, I'd be willing to push Water up to mid and put everything up a tier because it's not like they're unusable in the context of the game and low tier might give that impression, rather than them being relatively weaker.
>>
>>2493011
I definitely think the few really good water masteries push it up several tiers. Water rogue builds are crazy good in my experience. You can reach a pseudo GS albus state where misty is crit killing every enemy by tanking their block/dodge with water sets and 2 tapping everything.
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>>2493013
I would do high if it had an AT refund that wasn't garbage. Out of the three I think are the best, only Wind is notably worse offensively and Wind trades that for some of the best defensive sets in the game along with one of the best AT refunds in the game. Water actually has a good defensive suite as well but the Hideout and fog stuff, even when it works, is a very small refund. Still Water and all the still stance requirements have almost no synergy with a melee build either. Is it really all that different to what a Rogue can do without Water masteries? Not really, while Water does have some Bleed synergy going for the Bleed sets is more potent, and that holds it back a lot for me.
>>
>>2493015
The AT refund sucks yeah but if you're on rogue you can easily chain turns like a diet bleed GS build. For animals idk, mainly because I never really got too deep into animal builds to figure out the best AT reduction strats.
>Still Water and all the still stance requirements have almost no synergy with a melee build either. Is it really all that different to what a Rogue can do without Water masteries?
I think Great Cataract, The Deluge, and Maelstrom add a lot to rogue boards. Not a lot in a single direction but a lot of stuff rogue likes to have like less damage taken, decreasing enemy hit chance + block, extra damage to water debuffed enemies (which enemies always are with kelpie), more block chance. Just some nice stats to have all round.
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>>2493019
You're right that it's a defensively more robust build than something like this but offensively the output is quite similar. This is just some board I was messing around with, not really that optimized. Surge of Blades kills anything, Weak Point Attack shreds more Block than Maelstrom and most things die to her normal attack too. It could definitely fit more defensive stuff. All that said the Water board on Rogue is fine, I just don't think it gives you much you couldn't do to begin with. Anyway Water boards are more interesting defensively on Ninja who can use more of them as well as essentially negate critical damage entirely, rather than Rogue who can only benefit from a few and thus can't reap the full benefits from sets like Fairy's Spring and Maelstrom. However, Ninja is some real janky bullshit for a number of other reasons, even if it was really satisfying building a 100% Block 180% Dodge Ninja, it still never really worked like I wanted it to.
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>>2493024
I could never get a ninja board that felt good to use besides the tried and true knife throw.
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>>2493025
She can blow up a couple people and then she just sort of sits there and tanks uselessly.
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>>2493026
How exactly are you making her tanky?
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>>2493027
It was some shit like this. She has 19 Water Masteries so +57% Block. I didn't go all-in on negating crits because I'm too attached to the stupid Still Stance memes, it's nice for the singular turn after she comes out of Hide, but it just costs some Dodge. This isn't quite the 100/180 one, that was a Limit Break build that must have had more Dodge from Masteries or something, but this is what you can do outside of that.
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>>2493024
>Weak Point Attack shreds more Block than Maelstrom and most things die to her normal attack too
Most things, but not big things. Deluge + Great Cataract + Maelstrom lets her rape Pascal destrons and other bleed-immune enemies.
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>>2493033
I'd love to see that.
>>
>>2492978
Revised list:
>Barbarian Warrior Tier
Spirit, Wind
>Ranger Tier
Fire, Ice, Lightning
>Great Swordsman Tier
Earth
>Engineer Tier
Water
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>>2492793
>>>2492772
A teeny bit too early
>>
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Trying to tame some of these unique mungos is really enraging me, even after going down to safe and turning off all difficulty modifiers, shit like my Giselle getting killed through Starlight Shield still happens due to their multi-hits.



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