>Heard that a new patch recently came out>Decide to dive back in to try it out>Starting building up buildings and RGOs based on their potential tax income to starting bolstering my funds>None of these fucking buildings seem to have increased my income one fucking red cent, the only thing that seems to increase my income is building roads and bridgesI guess I have to learn this whole fucking game all over again. What did they change to economy?
JOHAN'D
>>2449255>increasing your control over provinces allows you to tax more of the wealth of those provinces>randomly building shit and upgrading RGOs where you dont have control just increases the wealth that your estates make and you cant efficiently tax, meaning your costs of court increase without commensurate increase in tax revenue
Haven't played since launch week and my conclusion was that it wasn't a game, or even a simulator. It was just a fucking program. An executable.
>>2449255>He trusted Johan "the first 100 years of EUV are filler" Andersson
>>2450614>richer people need to be taxed more else the kingdom will cost more
>>2453283if companies don't get their shit together, there will come a day when a single autist with an excel spreadsheet and a AI subscription will step over them. This is 10x more likely for graphically static shit like this.
>>2449255What I learned from EU5 is that you can give players literally everything they ever fucking wanted and they will still complain. For a decade I listened to uncs on /gsg/ seethe about how EU4 was too much of a casual mana map painter and that paradox needed to make the game harder and more like Vicky to bring back the Trve fans. Then they did that and its still nothing but endless seething.
>>2453905Personally I stopped giving a shit about what Paradox does since they went full Babylonian DLC whore more than a decade ago. I occasionally pirate their games, shitpost on /vst/, and move on
>>2453905EU5 is easier not harderIt's more like Crusader Kings than Victoria because of the characters
>>2453911>since they went full Babylonian DLC whore more than a decade agoThe worst part about the DLC train isn’t just the money, it’s that the DLC themselves bloat up and ruin the game on a long enough timeframe. The only good game they’ve made in the last ten years is Imperator, and they abandoned it (perhaps a blessing in disguise)
>>2453905I didn't want the game to run like shit.I didn't want the shittiest IU of all time.I didn't want 150+ years of game with no content.I didn't want to manage every shitty village on my kingdom.I didn't want characters with 3D portraits who look like shit and make no sense in an EU game.I didn't want the situation mechanic, I even want it less now because it doesn't work.I didn't want the Paradox DLC scam system.I could go on an on.Fuck you.
>>2453905don't steal the mechanics from meow and texas but dumb everything down, make shit not work, make all countries play identically, etcSit down, at the beginning, and plan out how your systems are supposed to work/interact with each otherMost importantly, make a SMALL ASSYMETRIC MAP FOR PRACTICAL 1-2 HOUR MULTIPLAYER SESSIONS
>>2453988truetruekinda truei want to do that trueit's better than mission trees or focus trees, but i could do without ittrue
>>2453905they listened the spergs on /gsg/ and the paradox forums that wanted meiou and taxes because they feel superior for playing an incredibly convoluted mod that they themselves only barely understand. Everyone that enjoyed playing EU games, especially mpfags just wanted the eu4 trade system that can flow in both directions, maybe an extra building or two, and some less mana abstraction without turning the game into an autistic economic calculation problem that needs to be studied at the end of every month tick.
>>2453387LOL>>2453905They released a fine game on release (unfinished tho, paradox shit) and they went consistently downhill every single patch changing shit that nobody asked, it was infuriating so I have no idea what could you possibly be talking about.
>>2453988>I didn't want to manage every shitty village on my kingdom.I do, probably won't do it but still want it.
>>2454071MPfags are less than 10% of the total playerbase. DO NOT EVER LISTEN TO THEM! They will destroy the game.
>>2454062>>2454075It's ok when you are a small to medium polity, or if you really really like a country. But it becomes retarded once you start to build an empire.
>>2454126Less than 1% of the players. Multiplayers should be ignored unless they're reporting a bug.
>>2454126>dont listen to mpfags in a game about geopolitics >listen to the meiou fags who made vicky in eu4 because they were frustrated that there hadn't been a new vicky for over 10 years
>>2453905sim chuds are just like that. They don't know what they really want, because their fantasy, what they wish for, is so diffuse, shapeless and clouded. What the most people want is a good game first. So for all the EU 1-4 chads, EU5 is a severe, but expected, disappointement.
>>2454321mp fags complain about balance in a real world map painter. There were several patches for EU4, where mp autism made sp more unfun.>>2454071kinda this. EU5 should have been an evolution, iteration not a complete overhaul.
>>2453905>that paradox needed to make the game harder and more like Vicky to bring back the Trve fansWasn't vicky2 infamously easy as soon as you learned the basics? Build liquor factories, set education slider to max steal gold from ooga booga kingdoms, if you're an ooga booga kingdom conquer land to westernise and get free tech, defend from mountains.
stopped playing when they started removing features instead of fixing them (3 weeks after launch)Eu4 is a better game and probably always will be unfortunately
Anyone who says eu5 is harder than eu4 is obviously baiting. The choices it give you are just as trival and obvious, there's just more of them.
>>2454533mpfags also prevent single player autists from filling the game with so much bloat that it needs to be paused and studied every 20 seconds
>>2453988>I didn't want the game to run like shit.wallet issue>I didn't want the shittiest IU of all time.no worse than in other pdx games, you just need to get into it>I didn't want 150+ years of game with no content.true, they need to bring back missions>I didn't want to manage every shitty village on my kingdom.fuck you I wanna manage them all + you can literally automate them with an achievement compatible mod>I didn't want characters with 3D portraits who look like shit and make no sense in an EU game.meme complaint>I didn't want the situation mechanic, I even want it less now because it doesn't work.>>"wah I hate having no flavor, but actually flavor sucks even more than no flavor11!!1" What the fuck is wrong with you?>I didn't want the Paradox DLC scam system.Literally more content than eu4 with all dlc in the base game. Easily enough shit to do for 1k hours of gameplay
>>2449255The game has one big issue and some smaller issues. The big issue is, that expanding isn't fun and the gameplay loop sucks cock. It makes no sense that a huge empire is capped by how many chuds they have in their cabinet and can't core stuff any quicker than small countries. Coring should be done with a slider and costs (cash + manpower) should be directly connected to how much stuff you are integrating at once. Big, rich empires like the Turks should be able to core Egypt in like 10-20 years. Also, war score cost is too high. The only real limiter on how much you can take should be some overextension penalty and coring costs. If you can actually occupy France fully in one war, as well as being able to cope with massive overextension, coring and antagonism, you should be able to annex France in one war. Huge conquest is satisfying and a fun end game goal. Instead, you fight a world war for half of Lombardy, which is fucking stupid and not fun at all.Smaller issues include a lack of flavor and individuality for countries, autistic, pseudo deep fake economy on the level of artisans making tanks out of fruit, where you have to be an islamic merchant republic to make any money with trade at all and buildings are useless except if you stack production efficiency to the point where you can produce a fuckload of goods nobody even consumes for a profit.Those wouldn't really be an issue if conquest was fun and if you could LARP properly, but you can't really therefore eu5 is currently shit if you don't have autism. My friends who play eu4 say eu5 lacks the spark that eu4 has, and I think that spark is a fun, arcadey gameplay loop like eu4 has
>>2454833>If you can actually occupy France fully in one war, as well as being able to cope with massive overextension, coring and antagonism, you should be able to annex France in one war.Not even ww2 germany managed that but you're expecting 14th centyry monarchies to do it
>>2453905The game is nothing like Victoria 2. The way markets, buildings, estate and government funding interact with each other is disjointed and almost arbitrary. It feels like Johan just copy pasted the code from Eu4 into Imperator Rome and scaled the pops up.
>>2455030No I don't, but I'm saying war score cost shouldn't be the limiter. I'm saying you should collapse from revolts, colaitions and going bankrupt from coring costs.>>If you can actually occupy France fully in one war, as well as being able to cope with massive overextension, coring and antagonism
>>2453905Why do so many talk about eu5 like johan did it on his spare time out of the goodness of his heart, for so much he loved paradox kind, instead of being a lead developer making a product competing both with products of other companies and older products of his own.
>>2453905I think the game would be a lot better if the start date was still 1444. Not enough happens in the 100 or so years prior to that and all the major events that did happen which setup all the fun from the 1444 start never follows that plan, so all the setup that makes the 1444-1821 timeline enjoyable never happens. So the game just goes nowhere forever. All it seems to do is make France or England a massive blob.
>>2455732True. 1337 start date shifts colonization firmly into mid-late game and adds the need for ck3 style levies (I fucking HATE levies). Also removes things that are necissary for the early modern paradigm to come about, like the Timurid Empire, Burgundy and its eventual inheritance, the rise of the Ottomans and the Polish Lithuanian commonwealth
>>2455793I think the people at tinto decided that the change from using levies to standing armies was a fundamental part of europe and never had second thoughts about how to actually implement it.
>>2455732>Not enough happens in the 100 or so years prior to that and all the major eventsNo it does. 100 years war, plague that wipes out a large part of Europe, rise of Ming, rise of Ottomans, disintegration of Golden horde. I'd make a case more happens in the century before 1444 than does in the one after it. EU5 is just terrible at simulating those things.
>>2455819100 years war was not relevant and the black death is a meme because it affects everyone around you aswell so it doesnt even matterottomans were still "rising" in 1444 and golden horde not done either
>>2455819>EU5 is just terrible at simulating those things.Thats my point, the years between 1337 and 1444 had some major moments but it never plays out that way so the 1444 start is all scrambled and messed up, so the things that people like generally dont come close to happening. I haven't played for 2000 hours or anything, but in the ~200 i got i never once saw the Ottomans take out the Mamluks, or Russia ever really become anything like the AI reliably could in 4, I think i once saw the PLC form at a strong state. I never paid attention to it myself but have anons ever seen Ming form on time? The tldr is the 107 years between the two start dates had too many things that needed to happen in a specific order to create the fun sandbox during 4's timeline.
>>2454824>I didn't want the game to run like shit.>wallet issueIf my rig can run RDR2 at 4k/60fps I see no reason why it should not run a fucking spreadsheet with fancy windowdressing.So fuck you again.
>>2454793Pausing the game is good. Gives you time to focus on the immersion.
>>2456300Johan already built that into the game by making it crash frequently.
Does anyone here also hate the cabinet mechanics? It's literally mana and doesn't make sense at all. Why shouldn't I be able to have a 20 people cabinet as some HRE chud in 1337? Why is there a magical barrier that prevents me from hiring more dudes to work for me? And why exactly does my entire administration and everything it does depend on these motherfuckers? Why do I need to tell Dr. Wilhelm Bratwurst von Cuntenstein to integrate Frankfurt for me? Wouldn't that be done by a nameless mass of bureaucrats, bailiffs and clergymen that would only really be capped by how much money you can spare and how well your governing institutions are equipped?TL:DR cabinet = mana and it's not even fun or makes sense
>>2457019Easier to make an effective attention feedback loop if you make the consequences of decisions instant like with wizards..
ill never understand why autists want this level of depth to a point where you need a shitty ai to automate large portions of the game. Ruins the whole part of the experience where you find efficient builds and learn what to make. You're just sitting there watching an AI crunch numbers that have no meaning whats the point
>>2457492somehow there are so many players who want EU to be something it never was. I blame all the new players coming in during EU4's lifespan, thinking grand strategy is some uber genre encompassing all and every detail of guiding a nation, while most of the games are whacky map painters.When you go too far into simulation territory, it becomes less of a game. And simulating is better done by computers, so pdx made a game that is in parts better played by itself than by its players.
>>2457019I think they would be more fun if coring wasn't tied to it. They give you all these options to do with them but then make you lock the members down for years just to core a county.
>>2457492The stellar success of KCD1 and a few similar games psyoped a lot of people into thinking they wanted a realistic history game and not, you know, novel mechanics and a simple linear story for once.
>>2453905Honestly? We didn't know how good we had it
The problem isn't that EU5 is a bad game or anything. It's just a bad EU game. They should have just called it Meiou & Taxes 2 and released it as a spin-off, cause that's what it is. I like it, but for different reasons than EU4.