Any vidya where you get weaker as you level up?Hard mode: No Oblivion/Skyrim
>>2447493wrong board(But try Final Fantasy 8 it is notorious about punishing mindless level up grinding it)
>>2447493You'd think anger would be slimming
Diablo 2.
>>2447493Not totally related, but there's Arthas gradually losing Paladin levels before becoming a Death Knight.
>>2447556Huh? I don't remember that happening.
>>2447559Turns out I misremembered. In Frozen Throne, Arthas loses Death Knight levels over the course of several missions because the Lich King was getting weaker, but he gets them back at the end.
>>2447493What's his name again?
>>2447572Joe Chill, the guy who killed Tony Stark's parents
>>2447493Dead Cells, scrolls end up scaling you up less than the enemies, unlocks make it harder to get good equipment.
>>2447493You can slowly see the enthusiasm leave his eyes
>>2447611you can also see the fat gradually increasing in his facial features.
>>2447572>tfw a real human bean video got deleted from youtube
>>2447518No? Level has no adverse effects at all and nothing scales with you, it just makes you stronger. Probably true in 3 or 4 though with the scaling.
>>2447829I think he means things get harder as you up difficulty to Nightmare and Hell.
>>2447493He looks like an oblivion character in that last image
>>2447493There's a game I've heard of where you actually get age-related type of debuffs as you level up. Don't remember it but it was posted on /v/ a while back and I confirmed it and then never looked it up again.
>>2448384Hold on, found the game: SifuSo I misremembered the mechanics. Your character gets older but only each time you die. And as you get older, you get age-related debuffs.
>>2447493In Warband, you get weak after a certain amount of time passes.
>>2447493Any games that have scaling world levels dependent on MC level, MB:Warband, The Last Remnant etc
>>2447493Dungeon Drafters: You can complete dungeons in any order but with each boss slain you increase miasma which makes running dungeons harder.
>>2447493Eventually, in most city builders, as the cities grow ever larger and you inlock ever more building and tech, the complexity increases and thus the potential for optimization. You may very well have a profitable city but it's certainly extremely unoptimized because of the sheer volume of super hard mathematical problems of approaching perfect solutions. For example, with each island that you conquer and colonize in Anno, the routing for shipping lanes gets harder (Traveling Salesman -> NP Hard). But that's just a very small sub problem of a much more difficult problem, as in the end, you can embed an universal turing machine in the game's mechanic thus making optimal solutions impossible. The game keeps rewarding you as long as it's good enough already, but it will never be optimal.
>>2447493can someone share with me the secret of mexican hair follicles? no matter how bad their health gets these mfs just won't bald, so unfair
>>24474932nd pic has to be shopped right? I thought only +400lbs guys got that swollen
>>2448781False, perhaps it's tied to some mods
>>2449274More grease, I guess.
>>2447572Gaped Gustavo.