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File: si.png (292 KB, 1200x630)
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How is Solium Infernum? You never hear anyone talk about it when 4X games are discussed.
>>
Far too cerebral for the map painters of this board.
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>>2448382
Pretty dead as far as I know, with AI that is not great. Has appeal of something like dominions where you can play async with some people. Pretty RNG heavy and frustrating to play because you can get really fucked up by luck, or just everyone deciding to dogpile you. Strategies aren't created equal, takes a while to figure out what works really well and what doesn't. Snowbally near the end, with little hope of clawing back from getting beaten down. Despite all the negativity in the last sentences, it's still a pretty unique game that's worth a try.
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>>2448382
i remember trying to get into early access and dev poll was asking me about non-binary shit so noped the fuck out lol
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>>2448382
cards
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>>2448382
It’s a card game, which is automatically cancer. The original is also better.
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>>2448382
It's an interesting game. I started with the original (released 2009) this year, and play both the original and 2024 remake. They differ in certain gameplay aspects, with certain things left out (like avatar customization) or made worse (praetor duels) in the remake but there is a few additions I like too.

>>2448434
>Pretty RNG heavy
The combat itself is very deterministic, there is no randomness to it. The selection of items for sale is randomized but open and equally accessible to all players. You could make an argument that ritual success rate is heavily skewed towards resistance but overall I don't get your complain about randomness.

>just everyone deciding to dogpile you
Balance of power, duh. In other news, you can communicate with people via diplomacy. If you prefer not to engage with anyone else verbally, that's on you.

>Snowbally near the end, with little hope of clawing back from getting beaten down.
Kinda yes and no. There is a lot of factors from the resources available, tactical situation etc.

I won one of the my games effectively in the last few turns when everyone else dropped out/got eliminated by the player who excommunicated himself and went on a massacring spree. Until that point I was the weakest, struggled a lot, and apparently I was paid no attention. Right then I bought the Gorgon (one of the titan units). Since he was second in turn order after me every single turn (being excommunicated, he can't assume regency and the right of the turn priority), he had no way to act before my 3-movement titan, and I went straight for his stronghold. He couldn't resupply his forces (again, he had no access to the bazaar due to excommunication), and apparently didn't expect much from me given how shit I was over the course of the game until that point.

>>2448482
>It’s a card game
Kinda yes and no. It's not at all like MtG. The original developer's first game, Armageddon Empires, is actually much closer to traditional card games.
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>>2448382
I have no idea but it blended with Immortal Realms: Vampire Wars for me.
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>>2448491
Looks interesting. But the credit is due when it's due - Vic Davis did it first way back in 2009.
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>>2448382
I wish it was supported with a proper expansion. They just released one piece of DLC.
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>>2448777
They're finishing the free Pinnacle to the Pit update. It's currently in open beta test.
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AARs for original Solium Infernum:

https://waltoriouswritesaboutgames.com/2017/07/09/the-complete-hell-or-high-water/
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>>2448382
It's literally retard repellent, hence why no signal through gamer communities.
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Anyone here except me joined the devs' discord?
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>>2448791
and it's out of the beta
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>>2448382
I like Armageddon Empires more. Not that I played SI much beyond like launching for several mins and having a look around and the idea is fun but the fact I actually played AE must mean I liked it way more. And the way AE rolls the dice is very GOOD.
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>>2458255
>I like Armageddon Empires more.
It's neater than SI in some aspects. Too bad it doesn't have mp.
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>>2458255
bruh
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>>2458255
The main issue about both classic SI and AE is that they run on an absolutely dogshit engine that makes even a simple card game feel sluggish. They're interesting games but they're just not fun to play because of this.
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>>2461788
If you mean that dice rolls take forever in AE then the steam forums say it's a problem of players needing to manually download some Windows libraries or whatever and then the dice will roll fine and fast.

>>2461692
Amazing, I know.

>>2460704
>Too bad it doesn't have mp
True.
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>>2448382
the artwork in the original is better
i wish there were more games out there that carry the themes
a proper sequel to this which i would love to see is one where, after battling it out with the other demon lords, the winner has all the other demons fall into ranks where they assist in infiltrating the physical/spiritual realm of mankind and slowly infecting the world with stuff like witchcraft and blood sacrifices, war and 1-world-government in attempts to set up the antichrist through technology
meanwhile there's the side of heaven which has their angels fighting to disentangle this by fighting the demons
something like crusader kings 3 comes to mind when i imagine this
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>>2463960
>the artwork in the original is better
Fellow man of taste.

Btw the original SI community is living, and has a a discord channel at almost 600 people. I'm hosting two mp games at the moment. If you're curious, I may email you the discord link to the community (I can't post it there lest it be harvested by spam bots).

My mail is
o r i e n t a l i s t a @ proton dot me
(without spaces).
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>>2463960
>the artwork in the original is better
lol no. It has its charm but technically current SI art is way better in almost everything. the old praetor art is shit, for instance
>>2448382
I personally like it but i don't have the patience.



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