comfy base edition >OXCE?OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.>Gamehttps://www.gog.com/en/game/xcom_ufo_defensehttps://openxcom.org/downloads-milestones/>Modshttps://mod.io/g/openxcomhttps://www.moddb.com/mods/x-piratez/downloads (XPZ)https://mod.io/g/openxcom/m/the-x-com-files (XCF)>Resourceshttps://openxcom.org/forum/https://www.ufopaedia.org/https://xpedia.netlify.app/ (XPZ)https://xcf.trigramreactor.net/master (XCF)https://www.ufopaedia.org/Hidden_Features_(OpenXcom)https://www.ufopaedia.org/Ruleset_Reference_Nightly_(OpenXcom)Previous thread>>2416996
>most of the cult HQ unlocking VIPs are just dudes with maybe one gimmick>the Black Lotus one can fly, has a shield, can shoot long range one shot lasers, and is trans for some reason>also guarded by an army of snipers and ninjas with insane camoWhat the fuck
>>2451143>Golden Lady>TransHow the fuck do you come to that conclusion?
>>2451162Check the autopsy
>>2451166The Shadowrealms are a funky place Anon.
>got a syn and a blood dragon hero in early year 2It's an actual competition to see which one kills the most, all I need is a chort and I'll have the trifecta of murder
>>2451179howd you pull that off
>>2451182Pure luck, hero showed up halfway through year 1 and I got the abandoned ship mission in february of year 2 when I had the fortuna built (I went gray codex). Blood dragon outfit is also just luck, it's found in an altar of the destroyer so the sooner you have demon god shrines active the better
Do all these Dossiers lead to missions in XCF? I've gotten two of them so I figure theres more unless its all lore slop
>>2451166Solar is perpetually drunk and has the autopsy descriptions for the Hosts and Avatars switched up. You're still right anyway since all Avatars are selected from Hosts, but it cracks me up that the unit that clearly leaves a whole, unspoiled body is described as having broken down into ash, and the corpse which is literally a pile of dust is described as having soft feet.
>>2451209as soft as a pile of ashes? that must be exceptionally soft!
Ghosts are some real bullshit
>>2451143this isn't even half of the schizophrenia these mods can serve up>>2451206a few of them do, natasha morozava, lo wo, dr hadriex being the 3 most notable ones...
>>2451236Haunted Farms and Houses are great AI training missions. The shitty little machinegun car frame can eventually BRRRT ghosts back to death through sheer firepower while being largely immune to all the PSI bullshit being thrown around, and the Flying Drones can fairly easily take out ghosts with their lasers, at the cost of being more delicate. If you have outright tank frames at this point, you can just minigun everything to death from point blank with absolute impunity.
>>2451250Are you meant to have this against ghosts when they show up? I'm in October of year 2 and I only just got promotion 3 last month
>>2451439You should have basic drones way before ghosts show up, and even the most basic shotgun one trivializes ghosts (but you can still get rekt by normal dudes wielding normal weapons). Also if you have ghosts you probably have cyberweb as well, so you can use their non physical weapons against them (crappy they may be).
>>2451445Thats news to me, I hadnt checked the tech tree for it but I havent seen anything that seemed like itd lead to dronesI've been fighting these assholes with taser dart guns and taser cannons
>>>/vst/oxceDon't mind me
>>2451247>this isn't even half of the schizophrenia these mods can serve upDr. X residence and ninja airfields have got to be some of the most fucked up maps to deal with on your first time, the former especially
>>2451513which one is dr.x's place again
>>2451446For some reason poster(s) will claim that AI drones are fast and easy to get but they will never explain how. I see the same thing when I see players complaining about invisible ninjas. Yeah sure, as if you can get scout drones before basic cult shit. They're either trolling or incredible shitters who progress so slowly they think AI are are early game.
That Blops Auto-sniper is honestly so good I just use it as the standard rifle across all my troops
>>2451522I actually got the drones shortly after reading the post, I didn't know you had to delve deep on those shards I got ages agoUnfortunately I sold one off so I only got one drone
>>2451518The valley with bunkers on the sides, field guns that fire off squad sight, tanks, and a shitton of humanist soldiers, leading into a mostly indoor map with multiple black knights and a bunch of soldiers using warp weaponry
>>2451522Mind the lack of pixels, but yeah, if you're hell-bent on getting your mitts on 'lil robot buddies early, it doesn't take too long to meet the reqs shortly after hitting Promo 2 as long as the game doesn't withhold Cyberweb missions from you for too long. Is that optimal or even a good idea? Fuck no, but it can be done.
>>2451513>Dr. X residenceI fucking loved it the first time though. Still do. Really cool setpieces, really fun gameplay. All humanist maps are good. I honestly love most of Dio's unique multi-stage maps, yes even PRISS. Well maybe not the endgame. But I haven't touched that in ages, it's probably been changed several times since I last finished a Piratez run.
>keep sending my A team to strange lifeform missions in hopes of running into MiB>never happens>send my C team on one in a car because other two teams are busy >MiB FUCK
>Land Surveys>absolute piles of dead Vampire Knights spilling out regularly onto my storage room floor>look up the odds>roughly 5.15% chance to get at least one per surveyFor what conceivable purpose, and how?
>>2451548Time for the new alternate timelime Xcom mod where Xcom becomes vampires c
what in the everloving fuck am i playing
Whats a good money maker in XCF, I'm absolutely struggling with cash
>>2451642Sell the dead mutants you have piling up in storage. I once realized I had a million dollars worth of dead zombies laying around and selling them basically saved my run.Also if you're far enough into it to be relevant, have your engineers churn out an endless stream of knockout grenades and sell them if they aren't doing anything more useful, nothing is truly "profitable" to build in XCF, but those grenades at least nearly cover the pay of the engineers themselves.
>>2451648Was already mass producing knockout grenades, figured there might be something better for profit but I guess not
>>2451642>>2451650Manufacturing for profit is not really a thing in XCF, unless you are willing to dip into your limited resource stockpiles.If you wanna make phat stax, you need to get into the TFTD storyline as fast as possible.
>capture some MiB stormtroopers assuming I get to snag enclave power armor>"not compatible with normal human bodies"
>>2451548>land surveythe ultimate gacha>>2451523autosnipers and miniguns felt like a no-brainer deploy for almost the entire midgame
>>2451729Dont even understand the point of blowing cash on surveysIt doesnt even give anything cool like gambling
Aww theyre so cute :)
XCF pedia doesn't seem to have a section for vehicle weapons. how do I figure out what I can use? does "pintle-mounted gun" practically mean "machine-gun"? what about miniguns? and chainguns?
>>2451738Reinforced Osiron Crates,mostly, which are then their own gacha of goodies like alenium shards, synth muscle, various psi doodads, and just useful shit in general.>>2451749PKMM-60MG-3FN MinimiStoner LMGBlackOps Assault LMGBlackOps LMGHeavy Machine GunBlackOps Light MinigunBlackOps MinigunScatter TurbolaserM.A.G.M.A. Pulse LMGRPG LauncherVAST Rocket LauncherRocket LauncherAdvanced Rocket LauncherRecoilless Gun
>>2451751>instead of answering your question, here's a list of spoilerscool
>He read the threadYou didnt beat Xcom
>>2451738I think the purpose of those is just filling up gaps in research that could be made by bad rng.
>>2451755Not him but how is knowing a bunch of names something that will ruin your enjoyment of the game? Also this is 4chan, no one cares about spoilers you thin-skinned retard.
When the hell is Voodoo meant to start paying off
>>2451988When your bugeye mind control mercs with ease and make them shoot their pals from the safety of your ship.
>Keep forgetting to strip my troops before sending them off for buffs God I wish this was automatic
Thank you pilot, I love dropping into a firing squad
>>2452191
>this whole general
>you can find cult manors by just touring the world with your carwell that's nice to now. Now I can actually get promotion 3
>>2452227I actually tried to see if it was possible to make a mad dash for the wall of the UFO with a dog, turned out there was a firing squad of ayys on the front of the skyranger waiting to execute anyone that made it past the turretsSorry Sparky but we're outta here
>hundreds of weapons>hundreds of enemies>dozens of soldier types>dozens of maps>dozens of mission types>the single most important difficulty setting is what the map randomly looks likebased
>>2452191>>2452285I've tried a smoke in similar situation. Like, A LOT OF SMOKE.It actually kinda worked... If by 'worked' you consider changing absolute slaughter into crippling Pyrrhic victory, that is.
>>2452314>landed right next to the durathread factory>again
when do I unlock the off button for the lights on the dragonfly?
>>2452365I so wish that was a thing. Also turn off stupid mind in worm. Unfortunately an off switch is just unobtainable technology, not like some common crap like plasma rifles and shit.
>>2452384mine* in worm
>EXALThigh armor, grenade launchers everywhere>Red Dawnhigh armor, high-power snipers, even cannons>Black LotusInvisible ninjas, witches>DagonEuropoors in plain clothes with europoor gunswhat did they mean by this?
>>2452398Puccia is weak, Solar knew that before everyone.
>>2452259I found this out in year 2 when I was wondering why the fuck cults were still throwing swarms of helicopters at my skyrangerTurns out I had like 7 manors worldwide I never took out, it was a very high scoring month
>>2452314please god just someone figure out how to let us choose our landing zone
>>2452433It should be trivial to code into OpenXcomExtended, after all it's just a matter of the player choosing, not the game. It's just that it seems every new OXCE feature has to be requested by Dioxine or Solarius.
>>2452398Is it just me or is the likes of the Red Dawn and Black Lotus way more difficult to handle than shit like the Syndicate or CyberwebA guy thats invisible beyond 5 ft in front of him and can throw knives that one shot your ass is way more dangerous than man in a labcoat and a lightning gun
>>2452449Yes, they might come afterwards but they certainly are a lot easier, not to mention they don't contain a hundred enemies. I used to delay killing Red Dawn because their missions make more money than Cyberweb, until I got tired of all the extra money due to how gruelling the missions are. Honestly, I don't see the in-game point of completing the cult storylines and moving onto the epilogue missions early.
>>2452460>not to mention they don't contain a hundred enemies.Except Apocalypse Cult outposts. At least theyre fantastic for training noob agents
Pretty fucking annoying that agents lose shitloads of insanity when AI units go down as if they couldnt be rebuilt in a week
>All this underground mission slop in XCFWhy are these mods obsessed with these terrible mission types
>>2452648to justify the existence of the ctrl+D, ctrl+k hotkeys. Big Hotkey(tm) doesn't want you to know this.
>>2452398>EXALTuseless druggie goons save for the enforcer who has high brv and can have grenade launcher>Red Dawnthe actual most competent cult, due to all units being pretty tough and high end ballistic weapons including snipers>Black Lotussupremely useless asioid goons save for the assassin, who lives up to the hype>Dagonuseless goons save some of the TFTD units, primarily the gillman who has a weapon that regularly one shots agents if they're wearing anything short of endgame power armori've gone through the early game a few times and my opinion on what is and is not hard has changed alotimo the cult difficulty tierlist, looking exclusively at their final HQ mission is EXALT being easiest, Blotus being 2nd easiest, and Red Dawn / Dagon sharing the most difficult spot.the big manor of EXALT is frustrating, but once every enforcer is dead the rest will surrender.Blotus hq is easily solved by spamming proximity bombs and simply camping the starting lift with snipersRed Dawn features armored cars and the long range sniping goons that make it pretty hellish without promotion 3 heavy weapons although it can be doneDagon's jungle temple is a pain in the ass without shrapnel rockets to wipe the brush>>2452449>Syndicatequite easy, rushing into atleast their early warehouse missions to try and get a blackops smartrifle is well worth it>Cyberwebonly their treaded tank robots are any real threat, the bigger problem of their story arc is contact with dimension X and the creatures there>>2452464>Cult of Apocalypsehilarious with tactical gl / gas grenades or minigun tanks>>2452648>underground mission sloptrue, use dogs as disposable attack drones to beat all of them with relative easethe special bark attack from dog at the very least draining melee unit tu's makes most of them way less painful
>>2452654I dont have difficulty with underground missions, theyre just super boring and all have the same layouts and it has so little tactical depth(heh)
>>2452657yeah i can't disagree with that... atleast the cthonite minibase is stupidly easy and insanely profitable if you can get to it early enough
>Nearly had an incendiary rocket slam right into the hold of my transportThe tail on this thing is clutch
>>2452654RD HQ is easy as long as you don't try to bruteforce the main entrance. Leave 2-3 agents to camp there, and move the rest into the vents through the entrance behind the metal fence.Personally I had the most problems with BL HQ, but I don't camp for more than a turn on principle because it trivializes the game.
>"Lets try out this Rogsigma mod">Go with Deathwatch>1st mission is a terror mission>Screamer uses some aoe attack that saps almost all TU and sanity>Wiped the entire squad in one turnCool
>>2452684i think the rd map has changed since the version you think of... there's large buildings now with dudes sniping from up high and several exit points for the base>I don't camp for more than a turn on principle because it trivializes the game.go play rosigma>>2452692speaking of playing rosigma>he went into rosigma blindi'm so sorry
Was that it for Cyberweb? These guys were crazy pushovers
>>2452710Not entirely it, you will meet them again, they will still be pushovers. Even more so because you will probably upgrade your shit by that time.
>*trivializes your manor*
>The Avro Canada CF-105 Arrow was an interceptor aircraft designed and built by Avro Canada. The CF-105 held the promise of Mach 2 speeds at altitudes exceeding 50,000 feet (15,000 m) and was intended to serve as the Royal Canadian Air Force's (RCAF) primary interceptor into the 1960s and beyond.[3]>The Arrow was the culmination of a series of design studies begun in 1953 that examined improved versions of the Avro Canada CF-100 Canuck. After considerable study, the RCAF selected a dramatically more powerful delta-winged design, and serious development began in March 1955. The aircraft was intended to be built directly from the production line, skipping the traditional hand-built prototype phase. The first Arrow Mk. 1, RL-201, was rolled out to the public on 4 October 1957, the same day as the launch of Sputnik I.>Flight testing began with RL-201 on 25 March 1958, and the design quickly demonstrated excellent handling and overall performance, reaching Mach 1.9 in level flight. Powered by the Pratt & Whitney J75, another four Mk. 1s were completed, RL-202, RL-203, RL-204 and RL-205. The lighter and more powerful Orenda Iroquois engine was soon ready for testing, and the first Mk 2 with the Iroquois, RL-206, was ready for taxi testing in preparation for flight and acceptance tests by RCAF pilots by early 1959. Canada tried to sell the Arrow to the US and Britain, but no agreements were concluded.[4]>On 20 February 1959, Prime Minister John Diefenbaker abruptly halted the development of both the Arrow and its Iroquois engines before the scheduled project review to evaluate the program could be held.[5][6] Two months later the assembly line, tooling, plans, existing airframes, and engines were ordered to be destroyed.
>>2452741I picked up this thing after I already had an interceptor figuring it would have some special gimmickturned out it was just a pointless stopgap between the MiG and the Interceptor
>>2452741>canada pussies out of having a military industry because they're too scared of the soviets>all their top engineers migrate to the U.S., leaving behind a nation of retarded hippies>many of them end up working for NASAthe cold war is the most kino period in human history
>>2452743
>>2452743>pointless dogshitthat's the secret. the avro arrow is a complete meme that was dogshit IRL and is dogshit in every game that adds it. only leafs know about it because of idiotic leaf nationalism, and only retarded ones think it's a good air-to-air fighter (its only redeeming feature is going fast)
>>2452710>faggot dreadnought won't spawnI am so tired of defending Dimension X outposts, I WANT MY CYBERNETICS, I HAVE SO MANY STOLEN SUITS OF SHOCKTROOPER ARMOR
>>2452750>>2452743all I have is the little bird, surely this is better
>>2452743also, stopgaps all over the place is what OXCE is all about
YOU'RE COMING WITH MEALIVE OR ALIVEthis post brought to you by the engineering department, sponsored by Knockout Grenades(TM)
>>2452750how come all the famous Avro airplanes are considered british, but the Arrow is canadian?
>>2452872not sure what the point is when it dies to a wet fart and the interceptor can be reached quickly
Once I dab on the reptoids am I safe to ditch my Viper?
how exactly does havoc ammo "significantly lowers the effective firing accuracy of the weapon"?I thought accuracy was tied to the weapon, not the ammo - and the only things listed on the clip's info page are a lower base power, and the power bonus from firing skill
can dogs surrender yet?
>>2452932There's a secondary script attached to Havoc ammo to pull this off, you're correct that the actual stats for ammo don't normally allow this.And as an aside, unless EXALT are absolutely abysmal reloaders and using janky, lopsided as fuck hand-made penetrators, there's no sensible explanation for what the fuck is going on here lorewise.
>>2452962nope
>Having to research ammo manufacturing for every single gunI can see why people say this mod has absurd research bloat, dont understand why this cant be packaged as a single research that costs more
>>2452970answer a) it allows people who already know what's good to focus on that firstthis answer pleases the retards ITT who ask for more spoilers every time they finish a new mission typeanswer b) it's soulful
the xcf pedia is a complete fucking disaster, xpz is much better organized.
>>2452975>xpz is much bettertrvth nvke
>>2452975xpz is superior in most ways
>>2452962They (and every other entity for that matter) can be modded rather easily to do so, it's a single variable per creature, but if you're waiting for the devs to decide to implement that natively, you're out of luck; getting stuck in the sewers for 40 turns because a drone is stuck in a closet somewhere is part of the design.
>>2452987that's why I'm playing files first
>got red codex anomaly researched in january>C bounty researched in april>landed academy courier in mayI'm never going to be this lucky again
do you guys actually hunt down that final guy for 10 minutes or do you guys just ctrl+d
>>2453109You either get good xcom rng or live next door to your soulmate.
>>2453120I give it a fair shake of a couple dozen turns searching, then reveal the map. Inevitably the motherfucker is walled off two indestructible layers deep in some dank corner doing his best Cask of Amontillado impression. At this point I revert back to a save made when the search started, teleport the sneaky retard somewhere fair, then hunt him down and shoot him proper to finish.
I dont know how people even play ironman mode, the amount of times I misclick a move or attack order that would've been a squad wipe or close to it as a result is in the dozens at least
>>2453127This and also me wanting to do something fun and silly but also absolutely lethal to my own gals like wanting to see if a rocket would pass by the head of my gal that, at first glance, ought to be in the way... but there's a chance it may not be?
>>2453132Same, I have way too many "Haha that would be a silly tactic... unless...?" moments, experimentation and fucking around is half the fun in battle.
>>2453133yes, without which, xpz and I reckon xcom in general would be a much grayer, dreary spreadsheet optimizing experience
How can you unload fixed weapons like those on vehicles?
Based priest joining the assault team
>>2453120>using ctrl+di'm not a fucking faggot
>>2453186>not using ctrl+dnot only are you a faggot, you're also insecure about it
>>2453189no, i'm just unemployed
>>2453198no need to state the obvious
>>2453199>using cheats
>alien chemistry is key to a fuckload of techs>its the last thing I got from leaders/engineers horrendous rng
openapoc never ever
>>2452654Dagon HQ is easy. Just bring 2 miniguns, a heavy machinegun, and a bunch of high explosives, or dynamite if it's not unlocked yet. Incediary/napalm grenades are also useful if you can get your hands on them by that point
Going into the EXALT HQ, boyspic related x8should be good for an indoor mission
>men will really live like this and not see any problem
>Its a lobsterman episode
>>2453484It makes sense for a gal to spawn there because they were probably getting their back blown out by some church guy, but I have no clue why our agents are entering from there
>>2452963+this -that is a very sensible video game balancing mechanic even if it makes no sense in real life. Certainly they could be using sabots or off-balance penetrators like you say but that would make everybody's accuracy worse, there would be no "oh I'm a good enough shot that I can account for the random variation in hit location."
>>2453498>that would make everybody's accuracy worse, there would be no "oh I'm a good enough shot that I can account for the random variation in hit location."Despite how the article text tries to church it up, that's exactly what it is unfortunately, it's just a flat penalty, no fancy math involved that actually takes shooter skill into account. For those curious about the exact values: - type: STR_HUNTING_RIFLE_HAVOC_CLIP tags: ACCURACY_BONUS_AMMO: -20 - type: STR_JUDGE_HAVOC_CLIP tags: ACCURACY_BONUS_AMMO: -15 - type: STR_HK_MK23_SOCOM_HAVOC_CLIP tags: ACCURACY_BONUS_AMMO: -15
Its a bit strange how Xcom will randomly cut to 9/11 footage
>>2453506>all the people who jumped off didn't die to gravity but to X-COMthe council's gonna hate this one, bros
>>2453507I bet you think it was muslims flying those planes too
>>2453506These missions are how I learned that fall damage wasn't a thing in this game. Also popping a hole in the tower midway up and just turkey shooting everything that comes out like in your webm is as amusing as it is effective.
This synthsuit is far less aesthetic than the XPZ one
>>2453504Without triggering the firing accuracy autist, doesn't that mean that a highly skilled shooter can still be quite accurate?
>>2453512Yeah, it just applies a direct penalty to the user's calculated firing score, so if you had a guy with 100 Firing use a Hunting Rifle loaded with Havoc rounds, he will shoot identically to a guy with 80 Firing using normal Hunting Rifle rounds.In my experience it's just not worth it, the whole idea is kind of half-baked, something that got patched in with no fanfare about a year ago IIRC.
>>2453514But like 100->80 isn't that much but 60->40 is a lot.
>>2453514>not worth itMatebas with Havoc ammo are the perfect sidearm for a sniper rifle. you get two weapons that scale well off of Firing and you can be good up close and at range
>starting in central asia gives 4 free snek
>>2453547theyre pretty strong sneks tooalthough I'm still dubious on what exactly lamias bring to the table over anyone else
I've played a bit of xenonauts but haven't gotten around to trying og xcom. How does it play compared to it?Also where can one discuss xenonauts?
>>2453553I'm trying to figure out the same. High carry capacity + low movement speed makes it seem like they would do great with heavy machineguns and other stationary weapons - except most of those weapons rely on kneeling for dramatically increased accuracy, which lamias can't do anyway.
>>2453559Yeah this is the same problem I ran into, they're sorta like a unit inbetween gals and ogres but the lack of kneeling basically removes machineguns entirely from their arsenal which they feel stated for They do have the minor niche of being faster than everyone else on stuff like sand but thats pretty minorThe new 4 sneks you get are pretty damn strong because of their inherent buffs but also because their shielded bronze armor is the tankiest thing you'll get for at least half a year across your entire arsenal, but their long term staying power is dubious
>>2453490gassing is so much fun
>>2453556Xenonauts and OGX-COM play very similarly, jumping from one to the other is fairly intuitive as far as base building, combat, and tech development are concerned. Air combat is wildly different, I prefer the way Xenonauts does it, especially when modded inventory management is quite a bit simpler in Xenonauts, and there's less terrain differentiation and granularity in Xenonauts as well.Thread-wise, you'll be flensed and salted for trying to discuss it here, but a Xenonauts thread crops up on /vst/ on a semi-regular basis, though most of the discussion is based around seething about Xenonauts 2's fucked up development cycle, so your mileage may vary.
>>2453564I'm actually sort of shocked that there's apparently no "counts as kneeling at all times" flag in OXCE, you'd think creatures like this, tracked vehicles, etc would be as stable of a shooting platform if not moreso than just some guy taking a knee.
One guy died to test the taser on the alienThe other one got shot by someone going berserk...tempted to sack the fucking cunt
REEEEEEEEEEE
fucking rodrigues
it's bad
>>2453609Goddamn son.
yo wtf they doin to my lokknars
>MAGMA power armor takes MORE damage from plasmawho the fuck would want this piece of shit
>>2453658MAGMA very strong, very secure, plz send tech ok do svidaniya
>military shot down a UFO
Where the FUCK are the MiB xenotechnologistsI've been waiting to research UFO power sources for 2 fucking years now and I havent seen one of these faggots
>>2451096I've never played xcom, do I just download openxcom and play it? what difficulty should I put it on and what settings should I have?
>>2453739You need the legit files from either a place like gog or steam or just pirate them, then you can play with openxcomI'd play on the 2nd lowest difficulty and change nothing else
>>2453737You can get that from ayy commanders. MiB xenofags only appear in a few special missions. By the time I saw them for the first time I already had commanders all depleted of research.
>on year 3 wondering when the fuck the ghost shit is supposed to pick up>turns out I needed to do the graveyard mission I had been skipping because it was asswhoops
>>2453739There's a bunch of gameplay-altering settings, no need to be a vanilla purist, stuff like sprinting or multi-level explosions is fine. But don't enable instant grenades, that's cheating.
>>2453736is there a mod so that 90% of my XCF agents aren't ngubus, chingchongs, or pajeets?
>>2453737probably in their HQ sipping alien coffee
>Here come the Men in Black (Men in Black)>The galaxy defenders (Oh-oh, oh-oh)>Here come the Men in Black (Men in Black)>They won't let you remember (Won't let you remember)https://www.youtube.com/watch?v=9WtPQmZZyOY
>Battleship>Crew: WaspitesThanks for the free win
>shoot down and loot freighter>send all captives to manufacturing base>by the time I'm done processing them another freighter appearsI think I might hit 300 slaves by the time this month is over
I hate hills like you wouldn't believe
>>2453808Xcom does not handle elevation well
Damn it Dio, implement craft sizes already, so we can use the small hangars.
someone tell that idiot Solarius to fix his dependencies or his text. I don't know what sectoids or ethereals are yet.
>>2453808why would you try to scale it
>>2453892it revealed 5 contacts, so it was probably a good idea
>>2453896nah broyou shoot the 1 enemy that's guaranteed to spawn up there and then treat it as impassable unless you need to throw a grenade from there or something... just go around and save your tu's
>>2453798In my last playthrough, 90% of my guys were from Kazakhstan. It got kinda funny when I got a woman that used to be a priest. Aren't they muslim or something?
>>2453878Didn't you play vanilla?
>>2453892Because it's there.
>>2453798I don't think you'll find one pre-made, but it can definitely be done.
>Have a full team of power armor and gauss>Still these shitty little drones being thrown at mewhat is this balance
>>2454089Yo watCyberweb sewer missions? At the point where you're rocking Juggernaut armor and Gauss weapons? Something is fucking wrong here, these should have been taken out of the mission pool back when Cyber Armor was still in vogue, IIRC capturing the Cyberweb Portal should have canceled these ages ago.
>>2454092Its a brainsucked, identical in all ways but the cyberweb guy is sucked
BOBA
>>2454048irrelevant
>>2454094Ahh, I've been cockblocked out of that new leg of the Dimension X chain so far, it sounds kind of awful.
>>2454092>IIRC capturing the Cyberweb Portal should have canceled these ages agonta, but it this how its meant to work? I took out the portal and I still rarely get cyberweb missionssimilarly I took out samael and still get cult missions and took out the main hybrid base and still get hybrid missions, and same with ghosts
>>2454104Yeah, it's the same reason you stop seeing Cult Safehouses and such as you progress, old mission types get locked off as you go. In this case:Mission Triggers: CyberwebLair1Research Triggerstrue Durathread Originsfalse Cyberweb Dimensional Portal is taken.Mission Triggers: CyberwebLair2Research Triggerstrue Durathread Originsfalse Cyberweb Dimensional Portal is taken.Buuuut as >>2454094 mentioned, what anon posted isn't actually a normal CyberWeb Lair mission, it's a different one, part of that new brainsucked plotline that got added during the late 3.X patches.Mind you Solar is really damn inconsistent on setting these up, not everything has a cancellation mission/research option even though you'd expect them to.
>dense foliageoh boy. this will not involve any LoS bullshit at all. certainly no gilldogs charging from any trees!
>>2454092Anything of note in there? I've been ignoring these because: lol, lmao, I'm almost max tech, why would I go there. Didn't even know it's a new variant.
>>2454170clear the foliage with miniguns
>Just want to go to the fucking moon>Need to capture sectoid/snake/floater commanders>A month of nothing but chasersfuck these things
I just spent the last year shooting down UFOs and assaulting them because I need an ethereal for prerequisites and there wasnt a single one on any of them, this is fucking awful design
>>2454242I haven't seen them run normal missions like others do. They only ship I saw with them was running Ethereal Retaliation mission, and it was much tougher to shoot down. So I guess shoot down every ufo and eventually you will spawn this.
>>2454245I've successfully shot down every single UFO from the year The starfighter I got randomly is basically unstoppablel. Its fucking gay as hell because I researched the satellite I wanna launch up but apparently to send it into space you need a lunar launch site which requires TONS of other shit for some reason
>>2454246Starfighter alone is great on normal ufos but it won't drop ethereal ship.
>>2454248I guess I'll never know because those bastards refuse to show up
>>2453806>manufactory base now has 250 slaves>beehives in every base>maintenance is 500k less than base incomeaw yeah, the money's rolling in
>>2454256Playing XCF makes me miss slaves/workersHaving to build a bunch of storage facilities sucks
assaulted the mib lunar base for the master intel log got no log, did i get scammed
>>2454285It was supposed to be in the personal items of the MIB Commander. I'm gonna guess she got evaporated by a stray blaster launcher shot or something.
>>2454291Epic
>>2453798Only takes 10 or 15 minutes to change it to your taste, go into agent names or whatever it is and change the country weights to your preference, you van change ethnicity as well.
>>2452922cost. the interceptor's upkeep is super high
>>2454314The second you shoot down a ufo your money worries are gone
>>2454334>getting shitstomped by pre-FTL monkeysIf the shoe fits
>>2454344theyre also pre-ftl monkeys with plot armor and gary stu psi potential
>>2454344elite strike force vs random alien goon
>>2454089You will continue seeing shitty, easy mission variations if you never progress the plotline related to it.
>>2454359Its difficult to progress a plotline when the missions to progress it are never given
>>2454363You don't have to complete every storyline in XCF to win.I would even argue most of them aren't even worth your time. The main plot story missions are basically guaranteed to pop up once a month until you beat them and research the thing/captive you were meant to get there.The problem with the main plot missions being that you do one a per month and everything else is pointless so you just pass time to get to the next one.
>>2454366Thats where I'm at right now, I've been waiting 3 months now doing nothing but shooting down ships waiting for these final missions to popGenuinely miserable time
>spetsnaz_elevator.png
>>2454372and forgotten image
Finally beat XCF after years of trying it off and onI can safely say that you should stop playing after 1998/99 as anything past that is a shitty messy slog
>>2454368The final stretch from about the MIB lunar base HQ onwards blows ass, yes.>>2454378Other people before me have said it but XCF is at it's peak in the pre invasion stage, where your resources are limited and your foes unknown.Once it's just UFO Defense with some extra bells and whistles the charm falls off a cliff.
>>2454378My last XCF playthrough stopped at the moon tunnels, sad to hear that the endgame is still no better several years later
>>2454386Yeah its kinda hard to give a fuck about new cults springing up when you've got Mutons kicking down your door ready to split your asscheeksThe real problem I had was it felt like the difficult is all over the place, aliens are always very dangerous because plasma is a coin flip where it can one shot you no matter what you're wearing, but it felt like anyone thats not an alien is pretty fucking weak and you quickly outclass themAlso its an unforgivable sin to add 3 missions before cydonia on the moon thats just the final map 3 times in a row, so you get the same map for the final stretch of the game 4 times
>>2454389Oh yeah and having the penultimate armor being the ugly yellow juggernaut suit is lame
>>2454394>penultimateWhich one is the ultimate then?
>>2454402Anzug, duh
i'm taking nobelons in and below my ship until every last one of you fuckers shows his face. I forgot my extinguisher and I know you fuckers have fire grenades
>>2454420This is also the strat for dagon HQ, the aquamen can't hit you if you're under a roof
>>2454421anon...that is the Dagon HQ.I'm going in for a flank, though. Sanity and Nobelons getting low...
>>2454421>this thread when trying not to bring up random spoilers
Is there a handy list of what all the different captain types in x-piratez do? There's like 20 of them now for some godawful reason.
>>2454430Never bothered past the 4 "classic" ones and one time the go away captain. Don't see the point. Always go chaos saint anyway so captain is determined by codex.
>>2454430You'll have to do some digging about questline routes if you go beyond the starting 4, certain options get locked
WE ARE INBLOOD ON THE STEPS
>>2454430I was working on one but I took a break to play XCFyou are a faggot for asking btw
YEAAAAAAH BUDDY
>>2454427Aliens existMars is their hqDumbledore dies
>>2454430https://drive.google.com/file/d/1qmALl2Xud7xOIjLpRXaf_Xz6IfusINrA/viewThis guide has a section on them
>>2454445This ended up being the easiest HQ for me somehow, I guess since I took out the GL priest earlyShame that going out of my way to subdue the jarheads was pointless
>Dragonfly users be like>YO THIS GAMEPLAY FIRE
in my defense, half of those corpses are Black Lotus Assassins, and there's a flying naked chick with a purple bush flying around
>missile strikeSHITTY FUCKING BRAT
i've been here for hours and i'm about to abort.never thought to bring nobelon to a forward base, one of my guys doesnt even get enough TUs to aim his weapon. he is berserking every other turn.an assassin is still alive, but my drone can't find it.
>>2454427No one cares retard. Especially with your hyper-sensitive definition of spoilers. Do you want us to turn the entire thread into 99% black bars?
>>2454818TIME TO TEACH HER A LESSON
>>2454891I care, and I certainly don't care whether you care or not
>>2454891What's your definition of spoilers?Bear in mind this game is literally about fighting Unknown Enemies.
the q-button or whatever really should work in the pedia so you could look stuff up (it's impossible to find anything in XCF)it should also work in the info menu to find specific variables
>>2455072>the q-button or whatever really should work in the pediaWhat version of OXCE do you have? Cuz for me it works
>>2455074>it worksonly to search within a category you have open. if you don't know which category something is in, you're fucked
why would anyone ever do this mission
>>2455114if it's a flat map, just sweep with miniguns
>>2455119>walk down ramp with minigun>surviveeasier said than done
I have most of my fun doing Geoscape stuff. Managing bases, rosters, inventories, and research cool shit. Battles feel like they get in the way, most of the time.Recommend me a game.
you don't like my name, anon?
losing my fucking mind trying to manage two separate bases. I swear to god someone keeps stealing exactly 1 armored vest each week
>>2455153>losing my fucking mind trying to manage two separate bases>two
>>2455154Honestly I can barely call what I do outside my main base and my manufacturing base 'management'They sit around doing research and MAYBE do some intercepting in year 2 and thats it Conducting operations outside of your main base is so unnecessary
>>2455157>Conducting operations outside of your main base is so unnecessarymy transport reaches less than half of the globe
>2 weeks of nothing, then this
>>2455158Then buy a car
>>2455160well, failing every single mission would certainly simplify things
starting a new run with lazy/red/peasant (blackbeard)how do i prep for chaos saint bullshit?
>>2455193Chaos saint stuff begins when your codex activates (shadow chasing + voodoo) so delay researching shadow chasing until you have squads ready
>>2455125You didn't bring enough fire, boom booms, dags, or robots.
>>2454818
>>2455409I'll kill you Nasu!I'll kill you Nasu!I'll kill you Nasu!
>>2455374they didn't fit in my car >>2455160
after the dagon HQ and a bit of retardation, didnt think to bring non lethal weapons to the Red Dawn HQ. I'm about to carry this guy around and try to punch him out every time he wakes up, while I try to finish the mission.at least he won't have a gun next time
>>2455543bro, your blackops snipers?
>>2455550used them for almost a year. been trying these out recently, since they look cool and have no minimum range
now THIS is a party
>crackdown>tank gobbo spawns in a hangarwell fuck
>>2452259I recommend reading dream story
Where are the optimal places to place bases in X-Com Files? I always seem to lag behind on progressing exactly one of the cults so while the other two are already at the final stage the third one has barely started and I don't even have the Osprey. Or is the solution just to not be such a shitter and make enough money to get more bases?
>>2455082Ok, but it's actually pretty intuitive which category something is in. And also, there aren't that many, so even if you're stupid and can't figure it out, you can just try them all
>>2455132I was in your exact same position a while ago. I haven't actually found a game that really scratched that itch. I heard some things about Terra Invicta, but I haven't actually played it yet
>>2455445Your car has a ramp?
>>2455649First base in North Africa, to cover all of Europe, most of Africa and a decent chunk of Asia.This is easy access to Dagon and Red Dawn, and likely also sufficient to reach most EXALT and Black Lotus missions on timeBase 2, tip of Florida or in Cuba.Base 3, somewhere on the eastern Chinese coast.Learn to micro mission despawns. If there's an EXALT mission your North African base cant reach, transfer your dropship to base 2, while a public/car is set to drive to the mission. Most missions don't despawn if a dropship is heading towards them, so you simply wait for the dropship to transfer to NA and then launch it from there.When a dropship is transferred, all items and soldiers (if there's room at the new base) go with it, so all you have to do is transfer it, do the mission, then transfer all the loot and the dropship back to your main base. You might wanna save your dropships equipment template by pressing F5 before leaving though, or you will have to memorize what items couldn't be loaded back in when you get back. (F9 to load a craft loadout)The Europe/North Africa spawn is recommended because two of the cults are centered there, with Dagon being Western Europe and Africa, and Red Dawn being Eastern Europe and other former Soviet stuff.EXALT is primarily in North America, but will occasionally spawn in South America, which if they're near the bottom of it is the hardest missions to get to.Black Lotus is mainly Southeast Asia, might see some apprehensions in the random pacific island nations and those you are probably not reaching.Once you get promotion 3, the dropships you can get from there are more than sufficient to reach the entire globe. The Kitsune in particular is the first truly global feeling one.
>>2455649I went in blind and built main base in Europe and it worked fine for me. Then I looked at where majority of spawns beyond my reach were and made second in NA and third near Japan. Rest is just filling up the radar coverage.
Codex thoughts?
>single-handedly defeats multiple secret cults all around the globeproblem?
>>2455748Red has gotten many buffs and I think it's pretty solid now, gold is probably the weakest now but all 4 codex choices are strong
>X-Com agents in battle, circa 1998
>>2455649rapidly getting three bases for full deployment coverage with little birds is what i diddefense isn't an issue in xcf
>>2455649>I always seem to lag behind on progressing exactly one of the cults so while the other two are already at the final stage the third one has barely startedare you taking your car and looking for cult bases in the cities? manors have basically the same enemy roster as Outposts
>X-Com Chief Engineer meets with the Commander, 1999
what a finishfinal shot of the final cult's HQ is the first time a doorbreaker shootgun gets used, the first time a drone gains XP, and it's a kill on an Avatar
>>2452743you can also sell it for over half a million in profit
>>2452743>stopgap between the MiG and the InterceptorI got mine several months before the mig. Not that it ever left the hangar
>>2455789>>2455791for me it's the H&K G11
>>2455864i never even built it
>>2455790But Gold is my faaaaavorite.I love playing Gold codex + dumbass captain
>>2455790gold gets the most fun suit tho
>>2455789bro, your op as fuck blops gear???
I've got decision paralysis, someone recommend me a fun Captain/Codex/Recruitment path pretty please
>>2455975I still can't comprehend the thought process behind the BLOPS autosniper, it's been nerfed twice and is still a god-tier "you will use this for hundreds of hours" weapon, how did the first iteration of it get added without Solar noticing how the numbers stack up?
>>2456020How bad were the earlier iterations? Higher base damage? Higher scaling?I ended up using them all the way until the X-com plasma rifles
>>2456031I recall it used to have a whopping 50% damage bonus from reflexes way back in the day, but the rest of the details escape me.
>>2456048Yeah that is absurd, so many flat damage weapons in the game no reason to use any of them
what are some interesting captain/codex/path combos?i kinda want to try chaos saint
>>2456057Thebes/male soldiers/no codexBecome the kangz you were destined to be
>>2456096why none
>>2456020Commendation stat boosts skewed the balance, the quadratic scaling kicks in with veteran agents. It was good before, but not high-precision auto-fire with ludicrous damage good.
>>2456126no codex is legitimately the funnest way to play with only one kink that holds it back from being the one, perfect way to play xpz and that is the excessive RNG dependence on getting your "crowning" event.
>>2456126Reduces the crackdown odds by another 1/3 and lets you get the 7 heroes
>>2455912it sells you 630k and costs like 60k to build
>forgot to keep a necropirate for research in year 1>apparently mandatory for progression>halfway through year 2 and can't remember the last time I saw a necropirate shipAm I fucked?
>>2456165Necroplanes should be appearing regularly and if you have any world lore researched they also appear in the mission spawned by that. Barring that you can gamble with arcane tomes and hope you get it
How am I able manufacture something that disassembles into something I have no knowledge of?
look at this shit, it just works
>>2456170
ah nvm, I can't read
>>2456165I forget the scrap yard contact requirements but I'm pretty sure you can buy parts off thembut yeah it is bullshit
>>2456190oh wait, necropirate, not partssurprised you havent seen one, I remember seeing plenty year 2
is soreass really that bad?
Where the FUCK do I get a riot shieldI'm so tired of interrogating stormrats (who you would think should drop their fucking shields when they die but that would make too much sense)
>>2456207Interrogate milpol (humanist arsenals have a handful) and non-wolf megapol, or get lucky and win it from gambling
>>2456207those big megapol dropships have them
>>2456149What makes it the most fun way to play?What are the main selling points?
>XCF, setting up manufacturing base>incoming muton battleship>delete hangars to force them into access lift>they spawn all over the base instead
>>2456156i didn't say there aren't reasons to build it, i said that i simply did not do it
>>2456204Not too bad, but no random events make for a boring run.
>>2456237>What are the main selling points?you can sell the hull+drill and get extra brainers immediately, the month after rejecting the power you get a ton of gnomes + sci books from an event, male soldiers + no codex gives you 7 heroes at the end of the first year if you fulfill the requirements, you reduce thebes crackdown chance during red lily game by 30%There are a few major downsides though:1. You need to get shadowtech from gnome interrogation to start the crowning process2. You need to do primal hunts to get crowning3. Your only source of summoning service is red mage because you don't get access to the summoning circle researches4. You get zero codex craft, you'll be beelining hellerium interceptors and using jetbikes or piranhas for early interception
>>2456240The access lift has a fairly limited number of spawn points. This is why you ALWAYS have at least one hanger.
>>2456240Yeah that's just how xcom works. Not enough enemy spawn points? Get fucked.
>I could've had my AI units gain TUs all this time, just having them shoot people with their little shotgunwell it's may 1998, I might restart
>>2456473AI suck shit. I beat XCF and had a dozen constantly grinding intercepts from leftover mansions, and they sucked shit until the war was over. Kept them around as base mascots.
>>2456487>AI suck shitSad but true, doubly so since the Enforcer suit manufacturing change a couple years back. The Tank, Hover Tank, and Seeker drone are about the only chassis worth using, mostly for tanking duty and comically effective night scouting respectively. Flying drones are OK for dealing with melee monster situations I guess, but yeah, the way they're set up in vanilla XCF just doesn't lend well to decent growth. You'd think plugging them into an airframe would be the smart move but they're absolutely abysmal pilots, I eventually got sick of it and editted them to work more like regular agents.
>>2456473lol just bring hwp/minigun to any cult of the apocalypse mission and get a 10th lvl lucky commendation for them and forget about it afterwards, you don't have to do anything else for the ai's
>>2456490>Enforcerwhat a disappointment that piece of shit was
>>2456487>>2456490>>2456491>awwwww shit, is that another opportunity to spoil things???i'm out of this stupid thread
>>2456497only the middle one counts as a spoiler retardand gl trying to beat oxce megamods without using tech tree viewer or asking for advice
>>2456020Maybe he thought people wouldn't like generalist rifle-sniper weapons? The problem is that players are always going to gravitate towards whichever weapon is most flexible. The BLOPS autosniper is merely the most noticeable of the entire rifle-sniper class, it just happens to sit in a prominenet position in the tech tree. Maybe he doesn't want to nerf a gun's single shot accuracy simply because it has autofire? In real life guns the mechanical action of automatic fire only has a niche effect on accuracy, limited to hostage situations. The only way to make the BLOPS sniper rifile balanced is to remove it entirely (or nerf it so it is effectively removed), but that will only shift things to the real-life DMR and battle rifles
>>2456497Good, don't let the door hit you on the way out you oversensitive whiny cretin, it took you long enough.
I just can't NOT take those catgirls.
>>2456490>>2456494I think the Enforcer is just fundamentally flawed as a concept. Why would i turn my special 2x2 armour wearing soldier into a regular one?
>>2456240They helldiver drop podded in
>>2456487I thought AI were pretty greatTrivialize all ghosts missions forever, ideal for being the first ones off the ship, in tank form are great mobile cover, with the right tools can be your breaching vanguard with no risk since you can just rebuild the AI afterwards I brought them all the way to Cydonia
>>2456568Oh yeah, and I really underestimated seeker drones, I brought them to the syndicate HQ attack and they were pivotal in winning since all your agents are basically naked in there
>>2456518I used to use catgirls quite a bit but the lokknar buffs made them complete monsters, a squad of 6 nightblades can take on basically any mission
>on drones vs ghostsThe poltergeists have ranged attacks that apparently ignores armor.
>>2456585It certainty doesnt do shit to tanks
Does the Scorpion still have that enemy spawn gimmick?
>>2456057>Central Asia, Western Turan>get 4x bronze lamia and 3x turanic worg-riders>Soreass Cap'n: you are a powergamer and you hate RNGish so-called "fun">Gold Codex: you learn the ways of style and flair, you optimize for kool and kultur>Life is Hybrid: you recruit aliens, bugeyes, mutants, and savages
>>2456590wish I could tell you but that's a spoiler
>>2456585They don't ignore red shields seeker drones have.
>>2456600I fought an unspecified enemy force at an undisclosed location. I used weapons to do this. I gained things as a result. I enjoyed this gameplay interaction.
>>2456602TMI, not enough [REDACTED]
>xcom: enemy WITHINWow THANKS FOR THE FUCKING SPOILER
>>2456630>extraterrestrial combat
>>2456602you forgot the part where a wizard turns your waifu into a tree
Commit 7af4936 - New Rice Farm MapAww yeah, new exciting places to get throwing knifed to death by invisible ninjas.
>>2456636NOOOOO I cannot unsee this
>extraterrestrial pirate z
>>2456739I thought it was called xpiratez because you eventually become ex-pirates
>>2456758I thought it was called xpiratez because you are playing sex pirates
>>2456602NOT THE HECKING SPOILERINOS!!! FORG THIS STUPID BREAD!!!
>>2455814Oh, thanks. I didn't think about using cars to scout for manors. Not that it helps if I don't have a nearby base. I actually didn't realize they were bases because I would always go for them after they're discovered, so it didn't occur to me they were permanent bases.
Hey no codex male path anon.I am going to play this on the latest version, what do you reccomend for personality? I was thinking soreass or priest for the extra stat boost from the transformations, leaning more towards priest for the strenght on SS for more loadout options.
>>2456602You can improve your gameplay if you use your interactive entities in an undivulged manner, to protect from unnamed actions from confidential enemy types.
Briefing:>Grab a floppy disc from the top of this 10-story buildingActual mission:>Wait around the building shooting security, there's nobody actually inside and you don't need to grab anythingWell that was lame.
>>2457096Just wait until you get to the Von Hagen resort mission, it is the king of "this sounds amazing on paper but is implemented like dog shit".
>>2457096shoot openings in the windows at high floors on this tileset and they will come falling out like it's 9/11
>>2457111>>2457100you guys really can't help yourselves. nobody asked anything in that post
>>2456847Priest is very good, your heroes will have insane stats with wholesome + pariah + male route trainings
>>2457123how the fuck is giving you some tech to beat the level easier a spoiler? are you retarded?
>>2455620what mod for the female pawn on the left?
>>2457123Didn't you say you was going to leave? Why are you back?>inb4 it wasn't melol
>>2456596Aren't Soreass and Gold Codex opposite? Or did you specifically go for Chaos Saint?
1998 is very fun.Promotion I desperately needs a few more mission types, though.
>>2457356>bulletproof coat>with FN FALI am deeply curious about your tech progression.
>the anti-nipple anon finally got mind broken and the original anon setting him off hasn’t even posted in ages Pottery
>>2456636It’s command, not combat.
>>2457395the FAL is just a great "this mission is easy, i'm ttoo lazy to min max it, i'll just give everybody FALs". is the smart blops rifle a better all-around weapon? maybe, even if the FAL has more power. i'm broke though, have a ton of more important things to buy.
how do i make pictures look like the XCF pedia?
>>2457409The FAL carries pretty much until you start getting agents juiced up on transformations that make the stat scaling for the BLOPS Autosniper an absolute monster. At first I was surprised you aren't using heavier armor at Promo III, but then I realized you're probably just gearing up for a monster hunting mission and armor defense value barely matters in 95% of those.
>>2457409Usually, at the point in time you're using FALs as a standard gun, you would have heavier armor e.g. kevlar or armored vet.
>>2457413It's a stupid, convoluted process that I have learned and forgotten like three times in the last decade, old color palette formats are a bitch. Someone made a GIMP plugin a few years back that automates 90% of the process, it's on the OXCE forums somewhere, that's your best bet.
>>2457421I do have heavier armor
>>2457429Your agent isn't wearing it, that's why he was curious about your tech progression.
>>2457417blackops auto snipers would be a serious expense for me right now - but it's just worse than the regular blackops sniper unless you're autoing, right?and if you're autoing you're most likely under minimum range penalties
>>2457440forgive me for not making every single agent go to every single mission showcasing my latest research in every aspect of equipment
>>2457443(note: my guys are around 100 firing 70 reactions)
>>2457422shame.
>>2457444Look man, I'm just explaining to you why he was asking about it since you seem not to get it, there's need to be so passive aggressive on me jeez.
>>2457443The standard BLOPS sniper rifle is really good too, don't get me wrong, but yeah, you'll eventually get to the point where veteran agents can casually burstfire the autosniper at 200%+ accuracy halfway across the map, and then when you start using tritanium ammo, the damage gap between the auto and regular sniper shrinks to a mere 2 points, it's crazy.
>>2457452>burstfire the autosniper at 200%+ accuracy halfway across the mapwell, assuming the formula is 0.35*((0.01*Firing*Firing)+(0.25*Reactions)),my top guys get about 41% if they're within 10-18 tiles, so I guess I'm far away from that.
btw, everyone should get the mod that shows weapon ranges in the front of the info page, it will add to your life expectancy (and that of your soldiers)
>>2457446I'm going to be bored tonight and I feel like being useful, if you have a few requests I can take care of them later tonight.
i just found out something crazyfire hot
>>2457443I assume there's a reason you chose to give everybody FALs instead of whatever non-auto sniper rifle you could had used. It's the same reasoning. Auto is very attractive and you have to be careful to make sure it's worth it if you decide to give it up. If you check the gun sim, the regular black-ops sniper rifle sniper is significantly more powerful than the auto black ops sniper rifle at normal shooting ranges. It just so happens that close range capability is extremely important since any nearby non-cannon fodder enemy is guaranteed to kill your agent next turn so players remain married to any gun which is useful at close range and can still shoot across the map.
>>2457465sure, versatility is nice. it's funny though that for my current guys' stats, at range 5, which is roughly around where I usually auto from, the autosniper has the least accurate auto shot of all the rifles I've unlocked (26%, for reference the most accurate would be the G11 at 65)
>>2457454>0.35*((0.01*Firing*Firing)+(0.25*Reactions))and you would need about 225 firing and reactions to get 200%
>>2457409the blops autosniper is basically a boltgun
>>2457484A gross exaggeration sure, but getting north of 100% for a handsome 2x 3-round bursts a turn is absolutely doable around the point you get Helix Knight. That and the availability of tritanium ammo for a solid damage boost later on is pretty much why it reigns supreme until you start getting absolute end-game weapons.
>>2457477You should auto at range 1 (or 2, depending on how you personally count range) to maximize the chances of hitting the target. Unless you're at a TU threshold that lets you escape or fire twice, just get closer, it's only an extra 4 steps.
>>2457456Where do I get that and does it work with both xcf and xpz?
>>2457571>Where do I get thathttps://openxcom.org/forum/index.php?topic=11029.0"weapon ranges displayed in ufopaedia". I highly recommend the amiga small fonts, as well>does it work with both xcf and xpz?yeah. if it doesn't show up in your ingame mods list, make sure that its metadata file says>master: "*"which makes it show up no matter which mod (xcf, xpz, whatever), and make sure it's in the right folder
>syndicate base defense 2 hours before stingrays get to my baseyep, it's a restart
How do you make 3 equidistant points on a globeCan you cover the full globe with 3 ospreys
>>2457668note that most of those mods are old as fuck and may not be compatible anymore, but i can vouch for those 2 still working perfectly
>>2457671Stagger them out on three continents like SouthAm/Europe/Australia (what I did) or NorthAm/Africa/EastAsia. That will get you access to every single event via Osprey and even Little Bird. There should be radar estimation distances when you plop down a new base if you want to be exact.
>>2457671>3 equidistant points on a globeYou don't want that. The whole globe is not landmass. The cult territories skew things further.2 bases are enough for what you are asking.
>>2457464you people can't help yourselves!!!
>>2457464Just, like, pour water on yourself, my dude.
>>2457745Oh wait, wrong game.Noita mechanics in OXCE when?
Enemies die when killed unless you're playing ROSIGMA.
>>2457760You lost me.
>>2457760>kill enemy>it becomes an even more terrifying enemy
how's this
is there really no cheat code to give myself an osprey and test this shit out
>>2457779You can always edit your save and give yourself whatever the fuck you want. It's plain text.
>g-g-g-g-ghost islandnah fuck that m8
>>2457668Yay, installed in both and it works. In piratez it mostly works except on throwables and some rare weapons like kustom handcannon, but anyway it will save me so much time. Thanks.
>>2457671>North America>Europe/Mediterranean>Southeast Asiaall you need
>>2457671With the Osprey you can easily cover the full globe with just 2 bases. You don't even need Ospreys, 2 Dragonflieswill cover the globe with 2 bases, because their range is just enough to reach half the globe. Here, I took the easy route and used the North and South pole to make sure they're exactly on opposite sides of the globe. One problem is that unless you use the car trick to stop missions timing out, you will have a tough time reaching equatorial missions in time (or at all before you get the Dragonfly). I had a hard time teching up because of this, I got cockblocked by the psiclone requirement for chief engineer to get Promotion II, and then the EXALT storyline to get the Osprey. EXALT missions tended to spawn out of range, or maybe I just got unlucky.In any case, a more intelligent placement of bases will work, rather than have an almost useless coverage of the southern hemisphere. But as already has pointed out, an America base and a Eurasia base works just fine, even if you don't have true 100% coverage.I would like to point out simply clicking twice on the edge of the map gets you to the opposite side of the globe, as long as you place your mouse on the right spot, since the geoscape view is a full semisphere.
>>2451096What wver haplened to OpenApocalypse? It just keeps crashing and the git looks dead
>>2457771t. trudeau?
What the fuck is the point of necroplanes? Is it only for lolnocodex?
>>2458068No point. If early game was a year longer than it would probably be useful to make them.
>>2458068i dont even know whyd you get them as lolnocodexyou can grab the piranha around the same time(unless you got REALLY unlucky) and it mogs all of them
>>2457760you must've forgotten about chrysalid zombies
>>2458024see >>2453332
I'm utterly ignorant of Apocalypse, aside from collapsible buildings, does it do anything else interesting engine-wise compared to the older entries?
>>2458085>engine-wisereal time combat I guess
it's april, just got some flamethrowers from an old earth boxany good missions to drag these to?
>SINISTER DEVICE OF DOOM>If our Hideout gets invaded, and we won't manage to get rid of attackers within 13 turns, it will explode, taking a good chunk of the base with it.>sell cost: -13 000 000
>>2458186Make a cheap disposable base you don't mind losing to house the thing. I made a listening post in Antarctica and shipped it there because fuck it.
>>2458186If Red Codex, you can make it a very powerful unit
>>2458197Too bad the voice lines are kinda annoying.
>>2458261Yeah, I'm not sure this game is made better by the usual convention of the unit bark on select, honestly. I can appreciate the catgirl ones only when you have belle or maid, but if they play always? I'm not too sure. Ditto for all types of gals
>>2458085None of them are particularly impactful, but a few of the top of my head:>The overworld is 3d, so it matters whether or not your vehicle can fly. Also the level that you set it to fly to and the weapons it uses matters, because damage to buildings affects your reputation>Things that you buy don't have an infinite supply; you actually need to buy them from someone>There are 2 types of science>Scientists and engineers are recruited individually, same goes for soldiers>The different factions aren't replaceable like the countries in the original that just give funding. Each provides something unique. Also, they can hate each other and wage war against each other>The level of alien infiltration isn't binaryand also as >>2458086 said, you have the option of doing combat real-time
>>2458331A few more things that I remembered:>There are multiple movement modes(on top of kneeling/not kneeling)>Not all bases are 6x6 squares
>>2458358Also you can group your soldiers into squads. Sorry for making so many posts, I don't know why I remember things only after pressing post
>>2457865>With the Osprey you can easily cover the full globe with just 2 bases.>2 Dragonflies will cover the globe with 2 bases, because their range is just enough to reach half the globeThe osprey has much less range than the dragonfly, so these statements can't bot be true
>>2457799>In piratez it mostly works except on throwablesnothing to do with piratez. the mod only reads snap / auto / aimed ranges, does nothing for throwables, i'm afraid.
>>2458412Yeah, my mistake, I remembered wrong.
>>2458365>>2458358>>2458331>>2458086Informative and interesting.
>>2458358>A few more things that I remembered:>>2458365>Sorry for making so many posts, I don't know why I remember things only after pressing postTypical egotard. The cancer that has degraded the quality of anonymous discussion to nothing over the past decades.Just post stuff without bringing your identity into it. Also consider replying to the actual question instead of to yourself.
>>2458530I didn't want to give the impression of spamming. Also, if I did what you said, you guys would've just called me a samefag. There's no reason to hide something obvious
>forgot battery packs existed>was using expeditions to reach missionsit's hard being tarded
do you:a) delay all Networks until you have everything else you need for Promotion 2b) Get all Networks ASAP so you can unlock the HUMVEEc) Get the easier Networks (i.e. Outposts) first
>>2458540Delaying things is just asking rng to fuck you over.
>>2458540HUMVEE rush, every time.
>>2458551>>2458542I will think of you when I'm doing Black Lotus Outposts with shotguns and hunting rifles
>>2458558>he isn't sitting on a mountain of looted assault rifles by the time Outposts are a thingYou can just take rifles out of the evidence locker, they're free. I have 458 AKs.
The Humvee should have a HMG turret in the battlescape.
i always rushed van -> little bird -> three bases for global coverage
>>2458540Get Promotion 2 ASAP.It's a step up in difficulty, so what? Everything you need to deal with each promotion level comes after each promotion. All delaying does is making you feel better while unnecessarily delaying the real progression up the main tech tree. The default assumption is that you want to tech up as fast as possible, the blip in difficulty is just a temporary problem. Of course, if you find the current crop of missions really tough and am struggling really hard I guess you can delay things to avoid all the mission despawn penalties, so is that your real question? I think most people here don't have problems dealing with the tactical missions themselves, mistakes tend to be more strategical.
>>2458197Post pictures of the unit pls
>>2458751Nta but here: https://xpedia.netlify.app/##STR_KILLBOT_ARMOR_UCPs. Eat shit spoilerfag.
So, just how finished is the X-Piratez "plot", such as it is? Are whole arcs still missing or incomplete, or are they all but finished but just being fleshed out more here and there whenever Dio feels like it?
Why do I need his corpse to "process" him, which leaves corpse anyway? That's a bug, right? Because normal brainsucked don't work like that. I can edit rul file and cut this crap, yeah?
>>2458571isn't the little bird a 2-man interceptor that is useless because there's nothing to shoot down at that point?
>>2458801looks like he simply dies as part of the process, so you get a free corpse.
>>2458801you need an autopsy to learn how to process him, but he dies in the process anyway
>>2458831So basically you're forced to do this mission twice?
>>2458842Assuming only one spawns per mission, yes.
what exactly is happening when the last enemy passes out from wounds and you get to capture it alive?surely he's not taking stun damage from the wounds.I shot it w/ a Rak SMG 20 turns ago, so there's no way he has remaining stun damage from that.is it just a timing thing? where he takes wound damage and falls to the ground but then the mission ends before the game realizes he's dead?
>>2458846>surely he's not taking stun damage from the wounds.No, but his HP falls below the stun threshold because of the bleeding, causing him to pass out.
>>2458846stun gamage > current hp = passing outYou can exploit it to capture tough enemies.
>>2458851>>2458848the weapon has a 25% stun damage multiplier and I shot him with it 20 turns ago. you're telling me he still hasn't fully recovered from that?
>>2458856I think, don't quote me on this, that bleeding enemies don't recover stun damage.
so he's taking more wound damage per turn than he is recovering stun per turn, enough that it catches up to what little stun he still has>>2458869that would explain it
Using a random human as an example,Stun recovery = .1 HP - .05 MaxHP= .1 (MaxHP - MissingHP) - .05 MaxHP= .05 MaxHP - .1 MissingHPSo if the unit is missing enough HP %, it actually stops recovering stun
>>2458888IIRC if a unit loses enough health it also actually starts to gain stun damage every turn.
>>2458898>>2458888assuming the game accepts negative recovery as being actual extra damage, yeah.Stun recovery happens when.1HP > .05MaxHP<=> .1 (MaxHP - MissingHP > .05MaxHP<=> .05MaxHP > .1MissingHP<=> .05 > .1 (MissingHP / MaxHP)<=> 0.5 > (MissingHP / MaxHP)So, taking this Footman as an example, and assuming there's no hidden script fuckery, the unit recovers stun if it's above 50% HP, actually takes more stun if it's below 50% HP.This doesn't normally happen for player units, cause those involve sanity and other shit.
>>2458918>assumingDont have to assume anything, that mechanic is used everywhere.
>>2458924well yeah so's your mom
>2nd base600k for the lift, 400k for living quarters, 1.5M for bio lab + intel centeri.e. 2.5 Million for 10 scientists>JUST build a science lab in your main base instead2 Million for 25 scientists
>>2458762>how "finished" is the "plot"there are several alternate endings: conventional UFO defense where you storm the stargod psi-fortress on mars, some sort of weirdo occult nazi shit involving marrying Dr. X to get male supersoldaten and fighting super-aryan hitler, and two variants of a princess aurora plotline where you either help her accomplish her weirdo doll hivemind or hijack said plotline for yourself.i think there's still more plotlines to be resolved or "alternate endings" to be added. realistically, you're going to get bored before you run out of content.
>>2459169Also the Red Mage plotline too.
I installed the garage mod. Shame me.
>>2459218No. A 1x1 garage should be a feature
>>2459236>>2459218
I tried with first aid kits, I really did, but XCF wants to give all your money to the Improved Healing Spray cabal. 22500 dollars every time someone gets shot.
>>2459169>>2459171Purple Lady also. Or is that Red Mage's plotline? I can't recall. Doesn't seem accurate.
>>2458754
>to reach 100% tooltip accuracy with the black ops sniper rifle, your firing accuracy has to be at least the square root of 6666satanic mod
>pogroms don't despawn if a vehicle is en routei could have been using convoysfuck me sideways
>>2459262should've begged to be spoonfed spoilers, like a good boy
WHAT WITH THESE FUCKING OUTPOST SPAWNS
>>2459247I refused to use sprays in my most recent XCF run, the loss of potential Bravery gains outweighs the health of my agents. Worked out fine.
>>2459280anything else is too clunky, by several orders of magnitude. when you click on your wounded guy and see they rolled 3 wounds, your heart sinks
>>2458551>>2458542got really lucky. got Psiclone and the mutant for Mutant Physiology right after researching the networks
why do medkits train bravery, anyway?
>>2459341you're patching up a guy that just got horrifically wounded while there are still enemies on the map
>buy some irl potato vodka>wake up with three bases missing
>>2459341you have to be very brave not to use healing sprays
>>2459414I hate vodka except for potato vodka. There’s some Austrian brand with a long name that’s pretty cheap but good. Has a blue label. Cheaper than Chopin by a fair stretch.
>aqua suit has a helmeted version>listed as EVA>classified as exosuit>can't actually bring it to space
you HAVE to put a machinegun on the humvee or you WILL lose it on your way to a random missionspoilerchads...why didn't you tell me?
>>2459615In her infinite foresight cleopatra failed to give aqua suits any kind of propulsion, meaning you can use it in space but not in the void of space
>>2459674>he left a gun slot emptya shameful nigga
It's April, I'm 2 million in the red, and I need these fucking bees online like yesterday, but there aren't any raiders EVER.
it's weird that you can cheaply ship big rocks placesbut you can't just accidentally dump them into the fucking ocean
>>2459738the FUCKING star gods and their TYRANNICAL environmental protection fees!
>>2459728literally don't have any machineguns
>>2459733The bees help a lot. God do the bees help.
>>2459738>dump big rocks into the ocean>They Came From The Sea!
>Did you know?You can press X to empty your gym, sort by your preffered start, then press Z to automatically fill the gym with guys in order, top to bottom!You can also shift-click whenever you're sorting things, to sort in reverse order (this can be used to reverse the order of guys down your ramp)
>>2459674Seeing defensive cult vehicles this early is rare - you managed to hit the earliest possible spawn (Presumably a Manor on month 10) AND managed to accidentally drive up to its doorstep by sheer chance despite the tiny radar range. Impressive.
>>2459799stat*
>>2459679She’s immortal and figures the star jews will eventually fuck off and/or be expelled from yet another planet (since she’s in tight with the guild and knows they’re cooking something up) but the underwater chinks are here to fucking stay and need to be eradicated.
>>2458564All those car-type ground vehicles should spawn as actual drivable vehicles on the battlescape. It's a travesty that you can drive a humvee to the battle and can see the humvee on the battlescape but can't drive the humvee on the battlescape.
>>2459861The maps aren't designed for 3x3 vehicles, let alone 5x5 (like the Humvee). And unless the OXCE guys did some real magicks, neither does the game itself.
>>2459799Once you've selected the first armour for a soldier in the armour list, you can right click everyone else to quickly assign them aswell.
It is almost october and I still haven't seen a single necropirate since the start of year 2I'm debating just editing my savefile at this point
What's a good loadout for Zombie Infestations?
>>2460079Depends on the zombies in question. If regular (the melee zombies), shotguns. If your unit has sufficiently high reactions, they can use katanas. Bring one sniper in case there's a Singer or Strix, and make sure to drop that one first, as far away from your units as possible. Strixes have target priority.If there are megazombies, zombie troopers or vampires, bring high powered guns non-electric anti-power armor weapons
>>2460079Most are very weak to burn, high rof guns like smg(painbringer if you have) with inc ammo, shotguns and melee all deal with them well. It helps to keep your troops in the same general area so you can predict where the zombies rush and reaction fire them down. A strategy I employ when its available is to bring a few hammers in backpacks and rush into a building with a roof or 2nd floor then break the stairs with a hammer, then you can ignore the melee zombies and kill the ranged.
Carpal tunnel got you down?Tired of having to click a dropdown menu and then "Default (supplies OK)" every time you open your workshop?SAY NO MORE!
>this run will be different>try my fucking damndest to get necroplanes off the ground>lol no books, get fucked nigger>end up going for car thieves for the millionth timewhatever man
>>2460206If you want books quickly you either have to go latin empire, hope for the lokknar excavation event (20% chance per month), or get the intrepid brainers event (also 20% chance per month)
deebly goncerned :Dwhere is manor-1 :D
>>2460260Eventually you will find it by flying to missions and getting attacked.
>>2460263...that's how I found #2 >>2459674
>>2460003i feel like im retardedim trying to get a interceptor but i cant seem to unlock it through tech
>Dark One rampage>at nightSTOP BLOWING UP MY FLARES
>>2460277If you have spare hangars and don't mind some micro you can just get a civilian car and cruise around the world.
>>2460282that's how I found #3
>>2460287Carry on then.
>>2460280If you mean hellerium-powered interceptors then there's an additional requirement of having researched one of the high end necroplane parts. You can either do bandit airfields for it or just gamble with necroplane recycling
>>2460295ok i am just retarded i didnt research uber wheat
I went through the fucking trouble of raiding two airfields, and I still can't build shit because I apparently need old Jack Vance novels to learn Aerodynamics.
>>2460301>>2460465As someone whose only exposure to XPZ is from reading these threads, it cracks me up how much earnest discussion of it would read like nonsense shit posts anywhere else.
>the rat man has lingerie in his inventory
>>2460499it doens't have to be HIS, per se
>>2460490It's pretty funny out-of-context, but in-context these tech bottlenecks cause endless gnashing of teeth. Like the poor bastard ITT who can't find a necropirate. >>2460003>>2460499He merely sniffs it. It's rank with uber scent.
>need a necropirate to research planes I need to shoot down the WW2 bomber-looking planes that are full of the necropirates I need to research planes...
>>24576713 points 120 degrees apart on a great circlet. mathfag
>>2460540Proper tech balance, just as Dio intended.
>XPZ engineers start paying for themselves right away>XCF engineers are so bad you have to fire your starting one and not hire another one for 6 months
>>2460597yeah, yeah. that's how you end up with a base in the middle of the pacific ocean
>>2460638Runts get more cool useful shit to make early on. Javelins/throwing axes are big damage for cheap, maces are good enough for the first 2 years, poison knives very reliable for big guys in power armor.Items were just done better in xpz.
>>2460638Piratez is designed with the idea that your engineers can make you money. Files is not.
>>2460647thanks, captain
>>2460260finally found it. didn't expect red dawn to have 2 while others have none
I run up to the enemy, pull out my Mac10, and autoshot.
>>2460781As the enemy had more armor than a wet t-shirt, it does 0 damage.
What's the point of 2-handed SMGs in X-Com Files?
>>2460807Solar doesn't know what a carbine is.
>>2460807Do you mean guns like the MP5 and Tommy gun? They're just there to fill a pseudo-rifle role before you actually get proper rifles. They're also a decent compromise between rifles and the short ranged guns, if you want to fight zombies/small bugs but still want the option of long range firepower.
friendship ended with FN FalGalil is now my best friend
the tommy in xpz is magic or something
IT'S ALIVE
>>2460821>They're just there to fill a pseudo-rifle roleinsane tommy gun slanderthe 3x snap shot on it makes it beyond useable for reaction training even after you get rifles
>need a Giant Spider for Into The Dark>Giant Spider Queen doesn't count because ???
>>2460821there is no pseudo-rifle role. there's only "rifle, but worse" role. at least with 1-handed smgs you can Conceal them or use them as sniper sidearms.
>>2461155Solar subscribes to Dio's school of "because fuck you, that's why" tech development. Same reason a Jarhead doesn't count towards robotics prereqs.
>>2461156>t. doesn't know what pseudo means
>>2461273it doesn't mean x but worse, if that's what you're implying
here, put this in a dark and cramped place
>>2461486pureblood men fuck this???
>>2461499No, but who knows about the women.
Is there a way to debug a tech tree or the running scripts?I am absolutely stuck in terms of progression.
>>2461579you can edit the thing you need into your save file
>>2461579What stage of progress are you stuck at?
>>2461617I'm at 74% of tech tree and I have roughly the same set of missions that I had when I was at 45%. Exactly the same with ninjas, with no progression: an APC or a crawler every few days. Lots of trash low level missions like bandit office, low tier assassination contracts, some boat stuff with gillmen. Meanwhile I shot down a star god battleship (the long one) recently, the MERCs I clean out in any form without much trouble, I did multiple MERC and SG bases and few tleth bases. Have a lot of high level captives sitting doing nothing. Have Dr.X recruited and red mage at 30% dependence, also either spent or stuck. I had some mission about unlocking fear realm with a padlock, and there was a popup how we can access "the plains" now, and then it is all silent again.The only thing that keeps popping up regularly that I havent done yet is PRISS complex.
>>2461687>ninjasthey need to assault the govt with one of those APCs to advance the war. If you keep shooting them down they can never do that>red mageI'm assuming you've exhausted the dream echo researches, those are necessary to continue that route and you SHOULD have the next mission unlocked (it's a 35% chance to proc monthly, you may be unlucky)As for PRISS, that's necessary if you want to capture aurora
>>2461751>if keep shooting them down they can never do thatWhoops, you have played too well to progress, please play while drunk for the intended experience.
>hallucinoid bullshit>reward: old boot"treasures"
>>2461828Each old boot has an 1% chance of spawning a Gnome through the Cinderella Project
>>2461849i got 1 boot, i already had 200 from random events
>anon, blyad>your base is invade now>it is time for making of defense, cyka>will you employ crafty traps and seasoned recruits for repelling invader?>or will you send dog with landmine in mouth?>...
I... can't make avenger armor?How do I have a suit of it then?
>>2462024you acquired it through murder/theftcongratulate yourself
>>2461828The hallucinoids are the real treasure, that tentacle is quite powerful
>>2462027I dont remember pillaging no lokks
>Red vine whipwhats the purpose?
>>2462024Avenger is that one flying lokk armor, is it? It spawns randomly in a mission that looks like an underground ritual site
>>2462066hmm, maybe. I remember raiding some sites like that. Wish I had more than one, it is basically invincible in shadow realm.
>>2462024>How do I have a suit of it then?It's one of the possible demon god shrines, there are 5 types of demon god shrines and most of them have avenger armor as loot
how do you get good infamy i've only cracked 2000 once. there's bandits all over the place but i can rarely get aircraft to kill them or the little bird runs out of 14mm. Are ground weapons for ground vehicles the go?
>>2462206>can't crack 2000nigga literally just research more things
>>2462231like random shit guns etc? prisoners? I have research running 24/7 and 13 brainers but it's normally rushing to a workshop or something big
>>2462233Research everything. Some researches provide more infamy than others, but for the most part all of them give you infamy.
Aircar stuffed with sweaty gals after a jungle mission
>>2462322>the random Nurse they captured
how the fuck do i tackle underground missions?i usually use dogs/gobs, but my reaction fire/barking always fails to shitty ratmen
>>2462346You don't assemble reaction fire walls in caves. Give your lokks shotguns.
>>2462359worked, thanks friendo
>>2459218This mod is the only way to make a bunch of vehicles 'viable' and even then you'd still probably never botherIts absurd a couple motorcycles take up a whole hangar bar
>>2462346shotguns and smgs are your best friends. smg+dagger/stun baton will let you clear caves pretty easily, lokks have high enough reactions to make up for their bad melee. later on I upgrade them to nightblade outfits with suppressed pistols and those can take on everything short of a tank (even cyberdiscs die to suppressed pistol shots)
Stunning people should spook others as if I had killed them. I don't want to have to spend 20 turns running around this fuckhuge mansion looking for the last hurpa durpa in who the fuck knows where when I already stunned 50 of his friends.
>>2462476>Oh no, I'll be held captive in a massive base full of sweaty, gigantic, muscular women. PANIC!
>>2462481>the sooner I surrender, the sooner I and the other girls will get to the base full of sweaty, gigantic and muscular womenBut alas.
>>2462484i see your pointpls accept my concession
>>2462298what i'm hearing is i need more brainers
>>2462490If you aren't filling those lab spaces, you are wasting time and money.
>>2462484Also add in the fact that if you surrender you won't get hit upside the head by a baseball bat, tazed, struck by paralytic venom, or choked out
>>2462495so the game is to maximise brainers?
>>2462500Yes. Not only do you want to fill your lab to capacity as soon as possible, once you're able to build brainer facilities that don't need the lab you'll basically be building bases for the sole purpose of putting more brainers in them. It may sound expensive (and the base building part definitely is), but brainers also partially pay for themselves with the infamy gains you get from completing research.
>>2462504my body is a machine which turns catgirl labor into brainer nests
Courtyard defense grid status: suppressed.MP/N lascannon is the new 14mm rifleTwo grey spelltomes is a valid buildI need two blaster ogresFatty is an SMGI need a second photonic blade in my life
The biggest difference between solar and Dio is that Dio is mentally ill and solar is mentally challenged.
how do i protect myself from myself from grenades, the humanist spam them hard and i just lost one of my og gal baddies to them :(
>>2462560Kill them first if you can, spread out if you can't. That's about all you can do.
>>2462560Don't group up, they can toss grenades if you're in a group even if they can't see you (assuming they've spotted at least one person in said group)
>>2462555>Dio is mentally illthis is what makes the game so great, a sane mind could never conceive of xpiratez
>>2462406My favorite is stuff like expeditions or hunting party where it's a little tent in the middle of the huge hangar.
I wish more factions in XCF had a final termination option.
>>2462592Well, I don't disagree. As you said, a sane man would never make xpiratez. I just pointed a difference in competence. Do may be ass, self proclaimed feminist ally and clinically insane but he actually know what he is doing(most of the time). . Solar is just retarded in comparison.
>>2462609>POV: you're on the academy cruise and the stupid thralls keep waking up
>>2462615I could never do that mission legitimately. The thralls either get overstunned and die, or they wake up. And since they don't surrender the mission doesn't end.
Started playing xcom, tftd, xpiratez and xfiles after long long break again. Xcom is fine even if really simplistic after playing all that giga mods, tftd is cancer from the he start and as far as I remember it only getting worse. Xpiratez is now much slower , which isn't bad, and full of samey AI slop, new one is better than that atrocious old AI slop but that was ugly even for slops so it don't say much. Also you really need to start with more hangar space. Xfiles look even more bloated and badly designed than it was before, how the at is even possible? It really need to be taken behind the shed and purged. Heck starting a new may not be bad idea.
>>2462661>Xfiles look even more bloated and badly designed than it was beforeCan you elaborate further? I have a shitload of gripes with it too, but I'm curious to see how much someone elses issues with it might differ from my own.
how to get guild stapler or old earth books? I'm beyond horny for something that can actually kill ships sustainably.using a piece of shit GUNWAGON nigger carrier
>>2462681>guild staplerThe guild warehouse mission is likely to spawn a dude holding one
>>2462690haven't been getting the mission though !warehouse wars! is researched. is it bad luck it's now july year 1
wow its been an issue for at least 6 years
>>2462681>guild staplerGuild warehouses, rarely from govt agent mission, underbase facility (requires gnome), interrogation>old earth booksCertain bounty missions, semi uncommon events tied to underground missions/recruit brainer: castaway gal, if you're lucky you can get it from an aircar race or an urban map
>>2462681If you don't mind restarting, Latin Empire starts give you Old Earth Books for free.
>>2462696>6 years ago>huh, so a post from like 2014>look at the post>2020
finding old earth books is fucking ass
>>2462995and you need old earth books to unlock metro missions... which is the only reliable way to get old earth booksthere's something demented about that
Biotech lab, how do I get it?Tech tree loops back to "prank Dr.X" it seems
>>2463147I hired her btw. Got me nothing besides her scouter eyepiece
>>2462696For how much staplers have been memed, I've literally never been cockblocked by it in any of my runs. Do you guys just do guild warehouse the one time and never again because it's too easy? Because I farm that shit for easy money and infamy.
>>2463220it's literally not showing up. is there a button i can press or a pattern i can drive my GUNWAGON in to summon it? Am I doing something wrong? Does it only work if the GUNWAGON is loaded with the black ubers? But I need those for cannon fodder scouting??
>>2463222are you not getting warehouse wars?
>>2463228tech researched but they haven't been showing up. it's july so maybe next month
>>2463240>julyyou'll be okaystill, that's the reason why everyone guns for warewars by the end of january
Yes. Come to me.
finally got warehouse missionevery nibba getting stunned
>>2463276got a stapler clip but not the stapler. Very cool game
>>2463279How can that even happen, assuming no one was throwing explosives around? A stray bullet hitting the exact tile the damn thing had fallen to?
>>2463280no idea, only used tazors and threw the passed out guys guns onto roofs. got a team leader two going to reload save and see what he was carrying.
>>2463280sometimes there are staples as an ammo loot. the staplers themselves are usually found on team leaders or engies
they should call this x-get-the-guild-stapler-game game
some luck finally
>bees are active from the exact moment of constructionis there a more based critter?
It seems there are two groups of people, people who always get a guild stapler on warehouse wares first or second try, and people who never seem to find one. And I'm in the former group, I will never know your pain.
isn't there a weird mission below your hideout now that guarantees it? recovering a helicopter or some shit like that?
>>2463328Oh stop crying already, the rng giveth and the rng taketh away, that's xcom baby. Next run you'll find a broken syn from pieces of junk you start with or something. Such is life.
>>2463334Learn to read, I was bragging that I DON'T suffer from bad RNG.
>>2463337Oh, sorry I just read first line and assumed you're the same guy.
>>2463333You mean the UAC base? That one requires a captive gnome.
How the hell do you all get so few hideout defenses? I get two a month on average.
>>2463345I have months without a base defense, but the other day I got triple MERC assault on an interceptor base. Pilots+dogs+tank defending, three ships landing within two hours from each other. If it wasnt AA whittling the crew I'd lose to the first cruiser.Some bases never got attacked, I assume its the matter of being discovered.
>>2463340i don't remeber its been a few years, but it's some shit for small units only below your hideout and it does look like some uac stuff
>>2463359Its a tentacle nestCoomer ahh mission
>the immolator suit can melt concrete with the flamesthis is now my favorite armor in the game
>>2463220Once I played the early game a few times and started being "efficient" about research I have always been cockblocked by it. I get that the point is to make it so you can't count on having Workshop by April but the game is also actively rewarding you for being efficient with the Captain's Log events in addition to the base xcom gameplay of ramping up activity/challenge over time so it's immensely frustrating when you get blocked by the RNG and can't make the progression that the game intends/expects you to be making.
>>2463440It's not rewarding you for being efficient, it's rewarding you for knowing early game meta. Also it doesn't really matter if you don't get workshop by april or september or whatever.
>>2463345I'm jealous of you XPZ dudes, I don't think I've had a single base defense in XCF in at least five IRL years, absolute air superiority is too easy to achieve, and my crippling autism won't just "let one in" on principle.
>>2463440>the progression that the game intends/expects you to be making.There is no such thing and no expectations for your tech progression. The rewards from a quick Captain's Log 1 (and penalties for a slow one) are toothless with no impact to overall strategy. What retarded theorycrafters over the years have found is a greedy tempo build for the sake of tempo itself. That some players think tempo is ideal and then get frustrated over a hiccup pushing things back in a given month are actually just being frustrated by their own retardation. Stop being a retard.t. retarded theorycrafter
>>2463503I beat XCF and had a grand total of two base defenses. One muton raid that BTFO my garrison and a late-game Black Lotus raid that I let happen because I was bored.
>>2463503it is bizarre how xcf has even more base defense modules than xpz but unless youre fucking braindead youll never actually get any
>>2463503i hate base defense in xpz because of the underground shit area
>free aurora from PRISS>it's an "under construction" plugwtf, someone here told me it's endgame tier mission with game-changing consequences for actual endgame missions. I got one lore slop slide and that is all?
>>2463737this is what influenza is for
>>2463737install the mod that cements all of it out, anon
>>2462995well, they're 700 years old, anon
>>2463750link
>want more avenger outfits>keep getting blood dragon ones insteadauuuugh
>vow not to go peasants this time>go peasants anyway
>>2463795I get it, it's hard to wean yourself off of the most efficient, most optimal troop choice in the game.
gals are superior
>>2463799i just think they look cute in legion armor
Why is there a spawn point in this closet? What were these two retards doing in there when the alarm sounded?
what do you do with your black soldiers?
>>2463815it's pretty good if you're playing aggressively, because as long as you keep the door shut, and there isn't a hallway behind that door, enemies don't bother opening it (usually) and you can get someone at ambushing position on people in the hangar.personally, I like turtling so I debug warp people out of there
>>2463813I think the men look badass so i went with the males
I just love the hustle and bustle of chasing bloodhounds through miles of sewage.
>>2463821Simply send your own slimier bloodhounds after them
>>2463815Seven minutes in heaven, duh
>>2463816I s̶h̶i̶p̶ transfer them to my p̵l̵a̵n̵t̵a̵t̵i̵o̵n̵ base in America
do people name their troops?
>>2464036I don't. I find it dehumanizing. They're gonna risk dying in unimaginable ways to unknown enemies. They should at least be able to keep their names.
>>2464036I name gals and lokknar if they survive the gauntlet, peasants and SS keep their names, and hero units get immediate name changes
>>2464036Why would I, when the RNG does a better job than I ever could?
>>2464036Yes, I name them as numbers. When I play Xcom Files, I give them letters to fit the theme better. If they excel I give them little suffixes. Fuck trying to remember if it's John Smith or Joe Bloggs who is the one who is good at throwing or whatever, or is just some more cannon fodder to shove out of the back of the skyranger. It's all the same to me, those RNG names are actually less memorable than a number.
>>2464077>When I play Xcom Files, I give them letters to fit the theme better.The MiB are your enemies, though
>>2464036no but i change their looks if theyre ugly
pimping is nice but where is the best place to find more hookers?
>>2464313Early game whorehouse missions?
>>2464313Bandit cave, the hooker dens when they still pop, the brotherhood witch quest, neophyte boot camps, hidden valleys.. the sources are endless
>>2463760>up to 4 blood dragon outfits now>no avenger armor or herder's staff in sightat least red codex lets me gamble for heroes, this would've been depressing otherwise
>>2464036I give them chevrons based on bravery and v.p. for quick selection. f I'm going vs ethereals I'll leave the voodoo-disabled behind.
>>2464098You are also the MiB, all the civilians you abduct don't know the difference between you and the "real" MiB. After all, the MiB is an internal designation. For all you know, your counterparts at the "MiB" also call you the MiB, depending on the nature of the opsec of Xcom to the rest of the council.
New base (with blackjack and hookers):>>2464946